"Harry Potter fanbois should pick up some Dostoevsky -- I promise that will make their nuts drop and put hair on their chests! Why spend life daydreaming in fairyland when real life is so much more interesting?"
Because being pretentious and condescending is just as bad as being a fanboi.
Because of the high costs of designing an in-house game engine, more and more developers are shifting towards licensing. Look at how many next generation titles are using the full-featured Unreal 3 engine, if not dedicated physics engines from companies like Havok. We're going to see the widespread use of commodity game engine components, everything from physics to models, leaving game developers with more resources that can be used towards implementation.
I don't see any reason why games can't continue becoming more and more aesthetically complex.
Simple Fix: Limit his download (and more importantly *upload*) bandwidth--tell him to get a torrent client that allows it. Problem solved.
"Harry Potter fanbois should pick up some Dostoevsky -- I promise that will make their nuts drop and put hair on their chests! Why spend life daydreaming in fairyland when real life is so much more interesting?" Because being pretentious and condescending is just as bad as being a fanboi.
Because of the high costs of designing an in-house game engine, more and more developers are shifting towards licensing. Look at how many next generation titles are using the full-featured Unreal 3 engine, if not dedicated physics engines from companies like Havok. We're going to see the widespread use of commodity game engine components, everything from physics to models, leaving game developers with more resources that can be used towards implementation.
I don't see any reason why games can't continue becoming more and more aesthetically complex.
Just imagine how much we'd have to pay for Cell's multiunit design...