Q3Test in "a few weeks"
Jacek Fedorynski writes "Graeme 'Zaphod' Devine of id Software updated his .plan, in which he wrote that the test of Q3A that everybody expected to be out in March will be out in a few weeks. I can't wait much longer. "
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IDsoftware has always tried to be very Linux friendly and i understand Q3 to be no exception. Q3 will be released on Mac, PC, and Linux platforms simultanous-like and so will Q3 test, now if only Halflife would follow thier example...
Deficient, that stung...
Story of my life, just keep in mind long term money is in Quake and the classes you are taking now are just fillers.
I'll just buy both.. that way i can say I have supported linux, and I'll have an easy (oh shit got to reformat) cd for win98...
-D.Alphaeus
To use 3d hardware you won't be able to use Linux. Only 3dfx accel is available for Linux. So if you get TNT or others you are out of luck.
However Linux Q3 will support software rendering, so you will be able to play it (sort of).
go to ftp.idsoftware.com and download executables for any platform (Q2).
Same will be with Q3.
they charge for the art work, not for the executables.
hm, Vancouver is not like this. lots of linux stuff on shelves, mostly redhat of course, but it is fairly prevalent.
zoid is the man.
ctf will always rock.
thanks again.
but ill try to play it under linux :)=, i just :)
am used to the mouse-acceleration in Windows
as my premier os is linux ill buy it on linux
(hope glx coming soon)
I email the OpenGl guys and they say that it's done but they can't comment. Linux with a TNT2 would be sweet.
Can you answer this 1 question PLEASE?
Have you seen Q3A run on a Linux box with a TNT?
Since OpenGL can run in software on Linux and support will likely include Mesa OpenGL, it should be possible to run Quake3 on Mesa in Software. This will be very slow, but maybe if you are running LOW resolution and perhaps manage to reduce the number of passes it could be playable on a REALLY fast machine. There won't be the same kind of game specific hand optimized software engine that Quake or Quake2 had. This means it'll probably z buffer everything and have high quality texture filters, read "SLOW".
It would definitely be possible to produce a Mesa library which cheated to make Quake3 run faster for example deliberately force fast software texture filters, disabled multitexture, and use texture environments like GL_REPLACE, maybe even filter down texture resolutions during download. The appearance will suffer though so it's perhaps a questionable strategy.
Any takers for a small interesting project?
If you want OpenGL support for Quake3 then Voodoo2 is probably the best short term option thanks to the Mesa on glide implementation, however other vendors are racing after 3D hardware support and secretly have working OpenGL drivers on Linux.
Voodoo2 still isn't true server based 3D OpenGL support in the sense of supporting GLX server support just like Mesa in general. Voodoo2 is still passthrough. You'd need a server from Xi graphics or someone else and a board that includes 3D OpenGL support in GLX, not just 2D acceleration and GLX software for long term viable 3D support in your box. You have to be carefull what you buy when it says HW acceleration, it still might just be the 2D stuff, even if it supports server based GLX it could be software in the server, even where the card has 3D hardware.
The whole XFree, Precision, SGI OpenGL GLX thing is comming together and should start to deliver lots of low cost HW support. You can probably expect to see some stopgap stuff before then, maybe just drivers shipping with the game.
Have you tried xset m?
a new 990329 tarball snapshot of GGI...did you look at GGI lately?
it would be cool if linking was done dynamically. Static might be easier to get to use but is slow and huge like.. you know.. internet explode... !!!
What about Solaris?
Actually, I've quite taken to going into computers stores and asking "Do you have foo application for linux?" Or "Which of these computers comes with linux installed?"
Their response usually leads me to respond: "Ohhh. I'm sorry to hear that. But I really need the linux version. I'd better go try your competitor down the street."
Sooner or later someone is going to get tired of losing money.
And actually, about a week ago, someone did get tired of losing money. I was able to walk into a store and buy a shrink-wrapped version of WordPerfect for Linux. It was kinda fun to go back and pester my friend, whom I had visited at a prior computer store, and say: "Hey, this is what that software application that you didn't think existed looks like."
In hindsight, I don't think he was mad at me per se. It's just that he runs a small, low-overhead shop. And that was $40 that he didn't make.
Hopefully he will have learned his lesson by the time Q3, CIV, and the others come out.. We'll see. If not, well, I'm getting to know his competitors...
So don't be afraid to ask. In the world of software reselling, the squeaky wheel does get the grease...
aha ;-)
Games are mainly level data, the executable tends to be rather small. So why have separate boxes for the different versions - other than market research. A lot of edutainment titles used to have PC and Mac executables, and some Amiga 500 and ST budget games used to share the same disk.
Pardon my ignorance. I thought that 3DFx Voodoo1/2
were only good for running games full screen in console.
Someone mentioned that it is possible to use 3DFx
Voodoo1/2 to run 3D programs in a window. But there
is a performace hit. What options will Q3 Linux users
have?
I think that this is an excellent move on Id's part. This will allow them to test Linux as a gaming OS by comparing sales of the Linux box versus the Windows and Mac counterparts. This could make or break Linux as a gaming OS, and I can only hope that they give Linux deserved shelf space, as not doing so will give incorrect results.
Of course, the executable will have nothing to do with the box, the box IS more important as it is a quick and easy way to figure out how many people are buying Quake for Mac, Linux or Windows. The irrelevant binaries will be freely availble on the internet for the OS of your choice.
PLEASE, buy a copy of Q3:Arena for Linux, and thus prove us as a viable gaming platform for hundreds of others of companies.
If I really pay money for a Linux game, I want to get a box that has the word "Linux" in big fat letters on it. That gives me the feeling that I finally got my money's worth.
Another point is market influence. Imagine the puzzled look of a Windoze user who discovers a Linux game on the store shelf! I doubt that there will be many Linux boxes on the shelves, but the press coverage alone will be very helpful. It's all about marketing.
On behalf of all that have too much free time..:(
What did you eat today? http://www.atetoday.com/
Posted by OGL:
I swear one mention of Unreal on this thread and I'm going ballistic.
Whoops!
-W.W.
P.S. Quake 2 on Linux rocks, and Quake 3 is gonna be even better
-- John Carmack
??????
I pray to Eris that you mean 'Software OpenGL rendering', because if not, your life is probably going to be wrecked from all the crack you're smoking.
BTW, software OpenGL rendering would be glacial compared to a traditional Quakeish software renderer.
The only place I could find that claims they will stock the Linux version of Civ:CTP is Future Shop. I would imagine that they would be stocking Quake 3 as well.
As much as I love Linux, I guess I'll have to play this game under Win95, unless NVidia ever releases an accelerated OpenGL for Linux.
Still, I plan on buying the Linux boxed version and simply downloading the Win32 EXEs from the net. Anyone else planning to do the same?
If they're only "a few weeks" late they're ahead of almost every software company/group/project that's ever existed. As long as they release it for the promised platforms, I'm happy.
I wonder if a LinuxPPC port is in the cards...
damn, these guys are fast...i can still remember the weeks i played the original quake demo (quake classic?) along with 20 others in a the pokey levels (the start of quake) ...i tell ya try doing this with 20 yelping and screaming programmers on a lan is something to behold :) ....
...who's ever hear of software kicking along the hardware purchase cycle.
it doesn't matter when the arena-test (then demo) comes out, the wait is well worth it. now to go out and get some hardware to run the sucker..forget more's law
peterrenshaw ~ Another Scrappy Startup
Wait for Voodoo3 to come out, then buy yourself a Voodoo2. They're already down to a bit more than $100. And they'll get cheaper.
Future shop went out of business. They're currently ditching their stock, I doubt they'll be getting anything new in.
We all know that id has said they'd be releasing the game for multiple platforms at the same time, but does anyone know if they're going to be releasing Q3test for Linux, too? I'm just curious cause I'm dying to have a look at this thing and don't want to wait till the game actually comes out :)
-mike kania
I still remember reading alt.games.quake back then, waiting (drooling) for the beta to come out. That was a fun newsgroup back then, what with all the warez posts and quake beta jokes going on. Does anyone remember that?
support gun control: take guns from cops
Q3 will run under opengl - technically it will run on software but, well, umm, opengl without hardware support? the words slow and very come to mind.
I read somewhere that Quake3 will not support software rendering. I understand that it doesnt look as good, but as per the last alpha my Ati Rage Pro board was not supported, I dont really feel like going out any paying $200 to play the game when it could be better invested in a new drive or something more useful. Bah humbug. :-)
Stan "Myconid" Brinkerhoff
SB.
Thanks Zoid,
g 200-dev
I was wondering if Q3a would be compiled against Mesa3.x. Since I've been sucessful in running Mesa based application fulls screen on my permedia2 based opengl card under linux. This was using Mesa3.x and mlx (ftp://ftp.suse.com/pub/projects/3d/devel/).
I have tried (but failed) at trying to run q2 with my own libs. Is q2 hardcoded to just Mesa2.6?
For mlx and glx cvs please visit..
http://lists.openprojects.net/mailman/listinfo/
Have fun.
PS: I just tested out KingPin And oh boy! This is one "fscking" soild game. It's more gripping than Half-Life and has an extreemly soild game story. Not to mention the models seem to be almost real (And chicks rock!). The 100 mb demo is worth the download. Everyone get it!!
--
Internet Explorer is dynamically linked. (thus .dll). But that should not be an issue if you use a free OS right?
It might be good to note that most linux netscapes in most current distrubtions are statically linked. This is to help with compatiblity problems (Motif) and speed (yes it could be faster).
--
I don't have plans for a LinuxPPC port since I don't really know what OpenGL hardware is supported on that platform at this time.
I can do a dedicated server port no problem. But a client requires hardware accelerated OpenGL.
/// Zoid.
Linux Q3A will not support software rendering.
Sure, you can run it, but it is not playable (can you say one frame a second?)
3DFX support is in the can (since Q2 already did that). RIVA128 and TNT support is coming--but there isn't a time frame for availability of those drivers yet.
/// Zoid.
You betcha Q3A for Linux will be ready the day the Win32 version is going to be released. I've got it running very well on Mesa 3-D on 3DFX hardware under X11 and I'm testing some other hardware drivers this week.
/// Zoid.
Basically there's going to be boxed versions for every OS. It will be the same base level data. From what I've read you will be able to freely download any OS executable. The only differences in the boxes you buy will be which OS happens to be on that cd by default. Or maybe they'll just get a brain and put them all on the cd.
I don't know if the guys from Id read Slashdot, but if you do, do me a favor. Next time you decide to delay a product like this, please give us more notice. I, and about 90% of the rest of the gaming community, expected it to be released last night. Because of this I sat up all night waiting for the release so that I could mirror it on my triple T1 FTP server. I gave up after the sun came up (first sunrise I've seen in years).
There is nothing so pathetic as seeing a beautiful young theory roughed up by a tough gang of facts.
I guess it just depends on where one lives then. I gladly bear the pain of downloading all my Linux software, including distros, because here in Saskatchewan it would cost me a whole lot of $$ in gas (at least an hour drive from the farm) just to try to find some place that would stock even RedHat CDs.
Man, chill out. First off, id never gave a date, they just said they wanted to get it out before the end of the month. Second, unless you hear something firm from the id guys (via their plans, don't believe anything you read elsewhere), don't assume a release date. Everyone remember the Quake rumors? We didn't even know the Quake test was out until Romero popped up on irc and announced it to the world.
Last I heard they *will* support deficient boards like the RagePro but of course with lower quality graphics.
I'm definately buying the Linux box set just so my vote counted in marketing demographics of the world. However, do you really believe they will allow the Win32 exe's to be available for download??
I'm looking forward to Q3A just as much as the
next guy (unless you're the next guy), but I do
not believe they ever PROMISED it by the end of
March, and even if they had, what makes you think
yesterday was the last day of March? My calendar
says the 31st is the last day.
Be patient... just think, Star Wars Ep. I is only
FIFTY-TWO days away!!!
I mean, I know they said they'd TRY for the end
of March, but how many times has id delivered the
product exactly when they first predicted? Plus,
usually Blue's News hypes it a little bit before
it's going to come out (like, "prepare for an all-nighter everyone").
I had always just assumed that you'd buy Quake3Arena and it would contain the windows, mac, and linux versions. I never thought there'd be a seperate Q3A for Linux box.
I don't know. Does anyone know this for sure? And you'll be able to download the executables from the net, it's the data files that you have to get from the CD.
Oh, c'mon. Yeah, I'd get most of the software online, but my local Barnes & Noble stocks Linux in 2 distros, RedHat and Slackware... with manuals, no less. Plus various CGI stuff on the next shelf.
Not that I'm actually bragging (can't get computer shops to sell Linux, but the bookstores have it all over the place?)
If they do release the game in seperate shrink wrapped boxes rather than one fat binary then good luck finding a store that will stock them. At least up here in Canada I have to spend a week finding a store that stocks any Linux distro(try finding a non-RH one, just try.) so I don't think they'll be falling over themselves trying to stock Q3 for Linux.
Which really sucks, because this is one time when voting with yr dollar will actually mean something. If other companies see a real Linux market then they too might consider porting software/releasing drivers.
I knew it was going to correspond with when midterms start for me :)
Is Quake 3 going to have a port to Hamilton 97?
No sig.
Yup there is a way (and it's simple enough and automatic (well it was for me and I didn't have to modify anything)).
MesaGL takes the Voodoo accelerated stuff and reroutes it itself to X. This does cause a considerable slow down (but it's still considerably faster than nothing).
However, I think that no-one plays games like these in a window anyway, so the full screen is just as quick as the console (I get ~30fps using MesaGl3.0 and a Voodoo I on my P200mmx having launched Quake II from X).
What I want to know is how big is the d/l going to be? All I have is a 33.6............
Acting stupid isn't much fun when there's someone around who knows better
Yes, Carmack said they would. They do it for Quake 2 right now, why wouldn't they for Q3A?