Bundling practices are only illegal if done by corporation in a dominant position on the market of the tying good (OS here) to increase its market shares on the tied good market (media players). Which is the case for Microsoft, and not Apple who's the underdog.
Basicaly you're much more free of your commercial practices if you're in a competitive market or not in a dominant position.
They understood something wrong, 480M Isk is worth closer of 100$ than 1000$, 3 months gamecard (ie 50$ worth) goes for 300M Isk, it's probably not the same ratio on ebay, but still that should give a rough idea.
A decent player will get something in the range of 10-20M Isk / hour with a single account.
That's true, not only NCSoft is at least as successfull as Blizzard, but they also do it by releasing diversified and innovative games(Lineage, CoH, Autoassault and Guildwar certainly have little in common), WoW is just another EQ-like.
NCSoft is bigger than SoE and blizzard as far as MMORPG are concerned, with Lineage 1 and 2, guildwar. FFO is Square-Enyx. Success in financial terms is not really related to the quality of MMORPGs, actually you can probably expect more from Turbine than some others because they'll have to convince their game is actually good, unlike Blizzard who would sell millions of games regardless of the quality of their product.
There had been a survey in France a couple of days ago that showed a vast majority of internet users (82%) were ready to pay a monthly tax on internet connectivity to be able to use P2P downloading, it's already been done with writtable support like CD/DVD.
It would be an easy solution to the problem, but that would kick the record industry out of the distribution business.
Bundling practices are only illegal if done by corporation in a dominant position on the market of the tying good (OS here) to increase its market shares on the tied good market (media players). Which is the case for Microsoft, and not Apple who's the underdog. Basicaly you're much more free of your commercial practices if you're in a competitive market or not in a dominant position.
They understood something wrong, 480M Isk is worth closer of 100$ than 1000$, 3 months gamecard (ie 50$ worth) goes for 300M Isk, it's probably not the same ratio on ebay, but still that should give a rough idea. A decent player will get something in the range of 10-20M Isk / hour with a single account.
That's true, not only NCSoft is at least as successfull as Blizzard, but they also do it by releasing diversified and innovative games(Lineage, CoH, Autoassault and Guildwar certainly have little in common), WoW is just another EQ-like.
NCSoft is bigger than SoE and blizzard as far as MMORPG are concerned, with Lineage 1 and 2, guildwar. FFO is Square-Enyx.
Success in financial terms is not really related to the quality of MMORPGs, actually you can probably expect more from Turbine than some others because they'll have to convince their game is actually good, unlike Blizzard who would sell millions of games regardless of the quality of their product.
There had been a survey in France a couple of days ago that showed a vast majority of internet users (82%) were ready to pay a monthly tax on internet connectivity to be able to use P2P downloading, it's already been done with writtable support like CD/DVD. It would be an easy solution to the problem, but that would kick the record industry out of the distribution business.