Actually the id games usually support dual/multiprocessors and are thus multithreaded so please don't worry too much about John because is ahead of the curve. The hard part he discusses are the three different multiprocessor architectures he will be dealing with on the consoles.
As a programmer this makes me wonder if they are going to release the source code for the game since it will discontinued anyhow. Might as well give back to the commumity since you are out of a job.
I never got into the whole MMO thing but this is one of the few games that I actually thought about playing. Something about giving my life over to a game seemed a little too much for me but giving a few hours a night over to UT2004 and HL2 aren't such a stretch. I have always been interested in the programming that went into MMO's it would be cool to see some for a game that actually went to retail.
Actually the id games usually support dual/multiprocessors and are thus multithreaded so please don't worry too much about John because is ahead of the curve. The hard part he discusses are the three different multiprocessor architectures he will be dealing with on the consoles.
As a programmer this makes me wonder if they are going to release the source code for the game since it will discontinued anyhow. Might as well give back to the commumity since you are out of a job. I never got into the whole MMO thing but this is one of the few games that I actually thought about playing. Something about giving my life over to a game seemed a little too much for me but giving a few hours a night over to UT2004 and HL2 aren't such a stretch. I have always been interested in the programming that went into MMO's it would be cool to see some for a game that actually went to retail.