Despite it's popularity, Warcraft goes out of it's way to destroy any chance of community or creation of anything more then just a game. Players are given very little in the way of personal choice in how to play the game or what to do. The game plays as 2 completely seperate games. The first is the 1-60 time where the game is designed to mold you into one of a few tracks for your toon and is generally capable of being done solo. Post 60 progession is locked into needing a large group of people to progress into dungeons that pretty much have to be done in a certain order.
No where in there is their room for player choice. They do everything they can to remove this.
Community and games that are more then games, evolve out of the ability to have many different choices and the ability to use those choices with other people. Ultima Online and Dark Age of Camelot were 2 games with quite a bit of player choice that developed full rich communities. SW:G was much the same but I've much more limited knowledge of that game.
Been running our entire network of users (100+) as non-admins for almost 2 years now with almost 0 problems. It's entirely possible and very much encouraged.
There are no apps that actually require admin privs to run, you just need to find out what it requires to have access to read and write to. Sysinternals have some great tools for this with regmon and filemon. Parse the logs and you can find out exactly everything that each program is trying to read or write to. Grant rights to these locations to the non-admin users and you'll have no problems with non-admins running any program they want while still having the security of non-admin users.
I know this anethema to the slashdot crowd but here we make extensive use of sharepoint and exchange public folders. It ends being a superb document system. Mail enabled public folders tied to a document library.
Very slick and easy to implement. Very little in the way of user education.
Email is not a place to store documents. Many others have said the same thing. Once you've been an email admin you'll understand the reasoning for this. If a storage mailbox gets corrupted, being able to restore a 60MB mailbox is much much different then trying to restore a 1GB mailbox. In both time and ability.
If you're storing a 1GB or more in your mailbox, you need a better method of storage. Not the other way around.
You wouldn't think of keeping all of your snail mail in a single box. Why do the same thing with your email which you've said is very important?
It's all about recovery and accessibility.
A smaller mailbox is easier to administrate, backup, restore, keep from being corrupted and downloads quicker when accessing remotely.
We have a 60MB Limit for warning with a 90MB limit for receiving and a 120MB limit for sending and receiving. We have some 300+ users and this keeps our mailbox store at a manageable level and allows for quick mailbox restores from backup.
We have users archive to a.pst file on a SAN that is in the backup rotation. Since we can add storage to the SAN on the fly, it's not a problem with overall storage. We also issue quarterly documents discussing mailbox storage and how-tos in an effort to educate our users on what is acceptable to keep and what isn't.
Lastly, we have a bi-yearly "purge" of mailboxes. Where our staff generates a report and finds the top 20 mailboxes and pst files and does individual sit downs with them on how to better manage their mailboxes.
As we're also under the HIPAA rules, all deleted mail goes into an archive that is offloaded periodically to follow the rules.
Go back and read that again. He didn't say they are not offering updates to non-legal copies of Windows. They are not offering updates to their ANTISPYWARE program to unlicensed Window copies. These unlicensed copies can still get critical updates and security patches.
Despite it's popularity, Warcraft goes out of it's way to destroy any chance of community or creation of anything more then just a game. Players are given very little in the way of personal choice in how to play the game or what to do. The game plays as 2 completely seperate games. The first is the 1-60 time where the game is designed to mold you into one of a few tracks for your toon and is generally capable of being done solo. Post 60 progession is locked into needing a large group of people to progress into dungeons that pretty much have to be done in a certain order. No where in there is their room for player choice. They do everything they can to remove this. Community and games that are more then games, evolve out of the ability to have many different choices and the ability to use those choices with other people. Ultima Online and Dark Age of Camelot were 2 games with quite a bit of player choice that developed full rich communities. SW:G was much the same but I've much more limited knowledge of that game.
Been running our entire network of users (100+) as non-admins for almost 2 years now with almost 0 problems. It's entirely possible and very much encouraged. There are no apps that actually require admin privs to run, you just need to find out what it requires to have access to read and write to. Sysinternals have some great tools for this with regmon and filemon. Parse the logs and you can find out exactly everything that each program is trying to read or write to. Grant rights to these locations to the non-admin users and you'll have no problems with non-admins running any program they want while still having the security of non-admin users.
I know this anethema to the slashdot crowd but here we make extensive use of sharepoint and exchange public folders. It ends being a superb document system. Mail enabled public folders tied to a document library. Very slick and easy to implement. Very little in the way of user education.
Email is not a place to store documents. Many others have said the same thing. Once you've been an email admin you'll understand the reasoning for this. If a storage mailbox gets corrupted, being able to restore a 60MB mailbox is much much different then trying to restore a 1GB mailbox. In both time and ability. If you're storing a 1GB or more in your mailbox, you need a better method of storage. Not the other way around. You wouldn't think of keeping all of your snail mail in a single box. Why do the same thing with your email which you've said is very important? It's all about recovery and accessibility. A smaller mailbox is easier to administrate, backup, restore, keep from being corrupted and downloads quicker when accessing remotely.
We have a 60MB Limit for warning with a 90MB limit for receiving and a 120MB limit for sending and receiving. We have some 300+ users and this keeps our mailbox store at a manageable level and allows for quick mailbox restores from backup. We have users archive to a .pst file on a SAN that is in the backup rotation. Since we can add storage to the SAN on the fly, it's not a problem with overall storage. We also issue quarterly documents discussing mailbox storage and how-tos in an effort to educate our users on what is acceptable to keep and what isn't.
Lastly, we have a bi-yearly "purge" of mailboxes. Where our staff generates a report and finds the top 20 mailboxes and pst files and does individual sit downs with them on how to better manage their mailboxes.
As we're also under the HIPAA rules, all deleted mail goes into an archive that is offloaded periodically to follow the rules.
Go back and read that again. He didn't say they are not offering updates to non-legal copies of Windows. They are not offering updates to their ANTISPYWARE program to unlicensed Window copies. These unlicensed copies can still get critical updates and security patches.