Slashdot Mirror


Is World of Warcraft More Than Just A Game?

walnutmon writes "Newsweek has published a three page article asking whether World of Warcraft is more than just a game. Though some spend their time in WoW grinding, others take a break from the monotony of gaming to interact with others from the community in a meaningful way. From the article: 'Generally, though, players of the game enjoy a form of community rarely seen in the real world; higher-level players go out of their way to tutor newbies and accompany them on quests. Deep friendships are forged. Relationships begin that flower into marriage, with Tauren brides and Undead grooms tying the knot in some virtual tavern in Thunder Bluff.' I guess the question is, does a game become more when people do more than play to win, or is this just an added feature?" Raph Koster has been of the opinion, for quite some time now, that all MMOGs are virtual worlds; it just so happens you can play a game inside many of them. What's your view on this? Are Massive games just another kind of game title, or are they something special?

339 comments

  1. Nothing (new) to see here by andrewman327 · · Score: 5, Insightful

    Games like WoW have always fostered a feeling of community. Even back in the Dungeons and Dragons days (which live on for many of us) the games offered a feeling of belonging. The difference is a matter of scale. Wow is so massive that this community is much larger, more multifaceted, and has more sub-communities.

    --
    Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    1. Re:Nothing (new) to see here by drsquare · · Score: 1

      All these articles gushing about how innovative and awesome and world-changing World of Warcraft is, are exactly the same as all the gushing about Everquest a few years back.

      Some people have very short memories.

    2. Re:Nothing (new) to see here by mrmeval · · Score: 1

      Piers Anthony actually predicted this form of social interaction.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    3. Re:Nothing (new) to see here by Das+Modell · · Score: 1

      The article blows things way out of proportion. You can have a community with or without a game. Something Awful, for instance, is a big community too. A Counter-Strike clan is a community exactly like a WoW guild. I recently tried out a popular MUD called Achaea (didn't work out, the trial-and-error navigation was too frustrating), and it had a Newbie channel where newbies could ask questions, and there was a guy there specifically to answer questions. It seemed much more involved and player-driven than WoW.

      Word of Wacraft is just popular, nothing more. It doesn't elevate community relations and communication to a new plane of existence. In fact, WoW's official forums suck balls and a lot of the players are just grumpy, ninja looting asshats who may or may not understand English.

    4. Re:Nothing (new) to see here by RobertLTux · · Score: 1

      and of course you know you are a(n) (A)D&D addict when you automatically do "dice rolls" in your head when faced with RW situations (with a +8 bonus if the roll is correct for the situation)

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    5. Re:Nothing (new) to see here by walstib · · Score: 1
      Wow is so massive that this community is much larger, more multifaceted, and has more sub-communities.
      And back in the day, you had to physically meet in order to play, with everyone in the same room or crowded around a map/gameboard if the DM bothered to go so far. You would (probably) never end up playing with someone on the other side of the planet. Most D&D games ended up being a few friends and friends of friends.
      --
      The most dangerous strategy is to jump a chasm in two leaps. - Benjamin Disraeli
    6. Re:Nothing (new) to see here by Anonymous Coward · · Score: 0

      Whatever. Two words for you: Corrupted Blood.

      WoW is more than a game, it is a sentient entity with the ability to fight, and even it doesn't like the dweebs that keep playing it.

    7. Re:Nothing (new) to see here by HatchedEggs · · Score: 1

      Exactly... with WoW, its not just a game, it's an addiction!

      I see what you mean though, there are definitely aspects of the MMORPG community that can be very appealing. Even in ones that differ from D&D. One I tried a while back, Anarchy Online, was a great time and the community was pretty cool.

      --
      Justin - Don't be afraid of my blog, it won't bite.
  2. Snow Crash is a work of fiction by winkydink · · Score: 0, Redundant

    No matter how badly some people wish it weren't.

    What's the total number of people playing WoW? What's the population of Earth?

    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    1. Re:Snow Crash is a work of fiction by Opportunist · · Score: 1

      At least compare it to the population of Earth with access to the 'net. It's hard to belong to a community if you have no means to get there, no matter how much you'd want to go.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Snow Crash is a work of fiction by Shivani1141 · · Score: 1

      World Total Population: 6,499,697,060 World Total; People with 'Net: 1,043,104,886 (16%) [Source: http://www.internetworldstats.com/stats.htm ] Geh, that seems a bit high, but anyways. Gamasutra had an article saying 7 million people subscribe to wow these days... So that's less than 1% of the Population of the internet.

    3. Re:Snow Crash is a work of fiction by stonertom · · Score: 1

      ...And what would YOUR server do if it got 1% of the traffic on the internet?

      --
      Shameless plugs and inaccessible site design FTW! - www.mistletoestreetmusic.com
    4. Re:Snow Crash is a work of fiction by Fex303 · · Score: 3, Insightful
      Um... You are aware that it's stressed multiple times in Snowcrash that only the very elite members of society (well-educated, wealthy, etc) can afford to use the metaverse, right?


      I'm not saying that WoW==metaverse, but a) you're trying to dismiss it on grounds that were acknowledged by the original author and b) there's certain parallels that are actually pretty damn close. The structures and methods of interaction (eg. object trading, avatars walking through each other, online meeting places, etc) in WoW would be familiar to someone who read Snowcrash 13 years ago. That's pretty impressive given the state of online communications back then.


      My brother-in-law (for want of a better term) doesn't know my phone number or email address, if he needs to reach me, he'll just send mail to my WoW character. It's not quite an alternative reality, but it can serve as an appoximation of a social setting.

    5. Re:Snow Crash is a work of fiction by gekoscan · · Score: 1

      this 1% of internet population deserves to be studied by aliens. Blizzard gave you a sicknesss.. we should call it the digital cold =) i hope anyone playing WOW realizes their suffering soon and makes the right choice. Best to all.

    6. Re:Snow Crash is a work of fiction by Anivair · · Score: 1

      Who cares? What's the total number of people an average person interacts with in their lifetime? Here's a hint. Less than play WoW.

    7. Re:Snow Crash is a work of fiction by Anonymous Coward · · Score: 0

      Good thing neither myself nor Blizzard will ever have to find out! I don't run anything that high traffic and they have 175 servers (or "Realms") to split that traffic between.

    8. Re:Snow Crash is a work of fiction by outcast341 · · Score: 0

      If you want to talk about the metaverse. Check out second life. Also check out The Metaverse Roadmap. The metaverse is comming the ground work is being laid now. It is people like you that have no vision and will be left behind when the revolution happens.

      --
      --end of line--
  3. hyperreality by Anonymous Coward · · Score: 0
  4. No. by Rix · · Score: 4, Funny

    There is some degree of community in other games, but not in WoW. Unless you consider Chuck Norris jokes community.

    1. Re:No. by lauless · · Score: 1

      For the Horde!

    2. Re:No. by Anonymous Coward · · Score: 0

      You obviously haven't had a WoW three-some. That's what I call community. I'm a WoW swinger baby!

    3. Re:No. by __aaclcg7560 · · Score: 1

      Unless you consider Chuck Norris jokes community.

      Why would that be a problem?

    4. Re:No. by MonkWB · · Score: 1

      The Chuck Norris Joke community wants you to know that they are deeply offended as is Mr. Chuck Norris.

    5. Re:No. by Anonymous Coward · · Score: 0

      o'rly?

    6. Re:No. by Anonymous Coward · · Score: 0

      come in with the milk

    7. Re:No. by magisterx · · Score: 1

      Its not smart to insult Chuck Norris.

      Remember, once there were Dragons. Then, Chuck Norris decided dragons tasted good. Now there are no Dragons.

  5. Just another kind of game by chrispycreeme · · Score: 5, Funny

    that happens to be addictive as hell to some people.. But it is still just a game. Personally I stay the hell away from those sorts of games the same way I avoid crack cocaine and heroin.. Heroin users have a community too. I always used to listen to them talk on the bus in the morning till they all got off at the methadone clinic. Seemed like nice people, but I don't want to join their community.

    1. Re:Just another kind of game by benplaut · · Score: 1

      I stepped on a rusty needle once. Well, now i'm part of their community...

    2. Re:Just another kind of game by gad_zuki! · · Score: 2, Interesting

      Its a meat market for the socially inept/anxious/whatever. I've only seen the things described in the article happen when a higher level male character gains interest in lower level female member. ALl thw downtime (waiting for raids, spawns, etc) allows for a lot of chat. So, this is just a case of humans doing what humans do best: mate.

    3. Re:Just another kind of game by Digital+Vomit · · Score: 1
      So, this is just a case of humans doing what humans do best: mate.

      I've seen a lot of amateur porn. If mating is what humans do best, we're doomed.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    4. Re:Just another kind of game by Pullman · · Score: 1

      Mmm heroin, it's so more-ish...

      --
      The plural of anecdote isn't data. I nicked that from someone else...
  6. Yes, but.. by Large+Green+Mallard · · Score: 3, Insightful

    Yes it creates community, but are they real friendships? Do they share anything in common other than WoW? I have a lot of friends who play WoW (I do not). It's unspeakably annoying to be at a party with a critical mass of these people, because all they talk about is WoW.

    I've had to institute a no-WoW rule for some gatherings, since it's simply too annoying for the small number of us who don't play WoW to be excluded from having conversations with these people who are theorhetically our friends because they don't talk about anything else for hours on end.

    WoW seems cool, but seriously, try talking to your WoW friends about something other than WoW and see if you would still be their friend without it.

    1. Re:Yes, but.. by muridae · · Score: 3, Insightful

      Yes it creates community, but are they real friendships?
      I can't speak for the people playing WoW, but from EQ experience, yes they are. I still keep in touch with people who havn't played in years, went to clubs with them, had them stay at my place when they needed a place to crash. Shared pot and beer with them. Cheered and cried with them.

      Sure, only talking to people over IMs or mail causes you to drift apart. So friends you don't see in game grow distant just like friends who move to another state or country. But unless that distance makes them no longer 'real friends' then I would say that yes, games do create real friendships.

    2. Re:Yes, but.. by tsm_sf · · Score: 2, Funny

      Those who do not remember Breakfast Club are doomed to repeat it...

      It's social. Demented and sad, but social.

      --
      Literalism isn't a form of humor, it's you being irritating.
    3. Re:Yes, but.. by walnutmon · · Score: 1

      It's unspeakably annoying to be at a party with a critical mass of these people

      Critical Mass... My Mage fire spec has 5 talent points in critical mass... mmm... nerdly...

      Is that the kind of thing you are trying to keep out of your party?

      --
      You take it, I don't want it...
    4. Re:Yes, but.. by quintesse · · Score: 1

      And this is different in what way from parties where people do nothing but talk about: football, cars (or when older) morgage, babies?

      Just admit it that most talk at parties is depressingly boring only you notice it now because it's not _your_ kind of boring!

    5. Re:Yes, but.. by TeflonTB · · Score: 1

      Thank god someone noticed the same thing as me!
      Sorry I dont enjoy talking about the stock market, golf, how bad you are at parenting, what your remodeling in your house.

      Heaven forbid someone talk about something that you don't know about!

    6. Re:Yes, but.. by Anonymous Coward · · Score: 0

      That was the point I was about to make. I'm an atypical male in that I really don't see the attraction to sports (except hockey, but I only enjoy watching, I don't _follow_ it or its players). So when I'm hanging out with my friends at a party and a random sports topic comes up I'm completely disinterested. If it carries on, i'll get up and find someone else to talk to. Usually the lady-types who accompanied the guys who are yacking about sports because they're just as disinterested as I am. WoW is just another niche topic. You're either in or your not.

      In terms of the question posed by the topic: WoW is a social game. There is plenty of game for those who want it and there is plenty of socialization for those who want it. The friendships and relationships are no less valid than those formed in any other distance medium. (IRC/MySpace/Blogs/Web Forums). Personally, besides finding a game that my wife and I can enjoy together to distract ourselves from reality, we use the game to keep in touch and still "hang out" with RL friends who have moved away from my local area. Considering these were friendships before WoW even existed, I would have to say yes, these are real friendships. :)

    7. Re:Yes, but.. by Alchemar · · Score: 1
      If the WOW comunity is so strong that you have to impose rules to prevent people from excluding you from the group in real life, how do you justify that they are not "real" friendships, and only exist in game.

      I have been on both sides. I avoided it for years and was the person that got left out. Now I have been sucked in, and get the backlash from the friends and co-workers that don't want to hear it. I am just stating that you being excluded from the group does not make it any less "real", and actualy confirms that it exist outside of the game world. Wether it is more than a game is going to depend soley on how you define a game.

    8. Re:Yes, but.. by Andy+Somnifac · · Score: 1

      I played UO from beta on, and still have accounts. I joined a guild some time in 1997. The guild left UO and mostly moved on to EQ when it was released. While I didn't follow them, I still keep in touch with several friends I made. At this point we rarely talk about gaming related topics. The only difference between our friendship and a "normal, real life" one is that I've never met some of these people face to face.

    9. Re:Yes, but.. by hbean · · Score: 1

      Does it matter why someone is your friend? Theres little need to quantify a reason somoene is your friend. Either they are or they arent. All friendships are based on some sort of common intrest or common location. Does that common intrest being wow make the friendship any less valid?

      --
      "Give someone a program, frustrate them for a day... Teach someone to program, frustrate them for a lifetime."
    10. Re:Yes, but.. by shystershep · · Score: 2, Interesting
      WoW seems cool, but seriously, try talking to your WoW friends about something other than WoW and see if you would still be their friend without it.

      Replace 'WoW' with 'work/bowling/school/stamp collecting/any other shared interest' and your sentence makes just as much sense. IF you meet people through a common interest, when those people gather that common interest is generally going to dominate the conversation. For example, I know several architects, and whenever they are in a group the dominate subject is architecture, and I'm the odd-man-out. Does it meant they're not 'real friends,' either with me or with each other? No, that's nonsense . . . it's just that people tend to settle on subjects that are interesting to them and they know are shared by those around them.

      --
      The bigotry of the nonbeliever is for me nearly as funny as the bigotry of the believer. - Albert Einstein
    11. Re:Yes, but.. by Anonymous Coward · · Score: 0

      I don't know about WoW, but my girlfriend actually slept with some jerkbag she met on a MMOG (ok, a crappy, web-based one, but it's at least as addictive), which proves that she actually talked about something other than the game itself with the aforementionned jerkbag. I guess this could happen on WoW as well.

    12. Re:Yes, but.. by Anonymous Coward · · Score: 0

      How is this really any different from any other massively popular hobby?

      There are a ton of people who are OBSESSED with a lot of things. When I lived in Texas I couldn't get away from football football football football football. There were many otherwise nice and decent people that I stayed well away from because I can't stand the constant football talk. Warcraft, in the end, is really starting to become a worldwide sporting phenomena. There are people that play it on an insanely high level (the Death & Taxes types) and there are an awful lot of minor league teams, church leagues (yes I see "Christian fellowship" WoW guilds advertising more often than I did before) picking up the game too, and kids effectively playing in their driveways wanting to play on the big stage some day. It's a sport now.

      That is also has a virtual geography, a postal service, an economy makes it that much more complicated and Metaverse-like, but the closest analog I can come up with for what the game currently is like, is a gigantic worldwide sports league that anyone can join for $30 down, and $15/month as your fee for playing in the league. And ANYONE with pretty cheap hardware (and a lot of people without the hardware, judging from the numbers of people playing in Asia that just have accounts and play at gaming cafes) that has the skill, intelligence, determination, and time to devote to that hobby can make a name for themselves, if even in a local (server) sense. People complain about the time that it takes to get good at something like WoW, but don't complain much about the time it takes to get really good at football, baseball or such. And you can say sports make you healthier, but the fact that there is a discipline called "sports medicine" begs the question about exactly how, if there are so many things going wrong with you because you play a sport, that you need an entire discipline to fix them. Tommy John had a kind of surgery named after him to fix the things that went wrong with him, merely by playing what is a pretty mild game.

  7. Its just like a MUD by dcapel · · Score: 4, Informative

    MUDs (precursors to mmorpgs) have noticed this for a long time. The game is cool, and it is what draws people, but the relationships and community is what causes people to stay. This logically leads to stuff like MUD meets (players going to somewhere and hanging out for a few days) and even an occasionally marriage. I'm serious; I know no less than two couples who met in a MUD and ended up getting married.

    --
    DYWYPI?
    1. Re:Its just like a MUD by MidnightBrewer · · Score: 4, Insightful

      I agree. This story is at least 15 years too late, and that's just counting the electronic gaming communities. I suppose, however, that this is the first time that you're talking about a role-playing game, online communities, and how they result in real-life friendships in a *positive* light. Nothing like finally hitting the mainstream.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    2. Re:Its just like a MUD by Anonymous Coward · · Score: 0

      Arguably any online environment that allows individuals to communicate fosters community. Hell, even IRC (where I, too, know individuals who have originally met there and got married).

    3. Re:Its just like a MUD by Kuxman · · Score: 1

      Friends don't let friends game and sex.

      --
      http://www.asti-usa.com
    4. Re:Its just like a MUD by Anonymous Coward · · Score: 0
      Friends don't let friends game and sex.
      hey.. dont knock it until you try it.. oh yeah babe!!. *drooool*
    5. Re:Its just like a MUD by moro_666 · · Score: 2, Funny

      Obligatory: :night sober> go out
      She slaps you: "No you won't" :night sober> flee
      Her slap misses you.
      Your slap misses her. :night sober> flee
      Her slap hits you.
      Your slap misses her. :night hp:scratched sober> flee
      Woooouuh ... you managed to escape.

      Bar

      The tables are covered in pints. Dim light shines over the attractive
      female figures in the room. Enjoy your stay :night hp:scratched sober> drink pint :night hp:scratched slightly drunk> drink pint :night hp:scratched quite drunk> drink pint :night very drunk>

      Connection lost ...

      --

      I'd tell you the chances of this story being a dupe, but you wouldn't like it.
    6. Re:Its just like a MUD by Cederic · · Score: 1


      There was an equivalent story 12 years ago in one of the UK broadsheets. I got cash for it..

    7. Re:Its just like a MUD by Anonymous Coward · · Score: 0

      Honeslty, I think some of the "bonding" is slightly overblown. In main gathering areas in MMOs there's more angst, "epeen" waving, and naked avatar dancing than anything else. Most "bonding" is done at a guild level and in that setting it's a lot more like idle work converation than friends getting together.

    8. Re:Its just like a MUD by hauntingthunder · · Score: 1

      Yeh I saw this on Shades and Telecom Gold (Dialcom) there is eaven a book about it written by Indra Sinha - that is based on a lot of real stuff (i have a mention in the book under my TG handle) http://www.peterjames.com/articles_cybergypsies.ht m I also went to the (Internal) Shades wake - in E Block when they shutdown Shades finaly

      --
      You will never get to heaven with an Ak 47... But A Zu 30 is good for Low Flying Cherubim
  8. Excuse me? by zappepcs · · Score: 4, Insightful

    **'Generally, though, players of the game enjoy a form of community rarely seen in the real world; higher-level players go out of their way to tutor newbies and accompany them on quests. Deep friendships are forged. Relationships begin....**

    Its pretty conceited to think that only WoW would have a 'community' feeling to it... I call BS, not because I think WoW or other online gaming communities deserve being called BS, but because the story is BS. There are literally hundreds, if not thousands of real world places and activities (not that slashdot readers or WoW players would know about real world) to find community experience, and develop relationships through a common interest.... fer christsakes, that is what the world did BEFORE the Internet....

    All I can say is that it MUST be a slow news day... geez!

    1. Re:Excuse me? by Anonymous Coward · · Score: 0

      slow news is better than fast lame news...

      offtopic, but I have been reading /. a lot more lately instead of digg due to the fact that as the digg community grew, so did the huge number of lame stories and meaningless comments... Right now on the front page of digg their are like 6 apple advertisements masked as stories...

      On the otherhand stories like this one on WoW are ment to spawn meaningful discussion, whereas discussion on digg has turned into a bunch of apple fanboys procrastinating and leaving the same comments on story after story about how much they love their apple products.

      As much as its a slow news day, at least /. comments are more meaningful and interesting to read then most of the mindless stuff posted on digg, instead of people posting about how much they love WoW, they can at least criticize it without being buried...

    2. Re:Excuse me? by Nicaboker · · Score: 2, Funny

      There was life before the internet?

      --
      So many choices, so little tolerance.
    3. Re:Excuse me? by 1u3hr · · Score: 0, Troll
      a form of community rarely seen in the real world...

      Yes, conceited, and pathetic too. Like looking at porn online is a sex life.

      I have some purely online relationships, but they're mostly singe-dimensional; concerned with discussing some esoterica we're both interested in. I really doubt any of us would get on in the real world; none would or could offer support as an actual meatspace friend would. If you think that a relationship based on gaming would be any deeper; just recall it's "role playing". No one is who they pretend to be. Being brave or generous in a virtual world means nothing.

    4. Re:Excuse me? by EvilCowzGoMoo · · Score: 1
      There are literally hundreds, if not thousands of real world places and activities (not that slashdot readers or WoW players would know about real world) to find community experience, and develop relationships through a common interest.... fer christsakes, that is what the world did BEFORE the Internet....

      While this is true I think the point is that a video game is changing peoples minds about what defines community and friendships. Does a community need to physically exist to be real? Its something that gamers have known for years. MUD's Chat rooms, forums, and MMO's have shown their members and players for years that it can be a real community. Its just now that a game has hit the player base that WoW has to get the attention of more than just the players and concerned parents.

      I am one of 3 leaders for my guild in Everquest 2. (MMORPG similar to wow, but with a smaller but older,age wise, player base) Every day I find that playing EQ2 with my guild is just as rewarding as anything else in my life. The frienships I have made in game are just as important to me as the friendships I have in my "real" life. When a member of my guild experienced a death in her family we were all there to talk to her and be as supportive as any "real life" friend. 2 hours after the birth of my daughter nearly everyone I knew (and many I didn't!) were sending me congratulations emails, private messages and making forum posts. There is just as much a sence of belonging and family with my friends in game as in "real life."

      Advancements in technology only make the community stronger. My guild pays for a 50 man teamspeak server where you can always find people logged in and chatting while they play. Several friens not in my guild have created their own privately hosted forums entitled "B@W" or Bored at Work so that we can chat even when not in game.

      Anything you can do in "real life" you can do in game just as well or better. In game you have the chance to be whoever you dream you can be. A lowly Sun Techie like myself can be a leader of the strongest guild on the server, respected and looked up to by a growing, changing, and fantastic community.

    5. Re:Excuse me? by walnutmon · · Score: 1

      Ok, so why is playing a game and talking online meaningless?

      Honestly, I have very few friends online, and have not met any friends through warcraft, but I beleive it happens, and there is no reason to think their friendship is any less meaningfull than any other friendship. There are several reasons for this...

      1. If you meet someone through WoW, there is an astoundingly good chance that you happen to have something else in common, most likely many things. How is a bar, or a coffee shop, or a sporting event, or any other social thing different? It is a meeting place, it doesn't mean all you ever have to do is talk about the meeting place or related material, it is just one thing you can immediately talk about.

      2. I have friends who have very few similar interests with me, but we are friends anyways because we have similar outlooks on life and can talk about that. Are you saying that all real friends must only speak of topical real interests?

      3. Most importantly, you can not tell other people that their friendship is less valid. You don't know them, you don't see them interact, you have ZERO proof to back up your statement. If they like eachother, they have fun talking, who is to say that is the WRONG way to live? I'd say that pretty much everything in life is completely meaningless if you don't enjoy it, because it will inevitably be over, and all you have is the time that passed, i'd rather spend 100% playing WoW and being happy (if that were possible) than spend all my time being a cranky bastard (which is certainly possible :)

      Also, I would like to say that in your statement "No one is who they pretend to be.", there is a very insightfull message... I am sure that you realize, however, that it does not just apply to rpgs.

      --
      You take it, I don't want it...
    6. Re:Excuse me? by 1u3hr · · Score: 1
      Ok, so why is playing a game and talking online meaningless?

      I didn't say it was. I said it wasn't the same as a "real world" communication.

      Are you saying that all real friends must only speak of topical real interests?

      No, I didn't say that either.

      Most importantly, you can not tell other people that their friendship is less valid.

      Why not? But it's not like I was getting in anyone's face, it was a response to the remark quoted. If you like, it refers specifically to my personal experience, which is why I gave some anecdotes to support it.

      Who is to say that is the WRONG way to live?

      Not me. You obviously got the wrong message, which in itself shows how shallow online communication is. (And please don't take that as a personal attack, it takes to to miscommunicate, including me.)

    7. Re:Excuse me? by Anonymous Coward · · Score: 0

      "(not that slashdot readers or WoW players would know about real world)"

      I love when people think that even though they are reading & posting on this site that somehow they are not part of the "slashdot readers"

      pfft... real world

    8. Re:Excuse me? by Anonymous Coward · · Score: 0

      5 years ago, I got hooked on the "internet version" of the old BBS game called TradeWars. I found a real community there. Husbands and wives would play the game together. It was a real good experience. Alas, I had to go cold turkey so I could get work done.

  9. Plenty of games have community... by Dash_Rantic · · Score: 1

    Yes, WoW has a tight community, but I don't think many replace their lives with it. Once large enough people are able to quit their jobs to be fully immersed in World of Warcraft (or any other online RPG) and still somehow sustain their real-life bodies and pay the monthly fees, then it'll be a true virtual world.

    If that day ever comes, that'll be mighty interesting... The Matrix, anyone?

    --
    I'm going to get out of this place alive, even if it kills me!
  10. yep its just a game by grapeape · · Score: 2, Informative

    gee sounds like Star Trek conventions, weekend D&D games, long time IRC channels, Scout Troops, etc. Second life has been doing the same thing without the pesky gaming elements. Nothing special to see here folks...and yes in the end its just a game.

    1. Re:yep its just a game by Lisandro · · Score: 1

      ...and yes in the end its just a game.

      THANK YOU. Glad to see some common sense arround here.

  11. What is a game? by Anonymous Coward · · Score: 0

    Why care? Life itself can be considered a game, with it's risk and rewards. In playing an online game it can affect your real feelings/moods (happy you're winning sad you're losingb .. hopeful of winning etc) and other stuff.
    However spening time wondering if something is a game probably isnt the most efficient use of time because in the end all you've contributed is an understanding of a definition.

    I wasted my time on this to prevent you suckaz from doing so. And that may turn out to be of use.

  12. MMORPGS are crack to some people.. by brxndxn · · Score: 4, Insightful

    I play games to win.. to crush others and gain respect. Single player games can be beaten.. MMORPGs cannot be 'won' and they have no ending.

    I got hooked on Shadowbane more than once in my college career. It's an mmorpg like wow where you just go around killing everyone pretty much (and you can knock down their cities too). It took a long time.. but eventually I had all the best gear for my character. Then I made a new character and got into the politics for the game. So eventually I ran a city.. then I ran a guild.. then I ran a whole entire alliance of guilds that comprised of half the server. Then I got burned out.. I must've played 14 hours a day at that point. I would go without food for hours until I was certain my alliance could function for 30 seconds without me.

    So you'd think after all that I'd learn my lesson? No.

    I went back into Shadowbane.. because it gave me a sense of accomplishment. Every day, I could find something new, kill someone new, find a new unique viable character build, etc. There is ALWAYS something new to do in an mmorpg. No matter what, you have NOT seen everything. I must've made over 40 max-level characters with the best possible gear. Granted, it only took about 20 hours of game play to get a character to max level once you were good at it - but still it was WAYY too much of a commitment. I began to think of 4-hour game-play blocks as expendable time. Now that I have an 8-5 job, I realize how ridiculous it is to just say "hey.. I can blow the next 4 hours helping a friend get XXX potion to make YYY item."

    I'm glad I learned my lesson with just one mmorpg. I think I put multiple college degrees worth of effort into that game.

    That game was seriously crack for me. When I was 'addicted' to it, I couldn't imagine my life without it. It depressed me to think of quitting that game.

    So ya.. MMORPGs, imo, are more than just a game. WoW just happens to be about the gayest of mmorpgs one can get addicted to - but it still has all the addictive qualities of any mmorpg. If you can't beat it, DON'T PLAY IT (otherwise, you join it.)

    --
    --- We need more Ron Paul!
    1. Re:MMORPGS are crack to some people.. by Dark_MadMax666 · · Score: 1

      Good advice .People listen: putting time in MMORPG is not worth as all you can win is a sore butt and s few records in database .

    2. Re:MMORPGS are crack to some people.. by TubeSteak · · Score: 1
      I play games to win.. to crush others and gain respect. Single player games can be beaten.. MMORPGs cannot be 'won' and they have no ending.
      Is Second Life a game?

      It is a virtual world. It is massively multiplayer.

      I don't think anyone would call it a game, yet it fosters the exact same type of community.

      IMHO, if you throw enough people together (online or off), for long enough, you're going to get a community that helps* people out and the occassional marriage. Even sites like /. & Fark churn out the occassional "we met through the website and now we're getting married" story.

      *In my experience, Slashdotters will help, but they'll usually demand "did you RTFM?" The correct answer is always "yes", or you will recieve grief.
      --
      [Fuck Beta]
      o0t!
    3. Re:MMORPGS are crack to some people.. by Anonymous Coward · · Score: 0
      I would go without food for hours until I was certain my alliance could function for 30 seconds without me.
      Going without food for hours really wasn't that impressive. The way you went without bathing for five months certainly was impressive, though. You were one well-fed, smelly warlord to be respected.
    4. Re:MMORPGS are crack to some people.. by tempehop · · Score: 1

      You're right. Also, seeing as movies books and television along with about 90% of the things in this world fit into this category I guess that means we all should stop entertaining ourselves and devote all that time to working. You've solved humanities problems!

    5. Re:MMORPGS are crack to some people.. by Dark_MadMax666 · · Score: 1

      Not really -if you read non-fiction books you get some bits of knowledge (while it may not help you at least it is real) . I can say that I am addicted to wikipedia and slashdot - difference from WoW that here and there I actually get some useful info . Is there anything useful I got from a dozen of MMORPGS? - very little. Some insights into human psychology and online community but everything related to actual games is pure junk. And actually those insights are better if you just study those games - not play them .

        There are various forms of entertainment and some of them are bad and addictive(like drugs, excessive alcohol, tv , mmorpgs). It is better for example to do sports as entertainment -as it keeps you fit. It is better to go fuck random girls every night as it builds up your social skills and friends network. It is better to play chess/bridge /etc -as it keeps your brain busy.

        And yes in fact I think everyone should devote 100% of time to productive work -problem is humans are not build that way, majority of us cannot be happy working 100% of time ,we need "entertainment". -There is no solution for this ATM as it requires changing human nature (or ,which is preferable, replace humans with something better). And while humans are not perfect - solution is to work around those things ,not get hooked up to next drug( chemical or psychological) .

    6. Re:MMORPGS are crack to some people.. by Anonymous Coward · · Score: 0

      I play games to win.. to crush others and gain respect.

      What is best in life?

      To crush your enemies, see them driven before you, and to hear the lamentation of the women!

    7. Re:MMORPGS are crack to some people.. by Anonymous Coward · · Score: 0

      I've actually considered gaming, but I know that I tend to have a very addictive personality. I remember in middle school and even a bit in high school playing RPGs for NES and SNES, and spending hours maxing out characters. If I have free time now, I play guitar, or I read, or I go outside, I won't let myself join an MMORPG for the reason that I already spend too much time online (finding excuses to stay on, such as /.) and I've always enjoyed the build-up factor of RPGs, so I do think they're more than a game, based on the amount of time they consume.

    8. Re:MMORPGS are crack to some people.. by QuantaStarFire · · Score: 3, Insightful
      Not really -if you read non-fiction books you get some bits of knowledge (while it may not help you at least it is real) . I can say that I am addicted to wikipedia and slashdot - difference from WoW that here and there I actually get some useful info . Is there anything useful I got from a dozen of MMORPGS? - very little. Some insights into human psychology and online community but everything related to actual games is pure junk. And actually those insights are better if you just study those games - not play them .

      I think you're a tad foolish in your views. EVERYTHING has something of value that we walk away with, including MMORPGs. Besides insight into psychology and community elements, a game like WoW is going to show some people that they have leadership qualities, while others will find out that they can, in fact, socialize with other people without coming off as some creepy person or a pretentious cock, or that, yes, they can assert themselves and make their opinions both known and respected. All of these are valuable things, and you're cheapening them by suggesting otherwise.

      There are various forms of entertainment and some of them are bad and addictive(like drugs, excessive alcohol, tv , mmorpgs). It is better for example to do sports as entertainment -as it keeps you fit. It is better to go fuck random girls every night as it builds up your social skills and friends network. It is better to play chess/bridge /etc -as it keeps your brain busy.

      You're giving each of these far more credit than they're due. Participating in sports may keep you fit, but if you can't pull yourself away from the football field or the golf course, you're still going to have problems.

      If all you can do with a girl is fuck her, you're going to have a difficult time building a relationship with her that doesn't revolve around both of you taking your pants off.

      You can spend a great deal of time playing chess and such, but again, if you can't moderate it, it's no better. A smart chess junkie is still an idiot at heart.

      What you don't seem to realize is that ANYTHING can be regarded as addicting in nature. The whole purpose of entertainment is to give ourselves a break from the rest of our lives, and most people have a lot of shit to deal with. If it gets overwhelming and they become depressed or anxious or just can't handle it, they're going to take longer breaks so that they can have more entertainment and experience less of whatever is bothering them. However, if you can figure out what's bothering them, and help them solve the problem, there's a good chance they'll be able to get back on track.

      And yes in fact I think everyone should devote 100% of time to productive work -problem is humans are not build that way, majority of us cannot be happy working 100% of time ,we need "entertainment". -There is no solution for this ATM as it requires changing human nature (or ,which is preferable, replace humans with something better). And while humans are not perfect - solution is to work around those things ,not get hooked up to next drug( chemical or psychological) .

      So what you're saying is that, rather than be human, you'd wish for us to be tranformed or modified into something else, like the Borg or some other soulless entity obsessed with work.

      You do realize that working too much is just as detrimental to one's physical and mental health as any other thing taken in large quantities, right? A workaholic has worries too, and those are going to keep him working, even though the wife wants him to come to bed, or little Timmy wants to play catch with his dad. Of course, once we're all drones in your little world, families and shit will be a thing of the past, and we can all focus on being addicted to the office. You'll forgive me if I don't jump for joy.

    9. Re:MMORPGS are crack to some people.. by Joel+from+Sydney · · Score: 1
      WoW just happens to be about the gayest of mmorpgs one can get addicted to

      How exactly do you quantify that? Is there a repressed experience from WoW that you'd like to share with us?

    10. Re:MMORPGS are crack to some people.. by Dark_MadMax666 · · Score: 1
      I think you're a tad foolish in your views. EVERYTHING has something of value that we walk away with, including MMORPGs.


      I can agree with that .Just some things have much higher value than the others ,to the scale that some things are essentially meaningless and pointless. I am not "cheapening" them - I just put them on the same scale as RL achievements ,and as sad as it is -Virtual achievements are just ..uhmm .. "virtual" on that scale.


      What you don't seem to realize is that ANYTHING can be regarded as addicting in nature. The whole purpose of entertainment is to give ourselves a break from the rest of our lives, and most people have a lot of shit to deal with. If it gets overwhelming and they become depressed or anxious or just can't handle it, they're going to take longer breaks so that they can have more entertainment and experience less of whatever is bothering them. However, if you can figure out what's bothering them, and help them solve the problem, there's a good chance they'll be able to get back on track.


      I realise that very well. And my point is that some things are fine to be addictive ,while some are not . And which are fine and which are not are defined by their usefulness to the goal. Which brings us to the question what is "The Goal"? :


      So what you're saying is that, rather than be human, you'd wish for us to be transformed or modified into something else, like the Borg or some other soulless entity obsessed with work.


      See I want intelligent being to get pleasure from objectively useful activity (useful and meaningful I define as working towards goal I describe here : http://slashdot.org/comments.pl?sid=196233&cid=160 85734 ) .Tragedy is that me personally (and majority of humanity) can not get pleasure from it . And many become depressed or anxious or just can't handle it


      You do realize that working too much is just as detrimental to one's physical and mental health as any other thing taken in large quantities, right?
        Of course, once we're all drones in your little world, families and shit will be a thing of the past, and we can all focus on being addicted to the office. You'll forgive me if I don't jump for joy.


      I don't define work us being paper pusher in the office -au contraire I mean creative work , inventions ,discovery, technological and engineering perfection and so on. And I do want for those involved to get real pleasure from it -better than sex, cocaine and WoW taken together, just from useful activity. You may not jump from joy at that perspective now(as you are only human) but my point is that it would be much better if you and me could and have it as natural state.

        you may call it borg, skynet or whatever - but objectively it is better than humans and human society.
  13. Snow Crash by Aeonite · · Score: 3, Interesting

    "As Hiro approaches the Street, he sees two young couples, probably using their parents' computers for a double date in the Metaverse, climbing down out of Port Zero, which is the local port of entry and monorail stop. He is not seeing real people, of course. This is all a part of the moving illustration drawn by his computer according to the specifications coming down the fiber-optic cable. The people are pieces of software called avatars."

    -Neal Stephenson

    1. Re:Snow Crash by Lordpidey · · Score: 1

      Eh? whats that from, could you provide a source?

      --
      Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
    2. Re:Snow Crash by __aaclcg7560 · · Score: 1

      "Snow Crash" was the bible when I was working on WorldsAway as a QA tester intern back in 1997. A good book but not the kind of life I would want to live. I prefer to live my life in the physical reality and let my mind explore new worlds by reading.

    3. Re:Snow Crash by X_Bones · · Score: 1

      wow. so?

    4. Re:Snow Crash by pregister · · Score: 1

      Its from the novel Snow Crash by Neil Stephenson. Good book. Snow Crash and Neuromancer battle it out for the top spot on my favorite sci-fi/cyberpunk type novels.

    5. Re:Snow Crash by Anonymous Coward · · Score: 0

      Thanks. It's always nice to have reminders of how shitty a writer Neal Stephenson is, and how he'll never be a tenth as good as William Gibson.

  14. The real cultprit: Depression by grasshoppa · · Score: 3, Interesting

    The real culprit of WoW's success is depression, in all it's varied forms. WoW represents the ultimate in escapism. Whereas before some of us used books, or even computer games, here's a world that changes based on the player and those playing.

    There is never really an end to the world like there would be in a book, or a game. Therefore, those trying to escape find the perfect place to escape to; A place that never really ends.

    This goes a long way in explaining the attitude when the servers would go down often ( do they still? ).

    I'm not saying this is how it is for everyone, or it's the same level of escapism for everyone. Just that the majority of the addicts are depressed in one way or another, and this is their way to escape from it.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
  15. WoW a Community? Sure, kinda like Prison is. by Shivani1141 · · Score: 5, Insightful

    To Start this off, I'm going to state that I played WoW for well over a year and a half, From release to just two months ago. I've been a Raiding member in good standing on Malygos throughout the time I played. Yes, wow does foster a huge sense of community, Yes, it does form relationships. Indeed, I know of THREE couples who met, engaged, and married during the course of playing together. (this taken from my ingame relations with... say 200 people on a semi-regular basis) However... Every person I know of who quit seems grateful that they did so, Acting as if they finally kicked some long drug habit, or Finally escaped from some prison. Mind you, I come from the raid game, but there are those who would say that is the entirety of WoW. Take a second and ask yourself why would they be grateful they have quit? geh. the Game is addictive, in the same sense that having a weekly game of pool is addictive. You make excuses to other people IRL to excuse the fact that you can't do anything from 6pm to 10pm mon, tues, thurs, sat, sun. (etc, your raids may very) This is why I think that many people are grateful they quit, and it's the reason I am grateful of such. It gives a sense of freedom from the scheduling of one's time. People will argue, rightfully so, that people schedule thier time for leasure and all sorts of other reasons.. But I think the situation is kinda different when you're trying not to let 40 other people down. ;p Don't Take this post wrong please. While I am grateful I quit, I met a great bunch of people while i did play, and can actually comfortably say that if I were to end up with just my clothes on my back in any number of about two dozen cities across north america (and one aussie city) I could find a friend that I made in game who'd be nice enough to let me crash there. So that's nice. I've also had my fair share of good memories with friends, Drunk in Strat, or just trying to push the envelope in PvP. the game has and does create a strong community, but it has it's downsides for sure.

    1. Re:WoW a Community? Sure, kinda like Prison is. by venicebeach · · Score: 1

      Very interesting post.

      However, there's something I don't like about the prison analogy. There's no doubt the game is habit-forming, but it is not like prison in some very important ways -- you stopped playing by choice, for example.

      In fact the ways in which the WoW community is like a prison community are some of the reasons I like it. You come in contact with all kinds of people you would not have come into contact with in the outside world. It is a great equalizer - whether you are a doctor or janitor, if you are level 60 in the game you are level 60. I have formed relationships with people and then been surprised to find out they were half or double my age - there are real advantages to these relationships, you get a different perspective that you don't get from interacting with people who are just like you. And most of the time, in the real world, we tend to come in contact with people who are more or less like us. We work at places where everyone has a similar job - we have friends who are close to us in age, income, etc. Not so in WoW.

    2. Re:WoW a Community? Sure, kinda like Prison is. by Shivani1141 · · Score: 1

      Actually, While I did want to quit, I didnt do it alone. Two things converged which together were enough to get me off the game. First, I Switched jobs, I basically went from one company to another doing the same work, but it was a mix up. Second, and any poster from malygos can confirm this. Roughly three months ago, around the time I quit, Over half the raiding guilds on malygos collapsed at the same time, including my own. Actually the collapse is largely due to the guild I was in at the time, as we recruited and turned over 50 members of some 4 AQ-level guilds, Leaving people behind and causing a large mess.

      Anyways, In the same vien, While you say that my experience could not be equated to the prison since you can not option to leave a prison, you really can, via escape, and i'd like to say the amount of effort required for me seemed like it would have been the same, even if there was no real risk.

    3. Re:WoW a Community? Sure, kinda like Prison is. by cafelatte · · Score: 1

      Why not just cut down the number of hours you play? That's what I did. Does it have to be a case off full-on addiction or cold turkey and no grey, in-between areas?

    4. Re:WoW a Community? Sure, kinda like Prison is. by Shivani1141 · · Score: 1

      I Believe I touched on this a bit in my original Post. I could not just cut back my time played becuase of scheduling imposed on me my raiding guild. It's part of the reason I experienced freedom when I broke free of it all.

    5. Re:WoW a Community? Sure, kinda like Prison is. by Necroman · · Score: 1

      It's the raiding game that is such a problem with WoW. It requires set times of play, so you are not as flexable to do what you want with your evenings. That's why I stopped raiding 3 months ago, and play now as I want. If something comes up (friends call up asking to go out), I won't feel bad leaving my group that is about to fight Nefarian.

      Since I've quit the raiding scene, Warcraft has been a lot more fun.

      --
      Its not what it is, its something else.
    6. Re:WoW a Community? Sure, kinda like Prison is. by hab136 · · Score: 1
      Second, and any poster from malygos can confirm this. Roughly three months ago, around the time I quit, Over half the raiding guilds on malygos collapsed at the same time, including my own. Actually the collapse is largely due to the guild I was in at the time, as we recruited and turned over 50 members of some 4 AQ-level guilds, Leaving people behind and causing a large mess.

      I'm on Malygos and have no idea what you're talking about. Which side was this on?

      Also, what do you mean by "turned"? Accepted then kicked them out?

    7. Re:WoW a Community? Sure, kinda like Prison is. by Anonymous Coward · · Score: 0

      "You make excuses to other people IRL to excuse the fact that you can't do anything from 6pm to 10pm mon, tues, thurs, sat, sun. (etc, your raids may very)"

      What's wrong with saying, "I'm just staying home tonight and playing some WoW"? As if you're ashamed to tell them the truth :P

      If I don't feel like going out and wanna raid, I flat out say, "Sorry, I have a raid tonight."

      No different than people who don't play WoW who say, "Sorry, I'm kinda tired from work and just wanna relax at home."

    8. Re:WoW a Community? Sure, kinda like Prison is. by smellsofbikes · · Score: 1

      I'm not trying to be overly dialectic about this but: there are two general classes of people: those that haven't played WoW and those that have.
      Looking at those that have, there are two classes of people: those that like WoW and those that don't.
      Chances are the ones who like it are still playing, and the ones who aren't playing don't like it.
      So, talking to people who used to play WoW and don't, and finding that most of them are really happy to have stopped, isn't so surprising. Finding people who have stopped playing WoW but wish they still were: now that would be surprising.

      I used to play a distant predecessor to WoW: MUDs, in the early '90's. One of my friends just celebrated his tenth anniversary with a woman he met on a type of MUD, and the first anniversary of their first kid. Woo hoo! He wasn't the first person I knew who had a VR relationship turn into an RL marriage, but it's the longest-standing one of the people who did this that I personally know. He and I nearly dropped out of college in 1993 because we were spending so much time online, writing programs in this world, talking to people, and just exploring. Those spaces really anticipated the so-called Web2.0, because they were almost entirely built by the people playing them and were, as a result, much more complex and interesting than anything any small design team could have come up with. Both of us still log into the remaining ones to this day, but thankfully not the 8 hours every evening that we did through a lot of the '90's.

      --
      Nostalgia's not what it used to be.
    9. Re:WoW a Community? Sure, kinda like Prison is. by Anonymous Coward · · Score: 0

      Funny you should put it that way. One of our top raid leaders in EQ was a school janitor. Of course once I and others found this out, it was hard to take the guy seriously. Most of us were well paid professionals. I think the only other shock bigger was finding out the "sexy" girl who teased about her thong pants turned out to be, although female, about 350lbs. Don't ever asked for RL photos in your forums >

    10. Re:WoW a Community? Sure, kinda like Prison is. by Shivani1141 · · Score: 1

      That's Pretty much what I meant by turned, and By the whole raiding guild thing I'm referring to the Whole Miserable Failure mixup. I think the only guilds that escaped having members shorn away were Eminence, Arcanum and Fortis.

    11. Re:WoW a Community? Sure, kinda like Prison is. by NFNNMIDATA · · Score: 1

      To augment this point, basically if your guild intends to make progress in the endgame (if they are serious about it), you will have a set schedule you HAVE to be online. For many people this constitutes a 2nd job, and for some with kids it's essentially a 3rd job. So enjoyable as it may be, it's a relief to be free of it.

  16. Moo by Chacham · · Score: 0, Offtopic

    more than just a game

    WoW is a game?

    I have five sixties that can easily prove otherwise.

  17. it's like real life.. by macadamia_harold · · Score: 4, Insightful

    Are Massive games just another kind of game title, or are they something special?

    What I think is ironic is that people play these games to escape the mundanity of everyday life; the boring, daily grind. And yet, a huge part of a lot of these games is just that, repetitive mundanity that's no different than the world already around us, save for the exotic window dressing and some fancy costumes.

    Anyone who's been on second life for five minutes can see that... in a game with limitless possibilities and potential, what do you get? a distilled, amplified re-creation of our own superficial consumer culture.

    1. Re:it's like real life.. by Anonymous Coward · · Score: 0

      Yeah its the same in real life expect in Second life you can start over from scratch whenever you want. If you want to buff up you don't have to leave you chair. You can have a signifigant in game relationship and if you screw up you have the option to never see that person again. It's escapism in its highest form. You project your ideal perception of yourself to all the other players. You can be whoever you want and do whatever you want from the comfort of your desk chair. You can maintain multiple lives even and nobody knows that that tall skinny kid with pink hair and that short round bald dude are the same guy.

      You can do all the, say all the things, be all the people the want to without anybody actually knowing you. You can create your own niced padded world for yourself. Is it more then just a game? I can go on a forum create a new identity for myself and form real relationships and have a real identity. Is that more then just a website? No. Simply it is still just a game just because something has a more profound use a because for some people it becomes their life its still just a game.

      AB

    2. Re:it's like real life.. by hokeyru · · Score: 0, Offtopic

      Hear, hear.

      I'm loathe to bring it up, but the timing is appropriate: Five years ago, as America reeled in tragedy, President Bush spoke to the people and told them to go shopping. And our transition from citizens to consumerzens was complete. Is it really any surprise that we pay money to play games where the primary objective is to acquire virtual junk?

    3. Re:it's like real life.. by ghyd · · Score: 1

      You know, you could spend ages on how stupid most games and sports are.

    4. Re:it's like real life.. by thdougherty · · Score: 1
      That's true. And, like in WoW, you have to "grind" in sports. This grinding is called practicing. As we all know (ok, this is Slashdot... as we all have read), you can't just go out there and be an awesome athlete without spending countless hours practicing. The laps, the training, the repetitive drills. Why do people do it? If you are not a professional (who are financially compensated), it must simply be for the thrill of the actual competition. So, you grind away for years only to have an hour or two, once a week, where you feel the rush of competition and victory.

      Seems on par with WoW as far as "return on time invested" is concerned.

    5. Re:it's like real life.. by Anonymous Coward · · Score: 0

      Anyone who's been on second life for five minutes can see that... in a game with limitless possibilities and potential, what do you get? a distilled, amplified re-creation of our own superficial consumer culture.

      dude i know, is that not the most depressing thing ever??

    6. Re:it's like real life.. by aafiske · · Score: 1

      Hm. I would say they play the games to achieve feelings and pleasure that are harder to achieve in other forms. Achievement, rewards for actions, a sense of progress and power and sometimes even fame.

      In real life, it can be maddeningly unreliable. You work hard, but don't get promoted. You go out on lots of dates but don't find someone to love. In a game, the rules are known and set, and you know if you do X, you'll get Y.

      In the end, most people don't play out of a burning desire to be an elf. (Although exploring a world and seeing pretty sights is definitely a bonus.) They play to feel good and get that endorphin release. The ironic thing is they don't notice when it comes more and more rarely, and end up grinding/raiding joylessly.

  18. WoW is more inclusive than D&D. by Anonymous Coward · · Score: 2, Interesting

    The WoW community is far more inclusive than the D&D community. I don't think it's necessarily the core people of the community that make it like that, but merely the differences in the stigma and reputation associated with each.

    Let's face it, D&D players are looked down upon by most other people. I'm sure we've all seen scenes in malls, at D&D shops, where a group of teenage jocks or punks start yelling at the customers and employees of such stores. They'll call them a variety of names, from "nerds" to "dungeon geeks", and even "cocksmoking faggots" in some extreme cases. Most of the time the D&D people will remain mature, and ignore the comments. I was with my son, who is slightly nerdy, the last time I saw a scene like that. He even quietly agreed with the harassers. D&D players are sometimes looked down upon by fellow nerds. I really don't know why, but that's just how it is.

    WoW, on the other hand, has a far more widespread acceptance. Perhaps it is because it is seen by many as just another computer game. Even those traditionally against D&D have come to play WoW, and have enjoyed it. So if you admit to being a WoW player, you're typically not looked down upon. It's not seen as an abnormal activity, "reserved" for socially-untalented nerds and geeks.

    1. Re:WoW is more inclusive than D&D. by Anonymous Coward · · Score: 1, Funny

      "I was with my son, who is slightly nerdy, the last time I saw a scene like that. He even quietly agreed with the harassers. D&D players are sometimes looked down upon by fellow nerds. I really don't know why, but that's just how it is."

      http://www.brunching.com/geekhierarchy.html

    2. Re:WoW is more inclusive than D&D. by Anonymous Coward · · Score: 5, Interesting
      Let's face it, D&D players are looked down upon by most other people.

      1985 called, it wants its sterotype back. Seriously, this just isn't the case. My D&D group consists of three cops (one of whom is an officer, two are from very tough urban beats), a corrections officer, a tow truck driver and me. Vin Diesel is perfectly comfortable going on TV and proclaiming his love for D&D. There's been a mainstream D&D movie with mainstream actors (even though it sucked).

      I'm sure we've all seen scenes in malls, at D&D shops, where a group of teenage jocks or punks start yelling at the customers and employees of such stores.

      This is just ridiculous. I've never seen such a thing in my 25 years playing D&D. School kids bullying the geeky kids who played D&D? Sure, but not because they played D&D (some of the bullies played too at my school), but because they were weak and easy prey. Although if you live somewhere where a mall can support an RPG store (not just a GW store), you're already way ahead of the rest of the country.

      WoW, on the other hand, has a far more widespread acceptance.

      Accepted by who? I've never met an adult who played WoW who wasn't already a gamer. WoW gamers are looked down on by other "real" gamers (those who play face to face) as the true losers who have no lives and so have hours and hours to grind. You've got your stereotypes 100% backwards.

    3. Re:WoW is more inclusive than D&D. by Anonymous Coward · · Score: 0

      I don't agree with the stereotypes. I don't doubt that you know non-nerd people who are fans of D&D, either. At least for people in the Los Angeles area, where I am, that does not appear to be the case. I work in theater, and most of the people I know would never be caught playing the game. Several people actively denounced it outright the few times it has come up in discussion.

      My best guess is that it's because of ignorance that they are so against it. Maybe at one point in the 1980s they did see some nerdier people playing it, and that turned them against D&D. But really, that's speculation. The end result is what's more important: D&D players are often seen as scum (even if that isn't the case at all).

      Several of the actors, actresses and stagehands I work with are avid players of WoW. Two of these are even people who will, in public, proclaim their dislike for D&D. These WoW players are in their mid 30s, with several of the WoW players in their 40s and 50s. To the best of my knowledge, only one was an avid gamer beforehand. The rest were far more interested in acting, and it was only after being introduced by the one stagehand that the rest of them became interested.

    4. Re:WoW is more inclusive than D&D. by drDugan · · Score: 1

      At least for people in the Los Angeles area

      And we know how normal things are THERE! *snikker*

    5. Re:WoW is more inclusive than D&D. by Anonymous Coward · · Score: 0
      I work in theater, and most of the people I know would never be caught playing the game.

      So you work with shallow, image obsessed hypocrites. What else is new about LA? The LA theater scene is about as far from "real" people as you can get. I mean really, people who make their living pretending to be someone else looking down on people who do it for fun? The irony of it is staggering.

    6. Re:WoW is more inclusive than D&D. by ravenshrike · · Score: 1

      Hey, the first D&D movie was a good piece of camp. Mind you, the second one took itself waaaaaayyyy too seriously and therefore sucked balls.

    7. Re:WoW is more inclusive than D&D. by Zediker · · Score: 2, Funny

      No, the first one also sucked balls as well... Except it knew how to suck your balls, and massage them as well... the second one was completely inept at sucking balls... it was a ball sucking virgin...

      --
      I love to slaughter the english language.
    8. Re:WoW is more inclusive than D&D. by Anonymous Coward · · Score: 0
      I'm sure we've all seen scenes in malls, at D&D shops, where a group of teenage jocks or punks start yelling at the customers and employees of such stores. They'll call them a variety of names, from "nerds" to "dungeon geeks", and even "cocksmoking faggots" in some extreme cases.

      I live in a civilized nation where people don't do that in public. Where do you live?

    9. Re:WoW is more inclusive than D&D. by Anonymous Coward · · Score: 0

      California decides the "culture" of most of the rest of America. As hypocritical as it may be, if those involved with movies, stage and TV productions dislike D&D, their dislike will be projected around the nation (and beyond).

    10. Re:WoW is more inclusive than D&D. by modi123 · · Score: 2, Insightful

      If we are going to play the stereotype game, let me inject a thought here. When I meet someone who says "I play WoW" I immediatly lump them in the pile of "junkies, addicts, and freaks". Really, 40% of all WoW players are addicts, and addicts are inherently untrusty folks because their addiction over powers their reason.

      Additionally, WoW reinforces the computer geek stereotype... people leading solitary lives, sheltered from the sun, staring at their monitors. Zero human contact; all lost in a fictional realm.

      Side question, have everyone seen the Wizards of the Coast new paper ad campaign? "If you're going to sit around and pretend to be an elf all night long, you might as well do it with friends." Gotta love it.

      Don't forget, no matter how bad D&D might get, LARPRs are a thousand times worse. *smirk*

      Expert: 40 Percent of World of Warcraft Players Addicted

    11. Re:WoW is more inclusive than D&D. by Nutcase · · Score: 1

      California decides the "culture" of most of the rest of America.

      You can see this illustrated clearly in how the rest of the country fell in line behind California's political picks, their average cultural values (Watch out for those wild and crazy heartland states and their wacky gay marriages), the way no one illegally downloads songs or movies (california says not to in front of most of their movie exports these days)

      I'd keep typing, but I'm in texas and if I don't head east in the next couple minutes I'm going to be crushed by this guy's gigantic ego.

    12. Re:WoW is more inclusive than D&D. by Anonymous Coward · · Score: 0

      "Accepted by who? I've never met an adult who played WoW who wasn't already a gamer. " ..actually, most people who never played games that now do is because of WoW ;)

      Aside from GTA, WoW is the only other game I've seen this happen with. I have friends and family who NEVER played video games who are now playing WoW regularly, and I was fucking shocked. It's actually quite common.

      Step outside some ;)

    13. Re:WoW is more inclusive than D&D. by I_Love_Pocky! · · Score: 2, Insightful

      A. D&D is still very much looked down on by people who have never played it. B. WoW is still very much looked down on by people who have never played it. C. A & B will always be true, because fantasy will always be looked down on. D. To those who don't play the games, fantasy is considered to be associated with a desire to live a life different the one someone is currently living. To those in the mainstream, this desire is a sign of weakness. E. The reality is that both D&D and WoW are probably more about socializing than fantasy, but people who have never played the games will never know that. Disclaimer: I played D&D a couple of times when I was a teenager. I've never played WoW, but seeing as people wont shut up about it on Slashdot and Digg, I feel like I have some idea what it is.

    14. Re:WoW is more inclusive than D&D. by ukemike · · Score: 1

      Are World of Warcrafters more than just nerds?

      --
      -- QED
    15. Re:WoW is more inclusive than D&D. by Loucks · · Score: 1

      So you're Canadian then?

    16. Re:WoW is more inclusive than D&D. by dave562 · · Score: 1
      WoW, on the other hand, has a far more widespread acceptance. Accepted by who? I've never met an adult who played WoW who wasn't already a gamer. WoW gamers are looked down on by other "real" gamers (those who play face to face) as the true losers who have no lives and so have hours and hours to grind. You've got your stereotypes 100% backwards.

      My girl friend is the perfect example. She doesn't understand Shadowrun at all. She laughs at the idea of me getting together with some of my friends and pretending to live in the future of 2050ish Seattle. Before she met me, she barely used a computer. Now she's really into WoW and enjoys playing with me, and has even made some acquiantances with others through WoW.

      I do agree that a WoW player is not a "real" gamer tho. A real gamer will always be looked at funny when he stands up and says, "I'm going to zap the lich with my magic missile spell!!" A "fake" gamer won't get a second look when he clicks away on a spell a lot like magic missile while staring at a computer screen for hours.

    17. Re:WoW is more inclusive than D&D. by Rob+Kaper · · Score: 1

      A Slashdotter who has a girlfriend who enjoys playing with him. Talk about backwards stereotypes.

    18. Re:WoW is more inclusive than D&D. by cyber-vandal · · Score: 1

      I'd dispute the zero human contact in a game where millions of people play. In the MMORPG I used to play loads of people have met in the real world and people who 'met' first in the game have dated and even married in the real world and I don't doubt that WoW will also have its real life meetings.
      MMORPGs are no more anti-social than web message boards, blogs, MSN or any of the other newer forms of communicating with strangers. Yes there are anti-social weirdoes involved but there are many more average joes and janes (more joes than janes though more's the pity :P).

    19. Re:WoW is more inclusive than D&D. by tverbeek · · Score: 1
      Let's face it, D&D players are looked down upon by most other people.
      In high school I wasn't cool enough to play D&D.
      --
      http://alternatives.rzero.com/
    20. Re:WoW is more inclusive than D&D. by Maxo-Texas · · Score: 1

      I'm in texas too.. but I'm in the 2000's and I think that californian is remembering the 70's when california actually did influence culture. They lost that ability *before* reagan came to power because they went from being cool... to being wierd and people lost the desire to follow them any more.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    21. Re:WoW is more inclusive than D&D. by Anonymous Coward · · Score: 0

      US east coast most likely. It's dirty and full of stuck up assholes.

    22. Re:WoW is more inclusive than D&D. by zero_offset · · Score: 1

      I'd keep typing, but I'm in texas and if I don't head east in the next couple minutes I'm going to be crushed by this guy's gigantic ego.

      LOL... And I have no friggin mod points to give...

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    23. Re:WoW is more inclusive than D&D. by Dasaru · · Score: 1

      Yea, I've got to agree with this. It's like a really jazzed up AOL Messanger. Or I guess you could say it's somewhat addicting like MySpace. They're just places to get together with a large community of people and have fun. Simple as that. I don't think there's anything deeper in an MMORPG game. It is the community that makes up what is inside. It doesn't matter what game it is. As long as it is an online game and people can chat, the game will have a different feeling. Personally, I play games like Counterstrike. And I don't play it just because I like to play the game, I play it because I enjoy the people that play the game with me :)

    24. Re:WoW is more inclusive than D&D. by Deekin_Scalesinger · · Score: 1

      Hey now, someone who is completely inept at sucking balls still offers immense value to society. Instead of mocking them, why not support them in their efforts to become better ball suckers? Win-win, my good man..

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
  19. Let me think... by Isotopian · · Score: 1

    No.

    --

    It's poetry with a beat behind it! And guns! They're like beatniks with automatic weapons.

  20. No. Obligatory: by Tavor · · Score: 1

    WoW is a feeling.
    (http://www.purepwnage.com/)

    --
    Windows has detected an undetectable error.
  21. WoW ihas a lot less community than most by sinij · · Score: 2, Interesting

    If you are looking for community ATITD would be the game to play if you like to socialize over adventure, EvE if you are into sci-fi and PvP. Just to name few mmogs that have wastly superior 'community' aspect than WoW - old NWN, UO, M59, AC, ATITD, EvE, SB. If anything WoW lacks in player interaction and community when compared to other games in its genre due to heavy use of instances and hard segregation by levels. Best communities are usually formed in games where players need to rely on others for protection from common enemy, trade or achievement of in-game goals. In WoW, aside from grouping, you don't ever need anything from other players. Simple fact that you can reach maximum level without speaking a single world to others demonstrate that community and player interaction is not a strong point of WoW. I find it fairly annoying that WoW given credit for many things its not good at just because its so large and people notice/know about it.

  22. Re:The real cultprit: Depression by RsG · · Score: 1

    Actually, I've never met a WoW player who fits your given description. Ie, the people I've known about IRL who play the game show no signs of depression. Neither have the people I ran into online while I was still playing it myself. Nor have I seen any compelling evidence to support such a sweeping generalization. And yes, I do know people who suffer from actual clinical depression, so I do have a fairly good picture of what that mental state entails.

    There may be a certain type of gaming addict who fits the description you give. But I think they're a tiny, tiny minority. Perhaps you know somone like this yourself? If so, I suspect you're projecting their mental state to the rest of the gaming population.

    And I suspect the mentally healthy majority playing WoW would take exception to your statement that depression is what really motivates them.

    --
    Erotic is when you use a feather. Exotic is when you use the whole chicken.
  23. Sure - but it's nothing new by Registered+Coward+v2 · · Score: 4, Insightful

    People have been building communities around games for quite some time - from play by mail games to play in real life (such as chess and bridge) to role playing (such as Chainmail and D&D); all without computers. They had factions, newsletters, magazines, romances, leaders, etc. - which mirrored "real life." Not that that was restricted to games - look at any hobby and you'll see similar social constructs. All that the computer did was expand the ease of reach - no more waiting for mail or conventions to "see' old friends.

    It's somewhat amusing to think that computers and the internet somehow is creating new "stuff" that has never been before seen; when often all it does is increase accessibility.

    --
    I'm a consultant - I convert gibberish into cash-flow.
  24. Guess what by Tatsh · · Score: 1

    I know 3 people who dropped out of high school their junior year (one does night school, other does nothing) to get more playing time for this game. I bet there are a lot more out there.

    1. Re:Guess what by geminidomino · · Score: 1

      That just means that if WoW is less of a game and more of a "community" that the members of said community aren't exactly what we would call "winners."

    2. Re:Guess what by EastCoastSurfer · · Score: 1

      Where are those kids parents?!

  25. i know of something else that isnt just a game... by Anonymous Coward · · Score: 0

    reminds me of this tv commercial!

    http://www.youtube.com/watch?v=2fL02sr6g_4

  26. Addicts have no future by Dark_MadMax666 · · Score: 2, Insightful

    "In 20 or 30 years the technology will be here to create incredibly more realistic and immersive worlds," he says. "There will be a world that fits the fantasy of any life you want to lead." Those deep into WOW, of course, are already living that future. "Yes, it's just a game," says Joi Ito. "The way that the real world is a game."

    In 20-30 years those deep into crack like WoW will have no influence on the real world whatsoever. There are still real life tangible resources (energy for example) and living in virtual world will not make you exempt from basic laws of physics and biology .When competition for resources gets harsher what mmmorrpg addict will have to show for it? Their ubah leet lvl capped characters in epic gear? Their skills of killing brainless mobs? -guess what those are all irrelevant skills in RL.

    1. Re:Addicts have no future by Hairball6494 · · Score: 0
      I suppose you could consider me addict to this game. I'm a high ranking officer in my guild. However, you don't see the game in such a fashion as I do.
      "Their skills of killing brainless mobs? -guess what those are all irrelevant skills in RL. "
      I suppose most of the mobs you kill while leveling are 'brainless'. However that's not what this game is about. The teamwork involved in doing endgame raids is a very real skill to have IRL. When you have 40 people all in the same voice channel on Ventrilo, with one person leading, everyone has to have discipline and listening skills. It's very rare that you will need the ability to simultaneously work with 39 other people on the exact same goal in real life. So these 'worthless skills' that we aquire while playing this game are so much more. People enjoy this game in their spare time. While some create spare time to play this game, others enjoy the teamwork and the community derived from this game. It sounds to me like you write all your own code in your software projects and can't work with anyone else. But that's just my opinion =)
      --
      I think people use 'Ubuntu' in their posts to sound cool.
    2. Re:Addicts have no future by Dark_MadMax666 · · Score: 3, Insightful

      I suppose most of the mobs you kill while leveling are 'brainless'. However that's not what this game is about. The teamwork involved in doing endgame raids is a very real skill to have IRL. When you have 40 people all in the same voice channel on Ventrilo, with one person leading, everyone has to have discipline and listening skills


          Oh I have that experience.- before I laid off MMORPG crack pipe I wasted a fair share of my time on them . And not only in raiding vs scripted mobs when all you can lose is one evening ,but participating in pvp battles with 100s of real people, when the stake is the city in guild members put thousands hours of their time (game was Shadowbane) . Guess what all those "teamwork skills " is still not applicable to RL.

      It's very rare that you will need the ability to simultaneously work with 39 other people on the exact same goal in real life.


        umm really? How about playing team sports? Managing a buisness? Joining the army and leading men in combat? Leet skills of shouting "target player/mob x (depnding if its pve or pvp), heal heal me fuckers" on teamspeak does not apply there does it...

    3. Re:Addicts have no future by walnutmon · · Score: 1

      Why is managing a business usefull? Joining the army? If you want to tell other people their interests are useless, you have to come up with a definition of usefull, and I don't think being in the army "leading men in combat" is it. There is no good, there is no bad, we are all just a collection of cells, looking to continue existing. There are plenty of very rich men, in empty suits, saving all their money for death. Useless? Maybe, maybe not. You know the meaning of life, shoot, but you will need a little more than an argument of "this is bad, it isn't this, which is good".

      --
      You take it, I don't want it...
    4. Re:Addicts have no future by Dark_MadMax666 · · Score: 1

      Well those examples were to the statement "where you can have an opportunity to manage 39 other people " .Now why they are useful? - because those skills are applicable in RL much better than anything you can learn in MMORPG .

        And to the meaning of life -yes I found the answer for myself, though I don't think I can explain that in the short comment on slashdot well enough so you can at least see my point .But I will try :

        In short meaning of life is to evolve to more perfect forms , perfect is defined in terms of mastery over energy and matter. -ultimate goal is absolute , godlike powers ( or as far as you can go towards that goal) .

        Now for humanity this is goal is too far away to aim for -we have a much closer goal. -We have to perfect our nature, or ,better - make the next step in evolution of intelligence (which is AI ) . That is because main road blocks to progress towards the goal is our our limited intellect and constraints of our biological body ,instincts and society.AI is the best thing we can do to make the next step on perfection spiral , it is also our advantage that we can direct consciously this step, unlike the last one (which was homo sapience brain happened by chance in a process of evolution).

          And not the least of the benefits of AI is to be able to receive pleasure from useful activity (you can just program to receive fun from 24/7 job,learning , research, and then reprogram as needed according to priorities ). While humans cannot be -we are hard wired big deal to receive pleasure from same activities primates do (sex ,food ,social status) , and we are in danger of being addicted to artificial pointless pleasures ( all kinds of chemical and psychological addictions). If you notice the people who are truly great are not only exceptionally bright , but also happen to receive pleasure from productive activity .Sad part is that combination is extremely rare ( less than 0.01% I estimate ).

      p.s. Now I am ready to get moderated down for absolute craziness and lunatism ;)

  27. Wait... by gogogadgetearl · · Score: 1
    I guess the question is, does a game become more when people do more than play to win, or is this just an added feature?
    Wait, you can win WoW??
    1. Re:Wait... by Bieeanda · · Score: 1

      Yes, and it's really easy too. Just go to the WoW webpage, track down the Account Management button, and select 'cancel billing'. Like any other open-ended game, you win WoW when you get bored and decide to go on to other pursuits. For me it was hitting 60 with my main, realizing that I didn't enjoy raiding, and subsequently realizing that the low-end game was not entertaining enough to plod through all over again.

    2. Re:Wait... by Anonymous Coward · · Score: 0

      >Wait, you can win WoW??

      yep, it is called getting out alive. something that the real life it is a bit harder to do.

  28. WoW causes addiction by nightsnack · · Score: 1

    Before everyone goes "duh", all I want to do is relate what happened to two of my friends. The first was less serious, he just played way too much and lost out on social interaction, lost some friends in the process. Got out of playing it when he realised it got really bad. He seems pretty well-adjusted now. The second one was more extreme. According to his own account, he ran whenever he could on the way home. Office to train station, and after the train ride, ran home from the train station so he could get more playing time. Sleep was given just enough time to recuperate, and he neglected his fiancee. He didn't tell me what triggered him to stop, but when he did, he not only gave up his character, he also deleted from his IM contact lists all those people whom he played WoW with, completely cutting himself off from the community. I've ever come into contact with recuperating heroin drug addicts, and the one thing that always gets recalcitrants back into it is contact with those who still take it. Couldn't help but notice that his recovery method resembled that of a heroin addict. I've never played WoW myself, but it'll be interesting if anyone here has heard of similar addictions and could relate them.

    1. Re:WoW causes addiction by oOo+Shiva+oOo · · Score: 2

      Similar experience from an outsider here as well. I don't play the game. I used to get disgustingly addicted to RPG's when I was younger. I'm that sick bastard who not only wants to beat the game, but wants to max out his level and get all the best equipment in the game as well. I've put hundreds of hours into games I could have beaten in less than fifty. I know, therefore I haven't allowed myself to play WoW... as much as it *does* intrigue me. I only have two friends who play WoW... And all I can say is "WoW"... The first friend I knew through the internet. He was very talkative and spent lots of time touring the North America for both work and pleasure. He was a real interesting guy to talk to. Now he's lost his girlfriend and whenever I talk to him he's depressed because he hasn't even met a girl in like 2 years. Its hard to meet girls when you're stuck on a game. In fact, his only 'female interests' have been through the game. Now, I'm not one to laugh too much at meeting someone on a game. I met my girlfriend online and we've been together for over three years now... It does work sometimes, but you've gotta share more than just a game... Eventually theres gotta be more to talk about. My other friend was more on the personal level. We used to hang out and play golf at least 2x a week, we went to the gym together 4-5x a week for a long time. We also spent many weekends partying togeher or just doing guy stuff... xbox, sports, etc... His brother moved in with him and was an addict already. The guy was a complete loaf. Literally every time I was over he was in the same spot, game in front of him, smelling like he hadn't showered for a week. If he got up to pee the couch actually had an imprint of his filth surrounded by the food he left around him. Needless to say, he interested my friend in the game over a time and he began lightly playing. At first it wasn't that noticable.. He'd show up once or twice less to a get together.. or just show up late and leave early... and then we stopped having things to talk about because all that went on his life was work and WoW... he fell out of the loop with all of our groups of friends. Finally his brother moved out and he eventually moved out of his apartment with another friend of his. His friend was also an avid WoWer... so it only got worse. Lets just say this is/was one of my best friends and I've seen him 2x in the last 4 months. Its not for lack of trying.. If any of us call he doesnt answer his phone... He sleeps until 4pm and he's up all night playing until past sunrise. The only time he leaves the house is for work... The same for his roomate. Its sad really. Its sad to see people around me lose their life to a game. He went from a job hopper, doing everything he can to get to a bigger better job, looking out for his future, 2$ raise here, 2$ raise there.. trying to become a millionaire by the time he was 30... to literally being happy working at a warehouse for 8$ an hour because it pays the rent and he has less responsibility so he can spend more time playing WoW. Needless to say, its been pretty easy for me to stay away from that game.

  29. yes it's a game by Lazaruss · · Score: 1

    But there is also a sense of community while you are playing. every server has atleast one person that is controversal. It is just like a regular community in that respect, there will always be an outcast. Usually in WoW that is the one person that is seeking attention from the general populace. There will alwya be a sense of community because you are playing with other people, and hopefully having fun.

    --
    Ask me no questions, I'll tell you no lies
  30. it is less than a game, move along by Anonymous Coward · · Score: 0

    it is less than a game, move along

  31. just to interject by 11deep · · Score: 1

    I would like to add my 2 cents here, many people have valid points about the unsociable nature of online game players and have proposed a challenge to these people to have somthing in common with you... this is to establish if these people would still be your friends. this is to say nothing of the depth of frindship in general and quite judgemental. I agree that online personas are different but they are just that, it is up to the people involved to make more or less of the 'online aquatiance'. I meet people everyday and they are no better or worse then people that i have met online or have bought things from on ebay or left postings for on craigs list. I also agree that it is a little awkward when people are talking WoW shop and i only have a vauge idea of what they are saying but i make the same effort to join the conversation as i do with people who have different offline hobbies. generalizations may be faster and sometimes right but that does not make them any different then any other prejudice. In closing... i do not play WoW, i have tried it for a few hours... i have had a few friends whos lives revolve around it, it does not bother me... if people want to spend there time online then let them there is a great difference between an avid gamer and somone with "interenet syndrome"... and at last maybe it is better that you are friends (even superficially) with somone who you would not be friends with because underr normal circomstances i.e. age, race, or gender.

  32. god damn by SP33doh · · Score: 1

    damn it if there's one more WoW article this month I'm gonna go insane.

    what the fug is up with the wow facination?

    1. Re:god damn by Lazaruss · · Score: 1

      There are so many articles because so many people play. The reason people play is because it is so much easier than most of the other MMORPGS out there. this tends to allow the non-hardcore players time to learn the game and get "addicted" to the game. I think we will continue to see WoW articles for a long time to come.

      --
      Ask me no questions, I'll tell you no lies
    2. Re:god damn by Shadyman · · Score: 1

      Don't you see it? It must be because of the WOW factor.

      *zing*

    3. Re:god damn by SP33doh · · Score: 1

      but will there continue to be wow articles DAILY?
      wait, don't answer, I don't wanna know.

    4. Re:god damn by Jack+Action · · Score: 1

      In Soviet Russia, WoW plays you.

      Oh wait ...

  33. Of course it's more than a game.. by nephridium · · Score: 2, Funny

    If MMORPGs like WOW, EQ or DAoC get people riled up like this guy it's hard to argue otherwise.. ;)

    --


    And when you gaze long enough into the code, the code will also gaze into you.
  34. Funny, but ain't that the truth! by Anonymous Coward · · Score: 1, Insightful

    That's modded funny and I laughed, but there is an insightfulness to it without a doubt. I won't touch any game where I read people talking about "virtual worlds", community, and spending massive hours a day playing it months on end. Real life is too important to risk losing touch with it on a game.

    Shit, I have to be careful with freeciv as it is. WOW would lead to a divorce and the failure of my businesses.

    1. Re:Funny, but ain't that the truth! by RsG · · Score: 1

      Eh, I keep hearing these "OMG, [EQ/WoW/DaoC/MMOs in general] is/are as addicting as crack]!" remarks. You know what? I've never seen it.

      I used to play WoW. I don't think I was a casual player, but I wasn't heavily into it either. My GF also played, and in fact was the person who introduced me to it. We were part of a small guild, that later turned big (named "Morbo", after the Futurama character of the same name), and I got to know a few of my fellow players.

      Nowhere did I see addiction. I don't just mean I didn't see anyone hooked - I didn't even know anyone by proxy that fit the "MMO-addict" profile that people keep touting. I knew raiders and PvPers, and plenty of dedicated players but none of them had any trouble logging off. You'd figure that between the in-game chat, guild chat/forums, game forums and outside community you'd hear from a few addicts...

      I know that it's quite possible to get psychologically addicted to pretty much anything, so intellectually I don't have trouble wrapping my head around the idea of game addiction. I mean, I can see how somebody with dependancy problems could get into that in a big way if they didn't have the support they needed in life. But all I've ever seen of such people are horror stories reported on places like slashdot. They must exist, but by the same token they can't be common.

      I should point out that I was playing for a more than half a year, and have since quit. And I don't mean I pried myself away kicking and screaming, or that I went cold turkey and coped with the withdrawl - I just lost interest and stopped playing shortly after my GF did. We said goodbye to the guild, shut down our accounts, and uninstalled the game from our computers. The accounts still exist, and I could get back in easily enough, but I just don't feel the urge, and as far as I know neither does she (for one thing, we don't have the free time available we used to).

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    2. Re:Funny, but ain't that the truth! by contrapunctus · · Score: 1

      I had a friend stay with me for a while (month or so) as he needed a place to live while switching jobs. I saw him get addicted to WoW. He soon stopped looking for anything to do and spent all his time on my comptuer. I honestly believe I did him a favor when I stopped giving him access to my network/computers. He got his life together after that and moved on.

      So yeah, not too far from the truth.

    3. Re:Funny, but ain't that the truth! by iamstretchypanda · · Score: 1

      Just because you haven't personally seen a WOW addiction doesn't mean it doesn't exist; Hell, it doesn't even mean its not common. I go to a small private school in Indiana. We have about 135 students per class. One of my best friends, band mate, and all over chum has a WOW addiction. So it's a psychological addiction... what's your point? It is STILL an addiction. At first he would come to school with some big news about what happened in his guild, or how he just reached the level cap. That's perfectly fine, and I'm glad he shares his joys with me; Slowly it began to get more serious.

      Now, he comes to school with black rings under his eyes that get bigger with each passing day. My band mates and I have been talking about finding a replacement for him because he is to busy to practice. He doesn't play any sports this time of year. He does not train year round for them. He does not have a girlfriend. He has a WOW addiction. He is always "helping a newer player out" or "trying to get into some 1337 guild." Then once he gets into the guild he has to get so many hours a week, or he might get kicked out. Its become pretty obvious that getting kicked out is just a lame excuse to waste his weekend away. Also, his grades are suffering, which could seriously impact his future (college, scholarships, job opportunities, and etc.).

      If he doesn't realize what is going on soon, he is going to start failing classes and losing friends. Maybe that is what he needs in order to realize what is going on. WOW is very addicting and easy to compare with various illicit drugs. It starts as recreational use. User starts meeting other users and develops a special bond. User increases dosage due to tolerance (needs a higher does to get his fix). User starts disassociating himself with non-users, as he becomes more embellished into his ideal reality. User gets to the point of having few, or zero, non-user friends while having no interests outside his reality. Obviously, not everyone who uses cocaine, crack, or heroin gets an addiction; nor do they get an addiction from WOW. As I write this, at 2:39am on a Sunday, he plays. It is difficult to deny that he is not on his way to the final step of addiction.

      Soon we are going to have 12 step programs to defeating MMORPG addiction (assuming we don't already). We need to ask ourselves as a society, what is our culture coming to? The sick thing about all of this, is that many of our non-gamer friends encourage his play, finding his addiction amusing. What is this culture coming to?

    4. Re:Funny, but ain't that the truth! by Z34107 · · Score: 1

      I had a friend stay with me for a while (month or so) as he needed a place to live while switching jobs. I saw him get addicted to WoW. He soon stopped looking for anything to do and spent all his time on my comptuer. I honestly believe I did him a favor when I stopped giving him access to my network/computers. He got his life together after that and moved on.

      Your friend was "addicted" to the free food, shelter, and entertainment you gave him. As long as he had all three, he didn't need a job ^.^

      --
      DATABASE WOW WOW
    5. Re:Funny, but ain't that the truth! by contrapunctus · · Score: 1

      I'm sure you're right! But I only had to take internet access away for him to get his life going. He was still welcome to food and shelter.

    6. Re:Funny, but ain't that the truth! by bky1701 · · Score: 1

      You can only eat and sleep so much. Warez and p0rn are needed, too.

    7. Re:Funny, but ain't that the truth! by MisterBuggie · · Score: 1

      Yes, what is the world coming to when people don't step in when their friends are in need..?

      Quite honestly, I think people with WoW addictions are just replacing other addictions. If they didn't have WoW, they'd probably be addicted to something else. Why don't you (and his other so called friends) do something about it? And why talk about "12 step programmes" when his problems are pretty obviously unrelated to the game which is just an escape? He needs professional help, and by that I mean a psych to talk to. And no, "psych" is not an insult or a swear word. People would have a much easier time if they overcame their prejudice towards psychs and just went to them to get things off their chest instead of keeping them bottled up.

    8. Re:Funny, but ain't that the truth! by Dobeln · · Score: 1

      I doubt it. WoW addiction fits a social profile that doesn't really overlap other drugs too much, nor is there a history of similar addictive products before it. (At least in degree, not kind)

    9. Re:Funny, but ain't that the truth! by RsG · · Score: 1
      Just because you haven't personally seen a WOW addiction doesn't mean it doesn't exist
      Wha? Uh, reread my post buddy. Specifically the part where I said, and I quote, "intellectually I don't have trouble wrapping my head around the idea of game addiction". In other words, I believe that it exists.

      However, I don't think it's common among MMO players. In my entire cross-section of people who play MMOs, I've never met an addict. So, my stance would be that addiction exists, but isn't prevalent, contrary to any rumors or stereotypes that say all serious players are hooked. I will readily beleive you when you say you know an addict, but against that one addict whose story you can relate, I know dozens of non-addicts whose story I can relate. Your friend is in a small minority.

      To draw a comparison, it's like booze. I know a couple of alcoholics, neither of whom can drink safely or in moderation. I also know dozens of people who drink regularly who are not alcoholics. From this I can (correctly) conclude that it is possible to get hooked on booze, but that only a minority of those who drink do so.

      Furthermore, my experience with alcoholics and how they talk about their problem leads me to the conclusion that dependancy is symptomatic of larger problems. It should be noted that one of my friends, who has been through the AA program, says that this is the view espoused by AA - they state that there are key differences between regular drinking and addictive drinking. It's not about how much you drink, it's about why you drink.

      So to me, game addiction is like alcoholism, in that the majority of people who drink/play MMOs aren't addicts, but it is nonetheless possible to get hooked. I suspect (but cannot prove), that in the case of MMO addiction the addict is experiencing larger problems in life and is using the game as a form of pseudo self-medication. It's not about how much you play, it's about why you play.

      However, what I take issue with is people who assume that all players must be addicts. They view MMOs as being less like booze and more like cigarettes or hard drugs, where the user is a de facto addict after a certain amount of time ingesting/injecting/inhaling. That innaccurate stereotype is what I'm trying to debunk. There is a big difference between the stance that "there are MMO addicts" and "most MMO players are addicts" - the former is true, I think, and the latter is blatantly false.
      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    10. Re:Funny, but ain't that the truth! by iamstretchypanda · · Score: 1

      ...You honestly don't think we haven't said anything? I have had a shrink in the past and actually enjoy the confidentiality and openness we had. It is kind of refreshing. My question to you is, if he is happy being addicted to it, why would he change? Unless some kind of major social, educational, or physical problems occur, in his mind there is no reason to change his routine. I am not saying its like this with everyone, but it does happen. Personally, I think paying 15 bucks a month to play a video game is silly, but then again i work for my money.

    11. Re:Funny, but ain't that the truth! by iamstretchypanda · · Score: 1

      Ah well said. I was going more for the "MMO addiction is a very real addiction." I agree with your post quite a bit, I just wanted to add a little bit to it.

      I suspect (but cannot prove), that in the case of MMO addiction the addict is experiencing larger problems in life and is using the game as a form of pseudo self-medication. It's not about how much you play, it's about why you play.

      Agreed, but even though someone is addicted because they are avoiding larger problems, it is still an unhealthy addiction (pseudo-addiction?).

  35. If WoW was the gayest MMORPG.. by Anonymous Coward · · Score: 0

    ..the male characters wouldn't look so hideously ugly.

    Though that's finally being fixed with the blood elves, thankfully.

  36. places for bonding eh by Anonymous Coward · · Score: 0

    Not when a server upgrade wipes your buddy list -_-

  37. forgot the warning.. by nephridium · · Score: 1

    It's an audio file that hasn't really been adjusted for volume, so tune down your speakers (especially when you're at work =)

    --


    And when you gaze long enough into the code, the code will also gaze into you.
  38. You're 7 years too late media by C0R1D4N · · Score: 1

    Everquest, Ultima Online, Meridian 59, Realms Online. THOSE were more than "just a game" in fact, the game was kinda secondary for those MMORPGS. Those were all about immersion and interaction (though Everquest went downhill after Planes of Power). Now ALL MMOs are just games.

    1. Re:You're 7 years too late media by scbomber · · Score: 1
  39. oblig. by Anonymous Coward · · Score: 0

    It's not a community... it's a series of tubes.

  40. A Full-On Society with Cultures and SubCultures by eepok · · Score: 5, Informative

    Go into any MMORPG that is developed enough to have a Guild system and you will see a full on society.

    There's politics, currency, responsibilities, governments, charters, social contracts, friends going on outings, etc. IThey're nothing short of microcosms of societies that bring out different characters or enhance the characters of real life people.

    An example: I'm an EQ addict. I belong to a "family guild" (a guild who doesn't want the focus of their organization to be raid "work" on a nightly basis) who is party of an alliance of "family guilds" whose joint efforts are to do "raiding guild" things. Consider it neighborhoods banding together for a common goal.

    Recently, scandal arose when a full-on raiding guild engaged a target that belonged to the alliance. One of our alliance members, very angered, ensured that the target would be unkillable by the raiding guild force and thus brought severe shame on the alliance. Our member, after a "town hall meeting" in the forums, has chosen to disband from his guild and thus the alliance, while his guild decides what's to be done.

    Furthermore, some are questioning the value of our raid leader and there is mumbling about asking him to step down.

    Friends leave guilds. Guildies left behind are saddened. When a guild who enjoys its members witty banter and opinions disbands, people are actually sad.

    People are social animals -- social meaning they require communication. These MMORPGS are 10% game, 90% communication. That's what sucks people in and that's why MMOs are closer to virtual political bodies than checkers and tic-tac-toe.

    1. Re:A Full-On Society with Cultures and SubCultures by Dark_MadMax666 · · Score: 2, Insightful

      I agree with that . Problem is they are all waste of time - they are virtual politics and virtual communities. And while social and community aspects might be very real, said communities cannot accomplish nothing and are essentially meaningless. Who will remember uber guild XXX from game NNN who did "that first" , "owned" server or other such BS? -Really nobody in a few years .

        Problem is exactly that those pointless activity suck people in -like drugs .Instead of doing something in real world ( if you are into politics -there are plenty of opportunities in RL) they replace it with meaningless surrogate.

    2. Re:A Full-On Society with Cultures and SubCultures by Nefarious+Wheel · · Score: 1
      These MMORPGS are 10% game, 90% communication

      Aye. I got stuck into EQ just so I could talk to my wife once in a while.

      Two L70 characters later, we're still talking. It helps. But she still won't rez me if she's not logged on & I do something stupid, like carrying on a nice long chat session with friends across the world while sitting in Harbinger's Spire when my invis pops.

      Have several friends in various spots in the world (being in Australia it's nice to keep in touch).

      --
      Do not mock my vision of impractical footwear
    3. Re:A Full-On Society with Cultures and SubCultures by edremy · · Score: 2, Insightful

      Problem is they are all waste of time - they are virtual politics and virtual communities. And while social and community aspects might be very real, said communities cannot accomplish nothing and are essentially meaningless. Who will remember uber guild XXX from game NNN who did "that first" , "owned" server or other such BS? -Really nobody in a few years .

      While I basically agree with you, this is also true for about 90% of all leisure time activities. Who's going to remember the time you eagled the 9th hole in a few years? Who's going to remember the 18lb bass you caught once? How about the last second shot in that pickup basketball game? None of those accomplishements are "meaningful" either past the time you spent with some friends having a good time. (Well, at least in basketball you got some exercise.)

      People build up elaborate political structures around goof off activities- ask anyone who's organized a sports league. WoW is no different. None of it "means" anything- it's just relaxation.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    4. Re:A Full-On Society with Cultures and SubCultures by Anonymous Coward · · Score: 0

      This is exactly how I feel, if you are having fun doing something in a virtual world it is no different than having fun in the real world. I highly doubt anyone will solve world hunger doing hobbies and lesiure activities.

    5. Re:A Full-On Society with Cultures and SubCultures by aafiske · · Score: 1

      So you were a councilman for your community. In a few years, who will remember or care? Given a long enough time span, all activites, politics and communities are meaningless. In the end, even if you were famous and important, you don't matter. 99.999% of people won't ever be either.

      So in the short term, why not intelligently maximize your pleasure over your lifetime? Humans seem to enjoy politics and communities. Let them play at them if they lack the time, inclination, or skill to do it in real life. (Which is definitely harder.)

    6. Re:A Full-On Society with Cultures and SubCultures by Dark_MadMax666 · · Score: 1

      Yea I agree that %99.99 people wont matter ( most probably including me). But here is the problems with letting people "intelligently maximize pleasure over lifetime? - They do not do it intelligently.

            And while doing so they waste resources . We (humans) should fight those bad tendencies in our nature, not nurture them. And the first step ( as banal as it sounds) is to acknowledge the problem that pointless consumerism and hedonism are bad .

        Now I can say that by wasting resources they promote competition for said resource, which leads to progress - but I really do not believe that. At the speed we are wasting resources we may end up in nuclear war , which will erase all the progress we made so far.

  41. its a game jeez by luther349 · · Score: 0

    i have wow and its just a dammed game. but its true alot of people seem to play it way to mutch. sence i work have a life and a gf i dont spend alot of time on it at all. but even my gf plays wow no i didnt meet her there but she did get me to buy a copy so i could play with her.

  42. Re:Again? by __aaclcg7560 · · Score: 1

    Playing, sure. Reading Slashdot while playing, hell no. That would ruin the Slashdot experience.

  43. Geeks wish it was by Anonymous Coward · · Score: 0

    but it isn't. Sure, if you're without a job, overweight and can't handle social situations you will tell everyone how WoW is like real life. How it's one huge community of friends and what not. But it isn't and the moment the server goes down you are left alone in your dark room, trying to remember where you hid that porn you haven't looked at for a long time.

    I've had plenty of people try to convince me how WoW is the new level of social interaction, but there's no "real" social interaction in the first place. You don't automatically _know_ people just because you happen to raid with them every thursday.

    So, yah. Geeks will try to convince everyone else that it's a new level of social interaction, basically because they have no clue what social interaction is. And I fear the day when they realize that they "invested" 4-10 hours a day for a year or more into something that is, well, virtual.

  44. WoW has no community by MMaestro · · Score: 1
    In WoW, aside from grouping, you don't ever need anything from other players. Simple fact that you can reach maximum level without speaking a single world to others demonstrate that community and player interaction is not a strong point of WoW.

    That is very very sadly true. The crafting system is worthless, grouping causes such a significant drop in exp that most forego doing so and the chat system looks like something out of an early 90's game. Guilds are very volatile since players reach level 60 so quickly (most implode under the stress of doing end-game instances or 'dissolve' as casual players simply move onto alts.) Thanks to Battlegrounds, PvP is just a mashed affair of random players wanting honor, World PvP is a thing of the past (unless you're on a PvP server) and the 'Friend List' is a joke since it really doesn't do anything other than notify you if someone has logged on/off.

    I find it fairly annoying that WoW given credit for many things its not good at just because its so large and people notice/know about it.

    And thats the crux of it all. Before WoW, unless you were a serious gamer the only other MMO you ever heard of was Everquest (UO for the hardcore and MUDs for the uber-hardcore). Give it a few more years and everyone will be complaining about how WoW nearly destroyed the MMO market with its 'let everyone solo damned near everything except the artifically difficult instances' design.

  45. a better question by drDugan · · Score: 1

    Of course they are virtual worlds. They have gravity, 3D space, items, simulations of living things ...

    But then, by this definition, Myst was a virtual world too.

    The question makes no sense: "Is it more than a Game?"

    Basically, ALMOST EVERYTHING in the real world can be framed as a game. Going to school and getting a degree is a "game", getting a job is a "game" - wearing the correct clothing to the prom is a "game". Driving a car: a game. Klondike, Tennis, Chess, Rubics Cubes, Programming, Reading, Singing ... In each of these situations there are rules you learn, and you interact (often with others) in a way that follows the rules to achieve a goal.

    Games are simply situations we create to learn relevant skills. Skills like: Catch the ball, throw the ball, move the rook, make the font on the "employer" line the right size, wear a tie, get your homework in on time, find the flaming Axe. Most games become popular both for participation and spectating because of people's desire to experience vicariously several feelings that are difficult to achieve otherwise (like the vicarious feeling on dominance when watching pro football, or the vicarious feeling of conquest when your character takes down the dragon).

    A MUCH better question is this:

    Do people learn skills in (current/popular) virtual environments that provide measurable value in the real world?
    and if so, what skills and what value?

    1. Re:a better question by Dark_MadMax666 · · Score: 2, Informative

      I learned that the only thing you can "learn" in virtual world which can be applicable to real world is hacking skills. - e.g. when you write aimbot for CS and dll injection -that some system programming skills . Reverse engineering for MMORPG protocols and writing radar programs are pretty good skills too ( you learn a lot about networking and reverse engineering). As well as advanced botting (writing AI for bots to perform action in the game). Getting my hands on CS aimbot and making my own was pretty much biggest gain from 4 years of playing CS ever (and as a good consequence I completely lost interest to FPS for 2 years- when 300 lines of code completely "pwn" any human player you cant help but think of pointlessness of a game)

            But IMHO very few things in games themselves are actually valuable skills - some basic psychology ,especially in competitive PVP, but really you cant apply to RL world directly. - anything from RL world is more valuable in this aspect .

    2. Re:a better question by kniLnamiJ-neB · · Score: 1
      when 300 lines of code completely "pwn" any human player you cant help but think of pointlessness of a game
      Did you ever stop to think that the point of a game is to have fun? I KNOW I can be beaten by an aimbot. The computer can aim much faster than I ever could. I don't need some punk h4x0r to prove it to me. I'm here to have a good time and play the game. I enjoy a little friendly competition and I'm not here to "learn" anything for the real world. All you've done is make the game a little less fun for the people around you. You might look into buying some Enzyte, I've seen lots of commercials that claim they might be able to help you.
      --
      Windows isn't the answer... it's the question. NO is the answer!
    3. Re:a better question by Dark_MadMax666 · · Score: 1

      Lol why are you so pissed off like I personally ruined your CS experience. I didn't play much with my aimbot against people -I wrote it for fun and 3 reasons :

      1)I saw the source of aimbot and explanation of dll injection techniques it was using,
      2)I was interested in system programming aspect
      3)It is extremely entertaining watching your creation in action

        You know it was more fun to write it and watch the perfect precision and lightning reaction time of your baby,than actually scoring the shot yourself, coupled with some intersting (to me at that time) programming techniques and satisfaction to finally make it work. Also sense of power this thing provides was amazing as well ( .. I know it sounds nerdy , but I was imagining I was writing code for terminator aiming algorithm -the better one ,which would not miss stupid Sarah Connor in bar , but instead land perfect headshots :) ) - it is one of a kind experience.
        Its one thing to "know" and another thing to make it happen. -You can receive fun and pleasure from creating something , not only by consuming.

  46. Wait a minute. by Anonymous Coward · · Score: 0

    You held parties that ppl showed up to? Then implimented a filtration system to keep people from attending?

    .

    .

    .

    .

    Were there any chicks?

    .

    .

    Can I come?

    .

    .

    I promise I'll leave my rhok'delar, longbow of the ancient keepers at home.

  47. The answer... by VendettaMF · · Score: 1

    Oh, good. An easy one.

    No.

    --
    kartune85 : Incapable of reason, observation or learning. A kind of dim, drab, flightless parrot.
  48. How not to get addicted by wimmpy · · Score: 1

    I've found the way not to get addicted to a game is to just play the game for fun and relaxation. You don't have to try to win, just have fun, you'll have fun and relax, and it won't seem like work.

  49. Clearly not intended by design... by Attis_The_Bunneh · · Score: 1

    As much as I wish MMOs to be designed with community development in mind, the reality is that the majority of MMOs are built around two functions: to insure a form of 'entertainment' for the player [singular], and to insure the player will come again to be 'entertained.' The multiplayer aspect, guild/party system, and even the instancing are all just secondary functions that fulfill the single player experience among a vast number of other single player users. What I mean by that is that functionally you can have WoW or any other MMO offline and the same experience with regard to the actual combat, level advancement, and quests, and they would operated fully as designed. What wouldn't operate is the obvious player interaction. Oddly, most developers take advantage of this and claim it's their intention to bring players together. Yet, to be honest, I have yet to see a single MMO that let a user design a map, campaign, and quest within the game all on their own with the exception of Saga of Ryzom [Ryzom Ring]. Because of that glaring problem, MMOs will never become the Metaverse/Cyberspace of cyberpunk fiction because of their inherent limitation(s).

    VRML and other 3d 'markup' languages were the first attempts at this idea, but it never went anywhere either due to the fact that despite powerful PC computers, the immersive factor was not dependent on if it was realistic or not, but rather solely dependent on the given user's belief in the simulation (Oi, I'm sounding like a French Post-Modernist!). So, before anyone exclaims that MMOs are original, please study your history and notice the numerous failed attempts at the virtual community system. Many are still around, in lesser forms, and many have been absorbed into other systems. I think MMOs will see the same fate as well.

    -- Bridget

  50. Nothing to see here by lewp · · Score: 1

    From golf, to Madden on the Xbox, to Counter-Strike, at certain levels there are people who associate and form deep bonds with each other around any given activity. The crap about getting married in-game and such; I've been playing since day 1 and I've never seen it in WoW. I know it happens, sure, but it's a small fraction of the players who go in for it. Most just play to have a bit of fun and don't really let the game go any further than that (though the amount of time they spend playing may indicate they're completely addicted).

    Even among the hardcore this is true. I spent a while in a WoW raiding guild and basically they only knew me from when I signed on until I signed off again. We didn't converse outside the game, I didn't e-marry any of them, and we didn't get together in real life. OTOH, there are some people who go in for that stuff. A former coworker spent half his vacation every year going to party with his EQ guild. He met his fiance (his real fiance) in-game, and didn't meet her until after it had already gotten "serious".

    MMOs are only really unique as electronic diversions go because they build in fairly robust chat systems, give you an avatar that has a greater range of expression than a CS model, and give you places to just stand around and chit-chat. If you count the interaction that goes on outside of the game, but in IRC channels related to a given game, between people who only know each other because of that game, you'd see basically the same levels of virtual interaction in any popular video game going way back.

    Video games, like any other hobby, make it easy to lose yourself if you want. MMOs are nothing special save that they a) integrate all the pieces of the "virtual world" into one seamless environment, and b) most of them are designed specifically to reward you for spending more time in the game (not just as a result of getting better because you play a lot, as in other games, but with gear rewards and such).

    --
    Game... blouses.
  51. It's new for games - but not for online community by sbaker · · Score: 1

    What's being remarked on here is surprise that a GAME is producing community. But we've had people meeting and marrying and forming lasting friendships and committing crimes and having almighty bustups before. They've just been doing it over email, on mailing lists, usenet, blogs, IRC...none of that is at all new.

    It is no surprise at all that WOW (being an online communications mechanism AND a game) promotes human-to-human interactions in exactly the same way that communities that just happen not to be games do. Put that way, there is nothing remarkable happening here.

    So - yeah - WoW is a community that happens to be a community who are playing a game instead of a community that's writing a UNIX-like kernel or a community that's making 'The Elephants Dream' movie or the folks who pretend to be 'The Internet Oracle' or a community like MySpace. But as an online community, what emerges as a result is not surprising at all.

    Besides, didn't The Sims Online produce much the same effects?

    --
    www.sjbaker.org
  52. Two Words by kahrytan · · Score: 1

    Two Words people. Social Networking.

          Whether that be WoW, Second Life or your friendly local grocery store. The fact that people meet and forge relationships on WoW is irrelevant. People are always trying to develop friendships with anyone. WoW, Second Life, MUDs, Myspace, Blogger, /., digg, flickr, or chatrooms are some of the social networking locations found on the internet.

    --
    \
  53. All MMO's are by keithburgun · · Score: 1

    Sure, WOW is more than just a game, but that's even more true for the MMO's which are more based around roleplaying such as the original Ultima Online and MUDs. In other words, just because it's popular, doesn't mean it's anything new. I'd like to add that WOW is an evil blight on the history of video games.

  54. Ashenvale by jrmiller84 · · Score: 1

    tying the knot in some virtual tavern in Thunder Bluff.

    I would have picked Ashenvale, but that's just me...

    --
    I will forever be a student.
    1. Re:Ashenvale by qyiet · · Score: 1

      tying the knot in some virtual tavern in Thunder Bluff. I would have picked Ashenvale, but that's just me...

      Hell no.. The Throne room in Undercity. You know... if you had to do that sort of thing..

      not that I would of course.

      Stop looking at me like that.

    2. Re:Ashenvale by walnutmon · · Score: 1

      If I were to get married in WoW, I would do it in Stormwind, i'd bang the skank half dead somewhere in darnassus, very nice ambience... After I got sick of her, I would put her down with death coil... I'd probably hide the body somewhere in Un'Goro.

      --
      You take it, I don't want it...
  55. WoW is just a game? by Alicat1194 · · Score: 1

    Oh man...does that mean I saved up all that gold, and I'm not really going to get a pony?!?!

    --
    You can learn a lot about a person if you just take the time to inject them with sodium pentathol
  56. BUCKS by bitspotter · · Score: 1

    Of course WoW is more than just a game.

    It's also (and possibly most importantly) a BIG BUSINESS.

  57. Sounds like a MUD to me. by pmacvits · · Score: 1

    Same type of real world relationships, same time vacuums, same same.

  58. Sense of Community? by Anonymous Coward · · Score: 0

    I don't even have one in my real life, let alone want to spend money for a virtual one.

    Hell, most people are enough assholes I'd rather pay money to not have them.

  59. Re:Again? by SCPRedMage · · Score: 1

    No, the /. browser doesn't get added in to WoW until the next patch, sorry.

    --
    My sig can beat up your sig.
  60. a new racism by Desolator144 · · Score: 1

    I think people that say stupid things about people that play MMOG's like they have no social life or they're losers or they shouldn't play so much and need to hang out with "real" people are just plain bigots. It's a stupid stereotype! How hard is it for someone to realize that compared to talking face to face with local friends, talking to someone with a keyboard is no less appropriate and normal than talking to your friends on the phone. In fact, some games have in game chat so I really don't see what could possibly be bad about hanging out with people in an online game or in "real life" (except for the whole exercise thing)

    --
    now stop reading and go play Dance Dance Revolution!
  61. Barely A Game by Jekler · · Score: 1

    Chess, Checkers, Magic: The Gathering, Morrowind, Dungeons & Dragons, Tetris, Zelda, Quake... all those are games. World of Warcraft is not a game. WoW might have a lot of members, but that does not make it a game.

    A game allows players to make non-trivial choices that affect the outcome (positively or negatively) according to an established ruleset, and make progress towards a win or lose condition.

    Every choice in World of Warcraft is trivial and there is no lose condition. All choices lead to a win (which is why all choices are trivial, because no choice affects whether or not you win or lose). Success is a function of time played, the only way to "lose" under the WoW ruleset is to cancel your account.

    WoW is a very decent graphical user interface to a series of random number generators. Many people find it interesting to observe how the generators affect the graphics, but that has nothing to do with the application's status as a game.

    1. Re:Barely A Game by Anonymous Coward · · Score: 0

      Personally that makes me wonder.

      Considering how WoW is easily the most popular MMORPG on the market, if there is no lose(which I whole-heartedly agree with,) then is that what people really want? A virtual life to replace their own in which they can not possibly lose?

      That's what makes life, life.

      Plus it also is what makes games fun, there's a winner and a loser. Always more and better competition or just ways to improve yourself, rather then always not lose or even the possibility of it.

    2. Re:Barely A Game by Macgrrl · · Score: 1

      A game allows players to make non-trivial choices that affect the outcome (positively or negatively) according to an established ruleset, and make progress towards a win or lose condition.

      You seem to be describing a game of strategy. There are many games of luck which allow few if any non-trivial choices, and games of skill where the only strategy may be who you select as your opponent.

      Games have a much broader definition that you give them credit for. Even some of your examples are questionable.

      How do you "win" at D&D? Sure you can beat a given encounter (complete a quest) but the game world and campaign is only limited by the imagination and the endurance of your GM and players.

      The random number generators we use for D&D are polyhedrons (dice) of assorted number of sizes (faces). How does that differ from your description of WoW?

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    3. Re:Barely A Game by Jekler · · Score: 1

      I'll concede my definition was narrow, not accounting for games of chance. Although I think my definition would include games of skill.

      The second point, winning at D&D for example, is more complicated. It depends entirely on the ruleset you're given. If the ruleset, as defined by the GM, includes win scenarios, then it is possible to win at the game. At the very least everyone is aware that the game has lose scenarios, when your character dies or fails to accomplish a task, there can be significant consequences. As compared to WoW, the consequences for death/failure aren't much more than the consequences of sneezing.

      The random number generators for D&D are significantly different than my description of WoW. In tabletop games, random numbers are used to determine an outcome once a course of action is chosen, but the list of possible courses is nearly infinite, making the random number far less significant than the player's decisions. In WoW, the choice of actions is so narrow as to be absurd. Your choice is to attack or not. The emphasis in the game is on the numbers generated, not on the player's choice, to the point that if the player's choice were also generated randomly, it wouldn't significantly alter the outcome.

    4. Re:Barely A Game by trongey · · Score: 1
      ...Considering how WoW is easily the most popular MMORPG on the market, if there is no lose(which I whole-heartedly agree with,) then is that what people really want? A virtual life to replace their own in which they can not possibly lose?...

      Exactly!
      Go see how things are done with elementary scool age children. All games are rigged to that everyone wins. Every competition includes ribbons or certificates just for showing up. Little league sports don't include scorekeeping. Kids are so drowned in affirmation that they can't even comprehend a situation where they might not be a winner.
      I'm a parent so I know how hard it is to see my kids fail, but they've survived their failures and celebrated their successes. I'd hate to see them deprived of both by the current no-winners/no-losers mentality.
      --
      You never really know how close to the edge you can go until you fall off.
    5. Re:Barely A Game by Macgrrl · · Score: 1

      As someone who plays both WoW and D&D I would suggest that there is very little difference as foar as the random numbers go. The biggest difference is the micro-management in D&D, on every combat round I need to choose what action I will take - if I cannot chose, then I do nothing but my opponent can still attack. In WoW I will auto attack unless I choose a different action. That action can be to move, disengage, use a special attack. The success of that action will be determined by the AI (random numbers).

      D&D has no clearer win scenario than WoW. If you are limiting the win requirements to completing a given scenario, then my guild won BWL last week, and the week before and the week before that. If you set the win scanario to reaching the maximum level - then I won WoW about 15 months ago, but the highest level D&D character I've ever had was a level 19.

      Death can certainly be a pain in the but in D&D, but after you reach a certain level you generally have access to resurrection spells with your party. Your DM will decide whether they are going to charge you an XP penalty depending ou your house rules. You have the option to re-roll at any time with much less effort than leveling a new WoW toon. In fact the penalty for changing race/class/build is far less than in WoW as typically the DM will allow you to create a new character of similar level to your exisiting one to introduce into the campaign. You don't have to level it from 0 unless your whole party decides to do so.

      I currently have 2 active D&D characters, an elvish rogue @ L8 and a Human druid at L16. Both get played on a semi regular basis in campaigns that have been going for years. They are not the first characters I have had in those games. I have a character that joined a campign that has been going collectively for over 12 years, but I found the campign a bit too serious and stoped playing.

      A tabletop game is only limited by the imagination and persistence of your DM. It's easier to win a full game of Talisman than it is to win at D&D.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  62. Re:Yes, but... by b1ufox · · Score: 1
    I agree people feel alienated in an out of reach community.

    I played Age Of Empires Conqueror's expansion for more than 3 years, and we all who play it used to talk about the epic battles,the startegies, characters, civilisations, gameplan and what not.

    Surprisingly it infested our lives so much, we spent hours framing strategies.

    I also noticed at times,other students who didn't play AOE, felt completely lost and sometimes annoyed with our weird talks :).Though it was fun to play AOE,but ultimately somehow it was affecting our lives both socially and psychologically at times.Sounds weird but IMO, how hard we try, games do affect our lives.

    No surprise when somebody looses in WOW(though never tried WOW:( ) i ll see him/her thinking how to avenge his defeat or may be some new srategy.I would not be even a bit surprised when someone says he/she formed a so called virtual relationship with some virtual he/her in the WoW. :).

    --
    -- "Genius is 1% inspiration and 99% perspiration" - TAE --
  63. anything involving human interaction does this by khaaela · · Score: 0

    People have forged life long friendships from playing doom2 just as those have from playing college football. They are both games that people with common interests (the game) meet each other. As long as people can communicate with each other doing a common interest this will always happen. This is nothing new.

  64. Is slashdot more than a site? by zoogies · · Score: 1

    Generally, though, users of the slashdot enjoy a form of community rarely seen in the real world; high-karma posters go out of their way to flame n00bz0rs and put them in their place. Deep meta-moderation chains are forged. Relationships begin that flower into marriage, with -1 Trolls and 0, Redundants tying the knot in some virtual obscurity in the Underneath-Your-Threshold.

  65. Just games don't foster friendships? by wfberg · · Score: 1

    Of course WoW seems different in that it results in deep friendships being forged.

    If you think 'just games' never foster deep friendships.

    However, other 'just games' seem to do pretty much the same. You could have poker buddies, bowling buddies, soccer buddies, chess buddies, darts buddies etc. etc. etc.

    In none of those 'just games' (and sports), newbies are left entirely to their own devices. People help out newbies. And sometimes people get married.

    You might as well say "Hey, this couple I know met AT WORK. How crazy is that, because as we all know, there is no social interactivity at all during any kind of paid activity! They must have a really different workplace from the typical workplace where people of generally mixed gender interact socially in a spirit of teamwork and/or competitiveness.." Oh. Wait.

    --
    SCO employee? Check out the bounty
  66. Are we playing the same game? by rov4416444 · · Score: 1

    "Generally, though, players of the game enjoy a form of community rarely seen in the real world; higher-level players go out of their way to tutor newbies and accompany them on quests. Deep friendships are forged. Relationships begin." Are we talking about the same game? This is a huge pile of BS. The only community, per se, are within guilds. And it tends to be rather cutthroat from my experience. People join large raiding guilds for any number of reasons (status, character advancement, something to do), but rarely is it to make friends.

  67. Plague in the digital age.. by gekoscan · · Score: 3, Interesting
    My brother showed my mom MMORPG's (i think EQ to start), an individual who previously never used a computer. She now for the past 4 years, has played literally everyday for 8 hours. Loggin nearly 1.32 years of MMORPG game play in that period. It's consumed her entire life. The moment she gets home from work she gets into her pj's and plays from 5pm till 1-3am. You can't even watch TV in the livingroom cause she talks into her mic all night and it drives you completely insane listening to her interact while going on raids or PvPing. I honestly believe that for a large percentage of people that MMORPG's are like heroin. Not only do they neglect their families, they neglect themselves by not eating right, or doing anything active. They literally will just immerse themselves in this virtual world irregardless of consequences. Even if their lives are falling apart or their health is going to shit, they still have to get their fix every night.

    I think that they should enforce laws, like in china where your account only lets you play 3-4 hours a night max. Even though I have heard of people there opening 2 accounts just so that they can get their full fix.

    I feel sorry for anyone that starts playing this game. I used to be an avid video game player but have kinda steered myself away from games like this just because I know what the result is. Just like I have tried alcohol or pot , but like another /.'er put it... "I am gonna stay away from crack or heroin" even though i heard it's damn amazing. =)

    People that play this game for more than 2 hours a night are just gross and need help immediately. Take up yoga or meditation or anything. Anyone that does any single activity for 4-8 hours a day outside of work should be asking themselves, "what the hell am i thinking". WOW is a sickness, a plague in our digital society. I do security software development for a living and the only single activity I would consider concievably doing for 4-8 hours straight when i get off work, is writing some WOW worm using new exploit/security hole that would use their contacts list and corrupt their registry and give these people a night off. =) although it would be a futile attempt, cause you know they would spend the evening just reinstalling everything.

    Honestly though, if you play this game, take a month off and see if you can go without it. If you can't then do yourself a favour delete all your contacts associated with this virtual world and remove the software from your computer (microwave the damn CD).

    "Get a life, you only get one!". People in 3rd world countries would give anything to have the opportunities these people have. Instead you rot away in your basement playing shit like this just to make blizzard a profit hahaha.. That's the real joke, someone is making a profit off you rotting in your basement.

    "DEALER (aka Blizzard): HEY MAN, FOR $11.50 a month.. i will give you a hit that will make you live in your basement for 8 hours a day and rot for the next 3 years staring at screen... you'll only have to move your eyes and click. You will loose touch with most of your real friend but I you will make some cool virtual ones to replace them. Oh, and I guarantee it will make your dopamine levels go through the roof just like cocaine. With the added feature of gaining weight, looking real damn tired and physically aging at twice the rate."

    "POTENTIAL MMORPG VICTIM: Well when you put it like that I am not really sure about this..."

    "DEALER: Look here's the CD, I will give you a free month"

    "POTENTIAL MMORPG VICTIM: Well shit if it's a freebie why not?"

    1 month later ---

    "DEALER: So did you happen to try that WOW cd i gave to you?"

    "MMORPG VICTIM: Try it!!! SHIT!!!, That's all i did this past month. I lost my real family, my job, a few friends and gained

    1. Re:Plague in the digital age.. by MattyCobb · · Score: 1

      Yes, lets all pass laws to make sure people do X with their time! That is EXACTLY what we need!

      Another group telling us all what to do as we are so weak and pathetic that we cannot manage ourselves. What would we do without them? Other than learn to manage ourselves properly. People who think like you do far more harm to this world than some loner in his parents basement playing videogames. He might be wasting his life according to you, but what if he truely enjoys his time? Is that not what we should all do with our lives?

      Don't get me wrong, I have seen the addictive force of MMOs (and drugs... and other things), but you have to look back and say "is this person in need of help?" or "are they just doing something I don't like because I view it as wasteful?". If you want to advocate a self help group or something you might be on the right path, but you suggest laws, drugs, and computer worms to force people into doing what you want instead of addressing the problem. I view that as far worse than making/playing an addictive videogame...

      This is probably the most poorly written post ever, but I view editing of a slashdot post as a waste of my time :P

      --

      Matt
      You have 1 Moderator Point! Use it or lose it! Is that a threat? -vapid
    2. Re:Plague in the digital age.. by bky1701 · · Score: 2, Insightful
      I think that they should enforce laws, like in china where your account only lets you play 3-4 hours a night max.


      So you like China's way of regulating what people do in their free time? So, if China is so good, why not move there? Hmm? Because you only like when you get your way totally. You are what people call a "busy body" - the type that run HOAs that measure the neighbors grass and charge people 3000$ when their driveway has a crack in it.

      Be careful what you wish for. I think people like you spouting off at how others are so unproductive and useless is nothing but annoying and useless, but you don't see me saying I want you to go back to the plastic plant and put in 4 more hours just because your spouting is pointless fluff. But maybe if you had your way, I would be more inclined to force my views on you. Then all we have is a holy war of busy bodies each thinking each other is useless, wasting their time fighting. How does this get things done, again? Oh right, they are killing each other and wasting time, not playing a damn game and doing it, /sorry/.

      I hate to tell you, but life itself is a game. And not a fun one at that. If your mom has found some type of meaning in a MMORPG, then go her. It's more then she would have had listening to you whine about how you got a B on math I would guess.

      But no, you push her aside. I am seeing a patten: "you are doing something pointless" (push away), they do it more (push away), repeat. You are not helping. Your Maoist laws, not helping. Need to see how your laws failed? Look at Stalin, Hitler, that Japanese guy.... and yourself. What have you accomplished that is so righteous and good? Nothing.

      And with your closed mindedness and dislike of things you don't do, you will keep doing nothing. And then you will look back, and say "my life sucked... I have this big house... I am respected by all... but it sucks", then you are dead. Game over!

      Have fun while you can, life is only a game, if you are not having fun, you are doing it wrong. Those who spout self-righteous BS normally are the type of people who can't understand what fun is, and are those whom in the end fail.

      *Waits to be modded 100 feet under*
    3. Re:Plague in the digital age.. by quintesse · · Score: 2, Insightful

      Hahahaha, so it's okay to spend 8 hours a day working but do anything else for more than 2 hours at a time and there's something wrong with you? Boy do you have some silly priorities.

    4. Re:Plague in the digital age.. by Dreetje · · Score: 1
      And hey, if you wanna flame me that great, "it's 5 minutes i saved your from playing your life away in the virtual world".


      Actually, I work, or at least I should be ;) Seriously, you are saying games are bad because your mother neglects you? How bad is that compared to neglecting you because she would be playing sports all day, or if she would watch TV all day long. Apparently, there's something she wants to escape from and she uses the game for it. This surely might be bad, but you could help her out by finding out what's really wrong. You can't help her by cutting her off.

      Anyway, I play more then 2 hours a day, and I do that rather then take a hike for 2 hours. So who are you to blame me for that? I go on holidays and I am gone for work 9 hours a day. I don't feel like a social outcast or anything.

      Oh well I should probably not fall for flamebaits...
      --
      Dre
    5. Re:Plague in the digital age.. by walnutmon · · Score: 1

      When reading your post, I really realized something. I started getting sad as I thought about the woman playing WoW every night, and when I say that, I mean, really sad.

      After that I got sad about thinking of my mother, sitting at home watching "House" and "Oprah". Then I got sad thinking about my sister, cleaning her room. And people who make model planes, and people who write books, and people who go to college.

      Think about people, sitting at home, alone in their houses, writing posts for slashdot...

      But now, I want you to think of something else....

      Imagine, this woman, at work all day, looking forward to getting home to talk to her friends online. She gets there, she puts on her head set, she starts to talk, and they are all laughing and having a good time. Meanwhile my mother is sitting in front of the TV loving the artistic creation of a shot. Think about my sister, and a feeling of accomplishment and happiness as she finishes cleaning.

      Picture a big smile on the face of someone who has finished their model plane, or their book, or their unique and insightfull post to slashdot.

      Now imagine Kurt Cobain, rich, successfull, with all the women and social interaction anyone could ever want, with a shotgun in the mouth.

      The point here is that, the reason what these people do with their lives has no value to you, is because you have had your mind trained that there is this thing called productivity, and that you must be productive. But productive isn't a personal choice, it is what the people who have controlled society for hundreds of years say it is.

      You don't see value in this womans life, because you seek to take that value away. You are thinking negatively, and you are focusing on the bad. That seems more like your problem than hers. If you sit their and try to make someone feel bad, who was feeling good, who is the one who is messed up?

      We live in a very difficult society, and "success" is generally something to do with making things for other people, as opposed to looking inward and focusing on what you like to do.

      If your friends mom didn't play WoW all the time, would she automatically be doing some other great service to human kind? Maybe it is time people stop focusing on negative shit, and start looking to bring value to other people lives, as opposed to taking it.

      --
      You take it, I don't want it...
    6. Re:Plague in the digital age.. by gekoscan · · Score: 1

      Actually i said any single activity for 4-8 hours. And I didn't mean just once, but literally thousands are spending each and every day 4-8 hours escaping into virtual world because life isn't what they want.

    7. Re:Plague in the digital age.. by Anonymous Coward · · Score: 0

      Have you considered cutting her off? Considering her general lack of computer knowledge it should be easy to make it not as satisfying an experience.

      I recommend starting with voice communication, lack of that will have some effect, then move to connectivity issues through network latency adjustments, then graphics.

      If you are so concerned, do somethign about it!

    8. Re:Plague in the digital age.. by gekoscan · · Score: 1

      It's easy to say I am simply thinking negatively and trying to make someone feel bad, who is feeling good. But I am not talking about all MMORPG players, I am talking about the ones that literally play every day for a long period of time. They neglect family, friends and even themselves. There is a big difference between doing something because you think it makes you temporarily happy and actually being happy.

      I agree that society has primed and groomed us to be productive little bees and defines success in terms of appearance and wealth. And I definitely don't agree with this sort of upbringing. I do however think that playing a video game for 8 hours a night to be a problem; plain and simple.

      No matter how you wanna justify it, staring and clicking for 8 hours a day as a hobby is unhealthy and wrong :)

    9. Re:Plague in the digital age.. by gekoscan · · Score: 1

      People who think like you do far more harm to this world than some loner in his parents basement playing videogames.


      Hahaha, dude you need to relax. You responded like I made some anti-semetic remark. All I am saying is anyone playing WOW for 4+ hours every single night might want to consider taking up a different hobby. I mean 4 hours a week at the gym means I go 4 nights a week and in a year I would be looking so great. But 4+ hours a night??? how can anyone even justify this kind of hobby?

      I am fine with any kind of game play and I don't consider it wasteful just as you mentioned. However, when it becomes compulsive and you just have to get on there and get your daily fix I think a person needs to re-evaluate where MMORPG's stand in their lives.

      BTW, about your remark in regards to poor writing. I am a software geek, not an english major. ;) So take some time away from your game, edit my post and email it to me. lmao l8r
    10. Re:Plague in the digital age.. by gekoscan · · Score: 1

      I moved out when i finished college in 2002. You can't change any individual no matter how hard you try. They have to want to change. Just a general rule... She literally had a computer built that cost 6K just a couple months ago so that she could enjoy the full experience of her game. =) I understand that it makes her happy, I just think that it needs to be in moderation.

    11. Re:Plague in the digital age.. by Kermalius · · Score: 1

      So because you can't provide meaningfull contact and feel jealous of these online interactions, they should be limited?

      Let me get the straight, you believe in a world where productive use of 'free' time is enforced and family bonds to be considered most important soley because of the gentic link? No points for guessing where your politics lie.

      Learn to deal with your own sense of inadequacy first and let people do things which make them happy. People tend to form communities around activites they enjoy, this is just another form of such. Far be it for you to asses the worth of such an activity based on its physical or financial outcomes.

      Your comments about medication indicate you have no comprehension of what you are attempting to insinuate. You're assumption that taking part in a non-traditional community is a direct result of an anxiety or depression disorder (either of which would need to be quite severe for such medication to be warranted) is quite disturbing accusation about the mental health of the western world.

      --
      -- include std.sig
    12. Re:Plague in the digital age.. by pregister · · Score: 1

      There is no difference between doing things that you think make you happy and actually being happy. Its all perception. The tricky bit is not letting the activity consume you and cause you to neglect other aspects of your life. If you overdo it you're buying happiness on credit...and you're gonna have to pay for it later.

      Taken to an extreme you have hedonism which probably isn't that good. I suppose the opposite would be asceticism...which is fine for monks and such, but not that great for the rest of us.

      Moderation in all things.

    13. Re:Plague in the digital age.. by gekoscan · · Score: 1

      I think anyone escaping into a world that isn't interacting in the real world for 8 hours a day definitely suffers from depression, social anxiety or some other form of mental illness yes. They are escaping .. it's classical psychology. Unless your a monk and you are in some meditative state trying to find enlightenment I think 8 hours of any activity is grossly much.

      I wasn't insinuating anything. I was outright saying, I think anyone doing this needs to be on a medication and/or speaking with a therapist to solve their underlying problems. It's not even borderline compulsion at that point.. it is classic compulsive behaviour.

      All Wow players playing +4 hours a day should be put on an exchange program with a 3rd world country citizen. They obviously need a wake up call.

    14. Re:Plague in the digital age.. by Anonymous Coward · · Score: 0

      lol your mom is a nerd :D

    15. Re:Plague in the digital age.. by Anonymous Coward · · Score: 0

      still waiting for a good science fiction mmorpg myself. every sci fi game made up till now had been a huge bore except for starcraft but sadly it is not a mmorpg.

    16. Re:Plague in the digital age.. by rfunches · · Score: 1
      I think that they should enforce laws, like in china where your account only lets you play 3-4 hours a night max. Even though I have heard of people there opening 2 accounts just so that they can get their full fix.

      Preventing people from playing longer than x hours is not the problem. The real issue is people who cannot type /logout or willingly leave the computer. A casual player might end up being on for more than 3-4 hours because some of the longer missions, raids, quests, etc. are time-consuming. If they can step away, what's the problem?

    17. Re:Plague in the digital age.. by Kermalius · · Score: 1

      So the other people playing the game are in no way a part of the real world?

      Do yourself a favour though: next time you want to provide a mass diagnosis of a psychological condition, don't. You clearly have no idea what you're talking about.

      nice troll though :P

      --
      -- include std.sig
    18. Re:Plague in the digital age.. by quintesse · · Score: 1

      Ok, with 4-8 and doing so _every_ single day I would tend to agree with you. But you also said "People that play this game for more than 2 hours a night are just gross and need help immediately" which is an exaggeration because 2 hours are over in a wink of an eye. There are movies that last longer than that!

      Now if you would have said that about people who come home, turn on the TV and just sit there watchings soaps until they go to bed, yes, they're the ones that need help. Of course that probably means that about 80% of the population is in a pretty sad state.

    19. Re:Plague in the digital age.. by Jaeph · · Score: 1

      ***Anyone that does any single activity for 4-8 hours a day outside of work should be asking themselves, "what the hell am i thinking".***

      So no afternoon picnics? No playing baseball for hours? No surfing? No painting the house, cleaning, other chores?

      Or do you just reserve your time limit for gaming?

      Note I'm not advocating gaming that much, but I'm suggesting you are being woefully self-righteous and judgmental in your pronuncement.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    20. Re:Plague in the digital age.. by NFNNMIDATA · · Score: 1

      Why would you want to put a limit on someone else's happiness? Especially your own mother's? I just don't get it. It's not like she's on drugs. Some similar behavior probably, but it is not the same. I think if you could take it away somehow, she would likely just get addicted to something else (like watching TV) and do that to similar extremes. Or worse, watch TV and get bored with it, realize how boring her life is and get depressed about that. Or even worse than that, get so bored that she starts meddling in your life as a hobby.

    21. Re:Plague in the digital age.. by gekoscan · · Score: 1
      Staring at a screen for 8 hours a day is delusional not happiness. Any sane person is completely deluded if they think they have found happiness sitting in a chair clicking and blinking for 1/3 of their day. I think the real issue at hand is, these people playing for this duration are already in some state of depression. I couldn't imagine anything more depressing than knowing I stared at a screen for 1 entire year out of the last 4 years.

      "It's not like she's on drugs"

      Yeah I can't imagine my mom smoking pot instead? lmao.. She might actually feel good, socialize with real people, eat more, ponder life or philosophy, and get the munchies... Anyone that plays Wow to an extreme of +4 hours a day leads such a sedentary lifestyle that they resemble Mr. Burns on weight gainer. These people are at higher risks for cancer, diabetes and strongly associated with weight gain and obesity. Study

      Anyone that plays MMORPG's for more than a few hours a week should be shot in the face. They obviously are social outcasts whos lives are shit and who have failed at real relationships.

      >> End of story.
    22. Re:Plague in the digital age.. by MattyCobb · · Score: 1

      I am perfectly relaxed. You're the one spouting the horriors of a video game :P However I was very serious. People always want to put the blame on something else and get a quick fix for whatever is wrong with them. I think this is the #1 problem with society as whole right now. "Oh I can't stop playing! QUICK GIVE ME DRUGS AND LAWS INSTEAD OF EXPECTING ME TO FIX MY OWN LIFE". If you want to ignore the downside to your quick fixes, be my guest, but don't expect to me agree that it is a good idea. As for crappy writing, I wasn't talking about your post, re-read my statement. I was refering to my own poorly written post.

      --

      Matt
      You have 1 Moderator Point! Use it or lose it! Is that a threat? -vapid
  68. Communities by Anonymous Coward · · Score: 0

    There is something to be said for online gaming communities. Subspace/Continuum has been around for almost 10 years because of the community it built.

  69. You forgot the tagline by Anonymous Coward · · Score: 0

    "Meet interesting people, then gank them."

    higher-level players go out of their way to tutor newbies and accompany them on quests.

    U PWR LVL PLZZZZ!?!

  70. How come social interaction online has to be? by Anonymous Coward · · Score: 2, Insightful

    How come there has to be some defining limitation between social interaction on-line and off-line? WoW is "more then just a game" because it allows people to interact with each other and form communities, the same way joining a soccer team does. How is this any different for the mind? People tend to get stuck on the "physical", and if you rule your life by exercise alone, then I can see how you would never understand this concept. WoW is more of a virtual world then Myst because of the dynamic context created by other humans interacting with the system. How is a friendship forged on-line any less valuable then a friendship formed with the person down the street? Reality is merely an interpretation of occurances : visual, kinestetic, auditory, etc. The psyche behind the interaction is no less real on-line then it is at the local bar. People can be as fake, or as honest in either world. People can be as open or as isolated in either world. Is WoW a community? Yes, as any game that allows extensive online social interaction is. People who are stuck alone on the "physical" context are limiting their understanding.

  71. Dizase of Western Education System by Delifisek · · Score: 2, Insightful

    Current education of western education system teach kids to win at all cost. New generations thinks life was soccer game, they want to win at all costs.They want see great success in their life time even in 10 or 5 years period.

    Because they want to be prove their values.

    So in real world there was not enough wars to prove themselves, then they jumps virtual world. WoW was best of the best.

    Ps:Please do not argue my english, I just learn that much by myself...

    --
    [My english is better than most other people's Turkish, so please point out mistakes politely. Thank you.]
  72. I heard by ohzero · · Score: 0, Flamebait

    that there's this thing called outside. these people should check it out. sad really. Is this seriously a story? People going out of their way to tutor noobs in an online video game?

    --
    -- http://www.criticalassets.com
  73. Weee! My story! by walnutmon · · Score: 2, Interesting

    I just cancelled my WoW account, and it will probably stay that way for awhile. I have other interests, hobbies, and games to play. Too long have I neglected the latest and greatest for WoW. But that game IS the most addictive game I have ever played, and it does so by adding a real human element, literally.

    One of my favorite things to do with my LVL54 mage was to go back to the lower level areas, and just help the people asking for it. It was my way of giving back to the community. Plus, there is a real ego boost (yeah... I know I sound like a giant nerd) from laying waste to groups of elites by yourself.

    There was also some girl I met (according to her... at least) that was really cool, she helped me learn the game for no real reason, other than she was being helpfull, she also had a cool handle, Nemesys. It is fun to play these games, because other people see your accomplishments, and the time doesn't feel wasted. Uhh... for the people who get married on WoW, I think that is kind of weird (I woudln't agree to meet any chick I talked to on WoW, for some strong stereotypical reasons) but it does go to show that this game has real life implications.

    Any game that has direct influence on your life, other than the time played, is more than a game, it is a virtual reality of sorts.

    --
    You take it, I don't want it...
  74. Re:It's new for games - but not for online communi by Russellkhan · · Score: 1

    No, I don't think that's it either. We've had games producing communities since before there were computers. Chess, bridge, backgammon, poker, wargames (ok, I'm not sure offhand whether wargames predate computers, but I suspect so) and more, all have been the basis of communities. More recently, RPGs and even trading card games form communities IRL. And most decent online computer games have done the same in their own way.

    --
    Information doesn't want to be anthropomorphized anymore.
  75. Well... by Anonymous Coward · · Score: 0

    I used to think these kinds of articles were cool when I played EQ and they were about EQ.

    Now, I don't play WoW, and I just think they're pathetic self-flaggelation with a narcissistic, "me too" theme.

    NO MORE WOW ARTICLES - THANKS.

  76. wow is not a game... by dangil · · Score: 1

    wow is an addiction... I hate wow, but I cant stop playing it... please.. make me stop !

  77. So how much do they pay? by tanveer1979 · · Score: 1

    For having a story dedicated to them every second day. Its not the only MMORPG. A very popular one, nevertheless, but not the only one. Every second there there is a story about WoW. A new for of advertising. And many of these stories are not even "News". Not even for RPG fans. Go ahead now, mod me down for being offtopic

    --
    My Aurora : http://www.youtube.com/watch?v=o91ZsGwJYyg
    FB : https://www.facebook.com/TanveersPhotography
  78. Real Life WoW by Anonymous Coward · · Score: 0

    Server: Slashdot
    Guild: Pathetic

    [Human Warrior]: LF1M Marriage. Need Female and we go.
    [NE Priest]: I'm Female, you still looking?
    [Human Warrior]: Yeah, what lvl r u?
    [NE Priest]: 17, will that work?
    [Human Warrior]: That's a little low. How close are you to 18?
    [NE Priest]: A couple of bars.
    [Human Warrior]: Ok, good enough then. You'll probably lvl at the beginning of the instance.
    [NE Priest]: Can I have some gold to repair first and buy a few items before we start? BTW, I'm also going to roll need on everything that drops.
    [Human Warrior]: On second thought...

    ...Party Disbanded...
  79. Hit it bang on by gekoscan · · Score: 1

    I think you are exactly right. It is away for many to escape their reality exactly as you described it. The big draw being, not only can they now escape but they can make it into anything they want to be and/or pretend to be someone they are not. I think a large portion of wow players that do so on a level that is extreme. AKA playing more than average are probably depressed or trying to escape real life for a reason. Most probably need to be talking to someone about it, but instead spend there time focused in on something that keeps their mind occupied. BANG ON dude... bang on!

  80. The desperate will always find new ways by Carpe+Insomnia · · Score: 1

    I know of someone who is getting married to a person they met on W.O.W. Kind of scary. They have spent a total of 7 days together in person, maybe about 50 hours on the phones, and atleast 30 character levels on-line. And now they're getting married. What happened to actually going out and meeting people? The D&D clan has now gone global. The number 1 reason for divroce is marriage.

  81. Quake == Tennis by emjoi_gently · · Score: 1

    I was more an addict of the old Quake & Unreal Tournament online battles. You'd hop online see regulars, and chat a bit in between blowing each other's head off.

    Kind of an online equivalent of a social game of Tennis.
    Was it a community? Yeah, a bit.

  82. Nothing special? by Dreetje · · Score: 1
    Raph Koster has been of the opinion, for quite some time now, that all MMOGs are virtual worlds; it just so happens you can play a game inside many of them. What's your view on this? Are Massive games just another kind of game title, or are they something special?


    In my opinion this question is kinda void. Sure, massive games are special. Else it would just called "another" game. However there's two things I notice in this post. First of all, any community will be a way to meet people. If you play sports or an AA meeting, you might meet people too. Of course the goal of the community in itself might be good for meeting people or it might not (for example you might meet a lot of nice people on a science fair but that might not be what you think of a perfect date not for me anyway ;)).

    Secondly, the article talks about a tauren and undead marrying. This points to a RP server kinda thing. And in that case that's not so special at all. As a previous poster already mentioned, this has been done for a long time in online games that have a RP option. After all, marrying and love is essential for reallife so it also is in a roleplaying environment.

    Either way, I met my girl on a chatbox. There was a tight community there, we met once every 2 months or so. We had lots of fun and didn't have any games we played in common. My point is, a community can be build around alot of things and can still net the same results.
    --
    Dre
  83. Monotony of gaming? by Killshot · · Score: 1

    Why do so many people find fun in monotony if that is what this game is about?
    I have never played it but when I always hear terms like "monotony" and "grinding" I don't think I will ever have a reason to try it.

    I play Eve Online, there is so much stuff in the game and the universe is so big it will literally be years before I see it all.. if that. I am glad the game I play is fun and the people who enjoy it understand that a fun video game does not need to be built around monotony

    1. Re:Monotony of gaming? by Anonymous Coward · · Score: 0


      I play Eve Online, there is so much stuff in the game and the universe is so big it will literally be years before I see it all.. if that. I am glad the game I play is fun and the people who enjoy it understand that a fun video game does not need to be built around monotony


      The universe sure is big but every solarsystem or "zone" look exactly the same. Its like take EQ and make everywhere look like West Commons without even a dungeon. The best dungeon in Eve has like 5 enounters or wide open areas, what they call a "Complex". You cannot interact with planets just the same limited docking stations that are available each with the same 6 services. The game doesnt even give you a proper dungeon with twist and turns just a mass open space with the same NPCs over and over. There is no variety in NPCs like in EQ, SWG, WoW, DaoC, et al. They sure dont put much thought into creating a replayable game.

      Eve looks pretty boring to me, tbh.

  84. Tragic by kahei · · Score: 1

    This is a grade-A freakin' cultural tragedy -- not that people are interacting in games (INTERACTING while PLAYING A GAME!!!omg!!) but that everyone has FORGOTTEN that this semi-revolution actually took place on MUDs and MUCKs (not to omit MUSHes and MOOs) in the freakin' early 90s. You freakin' teenagers.

    Now get off my lawn before I hit you with my basalt sword.

    --
    Whence? Hence. Whither? Thither.
  85. More than a game? Then what is it? by packman · · Score: 1

    I don't really get it. Is this article written by someone claiming to be part of an elite group or what? It sure sounds like it wants to claim that WoW is superior, unique or more special than anything you've ever seen. My personal opinion about WoW set aside (I think the game is repetitive & boring), I really wonder if ppl who claim this have anything to compare this to?

    The article seems to assumes that no other games with dense communities exist. WoW had a lot of predecessors and still has a lot of competition in Azia. What do you think those games are? Exactly the same. Look at Guild-wars - same thing. Even games like Quake, UT, Battlefield, CS, ... have a very close community. Clans/Guilds (same thing) are formed, new friendships are made, ... The difference maybe is that this is not all in-game, but it's all related, part of the bigger picture of the game. The difference is that in MMORPG's these social structures are part of the planned game, while in other games it is up to the players themselfs to organise this.

    So enlighten me - what's so special about a game with a tight community? Soccer/baseball/basketball are games too - they have communities aka 'fan-clubs'. It's not because they don't involve pc's that they're not an escape from reality/daily boring life...

  86. Addiction, an individual thing. by Dobeln · · Score: 1

    Individual thing, addiction. I have been addicted as hell to MMORPG:s in a few rounds (I.e. 1 round DAoC, 2 rounds of WoW - quit in the middle to avoid screwing up my professional / academic life completely.) Luckily, I find the endgame in WoW really dull, so I am now "clear" for the moment. The sense of knowing you are doing something rather destructive to yourself, thinking about it, and at the same time just not being able to stop is rather scary though. Certainly lent some support to modular modelling of the mind, if nothing else.

    The social part reinforces the addictiveness, as it makes it harder to quit outright, due to bonds of friendship and, yes, a feeling of community. Still, fun game - glad I'm not playing it anymore though. Hopefully, I'll be able to steer clear of the expansion...

  87. ugh by williamstome · · Score: 1

    do we really need another crappy story about generic fantasy MMOs every other day?

  88. MUDs by Anonymous+MadCoe · · Score: 1

    Even MUDs in the old days, were very very tight communities. The MUD I played for a long time (Kobramud) actually was a very tight community, quite a few relationsships and marriages started there...

    I think that any large enough, virtual world that actually functions (regardless of graphics/text or theme) will become a virtual community.

    How much one loses him/her serf in this is up to the player, I've seen quite a few people lose themselves in a MUD.

  89. Not sure about the community... by Anonymous Coward · · Score: 0

    but I've never made money from any other game (I was paid money to create a website for a guild).

  90. Closed source online games are dangerous, period! by Abrax · · Score: 0

    Why would I risk identity theft or a company selling my personal information for profit in such a moneyed situtaion? 'Second Life' has had 2 incidents of this recently. Also, one-way virutality can be dangerous because it can teach people to mimic crazy things they are taought by a coorperation so they can get rich in real life as they do in the game. If the game teaches crappy principals like to just kill instaed of think or focus on acccumulating wealth as a good thing as is the rpime focus of the for profit closed source online virtual worlds.

    Think about Star Trek and the abuse the Holodeck sometimes inflicted. But the Holodeck was an open system I think and could be manipulated for safety and health reasons. Open it up or it can be a strong addiction for the real life loser.

  91. Re:Closed source online games are dangerous, perio by Abrax · · Score: 0

    Sorry for the misspells.

  92. if you like to grind go play eve online by Anonymous Coward · · Score: 0

    Go play Eve Online if you like to grind. Another mindless repetitive game that sets you back 10+ hours from a single death. Join a community of players who thinks theyre smarter than everyone else cuz they own 10 accounts in a single game.

  93. "irregardless"... again... *sigh* by wildstoo · · Score: 0, Offtopic
  94. Castronova has a great book on these points by ampersmith · · Score: 2, Informative

    In 2005 he published Synthetic Worlds. He is/was a mainstream economist who got hooked on Everquest but then used his professional skills to analyze what was going on. He quite strongly feels these MMOGs are more than just games, and in a certain sense are very very real. The book is a good read and Section 3 gives his possible scenarios for the future including potential "mass emigration" to cyberspace and possible governmental reaction.

  95. WoW makes real life look fun and diverse. by Anonymous Coward · · Score: 0

    It was a friend of mine who offered me the chance to come and join the old gang, so we can all be together in this super new virtual world called WoW. They had their guild and they were doing pretty good too on and RP server. It was all gibberish to me, but the idea of meeting some old faces again (well chatting) and trying this "new stuff" was fine with me. And so I did and I was amazed for a few months.. 2 Months of fun, bliss and mostly finding my ways in the classes and on the maps by trying a few different characters, trades, gear. I do love adventure games and puzzle games, this one was perfect with it's foreign lands to discover, resources to grab, professions to understand and that captivating auction house.

    Except that gradually some details started to show me that it was just a computer program, just like you can see tiny cracks on the ceiling of a room after living into it for a few months.

    There is no free economy. Yes there is an Auction House where you can control the price, but you can't sell/buy what you want because you can't craft what you really want. Each thing you can craft can be done by gaining a recipe/formula/schematic for it, which work just like a one user license. You can't control the quality of the object, Blizzard has done it for you and apart from one or two items (engineer's Green Lens) there is no random property to them. There is no innovation, no creativity. I was told to pick engineering because it would be fun for the mad inventor type it's not, it's boring. Every engineers with the same skill lvl can produce the exact same thing. And it's the same with all trades. Tell me you lvl/skill/specialization and I know already what millions like you can make. Anything you can pick, craft, loot has been re-adjusted, nerfed, added a ridiculous cool-down period between uses so that it doesn't harm an other class of profession. The economy in WoW is a socialist one where the state controls all of the things created. It's like working in a land where the work unions have complete control over everything invented or crafted. Recipe/Formulas/Schematics/etc... cost a fortune and once you "learn" one you end up with a thing that costs 10 gold coins to make and that no one buys since everyone else can make it. It costs less to buy things direct. Besides, most of what you buy is good for the garbage can in 5 lvls. Quite depressing, isn't it ? Is your real life job like that too? I hope not. So I became tired of those professions. I didn't want to hear a thing about something where there is no prospect. What are the incentives again ?

    Now they talk of a "daily grind" in the real world, well the one in WoW is incredibly horrible after a while and as you grow up and are sent again higher lvl mobs you get to see the same patterns. Mobs are still mobs.

    What's more by that time I have started realising that to make thing easier for their AI algorithms, those mobs didn't have to face the same problems you have to. When they run away they automagicaly have their health pump up to 100%, they can do speeds you can't, they can walk up slopes no one can. It's a complete cheat, and since you have to kill thousands and thousands of mobs all the time to make it to higher levels, you will have to live with it hundred of times a day. In fact because mobs are cheating so much, you can't devise any strategy at all. The AI detection system is quite simplistic too, if you are used to tactical games a la SWAT, Operation Flashpoint and those that came after, you will find WoW mobs to be like dumb blind droids with a texture painted onto them and a cheesy detection circle that doesn't stop at walls. Targeting is a nightmare, you can get"no line of fire" problems when you attack mobs in a complex place (underwater ships, ruins) but they can attack you and even attack you thru walls. The base mechanics in the WoW tactical engine is just way too poor to make the enemy remotely enjoyable.

    So grinding also became boring... incredibly depressing in fact.

    So one day I'

  96. withdrawal symptoms by dissolved · · Score: 1

    yes it is more than a game. I quit cold turkey in March and I'm STILL getting massive urges to play even though my life is richer for not bothering.

  97. not just wow. by monotony · · Score: 1

    i generally am of the opinion that community can for anywhere, maybe it's not what anybody would cal a /real/ relationship because you'd not normally meet somebody i the flesh. however i would hazard a guess that a lot of us have some form of contact list, which mixes people we know (in the real world, i you like) and people we have met in the varying online communities that are kicking about. conversations aren't usually very different between them. give people a place to go (especially some form of character development) and i think they'd have a hard time /not/ communicating, it seems to be what we all just do, no matter what.

  98. I think they're in it for the hot dark elf action. by zwilliams07 · · Score: 1

    But seriously, I've got about half of my female friends playing WoW. Personally I've never enjoyed Warcraft that much, and prefered Myth by far. WoW seems to be some sort of drug to female gamers.

  99. Re:parent is a social dictator by Very.Zen · · Score: 1

    I don't think the parent is a troll at all, I also think there are some valid points made. Mod parent up.

  100. Most high levels I've known... by Anonymous Coward · · Score: 0

    ...go out of their way to kill newbies, and disrupt their questing. Get your facts straight!

  101. You have some SERIOUS problems by unity100 · · Score: 1

    I play games to win.. to crush others and gain respect. Single player games can be beaten.. MMORPGs cannot be 'won' and they have no ending.

    This above sentence of yours, sire, implies that you have or will be having problems with MANY things in your life that include, but not limited to multiplayer gaming.

    To name a few; your work environment, your fellow employees, the people you play golf with at weekends, your children, friends of your wife, your father, the cab driver, your local grocer, guy at the videostore and then some more ...

    Not surprisingly, people that are of your disposition are generally the tasteless gameplay spoilers in multiplayer games.

    Your kind is of powerplay freaks with an aptidude for 'bashing' of other people to make up for their real life shortcomings, albeit in games.

    No wonder you were addicted, and had bad experiences.

    1. Re:You have some SERIOUS problems by Anonymous Coward · · Score: 0
      Haha, yeah it all really reminds me of playing Starport GE - the free MUD/MMORPG.

      Every new player would be beaten into submission as soon as they left Sol.

      They would wither quit the game early on or sell themselves as cheap slave labour as part of a corporation. So, they justify braindead trafficing of spice and other ore etc. for the corps in the hope to gradually climb the ladder or at least enough money and experience points to go it alone at which point they will then (a) do the same pointless tumping (let the nubes out) power play or (b)try to gradually gain more power through corps....boring

      The game is just a prepetive cycle of mundane crap

      At least with WOW, you can express individuality a lot better but I have to say it's just escapism with WOW I think.

      I play RTS games or FPS games only and purely to hone my competitiveness and mental skills. Not really any other reason.Why play WOW when I can have a real life - sure it's not the fantasy and interest of WOW but at least it's real. Do I blame anyone for playing WOW - absolutely not, it's just not for me. I think RTS games are prob the most healthy but who knows...

    2. Re:You have some SERIOUS problems by unity100 · · Score: 1

      I play wow for adventure. For things impossible to live in real world - experiencing an alternate reality and living through emulated adventures.

      This is what the games are for. Competition exist in real world in quantities that are almost unwanted. Its not something we lack or seek, and seekers of it can find it even in their own neighborhood.

  102. This is a surprise and something new then, IS it ? by unity100 · · Score: 2, Interesting

    Huh ?

    Golf clubs, gun owners associations, bridge clubs, local bingo people, curling enthusiast ..... do i have to go on ?

    almost EVERY single type of shit, and im not only talking about games, have caused people to form communities, for the last known 10000 years of history. And so it is going to be from now to eternity.

    So whats there to wonder and amaze about communities being formed in games ? Internet, games over internet form a much more easy way to form communities than the examples i said in above paragraphs.

  103. It is a soap opera: same rules, different venue by wonkknows · · Score: 1

    Our group had the same issue but with FFXI (another MMORG).

    I play 1hour a week because it allows me to be closer to my friends. Call me the 'social gamer'

    1) Yes they are real friendships.

    And I feel it is fun to talk about something that won't hurt anyone's feelings (read 'not politics' and 'not sports') and is more meaningful than 'gee, how about that weather' small talk.

    But it does form a 'click' of people who can converse at lenght and enjoy each other's company.

    2) If it is important to you to be included in the conversation then buy yourself an account and spend an hour a week 'watching the soap opera' so you can join in.

    Otherwise don't complain that you didn't watch the soap and can't join in the conversation.

    3) Does this mean your friends from the sports bar aren't your friends if you can't talk about things other than sports (and beer) with them? (uhhh...)

    1. Re:It is a soap opera: same rules, different venue by Large+Green+Mallard · · Score: 1

      See, I don't feel I should have to pay a monthly fee to keep my friends. I think my friends should have diversity in their conversations, other than a pay-to-play game. They were my friends before WoW, and I don't want those friendships slipping away because of some computer game I don't play.

    2. Re:It is a soap opera: same rules, different venue by wonkknows · · Score: 1

      "See, I don't feel I should have to pay a monthly fee to keep my friends."

      Ah, if paying is the issue it can be solved.

      Just have them send a live feed via a SlingBox or even a free game cam.

      Many MMORG players also often hook up via Skype or other voice-chat solutions so they can talk about what is going on while they are playing. You could watch, listen in, and be part of the action.

      I am getting the feeling though the real issue is you aren't interested in their 'soap opera'.

      "I think my friends should have diversity in their conversations, other than a pay-to-play game."

      Yes, they should be interested in talking about things you are interested in.

      But it isn't working out that way. The conversation automatically falls back to WoW doesn't it? It is a soap opera with more drama and excitement than 'everyday life'. Fun to talk about. New things happening, etc. Only it is more powerful with shared experiences bonding them together while you are being left out.

      Honestly, I understand the dilemma as I have experienced it first hand.

      At this point in time I am not aware of any other ways to maintain those 'group' friendships. You could always spend one-on-one time with them. Once you get them together they are going to start singing Barbershop like The Buffalo Bills in The Music Man

      MMORGs have a huge impact on social life (fact) and they are here to stay. They will only get more immersive as we move closer to virtual reality in virtual worlds.

  104. Why is it so horrible to some people by lokiz · · Score: 1

    Why do some people hate games like WoW so much? FPS can be just as addictive. I knew a guy in college who played quake 8 hours a day at least. Yes WoW can be ruin lives. But so can any obsessive activity. Hell someone could ruin all their real life relationships by being an obsessive knitter. "Must knit, must knit. Don't you understand I need to finish that sweater now!! I have 65 more patterns to try!" I play WoW. But I don't have tv. I play maybe 2-3 hours a night. At lunch at work all I hear people talking about is what was on tv. Between all the shows and sports they watch I estimate they watch around 3-6 hours a night. How is me playing WoW worse then others watching tv? At least what I am doing is interactive and requires some thinking and some social interaction (yes yes it is virtual but it still takes a hell of a lot more people skills than starring blankly at a tv). It is what you make it. The guild I am in is very laid back. Someone doesn't show up for something, no big deal we'll find someone else. Usually everyone is glad they didn't make it when they find out the reason. Took the wife/girlfriend to dinner, was out with the kids, hanging out with friends whatever. Bottom line, you can make anything into a bad thing. Don't insist that something has to be bad just because you think it would be for you.

  105. Yes by crossmr · · Score: 1

    Its repetitive and grinding crap like 99% of the mmorpgs out there.

  106. Roleplay in a Roleplaying game, news at 11 by Anonymous Coward · · Score: 0

    Or I could post an ancedote about my brother's sister's roommate getting addicted to WoW while I did crap all to help. Or that WoW sucks because it's boring. Which will get me modded up?

  107. wow faq by Vexorian · · Score: 1

    Is wow a big financial success?

    Yes, it is.

    Is wow extremely addictive?

    Yes, it is.

    Does wow give players the illusion they are having social interaction?

    Yes, it does.

    Do these reasons make wow more than just a game?

    No, they don't.

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  108. hello? by argStyopa · · Score: 1

    Newsweek, 1984 called, it would like its news back.

    This isn't news to anyone that's been playing RPGs.
    It's only news to the mass media because so many 'normals' are now getting involved/hooked.

    --
    -Styopa
  109. The Internet is for Pr0n!!! by mwilliamson · · Score: 1

    Hilarious video created in W.O.W. about what the internet is really for. http://video.google.com/videoplay?docid=5430343841 227974645

  110. sounds like paradise on earth by Anonymous Coward · · Score: 0

    where everyone gets together in the spirit of loving kindness and compassion for their fellow man.
    "higher-level players go out of their way to tutor newbies and accompany them on quests. Deep friendships are forged." can anyone say griefing, ganking, personal abuse. rogues, spawn camping, gold and item scams, botting, exploits, insane competitiveness, ninja looting.... so yes its a real commmunity, just like rl

  111. To some extent true by edremy · · Score: 1
    Considering how WoW is easily the most popular MMORPG on the market, if there is no lose(which I whole-heartedly agree with,) then is that what people really want? A virtual life to replace their own in which they can not possibly lose?

    Well, I have a life outside of WoW. I have a job, a wife and two kids. I'm going to spend part of today in a probably nasty discussion with an outside vendor after a major fuckup this weekend. I'll go home and deal with my youngest who is having a major asthma incident right now so we're doing everything we can to keep him out of the hospital again.

    I get plenty of chances to lose and lose big in the real world. Perhaps playing a game where a bad mistake only results in a few hours of lost time isn't such a horrible thing? (Even though I still feel bad when I make a mistake and cause my group to wipe)

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  112. Mawiage by Doc+Ruby · · Score: 1

    "Relationships begin that flower into marriage"

    Do the laws governing interstate/international gambling that specify "where" a distributed transaction takes place, and under which laws, also govern "Internet marriage"? Can two men get married "in" Wow, but both physically in, say, Massachussets, and be legally bound by the vows? What if the players are a man and a woman, but they're both playing men?

    Since America now sees a private, voluntary group of activists working to define the country's legal definition of marriage strictly according to their group's exclusive terms, will we see them attack these games? Campaigning against "miscegenation", "bestiality", "homosexuality" and "unholy" combinations? Will they seek the destruction of online RPGs as 3rd Millennium Sodom and Gomorrahs?

    --

    --
    make install -not war

    1. Re:Mawiage by Anonymous Coward · · Score: 0

      What are you talking about? The majority of Americans are against gay marriage. And have been for the last 300 years.

    2. Re:Mawiage by Doc+Ruby · · Score: 1

      The majority of Americans don't care about gay marriage. And the Americans who used to care about, say, interracial marriage, stopped caring pretty quickly once they were presented comfortably in new media (like TV and records), rather than just the "old media" of church pulpits and lockerroom beatings.

      Why do you care so much about gay marriage, Anonymous homophobe Coward? Looking for another excuse you can't get a date?

      --

      --
      make install -not war

    3. Re:Mawiage by Anonymous Coward · · Score: 0

      Funny, are you fighting with the Mormons to get polygamy legalized?
      What about a two sisters getting married, any problem with that?
      Hell, how about marrying your dog? Maybe a gorilla, DNA is 99% the same.

      I disagree. I won't argue that someday gay marriage won't legalized or considered "normal".

      But don't tell me people don't care, they do.

      Brillant isn't it? If there was a subject that made people uncomfortable(incest, child abuse, slavery, homesexuality), the best way to get it accepted by society is by presenting movies, songs, or shows, about the subject slanted heavily to your views. (i.e. make the slavery owner pure evil or pure good, countless other ways. I think you understand). Slowly it goes from unnatural, to ok, to acceptable, to normal, to make fun of anyone who disagrees.

      btw you complain about lockerroom beatings yet you verbally slander me, ironic isn't it?

    4. Re:Mawiage by Doc+Ruby · · Score: 1

      Anonymous homophobe Coward, you're a pervert. You can't distinguish between homosexuality, bestiality and incest. Sick freak, your demented obsession with people's private lives is just your projection of your own twisted lusts.

      FWIW, if Mormons were among the people who want the state to recognize polygamy, I wouldn't stand in their way, either. What business is it of mine? It's no business of yours, either.

      You're a mockery. I'm not "making fun" of you, I'm not "slandering" you. I'm holding a mirror up to your dirty mind.

      --

      --
      make install -not war

    5. Re:Mawiage by Anonymous Coward · · Score: 0

      I know the difference. But please tell, on legal grounds, if gay marriage was legalized how could you not then legalize 2 sisters getting married.

      --I'm not "making fun" of you, I'm not "slandering" you.

      You called me a sick freak and claimed I have a demented obsession with other people lives. Oh and a dirty mind.

      Seems you are more obessed with what I am thinking that me you.

      Please tell me reasons why I am a prevert again?

    6. Re:Mawiage by Mad_Rain · · Score: 1

      if gay marriage was legalized how could you not then legalize 2 sisters getting married.

      For the same reason you wouldn't have a brother and sister having sex and getting married - that is called incest. Incest is always wrong.

      Although, siblings living together (in an non-incestuous manner) should be afforded the same rights and privileges as married couples and homosexual couples.

      --
      "What do you think?" "I think 'What, do you think?!'"
  113. But Then So Are A Lot Of Things... by EXTomar · · Score: 1

    Trying to make out World of Warcraft as some den of degenerate, depressed people seeking "escapism" seems ignore that people do this all over all of the time without the game. People go to the club to escape. People go to the coffee shop to escape. People go to the sports bar and watch their game to escape. People go to Borders for the book club to escape! No one goes to these social settings or clubs for something that really ends either. They will continue to go to it as long as it is fun and comfy for them.

    Honestly this "WoW is full of addicts" thing is old and really has no more support than claiming "Border's Book Club is full of book reading addicts". "Escapism" isn't necessarily an indicator anything beyond having free time. People spend their free time at the club, at the coffee shop, at the sports bar, and at the bookstore because they can get only so much social interaction with their family at home. Why is no one bemoaning these as addictive but World of Warcraft is?

  114. Another angle by Grismar · · Score: 1

    Although most of the posts sofar seem to debate whether or not WoW is an actual community and what the addictive effects of WoW are, they don't go into another popular topic related to the question "Is WoW More Than Just a Game?".

    I've had discussions with several players of MMO's (specifically NeoCron and EVE Online) who stated that they felt property created by them in these games somehow belonged to them. Ofcourse the respective EULA's of the game state that such claims are void, everything belongs to the owner of the game, usually it's creator.

    But to my knowledge, none of these cases sofar have been tested in court, anywhere. They hold that, since they invested real time in creating these items and the items represent real value to them, the game company is not allowed to take these items from them as long as they stick to the rules of the game (for instance by removing them as a result of a change in the game).

    I on the other hand feel that this 'investment' is not a very wise investement of their time and the game company has no obligation to them, anymore than a corporation going bankrupt has any further obligation to its stockholders. A bad investment is likely to go bust, but maybe someone on /. has strong arguments contrary to mine?

    1. Re:Another angle by WhatAmIDoingHere · · Score: 1

      The reward for the 'investment' is the entertainment you recieve from the playing!

      --
      Not a Twitter sockpuppet... but I wish I was.
  115. It's a 3-point talent, you insensitive clod (n/t) by Duodecimal · · Score: 1

    lern2spec

  116. It's older than that... by Anonymous Coward · · Score: 0

    Games like WoW have always fostered a feeling of community. Even back in the Dungeons and Dragons days (which live on for many of us) the games offered a feeling of belonging. The difference is a matter of scale. Wow is so massive that this community is much larger, more multifaceted, and has more sub-communities.

    Long distance social interaction is nothing new. It dates back to the advent of writing, and letters carried between countries.

    For centuries, people have shared experiences, ideas, and life experiences -- and yes, even fallen in love and gotten married as a result of shared letters. Be it chess by mail, discussions of mathematics, writing plays (Gilbert and Sullivan corresponded across the Atlantic), or just sappy love letters between would-be lovers, people have been interacting "socially" over distance for years.

    The Internet, and WOW, is just a faster, more scalable way of doing the same thing. The social phenonmenon is nothing new: just the implementaion details. People like to talk to each other, remotely as well as in person, and their emotions don't shut off just because the person on the other end of the communications is a long way away.

  117. Wow is a poor excuse for an MMO by Grimfaire · · Score: 1

    Despite it's popularity, Warcraft goes out of it's way to destroy any chance of community or creation of anything more then just a game. Players are given very little in the way of personal choice in how to play the game or what to do. The game plays as 2 completely seperate games. The first is the 1-60 time where the game is designed to mold you into one of a few tracks for your toon and is generally capable of being done solo. Post 60 progession is locked into needing a large group of people to progress into dungeons that pretty much have to be done in a certain order. No where in there is their room for player choice. They do everything they can to remove this. Community and games that are more then games, evolve out of the ability to have many different choices and the ability to use those choices with other people. Ultima Online and Dark Age of Camelot were 2 games with quite a bit of player choice that developed full rich communities. SW:G was much the same but I've much more limited knowledge of that game.

  118. Shenanigans by Anonymous Coward · · Score: 0

    I declare Shenanigans on this submission. You would have to be completely sick to chose a Tauren female as a bride. They are ugly to the point of disgusting. Blizz desperately needs to give Taruen females some redeeming quality to make up for their hideous ugliness.... maybe if you could milk them to get free drinks.

  119. Psychiatry and MMORPGs (my 2c) by Sigg3.net · · Score: 0

    A good friend of the family who is a well-educatated psychiatrist once asked me to tell her about the basics of World of Warcraft. (And before you ask, I am not a patient.) It happened that she was treating a patient with asocial behaviour and tendencies of depression, and s/he spent all day and night playing WoW, often forgetting to eat if s/he was alone. The patient got a lot more interested after I provided a quick intro.
    This was about one and a half year ago.
    From that day she has treated more "WoW patients" (not treating them from the game, but more or less destructive behaviour) and she frequently asks me to look up any scientific papers and articles regarding online gaming (especially MMORPGs), which are subjects drawing a growing attention in this field.

    I am not a WoW player, but I remember playing MUSHs when I had a RL Warhammer group in the weekends, and the text-based world was pretty real to me. But just for a while. I would read anything Tolkien/Fantasy related, bought a bunch of artworks and even a sword, but thanks to the RL RPG group it was never anything anti-social about it.

    When I was a young teenage chatter, I had what I'd call emotionally close relations to people I had never met. We would write long e-mails about daily life and all sorts of things. Most of them I dropped contact with a long time ago, but some I still keep in touch with today. I would still say they were and are real friends.
    This is a separate form, not asocial form, of social relations, which will superficially supply the need of interaction, and even establish authentic feelings and friendships. But it has its obvious limits.
    It will never satisfy the need for human touch, which goes deeper than we'd like to believe. It's not that long ago we established and secured our social bondings with grooming each other. An unreasonable detachment from RL social networks and human touch is, in my view, a disorder.
    Just some thoughts here:)

    1. Re:Psychiatry and MMORPGs (my 2c) by ^_^x · · Score: 1

      You might be interested in sort of an informal essay I wrote last year - it was in response to a friend claiming that game items have no value, but it ended up going into what makes an MMO world any more real than another game.

      http://www.telusplanet.net/public/wzrd/MMO_Reality /

    2. Re:Psychiatry and MMORPGs (my 2c) by Sigg3.net · · Score: 0

      Just at a glance (and no real reading) it looks kind of pseudo scientific. Or as you say, informal.
      Interesting approach, though. Your notion of reality is quite loose. Reality = consensus? I beg to differ. Conventional beliefs = consensus? Maybe.

      Thanks for the tip!

    3. Re:Psychiatry and MMORPGs (my 2c) by ^_^x · · Score: 1

      Well, I'm not suggesting that we change the nature of the world through our throughts or anything - just that this is where the definition of the word "reality" ends up coming from.

      Still, it was pretty much written to be food for thought rather than anything really profound. :)

    4. Re:Psychiatry and MMORPGs (my 2c) by Sigg3.net · · Score: 0

      I think you confuse truth and reality. The common sensical notion is that 1) truth requires consensus and 2) reality is bigger than our present knowledge. Take for instance people who've seen bigfoot. Their real experiences (to them) is not considered true by the majority.
      But truth itself is a troublesome object to deal with, depending on what approach you have (classic, cartian, linguistic etc).

      Both subjects are very interesting:D

  120. Re:It's new for games - but not for online communi by Anonymous Coward · · Score: 0

    Wargames most certainly do pre-date computers. Fletcher Pratt (who was a Sci-Fi author and a naval historian) published a book: "Fletcher Pratt's Naval War Game" in 1940. I've played the game he describes and it's a lot of fun. I kinda doubt he was the first - but his book has "War Game" in the title and it predates computers - so it conclusively answers your question. Wikipedia claims 'Kreigspiel' was played in Prussia as early as 1811, H.G Wells also published books that codified 'rules' for playing with toy soldiers that could be described as war games back in 1911. But I believe Fletcher Pratt is the true father of the genre.

  121. yes, it's a game by brkello · · Score: 1

    It is just an MMOG(ame). So it's a game with a chat room. To even ask the question is stupid. These people are just desperate to write more about WoW to get some headlines.

    --
    Support a great indie game: http://www.abaddon360.com
  122. Its just like ANY hobby/passtime by Vermifax · · Score: 1

    Its about 10,000 years too late (if you're a hard line 6day genesis believer) or a couple billion years too late if you're not.

    People have been forming communities around their interests since our only interest was to live, eat, procreate and die.

    The only difference is that we now have people forming online communities. This should be no suprize to a community like slashdot who regularly argues that existing meat-space applications and processes shouldn't be patentable as 'new' when they are moved to an electronic application.

    --

    Vermifax

    Logout
  123. WoW is addicting but... by Mizled · · Score: 1
    I'm 20 years old and I have been playing WoW for almost two years now (played some in Beta but really started playing after Beta) I have also played several other MMOs that are on the market. MMOs are addictive and it is easy to lose track of time while playing it (and neglect real life friends and work) but the social aspect of MMOs (not just in WoW) is amazing. I think it all comes down to each person and if they can handle everything in Real Life and still play the game too. I have met hundreds of people in WoW and other MMOs and built friendships that are more than 'just a game'. In fact I know of atleast 10+ people that I have met in real life through WoW (and other MMOs) and now have a friendship with them and we hang out from time to time. In fact the girl I am dating now I met through WoW and we have more than enough to talk about, other than just the game. We have a relationship.

    I currently have a 7-4 job that I go to and I still coexist with the world and I'm not living on the street begging for money so I can go to the local Internet Cafe to get my fix as some of you would suggest on here. What's the diffrence between playing a game a few hours a night and watching TV a few hours a night? In fact...playing a game is more envolving...requires you to think and interact (even socially). I do have other friends that don't play WoW that I still talk to and hang out with. On average my WoW play time is probably 3+ hours a night and 6+ hours a night on the weekend (provided I don't go out with friends). Now...maybe I am addicted but is it harming me in anyway? I think not.

    --
    Bite my shiny metal ass.
  124. cry more by Anonymous Coward · · Score: 0

    Wow owned your mom. ahhahaha.

  125. 2006 called by Bill,+Shooter+of+Bul · · Score: 2, Interesting

    2006 called, it just wanted to let you know that its still true. How do I know, Oh, I don't know maybe its because of my volenteer work with teenagers for the past ten years. Its just that RPG's and espeically multiplayer ones are used as a form of socialising outside the accepted nomality. It brings in people who have difficulty expressing themselves and need to hide behind alter egos. Its not that fantasy and rpgs are wrong or stupid, its just it attracts a certain crowd that seeks an alternative identity to the normal one because they can't imagine themselves in the normal one. That being said there are many normal people probley as your self that this doesn't apply to. It is a sterotype that is not always true. WOW is more accepted because when people don't knwo what it is, you can tell them its a video game. Just about everyone has played one at some point and it seems less wierd. I've met many many adults that were not "d&d gamers" that play WOW. WOW is huge. "real gamers" who brag about being "real gamers" really don't affect people who don't want to be "real gamers".

    Ok, now for the revelation. Yes I was a D&D player back in the day. And Shadowrun. But I also had normal friends and did normal things with them. And yes they made fun of me for playing D&D. And yes I made fun of myself for playing. No I don't play WOW cause I'm against subscription based games and I want to keep mor etime for doing other things. I don't think I could compete or really enter in the virtual world, I think I'ma ddicted to the real one..... where I post on Slashdot.....

    but at least I am who I say I am. No need for AC.

    --
    Well.. maybe. Or Maybe not. But Definitely not sort of.
  126. Ever since the first muds... by bill_kress · · Score: 2, Interesting

    This isn't really new or unique even to todays graphical MMORPGs.

    I used to be on one of the first muds, only available via dialup. The dialup part added to the sense of community since most of us were local. We ended up meeting, having parties, and spent the better part of a decade together on and off.

    A few marriages were created and destroyed, children created and destroyed. Really the same kind of thing that happens anywhere where youngish (15-25+ yr old) people unintentially spend a lot of time together.

    The military forges similar long-term, deep relaitonships, as does school some office environments and even (to a lesser degree) summer camp.

    The trick is spending long ammounts of time with the same group of people.

    Having gone through that, I have questions as to how healthy such an environment is. In many cases you have young, under-developed people 13-16 interacting with emotionally immature older people(from 17 to 40!). I'm not sure this combination HAS to be "Bad", but looking back on years of it, I can say that it almost always is.

  127. Re:The real cultprit: Depression by Chibi-Hikaru · · Score: 1

    I hate to disapoint you but I play MMORPGs to escape reality due in part to depression. I'm considering reinstalling FFXI to do just that in fact.

    --
    http://www.cafepress.com/hikarudesigns/ http://www.bricklink.com/store.asp?p=hikaru
  128. Family Time by itof500 · · Score: 1

    Actually WoW has turned into the next round of family gaming. As the kids were growing up, we played pencil and paper GURPS around the dining room table, and some classic computer games (Gold Box series) around the family PC. It was a hoot. During the High School it tended to drop off, as we all got busier with school/work phase changes. Then, when they were off at college WoW came around, and it has been brilliant. My daughter and I played most Saturday and Sunday mornings - as we are both early risers and her net latency was better. It didn't matter that I was in Indiana and she was in Minnesota. We would chat on Teamspeak and kill the mobs together. Quality time.

    Now my son (grad student in physics in Boulder), his former roommate (Seatle), brother (L.A. entrepeneur)and I all play a Sunday afternoon instance group together. Daughter should join in this week as she is getting DSL installed in her apartment in Japan.

    This was always the promise of the web. Seamless communication over vast physical distances. The family is great fun now, in spite of the miles that separate us. Yes. It is great Family Tims.

    duke out

  129. Re:The real cultprit: Depression by aafiske · · Score: 1

    I don't disagree about escapism and WoW's ability to do it better than a book or a movie.

    But I don't think it's the secret of its success. WoW is successful because it (ironically, considering this article) allows for heavy solo/casual play, and is easy to get into.

    Those searching for hardcore escapism already had it in EQ and UO, long before WoW. (Not that everyone who plays those is escapist, just that those that are didn't need WoW to come along to satisfy that urge.)

  130. When any RP ceases to be just a game by AriaStar · · Score: 1

    When I used to OL-RP in games friends and I made, it was an escape for me, a way to get away from my "real" life and go on adventures, to create who I wanted to be and the life I wanted. For so long I lived for the game, and when I wasn't at the computer, I got antsy and was worried about what was happening. During the course of the game, a few of us started to co-write a story with our characters, alternating chapters, in which anything could happen, even someone else killing your character in this story. It was heart-breaking when one particular character, Imlain, died, and we all felt loss and were pretty pissed at Nae for killing him. He was killed saving "me" and in the RPG he was killed doing something else. The sense of guilt at this person/Elf dying to save "me" was horrible.

    I don't know whether it's more appropriate to say that Arareiél became a part of me, or whether I became a part of her, but for aw hile it was hard to tell the difference. In many ways, my character helped me cope with some tough situations in life, and I felt myself trying to act IRL as she would, and it kept me calm.

    This is one point at which it ceases to be just a game. another is in how we actually formed what felt like genuine emotional connections with the characters we made. They were very, very real to us all. It was difficult sometimes to remember that the characters weren't truly real people. And this is interesting and very relevent in today's online world. In the course of our play, we created characters so complex we got to know them better for a while than we got to know each other. Their backgrounds, likes, dislikes, etc., and it brings to mind just how easy it would be to completely create an online persona different from yourself in every way. Imlain was played by a woman, yet was a very gentle male character who could be aggressive when need be. How do any of us know that the person we've known online only is really that person? Excepting in-person meetings and friendships, we have little way to tell. Maybe everyone online is just a game, and we are all participants.

    It's a fantasy that becomes a distorted reality. And I find myself eager to sink back into it with WoW to resurrect the old friend/alter self I miss so much.

  131. Just a game... by ChozSun · · Score: 1

    ... move on.

    Seriously, it is not this big. Yes I play. I don't care about the US-based subscription numbers. Still not that big of a deal.

    --
    ChozSun
    ChozSun.com
  132. Re:The real cultprit: Depression by PrescriptionWarning · · Score: 1

    Everyone has to have some sort of escapist activity, because everyone suffers from some sort of depression on some level. That's just what it is to be human, to always really yearn for something more, something better. There is absolutely no one out there who can honestly say and actually TRULY believe in saying there is not one thing in their life they'd like to change for the better, its simply the imperfection of humankind.

  133. I played DnD... by Maxo-Texas · · Score: 1

    And I still do.

    Let's see...
    I also had a daughter who's now married.
    I've been down multiple double diamond black runs.
    I've saved a girl from a crazy boyfriend.
    I've helped lots of homeless people with food.
    I'm successful in my career and manage other people-- in part because my social skills are so damn good compared to the people around me. Where did I learn these skills? Mostly DnD and EQ.
    I've had as many as four girlfriends actively going at one time-- all aware that they were not the only one.
    I know about tantra and the g-spot and how to approach a female so that it works reliably (No.. not dnd- Donald Hicks GREAT BOOK! READ IT! Every woman in the world should go and give Donald Hicks a blow job or do his housework for a week.) So then the question is-- does the x-spot really exist?
    I've lead ultimate frisbee teams.
    I've built a house for the homeless and worked in the foodbanks.
    I've slammed about in mosh pits.
    I've been in terrific pillow fights with saucy young girls in the last two years.
    I've gotten drunk on Absinthe (yes! It IS different than getting drunk on other alchohols- not quite as "silly". And I prefer it neat with dark chocolate-- loched with chilled water was really gagworthy).
    I play tons of boardgames.
    I go to lots of concerts.
    I've seen every Cirque d' Soliel in vegas except the new one -- including a hot date to the sexy one.
    I know how to swing and western swing dance (and still take lessons).

    DnD was the foundation of most of these things. It put me in a regular social group with regular interaction with girls which gave me a regular basis for parties and that led me into EQ which put me into an even larger social group and some kick ass parties. EQ gave me a chance to flirt like hell for the first time in my life which lead to huge improvements in RL.

    DnD does not == "end of social life".
    Making DnD your entire life is probably bad- but so is watching football games 24/7 during the season unless your SO is into football that much too.

    Most of the DnD people I know are happily married and have been for years.

    If I were a lady, I'd take a gamer over a TV addict any day of the week. At least the mind is still working.

    And...

    I *still* play DND -- twice a month with a total of 15 people. Sure, it's not the 8 times a month of my ill-spent youth but life has a way of intruding as you get older. Even now I play EQ more (7 hours a week) than I play DnD. Wow-- hmm. Wow seems like "EQ-Lite" to me. I guess that's why so many like it.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:I played DnD... by Anonymous Coward · · Score: 0

      You're a faggot.

  134. Re:It's a 3-point talent, you insensitive clod (n/ by Anonymous Coward · · Score: 0

    I think HE is the type of guy grandparent is trying to keep out.

  135. Malygos by Anonymous Coward · · Score: 0

    Malygos FTW! HongBits

  136. Re:It's a 3-point talent, you insensitive clod (n/ by Large+Green+Mallard · · Score: 1

    Of course this is somewhat flogging a dead horse, BUT.. no, he isn't.

    I'm down with those sort of jokes, and make them myself.

    It's just the 30 minute to 2 hour conversations about WoW that are annoying.

  137. bandwagon alert by Grimwiz · · Score: 1

    Someone used search/replace to re-post an everquest article, or was it ultima online... or one of the muds?

    Alternatively they're some sort of alien life form that has just discovered that when people spend time chatting together they socialise.

    News? Old news if any.

    --
    -- Don't believe everything you read, hear or think
  138. If you were gonna die in a year by gekoscan · · Score: 1

    So here's a question that really puts happiness of an activity to the test. If you were going to die 1 year from today. Would you spend every night playing WoW or actually get out and experience real life? I guarantee the answer isn't, "I would sit in my basement staring at a screen burning the midnight oil while I interact with my virtual world that I can make whatever I want happen". lmao

    The only attraction to this type of game is for people who's lives haven't developed the way they want, now having the ability to create a virtual world that one can be proud of. The irony being these people are now dedicating even more time to not accomplishing anything the desire in the real world. It's perfect!!! You losers keep playing WoW, well us winners will keep doing what made us winners in the first place.

    Some will say who am I to judge a person for playing this MMORPG for 4+ hours a night. But the real question is, how l deluded do you have to be to justify otherwise?

    BLIZZARD has you losers by the balls.

  139. Re:The real cultprit: Depression by grasshoppa · · Score: 1

    I like you. You are absolutely right of course.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
  140. Re:It's a 3-point talent, you insensitive clod (n/ by Duodecimal · · Score: 1

    I don't talk to family or friends about WoW (unless they ask about it), just as they know not to bother me with long-winded sports stories.

  141. Re:Re:Re:Re:Reality by ^_^x · · Score: 1

    Haha... they are.

    My slant is that like you said, reality is bigger than we know. Even then, we can only perceive it with our senses, and instruments that translate it either directly to sensory info, or some form of perceivable data, which still leaves plenty unobserved.

    What we CALL reality on the other hand, is far different... I think most people would tell you bigfoot isn't real. Does that mean no such creature exists? Not neccesarily, but in our society "bigfoot isn't real" is the accepted view that most people would call reality. For me, it's a linguistic/social thing. Could some people have been abducted by UFOs? Sure, why not? Most accounts have major discrepancies and logical flaws though, so generally if someone makes such a claim, they're automatically lumped in with the crazy fringe. It's so hard to verify things like these, so people tend to assume they're either delusional or lying.

    Go to a predominantly religious community, and anyone will tell you God is real. Can they prove it? Probably not. If you're the disbeliever in the crowd of believers? They'd probably think there was something wrong with you and act accordingly: maybe trying to correct your views to match theirs; so it's just easier to add "God is real" to your factbook while in that area since that's how opinion is polarized there.

    Aah! Don't get me started! The story's done and I'll keep going as long as there's discussion! :p