Alright! Another Eiffel story means I've now paid only $10 for each time I've heard or thought about Eiffel since school forced me to buy the book all those years ago. At least it wasn't Java, I guess.
Oh yeah, "Practical Extraction and Report Language." Sounds like a real game friendly language choice. Come on, I know this is Slashdot, and most of us spend our free time installing Linux in our pillows and spoons, but this is just a bad idea.
This was fun. Here's how I did it. First, the middle square needs to be 5 or less, otherwise the 9 elsewhere would make a line of 15 somewhere, with only 2 boxes used. So, assuming 5 or less in the middle, I put the 9 in a corner. Obviously the 8, 7, and 6 can't be with the 9 anywhere because that's more than 15. But putting it elsewhere left nowhere for the 6. So 9 can't be in a corner.
So I started over with the 9 in a non-corner edge box, and 5 or less in the middle. 8 has to go in a corner or else you end up with nowhere for the 6 again. So 8 goes in a corner not involved with the 9. This leaves only one possible place for the 7, in a non-corner edge. At this point we know the middle has to be 5, because 1-4 quickly leads to multiple uses of numbers in the grid. So putting 5 in the middle leaves the rest easy to fill in:
It took you until now to see an early warning sign?
Alright! Another Eiffel story means I've now paid only $10 for each time I've heard or thought about Eiffel since school forced me to buy the book all those years ago. At least it wasn't Java, I guess.
As someone working in the game industry, I tend to agree with you.
Oh yeah, "Practical Extraction and Report Language." Sounds like a real game friendly language choice. Come on, I know this is Slashdot, and most of us spend our free time installing Linux in our pillows and spoons, but this is just a bad idea.
Good to hear that our hard working satellites get a week or so off. Wouldn't want them getting burnt out.
Very cool. I'd never seen that solution before (obviously).
So I started over with the 9 in a non-corner edge box, and 5 or less in the middle. 8 has to go in a corner or else you end up with nowhere for the 6 again. So 8 goes in a corner not involved with the 9. This leaves only one possible place for the 7, in a non-corner edge. At this point we know the middle has to be 5, because 1-4 quickly leads to multiple uses of numbers in the grid. So putting 5 in the middle leaves the rest easy to fill in:
492
357
816
or any rotation of n*pi/2, n is an integer
Ah. Adventure games. That takes me back. To a time when games were fun and not a graphical pissing contest.