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Cyan Worlds Closes

ThPhox writes "Several former employees are reporting on their blogs that Cyan Worlds, the creator of the Myst series of games for Macintosh and PC, has apparently closed. Myst was the best selling PC game of all time, until The Sims, and inspired four sequels, three novels, and a spin-off MMORPG. In 1993, it had amazing graphics, and was one of the first games to be released on CD-ROM. Riven, released in 1995, stunned the world with unparalleled graphics and story. Cyan, you will be greatly missed. But, as they say; 'Perhaps the ending, had not yet been written...'"

184 comments

  1. Wow. by Matilda+the+Hun · · Score: 1

    Dupe'd/10. Way to go, editors.

    --
    Tluin natha Linux xxizzuss uriu olt bwael mon'tun.
    1. Re:Wow. by empaler · · Score: 0, Redundant

      Totally duped. Yay, editors.

    2. Re:Wow. by nmb3000 · · Score: 5, Informative

      Way to go, editors.

      No shit. Even Slashdot's piss-poor search engine found it with a simple search of 'cyan'. Though I suppose it can be explained as Google's fault because they haven't indexed yesterday's Slashdot articles yet.

      Help Wanted:
      Slashdot Editors Needed.
      No skills required, lack of preferred.
      Broccoli for brains a plus.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    3. Re:Wow. by Anonymous Coward · · Score: 1, Insightful
      See. That's what makes this message board so great: Even though you complain about it, you still have the right to do so. That's what our moderators are fighting for, aren't they? If you tried that over at k5, they would cut your blaspheming fingers off at a public ceremony!

      I think you should support our editors, because anything less is treason!

    4. Re:Wow. by NanoGator · · Score: 0

      "Slashdot's piss-poor search engine"

      Funny, you just explained quite clearly why they don't typically use the search feature to prevent dupes, then you complain that they didn't.

      Is it too hard to just ignore the dupe stories?

      --
      "Derp de derp."
    5. Re:Wow. by Anonymous Coward · · Score: 0

      Over at K5, the users vote on which articles will be front-page material. Those users who vote can also write their reasons for voting yea or nay. When the article goes up, if it is not widely received by the audience, that's only the audience's fault. They have the full opportunity to voice their opinions well before the article ever goes on the front page.

      Here, there is no such system. The submitted articles go into a black box and a few hours/days later those articles are posted or not and the audience has no say until the article is actually published. Which is funny, because in "The Mysterious Future" users have the ability to email the editors about bad links, bad grammar, bad spelling, bad formatting, and bad submissions. But no one does that anymore because the editors have made it abundantly clear that any emails sent to them will be summarily ignored and the submitted article will go up without any corrections, and worse, with errors and opinion inserted.

      While the "moderators" (you mean "editors") may think they fight for your rights to speak freely, they squander all their good will by shirking the editing job which they are paid to do.

    6. Re:Wow. by WilliamSChips · · Score: 1

      If they ignored the dupe stories, they wouldn't be able to karmawhore with dupewhining.

      --
      Please, for the good of Humanity, vote Obama.
  2. DUPE by Anonymous Coward · · Score: 3, Informative

    Posted yesterday, and the last bit is mangled. Here's the original.

    "I realized the moment I fell into the fissure that the book would not be
    destroyed as I had planned. It continued falling into that starry expense,
    of which I had only a fleeting glimpse. I have tried to speculate where it
    might have landed, but I must admit that such conjecture is futile. Still,
    questions about whose hands might one day hold my Myst book are unsettling
    to me. I know my apprehensions might never be allayed, and so I close,
    realizing perhaps the ending has not yet been written."

  3. Deja vu by courtarro · · Score: 5, Funny

    I remember playing Myst back in the day. I'd make some progress, then somehow end up back where I was, going in circles the whole time. There was this spot where you could read about the news, but when you returned years later, it was always the same ...

    1. Re:Deja vu by Anonymous Coward · · Score: 0

      5 5 5 5 5 5

  4. Revelations 9:3 by Anonymous Coward · · Score: 0

    Myst: Revelations has even better graphics.

  5. Call the RIAA... by tyroneking · · Score: 1, Offtopic

    "So, as Green Days Time of Your life is playing on the company intercom system. "

    1. Re:Call the RIAA... by WilliamSChips · · Score: 2, Interesting

      The song name is "Good Riddance(Time Of Your Life)", however, the people playing it on the radio and such cut off the "Good Riddance" part. On their greatest hits album, International Superhits!, they called it "Good Riddance".
      Wikipedia

      --
      Please, for the good of Humanity, vote Obama.
  6. Re:May I? by Anonymous Coward · · Score: 0
    Mother, may I be the first to point out DUPE?
    No, as it happens.
    Thank you!!
    You're welcome :-)
  7. Dupe me baby one more time.... by Onymous+Hero · · Score: 4, Interesting

    I remember taking a tour of their "studio" way back in the early Myst days... I worked at a similar shop, and we'd been talking about doing stuff like that for months, and then BOOM! there it was... better than we could have imagined. They used all the common tools of the day in fantastic ways... after I got that game, I spent the rest of my workdays playing it. Research, y'know. But they weren't just crazy minds, they were very nice guys, too.

    Then again, it's not like they've died or anything... but it's still sad to see them go.

    1. Re:Dupe me baby one more time.... by Kadin2048 · · Score: 2, Interesting

      I remember that the original Myst was actually written in Hypercard, which was a pretty common program and had been covered in my junior-high 'computer science' class. Seeing a game like Myst, and realizing that the whole gameplay was actually implemented using Hypercard, just blew me away. Somehow it makes a thing like that seem more brilliant, when you know the frontend was done using (for the time) a pretty ubiquitous and common tool.

      Actually, there used to be a "cheat" in Myst, where you could press Command-backslash (maybe it was Command-shift-backslash), which was the menu shortcut for 'Hypercard Help,' and it would bring up a prompt asking you to locate the Help stack. If you then pointed it to one of the other Myst island / worlds stacks, you'd be transported there. Pretty amusing.

      I think that the breakup of Cyan, while of course too bad for the people who were working there, is not necessarily bad for the industry as a whole. I mean it's been a while since we've seen anything really innovative out of Cyan. Maybe it's better that it go away now, and let the talent disburse and move on to other new startups with interesting ideas.

      Cyan always struck me as basically being "Myst, Inc." -- most of their later products, at least those I've ever heard of -- were basically derivatives or sequels to this one original, groundbreaking idea they had. Sure, they were brilliant, but at the end of the day they were sort of a one-trick-pony.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    2. Re:Dupe me baby one more time.... by Anonymous Coward · · Score: 0

      Mate... just because an editor dupes another's article, doesn't mean you should then go on and dupe another's comments....

    3. Re:Dupe me baby one more time.... by MrAndrews · · Score: 1

      That's okay, I think his delivery had more panache.

  8. Re:Dupe! by euxneks · · Score: 1

    Really now. how difficult is it to check for duplicate stories? At least check the previous day before posting a duplicate story.

    Or click on the "games" section to the left, even, there's something like 4 stories between the original and the dupe..

    --
    in girum imus nocte et consumimur igni
  9. That's just weird... by CyanDisaster · · Score: 1

    ...Cyan, you will be greatly missed...

    It's like I'm going on a trip that I don't even know about yet.

    Hope be with ye,
    Cyan

  10. Re:DUPE by Anonymous Coward · · Score: 0

    Posted yesterday, and the last bit is mangled. Here's the original.

    "I realized the moment I fell into the fissure that the book would not be
    destroyed as I had planned. It continued falling into that starry expense,
    of which I had only a fleeting glimpse. I have tried to speculate where it
    might have landed, but I must admit that such conjecture is futile. Still,
    questions about whose hands might one day hold my Myst book are unsettling
    to me. I know my apprehensions might never be allayed, and so I close,
    realizing perhaps the ending has not yet been written."

    Still mangled: expense? Try "expanse".

  11. Re:Dupe by Anonymous Coward · · Score: 0

    Among other things they're doing to each other...

  12. It's probably nothing to worry about... by r2tincan · · Score: 5, Funny

    Maybe all the employees are just trapped in a book somewhere.

    --
    "Lead my skeptic sight."
    1. Re:It's probably nothing to worry about... by SheeEttin · · Score: 2, Funny

      Where do we go to get their pages?

  13. Sounds about right.... by ShyGuy91284 · · Score: 5, Insightful

    The reason that studio existed was for Myst. Now that the Myst series has ended, the closed. I'm greatful that they made sure to finish up the series (I don't think it was selling so great, so I'm surprised they were able to finish it). I read the Myst books too. Good reading.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    1. Re:Sounds about right.... by Doppler00 · · Score: 1

      Has the Myst series really ended? When they released Riven, everything I read pointed to it being the last game in the Myst series. Then they released another game and said it was the last one. They did this for quite awhile.

      If there is money to be made in the Myst series, you'll see new games come out.

    2. Re:Sounds about right.... by isolationism · · Score: 2
      To my knowledge there was, overtly, a Myst 5 in the works already when Myst 4 hit the shelves -- so unless Myst 5 is just waiting to be published right now, the story (as its extents were most recently planned, anyway) is not quite finished.

      As the end of Revelations played out, it became abundantly clear that some big changes and revelations were happening to some of the series' characters (of which I will say no more for fear of spoiling it for someone) and it seems kind of sad to close the book on the series (if you'll forgive the expression) before the final chapter is written.

      I openly confess I'm a big fan of the series and especially loved the second (Riven) and third (Exile) installments; I've never known a game so sensually immersive before that I could put my headphones on and "be somewhere else" for a few hours after a tough day at work. I don't mind adding my voice to the lament for Cyan studios; their work and vision will be sorely missed.

    3. Re:Sounds about right.... by MrAndrews · · Score: 1

      Indeed! According to the original story, the last of the series is due Sept 20th. There is hope yet (even if somewhat depressing)

      I recall someone telling me once the best part about playing Myst was just to "feel" it through their headphones... the experience was far more than just the game itself.

    4. Re:Sounds about right.... by Anonymous Coward · · Score: 0

      Myst 5 as in http://www.mystvgame.com/us/"Myst V: End of Ages"?

    5. Re:Sounds about right.... by typical · · Score: 1

      I remember at least a couple spots -- when first wadering across the pillars surrounding the fountain on Myst Island, sea sounds in the background, on the original Myst, and later in Riven when walking down through the sea cave with the holes opening out onto a view of the ocean, some tubular bells playing in the background, and eerie blue lights along the way, that I was sad that I couldn't ever actually experience the thing.

      The Myst game itself was all right. I've played games with better puzzles, though (mostly text-based interactive fiction -- the idea being to challenge the player but never let him get stuck). But the experience was the point of playing the game, the feeling of having visited a fantastic world. And the unique *Myst* experience of not being where things had happened, but stumbling across the aftermath, and slowly unfolding beautiful or chilling stories...that was really neat.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    6. Re:Sounds about right.... by ShyGuy91284 · · Score: 1

      Aftermath? You mean Pyst, the island of Myst after millions of players have ruined it? "If your pissed with Myst, play Pyst".

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  14. Main Page by carterhawk001 · · Score: 0, Flamebait

    To all the douches complaining about dupe, this time its on the main page, so stfu about it. cyan is one of those studios rocked gaming, and deserves more respect than you FPS whores are showing.

    1. Re:Main Page by Seumas · · Score: 0, Troll

      Yeah, too bad the only games they ever made were the type that only douchebags who also get off playing the "word jumble" in the daily comic section of their paper would play.

    2. Re:Main Page by Anonymous Coward · · Score: 0

      Weeeee. By stereotyping everyone NOT fanboying Cyan to be stupid fps whores, you just made an idiot out of yourself. Way to go, now that dupe doesn't even look all that bad anymore, compared to you.

    3. Re:Main Page by Moofie · · Score: 1

      Right, because anybody who complains about dupes must be an FPS lover. That's totally logical.

      I need to get back to my baking simulator...my pie's almost done!

      --
      Why yes, I AM a rocket scientist!
  15. They will indeed be missed by mackid · · Score: 2, Interesting

    The Myst series was one of the best point-and-click adventure games of all time. It had the best puzzles, the best graphics of it's time, and it didn't get old, it just sucked you in. Those games could take a long time to finish and therefore had a very high playability value. I think Cyan was an inspiration to other game developers. We shall see if any new games come out that even come close to the Myst series.

    1. Re:They will indeed be missed by Hatta · · Score: 2, Informative

      You've got to be kidding! The puzzles were simplistic, especially if you bothered to take notes. And they had no connection to the plot, for that matter there was barely any plot at all. Real adventure games are plot driven, and the puzzles fit into that plot. Myst is just so arbitrary. To get an idea of what I'm thinking of, check out the Secret of Monkey Island, Gabriel Knight: Sins of the Fathers, or Star Wars: Knights of the Old Republic.

      --
      Give me Classic Slashdot or give me death!
    2. Re:They will indeed be missed by Anonymous Coward · · Score: 0

      I agree, Myst series gameplay was nothing compared to LucasGames Adventures and similar.. But it was incredible graphics and I enjoyed travelling around and enjoying the alien surroundings, but I have certainly never ever completed any of the Myst games, the puzzles were simply not my style and often brought me more annoyance than pleasure.
      However I hope the last game will be great, and I am definately going to check it out.

    3. Re:They will indeed be missed by kfg · · Score: 1

      . . . it didn't get old. . .

      It never had the chance. It lasted nearly hours.

      KFG

    4. Re:They will indeed be missed by Sigma+7 · · Score: 2
      The Myst series was one of the best point-and-click adventure games of all time. It had the best puzzles, the best graphics of it's time, and it didn't get old, it just sucked you in.


      Alpine Encounter, as you probably do not know, has an intended solution that takes tho player through a series of events to eventually complete the game. However, you can short-circut the game with a simple "Take backpack, Call inspector."

      Myst is no different - you can do all the stuff necessairy to learn how to complete the game, or you can short-circut the plot by setting the marker switches, grabbing the white page, entering the fireplace, and using the green book. Myst also includes a maze of twisty passages which you have to travel throuch twice (with limited information on how to exploit the clue - especially considering how the hint system leads you through the game).

      Myst isn't great compared to other modern adventure games. Since graphics have since improved, the only thing left is gameplay aspect - which can be considered simplistic compared to Sierra classics such as EcoQuest.
    5. Re:They will indeed be missed by smallfeet · · Score: 1

      I have only played Secret of Monkey Island in your list. It was a great game, but I think the puzzles in Rivin were much, much better, so I will have to disagree with you.

    6. Re:They will indeed be missed by Com2Kid · · Score: 1

      The puzzles were simplistic,


      Oh shutup. I always sucked at puzzles.

      Then again maybe now that I am older than 9 or 10, I could solve some of them. :) /me never got anyways playing Myst, ran around in circles, no clue what was going on.
  16. Opinion by Oligonicella · · Score: 4, Interesting

    Hate to say it, but I bought Myst, my wife and I played it, and we thought it was dull, dull, dull.

    OK puzzles (Seventh Guest's were good too), but didn't save it for us.

    To each.

    1. Re:Opinion by Oligonicella · · Score: 1

      Pray tell. Just what's flaming about that? Please be specific.

    2. Re:Opinion by Pluvius · · Score: 1

      The fact that you don't agree with the mod, probably. That's what it usually is.

      Rob

    3. Re:Opinion by cfuse · · Score: 1

      Thank god you posted, every second post was "I worship Myst and all who sail in her".

      Who cares how good a game looks if it's boring? If a game makes me feel like I wasted my time playing it, then I don't bother playing it again.

      To be fair, I don't get the Sims either - and plenty of people love that game. I figure if you want to play with dolls, play with *real* dolls (no, not realdolls you god damned sickos) in the *real* world (or action figures if 'doll' is a threatening term).

  17. RIP Cyan by SuperBanana · · Score: 2, Interesting

    When I got a CD drive for my Macintosh LC, it came with a couple of CDs, including Cosmic Osmo and The Worlds Beyond The Mackerel, a Hypercard interactive adventure that was somewhat of a precusor of Myst (Myst and Riven are both, in terms of gameplay UI and whatnot, rather Hypercard-ish), save the intended age group, complexity, etc. Kind of aimed at kids, but even though I was ~15-16, it was fun. Pretty nice bluesy-jazzy music soundtrack too, included as CD Audio tracks on the same CDROM (only fault of the soundtrack was that it was blatantly a bunch of MIDI machines doing the performing. Myst was much worse; cheesy MIDI instruments galore. They got much better at it with Riven, mostly by limiting themselves exclusively to "electronic" instruments, instead of trying to pretend they had real instruments.)

    1. Re:RIP Cyan by mr100percent · · Score: 1

      Don't forget The Manhole!

    2. Re:RIP Cyan by TGTilde · · Score: 1

      If I recall correctly, the first Myst WAS made using a slightly modified version of HyperStudio. It was cool for me because at the time Myst came out (in Elementary school) we were learning how to use HyperStudios and make nifty things. It was the first time I was ever interested in how something was made on the computer. I wanted to make my own Myst...HA

      --
      --- Bah, who needs a sig?
  18. Can U spell D_U_B? by Chooche · · Score: 0, Offtopic

    Didn't i read this before? Oh yea 5 minutes ago on another thread.

    1. Re:Can U spell D_U_B? by Anonymous Coward · · Score: 0

      IT'S CALLED A DUPE HOMO

    2. Re:Can U spell D_U_B? by Anonymous Coward · · Score: 0

      mod parent down for being a dumbass

    3. Re:Can U spell D_U_B? by Anonymous Coward · · Score: 0

      Can you spell "you"?

  19. I'm suprised.. by drspliff · · Score: 1

    That it was so damn popular.. as a young child (I'm 18 now) I played the original Myst and I never really got anywhere (mostly randomly doing stuff as kids do). A few years later I saw a Myst walkthrough guide in a second-hand bookstore and decided to dig out the Myst cds..

    Even at 13 or 14 that damn game baffled the hell out of me and my parents (we were deeply sucked into games like monkey island and loom though).

    Why on earth did people play this game where the minimum player requirements were aparently an IQ of 180+ and a brain the size of a small planet!

    Bitch, moan, whatever, but I 'just didn't get it'.

    1. Re:I'm suprised.. by MichaelSmith · · Score: 3, Funny
      Why on earth did people play this game where the minimum player requirements were aparently an IQ of 180+ and a brain the size of a small planet!

      Sounds a bit like Real Life.

    2. Re:I'm suprised.. by SheeEttin · · Score: 1

      I had the same problem when I got an NES. Couldn't figure out what to do in Zelda: no big guiding force meant I had no clue what to do (aside from complete eight or so levels, kill monsters, and collect heart containers and rupies/rupees).

    3. Re:I'm suprised.. by zakezuke · · Score: 3, Interesting

      Even at 13 or 14 that damn game baffled the hell out of me and my parents (we were deeply sucked into games like monkey island and loom though).

      Why on earth did people play this game where the minimum player requirements were aparently an IQ of 180+ and a brain the size of a small planet!


      The same reason people to crossword puzzles. It provides a chalange. If you complete Quake II, that's nice. But you complete Myst... that's something to be proud of.

      It reminds me of the realy text adventures by Scott Adams. These things you typicaly couldn't complete in a day. My usual method was to play for a week or so, put it aside when I couldn't figure something out... then later on a little lightbulb would light up and figure out a little piece of the puzzle and then return to the game. The key difference with text adventures is the fact that the difficulty wasn't always figuring out a puzzle but rather figuring out how to phrase things in a way the game could understand. This was my problem with Scott Adams games (how do I say put bubblegum on the stick in only two words).

      Probally the best thing about Myst is the fact, other than the surreal music sucked you into the game, was the fact that it could be enjoyed by two or more people at the same time trying to figure out these puzzles. Given the choice between watching "Must See TV"(tm) or what is basicly an interative story that requires thought to figure out... i'd pick the interactive story.

      On a side note... Myst was the game that encouranged me to actually buy a freaking CD-rom drive, PCI video card, and something a 16bit sound card. Before that I didn't have much need for a rom drive as anything I needed I could get on floppy.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    4. Re:I'm suprised.. by Anonymous Coward · · Score: 0

      Maybe because those of us who do have an above-average IQ are bored of the kind of things most people want to play. I'll take Myst over a first-person shooter or GTA anyday.

    5. Re:I'm suprised.. by ultranova · · Score: 1

      The same reason people to crossword puzzles. It provides a chalange. If you complete Quake II, that's nice. But you complete Myst... that's something to be proud of.

      But if you complete Tetris, now that's awesome ;).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  20. We could re-do Myst...better, even! by Hosiah · · Score: 2, Interesting
    These days, any one of us could crank out Myst classic inside a month on our desktop. KPOVmodeler and Blender for graphics stills, Audacity for sounds, gcc with the SDL game programming library. One month, tops. A small five-person Sourceforge team could do it with *style* in a month, at the very least. What I don't get, is why this genre is so often praised and so seldom successfully imitated?

    Of course, the only game I ever saw match the Myst series was Schizm - but then, as the only person on the planet who bought, played, finished (without cheats!) and enjoyed Schizm (or even heard of it), I *would* say that.

    1. Re:We could re-do Myst...better, even! by bcs_metacon.ca · · Score: 2, Interesting

      The graphics and sound would be technically pretty easy (although Robyn Miller's soundtrack would be hard to replicate!) and certainly the gameplay straightforward -- I used to have my students write a Myst-like game in Flash as a project in my course on multimedia. But what my students could never replicate, and what I doubt "a small five-person Sourceforge team" could do would be to get the backstory, the atmosphere, the vibrant characters and tricky yet not impossible puzzles to gel "just right" to create that sense of being part of a bigger, deeper, more involved world.

      Anyone can write a novel, but only a talented few can write a brilliant novel!

      --

      How appropriate. You fight like a cow.
    2. Re:We could re-do Myst...better, even! by Anonymous Coward · · Score: 0

      No doubt the tools are much better today. So it might be possible to technically implement something like Myst in a month, given a storyboard, detailed drawings and specifications of the various worlds, etc.

      But I'd be astonished to see someone build something from scratch with the refinement of story, characters, environments, puzzles, etc. in a month. IIRC (old old Wired story) the amount of time spent on Myst's design, planning, and testing dwarfed the implementation time.

      The technology is the easy part; it's the story and heart that are time-consuming, and what ultimately make a game worth playing.

    3. Re:We could re-do Myst...better, even! by HishamMuhammad · · Score: 5, Insightful

      These days, any one of us could crank out Myst classic inside a month on our desktop.

      Let me guess... you have never written a pro-grade level, have you?

      What I don't get, is why this genre is so often praised and so seldom successfully imitated?

      Maybe because it's not as easy as you picture it?

      Sorry about the cynicism, couldn't resist. Writing games is hard -- by downplaying its difficulty, you sound very naive. In most games, programming is not the hardest part, and even that is not easy to pull off "just right". Having the tools to do the art is one thing; the artists' work is another -- and that's very time-consuming and takes a lot of talent.

    4. Re:We could re-do Myst...better, even! by symbolic · · Score: 1

      These days, any one of us could crank out Myst classic inside a month on our desktop

      I think you completely underestimate the degree of time and talent required to produce something like that. In some ways, modeling 3D is more difficult than 2D work, because you have the added complexity of lighting, texturing, and building the models themselves. Sometimes it takes several days to get just one image tweaked to a state of completion.

    5. Re:We could re-do Myst...better, even! by Tomfrh · · Score: 1

      Maybe a month in talking-out-your-##$ time, but I suspect it would take longer in real world time.

    6. Re:We could re-do Myst...better, even! by Hosiah · · Score: 1
      In some ways, modeling 3D is more difficult than 2D work

      Yes, I agree, as the work on my blog in my sig shows, I have been exploring some of this area.

    7. Re:We could re-do Myst...better, even! by Hosiah · · Score: 1
      Having the tools to do the art is one thing; the artists' work is another -- and that's very time-consuming and takes a lot of talent.

      Yes, as the graphics in my blog in my sig shows, I've begun to explore some of that.

      Sorry to come off like such a wet-nose - I *have* programmed quite a bit on the hobbyist level, and have produced a few simple games, though nothing fit for release. As I recall Myst, the graphics weren't all that special by today's standards. Now Riven, I suppose I could just barely crank out a passable scene. Exile, I don't think I'll be able to match for a long time, yet. But I've seen countless stills that are at Myst level - Myst ran on my old 640x480 desktop in Quicktime, with no problem at all! Static shots, and in SDL (which handles mice quite nicely) you just display the picture and designate an x/y rectangle where a click will produce action, said action being "show the next picture". There were very few animations - in fact, I remember the game impressed me with how much it did with so little. That's the hard-to-capture story aspect.

      OK, I realize I might have been belittling the genre too much, and I didn't mean to. I was talking about the technical aspects.

    8. Re:We could re-do Myst...better, even! by Overly+Critical+Guy · · Score: 1

      These days, any one of us could crank out Myst classic inside a month on our desktop.

      Wrong. The state diagram alone would be weeks of work, as would creating worlds of textures and modelling, rendering each point of view shot in each required state, and tracking everything to make sure they're seamless when you stitch the images together.

      If it was really so easy, it would have been done.

      --
      "Sufferin' succotash."
    9. Re:We could re-do Myst...better, even! by typical · · Score: 1

      The detail is beyond what you're thinking about.

      I remember the Making of Myst video, where one of the artists was discussing the level of detail in the *original* Myst, where they'd start saying something like "Well, we want a clock on this shelf. And the clock should look old, and have this kind of markings on its front, and around the markings should be engravings, and the plate with the engravings should be screwed on, and the screws should look like the following sketch..."

      Rendering and CPU technology has improved, and you can render much nicer things with the available cycles. But it still takes just this side of forever to design and model everything.

      As for man hours -- seriously, I can't think of anything that should drastically reduce the time required. IIRC, Myst had a lengthy development cycle, something like five years, and I rembember there being at least the Miller brothers, a sound engineer and an artist -- that's about twenty man-years of work right there, and there were probably more people involved. I think that your prediction of five man-months is probably pretty low.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    10. Re:We could re-do Myst...better, even! by gordo3000 · · Score: 1

      I guess if you are just talking about putting together a picture. But for these games, its not the obvious things that make them good. Its the small details that take months to do. Its why you don't get professional programmers to do the art, you get professional artists. attention to that kind of detail isn't a skill most programmer's have.

      But yeah, the ability to program a game like Myst is simplistic by today's standards, no one can argue that. It doesn't mean that 13 years ago it wasn't ground breaking, it is just proof that people keep getting better at it(as have the software tools and hardware).

      though I have to ask,what the hell is Schizm?

    11. Re:We could re-do Myst...better, even! by Hosiah · · Score: 1
      though I have to ask,what the hell is Schizm?

      http://www.quandaryland.com/jsp/dispArticle.jsp?in dex=414 I was being sarcastic about being the only one to have heard of it, but darn near close! It's ancient history, now.

      What made Schizm the best game for me (second only to the complete Myst series), and killed it for everyone else, was the difficulty of the puzzles. One puzzle actually requires the use of trigonometry to solve. Another requires you to first crack a code on two seperate tablets, then translate the numbers from base 12 in order to derive meaningfull co-ordinates (you have to discover what base the numbers are on your own). Yet another actually required you to win two games in a row playing the logic game "bridges" against the computer - no kidding, with artificial intelligence playing against you... and since the reward is to raise both ends of a bridge, you get to the other end and discover the *same* puzzle there, too! Like Riven, you had your choice of puzzles to solve at any given time, and ended up doing a lot of running around picking at them individually. The game got a handfull of glowing reviews, an avalanche of frustrated people declaring that they'd given up on it or downloaded the cheat guide, and vanished off of store shelves within the month...as in 'discontinued' not 'sold out'.

    12. Re:We could re-do Myst...better, even! by Hosiah · · Score: 1
      Speaking of Quandary... http://www.quandaryland.com/jsp/dispArticle.jsp?in dex=723 this article makes much the same point that I did, so can we all jump on that article and off of my cheerful naivette? Myst classic, not RealMyst or Exile or Uru, was a "slide-show" game. In particular, to quote from the article:

      " Slideshow Adventures are cheaper and easier to make than the 3D equivalent. Hobbyists can do them for fun. Small independent developers can produce reasonable (even excellent) games on a shoe string. They're a way to start for those hoping to make the big-time. For the Adventure genre to thrive it needs a supply of Adventures. If Adventures are limited to productions costing tens of millions of dollars there won't be very many of them.

      More seriously one can feel as involved with a 2D game as with a 3D game. It's a question of accepting the limitations of the medium, and letting one's brain fill in as necessary. You don't have to do any more than you do when you pretend a picture in a gallery is a 3D scene. For us to see a 3D scene in a 2D picture takes a lot of sophisticated mental image processing - optical illusions came about from this. "

      So that's the kind of thing I was talking about. So, OK, give it 2 months? Hee hee...3?

      My line is, one of the main things I hear about Why Linux Doesn't Catch On is the classic complaint about the lack of really good games. People rave about Myst to this day. I say, there's a gold-mine waiting to be tapped for the person who brings immersive adventure (even a 2-D slideshow) to the Linux desktop.

    13. Re:We could re-do Myst...better, even! by m00nun1t · · Score: 1

      I have open office, therefore I can crank out an award winning book within a week, tops.

      You're kinda missing the point.

    14. Re:We could re-do Myst...better, even! by Anonymous Coward · · Score: 1, Interesting

      The original Myst was developed on Macs in early 1990's using what was less than state of the art even then. You don't even need state of the art graphic card to truly enjoy the game since it was all still, pre-rendered graphics with bits of QuickTime video embeded here and there. The engine was HyperCard.

      What was amazing about Myst was not the technology. It was the creative force behind it: drawing the design of the Ages, writing the music for the soundtrack, writing the innovative story line. But above all, it's the creative force behind the puzzles:
      - Creating pieces of puzzles that are challenging but not impossible.
      - Bringing those pieces of puzzles together to form bigger puzzles and to fit them into story lines.
      - Making sure that the puzzle is cultural independent yet solvable if you use enough senses, e.g. using lights, colors, sounds, animals, base-25 numeral system, etc..

      Knowledge of D'ni writing and culture is not required and yet these puzzles still have some alien world feel to them. This is the kind of things that sucks people into the game. Beautiful graphic is just complementing the puzzles and it never was a main draw. Many people have the skill to create 3-D world with some basic soundtrack, but not many can get the puzzles right.

      To me it was the anti-Castle of Wolfenstein and other mindless FPS. You don't die. There is no time to beat. You solve whatever puzzle you feel like solving first. You don't worry about health or collecting points. It is simply about fun (in a frustrating sort of way).

    15. Re:We could re-do Myst...better, even! by tsa · · Score: 1

      Impossible. You can only do that with LaTeX.

      --

      -- Cheers!

    16. Re:We could re-do Myst...better, even! by Anonymous Coward · · Score: 0

      Your "blog" is so embarrassing it's not even funny...

    17. Re:We could re-do Myst...better, even! by Hosiah · · Score: 1
      I have open office, therefore I can crank out an award winning book within a week, tops.

      Robert Louis Stephenson wrote Dr. Jekyl and Mr. Hyde in three days flat, then re-wrote it in three more days. So, he's God, right, because he did something impossible?

      I said it COULD... could --}Could{-- be done, i.e. it is possible.

    18. Re:We could re-do Myst...better, even! by Hosiah · · Score: 1
      But yeah, the ability to program a game like Myst is simplistic by today's standards, no one can argue that.

      ITYM nobody but some of the more bull-headed /.ers!

    19. Re:We could re-do Myst...better, even! by ultranova · · Score: 1

      Wrong. The state diagram alone would be weeks of work, as would creating worlds of textures and modelling, rendering each point of view shot in each required state, and tracking everything to make sure they're seamless when you stitch the images together.

      There is no reason to stitch anything together - just use POV-RAY's 360 degree camera (which, as you can propably guess, sends sampling rays in every direction and not just forward arc), and it is a relatively simple matter to provide freely rotatable camera in the game.

      However, it would still take a long time to render the neccessary images, and propably longer to model them in the first place.

      The thing to keep in mind is to limit the locations that are affected by state change - otherwise, you'll run into exponentially increasing number of renders needed; each location adds state changes (unless it's just filler location), and also adds one more location to render once per state.

      If it was really so easy, it would have been done.

      It is easy, in the same sense than trimming the lawn of a golf field with scissors is easy. It's no rocket science, but it's a lot of work.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    20. Re:We could re-do Myst...better, even! by m00nun1t · · Score: 1

      You also said

      "What I don't get, is why this genre is so often praised and so seldom successfully imitated?"

      Well, that's why. It's hard to do.

    21. Re:We could re-do Myst...better, even! by symbolic · · Score: 1


      So is your post. Where's YOUR artwork?

    22. Re:We could re-do Myst...better, even! by Hosiah · · Score: 1
      Well, that's why. It's hard to do.

      Books are hard to write, but we have more than five titles to choose from when we walk into a bookstore.

    23. Re:We could re-do Myst...better, even! by Overly+Critical+Guy · · Score: 1

      Play Myst IV sometime. No OSS community effort is going to match that.

      --
      "Sufferin' succotash."
  21. Sad day in computer gaming by Anonymous Coward · · Score: 0

    If this indeed has truly happened, this is quite a sad day. I have always appreciated and loved Myst for its beautiful graphics, its intriguing gameplay. Myst is one of the few games I actually do enjoy, I have never appreciated the shoot em up or racing type games which are often such passive affiars, but enjoyed a game that had a lot of exquisite intellectual work, plots, and intelligence rather than walking around killing things.

    This is not good news as well for those who want to try these games, since I wonder if the games will still be avialable. This is one of the downsides of commercial software development and current copyright laws, that even if an item is no longer being sold, and no one is directly profiting from, it still cannot be redistributed freely. They reall ought to open source this if they are not going to sell it anymore, there is no good reason not to and consumers deserve the right to access publicly published works that the original author is no longer distributing.

  22. And in related news... by SensitiveMale · · Score: 4, Funny

    Magenta, Yellow, and Black Worlds are doing just fine.

    1. Re:And in related news... by e4tmyl33t · · Score: 1

      but PhotoMagenta and PhotoCyan are slowly being absorbed into linking books which have very unstable writing, causing havoc, earthquakes, and funny lines all over the place...

      --
      --"Hm. It seems the waffle couldn't handle it."
    2. Re:And in related news... by SiO2 · · Score: 1

      You're obviously in the print industry.

      CMYK

      SiO2

  23. I don't get it. by Anonymous Coward · · Score: 0

    I played Myst when it first came out, and then years later in a fit of nostalgia. I hated it both times. In fact, I've never met anyone who actually enjoyed it. I honestly don't know why it so widely regarded. It felt more like watching a slide-show than playing an interactive game.

  24. Re: Myst Creator Closes Door by Anonymous Coward · · Score: 0
    Ahhh... ScuttleMonkey... it seems only like yesterday that I was reading this... [goes into a dreamy like state]...

    Posted by Zonk on Friday September 02, @08:21PM from the later-folks dept.

    ComputerSherpa writes "Cyan Worlds closed it doors today.Cyan was the creator of Myst, the game that was partially responsible for popularizing the CD-ROM format. Until it was recently overtaken by The Sims, the Myst series was the most popular computer game series of all time. The last game in the Myst series, End of Ages, is scheduled to be released September 20th by UbiSoft."


    In other news, Slashdot readers question if ScuttleMonkey actually reads Slashdot.

    I mean... come on! How hard is it to write SlashCode to keep a mysql table of links that appear in the story and then compare them with the links in future potental stories? Check it out, in less than 24 hour ago we had a Slashdot story with a link to:

    http://www.thegreydragon.com/2005/09/time-of-your- life-almost-all-of-cyan.html



    Now less than 24 hours later we have a Slashdot story with a link to:
    http://www.thegreydragon.com/2005/09/time-of-your- life-almost-all-of-cyan.html



    Hey, my manual strcmp is returning 0 on this one. It might be a dup! Just a thought.

    But as Scuttlemonkey says in his own "Who is Scuttlemonkey?":

    ...the topics that I try to post are usually ones that I feel would interest or impact the open source/linux/IT/geek/etc population as a whole.


    Well, you did do that, but that was of interest to the Slashdot community YESTERDAY, not today. I guess I agree with Bob Cat - NYMPHS' reply:

    I think all the editors should take a two week vacation in Tahiti, and appoint a few guest editors to take their place while sunning with CmdrTaco et al.

    I volunteer. I'll drive you to the airport, too.

  25. Opinion-Adventure by Anonymous Coward · · Score: 0

    Beyound Atlantis

    Schizm: Mysterious Journey.

    B. Skokal: Syberia and Amerzone

    The Crystal Key.

    The entire Zork series.

  26. Reasons for closing by Dr.+Descartes · · Score: 1

    Cyan closed due to lack of funding. They had additional projects planned but tried for about a year to find funding for them. I don't doubt any of the projects kicked ass but studios like Cyan will always fight Rocky's Lemma of Innovation Prevention: Unless the results are known in advance, funding agencies will reject the proposal. Innovators always will fight RLoI.

    Of course, Cyan's recent MMO failure may have scared off investors. I only know this crap from a source within Cyan but I'm scarce on details beyond this. Maybe someone from Cyan can comment?

  27. Sorry to bust the bubble... by PocketPick · · Score: 4, Informative

    Cyan, you will be greatly missed. But, as they say; 'Perhaps the ending, had not yet been written...'"

    Actually, yes it has. Myst and the Cyan studio are unfortunatly part of the dying 'adventure genre' that saw it's peak years ago and has yet to be embraced in a world of games that require fast paced, gun-toting crime lords set on City X. The inability for the PC to be seen as anything else as a MMO/FPS platform in recent years hasn't exactly helped sales either.

    Myst was top dog for a long time as the highest selling game, with Sims alone as the only game to have displaced it. For a small studio like Cyan, they've already engraved themselves in video game history. Today, that's about the best you can hope for.

    1. Re:Sorry to bust the bubble... by tsa · · Score: 2, Informative

      Dying adventure genre? There haven't been as many new adventures out in years as in the past two years or so. I'd say the adventure genre is slowly coming back to us. Check out Adventure gamers, Just adventure, and Gamespot

      --

      -- Cheers!

  28. NEWS FLASH! by stiefvater · · Score: 3, Funny

    a hurricane is approaching new orleans!

    soon to be posted: Bush's chances for 2004.

  29. Knighting by Hakubi_Washu · · Score: 1

    You get that wrong. It's a special form of respect by the editors. Cyans demise is worth a dupe in salute! (This is tongue-in-cheek, ok?)

    As a side note: Cyans games are very dear to a lot ("best selling game of all times, before 'The Sims'", remember?) of people (not "players"), including me, so I'm indeed glad to see /. take their demise seriously. Many people have chosen their education to, one day, work at Cyan, because their games, or better, virtual environments, were so utterly stunning and beautiful.
    It has shown me a lot of people I know from the Myst-community are slashdotters as well (not the other way around, of course), something I suspected for a long time.

    Robert_Kosten
    Guild of Greeters
    KI: 474650

    1. Re:Knighting by Incadenza · · Score: 1
      You get that wrong. It's a special form of respect by the editors. Cyans demise is worth a dupe in salute!

      For a proper salute we need three more dupes.

    2. Re:Knighting by Hakubi_Washu · · Score: 1

      For a proper salute we need three more dupes.

      You don't think that'd be too hard to achieve, do you? :-P

  30. Dupe, so what????? by Anonymous Coward · · Score: 0

    All right so it's a dupe. why don't you shut you god damned noise holes - some of us didn't read it before today!!!

  31. Wheel of Time turns by Thedeviluno · · Score: 2, Interesting

    "The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to MYST, and even myth is long forgotten when the Age that gave it birth comes again.

    1. Re:Wheel of Time turns by Anonymous Coward · · Score: 0

      at least source your quote bitch....
      (Robert Jordan's Wheel of Time series)

  32. Riven came out in 1997 by cap_j · · Score: 1

    1997. Riven came out in October 1997 -- I bought it the week it was released!

    1. Re:Riven came out in 1997 by xeonon · · Score: 0

      I never post enless some idiot tries to post false statements. You are half right, the re-do of Myst, Myst 3-D I think, came out in '97. That was after Riven and about the time MystIII came out. So look up facts before you look like a total idiot next time. Further more, Cyan was the best developers on the face of the planet. Now that they are gone, I would venture to guess that the whole of the adventure game will fall into they abyss... Oh, and would the editors please get that phrase right. The correct one has already been posted so I won't repeate it.

      Shorah,
      ~Xeonon~

    2. Re:Riven came out in 1997 by Guido+von+Guido · · Score: 1
      Ahem. Thirty seconds of googling show you to be wrong. Riven was released in late 1997.

      I don't believe Myst III was released until 2001, since it was scheduled to come out that in the first quarter of that year . I bought it not that long after it came out in my current house (which I moved into in October of 2000).

      Anyway, it's too bad you're right about the death of the adventure game.

    3. Re:Riven came out in 1997 by cr0sh · · Score: 1
      I have a copy of it here, still in the package, never installed or played (though I did remove the outer plastic wrap). I bought it at a Walmart a week before it was to be officially released, at a price less than the official release price (major screwup at wally world, no doubt).

      I never installed it or played it, because at the time the PC I had didn't have enough power to run it. I figured I would install it some day when I did. I now do have a machine that could easily play it, but since I don't fuss with 'doze any more, it sits on a shelf, collecting dust.

      Maybe someday I will get really nostalgic and actually try it out...

      --
      Reason is the Path to God - Anon
    4. Re:Riven came out in 1997 by cap_j · · Score: 1

      See "Subsequent Message". I believe my recollection to be
      correct, and that has corroborated it, inasmuch as matters of
      fact are subject to democratic vote. You are confusing the
      concept of "using Google to check the internet before asking a
      dumb question" with inappropriate use of technology. I wasn't
      asking about it; I already knew myself. There is a lesson here
      about appropriate use of technology. Why would you disbelieve me
      and believe some remote yahoo whom you found using Google? (I
      would actually call "Riven has been released since last Christmas
      1997" as perhaps not exactly contradicting me). Why don't you go
      "*Ahem*" at *him*, and quote *me*? The answer is that you are
      crediting technology (of Google) with some strange mystical power
      of validation that you believe is somehow superior to a person's
      reinforced memory. Especially in the subsequent message, pHatidic
      remembered correctly because his memory was reinforced (my memory
      was reinforced by repetition and wasn't quite as good -- I only
      remembered "October 1997").

      Therefore you are confusing the concept of "using Google to check
      the internet before asking a dumb question" with inappropriate
      use of technology.

      I'm reminded of my friend who checked my directions to my place
      using Mapquest, and got lost because he believed it over me, when
      Mapquest happened to be mistaken about my local area. He
      committed inappropriate use of technology in believing it was
      some magical spell and not something made up by fallible people
      somewhere.

      I'm also reminded of the play "Sorry Wrong Number", which may
      have come out in the 1950s; I'm not sure (this discussion could
      go on for a while...). Inappropriate use of technology -- the
      belief that the technology of the telephone was a substitute for
      human values -- led to the tragic death of the main character at
      the end.

      ----Subsequent Message-----
        Myst and Riven (Score:2)
      by pHatidic (163975) on Saturday September 03, @08:31PM (#13473527)
      (http://www.alexkrupp.com/)

      I remember I bought a new computer just to play Riven. We
      upgraded from our LC to a Performa. The day it came out
      (Halloween) my friend and I had "Riven Day" instead of going
      trick or treating.

  33. Wow.-Attack of the 50-foot broccoli by Anonymous Coward · · Score: 0

    "Broccoli for brains a plus."

    I'd like to apply.

  34. Re:Dupe by PsychicX · · Score: 1

    Actually Zonk posted the dupe. There was a bit of a time warp inside slashdot, which kind of skewed the world lines of the two posts.

  35. We could re-do "real artists"...better, even! by Anonymous Coward · · Score: 0

    "Having the tools to do the art is one thing; the artists' work is another -- and that's very time-consuming and takes a lot of talent."

    But easy to BT all over the place. And when the artist complains, don't forget to tell them to get "real jobs" like their outsourced buddies. Then sit back and wonder why artists aren't falling all over themselves to join the OSS movement.

    1. Re:We could re-do "real artists"...better, even! by Hosiah · · Score: 1
      why artists aren't falling all over themselves to join the OSS movement.

      But Uncle Anonymous, I *is* fallin' all ovah myseff tuh join de OSS! Been in it fer years!

      ....I hope that doesn't make me enemies with other artists?

    2. Re:We could re-do "real artists"...better, even! by Anonymous Coward · · Score: 0

      We're talking professional artists, verses amateurs. Don't take this the wrong way, but there's a lot of territory between the two, and as a beginner you may not realize this. e.g "These days, any one of us could crank out Myst classic inside a month on our desktop." (copy maybe which OSS does a lot of),"A small five-person Sourceforge team could do it with *style* in a month, at the very least.","What I don't get, is why this genre is so often praised and so seldom successfully imitated?"

      The fact that other posters had to come in and correct you simply shows the disconnect between artists and those who think they understand artists.

      My post was pointing out one aspect of how non-artists treat artists, and the consequences both on OSS (GUI Design, Games that are imitation, not innovation), and outside OSS (artists simply no longer choosing to be artists, much as what would happen to OSS if people no longer decide to be OSS programmers based on how they're being mistreated). [*cue the "there will always be..." theme music*]

    3. Re:We could re-do "real artists"...better, even! by Hosiah · · Score: 1

      Sweetheart...I have been trying to *very* *gently* clue you in...see the link at the bottom of this post? That's my blog. I post 3D, ray-traced images there. No, I don't declare myself a master artist. Yes, I'm pretty much run of the mill. But I *do* ray-trace, belong to boards with other people who ray-trace, use POVray and KPOVmodeler and Gimp and Blender and so on. My blog has gotten to over 100 images. I did them all this last month, since July 30th. In my spare time. The best, most photo-realistic image I've monkeyed up in six hours. (I have just completed a donut tray which admittedly has taken me all day on and off, but ISOsurfaces with high reflection trace slow). Plus, I can save the object files, and re-use them in other scenes. Hence, another angle of the scene that takes me all day takes ten minutes the second time around.

    4. Re:We could re-do "real artists"...better, even! by karstux · · Score: 1

      How to say this gently... sorry, but your 3d renders are a far cry from pro level artwork. As soon as you start working with a higher level of detail, and start using more sophisticated lighting and texturing, you'll notice that things take a lot of time to get done.

      I do this as a hobby, too, although I've been creating game objects for Morrowind mods, not complete 3d scenes. I find that to get something look just right, it takes a lot of tweaking, contemplating, experimenting - in other words, a lot of hours, even for simple objects.

      "Myst in a month" IS impossible, particularly if you want to do it with style.

      --
      Don't whistle while you're pissing.
    5. Re:We could re-do "real artists"...better, even! by Anonymous Coward · · Score: 0

      "I do this as a hobby, too, although I've been creating game objects for Morrowind mods, not complete 3d scenes. I find that to get something look just right, it takes a lot of tweaking, contemplating, experimenting - in other words, a lot of hours, even for simple objects."

      This:

      http://www.amazon.com/exec/obidos/tg/detail/-/1562 059548/ref=pd_sim_3/002-5380722-4292837?_encoding= UTF8&v=glance

      and this:

      http://www.amazon.com/exec/obidos/tg/detail/-/0735 709181/ref=pd_sim_5/002-5380722-4292837?_encoding= UTF8&v=glance

      The only bad thing about his reply is that it mearly emphasizes my point about the disconnect between artists and non-artists. Maybe if he starts trying to go professional he'll realize just how big the gap is, and just how much work it takes to become an artist. ANY kind of artist. (Much like it takes a lot of work to become a professional programmer)

    6. Re:We could re-do "real artists"...better, even! by Hosiah · · Score: 1
      sorry, but your 3d renders are a far cry from pro level artwork

      Nor do I make any such grandiose claim. I'm saying the *tool* would be capable of producing Myst-level-artwork, *in* *the* *right* *hands*.

  36. Don't think of it as a dupe by Anonymous Coward · · Score: 0


    Slashdot's doing you all a favor! This one was posted for all of those readers who unchecked Zonk on their Preferences page and consquently didn't see the first one.

  37. Myst and Riven by pHatidic · · Score: 1

    I remember I bought a new computer just to play Riven. We upgraded from our LC to a Performa. The day it came out (Halloween) my friend and I had "Riven Day" instead of going trick or treating.

  38. Also the last great Mac-only game by 5n3ak3rp1mp · · Score: 4, Interesting

    Myst was also the last amazing game to premiere on (and for a time only ran on) Macs first. I saw a demo of it at an old Macworld Expo and it blew me away. I knew it would be something special.

    When I saw the first PC versions of it in the early 90's, my little geek heart sank.

    1. Re:Also the last great Mac-only game by cowscows · · Score: 2, Insightful

      While the mac game world is but a small asteroid compared to the windows game horde, Myst was not the end of mac-exclusive entertainment. A little company called Bungie produced a number of games exclusively for the mac before eventually transitioning to windows/xbox. Ambrosia software doesn't make the huge retail blockbusters, but Escape Velocity was as engrossing to me as any windows game I've ever played, and I know I'm not the only one who thinks that. There's plenty of even smaller scale, yet incredibly well done shareware games coming out for the mac. I remember having tons of fun playing Airburst with friends while in college.

      Sure, the huge publishing companies don't do exclusive mac games anymore. They're all about making the most money possible, they're going to go after the biggest market. But there have been many Mac specific games that I hold in just as high esteem as I do Myst.

      --

      One time I threw a brick at a duck.

    2. Re:Also the last great Mac-only game by FRiC · · Score: 1

      The original version of Myst on Windows sucked. It used Quicktime to do the animations, which at that time only supported 256 colors. I had a video card that supported more than 256 colors, and when I go to any screen, I can immediately see which parts of the screen I needed to click on.

    3. Re:Also the last great Mac-only game by Anonymous Coward · · Score: 1, Informative

      That's because the game was an over-glorified HyperCard stack. It was highly difficult to port to Windows.

  39. Re:DUPE by Anonymous Coward · · Score: 0

    Fuck me... Copied and pasted from another site and didn't check their spelling.

  40. Adventure games by mr_mophead · · Score: 2, Interesting

    Ah. Adventure games. That takes me back. To a time when games were fun and not a graphical pissing contest.

    1. Re:Adventure games by Tyler+Eaves · · Score: 3, Interesting

      Funny you should say that, since Myst was like the ORIGINAL style-over-substance game.

      --
      TODO: Something witty here...
    2. Re:Adventure games by Anonymous Coward · · Score: 0

      I think he means graphically beautiful games which amount to multiplayer pissing contests.. Like MMO games, for instance. "I have less of a life than anyone! I do nothing but play this game, which is designed so that you'll never catch up to me! Ph33r my 432nd level tailor!"

    3. Re:Adventure games by Anonymous Coward · · Score: 0

      Like, no, you cannot be serious - wow dude, you are! Like, that just so, like, y'know, mind-blowing, like wow!

  41. Could someone explain this to me? by CaptainCarrot · · Score: 1

    I played Myst, and it was... OK. I mean, the graphics were well-rendered, if no more dynamic for the quality than the technology of the time permitted. But honestly, the whole thing was nothing more than an elaborate Hypercard stack and the puzzles were nothing too difficult. I've always had trouble understanding what all the shouting was about.

    --
    And the brethren went away edified.
    1. Re:Could someone explain this to me? by MyHair · · Score: 1

      I never got it, either. Not that I tried much. It just didn't interest me at all, and I like games like TIM (The Incredible Machine), Lemmings and such as well as Zork-alikes and the King's Quest series which is kind of a puzzle genre. I got into 7th Guest for a bit but got tired of it. I think what got me with both of them is you kept going back to the same places over and over again. Moreso with Myst, though. I felt like I wasn't getting anywere. (Hmmm, think I might drag out my 7th Guest CD and see how it runs in DosBox on my Athlon64.)

    2. Re:Could someone explain this to me? by Alioth · · Score: 1

      Never played Myst, but in the same genre, I played the 7th Guest (which came free with a CD-ROM drive) and Riven (which came free with a DVD-ROM drive). The common point I felt about these games - it was like someone said, "We have this new high capacity disk! We need to write a game that fills it up!" and they were nothing more than trying to show how much stuff you could get on a CD-ROM (and then a DVD-ROM).

  42. 1997 not 1995 by sacrilicious · · Score: 1
    Riven, released in 1995

    Not that it matters, but Riven was released in 1997.

    --
    - First they ignore you, then they laugh at you, then ???, then profit.
    1. Re:1997 not 1995 by Pete+Brubaker · · Score: 2, Interesting

      Wow. If the last thing that a company did was in nearly 10 years ago (8 for Mr. Picky here.) then maybe closing their doors wasnt a bad idea...

      I thought they closed up shop a long time ago.

      --
      What's a sig? Pete Brubaker
    2. Re:1997 not 1995 by mh101 · · Score: 1

      Don't forget about RealMyst released in 2000, Uru released in 2003 (with a 2004 expansion pack when the online thing didn't work out), Myst for Pocket PC last March, and Myst 5 was supposed to be due out soon (I'm hoping it still gets released...). Plus I'm sure they had to have had some involvement with Myst 3 & 4, despite the fact that they didn't develop those two.

      And according to the Cyanworlds web site, they contract out their services as well.

      Yes, it certainly looks like they haven't done anything in the past 10 years...

      --
      Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
  43. Demo was hard for me by zymano · · Score: 1

    The puzzles are killers of keeping people interested. They actually waste too much time and cause hair pulling frustration.

  44. 21 Dupe salute! by soft_guy · · Score: 1

    Please do not introduce this concept.

    --
    Avoid Missing Ball for High Score
  45. odd u were modded flamebait by BitterAndDrunk · · Score: 2, Funny
    I'm of the same opinion.

    Myst felt a lot like cocaine to me. . . lots of work to get it, and you're all excited, but the climax. . . meh.

    Long run for a short slide. After spending the hours to beat it, the ending pissed me off to no end. "Now you may explore the world to your heart's content! P.S. we reset all the annoying puzzles, do them again, bitch!"

    --
    You better watch out, there may be dogs about . . .
    1. Re:odd u were modded flamebait by Anonymous Coward · · Score: 0

      Try to find better cocaine

    2. Re:odd u were modded flamebait by Anonymous Coward · · Score: 0

      Cocaine sucks. It's expensive, you only get high for like twenty minutes which doesn't even feel that good, and then you feel like crap the rest of the night while you're coming down. And the better the coke, the worse you feel when it wears off.

  46. Sad. by kulakovich · · Score: 1


    Very sad indeed.

    the kulakovich family

  47. Myst Sucked by Anonymous Coward · · Score: 0

    That game was seriously gay. nothing ever moved. You could play the same game without a computer, just use a series of drawings or photographs. Myst was nothing more than a glorified text RPG.

  48. Re:DUPE by Yehooti · · Score: 1

    That was one of the finer gaming moments.

  49. Sad by FlyByPC · · Score: 2, Insightful

    ...So we lose one of the few companies to produce interesting games that don't involve shooting anything that moves. Yes, perhaps the plot and/or interface of some of their games could have stood a bit of work. But Cyan was one of the few companies producing games that appeal to the intellect and sense of adventure -- rather than to the players' adrenaline levels. Somewhat like complaining that the only sushi bar in town got only mediocre reviews -- when the alternative is the local greasy spoon.

    Who's next, Microids??

    --
    Paleotechnologist and connoisseur of pretty shiny things.
  50. Early 90's luxury by heroine · · Score: 1, Flamebait

    Cyan was one of the early excesses of the 90's. After they made their millions on Myst, the company moved to the Oregon desert where they sat around writing email and hoarding cash with no expenses. There were other stories of companies starting up in exotic locations like Phoenix and Hawaii to do work that normally was done in Silicon Valley.

    That all ended and residence in Silicon Valley is once again required.

    1. Re:Early 90's luxury by drew · · Score: 1

      They are based in Spokanne (or near?) Spokanne, Washington, and have been for many years, if not always. I should know, my uncle works there.

      Or did? I haven't talked to him in a little while... It sounds like this wasn't totally out of the blue. From the way he described it, people who worked there had been treating the job as "month to month" for some time now.

      Anyways, I was pretty sure you were full of shit from the start, but when you listed Phoenix as an exotic location, it sealed the deal...

      --
      If I don't put anything here, will anyone recognize me anymore?
    2. Re:Early 90's luxury by Anonymous Coward · · Score: 0

      Maybe you should lay off the heroine. Your information is waaay off. I know the owner
      personally and excesses is not a word I would
      use with Rand.

  51. Phoenix? Exotic? by Anonymous Coward · · Score: 0

    Have you been to Phoenix? It's a city, like any other.

  52. any way for me to play it? cedega maybe? by Anonymous Coward · · Score: 0

    I started playing 'puter games in the 70's, with Adventure and Zork and some of the Scott Adams games.

    I've never played any of the Myst series. I would like to, but I have moved completely to Linux. Is there any way for me to play them? Cedega perhaps?

  53. MOD PARENT DOWN by Anonymous Coward · · Score: 0

    hidden goatse reference

  54. Very sad news. by _bug_ · · Score: 1

    Uru has so much potential. It had the potential to change the face of MMORPGs as we know it. But .. it was not to be.

    I consider Myst and Uru to be two of the most innovative games ever seen. It's sad to see this lost.

    With so many stories left to tell... what are fans to do? :(

  55. Bundled by dZap · · Score: 1
    In 1993, it had amazing graphics, and was one of the first games to be released on CD-ROM
    ...and was bundled with multimedia kits which was the way to get into the action in those days, like the Creative DigitalEdge 3X (SB16, NEC 3x SCSI CD) that I bought, so no wonder it became best selling along with other included games like Rebel Assault. Prerendered images never was my thing so Rebel Assault got played alot more.
    1. Re:Bundled by Cochonou · · Score: 1

      Isn't it a bit paradoxical, considering that Rebel Assault was also mostly made of pre-rendered images - or should I say, pre-rendered videos ?

  56. Fine, it's impossible. Go snivel! by Hosiah · · Score: 1, Interesting
    I gather that I'm amongst a real nine-to-fiver crowd, here. The assumption must be that I've never touched a computer in my life, or something. Well, folks, I'm telling you what *I* know about.

    Why don't you go to http://www.econym.demon.co.uk/ and explain to this guy that the sea-shells he makes with a single object and a well-chosen formula are impossible? And go to this page: http://www.f-lohmueller.de/pov_tut/pov__eng.htm and tell the guy writing these tutorials that show complex rendered scenes in just a dozen lines of code are impossible? And your next stop should be here: http://www.povray.org/ and then compare the images you saw in the POVray hall of fame to this scene from Myst classic: http://www4.ncsu.edu/~dwbruhn/Terragen/Myst.jpg and tell me that they would all take the same amount of time? The scene from Myst runs to 45 boxes, 37 cylinders, 6 triangular prisms, the tree objects (which look like a cone with a bark texture, about 10 cylinders for the branches, a .png texture with transparency and a leaf fractal rendered in green scattered around it, joined together as a merged object and copy 'n' pasted about 16 times), two height fields (one for the ground and another for the mountain...height fields can just be monochrome bitmaps with a random scattering of noise in them, which, when fed to the ray-tracer, get interpretted as white-high-Y-coordinate, black-low-Y-coordinate, grey in-between), and a sky texture (in POVray, that's the Bozo texture with about 0.7 turbulance and a color-map of four colors, two whites and two blues.)

    But hey! You got it, that's impossible!!! Isn't this the same damn crowd that screams Linux is too hard to use (which makes my 8-year-old daughter superior in computer skills to you)? http://liw.iki.fi/liw/texts/linux-anecdotes.html Go tell THAT guy that it's impossible for a 21-year-old who starts out with no computer to write an entire operating system that sees global use.

    Go tell a literary scholar that it was impossible for Robert Louis Stephenson to write "The Strange Case of Dr. Jekyl and Mr. Hyde" in three days: http://www.the-wow-experience.com/resources/NEW_Pu blic_Domain_Products.htm

    Go to this page and tell this guy: http://www.quandaryland.com/jsp/dispArticle.jsp?in dex=723 that he's full of hooey when he says:
    "Slideshow Adventures are cheaper and easier to make than the 3D equivalent. Hobbyists can do them for fun. Small independent developers can produce reasonable (even excellent) games on a shoe string. They're a way to start for those hoping to make the big-time. For the Adventure genre to thrive it needs a supply of Adventures. If Adventures are limited to productions costing tens of millions of dollars there won't be very many of them."

    And then go to hell so the rest of us can have a decent conversation for a change.

    1. Re:Fine, it's impossible. Go snivel! by Anonymous Coward · · Score: 0

      This author seems to have posted some of his images here... found the link under his /. journal

    2. Re:Fine, it's impossible. Go snivel! by zoomba · · Score: 1

      There is infinitely more to a game like Myst than graphics, sounds and animations. Myst games are tributes to exquisite detail and complex/obscure puzzles. It's one thing to make a beautiful 3d landscape slideshow to click through. It's something else entirely to craft the level of detail needed for the puzzles you see.

      Take a given puzzle, develop the concept for it, how it moves and works. Now take that puzzle and generate 5 clues to the puzzle. Take those 5 clues and INTEGRATE them into the game world in seemingly random places... oh, and the clues, while blended with the environemnt to fit well, must be clearly connected visually so the player can make the proper notes. Now do this for several dozen puzzles without your game world looking like a cluttered mess.

      Next, add a strong plot/backstory and make the game FUN. The volume of readable content alone in the Myst games helps it stand out from every other game out there.

      Yes, it is all possible to do. What you neglect to realize though is that Myst is as much a work of art as it is a game, and the artistic vision required is immense. In a month, I bet a talented group of developers could fully design, render and build the equivalent of the main Myst island (not copy, I mean something original of a similar scale and complexity).

      It is not impossible, but it takes a kind of creativity and vision that is not normally found in game development these days. You trivialize the complexity of the game by saying the entire thing could be done in just 1 month by a small team of people. There is far more to these sorts of games than throwing together some 3d renders and tossing in a few scripts and animations. The design process alone for these game would take months of time.

    3. Re:Fine, it's impossible. Go snivel! by Hosiah · · Score: 1
      What you neglect to realize though is that Myst is as much a work of art as it is a game

      What you fail to realize is that I said (for, what the hundredth time in this thread?) nothing about art. I was saying that the game could be produced in the time alotted with the materials provided. Similar to saying "any one of us has access to the same canvass and paints that da Vinci used to paint the Mona Lisa." And I would have been sandbagged instantly by a swarm of (I have a new name for you:) Slash-gnatters buzzing, "Listen to him! He thinks the Mona Lisa would be as simple as painting a house!", "What an ignoramous! He knows nothing about art!", "He's trying to say da Vinci had no talent, and that anybody could paint like him!", and so on ad infinitum to the infinity-th power.

      Lemme turn it back around on all of you, since it is now clear to me what the problem actually is: It is the flamers to this post who know nothing about art, and most especially have no understanding of the creative process. Because creating is building stuff inside your head, and there's never a limitation to when you can do that. Creative people tend to have a part of their brain that searches for new ideas working all the time, waking and yes, even sleeping! For every picture by Leonardo that survives today, you may be sure he had 100 more ideas that never got outside his own head - he saw a flaw in them or didn't find the time in between other projects. Thus, when you have the occasion to produce a creative work, you don't just stand there and go "OK, lemme have my creative idea....UUUU-UUU-UHHH! OK, got one." You instead say (for example), "You want a scrolling platform game? I have six sketches for them kicking around my desk somewhere...let's have a look at one of them and see if one of them will fit." or, "You want me to tattoo a dragon on your back? OK, here's my sketch-book, which dragon design do you want?" or "I just got the bid to do five new songs for the new play - I can use those three other songs I had that didn't fit into the other production and see what else comes up before deadline - maybe I can stitch those lyrics I wrote on the cocktail napkin last night together with that tune I made up in the shower this morning and that will be the fourth song. I'll have to change things, of course, but we'll see how it fits together."

      Ask any creative person (particulary those who work in a narrative medium, such as novelists or directors). They don't just pull a concept out of their ass, the way you do a Slashdot flame. Ask to see their studio, and you'll find a flotsam of half-finished ideas, scrawled notes, quick sketches, bits and pieces. They don't put on white robes and chant the Art Prayer. Ideas come to them in mundane places like standing in line at the bank or when taking a shit and squeezing blackheads. It is this fertile field out of which a new creation is born.

      So, yes, the inspiration and ideas behind the creation of Myst were probably already concieved by some members of the team months and possibly even years before they ever actually sat down to produce the game. Doubtless, along the way, they tried a few things that didn't work, or came up with new things along the way. You don't count "idea time" as part of the time-scale, because it would be impossible to figure how to bill the hours during which imagination is working!

      I feel sorry for some people in here, if their posts reflect the way they actually see the world. Must be very grim, grey, and dark.

  57. Nooooo! by Fez001 · · Score: 1

    No way this sucks! The Myst Series is the only game I have ever paid money for, an that was usually for the special editions. Where will I find a game that actually gives some kind of mental challange and looks as spectacular as myst?!? Well I better splash out on MystV given it will be the last. Not happy

  58. 3D gets in the way by NigelJohnstone · · Score: 1

    I thought URU was terrible, the 3D gets in the way, I never played past the gourge because it was just such a pain walking around. If you didn't point the person exactly in the right direction then she/he would bump against the wall. I thought I knew how to walk, but apparently I have to re-learn walking skills in every 3D game.

    It's a pity that companies feel the need to make everything 3D now, Age of Mythology was crap compared to Age of Empires, URU was rubbish compared to Myst. In both cases its the problems of controlling something in 3D on a 2D screen.

    1. Re:3D gets in the way by Etcetera · · Score: 1


      I thought URU was terrible, the 3D gets in the way, I never played past the gourge because it was just such a pain walking around.

      If you never played past the crest, then you really didn't play URU. Especially once you added in the expansion packs (or played URU Live, when it was around), there was FAR, FAR more to it than you would have gotten a taste of.

      Give it another chance, especially now that you can find the Complete Chronicles (URU + the 2 exp packs) for so cheap.

    2. Re:3D gets in the way by NigelJohnstone · · Score: 1

      "If you never played past the crest, then you really didn't play URU."

      Isn't that my point, if the control system doesn't work well it spoils the game because the control system is all the way through it. Whatever sense of satisfaction you get from solving the puzzles countered by the quit-walking-into-the-fucking-walls-you-stupid-ava tar.

      I played Myst, Riven, Myst III all the way through and loved them, but URU, no. I've tried it twice and twice is enough for anything.

      I preferred Monkey Island 3 to Monkey Island 4 too. I wish companies would stop thinking that everything has to be 3D first person.

  59. Re:any way for me to play it? cedega maybe? by zakezuke · · Score: 1

    I've never played any of the Myst series. I would like to, but I have moved completely to Linux. Is there any way for me to play them?

    All Myst I requires is a 386. I can't remember if I played it on one with or without a IIT math/co, but all one needs is a very lame machine by today's standards and windows 3.1. In fact, I played it on an ISA graphics adapter and the only "problem" playing was the fact that transisions where slugish, but aside from that it was 100% playable on a 386-40 or 486-33. IIRC there were issues playing myst on WinNT and Win2K... Cyan was none to hip to the idea of supporting what they claimed to be a professional OS.

    Keep in mind that Myst I was released during a time period that not all systems had math co processors, and most of the graphics IIRC were not compressed hince the need for a full CD for a technicaly simple game, so simple a 68030 based mac run it very well.

    Riven, which I assume is myst II, i've always been confused on this issue requires a Pentium 100 and is perfectly playable on a pentium 200, there are reports of it being playable on high end 486 machines, but I believe riven requires win95.

    Myst III requires a pentium II but I seem to remember it also worked perfectly fine on a pentium I 200.

    So... in other words... if you really really really want to play these games you can pickup a 2nd hand machine, which these days i'm seeing $20 pentium III 450s in valuevillage and goodwill and have the ability to play at least 3 out of the 5 games. 4 and 5 might run under 98se, but reccomend at least a 800mhz pentium III.

    --
    There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  60. You missed the point... by Otto · · Score: 1

    I gather that I'm amongst a real nine-to-fiver crowd, here. The assumption must be that I've never touched a computer in my life, or something. Well, folks, I'm telling you what *I* know about.

    And they're telling you that know, you don't. Despite all your prattling on about graphics and 3d and such, you missed the point.

    Go ahead, make your game. Then when it sucks, you'll understand what everybody is talking about. The graphics ain't what makes the game. The sound ain't what makes the game. The story, the scenery, the cohesion, the plot.. these make the game. Myst was good because it was one of the first of its type and because it had a decent story attached to it that was actually interesting and tied all the bits together.

    Like somebody above said, just because you have OpenOffice doesn't mean you can write a bestseller.

    --
    - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
    1. Re:You missed the point... by Hosiah · · Score: 1
      You missed the point...

      No, on the contrary, you need to go back and read my point. I do not say that we are all TALENTED enough to "write a bestseller". Only that we have the EQUIPMENT to write a best-seller. 15 years ago, only big-shots like Cyan had the EQUIPMENT to render the images of Myst. Today, each of us has the EQUIPMENT to do the same on our home desktops. That says nothing about TALENT.

      Just how big a sledgehammer do I need to pound this into your brain? Tell me I missed the point. I WROTE the point!!!

    2. Re:You missed the point... by Otto · · Score: 1

      These days, any one of us could crank out Myst classic inside a month on our desktop. ...

      I do not say that we are all TALENTED enough to "write a bestseller". Only that we have the EQUIPMENT to write a best-seller.

      One of these things is not like the other,
      One of these things just isn't the same....

      --
      - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
  61. Riven by theolein · · Score: 1

    I am, to this day, still amazed at the graphics that were produced for the Riven game. All those thousands of intricate 3D scenes, with a huge number of inlaid Quicktime movies for moving parts still remains to me a milestone of what computers are capable of. The riveting story with its sometimes extremely hard puzzles was second to none.

    Sigh. Even Cyan couldn't improve on their own quality with the last Myst game which used modern 3D graphics techniques like OpenGL etc.

    And thta's not even talking about the designers who came up with all the 19th cenbtury gizmos and doodahs that filled the game.

    You guys from Cyan will be sorely missed.

  62. Why don't you prove us wrong then? by arose · · Score: 1
    Why don't you go to http://www.econym.demon.co.uk/ and explain to this guy that the sea-shells he makes with a single object and a well-chosen formula are impossible?
    Sea-shells, trees and landscapes can be made using well chosen formula, making a game that only contains such objects wouldn't be a good idea though. Also they all need good textures and lightning...
    And go to this page: http://www.f-lohmueller.de/pov_tut/pov__eng.htm and tell the guy writing these tutorials that show complex rendered scenes in just a dozen lines of code are impossible?
    Not really all that complex. Also just because it's just a few lines does not mean it's easy or fast to write.
    And your next stop should be here: http://www.povray.org/ and then compare the images you saw in the POVray hall of fame to this scene from Myst classic: http://www4.ncsu.edu/~dwbruhn/Terragen/Myst.jpg and tell me that they would all take the same amount of time?
    You know that these people spend a lot of time on their stills, a month for one picture in the hall of fame wouldn't be too far off. As for the supposed Myst image... Have you actually played the game? Telling us that that image comes from Myst is an insult to the artists who worked on the game. Some actual images from Myst.
    And then go to hell so the rest of us can have a decent conversation for a change.
    Why don't you start working on your game so we can have a decent conversation for a month or 10 years as it may turn out. You know aside from a few hundred quality images of which you have yet to show one you also need a story, animation, sound effects, atmospheric music and a whole lot of polish.
    --
    Analogies don't equal equalities, they are merely somewhat analogous.
    1. Re:Why don't you prove us wrong then? by Hosiah · · Score: 1
      Have you actually played the game? Telling us that that image comes from Myst is an insult to the artists who worked on the game.

      Yes, I've actually played the game! One of the images from the page you provide is simply a rotation of the image I linked to: the Myst garden. Yes, the artwork *is* good. But it's *still* texture-maps on wireframes, as the text of the very page you link to plainly states, and it's *still* just 640x480 bitmaps done with 256 colors, which *any* 3D-rendering program could accomplish on modern desktops. I don't get how my example image was an insult while yours was a compliment. In any case, story, animation, sound effects, atmospheric music and a whole lot of polish COULD be done - nowhere did I say that we are all Myst artists, only that the EQUIPMENT that the average desktop user has rivals a whole studio from 15 years ago. See dictionary definition that I provide downthread.

    2. Re:Why don't you prove us wrong then? by arose · · Score: 1
      One of the images from the page you provide is simply a rotation of the image I linked to: the Myst garden.
      You are either blind or trolling. /hyperbole

      If ever ever want to rise above the simplistic pictures you make now you have to train yourself to see the details. It's clear to me that the images are different the first I saw them, actually it was clear the moment I saw the image you linked though I hadn't seen the scene in Myst for years. Let me try to list the obvious differences, for simplicity I call them real and fake:
      • the fake image isn't even anti-aliased...
      • in the fake the mountain has blue shadows in contrast to the rest of the scene, implies primitive montage
      • the marble texture an the columns--the fake image has a procedural texture that isn't anywhere near marble, it also uses an ugly green-gray color
      • the texture on the building--in the fake the texture is too small, also has the ugly green-gray
      • the trees in the fake are notheing like the slender trees in the real one, the tree stums have compleatly different textures
      • the fake completely lacks the path
      • also seems to be missing the builing seen on the right in the real picture, I think it should be seen through the trees the fakes point
      • the mountains are nothing alike
      • the terrain is nothing alike, especially obvius through the huge bump in front of the camera of the fake that is nowhere to be seen in the real
      • the fake has brown spots in the 'grass'
      • the building in the real image has more complex geometry
      • the columns in the real one aren't cylinders
      • in myst you couldn't see clouds
      • the sky colour differs
      • in the fake the base of the switch has a primitive noise texture
      If that is not enough for you, you can just read the page the fake is linked from: "Below are some cool pics I've made with Terragen" and "Myst (This one actually isn't pure Terragen; I utilized POVRay and Forester as well.)"
      I don't get how my example image was an insult while yours was a compliment.
      The Myst artists made beautiful images despite technical limitations, presenting people with a badly done imitation and saying it's from Myst is an insult to them
      In any case, story, animation, sound effects, atmospheric music and a whole lot of polish COULD be done - nowhere did I say that we are all Myst artists, only that the EQUIPMENT that the average desktop user has rivals a whole studio from 15 years ago.
      From your initial post: "These days, any one of us could crank out Myst classic inside a month on our desktop." This impies both not that we are all Myst artists, but very fast ones at that. Either way the fact that we have the raw computing power doesn't do much to speed up the time people need to make things for the computer to process: even the creators of Myst couldn't create the game from scratch in month on modern hardware.
      See dictionary definition that I provide downthread.
      A bad attempt to backpedal from your initial statement.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    3. Re:Why don't you prove us wrong then? by Hosiah · · Score: 1
      It's clear to me that the images are different the first I saw them

      Hey, I googled "Myst" in images and one came up. Not my fault if somebody's posting decoys!

      OK, we'll use the image you call real. It's still produced with polygons and textures and height fields, et cetera, like all computer graphic images are! Nit-pick all you want. But Myst-classic's artwork was still substandard to Riven's, Riven's artwork was still substandard to Exile's, etc. I would hope it were so! You're supposed to get better at your thing as you go along, after all. This is why they came out with "Real Myst" later - they looked at their earlier work and said, "We need to re-do this so it fits in with the rest of the series better." That's how far computer graphics came in the ten-year span of the Myst series. What was miraculous to produce in it's day is now, as that tired quote I've posted numerous times from Quandary has it, within reach of hobbyists and people on shoe-string budgets. It would be reasonable to expect that our current state of the art will likewise be as common-place ten years from now. I haven't even brought up the work of various online artists using Poser and Lightwave - in many cases, their "hobbyist" work is even superior to the quality of *some* games being sold today! But those programs still cost money - watch for their free software equivalents to come out in the next ten years, and then I'll be right back saying we can now do Riven and Exile on our desktops!

    4. Re:Why don't you prove us wrong then? by arose · · Score: 1

      And "Real Myst" looks worse then Exile, but somone who can't tell the difference between a real image from Myst and a pale imitation won't care... We could do it on our desktops for a long time, that is not the issue, but you keep on ignoring everyone who tells you that how fast people work is the bottleneck in a game like Myst.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  63. No they didn't - MYST V by Anonymous Coward · · Score: 0
    The reason that studio existed was for Myst. Now that the Myst series has ended, the[y] closed

    I am pretty sure MYST V is part of the MYST series, and wasn't released yet. Impressive demo but I guess we won't be seeing any more of that now :(

  64. Nice troll by Anonymous Coward · · Score: 0

    And got modded up as well. They have always been in Spokane, Washington.

  65. GPL Uru by sounddesignz · · Score: 0

    seriously, instead of whining "what could we do?" somebody should convince them of GPL'ing Uru, install a democratic direction decision platform, and make the most successful mmorpg evar! societies, even digital ones, should be free.

  66. The Manhole was Cyan's authors very first by Herve5 · · Score: 1

    "Oh, bother... company again..."

    "Bonjour, mon ami -- He said, welcome!"

    --
    Herve S.
  67. here it is from the dictionary: by Hosiah · · Score: 1
    Because I *will* juggle snowballs in Hell before I give up such a STUPID debate just because I was shouted down by people who can't goddam READ:

    Original quote:
    These days, any one of us could crank out Myst classic inside a month on our desktop.

    could 1. pt. of 'can'. 2. an auxiliary verb generally equivalent to 'can', expressing especially a shade of doubt: 'it could be so'.

    That's not "any monkey chained to a keyboard could write BSD Unix in a month" nor "we are all as talented individually as the entire Cyan development team" and most definitely not "I could outdo the Myst team myself". It also wasn't "there's no art to the development of Myst" nor "Myst sucked" and while we're at it, not any of the other random phrases that the voices in your head were whispering while you were reading my words.

    This phrase amplifies to: "Given:
    five extremely talented, creative, gifted users who want to write a game, have written games before, have nothing else to do with their time, and have no physical problems like their arms chopped off or dying of dysentery,
    one month,
    Five quality (by 2005 standards) computers running the better Linux distributions and the best of Linux development software,
    There arrives a possibility that you COULD complete the project, because these machines have increased their processing power and software quality greatly in the past 15 years, and since they have been made available cheaply to the general public and were previously only accessible (financially speaking) to big-time production studios 15 years ago, this empowers each of us home users to be PHYSICALLY ABLE to produce a similar work. The fact that the actual code of a Myst-level program itself would be trivial to write, and that the technical aspects of the game are very basic, lends support to this argument as well."

    Do all you Mensa-busting, Fulbright-scholarship-waving, intellectual heavyweights now have the entire idea wrapped up inside your volumous minds all at once?

    God, either there must have been some good dope in town this weekend, or everybody's cranky because there wasn't any!

  68. Re:any way for me to play it? cedega maybe? by Anonymous Coward · · Score: 0

    cedega is supposed to support the myst series. but there is NO WAY you are going to play Uru or Revelation without a new graphics card.

  69. Eerie timing for me... by Wubby · · Score: 1

    Wow! I JUST picked up the 10yr anniversery set with Myst, Riven and Exile. I had played (never beaten) all three in the past, and thought I'd pick them up for the PC.

    I had forgotten how much I loved playing these games.

    I mourn the loss.

    --
    Sig
    Appended to the end of comments you post. 120 chars