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The Future of Videogame Aesthetics

daniil writes "Here's another look at the 'Realism vs Style' debate. David Hayward, a level designer involved with UT2004 mod Alien Swarm, among others, has written an interesting essay on the aesthetics of videogames, suggesting that, similar to other art forms, the peak of realism in computer games might also be a plateau that acts as precursor to wider experimentation: "We've come a long way since the flint-carved figures of early 3D games, but there's still progress to make before we're producing the game equivalent of sixteenth century marbles. Though it makes for a myopic obsession when compared to the vastness of the picture plane, photo-realism is nonetheless a worthwhile technological achievement to aim for, because it is through this that games will attain the sensation of a lucid dream.""

359 comments

  1. Video games as lucid dreams. by mpathetiq · · Score: 5, Funny

    The only lucid dreams I have are where either

    a) I am a "water baron" in India. (not sure what that means)
    OR
    b) I'm back in high school as an adult going for my second diploma as if it were a bachelor's degree.

    I don't think I would want to play those types of video games.

    1. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 1, Funny

      Funny, I have a recurring similar high school dream. Only in my dream I'm an adult but I find out that I never finished high school and I have to go back. I wander around the hallways feeling freaked out.

      My other one usually involves a close brush with some sort of disaster such as a mass of tornadoes, nuclear bombs going off on the horizon, or huge waves hitting the building I'm in.

      I really would prefer sex dreams.

    2. Re:Video games as lucid dreams. by Tezprice · · Score: 5, Funny
      Venturing further off-topic, I once had a dream where I was being chased by the Predator. I decided to barracade myself in a room by piling shit infront of the door. To my horror the door opened in a Star Trek style and swooshed up into the door frame.

      The predator killed my sorry ass.

      A lesson was learned.

    3. Re:Video games as lucid dreams. by smooth+wombat · · Score: 1

      Not that this is about a true dream but on IRC my quit message is:

      I live in my dreams because they are more real

      Now if only I could hit the Powerball* and change my quit message to:

      I live my dreams because I have the money

      * Yes, I'm aware of the ridiculous chance of me actually winning but it's my money and I'll do with it what I want. You spend more on your coffee/soda every day than I spend on lottery tickets in a month.

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    4. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      I have a similar highschool dream. It mostly happened right before I graduated college (as in, a week or two beforehand). I kept dreaming that I fucked something up in highschool and had to go back, and then they weren't going to give me my college degree until I did. Fucking weird.

    5. Re:Video games as lucid dreams. by mpathetiq · · Score: 1

      In mine, I skip all my high school classes because I'm used to the college way of life.

      Usually there are other former classmates there with me but they are young while I am old.

      Bizarrrrre.

    6. Re:Video games as lucid dreams. by pixelpusher220 · · Score: 1

      I don't dream you Insensitive Clod!!!! ;-)

      Seriously though, I really don't dream, and I know from doctors that it's not that I don't remember them. I had a condition where my blood oxygen content while sleeping (snoring Baaaaaadly) was too low for REM sleep.

      Fixed now, but it's a rarity that I have a dream still. Sort of explains why high school was a fog though...


      --
      People in cars cause accidents....accidents in cars cause people :-D
    7. Re:Video games as lucid dreams. by OakDragon · · Score: 3, Funny

      Ah, yes - Sid Meier's "Water Baron." What a classic! Played it for hours...

    8. Re:Video games as lucid dreams. by NanoGator · · Score: 2, Funny
      "Venturing further off-topic, I once had a dream where I was being chased by the Predator. I decided to barracade myself in a room by piling shit infront of the door. To my horror the door opened in a Star Trek style and swooshed up into the door frame.

      The predator killed my sorry ass.

      A lesson was learned."


      Was it: "Enough of the Star Trek crap, it's too early in the mornin!

      --
      "Derp de derp."
    9. Re:Video games as lucid dreams. by mpathetiq · · Score: 1

      In the dream, I control all water flowing in and out of India, which so happens to look exactly like Downtown Toledo, Ohio (where I'm from.)

      I will bring clean water to one block for free, but then charge the next block money. Each additional block that I bring clean water to gets charged a higher fee.

      Also, I only get this dream when I take Melatonin before falling asleep. Woo hoo for messing with your hormones!

    10. Re:Video games as lucid dreams. by xtieburn · · Score: 2, Interesting

      You realise that lucid dreaming is basically another name for dreams you can control. Believe me they are very worth 'playing'

    11. Re:Video games as lucid dreams. by Tezprice · · Score: 1
      Was it: "Enough of the Star Trek crap, it's too early in the mornin!

      No, the lesson was to check that the door you are piling shit up against is of the standard hinged variety.

      ...and don't lick the back of the fridge before you go to bed.

      ....and don't fuck with the Predator.

      I guess I learned far more lessons from my adventure than I first thought.

    12. Re:Video games as lucid dreams. by Ford+Prefect · · Score: 2, Funny

      You realise that lucid dreaming is basically another name for dreams you can control.

      Are you sure you're not just dreaming that you can control them?

      --
      Tedious Bloggy Stuff - hooray?
    13. Re:Video games as lucid dreams. by Ced_Ex · · Score: 1

      My "back to school" dreams revolve around having to go back to complete grade 8 to validate my degree and my career all because I had questionable grades that year.

      I report to class mid year and am forced to sit in the back in kiddie a sized desk and chair. My knees are up to my chest and the teacher won't let me use a pen, giving me a pencil instead.

      I get in trouble for not paying attention to the math lesson which consisted of learning +/- fractions. I subsequently fail the following math quiz.

      What does this dream mean?

      --
      Live forever, or die trying.
    14. Re:Video games as lucid dreams. by Hogwash+McFly · · Score: 2, Funny

      Sleep is where I'm a viking.

      --
      Mother, do you think they'll like this sig?
    15. Re:Video games as lucid dreams. by stevey · · Score: 1

      Sleep Apnea?

      I'm finally going to be tested for that tonight with a full sleep study. I've been waiting for a few months and I literally cannot stay awake.

      It appears from talking to partners that I stop breathing fairly regularly when I'm asleep .. and consequently never have a full nights restful sleep.

    16. Re:Video games as lucid dreams. by kin_korn_karn · · Score: 1

      My high school dreams involve firearms and copious amounts of blood and gore.

    17. Re:Video games as lucid dreams. by RedNovember · · Score: 1

      Yep. Shit goes in the toilet.

      --
      "MY APOCALYPTIC TENOR HAS NOT BEEN DISPELLED!" - T-Rex, qwantz.com
    18. Re:Video games as lucid dreams. by xtracto · · Score: 4, Interesting

      When I was younger (at the end of secondary school) I used to have "pornographic" dreams where I did it with some woman. As a 15 year old virgin boy (back then) I found it really awesome and they were the kind of dreams were I didnt want to wake up.

      So, it is my humble opinion that [and I am still *eagerly* waiting for it] that the genere that really needs to be exploited is the adult genere. Of course at first it will look terrible for the society (as when the porno movie industry started) but I am SURE there is a real market there waiting to be cashed.

      I know a lot of jokes will arise from this, but at least, I enjoyed a lot playing the "larry" games back in the old days, although they were pixel based, but they actually had some "mature" content.

      After watching at the "hot coffee" mod videos, I told, WTF, why not do a complete game about that, of course, first it would need to be done by an independent studio but I can bet my ass that it would get a lot of money (if it was commercialized).

      Or better yet why not start an OpenSource project for an Adult Game?! (interesting what are going to be the implications of having a sourceforge download link, and how do you make sure kids wont download it =oP).

      Anyway, THIS, is the place were "realistic graphics" could have a deffinite effect, and certainly the more realistic the better it would be.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    19. Re:Video games as lucid dreams. by Conspiracy_Of_Doves · · Score: 1

      I did that a couple times. I couldn't get to sleep all night.

      Believe it or not, it had nothing to do with all the electrodes attached to my head.

      Does it really make sense to put the least comfortable beds in the entire hospital in the sleep study lab?

    20. Re:Video games as lucid dreams. by pixelpusher220 · · Score: 1

      that sounds like sleep apnea...however I barely registered on the charts for that.

      My problem was simply my snoring was so bad my oxygen saturation levels were in the range they'd expect for a 50+ year old man...and I was only 27.

      I had my tonsils out, deviated septum reparied, part of my softpallete removed, and a bunch of extra tissue removed from the back of my mouth.

      I did it all at once and it's the only way to do it...it's a pain in the 'neck' for a week literally but worth it. Ended up losing like 20 lbs. Had surgery on 12/17 and the first real meal I ate afterwards was the 26th. you seriously don't want to eat much while it's healing.

      Get 'Lortab Elixir' for your medication if you can. They tried to give me pills for pain and sleeping afterwards and I'm like, um I just had throat surgery, I am *not* swallowing anything solid! That Lortab stuff knocks your ass out for 6 hours straight...good stuff :)


      My favorite thing about the sleep test was being plugged into an old SCSI-1 port ;-)

      Good luck!

      --
      People in cars cause accidents....accidents in cars cause people :-D
    21. Re:Video games as lucid dreams. by Hogwash+McFly · · Score: 1

      Those weren't dreams...

      --
      Mother, do you think they'll like this sig?
    22. Re:Video games as lucid dreams. by pixelpusher220 · · Score: 1

      I'd have to agree...having been through a sleep test, I don't know how someone who is having trouble sleeping would *ever* get to sleep during one of those.

      I fall asleep easy and sleep hard so for me it was ok, but still only got about 4 hours of decent sleep while there.

      --
      People in cars cause accidents....accidents in cars cause people :-D
    23. Re:Video games as lucid dreams. by xtracto · · Score: 1

      Just to complete my "adult gaming" post a bit, (and because I forgot to mention it on the previous post).

      Has anybody played the Adult tetris clone?

      The first time I played it I found it hilarious, and it is certainly entertaining.

      That means, there can be fun games based in adult material, AND I do not find that tetris game shocking, do you?

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    24. Re:Video games as lucid dreams. by RedNovember · · Score: 2, Funny

      What a horrible comment!

      But it's my only line!

      --
      "MY APOCALYPTIC TENOR HAS NOT BEEN DISPELLED!" - T-Rex, qwantz.com
    25. Re:Video games as lucid dreams. by Destoo · · Score: 2, Informative

      "You would gamble your safety for a mere android.
      Is this the human value you call friendship!?"

      "Spare me the Star Trek crap will you Kryten, it's too early in the morning."

      - Red Dwarf, The Last Day

      --
      Nouvelles de jeux et technologies en français. TC
    26. Re:Video games as lucid dreams. by Nuskrad · · Score: 3, Insightful
      Well, actually, there are considered to be 4 types of Lucid Dreams, each with a different level of control

      I. You are aware of the fact you're dreaming, but can't seem to control even your own actions in the dream
      II. You are aware that you're dreaming, can't control your actions within the dream, but you are able to wake up at will (I have these quite often)
      III. You are able to control your own actions within the dream
      IV. You are able to control your own actions, aswell as the entire dream environment. Very fun ;)

    27. Re:Video games as lucid dreams. by mpathetiq · · Score: 1

      What was the total cost and how much time did you take off work? I've got a horrible snoring problem as well and am interested in getting something done about it; I'd like to hear the problems/solutions others have used to reduce their snoring.

    28. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 1, Interesting

      Marked as funny, but when I was 'into' lucid dreaming, there were a few occasions where I didn't know whether I was lucid, or simply dreaming that I was lucid (I'm talking once I'd woken and recalled the dreams, not whilst actually in them). I know it doesn't really sound like it makes sense, but hopefully anybody who has experienced multiple lucid dreams knows what I mean. OTOH, maybe it was a lucid dream after all, just simply not at the same level of lucidity as the ones where you have complete control - realising that it's a dream, but at the same time not being lucid enough to realise that since it's a dream you can control it.

      To anybody who hasn't experienced lucid dreams, especially the people who are sceptics or people who don't even know what they are, you really, REALLY have to have one. IMO, they are literally the best experience you will ever have. You can do anything you can in real life and you can do anything you can't do in real life, and if you are lucid enough, they will be just as vivid, clear and real as life itself. How can you possibly beat something which includes everything? As far as your body is concerned, you are awake. Your muscles will receive the same signals as they do when awake, but your body has released a hormone which paralyses you, so you don't try to carry your dreams out. This means motor skills can be trained, muscles can be trained, dream sex is physically the same as real sex (except you don't ejaculate), etc. They can be used to overcome fears (you can take on your fears knowing you can stop it at any time, and no harm can possibly come to you), etc. etc. At the risk of sounding obsessed, lucid dreams PWN J00 477.

    29. Re:Video games as lucid dreams. by elgatozorbas · · Score: 3, Funny
      I am a "water baron" in India. (not sure what that means)

      I had them too until I turned 4 or so. Mind you, my mother wasn't too pleased...

    30. Re:Video games as lucid dreams. by bigman2003 · · Score: 1

      Odd, all my high school dreams consist of me banging all of the chicks I was afraid to talk to.

      My 20th year reunion is next year. Like every other schmuck from the class of '86 I plan on going on a diet/exercise plan (yeah, I'll start NEXT week) and look good. Because I want to...umm...what..impress the ladies? Shit, I'm married, I don't really know why I care. Maybe I want to impress the guys...who knows. Either way, if it were up to me we would just break off into groups of sixteen and play Halo. But unfortunately, the reunion committee doesn't see it that way. Fags...

      But either way, whenever I think about high school I think about sex. (MY time in high school, not the girls now...)

      --
      No reason to lie.
    31. Re:Video games as lucid dreams. by Thud457 · · Score: 1
      "..and don't lick the back of the fridge before you go to bed."

      Especially if you live in this apartment!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    32. Re:Video games as lucid dreams. by bigman2003 · · Score: 2, Funny

      And check to see which way the door swings.

      It's also a good idea to find out which way your friends swing...BEFORE you invite them out to a bar.

      --
      No reason to lie.
    33. Re:Video games as lucid dreams. by nizo · · Score: 1

      Me three: I have been using a machine to help with the apnea for awhile, but it seems to lead to an increased number of throat infections (even after cleaning it like a madman). I may try revisiting the doctor to see if I can get stuff whacked out to clear the old airways....

    34. Re:Video games as lucid dreams. by bigman2003 · · Score: 1

      I hate people who look down on us idiots who play the lottery. I play the lottery all the time...and I will probably never win.

      But I have a fantasy....I'm at work, in a meeting. There are about 40 people there. I ask everyone, "Hey, who here plays the lottery?" About 2/3's of the people will tell me how stupid the lottery is. The others will say, "I play."

      I will give everyone an envelope based on whether or not the play the lottery. The lottery players will get $10,000. The people who make fun of it will get an empty envelope.

      I will finally vindicate myself.

      But...I have to wait until I win before that can happen...

      --
      No reason to lie.
    35. Re:Video games as lucid dreams. by pixelpusher220 · · Score: 1

      The *cost* is wildly relative to your own health insurance. I was quoted something like 10 grand without insurance but ended up paying I think about 1900 after all said and done through insurance.

      I'd budget at least a week off, and preferably surgery on friday so you can take the 2 weekends as well to recover. You literally don't sleep for 4 days after the surgery. The problem is you can't breath through your nose if you have the deviated septum part done. And breathing through your mouth will dry it out in a matter of minutes. (The nose is self moisturising). Now add in surgically repaired tissue in your mouth/throat and you can see where you're not having a real fun time ;-)

      The Lortab Elixir med is what I used. It would knock me out for 6 hours at a clip..but not actual sleep, just unconscious. And waking up I'd need to start sipping water slowly to remoisten things.

      Not fun, but I'd say it was worth the pain.


      --
      People in cars cause accidents....accidents in cars cause people :-D
    36. Re:Video games as lucid dreams. by kurosawdust · · Score: 5, Funny
      a) I am a "water baron" in India. (not sure what that means)

      Curse you, water baron! We have no money for our daughter's dowry because of your predatory price-gouging!

      NOW WE MUST DANCE!

    37. Re:Video games as lucid dreams. by mpathetiq · · Score: 1

      Oh man. You would get all of my mod points if I hadn't already posted in this discussion. Dammit!

    38. Re:Video games as lucid dreams. by Mad+Merlin · · Score: 1
      * Yes, I'm aware of the ridiculous chance of me actually winning but it's my money and I'll do with it what I want. You spend more on your coffee/soda every day than I spend on lottery tickets in a month.

      What if we don't drink coffee or "soda"? *takes another sip of chocolate milk*

    39. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 1, Interesting

      lucid dreaming:

      has anyone actually done this? I've heard a number of times that you can and how sweet it is. So I did a little research on it several years back. What I learned as the first step was to go around randomly asking myself "Hey - am I dreaming now?" to build the habit of assesing the possibility so that you would eventually ask yourself and the answer would be "Why, yes!"

      So eventually it was. I woke up right away. The stuff I had read listed a number of ways to try not to wake up, but it wasn't like I realized and then woke up. Realizing was the same as waking up. As soon as I knew I was dreaming I was just lying in bed imagining stuff with my eyes closed. It wasn't magically awsome.

      But if there's anyone out there living the super awsome second life it'd be neat to hear about it...

    40. Re:Video games as lucid dreams. by Monkelectric · · Score: 1

      Only if you are too pussy to hook yourself up during real life :)

      --

      Religion is a gateway psychosis. -- Dave Foley

    41. Re:Video games as lucid dreams. by steveo777 · · Score: 0, Troll
      As a 15 year old virgin boy (back then) I found it really awesome and they were the kind of dreams were I didnt want to wake up.

      Regarding this statement, and the rest of your post, something tells me that only your age has changed.

      --
      This sig isn't original enough, it's time to come up with something witty...
    42. Re:Video games as lucid dreams. by utexaspunk · · Score: 1

      I had a dream once where I was eating a giant marshmallow. When I woke up in the morning, I couldn't find my pillow...

    43. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      It means that you should consider suicide as a means of escape.

    44. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      The second I know its a dream I can control it completely, but it seems time in the dream world goes very fast, IMO once you realise its a dream your level of control depends on your concentration because whatever you think will happen next in a dream is what happens next.

    45. Re:Video games as lucid dreams. by Rakshasa+Taisab · · Score: 2, Interesting

      I've had numerous lucid dreams and i've found that there's really two changes of states in your mind, when you become aware of the dream and when you "wake" up. Once you become aware of the dream (not entirely the same as being aware you're dreaming) you need to kinda flow along, avoid thinking that it is a dream. It's really is awesome, especially when you have some cool/pleasurable dream, totally different from just imagining things while awake. Too bad they tend to last only a short while.

      It often happens when I've been up late into the night and bright lights wake me up before I'm done sleeping.

      --
      - These characters were randomly selected.
    46. Re:Video games as lucid dreams. by k31bang · · Score: 1

      b) I'm back in high school as an adult going for my second diploma as if it were a bachelor's degree.

      Is this actually a common dream? I thought only I had that kind of screwed up dream.

      --
      -+-=-+-=-+-=-+-=-+-=-+ *** http://www.mountainfort.com *** +-=-+-=-+-=-+-=-+-=-+-
    47. Re:Video games as lucid dreams. by iocat · · Score: 1

      Then you auromatically will win the lottery. Go buy a ticket!

      --

      Dude, I think I can see my house from here.

    48. Re:Video games as lucid dreams. by Baddas · · Score: 1

      I concur about the narcotic syrup. I would lay back in bed and just think "whee". I had a LeFort I osteotomy (hack your upper jaw off, split it in thirds, and move it around) and that was the only saving grace. That operation messes with your nasal passages something fierce too, since your upper jaw is essentially your sinuses.

      PS top your couple weeks without food by a month. Four weeks on liquids only (think strained) and an additional two on soft foods (think applesauce)

    49. Re:Video games as lucid dreams. by Reapy · · Score: 1

      Why? Because he desires sex? That makes a person childish? Most of the population desires sex, but does not admit to it.

      Is there something disgusting about admiting that you enjoyed a sex dream you had? Why?

      Why oh WHY is nudity EVIL? Childish? Immature. Whatever you want to call it.

      I hate to make another violence vs nudity post since I see them all over slashdot, but here I go.

      It is ok to make a game where the focus is shooting and killing, but we can not make a game where it invovles meeting someone and starting a relationship and having sex with them.

      Heck, this is a game, meeting someone and having sex with them, forget the stuff.

      It is entertainment.

      So, to help the grandparent out, here are some places he can go look for things he has desribed. Oh, because I don't want to be deemed childish, I'll show you a bunch of games where you can "make money". Games about making money are ok, right?

      I am lazy so I won't collect links but you can google for the names and find them asap:

      Secondlife - You can make lots of money in this game. There are lots of other people out here who look to make money. They make lots of items and outfits that help with making money. It is a good place to make money as well as many other things, and is free.

      Sexybeach - Ha, this one was funny. It is japanese and the idea is to meet different partners and make money with them. It is almost what dead or alive volleyball was trying to be. I found it somewhat humors and fun trying to make money in the game.

      Socolotron (sp?) - The game is about making money. I have not personally played it, and it is light on the graphics department, but I have found the themes of it to be intersting, as making money is incorperated into the game as a skill.

      Singles - The game allowed the couples to make money together. The gameplay is tedious though, and I did not have the patience to even play the clickfest through to the point where they actually started making money together. I'd probably avoid this one.

      There are a few other social type games that are just about making money but I don't remember the names, sorry for that.

      But yeah it would be funny to see an open source program like this, people contribute women and men and parts and scenarios to the "game".

      But really a game simply about nudity makes for a shallow game, there has to be some other theme to it, which is often why mature content encorperated into an already well defined game works the best. Why not add a more detailed quest in the brothels of our favorite rpg game?

      A good game is a mesh of a fun game mechanic with fantastic audio and visual feedback to your inputs. The adult theme would just provide the audio and visual, but the gameplay still has to be strong, otherwise, you might as well download videos of people making money and watch that instead.

    50. Re:Video games as lucid dreams. by Karrde712 · · Score: 1

      Judging by your spelling, you're STILL a 15 year old virgin boy.

      That being said, there are a lot of inherent difficulties in producing video games targeted to the *ahem* adult market. The first of course, is that Walmart won't sell it. Neither will pretty much any other major retailer. Therefore, you wouldn't be able to get the kind of exposure (pardon the pun) that you would need in order to turn a profit on a game with a very high production cost. (Artists to design high-polygon human models are expensive).

      Secondly, the control scheme is extremely difficult. How do you play the game with one hand (or none!)?

      I suppose you could attempt to do something like the PS2's Eye Toy and have it track your movements, but now you're getting ridiculous.

      --
      You may treat all information submitted above as wild speculation.
    51. Re:Video games as lucid dreams. by Ced_Ex · · Score: 1

      I was tempted to, but they only give me plastic scissors.

      --
      Live forever, or die trying.
    52. Re:Video games as lucid dreams. by steveo777 · · Score: 1
      Didn't read your post. Sorry, but my intention was to poke fun at the poster being an xx year old virgin.. Guess I copied too much. And I agree with you, with the part I did read. It is a double standard to allow one and not the other.

      Quick veiwpoint on it: I don't like sports games because I would much rather go play the sport in real life. If I can't, I'll just chill and not play the game because I find it annoying to play a game that is only about what I can already do. I stopped playing fighting games when I started training in Kung Fu.

      Compete this thought: I don't like sex games because...

      Oh, and I would rather no games than have sex games and violent games teaching my kids when I'm not around. Or even tempting them... I think you know what I mean.

      --
      This sig isn't original enough, it's time to come up with something witty...
    53. Re:Video games as lucid dreams. by milkman_matt · · Score: 1

      When I was younger (at the end of secondary school) I used to have "pornographic" dreams where I did it with some woman. As a 15 year old virgin boy (back then) I found it really awesome and they were the kind of dreams were I didnt want to wake up.

      Was it a dream where you see yourself standing in sort of Sun God robes, on a pyramid, with a thousand naked women screaming and throwing little pickles at you?

    54. Re:Video games as lucid dreams. by SdnSeraphim · · Score: 1

      FWIW, About 15 years ago I was very interested in lucid dreams. I had a couple of dreams before then that I was able to control a little bit. I read some books and earnestly worked on some of the techniques described to induce lucid dreaming. It took about a week of constantly attempting it. Just about when I was going to give up, I started having dreams that I could control.
      The ones I liked were when I could induce them at night when first going to bed. Those were much better than the ones that happened just before waking up. If I had a lucid dream in the morning, I would almost always wake up right in the middle of a fun part and couldn't get myself to stay asleep.
      For a while after consistently practicing the techniques, I had lucid dreams, and then they just kind of stopped happening. It was a little too much work for the reward.

      --
      It is dangerous to be right on a subject on which the established authorities are wrong. - Voltaire
    55. Re:Video games as lucid dreams. by Shadarr · · Score: 1

      There are already X rated games out there. I think what needs to happen is that the games actually become more adult. Currently, "adult" games are actually very juvenile. There are variations on strip poker like BMX XXX where you play an unrelated minigame to try to see a woman naked. There are CYOA dialog driven games where you try to pick the right thing to say to get women into bed. And then there are the sex simulations games, which if they got realistic enough might work as porn.

      What I want to see are RPGs where the main character is an adult, and if you want to romance a woman there's more to it than just repeating the same compliments or giving her cheap trinkets until she gets all weak in the knees. I want the option to be genuinely considerate and build a lasting relationship, or to lie about myself and have a series of one-night stands. And if I choose the latter, I want to have a psycho ex stalk me and torch my car.

    56. Re:Video games as lucid dreams. by KDR_11k · · Score: 2, Insightful

      How can you tell it's lucid? When I dream, I usually feel that I'm in control, sometimes even realizing I'm dreaming and manipulating the dream (e.g. rewinding if I don't like the way a scene played out) but in dreams you can believe literally everything. Dreams have total suspension of disbelief so even the most insane scenarios will seem plausible. Contradictions won't be apparent until you (or at least I) wake up. I often see recurring objects and even attribute them correctly to the dream but the dream still seems real even after that. Even if they are as blurry as your memories you will believe they are clear. Because of that I don't think I was really in control and merely believed it. So, are there any special signs that separate a lucid dream from a normal one?

      By the way, I think most people do ejaculate when they dream of sex.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    57. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      Don't worry. I'll pick up your slack as soon as I stop laughing!

    58. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      Well it's all well and good if you play the lottery because you think it's fun, but I bet a huge portion of those playing do think that they will "hit it big" if they keep at it, which is absolute idiocy.

    59. Re:Video games as lucid dreams. by Jakeypants · · Score: 1

      "A lesson was learned."

      Was it not to fuck with the Predator? Because seriously, if you didn't learn that from the movie, what the hell?

    60. Re:Video games as lucid dreams. by i_finally_got_an_acc · · Score: 1
      Let's take this tangent a step further, shall we?

      I had a dream a couple of years ago, that I was being chased around my apartment by a lobster. An ordinary lobster, crawling along the ground well below walking speed. I was terrified by its persistence! Luckily the dream ended with a stalemate, as seeing how I have much longer legs, the lobster was never able to catch me.

      --
      "I'm not religious, but at the same time I don't get why science always has to have something to prove."
    61. Re:Video games as lucid dreams. by EDOX25 · · Score: 1

      I have a similar highschool dream. It mostly happened right before I graduated college (as in, a week or two beforehand). I kept dreaming that I fucked something up in highschool and had to go back, and then they weren't going to give me my college degree until I did. Fucking weird.

      I have had the exact same dream recently and have been out of college for more then 4 years. I think it was because I was going to my high school 10 year reunion this last weekend and that triggered it for some reason. Odd as hell!

    62. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      Yes, I had it _again_ the other night. Nine years after leaving uni I still dream, especially around the July/November exam time, that I am taking an exam for a unit I didn't even open the textbook for and I am crapping myself and lamenting why I was so lazy all semester....

      I guess it's not as bad as a friend of mine who was under pressure to get a Windows program for his work finished. His girlfriend said at 2am he'd be thrashing around trying to program his bed and resize his mattress (after asking him what he was doing).

    63. Re:Video games as lucid dreams. by machine+of+god · · Score: 1

      I am a "water baron" in India.

      The spice must flow.

    64. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      Realistic game control with the MacroHard Force-Feedback 13" joystick...

    65. Re:Video games as lucid dreams. by MilenCent · · Score: 1

      As a 15 year old virgin boy (back then) I found it really awesome and they were the kind of dreams were I didnt want to wake up. ...gasp! Someone call Jack Thompson! We need to abolish this heretofore-unacknowledged, obviously widespread source of pornography before it's too late! Think of all the children sleeping each night, experiencing all kinds of lewd, obscene, depraved sexual acts! We need to install develop and install federally-mandated dream-supression technology in all kids beds today!

      (I really think they'd do it if they could.)

    66. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      TBH, there aren't any substancial signs to seperate the two. Once you have a very lucid dream you'll notice how different it feels. It's difficult to explain really. You get a very strong sense of awareness, control, and you are very rational and logical much like in real life (as opposed to simply making up stupid excuses for stramge occurances, or not even notice anything strange at all). As someone has mentioned in a comment somewhere, there are 4 types (or levels) of lucidity in dreams.
      Dreams where you are completely oblivious to the fact 17 arms isn't normal.
      Dreams where you notice someone has 17 arms but it mainly goes over your head.
      Dreams where you notice 17 arms is strange indeed, but you may put it down to a freak show being in town or some other excuse.
      Then there's the dreams where you know it's so absurd that it can only be a dream.

      Usually as soon as you notice the fact it's a dream, the whole dream seems to instantly change feel, and you feel much more like "yourself", even though at the time before you realised it was a dream, you felt like you anyway. I suppose you could say it feels like waking up to normal life, except you don't actually wake up.

    67. Re:Video games as lucid dreams. by vertinox · · Score: 1

      That being said, there are a lot of inherent difficulties in producing video games targeted to the *ahem* adult market. The first of course, is that Walmart won't sell it.

      The adult film industry has no problem in selling their wares without them being in Wal-Mart. Don't they make more money than the regular film industry or at least an equivalent?

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    68. Re:Video games as lucid dreams. by jonathonjones · · Score: 1

      They do, as a whole. Any individual movie doesn't gross that much. But that doesn't matter, because they are still highly profitable. Why? Because they have a low production cost. They're cheaply made, with cheap filming and directing and acting and effects and post-production. The end result is a cheap movie which doesn't take much grossing to make a good profit. Adult video games, to follow this model, would produce crummy, cheap games. The graphics would be cheaply done, the plot would be nonexistent, etc. But yes, if they did that, the companies could make money, especially if they could get adult bookstores/movie stores to carry the games.

    69. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      My understanding of sleep is that you can only remember your dream if you wake up in the middle of it. Dreams get "stored" in short-term memory - if you wake up in the middle of REM sleep you remember the dream, otherwise it'll be gone from memory. I can only support this statement with personal observation: I for one never "completed" a dream.

    70. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      You're a grown man, and you say 'fags'?

      Good luck with that...

    71. Re:Video games as lucid dreams. by Anonymous Coward · · Score: 0

      "I have a recurring similar high school dream. [...] I really would prefer sex dreams."

      Dude, if you've never had sex dreams about the girls in your High School, then you're either gay or you went to the wrong High School. I'm over 50, and I still have dreams where I'm having sex with the Varsity cheerleaders, usually involving my "helping" them shower after a vigorous nude cheerleading practice session involving lots of splits and other contortions (which I also helped them with).

      No, I don't have a life. Why do you ask?

    72. Re:Video games as lucid dreams. by Kelbear · · Score: 1

      I tried the lucid dream training method of writing down dreams, it's fun. Mostly it just allowed me to have dreams every night, vivid and fun, better than TV. It used up too much morning time and I've stopped, and I don't dream nearly as much anymore.

      However, about 5 times I got lucid dreams. Naturally I became the sexual champion of a deserted island full of very trusting women. It was awesome. I took a second to put together all the best physical traits of women I know into one super woman.

    73. Re:Video games as lucid dreams. by xtracto · · Score: 1

      Compete this thought: I don't like sex games because...

      Just a comment on this, I think it would be quite nasty if everyone thought like that. And, on some degree the guys that had blown up their mates in their schools may have thought that "I prefer to blow up things live because I can" such as if now that you go to kung fu you would start making the equivalent of "street fighter" (that is, trying to kick the ass of whoever crosses your way).

      The preceding paragraph was a bit stupid I know, but now thing about the sex, if you have the oportunity to show young man (kids in between the 13 and 16) what sex is about and why not, leting them play their "things" safely in their house in fron of their PC or TV instead of going out at night to try to laid a random girl, I think it would be safer.

      Of course there is no replacement for the standard practice, and you would say that that will only encourage anti socialism, but maybe, *just maybe* the games could teach boys [and girls] the value of using preservatives and all the like.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    74. Re:Video games as lucid dreams. by xtracto · · Score: 1

      The graphics would be cheaply done, the plot would be nonexistent,

      I think that would not be a problem. About the cheap graphics, I think the industry is pushing to made nice graphics available cheap.

      Once I made an animation of 2 naked persons "doing it" the first time I installed Poser. As you se you do not need too much. (Just license the program).

      As for the "nonexistent plot" I recall a quote that John Carmack [creator of Doom series] said (according to wikiquote): "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."

      So personally I think that if you "join" those two generes [games,porno], story won't be too much of a problem.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    75. Re:Video games as lucid dreams. by steveo777 · · Score: 1
      such as if now that you go to kung fu you would start making the equivalent of "street fighter" (that is, trying to kick the ass of whoever crosses your way).

      I would, but those health meters never seem to show up. :)

      Yeah, I get your point completely. I guess what I'm getting at is that there will never be a difinitive 'line' between right and wrong in videogames. I just know that if I had kids, they wouldn't be allowed to see the likes of GTA, Manhunt, Killer 7 (because of the blood and how much it ended up sucking), DOA (becuase them games just ain't right), and anything else like that. Doom, Medal of Honor, or Rainbow Six like games, I wouldn't have a problem with when they're older. It's the idea. One set is gratuitous, the other is a little more honorable in it's intentions. It's kind of the intent of the games hero, I would say. But also the plot.

      In other words, I plan on being a parent.

      --
      This sig isn't original enough, it's time to come up with something witty...
    76. Re:Video games as lucid dreams. by Eli+Gottlieb · · Score: 1

      Let's just hope that DreamMaker's Inc. never gets a hold of you...

      http://indiemadnesse.sandwich.net/extract/extract. html

      You'll get what I'm talking about if you read that.

    77. Re:Video games as lucid dreams. by mdwh2 · · Score: 1

      I sometimes have dreams where I'm aware that I'm able to manipulate the environment, perhaps subconsciously knowing that I'm in a dream. For example, if I'm dreaming I'm late for something, I'll just teleport myself to where I want to go. As you say, I only realise the contradictions and implausibility of all this when I wake up.

      Lucid dreaming is much more than that, however. It means I'm fully aware I'm dreaming, and I know that everything around me isn't real life, but I can still control my actions. I am able to fully access my real world memories, and know everything about my life, what day it is and so on (although having said that, I do have some partially lucid dreams where I seem to be aware I'm dreaming, but I have incorrect memories about my actual real life).

      Of course, the sceptics will still say "How do you know you just weren't dreaming you were lucid?", but this is no different to me asking how do you know you had free will yesterday - perhaps that was just an illusion?

      Certainly it is true that I can tell dream from reality in a lucid dream, unlike normal dreams - whether I genuinely have free will in a lucid dream is no more an unknown than whether we have free will at all.

    78. Re:Video games as lucid dreams. by jonathonjones · · Score: 1

      You bring up good points. I think for a lot of people, plot doesn't matter that much (hell, look at games like Civilization). However, in making very cheap games, other things we do value would go down the toilet too. The actual "fun" factor probably wouldn't be very good. You can see this if you ever play one of the "adult" games currently out on the market - most of them are not really much fun to play. The notable exception would be the Leisure Suit Larry games, which are pretty fun, and have adult content. That's the sort of thing that can work.

    79. Re:Video games as lucid dreams. by stevey · · Score: 1

      Right I'm back from my study - and I have to concurr.

      The wires/belts/monitors were annoying, but the nasty bed and constant noise from outside was really distracting, much more so than the monitoring equipment.

      As it happens I slept fine for the evening after lying awake for a while.

      During the next day I had to sleep for twenty minutes, then get woken up. I think that repeated about four times (something to do with monitoring the early stages of my sleep) and I was barely asleep by the time they came to wake me up - despite normally being able to drop off in a matter of minutes.

      Ugh.

      Oh well, I'll just hope the results are interesting when they come back and it was worthwhile.

    80. Re:Video games as lucid dreams. by Reapy · · Score: 1

      Beating an old thread to death here but,

      I agree with on deciding what types of games my kids will play. Until they are old enough, I would tone down the content of games they were allowed to see. Though, when I was young I recall my dad showing me many parts of liesure suit larry that weren't overly sexual, but highly comical, and making leave the room at other parts hehe.

      I disagree with you about doing vs playing a video game. That is a matter of preference. I have snowboarded for many years, yet I still really enjoy playing snowboarding games, is just one example. It is a matter of prefernece and entertainment, not a matter of being a vergin.

      I also fail to see the reason that being a vergin is a derogitory trait? But, I am sure you are very happy that you have obtained sex with a person and feel that it is a special thing to be prowd of. I don't feel it gives you the right to look down on others who are not having sex, though choice of their own or not of their own choice. It matters not.

      I spoke like you when I finally met my first girlfriend and begain doing the things I had only fantasized about. But, I grew up beyond that, and my narrow view of the world expanded as I have met more people with many different levels of life experiences.

      I know you were not overly cruel in what you said, and it was a stupid quip on slashdot, but, it still strunk a nerve all the same. But, we are men, and on some levels we have to find an angle to be "better" then other guys. We can't help it. So I'll just shup up trying to prove, like an idiot, that somehow I have greater morals then you.

    81. Re:Video games as lucid dreams. by steveo777 · · Score: 1

      I have to admit to being a 24 year old virgin. I have a girlfriend, and could break that vow any time I want. But I prefer to keep my faith in tact. Not saying I'm perfect, but, yes, it was a stupid /. quip. And I agree to stop beating the thread to death. You can even reply once more if you want the last word, but I doubt that matters to either of us.

      --
      This sig isn't original enough, it's time to come up with something witty...
  2. Oblivion by Anonymous Coward · · Score: 0

    Has anyone seen the Elder Scrolls 4: Oblivion demo video? Holy shit. That looked pretty damn good. Except for the characters' faces. And the tree trunks looked a little too much like cylinders coming out of the ground. But still, pretty good.

    1. Re:Oblivion by Thalagyrt · · Score: 1
      I played around it about 5 months ago for a little while at the BethSoft HQ. I'm friends with the CEO of ZeniMax, so he got me in for a tour and such. The video doesn't do it justice at all! Seeing and interacting with it, even in the early alpha stages, was just amazing. Especially since it was 1600x1200 on a 21 inch display. It's absolutely beautiful, and I've never seen anything like it before.

      Also, I believe Todd boosted the speed of decisions Radiant AI makes for the demo video. When I saw Radiant in action the NPCs didn't jump around from one activity to the next that fast.

      I'd post a link to the video so other people can see it, but it's 120 megs and I don't want to waste all of my bandwidth. If anyone DOES want to see it, shoot me an e-mail at "me at thalagyrt dot com", and I'll send you a link to it. There's also an active torrent going around if you want to search for that.

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
  3. Selling Gameplay Over Graphics by Variz · · Score: 5, Insightful

    Perhaps after we reach true photorealism game companies will actually start to sell their products based on good gameplay instead of the latest flashy graphics.

    1. Re:Selling Gameplay Over Graphics by SpasticThinker · · Score: 2, Interesting

      Exactly what I was thinking. Perfect, amazing graphics are good, but if that's all you aim for as a developer, you're missing the point. My dreams may look awesome, but it is always the content that determines the quality and "realism".

    2. Re:Selling Gameplay Over Graphics by Pxtl · · Score: 1

      Nope. Because it will still cost $200 million to make a game with said photorealistic graphics. As such, only retreads of successful titles will be tolerated. So, expect about a bazillion more releases of Generic Heavy Metal Behind-View Shooter.

    3. Re:Selling Gameplay Over Graphics by SatanicPuppy · · Score: 2, Insightful

      It doesn't work that way...Look at CGI films. As the technology becomes more widely adopted, the tools become cheaper and more accessable, and everybody starts using them, while the super high-end blockbuster effects types start working on the next generation, which costs a mint today but will be the cheapo standard tomorrow.

      So when super real graphics become the standard, the focus will shift away from them. It's simply inevitable.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:Selling Gameplay Over Graphics by Threni · · Score: 1

      > It doesn't work that way...Look at CGI films.

      Which CGI films are in any way new (and, for instance, couldn't have been done with traditional animation/modelling etc).

      I think we still have some way to go before what we see (on tv/in the cinema) is as interesting as what we think (radio).

    5. Re:Selling Gameplay Over Graphics by Knetzar · · Score: 1

      Nope, they will try and do better then photorealism. First real-realism (photorealizm is ~11-16mega pixals IIRC), then larger monitors, 360 degree views, heat, scents, tactile feedback, etc...

    6. Re:Selling Gameplay Over Graphics by Anonymous Coward · · Score: 0

      I agree with this post. I'm sick of 'flashy graphics' being the selling point for games that play like ass. Case in point "Marvel Nemesis: Rise of the Imperfects".

    7. Re:Selling Gameplay Over Graphics by Evangelion · · Score: 1

      Dave McKean's Mirrormask comes to mind.

      It's also worth pointing out (in favour of the grandparent's point) this clip from the Onion's interview with Neil Gaiman about the movie:

      NG: [...] Once I started writing, we'd get into a load of arguments, and Dave was in the right, but I still didn't quite get it in terms of... He figured out how he could use his $4 million budget to make a movie, whereas I came from the school from which I have written my Hollywood scripts in the past, which is that realistic stuff is cheap and special-effects-y stuff is expensive.

      AVC: And the entire movie is essentially a special effect.

      NG: Right. I wanted to do a school scene, and Dave said, "We can't afford it. We'd have to have at least 10 kids, we'd have to have chaperones, a teacher, locations, this, that, and the other, and it will cost." And he'd see my expression and he'd say, "But look, if you wanted the world crumpling up like a piece of paper and turning into a flower, I can do that for nothing." So we had this very, very strange and testy series of days on the thing. And I think a lot of it was just a shock of discovering that this wasn't as easy and pleasant as everything else in our collaboration had ever been.


      CGI is cheap these days in film. It will eventually become the same way in games, as well. It's just a matter of time.

    8. Re:Selling Gameplay Over Graphics by Lord_Dweomer · · Score: 1
      Don't worry, once they reach photorealism, the next plateau will revolve around in game physics...and that's a MUCH higher ladder to climb.

      --
      Buy Steampunk Clothing Online!
    9. Re:Selling Gameplay Over Graphics by Blakey+Rat · · Score: 1

      Maybe someday this post won't be posted in every single Slashdot games section story and won't be modded +5 every damned time. But don't hold your breath.

    10. Re:Selling Gameplay Over Graphics by WaterBreath · · Score: 1
      Movies are photorealistic... Have the movie studios stopped selling their products based on flashy effects and beautiful actors/actresses?

      Alas, the outlook continues to look bleak. We can never return to the days when good games were easy to find. Back then, it was tough enough just to find games. If you knew where to find the games at all, you knew where the good ones would be. But now the industry is relatively "mature", which means that the regular rules of the distribution of "quality" among the "bulk" apply.

      We'll just have to hone our quality-sniffing skills. The rest of the masses can waste their money on the crap if they want. I'm pretty confident nowadays in my ability to spot a quality movie or game among the dross, so I think I'll be alright.

    11. Re:Selling Gameplay Over Graphics by vertinox · · Score: 1

      Because it will still cost $200 million to make a game with said photorealistic graphics. As such, only retreads of successful titles will be tolerated.

      Nah. You just have to wait 5 years and John Carmark will release the source code.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    12. Re:Selling Gameplay Over Graphics by MilenCent · · Score: 1

      So when super real graphics become the standard, the focus will shift away from them. It's simply inevitable.

      You took the previous argument and showed the greater pattern that underlies it and makes it moot. Allow me to do the same with your argument.

      This process you describe, this process by which the monied and capital-laden get to make the cool stuff by the virtue of their obscene wealth is, of course, accurate to a point. They're a level or two ahead of ordinary people in capability and production values by virtue of their economic resources.

      But they won't always be thus. The breaking point, in a field, is when human imagination and ingenuity fails to come up with a succeeding-level of technology fast enough. Then the model falls apart, businessmen weep and gnash their teeth, legal efforts are undertaken to try to controll it, and if they fail, democratization occurs. The floodgates of creativity are unleashed!

      Which in practice will probably mean a ratio of one worthwhile work to every thousand pieces of Naked Sailor Moon Fanfiction. But that one-in-a-thousand piece... it's swell.

      Of course, by that time the moneymen have found something else cool to make people drool over, and the masses have moved onto something else to obsess over that is ruthlessly controlled by virtue of the expense of working with it.

      And thus the process continues until one of these things happens:

      1. The Singularity that people keep fussing about, which would be the point at which this metaprocess has turned in on itself, or
      2. Massive cultural breakdown, where our society runs out of that upon which it has fueled itself (which is partly the result of these processes), or
      3. Forever. But my money's not on this one.

    13. Re:Selling Gameplay Over Graphics by TadZimas · · Score: 1
      Perhaps after we reach true photorealism game companies will actually start to sell their products based on good gameplay instead of the latest flashy graphics.
      That hasn't worked for the movie industry yet... They've had photorealism for awhile, but they still don't offer any content, in general.
    14. Re:Selling Gameplay Over Graphics by Eli+Gottlieb · · Score: 1

      I'm waiting for the day they produce a full Virtual Reality system I can jack into like The Matrix, complete with modified/strange physics. That'll be the greatest game ever.

    15. Re:Selling Gameplay Over Graphics by jackbird · · Score: 1

      CGI and the ability to make radical 2D changes to the image in post-production has completely changed the film grammar. Completely impossible camera moves and time distortions are now routine, and even expected.

    16. Re:Selling Gameplay Over Graphics by jackbird · · Score: 1
      No.

      It's cheaper than it was, but you still need a lot of talented, well-paid artists driving the tools to make anything terribly realistic, especially realistic humans. The example Dave gave in that interview sounds like a 2D compositing gag in any event.

    17. Re:Selling Gameplay Over Graphics by Knetzar · · Score: 1

      Except the physics will be inconsistent since they spent all their time on the senses.

  4. Realism IS a style! by Crazy+Man+on+Fire · · Score: 3, Insightful

    I'm so sick of this. Style and realism are not opposites. Realism is just one of many visual styles that a game could adopt.

    1. Re:Realism IS a style! by Junks+Jerzey · · Score: 5, Insightful

      I'm so sick of this. Style and realism are not opposites. Realism is just one of many visual styles that a game could adopt.

      And just because you choose realism, that doesn't say much about the visual style or flair of your game. The vast majority of photography is realistic, and no one would argue that all photographers have the same style.

    2. Re:Realism IS a style! by WormholeFiend · · Score: 4, Funny

      Well, I'm still waiting for a post-modern abstractist style FPS

    3. Re:Realism IS a style! by Crazy+Man+on+Fire · · Score: 3, Insightful
      Well, I'm still waiting for a post-modern abstractist style FPS
      I know this was meant as a joke, but it really illustrates the lack of innovation in the game industry. They have so many options open to them, yet the exercise so few. I know many people don't feel the same, but gameplay is first for me. The fancy graphics won't win me over if the gamplay isn't there. Innovative gameplay and unique graphics are largely missing from most new games. Sad.
    4. Re:Realism IS a style! by nine-times · · Score: 2, Informative
      If you RTFA, I think you'll find that the author agrees. In fact, one of the things he shows is that "realism" isn't even sufficient to describe the style of a game. Would "Live motion" (as opposed to animation) be sufficient to describe the style of a movie? No.

      I think this particular article, rather, is indicating that "style" is a pretty complex thing, of which "realism" is only one aspect. Therefore, realism is not the end-all-be-all, nor need it be the chief goal. (I wouldn't say that this is a summary of the essay, but just one point I drew from what the author wrote)

    5. Re:Realism IS a style! by nb+caffeine · · Score: 1

      I Loved the "style" in NPR quake. (google it if you are unfamiliar). It was the same game, but with a cool visual style.

      On a slightly related note, I was playing SSX On Tour, and they did a great job with their menu presentation. The entire menu system looks like it was pulled straight from a bored high school students notebook. Quite neat, and im (very) suprised an EA developer could pull something so... creative off.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    6. Re:Realism IS a style! by SlayerofGods · · Score: 1

      Yes yes.
      But what he's talking about is sylized grahpics (like cartoons)
      It's almost like you didn't read the article.... but we know that can't be.

      --

      Technology, the cause of and solution to all of life's problems.
    7. Re:Realism IS a style! by Evangelion · · Score: 1


      Well, if you want to substitute Rail Shooter for FPS, then you should check Rez out. The creators of Rez site the Russian abstract artist Wassily Kandinsky as a major stylistic influence.

      It's also an awesome game.

    8. Re:Realism IS a style! by John+Nowak · · Score: 1

      Since when are postmodernists "abstractists"? Damn comp sci majors know nothing about art...

    9. Re:Realism IS a style! by Evangelion · · Score: 1

      s/\bsite\b/cite/

    10. Re:Realism IS a style! by orac2 · · Score: 4, Interesting

      a post-modern abstractist style FPS

      Actually, it's already been done. At a show called INSTALL.EXE a few years back at the Eyebeam Gallery in NYC, they had a number of abstract interactive installations (to call them 'games' might be stretching the term a bit) based on the source for Wolfenstein-3D and Quake. Here's a review.

      --
      "Just once, I'd like to meet an alien menace that wasn't immune to bullets." -- The Brigadier, Dr. Who
    11. Re:Realism IS a style! by marcello_dl · · Score: 1

      Not a FPS, but Gottlieb's Q*bert arcade game is abstract.
      Joust and Marble madness were less strange, but ok.
      Asteroids Pong and Qix were the most stylized ones.

      Pacman? the guy eats up pills, starts seeing ghosts, and when he eats the bigger pill he thinks he is invincible and eats them. It's not abstract but a junkie's nightmare all right.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    12. Re:Realism IS a style! by Andrewkov · · Score: 1

      I've been saying the same thing for years .. I'd rather play Pac-Man or Breakout than most games out today.

    13. Re:Realism IS a style! by man_eleven · · Score: 1

      I wholeheartedly agree. What's with the line in the sand?

      One doesn't preclude the other, and I'd hope that when the time comes, we'll have as many photo-realistic games as we do stylish games...

      In the meantime, why not pour some effort into developing more creative ways of interfacing with game worlds than with just guns and vehicles.

    14. Re:Realism IS a style! by m50d · · Score: 1
      And just because you choose realism, that doesn't say much about the visual style or flair of your game. The vast majority of photography is realistic, and no one would argue that all photographers have the same style.

      I would argue that. Maybe it's my lack of culture, but I've never seen two photographs that differ as much as (for example) a photograph and a Cubist painting.

      --
      I am trolling
    15. Re:Realism IS a style! by Anonymous Coward · · Score: 0

      At least we're not "creating" Campbell's Soup can paintings.

    16. Re:Realism IS a style! by Anonymous Coward · · Score: 0
      I Loved the "style" in NPR quake.

      Yeah, there's nothing like taking out Robert Siegel with a BFG or launching a few grenades at Nina Totenberg.

    17. Re:Realism IS a style! by Anonymous Coward · · Score: 0

      In the meantime there's always PacMondiran.

      (I agree, we need more art and less artwork in the industry)

    18. Re:Realism IS a style! by Anonymous Coward · · Score: 0

      link is worthless without pics

    19. Re:Realism IS a style! by Anonymous Coward · · Score: 1, Funny

      Comments are worthless without uid's.

    20. Re:Realism IS a style! by Shadarr · · Score: 1

      There have been games with innovative style. The problem is that gameplay is king, and visuals only add something if the gameplay is good. For example, XIII had fairly stylized graphics, but the game sucked and therefor nobody copies it.

    21. Re:Realism IS a style! by cyrax256 · · Score: 1

      Hey, it's already out there!, just play the last levels of Half-Life 1!

    22. Re:Realism IS a style! by Anonymous Coward · · Score: 0

      Realism won't happen until both eyes are used properly, and games actually have depth....
      there are headsets for this you know, but few use them.

    23. Re:Realism IS a style! by Redwin · · Score: 1

      Far Cry has a mode in the video settings to play the game in cartoon mode, that count?

      --
      Warning, comments may not have been passed by the sanity department of my brain.
    24. Re:Realism IS a style! by Chris+Burke · · Score: 1

      Check this out. While some engines try to re-create hand-drawn cell art, here's someone who did Quake as sketchy line art.

      --

      The enemies of Democracy are
    25. Re:Realism IS a style! by msouth · · Score: 1
      Well, I'm still waiting for a post-modern abstractist style FPS


      Uh, hello, you're playing it now! My score's so high a bug in the game won't let it go any higher. The NPCs here are a drag, but other than that, very mind expanding as you would expect from this branch of the genre...
      --
      Liberty uber alles.
    26. Re:Realism IS a style! by Anonymous Coward · · Score: 0

      How about Killer 7? I've never seen any graphics like it in an FPS game.

  5. what about game play? by rovingeyes · · Score: 3, Interesting

    Photo-realism is of course very important. It can get you immersed in a game. But what about gameplay? For e.g. photo-realism took a new standard in games like Doom3. But a hour in to the game, I lost interest and realized I also list my $50. Every game in a genre is the same. How about re-inventing the gameplay? How about actually concentrating on virtual reality?

    1. Re:what about game play? by Evil+W1zard · · Score: 5, Interesting

      I 100% agree with your statement. While visually the game may be amazing it still won't be worth playing if the gameplay itself is poor. How many video games have we seem come out that have taken extraordinary efforts to make them look graphically superb, but then you play it and it is just boring.

      Visual stimulation is nice, but if the game itself is crap I'm not gonna buy it... Thats why I loved Fable. It was a great concept (character grows as you play it and the world around you is effected by your actions) and it was visually pleasing, but I believe they made the game with gameplay weighing heavier than graphics... Additionally you need to consider the market you are trying to sell to as well. If you make a game that has unbelievably great visuals, but requires a high end video card and massive amount of PC power then you wind up not being able to sell the game to a large part of your targeted audience who don't have the PC to play it...

      --
      News Reporters Make Tasty Polar Bear Treats!
    2. Re:what about game play? by MBGMorden · · Score: 1

      Thats why I loved Fable. It was a great concept (character grows as you play it and the world around you is effected by your actions) and it was visually pleasing, but I believe they made the game with gameplay weighing heavier than graphics...

      To each his own I guess. Fable was a complete bore IMHO. I played it for 3 or 4 hours and just couldn't take anymore.

      That's just my opinion though, and I think that a lot of us need to realize that others have differing opinions. I can't stand FPS games, and a REALLY can't stand MMORPG's. There are a lot of people who think they're wonderful though, and game makers are going to try and cater to that. What one person considers bad gameplay will be great to another. Don't assume that just because it has good graphics and you find it boring that they didn't concentrate on the gameplay: it might just not be your type of game.

      Personally, about all I play these days are single player RPG's (or story-driven games are whatever the pen-and-paper guys feeling like calling them), RTS, and flight sims (well, I'll play Mechwarrior as well).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:what about game play? by op12 · · Score: 1

      How about re-inventing the gameplay? How about actually concentrating on virtual reality?

      Say hello to Nintendo's business plan.

    4. Re:what about game play? by bypedd · · Score: 1

      And all the other pieces of game design? I feel like video games need to focus their attention (in addition to, not only on) the other factors of game design - story, character and dialogue (all explored in other media) - and on things unique to games, like you mentioned, gameplay.

      The obsession with graphics and photorealism is sort of like writing a novel obsessed with finding the perfect illustration for the chapter's first page - it's appropriate in some books, like children's books or young adult books, but it's simply not important in many other cases. Or like the rules of voice leading for Bach-period music harmonizations - every chord is perfect, which is why it's sort of bland once you've heard a dozen of the same pieces.

      I'll be glad once it's done, and we have some grand photorealistic engine that works as well as anyone can hope, and then we can move on to more important features, like AI characters who live in the world realistically, instead of as stationary or dumb sprites.

    5. Re:what about game play? by sabernet · · Score: 1

      case in point: Katamari Damacy

    6. Re:what about game play? by Evil+W1zard · · Score: 1

      I laugh because I still play Red Alert 2 and the graphics in that game stink, but it is a fun game so I still engage in it. For me it seems that the games I have really liked haven't been graphically intense (for the most part). Of course an exception to that was EQ, but that was more addicting because of the interaction with other players more than the graphics for me.

      --
      News Reporters Make Tasty Polar Bear Treats!
  6. Why not both? by Dogun · · Score: 3, Informative

    Check out dreamfall.com - sequel to The Longest Journey.

  7. DUPE! by Anonymous Coward · · Score: 2, Informative

    The future of dupes, however, is stead-fast: http://games.slashdot.org/games/05/10/09/1747256.s html?tid=10

    1. Re:DUPE! by Scott7477 · · Score: 1

      I prefer to think that Slashdot editors believe in the educational principle of learning by repetition:).....

      --
      "Lack of technical competence coupled with the arrogance of power, as usual, leads to no good end."
  8. Waxing Intellectual by Shkuey · · Score: 3, Interesting

    This guy reminds me of the scene in Mallrats where they're trying to have an intellectual discussion about superman's baby. He's over thinking and over analyzing something that really just isn't that deep. I think he may just like to use big words or see himself in print. I really don't suggest anyone read this unless they've got insomnia.

    1. Re:Waxing Intellectual by Sockatume · · Score: 2, Interesting

      Discussing whether photorealism's a good or bad obsession for the industry needs fairly complicated language to be perfectly honest. Heck, just stating the problem calls for a four-syllable word. I'm sure he could've stated it in simpler terms but it's hard to be succinct (clear and precise while brief) in that case.

      --
      No kidding!!! What do you say at this point?
    2. Re:Waxing Intellectual by poot_rootbeer · · Score: 1

      This guy reminds me of the scene in Mallrats where they're trying to have an intellectual discussion about superman's baby. He's over thinking and over analyzing something that really just isn't that deep.

      It must have been a challenging task to find the one scene in any of Kevin Smith's movies where that happens.

    3. Re:Waxing Intellectual by Anonymous Coward · · Score: 0

      Heck, just stating the problem calls for a four-syllable word.

      pho \to \re \al \is \m

      ... I get six syllables

    4. Re:Waxing Intellectual by kidcharles · · Score: 1

      Having read the article I sort of agree, but also disagree with you. The issue of photo-realism is certainly relevant in game design and it warrants an intellectual analysis. On the other hand, the essay was a little hard to follow, I'm not sure exactly what the thesis of it was or what he was trying to argue. I know I learned something reading it, but the writer rambled and didn't clearly lay out the points he was trying to make.

      --
      Ceci n'est pas une sig.
    5. Re:Waxing Intellectual by FurryFeet · · Score: 1

      Let me translate:

      "The article is about something that doesn't interest me personally, therefore it is boring and overwrought".

      Really, just because you don't find it interesting doesn't make it pretentious. Some of us have an interest in graphic media and I found it very stimulating.

    6. Re:Waxing Intellectual by Sockatume · · Score: 1

      I say it as pho-to real-ism, but there's definitely six phones in there, so it's probably a matter of personal preference.

      --
      No kidding!!! What do you say at this point?
  9. Speaking of dreams and video games by pHatidic · · Score: 5, Funny
    Back when I used to play video games I noticed that if I played before bed then I would actually dream in the graphics of the videogame sometimes. At first I would have dreams where I was in Ultima Online and someone was robbing my house, so I would wake up in a cold sweat and go to check on my character (who was macroing on the computer next to my bed).


    The all time low was definitely when I got into nethack. You've never had a nightmare until you've had a nightmare in ASCII.

    1. Re:Speaking of dreams and video games by The-Bus · · Score: 1

      You are, sadly, not alone in this grim and harrowing psychological entanglement. I dreamed, whilst in college, that I was murdered outside of the dining hall. People crowded around me and I saw giant brown cloth sacks, with silver gauntlets moving over my body and removing my wallet and other objects.

      What is truly terrifying is not so much that you've dreamed this scenario but that as it is happening it seems entirely normal and plausible.

      For a brief period in my early childhood, I was able to achieve lucidity in dreams, and say, hey, this is just a dream, and I can do anything. Sadly this never came back.

      --

      Small potatoes make the steak look bigger.

    2. Re:Speaking of dreams and video games by stupidcomputers · · Score: 1

      That was probably me breaking into your house, stealing your stuff, and killing your character...haha! I am your worst nightmare!

    3. Re:Speaking of dreams and video games by mpathetiq · · Score: 1

      Tetris... That's what got me.

    4. Re:Speaking of dreams and video games by CmdrGravy · · Score: 1

      I once had a great Doom dream where I was going to the bank. I needed to get some money so first I went to the cash machine on the wall outside. There were no enemies in sight so I ran quickly towards to the machine and found it wouldn't give me any money so I sidled right across the door and noticed a lot of enemies were in the bank already, I think I took out a couple with the shotgun as I passed across the doorway. From there it got a bit silly and quite violent but the experience of moving in a Doom like manner in the "real" world was quite entertaining.

    5. Re:Speaking of dreams and video games by Cruciform · · Score: 1

      Let's hope Jack Thompson never sees your post. :)

    6. Re:Speaking of dreams and video games by Anonymous Coward · · Score: 0
      Back when I used to play video games I noticed that if I played before bed then I would actually dream in the graphics of the videogame sometimes.

      You're not playing enough. If I spend a day playing Wipeout or some other speedy racing game, I get flashbacks just by closing my eyes.

    7. Re:Speaking of dreams and video games by Rinnt · · Score: 3, Funny

      I noticed the same effect: games before bed usually carried into my dreams. But one night I had the unusual experience where games were crossed with dreams AND sleepwalking.

      My wife tells it better since she was conscious during the whole ordeal, but I'll try to recap it as she did. It started after a night of Counter-strike and Enemy Territory. Normally I go to sleep first since i have to wake up ealier. Anyway, my wife came into the room after I'd been asleep for about an hour or two. Suddenly, I launched myself out of bed and screamed "Go! Go! Go!". Next I proceeded to sneak through the living room (hiding behind certain objects like chairs, then scrurrying behind another) and approached the kitchen where I intended to "plant the dynamite". I kept looking back at my wife, saying things like "What are you doing?! Get down or u might get hit!". All the while she's just looking at me trying not to burst out laughing. It was close to this point where my dream started to fade and consciousness started to set in. "Oh man, did I just act out that whole senario?", I thought to myself...

      I took a break from FPSs after that episode.

    8. Re:Speaking of dreams and video games by Rinnt · · Score: 1

      For a brief period in my early childhood, I was able to achieve lucidity in dreams, and say, hey, this is just a dream, and I can do anything. Sadly this never came back.

      I don't know if you care enough to regain the ability but lucid dreaming is still possible in adulthood. The basics are 1) Building Dream recal and 2) Introducing reality checks. Dream recall is increased by keeping a dream journal when you first wake up. Reality checks (though annoying) usually consist of looking at print, looking away, then checking again to see if it changed. Also, looking at your hands through out the day, or questioning if you are dreaming can work...

    9. Re:Speaking of dreams and video games by shish · · Score: 1

      Bah, dreams. After a few weeks of ADOM I started to flinch and turn to run whenever I saw the letter 'f' in real life

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    10. Re:Speaking of dreams and video games by BewireNomali · · Score: 1

      two things: lecithin (specifically standardized to ensure optimum levels of phosphatidyl choline or PC), and DMAE (derived from fatty fish).

      Or you could just eat fatty fish (DMAE) with a cupful of soybeans (lecithin) twice a day for a week - and you'll be lucid dreaming again.

      Meditative state. I'm kind of hyperkinetic, so it's tough for me to get close to a meditative state by sitting still. So I go the opposite way and work out to exhaustion. Whatever works for you - but you need to be in a worry-free state.

      although its been my experience that most remember bad dreams more than good ones. if you're the type of person who realizes that in a lucid dream - you can BRING YOURSELF TO LIFE AFTER YOU'VE BEEN KILLED and basically do anything you want, then it's cool to experiment with lucid dreams. If you're a hesitant, prone to paralyzing fear type, then I wouldn't recommend it; you could scar yourself. Good luck. Have fun.

      --
      un burrito me trampeó.
    11. Re:Speaking of dreams and video games by rebelcan · · Score: 1

      Or if you've ever seen Waking Life, you'll know that it's just easier to go and flick a light switch.

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
    12. Re:Speaking of dreams and video games by CoffeeJedi · · Score: 1

      It used to happen to me in waking life.

      Once, after a marathon Quake II session, i spent about an hour when every time i blinked my eyes, or just let my gaze relax, my mind "translated" whatever i was seeing into blocky graphics. It even did this with people's faces, which was a rather disconcerting effect.

      The remedy was just closing my eyes for a few minutes and walking around outside in natural light, but it was still rather unsettling.

      --
      May you be touched by His Noodly Appendage. RAmen.
    13. Re:Speaking of dreams and video games by Fallingcow · · Score: 2, Funny

      The worst are sneaky-type FPS games where there are certain objects that can spot you and which you must avoid.

      Deus Ex did this to me after I played through it on one of the higher difficulty levels.

      On more than one occasion, I stopped dead in my tracks and had to fight the urge to dive sideways when I caught something that looked even remotely like a green or red ring shape in my peripheral vision. The worst time was between classes at college, when I was going up some stairs and thought I saw something... there was a crowd and all. Man, am I glad I stopped myself from dodging. Would have been embarrassing as hell. The dirty looks from the people behind me when I stopped were bad enough :(

      Also, DO NOT drive within an hour or two of playing lots of GTA 3 or higher. It is VERY VERY BAD. As in, you'll see cop cars and some part of your brain will be telling you to run into them. WTF?

    14. Re:Speaking of dreams and video games by Anonymous Coward · · Score: 0
      How about you've never had a nightmare, unless you've solved calculus equations in your sleep!!

      /still got a B

    15. Re:Speaking of dreams and video games by Anonymous Coward · · Score: 0
      My wife tells it better

      You're right. She told it a lot better while we were filling out the divorce papers together.

      -Ralph Schyster, Esq.

    16. Re:Speaking of dreams and video games by xaque · · Score: 1

      Same here. I used to avoid A&W root beer like the plague...

    17. Re:Speaking of dreams and video games by Talinom · · Score: 1

      You've never had a nightmare until you've had a nightmare in ASCII.

      Pong.

      --
      "Giving money and power to governments is like giving whiskey and car keys to teenage boys." - P.J. O'Rourke
    18. Re:Speaking of dreams and video games by gcatullus · · Score: 1

      I remember many nights where I moved my patterned armies across a world the size of a mac se's screen in my sleep. I remember always waking up when I captured Greenland, Kamchatka, and Central America.

    19. Re:Speaking of dreams and video games by KylePflug · · Score: 1

      As the ball.

    20. Re:Speaking of dreams and video games by Frodo+Crockett · · Score: 1

      That's nothing. One time I saw mpeg artifacts in my field of vision when I was awake. I cut back on the dvds for a while after that.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    21. Re:Speaking of dreams and video games by Maserati · · Score: 1

      And then there's the phenomenon of walking around watching for snipers after a long FPS session. I get this a lot. It's kinda surreal, but if Al Queda ever gets its act together it might come in handy.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  10. Dupe by Anonymous Coward · · Score: 0

    I think this is a dupe.
    See here

  11. Video Games as Reality by jkind · · Score: 5, Interesting

    A long winded story but here goes: Went up to a yard sale at a neighbours place a few days ago. Her son, probably 14 or 15, comes over to me and *immediately* starts describing to me a scene in Grant Theft Auto (not sure what version). At first I just listened along, agreeing with him, as I had played games like that previously. But after a while I realized he was talking about BEING (hard to describe what I mean) in the scene. He was talking about characters like Sanchez and police officers like they had really spoken to him. It was a tad creepy. "Sanchez was looking at me like I had done something wrong, but then I could tell by his expression that what I said had really upset him". I came home and immediately tried to look up what kind of condition the boy might have to no avail. It was like he was living the video game, and that people in the real world should understand because they're watching in on it too (game as reality). I'm going to try and chat with his mom about his video gaming habits. At the very least he's spent one too many hours in the game. Anyway I was always against the anti-video gaming nuts since they were blaming Columbine on video gaming (at least it was mentioned as a contributing factor along with marilyn manson and the kitchen sing), but this is the first time I've seen a real scary example of kids being absorbed by the medium.

    --
    ~jennifer.k~
    1. Re:Video Games as Reality by F_Scentura · · Score: 4, Insightful

      If the kid's not grounded in reality, he's going to fall victim to any immersive medium. Better keep him away from television, movies, and literature.

      Your anecdotal evidence also doesn't hold true for the majority of the game-playing audience.

    2. Re:Video Games as Reality by cluke · · Score: 4, Interesting

      While it may be true that the boy spends too much time playing GTA, using the first person to describe what happens in a videogame to a character you control is not unusual, I'd say.

      E.g. "The ghost killed me just the second after the power pill ran out!"

      That wouldn't be considered delusional. I think it's just the violent subject matter is freaking you out.

    3. Re:Video Games as Reality by jkind · · Score: 1, Informative

      I agree with you whole-heartedly. I guess I should have included that the boy didn't even say hello to me or anything. I was simply looking at merchandise on the ground from the yard sale, when he starts talking to me "I have such a hard time when I have to go under water. "etc... It took me a paragraph of his to understand it was even a video game he was discussing. I guess it could be a condition non-video game related altogether (relating to social abilities)

      --
      ~jennifer.k~
    4. Re:Video Games as Reality by IIRCAFAIKIANAL · · Score: 2, Informative

      Sounds like he might be an aspie.

      A real one that is, not a fake one like many geeks who like to claim the title for some damn reason.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    5. Re:Video Games as Reality by F_Scentura · · Score: 1

      Yeah, but the video games are symptomatic, and not causal in this circumstance. I've heard mildly autistic children rambling on about star wars, various cartoons, and harry potter.

      From this last post you certainly seem to understand this, but others often unthinkingly accept anecdotal evidence like this to further their ideological/political ends.

    6. Re:Video Games as Reality by Ragesoss · · Score: 0

      This is just one step away from TRON. But seriously, the question is, why are video games so much more absorbing than real life for this kid? Our society needs to do something to pep itself up. Wars are a good start, but Iraq is just too far away to capture our attention. I've always daydreamed about a situation where nearly everyone (usually all adults) suddenly disappeared, and the people left formed groups and took over stores, and had to barter or take by force whatever their store didn't have. Wal-mart was of course the gold standard, and then you could demand all kinds of high trading values for your massive store of food, if you could successful defend it (fortunately the large gun sections in most Wal-marts would help). But I also thought about how tough it would be to get by if the best you could manage was to hole up in a Goodwill. They need to make that happen, or at least make a post-apocalyptic video game like that.

    7. Re:Video Games as Reality by TexasNinja · · Score: 1

      Except that games are different from movies, tv and book. Different medium, different impact. Watching something happen vs. making it happen. That doesn't make the medium BAD, but acknowledge that it's different. Acknowledge that playing Silent Hill 4 gives you a different experience than watching The Fog or what have you. Tv and Movies may be immersive, but they aren't interactive, and that's a critical difference that we need to start paying more attention to.
            Look, we hate the people that are attacking the medium independent of the message, but to ignore its differences are also doing it a disservice. If put to it I'd let a child watch a violent movie long before I'd let them play a violent video game. I'd let them see a dozen horror movies before playing GTA.
            Because I'm 30, married, no mental issues that I know of, and GTA:VC damn sure affected me. And I loved VC, loved it to death. But I remember playing for a few hours, then heading out, and I was sitting in my truck at a stop light. I turned and looked at the car next to me and found myself thinking, out of nowhere, for about half a second, that car is nicer than mine, I should take it.
            Half a second, then it was gone. But it was there. And that was a wake-up call. That has NEVER happened with any non-interactive media I've experienced in my life. And I was in my late 20's at the time. It was eerie.
            No other stable, rational people out there had any kind of similar experience? Not one? Uh-huh.
            That's the power of the medium, folks. Use it for good or evil, but face up to what it is, and what it is is different from everything else.
            Try this for me: fire up Burnout 3. Play for a good 30-45 minutes, straight (a drop in the bucket of how long most people would play for) then turn it off, jump in your car, and start driving. See if it doesn't change the way you see the road. You say it doesn't, I'll respect that, but try it first.
            You don't have to hate games to say that they affect us differently. I love them BECAUSE they do. But we need to start acknowledging it.

    8. Re:Video Games as Reality by nickos · · Score: 1

      Indeed - the wikipedia link included the following:

      Additionally, in more serious cases, the combination of social impairments and intense interests can lead to peculiar behaviour, such as greeting a stranger by launching into a lengthy monologue about a special interest rather than by saying "hello" and introducing oneself.

    9. Re:Video Games as Reality by Locke03 · · Score: 1

      Yeah, I know that creeped out feeling, usually from my sister....creepy. I always though I was bad because me and a few of my friends would occasionaly talk about out "toughes video game moments" or something like that but at least anyone who happened upon the conversation would know we were talking about video games and not something real.

      --
      I don't care what youre doing so much as the idiotic way you're doing it.
    10. Re:Video Games as Reality by MilenCent · · Score: 1

      I've spoken like that, not in real life, but while playing in-character in a MMORPG. I've also spoken like that in real life, but in an ironic manner.

      Did the kid have a snarky expression on his face, or was he in World Of Warcraft at the time?

    11. Re:Video Games as Reality by Anonymous Coward · · Score: 0

      If I remember correctly 15 was a good time to hone your story telling skills. I wasn't there to make an accurate judgment on the conversation, but the pained look on his face could have been from you belittling his attempt at conversation. You could have just listened to his story then geared it toward a more real world conversation. Communication is a two way street.

    12. Re:Video Games as Reality by Nalgas+D.+Lemur · · Score: 1

      It's definitely possible, but that wasn't the first thing that came to mind for me. It's really, really hard to say, based on all of a few sentences. I say this as an officially diagnosed aspie who knows some others, none of whom act particularly like that. Talking about random interests like that fits, but the part about talking like he's actually in the game...well, I'm not sure. Diagnosing someone over the Internet is hazy enough even when you can talk to them for an extended amount of time. Not like anyone will ever see this a week later anyway...

  12. The problem is the fanbase by Pxtl · · Score: 5, Insightful

    Here's the problem - the people who buy games - lots of games, not just once every few months, are teenaged boys. They're insecure, hormonal, and rather stupid. So, games must market to them.

    First of all, they violently object to anything stylized as being "kiddy" and "stupid faggy crap" - witness the reaction to "celda". Second, they don't have very complicated tastes.

    Also, as costs go up the game industry will become increasingly risk-averse.

    So, the games of the future are $200 million titles that feature photorealistic graphics, voices provided by pop artists, and lots and lots of explosions and tits. Plus, since the market grows up in roughly 8 years (assume they start on hardcore action games at 12, and grow out of them in college when they can chase RL tits and beer) then they don't need to worry about rehashing - it doesn't matter if your gameplay has been done 1000 times, these kids never played the original Doom and all it's ripoffs.

    Yay future.

    1. Re:The problem is the fanbase by Sockatume · · Score: 1

      While that's true to an extent, there's still an unrealistic "stylishness" that's important in massmarket games. Take Burnout or Halo for example; they've got a lot more adolescent appeal than, say, the next SWAT game. Which is true of movies too: no teenager's going to watch a surrealistic Belgian animation, but they'll certainly watch The Matrix. Fantastic point about the market, though, I don't think I've seen anyone raise that before. Certainly explains how the industry can get away with so many sequels and clones.

      --
      No kidding!!! What do you say at this point?
    2. Re:The problem is the fanbase by Kazzahdrane · · Score: 2, Insightful

      You're correct in a general sense, but I'm an avid gamer AND a teenage "boy" (like to think of myself as a man, but maybe that's the "rather stupid" part) who likes gameplay over graphics. However, far too many gamers who try to distance themselves from the moronic public say "graphics aren't what matters! Gameplay is the only thing that matters to me" Of course, that's until Nintendo shows off a new game trailer with realism as the style (new Zelda for instance)and they go "my god that game looks gorgeous." or I mention Grim Fandango and they say "I tried to play that recently but y'know the graphics..." I hate fanboys. Sorry for the rant, I'm on a course which is about 50% made up of Nintendo fanboys. Back ontopic: we're not all like that and impressed by flashy graphics with no gameplay to back them up. However, just because a game looks great doesn't mean it doesn't have great content behind it. Half-Life 2 was a game I loved to pieces, and also looks beautiful.

    3. Re:The problem is the fanbase by SenatorOrrinHatch · · Score: 1, Insightful

      The fanbase is growing up. The reason most average videogamers are young is because they've only existed since the late 70s. My parents have never played more than an hour in their whole lives, combined. But you can rest assured that when my friends and I are sitting in a nursing home 50 years from now, we won't be sitting around wondering why our kids don't call. We'll be playing slow-paced, reflex-insensitive strategy games and vmmorpg's with millions of other oldsters around the world on super broadband.

      --
      The Christian in me says it's wrong, but the corrections officer in me says, 'I love to make a grown man piss himself.'
    4. Re:The problem is the fanbase by briancarnell · · Score: 4, Insightful

      According to the Entertainment Software Assocation, the average game is age 30, and the average purchaser of games is 37. There are, in fact, more women > 18 who play games than there are young boys 6-17 who do so according to the ESA. Some segments of the video game/computer game industry are clearly geared to teenage boys, but you seem to be relying largely on anecdotes and stereotypes.

      That said, your last point is the real problem. What happens to game production costs when photorealism is the standard. Do we reach the point where a game costs as much to produce and develop as a high-end Hollywood production? If so, then we'll likely see the same stagnation and lack of creativity that we see in the film industry.

      Except it will be even worse, since technology has actually brought production costs for film and video down while the production costs for video/computer games have skyrocketed. Yes there are still a lot of great independent titles for the PC, but the consoles are pretty stagnant.

    5. Re:The problem is the fanbase by Red+Flayer · · Score: 1

      "That said, your last point is the real problem. What happens to game production costs when photorealism is the standard."

      When photorealism is the standard, only the standards will have photorealism.

      Seriously, photorealism will never become the standard until production costs are much lower. The reason that more photorealistic games make a profit is, besides gameplay, because of the Wow! factor. When the Wow! factor is taken away (because everyone's got it) then the sales will be much lower, and photorealism ceases to be profitable... unless production costs are also low.

      I think what we'll see is most games are produced to the JGE (just good enough) standard, with very few games pushing the envelope towards photrealism... which means that the standard will be JGE.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    6. Re:The problem is the fanbase by kollivier · · Score: 1
      Here's the problem - the people who buy games - lots of games, not just once every few months, are teenaged boys.

      I bet you'd be surprised at how many gamers are BEYOND their teenage years. We've now entered the first generation of people who grew up playing video games, and thus don't have the stigma that games are 'kids stuff'.

      They're insecure, hormonal, and rather stupid. So, games must market to them.

      Okay, well this applies to both groups. :) But you're wrong about the marketing part. It's a Catch-22. Games market to them because they are the market. But, they are the market because they're the only ones games market to. See the problem?

      You make the illogical jump from "XYZ people don't buy games" to "XYZ people don't like games". The reality is that "XYZ people don't like games that are targetted to insecure gamers who need games to massage their ego and assure their manliness." I know women who like playing games quite a bit, but they're not really into FPS and sports titles, though they do like like action/adventure, platformers, sim, and puzzle games, and so practically nothing that comes out on PS2 or XBox targets them; Gamecube, however, has many games in these genres. Because Nintendo markets to a more diverse target audience, and will continue to do so.

      Sony and MS (both on consoles and PC) are battling almost completely over one specific target market - teen and adult males who are insecure and have loads of money to burn. It's a fairly nice market, as you don't have to make particularly good games, and people in this market will have "competitions" to see who has the most consoles, games, etc. So it's a status symbol for them to own all the MS/Sony products. It's the market to look at if you're looking to be lazy and still make some good money. But I think they're going to have lower sales with the current gen of consoles than they did with past ones, due to the high price tag and even stronger focus on FPS/sports titles. (Don't get me wrong, sales will be more than decent, but they're going to, more and more, get their money from a small group of people who religiously buy all their stuff rather than casual gamers.)

      Nintendo, both with Gamecube and now Revolution, are not targetting (specifically, anyway) the audience you say that "games must market to". And they're doing quite well; in fact, they're the only ones making a profit IIRC. I even saw in EGM recently that Super Mario Sunshine was in the top game sales for the money across consoles! What, 2 years after release? So while I agree with your assessment of what's going on in the market, particularly concerning Sony and MS, I think you fail to see that it doesn't have to be this way. You're confusing "the market" with "one market" that two consoles are agressively targetting. Just because a market is being (largely) ignored doesn't mean it doesn't exist. In fact, often it means that's the market you ought to be targetting - you'll have no competition and all the profits. I think this is Nintendo's plan, actually - let Sony and MS battle over hardcore adult insecure gamers while they get their consoles into living rooms across America (and Japan :).

    7. Re:The problem is the fanbase by Legendof_Pedro · · Score: 1

      Hey!

      I wish I was stupid and violent.... Then we'd see what's what....
      I'd give you such a beating you wouldn't....

      ...!

    8. Re:The problem is the fanbase by Anonymous Coward · · Score: 0

      You're right... graphics are important. I am currently 16 and I agree with you to some sense. But the thing is, I manage just fine with my Rage 128 Pro 16mb card... I think that it handles the most detail-intensive graphics I need. Gameplay, such as the one most half-life type games give, are the important part of when I game. I guess I am somewhat off the chart provided though as the last time i bought a game was before the counter-strike mod came out.

    9. Re:The problem is the fanbase by kollivier · · Score: 1

      Ugh, "for the money" in the last paragraph should be "for the month". Don't know how I missed that. :)

    10. Re:The problem is the fanbase by mikeytwice · · Score: 1

      But then, isn't there a (maybe small) niche market for people who are intersted in gameplay over graphics and flourish? A company could potentially make money by appealing to a small but sizeable (and most likely loyal) audience while keeping costs low. Someone found this company and write some new King's Quest style games, dammit!

    11. Re:The problem is the fanbase by Vapebait · · Score: 0

      "There are, in fact, more women > 18 who play games than there are young boys 6-17 who do so according to the ESA." You begin by stating some figures regarding the average age of game purchasers. Then in the sentence I have quoted you, out of thin air, replace the word "purchase" with the word "play". Changing the meaning of the figures you have quoted completely. A more probable scenario is that mothers, the game buyers, are buying their sons, the game players, games because either a) their sons do not have their own income b) the game being bought is rated 18+.

    12. Re:The problem is the fanbase by Jerf · · Score: 1

      According to the Entertainment Software Assocation, the average game is age 30, and the average purchaser of games is 37. There are, in fact, more women > 18 who play games than there are young boys 6-17 who do so according to the ESA.

      I assume you meant "the average gamer is age 30". (I say this since if you mean something else this may affect my post.)

      I think you miss the point the GP brought up. The question is not "What is the average age of a person who purchases video games?" The question is, "What is the average age that video games are sold to?"

      If four 40-year-olds buy a game, and one 10-year-old buys four games, the average age of a video game buyer is 34, but the average age that a video game was sold to is 25. Guess who's going to get more games made for them, if the trend holds?

      I don't know what the real statistics I'm looking for are, but I'm pretty sure "average age of game buyer" is a pretty uninteresting one to game makers, who are much more interested in who is buying the most games.

    13. Re:The problem is the fanbase by nEoN+nOoDlE · · Score: 1

      I think anecdotal evidence for something like the purchase of video games is more accurate than the ESA statistics. I work with a group of 30-40 year olds who've spent the last 10 years making games and not one of them is a gamer, keeps up with games, or even talks too much about games anymore. However, when I go into the nearest Electronics Boutique, all I see are 16 year olds, some with parents, some not, purchasing and being interested in gaming. I also was a big gamer from 8 - 18 but haven't had the time or interest to keep up the past few years. That's not to say that all college kids don't play games, lots and lots of them do... but I think it ends there when life takes over.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    14. Re:The problem is the fanbase by TheLoneDanger · · Score: 1

      "According to the Entertainment Software Assocation, the average game is age 30, and the average purchaser of games is 37. There are, in fact, more women > 18 who play games than there are young boys 6-17 who do so according to the ESA."

      I don't believe those statistics are an accurate representation of reality at all. The average age of a person who PURCHASES a game is not the same as the average age of the person PLAYING it. Besides which, I remember Sony going on and on about how the average age of a PS2 owner being such-and-such and their data being based on the mailed-in info cards. The average kid doesn't care enough to send Sony a card telling them their age and household income.

      Now as to the women, my suspicion is that they count things such as web flash games and cell phone games. It has been shown that women DO play free flash games in large numbers. This is not the same as console or PC gamers who spend money and play the games that have the large development teams and resources. (With exceptions such as the Sims, which is the one great example of a game that really does seem to hold wide appeal to women.)

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
    15. Re:The problem is the fanbase by Anonymous Coward · · Score: 0

      $200 million titles that feature photorealistic graphics, voices provided by pop artists, and lots and lots of explosions and tits

      I'd pay $200 million to watch a pop star's tits explode. Hell, it might happen anyway, right there on MTV one of these days. If they don't stop with the implants, that is.

    16. Re:The problem is the fanbase by Anonymous Coward · · Score: 0

      The average kid doesn't care enough to send Sony a card telling them their age and household income.

      I suspect that the average kid is actually more likely to care. Specifically, adults are more likely to understand that they aren't obliged to care.

    17. Re:The problem is the fanbase by Anonymous Coward · · Score: 0
      According to the Entertainment Software Assocation, the average game is age 30, and the average purchaser of games is 37. There are, in fact, more women > 18 who play games than there are young boys 6-17 who do so according to the ESA. Some segments of the video game/computer game industry are clearly geared to teenage boys, but you seem to be relying largely on anecdotes and stereotypes.
      who are these women? Mums!!
    18. Re:The problem is the fanbase by KylePflug · · Score: 1

      It's also worth noting that "game buyers" and "game players" are altogether different. Parents and grandparents are much in the habit of buying games and giving them to their kids/grandkids.

      I'm sure a similar study would find that the average purchaser of "Winnie The Pooh" is like 45. Yet it's his kids who will watch it twice daily for a month.

    19. Re:The problem is the fanbase by danila · · Score: 1

      A simple lesson from economics. Game development always costs as much as the market can bear. It's not related to photorealism at all. Developers will spend as much as they can to beat the competition and still ensure a profit.

      Any game released today could have been made with 50% of the money spent and the result would probably have been only 10-20% worse (and mostly in quantity, not in quality). But if your competitor is willing to spend enough to get that 10% improvement, you have to do it too.

      As the market expands, the game development costs will continue increase. However, the quality will increase even faster, because technology allows faster development. Digital technology is wonderful, because you can write and reuse. Once something becomes complicated enough, it will be developed separately and reused by everyone. Consider physics in games, for example. Do you hear developers complaining about programming costs skyrocketing because of the need for realistic physics? No, because it's licensed. So are the graphics engines. Eventually content will be generated programatically and developed separately from the games. There are tons of middleware and as soon as something becomes labour-intensive enough you can bet on a small company developing middleware solution for it.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    20. Re:The problem is the fanbase by OzPixel · · Score: 1

      I don't believe those statistics are an accurate representation of reality at all. The average age of a person who PURCHASES a game is not the same as the average age of the person PLAYING it.

      Ummm, you weren't paying attention, were you ?
      The original poster wrote :

      According to the Entertainment Software Assocation, the average game is age 30, and the average purchaser of games is 37

      Quite clearly making the distinction between the ages of the players and purchasers. (of course, I presume they meant "average gamer" rather than "average game")

    21. Re:The problem is the fanbase by EternityInterface · · Score: 0

      (With exceptions such as the Sims, which is the one great example of a game that really does seem to hold wide appeal to women.)

      Reality shows: the game

      On the hardware side, the Spaceorb was heralded as a chick-thing.

      (So those would be 2 things catering to the female intelligences - social[shopping?] and ........)

      --
      the sun is god
  13. real style duplicates by SkunkPussy · · Score: 0, Redundant

    Maybe once we've resolved the battle of realism vs style, we can approach the problem of duplication.

    --
    SURELY NOT!!!!!
    1. Re:real style duplicates by borawjm · · Score: 1

      Maybe once we've resolved the battle of realism vs style, we can approach the problem of duplication.

      That's not very realistic

  14. Realism vs. Style by matr0x_x · · Score: 0

    They are not opposites, infact they compliment one another quite well!

    --
    LINUX ONLINE POKER: Linux Poker
  15. Limited Immersion by SpasticThinker · · Score: 5, Insightful

    Photo-realistic graphics will only go so far toward immersing a player in the game, when those graphics are displayed on a flat screen several feet/inches in front of the gamer's face. Looking at pictures on my computer rarely, if ever, makes me feel like I am in that place where the photo was taken.

    The thing that will make games more immersive is holographic technology - when a 3D image can be thrown all around you rather than on a comparatively small rectangle in front of you.

    1. Re:Limited Immersion by Txiasaeia · · Score: 1
      On the other end of the spectrum, I think that immersion isn't at all related to the graphics, but to the story/compelling gameplay of the game itself. When I was a kid, I was the pilot in Zaxxon; I was the guy in Jumpman. I've felt this immersion lately while playing F-Zero GX and Ikaruga - you have to be the ship if you want to get anywhere in either game ;)

      This isn't even taking into consideration the various RPGs I've played throughout the years where I've been extremely attached to the character.

      --
      Condemnant quod non intellegunt.
  16. Dreamfall != Photorealistic by Dimensio · · Score: 1

    I'm eagerly awaiting the release after completing The Longest Journey (which I personally found to be a good adventure game, though not quite as good as the hype around it would lead some to believe), but I would hardly call the released screenshots revealing anything close to photorealism. Keep in mind that the backgrounds that you might think are photorealistic are likely prerendered.

    1. Re:Dreamfall != Photorealistic by Anonymous Coward · · Score: 0

      Well, if you can make photorealistic backdrops blend smoothly in with the foreground mesh, that's quite an accomplishment too, no?

  17. Imersion by lapagecp · · Score: 2, Insightful

    Photo realism is not the key to imerision and never has been. Games that are truley great make you feel like you are in the game. The characters acomplishments become your own. Its kinda sick when you think of it that way but its true. Anyway the key is in better interfaces. Pressing keys doesn't make me feel like I am in the game. The paddle vibrating is a start but we need to improve on the interface not how it looks. Personally if I could feel like I am walking around in a virtual world then I could live with the graphics as they are today.

    1. Re:Imersion by carlislematthew · · Score: 1
      I totally agree. I've NEVER been more immersed in a game than when I played multiplayer Doom for six hours straight after smoking some non-standard plant matter.

      Basically, graphics don't get you immersed - drugs do!!!!

  18. 60/40 Gameplay/Eye Candy by AlltheCoolNamesGone · · Score: 3, Interesting

    Aesthetics are important, but they should never override gameplay.
    I worry about the fate of the up and coming generation console falling on there faces because all they have been touting have been the aesthetics.
    I think it'll also be interesting to see when we reach the http://en.wikipedia.org/wiki/Uncanny_Valley"> Uncanny Valley in video games and how video game developers proceed from there as far as photo realism goes.

    --
    M$ it's whats for diner!!!!!
    1. Re:60/40 Gameplay/Eye Candy by Gandul · · Score: 1

      Don't worry about it, the purpose of the majority of the game designers is to make money. Most of the game/console manufacturers design their ad campaigns to impact the 15-25 age range. In that age group the call to fame amongst gaming friend is "My console/game graphics are better than yours!!" As the age increases you start worrying about gameplay and entertainment value. Historically there's nothing better than a limitation to drive innovation. When photo realism is achieved, they will be forced to innovate on the gameplay side to be able to sell games.

    2. Re:60/40 Gameplay/Eye Candy by Evil+W1zard · · Score: 1

      All I have to say is All You Photo Realism Are Belong To Us!

      --
      News Reporters Make Tasty Polar Bear Treats!
    3. Re:60/40 Gameplay/Eye Candy by empvirus · · Score: 1

      Granted the other consoles are getting old, but Nintendo OTOH is not hopping on that bandwagon. Their Revolution controllers are going to be totally different with motion sensors (for like aiming?/slashing a sword, etc). Now that's interactive gaming/creativity.

      --
      Sometimes I comment just to hear myself typing.
  19. Hmmm.. by borawjm · · Score: 3, Funny

    Eventually, the mods are going to post a story and, at the end of it, comment "btw, this is a dupe" or, a little more subtle, "this was previously covered here".

  20. Context is key to the need. by Shivetya · · Score: 4, Insightful

    I look at it this way, if your trying to sell a flight sim, racing sim, or Army-Sim then yet photo realism is going to be a good feature to have.

    Yet for games like the "Sims" there isn't a need. The context of the sims isn't emulating real life in the same sense as the other games.

    A lot can be said by adapting a style that is not trying to be realistic to create an environment more beneficial to the story you are telling. World of Warcraft is a great example. While many other MMOPRGs tried harder to look more "realistic" WOW went a whole another direction.

    The problem with trying to make realistic appearing models is that the little errors of those models become glaring. Half-Life2 has many examples of approaching a realistic setting but having incosistencies that totally blow it. Examples include objects of a type that are not destructible while others of the same type are. MMORPGs suffer more as they have to meet the limitations imposed by lesser machines. This leads to a game that looks great on the high end machines and downright atrocious on lower end machines.

    Context should be the deciding factor. Don't do it just because you can.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  21. Something is deeply wrong by Ceriel+Nosforit · · Score: 2, Interesting
    Something is deeply wrong. - A slashdotter expressing himself eloquently? Appearing learned while at it?
    A sign of the apocalypse for sure.


    On topic, I think many games already express a specific style, even if it often is more subtle. This is unavoidable as long as different people take notice of different things; different people express themselves differently. This is unavoidable as no man is objective in perception.
    Conways law is satisfied.

    A quick comparison between the releases of gamehouses should show this. It's often striking how varied models of humans can be. Faces especially.

    --
    All rites reversed 2010
  22. its not really a dupe by mixtape5 · · Score: 4, Insightful

    Here's another look at the 'Realism vs Style' debate. David Hayward, a level designer involved with UT2004 mod Alien Swarm... I don't see how you guys can call it a dupe when the first sentance clearly states that it is "another look" at the realism vs. style debate. Just because something is on the same subject does not make it a dupe!

    --
    WoW: Scheod 70 orc warlock on Shadowmoon
    1. Re:its not really a dupe by uujjj · · Score: 2, Funny

      The "dupe" posts are just a slashdotter reflex. It is a knee-jerk type reaction to seeing "Posted by CmdrTaco" at the top.

    2. Re:its not really a dupe by Red+Flayer · · Score: 1

      "I don't see how you guys can call it a dupe when the first sentance clearly states that it is "another look" at the realism vs. style debate"

      Unless there's already been "another look." Unless they use unique identifiers, then "another looks could still be constured as a dupe.

      Here's a second look... here's a third look... etc.

      At least that way they'd shut up the ACs who think the editors are not keeping track of dupes. I mean, they are keeping track of dupes, right?

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:its not really a dupe by Anonymous Coward · · Score: 0

      I could be wrong but...
      this is a dupe because an earlier slashdot post contained a link to the same article.
      "I don't see how you guys can call it a dupe when the first sentance clearly states that it is "another look"..."
      It has nothing to do with the description leading up to that link, which avid-readers of the Games section have already seen in the previous post.

    4. Re:its not really a dupe by chrismcdirty · · Score: 1

      I thought it was usually a knee-jerk reaction to "Posted by Zonk".

      --
      It's like sex, except I'm having it!
  23. What else then?? by tprime · · Score: 4, Insightful

    I will be very glad when photorealism is actually EASILY possible in games. Then, maybe game companies will stop dedicating all of their resources to making their games 'pretty.'

    One of the problems that I can see on the horizon is that games will get ALMOST perfect photorealism and start causing nausea when playing. When the brain starts to believe that what it is seeing is real but has problems with certain aspects, angles, reflections or refresh rates, motion sickness like symptoms start to occur. Couple this with larger monitors and TVs that completely occupy your FOV, denying your sense of real world perspective and it gets interesting. Half-Life2 seems to be one of the first mainstream games inwhich this might be starting to occur; the hovercraft level seemed to be particularly troublesome for many.

    --
    http://www.tomandemily.com
    1. Re:What else then?? by Anonymous Coward · · Score: 0

      People also got nauseous from Wolf3D.

    2. Re:What else then?? by j_snare · · Score: 3, Insightful

      People have gotten nausea from games for a long time now, and different things affect different people.

      For instance, for FPS games, I could play Wolfenstein and Heretic, but not Doom. All of the ones after that made me sick until Dark Forces, and that one still affected me after a while. Then I was pretty much stuck getting sick with all of them until the Unreal Tournament line came out. I don't know why, but the UT line is the only one out of the current lines that doesn't make me ill (even after very long sessions). The Doom engine, Elite Force, etc, all make me sick. Deus Ex made me slightly ill, but was slow paced enough for me to fight through it a couple hours at a time (at most).

      To this day, I'll try out about any game, but most FPS games still affect me, though some take longer to make me ill than others. Other people I know have had worse experiences. UT seems to have the least affect on people, and it still kills a few of my friends.

      I haven't noticed the realism really helping or hurting. Doom made me sick faster than Dark Forces, and the UT still doesn't make me sick, though games of lesser graphics do. Based on that, I think it's all in how the engine works, not how realistic it looks.

    3. Re:What else then?? by Rowan_u · · Score: 3, Interesting

      Nausea is not necessarily caused by realism. For instance, I remember being horrendously sick while playing the original Descent game. However, I really liked the game, and forged onward despite the sickness. As I became more accustomed to the graphics the nausea disappeared. Also, try changing a rabid FPS gamer's inversion settings, and watch hilarity ensue. The sickness can be caused by other changing controls as well.

      Another cause for nausea in 3d games is the changing of a commonly used physical constant within the game world. For instance the nausea problem in Half-Life 2 that you mentioned was probably caused by Valve changing the default FOV to 75 degrees. Most other 3d games use a field of view closer to 90 degrees.

      --
      only one everything
  24. The Uncanny Valley by g_adams27 · · Score: 5, Insightful
    There's an article (wish I could find it - came from someone in Japan associated with Nintendo maybe?) that pointed out something I found rather interesting: the closer you get to photo-realistic images (especially humans, for example), the more jarring will be the elements of the image that are not human-like.

    Take Half-Life 2, for example. It has some of the best renditions of humans I've ever seen in any game. But once you look past that, it becomes glaringly obvious that these characters are still missing something. A character finishes talking to you, then goes into a "trance", staring straight ahead. HL2 tries to fix this by having the character "wobble" a bit to give the illusion of a living, breathing, not-perfectly-motionless human, or by having them turn their heads and look around from time to time. But there's still something... just not quite human about them.

    Compare that to Mario in (let's say) Super Mario World. He's obviously human, but drawn and animated in such a whimsical way that you don't find it odd at all that he stands perfectly still, never moves a facial muscle, etc.

    This isn't the article I was thinking of, but have a look at the Wikipedia article on The Uncanny Valley if you're interested in more. See also this blog for speculation on why The Incredibles did so well while The Polar Express just creeped people out.

    1. Re:The Uncanny Valley by Anonymous Coward · · Score: 0

      The closer the graphics get to photorealism, while still not being *quite* there, the uglier they seem. Take a look at the advisors/"your conscience" in Black and White 2... ugh. And I'm not just talking about the evil one :P

      Offtopic: That game is teh fail BTW.

    2. Re:The Uncanny Valley by Rowan_u · · Score: 1

      I would refer to it more as the hilarious valley then the uncanny one. Among my circle of friends we derive great amusement from watching the ridiculous antics of so-called realistic games. From the wonderful AI of Golden Eye on the Nintendo64 to the ballroom dancing scenes in Splinter Cell Chaos Theory (in certain grab-the-character from behind moments, Sam and his prey look exactly like skilled dancers, excepting one partner is backwards) we've always enjoyed a good laugh at "realistic" characters.

      --
      only one everything
    3. Re:The Uncanny Valley by alphaseven · · Score: 1
      See also this blog for speculation on why The Incredibles did so well while The Polar Express just creeped people out.

      According to Box Office Mojo, The Polar Express did end up taking in $163 million in the U.S. and ended up grossing $283 million when you include the foreign box office, so while it wasn't nearly as popular as The Incredibles it wasn't a huge flop. The blog entry you cited was written in November of 2004 when it was thought the film was going to bomb like the Final Fantasy but the film mangaged to have legs and continue to make money in the following weeks. Personally I think the term "uncanny valley" is way overused.

    4. Re:The Uncanny Valley by junkcannibal · · Score: 1

      This is exactly why comic books became so successful. When you are presented with a character that is less than detailed your mind is forced to fill in the gaps with bits of your self. Since your brain will always be what really makes something "real" to you and not visual or auditory detail, an abstract character will seem more "human" than an incredibly detailed sketch. The same idea applies all the way down the scale of detail to smily faces and finally text. Anyway, there is a much better explaination in "Understanding Comics" by Scott McCloud, from which I got this info. "Understanding Comics" is a must read for anyone whom has ever enjoyed a comic book or strip. It also sheds a lot of light on the photorealism in videogames debate. I wish they could bring comic book characters to life in video games the same way I see them in the books, few games have come close enough without being campy.

    5. Re:The Uncanny Valley by Anonymous Coward · · Score: 0

      It was from CNET|News's article about the Xbox 360 being in a league of its own. The author said that why the players in Madden 06 and NBA 2k6 looked fantastic, one look in their eyes told you that they had no soul. You could see the sweat on their faces, the tenseness of their muscles, but not the determination in their eyes.

    6. Re:The Uncanny Valley by Scott7477 · · Score: 1

      I attribute the lack of financial success by Polar Express to the fact that it was just plain boring. I fell asleep in the middle...

      I think that trying to make a feature film out of a book that had a total of maybe fifty complete sentences in it would always be an exercise in futility. My impression of the book was that it sold well due to the quality of the illustration rather than any greatness of the story.

      --
      "Lack of technical competence coupled with the arrogance of power, as usual, leads to no good end."
    7. Re:The Uncanny Valley by Anonymous Coward · · Score: 0

      The top qoute, at least the version I've heard it in, came from one of the head developers of The Incredibles, explaining why they went for the cartoony feel.

    8. Re:The Uncanny Valley by Jedyte · · Score: 1

      Actually, I don't think it's quite that hard to cross the Uncanny Valley. I'm currently playing Vampires: Bloodlines, and the character interaction and emotional display of the NPC's is the best that I've ever seen in a videogame. Special attention has been paid to certain human details like eyes. Its characters are pretty realistic and they don't freak you out (most of the time).

    9. Re:The Uncanny Valley by EternityInterface · · Score: 0

      I'm reminded of a Cinderella documentary, where it was said something like "The more realistic they tried to make the characters, the more static/dead/unrealistic they looked".

      --
      the sun is god
    10. Re:The Uncanny Valley by EternityInterface · · Score: 0

      HL2 tries to fix this by having the character "wobble" a bit

      Unreal had the best animation of its time (and as happens often lately, in any time). The Nali cow really breathed, although the movement part was pretty primitive. Something beating that was the rabbit you met in the 2nd level, it squeeked and ran around randomly and hopped away if you got near.

      Also of note are the Skaarj in the later games, sure, they had higher res textures/polys, but were turned into a stereotypical "fighter with armour", in Unreal they had a history.

      What about sound? Music is used so much in movies to ellicit emotion, to make us "feel" what the characters are feeling - more realism. I hate this though, and it's only Miami Vice which has done it right, or rather - it just has good music, that fits with the atmosphere, isn't trying to force something out of you.

      --
      the sun is god
  25. PostModernFPS? by Anonymous Coward · · Score: 0

    RTA.

  26. photo - realism by zymano · · Score: 1

    Is it possible to build photo quality high rendered worlds on a pc ?

    I don't think so. Takes Hollywood a roomful of server.

    1. Re:photo - realism by Anonymous Coward · · Score: 0

      Wrong. It can be done on any PC, the only difference will be the amount of time required (unless the scene itself is too large to even fit into memory on the machine, of course).

    2. Re:photo - realism by Rude+Turnip · · Score: 1

      Displaying a simple animated wire image used to require a computer the size of a tennis court. It will happen soon enough.

    3. Re:photo - realism by HugePedlar · · Score: 1

      Where have you been for the last thirty years? Remember when you needed a whole room and a week dedicated to doing what your pocket calculator can now do in milliseconds?

      --
      Argh.
    4. Re:photo - realism by ^_^x · · Score: 1

      People have been raytracing photorealistic scenes for many years now.
      http://www.povray.org/
      When I discovered it about 10 years ago, it had already been going for quite a while.
      REALTIME rendering though... that's the trick! :p

      (There was an impressive realtime raytracing card demoed a while ago, but the scenes were very visibly simplified to make it render in realtime. :( )

  27. Realism vs "style"? Pointless debate by Anonymous Coward · · Score: 5, Interesting

    I hate "debates" like this. I really do. They all make the exact same mistake. They assume that the games industry is some kind of ultra-homogenised body, that's going to inevitably move in one direction, and one direction only, with regard to aesthetics. This is simply not true. Looking at my games-shelves, I can see any number of styles represented. There's the ultra-realism (yes, realism is a style too) of Doom 3, Resident Evil 4 and Farcry. There's the comic-book look of Guilty Gear X and most of the first-party Nintendo titles. There's the exaggerated, "epic" style of Halo 2 and Final Fantasy X. And there's the deliberately retro look of Disgaea. To cut a long story short, developers are *always* going to know that there's a market for titles which look "different", so we're never going to see a move towards a single consistent style.

    That said, there *is* the related (but slightly different) issue of stylistic trends and bandwagons.

    What I'm talking about here is where a particular visual style is successful in one or two games, so a big section of the industry starts shovelling out games that use that style, until it's been done to death and the industry moves on to something else (often swinging too far the other way and abandoning the look in question completely).

    On a technological rather than stylistic level, look at what happened with the use of full motion video in games when CD-ROMs appeared on the scene. We had a rush of games with vast amounts of FMV, some of which were awful (Rebel Assault, Night Trap, Sewer Shark, to name but a few) and some which were decent (Wing Commanders III and IV, Privateer: The Darkening, Terra Nova), then suddenly, there was a huge backlash (which persists, unfairly, to this day) and FMV vanished almost entirely. Actually, now that I think about it, I'm sure the costs involved made this a relief for a lot of developers, but... erm... let's ignore that for now.

    Moving back to the present, I think cel shading is going to be the next victim of this backlash. It was fun the first few times we saw it done and it's produced some cool-looking games, but now that Nintendo have pretty much based an entire generation of games, many of them highly mediocre, that rely on it exclusively, I think the market's thoroughly sick of it and it's going to vanish off the radar soon. Who knows what the next big trend will be...

    Photo-realism, while just another style, will, I think be immune to the trend-swing for a while longer. For one thing, it remains the "default" style that people are accustomed to. For another thing, it's as much a technical aspiration as it is a style for the time being. Until we actually get there, I don't see any kind of market backlash against photorealism happening.

    1. Re:Realism vs "style"? Pointless debate by Have+Blue · · Score: 1

      FMV isn't gone, it just isn't prerecorded video anymore. Prerendered video disappeared because with the advent of the Pentium, the Playstation, and the N64 systems and game engines became powerful enough to do noninteractive animation sequences that still held the player's interest.

    2. Re:Realism vs "style"? Pointless debate by mink · · Score: 1

      I found the advent of the Playstation to be the time when pre-rendered FMV took off most, but that may just have been the games I was exposed to.
      As for the Pentium, even now with our high level system many games still use pre-rendered FMV, but there is now a move towards using game engines instead.

      Why did you pick those technologies as the milestones for the vanishing of pre-rendered?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  28. Style for me by RedNovember · · Score: 4, Interesting

    If you want to frame the debate as style vs. realism (which is incorrect), give me style any day. If I wanted realism, I'd get a life.

    Seriously though, the point of videogames is as escapist fare, like movies. Sure there are movies about ordinary people doing ordinary things, but they are only critically acclaimed, not popular. Some of the most fun video games are unrealistic or just flat out absurd. (see Katamari Damacy)

    Besides, a good style is a form of visual branding. People don't forget the earliest Mario games, partly because everyone remembers what they looked like.

    --
    "MY APOCALYPTIC TENOR HAS NOT BEEN DISPELLED!" - T-Rex, qwantz.com
    1. Re:Style for me by Anonymous Coward · · Score: 0

      I'm glad someone brought up katamari damacy.. seriously, the true to life games will at some point blur into people's every day vague short term memory, whereas a creative, unique style will stick out as something more memorable, and therefor may become a better experience for both the company dishing out the cash money and the gamer user.

      -eric

  29. How about game play by Daveznet · · Score: 1

    How a game looks does contribute to a small part of how successful a game is, but really I think the majority of it is based on actual game play. Some of the best games ever do NOT have the best looking graphics ie: starcraft, super mario 3, Zelda 2 relative to the new games HL2, Doom 3 etc ... This is why I have been a Nintendo and Blizzard fan for such a long time, they have some the best games developed and they never looked as real or required the latest graphics card to run. The argument should be Gameplay vs Aestheics!

    --
    GL HF!
    1. Re:How about game play by east+coast · · Score: 1

      Some of the best games ever do NOT have the best looking graphics ie: starcraft, super mario 3, Zelda 2 relative to the new games HL2, Doom 3 etc ...

      In some ways this is unfair tho... you're talking about legacy games on both sides. I think most of these games would have done well reguardless. I can't even really speak highly of Doom3. Were the graphics great? Sure, when you actually seen more than a couple of sparks and flames in a dark hallway.

      Half Life is not about the graphics. Yeah, the graphics are great, yadda yadda... most of the people playing HL2 are into it because of HL1. We wanted to see more of what happens to Gordon and we wanted to continue to play a game that still has one of the best FPS gameplays.

      Even if HL2 wasn't as graphically good as it was I would have enjoyed it. Infact the only time I really paid a lot of attention to the graphics was on the train bridge and when the "striders" attacked. Beyond that it was all about the gameplay.

      Anyway, back to topic. I bet you that if you took two new games that were produced by an unknown crew using an unknown publisher that the one with the best gameplay would win hands down over graphics. Maybe the higher graphics game would take the early sales but playablity will stop the gameplay game from hitting the bargin bin 6 months later. A prime example of that is (not to beat it to death) HL1. It was out for, what? 7 years, and still had a premium price on it. Sure, the mods made that happen but the mods evolved from the best damn FPS engine of it's time.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:How about game play by Anonymous Coward · · Score: 0

      "starcraft, super mario 3, Zelda 2 relative to the new games HL2, Doom 3 etc"

      but at the time these came out, I thought all of them had outstanding graphics for their respective eras, so I don't see how that really helps your point at all.

  30. I think not. . . by oneandoneis2 · · Score: 2, Funny

    it is through this that games will attain the sensation of a lucid dream.

    As a side-effect of meditation, I've had quite a few ucid dreams, and can confidently say that mere photo-realism will get you nowhere near to duplicating the LD experience of "Hey, I'm dreaming! This is great, I'm in a world created by my own mind, I can see anything, do anything, be anything. . . Damn, I've woken up!"

    --
    So.. it has come to this
  31. Development costs necessitate a shift... by enigmatiX · · Score: 0

    Because of the high costs of designing an in-house game engine, more and more developers are shifting towards licensing. Look at how many next generation titles are using the full-featured Unreal 3 engine, if not dedicated physics engines from companies like Havok. We're going to see the widespread use of commodity game engine components, everything from physics to models, leaving game developers with more resources that can be used towards implementation.

    I don't see any reason why games can't continue becoming more and more aesthetically complex.

  32. Realism is overrated by realmolo · · Score: 2, Interesting

    Personally, I like my videogames to look pretty cartoon-y. It's just a neater look, artistically.

    Which brings me to my big idea. "Cartoon-Strike". Counter-Strike, but everything looks something like a G.I. Joe cartoon. Well, better than G.I. Joe, but you get the idea. Flat shading, bright colors, low detail. I'm suprised it hasn't been done yet.

    I'm just tired of realism. It's boring.

    1. Re:Realism is overrated by 16384 · · Score: 1

      Like this maybe?

    2. Re:Realism is overrated by DaFrog · · Score: 1

      Has anybody tried XIII (thirteen) - Great 'cartoonish' game -Nicolas

    3. Re:Realism is overrated by Happy+Lemming · · Score: 1
      I can see it now. A simple, colorful setting. You're Porky Pig, out for a day of wabbit hunting. The plot unfolds.

      How about it, Warner Brothers? Time for a Looney Tunes first-person-shooter?

  33. Reality sucks by dangitman · · Score: 4, Insightful
    most people try not to see the world with anything approaching realism. We love getting drunk. When we go to parties, we use UV and special FX lighting. People use makeup, fashion and cosmetic surgery to alter their appearance. We like to read magazines about celebrity lives. We like our egos, we like to think we are always right. We like to believe political lies and delusions that make us feel good. We like to think we work much harder than other people. We like to think our nation is the world's best. We like to think that we are super-strong commandos, who can slay an army with only an M-16 and 1337 pwning skillz. We like to think we are badass car thieves struggling against society.

    In short, what the fuck to videogames have to do with reality? Aren't they about escapism, just like almost everything else we spend our money on?

    --
    ... and then they built the supercollider.
    1. Re:Reality sucks by Anonymous Coward · · Score: 0

      could it be that realistic graphics make it easier to ecape?

    2. Re:Reality sucks by Sir+Holo · · Score: 1

      In short, what the fuck to videogames have to do with reality? Aren't they about escapism, just like almost everything else we spend our money on?

      Yes, they are often about escapism (fantasy). Good fantasy is convincing enough that it might be real. Photorealism is just one of many ways to make fantasy seem real, though.

    3. Re:Reality sucks by anethema · · Score: 1

      As the above commenters said of course it is about escapism and photoreality doesnt take away from that I don't think.

      I imagine playing a game walking through a fantasy world and interacting with it. One like say, Morrowind. I can imagine myself in this world -much- easier if the trees look like treest, the people and creatures look real, etc.

      It is hard to play something like king's quest and get super immersed because it is so obviously not real and nothing like what you might ever see, even in fantasy.

      Take it to its extream...photorealistic virtual reality. I think i would be able to get immersed in a photorealistic virtual world than staring at a 2d monitor playings king's quest.

      (No knock on kings quest BTW, it is a great game)

      --


      It's easier to fight for one's principles than to live up to them.
  34. The real problem with photorealism by adam31 · · Score: 3, Insightful
    It looks worse. When you see an attempt photo-realism, the mind is faced with a true/false dilemma and focuses on the details that are wrong. When you see good looking stylized environments, the judgement becomes more aesthetic.

    This is a large reason why Pixar had such a small screen-time of humans in Toy Story, A Bug's Life, Toy Story 2, etc... because humans are really, really honed in to the visual qualities of other humans. If anything looks wrong, an expression, an animation, the skin folding, the hair, cloth, it all looks wrong. Even Geri's Game was very stylized, instead of trying to mimic the photo-realistic visuals of an old man.

    Most artists aren't even capable of it (I guess we should call it "video-realism" instead, since the motion is at least as important as the still image). And for the few that are, it takes a long, long time.

    1. Re:The real problem with photorealism by Wiseazz · · Score: 2, Insightful

      I read an article recently (hell, it may have been posted here - I can't remember). It was essentially describing the same thing, only with machines/robots. We tend to attribute human characteristics to simple robots (think Roomba - some people treat those things like pets), but when they look too human, then we are repulsed by them - they just look too damned creepy.

      --
      My sig sucks.
  35. If simulation is as good as reality, choose which? by Anonymous Coward · · Score: 1, Interesting

    I've never seen that kind of condition, but I can believe it can occur. Just like that guy from STTNG who got addicted to the holodeck. I have often wondered what will happen when simulations become indistinguishable from reality. Which would you prefer to live in?

    Steve

  36. getting lost in all that detail by Anonymous Coward · · Score: 0

    what worries me in the latest shooters is how opponents just blend into all the detail. in older games everything is plain and simple, and you can easily see the opponents, in the latest games with all the great graphics seeing the opponents gets harder every day...

    i don't really know how they could solve it (besides giving us actual 3d, which is possible these days with some simple glasses that make sure you get a different image to each eye).

    1. Re:getting lost in all that detail by John+Nowak · · Score: 1

      This is precisely the reason that Ghost Recon is my favorite shooter, far and away. No other shooter seems to let me hide very well, although as a Mac user I admit I don't play too many...

  37. How should they reinvent the genre? by CyricZ · · Score: 2, Insightful

    But how do you want the gameplay "reinvented"? I often hear people request this with respect to games, but they never really seem to be able to pinpoint what specific changes they'd like. Perhaps you can offer some suggestions?

    I'm just not sure that there's really any way to reinvent the killing of people and monsters. Unless you want to transition to virtual reality suits and holodecks, there probably isn't much more that could be done. Such games are already in 3D, and thus already at the level of reality. And if they add more environmental/story interaction to the basic DooM-esque theme, you end up with an RPG. Many people play shooters because they don't want the hassle of an RPG storyline.

    --
    Cyric Zndovzny at your service.
    1. Re:How should they reinvent the genre? by Anxarcule · · Score: 1

      Really, the very structure of games needs to be looked at... so much of the video game world revolves around "killing things" that a lot of innovation gets stifled. There really haven't been many mainstream video game hits that don't involve killing things. The Sims is about the only one I can think of.

    2. Re:How should they reinvent the genre? by Average_Joe_Sixpack · · Score: 1

      But how do you want the gameplay "reinvented"? I often hear people request this with respect to games, but they never really seem to be able to pinpoint what specific changes they'd like. Perhaps you can offer some suggestions?

      Argh!! I don't want the gameplay reinvented and I hate the new "gimmicks" that are finding there way into FPS (ex. F.E.A.R's slow motion option). The only things I want improved are enemy AI, interactive environments and for God's sake more involving stories. Call of Duty, Far Cry and HL2 are all perfect as far as gameplay is concerned.

    3. Re:How should they reinvent the genre? by CyricZ · · Score: 1

      But the things you want (ie. improved AI, interactive environments, better stories) are all hallmarks of RPGs. Have you considered playing those instead?

      --
      Cyric Zndovzny at your service.
    4. Re:How should they reinvent the genre? by Average_Joe_Sixpack · · Score: 1

      I was a big fan of console RPGs but I haven't picked one up in years ... Chrono Trigger for the SNES was the last. You sparked my interest, what would you suggest for either the PS2 or PC?

    5. Re:How should they reinvent the genre? by SquisherX · · Score: 1
      But how do you want the gameplay "reinvented"? I often hear people request this with respect to games, but they never really seem to be able to pinpoint what specific changes they'd like. Perhaps you can offer some suggestions?

      stab them with your nintendo revolution controller
    6. Re:How should they reinvent the genre? by Mantrid · · Score: 1

      Other than the forthcoming Oblivion (if it's as advertised), FPS typically have more advanced AI than any RPG i've ever seen. Most RPGs are prescripted. Far Cry actually had some pretty good AI - good enough that you could intelligiently fool it (like you throw a rock or shoot they come to see what is going on, while you sneak away and flank them....good stuff!) I wish someone would replicate the location based damage of Golden Eye...I mean how long ago didn't that game come out? Why is it so hard to get this right?

    7. Re:How should they reinvent the genre? by mikael · · Score: 2, Informative

      There are othere genre's that don't involve killing - These include:

      1. Coordination games (Dance Dance Revolution)- but needed special hardware
      2. Team-sports games (Hockey, Soccer, Football, ...) - but still competitive
      3. God games (Sim-whatever)
      4. Puzzle games (Tetris variants)
      5. 3D Platform games (collecting coins/stars - Super Mario)
                              (although the use of bad characters made these killing games)
      7. Card/Board games (Poker, Blackjack)- but why play a machine when you can play against real people?
      8. Adventure (Leisure Suit Larry, SpaceQuest)
      9. Camera based games (EyeToy)
      10. Simulations (Flying, Racing)

      The tricky part is for each of these genre's to be a successful game, it has to be
      easy to learn to play, but requires a gradually increasing level of difficulty in order
      to keep the player interested . It really depends if the players want something that
      organises their time for them, or something that gives them the chance to do whatever
      they want to do. Pilot Wings 64, Super Mario 64, and Zelda: Ocarina of Time allowed you
      to do both. Some puzzles within each level had a time limit, or required you to compete
      against a virtual character, but at other times, you could explore the level at your own
      leisure and just enjoy the view.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    8. Re:How should they reinvent the genre? by CyricZ · · Score: 1

      To be honest, I hate RPGs. So I don't think I'm qualified to recommend one to you.

      --
      Cyric Zndovzny at your service.
    9. Re:How should they reinvent the genre? by jinzumkei · · Score: 1

      Of course you wan't those things. who doesn't? But it's not like developers have these things sitting a box somewhere and won't let them out because they only want graphics. It takes resources to develop AI (this is not an easy subject to tackle btw), interactive environments (physics), and stories (especially when you have to hire writers).

      One of the reasons graphics are focused on are is that it is something that is easily scalable. Not many games out there have gameplay that ABSOLUTELY rely on graphics. If someone doesnt have the latest graphics card so what they turn down some of the settings and still can play, things like AI and and physics affect the gameplay more directly and are not so scalable. This is one of the reasons a PPU isn't the magic cure for improved physics.

    10. Re:How should they reinvent the genre? by KDR_11k · · Score: 1

      Are you serious or is that supposed to be representative of the group your username alludes to?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  38. Realism not that important for me. by tekn0lust · · Score: 1

    May not be the same for everyone, but both TV/movies and gaming for me are waaay more about the story line. When I really get into a movie or TV show, I find that I'm a great deal more immersed in the alternate reality that is created by the story. Sound aside, I've watched great movies on a crappy 13" BW tv and still come out loving what I just saw. Movie theaters are the same way, except you all lucky enough to have digital projection. The quality of movie projection is horrible, but if you get into a great story and are transported into it's reality your imagination will enhance and fill in the details.

    Games to me are the same way. I have never found myself in the middle of a good game distracted because a tree wasn't rendered at photo quality. If the game story and play is well designed, visual realism means very little to me. My imagination can fill in the details.

    A vaild point though is when you take the game out of context. A screen capture of a game for marketing or whatever is always viewed out of context. None of the immersion described above is possible and so the quality of the image becomes much more important.

    IMO, I'd much rather have fantastic story and expansive worlds to play in than all this super high quality photo realistc eyecandy. But then again the ability to create great stories is much more difficult than to brute force out super high quality images.

  39. Right, but that just because the technology isn't by msimm · · Score: 1

    quite there yet and I don't think anyone is disagreeing about that. There are examples of decent photorealism out there but their few and far between. When the toolsets get better the realism will too so until then your absolutely right, stylism is the work-around. But thats more or less what everyones been saying isn't it?

    --
    Quack, quack.
  40. One thing the article misses... by Anaphiel · · Score: 5, Insightful
    Great read overall, but most articles I've read on this subject miss one important limiting factor when pushing for more photorealistic games: the ability of the artists to deliver.

    In the old days of low-poly monsters and low-res textures, any slightly artistic geek could build a model or a level and it would look as good as anybody elses. That is changing as the tools and processing power evolve. The newer games require very high-quality assets that not every artist has the skill to produce. It's no longer enough to be an arty geek, now you need to be a geeky artist.

    Imagine you take two people and sit them down with a pencil and a piece of paper. One's just some guy from off the street, the other is a fine arts major from t he local art school. You tell them each to draw a figure using only six lines and in the shortest possible time. They each draw a stick figure, and both look pretty much alike. You then say draw another person, no limit on the number of lines, take a half an hour. You've now removed the limitations that were hiding the disparity of talent, so at the end of that time the first guy has a stick figure (maybe a stick figure with hair) and the art student has a passable portrait of the first guy.

    The same thing seems to be happening with game visuals: the improved tools and increased polygon pushing abilities of modern consoles have removed most of the limits that in a way protected less-talented artists, and their limitations are now made more glaring. If you really want to push for photorealism, how long before you get to the point where you need a Francisco Cortina to make your models? There are'nt a whole lot of those guys out there.

    Re: the larger "stylized vs. realistic" issue, I think overall it's easier to be "Boris" than it is to be "Frazetta". Mimicing real life is always easier than developing a distinctive and original visual style.

    1. Re:One thing the article misses... by kevinwal · · Score: 1

      You know, I think that's the point here, that computer generated capabilities have opened whole new areas of artistic exploration beyond games. I'm pretty excited to see what the next generation of artists conjure up.

    2. Re:One thing the article misses... by Rowan_u · · Score: 1

      As capture technology becomes faster and more realistic, it may become possible to create a computer model by scanning a real human/animal/environment with some combination of laser-scanners and high-megapixel digital cameras. This model could then be animated with tradition motion capture or physics simulation, effectively eliminating a lot of the artistic requirements you're talking about here. For instance, instead of having a team of artist painstaking create a building interior, simply load up your scanning equipment, drive on over, and scan the interior in a few hours. Then simply convert, add physics simulations, and plug into the latest game engine. This would push game design even closer to movie production, and there are a lot more geeky digital/camera/capture people then there are Francisco Cortinas

      --
      only one everything
    3. Re:One thing the article misses... by torchdragon · · Score: 2, Insightful

      I can't agree with your argument model. Being one of those students from a local art college, I can tell you that my 6 lines would not be of a stick figure. And there is the real difference between the artist-geek and the geek-artist. Look at how icons have improved over time. Most of the time (in the Windows world) you were looking at a 16x16 or 32x32 pixel image. Some looked good, most looked like crap. Limitations don't make things look like crap, crap looks like crap.

      You can compare the graphics of Metroid to Super Metroid to Metroid Prime. You'll probably agree that MP > SM > M in terms of graphic fidelity. The problem is they all have the same style and even in its 8-bit glory Metroid was put together well.

      The medium is not an excuse to push crap. Also, the medium will not make crap look better. Next-Gen games won't look better because their rendering hardware/software can support Pimple-Shading 45.2 and Normalized Vectored Nanomorphic Boob-Mapping. If you put crap in the box, you'll simply have Pimple-Shaded Normalized Vectored Nanomorphic Boob-Mapped crap.

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
    4. Re:One thing the article misses... by Chris+Burke · · Score: 1

      torchdragon already mentioned that there is actually a lot of skill involved in making a 6-line figure. I found this to be true myself -- when I was working on a Quake mod, my friend doing the modelling was very good at making models that looked good with low poly counts (low for a quake model, even). Most other community-made models didn't look nearly as good, and the ones that did had higher poly counts. We liked having more enemies at once, so this was a good thing.

      However, there is something to what you are saying. In particular, the amount of time it takes to make a high-quality high-poly-count model may be higher, just like the stick figure -- even if quality -- can be made faster than the 'realistic' drawing. The concern then is that amateurs -- even quite talented ones -- will have a hard time producing the same quality of content in their spare time. The ability is there, the time is not.

      --

      The enemies of Democracy are
  41. The box still looks better than the screenshots by Animats · · Score: 2, Insightful
    1. Re:The box still looks better than the screenshots by Have+Blue · · Score: 2, Informative

      EverQuest is several years old, so you can't really call it "state of the art". Half-Life 2's characters really do look as good as the ones on the boxes (neglecting the fact that your monitor is probably 80-100 dpi and the box printing is an order of magnitude higher).

    2. Re:The box still looks better than the screenshots by Anonymous Coward · · Score: 0

      Yeah, nice 5 year old pre-Luclin screenshots there. The charactor models look much better now.

    3. Re:The box still looks better than the screenshots by JackAxe · · Score: 1

      HL2 is not even close to what's on EQ's box, but it is an improvement over previous games.

    4. Re:The box still looks better than the screenshots by anethema · · Score: 1

      I think some newer games do it better.

      (Elder scrolls 4 oblivion out in a month, doom 3, half-life 2..in that order)

      Still not photorealism, but I'm loving it :D

      --


      It's easier to fight for one's principles than to live up to them.
  42. It's not just games... by kevinwal · · Score: 1

    Games drive the development of this technology, but I can imagine lots of fabulous uses for photo-realistic simulations, from the 2008's smash hit new Humphrey Bogart/Lauren Bacall movie to advanced medical training for young surgeons. Bring it on!

  43. Donkey Kong the new drug? by dxprog · · Score: 0, Troll

    "photo-realism is nonetheless a worthwhile technological achievement to aim for, because it is through this that games will attain the sensation of a lucid dream." Yeah, in other words let's make video games the new crystal meth :-P

    --
    DxBlog - It's where you want to be
  44. I'm not sure I get the debate? by dmouritsendk · · Score: 1

    Isn't this a kinda pointless debate? There will always be room for both the artistic style and the photo realistic one. Visuals are about mood, of-course there will be room for other moods than the ones that photo realistic rendering offer.

    The technology for creating photo realistic movies for years, but directors still do animation, claymation, dolls, black and white and other offbeat stuff like for example "Walking life".

    I actually think that when game developers get the power to do really near photo-real visuals, they will simply exploit this to do even more surreal/artsy imagery.

    And about gameplay.. a quote from TFA:
    We'll always stand by gameplay: but it's graphics that will be handcuffing us to the bed during our next "business trip".

    I really think the author is wrong here, take counter-strike as an example, until Source popped up and gave it a face-lift its graphics hasn't been up-to-date/state-of-the-art for quite a while. Still, loads of people preferred it over DoD and whatever because they liked the game play in CS better. Graphics play a important role in advertising, as gamers tend to get interested when they see awesome looking realtime graphics, but the handcuffing is done by the "gameplay" aka. is the game actually fun to play.

  45. It's not about the publishers selling. by CyricZ · · Score: 2, Insightful

    Remember, it's not so much about what the publishers will sell, but rather about what the consumers will buy. After all, the publishers could offer a game with a great storyline and semi-decent graphics. And you know what? It may very well not well.

    I'm sure many of the major game publishers have looked into the possibility of offering games like you describe. But the potential benefits most likely do not outweigh the risks. When you're dealing with millions upon millions of dollars, you usually don't want to go wrong.

    --
    Cyric Zndovzny at your service.
    1. Re:It's not about the publishers selling. by DrCode · · Score: 1

      Would it really cost 'millions upon millions' of dollars to create, say, a "Day of the Tentacle 2" using a slightly updated engine from the original? I think the real problem isn't that such a game wouldn't be profitable, but that it wouldn't make enough of a profit for a company the size of LucasArts.

    2. Re:It's not about the publishers selling. by squidsoup · · Score: 1

      Well, the thing is.. games like that can be profitable, because, as you say, they do not have huge development costs.

    3. Re:It's not about the publishers selling. by squidsoup · · Score: 1

      oops, hit submit too soon there :)

      This is the largely the way that Nintendo want developers producing titles in the future I think. Simple, fun games, with a quick turn-around and low development costs.

      If the industry keeps focusing on developing huge AAA titles, it will eventually collapse under it's own weight.. it's not sustainable.

  46. Oh Wow. by Conspiracy_Of_Doves · · Score: 1

    This is quite possibly the greatest sentence I have ever read in an article

    We'll always stand by gameplay: but it's graphics that will be handcuffing us to the bed during our next "business trip".

    1. Re:Oh Wow. by Rowan_u · · Score: 1

      Very offtopic . . . but this sentence instantly reminded me of Accelerando a genious Ebook I recently finished, on the future of technolgy told from the perspective of Mandred, an OSS advocate/Bondage submissive. Very Hilarious.

      --
      only one everything
  47. Um... by mattthomas · · Score: 2, Insightful

    Videogame graphics are a form of art. Like other forms of art, they reflect the vision of the artist and the tastes of the patron--in this case, the graphic designer and target audience of the game. Like other forms of art, there will be visual and stylistic trends, but always some great individual works.
    As technology advanced in other forms of art, the ability of the artist to transform artistic vision into a medium has increased, stylistic variety has increased and (arguably) the tastes of patrons has increased. Think about how many genres of music there are. Think about how many instruments. Think about the variety of painting styles. All of this variety was made possible by technological advances. Is there any reason to think it'll be any different for video games?

  48. Adult games? Go to Japan. by CyricZ · · Score: 2, Informative

    Seriously, go to Japan. Look for some games there. You can find some pretty odd adult games. Many of the games would make even the most extreme of Western perverts cringe.

    I stayed with relatives who had been to Japan. I ran across some of their games while using their computer. Boy, was I surprised! There are games where you go around as a big octopus tentacle ripping the cloths off of people in the street. Then you proceed to tentacle rape them. In one of the games, for instance, you rape people up the ass. Then, for whatever reason, you were able to control their limbs. Now if that's not absurd enough, you can go to dance competitions. You have to make the person embedded anally on your tentacle dance.

    They were addicting games, that's for sure. And challenging. Real mind-benders, too.

    --
    Cyric Zndovzny at your service.
    1. Re:Adult games? Go to Japan. by xtracto · · Score: 1

      Yeeah... those Japanese and their hundred-tentacle-penises monsters.

      Make me think "things" about the church of the spaggethi monster

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    2. Re:Adult games? Go to Japan. by mikeytwice · · Score: 2, Funny

      The Japanese sure seem to love tentacle porno. Is there a name for that genre? In the Japanese porno I've seen, the vag is always blurred out. Does this confuse the boys-turned-men when they see real vaginas?

    3. Re:Adult games? Go to Japan. by Thud457 · · Score: 3, Funny
      What's that? The Japanese have strange tastes in video games?

      They just Think Different over there.

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    4. Re:Adult games? Go to Japan. by KDR_11k · · Score: 1

      Japanese laws forbid showing genitals even in porn. I don't know what genius thought that up.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Adult games? Go to Japan. by Anonymous Coward · · Score: 1, Funny

      You have to make the person embedded anally on your tentacle dance.

      Wow. I have to say - never did I EVER expect to read a sentence like that in my entire life.

    6. Re:Adult games? Go to Japan. by vertinox · · Score: 1

      I'd have to agree *coughs* not that I spend the majority of my time playing H-Games, but...

      Most H-Games have really fun and enjoyable puzzles and gameplay compared to a great of non perverted games. Mostly, puzzles and things that give you an incentive to accomplish in order to see "the booty".

      Sometimes I wonder if we made perverted educational software and gave it to boy teams about advanced calculus, chemistry, biology and physics would they learn more.

      As in... You had to memorize the periodic table or sovle the advanced equation before you see a "booty" shot. Although I don't know if this would go over well with teachers and parents.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  49. Yeah yeah it's about the gameplay by fwitness · · Score: 1

    Thank god for dupes, so I can get a second bite of this apple. A lot of us posting on this topic will say "it's the gameplay stupid." Well, it is, and it's not. The one simple problem is that you cannot put your gameplay on the back of a box. That's where a significant percentage of consumers get their info. Gameplay is too abstract a thing to depict to your average consumer in the 5 seconds of attention they will give you. A pretty picture however, grabs attention and is the easiest way to compare your game to others. Until gaming is more widespread in our culture, and commercials somehow depicting gameplay become more prevalent, shiny will sell first.

    --
    -- I have fans? Wow.
    1. Re:Yeah yeah it's about the gameplay by tekn0lust · · Score: 1

      Bingo. Marketing sells product.

  50. Let *me* control the render settings by thesandtiger · · Score: 2, Interesting

    I want an engine that'll let me choose how things get rendered, much as can be done with various products like Max or Poser or whatever.

    If I want to cel-render everything so it looks like a cartoon, let me do that. If I want things to look hyper-realistic, let me do that. If I want things to look as if they are made of stained glass, let me do that.

    Give me a palette of variables and let me experiment. Let me export those variables so that I can share my settings with other people, and they with me.

    A perfect example of a game that could really benefit from on-the-fly changes to the rendering would be City of Heroes. I would *love* to see the game done in a XIII/Zelda: Wind Walker style - but, alas, the developers chose to present it in that "pseudo-reality" style that's become boring to me. There have also been a number of games that I think I might have otherwise enjoyed, but I was just bored to death with the visuals.

    Video games are interactive. So let me interact with the renderer.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  51. Clarity is the key to comprehension. by Rezen8r · · Score: 0

    I got completely hung up on the clumsiness of this paragraph:

    A lot can be said by adapting a style that is not trying to be realistic to create an environment more beneficial to the story you are telling. World of Warcraft is a great example. While many other MMOPRGs tried harder to look more "realistic" WOW went a whole another direction.

    Wouldn't this work better? --

    A lot can be gained by adopting a less realistic style in order to create an environment that enhances the storyline. World of Warcraft is a great example of this. While many other MMOPRGs attempted to look more realistic, WOW successfully went in a completely different direction.

  52. Photorealism does not equal "real life"! by davew2040 · · Score: 2, Interesting

    Keep in mind that there's nothing that states that photorealism has to be the same old thing that the average homosapien can witness in his or her daily routine or with a few hours sitting on an airplane. The fact that Yet Another Jungle Commando Game can look as realistic as ever doesn't mean that better games can't take a photorealistic rendering approach and make something that is genuinely visually interesting. In a fantasty game, clever use of surreal lighting effects can make a light source be a little less like an exposed light bulb and a little more like an aurora borealis; in a sci-fi game, clothing surface properties can make the world seem just a little different than anything you've ever seen in real life. Even when none of the techniques applied technically reach beyond photorealistic rendering, the result can be so much more than any photo you'll see.

    It's really up to the artists to take the capacity for photorealism and run with it, creating something that brings the player out of their reality and into a new one. They've failed if they take photorealism and fill it with parking garages and cubicles and crates and things that people play games to get away from.

  53. Realistic Videogames? by ZachPruckowski · · Score: 2, Interesting

    I think that the idea is sort of rediculous. Video games by necessity are unrealistic, and the graphics are realistic. It'd drive people insane in a FPS if they shot a fully detailed human in the hand, and the hand didn't fall off/become useless. I mean, they can get away with it now, but realistic gameplay and realistic graphics go hand in hand.

    Then there is fantasy. How realistic can you make a Chimera (sp?) look?

    As one poster mentioned GTA, I'll bring it up here. The basic psychologic principle for why we can play violent video games and not be affected by them is because we know they aren't real. However, if the brain can't tell real from video game, it could affect us unconsciously. I have no problem understanding that it is encouraged that I shoot people up in GTA, but discouraged on campus. But if there becomes less and less of a distinction, there could be people who have a problem with it, especially people who already have some violence issues.

    1. Re:Realistic Videogames? by Anonymous Coward · · Score: 0

      I think that the idea is sort of rediculous.
      Personally I think it's greendiculous, but hey, that's a matter of style and R/G color blind people can't tell the difference.

      Oh, did you mean ridiculous?

    2. Re:Realistic Videogames? by Anonymous Coward · · Score: 0

      Nobody on the entire Internet knows how to spell that word.

    3. Re:Realistic Videogames? by MrSteveSD · · Score: 2, Interesting

      Well, if the only form of violence is that you can shoot or throw grenades at people, that's fine for me. I live in the UK and we never have guns or grenades in real life. So if I find myself with a machine gun and a bazooka, I'll know it's ok to kill everyone.

      What I wouldn't like to see is realistic knifing and killing with bare hands. I think that would be far too horrible, even to experience in a game. Anyway, combat studies have shown that soldiers are very reluctant to actually kill during combat. Perhaps this will occur in video games. The more reallistic they become, the more uneasy we will become doing bad things.

    4. Re:Realistic Videogames? by ZachPruckowski · · Score: 1

      What I wouldn't like to see is realistic knifing and killing with bare hands. I think that would be far too horrible, even to experience in a game. GTA has plenty of that. And I do find that disturbing too.

      combat studies have shown that soldiers are very reluctant to actually kill during combat. Perhaps this will occur in video games. The more reallistic they become, the more uneasy we will become doing bad things
      I sure hope so. But I tend towards the pessimistic.

  54. Re:Oh yes by symbolic · · Score: 1


    I watched those- awesome stuff.

    I found particularly interesting the fact that they're delving into more and more real-time scene generation (or at least parts of it). This will almost certainly require a beefy graphics card, and right now I'm trying to figure out if my current card will be able to cut it, if only on lower settings.

  55. Re:Right, but that just because the technology isn by 787style · · Score: 1

    That picture is creepy. Like Ally McBeal and Tiny Tim rolled into one. I, for one, find nothing realiztic about that picture, and in fact makes parent's point.

  56. School in dream. by hackwrench · · Score: 1

    In my dreams I've been in a few facilities that I have that High School idea about. None of them are much like the High Schools I actually went to.

    Generally I approach this with the mindset that these are places to learn that are presenting themselves in a manner I can process as that sort of place.

  57. Re:Oh yes by Thalagyrt · · Score: 1
    I was talking to Todd Howard when I was over at BethSoft, which I mentioned in a previous post of mine. He said that a GeForce 6600 GT would be able to cut it at nearly maximum details. Same goes with a Radeon X600 Pro. The lowest you'd want to try is something along the lines of GeForce 5600/Radeon 9600 to run decently. I'm sure it'll run on lower cards than that, but I'm not sure how well. I don't know what specs they'll put as minimum/reccomended on the box, this is just what I remember him saying.

    I believe their demo machine had a GeForce 6800 GT, and that ran it at maximum details at 1280x1024 without much of a problem. I boosted it up to 1600x1200 just to see how it ran at that, and it wasn't too bad.

    I don't think a lot has changed engine wise since then, and if anything it'll be faster than when I saw it.

    --
    Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
  58. It's Nethack for us luddites! by cerebis · · Score: 1
    Nethack is more immersive that many of the games I've played recently and yet the talking point of new releases always seems to steer back to graphic quality.

    Give me a towel and a wand of polymorph any day.

  59. Simplicity is King by ninjakoala · · Score: 2, Insightful

    "but there's still progress to make before we're producing the game equivalent of sixteenth century marbles"

    Not really. Experimentation with fancy technology won't win the hearts of the masses - good ideas will. That was true for marbles and that is also true for games today. Down the road people won't look back at Far Cry, Half Life 2 or other technological wonders as marvels. Nor will they look at the wonderfully wacky world of Viewtiful Joe, Jet Set Radio or other stylized creations.

    If you want to look at the modern day marbles, look at Tetris. It's beautiful in its simplicity and that's what made it an instant classic.

    --
    Against the grain
  60. Re:Referring to yourself 1st person is normal... by vertinox · · Score: 1

    I think you are over reacting.

    When you play a video game you are supposed to refer to first person unless referring to a AI controlled 3rd person.

    If the kid was saying "Look! The hoodlum whacked a hooker!" and he was actually the one controlling the character kiling the prostitute, I'd give him a funny look.

    Then again I'd sort of wonder where he learned the word "hooker" from.

    Millions of kids (including myself) have grown up with violent video games and we have never killed, mained, raped, or even stolen from another person. The exceptions are people who were crazy to begin with. They were just as likely to kill someone because they played a video game as they were to read a quote in the bible and go kill someone. I have a friend who has a saying for people who use things as an excuse to avoid personal responsibility "Drugs don't make people do bad things. Bad people who do bad things just tend to do drugs."

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  61. Interesting topic by Chitlenz · · Score: 2, Interesting

    I'll postulate that by the time we have true, full screen photorealistic graphics running at 60fps, laser technology will have evolved enough to 'paint' over your vision (similar to the eye controls used by fighter pilots) with enough density to remove the screen as a disbelief problem. This, btw, is technology that's close to working, but then so is 60 fps visualization at real-like resolutions. The real problems to date, as someone noted above, have been the physics engines with regards to character motion and interaction, and the limited range of motions that currently are programmed into the capture for each model.

    The current reasoning is, we'll put someone in a rubber suit full of sensors and make them execute every motion that they could possibly do as a charater, which leaves the billions of other motion possibilites unexplored. A real breakthrough is very close, where we can code out the lives of bots to give them some sense of place (that seems to be what's missing in Uncanny Valley) by allowing for more random movement and activity paths. I think this will be the real breakthrough, since suspension of disbelief is about more than just resolution.

    Meandering back to the topic though, I think the 'style vs real' debate is overblown, since by very nature if you can do real, you can do anything (on a screen). Obviously real wins every times, its just noone can do it yet.

    -chitlenz

    --
    Imagination is the silver lining of Intelligence.
    1. Re:Interesting topic by yhnmzw · · Score: 1

      I was looking to make a point about visibility or resolution. I do not think direct suspension of disbelief will continue to work for complete synthetic realities. (Outside direction: People having their consciousness operating on a computer, rather than organic, system) I think that a new concept would become necessary, something of the line of remembering what button is jump on different games. This concept would be to say what reality one is in, and what principles, ethics, natural laws, etc. exist there. I call it: What stage of reality is this? How shall we describe varieties of reality at all? Wave terms, like phase and band? By lawsets: Mortality with or without respawn, or gravity(Newtonian, g=some number)? New models are not bound to the fates of older ones. I am reminded of the situation in time travel of encountering oneself, a question of what to do comes up.

      --
      Start Menu-Shut Down: Flip a coin. If heads, Windows 98 shuts down properly.
  62. "It may become possible" by Darius+Jedburgh · · Score: 1

    What do you mean by that? It is possible and has been possible for years. People capture real locations, real models, real characters and real motions all the time in the game business.

  63. Language issues by Seska · · Score: 2, Interesting

    It's also not really clear to what extent the teenager believed he was the primary character. It might have been a linguistic convention, where he just avoided having to say, "My character in GTA..." It might have reflected humanity's tendency to anthropomorphize everything. It might have reflected a healthy level of immersion and suspension of disbelief, and he was trying to convey the emotional impact of the situation.

    What it almost definitely does not mean is that he was confusing his own sense of self with that of the character.

  64. Wouldn't that be nice. by freidog · · Score: 2, Insightful

    but it won't happen.
    The more 'photorealistic' the engine can make the game world, the more art and design is needed to take advantage of that. You might not spend those dev dollars on stretching every last polygon out of the engine, but you will spent them making those polygons look good. If you have 2GiB of video memory availible for textures and associated maps, you'd better make good use of it. No more repeating the same box image over and over in every level.

    Honestly I think graphcis are an adivsary to game play; and probalby will continue to be after we reach a point where more graphics rendering power is of no benifit. (Which I doubt will be anytime soon) The simple fact is there is generally a limited budget to do everything, and right now limited CPU / GPU cycles. If you have to develope tons of super high quality and complex models and textures to take advantage of Really super fast rendering engine(TM) then the AI, the story, ect suffer. If you have to optimize out every last CPU cycle of waste in the Really pretty slow and boring rendering engine(TM) then the AI, story ect suffer.

    I think the fact is, graphics sell games, gameplay keeps you playing. Only one of those is useful for a companies bottom line. (Unless you're making The Sims and have 457 expansion packs you need to sell)

    1. Re:Wouldn't that be nice. by Idarubicin · · Score: 1
      No more repeating the same box image over and over in every level.

      How about no more boxes?

      The Start to Crate time has been established as a measure of the quality of a game--the sooner you see the first crate or barrel in a game, the poorer its quality. The overuse of crates is a symptom of the dearth of creativity suffered by game designers.

      --
      ~Idarubicin
    2. Re:Wouldn't that be nice. by mink · · Score: 1

      What if the game starts out with shady dealings in some warehouse? Or it centers around the exploits of The Box Ghost, "Beware!".

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  65. Nethack dreams by leoboiko · · Score: 2, Interesting

    Most of the dedicate nethack players I've met seem to have dreamt with ascii at least once. From my experience, nethack and tetris are the most dream-prone games.

    In my nightmares, I was once chased by a giant yellow lowercase 'c'...

    --
    Prescriptive grammar:linguistics :: alchemy:chemistry. Stop being a nazi and learn some science.
    1. Re:Nethack dreams by Anonymous Coward · · Score: 0

      In my nightmares, I was once chased by a giant yellow lowercase 'c'...

      I see your yellow 'c' and rise it to a brown 'H'.

  66. Limited Immersion - other key aspects by Goldenhawk · · Score: 1

    I was and still am a big Descent III fan. "Realism" is of limited importance in an obviously artificial or alien game world. But the sense of immersion was quite impressive, especially with the very pervasive audio environment, from steam pipes hissing to occasional clanking mechanical sounds in the distance, then the faint but growing sound of an enemy bot creeping up from behind or off to one side. I distinctly remember jumping out of my seat once when my wife opened the office door suddenly.

    I'm personally of the opinion that the audio is actually much more important than the graphics. And newer games are growing quickly in this manner, aided by the growing population of surround or positional audio systems.

    One other big factor is timing and synchronization. If the audio and video are out of sync, or the frame rate is too low, or the response-to-controller-inputs is out of whack, all the photo-realistic video or positional audio won't matter.

    Either way, our brain adjusts to the input it's getting, sort of a suspension-of-disbelief thing. More "realistic" video or audio won't really change our immersion.

    Also, I think that making the object physics, collision detection, wounds/damage models, and so forth accurate is much more important than fancier graphics or better audio. Take for example the ability of a game character to jump off a 2-story building and fall slowly to the ground without damage. Nope. Or the fact you can kill any bad guy with little effort, while your character can absorb 100 damage points and be refreshed to like-new within just minutes. Again, nope.

    Our subconcious brain really expects objects to REACT a certain way, and we conciously know the health ratios are off-kilter. Those are the areas that must improve to really change the sense of immersion.

    --
    --Brandon / Split Infinity Music

  67. Insightful my ass. by Some+Random+Username · · Score: 1

    Most gamers are in their mid to late 20's, not their teens. I am the target demographic, and I think "celda" kicked serious ass, and double dash is one of the best games ever made. I have played games since I was 5, and I have not and will not outgrow them. Tits and beer are not replacements for games.

  68. Umm no by Anonymous Coward · · Score: 0

    I don't know about the rest of the slashdot readers. However I for one are not all that big on "photo realisitc" games. Most of these games tend to be rather bland. I want a good solid fun game. For instance-Legacy of Kain the graphics are well--umm not particularly well done. but it was fun game. Tomb Raider- Hell of Fun- It did help that Laura Croft is a sexy, but it also was nice because it was fun! Please explore the Fantasy Genre more-maybe make fantasy games with better cell techniques, and good game play. Mech, or manga stuff would be good for that-Would anyone but me think a fun game based on Macross or Dragon Little be so bad?

  69. as for video game graphics by negaluke · · Score: 1, Offtopic

    I want photorealism in my video game boob shape, but style in their jiggle.

  70. In case you were unaware by thisissilly · · Score: 1

    Mallrats was just rehashing Larry Niven's Man of Steel, Woman of Kleenex.

  71. OSS project title by Anonymous Coward · · Score: 0

    I propose "OpenSores" as the title.

    And, finally, the joke would be used accurrately!

  72. Re:Oh yes by symbolic · · Score: 1

    Good info. Thanks. : )

  73. View Distance by Anonymous Coward · · Score: 0

    What drives me crazy is the standard of view distance from the player. It seems all games have a standard where view distance is sacraficed for high graphic detail. The next eveolution in games should be to not have obejcts in the game magically appear when they are in the "view distance" range.

    It seems all games have kept the same view distance that was initially set some time ago in some old game. Yes there are games that have worked to have large open land scapes yet.......... view distance is still quite visible and an ugly thing to see. When you see enemy fire comming from beyond your view distance and you know your gun can hit them that is a major disadvantage. Even when the view distance is set to the max setting in the game.

    offtopic.
    but do other people have as much trouble reading the word image as I do? I mean sure it is complext enough a computer can't read it but it is getting close to where a human can't either! If this posts it is because I seemed to have guessed right!!

  74. Hentai and the pube law thing by Anonymous Coward · · Score: 1, Interesting

    It was a quirk of translation during the postwar occupation. The US consuls wanted anti-obscenity laws, and it got written as "don't show genitals".

  75. Gameplay for a select few... by dookie+monster · · Score: 1

    The only reason game developers are reaching for photorealism is to reach a higher community of gamers. The REAL gamers are the ones replaying chrono trigger,pac-man, etc. The Nintendo revolution is, as i see it, another chance for non-gamers to get in on the action. and incidently, style is better.

    --
    the star wars says "don't make me kill you."
    1. Re:Gameplay for a select few... by 6ame633k · · Score: 1

      If I hear one more person say "REAL GAMER" I will vomit in their general direction. You are MISSING THE POINT - game graphics are in their Renaissance - attaining realism is about to open the door to great new possibilities... crack open an art history book and you will see the guy makes some excellent points.

      --
      You had me at merlot
  76. Will FMV Return?? Tune In Next Time. by iridium_ionizer · · Score: 1

    I think the real reason that FMV disappeared (in that past form) was that it clashed with the then emerging 3D graphics. It's acceptable to switch to FMV (even of pixelated quality) with live actors when your 3D models of characters are blocky and undetailed, but once the 3D models of characters in your game start looking half-way decent then any differences between the gameplay and dialogue scenes will only look more glaring.

    Todays games typically switch from in game scenes to pre-rendered scenes using slightly higher quality 3D models. Then for the intro scene, the conclusion, and a few in between scenes they use what is essentially DVD footage of a CGI film clips. Yes, they match well with the in-game because they use the low polygon count in game models as a design basis for the high polygon count CGI models (or vice-versa).

    But as in-game 3D graphics increase in their realism, some games will cut out the pre-rendered step. Furthermore, it's possible that some games would include high-def FMV using live actors digitally inserted into enhanced game locations (ala Sky Captain and the World of Tomorrow). I think what (other than hype and bandwagon behavior) will limit this technique will be whether artists using facial animations on models can make a more immersive and emotional scene than actors. Keep in mind that animators can tweak every little bit of each scene, and actors can sometimes put out really poor performances.

  77. Nintendo, Cel Shading, and the Caricature by 7Prime · · Score: 0, Flamebait

    Nintendo, cel shaded? I'm curious of exactly what games you're talking about, since I've had a GC for a few years now and I've only played one cel shaded game, and that was Wind Waker, the only other one I can think of is Paper Mario 2. I've honestly played far more cel shaded games on the PS2 then on the GameCube. Sure, first party Nintendo games are meant to be "comic" in style, but very very few of them use cel shading. Then there's the discussion of what "cel shading" is, cel shading is just a graphic technique, and it's probably as widely varied as traditional textured polygon graphics. It can be used in a variety of ways and achieve numerous effects. Just compare the cell shading of Wind Waker (which, I might add, is probably the most unique use of cell shading I've yet to see) with Wild Arms 3 or Dark Cloud. Sure, they both may look cartoony, but similarly, I don't see anyone complaining that Cowboy Bebop is trying to look anything like Mickey Mouse.

    I just think you're falling victim to your own arguement (of which I agree with). Instead of sticking with and examining the nuances of a certain graphical style, most companies tend to shift to extremes of realism to surrealism, when they've hammered one particular style to death. Nintendo, on the other hand, has been one of the only game companies that has not been wildly influenced by the latest trend, and tends to have a consistant aesthetic. When other companies were making Golden Eye, Unreal Tournament, Final Fantasy VII, and Half-life, they were doing Starfox 64, Mario 64, F-Zero X, and Majora's Mask. You have to remember that Nintendo is, and always has been, primarily a cartoon and comic based game company, in the same way that Pixar doesn't make realistic films. Sure, there's always Nintendogs and a few others that break the mould, but they're few and far between (and I wouldn't exactly put Nintendogs in the same genre as Halo 2). Their primary audiences are <12 and >20, children who either innocently accept the surealistic cartoon, and adults who are eager to retain some of that "lost" innocence. When I was little, I had trouble accepting it, but now I realize that my parents really did enjoy taking me to see a good cartoon at the movie theater, not just because I wanted to see it, but because they wanted to as well. Cel shading is a technique that "draws" objects in a way similar to traditional cartoons. If you're trying to make a game that draws on the feel of hand drawn caracatures, it's a pretty good way of doing it. I'm surprised that Nintendo hasn't done it more. Remember Super Mario World 2: Yoshi's Island? They developed some new advanced graphical techniques specifically designed to make the game world more hand drawn and innoncent looking in a very similar way that cel shading is used for Wind Waker today. Their aesthetic has changed very little over the years, as neither have many historic film and cartoon companies.

    The teenage years aren't good for Nintendo, many mainstreem teens are likely to avoid cartoony looking things for fear that they may be seen as immature at a time of life when the most important thing is gaining independance and the recognition of being a mature "adult". At this time, "tastes" tend to swing wildly as far away from the caricaturistic as possible, which is why "ultra-realism", depicting all that was forbodden to them as children (violence, sex, language, etc.), is the style of choice. Teens have something to prove to the world, as they should, it's their time to gain self-recognition as an individual. But it's for this reason that the game industry has "turned" to ultra-realism. It's actually always been there, but it's hard for us to look back on the 8-bit era and see anything as "realistic", as we'll probably look back at the 2000's as an "age of innocence" come 2020.

    I hate to come across looking like a fanboy of any company (who does?) but more and more Nintendo is emerging, in my mind, as the most cohesive and steady company in the industry. I watch as these Halos and Maddens come

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  78. Games are not art by danila · · Score: 1

    I think the author of the article and 95% of the posters here miss one simple fact. Games are not art, they are games. Entertainment that allows you to play.

    Some games can be both entertainment AND art. That's nice. Everything can be art - a computer mouse can be art, a sound of a door opening can be art, anything at all. But it doesn't need to be.

    Games exist to allow us to play. One of the most common modes of play is killing things and blowing stuff up, exemplified in the FPS genre. This genre doesn't benefit from a comic style, from a black and white style, from artsy style, etc. Yes, occasionally a game such as Alice can be both artsy and fun, but overall the most reasonable style choice is photorealism.

    Same for the RPGs. When the game simulates an environment for us to live in, it better do it realistically or else. The best aesthetics for these games are the realistic ones - sci-fi space, military base, jungle, WW2 battlefield, medieval dungeon, etc. Yes, there are lots of design options, but they all begin with photorealism.

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    Future Wiki -- If you don't think about the future, you cannot have one.
    1. Re:Games are not art by WWWWolf · · Score: 1
      I think the author of the article and 95% of the posters here miss one simple fact. Games are not art, they are games. Entertainment that allows you to play.

      And what exactly is the difference between "art" and "entertainment"? I thought "art" was something someone created that succeeds evoking emotions in the observer; "entertainment" was merely a form of art that has been, while creating it, calculated to produce specific kind of emotional response appropriate to the type and genre of the artwork in question (e.g., horror movies should be horrifying and puzzle games perplexing) and has generally been polished to be "marketable" (i.e., the artist hasn't created it just for their own fun, but also to amuse others) - with common course of action being charging money for the stuff, or something.

      Popular culture is art just as much as high culture, you know. Whether or not it is, or can be, good art is another issue. =)

    2. Re:Games are not art by danila · · Score: 1

      Good point. I was talking more about "high art", or the "artsy" kind of art. I think that's what the author of the article was talking about - the games that explore the medium, that try challenging new things. And most games don't need to be that way.

      I completely agree with you that good games are art in a sense that they evoke a right emotional response, I am just saying that they don't need to be textured in charcoal or watercolor as long as they are simply fun and enjoyable.

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      Future Wiki -- If you don't think about the future, you cannot have one.
  79. Hmm by Anonymous Coward · · Score: 0

    And yet we gamers claim that violent video games (or movies/magazines objectifying women) are not strong influences on people who commit violence/abuse women?

    Fuck it. I come out of a James Bond movie, I'm eyeing everyone on the road like I should sideswipe them, and every woman I meet is putty in my suave hands. For at least an hour. [I can totally see how a porn movie watched with the right crowd could become an orgy]

  80. Offtopic like whoah by The-Bus · · Score: 1

    It's actually odd, but I had a lucid dream last night. "Terrorist" (no doubt video-game playing) 18-year olds assaulted a community fair held inside a gym and I was not afraid during the process. I didn't realize I was dreaming, but I thought maybe I was at the taping of a movie, as shots fired (towards me) obviously didn't hurt me. It does seem that talking about it during the day leads to an increased chance of having a lucid dream at night.

    Thanks for all the help.

    --

    Small potatoes make the steak look bigger.

  81. The game equivalent of sixteenth century marbles? by Chris+Mattern · · Score: 1

    Was marbles really that fascinating a game in the sixteenth century? What rules did they use back then?

  82. Re:The game equivalent of sixteenth century marble by yhnmzw · · Score: 1

    16th Century marbles: Marble sculpture made between 1500-1599.

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    Start Menu-Shut Down: Flip a coin. If heads, Windows 98 shuts down properly.