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User: quoofstatus

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  1. Re:What makes a game fun on A Theory of Fun for Game Design · · Score: 0, Flamebait

    I find your system useless. How can you rate a game based upon it when you can excel, very basically, in only one element, as Space Invaders does for "hand-eye coordination," and yet still be considered a good game? Your system may classify games, but it brings us no closer to understanding why certain games are fun and others are not.

    It is also an extremely limited classification. Playing with legos fits none of those categories, unless you count "hand-eye coordination" or "strategy," but both of those are very contrived. Off of the top of my head I would say the joy comes from creation, which would, without much thought, place it with sculpture or drawing; but those are not really "games," are they? So legos are not a game but an art form! What a profound conclusion.

    Such is your method, it is fairly arbitrary and lacks a solidity which may or may not have come after more thought.