Speaking of multiplayer accounts, does anyone have one they aren't using anymore? I'd like to give it a try before the servers are shut down. cbodley@gmail.com
Since the advent of Steam, Valve has taken on the role of a publisher. They realized that they stand to make more money publishing indy games based on their technology than they do selling engine licenses, where they have much more competition. As a coder for a half-life 2 mod project, I would say that the Source engine itself is not that special in the first place.
"But within five years, that number could boom to two-thirds, with the value of pirated software nearing US$200 billion."
The software is obviously not worth that much, if two-thirds of its users are unwilling to pay it. If anything in the system is flawed, I'd say its their marketing and pricing strategies.
What a useless article. Keep this crap off slashdot.
I, for one, can't wait to kick back in my EZ-toilet and watch "Ow My Balls" with 18 commercials playing in different windows.
Speaking of multiplayer accounts, does anyone have one they aren't using anymore? I'd like to give it a try before the servers are shut down. cbodley@gmail.com
Since the advent of Steam, Valve has taken on the role of a publisher. They realized that they stand to make more money publishing indy games based on their technology than they do selling engine licenses, where they have much more competition. As a coder for a half-life 2 mod project, I would say that the Source engine itself is not that special in the first place.
"But within five years, that number could boom to two-thirds, with the value of pirated software nearing US$200 billion."
The software is obviously not worth that much, if two-thirds of its users are unwilling to pay it. If anything in the system is flawed, I'd say its their marketing and pricing strategies.