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User: Zoid

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  1. Last I heard... on Q3Test in "a few weeks" · · Score: 2

    Linux Q3A will not support software rendering.

    Sure, you can run it, but it is not playable (can you say one frame a second?)

    3DFX support is in the can (since Q2 already did that). RIVA128 and TNT support is coming--but there isn't a time frame for availability of those drivers yet.

  2. Linux PPC Q3A on Q3Test in "a few weeks" · · Score: 1

    I don't have plans for a LinuxPPC port since I don't really know what OpenGL hardware is supported on that platform at this time.

    I can do a dedicated server port no problem. But a client requires hardware accelerated OpenGL.

  3. Q3test for Linux? on Q3Test in "a few weeks" · · Score: 3

    You betcha Q3A for Linux will be ready the day the Win32 version is going to be released. I've got it running very well on Mesa 3-D on 3DFX hardware under X11 and I'm testing some other hardware drivers this week.

  4. Quake3 Supported Platforms. on Quake3 Arena on Linux · · Score: 1

    My current platform support for is clients on Linux x86 and SGI IRIX. For servers I'm supporting Linux Alpha, Solaris x86 and Solaris Sparc. LinuxPPC may be considered, but I couldn't get LinuxPPC to install on my Mac G3 machine.

    Quake3 is a hardware _ONLY_ game for visuals. You must have OpenGL hardware support. Currently, that means MesaGL with VooDoo, but I have also got stuff working with XiGraphics Accelerated X11 as well. I have hardware Quake2 up and running with a Number Nine Revolution III card using OpenGL on it. I'll be testing Quake3 with it shortly. :)

    So, the plan is hardware OpenGL support under Linux for MesaGL w/VooDoo, and XiGraphics Accelerated X with OpenGL (with serveral different cards supported). I'm also working with the Metrolink guys who are building accelerated OpenGL X servers as well.

    Currently, there isn't any hardware OpenGL support for platforms such as Linux Alpha. Sun does have hardware OpenGL on their new UltraSparc Creator workstations and I'll be investgating support for that as well. I'd like to see Quake3 running on every platform that supports hardware accelerated OpenGL.

    /// Zoid.