Also, the study stated that not only the violent acts themselves were measured, but the perceived desire to kill. Movement of a chess piece into an attack position would also result as a violent action.
I actually loved the visual style of Wind Waker. My problem with it was there were hardly any dungeons, not much challenge and the final boss was a cut scene that you could die in. The game just didn't feel like the ones that I had grown up with.
It takes more than good graphics to make a good game.
Also, the study stated that not only the violent acts themselves were measured, but the perceived desire to kill. Movement of a chess piece into an attack position would also result as a violent action.
I actually loved the visual style of Wind Waker. My problem with it was there were hardly any dungeons, not much challenge and the final boss was a cut scene that you could die in. The game just didn't feel like the ones that I had grown up with. It takes more than good graphics to make a good game.