Wolfpack Studios Closing
After a good long run, Wolfpack Studios is being closed down by publisher Ubisoft. Their recent announcement of free-to-play was apparently not the opening of a new business model, but instead a harbinger of the end times. From the MMORPG.com article: "This according to sources at the development house who were recently informed that their jobs were being terminated. The last day for Wolfpack staff is May 15th. Parent company Ubisoft is said to instead be redirecting their company's focus to next-gen platforms. At this time, there is no word on what this will mean for the future of Shadowbane itself. The game just hit its three-year anniversary and was recently offered free to all users."
15min. and no replies yet? Looks to me like Ubi did the right thing.
Unpleasantries.
It's hard being an independent developer when the larger players want to buy you out or put you out of business, and even harder still when you are bought out and later discarded because your services are no longer needed. But not surprising.
I am suprised Shadowbane lasted this long.
I knew a group of people (roughly 30) who attempted to play Shaadowbane after release. All from different gaming backgrounds, EQ, DAoC, AC, AO, D2, DS, NWN, etc. The game seemed to hit a wall in advancement within the first month of play. Most quit after 30days, only 1 person out of a group of 30 lasted longer than 90 days.
The game was not good when compared to already establshed games in the genre. Then more advanced games like WoW came out and that just made Shadowbane's already bad situation worse.
No more lazy white men making videio games for lazy white boys!
Hard working! Low cost! Maxiimum Return on Investment!
India!!!!
I came back when the game turned free after leaving it years ago when it was a buggy mess. There is still some nasty bugs but I am surprised on how much fun I was having in game after I came back. First pickup group I had off of the noob isle ended up with 3 of the 9 man trying to jack the other players.. 2 were Thieves.. not sure what we where thinking in the first place the other was an Assassin.
.. anything goes. I hope it sticks around.
It was funny to see the one rogue get caught stealing, deny the whole thing and then get smashed down in one hit by another character level 75 main who is spamming "QUIT STEALING" it was comedy gold.
Shadowbane
"I am a kernel in the linux army"
I don't suppose they are related to the Submarine game from the early nineties? That was a fun game.
All games have bugs, to me shadowbane had fewer important ones than better funded games. What really set SB apart was the freeform pvp it offered. Also you actaully had the freedom to make a bad character.
:)
PvE players aren't into the whole virtual material loss thing, really that was the problem imo. You might say they are wussies to atttached to pixels. I know I would say that
A few years from now, there will be a game where you can lose your possesions on death and it will be hailed as revolutionary by the WoW/EQ kids.
As a programmer this makes me wonder if they are going to release the source code for the game since it will discontinued anyhow. Might as well give back to the commumity since you are out of a job. I never got into the whole MMO thing but this is one of the few games that I actually thought about playing. Something about giving my life over to a game seemed a little too much for me but giving a few hours a night over to UT2004 and HL2 aren't such a stretch. I have always been interested in the programming that went into MMO's it would be cool to see some for a game that actually went to retail.
I played SB for a 3 months. It was fun but not really that memorable.
Sad to see the company go though...
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
Ever wonder what the world would be like if it was populated solely by 14 year-olds? Now give those kids knives and the ability tor turn invisible. That's Shadowbane in a nutshell.
I've played PvP in a number of online worlds and SB was just the worst. And by worst, I don't mean the worst system, but the worst player experience. There was something about Shadowbane being only PvP that attracted the most socially defective. And I'm grading "socially defective" on a curve for online games.
Sad to see a bunch of people loose their jobs because their parent company took a chance. But then again, games would be more interesting if more companies took more chances.
Wow! I think all 12 Shadowbane players have commented here.
by Mike Buddha -- Someday the mountain might get him, but the law never will.
Oh yes, I would want to play a game where the quests are to feed a cow.
Picking which publishers will thrive going forward will be the big investment trick. The ones currently at the top don't always perform the best as they have a lot of fiscal baggage to content with. With the consoles settling down after Christmas game sales should thrive, at least for the platform aimed right at the Christmas season.
Chaos - everything, everywhere, everywhen