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Harvard Phd Vs. About.com over Gaming

MaryAlan writes "I don't know if anyone has noticed this, but About.com's Aaron Stanton is in the middle of a back and forth firefight with Dr. Thompson, a Harvard researcher who recently testified before the U.S. Congress about violent video games. She published a study that listed Pac-Man as being 62% violent. Stanton attacked in an article criticizing her research. Then, Joystiq.com contacted Dr. Thompson and got an interview and a response, published her rebuttal, in which she defends the Pac-Man rating and the study. So today, Stanton attempted to tear the study apart, detailing why it's flawed even though Thompson claims otherwise. On one hand we have an established Harvard Phd, who has testified before the U.S. congress, against a game journalist with a bachelors degree in Psychology. Hmmm..."

320 comments

  1. Perfect for Slashdot by dave562 · · Score: 3, Funny

    [flamebait]This is great and something slashdotters can appreciate and relate to. The article has a online journalist with a bachelors degree going up against a Harvard PhD. It reminds me a lot of all of the home users and part time Dreamweaver users (I mean... web "programmers") commenting on the suitability of Linux and Apple products for enterprise wide use.[/flamebait]

    1. Re:Perfect for Slashdot by fahrbot-bot · · Score: 3, Insightful
      The article has a online journalist with a bachelors degree going up against a Harvard PhD.

      Of course, just because someone is educated, doesn't mean they're necessarily smart... or don't have an agenda... I don't really see how Pac Man could EVER be considered in the same violence league as Grand Theft Auto, etc.

      Just my $0.02 - Wonka, wonka, wonka...

      --
      It must have been something you assimilated. . . .
    2. Re:Perfect for Slashdot by PopeRatzo · · Score: 1

      I can introduce you to some ivy-league PhDs that you wouldn't trust to feed your cats on time. A PhD from Harvard, plus $1.80 (here in Chicago), gets you a ride on the bus.

      --
      You are welcome on my lawn.
    3. Re:Perfect for Slashdot by Drooling+Iguana · · Score: 4, Funny

      The guys in GTA just kill people. Pac-Man devours their very souls!

      --
      ... I'm addicted to placebos
    4. Re:Perfect for Slashdot by thegrassyknowl · · Score: 0

      Yeah - except are we to believe:

      Person A with a "bachelor's degree in psychology" who now works as an online (read: bullshit tabloid) journalist. Psychology degrees qualify him to work (at best) as a counsellor; he doesn't actually understand how the human mind works or processes imagery of voilence.

      or

      Person B with a Ph.D in something or other. The Ph.D in anything at least indicates that the person is capable of devising, executing and documenting experiments in a way that the scientific community agrees is non-biassed and accurate.

      Disclaimer: I didn't read the attached article just because I really don't give a flying fsck.

      --
      I drink to make other people interesting!
    5. Re:Perfect for Slashdot by lscoughlin · · Score: 1

      Hardly an accurate assessment, which is also part of the point of the good journalist. It's that very assessment itself that lead to research that was perfectly valid being used for a purpose it was totally unsuibtable for ( ie. challenging the credibility/effectiveness of the ESRB ratings board/system before congress ).

      --
      Old truckers never die, they just get a new peterbilt
    6. Re:Perfect for Slashdot by Anonymous Coward · · Score: 0

      Nice

    7. Re:Perfect for Slashdot by NemoX · · Score: 2, Insightful

      I agree. Of all the Ph.D graduates I know (about a dozen or so), I would say all but maybe two of them are some of the most ignorant people I know. They only know what they study, which is a rather narrow track of a particular field. Completely clueless outside of their field, and only slightly coherent within it. They only continued from their Master's onto their Ph.D because they couldn't find a job after getting their masters, so they just stayed in school. They received their Ph.D because they spent the maximum allowed time there doing work and the professor felt bad for them. Or, they gave their professor (i.e. the PI) a blow job or sex (no, not a joke). Half are ivy, half are state schooled, and all but two are dumb as a freakin' rock. I have zero respect for Ph.D's.

    8. Re:Perfect for Slashdot by DenmaFat · · Score: 1

      The article has a online journalist with a bachelors degree going up against a Harvard PhD.

      Hell, that's more education than a lot of online journalists have, speaking from personal experience.

      --
      I love that donkey. Hell, I love everybody.
    9. Re:Perfect for Slashdot by Columcille · · Score: 4, Funny

      Your application for doctoral study was rejected, wasn't it? Be honest now.

      --
      I love my sig.
    10. Re:Perfect for Slashdot by needacoolnickname · · Score: 1

      That's an annoying amount of change to carry around.

      What's wrong with $1.75 or $2.00?

    11. Re:Perfect for Slashdot by samkass · · Score: 3, Insightful

      Disclaimer: I didn't read the attached article just because I really don't give a flying fsck.

      Well then what the heck are you blathering on about? The article was a well-written critique bringing up very valid points. In other words, to directly answer your question, Person A. Some advice... don't get starry-eyed because someone has letters after their name-- try to judge ideas and methods on their own merits.

      --
      E pluribus unum
    12. Re:Perfect for Slashdot by WCD_Thor · · Score: 2, Insightful

      Yes, yellow collored bloob eating things and getting chased through a maze by other blob like colored ghosty things is violent. Harvard must be graduating anyone these days eh?

    13. Re:Perfect for Slashdot by JockTroll · · Score: 0, Troll

      More likely he's just another nerd who enrolled thinking he'd do great at University and then found out that, like all nerds, he was not so bright after all. So he dropped out and he's now flipping burgers, hauling trash or cleaning toilets. And when he looks upon the people who made it he still thinks "I'm better than them because... BECAUSE!" and the thing that burns him worse than anything is that those very people are the same who in high school excelled in sports, were popular, and invariably stuck his head into the toilet or worse.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    14. Re:Perfect for Slashdot by nwbvt · · Score: 2, Interesting

      "Of course, just because someone is educated, doesn't mean they're necessarily smart... or don't have an agenda... I don't really see how Pac Man could EVER be considered in the same violence league as Grand Theft Auto, etc. "

      Umm, thats not the argument she is making. In fact, its not even close. She is arguing that video ratings need to be rethought, for instance that games should be actually played before they are designated 'violence free'. Writing off violence just because it is cartoon violence doesn't really cut it, since young children can be affected by cartoons as well as real life. That doesn't mean Pac Man is in the same league as GTA, or that it should be banned for all children under 10, just that the ESRB needs to provide more information about the games it rates so that parents can have a better idea of the content in their kid's games.

      See, this is why we should never rely on about.com stories for our news...

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    15. Re:Perfect for Slashdot by Crabbyass · · Score: 1
      Of course, just because someone is educated, doesn't mean they're necessarily smart
      ...or legitimate
    16. Re:Perfect for Slashdot by Anonymous Coward · · Score: 1, Insightful

      Did anyone read Thompson's response, or are you all going to judge Thompson by what Stanton says?

      Some choice quotes from Thompson herself:

      With respect to all of our studies, I will also emphasize that we performed separate studies of different categories of game ratings (E, T, and M), because they are played by young people of very different developmental levels and comparisons between them would be inappropriate. We have never and would never use the percentage of violent game play to make a ridiculous claim that a game like The Legend of Zelda is more "violent" than a game like Grand Theft Auto: Vice City, for example, although critics of our work like to throw out such statistics and attribute such claims to us. In contrast to what you may believe, we are aware of the developmental differences in children of different ages, and we have been very careful to consider this in our research.

      I think that it is important to keep in mind is that games rated E are played by children as young as 2 and 3 years old, and the developmental psychology literature indicates that young children do not have the developmental capacity to distinguish reality from fantasy until approximately age 6 or 7 (of course this varies).

      We are also surprised when critics of our research omit important information about our studies in which we have addressed this issue more. For example, we specifically examine not just the percentage of violent game play, but also other crucial factors like the severity of the portrayal of injuries and suffering, the numbers of human and nonhuman deaths, the types of weapons used, and the reward system.

      In particular, the severity of the portrayal of injuries and suffering is often what people think of when saying that one game is more "violent" than another (which is more relevant from a developmental psychology perspective for games rated T and M). For example, does the game contain minor auditory or visual representations of injury and pain that primarily serve to notify the player that a character has been injured (e.g., characters like Mario grunt or flash red when injured), or does the game contain graphic representations of injury and pain that serve to exaggerate or focus attention on suffering (e.g., characters screaming in agony or bleeding excessively when injured or when otherwise physically tortured)?

    17. Re:Perfect for Slashdot by I+hate+college · · Score: 1

      You totally blew at sports, didn't you? Be honest now.

    18. Re:Perfect for Slashdot by JockTroll · · Score: 1

      I admit to being only above average, because "chasing down nerds and beating them" wasn't considered a sport. And rightly so, it's more of a pastime.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    19. Re:Perfect for Slashdot by Columcille · · Score: 2, Funny

      You were rejected from the chess club, weren't you? Be honest now.

      --
      I love my sig.
    20. Re:Perfect for Slashdot by Haeleth · · Score: 3, Insightful

      She is arguing that video ratings need to be rethought, for instance that games should be actually played before they are designated 'violence free'.

      Don't be ridiculous. If the Hot Coffee scandal has taught us anything, it's that merely playing a game would be an utterly inadequate means of rating it, since one can view the worst accessible content in a game and give it a "mature" rating and still be lambasted in the press for failing to guess that it can be hacked to display simulated sex.

      It's not feasible for game raters to play games in depth, and even if they did, they would inevitably miss content. That's why the current system has them rate games based on videos of the most violent/whatever moments. It's a good system, and no more flawed than the alternatives.

      Writing off violence just because it is cartoon violence doesn't really cut it, since young children can be affected by cartoons as well as real life.

      Why, could this possibly be why ESRB ratings have contained helpful little content descriptions like "animated violence" for about 10 years now?

      the ESRB needs to provide more information about the games it rates so that parents can have a better idea of the content in their kid's games.

      Perhaps the real problem is that nobody, apparently not even Harvard researchers, bothers to read the content information the ESRB already provides.

    21. Re:Perfect for Slashdot by I+hate+college · · Score: 2, Funny

      You're right, chasing nerds isn't a sport. Beating the shit out of jocks (now responsible for making sure my fries are piping hot), on the other hand, is.

    22. Re:Perfect for Slashdot by GreatBunzinni · · Score: 2, Insightful

      You are making a very stupid mistake here.


      Yes, the online journalist has a lesser academic background than the person who compiled the study. Nonetheless, the academic background is irrelevant when talking about the veracity of given statements. A statement is true or false independent of who makes it. The truth value of a statement doesn't change if the same statement is given by a Harvard PhD, a Bachelor's degree or a street sweeper. The messenger doesn't influence the truthfullness of a message. It's valid or not and the person who states it (i.e., it's academic background, life, experiences, whatever) doesn't have any impact whatsoever in it.



      What you are claiming is that the authority of a figure influences your apreension of a subject. You opt to blindly believe anyone who is an authority figure without taking a moment apply some critical reasoning to the message itself. If two messengers contradict each other, you prefer to believe the biggest authority figure instead of analyzing the facts. That is very silly and I hope you know it.

      --
      Slashdot, fix your code or at least hire someone who is competent at it to do it for you.
    23. Re:Perfect for Slashdot by Cruise_WD · · Score: 1
      Did you read Stanton's response to Thompson's response?


      Grand Theft Auto: San Andreas would be considered far less violent than the top-down Grand Theft Auto 2, which included almost no story and a much smaller environment to explore. The frequency of violence is much higher. Yet most people would rather their children play GTA 2 over San Andreas. The error does not come simply from the measure being too sensitive, which can be explained away by saying that E rated games are for children and require a more sensitive scale. The problem is that even within one rating category the measure is incapable of assigning a useful violence rating between games. In this respect, it fails to produce even a viable ranking of titles from most to least violent.


      Okay, so she admits that Pac-man isn't as violent as GTA. What about GTA2 -> GTA3 ?


      Pokemon Stadium is recorded as being 74% violent, yet has 0 deaths and 0 deaths per minute. In comparison, Zelda: A Link to the Past is labeled as 36% violent, but 286 deaths, far more than Pokemon Stadium. Super Mario World killed off 177 characters, with a 40% violence rating.


      Gee, those other measures of violence sure seem to be working out well...
      --
      [ cruise / casual-tempest.net / xenogamous.com / transference.org / quantam sufficit ]
    24. Re:Perfect for Slashdot by nwbvt · · Score: 0, Redundant

      "It's not feasible for game raters to play games in depth, and even if they did, they would inevitably miss content. That's why the current system has them rate games based on videos of the most violent/whatever moments. It's a good system, and no more flawed than the alternatives."

      Well for starters, look at where they are getting that information. Currently they get it solely from the publisher, who clearly has a bias.

      "Why, could this possibly be why ESRB ratings have contained helpful little content descriptions like "animated violence" for about 10 years now?"

      First of all, I'm looking at the list right now and there is no "Animated Violence". There is "Cartoon Violence" and "Animated Blood", but no "Animated Violence". Anyways, the problem she is complaining about is that those content descriptions are often lacking on games that do contain some amount of violence.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    25. Re:Perfect for Slashdot by shaneh0 · · Score: 1

      Because the bus doesn't give change, so a lot of people just drop $2 in the slot. My guess is that half of all riders do this. That adds up very quick.

    26. Re:Perfect for Slashdot by kthejoker · · Score: 1

      Young children can be affected by cartoons? So?

      Just because parents and gamemakers take real violence *more* seriously than cartoon violence doesn't mean they "write off" cartoon violence entirely. They just understand the difference. And as has been said many times before, any system which gives PacMan a 62% violence rating clearly is not using an appropriate scaling mechanism.

      If you use Tetris as the baseline for 0% violent, and we'll say GTA3 constitutes 100% (there are worse games, but we'll go with that), then where does PacMan really fall on this scale for you?

      If you're saying 62nd percentile - that PacMan is more violent than nearly 2/3 of the games out there - that's patently ridiculous. And I don't need a PhD from Harvard to know that.

    27. Re:Perfect for Slashdot by szembek · · Score: 1

      "It's not feasible for game raters to play games in depth." Why not? Does the MPAA not watch films in depth? I don't think they would come up short with job applications of people who want to play games in depth to determine content.

      --
      nothing
    28. Re:Perfect for Slashdot by twistedsymphony · · Score: 1
      Nonetheless, the academic background is irrelevant when talking about the veracity of given statements. A statement is true or false independent of who makes it.
      Exactly...

      I think people are forgetting the whole point about the ESRB raitings and why they're under debate here. The argument that Dr. Thompson is making is that the ESRB raiting are flawed. What she seems to be forgetting is that no matter how you decide to rate the games (even if by her own definition PacMan is considered 62% violent) the whole POINT of the ESRB raitings is to give the common consumer who hasn't played the game an idea of the kind of content contained on the disc. If the common consumer doesn't agree with a 62% rating for PacMan then it doesn't work plain and simple.

      THAT is the point Stanton is trying to make... basically that the average consumer finds the current ESRB system more useful to their purchasing decisions then the system used by Dr. Thompson. Reguardless of educational background, as a VIDEO GAME CONSUMER I agree whole heartedly, I do in-fact find the current ESRB system more useful then the one suggested by Dr. Thompson.
    29. Re:Perfect for Slashdot by mdwh2 · · Score: 1

      She is arguing that video ratings need to be rethought, for instance that games should be actually played before they are designated 'violence free'. Writing off violence just because it is cartoon violence doesn't really cut it, since young children can be affected by cartoons as well as real life.

      This is something that I've wondered about with cartoons in general - the cartoons I watched were full of violence (albeit in a comical fashion), and in some sense it was worse: it's showing violence as something fun, and doesn't at all show any consequences of violence (the character just gets back up again).

      Not that I think cartoons should be banned, but it's odd that people only go after things based on realism, when it's not clear how that is more likely to cause a child to become violent, compared to the meaning being given in the film.

    30. Re:Perfect for Slashdot by makomk · · Score: 1

      Why not? Does the MPAA not watch films in depth? I don't think they would come up short with job applications of people who want to play games in depth to determine content.

      Because there's no way of knowing that there isn't some Easter Egg or well-hidden optional section that the testers playing the game have missed (at least, not without asking the game makers - and if you trust them to be honest about that, you may as well trust them to be honest about the game's content in general).

    31. Re:Perfect for Slashdot by Anonymous Coward · · Score: 0

      Or, I could have a bachelors in political science from Rutgers, a masters in computer science from University of Oklahoma, and an MBA from U. Pitt. and never tried to apply for a Ph.D. due to a high degree of disrespect for it. And now I have been making six figures for years. But, I guess you'll never really know, now will you? ;)

    32. Re:Perfect for Slashdot by Sage+Gaspar · · Score: 1

      Meh, I know as many burnout nerds as I do jocks. The smart, reclusive one who used to toke up all the time is a minor drug dealer now, the lazy one walked out of his business bachelor's and into mom's basement, the punk-rocker D&D guy graduated high school a year and a half late and shelves videos. Meanwhile, the captain of our high school football team (who actually wasn't a bad guy) just graduated with honors from U. Penn with a degree in ... I think civil engineering. Captain of the wrestling team is finishing up a computer engineering degree at U. Florida.

    33. Re:Perfect for Slashdot by Anonymous Coward · · Score: 0

      In Thompson's interview, she never claimed that games should be played in depth, and she is still for also using the videos of the most violent content:

      How do you feel the ESRB should be overhauled?

      This is in my actual House testimony so please read that. The top of my list is that the ESRB should actually play video games before it assigns ratings to games. Note that we have never said that the ESRB needs to play every part of each game (again read my testimony), but we think that the ESRB should actually experience a sample of the actual game play in addition to receiving information from the publishers about the most extreme content.

      Stanton is completely centering on one statistic in her study, and ignores the fact that she studies other measures of violence as well. Thompson says right out that %voilence statistic is not the end all be all on how to measure voilence in a game.

      I read what Stanton had to say, and I agreed with his points. But after reading what Thompson has to say, I realized Stanton is just obsessed with one measurement and completely misrepresents what Thompson is saying. This is like if Thompson was studying car crashes, and made a whole buch of statistics about speed of the crash as well as what was crashed into, side of car crashed into, types of saftey devices, etc... Then, Stanton comes along and ignores everything else except "speed of crash", and goes on and on about how Thompson's study is flawed and speed statistics are useless because it doesn't matter if you are going 50 or 60 mph if you aren't wearing a seatbelt, ignoring Thompson's stuff about seatbelts.

    34. Re:Perfect for Slashdot by HTH+NE1 · · Score: 1

      Or at least the colored bedsheets ghosts wear over their eyes.

      So, which is worse for the think-of-the-children: Pac-Man killing them by eating them, or stripping them by eating their clothes and forcing them to streak home to get dressed again?

      "Silly Pac-Man! You can't kill a ghost!"
      -- Ghost of Apu Nahasapeemapetilon

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    35. Re:Perfect for Slashdot by mclaincausey · · Score: 1
      That's all well and good, but

      • Saying that "Push it to the limit" is a sexual statement is patently absurd and shows either a lack of judgment or a lack of cultural context
      • There is NO violence AT ALL in Pac-Man. There is a circle chasing around ghosts (which do not exist, and if they did, are ALREADY DEAD), and the the circle clamps down on a ghost, they just have to go sit in a box for a while. Pac-Man can be "killed," but seeing a circle geometrically decompose can hardly be considered violence. Donkey Kong? OK, I can see it, through it isn't what you would call "graphic" violence. But Pac-Man is about as violent as Tetris.
      --
      (%i1) factor(777353);
      (%o1) 777353
    36. Re:Perfect for Slashdot by Anonymous Coward · · Score: 0

      Cartoons are animation.

      Therefore cartoon violence = animated violence.

    37. Re:Perfect for Slashdot by jedi_chemist · · Score: 1

      It honestly does not matter where she got her PhD or that she has her PhD. They put that in there to keep us arguing about her credentials rather than the subject itself. Having a PhD in astrophysics does not mean you cannot do research in the mating habits of meerkats. By arguing her creditials you are only bolstering the reason she makes sure that she puts her credentials down. Read the literature critically and prove her wrong. Allow her own mistakes to discredit her. Pac Man violent? I do not even have to read the paper to realize the problems with that statement. If that is to be the watermark for violence, then the evening news should be Pay Per View like the Spice Channel. The problem with violent video games are not the makers of the games. It is the parents for failing to be good parents if they are putting the violent games in the hands of their children. And this is also a case by case situation. Some 11 year olds are mature enough to understand the fantasy of video games. The only people who can make that decision is the parents but it is apparent they do not want the burden of that responsibility. Even though there are politicians fighting to get violent games banned, the government actually supports violent video games. In fact President Bush supports them. He is commander in chief of the US military. The US military has worked with many video game companies in producing the military genre of video games in order to desensitize its target demographic to violence and death and killing. That demographic is the teenage male. When the army has a TV commercial showing a young male soldier operating a Predator drone as if he is playing a video game, young males think they can be paid to play video games, and they can! This is just an example of the dual nature of our government. Now that I have digressed, I have read the article. It speaks some truths about violence in video games, but I do not think it solves the problem and the problem is violent video games are getting into the hands of children because their parents are letting them have the games.

    38. Re:Perfect for Slashdot by thoughtlover · · Score: 1

      > Pac-Man devours their very souls!

      a slippery slope there... since they are already ghosts, does Pac-Man eat the candy-covered shell and the chewy center, the 'soul,' goes back home to get another coating?

      --
      No sig for you! Come back one year!
    39. Re:Perfect for Slashdot by Anonymous Coward · · Score: 0

      Perhaps because a 4 hours movie is considered a "long" movie, while a 10 hours game is a "short" game.

    40. Re:Perfect for Slashdot by nwbvt · · Score: 1

      "And as has been said many times before, any system which gives PacMan a 62% violence rating clearly is not using an appropriate scaling mechanism."

      I don't know how many times I can say this. That is not what the research was saying. That 62% was merely a statistic that was pulled way out of context by the about.com 'journalist'.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    41. Re:Perfect for Slashdot by nwbvt · · Score: 1

      There is a difference between reviewing every single possible frame and simply playing the game for long enough to get a feel for how the game plays.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
  2. It's only a game... by __aaclcg7560 · · Score: 1

    Can't we all get along here?

  3. PacMan doesn't seem violent by CrazyJim1 · · Score: 4, Funny

    They must have done secret studies inside the PacMan household and how he treats Ms. PacMan.

    1. Re:PacMan doesn't seem violent by Travoltus · · Score: 1

      Pac Man encourages carnivore-ism. I think PETA ought to protest Pac Man.

      (just kidding)

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
    2. Re:PacMan doesn't seem violent by __aaclcg7560 · · Score: 1

      Then Ms. PacMan turns around to abuse the ghosts as well? That would explain a lot.

  4. The article is 34% interesting by Rakshasa+Taisab · · Score: 5, Funny

    ... or so my study indicates.

    --
    - These characters were randomly selected.
    1. Re:The article is 34% interesting by Anonymous Coward · · Score: 0

      In other news, 42% of statistics are made up on the spot.

    2. Re:The article is 34% interesting by slocan · · Score: 1

      My study found it 67% flamebait, 14% informative and 19% funny. ...

      Actually my study found that it's a troll, so I didn't bother reading the whole mess :-P

  5. The hell? by n00854180t · · Score: 5, Insightful

    Since when does having a Ph.D. excuse someone from making moronic statements? Also, testifying before a Congress that is little more than a religious/corporate tool isn't much of an accomplishment.

    1. Re:The hell? by WillAffleckUW · · Score: 2, Insightful

      Since when does having a Ph.D. excuse someone from making moronic statements?

      It doesn't. I think the Pretzeldent has an MBA from Harvard, so you raise a good point.

      It's not the violence inherent in the system, it's the actual impact. Most studies in peer-reviewed journals I've seen seem to indicate that one should be far more concerned with Bruce Willis in terms of making us more violent than Pac-Man or any video games.

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:The hell? by L7_ · · Score: 4, Insightful

      no shit.

      also, nowhere does anyone seem to say what that lady's PhD was in. If it is in Biomedical Engineering, that doesn't make her an expert on (video) game theory. Also, why does it matter if the PhD is from Harvard? The location again means nothing... other than they paid through thier ass for ivy league connections. Its like the fact that she has a PhD (from Harvard!) and testified is more important than logic here and what she is actually saying.

    3. Re:The hell? by harp2812 · · Score: 5, Informative

      According to this: http://www.kidsrisk.harvard.edu/images/kmtCV.pdf she's got a ScD in Environmental Health, a MS in Chemical Engineering Practice, and a BS in Chemical Engineering

      --
      I've found that nurturing one's Zen nature is vital to dealing with technology. Violence is pretty damn useful too.
    4. Re:The hell? by Goldsmith · · Score: 3, Insightful

      I'm working on a PhD right now, and I'll gladly take the side against this Harvard person.

      A PhD is not an excuse to live outside the confines (physically or intellectually) of mainstream society.

    5. Re:The hell? by dan828 · · Score: 5, Funny

      To pick a nit, she doesn't have a Ph.D., she has a D.Sc., and it's in Public Health. But she does have a point-- what would happen if THE CHILDREN began to eat power-ups and attack ghosts in real life?

    6. Re:The hell? by billcopc · · Score: 1

      So she spent her entire god-forsaken life in a classroom and has no training whatsoever on this thing we call Real Life(tm). Good for her. Now give me my Grand Theft Mortal Metal Kombat Auto Gear.

      --
      -Billco, Fnarg.com
    7. Re:The hell? by Anonymous Coward · · Score: 0

      So she spent her entire god-forsaken life in a classroom and has no training whatsoever on this thing we call Real Life(tm). Now give me my Grand Theft Mortal Metal Kombat Auto Gear.

      You need to qualify that statement - "training whatsoever on this thing we call Real Gamer's Life(tm)" is more appropriate, as it looks like your Real Life(tm) is likely to be different from many other people's.

    8. Re:The hell? by sg_oneill · · Score: 3, Funny

      Well I dunno. Dexamphetamines can produce psychosis in abuse levels.

      "Yes mommy, my grades are now all A++ ARGHHHHH GHOSTS MUST EAT!"

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    9. Re:The hell? by Anonymous Coward · · Score: 0

      testifying before a Congress that is little more than a religious/corporate tool

      Is it possible for any liberal on /. to not make such moronic statments on every GD subject? More so because Congress is irrelevent to the topic in the context you said it?

    10. Re:The hell? by scopius · · Score: 1

      Everyone wants to rip her for having a PhD, but if any of you RTFA, you might see that she makes a heck of alot more sense than Aaron Stanton, who did no research, and is just a critic who can't even spell flare correctly. She states that PacMan may be too violent for 3 year olds, and I really don't know if that is the case, but I think it is something that may need to be considered by parents of three year olds. And that is what she is saying, that she wants parents to know what is in the video games their kids are playing. And I say Amen to that.

    11. Re:The hell? by Anonymous Coward · · Score: 1
      Since when does having a Ph.D. excuse someone from making moronic statements?

      True story:

      I used to work for a company that built statistical models for collections agencies. The models attempted to predict which debtors were most likely to repay. The models were built using some fairly sophisticated statistical techniques, as well as things like neural nets.

      At the time, I was the company's sole employee. It was just me and the 2 partners. I was a fresh-out-of-college programmer, and my job was to build and maintain their automated online ordering system (back then "online" meant a BBS). One of the partners had a masters in statistics and also did a bunch of SAS programming. He wrote all the stuff that required lots of math skills and only a small amount of coding skill, and I wrote all the stuff that required lots of coding skills and only a small amount of math skill (although I was no slouch at math even back then - that just wasn't part of my job description).

      Well, at one point, they came up with a bunch of new ideas for using some more complex mathematical methods, but in order to implement those ideas in code would require someone with more coding skill than they had. I was quick to point out that my coding skills were up to the task, and that whatever math skills I was lacking, I could quickly learn. However, they decided not to take a risk with a 22 year old kid. I can't say I blame them - I knew I could do it, but they couldn't really just take my word for it.

      Long story short(er), they started hitting up the local university for someone who was very adept at both math and programming. For whatever reason, they chose someone who'd recently gotten her PhD in Mechanical Engineering. To them, it looked perfect. After all, you don't get a PhD in Mech E without having to do some fairly complicated math, and she said she'd done quite of bit of C programming for her various lab projects, etc. Personally, I never quite understood that logic. For one thing, a background in engineering math does not a statistics expert make. Secondly, the amount of C programming involved in doing a few mechanical engineering projects here and there does not a computer scientist make.

      Straight to the point now since I'm kind of dragging this out: Her first week on the job, and not only has she completely failed to grasp the statistical methods that my bosses were trying to explain to her, but she was asking for help with the coding too. My boss asked me to help her out a little with the coding. He said "All you gotta do is point her in the right direction. She's done plenty of coding, she just needs a couple pointers and off she'll go." Okay, so I'm trying to keep an open mind as I go up to her and ask if there's anything she needs help on:

      Me > Hi.
      Her> Hello.
      Me > So, the boss says you need a bit of help. Anything in particular you need help with?
      Her> Yes. I don't know how to save all this data.

      [she points at big messy blob of frantically-strewn-together spaghetti code on her screen]

      Me > Well, usually we just save it to a file.
      Her> What do you mean a "file" ?
      Me > You know, a file...on your computer...like "data.dat" or something.
      Her> I don't understand. What is a "file".

      It was at this point that I realized that the letters "PhD" don't (necessarily) mean squat, ***ESPECIALLY*** when the topic at hand is out of your area of expertise.

    12. Re:The hell? by syousef · · Score: 1

      she's got a ScD in Environmental Health, a MS in Chemical Engineering Practice, and a BS in Chemical Engineering

      The BS is right. I don't care how many degrees she has, how many exams she's passed, or who she's shagged. She's an educated idiot.

      --
      These posts express my own personal views, not those of my employer
    13. Re:The hell? by shimage · · Score: 5, Interesting

      Having a PhD doesn't make you smart. It means that you're probably hardworking and not-dumb. But she doesn't have a Havard PhD. She is, however, a tenured professor at Havard (I am assuming that Havard uses the same nomenclature that most other schools use, in which "associate" refers to those tenured professors that have not yet achieved "full" status). I'm not sure if you read her response, but she seems like most top-tier professors I have talked to, which is to say, cogent even when I disagree with them -- the opposite of moronic.

      From her response on Joystiq:

      I believe that parents need to pay attention to their kids and to what their media experiences because all media are educational, whether intended or not. I will also note for you that the ESRB has assigned content descriptors for violence to games in the Pac Man series, which you can see for yourself by searching www.esrb.org. I am a huge advocate for self-regulation and for better parenting (I believe self-regulation means responsibility is required by all).

      and also

      Violence is part of life. I am comfortable deciding what is appropriate for me and my family, but I would not determine acceptability for anyone else. Our research seeks to help make parents aware of the violence and other content that may be of concern to them in video games and to make sure that they actually pay attention to their kids and their kids' experiences with games.

      Now I don't know about you, but I completely agree with her. Her main bitch seems to be that the ESRB gives out ratings without playing the games. She wants there to be an adequate tool for deciding what her children are allowed to consume, not to keep you from playing violent games (or even keep you from letting your children play M-rated games). Her goal is for ESRB ratings to be

      1. More comprehensive
      2. More consistent

      and this is not something I can really find fault with.

      As for the study itself, I don't really think it contains useful information (yes, I've read it). The violence she calculates is undifferentiated, which means that cartoon violence against space invaders or centipedes is the same as any other kind of violence. At that point I could have told her -- without even playing the video games -- that there's tons of violence in E-rated games. With some notable exceptions, my video game experience is almost completely dominated by acts of senseless cartoon violence. I fail to see how it was in any way worse than your average episode of "Tom and Jerry". I haven't read the subsequent papers, though; perhaps this is fixed in those, since she explicitly mentions in the Joystiq interview that the type of violence is important (more important that the quantity of violence, in fact). Lastly, I hate papers that just compile statistics (also, she included too many sigfigs in her percentages), so this is a paper I wouldn't put much credence in on general principles.

      In short, I don't think she says anything moronic; I just think she doesn't say anything useful either (for similar, but much more explicit reasons [at least in my opinion] than Stanton).

    14. Re:The hell? by MacJedi · · Score: 1
      hat would happen if THE CHILDREN began to eat power-ups and attack ghosts in real life?
      Raver culture?
      --
      2^5
    15. Re:The hell? by epee1221 · · Score: 2, Insightful

      People are not ripping on her for having a PhD (actually, she has a ScD, but that doesn't really seem important). Everyone is ripping on her because that PhD seems to be the strongest support for her conclusions -- stronger support than her study, at least.
      The proper response to, "This standard is wrong because ..." is, "It is a good standard because ...." All we seem to get in response from defenders of her study is, "You don't have a doctorate, so shut up." This includes no explanation of why the attempt to refute the standard is incorrect. The interview is quite reassuring. Dr. Thompson herself stresses that parents need to make the decision for their own kids; the "violence levels" given by the study do not seem to draw much comment in the interview.

      BTW, I couldn't find misuse of the word "flare" in TFA. Would you mind pointing it out for me?

      --
      "The use-mention distinction" is not "enforced here."
    16. Re:The hell? by tubapro12 · · Score: 1

      hmm... that's not the only BS I smell hear here.

    17. Re:The hell? by eunos94 · · Score: 2, Insightful

      Holy crap! That's the single most coherent, articulate posting I've ever seen on Slashdot in my way-too-many years of reading/posting. I don't have any damn mod points either. So a hearty "Keep rockin'" to you my fine friend.

    18. Re:The hell? by TheoMurpse · · Score: 3, Funny
      But she does have a point-- what would happen if THE CHILDREN began to eat power-ups and attack ghosts in real life?
      Don't you mean: what would happen if THE CHILDREN began running around in DARKENED ROOMS eating PILLS while listening to REPETITIVE ELECTRONIC MUSIC?!?
    19. Re:The hell? by Firehed · · Score: 3, Funny

      Woah there, no need to go insulting the pretzels!

      --
      How are sites slashdotted when nobody reads TFAs?
    20. Re:The hell? by blonde+rser · · Score: 1

      When it comes to an undergraduate degree I would completely agree with you that location means very little (other than the amount you can afford). But I would be very surprised if more than a very few Harvard graduate students paid anything (MBA's aside). Particularly in the sciences. In fact, I would bet she was probably compensated pretty well as a PhD student. And while connections can be extremely important in a graduate placement, these connections tend to be academic and earned.

      Also I reject your statement that a PhD is irrelevant if not in the exact field of research. Although a PhD does reflect a strong understanding of the topic at hand what it really reflects is an ability to do research and, in the case of a PhD in the sciences, and strong understanding of the methodology of science and statistics. Or in other words, she knows how to recognize a well formed question and what would be required to answer it. She may not be able to trounce you at quake but I am sure she is pretty capable of creating an objective and testable definition of violence in which to scrutinize quake.

      Note that this definition may not perfectly jive with everyone's definition of violence, which she is very candid about. But the important part is that the measurement can be made independent of the observer. Only once you have a testable definition of violence are you able to search out for correlations with other data. From a glance over, it doesn't appear that her research is attempting to be the final word on these video games. Rather it is supposed to offer the tools so that real science on the affects of video game violence can be done, rather than simply philosophizing on the topic.

    21. Re:The hell? by Anonymous Coward · · Score: 0

      The Tom and Jerry video game is rated "T" for Teen. . .

    22. Re:The hell? by Andrew+Kismet · · Score: 1

      Hey, I happen to like Grand Theft Mortal Metal Kombat Auto Gear too >:o don't discriminate against GTMMKAG fans!

    23. Re:The hell? by pimpimpim · · Score: 1
      I didn't read the article, but your post actually makes sense. If she proves that one can rate pacman violent, that means that the rating of videogames is just a piece of crap. All you people here should be glad she did this study, not oppose it!

      Oh, and can some tell me how tetris rates in this system? Destroying whole rows of blocks, by stoning them with huge blocks, it must be violent!

      --
      molmod.com - computing tips from a molecular modeling
    24. Re:The hell? by dctoastman · · Score: 1

      No, what the ESRB does (if anyone bothered to look at their rating process) is compile a tape of the absolute worst bits of the game for review. True, the panel that decides the rating does not actually play them, but they get to see the absolute worst the game has to offer without having to trudge through an hour of dicking around before you are finally allowed into a gun shop.

    25. Re:The hell? by Anonymous Coward · · Score: 0

      they'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.

    26. Re:The hell? by PhraudulentOne · · Score: 1

      I admit it - didn't read the article.

      If this lady wants ESRB to be more comprehensive and more consistent (I don't disagree with her either), then the ESRB is going to have to include a little booklet taped to the side of the box, OR:

          The ESRB could have an M-rating, and then give a brief summary of things it *could* contain. They could link to the ESRB website to show things that M-ratings *may* contain. I don't think they necessarily need to break down every little thing that happens in a game. They should just say "This is an M-rated game, it is possible that this game will contain any or all of the following: realistic violence, adult situtations, adult language, etc. For details on this specific game, please visit http://www.thegamemanufacturerswebsite.com./" Make it a rule that a game manufacturer has to state which specific things in their game would trigger an M-rating. I'm not talking about having them say "on level 3, when you go into such-and-such a room, there will be a naked woman." I just want them to list the M-rated "features" of their game, on their website.

      If parents want to know the details of a game, they can Google the game, find one of many review sites, and flip through a few pages. They can see screenshots, video clips, full descriptions, storyline, etc.

      --
      You create your own reality - Leave mine to me.
    27. Re:The hell? by Sage+Gaspar · · Score: 1

      Haha, as opposed to all the people responding with their deep concerns about a study on video game violence, who spend their entire god-forsaken lives bathed in the electric glow of monitors and televisions.

    28. Re:The hell? by DamnRogue · · Score: 1

      "In short, I don't think she says anything moronic; I just think she doesn't say anything useful either" Agreed. I know Dr. Thompson personally (I was a TA for a simulation modeling class she taught at MIT). She is bright, well-spoken, and eminently coherent. I see the points she was trying to get across in this study (which were subsequently misconstrued), and while I'm sure they and the foundational analyses are accurate I find them to be intellectually inane and practically useless. I'll have to ask her about it when school starts up again. =)

  6. Judge the argument, not the person by Raul654 · · Score: 4, Insightful

    As Staton says, Thompson's methods found that Pac Man was 62% violent, Dig Dug was 67% violent, and Centipede was 97% violent (!). These results (which, not so coincidentally, were expunged from the final report) indicate that the whole method is flawed. This only begs the question - why were these numbers removed? Perhaps because it would have signaled to anyone reading the study that it was hopelessly flwed?

    --


    To make laws that man cannot, and will not obey, serves to bring all law into contempt.
    --E.C. Stanton
    1. Re:Judge the argument, not the person by Tackhead · · Score: 1
      > Thompson's methods found that Pac Man was 62% violent, Dig Dug was 67% violent, and Centipede was 97% violent (!).

      Clearly what's needed is more violence in Pac-Man.

    2. Re:Judge the argument, not the person by __aaclcg7560 · · Score: 4, Funny

      ... and Centipede was 97% violent (!).

      I confess... Centipede is where I learned to hate bugs and enjoy chasing real bugs with a can of RAID. Not only do I commit pesticide, I also maintain WMD under my kitchen sink. :P

    3. Re:Judge the argument, not the person by Weh · · Score: 0, Troll

      Do you even realize what those numbers represent? Man, every time someone mentions violence and videogames in one sentence the whole of slashdot goes crazy trying to claim that videogames are completely benign.

    4. Re:Judge the argument, not the person by Anonymous Coward · · Score: 0

      Nowadays I chase my bugs with ddt, I mean, ddd...

    5. Re:Judge the argument, not the person by DerekLyons · · Score: 2, Insightful
      As Staton says, Thompson's methods found that Pac Man was 62% violent, Dig Dug was 67% violent, and Centipede was 97% violent (!). These results (which, not so coincidentally, were expunged from the final report) indicate that the whole method is flawed.

      How precisely do they indicate the study was flawed? (I.E. in technical terms - not "but duude, Centipede is way so not violent".) Any game that involves shooting a simalcrum of an actual creature must perforce be similiar in violence levels to Pac-Man (where the monsters eat the protagonist) and Dig Dug (where the protagonist inflates the monsters until they explode).
    6. Re:Judge the argument, not the person by Anonymous Coward · · Score: 2, Insightful

      It's intentionally misleading. People think "violence in video games" and think of killing hookers in GTA3, not Pacman being "chased with intent to kill" by ghosts. The percentage treats them as the same sort of thing. When that yields ridiculous results (centipede, pacman), they throw them out because they make the study look crazy. The flaw is in equivocation over the meaning of the term violence.

    7. Re:Judge the argument, not the person by nsayer · · Score: 3, Informative
      Centipede was 97% violent (!)

      Ultra ironic, then, that it was written by a girl.

    8. Re:Judge the argument, not the person by Dachannien · · Score: 1

      Any game that involves shooting a simalcrum of an actual creature must perforce be similiar in violence levels to Pac-Man (where the monsters eat the protagonist) and Dig Dug (where the protagonist inflates the monsters until they explode).

      The operative word here, I'm guessing, is "shooting".

      What Dr. Thompson needs to remember is that guns don't kill centipedes - garden gnomes, or whatever the hell that thing actually is, kill centipedes.

    9. Re:Judge the argument, not the person by Erectile+Dysfunction · · Score: 0

      Pac-Man is no more violent than a game of freeze tag.

    10. Re:Judge the argument, not the person by Amazing+Quantum+Man · · Score: 1

      So you commit pesticide using a can of pesticide?

      That seems recursive to me somehow....

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    11. Re:Judge the argument, not the person by Raul654 · · Score: 1

      I believe the whole point of my post is that the numbers are meaningless, as anyone familiar with those games can attest to.

      --


      To make laws that man cannot, and will not obey, serves to bring all law into contempt.
      --E.C. Stanton
    12. Re:Judge the argument, not the person by DragonWriter · · Score: 4, Insightful
      How precisely do they indicate the study was flawed?


      It obliterates the conclusion drawn from the study.

      The central finding of the study was that E-rated games without violence-related descriptors contained "unlabelled" "intentional violence", and that the rating was therefore untrustworthy, finding that 64% of a sample of 55 games contained between 30% and 90% "violent game play". When you recognize, however, that the same methodology rates Pac-Man as 62% "violent", Dig Dug 67% violent, and Centipede 97% violent, it makes it a lot harder to take seriously that the 30%-90% ratings found for 64% of the games in the study in any way shows that the absence of an ESRB violence descriptor in an E-rated game is substantially misleading, as the kind of arguable "violence" in Pac-Man, Dig Dug, or Centipede is not what most people are looking to ratings to protect children from.

      Thompson's "research" on media ratings (consistently coming to the conclusion that every type of rating system in existence underrates every kind of media and is getting worse all the time) has all the hallmarks of a political crusade masquerading as science, and highly selective presentation of data an expunging data that would call into question the conclusion rather than presenting the facts found fairly is a central hallmark of such pseudo-science.

      But that's not all (by far) of Thompson's research, and its certainly not unheard for an otherwise top-flight researcher to have a hobbyhorse issue where they go off the deep end (its particularly noticeable to the public with researchers in the social sciences since those issues tend to be politically salient; the same thing in physical scientists gets seen more as eccentricity since when they got goofy about an issue, its usually not political salient, and often is completely incomprehensible to laymen.)
    13. Re:Judge the argument, not the person by binarybum · · Score: 5, Funny

      Pacman isn't violent, it's just drug obsessed. You're essentially boiled down to a simple mouth with the single goal of avoiding what can only be your own hallucinations (ghosts?!) while constantly munching down little pills fervently just to stay alive. You're so fucked up that most of these drugs just keep you going, nothing more. However, you're on a quest for the real good stuff, the uppers that let you conquer your darkest demons. Still, even these hi-powered feel good drugs really only serve to drop you even harder when you come down and suddenly you're closer to your fears and problems than ever before. Yeah, pacman is a really loser-junkie if you ask me. Sure he might turn to violent crime eventually to feed his habit, he might even slap Mrs. Pacman around a little bit, but I think that's reading into the game a bit much don't you Mrs. Thompson?

      --
      ôó
    14. Re:Judge the argument, not the person by __aaclcg7560 · · Score: 1

      Remember, it's people who kill bugs, not cans of pesticides. ;)

    15. Re:Judge the argument, not the person by Meccanica · · Score: 1
      How precisely do they indicate the study was flawed?
      73% Flawed.
      --
      You live and learn. At least, you live.
    16. Re:Judge the argument, not the person by Lockejaw · · Score: 1

      Short version of parent:
      The study does not involve a reliable test for violence level.
      The study looks politically motivated.
      People typically have an issue where they act a bit crazy; this is probably hers.

      --
      (IANAL)
    17. Re:Judge the argument, not the person by Shaper_pmp · · Score: 1
      Any game that involves shooting a simalcrum of an actual creature must perforce be similiar in violence levels to Pac-Man (where the monsters eat the protagonist) and Dig Dug (where the protagonist inflates the monsters until they explode).


      Define "violence".

      Technically it's any action which involves injury or destruction to any object.

      In this case, pac-man is almost completely non-violent, since the only time any destruction happens is the 1% of the time (max) when you are actually actually getting caught by a ghost, or the brief period when you're power-pilled-up and are actually eating one. Being chased is neither destructive nor injurous. Sure, being caught is, but if we're measuring it by the second how long (in the average game of pac-man) do you spend actually in the process of dying or eating a ghost? Fractions of a percent, if that.

      Or, you spend the entire time "destroying" pills, so it's almost 100% violent.

      Either way, the study reports a different percentage than these, so it's choosing some arbitrary definition of "violence" that clearly doesn't map to the dictionary definition of the term.

      When people talk about "violence" in everyday life (and especially in gaming politics), they're talking about beating up hookers with a crowbar in full bloody 3d, not about having a few blocks quietly disappear ("get destroyed") when you complete a line in Tetris.

      By this guideline calling Centipede 97% "violent" is laughable, so the study clearly isn't using the everyday definition of "violence" either.

      The definition of violence used in this study is ludicrously out of whack with both the dictionary definition and everyday usage, but this is a distinction that people (and the media) don't realise and aren't making. The researcher is quite happy to intentionally confuse her bizarre definition with the common one too, only drawing the distinction when convenient (when she's called out on it in public).

      I don't know how to categorise the property they are measuring, but it's not violence by any commonly-acceptable definition - I'd term it something more like "tension and/or conflict". Funnily enough, if the researcher had used this term there wouldn't be any of the current brouhaha.

      The fact remains that the researcher has used an emotive, politically-charged word and given it an arbitrary and misleading redefinition. Special-interest groups have then used this emotive word in a different sens to claim the work validates their position, and far from correcting the confusion the researcher has actively aided them in their attempts.

      This calls into question the motives for the study, and the character of the researcher.

      And on a less serious note, do you seriously not consider beating the dead blood-soaked body of a hooker with a baseball bat "more violent" than being chased by a cartoon ghost? Would you be equally happy for your kid to do either?
      --
      Everything in moderation, including moderation itself
    18. Re:Judge the argument, not the person by Shaper_pmp · · Score: 1
      This was best summed up by british comedian Marcus Brigstocke, as:

      Computer games can't affect kids that much. I mean, if Pacman had affected us as kids we'd all be running around in darkened rooms, munching pills and listening to repetitive music.
      --
      Everything in moderation, including moderation itself
    19. Re:Judge the argument, not the person by cluke · · Score: 1

      I have an idea for a movie adaptation.

      Pac Man - The Movie

      Shocking adaption of the hit computer game. Pablo "Pac-Man" Montego's happy childhood is shattered when he witnesses both his parents being horrifically murdered in a robbery gone wrong. When he grows up, how vows revenge of the murderers, a street gang known as the Ghosts. We follow Pablo on his 48 hour speed-fuelled descent into New York's gritty underbelly, as he hunts down and kills the Ghosts and consumes their corpses. But not everything is at is seems - Pablo has a short-term memory disorder, and is doomed to repeat the same actions again and again. Is he being manipulated by some unseen hand? Starring Michael Caine as the hand.

    20. Re:Judge the argument, not the person by AcidLacedPenguiN · · Score: 1

      I don't know about you but my games of freeze tag got pretty gruesome back in the day. . .

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    21. Re:Judge the argument, not the person by Anonymous Coward · · Score: 0

      I conclude that Thompson herself in her crusade against the "lack" of video game ratings has become herself 97% from her antagonizing ways and should be kept from public disclosure in an ongoing effort to - think of the children.

      This highlights something that drives me crazy about the US lately, why do experts from different fields come on TV and the newspaper to say things that they have no idea about? Yes, Thompson is some kind of expert. No, Thompson is not an expert on bringing up children, she is not an expert on video games and she is not an expert on violence and it's relation to society. So she is an "expert", but not on this study, this is just some side thing she did with no relation to her actual degree's, in other words, she only has as much info on this as the average joe off the street.
       
      Now to dig at Thompson herself, why the heck aren't you working hard in your field? To be writing up these studies that have nothing to do with you? Is your field to hard? Her credentials are ScD in Environmental Health, a MS in Chemical Engineering Practice, and a BS in Chemical Engineering, and the fact that she spends time writing studies with obvious political causes outside of her fields of study make me believe I would hardly trust her with anything that had to do with Chemistry either.

    22. Re:Judge the argument, not the person by T.E.D. · · Score: 1
      Ultra ironic, then, that it was written by a girl.


      It was also, back in the day, pretty much the only game I ever saw girls playing in the arcades. That right there ought to point out something about the true level of violence in it.

      I used *love* Centipede for just that reason. It provided my only chance to talk to girls back when I was wasting all day in the arcade.
    23. Re:Judge the argument, not the person by Erectile+Dysfunction · · Score: 0

      You should petition for the ESRB to rate freeze tag so that parents can have all of the information available to them for making decisions. If there's anything an overly broad definion of the word violence provides, it's useful information for making decisions.

    24. Re:Judge the argument, not the person by Swanktastic · · Score: 1

      This only begs the question - why were these numbers removed? Perhaps because it would have signaled to anyone reading the study that it was hopelessly flwed?

      I think you and 99% of the posters have not read the research and really have no familiarity with how medical research is done. The author is a specialist in public health, and, as such, her interest here is in the developmental health of children playing these games.

      1) Your primary question - If you look at the methodology of the report, the researchers' data set only examined first games published after 2001 (re-realases were not counted). This is the reason Pac-Man, Dig Dug, and Centipede were not included in the statistical findings of the report published. The researchers fully understood that games published prior to 2001 were on a completely different scale of "abstract depiction of violence" than current games are. They full understood and attempted to rate not only the time spent killing, but the magnitude and visual accuracy of human suffering were depicted.

      2) Anyone who has done any kind of statistical research fully understands that it is dangerous and incorrect to apply conclusions from one data set to the universe of possible data sets. The author clearly states in her rebuttal, "We did not include the arcade games that you're asking about in our statistical analyses of E-rated games and we are well aware that these games were created well before the industry established the ESRB and during an era with vastly different visual technology that makes comparison with modern games problematic."

      What you're trying to do is invalidate her methodology by applying her techniques to games she herself says is not applicable. It doesn't mean the methodology is incorrect. Medical researchers all the time will publish results that say something along the lines of "for people 50-55 in such and such weight ranges, the following drug was found to be 95% effective at such and such concentration." Your primary beef with the research is the equivalent of proclaiming "That article I read in JAMA is bogus! That drug didn't work at all on my obese, diabetic 17-year old son!"

      3) Finally, even if Pac-Man and Dig Dug were applied in the statistical findings, it does not invalidate the research. Every statistical model applied to a problem will have outliers it failed to accurately assess for one reason or another. It does not invalidate the model. You may as well condemn every medical test or predictive model ever published for not having 100% accuracy. People love to point out the failures of a model and ignore the majority of cases where it succeeds.

      The results of the study led to some fairly insightful recommendations. We all know the ESRB ratings are broken in one way or the other, whether it is the mere classification or simply the fact that most parents don't fully understand the ratings they way they understand G, PG, PG-13, and R-ratings. Anything that leads to an overhaul of the broken ESRB is a step in the right direction to prevent politicians from imposing their own agenda-driven ideology.

    25. Re:Judge the argument, not the person by forkazoo · · Score: 1
      Pacman isn't violent, it's just drug obsessed. You're essentially boiled down to a simple mouth with the single goal of avoiding what can only be your own hallucinations (ghosts?!) while constantly munching down little pills fervently just to stay alive. You're so fucked up that most of these drugs just keep you going, nothing more. However, you're on a quest for the real good stuff, the uppers that let you conquer your darkest demons. Still, even these hi-powered feel good drugs really only serve to drop you even harder when you come down and suddenly you're closer to your fears and problems than ever before. Yeah, pacman is a really loser-junkie if you ask me. Sure he might turn to violent crime eventually to feed his habit, he might even slap Mrs. Pacman around a little bit, but I think that's reading into the game a bit much don't you Mrs. Thompson?


      Wow, you've just given me a bit of a revelation. Here is my take on Pac Man:

      The ghosts aren't actually just hallucinations. They are your friends (represented as ghosts because you have basically abandoned the friendships, and you no longer think of them as entirely real) who are trying to reach you. When one of your friends gets too close, they can talk you into giving up your drug habit. That's the end of the game. If you get the really hard drugs, when your friends get to you, they can't pursuade you to stop taking the drugs. They realise that they can see you, but not effect you. Hence, they are represented as eyes. There is some food in the game, but you don't need it. You only need the pills to advance. And, the food is much less common than the pills. The pills are basically the only thing keeping you going, with an occasional bananna being just a bonus treat.

      Holy shit! Pac Man is completely non-violent. It is, however, an incredibly dark perspective on addiction.
  7. Argument by authority by MarkusQ · · Score: 5, Insightful
    On one hand we have an established Harvard Phd, who has testified before the U.S. congress, against a game journalist with a bachelors degree in Psychology.

    So? If a PhD came out and said that all fish were descendant from cows and some fry cook said it was the other way around, who would you believe? You should base your conclusions on the soundness of the arguments, not who made them.

    For that matter, who the arguments where made to shouldn't give them added credibility. Do you really believe that someone having testified to something before Congress makes it automatically true--or even more credible? 'cause there have been a lot of woppers told on the floors of Congress.

    --MarkusQ

    1. Re:Argument by authority by Otter · · Score: 1, Informative

      She's not even a PhD to begin with. I can tell you whose assertions I never believe...

    2. Re:Argument by authority by Profane+MuthaFucka · · Score: 3, Informative

      The Doctorate of Science is on par with the PhD. In the United States it's only awarded by a few institutions. Harvard and MIT are two of them. Her Doctorate of Science is from Harvard, so it's probably good. The title "Doctor" applies to that degree.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    3. Re:Argument by authority by Otter · · Score: 1
      Her Doctorate of Science is from Harvard, so it's probably good.

      I'm sure it is, just amused at the submitter's obsession with a degree she doesn't actually have.

    4. Re:Argument by authority by ornil · · Score: 2

      I don't get your point. So she's a ScD, and not a PhD. It's basically the same thing.

    5. Re:Argument by authority by Reality+Master+101 · · Score: 1

      You should base your conclusions on the soundness of the arguments, not who made them.

      Granted. But how many people here who are jumping up and down like monkeys have really read the study to find out exactly what the arguments are?

      She automatically gets a lot more credibility not because of her degree, but because she's actually studied the question versus the knee jerk reactions around here.

      (I don't actually have an opinion on her study one way or the other, just making the observation that she has de facto more credibility than anyone on Slashdot).

      --
      Sometimes it's best to just let stupid people be stupid.
    6. Re:Argument by authority by houghi · · Score: 1

      You are right. Next they tell you there are only 9 planets instead of 10.

      --
      Don't fight for your country, if your country does not fight for you.
    7. Re:Argument by authority by TheGhostOfDerrida · · Score: 1

      Eight. There are only eight planets these days, my friend.

      --
      Paul: If you're reading this, pick your shoes up out of the hallway. I keep tripping over them. Slob.
    8. Re:Argument by authority by popeye44 · · Score: 1

      I have a BS in Magniloquent Prolixity.

      --
      Inane Comments are Generously Disregarded
    9. Re:Argument by authority by Otter · · Score: 1

      Again, I couldn't care less what degree she has except that the blurb here is obesessed with "OMG Harvard PhD!!!!" when she is not, in fact, a PhD.

    10. Re:Argument by authority by kevinadi · · Score: 1

      Except if it's either the fish or the cow making that statement. Then the statements of the cook AND the PhD is null and void.

    11. Re:Argument by authority by AcidLacedPenguiN · · Score: 1

      and then they tell you you're safe from snakes on planes!

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  8. Video games don't make me violent! by Anonymous Coward · · Score: 0

    They just make me want to kill people.

    Well, online games, at least. Campers, TKers, idiots with squeeky voices.

  9. Say whaaa? by b1ad3runn3r · · Score: 5, Insightful
    The study he *did* in fact rip apart tries to quantize the number of seconds of violence out of the total time, for different total timeperiods, in different genres, including cutscenes, not including the different *varieties* of death, including the loading screens, not including the difference between abstract and literal, not including the difference between malicious user-opted killing and required plot violence.

    I haven't checked recently, but has it become passe to ignore that you need to do isolate as many dependent variables as possible in a scientific experiment for the results to be valid?

    The kind doctor's response? Well theres a lot of studies so our study (whether it's crap or not) is going to be only one data point. FFS, if a data point is made-up it doesn't deserve to even be in the statistical sample!!!

    --
    "Reality continues to ruin my life" - Calvin and Hobbes
    1. Re:Say whaaa? by Anonymous Coward · · Score: 2, Interesting

      A study that was published in 2000 that I respect actually focused on the percentage of times violence that is used to solve problems in games that recieved the Everyone rating; this was important because they were trying to determine the suitability for children under 11 years of age (IIRC). The study concluded that several popular games (The Legend of Zelda:OoT being one of them) were too violent for an everyone rating and actually should have recieved Teen Ratings; even though I disagree with the findings I could at least understand and respect their methodology. This study seems to be more about finding a way to post big numbers next to (seemingly) innocent games.

      The only study I can say I have ever agreed with that linked videogames to violence, which also linked television to violence, the study was from Japan and it was determined that it had nothing to do with the content but was related to the quantity of exposure; children who played videogames or watched television in excessive of 4 hours a day were (something like) five times as likely to resort to violence in a social setting.

    2. Re:Say whaaa? by b1ad3runn3r · · Score: 1

      I totally buy it. As the old (new?) saying goes: "Everything in moderation". Though, the study you speak of really isn't making any earth-shattering predictions... It basically says "If you do more of X, you are more affected by X".

      --
      "Reality continues to ruin my life" - Calvin and Hobbes
    3. Re:Say whaaa? by Fulcrum+of+Evil · · Score: 2, Funny

      The study he *did* in fact rip apart tries to quantize the number of seconds of violence out of the total time

      That's such crap - by that measure, Silent Hill is something like 20% violent.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    4. Re:Say whaaa? by NMerriam · · Score: 1

      The only study I can say I have ever agreed with that linked videogames to violence, which also linked television to violence, the study was from Japan and it was determined that it had nothing to do with the content but was related to the quantity of exposure; children who played videogames or watched television in excessive of 4 hours a day were (something like) five times as likely to resort to violence in a social setting.

      Do you recall if they compensated for different social skills or time spent with others? I would imagine someone playing videogames or watching TV or reading or doing anything solitary for many hours a day would be less socially capable, and possibly more likely to become frustrated easily or in other ways consider violence more reasonable to settle disputes.

      --
      Recursive: Adj. See Recursive.
    5. Re:Say whaaa? by StikyPad · · Score: 1

      And 80% boring. Sounds about right.

  10. Pac-Man violent? We Military types prefer by WillAffleckUW · · Score: 4, Funny

    Ms. Pac-Man.

    Seriously, during my seven years in uniform, I probably spent way too much money on Ms. Pac-Man. Pac-Man is for civvies, real Army types prefer Ms. Pac-Man.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Pac-Man violent? We Military types prefer by Babbster · · Score: 1

      I think the better breakdown is that Pac-Man is for people who value nostalgia over gameplay, while Ms. Pac-Man is for for the true connoisseurs of Pac fun. Super Pac-Man, of course, is for those who believe that size is more important than style.

    2. Re:Pac-Man violent? We Military types prefer by Anonymous Coward · · Score: 0

      Master Sergeant Pac-Man?

    3. Re:Pac-Man violent? We Military types prefer by Anonymous Coward · · Score: 0

      What guy doesn't like Ms. Pac-man. She swallows.

  11. PacMan 62% violent? I thought it was sexual... by Marcion · · Score: 5, Funny

    Some repressed Japanese game desinger I think, it was the 1970s, after all PacMan himself looks a bit like a femine part and the ghosts look like eja... Oh crud, there goes my karma.

    Pub > Computer > Slashdot > Troll

    1. Re:PacMan 62% violent? I thought it was sexual... by fumblebruschi · · Score: 1

      No--clearly Pac-Man has an eating disorder.

  12. Chess is incredibly violent. by khasim · · Score: 5, Insightful
    From her comment:
    As we have noted in our papers, people can reasonably disagree with us, but we did not believe that it was consistent to not count this as violence even though it is quite abstract.
    No. It is the abstraction that removes the "violence" from the loss.

    Violence is only violent if there is some aspect of realism.

    By her "logic", chess is an incredibly violent game.
    1. Re:Chess is incredibly violent. by legoburner · · Score: 1

      Chess is not violent enough... now Battle Chess, that's violent :)

    2. Re:Chess is incredibly violent. by WillAffleckUW · · Score: 1

      By her "logic", chess is an incredibly violent game.

      Originally, chess was played by kings, lords, barons, and knights who used it to learn strategy and plan bloody wars that killed people.

      In fact, if you look at the pieces, they have pawns, bishops, knights, and so on - and they "kill" their opponents. Just think of the violence inherent in the system, and the class structure imposed on an otherwise peaceful agrarian society in harmony with nature! Sometimes they would attack peaceful anarchistic syndicalist communes yearning to break free of their tyranny, and use coconuts!

      Time to ban chess!

      --
      -- Tigger warning: This post may contain tiggers! --
    3. Re:Chess is incredibly violent. by fimbulvetr · · Score: 2, Funny

      Just because some watery tart lobbed a scimitar at you doesn't mean you can go around advocating a ban on chess, especially in our autonomous collective.

    4. Re:Chess is incredibly violent. by Anonymous Coward · · Score: 0

      What are you, a commie?

    5. Re:Chess is incredibly violent. by Surt · · Score: 1

      Actually, by her definition, chess would only be something like 20% violent (what percentage of chess moves typically result in a capture?)

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    6. Re:Chess is incredibly violent. by Anonymous Coward · · Score: 0

      Oh yeah, in fact, all wars were started by chess players.

    7. Re:Chess is incredibly violent. by tenton · · Score: 1
      Actually, by her definition, chess would only be something like 20% violent (what percentage of chess moves typically result in a capture?)


      Depends on who you're playing. I know I'm not that good and I tend to give away pieces...to compensate, I charge head in and make sure I get something for the pieces I was going to lose anyways.
    8. Re:Chess is incredibly violent. by 808140 · · Score: 2, Funny

      Unless of course you get a simple majority in case of purely internal affairs, which I believe covers chess-banning.

    9. Re:Chess is incredibly violent. by Anonymous Coward · · Score: 0

      I miss having an old chess game I used to have on my 286-DOS computer called "Battle Chess"

      In comparison it's like an early form of "Wizard's Chess" in the Harry Potter series.

    10. Re:Chess is incredibly violent. by StikyPad · · Score: 1

      You think chess is bad -- checkers apparently has jump-kicks.

    11. Re:Chess is incredibly violent. by playactor · · Score: 1

      Also, the study stated that not only the violent acts themselves were measured, but the perceived desire to kill. Movement of a chess piece into an attack position would also result as a violent action.

    12. Re:Chess is incredibly violent. by Shaper_pmp · · Score: 1

      After all, how much time do you spend actually getting eaten or actually eating ghosts in Pac-Man?

      It's got to be under 1% of the time - probably way under.

      Seriously - who can take a study seriously that defines "being chased" as a violent activity?

      --
      Everything in moderation, including moderation itself
    13. Re:Chess is incredibly violent. by Shaper_pmp · · Score: 1

      And combos.

      --
      Everything in moderation, including moderation itself
    14. Re:Chess is incredibly violent. by mooingyak · · Score: 1

      Actually, by her definition, chess would only be something like 20% violent (what percentage of chess moves typically result in a capture?)

      Even less. The time spent thinking about a move is considered gameplay time, so it would probably be less than 10%.

      From what I understand, it's basically:

      A = amount of time something violent is happening
      B = total amount of time

      Percentage = 100 * ( A / B )

      Using the same formula, I figure an NFL football game is something like 15% violent. And lately, Pro Wrestling is probably in the same territory.

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    15. Re:Chess is incredibly violent. by 4D6963 · · Score: 1

      Violence is only violent if there is some aspect of realism.

      It seems that I don't have anyone agreeing with me on this, but to me, violence is only violent if you feel it, in other words, it's primarily about what it makes you feel than its nature.

      --
      You just got troll'd!
    16. Re:Chess is incredibly violent. by GammaKitsune · · Score: 1

      It's an anarcho-syndicalist commune, you insensitive clod.

      --
      Gamertag: WyleType
  13. What if... by Anonymous Coward · · Score: 5, Insightful

    Say I created a game in which you spent 15 minutes having sex with a prostitute, then 15 minutes beating her to death and cutting her up into pieces. Would this game be 50% violent, 50% having sex with hookers?

    1. Re:What if... by WillAffleckUW · · Score: 1

      Say I created a game in which you spent 15 minutes having sex with a prostitute, then 15 minutes beating her to death and cutting her up into pieces. Would this game be 50% violent, 50% having sex with hookers?

      That depends. If you spent linear time, perhaps. But if you combined both, say with S&M or B&D, then it's possible to have a game by more than 50 percent of both.

      My question would be why you're playing such a game in the first place ...

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:What if... by Anonymous Coward · · Score: 0

      Better yet, suppose you then included 30 hours of word jumbles. Does the game then become non-violent?

    3. Re:What if... by Anonymous Coward · · Score: 0

      That depends. If you spent linear time, perhaps. But if you combined both, say with S&M or B&D, then it's possible to have a game by more than 50 percent of both.

      Plus, it'd be a whole lot of fun.

    4. Re:What if... by ArmyOfFun · · Score: 1

      I don't know, but I'm 100% sure I will buy this game.

    5. Re:What if... by trdrstv · · Score: 1
      I think I Played this Game. Grand Theft Something...

    6. Re:What if... by EnsilZah · · Score: 3, Insightful

      Yeah, only in the US the sex part would be rated worse than the hackin up into pieces part.

    7. Re:What if... by Rodyland · · Score: 1

      Either way I'd want royalties - you just made a game about what I did last Saturday night!

    8. Re:What if... by Anonymous Coward · · Score: 0

      I represent Rockstar Games and I would like to buy your idea for a game.

    9. Re:What if... by tehcyder · · Score: 1
      Say I created a game in which you spent 15 minutes having sex with a prostitute, then 15 minutes beating her to death and cutting her up into pieces. Would this game be 50% violent, 50% having sex with hookers?
      Yes.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
    10. Re:What if... by WillAffleckUW · · Score: 1

      I think I Played this Game. Grand Theft Something...

      No, my son's playing that this morning, was using the cheats to pop up the jetpack and the tank and all that.

      Pretty pointless game - says he has something like $14 million dollars.

      Spends all his time putting mines on top of cop cars and then blowing them up ...

      --
      -- Tigger warning: This post may contain tiggers! --
    11. Re:What if... by 4D6963 · · Score: 1

      My question would be why you're playing such a game in the first place ...

      GTA III. You pick up a hooker in your car, go somewhere like a park, then although you don't see anything graphic the car moves around indicating you're having sex with the hooker, it makes you gain back health, and lose money, so to get that money back you kill the hooker.

      You see, a game in which you have sex with a hooker and then kill her doesn't have to be as bad as you might have thought.

      --
      You just got troll'd!
  14. If PacMan is considered a violent game... by Jtheletter · · Score: 1

    then I fear for the sanitized future of gaming should the Thompsons of the world prevail. I'm sorry, since when did cartoon piecharts chasing cartoon "ghosts" incite anyone to violence? Other than the tirade all of slashdot is about to go on over this totally sophomoric crap?

    In other news having a Phd does not guarantee you're not a moron in other areas, like matching theoretical scales for violent content with REALITY.

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    1. Re:If PacMan is considered a violent game... by Anonymous Coward · · Score: 0

      I fear for the future, with Satanized gaming should I not prevail. Cartoon piecharts chasing cartoon ghosts fill me with uncontrollable rage. Those Slashdotters are total sophomoric crap.

      In other news, not having a PhD doesn't mean you are not full of crap. Theoretical scales for violent content are REAL!

      Jack Thompson

  15. full -o- shit by drDugan · · Score: 4, Insightful

    As someone with the letters P,h,D in my professional background - I speak with some authority on the subject: Yes, quite a few of the "Ph.D. club-card holders" are completely full of shit.

    Caveat Emptor. Grow up Americans. Think for yourselves, people.

    and since when does testifying in front of congress give someone credibility? The people in Congress are not the brightest critters out there. To me, congressional testimony is as good as saying you were a witness in a trial. Whoop de doo.

    1. Re:full -o- shit by Anonymous Coward · · Score: 0

      completely agree

      PhD does not (necissarily) equal smart or insightful. It means you went through a training program intended to teach the methods of scientific research. It doesn't even mean you are a good scientists.

      Much like all other professional program, people rarely fail out. Many of those out there made it through their program by bending over and taking it for their advisor long enough to get through and get the degree.

    2. Re:full -o- shit by TCQuad · · Score: 1

      Did you just use your PhD to validate your argument that people who rely on their PhD to validate arguments aren't being truthful?

      Because you're blowing my mind right now.

    3. Re:full -o- shit by wizbit · · Score: 1

      The people in Congress are not the brightest critters out there.

      I disagree. Now, if you'll excuse me, I've got an internet to send through this system of tubes over here...

    4. Re:full -o- shit by Anonymous Coward · · Score: 0

      That thing called the internets. Man, it's causing the downfall of modern culture. It's just crumbelievable.

    5. Re:full -o- shit by drDugan · · Score: 1

      Yes I am.

  16. Argument by ACs by Anonymous Coward · · Score: 0

    "So? If a PhD came out and said that all fish were descendant from cows and some fry cook said it was the other way around, who would you believe? You should base your conclusions on the soundness of the arguments, not who made them."

    So does that mean that the "if you don't put your name to it, I'll not believe you" argument will disappear?

    1. Re:Argument by ACs by MarkusQ · · Score: 1
      So does that mean that the "if you don't put your name to it, I'll not believe you" argument will disappear?

      There are really two different things here. The validity of a logical argument or externally verifiable claim (such as in TFA) doesn't depend on who offers it. On the other hand, things like guarantee's, first hand accounts, etc. often do. If someone could reasonably end their statement with "I give you my word on it" you'll probably want to know who they are. Conversely, if it would make more sense for them to say "You don't have to take my word for it, just go see for yourself" you probably shouldn't care who they are.

      For example, consider the arguments surrounding this AP story from today, about yet another politician apparently putting doctored photos on their web site.

      • I don't care who the person claiming that "she has no shadow in the picture" is; if I doubt their claim I can go check for myself.
      • However, if someone where to come forward and attest that she was one of the top finishers in the race, I would want to know who they were, and how they knew
      • If someone came forward and admitted to doctoring the photo, I'd be interested in knowing who and how they claim to did it (e.g., where they got the source photos).
      • On the other hand, if somebody pointed out that that picture couldn't be what it was claimed to be for some external reason (i.e., it was pouring rain that day) it wouldn't matter who pointed it out.

      Does that answer your question?

      --MarkusQ

  17. Necrophobia? by Travoltus · · Score: 3, Funny

    Necrophobia - n., the irrational fear of dead things?

    Fear leads to hate, folks. Let's stop the hate. Hug your friendly neighborhood ghost, they might be a relative.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:Necrophobia? by dargon · · Score: 3, Funny

      But it doesn't stop at hate

      Fear leads to hate. Hate leads to anger. Anger leads to the Dark Side

    2. Re:Necrophobia? by TheDreadSlashdotterD · · Score: 1

      The lesson here? kill everyone but yourself and you won't need to hate anyone anymore. Except, maybe, yourself, but that's your problem.

      --
      I have nothing to say.
    3. Re:Necrophobia? by Meccanica · · Score: 3, Funny

      BZZZZZZZZZZZZZZZT! That is so NOT correct! Let me direct you to this handy flow-chart: Fear -> Anger -> Hate -> Dark Side -> Disfigurement -> ????? -> Profit

      --
      You live and learn. At least, you live.
    4. Re:Necrophobia? by Anonymous Coward · · Score: 0

      But that leads to Necrophilia

    5. Re:Necrophobia? by lcohiomatty86 · · Score: 1

      no no no!! your wrong as well... Fear -> Anger -> Hate -> Dark Side -> Disfigurement -> Ownage -> A big bad empire with your son trying to take you out!

    6. Re:Necrophobia? by RsG · · Score: 1
      Disfigurement -> ?????
      Would that ???? be black leather armour, a few prosthetics and a choking fetish? Also, shouldn't "profit" be more like "prophetic"?
      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    7. Re:Necrophobia? by steveo777 · · Score: 1

      Given enough time and pressure, you might just be using thier decomposed bodies as fuel to get to work... Sorry Grandma!

      --
      This sig isn't original enough, it's time to come up with something witty...
    8. Re:Necrophobia? by KDR_11k · · Score: 1

      Oh, oh, oh! I know that secret step. It's merchandising, right?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  18. When does a PhD make you right? by Anonymous Coward · · Score: 0

    I am currently pursuing a PhD in computer science. I do not expect every statement I make to be right because of the degree. The only thing this degree should do in this story is make the person questioning the research make doubly sure of what they are saying, since the degree does give more authority and indicate the person *should* know what they are saying/doing.

    I find it surprising (although I by now I should not) that there are some who would think it laughable to question a Phd's opinion.

  19. The whole argument is moot by Parallax+Blue · · Score: 1

    First, it's nothing new. Many have been claiming video games are violent and detrimental to today's youth, and many more have been saying "hogwash!" to the whole idea.

    But second, and most importantly, the same thing has been said about many other forms of entertainment, such as rock music and Victorian novels (correct me if I'm wrong on that second one!)

    -Parallax

    1. Re:The whole argument is moot by __aaclcg7560 · · Score: 2, Funny

      Three Stooges, Batman and Road Runner TV shows was considered a bad influence as kids would run around screaming and yelling. The solution to that was to introduce sugary cereals that made kids too fat to run around screaming and yelling. Don't worry, be happy that some egghead is finding a solution to video game violence.

    2. Re:The whole argument is moot by Anonymous Coward · · Score: 0

      Well they could be onto something, when I had to read Jane Eyre in High School it did make me wanna hurt somebody, god awful boring piece of drivel. Don't even get me started on Dickens that moralizing no good bastard. I hope they're all burning in hell for the atrocities they inflicted upon mankind (well, high school going mankind anyway).

  20. PhD's can be crackpots too. by Anonymous Coward · · Score: 4, Insightful

    Nobel prize winners can even be crackpots. Linus Pauling has been pushing the benefits of Vitamin C. Of course nutrition isn't the field he won the prize for.

    William Shockley won the prize in Physics for inventing the transistor. He used the prize as a foundation for the soapbox from which he spouted racist bile.

    A proper argument is based on facts. PhD vs. grade eight education. Doesn't matter. If some illiterate has the facts in his corner and the PhD only has theory well; reality always trumps theory.

    Actually, taking experts too seriously can sometimes have horrible consequences. There was a British 'expert' who got a bunch of people convicted of murder because their kids died of sudden crib death. "... the testimony of Sir Roy Meadow, a prominent pediatrician who was the first to suggest in 1977 that some mothers induce illness in their children to draw attention to themselves." http://query.nytimes.com/gst/fullpage.html?sec=hea lth&res=9B0DE0DE163AF93BA35751C0A9629C8B63

    1. Re:PhD's can be crackpots too. by Anonymous Coward · · Score: 0
      William Shockley won the prize in Physics for inventing the transistor. He used the prize as a foundation for the soapbox from which he spouted racist bile.


      Really? So Glayde Whitney is a crackpot too eh? Shove your political correctness up your ass.
  21. I dispute your findings by TubeSteak · · Score: 3, Funny

    I dispute your findings.
    Mostly because I couldn't read page three of TFA
    Page Three redirects --> http://nintendo.about.com/?once=true&

    Obviously, your methodology is critically flawed and I suspect the author of TFA is going to tell the world about your shoddy science too.

    --
    [Fuck Beta]
    o0t!
    1. Re:I dispute your findings by Pharmboy · · Score: 1

      Mostly because I couldn't read page three of TFA

      Yea, glad to see I'm not the only one having that problem. The first and third link in the /. article were also the same, for no appearant reason. Like a recursively duped article.

      --
      Tequila: It's not just for breakfast anymore!
    2. Re:I dispute your findings by Anonymous Coward · · Score: 0

      >I dispute your findings.
      >Mostly because I couldn't read page three of TFA
      >Page Three [about.com] redirects --> http://nintendo.about.com/?once=true& [about.com]

      That's funny. I read page three and found it quite stimulating.

    3. Re:I dispute your findings by Anonymous Coward · · Score: 0

      page3.com link NSFW

    4. Re:I dispute your findings by AcidLacedPenguiN · · Score: 1

      Oh noes I only realised what NSFW mean until after I clicked. . . oh well, it was still stimulating.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  22. Flawed study by skorch · · Score: 5, Insightful

    The whole study is fundamentally flawed in that it doesn't seem to distinguish or identify between different types of "violence". It seems to use such a broad definition of violence as to include what I would call conflict or competition, but not necessarily violence. It fails to take into account the grade or realism of violence, and lumps it altogether as a single universal constant, rather than a subjective scaleable value.

    By their standards it would seem like one minute of thumb restling out of 2 minutes of gameplay would be rated as 50% violent whereas 1 minute of shooting a guy in the face with blood splatter effects and visceral gurgling sound effects out of 10 minutes of total gameplay would only be rated as 10% violent. It's a flawed system of measurement which completely fails to take into account all the factors involved in what a normal, average, discerning, human being would normally use to define "violence".

    Even when it measures relative deaths per minute, it doesn't seem to care exactly what is dieing. Apparently a goomba or a turtle from mario, or a plant monster, or even a ghost, is measured exactly the same as a poor defensless civilian grandmother from GTA. It also doesn't seem to care about the method used in killing; whether it be bopping on the head, causing it to instantly dissappear, or to light a person on fire and watch him burn to death screaming. Burning someone to death usually takes a little while, so you might actually get a lower violence rating if you kill people exclusively with flamethrowers.

    The relative levels of education involved in this debate in this case is just another misleading factor. Just because the person who conducted the study has a Harvard Phd doesn't mean she has a clue. Her study may very reliably and accurately measure the level of something in videogames, it certainly isn't what most people would call violence. And whatever it measures, it certainly doesn't seem to be anything useful.

  23. What about Hitman? by MortimerV · · Score: 5, Insightful

    How would a game like Hitman be rated? In optimal gameplay, you're "violent" for maybe 5 seconds out of a 15-30 minute mission. Does that make it under 1% violent, more child friendly than Pokemon? If preparations to do violence counted, then Dig Dug should be near 100% violent, rather than the 67% they gave it. The whole purpose of the game is to blow the enemies up, as Hitman's purpose is to kill your target. So what's the deal? Am I missing some other criteria in their judging system? From where I'm sitting, they're just looking foolish.

  24. She's not a PhD. by random+coward · · Score: 5, Insightful

    Her doctorate is an "Sc.D., Harvard School of Public Health"
    Don't inflate it, this isn't a hard science PhD. Its not even a Psych PhD!
    Her field is "risk analysis"

  25. Piled higher and Deeper by n6kuy · · Score: 1

    What'd you expect from a PhD college professor?

    --
    If you disagree with me on social issues, then it's pretty clear that you are a narrow-minded bigot.
  26. It's only a hug... by Anonymous Coward · · Score: 0

    "Can't we all get along here?"

    *hugs creimer*

  27. To summarize... by Anonymous Coward · · Score: 0

    Dr: Pac-man 62% of the time in a game of Pac-man involves trying to commit harm.
    Journalist: That's not useful to me because it says nothing of realism. You suck.
    Dr: I wasn't looking at realism or talking about it.
    Journalist: Well, 62% is still misleading because I'd let my kids play Pac-man.
    Dr: *tap* *tap* Is this thing on?

  28. Who cares about the credentials? by jcr · · Score: 3, Insightful

    Either her data hold up to peer review, or they don't. Of course, this is a sociology study, which isn't noted for being the most scientifically rigorous field in academia.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  29. PhD by Anonymous Coward · · Score: 0

    No, I didn't RTFA (who does?), but PhD in what? Art history?

    Darn, I'm conflicted - the journo majored in psych - a loser of major if there ever was one.

  30. A PhD in *WHAT*? by darkonc · · Score: 2, Insightful
    Just because she has a PhD doesn't necessarily mean that it's relevant to what she's talking about.

    Just because she's testifying before Congress doesn't mean that she's giving good testimony.

    Two examples:

    1. A PhD in Music talking about orbital mechanics
    2. The 12 year old kid who tearfully testified about Iraq soldires draring babies from incubators who turned out to be the daughter of the Kuwaiti ambassador (and probably not in Kuwait at the time of the attack).
    ___

    Personally, I'd be inclined to describe PacMan as akin to a computerized game of 'tag'. Now, if you come up with a definition of 'violent' which classifies tag as violent, then you're gonna probably tag pacman with that same definition.

    If, on the other hand, you use Bush's definition of iraqi torture as the border for violence, then Pacman doesn't register on the scale.

    --
    Sometimes boldness is in fashion. Sometimes only the brave will be bold.
  31. Nah... by xaoslaad · · Score: 1

    The way to change her arguement, is to have her play an eight way skirmish or two in Warhammer 40,000: Winter Assault. The violence starts just a couple minutes in and can take almost two hours to end. I play a couple hours a night, and the blood splattering wars waged on my PC make my heart squeal with glee. Once she witnesses that fun, Pac-Man won't even make it into her study...

  32. Further Proof that PhD != Smart by queenb**ch · · Score: 0

    I work in a building full of PhD's in all kinds of areas. The help desk folks refer to them as PhD retards. They may know everything in the universe about tax law or a specific kind of rock, but they can't always find the power button on their PC. A surprising number of them think that the monitor IS the PC.

    Just because you have letters after your name doesn't mean you know a hill of beans about the topic at hand. Pac-Man is 62% violent??? If that's the case, how does she rate Manhunt? or Hitman? or GTA? or Legend of Zelda? or EverQuest?

    If Pac-Man is 62% violent, the rest of those titles have to be off the top of the chart. That brings us to something else that all kids love...cartoons. Wonder what she thinks of Wylee Coyote or Porky Pig?

    2 cents,

    QueenB

    --
    HDGary secures my bank :/
    1. Re:Further Proof that PhD != Smart by geekoid · · Score: 1

      it's not a level of violence, it's how much violence, two different things.

      Pac-Man is violent every time it kills a dot, just like killing an npc.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Further Proof that PhD != Smart by queenb**ch · · Score: 1

      Eating a dot isn't violent! We all eat. What's the difference between Pac-Man eating dots and me sitting at my desk, eating Nerds candy? or Dippin' Dots? Dots are dots... They aren't something you'd be expected to have any respect for - deer, rabbits, or NPC's.

      2 more cents,

      QueenB

      --
      HDGary secures my bank :/
    3. Re:Further Proof that PhD != Smart by Amazing+Quantum+Man · · Score: 1

      What's the difference between Pac-Man eating dots and me sitting at my desk, eating Nerds candy?

      You eat NERDS????? You cannibal! Don't you know that this site is "News For Nerds"???

      Won't SOMEBODY think of the Nerds?

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    4. Re:Further Proof that PhD != Smart by Anonymous Coward · · Score: 0

      I will think of the nerds.
      My thoughts are: Kill all the nerds!

    5. Re:Further Proof that PhD != Smart by Dun+Malg · · Score: 1
      I work in a building full of PhD's in all kinds of areas. The help desk folks refer to them as PhD retards. They may know everything in the universe about tax law or a specific kind of rock, but they can't always find the power button on their PC
      I have had the misfortune to work for several such PhDs. The common thread seems to be some sort of delusion of infallibility. We "regular folks" with 4-year degrees know just enough to realize we're idiots about all sorts of things and defer to those more knowledgeable in those areas. PhDs seem to have spent so much time thinking about nothing but the subject of their thesis that they forget that there are things they aren't experts on (I won't even get into those "PhuDs" who are totally off the reservation in their own field of study-- they're scary). It's as if their brains calcify into a state of "know-it-all-ness".
      --
      If a job's not worth doing, it's not worth doing right.
  33. there is a point by goarilla · · Score: 1

    when my sister loses against me in a friendly
    one on one deathmatch quake 3 i must say she kicks, scratch, bitches, beats the hell out of me
    i'm so damn glad i'm 10 years older so i won't lose my nerve and go gauntlet against her

    1. Re:there is a point by goarilla · · Score: 1

      mmm with bitches i ment so she bites a lot
      but if you mention it yes she bitches and screams a lot
      and after her humiliating defeat she also shuts her dooor and
      screams at me if i come in ....

      ... to support the topic ... yes and no because i also think ... My sister is
      besides a lousy quake player ... a damn well terrible loser
      don't even try to beat her with monopoly and if you got her on to your final moves in chess
      she'll knock every piece on the field down and say "now you don't know if you would've won"
      and leave the room with that evil smile on her face!!! ...
      sometimes i guess ... this is how family dramas begin ... because i'm a bad
      loser as well :D

  34. pong banned! by obzidian · · Score: 0

    in related news the classic game 'pong' was banned in 6 states citing violence towards balls.

    --
    Our lives begin to end the day we become silent about things that matter. - Martin Luther King, Jr.
  35. Don't worry by geekoid · · Score: 1

    it's not a game....

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  36. Re:If they let Jack Thompson become a doctor, by Anonymous Coward · · Score: 0

    the dude's a lawyer, right? likely he's got JD (juris-whatever doctorate). ;-)

    WE ARE ALREADY FUCKED!! ;-)

  37. How boody hard can it be? by RiffRafff · · Score: 2, Insightful

    Ph.D. or no, it's a 20-some-odd-year-old game depicting a phosphorescent fictional/made-up "protagonist," "eating" a bunch of inanimate phosphorescent dots. No blood, no screams, no mayhem.

    How could this POSSIBLY justify a "62% violent" rating?!? That's like saying you're committing murder by eating your Rice Krispies(TM) each morning.

    This "Doctor" (and I use that term extremely loosely) needs to get a life. (Or maybe some paying patients...)

    --
    "I might have made a tactical error in not going to a physician for 20 years." -- Warren Zevon
    1. Re:How boody hard can it be? by deviceb · · Score: 1

      they were not dots man, they were pills & powerpellets. ..pfft

      Atari generation.
      Atari taught to fight to the end. Even though you can NEVER win, you keep fighting as fast & hard as you can untill you die. -For the human race nothing has a better message.
      shti... i beat cancer because of Atari i bet. (that would make a good t-shirt/bumper sticker)

      --
      Kill your TV
    2. Re:How boody hard can it be? by trupoet · · Score: 0

      LOL I remember that too...it really did never end

    3. Re:How boody hard can it be? by snard6 · · Score: 1

      No no no...! You've got it all backwards. 62% violent rating isn't very high at all... That means he only got a D- in his violence class. In fact that's why we've seen so many PacMan games in the past. He's trying to raise his grades so he can get into graduate school. We should demand above average grades from our video games!!!

  38. Now THERE's some nice educational elitism! by Anonymous Coward · · Score: 0

    Wow MaryAllen, at least we know where you stand. More little bits of paper that allow us to append things to our names = the more weight our opinions hold regardless of anything else, eh? Oh, wait, I forgot, she also testified before congress... and of course it's well known that people that testify before congress don't have agendas.

    I wonder, did you bother to read any of the back and forth between them, or do you just defer to the PhD regardless? Aaron's arguments are well thought out, and researched. Granted he may not have a PhD, but as a working game journalist, he's closer to the subject matter than Dr. Thompson, the proof of this is in the results of her survey... or do you agree with her findings that games like pacman and super mario brothers are more violent titles than, say... GTA III or Elder Scrolls IV: Oblivion?

  39. My Study on Congress by Anonymous Coward · · Score: 0

    I Rate Congress as being 100% Stupid, with a Screwing the People rate of 32.9 a minute. Also the phrase "Stay the Course" is a terrorist phrase, and any one using it should be shot.

  40. Dumb people like to think smart people are dumb by Anonymous Coward · · Score: 0

    I used to work in a lab that produced at least two Nobel prizes. At any random coffee break you could always hear the secretaries complaining about how dumb the senior scientists were.

    I don't worship PhDs (see my 'PhDs can be crackpots' post above) but just because they don't know everything some bozo knows about his job doesn't make them stupid. Usually the people doing the complaining are just bigging themselves. They don't know how much they don't know and they're just living in a fool's paradise.

  41. Let's settle this by pablodiazgutierrez · · Score: 1

    Google fight! Well... that wasn't much of a fight.

  42. Still waiting on my Phd by matt328 · · Score: 1

    This dipshit deserves my foot 62% of the way up her ass. Is that 100% violent?

    You'd think someone with a PhD would have something better to do than fucking testify in front of congress about some stupid video game.

    --
    Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
    1. Re:Still waiting on my Phd by RShizzle · · Score: 1

      Did you read the study? About how it was difficult to compare legacy games to modern ones, about how games rated for different age groups should be evaluated differently, and that well... her suggestions to the House really weren't that ridiculous? (The ESRB play the video games first then rating them.)

      I mean... just asking. It just seems a little crude to make vague threats against people that you don't know, for things you only thought they did. Unless you truly believe the ESRB is the perfection of the video game rating system, is it really too much to read someone else's work and insights, and try to understand what they're promoting before your random sputterings?

      And actually, these "stupid video games" which millions of children play and have become a new form of mass media, is a pretty important topic for a lot of citizens. At this rate, you'll likely be waiting for your PhD for a long time...

      Oh, and just my personal opinion. You deserve your foot 100% in your mouth.

  43. Hey! That's not fair! by rotenberry · · Score: 1

    "On one hand we have an established Harvard Phd, who has testified before the U.S. congress, against a game journalist with a bachelors degree in Psychology."

    That doesn't prove anything. I have a Ph.D., and I don't know shit!

    http://genealogy.math.ndsu.nodak.edu/html/id.phtml ?id=11874

  44. It's humanities, neither side can prove or win by Rogerio+Gatto · · Score: 1

    These are just opinions. Whatever methodology they use, they can go on forever and never come to a conclusion. I have many friends from History and Linguistics and it's amazing how easy they can change opinions into "facts".

  45. The study. by mnemonic_ · · Score: 1

    Did you read the study?

    1. Re:The study. by skorch · · Score: 1

      I read her defense of the study, and straight from the horse's mouth:

      "In particular, the severity of the portrayal of injuries and suffering is often what people think of when saying that one game is more "violent" than another (which is more relevant from a developmental psychology perspective for games rated T and M). For example, does the game contain minor auditory or visual representations of injury and pain that primarily serve to notify the player that a character has been injured (e.g., characters like Mario grunt or flash red when injured), or does the game contain graphic representations of injury and pain that serve to exaggerate or focus attention on suffering (e.g., characters screaming in agony or bleeding excessively when injured or when otherwise physically tortured)?"

      She freely admits that this study is not about those aspects of violence which most people would think of when thinking about this subject. So the numbers, if taken at face value, are just plain misleading.

      Her defense of this method is that these particular games in question (where the ratings ring obviously false) are rated E and that children below a certain age are incapable of discerning the difference between violence abstracted to the level of Pac Man and reality. But if they apply the same methodology to other games with more mature depictions of violence, but comparatively less gametime spent on it, then you come out with numbers that at least on the surface would suggest that they are less violent. This is either a flawed system that is not appropriately scaleable with the depictions or nature of violence in a game (which I think most parents would be more concerned with), or it is a misleading system which uses an obscure and non-mainstream definition of the word "violence".

      As I said before, their definition of violence in this case is so broad and all encompassing that it would include what most would probably think of as just competition due to the level of abstraction involved. Chess would probably be rated 100% violent by their standards, but what good does that do in informing a parent about the content or nature of Chess, or whether or not it would be an appropriate game for their infant child (which is her own stated purpose of these studies to begin with).

    2. Re:The study. by Shaper_pmp · · Score: 1
      Her defense of this method is that these particular games in question (where the ratings ring obviously false) are rated E and that children below a certain age are incapable of discerning the difference between violence abstracted to the level of Pac Man and reality.


      I love this - they're too young to understand the difference between fantasy and reality, but they're old enough to empathise and identify with pac-man on-screen, identify the current activity as "violence" and thereby be desensitised to it?

      Bullshit.
      --
      Everything in moderation, including moderation itself
  46. Oh no! The Vermont School Killers Played PacMan! by Lokni · · Score: 1

    So how long is it before our wonderful news media puts two and two together and releases a piece of "news" that the shooter in the Vermont school shooting today, played Pac Man and it made him want to kill?

  47. Semantics by frantzdb · · Score: 1

    This is a classic case of confusion between an operational definition and a coceptual definition. Her operational definition of violent video games says that PacMan is violent. The question is: Is her conceptual definition of violence appropriate? If so, does her operational definition follow from that conceptual definition? If not, why not? Is her concept of a violent video games different from yours? If so, how?

  48. Makes sense now by ben+there... · · Score: 4, Funny

    Oh, I see. So she understands how video games' chemistry affects the environment.

    At first I thought she was totally unqualified to comment on violent video games.

    1. Re:Makes sense now by Ruff_ilb · · Score: 1

      Hell, last time I checked, Harvard wasn't even considered a good engineering school...

      --
      http://www.TheGamerNation.com/Forums
  49. Am I the only one by rsilvergun · · Score: 1

    who knows the difference between 'violent' and 'aggressive' actions and behaviour?

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  50. Re:Perfect for Slashdot - Ms. Pac Man by fahrbot-bot · · Score: 5, Funny
    I don't really see how Pac Man could EVER be considered in the same violence league as Grand Theft Auto, etc.

    Now, Ms. Pac Man is another story - that Bitch with her damn little bow.

    --
    It must have been something you assimilated. . . .
  51. Another Harvard PhD says by tgibbs · · Score: 5, Insightful
    As another Harvard PhD (Harvard Medical School in my case), I'm with Stanton.

    I think that there are some fairly serious problems with this entire field of videogame violence studies, which has been characterized by some of the sloppiest, most overinterpreted "science" that I have ever seen. Dr. Thompson is far from the worst offender. The main problem with her work is that it utilizes an arbitrary, unvalidated definition of "violence." If she wishes to relate here work to the studies that purport to detect harmful effects of videogame violence, then she certainly needs to establish in some rigorous way that what she calls "violence" is in some sense comparable to what these studies are examining. (those studies are mostly pretty bad, too, but that is another issue).

    Stanton's point that Thompson's classification system yields high violence scores for games that most people, and most parents, would not consider to be particularly violent is a perfectly valid criticism, and her defense, which was essentially "we aren't using it for those games" simply dodges the issue. Given that her criteria are clearly misleading for some games, how does she decide which games it can validly be applied to. I think that it is highly irresponsible for her to report her %violence measures to Congress without properly explaining the criteria she used for classification (saying that it's in her papers is hardly adequate here, considering that her audience is most certainly not going to be reading those papers). Frankly, it seems highly questionable to me whether Dr. Thompson's studies have any value at all. I thought that her defense of classifying Pac-Man as violent was particularly revealing:

    I'm sure that as a young child you probably were not frightened of ghosts trying to kill you, but the concept is one that does frighten many young children.


    What I find notable here is that she seems to have made no effort to actually determine whether many--or indeed, any--young children actually interpret Winky, Blinky, et al. in Pac-Man as "ghosts trying to kill you" or are actually frightened by the game. This kind of uncritical thinking seems representative of her approach.

    I should note, however, that her actual recommendations to Congress seem fairly reasonable. She suggests, for example, that ESRB members should actually play the games, hardly a radical suggestion. And somewhat ironically, she suggests that they should do what she failed to do herself in her testimony--"make its rating process and the terms that it uses in its ratings more
    transparent."
    1. Re:Another Harvard PhD says by kevinadi · · Score: 1

      Hold on, she's saying to Congress that ESRB should do what she failed to do? In both counts? I seriously doubt she actually play the same Pac Man that we do. If she does, well, I don't want to be alone with her in a dark alley.

    2. Re:Another Harvard PhD says by forkazoo · · Score: 1
      I should note, however, that her actual recommendations to Congress seem fairly reasonable. She suggests, for example, that ESRB members should actually play the games, hardly a radical suggestion. And somewhat ironically, she suggests that they should do what she failed to do herself in her testimony--"make its rating process and the terms that it uses in its ratings more


      Sure, I have no problems with ESRB play testing their games... But, it really does kind of assume that all games are like Pac Man where playing through a level gives you a pretty complete understanding of the game. Unfortunately, in a modern game, you can beat the game four times over (after investing weeks of time) and never see the most violent/naughty bits of the game. The current method of, "let us see what the worst parts are on video," makes a lot of sense. If an ESRB rater can sit down for an hour's worth of clips and see the special ending that you unlock if you find every fragment of the ancient and glorious burlap bag, and also the seven pieces of the mace of stupendous blugeoning where you get to rape the princess, that's much more valuable for the ratings process than if the rating person has to try to play the game. If he isn't able to unlock everything, then his rating will likely be senselessly tame.

      So, sure, playtest the game *in addition* to watching the clips reel. But, I hear some people suggesting that just playing the game is a solution. That's super dumbliness.
  52. warning flairs? by MrBallistic · · Score: 1

    does he even have an editor? that can't help his cause.

  53. sheer genius by rivj0r · · Score: 1

    A lot of you folk are missing the brilliance here. If pacman is 62 percent violent and catepillar is 90+ percent violent then DAMN cos GTA must be a million percent violent and manhunt ga-mega-bazillion percent violent per second per second!

  54. Definition of violence by kn0tw0rk · · Score: 3, Insightful

    I think it comes down to how the Dr T defines violence. It had little to do with how graphicly it was depicted but how it related to the experience of playing the game, like the winning and loosing conditions and the interaction between the game objects. As for how valid that view is, is open to opinion. Ditto with how much violence seen or acted out is good for a person.

    So for pacman, eating dots being the primary goal isnt violent, eating a power pill and then eating ghosts a supporting goal is violent, and getting caught by a ghost to loose a life is also violent. The fact that the violence was not portrayed in a realistic or gruesome manner was not considered.

    Thus by her definition, Space Invaders, chess, Quake would all easily out rank pacman for violence because the primary goal is eliminate/kill an enemy, and the loss condition being death of the players avatar. Where as solitaire, most racing games, or DDR would be almost devoid of violence.

    The best bit about her reply was saying that the parents of kids are ultimately responsible for what they let their kids play.

    Regardless of what Dr T said to some senate committee, it will be perverted/given spin by the politicians for their own means.

    --
    See my art -> http://herbevore.deviantart.com
    1. Re:Definition of violence by kuzang · · Score: 1

      I think your point about chess should get highlighted. I the fact that chess is violent by her definition, shows a pretty serious problem with her definition.

    2. Re:Definition of violence by kn0tw0rk · · Score: 1

      Was having a re-think on the chess part of my comment. It could be argued that you are just 'capturing' the pieces, rather than destroying them. But I guess Battlechess would be a contradiction to that arguement. :-)

      Also, I'm wondering about wether the representation of the tokens/objects in the game influenced the way the study was carried out. For the Pacman example, if the ghosts and pacman had been replaced with coloured blobs, and the death animation of the players object just faded away instead, would it have still scored as highly in the study? Because I vaguely recall her mentioning the ghosts in regards to how a 3 year old perceives them, and has trouble differentiating reality from fantasy.

      --
      See my art -> http://herbevore.deviantart.com
    3. Re:Definition of violence by lennier · · Score: 1

      This is an important observation.

      A lot of people here are jumping on the idea that 'obviously Space Invaders and Pac-Man aren't violent!' But when you look at these games - like most games in Western culture - it's obvious they are. What they're not is *graphically* violent, but that's a whole different thing.

      When you look at the vast majority of games Westerners play (and I suspect this is also the same for non-Western cultures, but I'd be interested to see counterexamples), almost without exception they are stylised battle scenarios. Chess: stylised field warfare with objectives (capture the king). Poker and Monopoly: economic warfare (bankrupt your opponent). Tennis, volleyball: stylised duel. Cricket and baseball: stylised siege (defend your base from incoming projectiles).

      There are a very few number of classic games, either electronic or traditional, which don't fit into a military kind of metaphor. Those that aren't about some form of stylised combat, often tend to be either boring to play or aimed at children. A few notable exceptions: Tetris. Hackey-sack.

      One could draw a number of interesting and possibly contradictory conclusions from this fact. One, that humans are naturally wired to be violent. Two, that if we find the greatest pleasure in play-fighting, should we actually be working to minimise violence? Three, alternatively, if violence in real lfie is not in fact as much fun as we pretend it is in our games, perhaps we've inherited a huge cultural blind spot, through programming via millenia of games and warlike entertainments, that twists us toward violent confrontation rather than beneficial cooperation - and maybe this also infects our attitudes toward economics, religion, gender relations, and practically everything else we do.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    4. Re:Definition of violence by mektronik · · Score: 1

      I think two issues/paradigms are being confused. i) Violence ii) Competition "games" seem like stylized field warfare because the desired outcome is the vanquishing of one competitor by the other. REAL field warfare quite often is not so decisive!! And who would want to play a game that one cannot ever come to satisfactory conclusion on, because we have to be so careful about the politics inherent in the "game"?? When you set up an oppositionist outcome, as in most computer games;i.e. I win, U lose, the persuance of that outcome can ALWAYS be portraied as violence. i.e. Lets say the characters in the "game" were two businesses. Say Microsoft and IBM as examples that have no connection to the real world. The object of the game is to get all the available business in a predefined and fixed pool. What ever one does, marketing startegies/sales-pipelines/etc, could be construed as "doing violence" to the other business's ability to operate. Finally, I think the research was a COMPLETE waste of everyones time. Sure we all had a great time refuting the assumptions and outcomes, but why is the world wasting the resources of so highly accomplished a person as a Harvad professor (*gag*) on so pathetic a topic!!! POLITICS POLITICS POLITICS. PS - to the researcher -- how bout working on coming up with better video games, rather than playing them and not even being able to enjoy it because your too busy counting violent instances?? BTW i think academics are the scapegoats, cause we all love to question thier unflinching sense of self-importance....

  55. Re:Perfect for Slashdot - Ms. Pac Man by Traiklin · · Score: 3, Funny

    that's wasn't Ms Pac Man, that WAS Pac Man.

    Remember this was back int he 80's, times got hard for Pac Man and he needed to get money, Sequals of the exact samething weren't popular so he had to put on makeup and a bow in order to get people to touch him again.

  56. So PhDs like crack by selex · · Score: 2, Interesting

    So we're taking a subjective idea (violence) and trying to quantify it using objective data (a percentage). Pac-man eats little bits of white dots, (could be food, could be babies), and defends himself from ghosts (probably don't exist). What I remember learning from Pac-man was that in order to survive you needed to eat. Then there were these ghosts trying to kill me (could be white people). Then by either fate or determination you can turn the fight back on the "ghosts" and take them out, because they are trying to exterminate you. So the true lesson I should be learning, according to PhDs, is that when "ghosts" come after you, you roll over and let them gut you, because survival is violence.

    Pac-man doesn't teach crap. Its a game to waste twenty minutes of your life. It means nothing else. I'm not slaughtering people in the name of Pac-man. I'm not even thinking about it. Though I do want to run people down in the future in the name of F-zero. Also destroy large stacks of blocks in the name of Tetris.

    Selex

    It doesn't matter who says it, its what you say.

  57. Re:Perfect for Slashdot - Ms. Pac Man by gaveawaymyname · · Score: 2, Informative
  58. So WHAT? by spoco2 · · Score: 4, Insightful

    It really doesn't matter at all how many degrees and certificates she has. They prove that she has studied, and is able to write reports.

    Trying to say how violent a game is by how many minutes of 'violence' there is a game without ANY weighting to the context or impact of said violence is ridiculous. To say that Centipede is 100% violent because the entire game is spent being chased by something that intends 'harm' is just stupid. It's a reflex/puzzle game... and it's a game of tag effectively. To rate it higher than GTA because there are stretches in GTA where there is no violence is just plain moronic.

    You can't apply an objective measure to something so plainly subjective as violence in the media.

    I don't care how many pieces of paper she has.

    1. Re:So WHAT? by Surt · · Score: 1

      It's even worse than that. Generally Sci-D degrees are the bought and paid for kind, even at the 'prestigious' schools. So it doesn't even prove that she has studied or knows how to write reports.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:So WHAT? by nwbvt · · Score: 1

      "Trying to say how violent a game is by how many minutes of 'violence' there is a game without ANY weighting to the context or impact of said violence is ridiculous. To say that Centipede is 100% violent because the entire game is spent being chased by something that intends 'harm' is just stupid. It's a reflex/puzzle game... and it's a game of tag effectively. To rate it higher than GTA because there are stretches in GTA where there is no violence is just plain moronic."

      Yeah, its almost as ridiculous as trying to say how good a study is by one or two particular statistics involved without ANY weighting to the context or the actual argument presented. To say that this study claims Centipede or Pac-Man is in the same league as GTA because it records how many minutes of 'violence' is in each game is just stupid.

      Just RTFS, not some half-assed article on about.com 'critiquing' it.

      "You can't apply an objective measure to something so plainly subjective as violence in the media."

      Coincidentally, that isn't far from what she is arguing.

      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
    3. Re:So WHAT? by Sathias · · Score: 1

      Trying to say how violent a game is by how many minutes of 'violence' there is a game without ANY weighting to the context or impact of said violence is ridiculous.

      Agreed. By her method, Manhunt would be classified as less violent than Pacman because you spend most of the game sneaking around.

      --
      Blessed are the 1337, for they shall pwn the earth.
    4. Re:So WHAT? by Anonymous Coward · · Score: 0

      What I don't see in the report (not that I went through it in detail) is the separation of representational violence vs. simulated violence.

      GTA in which the character you control simulates the "real" world vs PAC MAN, DIG DUG, Insert Retro Video Game here where you control a "sprite". In the PAC MAN/DIG DUG world, all the violence inflicted on character have the ability to regenerate (IE Wile E Coyote). If I could regenerate like that, I probably don't care how many times I get bashed in the head, well unless it hurt alot.

    5. Re:So WHAT? by spoco2 · · Score: 1

      I did read the article thanks. And she does actually state that these games are that violent by her measure. She's of the opinion that because games that are rated E are played by such young children, they may not be able to distinguish that it's all make believe and may consider it violent.

      I'm not entirely sure how a kid can possible feel that Pac Man is violent, but hey, that's me being subjective.

      I notice you didn't quote anything from the article which could suggest that she wasn't saying that.

    6. Re:So WHAT? by nwbvt · · Score: 1

      "I did read the article thanks. And she does actually state that these games are that violent by her measure."

      Where does she state what you origionally claimed she stated, that such games are "100% violent" or that one would "rate it higher than GTA"? I want specific quotes, from TFS.

      " I notice you didn't quote anything from the article which could suggest that she wasn't saying that."

      Well, I sort of wanted you to read it yourself (which despite your claims, it seems you still haven't done, or you only read the about.com 'article'), but you want a quote? Fine, here are a few:

      We have never and would never use the percentage of violent game play to make a ridiculous claim that a game like The Legend of Zelda is more "violent" than a game like Grand Theft Auto: Vice City, for example, although critics of our work like to throw out such statistics and attribute such claims to us.
      For example, we specifically examine not just the percentage of violent game play, but also other crucial factors like the severity of the portrayal of injuries and suffering, the numbers of human and nonhuman deaths, the types of weapons used, and the reward system.
      I think that it is important to keep in mind is that games rated E are played by children as young as 2 and 3 years old, and the developmental psychology literature indicates that young children do not have the developmental capacity to distinguish reality from fantasy until approximately age 6 or 7 (of course this varies).
      I am a huge advocate for self-regulation and for better parenting (I believe self-regulation means responsibility is required by all).
      --
      Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
  59. great statement by SquierStrat · · Score: 1

    I'm sure that Dr. Thompson's doctorate is the real difference in whether or not she's right or not. And she's not. In fact, she's an idiot IMO.

    I work in building full of people with PhDs. Most of them lack any common sense and frequently make me wonder how they teach computer science since most of them need assistance installing a printer. But hey, I'm just an undergraduate, what do I know?

    --
    Derek Greene
    1. Re:great statement by man_ls · · Score: 1

      Computer science, as in the math-heavy discipline involving algorithm design and development, doesn't mean you're good at IT support related things.

      Computer science as in writing code doesn't exist. The correct name for that field is computer application development, computer programming, or something of that nature. (Software engineering is not the same thing, either.)

      Thusly, the fact that your CS professor, who is mostly a math guy, can't install a printer should neither count against him nor be surprising.

  60. Rick Mercer weighs in by crossmr · · Score: 1

    Obviously you've never seen this Canadian comics "Talking to Americans" segment. In one he speaks to faculty and staff at Harvard. http://en.wikipedia.org/wiki/Rick_mercer#Talking_t o_Americans While not covered in the article, needless to say they were pretty clueless about shit you should have known was made up with just common sense.

  61. So? by colton+cummings · · Score: 1

    I don't mind Pac Man being named violent. That only serves to make ridiculous the claims that other violent video games have a negative impact on kids.

    Also, if Centipede is really 97% violent, where does that put Grand Theft Auto? It can't be much higher than 97%; now imagine being told to keep your kids away from such games as Centipede and Grand Theft Auto.

    --
    XaNk: now I remember why I hated the girls in high school
    XaNk: because none of them would talk to me
  62. Glayde Whitney was a racist crackpot. by Anonymous Coward · · Score: 0

    He had no clue about statistics. He wasn't exactly up-to-date on dna.

    Bad science is bad science even when the person spouting it has a doctorate. Of course lots of Americans don't believe in real science any more ...

  63. I am not sure PacMan CAN do much... by NotQuiteReal · · Score: 1
    There are no Arms, no Legs, no dangly bits... MsPacMan seems too big to eat (unless she turns blue)... the Pac folk can't even talk, as far as I can tell.

    What the hell CAN they do besides eat little dots, blue "ghosts", and die? I guess that is enough for some people.

    --
    This issue is a bit more complicated than you think.
    1. Re:I am not sure PacMan CAN do much... by siriuskase · · Score: 1

      They can eat fruit, don't forget the fruit

      --
      If you must moderate, please moderate as irrelevent, not something bad, because I'm sure someone will find this interest
    2. Re:I am not sure PacMan CAN do much... by HTH+NE1 · · Score: 1

      They can eat fruit, don't forget the fruit

      And keys!?

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  64. Qualifications by dav1ross · · Score: 1

    (obligatory troll comment, but I cannot resist!) "On one hand we have an established Harvard Phd, who has testified before the U.S. congress"
    (emphasis mine)
    Any idiot can get in front of Congress, hell, any idiot can get ELECTED to Congress.

  65. Dr. Thompson? by Anonymous Coward · · Score: 0

    Waait a minute. So Jack has a degree now?

  66. I agree with the study... sort of... by Anonymous Coward · · Score: 0

    I play halo. I play chess. I play pacman (well, ok, not lately). I don't think there's any denying that these games contain acts of agression and are zero-sum in nature, though admittedly in the case of pacman we're only eating ghosts, which look a lot like lucky-charms and are, as ghosts, already dead.

    Just about every disney/pixar promo title follows the same formula. Cute characters run around and wack stuff. Doesn't matter if you're firing marshmellows, pingpongs, or molotov cocktails. Its still agression.

    I have young children, and in determining what games are appropriate I worry more about the agression required by the player than the violence itself. Lemmings for example has a lot of "violence". But Lemmings is on our good list because the characters goal is to save the lemmings.

    In any case, just because I agree with the study doesn't mean I agree with how its used politically. The government which governs least, governs best... and all that stuff...

  67. A wake up call for 'media literacy' by Anonymous Coward · · Score: 0

    I'm posting AC well after this article was posted, so I think it's unlikely that much of what I'm about to write will be taken very seriously.

    That aside, I believe that the state of what could be called 'media literacy' in America is basically non-existant. As soon as I finished typing that sentence, I can guarantee thousands of Ph.Ds, parents, and other 'media literate' people have thrown up their arms in outrage.

    Which is good, because it neatly illustrates the point I'd about to make: at the end of a day, when your study, book, paper, blog, or even post to a forum on the Internet is published, what do we really KNOW about 'media literacy'? What, beyond what many educated individuals might call common sense, have we actually learned and disseminated back into the greater body of society? How scientific are most studies when compared to what many in academia would consider the 'pure sciences'? Beyond the differences of academic stature between the holder of a Doctorate, an anonymous poster on the Internet, and the amount of thought and writing that usually diffentiate the two parties, is either party really contributing anything positive or enlightening towards what one could call literacy? Both types of observation could equally be called opinion in the other's context.

    What it really boils down to is that fact that many aspects of each individual human being's perception of reality is subjective. Since our perceptions form our reactions, arbitrary studies based upon one person's or one group's idea or opinions of 'literacy', or for that matter any other such topic (such as violence) become irrelevant.

    To get back to the topic at hand, this study is particularly irrelvant due to its utter disregard for the consistency required to adhere to the scientific method. While I have not read the full text of the study (or any of the studies which followed, since I have no desire to buy a subscription to the JAMA's online service), the FAQ on the Kid's Risk website, Dr. Thompson's testimony and rebuttal, and Mr. Stanton's article all point out very fundamental flaws in how the data was defined, gathered, and analyzed; needless to say, I feel that a signifigant amount of each researcher's opinion on the matter fundamentally influenced (and flawed) the results of the study; just as it influenced Mr. Stanton's article and my own post here on Slashdot. I do not intend to write a full academic critique of the study, but once again to demonstrate the power opinion can have on what may or may not be significant scientific fact.

    I believe Dr. Thompson's heart is in the right place; I believe that the process of raising children in modern society requires metrics parents can use to gauge what is appropriate for their children. Where I fundamentally disagree with what I have read is in how these metrics are developed and ulitmately how they are presented. I also do not believe this discussion is appropriate to discuss who, what, where, why, or how such metrics are determined by each individual parent; nor would I presume that my own personal opinion on such matters should matter.

    The issues surrounding violence, sexuality, and other objectional materials, images, and ideas in media are daunting, I believe that in its rush to define their evils society often jumps the gun in defining their impact. Previous posts have cited rock and roll as an example; I am inclined to agree with the contrast presented when used to compare modern reaction to video games. Perhaps it's hollow, however, to make such comparisons in such a general context.

    In closing, I'll go back to the specific topic at hand. I believe society needs to first define what the specific metrics for issues such as violence are before society can define their impact. Only once the issues at hand have been adequately defined and measured can 'media literacy' truly be achived.

  68. rubbish but by gsn · · Score: 1

    Yes any statistic or defintion of violence that that rates Pac-Man as being 62% "violent" is a statistic that clearly not a statistic that would not reflect the general opinion of violence in video games. A poster pointed out the inadequacy of her statistic with Hitman. Consider Carmageddon for instance - you can entirely legitimately finish the game by actually racing the courses and coming first and not slamming into anyone. If you do not think Carmageddon is violent you are off your rocker. Also "psuh it to the limit" has sexual overtones!!! Lady, sometimes a cigar is just a cigar.

    She does make a point though. I'm stunned that the ESRB doesn't play the game significantly before they rate it - you'd figure that would be obvious. In that respect I have to agree with her - if you are going to rate the game on its content then actually experience a representative random sample of the content.

    Ofcourse as we all know many parents think video games are for kids and ignore the ESRB ratings anyway but thats no excuse for not rating the damn thing properly!

    --
    Reality must take precedence over public relations, for nature cannot be fooled.
  69. Re:If they let Jack Thompson become a doctor, by Anonymous Coward · · Score: 0

    Actually, it's not Jackass Thompson, its Dr. Kim Thompson.

  70. Ad hominem by ralphbecket · · Score: 1
    On one hand we have an established Harvard Phd, who has testified before the U.S. congress, against a game journalist with a bachelors degree in Psychology. Hmmm...


    This is known as an ad hominem attack -- that is, an attack upon the critic, not the criticism.

    Tiresome.
  71. Pac-Man doesn't Affect Children by Anonymous Coward · · Score: 0

    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo VP, 1989

  72. 62% of what? by EchoBinary · · Score: 1

    of the entire game? i find that hard to believe. since if i recall 59% of the game is runign around eating pills/dots. perhaps thats the real reason more and more ppl in this country are overweight. do a study on that and leave us our video games - damnit all... no matter what it is it seems to me that someone somewhere has a problem with it. grains of salt and all that i suppose.... nothing to see here, move along.

  73. resume of the study by nazsco · · Score: 1

    the submiter makes it sound like the discussion has a bit of smartnes going on. bullshit.

    the study is base on a % system. what that means? they've simply choose a total and rate games on a scale. what is the "total"? a game 100% violent. what is a game 100% violent in the mind of the moron... aham, harvard person? full time with violence.

    so, he put the "pirate cut little girls trhoat just for the joy of it" in the same level as "characther bumps in the wall" then time people playing the game. while you are just walking, it count as non-violent time. when you cut little girls trhoats/bump into walls, it counts as violent time.

    so, pacman has 62% of the game time filled with random concepts of violence.

    while a game where the goal is to cut throats, and you can do it only after jumping plataforms for 2h hours, would be 2% violent.

    Wich would you get to your kid? ...don't have to be a harvard doc to know it. And people still disagree when i say that academic education is overrated!

  74. Seriously... by SpacemanSpiff867 · · Score: 1

    for a story on videogames posted on /., who isn't going to take the side of games being non-violent, I think it's safe to assume that the people reading and posting are or were at one time gamers, and gamers never like to admit that it might be bad for them, or that yes, Halo 2 may be a little violent, and yes, a few of us that played mortal combat did try a few of the moves as kids... do I think the study was crap? yeah... but would any study on this topic really have a chance here?

    --
    - Spacey
    1. Re:Seriously... by Orochimaru · · Score: 1

      and yes, a few of us that played mortal combat did try a few of the moves as kids...

      Yeah, I remember the time I pulled my brothers spine out. That was awesome.

  75. Suprised by RH_Jesus_Freak40 · · Score: 1

    I'm surprised. After reading through all of the articles and links, even with my initial bias against Dr. Thompson, I find myself agreeing with her on many of her points. Some are a bit far out there (such as the arcade game ratings), but for the most part, she is making intelligent, well-structured, and supported points. I think the main reason for my bias was from the name Thopson, actually. Stupid Jack Thompson.

    --
    The dyslexic atheist says, "There is no dog"
  76. Think of the children! by jdbartlett · · Score: 3, Insightful

    I have no interest in the PhD flamewar, but the violence rating system Thompson used is clearly useless even for the purpose you propose: by Thompson's standards, Centipede (92% violent) is probably more violent than the movie Robocop (I believe Robocop is about 100 minutes long, that means it would need 8 minutes of "non-violent" material just to be on a par with Centipede!) Does this mean parents should consider Robocop more suitable entertainment for their three year old child? Consider: Centipede (in which a gnome destroys some bugs), or Robocop (the opening scene of which features a man being shot to squishy bits).

    Parenting is a hard enough job as it is without studies like Thompson's being taken out of context and used to give parents yet more confusion. Television and tabloid psychologists should always be ignored in favor common sense. "How do I determine if this game is too violent for my young one?" Look at the packaging, read the copy, scrutinize the screenshots. Think about the implications of the words "Rape, pillage, claw, and shoot your way through 69 bloodthirsty levels of gore, guts and mayhem!" If you're still not sure, try renting the game and maybe even playing it yourself.

    1. Re:Think of the children! by Filip22012005 · · Score: 2, Funny

      I'm not so sure about that. Did you see the art on the side of that arcade machine in the link you provided? That's some scary shit. In fact, I thought it was pretty violent. I looked at the side of the machine for about a minute, and it was violent the entire minute! 100% violent!

      --
      When the policeman of the tie, rule you violate, hello punishment of the kitty?
    2. Re:Think of the children! by Splab · · Score: 1

      Opening scene? What about the one where the bad guy gets splashed with acid? Had nightmares for months on that account...

  77. Good schools don't necessarily make good sense by Woundweavr · · Score: 3, Informative

    Education

                Sc.D., Harvard School of Public Health
                M.S., Massachusetts Institute of Technology

    She works for the finest institutions and universities - that doesn't mean a statement like PacMan is 64% violent isn't moronic. The methodology is clearly flawed - as is rhetoric that increased violence in video games had led or will lead to increased antisocial/violent behavior (see declining juvenile crime rates).

    They rate Space Invaders as more violent than GTA:SA (which whether you think it should be regulated or not is clearly very violent). The metric and methodology is useless.

    1. Re:Good schools don't necessarily make good sense by kevinadi · · Score: 1

      Well, she seems to be well connected. As I've read in some article in Time magazine, quite a bit of space in Ivy leagues are reserved for well connected people. Not that I'm saying she's not smart or anything, but some perspective:

      As all PhD students (supposedly) know, there are three kinds of PhDs. The lucky ones, the unlucky ones, and the one in between.

      The unlucky ones have a bad supervisor, have an insanely difficult project, not enough money, rejected paper by conferences due to the reviewer not understanding the subject, etc etc.

      The lucky ones simply breeze through PhD easier than they did their bachelors. Usually it involves their eager supervisor that ends up doing most of the work for them. I've seen some.

      And then there's the middle-of-the-road kind, where hard work eventually bring luck their way.

      Now of course the so-called unlucky ones are going to make a much better PhD than the lucky ones. They continue through the obstacles and simply finished by force of will alone, and that should tell you something about their quality. The lucky ones, however, got a PhD without the slightest clue of what just happened.

      Hey, the world isn't fair. I'm working goddamn hard for my PhD and I've seen some friends of mine got way too many concessions that they don't even have to try. And, they're getting the same degree as me.

      I just wanted you to know that having a PhD degree doesn't really mean shit. There's no qc involved certifying that they've done such and such amount of work or capable of such and such. There's no letter grades. All it does certify is that you can read a sizable amount of material without passing out and able to write your thought out without smileys or bodily noises that other people can actually understand.

      For me, I just love the work and the freedom that comes while studying. For some, it serves as an excuse to consider themselves better than anyone else.

    2. Re:Good schools don't necessarily make good sense by bloodredsun · · Score: 1
      I just wanted you to know that having a PhD degree doesn't really mean shit

      Ouch! You must be been royally screwed, while all around you your fellow PhD students were partying it up with their supervisors doing all the work.

      Mine was a little of column A and a little of column B; an initially helpful supervisor who let me piggyback on his experimential method (saving me about 6 months) who then ruthlessly exploited my data collection (wrote papers using my data - no author credits to me) and disappeared when it came to writing up when he found out that I was not going to be staying in academia, but then helped brilliantly when I pointed out that when I submitted, he would be a laughing stock for a student failing at this point.

      Having a PhD (from a decent Uni - internet ones don't count apart from the OU) shows that you stayed the course and have a modicum of brains. Having a good PhD, now that's a different matter.

      I loved the freedom of study too, but I loved the cold hard cash available from working more as it bought me infinitely more freedom, and kept me away from the kindergarten politics of academia.

    3. Re:Good schools don't necessarily make good sense by Anonymous Coward · · Score: 0

      Her Sc.D. is in public health. Public health, education, cultural studies, women's studies etc. are all fields that are as much about pimping a specific view as anything else. The fact that her degree is from Harvard is meaningless, you need to look at the field as well.

  78. From someone working on a phd at IU by bigbigbison · · Score: 1
    There are so many posts on this, it seem unlikely many people will read this. However, I might as well add in my 2 cents.

    First, their definition of violence

    We defined violence as acts in which the aggressor causes or attempts to cause physical injury or death to another character. We did not include damage to objects, accidental actions that unintentionally harmed another character, the effects of natural disasters, or the presence of dangerous obstacles that could not be attributed to the actions of a particular character. We also did not count as violence any intentional acts of physical force that represented normal play in a sports game (e.g., tacking in football or checking in hockey), because the intention of the player is technically to stop the other player without causing injury. We did count excessive physical contact in sports games, such as punching or otherwise attacking another player (e.g., after the football play was over).

    This is a problem from the start. So unintentional harm is not violence? This instantly brings up the question of what the player's "intention" is. Is your intention to kill someone or to win? Is winning accomplished by killing?

    They then continue: "We also did not count as violence any intentional acts of physical force that represented normal play in a sports game" which immediately sets up a binary division between sports and videogames. I've long argued that if we are worried about violence, we should be a lot more worried about the kids who hit each other so hard they have to wear padding and helmets than we should be about the kids sitting on the couch with controllers in their hands. Such a division also indicates that in the minds of the researchers that, seemingly without examination, sports are ok, but videogames aren't. If they didn't assume that sports were ok, then they would examine them for violence. If they didn't assume that videogames weren't ok, then they would not examine them for violence.

    In the joystiq interview, when asked, "Do you feel that the violence portrayed in games like Pac-Man and Mario Bros. is harmful to minors? In what way does it affect their growth to warrant a rating exceeding that of the pre-designated E?"

    Her response was,

    If you are interested in the body of literature that indicates harmful effects, then you should contact Dr. Joanne Cantor, Dr. Craig Anderson (Iowa State), or Dr. Vic Strasbuger (author of Kids and Media)

    Funny that when asked about the impacts of media violence she pretends not to be qualified to make a statement about it, but somehow refernces three people who have consistently been crying that the sky is falling when it comes to media violence for years. Were one to actually be objective, it would seem that one would suggest contacting people who have been less convinced that media violence is bad.

    When asked, "To what extent are video games used as a scapegoat for politicians and activists?" she responds, "This is not a question that I have researched so I'm not sure how to answer it. My impression is that every industry thinks that it is the scapegoat for politicians and activists. This is America." So basically she is saying that the videogame industry is a bunch of crybabies and that it is common to whine about things that you have no reason to whine about. Sure, just like when the Comic Book industry was complaining that they were being scapegoated...

    Finally, she concludes by stating, "We developed and consistently applied definitions for violence and other content." That is nice and all. However, being

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  79. Guys, I think you've got it backwards. by Anonymous Coward · · Score: 0

    Think about it: if this study found Pac-Man to be 62% "violent", then even a 100% rating on whatever scale this is doesn't sound that bad.

    Claiming PacMan to be 62% violent actually makes it seem than modern games *don't* have that much more violence than classic arcade games.

  80. There are lies, damned lies, and statistics. by ravenshrike · · Score: 0

    Basically they are bullshit studies which while they measure the percentage of 'violence' in a game don't measure any effect said 'violence' has. As such, the journo is correct in noting that the study is useless for the purpose that the congessional panels were convened.

  81. On the other hand... by Anonymous Coward · · Score: 0

    "On one hand we have an established Harvard Phd, who has testified before the U.S. congress, against a game journalist with a bachelors degree in Psychology. Hmmm..." ...on the other, we have a slashdot submitter who can't write a proper sentence.

    Seriously, stick to their arguments and not cheap shots about their degrees. PHD's are a dime a dozen, and testifying to congress is a matter of having the desired opinion and degree. They don't make you right or move the needle in your direction in the slightest. The content of your argument is what matters. If you draw conclusions from credentials then you are an idiot. If you use them to insult people, then you are a troll.

  82. And she works for a business school? by alcmaeon · · Score: 1

    For some bizzare reason, a person with degrees in chemical engineering and environmental health has the Sloan School of Management (a biz school) on her letterhead.

  83. Mod parent up by sabernet · · Score: 1

    You read TFA, you stated a point and explained it.

    Well done sir:)

  84. Observations on the slashdot peer review system by deltacephei · · Score: 1

    (snarking in this post as well) There's a lot of viciousness in this thread, oh wait, that's just a healthy dose of scientific skepticism from a well educated and street smart crowd who wouldn't be caught dead trying to assess games, much less speak before congress.

    Maybe the NSF ought to instead rely on a select group of slashdotters to ensure scientific funding goes into the right hands! And screw peer review and congressional committees and Harvard!

  85. Re:Perfect for Slashdot - Ms. Pac Man by Traiklin · · Score: 1

    ah thank you, that's the exact comic that was going through my head when I was writting it out but couldn't remember where I saw it.

  86. Since when.. by warbinger · · Score: 1

    Since when has a degree EVER denoted a level of intelligence in EVERYONE? Or for that matter that people with PhDs can never be wrong? Just because a person has specific method, does not mean it's not flawed. I suggest the many posts I've seen taking the side of the 'Doctor' just because they own a PhD re-evaluate their standing on the position.

  87. Look at the bright side... by raehl · · Score: 2, Funny

    is going to be only one data point

    One data point isn't going to make a difference - it's infinitely small. IF this person does two more studies, though, they'll have a data TRIANGLE, and then we'll really be in trouble.

  88. If PacMan were real... by patio11 · · Score: 1

    >>But she does have a point-- what would happen if THE CHILDREN began to eat power-ups and attack ghosts in real life?>>

    Well, for one, they would probably get more fruit in their diet than they are currently. 100 points for a cherry, and not a Twinkie in sight!

  89. The rest of the Hmm... by quantcha · · Score: 1

    The part after the Hmm... is that the game journalist has most likely actually played a video game...along with the other millions that have, and haven't killed anyone or acted the storyline out in any way. The doctor most likely has the problem that she has nothing better to do, so there is much more to the Hmm... here.

  90. By some sheer coincidence.... by frickendevil · · Score: 1

    Is she related to Jack Thompson at all?

    BTW I still dont understand how you can even attempt to interpret a qualitative study with quantitative results :S

  91. What about Liquid War? by Xlylith · · Score: 1
    From http://www.kidsrisk.harvard.edu/ :
    We defined violence as acts in which the aggressor causes or attempts to cause physical injury or death to another character. We did not include damage to objects, accidental actions that unintentionally harmed another character, the effects of natural disasters, or the presence of dangerous obstacles that could not be attributed to the actions of a particular character. We also did not count as violence any intentional acts of physical force that represented normal play in a sports game (e.g., tacking in football or checking in hockey), because the intention of the player is technically to stop the other player without causing injury. We did count excessive physical contact in sports games, such as punching or otherwise attacking another player (e.g., after the football play was over).
    Since in LW we're trying all the time to eat every opponent's "soldiers" to assimilate them into ours, it's 100% violent then?
  92. Aggression, not violence by JacobLL · · Score: 1

    It really seems like all of this is due to mischaracterization of the study by using the word 'violence' as an inappropriate descriptor. Violence is more of the end result of a series of actions. It doesn't last very long because for violence to be occuring, there must be a current and ongoing reciever of direct physical hostilities. It seems "aggression," or the initiation of hostilities, would be a much better descriptor, as well as much less incidiary. This all boils down to buzz words. If she was forced to say "Pac-Man gameplay is on average 62% aggresive or hostile" then it would be more appropriate and it would begin to expose the "so what?" nature of her results. It's important to keep in mind this still does not address the problem of the quality or intensity of the aggression; it makes the % number near useless since this issue, like most in the world is not black and white. There is a big difference between the aggression of team sports and a murderer.

  93. The only question that matters... by Anonymous Coward · · Score: 0

    After playing so many hours of extremely violent video games during your research, do you feel you represent a greater risk to the public?

  94. George Bush also has a degree from Harvard... by Cocoshimmy · · Score: 1

    Enough said!

    1. Re:George Bush also has a degree from Harvard... by ahsila · · Score: 1

      hee hee hee!!! Touché!

  95. Deaths Per Minute Idiocy by w1z7ard · · Score: 1

    Wow, Dr. Thompson is very seriously abusing statistics! For the sake of entertainment, let's analyze a few flaws of the deaths per minute evaluation:

    (1) hmmm so a game bent on world domination? How many deaths per minute? Destroying an entire nation, so around 500,000,000?
    (2) a game bent on interplanetary warefare: ie. destroying an entire planet?
    (3) Time scale...some games move slowly, others jump in years per second! Somehow I doubt Dr. Thompson accounted for this.

    Fact is, measuring violence in games accurately is an extremely complex problem. Here's a scientific alternative using some simple AI that has to be *somewhat* better than their approach.

    (1) extract a set of simple "features" that may help determine volient / non-violent games and write them down in a list for each game.
    (2) Have people rate the violence of each game from 1 to 10 (where 10 = will not allow child to watch, 0 = perfectly safe and innocent for any age)
    (3) train a classifier via a standard supervised learning algorithm

    Of course, step 1 is a bit difficult and requires human knowledge, but any system where one tries to measure violence will require some human intervention (machines aren't smart enough yet).

    --

    "Recursive bipartite matching"- try it!

  96. Influence of games by Anonymous Coward · · Score: 0

    If Pac-Man had had any influence on me, I'd have spent the 90's in darkened rooms listening to repetitive music and munching pills ... oh wait

  97. Depends on your viewpoint by jandersen · · Score: 1

    It all comes down to what you define as violence, I suppose. Isn't the basic idea in Pac Man that you control a little 'circle with a mouth' and the purpose is to eat everything in your path while avoiding being killed by monsters? And isn't that a violent theme? The only question, as far as I can see, is how she calculated these percentages.

  98. Brian Josephson by Saunalainen · · Score: 1

    I'm surprised you didn't mention the 1973 Physics Nobel Laureate, Brian Josephson, discoverer of the Josephson Effect and director of the Mind-Matter Unification Project. Have a look at his home page. He's also a very vocal and articulate critic of the scientific community's treatment of such `crackpot' topics as homeopathy and cold fusion.

    Personally, I side with the view that extraordinary claims require extraordinary proof, but I think we need figures such as Josephson to keep us on our toes.

  99. You must Be MAD! by twistedsymphony · · Score: 1

    Tetris 0% !!! ...My God the Thompsons are right, you've been desensitized!

    WONT SOMEONE THINK OF THE BRICKS!

  100. obsurd! by deviceb · · Score: 1

    First off.. Pacman & Ms Pacman + Junior show that Pacman is not violent but instead, the protector and provider of a healthy family.

    Second: Pinky, that slut.. is a violent ho. she should be under fire here!

    Third: Pacman makes you want to munch pills, & everybody knows pills make you happy so Pacman & his followers could not be violent.

    this whole article makes me want to punch this guy ~~

    --
    Kill your TV
  101. Oh yeah ... by NoSalt · · Score: 0

    I tell ya ... whenever I play Ms PacMac I get totally out of control!!!

    I mean ... those little dots are just ASKING FOR IT! Sitting there all round and stuff, they know what they are doing. They like it.

    And don't even get me started on the ghosts ... running around all colored and blinking!!!

    Uuuuuhhh ... I'm getting that funny feeling again.

  102. Hmm by metushelach · · Score: 1

    With PacMan 62% violent and Centipede 97% violent, where does GTA3 land?

    I believe they have not even found a name for that number.

  103. PACMAN is violent.... by agostinism · · Score: 1

    ...So is Football, American Football, Rugby, and even golf, Don't you think is violent a game where you have to strike a ball with a metal club so it can be eaten by nasty pole flagged holes?

  104. Brain might doesn't make right. by singingjim · · Score: 0

    I know plenty of people who are well educated that don't have a lick of common sense. Just because someone has letters after their name doesn't automatically make them "smarter" than someone else. The sarcastic "hmmm" at the end of the article is a bogus inference that the good doctor is obviously smarter than the Stanton fellow. Ph.D. isn't necessarily tautologous with having a clue. It seems obvious to me that Mr. Stanton might have a firmer grip on reality than the book worm. The mere fact that someone would bother doing a study about the violence inherent in Pac-Man leads me to believe that they might need to reassess their life's work.

    --
    Terrible karma and aiming lower, which in this environment of one-sided reason, is higher.
  105. Why is their education an issue? by Frobozz0 · · Score: 1

    The PhD's argument really pisses me off.

    I find more and more often that crackpots earn PhD's just so people will take their ill conceived ideas seriously. People need to remember two important things:

    1) PhD's, contrary to the poster's blindingly stupid remark about education, are not more correct based on their education.

    2) PhD's earn money by selling books and going on talk show circuits. Without an edgy topic, regardless of it's validity, they won't make money.

    3) She knows what she's saying is highly controversial and probably bullshit. But she can form good arguements like any PhD can, which leaves the world with crap statements like: "Pac Mac is 62% violent." ... Really? I guess based on her person's criteria, it is. But their criteria is obsurd and sensationalist. She's capitalizing on the furor that other crackpots keep repeating, that video games are violent and that they have a strong influence on the behavior of people. This is the kind of shoddy logic that, if played in global politics, would lead us to world war 3.

    I guess I'll make up some criteria. She's 70% innacurate in her portrayal of a benign game like Pac Man being violent. If she wanted to rail on Grand Theft Auto I'd spot her 80% violent right off the top. But she chose Pac Man for the most impact. She's manipulating her audience. Don't be fooled.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  106. Excuse me but by chord.wav · · Score: 1

    Since when exactly is Hardvard (or she) a recognized institution on gaming matters?

    Thanks

  107. On the other other hand by Anonymous Coward · · Score: 0

    We have one person claiming that Pac Man is an orgy of violence. It doesn't matter what the other guy says, that claim alone proves her study is utter gibberish nonsense.
    Case closed. Next patient, please.

  108. My money in on journalist with a bachelors degree by InsaneProcessor · · Score: 1

    I have found that the "white coats" usually lack the vision to see the forest for the trees in matters such as this. I have a case where two guys with no formal education beyond high school has proven two PHD teams with mounds of reports were totally wrong! This proof came buy doing what was reported as not feasable.

    --

    Athiesm is a religion like not collecting stamps is a hobby.
  109. PHd.. by MojoBox · · Score: 1

    As James Randi would say, once someone get's a PHD they seem to become incapable of admitting any fallability.

  110. Harvard Phd?? by Anonymous Coward · · Score: 0

    ...that and $5 will get you a late at Starbucks.

  111. She may have a point by DrScotsman · · Score: 1

    Yes, maybe Pac-Man isn't suitable for 2 or 3 year olds. However if she actually read what the E rating meant, she'd know it's suitable for children age 6 and up.

    If she came up with a whole load of undeniable proof, then maybe PEGI would be editing that 3+ SVG image into a 5+ one. But - and I'm really not a fan of the ESRB (the M/AO split is retarded) - she can't complain about a 6+ rated game's effect on 2 year olds.

  112. What do you expect? People are stupid, right? by Sage+Gaspar · · Score: 1

    Seriously. I'm getting a little sick of the uninformed intellectuals springing onto the attack every time someone feeds them a controversial line.

    A lot of our current problems stem from the belief that people are stupid. We get a certain satisfaction from seeing people put down below us. The news media and the government feed on that and deliver one-line characterizations of people, factions, countries, whatever. "The terrorists" are, to a man, religious fanatics that want to see our way of life destroyed. They wake up every morning with nothing but killing America on their minds. Christian fundies are stupid sheeple. Frenchmen are arrogant bastards. Americans as a whole are fat, lazy, imperialist cowboys. The president is a completely evil ignoramus. We should point and laugh at every lawsuit you can spin into something ludicrous, like the McDonald's coffee case. Ann Coulter and Michael Moore are 100% politically honest and represent the majority of conservatives and liberals.

    So PhDs are stupid ivory tower academics -- especially the women, who probably slept their way to the top. If you see the words "study," and god forbid it's from a PhD, you don't have to go beyond the short mischaracterization of their research provided by all the popular media outlets. Next thing you know, everyone's walking around laughing about the same mischaracterization, and spin becomes reality. We instantly assume the stupidest motives of everyone, except when we've decided they're evil, when we assume the most insidious motive.

    "Think for yourself" doesn't mean to root against authority, it means to understand the facts fully before you start spewing out verbal diharreha. How many of you believe that anti-evolutionists deserve nothing but contempt, yet don't actually know the scientific studies and principles that led to the adoption of evolution? How many people that constantly bring up the example of the heliocentric theory will tell me what makes it physically superior to choosing any other fixed point vis-a-vis relativity? And speaking of relativity, who among you can tell me what Einstein actually did?

  113. Not my child! by mhollis · · Score: 1

    I have never known a Ph.D. that did not have a particular axe to grind. Dr. Thompson would seem to be anti-computer games (entirely, not just the violent ones).

    From TFA: it is important to keep in mind is that games rated E are played by children as young as 2 and 3 years old, and the developmental psychology literature indicates that young children do not have the developmental capacity to distinguish reality from fantasy until approximately age 6 or 7

    I have a five-year-old little girl. She does watch television (mostly childrens' television but also a certain amount of "Boomerang" with their "horribly violent" Tom & Jerry cartoons. She has never played one video game. Never.

    Perhaps it's because I'm old, ancient, decrepit, almost a complete fossil that she has no access to video games. I must be a totally mean and nasty daddy, according to Dr. Thompson. Here I have been consciously, deliberately and with evil intent parenting my daughter in such a way so as to limit her experiences with things like television, video games and other forms of childhood entertainment. Gawd, I must be completely horrid!!

    But I think not.

    There is one program that my little girl watches called "Dora The Explorer." She likes that show because there is a problem to solve and a map to follow. There's also the odd Spanish word and I want her to know that there are languages other than English that she can learn. Dora also exists on-line as a video game and for sale on Nickelodeon Jr.'s website (Please note, this site will cause popups on some browsers). The television show has many video game aspects to it, complete with mouse cursors and highlit objects when chosen. My daughter has seen me and her mother on the computer but we're both waiting for her to read before we even think about exposing her to the on-line stuff for children available on the Internet.

    And even then, we don't plan to expose her to video games until she is past what Dr. Thompson considers an age where she can determine fantasy from reality (though at age 5, she does know the difference).

    Perhaps there is a fantasy that Dr. Thompson has that needs exploring -- mainly: if there is a video game out there, all children of all ages will be playing it all of the time. As a parent, I'm happy to disabuse the good Doctor of her fantasy.

    My little girl needs to have a solid grounding in the kinds of things she can do not-on-line, like coloring, learning to read, learning to write, playing at the park, learning to swim, drawing, playing with stuffed animals and dolls and using her imagination. She'll have plenty of years for those things her horrid daddy is neglecting to expose her to.

    So I suppose I would tend to have the same bias as the Doctor. My daughter doesn't do video games. But the reason why she doesn't do them is not due to some game rating system but, rather, to my parenting (or my being a total meanie who just doesn't understand the need for children to be constantly fiddling with a mouse or joystick instead of getting enough exercise to build muscles). Dr. Thompson is inherently ignoring the ability of parents to "just say no," when it comes to things that won't assist in the development of their children.

    Perhaps I'm totally out of touch with the needs of children these days. But I think my daughter will not be stunted in any way in her growth.

    --
    Gods don't kill people, people with gods kill people.
  114. Offtopic? by WilliamSChips · · Score: 1

    I see the "Thompson should be a doctor" crowd is out in full force today...

    --
    Please, for the good of Humanity, vote Obama.
  115. Testified before congress? by SteeldrivingJon · · Score: 1

    "On one hand we have an established Harvard Phd, who has testified before the U.S. congress,"

    Big deal so has Twisted Sister. So has every two-bit celebrity with a pet cause.

    There is no "minimal credibility" required before you can testify before Congress.

    Chances are, this woman testified before Congress because some moron in Congress, who already didn't like games, swallowed her ridiculous 'research', and invited her to testify in order to shore up said Congressperson's pre-existing agenda.

    --
    September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA