Jesus - there's NO chance of reading this story. This is the THIRD story in a row with a link to APCmag.com. Their servers have no chance to survive, and we have no chance to read the content:(
This is fantastic news - a great leap forward.
HOWEVER
The cabin baggage weight limits are SO strict these days - I can only just take my 15" laptop + power brick + bag onto a flight, given the strict 7KG weight limit. They really need to return to the old days where it was "one carry on bag plus one Personal Item" such as hangbag, briefcase OR LAPTOP.
The in-game 'benchmark' is misleading - it's just a fly-by, with no A.I. load on your CPU at all. Given how much amazing A.I. there is in F.E.A.R, the numbers you get from the in-game fly-by are not at all representative of real gameplay performance. In fact, they are artificially inflated.
If you want to see the difference between non-playable fly-by runs and *real* human gameplay experience, I suggest you read bit-tech's review of F.E.A.R. They proved this benchmark was bollocks three weeks ago, so used FRAPS to measure someone physically playing the game. The results are way different. Unfortunately, the Anandtech benchmark review failed to spot this, so those figures are all wrong too
Jesus - there's NO chance of reading this story. This is the THIRD story in a row with a link to APCmag.com. Their servers have no chance to survive, and we have no chance to read the content :(
This is fantastic news - a great leap forward. HOWEVER The cabin baggage weight limits are SO strict these days - I can only just take my 15" laptop + power brick + bag onto a flight, given the strict 7KG weight limit. They really need to return to the old days where it was "one carry on bag plus one Personal Item" such as hangbag, briefcase OR LAPTOP.
The in-game 'benchmark' is misleading - it's just a fly-by, with no A.I. load on your CPU at all. Given how much amazing A.I. there is in F.E.A.R, the numbers you get from the in-game fly-by are not at all representative of real gameplay performance. In fact, they are artificially inflated. If you want to see the difference between non-playable fly-by runs and *real* human gameplay experience, I suggest you read bit-tech's review of F.E.A.R. They proved this benchmark was bollocks three weeks ago, so used FRAPS to measure someone physically playing the game. The results are way different. Unfortunately, the Anandtech benchmark review failed to spot this, so those figures are all wrong too
I hate to be "one of those people" but this article sucks - four really short pages and not a single screenshot - WTF?!? If you want to *see* Valve's HDR, you'll do no better than bit-tech's series of articles:
Half Life 2: Lost Coast HDR overview
Half-Life 2: Lost Coast review
Half-Life 2: Lost Coast Benchmarks
Day of Defeat: Source review