You seem to be conflating two separate issues: simplicity vs. complexity, and business vs. creative impulse or artistic integrity or what have you. You made an analogy to movies and music, but generally critics of recent popular music regard it as overly simplistic rather than overcomplex. (Did Mozart use too many notes?) There's lots of great sophisticated music that most people can't hum, and lots of insipid music engineered to be hummed. Very complex games, e.g. hardcore strategy games, aren't a mass market item -- they sell to a small niche of passionate enthusiasts, and are created by enthusiasts as well. The two qualities are pretty orthogonal.
You seem to be conflating two separate issues: simplicity vs. complexity, and business vs. creative impulse or artistic integrity or what have you. You made an analogy to movies and music, but generally critics of recent popular music regard it as overly simplistic rather than overcomplex. (Did Mozart use too many notes?) There's lots of great sophisticated music that most people can't hum, and lots of insipid music engineered to be hummed. Very complex games, e.g. hardcore strategy games, aren't a mass market item -- they sell to a small niche of passionate enthusiasts, and are created by enthusiasts as well. The two qualities are pretty orthogonal.