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User: Murasaki+Skies

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Comments · 181

  1. Re:Parent -- now with formatting! on More Details On Civ IV Moddability · · Score: 1

    Thanks.

  2. Re:Da Mouse on P2P and TV · · Score: 1

    See below.

  3. Re:Parent -- now with formatting! on More Details On Civ IV Moddability · · Score: 1

    Thanks for that, and the information on how to create paragraphs. Is it impossible to do this in HTML? I wanted to message this to you, but I couldn't figure out how to.

  4. Re:I don't like it... on More Details On Civ IV Moddability · · Score: 1

    Epic with Data's AI. One thing that I wish is that they would go back to some of the things from Call to Power II: Resources represented in the tens, hundreds, and even thousands (produced per city per turn) as opposed to basically ones and tens. This allows the game to be more fair, in my opinion. Also, resources are gathered equally from all available squares in each "band" around your city (your city can end up taking squares up to five tiles away). Being able to feed and pay your citizens less, and work them more, while reducing their happiness. Building tile improvements with public works (I would set it at 30% (maybe this is too much against humans; I don't know), except at the beginning, where it would be at 0%) instead of workers. More units. A big tech tree that goes hundreds of years into the future (Welcome to sensorium). I think the future was the most fun part of the whole game, with advanced units, buildings, technologies, and governments to create/research/enact. And looking up the history of these future things was always fun and usually dystopian (I love the information for Corporate Republic (the way America will soon be completely), Technocracy (the next step after Corporate Republic), and Ecotopia (an ecoterrorist government)). Too bad they don't really go into the future anymore (sticks tongue out). One thing I don't want at all is ruins. They're very imbalancing, especially when you get free techs or settlers, and to a lesser extent units (how can a tribe have Fusion Tanks?). I did dumb some of what I wrote down, as I don't want to spend forever, so be nice to me. Also, it seems that /. doesn't care about all the times I used enter twice to divide this into paragraphs, so blame /. if it's irritating to read.

  5. Re:Indeed, this is the free market at work. on DoubleClick Warns Against Ad-Blocking Browsers · · Score: 1

    That's funny, because I've often seen an ad appear and then near-instantly be AdBlocked. Also, if those instances were just mirages, or only happen infrequently, why do sites that contain lots of ads and basically nothing else but text still take far longer (noticeable with my cable modem) than they would if they only sent a few KiB (max) of text? I believe the answer is, like pop-ups, YOU don't make the request; when you click on a link, IT decides what it will send YOU, which usually includes ads.

  6. Re:Cut to the chase - $3.4 million on How to Become A Real-World Superhero · · Score: 1

    I believe there also needs to be a -1 "Hypercube" reference.