There's a growing body of evidence and examples from the last few years of purely commercial / entertainment computer and video games being used in the classroom for curriculum-related reasons.
The "games in education" research sector has generally moved on from the question of "Can games be of use in curriculum-based learning?" (answer: yes - look at the examples), and is looking more at "Which games?", "How?", and "What support do educators need to make the best use of them?". The EA / FutureLab linkup will be looking at these three.
There's some in this 4Mb Powerpoint presentation: http://www.bris.ac.uk/education/research/networks/ gern/gdc05.ppt
A few more in my lickle blog of examples: http://silversprite.blogspot.com/
The "games in education" research sector has generally moved on from the question of "Can games be of use in curriculum-based learning?" (answer: yes - look at the examples), and is looking more at "Which games?", "How?", and "What support do educators need to make the best use of them?". The EA / FutureLab linkup will be looking at these three.