MMOG Giants Prepare For Battle
Next Generation has a look at the increasingly crowded business of running an MMOG. They talk with Jeffery Anderson, CEO of Turbine, Robert Garriott, CEO of NCSoft, and John Needham, SVP and CFO of Sony Online Entertainment about the business of worldcrafting. From the article: "MMOG companies are in the midst of a bitter fight to carve out market share, each trying new weapons ranging from classical retail, to neo-shareware, to straight-up digital distribution."
"So when you see somebody who's willing to pay a hundred to two hundred dollars a year for item transactions, we also want to capture that revenue."
Duh? Basically, they want a way to make money from the people that are addicted enough as to pay real money for that sword or what have you.
Incidentally, they should take a look at the person who made thousands of dollars from land transactions here.
Does anyone remember when they offered up EverQuest and all of it's expansions up for free download, with a free trial account?
C17H21NO4
This explains a great deal about the typical US consumer.
-EvilMagnus
Was Turbine Entertainment a giant in the business.
Blizzard
Sony Online Entertainment
and maybe NCSoft (FFO?)
Would appear to be the giants. Turbine has so far been a one hit wonder with Asheron's Call. Their sequel was choked to death by poor management and marketing forcing it out far too soon. Many gamers have sworn off any future Turbine products and some call into question their ability to successfully market Middle Earth Online with lack of a movie out or a future one in the works as of yet.
If you want to know how the MMO world works Blizzard would be a good place to start. They have so far to my knowledge, taken what they saw as mistakes of other MMO companies and stayed away from them for the most part.
http://en.wikipedia.org/wiki/Cognitive_dissonance
Basically, yes, the more you pay for something, the more you will like it.
The article doesn't make sense. If the gaming industrie suffers from having to ask for 50$ for the boxed game, a ka charge 50$ for the first month of subscription, why don't they just give 3 months free subscription along with it (or whatever would be the equivalent of 50$ playtime)?
Halo 2. Think about it.