Black and White used mouse gestures for the game's primary interface. It was very frustrating to have to draw a recognizable pattern at high speed using a trackball (I can't stand mice -- there is never enough space to use them efficiently). How I see it, this can only get worse once the poor user has to try using hand-eye coordination that has been trained for mice to make 3-d gestures -- when the skills needed are of the type learned in RL sports.
Funny... I never really liked the Elder Scrolls games. Sure, the world was huge, but it seemed to me that the graphics were out of date at best and the sound was outright annoying. Of course, graphics can be excused if the game is great, but I find sound to be a majorly important part of any gameplaying experience. The gameplay was unchanged from the Ultima series, and the engine had not been updated since version 1. I am an avid D&D fan, but as far as I am concerned the gamplay was stale.
Black and White used mouse gestures for the game's primary interface. It was very frustrating to have to draw a recognizable pattern at high speed using a trackball (I can't stand mice -- there is never enough space to use them efficiently). How I see it, this can only get worse once the poor user has to try using hand-eye coordination that has been trained for mice to make 3-d gestures -- when the skills needed are of the type learned in RL sports.
Funny... I never really liked the Elder Scrolls games. Sure, the world was huge, but it seemed to me that the graphics were out of date at best and the sound was outright annoying. Of course, graphics can be excused if the game is great, but I find sound to be a majorly important part of any gameplaying experience. The gameplay was unchanged from the Ultima series, and the engine had not been updated since version 1. I am an avid D&D fan, but as far as I am concerned the gamplay was stale.