At first glance I thought this was a fairly workable solution, but then I realized that it wouldn't work. The reason is that the holder has to keep a publicly viewable list of works protected. A private person or company ought to have the right to protect their works from copy without having to list those works publicly. Before the flames begin, let me give some examples to illustrate why.
1. Say I am an amatuer inventor with a really good new idea. I am working on the designs for my idea using computer software like CAD. Further, let's say I'm paranoid and always encrypt my data. Now these designs are covered by copyright and should be covered by the DMCA as well since I have gone to the trouble to encrypt them, and I should not have to reveal to the world what I am working on or even that I have something to hide in order to get the protection of the law.
2. You own a company that sells products online. Any purchase made has an invoice generated which is kept in encrypted form. You and your customers have a right to privacy, a right compromised by either a third party stealing and cracking the invoices or by the necessity of law forcing your publication of their existance.
A lot of people seem to think this will be a great controller for FPS, but I disagree. The idea is that if you want to snap your aim in some direction quickly you can do so with a quick movement of the controller. I agree that this could work very well. But now I ask, how do you turn around and face the other way? Well, the obvious way is that you turn the controller just like you did for aiming. But now let's say you want to move in the new direction. You can recenter your arm or you'll turn back! This system leaves you facing one direction - the one facing the tv.
Of course there are many ways around this like using the controller movement for fine-grained or snap movements and using the stick for gross motions, or maybe pressing a button in tells the game not to interpret moving the controller as game motion so you can ecenter. But while these solutions do solve that problem, they are much less intuitive that the simple control motion = character motion you may be hoping for.
I can see how this controller will be a lot of fun and could be a step above the old style for console FPS, but I don't think it's the end all and be all that others see.
Overall, I think this controller will make the Revolution an excellent secondary system. I think that Xbox 360 or PS3 will make a better main system for console gaming, but I also think that the Revolution with this control set up coult offer enough unique and fun games to make it a worthwhile edition to the stable.
*sigh, looks like I'll have to buy both an Xbox 360 and a Nintendo Revolution - goodbye cash, I hardly knew ye.
At first glance I thought this was a fairly workable solution, but then I realized that it wouldn't work. The reason is that the holder has to keep a publicly viewable list of works protected. A private person or company ought to have the right to protect their works from copy without having to list those works publicly. Before the flames begin, let me give some examples to illustrate why. 1. Say I am an amatuer inventor with a really good new idea. I am working on the designs for my idea using computer software like CAD. Further, let's say I'm paranoid and always encrypt my data. Now these designs are covered by copyright and should be covered by the DMCA as well since I have gone to the trouble to encrypt them, and I should not have to reveal to the world what I am working on or even that I have something to hide in order to get the protection of the law. 2. You own a company that sells products online. Any purchase made has an invoice generated which is kept in encrypted form. You and your customers have a right to privacy, a right compromised by either a third party stealing and cracking the invoices or by the necessity of law forcing your publication of their existance.
A lot of people seem to think this will be a great controller for FPS, but I disagree. The idea is that if you want to snap your aim in some direction quickly you can do so with a quick movement of the controller. I agree that this could work very well. But now I ask, how do you turn around and face the other way? Well, the obvious way is that you turn the controller just like you did for aiming. But now let's say you want to move in the new direction. You can recenter your arm or you'll turn back! This system leaves you facing one direction - the one facing the tv. Of course there are many ways around this like using the controller movement for fine-grained or snap movements and using the stick for gross motions, or maybe pressing a button in tells the game not to interpret moving the controller as game motion so you can ecenter. But while these solutions do solve that problem, they are much less intuitive that the simple control motion = character motion you may be hoping for. I can see how this controller will be a lot of fun and could be a step above the old style for console FPS, but I don't think it's the end all and be all that others see. Overall, I think this controller will make the Revolution an excellent secondary system. I think that Xbox 360 or PS3 will make a better main system for console gaming, but I also think that the Revolution with this control set up coult offer enough unique and fun games to make it a worthwhile edition to the stable. *sigh, looks like I'll have to buy both an Xbox 360 and a Nintendo Revolution - goodbye cash, I hardly knew ye.