I've tried to use VLC to play RealMedia files / WMV 10, and I always get scads of error messages. Could you provide a bit more information on how to get VLC to do this?
Don't get me wrong, I'm all for open-source journals, but frankly, I don't see why a scientist would publish in PLoS if they could get their paper accepted in Science or Nature.
Although parent is completely right that page fees are a pain, they're not a problem if your lab has decent funding -- in fact, asking for funding to cover future page fees is often used (by my lab & others) to get funds from university administrators to address more immediate needs (i.e. gels, glassware, etc.)
Very good example -- I totally didn't think about the 'clothing' issue at all:)
Perhaps fourth or fifth-generation consoles could overcome the computational / design / algorithmic hurdles you mentioned? The 3D-model-in-game sounds quite cool, so I'd hate to discard the whole idea completely...
As humans, we use two eyes (visual input sources) to get depth perception and 3D vision. Why can't we do the same with two cameras?
A raster mesh created 'on the fly' is out of the question (precisely what parent noted), but can't one just map salient physical characteristics of the person to a generalized 3D model? I mean, all humans look fairly similar, and a two-camera model could use depth perception data to customize a humanoid mesh to look like a gamer.
Is this possible?
I've tried to use VLC to play RealMedia files / WMV 10, and I always get scads of error messages. Could you provide a bit more information on how to get VLC to do this?
Don't get me wrong, I'm all for open-source journals, but frankly, I don't see why a scientist would publish in PLoS if they could get their paper accepted in Science or Nature.
Although parent is completely right that page fees are a pain, they're not a problem if your lab has decent funding -- in fact, asking for funding to cover future page fees is often used (by my lab & others) to get funds from university administrators to address more immediate needs (i.e. gels, glassware, etc.)
Very good example -- I totally didn't think about the 'clothing' issue at all :)
Perhaps fourth or fifth-generation consoles could overcome the computational / design / algorithmic hurdles you mentioned? The 3D-model-in-game sounds quite cool, so I'd hate to discard the whole idea completely...
As humans, we use two eyes (visual input sources) to get depth perception and 3D vision. Why can't we do the same with two cameras?
:)
A raster mesh created 'on the fly' is out of the question (precisely what parent noted), but can't one just map salient physical characteristics of the person to a generalized 3D model? I mean, all humans look fairly similar, and a two-camera model could use depth perception data to customize a humanoid mesh to look like a gamer.
just my two cents