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User: Linna

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  1. Hum... on Disabled Fans Shut Out of Galaxies · · Score: 2, Informative

    A lot of the posters here seem to forget a few tiny details: - Star Wars Galaxies has had this disabled-friendly interface for 2.5 years, ever since it came out. - No one ever complained about the interface. It was 100% customisable, and actually quite user friendly for non-disabled people (like me. - The 'new and improved' interface is described as horrid by almost everyone leaving, and most of those staying. Most heard comment is that the new interface requires 3 hands to play. Linna

  2. SWG Combat Upgrade comment on SWG Players - Comment on the Combat Upgrade · · Score: 1

    I have been playing Star Wars Galaxies since the beginning of December 2003, and I enjoyed my time in that game enough that I wound up with 5 accounts. I have just cancelled these accounts, one of them a (baby) jedi. There are so many things wrong with the Combat Upgrade, on so many levels, it's incredible that they pushed it through. The CU was released prematurely. SOE admitted in a letter to the community that it would go live with MAJOR bugs still in it, which would take months to iron out. Allready we have suffered rollbacks of up to 10 days. People are quitting by the hundreds. Despite what some people are claiming, the people who dislike the CU are not a 'vocal minoriy'. I lead a large guild on my home server, Bloodfin, and I have been saying farewell all week. People are extremely upset, because basically everything we worked for (for some players since beta) is being destroyed. The professions we loved to play, have been altered beyond recognition. Non-combat professions have been marginalised, resource requirements for crafters have (often dramatically) changed, weapons and armor changed beyond recognition. And the worst thing of all, is that the many thousands of post expressing concern or criticism about the CU, keep disappearing. People are getting banned from the forums for speaking out, our community profession representatives (the Correspondents) get fired when they dare speak against the CU. I signed the petition on www.swgpetition.com. I tested for many hours on testcenter, and I did not like what I saw. I took the exit poll, filled in the forum poll each day (only one vote possible per account, by the way, so no way to cheat with the 75%/80% saying they absolutely detested the CU). And STILL SOE claims we are all happy and that we are enjoying the CU. It simply is not true. I will repost here a brief (and incomplete) summary of problems people have expressed with the CU, and I hope it will give you some clarity on the matter. 1) the loss of system messages for xp and other events make it harder to gauge what you are doing 2) the effects added to special moves, mounting bikes etc. are distracting to the point of causing some people nausea and/or headaches and would fit better in a fantasy game then in SWG 3) Skill enhancing tapes are mostly rendered useless, meaning a lot of people's investments are lost 4) The output of damage versus the incoming damage ratio. 5) Loss of existing crates of items, which did not convert and will not be reimbursed 6) The icons, which are distracting and immersion breaking to a lot of people 7) The way in which there are now only 2 real combat professions, Melee and Ranged (every melee profession can use all melee weapons, every ranged profession can use all ranged weapons, as these are now combat level dependent, barring a handful of 'iconic' weapons. 8) the way in which doctors and cm's are turned into clerics and anticlerics (no physical medicines needed) is counter to the Science Fiction theme 9) clothing decays into rags in the course of just one fight 10) weapon certification changes mean it is actually a lot harder for people who are mid-levelling 11) the necessitating of grouping all the time means people who like to do things solo are basically told to take their money elsewhere (there are actually a LOT of people who like solo adventuring) 12) removing the combat role (mind buffing) from entertainers basically makes them feel useless 13) transformation of all non-combat professions in what the Tailor forum calls 'one-hit wonders' (anything and everything WILL kill you, since you are combat level 1) 14) the nerfing of several crafting professions (CM, Doc, Armorsmith, and to an extent Weaponsmith) into cookie-cutter professions 15) the complete marginalisation of anyone who does not have 2 elite combat professions 16) the level system itself, with damage output by critters depending on your combat level, which makes it so that anything that is a few levels above you is guaranteed to kill you. 17) the dumbing down of the combat system. In PVE, combat level is al