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Nintendo Revolution Controller Revealed

kakos writes "At the Tokyo Game Show, Nintendo president Satoru Iwata has revealed what the Nintendo Revolution controller looks like. The new controller is a radical departure from traditional controller types. Has Nintendo struck gold with their new controller design? The reviewers seem to think so. It should be interesting to see how gamers react to Nintendo's new innovation."

1,210 comments

  1. No doubt by Anonymous Coward · · Score: 5, Funny

    Luanch titles for the system will include Dragon's Lair 1,2 and 3, Space Ace and any other old laser disc game that can actually be played on a tv remote and DVD player. Wait a minute, that sounds pretty cool actually. I miss those games.

    1. Re:No doubt by cornface · · Score: 5, Funny

      I miss those games

      Probably because you haven't played them recently.

    2. Re:No doubt by Anonymous Coward · · Score: 5, Funny

      The weirdest part is that Nintendo doesn't care about the ability to play DVD movies, yet the Revolution's the only console that will ship with an actual remote.

    3. Re:No doubt by brandanglendenning · · Score: 4, Funny

      that is a prerequisite for missing.

    4. Re:No doubt by Anonymous Coward · · Score: 1, Funny

      Nintendo have said that a selfcontained piece of hardware to play dvds will be released for the 2 people with game consoles and no dvd player.

    5. Re:No doubt by dzfoo · · Score: 0

      Wow! I remember as a kid just standing next to the machine cabinet and watching it, after someone else had put his quarter in it to start the movie. You mean, they were actually "playing" it? So that's why it kept freezing up for a second or two at certain points. It also explains the somewhat frantic and seemly useless button pushing... hum...

      I always wondered why they had the machine in my local games arcade. He, he, he.

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    6. Re:No doubt by StingRay02 · · Score: 1
      This is one thing that has always made sense about Nintendo's decision not to include DVD players. It was a good inclusion on the PS2, back when DVD players were prohibitively expensive and VHS movies outnumbered DVD movies on the shelves, three to one. But now you can get a player for $30, VHS tapes are even being phased out by Wal-Mart (I think audio cassettes stuck around longer), and (most telling reason of all that DVD is mainstream now) my grandmother owns one.

      The last time one of my game consoles was used to watch a movie? When I had to rewire my A/V system and I hadn't had time to finish plugging the DVD player back into the TV before work. My wife used the PS2, and then I came home and fixed it. It had been years (probably four) before that.

    7. Re:No doubt by PhotoBoy · · Score: 4, Funny

      Surely Mario is Missing and Zelda: Wand of Gamelon are ideal ports to the CD-I^H^H^H^H Revolution?

    8. Re:No doubt by Morgon · · Score: 1

      Actually, the Xbox 360 'premium' package with include a remote for a 'limited time'.

      --
      [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
    9. Re:No doubt by Zediker · · Score: 0

      Im sorry but you need to check your facts a little. Revolution WILL support DVDs with the addition of a special DVD dongle (keeps the core system price down, and those who already own a DVD player dont need this extra piece)

      --
      I love to slaughter the english language.
    10. Re:No doubt by koi88 · · Score: 5, Funny


      My wife used the PS2, and then I came home and fixed it.

      It's not nice to refer to your wife as "it".

      --

      I don't need a signature.
    11. Re:No doubt by fwitness · · Score: 1

      Can we get any help with this? I would play Space Ace to death. I have seen Daphne, of course, but finding the actual laser discs has been rough. Even if I did, the setup looks complicated. I used to have various DVD and PC versions, but they just weren't the same.

      --
      -- I have fans? Wow.
    12. Re:No doubt by bigman2003 · · Score: 1

      My console (Xbox) is my primary DVD player.

      Why mess around with two devices? The Xbox is a fairly decent (interlaced only) DVD player that will actually play all of my scratched DVDs.

      --
      No reason to lie.
    13. Re:No doubt by Haydn+Fenton · · Score: 2, Funny

      Not always.
      If I missed his joke, it's not because I haven't seen it recently, it's simply because I'm a retard.

    14. Re:No doubt by Cutting_Crew · · Score: 1

      did they make a Dragons Lair 3?? i guess ive been out of the loop.. seriously though go back and play Dragons Lair 1..youll find yourself quickly annoyed..never could beat that game.. and still cant

    15. Re:No doubt by koi88 · · Score: 3, Insightful


      Listen: It's not a remote control. It only looks like one.
      You control the game by swinging this thing (remote controls can't do that).
      This functionality might be nice for games like Soul Calibur, Resident Evil (finally, the chainsaw controller could make sense).

      The article also says you can fit this thing into another controller, to play more conventional games (or get a 3rd party "standard" controller for 10 bucks).

      --

      I don't need a signature.
    16. Re:No doubt by hoggoth · · Score: 4, Funny

      >> My wife used the PS2, and then I came home and fixed it.

      >It's not nice to refer to your wife as "it".

      Boy, the part that bothered me was getting his wife fixed. You could always use condoms, you know.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    17. Re:No doubt by Opie812 · · Score: 1

      Why mess around with two devices? The Xbox is a fairly decent (interlaced only) DVD player that will actually play all of my scratched DVDs.

      You answer your own question. I want a progressive scan DVD player. Therefore, I need two devices.

      --
      I'm not a nerd. Nerds are smart.
    18. Re:No doubt by kaptron · · Score: 1

      *raises hand*
      I beat Dragon's Lair and Space Ace (only tried DL 2 a few times, and I did hear of 3, I think it might have been direct to DVD/PC), those games were favorites of mine. Mind you, I didn't do it pumping quarters, my dad used to own the stand-up machines (unfortunately they broke a while ago, the laserdisc players didn't last too long). We also had a game called Super Don Quixote which was in the same vein, except it had on-screen callouts for when to push a direction/button. My friends generally liked that game better, Dragon's Lair and Space Ace can be kind of frustrating, I agree. But damn satisfying when you memorize a long sequence and get it right.

      Speaking of laserdisc games, does anyone else remember this game?

    19. Re:No doubt by SScorpio · · Score: 1

      Dragon's Lair 3 was a PC only version. Back in the day of floppies Dragon's Lair 2 was released with many missing scenes. These scenes made it into a game called Dragon's Lair 3. If you get a CD or DVD version of Dragon's Lair 2 you'll have the complete think now day though.

    20. Re:No doubt by Myddrin · · Score: 1

      Speaking of laserdisc games, does anyone else remember this game?

      Sigh, YES. I never got very far, but I spent a lot of money doing playing it. The nearest one was 50 miles away (at the "local" mall's arcade), and I usually pushed 3-4 dollars into it each visit....and STILL never made it out of the first kingdom!

      --
      Myddrin
    21. Re:No doubt by GrundlTerror · · Score: 1

      Thank you for clarifying. It really upsets me to read all these negative comments about this exciting innovation made by nintendo, especially when every single comment is extremely uninformed. Read before you bash, people. READ!

    22. Re:No doubt by Anonymous Coward · · Score: 0
      If I missed his joke, it's not because I haven't seen it recently, it's simply because I'm a retard.

      That's a different word. It's spelled and sounds the same, but it's not the same word.

    23. Re:No doubt by Anonymous Coward · · Score: 3, Funny

      Or do anal. Cheaper than either condoms or surgery.

    24. Re:No doubt by FurryFeet · · Score: 1

      I resemble that remark!
      I am a retard, and I totally missed his joke.

    25. Re:No doubt by FurryFeet · · Score: 1

      What exactly was it doing with the PS2 that would require condoms?

    26. Re:No doubt by Anonymous Coward · · Score: 0

      It's a control that is remote, hence it is a remote control, just not in the every-day use of the word.

    27. Re:No doubt by Anonymous Coward · · Score: 0

      For the longest time I've wondered what "^H^H^H..." means?

    28. Re:No doubt by PhotoBoy · · Score: 1

      Wikipedia explains it better than I can. :)

    29. Re:No doubt by Anonymous Coward · · Score: 0

      Thank you, PhotoBoy.

    30. Re:No doubt by Anonymous Coward · · Score: 0

      Well, you are wrong. Nintendo DO care about the ability to play DVD movies, which is why they are offering a DVD attachment for Revolution as an OPTIONAL add-on, instead of building it into the system and FORCING you to pay for the DVD playability like Sony and Microsoft (which is stupid because almost everyone on the face of the planet already owns a DVD player).

      But hey, I guess some of us are content to spend $400+ dollars on things we don't need. Nintendo creates machines for gamers. Sony and Microsoft create mini-PCs that do 50 billion things, the least of which being gaming. If Ken Kutaragi ever said anything truthful, it's that the PS3 is definitely not a gaming machine.

    31. Re:No doubt by Zeveck · · Score: 1

      Actually, including the DVD player in the PS2 hurt Sony a lot. Too many people bought it to be primarily used as a DVD player, which makes Sony no profit. That is why Microsoft setup the X-Box to at least require a remote - so that they'd make *something* off customers who wanted to play DVDs. It may well be that the decision to not include DVD functionality is exactly why Nintendo is the only one of the three companies making a profit on their console.

  2. Nice Look! by Anonymous Coward · · Score: 5, Funny

    Great, now I am going to accidently waste 10 minutes every game trying to control Mario with my DVD remote.

    Thanks for the new controller Nintendo!

  3. I love the power glove... by Anonymous Coward · · Score: 5, Funny

    ... it's so bad.

    Seriously, this feels like a move in a similar direction - I hope they improved the technology at least a little since then ;)

    1. Re:I love the power glove... by cornface · · Score: 1

      That was my first thought, too. The old commercials for it where they showed the dude playing PunchOut were almost identical to the Revolution teaser video.

      Not again!

    2. Re:I love the power glove... by nekojin · · Score: 1

      Nintendo didn't actually make the Power Glove, did they? In any case, all the hands on reviews said it works pretty well, so I'm just excited to get my own taste of it as soon as possible.

    3. Re:I love the power glove... by tpengster · · Score: 2, Informative

      http://www.x-entertainment.com/articles/0795/

      Scroll about halfway down the page to see the source of that quote :)

    4. Re:I love the power glove... by iopred · · Score: 3, Interesting

      Powerglove was interfaced with sensors on the TV, it was horribly unresponsive. With the Revolution controller having an internal gyroscope, responsiveness should be perfect!

    5. Re:I love the power glove... by Guppy06 · · Score: 4, Insightful

      Actually, I'd more compare it to the even more bizarre U-Force. But still, if Nintendo can redefine wireless controllers, they can do this.

      Maybe it's just the rabid (very, very rabid) Nintendo fanboy inside me speaking, but my God, it's beautiful. Even if I find myself mostly playing with the "nunchaku" setup the article was talking about, just the idea of having the controller split up into two, independent components (one for each hand) makes me wonder why it wasn't implemented so well before. It's as small or as big as you like it.

    6. Re:I love the power glove... by Goldfinger7400 · · Score: 5, Interesting

      Where did you here that this controller had a gyroscope? They only mentioned that was what people were rumoring.

      I reckon it will work similar to modern virtual reality wands, with the mentioned sensors presumably doing a good job of finaggling the position of the wand. Note this is very similar to how the power glove worked, its just that the technology has gotten a LOT better due to over a decade of research in VR which seems to just now be poised to make an entrance into consumer market.

      I've had the chance to play with this kind of stuff in CAVE and related applications, and it always seemed like it could be so much more, if only for some really solid software interface engineering...

    7. Re:I love the power glove... by some+guy+on+slashdot · · Score: 5, Informative

      Actually, it would appear that it has both. An external sensor for detecting position and an internal one for determining orientation. (1UP.com referred to it as a "chip", but I can't imagine what it could be other than an gyroscope.) Also, IGN confirmed that you can turn the controller over along it's axis as an input method. Can't do that with anything but a gyro.

    8. Re:I love the power glove... by Emil+Brink · · Score: 4, Informative
      1UP.com referred to it as a "chip", but I can't imagine what it could be other than an gyroscope.
      Do those have to be mutually exclusive? I don't think so, and people like Analog Devices seem to agree. I quote the linked-to page, one of several such products:
      The ADXRS150 is a 150 deg./sec. angular rate sensor (gyroscope) on a single chip, complete with all of the required electronics.
      Perhaps that is what Nintendo stuck in there? It probably contains one ore more accelerometers, too. I guess we won't know until Lik Sang or someone with similiar low respect for newly released hardware and high competence in the application of screwdrivers get their hands on it, though. :)
      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    9. Re:I love the power glove... by NattyBucho · · Score: 2, Insightful

      Nah, Mattel made it, though it was composed of a lot of technology from various companies. Nintendo seemed to get behind it pretty convincingly, though, even though I'm sure many Nintendo employees at the time knew that the glove just didn't work. Anyway, I suspect that if they make a boxing game for the Revolution (with a glove where you can slip the controller into the a slit/pouch, connected through the extension port), it'll work perfectly. And then I can finally actually knock out Mike Tyson.

    10. Re:I love the power glove... by lowrydr310 · · Score: 1
      Even those brief moments where the powerglove did work, it was a Royal PITA to use. Even if it did work perfectly, your arm would be sore from keeping it stretched out so long. Has anyone else tried playing Super Mario Brothers with the power glove just for fun?

      I can't see the pic of the revolution controller because I'm behind my company's fun filter, but if those rumors of it having a gyroscope are true then I don't see how it's going to be comfortable to use, at least for games that use/require the gyroscopic functions. I like to rest my hands when I'm playing a game.

    11. Re:I love the power glove... by mikael · · Score: 1

      It is both - the actual gyroscope is housed in a 7mm x 7mm x 3 mm package. To quote the page Analog Devices Introduces World's First Integrated Gyroscope
      By integrating the sensor structure and all necessary signal conditioning circuitry onto a single integrated circuit, Analog Devices' iMEMS ADXRS gyro is smaller, more accurate, more reliable, and more economical than other angular rate sensors in its class. The ADXRS gyro is mounted inside a small 7 millimeters x 7 millimeters x 3 millimeters ball grid array (BGA) package, and consumes only 5 milliamps of current at 5 Volts.

      And there's also a research paper published

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    12. Re:I love the power glove... by qbproger · · Score: 1

      I'm pretty sure this works how something I saw recently does....

      It's like an electronic compass. It calculates the directions and everything it's pointing, which direction it's rolling. stuff like that. It's a really cool technology. It should be able to tell north, south, east, west, if it's pointing down or up, and if it's rolling from side to side. Some cool stuff can be done here.

      Having that said... Nintendo Revolution was going to be the first next gen system I was going to purchase, and my decision remains.

      --

      - Joe
    13. Re:I love the power glove... by AnObfuscator · · Score: 1

      If it does have a Gyro like you say, I'm pretty pleased. I've used the GyroMouse fairly extensively, and knew a few people who used them quite regularly, and they are VERY intuitive. After about 30 seconds of "What the hell?", you suddenly say, "ahhh, I've got it!"

      It's surprisingly immersive, too... you really begin to feel that you are directly controlling the pointer. Quite a fantastic device. I recommend them strongly for anyone who needs a wireless mouse for presentations.

      I'm actually thrilled by the new controller. Looking at it, I thought, "WHAT?! you're shiting me." But reading its capabilities, I'm suitably impressed.

      I wonder how long before MS and Sony offer gyro motion control on THEIR controllers...

      --
      multifariam.net -- yet another nerd blog
    14. Re:I love the power glove... by Anonymous Coward · · Score: 0

      They should have Lucas Barton do the commercial for it.

    15. Re:I love the power glove... by Anonymous Coward · · Score: 0
      Actually, it would appear that it has both. An external sensor for detecting position and an internal one for determining orientation.
      I've had one of these in my office for the past few weeks. The PCTracker is an inertial/acustic pair of trackers, with 8 or 9 acustic emmiters (The revoluton has one emitter, though it doesn't say what kind). It must be calibrated, can be very sensitive to small orientation errors, and has some drift problems when tracking to the edge of my screen (a large plasma display). If Intersence can't make something that a kid can move around, bump, and treat like a toy, I doubt Nintendo can do much better. Oh, and look at the price difference.
    16. Re:I love the power glove... by Paisley+Phrog · · Score: 2, Funny

      Great, *you* get to come clean the Mountain Dew off my monitor. :)

    17. Re:I love the power glove... by milkman_matt · · Score: 1

      Powerglove was interfaced with sensors on the TV, it was horribly unresponsive. With the Revolution controller having an internal gyroscope, responsiveness should be perfect!

      If it has a Gyroscope... does that mean we can hope for and expect a GyroMITE!?!?

    18. Re:I love the power glove... by Mr.Coffee · · Score: 1
      Also, IGN confirmed that you can turn the controller over along it's axis as an input method. Can't do that with anything but a gyro.


      actually, if it had a sensor on each of it's corners, it would be able to detect any sort of motion, and do it quite accurately. not to say that it's more efficient than a gyro, but it's another possibility.
      --
      Cogito Eggo Sum, I think therefore I'm a waffle
    19. Re:I love the power glove... by IpalindromeI · · Score: 1

      I wonder how long before MS and Sony offer gyro motion control on THEIR controllers...

      Unless Sony gets it into their controllers soon (to give devs time), and confirms that it will actually be there for certain, it won't really matter. Microsoft has already missed the boat. Devs won't want to put something in their game that people would have to go out and get a special controller for, because people would be pissed about it. They could include the controller with the game, but that raises the game's price quite a bit, so it's probably not practical. I think at most, devs might throw something in that could allow the game to work with motion control if present, but only if it doesn't take too much more time or testing (since it's not likely to be used anyway). It's like the whole hard drive fiasco with the PS3: devs can't depend on it, so it won't get used much.

      --

      --
      Promoting critical thinking since 1994.
    20. Re:I love the power glove... by aichpvee · · Score: 2, Funny
      Anyway, I suspect that if they make a boxing game for the Revolution (with a glove where you can slip the controller into the a slit/pouch, connected through the extension port), it'll work perfectly. And then I can finally actually knock out Mike Tyson.

      They might put out a glove you can slide the controller into, but it won't use the expansion port. That is going to be used for an electric shock addon to simulate your ear being bitten off while fighting mike tyson.

      --
      The Farewell Tour II
    21. Re:I love the power glove... by jivo · · Score: 1
      How about this, for implementation...

      I think the price tag is quite important for the Nintendo 'Revolution'. So is the precision of the handle: Is it is not precise enough, it cannot be used for many games.

      Ok, I imagine that a gyroscope is quite expensive. It will require a high-speed wheel of some sort, bearings and detectors. It is also quite delicate, and to imagine a gyroscope that should survive a kid dropping it on a floor...? I didn't think so.

      Furthermore, a gyroscope will only detect twists and turns. It will not detect movements along the three axes, which is something the controller can detect.

      And then there is the two small devices that needs to be placed with some distance, one on each side of the TV/monitor....

      What if these two small devices were IR diodes, and the controller contained a small camera for motion detection....?

      It would then be able to calculate twists, turns and movements along the axes, by looking at the diodes, and calculate the movements! It woul certainly give the wanted precision in some of the directions (depending of the IR camera resolution, of course)

      Another thing that could hint some IR detector on the controller, is the 'window' on the end that points in the direction of the TV/monitor. I do not see an IR receiver on the 'Revolution'...

      Comments anyone...?

    22. Re:I love the power glove... by Anonymous Coward · · Score: 0
      Can't do that with anything but a gyro.

      Are you sure? Have you ever actually tried it with a hoagie or a grinder? How about a po'boy?

    23. Re:I love the power glove... by Goldfinger7400 · · Score: 1

      That is indeed interesting, and its the reverse of how devices such as the P5 Glove operate. One way to do motion detection is to flash IR diodes and have a reciever note their position. This was implemented in the P5 for translation data, but reversing the system and putting the sensors by the tv, it could definately be used for rotation.

      The problem though is that this method sucks ALOT, in my experience. Even in perfect lighting the data jumps around alot, too much to be really usable. But maybe some filtering mojo was done, and there are two of those recievers...

      Whatever it is, I doubt gyros, you make a good point about the price. This is a system meant for 4+ players, to have to buy 4 devices with the expensive stuff built in is crazy, it would make much more sense to put the expensive part in the base station. The junk in a P5 glove style is ludicrously (led's, basically) cheap, I only hope they have improved that stuff some. Or maybe they have cheap gyros now, I haven't really seen much of them.

    24. Re:I love the power glove... by WhyCause · · Score: 1

      You could also have a 3-axis accelerometer in there. I beleive there are one-chip solutions for that which are also relatively inexpensive. Worst case scenario is three chips (one for each axis).

    25. Re:I love the power glove... by thedustbustr · · Score: 1

      what does your sig do?

      --
      This sig is false.
  4. Two Words.... Light Saber by Lectoid · · Score: 4, Interesting

    HELL. YES. I just watched the video off of IGN's website, in one part, there was a guy using it as a sword. You could hear them clang. This has to happen, George, I hope your up late like me watching this because this has to happen.

    --
    Is it just me, or do you hate it when people say "Is it just me..."?
    1. Re:Two Words.... Light Saber by Mondoz · · Score: 1

      That might work. That new Zelda game might be good with that sort of control...
      But most other games don't have that sort of control scheme. :(

      I hope they release a wired version.
      I hate IR game controllers.

      Maybe they'll just let us plug in our gameboys again.

      --
      /sig
    2. Re:Two Words.... Light Saber by bassgoonist · · Score: 1

      IR? where have you been...nintendo was the first console company to release RF controllers as far as I know...and they kicked ass!

      --
      You can tell I'm an aries because of my ram.
    3. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      I really like the design in some ways but I keep thinking about fighting games. Does this mean the Soul Calibur revision on the next generation will not include Link? I have no idea how you could play a fighting game on that.

    4. Re:Two Words.... Light Saber by iamhassi · · Score: 4, Interesting
      " HELL. YES. I just watched the video off of IGN's website, in one part, there was a guy using it as a sword. "

      I agree, i read the article and really think this would work great and cant wait to try it.

      Did the other people posting even read the article? Because I admit, at first glace it looks stupid, but after reading the demos (flying a plane, basketball, race car, Metroid Prime FPS) it sounds like it'd be really cool.

      The FPS sounded especially cool, aim by moving the entire controller! Now all I need are VR googles so i'm not stuck staring at a screen across the room while my arm is pointed somewhere else.

      could this be it? could this be the VR system we've all been waiting for?? The controller's perfect for it.... tell u what, if it is then it'll SLAUGHTER the xbox and ps3. I dont care if it has N64 graphics a VR system would be AMAZING.

      just dont bring back the Virtual Boy. Anymore 2D red wire-frame graphics and i'll have to.... um, not buy it like i didnt the first time.

      --
      my karma will be here long after I'm gone
    5. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      But when swords "clang" IRL, they stop moving. If you're moving a sword around and it "clangs" with another in-game, yours will follow through instead of stopping right there. I would be impressed if the controller froze in mid-air for you and gave resistance as you pushed...

      Yes, I went that far... don't hurt me.

    6. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 2, Funny

      Slightly offtopic...

      Reminds me of the day a friend and I were taking a scuba diving class in a lake. We were supposed to use small flashlights to find our way in the early evening darkness. We noticed that our lights looked like long, narrow purple beams. Without any discussion or signaling, my friend and I looked at each other, brandished the flashlights like lightsabers and had a fun spontaneous underwater duel. It was fun to flip around and upside down without gravity getting in the way. Fun times, immortalized with an entry in my dive log.

    7. Re:Two Words.... Light Saber by adpowers · · Score: 1

      "We're all going to look like "The Star Wars Kid" in our living rooms."

      That said, I was shocked when I first saw it. I thought it was a DVD remote. We'll see how well they execute this.

    8. Re:Two Words.... Light Saber by skreeech · · Score: 1

      haha. Ultra rumble feature.

      Be careful if you are playing a fps and have the controller too close to your face you'll lose your hearing.

      --
      [20:36] wwwdot/.dotorg
    9. Re:Two Words.... Light Saber by Frodo+Crockett · · Score: 2, Informative

      I hate IR game controllers.

      Then you'll have no objections to the Revolution's RF wireless controller.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    10. Re:Two Words.... Light Saber by pembo13 · · Score: 1

      I do. There's this little slot at the bottom of the controller, you can plug any periperal programmed for it, into it. Seems to me, that means you could put in a 'normal' control too.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    11. Re:Two Words.... Light Saber by PePeBoTiKa · · Score: 1

      WiFi Nintendo was the first releasing WIFI(not RF, not IR) controllers: the gamecube's wavebird There was wireless controllers much before wavebirds, but they are the first WIFI ones

    12. Re:Two Words.... Light Saber by Guppy06 · · Score: 1

      Dude, it's George we're talking about. It won't control a lightsaber, it will control some Jar-Jar racing pod thingie. What you're looking for won't be implemented for another 20-25 years, after the prequel movies have all been re-released 2-3 times each to show us George's "true" vision.

    13. Re:Two Words.... Light Saber by Frodo+Crockett · · Score: 2

      Wifi is RF, unless the 2.4Ghz frequency band is somehow different from the rest of the electromagnetic spectrum. ;)

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    14. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      You don't even know what WiFi is, you retard. Controllers don't use WiFi, they use RF. God damn, how can you even operate a computer with such a low IQ?

    15. Re:Two Words.... Light Saber by KnowledgeFreak · · Score: 5, Informative

      The link for that ign video referenced by the parent:
      http://media.cube.ign.com/articles/651/651334/vids _1.html

      For all of you too lazy to read the article, this is definitely worth the watch. For this, I think i'll finally have to break down and become an early adopter.

    16. Re:Two Words.... Light Saber by ndpatel · · Score: 5, Funny

      dude, what do you think wifi operates over? pixie dust?

      in other news: the wavebird is not a wifi controller. 0 for 2, killer.

      (also your wifi keyboard doesn't seem to have enough fairy powder in it to type a period.)

      --
      london is drowning and i live by river
    17. Re:Two Words.... Light Saber by PePeBoTiKa · · Score: 1

      Sorry, my mistake. I'm still asleep and it's 8:50am ...

    18. Re:Two Words.... Light Saber by Breakfast+Pants · · Score: 2, Insightful

      By that logic IR is RF.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    19. Re:Two Words.... Light Saber by Breakfast+Pants · · Score: 1

      If you have played Die by the Sword with a gyroscopic mouse you know exactly how much potential this thing has. It will rock.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    20. Re:Two Words.... Light Saber by zbuffered · · Score: 1

      Not just the light saber comes to mind, but Tennis, baseball, golf, uhm, uh... Croquet...

      Just not football!

      --
      Synergy is your friend
    21. Re:Two Words.... Light Saber by Frodo+Crockett · · Score: 1

      You got me there. s/electromagnetic/radio/

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    22. Re:Two Words.... Light Saber by Sycraft-fu · · Score: 3, Interesting

      Well the FPS thing is actually something I'd worry about first. People always seem to think that aiming with your whole arm is easier or more accurate than aiming with a mouse. Perhaps that's where the impression that playing videogames helped the Colombine kids be more lethal. Well, as anyone who has played a lot of FPSes and shoots real guns will tell you, nothing is further from the truth.

      I used to play Action Quake 2 a lot and I was pretty much a crack shot in that game. I had very little difficulty hitting characters in the head, while we were both moving, with only a couple shots, over 90% of the time. This was, of course, controlled with the mouse.

      Alas the skill does not translate to a real pistol. With my actual gun the claim is more like I can put 90% or more of my shots somewhere on a man-sized paper target provided both it and I am stationary and it's not too far away from me, with both hands on the gun, in a stabalised stance.

      I find it's very easy to make precision movements with a mouse, I find it's very hard to have precision control of a firearm held out in front of me.

      As with anything, I'd have to try it to see, but assuming that you'd have greater accuracy simply because you are using your arm rather than your wrist and fingers isn't a good assumption. The mouse really is a good device for precision pointing.

      Heck, I remember playing a VR game at the Calgary Stampede years ago. It was a nifty experience, but I always couldn't help thinking of how clunky it was. The game moved at a fairly slow pace and that was good, it was much harder to control your character than you might think, and much harder to aim accurately. I couldn't help thinking how someone who played Quake CTF would annihlate all the VR players with a mouse and keyboard.

      The VR goggles... Well that another big hurdle too. It's something I looked in to, I thought it might be cool, and maybe you could hack up UT2004 to interface with them and some kind of 3d gyro control (there've been a number of companies that have produced wireless controlers for PCs that are designed to be operated in the air). Well, best deal I could find was around $800 for what was basically a TV you stuck on your head. Didn't seem to have any tracking and resolution was low. Any high-rez, with tracking headsets I could find were $3000-$15,000.

      We'll have to see how the controller pans out but a VR system, I somewhat doubt. I'm thinking we'll have to see some improvements in small, high rez displays first. Right now I'm just not sure LCDs have sufficient resolution, at least at reasonable production costs, to work for this kind of thing, hence why the somewhat reasonably priced ones are low rez. I mean if you think that a high resolution LCD would be like the QUXGA LCDs a few people like IBM and Sun sold that were 3,840 x 2,400 at about 23". That works out to 179 pixels per inch. Impessive.... unless it's so close to someone's face you have only an inch or two to work with.

      Perhaps as OLED advances high-rez head mounted displays will become something that's practical to buy, but at this point, I just don't think so. I don't see them as comming down to a price where console gamers would likely be intrested in the next couple of years here.

    23. Re:Two Words.... Light Saber by Guppy06 · · Score: 1

      "People always seem to think that aiming with your whole arm is easier or more accurate than aiming with a mouse... Well, as anyone who has played a lot of FPSes and shoots real guns will tell you, nothing is further from the truth."

      That solves the camping problem. The camper will give his position away with his first shot, which will likely miss, allowing opponents to dive for cover and have a reasonable chance of storming the camper's position successfully.

      Alternatively, the software can tweak the aiming tolerances, so you don't need such precision. A lot of the older FPS games (Wolfenstein, Doom, etc) had a "close enough" mechanism.

      "Alas the skill does not translate to a real pistol."

      It's a pistol. Rifles are braced at the shoulder for a reason. No reason someone couldn't create a collapsable stock for the controller if it ever gets that far.

    24. Re:Two Words.... Light Saber by anagama · · Score: 1

      You know, if there was more physical activity in video games such as you see demonstrated by the "Star Wars Kid" -- who looks like he does a bit too much sitting in fact -- maybe we all wouldn't be so chubby.

      I was at Worst Buy the other day and I saw a demo of the "Eye Toy" for the PS2. Now, I can't play video games anymore -- 30 minutes on a game pad means my wrist hurts for two days -- it all relates back to busting up a big rock (2'x1.5'x3') with a spike and a sledge a couple years ago and likely years of abuse on a game pad .... grrrr.

      Anyway, the Eye Toy is a little USB camera and it came with a game called "Anti Grav" -- a not so unusual "antigravity skateboard" race game. Except you set up the camera and control your guy by moving your body. Suddenly, I'm able to play video games again -- I'm ducking, bobbing, reaching, jumping and crouching -- never touching a gamepad at all -- it's great fun (although you have to pay attention to room lighting and clothing colors). Plus, after an hour, I've worked up a real sweat. I also actually feel sore calves and thighs like after exercising. If I added wrist weights, it would amount to an actual workout without the mindless monotony that prevents me from ever keeping to an exercise regimine. I could really see how with some improvements to the technology, it could be incredible. And what it really needs is a fighting game - punch to punch, duck to duck, kick to kick. Video games could actually be truly athletic.

      --
      What changed under Obama? Nothing Good
    25. Re:Two Words.... Light Saber by Spy+Hunter · · Score: 4, Insightful
      I am not convinced the technology can live up to our expectations. The video looked cool, but those actors weren't actually controlling anything, and those are game concepts, not actual games. This type of technology has always been rather fiddly when you use it in real life. It will live or die based on how good Nintendo's tracking technology is, and I'm not convinced good enough tracking can be put into a durable consumer product. People's kids are going to be slamming these things, and it has to be reasonably cheap too.

      I have so many questions that can only really be answered by testing one myself. Does it have to be pointed at the TV to work? (I have read there are sensors you must place on top your TV). That right there would eliminate good swordfighting. How good is the accuracy really? Does it drift? If you move the controller quickly, or hit a hard surface with it, does it lose tracking? Does the accuracy get worse as the controller suffers from wear and tear? Does it have a limited tracking space? For four players, you would need a very large tracking space, or you would be hitting each other all the time. A very large tracking space could enable some really cool single player games, too. Could you walk around and wave the controller all over, or are you restricted to sitting down while holding the controller steady in a small "zone" and pointing it at the TV? One of the reporters mentioned that if you moved out it of a certain box while playing the demos, you would have to move back before continuing.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    26. Re:Two Words.... Light Saber by Walkiry · · Score: 1

      To the two words, I can only think of one: Tired.

      With regular controllers you can just sit on the sofa and play, arms comfortably resting while only your fingers do the work.

      With a pointy device like this you're going to strain your arm a lot more. You have to somewhat keep it up, and aim, and move it, and wave it around. Every time. For every game.

      Seriously, for someone who plays only from time to time it's probably not a big deal, and may even be cooler to poke around with the game in that fashion instead of the traditional one. Me? I'll stick to regular controllers, because I use them often enough.

      --
      ---- Take the Space Quiz!
    27. Re:Two Words.... Light Saber by MayonakaHa · · Score: 1

      I wish I had a gyro mouse when I was still playing DBTS. Mouse and/or keyboard controls with that game were so horrible, but if you got things just right you could do some awesome moves. I wish more games came out that had as much control over your character as that one did. Maybe they will if the Revolution catches on like I hope it will.

    28. Re:Two Words.... Light Saber by GFLPraxis · · Score: 4, Informative

      I believe you can control by tilting the controller in place, rather than lifting your whole arm up. They talk about it in the 1UP article.

    29. Re:Two Words.... Light Saber by SetupWeasel · · Score: 1

      Atari did for the 2600. Have a pair of them right next to me. They are huge and powered by 9V batteries. Comes with bunny ear recievers and everything.

    30. Re:Two Words.... Light Saber by Rallion · · Score: 1

      Well, I think the sensors just pinpoint the object in 3D space, and the controller keeps track of its own orientation. One of the things mentioned in the article is that for one of the demos, if the controller was aimed off the screen, there would be an arrow showing where it was pointing. So, if it does indeed work as everything I see indicates it does, there's truly nothing keeping you from swinging it around just like in the videos.

      And I really don't think they'd be showing video of things so far from what's actually possible. This is Nintendo. Not Sony.

    31. Re:Two Words.... Light Saber by smilinggoat · · Score: 1

      I read the article and was interested but somewhat skeptical. Now, after seeing the video, I want to buy this console ASAP. I've never bought a home console since Sega Genesis. PS2 and X-Box games bore me. My favorite games are from the 16-bit era (might have to do with my age of 21 and it occuring during my childhood), hence why I own a GBA and DS. I'm actually excited about a home console. Wow. I'm totally picking this one up.

    32. Re:Two Words.... Light Saber by Spy+Hunter · · Score: 1

      The arrow could simply have been pointing where the last known location of the controller was, the reporter didn't elaborate. Dang journalists have no idea how to test a piece of hardware. All these different sites with reports, and no real hard info about the technology, just 20 different descriptions of the demo games.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    33. Re:Two Words.... Light Saber by adpowers · · Score: 1

      Yeah, I'm a huge fan of DDR and Pump it Up. Those games are lots of fun to play and really get my heart rate up.

      When I was in the Gateway Computer store in Seattle years and years ago, they had a similar thing. I thought it was like a little Intel camera or something. Anyway, you walk off camera, push a button, and it snaps a photo. When you walk back, it subtracts the images and figures out where you are. It had some interesting games that I can't quite remember. You could like bounce balls and stuff, and I think it had like a real space invaders type thing. I think there is a series of games for the Macintosh that use the iSight and do this, but I'm too lazy to find the link now :).

      Also, at Gameworks a long time ago, I played a game where you stand in this little circle. There are two rear-lit walls so two players can play. The cameras record the wall and you have to punch and kick out of the circle. The camera records the motion and makes the game character do what you did (it isn't something fancy like mo-cap, it just makes him kick if you moved into the lower part of the wall). I did pretty bad, though, because I was little and had a hard time reaching out far enough to get the thing to pick me up, though. I wouldn't mind playing something like that again. Once I take a vision class I should try hacking something together, or heck, even before! :)

      Andrew

    34. Re:Two Words.... Light Saber by loquacious+d · · Score: 1

      I would venture to say that you're a worse shot with a pistol than your mouse because the real-world pistol doesn't include a giant glowing crosshair that illuminates exactly where the bullet will go when you fire it. Not to mention that "moving" in a video game is really not moving at all.

      Then add to this the fact that the Revolution's controller is not competing with computer mice but XBox analog sticks, and I think it's obvious that this'll slaughter (no pun) the competition as far as console controlling goes. Though it still won't have Halo...

      I want one.

    35. Re:Two Words.... Light Saber by MMaestro · · Score: 1
      I find it's very easy to make precision movements with a mouse, I find it's very hard to have precision control of a firearm held out in front of me.

      But don't forget, when you use a mouse, its akin to using a sniper rifle setup on a bi-pod. The mouse doesn't move (much) when you breathe, move your legs or move your eyes to see who entered the room. The firearm rises and falls slightly when you breathe (even if your gun is on a bi/tri-pod), its angle changes slightly when you simply turn your legs, and when you move your eyes, your gun sights move with them because you have tunnel vision.

      I'm not challenging your firearms knowledge (I've never used a gun closer than a B.B. gun), but to compare FPS mouse aiming with holding something in your hands and aiming with it is like comparing riding a bicycle with driving a tank.

    36. Re:Two Words.... Light Saber by bronney · · Score: 0

      Being a hardcore FPS'er and an airsofter, I completely agree with the parent. And also want to add to my siblings that:

      It's not so much on the pretty cross-hair, or how good a shot you are with real guns. The problem has more to do with how good your strong eye line up with the sight and finally to the target. And how well can you calibrate the nintendo controllers to it.

      I am pwn anytime in BF2 for example, but when you're holding a pistol, or a rifle, .2mm off the front sight would shoot way off at 20 feet.

      Though that said, I am still buying it just for fishing and tennis, and of course light saber!! omfg!!!11onetwothree

    37. Re:Two Words.... Light Saber by StingRay02 · · Score: 2, Informative

      The author did say that control was a lot easier when he stopped flinging his arm around and made smaller movement with just his hand. Seems like the closest thing consoles are going to get to a mouse, and it provides more options than a mouse, as well.

    38. Re:Two Words.... Light Saber by prefect42 · · Score: 1

      I think you're wrong to worry too much about the LCD. Pick a cheap ass video camera, and it has an LCD viewfinder with a roughly 200000 pixel screen. Bump that to 300k and you've got 640x480.

      The VR headsets you can buy from people like virtalis go up to 1280x1024, and at the cheap end have stuff like a 800x600 0.49inch screen.

      And your IBM calculation was off, as that's a 23" diagonal. The one I've got here is 19" across which gives 200ppi.

      I'm not sure you couldn't knock something off reasonably cheaply.

      --

      jh

    39. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      Ah, a fellow aq2er! Did you play on north american servers much?

      -KrugalSausage

    40. Re:Two Words.... Light Saber by springbox · · Score: 1

      It's not like Nintendo's engineers won't think of the most common situations for use of the controller like you did. Every company with a competent development team plans out everything using the same thought process that you have demonstrated. Don't worry about it.

    41. Re:Two Words.... Light Saber by lowrydr310 · · Score: 2, Informative
      I'm also a big fan of the 16 bit games. I don't own a GBA yet, but now that Nintendo released the sleek "NEW AND IMPROVED" version of it, I might have to pick one up.

      I'm also not a big fan of most current PS2/XBOX games but there is one good disc that you must buy if you own a PS2: The Sega Classics collection. It has remakes of all the classic Genesis games, taking advantage of the PS2's hardware. Games on the disc include:

      • OutRun
      • Golden Axe
      • Space Harrier
      • Columns
      • Alien Syndrome
      • Fantasy Zone
      • Monaco GP
      • Virtua Racing
    42. Re:Two Words.... Light Saber by thiophene · · Score: 1

      Technically, 2.4Ghz is microwave, not RF, and IR is just IR.

    43. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      > With my actual gun the claim is more like I can put 90% or more of my shots somewhere on a man-sized paper target provided both it and I am stationary and it's not too far away from me, with both hands on the gun, in a stabalised stance.

      Depending on what "too far" means, you should consider getting rid of your gun, for everyones safety.

    44. Re:Two Words.... Light Saber by finkployd · · Score: 1

      Nope, it is RF. Really. Is is not HF or VHF, perhaps that is is what you were thinking of, but it is still radio frequency.

    45. Re:Two Words.... Light Saber by Mondoz · · Score: 1

      "...to release RF controllers..."

      Ooops. Misspoke. I was in the 'remote control looking device = IR' state of mind kinda thing.

      I have one of their RF WaveBird (?) controllers.
      I didn't like that one and I gathered that it was one of the better ones at the time.

      I guess I can't say I don't like wireless controllers, because I love my cordless mouse, but the receiver is a foot away from it.
      If Nintendo's controller can work as well from 6 feet from the receiver, then I could give it try.
      I remember getting rather frustrated with the wireless Nintendo controller lag getting me killed at random times.
      No, Really! It was the controller!

      --
      /sig
    46. Re:Two Words.... Light Saber by cbreaker · · Score: 1

      I don't know if you realize this, but LCD projector panels are extremely small. They fit 1366x768 in an area of less then an inch on some rear-projectors.

      The tech is certainly there.

      --
      - It's not the Macs I hate. It's Digg users. -
    47. Re:Two Words.... Light Saber by thiophene · · Score: 1

      Yeah, I looked at the spectrum after I posted it. It's coming close though. I just hoped no one would call me on it :-)

      I assumed microwaves because of the interference that band gets from the ovens of the same name, but I suppose that is just from the inability to control frequencies in that slightly higher range.

    48. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      "People always seem to think that aiming with your whole arm is easier or more accurate than aiming with a mouse. "

      Just to point out that no console actually comes with a mouse, and this should definatly be better than the analog sticks for aiming. But I agree that the keyboard and mouse combe is hard to beat.

    49. Re:Two Words.... Light Saber by AnObfuscator · · Score: 2, Insightful

      I don't have a Revolution controller (obviously), but I have experience with a similar device . It is a gyroscopic mouse, not dissimilar from Nintendo's new controller.

      I am not convinced the technology can live up to our expectations. The video looked cool, but those actors weren't actually controlling anything, and those are game concepts, not actual games. This type of technology has always been rather fiddly when you use it in real life. It will live or die based on how good Nintendo's tracking technology is, and I'm not convinced good enough tracking can be put into a durable consumer product. People's kids are going to be slamming these things, and it has to be reasonably cheap too.

      They have excellent tracking, are highly intuitive, and are quite durable. You don't have to point it at a screen to work, since it uses RF, not infrared. I believe the Revolution uses a bluetooth Piconet like the PS3 and 360, but don't know for sure. The GyroRemote doesn't drift, and can be used in a lot of positions. And it's designed to be used while the user walks around and waves his hands.

      Your concerns are very valid. Fortunately, none of them are insurmountable technical issues. Nintendo has a reputation for putting some good thought into most of their product design. This is probably one of the most important products they've had to design in 15 years or so, and I would believe that they are working their asses off on this.

      I hope and believe your concerns will be addressed by the time the Revolution makes it to market...

      --
      multifariam.net -- yet another nerd blog
    50. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      If a mouse weighed 20 pounds a gun would be way easier to aim with... these nintendo controllers probably weigh a couple ounces, so will be as easy as a mouse to aim since both are using fine motor

    51. Re:Two Words.... Light Saber by wed128 · · Score: 1

      although the wavebird was not a wifi controller, it is technically possible to put an embedded processor a controller with a real wifi stack. It would be very expensive, and a bad idea, but it's possible.

    52. Re:Two Words.... Light Saber by Brantano · · Score: 0

      Have you ever played a FPS with a mouse, and then played a game such as house of the dead? Now..house of the dead of course is easier to aim than a mouse, BUT..were not talking about a gun. Were talking about a small stick, now unless they add an attachment for a gun handle your not going to be able to point it with eye of sight (down the barrel) and your going to have to aim just by moving your hand. Basicly your using your hand as a mouse in free space. Now whats harder, moving your hand..holding your hand up in mid air and moving it ALOT farther than a mouse..or moving a mouse a few inches and clicking?

    53. Re:Two Words.... Light Saber by yetanothertechie · · Score: 1

      I find it's very easy to make precision movements with a mouse, I find it's very hard to have precision control of a firearm held out in front of me.

      It's just the opposite for me - really good shot in real life, but have a really hard time with the precise aiming needed in video games.

      Finally, I'll be able to inflict some payback on my son...no more getting my butt kicked in multi-player shooters!

      --
      Facts are stubborn things.
    54. Re:Two Words.... Light Saber by wed128 · · Score: 2, Interesting

      better than a collapsable stock, how about a full size rifle with a slot to stick the controller into, connecting to the "Numchuck" port.

    55. Re:Two Words.... Light Saber by christopher240240 · · Score: 1

      My God, you're lazy.

    56. Re:Two Words.... Light Saber by ben0207 · · Score: 1

      Both the X360 and the N5 (or whatever) use regular 2.4ghz RF, not BlueTooth.

      --
      cmd-q.co.uk - some sort of stupid fucking internet bullshit
    57. Re:Two Words.... Light Saber by KevlarTheSleepinator · · Score: 3, Funny

      Now all I need are VR googles...

      Why settle for VR when you can have the real thing?

      --
      Move Sig, for great justice.
    58. Re:Two Words.... Light Saber by ILikeRed · · Score: 1

      Games are easier to aim in than real life because John Carmack (or which ever game you are currently playing's programmer) is helping you aim. The game is not real physics, the games creators have a pretty good idea of what the players will want to be doing at any given time, and they write the code to make it much easier than shooting real guns because if they did not most people would give up. Don't jump to equate games to real life so easily, especially when it comes to weapons.

      Now backpack rocket boosters - you should be able to build yourself one of those no problem - just be sure to jump off a really tall building or bridge or something so you have enough time and space to teach yourself all the really cool controls on the way down. You can always start at ground level on subsequent flights.

      --
      I have come to a conclusion that one useless man is a shame, two is a law firm, and three or more is a congress -J Adams
    59. Re:Two Words.... Light Saber by SlayerofGods · · Score: 1

      Your right for the most part. Mainly because you don't get crosshairs in real life. ;)
      (and the lasers don't count because that puts the dot on the target... which can be far away and thus you might not be able to see it quick enough to improve your aim in quick encounters)

      But more to the point. It's to make you feel like your more a part of the game rather then provide you with some gaming advantage.
      I personally think that aiming a gun and firing at a screen like many arcade games have makes me feel much more involved in the game, rather then just using a mouse to click on things.

      --

      Technology, the cause of and solution to all of life's problems.
    60. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      It could be a fusion of magnetic tracking and a gyro sensor. Magnetic trackers are not great with absolute position especially when there is metal in the vacinity. However absolute position wouldn't matter only relative movement at high FPS would be required so this could work very well. And with the inclusion of some movment sensor in the remote itself also to back up the data, it would work very well. I think the controller will be great!

    61. Re:Two Words.... Light Saber by Phisbut · · Score: 1
      With regular controllers you can just sit on the sofa and play, arms comfortably resting while only your fingers do the work

      ... and then wonder why America is fat

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    62. Re:Two Words.... Light Saber by Prophet+of+Nixon · · Score: 2, Interesting

      I thought Deus Ex had pretty realistic gun control, at least early in the game. Pistols were only really useful at all at very close range, and usually only when standing still or walking slowly. Machine guns went everywhere, and the sniper rifle was difficult to hold steady. Of course, this all went away as you progressed through the game, as the main character became increasingly skilled with weapons (to the point of perfection, like most games).

    63. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      You get bonus points for mentioning the Stampede.

    64. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      Um, isn't lightsaber one word?

    65. Re:Two Words.... Light Saber by eric_brissette · · Score: 1

      The article said only wrist movement was required for most of the gaming... and I'm sure someone who spends as much time gaming as you do has very developed wrist muscles.

    66. Re:Two Words.... Light Saber by steveo777 · · Score: 1

      I don't know about the new controller, but the Wavebird works at over 20 feet. You should be fine if your sword slashing takes you to an adventure across the living room.

      --
      This sig isn't original enough, it's time to come up with something witty...
    67. Re:Two Words.... Light Saber by Idealius · · Score: 1

      took a good full few seconds but I got it.

      lol

    68. Re:Two Words.... Light Saber by YukonTech · · Score: 0

      You seem to be forgetting one, even if it is "easier" to play a FPS with a mouse, that doesn't mean it is more enjoyable. I like a challenge, and I'm sure I'm not the only one.

    69. Re:Two Words.... Light Saber by ninjadroid · · Score: 2, Informative

      I'm an avid shooter as well, and I agree that, for the majorly-most part, skills developed in an FPS don't carry over at all into actual firearms usage.

      I do, however, think the revolution controller could prove to be an excellent choice for an FPS. Though the mechanism of aiming is similar to a pistol, the prescence of a targetting reticule will make a world of difference.

      The reason why it's so hard to keep a real gun on target --- and let's ignore recoil, weapon heft, trigger pull, and flinching --- is the fact that sight alignment is a bitch. In a game, the bullets just goes whereever your crosshairs are. In real life, the bullet follows a trajectory determined by the lateral and longitudinal alignment of the front and rear sights --- quite a bit more complex.

      To get an idea for what the Revolution experience would be like in a shooter, try shooting with a parallax-free reddot. It's friggin' cake then: put the red dot on the target, and pull the trigger. Done.

      I don't know if this will be as precise as a mouse, but I expect it to be much more precise than thumbsticks, for the simple reason that you have so much more "room to breath." And that being said, thumbsticks be damned, Halo 2 is still a blast to play --- and there are plenty of people playing it. Even if the revolution isn't as precise as a mouse, I expect it will be well beyond good enough, and hella fun to boot.

    70. Re:Two Words.... Light Saber by KevlarTheSleepinator · · Score: 1

      Offtopic?? yeesh...mods must not be in a humorous mood today.

      --
      Move Sig, for great justice.
    71. Re:Two Words.... Light Saber by iamhassi · · Score: 1
      "Well the FPS thing is actually something I'd worry about first. People always seem to think that aiming with your whole arm is easier or more accurate than aiming with a mouse. Perhaps that's where the impression that playing videogames helped the Colombine kids be more lethal."

      Oh come on, everyone knows they Colombine kids got to be expert shots playing NES Duck Hunt!

      but seriously, games that use simulated guns for controllers that you point and shot at the screen have been out for 20 years and we're all not serial killers.

      "I couldn't help thinking how someone who played Quake CTF would annihlate all the VR players with a mouse and keyboard."

      well of course, but why are you playing, to get the highest score or to have fun? I think VR players would enjoy the experience far more than mouse and keyboard.

      "Right now I'm just not sure LCDs have sufficient resolution, at least at reasonable production costs, to work for this kind of thing, hence why the somewhat reasonably priced ones are low rez."

      I dunno, the PSP screen looks damn good, and what do you want for ~$300? I'm not expecting real VR, just something fun that looks good.

      VR would explain the "Revolution" name though, that would certainly be revolutionary

      --
      my karma will be here long after I'm gone
    72. Re:Two Words.... Light Saber by Sycraft-fu · · Score: 1

      Sure it's there, as I said there are higher resolution headsets, but at what cost? A high rez projector is not cheap by any stretch of the imagination, and the picture element, be it LCD or DLP, is a large part of the reason. Likewise the high rez headsets were $5000 and up.

      It's not that the tech doesn't exist to make them, it juse seems not to exist to make them at a price console gamers can and would afford. Most people aren't going to drop a couple grand on a headset. Even most who would drop a couple of grand on a bigscreen wouldn't. The TV is something a room full of people can enjor, the headset is for one person only.

      Basically for something like this to be a realistic console accessory, I'd say it can't cost any more than $200 per headset. Even that's pushing it. And remember you need 2 LCDs for a headset (one per eye).

    73. Re:Two Words.... Light Saber by Guppy06 · · Score: 3, Insightful

      "The video looked cool, but those actors weren't actually controlling anything,"

      Uh... yes, they were. And then they handed the controllers to members of the press, who also controlled things.

      "and those are game concepts, not actual games."

      They weren't showing off games, they were showing off the controller. They were there to demonstrate that the controller worked and how well. According to first-hand press reports, they did the job.

      "This type of technology has always been rather fiddly when you use it in real life."

      So have wireless controllers. Then the WaveBird came out. Of course, non-Nintendo wireless controllers still have the habit of sucking...

      "People's kids are going to be slamming these things,"

      Ignoring for the moment the history of durability of Nintendo hardware, "so?" Peoples' kids won't be the only ones using these things.

      "and it has to be reasonably cheap too."

      Console + 1 controller will have a price point of $200, much like the GameCube was. An extra controller's price will probably resemble the WaveBird's.

      FUD much?

    74. Re:Two Words.... Light Saber by bigpat · · Score: 1

      I just got an OLED based VR visor from eMagin for $899, it has 800x600 resolution, headtracking, earbuds, and microphone built in. It was rumored for a while that it would be paired with the revolution for a complete VR experience, but that rumor has unfortunately since been dispelled. But I could definately see how the nintendo controllers could be paired with it to good effect.

      At $900, the z800 is a big leap for VR in terms of quality. The closest LCD version sells for several hundred dollars more (many VR helmets costs many thousands of dollars) and is of lesser qaulity. It works very well with off the shelf first person shooters like HL2, Call of Duty, Doom and such and really adds a lot of depth to objects. It really helps, i mean both the wowness factor and being able to navigate and interact with close at hand objects.

      At this point ATI doesn't support stereoscopic output, so you have to go with an nvidia card with their stereo 3d drivers.

      Here is someone's (not mine) blog on what they have been doing with their eMagin 3d visor.

      Maybe not ready for everyone, but certainly VR type equipment is starting to come back off the drawing board with many years of refinement and new technology being used to make the price and experience much better.

    75. Re:Two Words.... Light Saber by Spy+Hunter · · Score: 1

      I'm not worried they won't think of this stuff; I'm worried that the technology isn't mature enough and it's not possible to put good enough tracking in a cheap durable device yet.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    76. Re:Two Words.... Light Saber by Spy+Hunter · · Score: 1

      Don't you think if a swordfighting game existed, the press would have been shown that? Those actors were just waving controllers around, they weren't playing actual games. The games shown to the press were less impressive technically than the concept games the actors were shown playing. And though the press was impressed overall, none of the reports I've seen have answered any of the questions I asked. I simply don't believe nintendo can put good enough tracking in a product durable enough for kids to play with and cheap enough to be included with a $200 console. I think the final controller won't live up to the sky-high expectations everyone is taking away from that video, though it could still be a useful controller even if it is missing some of those capabilities.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    77. Re:Two Words.... Light Saber by Jagasian · · Score: 0

      Except the extremely high fidelity found in 2000dpi 1000hz laser mice. But yeah, whatever you want to you believe as long as you ignore that fact.

    78. Re:Two Words.... Light Saber by Jagasian · · Score: 1
      And I really don't think they'd be showing video of things so far from what's actually possible. This is Nintendo. Not Sony.


      Apparently you weren't around for that whole "Project Reality", "Ultra 64", "N64" hype fest, when Nintendo released a series of arcade games which they claimed used the same technology that would be used in their upcoming console (which would eventually be called the N64). The graphics in these arcade games were top of the line for their time... then the N64 was released and people realized that Nintendo lied. The technology in the arcade games and the N64 is basically unrelated, with one of the biggest differences being the fact that the arcade games used harddrives, while the N64 used carts. This and several other differences severely limited the texture resolution that games could use resulting in the imfamous blury N64 games.
    79. Re:Two Words.... Light Saber by EvilSporkMan · · Score: 1

      That's, uh, not physically possible without systems (e.g. large magnets) that would produce other undesirable effects. It would be cool, though.

      --
      -insert a witty something-
    80. Re:Two Words.... Light Saber by Jagasian · · Score: 1

      You are arguing with hopelessly blind fanboys. They don't care about reality... only the hype of Nintendo.

    81. Re:Two Words.... Light Saber by Franklinstein · · Score: 1
      The problem with introducing a tacticle game controller rather than a mouse comes when you have players competing (like on an internet server) and some are using the tactile controller and some are using a mouse.

      While the Revolution controller may make things more fun, especially if everybody is using one...if one person is using a mouse for FPS, which is infinitely more accurate, they will have a ridiculous advantage and ruin gameplay.

    82. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      The biggest difference was that the arcade machines used harddrives and the N64 used carts?!?!?!

      That's not all that big of a difference you know? It has nothing to do with how the game looks, plays, sounds, etc etc etc with the exception of the fact that the harddrive could hold more data while the N64 cart has a huge speed advantage.

      I guess the larger amount of storage made it possible to have higher quality textures, sounds, etc but do you honestly think an N64 with a harddrive would even come close to resembling the arcade machines??! If that were the case then Nintendo was pretty right on don't ya think? You can't really blame them for not having a harddrive in the N64 can you?

      I dunno. Killer Instinct looked good on the N64 (shoot it looked good on the SNES to me) but nothing like the arcade version.

    83. Re:Two Words.... Light Saber by PeelBoy · · Score: 1

      That is different from other fanboys how?

    84. Re:Two Words.... Light Saber by Skye16 · · Score: 1

      Provides more options than a mouse? How so?

      Are you just referring to buttons? If so, I have an 8 button mouse now. 10 button mice are on the horizon or are already here. If you're talking about something else, please feel free to correct my rebuttle :)

    85. Re:Two Words.... Light Saber by CoffeeJedi · · Score: 1

      Does it have to be pointed at the TV to work? (I have read there are sensors you must place on top your TV)

      no, the infrared port on the front is just a light gun for "house of the dead" and "duck hunt" style games. classic games will require the player to turn the controller sideways like an old NES joypad

      --
      May you be touched by His Noodly Appendage. RAmen.
    86. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 1, Insightful

      Um. Mice have 2-axis sensors (3 if you count the scroll wheel). From the article, it seems that the 'wand' has 6-axis sensors (forward/backward, up/down, left/right, yaw, pitch, and roll). Sounds like more options to me.

    87. Re:Two Words.... Light Saber by kaptron · · Score: 1

      I would be impressed if the controller froze in mid-air for you and gave resistance as you pushed...

      yeah, it's called having a girlfriend...

    88. Re:Two Words.... Light Saber by gordo3000 · · Score: 1

      as you probably also then know, there are a hell of a lot more variables when shooting a real gun and using a mouse.

      ever played the arcade games where you have a hand gun? Standing damn near full distance from the screen(that the cord permits) I can hit about any target , moving or not. There are a great deal fewer things to worry about when you are playing a game. even the slightest movement or lack of steadiness can be shown while shooting a real gun. These are the things that they program to not respond to because they are slight.

      a simple example would be breathing. any professional sniper does not breathe while he is firing because it adds one more variable to compensate for. Games never have this type of compensation(or wind for that matter, which is huge).

      I"m not trying to be scathing or anything, but I think you are comparing two things that can't ever be compared. Firing a real gun is worlds apart from any game or mouse and will still be worlds apart from this.

    89. Re:Two Words.... Light Saber by snuf23 · · Score: 1

      A bit more rabid. They've been hit hard for two console generations, surrounded by "Nintendo is dying" chanters, accused of playing kiddie games. They valiantly hold on and seize any oppurtunity to lash back at the naysayers. They still think Mario is the pinnacle of cool.

      Actually, the "failed" Gamecube is most popular console in my house. I own all three, but I like the sturdiness of Nintendos design, the quick loading games and the fact that there is a library of games which I can play with my nine year old son. The PS2 languishes and the Xbox is used mostly for well, emulating NES and SNES games. I'm not a rabid fanboy of any console system, but I do appreciate Nintendo's overall high level of quality in the products it makes.

      --
      Sometimes my arms bend back.
    90. Re:Two Words.... Light Saber by smokin_juan · · Score: 1

      If you're a programmer or just good with code I wish you would elaborate or post a link to an article that does. I've always wondered just how accurate the aiming schemes are in FPSs (been playing CounterStrike lately). Perticularly, how, when an opponent is far enough off into the distance and is only a few pixels wide, can the software be accurate enough to register a head, arm, leg shot. Is there alot of randomness thrown in or does the software stick pretty close to WYSIWYG?

    91. Re:Two Words.... Light Saber by Jagasian · · Score: 1

      I said "one of the biggest differences" not "the biggest difference". There are significant differences across the board between the hardware used in said arcade machines and the hardware used in the N64. Point is that Nintendo lied. They are no better than Sony.

    92. Re:Two Words.... Light Saber by Jagasian · · Score: 1

      Wow, come down there. I never said there was any difference. I just said that there are lots of fan boys in this thread, and they don't care about facts.

    93. Re:Two Words.... Light Saber by AnyoneEB · · Score: 1

      Another poster suggests the technology is advanced enough. The question remains as to how good games will be at interpreting the signals from the controller. Maybe Nintendo has it figured out, but I would not place high hopes on first-gen games using the revolution with the precision that it is capable of. (Although, Zelda games are usually rather late in the cycle... :)

      --
      Centralization breaks the internet.
    94. Re:Two Words.... Light Saber by Geoffreyerffoeg · · Score: 1

      With my actual gun the claim is more like I can put 90% or more of my shots somewhere on a man-sized paper target provided both it and I am stationary and it's not too far away from me, with both hands on the gun, in a stabalised stance.

      I find it's very easy to make precision movements with a mouse, I find it's very hard to have precision control of a firearm held out in front of me.


      Is this because a gun is actually a more difficult input device to move, or just because it has recoil, weight, etc.? The question is not how good of a shot you are with a mouse and with a gun, it's how much worse you get when you have to aim at a moving target with a mouse, compared to how much worse you get with a gun. If you're a bad gunner but can hit a stationary target as well (or not) as a moving one, which is reasonable since our entire life has programmed our body to compensate for moving selves and objects, then that means that the gun itself is an okay device. You're just bad with the gun. And if you can hit perfect shots with the mouse on a stationary target but can't hit moving targets, then it's the mouse that prevents you from moving it accurately.

      I have this problem with a particular older and slightly grimy mouse I have. I'm pretty good with, say, game controllers, and of course I have no problem with the mouse on stationary targets, like dialog box buttons - even those which flagrantly violate Fitt's Law. But I can't get past the first level of America's Army because my mouse doesn't respond fast enough to line up a shot accurately - either its granularity is too high and I literally can't aim at the target pixel, or its sensitivity is too low and I have to pick up the mouse and slide it twice across the mouse pad in order to reach the next target.

    95. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0

      I'll bet Nintendo likes your creative spirit, and would encourage its developers to think along those lines.

      As another example, consider using this device like a keyboard. The ability to capture movement in 3 dimensions should provide a much more compact encoding than is possible with a keyboard, and might be very powerful with practice. I would not be surprised at all to see this hacked early in the life cycle to work with your computer, or to see this drive knockoffs for use on PCs. OTOH, carpal tunnel may come into play... ?

      Another quick thought I had was what you could do with two of these devices, left hand and right hand. This would seem perfect for fine-grain movement in a 3-D environment. You could use one controller for coarse grain resolution, the other for fine-grain, or perhaps use both at the same resolution but employ a differential signal.

      Anybody else have thoughts on this?

    96. Re:Two Words.... Light Saber by Babbster · · Score: 1

      Also, mice - whatever type - require an at least mostly flat surface on which to play, which is a monstrous disadvantage given the way most people use their game consoles.

    97. Re:Two Words.... Light Saber by Anonymous Coward · · Score: 0
      It would be very expensive, and a bad idea, but it's possible.
      I expext it on Xbox 360 then...
    98. Re:Two Words.... Light Saber by InsideTheAsylum · · Score: 1

      That's lightsaber(tm)(r)(sm)(c) George Lucas... this is the otherwise generic light saber.

    99. Re:Two Words.... Light Saber by wfberg · · Score: 1

      BlueTooth also operates in the 2.4Ghz ISM range over Radio Frequencies (RF). Bluetooth is RF, though RF is not always Bluetooth.

      --
      SCO employee? Check out the bounty
    100. Re:Two Words.... Light Saber by Spy+Hunter · · Score: 1

      Interesting... Do you know how the gyroremote senses its absolute position to avoid drift in its accelerometer readings?

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    101. Re:Two Words.... Light Saber by hkmwbz · · Score: 1
      The guy you talked to sounded like he was a fanboy of another console manufacturer, so what is your point exactly?

      Never mind the fact that his arguments have already been answered by Nintendo: They don't want to show any games yet because they are unfinished and because there are still secrets that will be revealed about its full potential.

      Arguments like "probably not durable enough" is something you could say about anything: Will the PS3 controller be durable enough? The Xbox? And so on. Only a fanboy of another manufacturer would flame Nintendo for not being durable enough when he hasn't actually seen it himself.

      --
      Clever signature text goes here.
    102. Re:Two Words.... Light Saber by hkmwbz · · Score: 1

      If it wasn't, why would Nintendo bet its own future on it? You really need to read up on this thing, especially the interviews with people from Nintendo.

      --
      Clever signature text goes here.
  5. I for one by Dance_Dance_Karnov · · Score: 5, Informative

    love it, just think about it for awhile, read some info don't just look at images. and check out IGN's movie of it in action here http://cube.ign.com/articles/651/651334p1.html the realization of how awesome it can be will flow over you.

    1. Re:I for one by skreeech · · Score: 2, Interesting

      I can feel it flowing now. After all the reading on this for hours I didn't think you could chop it against a table like that. Well it's just a commerical so maybe you can't but it implies you can.

      --
      [20:36] wwwdot/.dotorg
    2. Re:I for one by Frodo+Crockett · · Score: 2, Insightful

      Watch closely. It doesn't look like the actors are really tapping it against the table. With good sound effects and vibrational feedback, there'd be no need to tap it against something.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    3. Re:I for one by The+Wooden+Badger · · Score: 1

      But does that video really show anything? I want to see the thing in action with maybe an over the shoulder shot. I want to see how the thing works in the context of a game rather than a camera watching some people acting like they're using it.

      --
      Heroscape, it's like legos combined with anachronistic wargames.
    4. Re:I for one by SubtleNuance · · Score: 1

      sign me up. i just want some fun games i can play in the living room with friends. Im not interested in the arms-race mode of gaming being played by Sony - Xbox (at high prices). Hopefully this console fits with nintento's pattern of being more reasonably priced.

      though, from the video, I can see this being a little tiring.

      Attention USA parents: Buy your kids a NRevolution to keep them from lying on the couch getting fat!

    5. Re:I for one by interiot · · Score: 1

      The only time the controller is really close to the table is when they're doing the tapping thing. So if it looks like a duck, and it clearly sounds like a duck, why go to the visual and auditory effort if it isn't really a duck?

    6. Re:I for one by interiot · · Score: 1
      I think the biggest concept I got from the video was: Controllers like this have been half-assed before. If Nintendo produces something that works precisely enough to work for a wide variety of games (Mario, fishing) (eg. something the MAIN system controller should be able to do) and do it cheaply, then this would definitely be different from the powerglove and such of the past.

      That's the biggest question I think... how precise is it? If it's very very precise (like FPS precise), and it costs $30-40, then Nintendo has a good chance at winning some hearts and minds. We won't know until we read lots more reviews though.

      There were all kinds of disparate controllers before... steering wheels, fishing rods, drum sticks. This is potentially all of those combined into one.

    7. Re:I for one by interiot · · Score: 1

      Or to put it a different way: does Nintendo really intend for Mario, Kirby, etc. to be played with the 3D positioning part of the controller, or does Nintendo think that many users will fall back to the the D-pad or analog stick for that?

    8. Re:I for one by Gulthek · · Score: 2, Funny

      So if it looks like a duck, and it clearly sounds like a duck, why go to the visual and auditory effort if it isn't really a duck?

      Because that's a good summation of what, you know, gaming is.

    9. Re:I for one by The+Wooden+Badger · · Score: 1

      I think that question depends on the context of the game. I would imagine that there will be elements of both in many, if not most of the games. There is a lot there to intrigue me, but I watched the video and was disappointed. I came away with more questions than answers. If gameplay resembles what was shown, then I think they might be onto something big. That being said I think there should be a bit more to it than an A, B, and D pad. I don't think it would have been too much to throw in a second trigger and a second thumb button. Maybe three thumb buttons. It will definitely be interesting and worth a trial at the store, but I need a bit more before I'm sold on it. You are absolutely right that it looks better than what came before, but it is still almost just a concept. IF it works out for them I think there might be a paradigm shift in game design and interface. Wait a minute...I just had an interesting thought. In a FPS using two controllers for independent aiming of two guns could be very interesting.

      --
      Heroscape, it's like legos combined with anachronistic wargames.
    10. Re:I for one by interiot · · Score: 1

      Actors holding a controller near a table in an advertisement, to simulate tapping, is a good summation of gaming? Huh?

    11. Re:I for one by Gulthek · · Score: 1

      No, but simulating a real object is a good summation of what gaming is.

      I.e. a video game really isn't a duck (or a fantasy adventure, military battle, etc) but a lot of effort is put into making it look and sound like a duck (or a fantasy adventure, military battle, etc.).

      Ba dum. Bum.

      In other words, those sound effects could be understood by the discerning viewer as coming from the game that the actors are playing.

      Kind of...simulating an experience that isn't really happening. He was chopping up food that wasn't really there, with a controller linking his actions to those in a virtual world.

      So yeah, that's pretty much what gaming is. Unless you play games that don't simulate something happening. I have trouble visualizing what kind of video games would not be simulating something.

      I guess if it were a game exactly like a tv show or movie you could argue that the television is designed to display tv shows already and so it isn't simulating a real world thing but recreating an essence of medium that the television was designed to display. But I don't think that a game like that would be much fun.

    12. Re:I for one by interiot · · Score: 1
      Right... audio simulation is certainly in the purview of gaming.

      Visual simulation of what actual players are actually doing is not in the purview of gaming. (eg. even in third-person games, your avatar doens't wiggle its nose when you do)

      My point was: there's no point in simulating the player visuals (except maybe for strained PR reasons), so it's probably a real duck, and not a simulated duck.

      I still don't see how the gaming argument does anything but confuse the situation more.

    13. Re:I for one by Gulthek · · Score: 1

      your avatar doens't wiggle its nose when you do

      Not yet. But with the release of this controller he will (swing his sword, swing his baseball bat, or chop his duck) when you do.

  6. remember when by skreeech · · Score: 5, Funny

    I remember when I was a kid we would make fun of whoever was the kid who would move the controller trying to turn a car faster in a game... now look what nintendo did.

    --
    [20:36] wwwdot/.dotorg
    1. Re:remember when by eluusive · · Score: 5, Funny

      Bah that's nothing.. I use to jump up and down when I played Mario Brothers.

    2. Re:remember when by fodi · · Score: 5, Funny

      were you using real turtles?

    3. Re:remember when by climbon321 · · Score: 5, Insightful

      Going back in time, it can't possibly be as uncomftorable as holding onto the base of an atari 2600 controller....

      Of course it's only been a couple hours since I last played a game on that system. The quality of the games still plays a huge role in it's acceptance.

    4. Re:remember when by mattyohe · · Score: 5, Funny

      Moms everywhere will all of a sudden kick ass at Nintendo.

      --
      - what is the definition of simultanagnosia?! I've been meaning to look it up!
    5. Re:remember when by DenDave · · Score: 1

      Holy cow, that's right.. ohh memory lane... the dweeb would always twist his controller and crash and burn!!!

      --
      -if at first you don't succeed, stay the heck away from paragliding.
    6. Re:remember when by Thorwak · · Score: 0

      What are you talking about, the 2600 controllers were fantastic! I kept using them when I moved to the C64 (same interface).

      Many years later I mounted two old RS232 ports onto an old PC keybord, mapped the cables to keys and used the 2600 controllers to play games like Dynablaster on the PC against a friend. Nothing like good old digital joysticks. :)

      --
      Connection closed by foreign host.
    7. Re:remember when by Mancat · · Score: 1

      I used to beat up the kids that made fun of me when I moved the controller to turn faster.

      --
      hello dear sirs my name is jamesh i are india (bihar) can u guide me install red had linux 9?
    8. Re:remember when by goodenoughnickname · · Score: 5, Funny

      I was eating mushrooms.

      I think.

    9. Re:remember when by Shaper_pmp · · Score: 4, Funny

      Only after eating real red-and-white spotted mushrooms.

      Although my whole body didn't grow larger, my hands were huge...

      --
      Everything in moderation, including moderation itself
    10. Re:remember when by NattyBucho · · Score: 1

      Perhaps you're actually thinking of the Atari 5200?

    11. Re:remember when by mario64 · · Score: 1

      With this controller I may be able (at last) to beat my son at a multiplayer game. I can never get my thumbs to twitch like his, but this may level the playing field.
      If not I can always nudge his arm every few seconds.

    12. Re:remember when by mikael · · Score: 1

      You mean the way that the corners of the controller would dig into your palm? For me, the worst part was that thumb stretching effort of trying to hold the base of the controller in the palm of one hand, with the thumb on the top of the controller, and at the same time, keeping your other thumb over the fire button. Or if that became too tiring, using the thumb of the hand holding the base of the controller to control the fire button, and then use the other hand to move the controller, but that just seemed to make the controller too sensitive.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    13. Re:remember when by Lumpy · · Score: 1

      no he lost his controller and was trying to use a DDR pad to play the game.

      want to see something fun? get out super mario smash on the Game Cube and 4 ddr pads. the nconvince your drunk friends it's more fun that way.

      the video you can use as blackmail later is priceless.

      --
      Do not look at laser with remaining good eye.
    14. Re:remember when by Anonymous Coward · · Score: 0

      Exactly! Just one question though. What does that actually mean?

    15. Re:remember when by Mercano · · Score: 1

      I'm not sure if that should be moded funny or insightful.

      --
      #include <signature.h>
    16. Re:remember when by ChocoBean · · Score: 1

      "they can touch anything but themselves....

      oh, wait..."

    17. Re:remember when by snuf23 · · Score: 1

      I kept using them through the C64 on to the Amiga platform!
      I learned to rebuild and repair them. Scavenging spare parts from Goodwill stores and garage sales.
      Sigh, I miss those controllers.
      One of the hardest problems I had with the NES, was that I had to use the left hand to control movement, whereas the Atari joystick was controlled with the right hand.

      --
      Sometimes my arms bend back.
    18. Re:remember when by kamapuaa · · Score: 1
      -- glad to see that the police were looting in new Orleans. makes you just want to respect the cops dont it?

      You should respect the cops, you're lucky they don't Billy-Club your stupid ass when you pull that "insist on using a $50 for no reason and make the gas station call the police" trick every month. What an idiot.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    19. Re:remember when by stonecypher · · Score: 1

      Luckily, since they had suction cups on the bottom, you didn't have to.

      For three minutes at a time, at least.

      --
      StoneCypher is Full of BS
    20. Re:remember when by Anonymous Coward · · Score: 0

      I've actually upgraded to $100's lately.

      the $50.00 is actually too small with $3.25 a gallon gasoline.

      gottta love it. I think I'll figure out something else to to to screw with morons like you today.

  7. first impressions by West+VA+Flamer · · Score: 0

    very clean, looks like a apple product. but you access a push button and a directional pad with the same finger? does not seem very functional. a second button underneath for your pointer and middle finger would be better. the joystick add on looks very nice though and is a good break from holding one unit at what, was always for me, a awqward angle for my wrists.

    1. Re:first impressions by MC68000 · · Score: 1

      RTFA. There is a button on the back that can be pushed with the index or middle finger.

      --
      E = m c^3 Don't drink and derive E = m c^3
    2. Re:first impressions by Frodo+Crockett · · Score: 4, Informative

      but you access a push button and a directional pad with the same finger? does not seem very functional.

      RTFA. You don't use the d-pad for movement. You MOVE THE CONTROLLER.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    3. Re:first impressions by Anonymous Coward · · Score: 0

      Looks like it'll be pretty safe to assume that the D-Pad is for menu navigation, while moving the controller (or a plug-in like the demonstrated analog stick) will be used for actual movement.

    4. Re:first impressions by chucks86 · · Score: 1

      I think that LATFP (Look At the Fucking Pictures) would apply here as well.

      --
      Help a poor college student. Send a couple cents via paypal to chucks86@gmail.com
    5. Re:first impressions by snuf23 · · Score: 1

      Also, for classic NES style gameplay, you can rotate the controller and hold it like an old NES controller using the d-pad for movement.

      --
      Sometimes my arms bend back.
  8. looks like... by Anonymous Coward · · Score: 0, Offtopic

    an ipod shuffle..

    frekking miss the obvious mr journalist.

    -Sj53

    1. Re:looks like... by Anonymous Coward · · Score: 0

      About as funtional as an shuffle too.

  9. I'm looking forward to it by MykeAbner · · Score: 1

    There is a video floating around that demonstrates how it works.

  10. Is anyone else... by AndyboyH · · Score: 1

    ...after seeing all the fan communities' efforts, really disappointed with the actual real thing?

    I'm a huge nintendo fanboy, but the design of that thing just turns me off. Here's hoping 3rd party publishers don't share my view and that of my employer, either.

    --
    Baka Drew
    1. Re:Is anyone else... by Jarlsberg · · Score: 1

      Yeah I was. Until I saw the video. While it was corny and cheesy and full of japanese teenagers, it still managed to look like an interesting controller. I'm going to check this out when it is eventually released in Europe, nine to twelve months after the japanese release....

    2. Re:Is anyone else... by Frodo+Crockett · · Score: 1

      Nope.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    3. Re:Is anyone else... by hkmwbz · · Score: 2
      "the design of that thing just turns me off"
      Then maybe you should look at the functionality. RTFA.
      --
      Clever signature text goes here.
  11. Remember your roots people by Anonymous Coward · · Score: 1, Insightful

    Remember your roots people

    1. Re:Remember your roots people by brandanglendenning · · Score: 1, Insightful

      obscure but appreciated.

    2. Re:Remember your roots people by dzfoo · · Score: 1

      Oh yeah! Flash Gordon and the Roots People, I loved that episode!

      Or was it Commando Cody?

      Buck Rogers...?

      maybe Indiana Jones?!

              -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
  12. I can't wait by blueskatz · · Score: 1

    I first I was a bit skeptical, but the more I think about it, the new controller is freaking sweet. I can't wait to play a FPS on it, using the right hand as a gun/flashlight, and the left hand for movement. Or swordfighting with the right hand and moving with the left.

    And if that's all too weird, developers can still use the GameCube controllers that plug into the top of the system.

    Yet again, Nintendo is the driving force of innovation in the industry. Revolution's release can't come soon enough for me.

    1. Re:I can't wait by Anonymous Coward · · Score: 0

      What is neat about this is that you can turn it on its side and it looks like the original NES controler.

    2. Re:I can't wait by xouumalperxe · · Score: 1

      Screw FPSs. I want a tennis game. A golf game. Lightsaber duels. Forget all those tried and true games. Think of the possibilities!

  13. Finally! by Anonymous Coward · · Score: 3, Funny

    Finally there can be a good cricket game!

    1. Re:Finally! by stonecypher · · Score: 1

      Amazing, considering as how they can't even do that in real life.

      --
      StoneCypher is Full of BS
  14. Worst idea ever by chrispyman · · Score: 1

    Maybe this is yet another one of those "looks awful but ends up being pretty good in practice" type things Nintendo has been known to create. Remember Wind Waker's graphics anyone?

    1. Re:Worst idea ever by bassgoonist · · Score: 1

      I hope its not the opposite, like the power glove, or the virtual boy :-/

      --
      You can tell I'm an aries because of my ram.
    2. Re:Worst idea ever by Papay-Noel · · Score: 0

      Quite true. Remember Super Scope? No? But my shoulders do.

  15. Sounds familiar by markass530 · · Score: 1

    isn't their a sidewinder gamepad that uses this tech?

    1. Re:Sounds familiar by be-fan · · Score: 1

      Actually, there are several of these controllers in the PC space. Microsoft had one in the Sidewinder, and there was a two-fisted one for Quake. They've got gyro mice too. Nobody uses them, because after the initial "whoo" effect wears off, all you notice are your aching wrists.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Sounds familiar by BlueJay465 · · Score: 1

      indeed, the Sidewinder Freestyle. came with motocross madness 2. d-pad was atrocious on it though, imo.

  16. Truly Revolutionary by Parabolic+Photon · · Score: 5, Insightful

    I can see why they wanted to keep this thing under wraps for so long. This is going to either be the savior of Nintendo or a miserable failure. Though I think it will be the former.
    The very act of being able to control things on screen with precision 'ala mouse will finally let First Person Shooters and Strategy games be played unencumbered.
    Even if this controller for some reason doesn't pan out it's 100% wireless so theres no reason they couldn't always fall back on a more "traditional" controller if need be.

    1. Re:Truly Revolutionary by Frodo+Crockett · · Score: 4, Insightful

      It's also such a radical departure from normal controller design that Sony and Microsoft won't steal it. Well, at least not until they know it's sucessful. ;)

      Even if this controller for some reason doesn't pan out it's 100% wireless so theres no reason they couldn't always fall back on a more "traditional" controller if need be.

      Or they could make it part of a more traditional controller. There's no reason it couldn't plug into module shaped like a traditional controller. For that matter, there's no reason it couldn't plug into a steering wheel or keyboard module, either.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    2. Re:Truly Revolutionary by putko · · Score: 1

      That's an excellent point -- this method is orthogonal to the "old-style" controller.

      You are right -- can't you just put some gyroscopes in a normal controller, and have a new sort of input?

      Also, given that that is the case, why did Nintendo consciously choose to go with this phallic looking, strangely operated controller? They had the choice, but they've just chosen to take a big leap of faith. They say they wanted to broaden the audience for the thing -- but it seems very risky.

      --
      http://www.thebricktestament.com/the_law/when_to_s tone_your_children/dt21_18a.html
    3. Re:Truly Revolutionary by Frodo+Crockett · · Score: 4, Insightful

      Also, given that that is the case, why did Nintendo consciously choose to go with this phallic looking, strangely operated controller?

      Probably because it's the shape that human hands are designed to hold. ;) Jokes aside, look at the shape of almost every human tool. What do hammers, wrenches, shovels, and most of the rest have in common? They all have the same basic handle shape.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    4. Re:Truly Revolutionary by putko · · Score: 2, Interesting

      Well, it doesn't look too ergonomic, and more importantly, it doesn't look "game-y". I think it looks dorky.

      Whereas the standard controller, with its colors and "aggressive" styling appeals directly to males.

      But I guess that's the point: Nintendo is trying to get away from that stuff.

      --
      http://www.thebricktestament.com/the_law/when_to_s tone_your_children/dt21_18a.html
    5. Re:Truly Revolutionary by Osty · · Score: 2, Interesting

      Jokes aside, look at the shape of almost every human tool. What do hammers, wrenches, shovels, and most of the rest have in common? They all have the same basic handle shape.

      If you were using this controller to hammer a nail or dig a hole, you might have a point. That's not to say such games couldn't be made (swordfighting, fishing, etc). However, for "traditional" games where you control some avatar on a screen, a hammer-like grip is not the best control method. You have prehensile digits on your hands that are well-suited to tasks requiring fine motor control. In other words, buttons and joysticks work well to control traditional games, and you just can't use them well when you're gripping the controller like a hammer. Think about your DVD player remote control. Chances are it has some directional input (mine has a little control stick, and I used to have one with an iPod-like clicky-wheel, but even "normal" directional buttons would work). Would you consider playing a fast-moving action game like Super Mario Bros. with that kind of input, given the type of grip such a remote requires?

      I guess the thing to keep in mind here is that I've mentioned "traditional" games multiple times. Perhaps the Revolution will eschew traditional games in favor of new styles that have never (or rarely) been tried before. Then again, it's supposedly going to be able to play games from all of Nintendo's past consoles, so you'll still need to be able to play traditional games with it. Looking at the pictures, it looks like you could simply rotate the controller 90 degrees and have a reasonable facsimile of an old NES controller (including uncomfortably sharp corners). But how are you going to use it to play SNES games that require more easily-accessible buttons than this has? Or N64 games with their own requirement of buttons and stick? Being modular is kind of cool, but is it really necessary? Why would I buy a steering wheel or dance pad controller that required me to plug it into this controller when I could instead buy a steering wheel or dance pad that connects directly to the console (wireless or otherwise)?

      Chances are that the various modules for the controller will cost about the same as a stand-alone controller costs today. Why would I buy an attachment with a stick that connects to the base unit only by a flimsy cable when for the same price I could buy a full controller? This just seems like a gimic to me, and Nintendo could've provided the same functionality by offering multiple controllers for sale and building the Revolution in such a way that its input is extensible. Consider bundles: Nintendo will probably sell an N64-like attachment with a disk containing a couple of N64 games, or an SNES attachment (not sure what that would be) that includes some SNES games. I still have to pay the money and have another piece of equipment lying around, so why not just sell a full controller instead?

      For me, I'm going to take the same "wait and see" attitude as I have towards the rest of the next-gen platforms. There have already been enough disappointments (Xbox360 Core, the unbelievable PS3 specs that are nowhere close to reality) and not enough must-have games for me to make a decision yet. I'll most likely end up with all three, but whether I buy at launch prices or wait a while will ultimately depend on the games. If Nintendo can provide something compelling (Wind Waker prompted me to buy a Gamecube), I'll buy. Otherwise, I'll wait.

    6. Re:Truly Revolutionary by NattyBucho · · Score: 1
      Why would I buy a steering wheel or dance pad controller that required me to plug it into this controller when I could instead buy a steering wheel or dance pad that connects directly to the console (wireless or otherwise)?
      Why does it matter either way? In the steering wheel's case, it would be cheaper to mount the controller in the wheel than to buy a new stand-alone accessory. In the case of plugging your controller into the wheel, you wouldn't need to have potentially pricey electronics in the wheel itself to sense rotation; the Revolution controller would already do that for you.
    7. Re:Truly Revolutionary by freeduke · · Score: 1

      I don't think that copying this controller would be enough to get all the functionalities embedded resulting in both the system and the controller. In fact, there is a problem due to the adoption of flat screens: how can you detect the aim of a gun controller on such screens? You simply can't! Microsoft had a solution for the xbox, because, there were still crt screens, abd the solution only applied for 100Hz tvs. But quite expensive! So if you want to add this functionality to a flat screen, the device qhould be very expensive if not thought from conception of the system! Nice job, I have found a successor for my dreamcast (gun games, and fishing is fantastic!!)

    8. Re:Truly Revolutionary by Osty · · Score: 1

      Why does it matter either way? In the steering wheel's case, it would be cheaper to mount the controller in the wheel than to buy a new stand-alone accessory.

      Somehow I doubt that. The expensive parts of the wheel (sturdy construction material, quality springs in the pedals, force feedback motors, etc) won't be replaced by the Revolution controller. Maybe by doing it this way you get wireless "for free", but that's only around a $10 differential today comparing wired to wireless controllers.

      In the case of plugging your controller into the wheel, you wouldn't need to have potentially pricey electronics in the wheel itself to sense rotation; the Revolution controller would already do that for you.

      Somehow I doubt that the wheel would use the controllers built-in gyroscopic sensor (partly because wheels don't use a gyroscope to determine movement, and partly because any respectable next-gen system will have to support force feedback).

      The whole module idea sounds both neat and silly to me. It's neat, well, because it's neat. I like stuff that plugs together (like Lego!). Silly, because it's not really giving you anything new. If you can buy a module to extend the controller, you could just buy a new controller. The cost will probably be the same, and you'll still have another piece of hardware lying around when it's not in use, so what's the difference? I didn't see anything in the articles about daisy-chaining modules, but we still have to work within the limitation of the human body (I don't know about you, but most people I know only have two hands ...). As I said before, the pluggable controller just seems like a gimic, while real "innovation" in this area would involve supporting an arbitrary amount of input methods and buttons. Let the controller tell the console what buttons it has and what they're called, and then let the user set them up as needed for a specific game (the games and the controllers could try to be smart, but ultimately you'd need human intervention). For example, I have a PS2 controller with additional analog triggers, where I can program the triggers to any of the face buttons or analog stick axes. I'd rather the controller tell my PS2, "Hey, I've got two more buttons here you can use, and they're nice spring-loaded triggers. Present them in the controller configuration screen. I call them 'left analog trigger' and 'right analog trigger', and here's a simple black-and-white vector image representation of each you can use as icons if you like." That way I wouldn't have to remember that "right-stick left" is really "right analog trigger" and "right-stick up" is really left trigger (or whatever).

    9. Re:Truly Revolutionary by proverbialcow · · Score: 1

      Even if this controller for some reason doesn't pan out it's 100% wireless so theres no reason they couldn't always fall back on a more "traditional" controller if need be.

      You did notice that if you turned it sideways, you'd have the NES/GBA controller, right? (Which works well if you're truly going to be able to download classic games.)

      --
      The only surefire protection against Microsoft infections is abstinence. - The Onion
    10. Re:Truly Revolutionary by EpsCylonB · · Score: 1

      In the article they say that if you turn it horizontally you can hold it, and it looks like, a NES pad. Nintendo have also said that a lot of their old games from nes, snes, 64 and GC will be availiable on the revolution.

    11. Re:Truly Revolutionary by JourneyExpertApe · · Score: 1

      What do hammers, wrenches, shovels, and most of the rest have in common?

      With the exception of shovels, they're designed to be used by a single hand. Gamers are used to using two hands on the same controller. For one thing, it helps stabilize the controller so you can hit the buttons faster, and control the joystick better. I wonder if it will be as easy to play with just one hand. Then again, maybe their motivation was to free the other hand so you could punch the person next to you. That certainly would bring a lot of realism to fighting games.

      --
      If you can read this sig, you're too close.
    12. Re:Truly Revolutionary by Anonymous Coward · · Score: 0

      Use two controllers in super punchout. The system plays old roms, right? :)

    13. Re:Truly Revolutionary by Anonymous Coward · · Score: 0

      From the 1up article,

      "Nintendo also mentioned that the controller stick could be slipped inside other, more conventional controller shells, dance mats, bongos, or other peripherals."

    14. Re:Truly Revolutionary by Anonymous Coward · · Score: 0
      it doesn't look "game-y". I think it looks dorky.

      Well that would be a problem, because of course no one who plays video games (or reads & posts in message boards about them) has ever been accused of being a dork.

    15. Re:Truly Revolutionary by selsine · · Score: 1

      As far as I recall the Revolution has four Gamecube controller ports, so for all games that don't fit into the revolution controller's style you can just use you old controller (or buy a new one).

    16. Re:Truly Revolutionary by mparker762 · · Score: 2, Insightful

      I don't know about that. From the article, it seems like you could make a decent wheel by putting the revolution controller core into a wheel.

      I can imagine a wheel controller without the mounting base on it, with paddle shifters on the backside. You just hold it out in front of you, turn it, push out to accelerate, pull back to decelerate. No expensive sensors needed, it's all in the revolution controller module. You need something to connect the paddle shifters to the a/b buttons, but that's no biggie. I seem to remember the article also mentioned that the controller supported force feedback as well.

    17. Re:Truly Revolutionary by nmb3000 · · Score: 1
      Wish I had mod points.

      You've said exactly what I was thinking. I have to think that the design of this controller simply isn't going to fly, and it's going to be another failure for Nintendo, at least in the US and maybe European markets. While it looks "neat" at first and "innovative", when people start using it I have a feeling it will get tiresome (both figuratively and literally) very quickly. There is *no way* you can get the same precision by waving your arm around that you can with an analog control stick.

      Personally, I really like the Xbox Controller-S. The original "Duke" controller was alright for those with a little larger hands, but children and Asians had a harder time with it. The S fixed these problems for them, but also provides a very comfortable controller for everyone else as well. It's very ergonomic (something the Revolution controller is completely not), and the twin thumbsticks provide great control.

      Here's something from an article about the new Xbox controller:

      A controller is meant to be held in two hands, often for long periods of time. Too big, and it becomes awkward. Too small or strangely shaped, and you'll get cramped up in whole new ways. All the new buttons, bells, and whistles (note: there are no actual bells and whistles, that's a figure of speech) don't mean a thing if the controller doesn't feel right in your hands.

      Just like MS had to release a new controller for the Asian markets, I think that Nintendo is going to have to release a new one for the US and perhaps European markets.

      There have already been enough disappointments (Xbox360 Core...

      What are you referring to here?
      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    18. Re:Truly Revolutionary by Anonymous Coward · · Score: 0

      I have an even better idea for an FPS controller. A fucking keyboard and mouse.

    19. Re:Truly Revolutionary by Osty · · Score: 1

      There have already been enough disappointments (Xbox360 Core... What are you referring to here?

      This sums it up pretty nicely. In a nutshell, the disappointment is a version of the Xbox 360 a) without a hard drive, b) without the promised "everything's wireless out of the box" vision (wired controller in the core package, though the console will still support wireless controllers if you feel like spending $80), and c) without the promised "everything's HD out of the box" vision (no component video, DVI, VGA, or SCART cables in the Core box, which means no HD output for you unless you feel like spending $30). Overall, the biggest disappointment is the demotion of the hard drive from "integral standard piece of equipment" to "very big memory card". I'm sure I'll get over it eventually, but it's a little painful to take a step backwards from the current Xbox design in that area.

    20. Re:Truly Revolutionary by Anonymous Coward · · Score: 0

      fisting??!!!??? OMG LOL

    21. Re:Truly Revolutionary by Skye16 · · Score: 1

      If they give me the option of buying the other controller instead, I'd be thrilled.

      Really, the only reason the Revolution interests me is the supposed ability to play old games. Up until last year, I was still using my SNES to play Crono Trigger, Secret of Mana, and Final Fantasy 3. Then it died. I still have my NES, but it takes a lot of work to get it to fire up Micro Machines again. Still good times, though.

    22. Re:Truly Revolutionary by IpalindromeI · · Score: 1

      I guess I don't really understand your objection to wanting a "full controller" as opposed to one you plug the wand into. You said it yourself:

      The cost will probably be the same, and you'll still have another piece of hardware lying around when it's not in use, so what's the difference?

      What is the difference? Why do you care if it's basically the same either way? Why are you objecting to it if getting a "full controller" is no better?

      --

      --
      Promoting critical thinking since 1994.
    23. Re:Truly Revolutionary by Osty · · Score: 1

      What is the difference? Why do you care if it's basically the same either way? Why are you objecting to it if getting a "full controller" is no better?

      The standard of proof falls on those who wish to change the status quo. If there is no functional difference between a whole new controller and one that requires this wand to be plugged in before it works, why would I choose the latter? It's more complex, and thus more prone to failure, and I still have the same set of drawbacks -- same amount of money spent, same number of useless peripherals laying around after I tire of them.

    24. Re:Truly Revolutionary by IpalindromeI · · Score: 1

      There is *no way* you can get the same precision by waving your arm around that you can with an analog control stick.

      Why don't you think so? The linked 1-Up article stated that fine control was very easy and natural. I think you can hardly say that for analog sticks. As long as you have some kind of cursor or on-screen indicator, I think it'll be much easier than using thumbsticks.

      --

      --
      Promoting critical thinking since 1994.
    25. Re:Truly Revolutionary by NattyBucho · · Score: 1
      If you use the Revolution's controller for the wireless features as well as the motion sensing, you are saving hardware cost- that's two pieces of expensive electronics that you can cut out of the add-on peripheral. You are saving money, plain and simple.

      I wonder if the concept of switching out cartridges into the same hardware, thus reusing a console for multiple games, had its detractors when the Fairchild VES first introduced it in 1976... I'll bet it did.

    26. Re:Truly Revolutionary by NattyBucho · · Score: 1

      Does the SNES still turn on? It might just be a problem with bad/dirty contacts, and it almost certainly is with the NES. New contacts cost less than $20, and they'd make your system play like new. For the NES, at least, they're extremely easy to install, too...

    27. Re:Truly Revolutionary by Skye16 · · Score: 1

      Unfortunately, not. A drunk of enormous girth staggered onto it at a party one night.

      It was horrible :(

    28. Re:Truly Revolutionary by NattyBucho · · Score: 1

      I sympathize with your loss. I'm very paranoid- whenever I had a big party in college, I would hide all of my game stuff (which was on a shelf) behind a blanket, or if necessary, take it up to my room. Unless we were all playing a game, in which case it would be out... but if a mighty drunken behemoth fell on and broke my SNES while we were playing, I would be left with no choice but to defenestrate the offender.

  17. To those of you that get it by SetupWeasel · · Score: 5, Insightful

    You are about to see what may be the fiercest wave of criticism toward a console we have ever seen.

    Don't flame. Sit back, relax, and laugh.

    Damn this machine is going to be fun.

    1. Re:To those of you that get it by Frodo+Crockett · · Score: 1

      Indeed. I can't wait to try it out!

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    2. Re:To those of you that get it by Rocko's+Modurn+Life · · Score: 1

      I couldn't agree more. Classic battle between those who abhor change and those who welcome it, have it take off it's coat, have a seat and offer it a drink.

      I'm not a big gamer and I don't currently own any consoles but after seeing the controller and watching the video I may just buy one of these things.

      But how is this going to work with Nintendo's old games and, more importantly, the pinball games which must come out for these consoles?

    3. Re:To those of you that get it by Frodo+Crockett · · Score: 1

      But how is this going to work with Nintendo's old games and, more importantly, the pinball games which must come out for these consoles?/i.

      Take a close look at the controller. See the d-pad? See the small 'a' and 'b' buttons at the bottom? Turn it sideways and you've got an NES controller.

      Speaking of NES games, you'll be able to download those from Nintendo. No info (that I know of) on pricing yet.

      Apparently you can also plug a standard Gamecube controller into it, so you'll have no problem playing GC games, either.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    4. Re:To those of you that get it by XO · · Score: 1

      If you're a pinball fan, look into VPinMAME... it's freakin WONDERFUL.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    5. Re:To those of you that get it by Dal+Platinum · · Score: 1

      Seconded, with a thirded thrown in for free. Go go Addams Family.

    6. Re:To those of you that get it by hswerdfe · · Score: 1

      er..yah...I am one that totally does not get it.
      and I say WTF were they thinking.

      --
      --meh--
    7. Re:To those of you that get it by ElleyKitten · · Score: 1

      >>>Take a close look at the controller. See the d-pad? See the small 'a' and 'b' buttons at the bottom? Turn it sideways and you've got an NES controller.

      Yeah, though this controller might actually be more uncomfortable than the original NES controller. And how exactly are you to play SNES games? Guess everyone will have to import digital gamecube controllers to play SNES games.

      It's strange that a console that's promoting backwards compatibility so much has a controller that's so radically incompatible with older games. Maybe they'll have different types of controllers availible that are more normal.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    8. Re:To those of you that get it by rAiNsT0rm · · Score: 1

      Having been a staunch PS2 supporter (media and playtesting) I have been saying all along that Nintendo will pull this one off without a hitch and leave Sony and MS in the proverbial dust. Sony and MS have this narrow target audience, and they actually narrowed it further with their "next-gen" offerings. I have never seen such large corporations so fierce to destroy one another that they intentionally narrow their market. I have a lot of experience in the marketing and sales number side of consoles and in initial surveys the Japanese don't even CONSIDER the 360 as an option! That is huge. It is being downplayed in the media right now, but numbers are so low that MS will indeed fail. Flame if you must, You heard it here first.

      The PS3 will have a fair initial following both stateside and abroad, but the big issue is going to be the slow number of releases for the system. Owners will see the lowest numbers of releases over the life of the system yet for a console. There will be some blockbuster hits but they will not be enough to carry the system through the doldrums.

      Then you have the Revolution. Doing everything right. Super wide target audience, wider than even the NES/SNES days. They have been honest in their marketing and press releases. They have the best backwards compatibility EVER in a system. They have promised to open the doors to developers, even to teams of 1! (this should be a huge boon for the homebrew/slashdot crowd and even make the modchip/hacker happy) Then you throw into the mix: the lower price, the smaller/sleek design, and then to top it off the revealed controller tops off one of the greatest console offerings I've ever seen.

      I honestly could care less about what brand you back, there is no denying this system as the clear choice when all things are considered. This should be the nail in the MS coffin, and also their return to PC gaming and switching their focus back (as they are already hinting at), Sony will most likely respond by moving the PS3 into a consumer electronic device and quickly developing a competitor. I have a strong feeling that Sony will strip the SPE's and redesign on a single CPU offering with the RSX as the competitor.

      I understand it is all speculation to some extent, but my time covering this industry has given me the opportunity to see how this industry moves and flows from the other side. I could be wrong, but I honestly believe the chips will fall as I predict.

      --
      http://teasphere.wordpress.com - A little spot of tea
    9. Re:To those of you that get it by Txiasaeia · · Score: 1

      *sigh*... you can use your gamecube controller on the revolution, too, which works absolutely fine for games such as Metroid Zero or SMB3 (Gameboy Player).

      --
      Condemnant quod non intellegunt.
    10. Re:To those of you that get it by SetupWeasel · · Score: 1

      My dream of playing Black Knight 2000 again may now become a reality!

    11. Re:To those of you that get it by ElleyKitten · · Score: 1

      Actually, it doesn't, which is why I imported a digital gamecube controller. Analog control does not work well on 2d games, and the gamecube's d-pad is way too small, also it lacked a select button. I assume my digital controller will work fine with SNES games, and the regular gamecube controller should work with N64 games, but it would just be kinda wierd to have 3 controllers to play games on one system. I guess since it plays games from 5 different generations it makes sense, though I'ld probably be more annoyed if I didn't already have my gamecube controllers.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    12. Re:To those of you that get it by Jagasian · · Score: 1

      You just described games that use a D-pad and 4 buttons. SNES games use a D-pad and 8 buttons. The Gamecube controller is pretty sucky for D-pad games, which is why Hori created a controller that is very similar to the original SNES controller, which is nearly ideal for D-pad games.

    13. Re:To those of you that get it by Jagasian · · Score: 1

      You haven't even played any of the next-gen systems yet, so how can you claim that Nintendo's offering is the best of the three? Your post smacks of fanboyism.

    14. Re:To those of you that get it by rAiNsT0rm · · Score: 1

      Your post smacks or ignorance. I NEVER claim ONE THING about any GAME or GAMEPLAY did I? How bout re-reading that post of mine again and try to find one instance of fanboyism, asshat.

      I make valid points about the known information of each system. That is all.

      --
      http://teasphere.wordpress.com - A little spot of tea
    15. Re:To those of you that get it by Jagasian · · Score: 1

      There is very little reliable information known about any of the systems so far. All we have as of now is marketing hype from Microsoft, Sony, and Nintendo. The video released for Nintendo's new controller is nothing more than an advertisement containing a bunch of actors.

    16. Re:To those of you that get it by rAiNsT0rm · · Score: 1

      Yes, but once again find one flaw in my statements. I made all of my statements based on KNOWN FACTS AS OF NOW. I also have worked in the industry and have friends who attended TGS and experienced the demo's FIRSTHAND. I also was a sales analyst for console sales in the U.S. and Japan and follow the numbers game closer than most people ever could want or care about. I feel fully confident about my predictions and they will come to fruition. Believe me or not, no sweat off my back.

      --
      http://teasphere.wordpress.com - A little spot of tea
    17. Re:To those of you that get it by Jagasian · · Score: 1

      Marketing information is not factual. Face your fanboyism.

    18. Re:To those of you that get it by DeadScreenSky · · Score: 1

      It sounds like for SNES and N64 games you may have to use one of the special controller attachments for the main unit. No pictures have been released of it yet, but Nintendo has said that you will fit the normal Revolution controller inside a case that more resembles traditional gamepads (useful for backwards compatibility and possible multiplatform releases).

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    19. Re:To those of you that get it by stonecypher · · Score: 1

      I envy your ability to forget the N-Gage so quickly.

      What's Sidetalkin' ?

      --
      StoneCypher is Full of BS
  18. iRevolution? by Aruthra · · Score: 1, Insightful

    When I saw it, my first reaction was "iRevolution!"
    My first pertinent reaction was something to the effect of "how odd. It'll never work."
    My next thought was that Nintendo has done some interesting things, and just maybe it'll be really cool. I'll reserve full judgement until I've gotten my hands on one.

    1. Re:iRevolution? by m50d · · Score: 1
      My first pertinent reaction was something to the effect of "how odd. It'll never work."

      People said that about the triple-pronged N64 controller too. It's still the best controller I've ever used. I trust Nintendo when they innovate. Sometimes they're wrong, but much more often they're right. They're a game company first and foremost, and will do what it takes to give you the best games.

      --
      I am trolling
  19. Re:First thought was: by AsiNisiMasa · · Score: 2, Insightful

    What are you thinking? This controller will put Nintendo ahead of the competition.

    Unless the other companies whip up some controller to imitate it as they invariably have in the past.
    D-Pad, Analog Stick, Rumble - All Nintendo popularized.

    --
    Help a student gain some exp. http://www.halovariants.com/touchup/index.php
  20. Left handed users? by Antony-Kyre · · Score: 4, Insightful

    Isn't this going to really help people who are left handed when it comes to playing video games? I'm looking at the picture, and it's difficult to tell if it can work.

    1. Re:Left handed users? by NaruVonWilkins · · Score: 1

      Yes, all you'd have to do if you used it on its side is flip it over.

    2. Re:Left handed users? by goodbadorugly · · Score: 0

      The controller appears to be perfectly symmetrical so it doesnt look like being left handed is going to be an issue. If there is a big difference nintendo will no doubt allow you to specify the controller to be used in you left hand so that it can be calibrated accordingly.

    3. Re:Left handed users? by NanoGator · · Score: 1

      "Isn't this going to really help people who are left handed when it comes to playing video games?"

      Not only that, but no more "It's too small/big!" complaints.

      --
      "Derp de derp."
    4. Re: Left handed users? by Anonymous Coward · · Score: 0

      You don't NEED to use your left hand to hold the attached analog stick. Just hold the analog stick with your right hand, and hold the controller with your left. The design is symmetrical, for the triggers anyway, as far as I can tell. It's probably more intuitive for left handed users to use this than it is with regular controllers.

    5. Re:Left handed users? by spyowl · · Score: 2, Informative

      I don't understand - can't you hold a DVD remote in your left hand? The controller is actually perfect for either hand.

    6. Re: Left handed users? by Antony-Kyre · · Score: 1

      http://www.1up.com/do/imageDisplay?id=2308865 kind of looks curved, but still, it should be a lot easier than the controllers of the past.

      I am primarily right handed, but when playing the N64, I always had my right thumb on the analog stick with my left hand using the buttons, if I remember correctly. Yes, it kind of looks awkward using a controller like that.

    7. Re:Left handed users? by klui · · Score: 1

      Why would it be difficult to tell? Both controllers' button layouts are symmetrical lengthwise.

    8. Re:Left handed users? by zephc · · Score: 1

      Cmon, its easy to learn to play left or right handed. I can play just as easily on a standard pad as I can on a left-handed one (e.g. TI-85 games) Its weird for about 10 minutes, then you get used to it. And no, I'm not especially ambidextrous in most other asymmetrical movements, far from it most of the time. I'm pretty sure most lefties have given in and learned to use standard pads by now. You've had 20 years.

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    9. Re:Left handed users? by springbox · · Score: 1
      Isn't this going to really help people who are left handed when it comes to playing video games? I'm looking at the picture, and it's difficult to tell if it can work.

      Well, seeing how the controller is symmertic in design, and the analog attachment is on a wire, I doubt it will matter which hand you decide to use it with.

    10. Re:Left handed users? by Nothing+Special · · Score: 1

      I am left handed and my first thought was to flip it, with the controller in my left and analog stick in my right. Intuitively it seems natural to me that way... esp. with the examples that they give, e.g. swinging a sword, being things that I'd do left handed, not right.

    11. Re:Left handed users? by Antony-Kyre · · Score: 1

      Actually, I don't believe it is symmetric. Look at the analog stick part. It's curved, isn't it? But still, it looks very useable.

    12. Re:Left handed users? by wuffalicious · · Score: 1

      Take a look at the picture of the controller. It's nice and symmetrical. This means a user relying on their left hand will have a controller that is exactly the same for them as one build for right-handed folk. The only other system I can recall that did something like this was the Lynx (bless it's bulky silicone heart), which allowed you to flip the device over to provide ambidexterous control. I really like this idea, but only time will tell if Nintendo is able to make it work.

    13. Re:Left handed users? by jx100 · · Score: 1

      It actually looks like it's curved symmetrically to me, and can still be held in either hand equally.

  21. Intuitive by Team+Zissou · · Score: 4, Insightful

    Some (*edit* Most!) people haven't spent years developing highly co-ordinated thumbs, but every person on the planet knows how to move their hands in free space.

    Intuitive controls + fun gameplay = A sure bet.

    1. Re:Intuitive by AsiNisiMasa · · Score: 1

      Eh... Actually now that you mention it, we are going to have to learn from the ground up and not rely on our years of experience.

      Oh well, I'll just have to rely on my honed visual reflexes to gain an advantage over non-gamers ;)

      --
      Help a student gain some exp. http://www.halovariants.com/touchup/index.php
    2. Re:Intuitive by be-fan · · Score: 1

      Um, your thumb is pretty much the most coordinated and precise appendage you have. It's one of the evolutionary leaps that made us the dominant species on the planet...

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:Intuitive by Babbster · · Score: 1

      I would contend that our dominance wasn't assured until the digital watch...

    4. Re:Intuitive by Anonymous Coward · · Score: 0

      Think of how your arm is rigged up though. The thumb sits on the end of it, and while it's very precise, it doesn't have a great range, and even across that range it isn't very precise.

      Just think about playing games on a normal controller. You're moving a small bit of plastic around within a 2cm area. Within that area, you don't have a lot of precision, and you have a really restricted range.

      Now look at your arm, and think of what each joint actually does. Notice how shoulder and elbow movements are fast, wide ranging, but fairly imprecise. Then notice how the wrist is much more precise, but has a more restricted range. Then realise that you don't even need to think about this, because your brain uses all your joints in unison to allow you to be quick, precise, and have a large range of movement.

      That's why mice are far better for FPS games. You can make really precise movements with the mouse using your wrist, yet you can use the rest of your arm to fling the mouse around, and you can use both in unison.

    5. Re:Intuitive by be-fan · · Score: 1

      Your thumb is extremely precise within its range of motion, as are all your fingers. Try writing your name by gripping your pencil like a knife. See what kind of precision you get out of your wrist. There is a reason humans write (or solder, etc), with their thumb and index finger.

      Also, I don't know anybody who moves their arm while mousing. I generally use my fingers for small movements, and my wrist for larger ones. The fleshy part of the base of my hand stays quite affixed to my desk.

      --
      A deep unwavering belief is a sure sign you're missing something...
    6. Re:Intuitive by be-fan · · Score: 1

      To back up my previous point about the mouse: there is a reason CAD folks use hockey-pucks or giant trackballs for detail work. Moving those with your fingers is a lot more precise than moving a mouse with your wrist.

      --
      A deep unwavering belief is a sure sign you're missing something...
    7. Re:Intuitive by theantipop · · Score: 1

      but every person on the planet knows how to move their hands in free space.

      Tell that to Terri Schiavo... too soon?

    8. Re:Intuitive by Anonymous Coward · · Score: 0

      but every person on the planet knows how to move their hands in free space.

      Tell that to Terri Schiavo... too soon?


      That joke was lamer than FDR's legs.

    9. Re:Intuitive by stonecypher · · Score: 1

      but every person on the planet knows how to move their hands in free space.

      So what you're saying is, you've totally forgotten high school gym class?

      --
      StoneCypher is Full of BS
  22. Argh, my wrists! by philibob · · Score: 2, Interesting

    This reminds me of the unwieldly Nintendo 64 controller. Nintendo ergonomics skips a generation.

    Nunchuku configuration? Imagine using a traditional controller that's been broken in half and is now only held together by a dangling fragile wire.

    In a game like tekken or halo, for example, I'm rough on the controller, and I like to grip onto something solid. This does not provide.

    1. Re:Argh, my wrists! by Spy+der+Mann · · Score: 1

      In a game like tekken or halo, for example, I'm rough on the controller, and I like to grip onto something solid. This does not provide.

      As the name implies, it's a REVOLUTION. Expect variations of the controller to appear in the market later. "Nintendo heavy-duty Sword controller. Nintendo gun controller", etc.

      Maybe in 10 years we'll get position sensors for your feet and arms so you can ACTUALLY simulate swordfighting. Who knows?

      Just keep innovating, guys!

    2. Re:Argh, my wrists! by Anonymous Coward · · Score: 0

      Nintendo 64 controllers were the best controllers ever. They're perfect if you've got big hands, and if you've got smaller hands they have the middle prong. And for little kids they can still use it well when resting it on the floor.

      Best controller ever.

    3. Re:Argh, my wrists! by Nyago · · Score: 1

      This reminds me of the unwieldly Nintendo 64 controller.

      It's only unwieldy if you hold it by the two outer prongs and try to manipulate the analog stick. The controller is meant to be held by the middle and right prong for most games (read the console instruction manual), and is quite comfortable.

      --
      Reality is fluffy!
    4. Re:Argh, my wrists! by Frodo+Crockett · · Score: 1

      In a game like tekken or halo, for example, I'm rough on the controller, and I like to grip onto something solid. This does not provide.

      Which is why you'll plug it into a third-party arcade-style game controller. Or you can just use a standard Gamecube controller. But who says you'll need to be rough on the controller? What if there's a radically different fighting game, one where your hand movements control what your character does? You'd only need to press the face button or trigger button to indicate that you were kicking or grappling instead of punching.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    5. Re:Argh, my wrists! by Anonymous Coward · · Score: 0

      There's one thing I really don't like about N64 controllers: the analog stick didn't have enough resistance. It felt too flimsy and moved too easily thereby making percision control difficult. The Gamecube's analog stick is only marginaly better. Personally I feel that Sony was the first to get the analog stick right.

    6. Re:Argh, my wrists! by m50d · · Score: 1

      The nintendo 64 controller was wonderful. I almost bought a third-party GC one to get that wonderful asymmetry in the hold. I wish someone else would produce something like it.

      --
      I am trolling
    7. Re:Argh, my wrists! by Anonymous Coward · · Score: 0

      !!!

      You can't be serious. The Dual Shock and Dual Shock 2 have the flimsiest analog sticks of them all. They have dead spots in the center, vertical give because of stupid L3 and R3, inferior top coating (not ribbed), and are poorly placed, too.

      And although some prefer it, I think the lack of guide indentations on the outer border on the base of the stick is a very bad choice. How can you know that you're pointing absolute left instead of diagonal left and up? The N64 and GCN controllers make this obvious.

    8. Re:Argh, my wrists! by wed128 · · Score: 1

      I actually like the texture of the dual shock stick better than the n64 one. Feels better on my thumb...i agree about the guide indentations though

    9. Re:Argh, my wrists! by JoeCommodore · · Score: 1

      Yep, to me too, it's painful just looking at it. Didn't they learn with the little chiclet one on the original, now they take that unwildy design and make it more unwieldy. Oww!

      --
      "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  23. Anyone remember the Philips CD-i? by Golgafrinchan · · Score: 1
    CD-i controller.

    Revolution controller.

    Hopefully this one won't be as uncomfortable and unintuitive as the old one.

    --
    My userid is prime!
  24. Fun and Funny by likewowandstuff · · Score: 5, Funny

    If this weren't going to be marketed to children, I'm sure the one-handed controller could warrant at least one AO-rated joke. Ooh, built in rumble? Make that two - one for each gender. How fair.

    1. Re:Fun and Funny by Namronorman · · Score: 1

      I was kind of thinking about mentioning that...

      On a more serious note, this could actually be a revolution, if it is easy to design for this new interface then there are a lot of good possibilities. Or perhaps a black eye, broken vase, window, etc.

      --
      $fortune
      Tomorrow has been canceled due to lack of interest.
    2. Re:Fun and Funny by Hellasboy · · Score: 1

      just wait until a hot coffee mod comes out for one of the games...

      --

      "Tread softly because you tread on my dreams"
    3. Re:Fun and Funny by bitkari · · Score: 1

      I assume you've heard of the nigh-on-infamous Rez Vibrator?

    4. Re:Fun and Funny by Anonymous Coward · · Score: 0

      *sigh*

      This wouldn't be slashdot if someone didn't do one of these things:

      1.) Link to Penny Arcade
      2.) Link to Rez vibrator article on GGA

      Creativity has lost this site many many moons ago. Nerds.

  25. Demos by GoogolPlexPlex · · Score: 5, Funny

    I am intrigued by one of the demos mentioned in the article - "Pilot Wangs".

    1. Re:Demos by Anonymous Coward · · Score: 0

      Hey, you got Penny Arcade in my Slashdot!

  26. Power button not a good idea by sockonafish · · Score: 5, Insightful
    Otherwise the button configuration is an interesting mix of old and new: standard D-pad up top, near the power button (to turn the Revolution console on and off),


    Anyone remember when the neighborhood spaz would get über-pissed because he sucked at videogames and so he'd make a run to turn off the console, and a fight would ensue?

    There really needs to be a way to prevent the console from being turned off remotely, or else there's going to be lots of bruises and bloody noses in homes that house both children and Revolutions.
    1. Re:Power button not a good idea by skreeech · · Score: 1

      I'm worried it may even get hit accidentally.

      --
      [20:36] wwwdot/.dotorg
    2. Re:Power button not a good idea by joshsisk · · Score: 1

      Note that that power button might be to turn the CONTROLLER off... the Wavebird has an on/off switch also.

    3. Re:Power button not a good idea by Dance_Dance_Karnov · · Score: 1

      the video clearly shows it being used to turn off the console.

    4. Re:Power button not a good idea by Anonymous Coward · · Score: 0

      They could just put a little safety toggle on the side of the remote. And if it really becomes a problem they can always release a remote like this later on.

    5. Re:Power button not a good idea by fabs64 · · Score: 1

      i assume nintendo will go the traditionalist route with only player 1 being the god who can turn off the console remotely ;-)

    6. Re:Power button not a good idea by RipTides9x · · Score: 1

      Yeah.. Someone might get a Ninja Gaiden gamecart shoved up their ass and decide to use the controller as Nun-chucks..

      You know, if my friend had had this controller years back he might not walk so funny these days.

    7. Re:Power button not a good idea by Yusaku+Godai · · Score: 1

      Possibilities for the power button:

      1) It's just a power button for the controller, like on a wavebird. This is no problem then, as it's not really in a position that it would likely be hit accidentally during gameplay. And just to be safe, you might have to hold it down for a couple seconds.

      2) It is a power button for the console. Here there a few possibilities. First of all, as with the previous possibility, I don't think it's that likely to get pressed accidentally, and would probably have to be held down anyways.

      In the case of multiplayer games, there might be a requirement for all players to be pressing the power button simultaneously for it to work. That way nobody can be an ass.

      Finally, it may not completely power down the console, but instead put it in a suspend to RAM standby mode. Of course, I have no idea of the Revolution actually does such a thing, but I wish it did, 'cause that's a feature I'd like to see on all consoles.

    8. Re:Power button not a good idea by 91degrees · · Score: 1

      It is a power button for the console. Here there a few possibilities. First of all, as with the previous possibility, I don't think it's that likely to get pressed accidentally, and would probably have to be held down anyways.

      Or it just turns the thing on. Or is disabled during gameplay.

    9. Re:Power button not a good idea by thiophene · · Score: 1

      Not to mention TFA talks about it powering off the console.

    10. Re:Power button not a good idea by joshsisk · · Score: 1

      I didn't notice that in the video, I did see it in the article, but the article was so full of "hey, what if, guys?" conjecture on the part of the writers, I am not really ready to buy into anything it says yet.

    11. Re:Power button not a good idea by JourneyExpertApe · · Score: 1

      Maybe they named it "Revolution" because they expected it to cause bloodshed.

      --
      If you can read this sig, you're too close.
    12. Re:Power button not a good idea by HarvardFrankenstein · · Score: 1

      Don't forget, the XBox 360 has a similar function on its controllers. If this turns into a problem on that console, Nintendo has more than enough time to take it off of the Revolution controller.

    13. Re:Power button not a good idea by jensen404 · · Score: 1

      In a single player game... I assume that that feature will be disabled in multiplayer games.

    14. Re:Power button not a good idea by stonecypher · · Score: 1

      Anyone remember when the neighborhood spaz would get über-pissed because he sucked at videogames and so he'd make a run to turn off the console, and a fight would ensue?

      There really needs to be a way to prevent the console from being turned off remotely, or else there's going to be lots of bruises and bloody noses in homes that house both children and Revolutions.


      Yeah, we just stopped inviting him over. Simple solutions are often the most effective; he learned his lesson.

      --
      StoneCypher is Full of BS
  27. I wonder... by knappz · · Score: 1

    With all the movement involved with using it, I hope Nintendo plans on making it durable. I'm assuming that there are moving parts inside of it, and that means that they are capable of becoming broken. I'd hate to think of buying a new controller because it flew out of my hands when swinging it like a sword.

    But anyways, I applaud Nintendo for trying something new. This is their first endeavor in a long-while that I actually think is cool.

    1. Re:I wonder... by Breakfast+Pants · · Score: 1

      There is such a thing as a solid state gyroscope... we can only hope they used one.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    2. Re:I wonder... by NattyBucho · · Score: 1

      Nintendo has never made hardware (or controllers, especially) that breaks easily. Heck, the DS and GBA can easily stand up against flying across a room. I'm confident that it'll be able to take a bruising.

  28. Cauthiously optimistic by jmorris42 · · Score: 1

    IF they can get the action to work flawlessly in real living rooms. IF they can get game authors to actually exploit the advantages of a totally different controller action. IF it is reliable. If all those things are true they will redefine the console and crush their enemies.

    Otherwise they are pooched. But leave it to Nintendo to pull a rabbit out of their hats instead of release a console to be doomed to #3 behind Sony & Microsoft. This way they don't just sit contentedly in last place and fade away, they either go splat or put someone else out, I'd bet Microsoft.

    --
    Democrat delenda est
    1. Re:Cauthiously optimistic by Frodo+Crockett · · Score: 1

      Otherwise they are pooched. But leave it to Nintendo to pull a rabbit out of their hats instead of release a console to be doomed to #3 behind Sony & Microsoft. This way they don't just sit contentedly in last place and fade away, they either go splat or put someone else out, I'd bet Microsoft.

      They may be number three, but when was the last time Sony's games division made a profit? What about Microsoft? Nintendo has only been in the red one or two quarters of the last decade. They're not going anywhere any time soon.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    2. Re:Cauthiously optimistic by Anonymous Coward · · Score: 0

      From the quotes in this, and other articles about this topic, I don't think nintendo really cares if they stay in third spot...

      An interesting quote from the wired article on this topic was that nintendo has not made a loss since they released the Famicom (NES)... Microsoft & Sony made billions in operating losses in the first years of their consoles... and still make most of their money from the games not the consoles... Nintendo makes money off both.

      I think Nintendo is taking the right approach, they are not trying to capture the whole gaming market, they are trying to capture a niche.. retro gamers / kids (which have oddly similar tastes... which I say proudly as a retro gamer...)

    3. Re:Cauthiously optimistic by EpsCylonB · · Score: 2, Interesting

      I get the impression that Nintendo aren't too bothered about rushing to the market place but the timing of this unveiling has me confuzzled.

      On one hand it makes perfect sense in that Microsoft are now unable to change their controller to offer similar functionality. On the other hand Sony do have enough time to rip Nintendo off. If this opens up gaming to people who dont usually play games (like nintendo says it does) then Sony would have nothing to lose and everything to gain by rushing a last minute version into the PS3.

      I'm not clever enough to try and pick out who the big loser of this generation will be, however I think sony are probably fairly safe (playstation is a massive worldwide brand).

      The only other prediction I will make is that Microsoft will regret rushing to market. It seems like they couldn't really make up their minds with regards to the hard drive and so have fudged it by making it optional (a pretty expensive thing to do for both MS and consumers just so you can put a tick on the spec sheet saying it supports hard drives). And Microsoft also faces the prospect of having to re-release the xbox 360 with a HD-DVD drive some time in the future which will inevitably piss off early adopters. In comparison, despite the lack of details so far, the PS3 looks like being the best all round entertainment and gaming platform.

    4. Re:Cauthiously optimistic by Anonymous Coward · · Score: 0

      Its only optional here, Japanese and European gamers don't get the choice.

    5. Re:Cauthiously optimistic by Malestyr · · Score: 0

      Trust me, nintendo stuff is durable.
      I've seen a gameboy pocket lost in the toilet, kept in the sun for a few days on a car, and have ants living in it, and it still worked. Hell, it still worked for a few years afterwards.

    6. Re:Cauthiously optimistic by NattyBucho · · Score: 1

      I'm pretty sure that Sony rushing an imitation to market would be very dangerous, from a legal perspective.

    7. Re:Cauthiously optimistic by IpalindromeI · · Score: 1

      they are not trying to capture the whole gaming market, they are trying to capture a niche.. retro gamers / kids

      I would say it the other way around. Sony and Microsoft are the ones going after a niche: the traditional gaming market. Nintendo is trying to get a much wider audience: the people who would never play what we think of as "normal" video games.

      --

      --
      Promoting critical thinking since 1994.
    8. Re:Cauthiously optimistic by Anonymous Coward · · Score: 0

      They had to have a public announcement because they couldn't hope to keep it a secret behind closed doors once they started letting 3rd parties start development.

      Notice in the presentation one of the big messages getting sent out was "send us your ideas and Nintendo will help you make it happen."

      Why let your secret slowly leak out in a fizzle? You might as well capitalize and do it right. Nintendo had to reveal it publically. You can't have EA developing a next gen golf game and not have the secret leak out all over the industry including Microsoft, Sony, and the press.

    9. Re:Cauthiously optimistic by stonecypher · · Score: 1

      then Sony would have nothing to lose and everything to gain by rushing a last minute version into the PS3.

      Sony's demographic has as their primary argument point the supposed innovative nature of their consoles, to do such a thing would do immense damage to the marketability of Sony's platforms.

      Truth be told, Sony would be fools to adopt this technology, whether or not it's successful, until they had some or another silly gimmick to superficially seperate themselves, such as the secondary shelf buttons on the original PSX controller (god, it's annoying how there are two consoles called that, but another one called the PSone prevents retronym distinction.)

      Don't get me wrong; I feel that the PSX' shape was a major ergonomic win. That said, they marketed the extra two buttons as hard as they could, as if nobody had ever made shelf buttons before, instead of the actual improvements they'd made.

      I'm not clever enough to try and pick out who the big loser of this generation will be, however I think sony are probably fairly safe (playstation is a massive worldwide brand).

      Maybe, maybe not. Playstation makes up a shockingly large percentage of Sony's profits (several years ago, Sony was kept in the black only by Playstation, though that's no longer true.) Despite the ungodly piles of cash the brand rakes in, it's important to understand that the margin is still relatively small; a 10% dip in the Playstation's profitability would be a major blow to Sony, and there's a pretty damned good chance this controller will make a substantially larger dent than that.

      The only other prediction I will make is that Microsoft will regret rushing to market.

      I can't imagine why. They have nothing new and interesting with which to compete; their position as the first of the new generation will win them substantial acceptance in gadget-heavy Japan, since everyone needs the new toy and there's nowhere else to turn; that they're first to market is probably the single largest factor in causing success for the 360 in the otherwise shockingly xenophobic Japanese market.

      It seems like they couldn't really make up their minds with regards to the hard drive and so have fudged it by making it optional (a pretty expensive thing to do for both MS and consumers just so you can put a tick on the spec sheet saying it supports hard drives).

      That's one way to look at it. However, most market analysts believe that the cost strata were introduced because Microsoft developed a console dependant on a hardware price drop which turned out to be smaller than predicted, and that since the resulting console was too expensive for the market to tolerate, and since Microsoft isn't stupid like Neo Geo, Turbo Grafx or Sega (Saturn, Sega CD, Nomad, etc,) they introduced what is effectively a stripped down console, but maintained the larger design to be uptaken by wealthy early adopters.

      --
      StoneCypher is Full of BS
  29. Innovation? by Anonymous Coward · · Score: 1, Insightful

    To me, it looks like this might be a welcome change for controllers. It appears to be very adaptible to different people. The add on analog joystick makes it more ergonomic (no giant xbox controller). How Nintendo will use it seems to be the biggest question. If they start doing tacky little apps that require you to buy add ons to the remote, this will be the biggest rip off yet. Only time will tell.

    1. Re:Innovation? by DamienNightbane · · Score: 1

      Every time Nintendo makes a game that requires special hardware, they generally ship it with the game.

      Pokémon Stadium had the N64 gameboy adapter, Hey You, Pikachu! with the mic, Duck Hunt came with the NES that shipped with the light gun, Pokémon Fire Red/Leaf Green was bundled with a WiFi adapter for the GBA, Donkey Konga came with those retarded drums, ect...

  30. Stop! Think about it first! by ThyPiGuy · · Score: 3, Informative

    I'm no Nintendo Fanboy, and was at first extremely skeptical, but take some time to read reviews, watch the video, and imagine the possibilities.

    Engadget has some more information here and IGN has looked at some of the possibilities for each type of game here.. As some parent post said, a mass amount of instant unchecked emotion flaming is about to come, but before you post, take some time to think about the possibilities.

  31. Did i miss something? by Norfair · · Score: 1

    Look, I love Nintendo (and I mean *love*) as much the next /.er, but did i miss the joke? Or is this TV remote thing actually intentional? In that case, I prefer Sony's version. http://www.esato.com/board/img.php?id=35821

    1. Re:Did i miss something? by eluusive · · Score: 1

      You must have missed the part about it being a gyroscopic controller. If you've ever used a gyroscopic mouse, you'd know that they rock.

    2. Re:Did i miss something? by NaruVonWilkins · · Score: 1

      Yes, you missed something. Did you RTFA?

    3. Re:Did i miss something? by NanoGator · · Score: 1

      "Look, I love Nintendo (and I mean *love*) as much the next /.er, but did i miss the joke? Or is this TV remote thing actually intentional? In that case, I prefer Sony's version. http://www.esato.com/board/img.php?id=35821"

      You wouldn't prefer playing the next Metroid game with Sony's 'version'.

      Btw, just in case it isn't clear enough, yes you did miss something. Comparing this to the CDi, Sony, or Intellivision controller is like comparing an iPod to a mini-disc player. I'd recommend going to cube.ign.com and checking out the demo video Nintendo put together.

      --
      "Derp de derp."
    4. Re:Did i miss something? by Norfair · · Score: 1

      Its sad when people fail to 'get it'. Didn't you take a look at the linked photo? Obviously my tongue-in-cheek humour is a bit subtle for /.

    5. Re:Did i miss something? by robosmurf · · Score: 1

      Probably not, as the link you provided goes to a login page.

    6. Re:Did i miss something? by Norfair · · Score: 1

      Ah, point taken.

    7. Re:Did i miss something? by Norfair · · Score: 1

      Its too late to still be funny, but I hope now it makes slightly more sense :) http://ticom.tyumen.ru/jokes/itsasony.jpg

  32. Welp... by netrat · · Score: 1

    This looks pretty cool. As far as the ergonomic feasibility of it goes, I'm trying to think about how to hold this without fatiguing my arms. Elbow on stomach? Wrist on Mid-thigh? What does everyone think?

    1. Re:Welp... by goodbadorugly · · Score: 0

      Investing in a good armchair is going to be my solution.

      Now getting the middle seat on the couch is going to really suck!

    2. Re:Welp... by Frodo+Crockett · · Score: 1

      The guys at one-up said that it works flawlessly even held in your lap like a normal controller. It would seem that you don't need to make huge movements to play most of the demo games.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  33. Re:First thought was: by yfmaster · · Score: 1

    Nintendo likes doing things differently then other companies. I think the controller has the possibility to work really well, and even wondering if there will be a PC version of it eventually. I was skeptical at first about controlling FPS games without a stick, but the attachment looks cool and comfortable.

  34. I am NOW looking forward to the Revolution by spoco2 · · Score: 2, Informative

    OK, so I was quite 'Eh' about it before... but man, that's really thinking outside of the box in regards to controllers... initially looking at it and thinking "Erm, that looks like a remote control, how uncomfortable", but then, reading that you move it around to control things... now THAT'S cool... and having plug in extras on flexible cords meaning it's perfect for righties and lefties... oh how very, very, very... wait... yep, very cool!

    Bring it on please... come on, bring it on, over here.

  35. Interesting by cyrix · · Score: 1

    After reading various articles (there are many up now) on the demo's that were used for this new controller, the possibilities for it's use seem limitless. The FPS demo caught my attention most of all. By moving around the controller you could actually move around the gun in the game, think a console FPS with better control than what you could get on a PC with a mouse.

    It truly is "revolutionary," but many hardcore gamers don't usually welcome drastic changes so openly.

  36. revolution? by jamesbuko · · Score: 0

    How does this becomes revolutionary? The same type of controller I have used on in-flight entertainment (movie/games)....ok its wired but its the same thing...

    1. Re:revolution? by Anonymous Coward · · Score: 0

      I take it you can write but not read?

  37. I'm skeptical... by vga_init · · Score: 1

    When I saw this, I thought it was a satire, and I'm still sort of hoping that it is.


    I see a lot of positive reviews on Slashdot, but to be perfectly honest, it seems like a terrible design to me. I don't think I'll consider buying a Revolution if that's it.


  38. If it uses Infrared... by strredwolf · · Score: 0

    ...response times are going to suck.

    Why? First, you need a clear line of sight (even if the transmitters/receivers are at angles to each other). When you're 28 with two neices and a nephew under age 4, you basically are dodging them while trying to see what you're playing anyway.

    Second, consider IrDA, which if we use SIR is around 115Kbps. About twice that of most good dialup services. Probably be able to give good ping rates with QuakeWorld, were it not for broadband. Ether way, you have some signaling issues that will take up time and limit the responsiveness.

    Hopefully Nintendo will go Bluetooth or some private radio.

    --

    --
    # Canmephians for a better Linux Kernel
    $Stalag99{"URL"}="http://stalag99.net";
    1. Re:If it uses Infrared... by Dance_Dance_Karnov · · Score: 1

      it will prolly use the same RF frequency that the wavebird uses.

    2. Re:If it uses Infrared... by MykeAbner · · Score: 1

      It doesn't. Just watch the video.

    3. Re:If it uses Infrared... by NanoGator · · Score: 2, Informative

      That sensor's not for primary communication. The Rev controller uses RF. My guess is that the it's there so it can 'see' the reciever you'll have to attach to your TV. In other words, that's for the 'point' feature of the controller. Judging from the hands-on report over at cube.ign.com, it's clear that the controller works very well.

      On a side note, have a peek at this comment I wrote a while back. I regurgitated a few rumors going around about the Rev controller, and the "point" ability of the controller is one of the things that was mentioned. I'm relieved to say that the concern I had about the controller working with modern/future TVs has been addressed. (This isn't speculation, this was confirmed. It'll work with LCD and plasma TVs.)

      I know it won't happen, but I'd love to play San Andreas with this controller. Oh well.

      --
      "Derp de derp."
    4. Re:If it uses Infrared... by Frodo+Crockett · · Score: 4, Informative

      It's not IR. It's RF, same as the Gamecube's wireless controllers. (They work flawlessly and from a great distance, by the way.) Nintendo knows what they're doing.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    5. Re:If it uses Infrared... by Anonymous Coward · · Score: 0

      Flawless? How about when I was downstairs in the middle of a Smash Bros session with one of my roommates, and the other roommate upstairs decides to start playing some game. All of the sudden my character just starts to run the other direction and jumps off a cliff. The upstairs controller was controlling my game. Bah.

    6. Re:If it uses Infrared... by The+Barking+Dog · · Score: 1

      It's not IR. It's RF, same as the Gamecube's wireless controllers. (They work flawlessly and from a great distance, by the way.) Nintendo knows what they're doing.

      Yep. I was playing Animal Crossing the other day (don't laugh - it's much better stress relief than Metroid) and had to leave the room for a minute. I left my WaveBird on the couch. I heard my three-year-old pick it up and start digging randomly, but then I heard him go in his bedroom and close the door...and the game sounds still continued. He was sitting on his bed (a good 20 feet away and through the wall with his closet) mashing on buttons, and my little character was still dutifully digging holes.

    7. Re:If it uses Infrared... by -kertrats- · · Score: 1

      You have 17 wavebirds in your house? They have 16 channels to switch between to prevent that, you know, so there shouldnt be any reason to have two on the same channel unless you have 17 of them.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    8. Re:If it uses Infrared... by stonecypher · · Score: 1

      That sensor's not for primary communication. The Rev controller uses RF. My guess is that the it's there so it can 'see' the reciever you'll have to attach to your TV. In other words, that's for the 'point' feature of the controller. Judging from the hands-on report over at cube.ign.com, it's clear that the controller works very well.

      Yeah, except that the point feature is essentially a light gun, which doesn't need a sensor on a television at all. Current supposition suggests that, since the Revolution controller is known to be able to discern distance, the sensor most likely acts as a reference point for the depth axis.

      --
      StoneCypher is Full of BS
  39. CDi anyone? by Anonymous Coward · · Score: 0

    Um, this idea ain't exactly new....I remember using Phillips CDi control for games like that zelda game that was on cdi and burn cycle and it was a hideous experience. You figure that nintendo would learn that that controller design was flawed based simply on the sales of that crap zelda game.

    1. Re:CDi anyone? by Anonymous Coward · · Score: 0

      Dude, did you even read the article, or did you just look at the pretty pictures?

    2. Re:CDi anyone? by fwitness · · Score: 1

      I will assume this question is rhetorical.

      --
      -- I have fans? Wow.
  40. Two types of people... by Anonymous Coward · · Score: 0

    There are two types of people.

    1. Those who read it, looked at the pictures, and love it.

    2. Those who didn't bother reading the text, assumed it was like a DVD remote, and hate it. /fanboy

    But, seriously, what people need to realize is that you can't think, "but how would you play Halo on this thing????"

    Stop thinking like that. You CAN'T translate old controls into this. This is a new way of gaming. FPS games will not play the same, plain and simple.

  41. Satoru Iwata... by Andy+Gardner · · Score: 1

    *gasp* "He's a mad man... A maaaad maaaan!"

  42. Radical Departures by The+Wicked+Priest · · Score: 5, Insightful
    The new controller is a radical departure from traditional controller types.
    I wonder if people have forgotten that what's now considered the "traditional controller type" was itself basically invented by Nintendo, as a radical departure from the then-traditional joystick.
    --
    Share and Enjoy: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    1. Re:Radical Departures by Dance_Dance_Karnov · · Score: 1

      I wonder if people have forgotten they have.

    2. Re:Radical Departures by Anonymous Coward · · Score: 5, Insightful

      Yes, it is totally different from anything ever before - and it will probably change gaming forever, like it or not. Here's why.

      Like it or not, and regardless of what you think of their consoles, Nintendo has been responsible for every single important controller innovation for the last 25 years.

      The original Nintendo Entertainment System dispensed with the single joystick/button and came out with the direction pad (D-Pad) - something that's still included on every single controller design today, including Sony's and Microsoft's.

      The Super Nintendo Entertainment System came out with a new four button design. However, it wasn't the number of buttons that was revolutionary - it was the diamond shape that they where placed in. Again, this exact design is still being used.

      For the N64 Nintendo came out with the analog control stick - which ushered in the age of true 3D gaming. Once again, everyone immediately copied their design. And once again, the analog control stick is still being used today.

      Finally, for the Gamecube they came out with the "Wavebird" - the first truly well-designed wireless controller. And guess what?

      Microsoft and Sony's new controllers are wireless.

      Which is why I think that this new design will work - and stay around for a long, long time. Simply put, Nintendo has never ever faltered in their controller design. Their consoles, perhaps - but not their controllers. Instead, their new controller designs are almost always adapted as an industry standard nearly immediately. What's interesting about this time is that Nintendo waited until Sony and Microsoft had solidified the features on their new consoles - which means they won't be able to immediately copy them.

      It still remains to be seen at how this controller will work with the current form of games coming out. However, regardless of what you think, it IS revolutionary. It will change the way games are played, and I'm extremely interested in finding out what the games for the Revolution will look like. I'm not in the ecstatic "NINTENDO RULES SUPREME AND OWNZ ALL OF YOU" camp, but I am *very* interested in what this controller means - and excited, too.

    3. Re:Radical Departures by Keeper · · Score: 1

      Thought it hasn't stopped the major players from putting miniture joysticks on their controllers ...

    4. Re:Radical Departures by Jackdaw+Rookery · · Score: 1

      Started by ... Nintendo on the N64, soon copied by Sony.

      Wonder how long it will take before this controller is copied.

    5. Re:Radical Departures by fredrikj · · Score: 5, Insightful

      Good post. But don't forget the L and R buttons on the SNES controller; those were a pretty important (and widely copied) innovation as well.

    6. Re:Radical Departures by Keeper · · Score: 1

      Hopefully never ...

      If it ends up being useful, great, but it reminds me of those lame ass guesture based arcade games. It seems really gimmicky to me and I don't find it personally appealing, but time will be the ultimate judge.

    7. Re:Radical Departures by incom · · Score: 1

      Well, they're trying to do what they did with the DS, go after people who aren't "hardcore" gamers, who maybe owned an NES or a SNES or an original gameboy, but didn't buy into the recent era because the methods for controlling 3d games weren't intuitive to them. Personally it took me months before I got used to the current gen systems, they used to give me headaches/make me dizzy, this new control has great appeal to me.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    8. Re:Radical Departures by defkkon · · Score: 3, Insightful
      I wonder if people have forgotten that what's now considered the "traditional controller type" was itself basically invented by Nintendo, as a radical departure from the then-traditional joystick.

      You have just summed up this entire article perfectly.

      No doubt there will be those who say they weren't actually the first. To those people - remember that Nintendo was the first company to make it work.

      They key here is to remember that Nintendo knows what they're doing, they're not morons. People are making statments such as "my arm will get tired!" and "its going to limit our game control in terms of buttons!". C'mon. Seriously. You really think Nintendo hasn't thought of your thin, pasty arms getting tired?

      Just look at the Gamecube controller. People complained about its goofy look, and it wasn't even a far departure from the other consoles! I ended up finding the Gamecube controller to be perhaps the most comfortable and flexible controller ever.

    9. Re:Radical Departures by Anonymous Coward · · Score: 0

      I owned an original gameboy and super nintendo when i was in grade school. i'm 20 now and the super nintendo was the last system i got.

    10. Re:Radical Departures by rtechie · · Score: 5, Informative

      Which is why I think that this new design will work - and stay around for a long, long time. Simply put, Nintendo has never ever faltered in their controller design. Their consoles, perhaps - but not their controllers.

      Simply put, this is wrong. Remember Virtual Boy, Power Glove, the giant bazooka thing, the stupid little robot, etc.? Some of those were successes (the light gun), some failures (Power Glove), and some the jury is still out (Gamecube controller, DS).

      What Nintendo has show is a real willingness to experiment with new controller designs, and opposed to the relatively conservative approach of it's primary competitors. For example, the PS2 uses a controller identical to the PS1 Dual Shock, and the PSP has a layout identical to the original PS1 controller except the analog "nub". The PS3 controller is very likely to look a lot like the Dual Shock.

      OTOH, I see this controller as a DIRECT snub to third-party developers, abandoning multiplatform releases almost entirely. Of course, the GameCube was already mostly there anyway.

    11. Re:Radical Departures by jcnnghm · · Score: 2, Informative

      The Z trigger on the back of the N64 controller was also copied.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    12. Re:Radical Departures by RovingSlug · · Score: 1

      Oh come on. You can't give Nintendo credit for making the controller wireless. That's an obvious extension that was just waiting for the enabling technology to become available.

    13. Re:Radical Departures by Anonymous Coward · · Score: 0

      For your point with the N64 controller...

      You'd be hard pressed to say that Nintendo single handedly ushered in the analog controller. They did it best, don't get me wrong, but it was Sega's Sonic Team which delivered the goods first. NiGHTS Into Dreams packaged with the Saturn "3D" analog controller launched in July of 96, whereas the Nintendo 64 launched that October. Also, the Nintendo 64 controller, if I'm not mistaken, was revealed at the same time as Sega's, so it's not like Sega stole it from Nintendo.

    14. Re:Radical Departures by wuffalicious · · Score: 1

      The only thing I'm afraid of is what will happen with all the old controllers if this technology catches on. It'll mean having to learn to play games all over again. Imagine playing an old-school game in an arcade, only to have some nearby child scoff.

      "You play that with both hands? That's for babies!"

      [/perfunctory Back to the Future reference]

    15. Re:Radical Departures by phpWebber · · Score: 2, Interesting

      Ya well.. The Intellivision came out in 1980 and had 2 (or four?) side buttons, a keypad (with overlays!) and a control pad. True the pad was a circle and was extremely hard on your thumb, but still. The Atari 5200 came out in 1982 and it 4 side buttons, a keypad, and an analog stick. True the stick didn't self-center, but still. Colecovision... ok bad example. Anyway, the NES came out in 1983 after these other innovations. So Nintendo Co. isn't exactly the Prometheus of controller design.

    16. Re:Radical Departures by The+Lynxpro · · Score: 1

      "The original Nintendo Entertainment System dispensed with the single joystick/button and came out with the direction pad (D-Pad) - something that's still included on every single controller design today, including Sony's and Microsoft's."

      And that was a step backwards, if you ask me. It gave the world "gamer's thumb." The joystick was and still is better than a D-Pad, IMHO, and the popularity of the analog stick being supplied in addition to D-Pads on modern controllers is an indication as such.

      What you cite as controller innovation on Nintendo's part can be balanced and refuted by all the innovations Atari did before them.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    17. Re:Radical Departures by JedaFlain · · Score: 0

      Simply put, this is wrong. Remember Virtual Boy, Power Glove, the giant bazooka thing, the stupid little robot, etc.? Some of those were successes (the light gun), some failures (Power Glove), and some the jury is still out (Gamecube controller, DS).

      Yes, but all of those were extra accessories. None of those were the main controller for the system. Except for the Virtual Boy, but there was nothing wrong with the Virtual Boy's controller itself. It was the goggles that drove you nuts.

    18. Re:Radical Departures by Dehumanizer · · Score: 1

      You are mistaken. The N64 (including its controller) was announced much earlier, however, it was delayed several times, and Sega (and Sony) were able to launch new analog controllers first.

      I only hope it doesn't happen again this time...

      --
      The Tlog - a technology blog
    19. Re:Radical Departures by chis101 · · Score: 1

      Which came out first? The N64 or the Playstation's analog controllers? It seems to me that the Playstation's controllers came out first (I know the original PS controllers didn't have the analog sticks), but I don't know. Anyone have any dates on who the first major player with the analog stick was? Nintendo or Sony?

    20. Re:Radical Departures by MrAnnoyanceToYou · · Score: 1

      Nintendo's never cared about Third Party developers anyways. Heard of Square? Yeah, snubbed on the 64 and they left. 64 wasn't that successful, (and I think this is a pretty close to cause-and-effect relationship) and neither was the cube after it; I think they messed up in losing Square, but then they're definitely still in business... Point is, even when their biggest 3rd party developer said, "Go CD or we will leave" they stuck to their guns and did what they wanted.

    21. Re:Radical Departures by Anonymous Coward · · Score: 0
      Simply put, this is wrong. Remember Virtual Boy, Power Glove, the giant bazooka thing, the stupid little robot, etc.? Some of those were successes (the light gun), some failures (Power Glove), and some the jury is still out (Gamecube controller, DS).

      Apples to Oranges. You are ignoring the fact that all those "failures" you mentioned were simply "add-on" gimmicks. They never released those controllers with the intent of them being the sole means of controlling games with. Those controllers you listed are more comparable to the Donkey Konga drums or one of those "fishing" rod controllers.

      OTOH, I see this controller as a DIRECT snub to third-party developers, abandoning multiplatform releases almost entirely. Of course, the GameCube was already mostly there anyway.

      Ridiculous statement. You could still play any traditional 3D game with the analog stick and buttons on the "remote" style controller.

    22. Re:Radical Departures by RedCard · · Score: 1

      Which came out first? The N64 or the Playstation's analog controllers? It seems to me that the Playstation's controllers came out first (I know the original PS controllers didn't have the analog sticks), but I don't know.

      I don't have the exact dates, but there is no question. It was Nintendo by a country mile. Sony's PS shipped without analog sticks, as did Sega's Saturn. They both put out analog controllers after Super Mario 64 proved what a huge advantage analog was.

    23. Re:Radical Departures by Anonymous Coward · · Score: 0

      It was Sega first, then Nintendo, then Sony. PSOne dual analog sticks weren't released until 97, with force feedback came in 98, if I'm not mistaken. All Sony did was take Sega/Nintendo's innovation and multiply it by a factor of 2.

    24. Re:Radical Departures by RedCard · · Score: 1

      Ok never mind. Apparently I was wrong. Oops. Memory has failed me again.

    25. Re:Radical Departures by Anonymous Coward · · Score: 1, Informative

      I don't think Nintendo's particularly broken up about the failure of the Power Glove, seeing as how they didn't make it.

    26. Re:Radical Departures by ivan256 · · Score: 1

      I see this controller as a DIRECT snub to third-party developers, abandoning multiplatform releases almost entirely.

      I don't see how... Did you see the pictures? It doesn't look like there's any missing functionality from what you'd find on a regular controller. Plus you can plug in Cube controllers, and you can insert this controller into shells...

    27. Re:Radical Departures by Keeper · · Score: 1

      I don't think casual gamers will interpret the new input method any differently than the rest of the world. Casual gamers are more interested in game content and design, not input methods and gimmicks.

      If they can pull off a successful implementation, it will end up being a "must have" item for the experience. But that's the big gotchya, because it will be incredibly easy to mess up the implementation. My biggest concern is lag ... there is nothing worse than having to wait half a second for an action to take effect on the screen (there are similar types of input devices that work with computer projectors to provide mouse input and they're rather laggy).

      As I said, time will tell. I've gotta at least give them props for trying something so far out there ...

    28. Re:Radical Departures by WaKall · · Score: 1

      None of those failed input devices shipped as the primary controller for the system. They were add-on's and optionals.

      Also, the Zapper lightgun for NES was pretty cool.

    29. Re:Radical Departures by ElleyKitten · · Score: 1

      It has less buttons. The PS3 controller will have 2 d-sticks, 4 face buttons, and probably 4 shoulder buttons like the PS2, while this has 1 d-stick, one face button, and 3 shoulder buttons. Granted, it does have the motion sensing, which makes up for it in useablility and coolness, but it's going to be very expensive for developers to make their multiplatform games use motion sensing for the revo version and extra buttons on the PS3 and 360 versions. I like that they're being innovative, but I think a lot of games are going to use the cube controller instead.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    30. Re:Radical Departures by snuf23 · · Score: 1

      "For the N64 Nintendo came out with the analog control stick - which ushered in the age of true 3D gaming. Once again, everyone immediately copied their design. And once again, the analog control stick is still being used today."

      Copied and improved on. Two analog sticks allows for much greater control as well as different control schemes (Battlezone style tank controls ala Katamari Damancy).
      Even Nintendo added a second analog stick in the Gamecube.

      --
      Sometimes my arms bend back.
    31. Re:Radical Departures by snuf23 · · Score: 1

      The motion sensing can act the same way mouse look does in first person PC games. The analog stick is used for forward/backward and strafing. Provided the controller motion sensing works well, this should be a much more intuitive manner of control than the dual analog sticks.
      Expensive to add support for? I doubt it. I would imagine that Nintendo will have api code to support exactly this sort of configuration. In fact this control scheme is exactly what the Metroid Prime demo the gaming sites tested used. To quote from the 1uo.com story:

      "DEMO: METROID PRIME-TIME
      Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
      IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential."

      --
      Sometimes my arms bend back.
    32. Re:Radical Departures by Geoffreyerffoeg · · Score: 1

      OTOH, I see this controller as a DIRECT snub to third-party developers, abandoning multiplatform releases almost entirely. Of course, the GameCube was already mostly there anyway.

      Why? Let's see...D-pad? check. Analog stick? check. Some number of buttons (which were never consistent before)? check. Need a second analog stick (in addition to the D-pad) for camera angle? Just use the rotation sensor.

      I can easily see Halo playable on this - use it as a gun, and keep the buttons the same. I can see Katamari Damacy playable on this - tilt the controller the way you want the ball of stuff to go. Super Mario Brothers, Pacman, and other arcade games; card or board games; Final Fantasy, KOTOR, and other RPGs; and other menu-based instead of real-time input-based games are all of course portable to this if someone wants - just ignore the tilt feature, turn it sideways, and pretend it's a Famicom controller. SimCity and other mouse-based games can pretend that the controller is a mouse - they don't necessarily need the other dimensions, but they can use them. Second Life, if it wishes to port to a console, would use the motion sensor in place of the 3D motion keys, the analog stick as the mouse, and the buttons as regular buttons or as shift keys (for moving objects). Golf games could just detect the downswing and upswing of the controller and use the analog stick for e.g. aim, instead of reprogramming a golf game designed for the controller. Even Dance Dance Revolution can be played with this instead of a extra mat - just stick one controller in each shoe.

      In short, most existing game inputs can be folded into this controller. It doesn't eliminate anything that was doable on any previous input system, except perhaps a keyboard.

    33. Re:Radical Departures by Bkeela · · Score: 1

      All controller innovations have delighted me. Why am I so repulsed at this new design?

    34. Re:Radical Departures by rtechie · · Score: 1

      Okay, so I was wrong about the Power Glove. But the Virtual Boy was an entire SYSTEM that tanked.

      One of key issues with the Revolution controller is how easy it will be to ADAPT games to the new controller config that are designed to use "conventional" PS3 and 360 controllers. Just because the same Nintendo engineers that designed it are able to get one game working after many months of effort does NOT mean it will be easy for 3rd parties to port games.

      It's also worth pointing out that it's a long-standing truism that add-on peripherials for consoles usually tank, even if really compelling (the Zapper came bundled with the NES). So most developers will assume that they ONLY can use what comes bundled with the system unless they package the peripheral with their product, which raises the cost of their game and probably lowers their margin. This means that many developers are likely to shy away from using any "add-ons" Nintendo comes up with for the controller. That includes the analog stick unless it comes bundled (evidence seems to suggest it does).

      In the end, it's really software that ultimately drives the adoption of a console. I was almost going to buy a GameCube for Resident Evil 4, but then I heard it was coming out on the PS2.

      If some really compelling exclusive comes out for the Revolution I might buy one, but otherwise I'll probably stick with the more popular PS3 or XBox360, depending on which is more hackable.

    35. Re:Radical Departures by ElleyKitten · · Score: 1

      I didn't mean it would be expensive to develop for it, I meant it would be expensive to make a game multiplatform so that it would take advantage of motion-sensing on the Revolution and dual analog and extra buttons on PS3/Xbox360. I don't think that developing for motion sensing would be more expensive (at least by much) than developing for dual analog, but developing for both and then testing both scemes? I think that's going to make multiplatform games on the Revo even more rare than they've been on other nintendo systems.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    36. Re:Radical Departures by Cadallin · · Score: 1

      Dude! I Had a giant bazooka thing, and it was pretty freakin cool. It just didn't have many games come out for it. BattleClash was awesome though.

    37. Re:Radical Departures by stonecypher · · Score: 1

      That's an interesting myth and all, but in fact the style of controller which most people attribute to Nintendo - flat controller, D-Pad, right hand buttons - was originally invented by Fairchild for the Channel F, and was made most popular by the Intellivision.

      Make historical comment only if you remember history. Most people forget that there's almost 20 years of gaming history predating Nintendo, and it's common that nobody can even name any involved companies besides Atari. (Entirely too many people believe that Atari was the first major video game company, or that the 2600 was the only thing they had to offer back then.)

      --
      StoneCypher is Full of BS
    38. Re:Radical Departures by stonecypher · · Score: 1

      Simply put, Nintendo has never ever faltered in their controller design.

      Simply put, this is wrong. Remember Virtual Boy, Power Glove, the giant bazooka thing, the stupid little robot, etc.


      Whereas I agree the parent post is nonsense, I don't think these are particularly appropriate counterexamples. The virtual boy isn't a controller, the Power Glove is one of the most financially successful extensions in the history of gaming, and the stupid little robot - Robbie, it was called - was how Nintendo talked its way back into Sears, allowing the market crash caused by Atari's fundamental lack of quality control to be ignored in favor of the presentation of the NES as the controller for an electronic toy, rather than as the then-hated video game console, seen by myopic buyers as a deadly money pit.

      The bazooka thing ... well, good call, there.

      some failures (Power Glove), and some the jury is still out (Gamecube controller, DS).

      What? The Power Glove is the third most profitable extension controller in console history, and the DS is outselling the PSP globally by almost 1.6 to 1, setting sales records on the way out the door. What makes you think there's a jury out?

      The PS3 controller is very likely to look a lot like the Dual Shock.

      Amusingly, Sony revealed the PS3 controller several months ago, and it's quite different than the Dual Shock. It looks like a batarang. (Whereas many people will tell you thanks to Kutaragi's suggestion that it's a concept controller that this is nonsense, it's important to remember that the PS3 controller has been in mass production for two months now; to replace it would be fantastically expensive.)

      OTOH, I see this controller as a DIRECT snub to third-party developers, abandoning multiplatform releases almost entirely.

      As a third party developer, I can firmly say that it's much more exciting to have this new venue for development than it would be to have yet another cookie cutter controller.

      --
      StoneCypher is Full of BS
    39. Re:Radical Departures by stonecypher · · Score: 1

      No doubt there will be those who say they weren't actually the first. To those people - remember that Nintendo was the first company to make it work.

      That's just not true. The Colecovision and Intellivision both made that design work 10 years before Nintendo hit the market at all.

      Just because you don't remember how popular those consoles were doesn't mean they weren't popular.

      --
      StoneCypher is Full of BS
    40. Re:Radical Departures by stonecypher · · Score: 1

      Yes, they were quite important when the Colorado Leather Company introduced them into their Colecovision system, before they had even changed the company name to Coleco.

      There's a big difference between the company that invented something and the first company you're aware of using a technique. Reading a book may help you seperate ignorance of origin from invention; I recommend "Supercade," which though hardly complete may hint to you that Nintendo is honestly a fairly late comer to the fundamental design of gaming.

      --
      StoneCypher is Full of BS
    41. Re:Radical Departures by stonecypher · · Score: 1

      Like it or not, and regardless of what you think of their consoles, Nintendo has been responsible for every single important controller innovation for the last 25 years.

      Bzzt.

      The original Nintendo Entertainment System dispensed with the single joystick/button and came out with the direction pad (D-Pad) - something that's still included on every single controller design today, including Sony's and Microsoft's.

      The flat controller style was available for the Channel F, the Intellivision, the Colecovision, the 5200, the Vectrex and several other consoles.

      The Super Nintendo Entertainment System came out with a new four button design. However, it wasn't the number of buttons that was revolutionary - it was the diamond shape that they where placed in. Again, this exact design is still being used.

      The diamond shape is not a terribly significant invention, but its first placement can be traced back to Colecovision extension controllers. Nintendo was merely the first company to ship this as a default arrangement.

      For the N64 Nintendo came out with the analog control stick - which ushered in the age of true 3D gaming. Once again, everyone immediately copied their design. And once again, the analog control stick is still being used today.

      Actually, the analog control stick was the type of controller used in the very first video game (unless you count Ralph Baer's oscilliscope design.) Most Atari 2600-era consoles shipped with an analog stick by default. This was the style of controller involved in Spacewar, and was in arcades 15 years before Nintendo decided to move out of card gaming.

      Finally, for the Gamecube they came out with the "Wavebird" - the first truly well-designed wireless controller. And guess what?

      Amusingly, the Wavebird isn't even Nintendo's first well-designed RF controller, let alone the first ever. Since you've chosen to hook this innovation on the intensely subjective concern of "good design," it's difficult to place this, but most informed arguments are likely to be for Sega, Logitech or (shudder) Microsoft.

      Microsoft and Sony's new controllers are wireless.

      Microsoft did it for the PC before Nintendo did it at all.

      Simply put, Nintendo has never ever faltered in their controller design.

      You've never seen an N64, have you? The N64 controller has no significant improvements over the controllers of its day, has a very confusing physical geometry, has button placements which cannot all be handled from a single hand position, and is widely regarded as one of the worst joystick designs in major console history.

      I'm not in the ecstatic "NINTENDO RULES SUPREME AND OWNZ ALL OF YOU" camp

      No, you're from the "Nintendo invented sliced bread, the horse and buggy, and pants" camp. Equally annoying, really.

      --
      StoneCypher is Full of BS
    42. Re:Radical Departures by defkkon · · Score: 1
      That's just not true. The Colecovision and Intellivision both made that design work 10 years before Nintendo hit the market at all. Just because you don't remember how popular those consoles were doesn't mean they weren't popular.

      You underestimate my age. :)

      I absolutely remember how popular they were, specifically the Intellivision. However, the 1980's wasn't full of Intellivision related magazines, TV shows, movies (although they were God-awful movies), toys, etc. There were, on the other hand, all these things related to Nintendo.

      Nintendo really was the first to make it work, and they did help revitalize the gaming industry. The others did ok, but not to the same degree. In fact, Nintendo made it an industry. Colecovision and Intellivision weren't even close in terms of popularity, sales numbers, and sheer strength of brand recognition.

    43. Re:Radical Departures by Anonymous Coward · · Score: 0

      Just a counter point to you, but Sony's PS3 controller having a new shape doesn't mean that it isn't the exact same controller as the PS2's. There are still 10 face buttons, two clickable analog sticks, and a digital pad.

      As for comments made above, Nintendo I think has done a better job here than ever before of getting developer support. Off of the top of my head, Square-Enix and EA both expressed excitement over the controller and planned support. Additionally, giants in the industry, Hideo Kojima and Yuji Naka both expressed a huge amount of interest in developing for Nintendo's next.

    44. Re:Radical Departures by The+Wicked+Priest · · Score: 1
      Um, I don't see the Intellivision or Channel F controllers as being anything like Nintendo's. Or like each other, for that matter.
      Make historical comment only if you remember history.
      Yeah, that was my point.
      --
      Share and Enjoy: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    45. Re:Radical Departures by stonecypher · · Score: 1

      That's just not true. The Colecovision and Intellivision both made that design work 10 years before Nintendo hit the market at all. Just because you don't remember how popular those consoles were doesn't mean they weren't popular.

      You underestimate my age. :)


      It's your knowledge I'm estimating, not your age. My grandmother doesn't know anything thing about Intellivision. Furthermore, based on your statements, such as that Nintendo invented something they didn't, that there was no Intellivision magazine or toy line (hell, Pac-Man alone had its own magazine, TV show, and toy line,) I stand by my estimate.

      --
      StoneCypher is Full of BS
    46. Re:Radical Departures by defkkon · · Score: 1
      Furthermore, based on your statements, such as that Nintendo invented something they didn't...

      Please refer to my original post - they're the first company to really make it work. I never claimed that they invented it. In fact, the statement in my original post was to prevent people such as you from arguing that point.

      They are known as the company that revistalized a dying industry in the 80's - and their console, controller, and games were all part of that.

    47. Re:Radical Departures by stonecypher · · Score: 1

      Please refer to my original post - they're the first company to really make it work. I never claimed that they invented it. In fact, the statement in my original post was to prevent people such as you from arguing that point.

      No amount of making hollow, unprovable statements like "make it work" will change that the Intellivision controller in question outsold every Nintendo external peripheral until the Max. Similarly, tacking on something true like that Nintendo revitalized an industry doesn't fortify your original mistake about Nintendo being the first to make something work, when companies outsold them more than five years earlier on exactly the same terms.

      --
      StoneCypher is Full of BS
  43. If you don't see the inherent awesomeness... by RyoShin · · Score: 4, Interesting

    Here are some examples.

    Let's start off with the most obvious implementation: FPS. A genre that drives the PS2 and XBox (and dominates computers) will thrive on the Gamecube. Gone is the fiddling with the joystick. A quick flip of the controller, and you've completely turned around. Aiming is no longer tense; your hand eye coordination will allow you to better attack your enemies using a 3d mouse than with a regular controller (think about how many people are about FPS on the computer.)

    Don't like FPS? Let's ignore that and move to a love of the Nintendo community: Zelda. Want to see Link do more than just two directions with his sword? No problem, since you will be controlling his sword. When you swing your arm, Link swings his. When you jab, so does he.

    Want to control how tense your bow string is? Pull out the bow and arrow, go into first person mode, and extend your arm. Press a button to lock the start position, and pull back as far as you want.

    Zelda isn't your thing? How about some fishing. A whip of the controller and you're casting off. You can bob the line back and forth, left and right.

    And the accessories for the controller; you can be sure that these will be fairly inexpensive, meaning that companies can throw in their own little controller to add more depth to the game. How about hooking up the headphone set to talk to your buddies in online games to the controller instead of having to have an entire other attachment to the Revolution?

    Now imagine that you hold the controller vertically. You're playing Star Fox. You move the controller, just like in a real jet fighter, and the plane moves with you.

    Plus, you have a controller that is in one hand only. This means you can eat cheetos and play games at the same time. :)

    The possibilities for this seem endless. Nintendo was not kidding when they named this the Revolution; we are on the edge of virtual reality, the thing that every geek has longed for since we saw the Holodeck in Star Trek: TNG. What Nintendo is doing is taking the big, hulking interactive setups of yesterday's arcades and turning them into the remote of tomorrow's homes.

    You no longer control the machine; you control the character itself. Your arm swing is its arm swing. Your aim is its aim. As we've seen with DDR, gaming is turning into more of a physically interactive medium. With this controller, gone are the days of sitting around on the couch fumbling with the controller. Now, if not standing, you're leaning forward or sitting up straight, slashing with your might or blowing a hole in someone's stomach.

    Just imagine if they put out pairs of goggles that really gave you the whole FPS feel.

    I think Nintendo has a good chance of winning this round.

    1. Re:If you don't see the inherent awesomeness... by psocccer · · Score: 2, Interesting

      At first when I saw the controller I though "WTF?" Then I read the article and my next thought was "well that's kind of cool." Then I saw the video and all I could think was "Wow."

      I was hoping it'd be a gyroscope or touch pad so we'd get finer and more natual analog control. I figured a gyroscope especially would make something like a racing game really cool, like having a wireless steering wheel. And a touch pad like on laptops would be great for FPS games, at least better than the nubs we have now. However this goes way over the top of what I could have hoped for.

      After reading about a few of the demos, I immediately thought of how huge this is going to be for sports type games. For example, in golf we had the 3-button press hit (with the little meter), then we had the analog flick the stick back and forth like in tiger woods, and now we can have it where you could actually swing it like a real club.

      And not just golf, you could use it like the steering wheel in a racing game, a pool stick, tennis racket, for boxing, fishing, baseball (pitching and hitting even), etc, and if you got a little creative for things like basketball, volleyball, or any game where you'd move your hands to hit something.

      I'm usually pretty cheap these days about games, but this may be the first console I actually want to buy at launch time since the snes.

    2. Re:If you don't see the inherent awesomeness... by Keamos · · Score: 1

      I'm not sure, but when did the FPS genre drive the PS2? If I recall right, everyone seems to agree that the RPG genre definately is pushing the PS2 more than anything.

      I definately wouldn't want to use it for a fishing game, either; if I played a virtual fishing game (why the hell not just go out and really fish?), I'd likely enjoy it more with one of those fishing pole controllers.

      I think Nintendo has a 33.333333333333% chance of winning this round.

    3. Re:If you don't see the inherent awesomeness... by Anonymous Coward · · Score: 0

      Flipping the controller to turn in FPS and holding it vertically to control spaceships might not work though as it looks like line of sight driven wireless....

    4. Re:If you don't see the inherent awesomeness... by Ligur · · Score: 1

      Don't forget Indiana Jones whip.

      --
      Smoke me a kipper, I'll be back for breakfast.
    5. Re:If you don't see the inherent awesomeness... by hswerdfe · · Score: 1

      when the power glove came out I had one.

      it never really worked the way you wanted it.
      it was just larger buttons in space there was no access to some fine grain axis, turning left in a race game was the same as movine the had to the left or pushing left on the controller. boxing was the same you had the basic moves you could do, it was just a diffrent interface.

      this is going to be a lot like mouse gestures in a browser, or "black and white" the game.
      a few basic actions the computer recognise, only a diffrent input device.

      --
      --meh--
    6. Re:If you don't see the inherent awesomeness... by Anonymous Coward · · Score: 0

      What about controlling SNES games? There aren't enough buttons on the Revolution controller, and using the GameCube controller would be a little odd. Playing SNK VS Capcom on it wasn't the greatest, so I imagine playing SNES games won't feel the same.

    7. Re:If you don't see the inherent awesomeness... by NinjaFarmer · · Score: 1

      I have been designing an RPG game for my own amusement, and I came up with a combat system that is impossibly complex on a keyboard/mouse setup, but incredibly simple and intuitive with an interface like this. Without such an interface I had a problem that this controller solves perfectly and better than I could have thought.

    8. Re:If you don't see the inherent awesomeness... by Anonymous Coward · · Score: 0

      Agreed.

      And you missed a big one: RUMBLE. The rumble paks for the N64 introduced the rumble feature into console gaming.

    9. Re:If you don't see the inherent awesomeness... by MS-06FZ · · Score: 1

      ...Cuts through this tomato like it was a tin can!
      Snaffles caps of bottles, jars, and the baby!
      And boy does it catch fish!

      --
      ---GEC
      I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
    10. Re:If you don't see the inherent awesomeness... by |/|/||| · · Score: 1
      And Simon Belmont's!

      --
      [javac] 100 errors
    11. Re:If you don't see the inherent awesomeness... by Anonymous Coward · · Score: 0

      You'll look perfect with this in your hand, getting off of that little yellow schools bus.

      What a freaking retarded device.

  44. Re:First thought was: by barc0001 · · Score: 5, Insightful

    I've been seeing this kind of reaction to it all night. Oh Noes!!!! Nintendo changed the controller. They just dug their grave!!!11!1One!!

    Stop and think for one minute. Why do we even have game pads today? Because Nintendo bucked the trend of everyone and their dog with joysticks and made a gamepad for the Famicom/NES. What about analog sticks? Nintendo again with the N64.

    Nintendo has made dramatic changes to the way we play our games twice now, and both times the industry fell right in step behind them imitating at their first opportunity. Who's to say they aren't doing it a third time here?

    I'd tend to give a game company who's been around longer than half the population of this website the benefit of a doubt.

  45. To soon to tell by DingerX · · Score: 2, Interesting

    interesting tech, but what we don't know:

    1). Wireless efficiency. The PC Jr. had a wireless keyboard. Is this thing going to work in a crowded house with lots of peanut butter flying around?

    2) Durability. Speaking of which, how hard can you beat on these things? What's the MWBF (Mean Waves Between Failure) on this thing? Are people going to just wave them right into the rubbish bin?

    3) Endurance. How long can a twelve-year-old boy wave his arms before fatigue sets in? Has anybody done any reasonable studies? What about 30-year-old overweight slashdot nerds longing for their misspent youth?

    4) They are shipping at least two controllers per unit, right? 'cos if there's just one, then designers can't rely on the numchuck configuration.

    1. Re:To soon to tell by Anonymous Coward · · Score: 0

      Well, the nunchuck config isn't two controllers hooked together, it's the controller hooked up to a secondary attatchment that adds an analog stick (and more trigger buttons, I believe).

    2. Re:To soon to tell by hab136 · · Score: 1
      1). Wireless efficiency. The PC Jr. had a wireless keyboard. Is this thing going to work in a crowded house with lots of peanut butter flying around?

      What kind of house do you live in?!? And do you have a neighbor with flying jelly that you could get together and make a sandwich?

    3. Re:To soon to tell by jcnnghm · · Score: 1

      Nintendo controllers have traditionally been extremely reliable.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    4. Re:To soon to tell by |/|/||| · · Score: 1
      4) They are shipping at least two controllers per unit, right? 'cos if there's just one, then designers can't rely on the numchuck configuration.
      Probably just 1 controller per unit, but you still get the numchuck configuration. The second half of the numchuck is the analog stick control, not another orientation-sensitive control. Iwata said in the presentation that the analog add-on controller would be included standard.

      --
      [javac] 100 errors
    5. Re:To soon to tell by stonecypher · · Score: 1

      1). Wireless efficiency. The PC Jr. had a wireless keyboard. Is this thing going to work in a crowded house with lots of peanut butter flying around?

      The PC Jr's keyboard was infrared, not wireless. That said, Nintendo now has extensive experience with wireless controllers and other wireless devices; common examples include the DS, the Pokemon GBA adapter and the WaveBird, but they're hardly alone. Nintendo had a good, functional wireless controller in the late NES era. Interference from other wireless devices has never been a significant problem.

      2) Durability. Speaking of which, how hard can you beat on these things? What's the MWBF (Mean Waves Between Failure) on this thing? Are people going to just wave them right into the rubbish bin?

      I still have a working second generation NES. In fact, no Nintendo console or peripheral has ever broken on me, with the notable exception of the Power Pad, which considering what it does is in my eyes understandable. Nintendo has always made extremely durable equipment. I don't see any reason for them to stop now.

      3) Endurance. How long can a twelve-year-old boy wave his arms before fatigue sets in?

      Experience from the Power Glove, the Dreamcast Fishing Controller and the N-Gage (primarily from hurling it against the wall in disgust, natch) suggests that this limit is about 45 minutes when you first get the console, and that that tends towards three hours after about two months, then plateaus. Since that's the general play duration of the average Nintendo session, and since this controller is likely to involve less fatigue than the Power Glove (it had to be constantly elevated, whereas this controller is unlikely to be in constant swing except for swordfighting games - and even then, constant swing is much less fatiguing than prolonged elevation,) it seems likely that this isn't a significant problem.

      --
      StoneCypher is Full of BS
  46. do NOT judge until you see the VIDEO by BTWR · · Score: 5, Informative
    Seriously, you MUST see the video first. The pictures made me skeptical at first (a remote?), but wow... the video, and thr true nintendo-innovation makes you think "wow... PS3 and XBox360 are so more-of-the-same-but-slightly-better-graphics."

    * Remote control design: constructed to appeal to a wide variety of potential players
    * 3D Pointing: Sensors understand up, down, left, right, forward and backward.
    * Tilt Sensitive: Controller can be rotated or rolled from side-to-side.
    * Buttons Included: Has a trigger on its backside, face buttons, and a D-Pad
    * Multifunctional: Has an expansion port which can be used with different types of controller peripherals. Analog stick with two trigger buttons planned for left hand.
    * Wireless: Totally wire-free. Currently there are no details on the max distance, source or power, or otherwise.
    * Rumble Built-in. Included standard in all the controllers.

    1. Re:do NOT judge until you see the VIDEO by cmodcmodcmod · · Score: 4, Funny

      Buttons Included: Has a trigger on its backside, face buttons, and a D-Pad

      I too am frequently frustrated by those controllers requiring after-market button purchases.
      ;-)

    2. Re:do NOT judge until you see the VIDEO by arose · · Score: 2, Funny

      Look, a mac gamer!

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    3. Re:do NOT judge until you see the VIDEO by Dogmatron · · Score: 1

      After seeing the video, I feel even worse about it now-- especially from watching all of those Japanese teens jumping around everywhere.

      Videogames are no place for physical activity. Violence, and the occasional Hot Coffee I can cope with, but I am just not ready to commit *actual* physical effort to play a game. I play games not only because I am lazy, but because they also improve my laziness.

      I can see it all now; a room full of overweight /.ers rumbling like Jello to "Do the Mario!" Please Nintendo, think of the children!

    4. Re:do NOT judge until you see the VIDEO by Anonymous Coward · · Score: 0

      This is true, my first reaction when I saw the pictures was to scream: "Va fan gör dom!? Det är ju en fjärrkontroll!!" (What the hell are they doing!? It's a remote control!!).
      But reading TFA made me realize how truly revolutionary this controller is.

      I hope they do some good marketing that better demonstrates the function of this controller.
      The first impression of anyone looking at the pictures is that it's a traditional controller in the shape of a remote without an analog stick and a traditional d-pad, wich couldn't be further from the truth.

      Btw, for FPS there's an addon analog stick held in your other hand for controlling the actual movement of the character (view is controlled by moving the remote around).

    5. Re:do NOT judge until you see the VIDEO by Stiletto · · Score: 1


      I was skeptical, but now that I've watched the video, my mind is made up: This has got to be the most idiotic idea ever to come out of Nintendo.

      Who is going to sit there flailing their arms around or running around their living room just to play a video game? What if there are more than one person in the room? There are reasons (mostly involving falling) that parents don't let their kids play football in the living room.

    6. Re:do NOT judge until you see the VIDEO by Anonymous Coward · · Score: 0

      I completely agree with you BTWR. I think its brilliance is really obvious when you see the video promo demonstration in the middle of Iwata's keynote speech. And from a demo of 7 titles by the gamespot.com staff, it really looks like it works and is comfortable and intuitive.

      I'm excited (and positive) about it, but I do fear it might produce less games since changing how devlopers program is a big deal. I think we are seeing this problem with the DS. There's lots of possiblity, but no one is taking advantage of it except for Nintendo themselves with Nintendogs and the 2 Brain games.

      I hope this is the way the industry goes, instead of improving polygon count to improve games.

    7. Re:do NOT judge until you see the VIDEO by gid · · Score: 1

      I'd have to disagree. I think video games are a great place for physical activity, but it's rarely done because it usually requires an expensive controller or standalone game.

      I was at Dave & Busters a few years ago, and they had this shooting game, where you stood up with a light gun, and do reload/duck, you had to actually duck yourself. Let me tell you after playing that game for 20-30 minutes, that was that best quad worked out I've ever had. My legs were jello for the next 2 days. I've yet to get that kind of workout from a leg lift machine, squats, etc.

      There also was this boxing game on the other side that had a similar concept, but didn't play because I blew all my money on the previous game. :) You actually had to duck and throw punches.

      I'm sure there's many more ideas that people can come up with, I'd love to see new games like these. Most people are out of shape as it is, putting physical activity with video games would be a great way to get people in shape, and have fun doing it.

    8. Re:do NOT judge until you see the VIDEO by Weirdofreak · · Score: 1

      Speaking of buttons, didn't Nintendo say a while back that there'd be no d-pad or A/B buttons? Linky.

    9. Re:do NOT judge until you see the VIDEO by Jarn_Firebrand · · Score: 1

      Wireless: Totally wire-free

      And that wasn't redundant at all!

  47. Porn! by Yuioup · · Score: 1, Troll

    Wow, imagine what the possibilities of combining this with interactive porn!!

    Y

    1. Re:Porn! by NanoGator · · Score: 1

      "Wow, imagine what the possibilities of combining this with interactive porn!!"

      I was about to make a joke about a spanking game, but then I remembered something far more disturbing. There's an arcade game in Japan where you put on some sort of glove and your goal is to stick your finger into a .. um.. rather uncomfortable place on a woman. The goal? Do it without pissing her off.

      So... Um... Think we'll see home brew apps for this system?

      --
      "Derp de derp."
    2. Re:Porn! by kakos · · Score: 3, Funny

      The back of a Volkswagen?

  48. PILOT WANGS? by sn0wman3030 · · Score: 1

    DEMO: PILOT WANGS

    Use your revolution controller as a dildo?

    --
    Life is offtopic.
    1. Re:Pilot WANGS? by zerOnIne · · Score: 1

      Did you read the article? That's not Nintendo's name for the tech demo, it was the reviewer's. They were trying to be funny, which was lost on some.

      --
      09
  49. Looked sucky...but then I read the article by Anonymous Coward · · Score: 0

    After my first glance at that remote-like controller, my first thought was "Oh sweet merciful crap what the hell is Nintendo thinking?!" It looked like a shiny plastic DVD remote, and the apparent lack of an analog joystick was disturbing.

    Then I read the article. Now that controller looks and sounds absolutely amazing, and I can't wait to get my hands on one to try it out myself.

    But, wow, they weren't kidding when they decided to call it the Revolution. This is the biggest change video game systems have seen since, well, ever.

    1. Re:Looked sucky...but then I read the article by DamienNightbane · · Score: 1

      Well, not quite ever, but probably since Nintendo invented the D-Pad and controller layout that we've all grown to love.

      It's beginning to look like the games industry is a ball of clay, and Nintendo has been scupting it to their every whim ever since they got their hands on it.

  50. This controller kills portability by ilyaaohell · · Score: 0, Troll

    Here's the problem: The controller is far too exotic, which means 3rd party developers will not make any big-budget games for it. Do you really think you can play fighting games with this thing? Sports games? NO! There will be few, if any, ports of popular games on the other platforms. The only games you're going to see on this new Nintendo console will either be Nintendo originals or an assortment of puzzle and party games. This will be a MAJOR reason for why many people would not be buying this console. People don't just want to play these "unique" types of games, they want to play games like Grand Theft Auto. Popular franchises. There'll be few, if any, of them on the console BECAUSE of this controller.

    What Nintendo has accomplished by creating this controller is they carved out a very specific niche for their new console. It'll be popular among people who want to try something new, without particularly caring about the games they're playing. It's a NOVELTY console. This is how most non-Nintendo-fanboy gamers will look at it, and this is how developers will look at it.

    Along with this controller announcement, Nintendo shares fell by 2.5% today. I wonder if it's related.

    --
    UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    1. Re:This controller kills portability by AsiNisiMasa · · Score: 2, Insightful

      You mean we won't be able to play the same things we've been playing for 15+ years. They can't clone last year's big-hit? No big budgets? How will they make money if they're spending little and having to come up with new ideas. Creativity is, after all, something only hardcore gamers like.

      --
      Help a student gain some exp. http://www.halovariants.com/touchup/index.php
    2. Re:This controller kills portability by Anonymous Coward · · Score: 2, Funny

      No, we don't want to keep playing Grand Theft Auto. We already beated that game.
       
      -People

    3. Re:This controller kills portability by KDR_11k · · Score: 1

      While I have never played a modern sports gae, the thing would only need a six button attachment and it'd work for fighters (just hold it like a NES controller). Of course the lack of a built-in analog stick will make fighting games less comfortable for me but I think I'm the only one who prefers an analog stick even for digital control.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:This controller kills portability by Spaceman+Spiff+II · · Score: 5, Informative
      Actually it sounds like developers are impressed, or at least say they're on board.

      "Nintendo has long been a trailblazer, and this controller design reinforces that reputation," said Brian Farrell, president and CEO of THQ. "We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."

      "What we're seeing from this controller is the same thing we saw with Nintendo DS," said Chuck Huebner, Head of Worldwide Studios, Activision.. "It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."

      "Game control is essential - it's the area where perhaps the most game-play improvement can be made," said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. "While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."

      "We were among the first publishers to see the control design in action," said Serge Hascoet, Chief Creative Officer of Ubisoft. "We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."

      Now at this point it's just talk (I haven't heard of any Revolution Controller-specific games being announced by these folks), but if Nintendo does manage to get some key 3rd party developers on board, well, games will change dramatically! Some of the new ways of playing can be fantastically fun -- think, running down the field in a new EA game, juking left and right, flipping the remote up to do a quick jump. At least some big developers are keeping their options open.

      --
      I understand that life's not fair, just why is it never unfair in my favor?
    5. Re:This controller kills portability by ilyaaohell · · Score: 3, Insightful

      Yes, developers are on board. On board to make games that take specific advantage of this controller (as you quoted), because that'll be the only practical reason to make games for the console at all. What does this mean? Puzzle and party games, as I've said. Things like MonkeyBall and stuff like that. AND, because making games specifically designed for this controller means that they'll ONLY work on this console, the game will be impossible (or at least VERY hard) to port to the other consoles, which means the developer will not give the game as big a budget since the profits are limited to one console only.

      Likewise, games NOT designed specifically for this controller (most games on PlayStations and Xboxes) will likely not be ported to the Nintendo console. Why would they be? They need a completely different way for the gamer to interact with it now.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    6. Re:This controller kills portability by Pinefresh · · Score: 1

      Dude sports games will be awesome on this. Can you picture hockey, golf or baseball? And the people at IGN are totally psyched, and theyre owned by EA. You can bet your ass sports games will be ported.

      And the revolution still supports game cube controllers, not every game has to take advantage of this controller.

    7. Re:This controller kills portability by kaptkudzoo · · Score: 2, Informative

      there are four ports on the top of the system for gamecube controllers. ps3 and xbox360 have the same controller design as their previous generation. nintendo will just continue to sell gamecube controllers. wavebirds will work too.

    8. Re:This controller kills portability by Anonymous Coward · · Score: 1, Funny

      It's a NOVELTY console.

      You state that as if it's fact but without seeing the games you're just talking shit.

      Don't worry Nostrodamus, nobody's forcing you to buy one. You'll still be able to get your xbox and play halo 12 with those funny little stumpy things.

    9. Re:This controller kills portability by wheany · · Score: 1

      It's hard to convince people that a new game is the new hotness. "Sniper Killer looks like fun, but I'm not really sure if I'll like it. The last GTA was great, I bet Grand Theft Auto: The Next One is great too."

      And with games, sequels usually are better than the earlier games.

    10. Re:This controller kills portability by ilyaaohell · · Score: 1

      How many games released on any platform require you to purchase a secondary controller? Very few, and there's an obvious reason behind that.

      --
      UNIX: A computer user is defined as a programmer. WINDOWS: A computer user is defined as a consumer.
    11. Re:This controller kills portability by Anonymous Coward · · Score: 2, Insightful

      Wait a minute? Grand Theft Auto? That sounds awesome with this controller. Think. Point to aim. Pull the trigger to fire. Top button to jump. D-Pad to choose weapons. And plug in the analog stick to move. This controller was just *made* for GTA and FPS games.

    12. Re:This controller kills portability by Anonymous Coward · · Score: 3, Insightful

      This is quite obviously the most adaptable input device ever created, and you think that makes it harder to port games to? If anything holds back portability on next-gen consoles it'll be the differences in programming for the different cpu/memory/graphics architectures of each.

      And as far as game libraries go, I think having access to the entire back catolog of Nintendo games going back to the NES (quite possibly those from 3rd party developers as well) could just be considered an advantage.

    13. Re:This controller kills portability by AsiNisiMasa · · Score: 2, Interesting

      I definately agree with this, but I don't think you're giving people enough credit. This isn't just something that looks cool; it could mean an entirely new gaming experience. It may very well be that Nintendo's weapons based fighting game can't even be compared to the competition.

      I think (and hope) people will recognize this as something new and grand rather than the usual variation on a theme.

      What I mean to say is, that same person might think to themselves, "The last GTA was good, but that'll hold me while I get some extra cash. This Nintendo game, though, I can't really match that with anything already in my library." Maybe they won't put it as eloquently, but you get the idea.

      --
      Help a student gain some exp. http://www.halovariants.com/touchup/index.php
    14. Re:This controller kills portability by hkmwbz · · Score: 1
      "It'll be popular among people who want to try something new, without particularly caring about the games they're playing."
      Ah, so basically what you are saying is that it will be popular among people who just want to play games and aren't hardcore gamers? I mean, grandma doesn't know much about games, but if she can pick up this thing and start waving it around, and get started playing without studying a complicated instruction manual, then I think she might actually start enjoying it.

      As for porting, you did catch the news that you could plug things into it to transform it into a more conventional controller?

      But I do agree: This could be a move which puts Nintendo ahead again, or it could kill them. Let's see what happens.

      --
      Clever signature text goes here.
    15. Re:This controller kills portability by hkmwbz · · Score: 1
      You don't know that it will require a second purchase. No one knows what Nintendo will add to the retail package.

      One thing's for sure, though: Nintendo's controller can handle games from other consoles, but other consoles can't handle games that take advantage of this thing.

      That could either mean lots of nice and exclusive titles for Nintendo, or it could mean nothing.

      But it isn't necessarily a bad thing. Nintendo could end up getting loads of exclusive games because of this, especially if it sells well.

      --
      Clever signature text goes here.
    16. Re:This controller kills portability by blyloveranger · · Score: 2, Insightful

      Yes, but the same thing can be said for games made on the PlayStation and xbox360. Because of the different processors used there is no simple way to port between the two systems and likewise between revolution. All three systems have made design decisions that really make it difficult to conveniently port games freely between the three systems.

      AnandTech: comparing PS3 and 360's hardware

      And in my opinion a different controller design does not seem as hard a hurdle to overcome as different design philosophies imposed by the hardware. But that last part is just IMHO.

    17. Re:This controller kills portability by Disposable+Rob · · Score: 2, Insightful

      You mean we won't be able to play the same things we've been playing for 15+ years. They can't clone last year's big-hit? No big budgets?

      The irony being that one of the Revolution's major selling points is downloadable versions of classic Nintendo games. Turn the controller sideways and it's perfect for the classic games. The same games that get re-released with EVERY Nintendo system. Do we really need another release of Excitebike?

      Congratulations, Nintendo, you have successfully created a new machine with absolutely NO third-party support. I'll be looking forward to seeing you implement the unique features of the controller on yet another version of Mario Party or Warioware.

    18. Re:This controller kills portability by TrancePhreak · · Score: 1

      Well, the Revolution's different processors are also a big change, as they don't compute as well as Sony or MS's. Thus they also provide a hard hurdle to overcome. So the Revolution gives you not just a different architecture to worry about, but a different controller. Most gameplay can be scripted easily, so all you need is a basic engine up to run the scripts.

      --

      -]Phreak Out[-
    19. Re:This controller kills portability by Spaceman+Spiff+II · · Score: 1
      Well one of the quotes was from EA, and he mentions how excited he is to take advantage of this. As far as I know EA only makes sports games.

      But you're right that the Revolution will most likely have to be specifically developed for. I understand, though, that porting between the PS3 and Xbox360 is supposed to be actually quite an endeavor, though, so it's not as distinctly a 2 vs 1 console decision. If that is in fact the case and porting to another system isn't an issue, then the decision by the developer may come down to which single console should I develop for? And if the Revolution has a sizeable marketshare then it may well still get developed for.

      --
      I understand that life's not fair, just why is it never unfair in my favor?
    20. Re:This controller kills portability by Anonymous Coward · · Score: 1

      You people seem to be forgetting you can use the best controller ,gamecubecontroller,(except for fighting games (just buy an arcade stick)) of this generation as well. and you think that because its a different method of interaction that it wont be able to work with normal games but if that was true we wouldent have FPS on the consoles. IMO this controller will in general improve the gaming experiance

    21. Re:This controller kills portability by Guppy06 · · Score: 1

      "The controller is far too exotic,"

      Exotic for whom? It may be exotic by abandoning existing video game controller dogma, it certainly isn't exotic to most of the possible players out there. Everybody who looked at the picture, their first reaction was "What, a remote control?" Admit it, your first reaction wasn't "exotic," It was "mundane." And this thing has far, far fewer buttons than my parents' a/v remote that I've had to train my mother to use. And orienting objects on the screen by manually orienting the controller in the same manner can only be described as intuitive.

      As the Nintendo execs pointed out in TFA, this is something peoples' mothers wouldn't be afraid to pick up, which cannot be said for any other video game controller to date.

      And if potential customers don't see it as exotic, then montetary incentives will force developers to learn to love it.

      "Do you really think you can play fighting games with this thing?

      Move your arm in a punching motion. Rotation of your wrist dictates what manner of punch is portrayed on the screen.

      "Sports games?"

      Throw the ball by moving the controller over your head in a throwing motion. Swing the bat by swinging the controller.

      "There will be few, if any, ports of popular games on the other platforms."

      Double-edged sword. Popular Revolution games won't be able to be ported to the other consoles without great difficulty, making you buy the Revolution to play the game.

      "People don't just want to play these "unique" types of games, they want to play games like Grand Theft Auto."

      How's GTA:SA currently selling compared to Nintendogs right now?

      "Along with this controller announcement, Nintendo shares fell by 2.5% today."

      Nintendo's presentation was scheduled for 11:00 to 11:50. It took time for the information to trickle from the show floor to journalists to publishers to the investors (unlike, say, quarterly reports made to the exchange/investors directly). The market closes at 15:00. For a point of reference, this article hit Slashdot at 14:36, 24 minutes before close. So the market likely had little (if any) time to react.

      The price you seem to be touting about was before close; most news services, right now, are reporting the 14:10 price, which was down 2.741% (even lower than the 2.25% you mention). However, information from the TSE itself says it closed at 15:00 down only 1.40%. Something happened in those last 50 minutes to cause a rally, and odds are it's news on the controller. So if the controller had an influence on trading today, it was positive.

      But if you want to see the real market reaction to the controller, wait until tomorrow. I'd wager it goes up, though.

    22. Re:This controller kills portability by koi88 · · Score: 5, Interesting


      making games specifically designed for this controller means that they'll ONLY work on this console, the game will be impossible (or at least VERY hard) to port to the other consoles,

      I've seen FPS on consoles that were originally designed to work with mouse and keyboard.
      You know what? You can also play them with a console's controller that's completely different (however, most gamers prefer the mouse/keyboard combo).

      Same with this controller: Some games will run better than with standard controllers, some not so well.
      But imagine playing Resident Evil and actually swing your chainsaw the way you want it! This might also bring games like Soul Calibur to a whole new level!

      --

      I don't need a signature.
    23. Re:This controller kills portability by StingRay02 · · Score: 1

      With a six button attachment, I think this would make a fighting game easier than is currently allowed. Soul Calibur is fun, but the game doesn't always know when I push up whether I mean to move that direction or jump. This controller has 3D perception, meaning, I move it towards the screen to move that way, and I flick the controller up to jump. It provides a true 3D interface. I have no idea how well companies will pull it off, but it's entirely possible.

    24. Re:This controller kills portability by StingRay02 · · Score: 1

      Add to that, a lot of people that are going to buy a Revolution are going to have owned a Cube. I know Nintendo wants to attract new gamers, and, consequently, they may be stuck buying seperate controllers, but primarily, they're aiming to add casual gamers to their ranks as well as the hardcore. The hardcore either despise Nintendo, or already own a Cube, and there is no better casual console out there at the moment than a Cube, the games are just better suited to it. Add to that, GameCube controllers are less expensive than PS2 and Xbox controllers, and as time goes by, they'll get cheaper. PS1 controllers are $5 for third party, and $10 for first party. Not a huge investment, really.

    25. Re:This controller kills portability by Anonymous Coward · · Score: 1

      the game will be impossible (or at least VERY hard) to port to the other consoles, which means the developer will not give the game as big a budget

      And that stops other "exclusives" why?

      Though I guess shoestring budget due to the fact that Halo wasn't on PS2 may explain why you play through the same levels over and over....

    26. Re:This controller kills portability by rishistar · · Score: 1

      Its only porting 'from' the Revolution that will be a problem - there is an anolog stick as an optional plugin if required.

      Demonstrated by the fact the controller has to support Gamecube games.

      --
      Professor Karmadillo Songs of Science
    27. Re:This controller kills portability by gl4ss · · Score: 2, Insightful

      developers are ALWAYS on board if they can score free publicity.

      *
      - think, running down the field in a new EA game, juking left and right, flipping the remote up to do a quick jump.*

      imagine doing that for few hours. now imagine your wrist. now imagine the sidewinders with tilt sensors that ms had ages ago and how much 'fun' they were.

      though, they DO say that you'll be able to stick this into more traditional controllers(bongos and shit).

      --
      world was created 5 seconds before this post as it is.
    28. Re:This controller kills portability by falsified · · Score: 4, Insightful
      "Some of the new ways of playing can be fantastically fun -- think, running down the field in a new EA game, juking left and right, flipping the remote up to do a quick jump. At least some big developers are keeping their options open."

      I wonder if, for this reason, they'll need to make games harder. It (hopefully) will be so intuitive that the separation between the user and the game will be gone, meaning that the controller won't trip people up anymore. And that seems to be where half the challenge actually is.

      --
      HI, MY NAME IS ISAAC.
    29. Re:This controller kills portability by iowannaski · · Score: 0, Redundant
      Maybe they won't put it as eloquently, but you get the idea.

      Or maybe they will put it more eloquently. It certainly seems possible.

      --
      i forget
    30. Re:This controller kills portability by grumbel · · Score: 1

      Even with the Analog Stick you would still lack a hell of a lot of buttons compared to the other controllers, when my counting is correct there are only four buttons usefull for action on the controller, while PS3 and XBox360 have 8 or 10.

      ### Demonstrated by the fact the controller has to support Gamecube games.

      Where is demonstrated that the controller supports Gamecube games? It might be possible to refit some games to it, but as far as I can see thats it, the Revolution has Gamecube controller ports for a reason I guess. SNES and N64 games don't seem to be playable with this controller either.

    31. Re:This controller kills portability by Albinofrenchy · · Score: 1

      It really doesn't.

      It means that developer's are going to have to find a way to leverage that interface for the games they are making. Simple as that. Do you think a company that spends many millions of dollars on a game will not find a way to open their game up to an entire other market?

      When you shoot from the hip, it's kinda hard to aim isn't it?

      --
      "A man is but the product of his thoughts what he thinks, he becomes." -Mahatma Gandhi
    32. Re:This controller kills portability by Just+Benjamin · · Score: 1

      I disagree. The sheer novelty of this idea has all but sold me on the Revolution. Plus, if you can turn it horizontal to play the older Nintendo games, I'd imagine that you can do the same for any ports or "big name games." The last Nintendo I owned was a second-hand SNES; everything I've read about the Revolution makes me want to buy one.

    33. Re:This controller kills portability by LocoMan · · Score: 1

      It will be interesting to see how this goes from here. I have to say it's refreshing to see someone trying something new (since Sony and Microsoft so far seem that will only offer stronger versions of what they already have) and I can see how this can work very nicely, but the big factor there will be the games.

      One advantage Nintendo has is that they make lots of games themselves, and they're mostly good, but I don't think they could survive with only their own games for their console, and this controller is different enough from the standard (and from other consoles) that it might scare away other developers.

      I'll hope for it to succeed, though... I'd personally love to play a first person star wars game where I swing the controller around like a lightsaber to control it on screen... I know I've done it already with the TV ones.. :)

    34. Re:This controller kills portability by mc900ftjesus · · Score: 1, Interesting

      I hope so. I don't care if any sequels make it over to this system (other than Zelda). It's time to wipe the slate clean. Everything that can be done with a 2D side scroller has been done, and the industry moved on. Just making 3D versions of games is tired. Graphics can take a break from getting better as long as control and AI start coming first. It's time for a new way to interact with games that doesn't involve buying an arcade version of something. Go Nintendo, I never lost faith, but I was worried.

    35. Re:This controller kills portability by b1t+r0t · · Score: 1
      Think of it this way: which can you do faster, twitch your thumbs or wave your arms? And which can you do more precisely at high speed? I think it will end up making many games harder, because you have to use larger and less precise muscle movements.

      Also, having a D-pad with your other fingers beneath it gives you something to push against, so you don't have to recover from a push in one direction before you can reverse to the other direction.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    36. Re:This controller kills portability by jessecurry · · Score: 1

      keep in mind that with the included attachments this controller essentially becomes a "standard" controller.

      --
      Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
    37. Re:This controller kills portability by Edgewize · · Score: 1

      In case you haven't read it in one of the other posts on this topic, the new controller works perfectly well from your lap, with only a small range of motion. You don't have to wave your arms around, just flick your wrist a little. PC gamers will tell you that there is no better way to get precise interaction at high speed.

      Also, I don't see the D-pad as a problem. Because of the way you hold the controller, I think that the pad will probably feel a lot like the volume/channel rockers on your TV remote. I doubt that you'll have to push very hard, just roll your thumb around. But even if the D-pad is a little awkward, most games will be using direction sensors for the primary input. Game developers tend to avoid placing important moves on awkward buttons. (At least, the good ones do!)

    38. Re:This controller kills portability by Meagermanx · · Score: 1

      Wouldn't we all? But I thought you had to point it at the screen to be able to control it. Otherwise they couldn't detect the angle and distance from the screen, right? Maybe I'm wrong, because I saw some people in the Gamespot video using it like a baseball bat. Can anyone enlighten me?

    39. Re:This controller kills portability by FUZZY786 · · Score: 1

      There is no Porting issue

      Any third party that wants to port their games to Nintendo, need only map their controls on the gamecube controllers the Revolution has sockets for.

      if anything, PS3 and XBox360 have porting issues

      because whatever is initially made on the Revolution with the new standard will have difficulty being ported to the other consoles

      and remember that since Gamecube, Nintendo has been trying to make game dev on their systems top priority, easy for the creators...how hard is it going to be to come up with something decent, fast?

      there are too many people underestimating Nintendo at this point....

    40. Re:This controller kills portability by CaseOfThaMondays · · Score: 1

      the thing about FPS porting is that it is simple to port from keyboard and mouse to console controller and back. for the keyboard its a simple matter of button maping and for mouse, its just a pointing device, not very different from the analog controller. but, with this new design, how do you map 'swing to the upper left while holding in the center' to buttons? maybe with a a mouse, but it would be a diffucult thing to map a 3D mouse(which is what this is) to a 2d mouse.

      i have a feeling that what we will see with this is that some companies will make a few games for it, like youve seen with other non standard controllers like the light guns, the donky conga drums, the eye toy, and whatnot, but most games will avoid it because they want easy portability because it increases the money they can make. few games that use it cool functions wil be ported to the other consoles, and other games ported to it wont use it functions and will just have it be an odd shaped controller. but we'll see, i hope its used becsaue it does look promising, but i doubt it will be anything more than a novelty controller(like my sony eye toy).

      ive seen a sword game that uses something like this, and i was seriously let down by it. it simply lacked the acuracy to make it usefull and it just didnt allow for a lot of what i wanted to do with it. ive taken fencing and kendo and many motions i tried to do with the sword just wernt recognized by the game. also i doubt this thing will be a fine, acurate, expensive piece of equipment, so i doubt it will be good for games like tekken(my favorite console game) or soul caliber. these games rely too much on precision timing and acuracy, something that i dont see this thing having. to use thins on one of those games would totaly ruin the current game, but maybe be a cute new version.

      ok, i asked for it, so mod me to death :(

      --
      thats pretty much my best post ever. I spent like 3 hours typing it.
    41. Re:This controller kills portability by Anonymous Coward · · Score: 0

      I'm actually picturing a fighting game with a 1st person view, where you control your movement with the joystick part, and your weapon with the remote control part. You'd probably need an extension cord between the two bits though.

    42. Re:This controller kills portability by Eideewt · · Score: 1

      As a matter of fact, Nintendo has a video of a guy using it in exactly that way.

    43. Re:This controller kills portability by aichpvee · · Score: 1
      I think one thing most people have missed in this whole debate is that Nintendo has said they will have a "shell" that the new "freehand style" controller will slide into to accommodate more traditional types of games.

      IGN has created a mock up of what this might look like, which is basically a Wavebird with a hole cut out in the middle to put the wand into. Hopefully this will actually be similar to what Nintendo ends up releasing. And, again hopefully, they will have the s ense to at the least pack one of these "shells" in with the console if not inclu de one with each extra controller.

      Assuming that a setup like this will be widely available, which something sim ilar is almost assuredly going to be available in some form, I can't see what th e problem would be.

      Take Madden for instance, which is being widely cited as a game that somehow "won't work" on Revolution. You'd have most of the standard controls available on any console (though still probably not the analog stick buttons of PS2/3 and the XBoxes) but you'll also have full tilt and rotation control.

      Just the first things to come to mind would be mapping the left/right juke mo ves to a tilt of the controller in the desired direction. If Nintendo's claims as to the precision of the 3D tracking are accurate we could even see the abilit y to do a quick tilt to one side and then back in the opposite direction to fake one way and then go the other. How about tilting the controller back to do the pull up juke move that was introduced this year? Or tilt it forward to do the truck move while running? Stiff arm could be controlled by a horizontal twist t oward the defender.

      I don't see how a game like GTA wouldn't work just as well in this scenario a nd I'm sure there will be many opportunities to take advantage of the tilt contr ols if it ever comes to the platform.

      That's not to claim that Nintendo is going to make the right decisions here, since recently they've missed some pretty obvious opportunities (like shedding t he "kiddie" image by putting out some hardcore first-party M-rated games to star t with). But it's definitely too early to write them off, especially without se eing what the final controller landscape is going to look like.

      And of course, as we've seen with the DS, not all games will need or be best suited to using the unique features of the system. For these games the Wavebird -like shell will be more than adequate. So long as Nintendo makes the right cho ices regarding accessability to the multiple control setups and can keep up a st eady stream of first, second, and third party titles that take advantage of each they'll do very well in this next generation, even if they don't reclaim the to p spot. Unfortunately it's been the quantity of titles (regardless of quality) that has been their biggest stumbling block the last ten years, and that was wit h a single, standardized controller.

      --
      The Farewell Tour II
    44. Re:This controller kills portability by b1t+r0t · · Score: 2, Funny
      In case you haven't read it in one of the other posts on this topic, the new controller works perfectly well from your lap, with only a small range of motion.

      And we all know what that looks like, don't we? "You'll go blind if you keep doing that!"

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    45. Re:This controller kills portability by rishistar · · Score: 1

      The new controller can be fitted into a Wavebird like shell, so you will be able to play more traditional style controller (eg Gamecube games) with the new controller in tis shell. So you won't have as many buttons as on other platform controllers still, but the porting process won't be as difficult as it would be without the shell.

      --
      Professor Karmadillo Songs of Science
  51. At least the motion detection.... by demonic-halo · · Score: 1

    At least the motion detection will allow you to simulate jerking off.

    Maybe the Revolution might not be just for kids.

    Of for an even gayer application. Think about what the next Harry Potter game will play like.

    1. Re:At least the motion detection.... by flyingsquid · · Score: 1
      At least the motion detection will allow you to simulate jerking off.

      Perhaps Grand Theft Auto can exploit that feature with a "lukewarm tea" mod...

  52. new innovation by 1u3hr · · Score: 4, Funny

    I suppose an new innovation is better than an old one, speaking tautologically and repetitively again.

  53. Re:First thought was: by Spaceman+Spiff+II · · Score: 5, Informative
    don't suck!

    it did. why would you do this nintendo?

    Now, before you get all up-in-arms about it, think of the possibilities! This article really makes you think of some of the extraordinary ways this device can be used! I know I'm looking forward to its release. Ah, finally some good RTSs on a console, or a shooter more akin to mouse+keyboard.

    Also, the people who've had a chance to use it have generally come away pretty excited.

    --
    I understand that life's not fair, just why is it never unfair in my favor?
  54. Re:First thought was: by Babbster · · Score: 4, Funny

    Wow. I mean, wow. You mean half the population of this website are over 116 years old?

  55. Fantastic design by Chitlenz · · Score: 1

    The main thing I noticed right away about this is the small size. The big problem I have with controllers is all the cramping you get into in racing sims (my preference on consoles) after you play for awhile. If this is as light and usable as it seems, the ergonomics alone may make it a worthwhile purchase. Of course knock offs for Ps3 / 360 will probably be for sale before the revolution is now tho, so I'm not sure if the controller alone is enough to buy the console.

    Make it easily programmable via standard interfaces, and don't charge car prices for devkits, and they certainly would have my interest tho.

    Wonder how out of the box they're willing to be eh?

    -- Chitlenz

    --
    Imagination is the silver lining of Intelligence.
  56. Don't fret if you don't like the gyro idea... by Iscariot_ · · Score: 2, Informative

    The biggest fear everyone seems to be buzzing about right now is that the Revolution Controller won't be capable of playing "normal" games. Well, do you really think Nintendo would actually exclude themselves from those types of games? I think they're more clever than that; read this excerpt from one of the reviews: But what about for SNES or N64 games where there are more buttons or a need for a second analog stick? The Revolution controller can rest in a sort of controller shaped cradle which could add different buttons or control sticks to mimic the controller's predecessors. For example the analog stick portion would work quite well in the center of a N64 shell. Whether or not these shell cradles will come in the box, or if third parties will make shell cradles is also not determined. Not only that, but the expansion slot will enable any controller type to be hooked up to it allowing for wireless gameplay including dance pads, konga drums, and the like. No specific peripherals have been announced, but the possibilities are virtually endless.

    So, the system will be more than capable of playing games the "regular" way. Although I'd expect that most games for the system will end up supporting the gyro in some way. I for one, am excited!

    1. Re:Don't fret if you don't like the gyro idea... by Walkiry · · Score: 1

      You have to remember something, though: "Optional" upgrades are typically ignored by the punters and underused by the developers, specially third party developers. Either Nintendo pushes really hard with their own games for people to buy these expansions so that there's a reasonable userbase (which has its own share of backslash), or third parties will be very reluctant to program with their use in mind.

      Or they come with the console itself, but I find that unlikely because that'd probably mean few people will actually bother with the gyro option and it'll be just a nice "gimmick," not a revolution. If they really want the remote to catch on, they can't put a traditional controller in the box.

      --
      ---- Take the Space Quiz!
    2. Re:Don't fret if you don't like the gyro idea... by oscarmv · · Score: 1

      Not to mention that you can plug regular Gamecube controllers on the Revolution, making the whole point moot (especially if you already had the GC controllers around).

    3. Re:Don't fret if you don't like the gyro idea... by cornface · · Score: 1

      You have to remember something, though: "Optional" upgrades are typically ignored by the punters and underused by the developers, specially third party developers.

      That's only the case when you want to disparage the Xbox 360. In Nintendo land lack of third party support is a badge of honor and a sign that things are going as planned.

      Get with the times, dude!

  57. They're following MS by hayden · · Score: 3, Funny

    I remember laughing at people at uni who thought you could send a virus to somebody by email.

    --
    Nerd: Derogatory term typically directed at anybody with a lower Slashdot ID than you.
    1. Re:They're following MS by Deadguy2322 · · Score: 0

      I remember laughing at people who said UNI! Ah, the good times...

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    2. Re:They're following MS by Ziviyr · · Score: 1

      I don't remember the time it stopped being funny.

      Then again, never got into Outlook.

      --

      Someone set us up the bomb, so shine we are!
    3. Re:They're following MS by zanderredux · · Score: 1

      I remember laughing at people who claimed that it was possible to get a computer infected via JPG files....

    4. Re:They're following MS by Anonymous Coward · · Score: 0

      Or by openning a JPEG.

    5. Re:They're following MS by Geoffreyerffoeg · · Score: 1

      I've found the loophole in democracy.
      It's stupid people.
      Vast masses of stupid people.


      That's not a loophole, that's by design. (It's a feature, not a bug... :-P)

      The masses aren't necessarily stupid. The rulers placate them and give them more or less what they want, and they haven't offended them to the point where the masses would vote for a third party or revolt.

      I know that most people interested in political theory, myself included, have a strong belief in what should be - good personal freedom, wise rulers, fair courts, etc. But people are free enough, the rulers are smart enough, and the courts are fair enough that it doesn't injure more than a very small minority, and the other minority worried about it (us) really consider it more a theoretical thing than a true action point. So isn't democracy succeeding?

  58. Folks, PLEASE by anethema · · Score: 1

    Use coral cache when submitting!

    Even something like..

    Nintendo Revolution controller ( Coralized Link )

    would be just dandy.

    Anyways here is the coralized link..use it!
    http://www.1up.com.nyud.net:8090/do/newsStory?cId= 3143782

    --


    It's easier to fight for one's principles than to live up to them.
    1. Re:Folks, PLEASE by Anonymous Coward · · Score: 0

      FFS, you coralizing evangelists need to shut the flying fuck up.

    2. Re:Folks, PLEASE by anethema · · Score: 1

      I dont care about coral cache one way or the other, i just like to be able to read the stories..which as of now, i cant.

      --


      It's easier to fight for one's principles than to live up to them.
  59. They seem pretty different to me. Here's a video by nobodyman · · Score: 2, Interesting

    Here's a video clip: http://www.dagbladet.no/kultur/2005/09/16/443527.h tml

    While it's impossible to tell whether this move will work for nintendo, it can definitely be said that it opens interaction possibilities that just aren't possible with either console or PC gaming (which is what Microsoft and Sony have been promising). What's more, it was accomplished without getting sucked into the graphics/cpu arms race.

    It's certainly different. Whether it's "Virtual Boy" different or "Nintendo DS" different remains to be seen.

  60. As usual, ytmnd gets straight to the point by black+hole+sun · · Score: 1
  61. I didn't belive it. by JVert · · Score: 1

    I felt like a fool when I first saw it I stopped eating and almost laughed. But then, 1up spoofing this time of year? ARE YOU SERIOUS?

    No seriously, I was sure it was a joke.

    1. Re:I didn't belive it. by |/|/||| · · Score: 1
      Don't knock it 'til you've tried it. I think it looks pretty fucking brilliant.

      Of course, if you don't want to try it out you can always wait for the MS or Sony version... ;)

      --
      [javac] 100 errors
  62. Gamers can be more than aging teens! by Anonymous Coward · · Score: 0

    I was one of those kids who was not allowed to have a game system. I finally bought a gamecube at age 23 after playing all my friends systems. I still like it as much as the PS2, maybe better. But I am now 29 and hardly ever play the machine. Why? The games bore the hell out of me. I want to play a game, not beat it.
    The most fun I've had is with the multi-player party games on the cube, and a room full of friends. I was actually going to give up on gaming, but I have a feeling the revolution will convince me otherwise. This machine is built for PLAY, something most gaming seriously lacks these days.

  63. great idea, if it works... by Malor · · Score: 4, Insightful

    This is a GREAT idea, but I have two worries.

    One is that the main controller looks like carpal tunnel city. Admittedly, I haven't used it yet, but it looks awkward. The wrist will be under exactly opposing strains, from the thumb pushing down and the other fingers pushing up. My knowledge about wrists is mostly limited to just HAVING two of them, but when I'm holding a standard two-handed controller, it doesn't feel like the support strain is hitting my wrists too badly. It feels like it's radiated down my arm to my elbows. And the load is shared between both hands. With the new Revolution controller, the pressure is all on one hand and comes at the top of the controller. I can't help but think that the wrist will take the entire load... possibly like a lever using the wrist as a fulcrum... against itself.

    It may be perfectly fine -- remember, I'm no expert here -- but I still wonder.

    My other concern is how precise and repeatable the hand-gesture controls will be. It's a really superb idea, but it's going to require deployment of sensors on either side of the TV. I wonder how well Nintendo is going to handle the gamut of televisions, from 13" B&W up to 100" projection models. Don't get me wrong, I love the idea, but doing it right, and giving it the kind of sensitivity you have with mice and analog thumbsticks, will be very hard.

    If they can get it working reliably, but it's a bit sloppy (which is my expectation), they'll need to adjust game designs quite a bit to accommodate it. But it'll give a degree of immersiveness that we will love. Practically everyone instinctively moves the controller around, trying to give their character or car an extra 'push' when they're in a tight spot... making that into an actual control mechanic is brilliant.

    Upshot: I'm so there. I'll buy one when it ships. Even if it fails, at least they're really doing something NEW.

    1. Re:great idea, if it works... by iopred · · Score: 1

      Control is being done by internal gyroscopes. Having sensors on TV would be terrible.

    2. Re:great idea, if it works... by Malor · · Score: 1
      In this article on IGN.com, it says:

      The unit is held in one hand. It interacts with included motion sensors (which are placed on the left and right sides of televisions) to become a virtual conductor, of sorts.
    3. Re:great idea, if it works... by Guppy06 · · Score: 1

      "My other concern is how precise and repeatable the hand-gesture controls will be. It's a really superb idea, but it's going to require deployment of sensors on either side of the TV. I wonder how well Nintendo is going to handle the gamut of televisions, from 13" B&W up to 100" projection models. Don't get me wrong, I love the idea, but doing it right, and giving it the kind of sensitivity you have with mice and analog thumbsticks, will be very hard."

      I think the answer to this is "it's not a light gun."

      From what I gather, the motion-sensing capabilities of the controller isn't so much as the console figuring out where the controller is with respect to the sensors placed by the TV, but the inertial sensors within the controller telling the console where it has been moved with respect to itself. As I mentioned in another post, I suspect the "home" button on the controller is to tell the screen where the "home" position of the controller is, and I suspect the console also has a calibration mechanism where it figures out where the "home zone" is, that space where the software can expect the controller to move through during the course of a given game.

      So how much you move the controller depends on how much you yourself intend to move around (actually swinging your sword or simply flicking your wrist a little bit) and has little to do with the size of the television you're playing on.

    4. Re:great idea, if it works... by Anonymous Coward · · Score: 0

      Sounds like movements will be similar to say, fencing... those things are likely heavier than the rev controller is gonna be ;)

    5. Re:great idea, if it works... by arose · · Score: 1
      The wrist will be under exactly opposing strains, from the thumb pushing down and the other fingers pushing up.
      Commonly known as holding.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    6. Re:great idea, if it works... by repvik · · Score: 1

      It's a one-hand controller. Shouldn't strain your wrist much ;-)

      Why do you need sensors on both sides of the TV? They can use accelerometers and send the info to the console. Heck, they can even use the old "gun"-trick to calibrate the controller a couple of times a second without you noticing.. (By inserting a black/white frame)

    7. Re:great idea, if it works... by gl4ss · · Score: 2, Interesting

      i think it could be a great thing... as a SECONDARY controller, not as the only controller on the thing.

      then again i do know how well microsofts tilt sensitive pads did.. not too well, a nice gimmick but rather crap in long run gaming.

      to be frank it looks too much like cdi ;)

      --
      world was created 5 seconds before this post as it is.
    8. Re:great idea, if it works... by stonecypher · · Score: 1

      One is that the main controller looks like carpal tunnel city.

      Carpal Tunnel is a repetitive wrist stress injury; this is why carpenters, whose tools don't involve significant wrist action, get different stress injuries instead. This controller is likely to all but eliminate the current forms of RSI involved with controller usage (with the possible exception of what's caused by rumble,) in favor of stress injuries to the elbow and shoulder instead.

      My other concern is how precise and repeatable the hand-gesture controls will be.

      This is really an issue for the software developers, who will probably need to learn the hard way to accomodate this very issue. I suspect first generation software will be hurt by this problem, but that it will end quickly.

      It's a really superb idea, but it's going to require deployment of sensors on either side of the TV.

      No it won't. The controller is gyroscopically oriented. Unlike the Power Glove, which used ultrasonic echolocation, this controller is entirely self-orienting. The only deployment this controller will need is the orientation disc, which should slip *under* your TV, and whose purposes are (probably) twofold: to provide the initial line to TV center, and to measure distance from the controller to the TV (the Revolution controller is known to be depth aware, meaning no more putting the light gun against the TV to get good Duck Hunt scores.)

      I wonder how well Nintendo is going to handle the gamut of televisions, from 13" B&W up to 100" projection models.

      Even if sensors needed television deployment, which they don't, Nintendo solved this quite easily with the Power Glove by structuring the sensors with adjoining plastic "pipes," in a vaguely Capsella-ish fashion. If your TV was too big, buy a two dollar plastic pipe.

      As an aside, my friend's 52" television is the largest television I've ever seen in someone's house. 100" is more than eight feet. I don't know that I've even seen an advertisement for a television that big, and neither Fry's nor Good Guys - the two local retailers with the best high-end TV selection - carry anything over 65". Who do you hang out with?

      Don't get me wrong, I love the idea, but doing it right, and giving it the kind of sensitivity you have with mice and analog thumbsticks, will be very hard.

      No game console in history has the sensitivity of a mouse, all smarmy comments about the SNES Mario Paint mouse aside. That's never hurt the game industry before; why should it now?

      --
      StoneCypher is Full of BS
    9. Re:great idea, if it works... by Malor · · Score: 1

      See my other post, a little further down in this thread. IGN claims that the Revolution will require sensors deployed on either side of the TV. I don't know whether or not they're right... but they had more info than anyone else, so I'm inclined to believe them until contradicted.

      What concerns me about the controller is the constant thumb pressure. That's not at all a 'normal' grip position. Maintaining it for long periods, particularly when wiggling the thumb like mad, doesn't intuitively seem like a very good idea. I've always been prone to DeQuervain's (sort of like carpal tunnel that affects the thumb tendons rather than the fingers), and that controller looks very painful to me.

      My main "television" is a projector, and I throw a 100" (diagonal) screen. It's actually too big for the room I have it in. I really should size it down a little, but I bought the screen in my prior home, and replacing it would be expensive. And yes, it is bloody enormous. Projector people are known to snicker, "You still measure your screen size in inches? How quaint." :)

      And it's not even THAT expensive... you can easily get a very nice projector that will handle a screen that large for under $2k. The big downside is that the room needs to be totally dark for a projector to look good. (just like real theaters, in fact.) If you have a room with good light control, projectors will let you throw an enormous, movielike image for a very reasonable price, relatively speaking.

      As far as mouselike sensitivity.... it's something I want, and I'm concerned this won't have it. I can live without, I certainly have before, but I still want it.

    10. Re:great idea, if it works... by stonecypher · · Score: 1

      The reason for the failure of Microsoft's tilt-sensitive controllers is that deployment was so low that no software developer could justify deploying a game dependant on the technology. You'll note that games like Kirby's Tilt and Tumble and the GBA Wario Ware, which guarantee such presence by embedding that hardware in the game cart, have been extremely well recieved by their target audiences.

      Furthermore, tilt sensitivity in gaming has such a successful implementation in pinball that even 20 years after the demise of pinball as a common game, people still occasionally use the word as slang to imply that a game (or whatever) has killed the player in belief that they're attempting to cheat.

      --
      StoneCypher is Full of BS
    11. Re:great idea, if it works... by stonecypher · · Score: 1

      IGN claims that the Revolution will require sensors deployed on either side of the TV.

      IGN also claimed that the DS would be an internet phone, that the Playstation would be defeated by the GameCube, and that the XBox then later the N-Gage was the future of gaming. Choose your sources wisely.

      What concerns me about the controller is the constant thumb pressure. That's not at all a 'normal' grip position.

      It can be argued that that is in fact the defacto grip for all human tools. Consider knives, hammers, toothbrushes, motorcycle grips, almost every non-projectile weapon, your telephone, your beer, cups, remote controls, many musical instruments, microphones, most non-projectile sporting equipment, steering wheels, most simple tools, torches, flashlights, and so on. Many of those things are used for hours at a time without problems, even when they're significantly heavier than that controller is likely to be.

      Projector people are known to snicker, "You still measure your screen size in inches? How quaint." :)

      Pornographers say similar things.

      --
      StoneCypher is Full of BS
    12. Re:great idea, if it works... by Malor · · Score: 1

      First, considering that IGN actually saw the hardware and had more detail in their article than anyone else, I'm inclined to give them the benefit of the doubt. I don't know where you learned to separate truth from fiction, but citing IRC comments as an authoritative source doesn't give you a whole lot of credibility.

      Second, in ALL of your examples of gripped objects, the thumb is curled into a ball. If the object is small enough, the thumb ends up between the first and second fingers. The Revolution is quite different. It appears to extend the thumb in a strange direction, a bit like the "hitchhiking" gesture, though not as extreme. Extending it at that angle and wiggling it under pressure for prolonged periods of time looks painful to me. I can't think of any 'natural' tools/devices that are intended to be held that way.

      Asserting that the Revolution controller is the same as a hammer means that either you saw a different controller than I did, or you use hammers in a very strange way.

      As far as your last comment goes... I'm sure you're very knowledgeable about pornography, but I don't really see how it's relevant.

    13. Re:great idea, if it works... by stonecypher · · Score: 1

      First, considering that IGN actually saw the hardware and had more detail in their article than anyone else, I'm inclined to give them the benefit of the doubt.

      Well, that's your choice to make. That said, IGN's history of speculative commentary shows a litany of bad speculation presented as insider information. The several examples I gave were credible, and easily researched.

      Maybe more importantly, there are no such sensors in the example video.

      I don't know where you learned to separate truth from fiction, but citing IRC comments as an authoritative source doesn't give you a whole lot of credibility.

      Oh for christ's sake, nobody cited those as authoratative sources. That was an attempt at humor. Take the stick out, corporal.

      Second, in ALL of your examples of gripped objects, the thumb is curled into a ball. If the object is small enough, the thumb ends up between the first and second fingers. The Revolution is quite different.

      Well, no, that's not actually true of the motorcycle grips, many melee weapons, some telephones (I'm sure you'll suggest all phones are small, but that's relatively recent,) certainly not true of most sporting equipment, or torches. By my count, only about half of my examples incur a thumb bend of more than a right angle. One wonders if you've ever ridden a motorcycle, held a football or wielded a mace.

      That said, I don't see that the angle of the thumb is terribly germane. The human hand was designed for a non-controlled natural world. It is equally well suited to carrying things like large rocks, melons and coconuts, carcasses and the like. I don't see any compelling reason to believe that this distinction at all matters, whether or not it is valid.

      Extending it at that angle and wiggling it under pressure for prolonged periods of time looks painful to me.

      Yes, and I'm sure the famed Nintendo ergonomics engineers missed that one. Does it not occur to you that these things are designed by educated people?

      Besides, there's virtually no pressure involved in holding something which is likely to weigh less than six ounces, and I don't have the faintest idea why you think the thumb would be "wiggling," nor in fact why that would matter. The mucles which govern knuckle movement in the thumb aren't even on the same side of the digit as the ones which keep the thumb in place.

      As far as your last comment goes... I'm sure you're very knowledgeable about pornography, but I don't really see how it's relevant.

      It was another joke. Until you turned nasty, I thought this conversation quite amicable. Maybe you didn't notice, but asserting pornographic relation is a common joke with this device. I was just trying to give you a laugh.

      I'll know better next time.

      --
      StoneCypher is Full of BS
  64. Imagine... by (Score+5,+Flamebait) · · Score: 1

    After trying for 4 hours, you FINALLY manage to get past the toughest part of your favorite game. You toss your controller on the rug as you leap up in the air... only to see (with horror) the TV screen wink out.

    This can be solved by a delay-button -- i.e., you have to hold it down for a few seconds before it works.

    But your spaz scenario is spot-on, and even worse with the power button on the controller, he can even pretend he did it *accidentally*.

    Whoah. Yeah, no good.

    There are more evil scenarios -- how about the 3-year old little sibling who likes to play with the spare controller while you play -- if that power button works you aren't going to be too happy, and that's a lot of shouting and crying coming right up.

    Other than the power button, though, I have to say I'm really intrigued by it. I'm *definitely* keen on the more intuitive movement/angle interface. Doesn't everyone try to do this anyway? Come on, admit you lean into the turns.

    Nintendo can still manage to kill the thing if it's buggy, breaks easily (or gets out of whack easily), or if the new games using it are weak... but I have a feeling this is really going to take off.

    1. Re:Imagine... by Hast · · Score: 1

      Or it may be that it just turns the console into sleep mode. So when you press power again it turns on at the same place.

    2. Re:Imagine... by Phisbut · · Score: 1
      Nintendo can still manage to kill the thing if it [...] breaks easily

      From experience, I don't think Nintendo ever made a piece of hardware that could break easily (or even break for that matter).

      I still sometimes play my old NES and, apart from having to blow in the cartridge/console every time (a connector problem everybody knows), the controllers and the DuckHunt gun all still work perfectly after 20 years of use (and abuse... I was quite a bad loser in my younger days).

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
  65. Come on guys, let's use our brains for once.... by Anonymous Coward · · Score: 0

    If you can't see the potential in this controller then you are certainly one sad individual. I can understand if you are not a fan of the tv remote-looking design, but its nothing short of stupidity to allow that to blind you from seeing the innovation. Personally, I like the design. From what I can see, it seems to allow a lot of incredibly fun games. I can't help but imagine playing a game like Zelda and physically slashing at enemies or playing a game like Metroid and using the sensors to guide the point of the gun, then hitting the gun-like trigger to fill them full of holes. You can't look at something like this with an inside-the-box mindset and expect to see its potential. I am way more excited for the Revolution since this news.

  66. ps3 vs revolution by xgamer04 · · Score: 1

    Well, at least it's still better than the PS3 controller. No, but seriously, think of what's been done with the DS. This will likely lead to similar things.

    It's as if a million Sony fanboys attempted to cry out...but had already been silenced.

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
  67. This will no doubt... by Anonymous Coward · · Score: 0

    This will no doubt usher in the proud era of multiplayer Duckhunt.

  68. Should be great by donkeyoverlord · · Score: 1

    This new controler design will be TONS of fun. But I'm worried about 3rd parties porting games from the other systems, seems like it could be a major challenge. As long as developers really think outside the standard control setup this will be a great setup.

    1. Re:Should be great by |/|/||| · · Score: 1
      Actually, the porting difficulty could work to Nintendo's advantage. If you can just get third parties to make games for it, those games will automatically be exclusives -- or at least not nearly as fun when ported to the other systems.

      OTOH, FPS games might be ported fairly easily, and end up being a lot more fun with the orientation-sensitive control. Who knows until we play it, I guess.

      --
      [javac] 100 errors
  69. Innovation VS Increased Specs by brakken · · Score: 1

    I'm glad to see a company actually taking the initiative to enhance the gaming experience by creating innovate new techniques to interact with games. In this day in age increasing the horsepower and resolution of a video game system is useless unless you can come up with new game types instead of just releasing six funded clones of a first perspective shooter. The controller itself can sense motion and supports plug ins which leads to infinite amount of possibilities that games can feature, but hopefully this new technology will be raped for everything it can offer instead of just be another addon used option in the random clone of another game.

    --
    [ brakken ]
  70. Your arm/hands are going to get tired. by Augusto · · Score: 1

    Because it's going to be hard to find a place to rest them.

    While the mouse + keyboard combination for PCs sucks, it's actually pretty confortable because your hands are still resting on the keyboard and the mouse.

    For this thing, while it's cool you can aim with it, your hands / arms are really going to get tired quickly when aiming around.

    --

    - sigs are for wimps.
    1. Re:Your arm/hands are going to get tired. by RyoShin · · Score: 1

      Yeah, that could be a problem, and this isn't the first time I've heard that concern. From the looks of it, both parts of the controllers are light and comfortable, and, from the looks of the video, many of the games will allow you to rest them on your lap or an armrest often.

      I'm sure that this will be taken into consideration when creating the games, though. Make sure there's a way for someone to stop every 10-15 minutes if they feel their arm getting tired.

      Though, as you play it, you'll be able to play longer and longer without breaks, I do believe.

    2. Re:Your arm/hands are going to get tired. by Frodo+Crockett · · Score: 1

      The article says that it works flawlessly and is comfortable when held in your lap, like a normal controller. This won't work for games that require a great deal of motion (like swinging a baseball bat), but it should be fine for most games.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    3. Re:Your arm/hands are going to get tired. by roju · · Score: 4, Funny

      But we all know that the ladies like guys with big arms, right? Here's the solution to making geeks with giant pythons. Nintendo has started an exercise revolution!

    4. Re:Your arm/hands are going to get tired. by Guppy06 · · Score: 1

      First off, if you RTFM, the author already made the point that you can rest your hands on your lap just fine and continue playing, just like with more orthodox ("bourgeois?") controller designs.

      Secondly, so you'll have to burn a few calories to play the game. Oh well. I for one am actually looking forward to combine more exercise with my favorite leisure activity.

    5. Re:Your arm/hands are going to get tired. by Walkiry · · Score: 1

      > Though, as you play it, you'll be able to play longer and longer without breaks, I do believe.

      I'm not exactly sure. Usually physical activities tend to make you more fit and let you do them for longer, but that's not the case depending on what you're flexing and how (se: RSI). Having to hold the controller in a fixed position with repeated movements of your wrists or arms may very well end up straining tendons or ligaments.

      Games that use the regular D-pad and buttons, and only require the motion for key, selected moments would be the way to go (IMO) if you want to make it long and complex. If you make it necessary to constantly hold and move the thing around, the game better be playable and fun in short 10 minute bursts, as you said.

      --
      ---- Take the Space Quiz!
    6. Re:Your arm/hands are going to get tired. by Anonymous Coward · · Score: 0

      yea yea... and they can sell 1kg, 5kg and 10kg controller

    7. Re:Your arm/hands are going to get tired. by Soul-Burn666 · · Score: 1

      Some games already do it.
      For example one scene from MetalGearSolid. You are held in a torture room and have to repeatedly press a button to not give in to the torture. Trust me, you FEEL it. If you succeed, they throw you back into a cell.
      Now the game forces you into a pretty long conversation, to let your real arm rest. They even added a cute bonus, "place the controller on your arm" and they activate the rumble feature :)

      I hope you can play with the controllers sitting on your lap and small flicks of the wrist.

      --
      ^_^
    8. Re:Your arm/hands are going to get tired. by lowid+(24)+_________ · · Score: 3, Funny

      Whatever man. Like us geeks really need another one-arm-only exercise.

    9. Re:Your arm/hands are going to get tired. by n3g471v3+z3r0 · · Score: 1

      This isn't the first time they've tried this, anyone remember the Power Pad?

      --
      Beta tested, Mother Approved
    10. Re:Your arm/hands are going to get tired. by Anonymous Coward · · Score: 0

      But like popeye, and on one arm.

    11. Re:Your arm/hands are going to get tired. by cowscows · · Score: 1

      Awesome. Some of those peripherals that will be available for the controller will consist of 5, 10, and 20 pound blocks of iron, so as your muscle mass improves, you can move up in weight and continue to bulk up while you play video games. Brilliant.

      --

      One time I threw a brick at a duck.

    12. Re:Your arm/hands are going to get tired. by Cabewse · · Score: 1

      Yay, your right (or left depending on which you use) hand will get more exersize than the other. You'll have one muscular arm, and a gimpy one, chicks dig that :P ("What's he been doing with that arm?" she may ask.) :D

  71. Hear that silence? by Lisandro · · Score: 1

    That's the sound of a millon retarded Nintendo-bashing-fanboys hushing at the same time :) Ahh so sweet..

        You've got to handle it to Nintendo... this looks sweet. I don't even like consoles, and i'm dying to try it. The posibilities are endless, and this cemented my opinion of Nintendo being the only company doing something interesting this days in the console market (along with the DS).

    1. Re:Hear that silence? by Elranzer · · Score: 1

      You'll find them on the likes of GameFAQs and RPGamer, where they pledge their alligence to Sony and Square Enix at the same time.

    2. Re:Hear that silence? by |/|/||| · · Score: 1
      I don't know about that, I think the Nintendo haters just tend to whine louder. Take a look at these GameFAQs polls, for example:
      Got XBox?(The title is missing from the poll for some reason, but you can find the link to it here)
      Got Gamecube?

      Looks like a bunch of Nintendo fans, judging by the numbers for the "no, and I never will" option.

      --
      [javac] 100 errors
  72. 3rd party and conventional controllers will exist by pancakegeels · · Score: 1

    but we are all going to get used to it pretty quick. - sleep

  73. Third-party games will NOT be hard to port by Anonymous Coward · · Score: 1, Informative

    Just to let everyone know, third-party games will not be hard to port. Revolution has built-in support for GameCube controllers, which can be used as a fall-back for third-parties.

    Just thought I'd point this out.

    1. Re:Third-party games will NOT be hard to port by Elranzer · · Score: 1

      Also note that the Revolution system has a IBM PowerPC-based processor and an ATI X800-based graphics card, the same two components in the Xbox 360. Pretty much the only difference to the 360 is that the 360 has three CPU cores, the Revolution has just one. But just one PowerPC 970 is overkill for a games machine as-is.

      Point is, Xbox 360 and Revolution will be easy to port between each other, relatively.

      PlayStation3, on the other hand, with its IBM Cell processor and NVidia 7800 GTX-based graphics core will be a little rough to port to and from. But, at USD$500 and $70 games, whose going to even bother buying one?

    2. Re:Third-party games will NOT be hard to port by Anonymous Coward · · Score: 0

      You are incorrect, sir. Iwata specifically stated that Gamecube controllers could be used for Gamecube games. They will not be used for Revolution games, or any of the other previous console titles.

  74. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  75. Some more links by Tringard · · Score: 1

    Alice transcribed Iwata's keynote here where he talks about the vision of creating the controller and intended direction for it. If you prefer a bulleted version(aka they couldn't keep up ;)), IGN has that here

    Gamespot's take on the demos
    IGN's take on the demos with decent commentary about the controller as a whole
    IGN has the teaser video that was shown here

  76. Realistic Medieval combat? by Anonymous Coward · · Score: 0

    One controller for your sword/mace/staff/dagger and the other for your shield (or other dagger, short sword, whatever). Real RPG combat...now that might be interesting...

    Maybe controller gestures to cast spells?

  77. A good change.. by Hatte · · Score: 1

    After well over a decade of being stuck with the same controller setups, I think its great nintendo has gone and updated their designs. I think this will open a huge range of possiblities for games, and the ease of use will skyrocket. The backwards compatability of games, and the new controller have made a huge impact to me, for the first time since the mid-ninty's have I not only considered buying a console, but I know I'm going to pick up a Revolution. Awsome work, Nintendo.

    --
    ... the original
  78. Just remember, moderators: by DoctaWatson · · Score: 5, Funny

    Everyone who loves it is a fanboy, continually having faith in anything and everything done or said by their favorite corporation come hell or high water (or goofy designs). Criticism isn't just heresy, it's undisputably wrong.

    Everyone who hates it is a troll, stoking their own agenda of loyalty to competing corporations. They obviously (that term is solid gold in a flamewar) only play "mainstream" titles like Madden Football or some kind of low-brow FPS, and don't know what real gaming is.

    There is no middle room for opinions, and facts are neither relevent nor plentiful. Only hype, speculation, and brand loyalty matter.

    Personally, I'm intrigued by the controller and would like to find a link to the movie that still has bandwidth. But half the fun of this weekend is going to be watching the flamewars between the fanboys and the infidels.

    1. Re:Just remember, moderators: by XO · · Score: 1

      I've never liked any Nintendo console (they STARTED this whole gamepad bullshit, and I fucking HATE gamepads), and this has me excited to at least get a try-out of it.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    2. Re:Just remember, moderators: by burns210 · · Score: 1
    3. Re:Just remember, moderators: by shadowmatter · · Score: 1

      They obviously (that term is solid gold in a flamewar) only play "mainstream" titles like Madden Football or some kind of low-brow FPS, and don't know what real gaming is.

      Speaking on a serious note...

      Imagine if you could use the controller to control the direction, and speed or depth at which you throw the ball. Or, if you're on defense, battling through the offensive line, how you swing it determines how you try to push your way through the guy in front of you. Similarly, if you have the ball, how you swing the controller will determine how you stiff-arm somebody, or how you twist and turn to evade the defender. (Actually, don't think Madden -- think of the NHL line!)

      Hopefully, even "mainstream" titles will find innovative uses for this controller. I think that, ultimately, that could be the case -- an alternative title could come along and demonstrate an innovative use, drawing attention away from the mainstream title for the genre, which is typically a string of small, incremental sequels by a slow-moving company. (How did we end up talking about Madden again?) Then it boils down to one of those innovate-or-die scenarios :)

      - shadowmatter

    4. Re:Just remember, moderators: by pimpimpim · · Score: 1

      A shame that the movie doesn't show any actual games... But man, this thing is cool!
      I was on the IGN website and saw the microsoft presentation described there as well, with new versions of all the boring games we already know: http://xbox360.ign.com/articles/651/651046p2.html
      What Nintendo is doing here is just opening a whole new set of games, and maybe just actually what giving what a gaming console promised us all the time: realistic interaction! It's not just about the picture quality, can't do much there anymore. Want to play tennis? Play it with your controller! Want to play golf? Ditto! And then of course some new funny stuff that the game designers there will come up with that I can't even imagine! I never before considered buying a console, but this one I will consider!
      Actually, if there is a awy to do 3d controlling with this thing, I would like to see it ported to the pc, and use as a controller in designing stuff.

      --
      molmod.com - computing tips from a molecular modeling
    5. Re:Just remember, moderators: by DingerX · · Score: 1

      Well, for some reason, 3 out of 4 moderators thought your post was funny.

      By the way, the fanboi/infidel fights are really getting entertaining now. I'm rather surprised at Nintendo's offering, since it gives substance to the long-whining group of nintendo lovers, who have been preaching the gospel of the Little Playing Card Company that could. I mean, they've taken beating after beating -- heck, even the Seattle Mariners have had more success lately than Nintendo -- and now, finally, they get their wish: something that looks really cool, at the same time the other two competitors are fighting to see who can make the most recondite, byzantine hardware.

      But as the rabid nintendogs have been barking all along, it's not about the hardware, but about the games, and, incidentally, how well they play. Anybody can do a demo at a tradeshow under controlled conditions without problems (well, except microsoft), but what's it going to be like when the thing ships across the world.

      I am hoping it's intuitive, interesting, and a huge success, so I can get me one o' them controllers for the PC.

      Of course, it could be another Nintendo screen pistol: a limited use gimmick.

    6. Re:Just remember, moderators: by Jagasian · · Score: 2, Insightful

      Nintendo's lightguns weren't all gimmick. A better comparison is the power glove. This new controller just screams "Power Glove", in my opinion. Though I won't write them off until I can play the system for myself.

    7. Re:Just remember, moderators: by CoffeeJedi · · Score: 1

      of course, this controller has an integrated light gun built into it....... :)

      --
      May you be touched by His Noodly Appendage. RAmen.
    8. Re:Just remember, moderators: by NattyBucho · · Score: 1

      Apparently, similar peripherals have already been designed for PC, but if Nintendo's solution is more accurate and smooth (and I feel like it might be) then such a port (legitimate or not) would be extremely cool to see.

    9. Re:Just remember, moderators: by stonecypher · · Score: 1

      Considering as how it's the third most profitable extension controller to a console system in history (amusingly, after two other Nintendo controllers - the Max and the Power Pad, respectively,) you've got a hell of an interesting definition of gimmick.

      Of course, at the price Nintendo wanted for a power glove, they only needed to sell four to get that position in the list ...

      --
      StoneCypher is Full of BS
  79. Wowza. by rinks · · Score: 1

    I was ready to hate this thing, but after the vid and article i gotta say it looks awesome. I poo-pooed the DS too when I got my PSP, and guess which one I play more? This thing may very well be the future of gaming, so I'm excited.

    --
    My good looks paid for that pool, and my talent filled it with water.
  80. Fine but... by Anonymous Coward · · Score: 0

    I know for a fact I will lose it in the cushions of my Couch...

  81. Lazy sods... by fbg111 · · Score: 1

    IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked.

    Yes, leave it to geeks and gamers to quickly figure out how to get around Nintendo's quixotic attempt to force some exercise on our lazy, couch-potato, videogaming arses...

    --
    Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
  82. Suicide by Cash202 · · Score: 0, Redundant
    Nintendo is playing Russian roulet with an AK-47.

    How many times do they need to shoot themselves in the foot, leg, arm, groin, shoulder, and any other extremedy until they realize that they should stop trying to come up with new ideas, just because they look or sound good.
    The controllers we have now are so widely used because they work.
    Whenever new funcitons are necessary for gaming, they can be easily adapted to the controler and be utilized.

    Of course in a day down the road, the functions and actions in game will require for a complete and revolutionary controller.
    It is possible that this is the revolutionary controller, but sure as hell doesn't look like it.

    1. Re:Suicide by tukkayoot · · Score: 5, Interesting
      The controllers we have now are so widely used because they work.

      And the reason we have the controllers we have today are because Nintendo basically invented them. The D-pad, the analog stick, the shoulder button, force feedback/rumble vibration, the analog button, these are all timely Nintendo innovations that were copied by the rest of the industry.

      Whenever new funcitons are necessary for gaming, they can be easily adapted to the controler and be utilized.

      Of course in a day down the road, the functions and actions in game will require for a complete and revolutionary controller.

      On the contrary, I think that there comes a point where you have to make some fundamental changes to the controller setup before certain types of gameplay can be realized in a fun and worthwhile fashion. How many people would be playing Dance Dance Revolution if it had never been paired with a "dance mat" controller?

      It seems to me we've reached a functional plateau with regards to the "output" we receive from video games, the video and the audio. Sure, the graphics continue to improve, but better graphics aren't really going to change the gameplay experience that much. Also, the addition of sheer processing power isn't going to add much to the equation either, aside from perhaps slightly better bot AI and more complex simulations.

      No, right now it seems that technologically, the only thing you can feasibly change to produce a revolutionary leap forward in the gaming experience is to alter the way the player interfaces with the game.

      Is it too soon for this kind of "paradigm shift"? Maybe, but I don't think so. Now's the time to start experimenting, when the current crop of controllers has grown stale and even the weakest of the CPU/GPU entrants are going to be capable of producing stunning visuals, and online play is reaching maturity as a standard feature.

      I think this was the right time for Nintendo to make this move. Nintendo isn't shooting themselves in the foot "again". They're a profitable company that knows pretty well by now what they're doing. They've had a few missteps (all of the players have) but they are breaking new ground, and while they may not be dominating the market again (yet), they are doing something Sony and Microsoft really haven't been doing with as much success as far as I can tell, and that is that Nintendo is essentially creating new gamers by appealing people other than 19 year old males.

      I sincerely doubt this will prove a "fatal" move for Nintendo even the console doesn't catch on like it has the potential to. Nintendo may regress further into providing a niche role in the market, where they can still be a "success" in terms of greatly satisfying their customers while turning a profit ... or they may prove a success on a "revolutionary" scale and be "The" company once again ... whereas Microsoft and Sony find them in a perhaps somewhat less enviable position, one where they vie for supremacy by means of a pissing contest that has both of them producing expensive juggernauts of consoles that will likely serve as "loss leaders" for the both of them for a good long while, in a battle that may leave many customers upset at their ultimate choice of a console ("damn, I'm not really enjoying this $400 toy as much as I thought I was going to!") and one company or the other ultimately losing money from the venture instead of earning it ... or not ... I'm not an expert on this stuff, but this is how it seems to based on various articles and such that I've read.

    2. Re:Suicide by spitefowl · · Score: 1

      Are you sure Nintendo invented the analog stick? I remember playing NiGHTS on my Saturn with one, pre-N64.

    3. Re:Suicide by edwdig · · Score: 1

      The N64 launched in Japan with the analog stick, at which point Sega copied it and actually managed to release it in the US before the N64 launched there.

      That's why Nintendo didn't want to reveal their hand too early with the controller.

    4. Re:Suicide by tgibbs · · Score: 1

      The first analog stick I remember was on the Apple II (although not, I believe, manufactured by Apple, although they brought out one eventually), but there might have been a couple of coin-op arcade games before that. I know that Tailgunner used an analog stick, but I'm not sure of the chronology.

      The first analog controller on console that I remember was for the Atari 5200. It was not self-centering, and was not generally considered to be a success.

    5. Re:Suicide by tgibbs · · Score: 1

      How many times do they need to shoot themselves in the foot, leg, arm, groin, shoulder, and any other extremedy until they realize that they should stop trying to come up with new ideas, just because they look or sound good.
      The controllers we have now are so widely used because they work.


      Or at least, they work for the same old game designs that we are used to. This obviously is not the console for people whose major motivation for buying a new system is to play sequels with slightly better graphics.

      Nintendo tends to build a console around a controller philosophy. You can be sure that Nintendo has some original game ideas in mind that could not be done any other way. It is nice that there is still one company remaining with the courage to innovate. I doubt if there will be as many generic 3rd party games available for the Revolution as for the XBox360 or the PS3, but it will offer a unique experience that will not be available anywhere else.

      I can't wait to play Metroid on this thing!

    6. Re:Suicide by grumpyman · · Score: 1
      For the sake of argument...

      It seems to me we've reached a functional plateau with regards to the "output" we receive from video games, the video and the audio. Sure, the graphics continue to improve, but better graphics aren't really going to change the gameplay experience that much. Also, the addition of sheer processing power isn't going to add much to the equation either, aside from perhaps slightly better bot AI and more complex simulations.

      I think the experience will be totally different if the graphics are as real as we see in real world, and if the AI are as intelligent as human. We have tremedous progress but we're no where near it.

      I agree that the interface is something that needs big change to improve the gaming experience. However, making a d-pad wireless and break em into two pieces doesn't sound like a 'shift' to me. What I really want is affordable panoramic 3D display where player can actually interact with the environment (similar to virtual golf). I was at an SGI facility watching a demo of stereoscopic projection display. The image is vivid and stunning yet coarse and simple (and cost SGI $$). I'll drooling if one day we'll have such capability on desktop at very high resolution...

    7. Re:Suicide by ElleyKitten · · Score: 1

      >>>I think the experience will be totally different if the graphics are as real as we see in real world, and if the AI are as intelligent as human. We have tremedous progress but we're no where near it.

      The fact that we're nowhere near it is what's pretty much the reason for Nintendo being creative istead of just jumping on the graphics bandwagon. In order to really enjoy the new graphics of the 360 and PS3, you pretty much need HDTV, and then it's still not going to be much more realistic. Or you can keep your old TV and buy a Revolution for the rumored price of $200 and have a whole new experience from current games. I know which one I'm getting.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    8. Re:Suicide by grumpyman · · Score: 1
      For myself, I'm pretty much a PC gamer. It's odd and I don't know when I started but now I prefer keyboard/mouse.

      When I was young I had an Apple IIe but I drooled over a Nintendo which I never got. Now it's the reverse. Somehow I despise console and just do PC gaming.

    9. Re:Suicide by ad0gg · · Score: 2, Interesting

      Analog stick invented by atari I'm too lazy to look up the rest but Nintendo didn't invent jack. They are ones who made it popular because there were the largest console maker for the last 15 years.

      --

      Have you ever been to a turkish prison?

    10. Re:Suicide by Alizarin+Erythrosin · · Score: 1

      On the contrary, I think that there comes a point where you have to make some fundamental changes to the controller setup before certain types of gameplay can be realized in a fun and worthwhile fashion. How many people would be playing Dance Dance Revolution if it had never been paired with a "dance mat" controller?

      Hell, I don't even play DDR (I'm terrible at it), but I've helped build 4 standalone arcade-style controllers for it for a friend. Its even better then on a little plastic mat. They would have "Drunken DDR" parties and such (I was just there for the "drunken" part) and piss off the neighbors. People who didn't even play video games normally would be there, having a great time.

      --
      There are only 10 kinds of people in this world... those who understand binary and those who don't
    11. Re:Suicide by spitefowl · · Score: 1

      Really? I could have sworn NiGHTS was pre-N64, on either coast. Barring looking up the dates(which I'm too lazy to do), I'll have to take your word for it. :) Still, I loved that NiGHTS!

    12. Re:Suicide by stonecypher · · Score: 1
      The D-pad, the analog stick, the shoulder button, force feedback/rumble vibration, the analog button, these are all timely Nintendo innovations that were copied by the rest of the industry.

      Intellivision invented the D-Pad and horizontal controller.

      Colecovision introduced shoulder buttons.

      Force Feedback is a Sega Arcade innovation (Afterburner,) though the term is actually a Microsoft marketing gimmick from their controllers which did it before the SNES existed. No Nintendo console has Force Feedback to date. (Force Feedback is very different than rumble - rumble is the shaking we think of in the Sony Dual Shock controller. Force Feedback is when a controller jerks the other direction, like Afterburner, Cool Drivin', Stunts and Outrun did.) Sony also had rumble before Nintendo did.

      The analog button's first major deployment was the Sony Dual Shock 2, though its first primary deployment is in the old Logitech handheld racing controllers for the PC.

      Nice try, though.

      --
      StoneCypher is Full of BS
    13. Re:Suicide by stonecypher · · Score: 1

      Wikipedia is, as usual, full of crap. The analog stick predates Atari's very existence by almost five years, and can be seen as far back as the third generation MRC Spacewar hardware prototypes.

      --
      StoneCypher is Full of BS
  83. I want one by Telvin_3d · · Score: 1

    I am seeing a lot of people snickering, but I already want one. not the revolution, although that would be nice I want the controler. For my computer. For the type of design I do, the simplicity appeals to me imensily.

    1. Re:I want one by cornface · · Score: 1

      So, uh, buy one.

      With all the articles about Google that get posted here, nobody seems to understand how to use it.

  84. Developers, Developers, Developers, Developers... by Vorondil28 · · Score: 4, Insightful

    This is going to either be the savior of Nintendo or a miserable failure.

    I agree, and I think the thing that will make or break them is the question: Is it easy for 3rd parties to develop for? The article seems to say that, in practice, the idea doesn't inherently suck. Okay, so that's the first hurdle cleared. Now it's time to see if it's just as natural to develop for.

    An believe you me, I sincerely hope it is.

    --
    This sig rocks the casbah.
  85. Try looking at it in a mirror by starling · · Score: 4, Insightful

    Seriously though, this seems good for left-handers. Having the analog stick on a wire means it can be held in either hand.

    1. Re:Try looking at it in a mirror by croddy · · Score: 1
      hell, this is good for RIGHT-handers. for 20 years, the video game industry has been making controllers that to me just seem like an absurd mirror image of what they should be.

      (kind of odd that quake-style controls are just the opposite, huh?)

      the reason i've never owned a video game console is because, as far as i can tell, for the entire history of this industry, the controller designers have assumed that people want to control motion with their left hand and events with their right.

      honestly, putting the joypad/stick/mouse in my left hand is nearly as uncomfortable trying to manipulate a pencil left-handed.

      i took one look at this controller and the first thing i noticed was that OH MY GOD! FINALLY! someone had built a controller that lets me use my dominant (right) hand for the finer motion control, and puts the event controls where they should be!

      way to go, nintendo. i may actually buy a console system now!

    2. Re:Try looking at it in a mirror by starling · · Score: 1

      Speaking as someone who's right handed, but eats left handed for just the reasons you mention, I have to agree.

    3. Re:Try looking at it in a mirror by Anonymous Coward · · Score: 0

      The following is redundant:
      It should be noted for those that didn't RTFA however that the analog stick does not serve the same function as a traditional analog stick.
      The function of the traditional analog stick has been replaced by moving the entire main controller (the remote) around.
      It can even sense rotation along it's axis(roll/tilt).

      In FPS games, the addon analog stick is used for directional movement (forwards/backwards/sideways), while moving the actual main controller around to control your view, taking over the function of a mouse.

    4. Re:Try looking at it in a mirror by ElleyKitten · · Score: 1

      I guess everyone's different, but my right hand gets much more of a workout on standard controllers than my left. Moving up and down, left and right, isn't nearly as taxing or complicated in my opinion as many of the button combos in console games, also, the event buttons seem to require much more timeing than the directional pad/stick does. Again, everyone's different, but I think that the console controllers were made correctly for right-handed people.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    5. Re:Try looking at it in a mirror by Phisbut · · Score: 1
      Speaking as someone who's right handed, but eats left handed for just the reasons you mention, I have to agree.

      Just why the hell do you eat left-handed? Is your fork not symmetrical or something?

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    6. Re:Try looking at it in a mirror by Anonymous Coward · · Score: 0

      Yes, except when you plug the analog extension, which is obviously made for the left hand.

      On the other hand, left handers have had no options to move the control pad to the right hand, and buttons to the left hand on standard controllers, with the exception of the Atari Lynx, so they are no worse than before.

      This should pose no problems to gamers. Shigeru Miyamoto is left handed, so you know he can use those controllers with no problems.

    7. Re:Try looking at it in a mirror by Mercano · · Score: 1

      I do the same thing. Knife in the left hand (all it has to do is go back and forth) and fork in the right (which has to stab, scoop, and somehow make it too my mouth without droping things). I should also note that despite being American, I don't do that absurd silverware shuffle every time I cut a piece of meat and instead emulate the Europeans and keep my silverware in the same hand the whole time.

      --
      #include <signature.h>
    8. Re:Try looking at it in a mirror by starling · · Score: 1

      What Mercano said. The fork does the tricky stuff, so I use my most dextrous hand to wield it. Heh, dextrous - geddit? ;)

    9. Re:Try looking at it in a mirror by dcapel · · Score: 0

      Similar to the ds. With SM64DS and AWDS at least, it works like a charm left handed (which as one of the ruling 10%, I am very happy about :P)

      --
      DYWYPI?
  86. Two controllers by wyldeone · · Score: 4, Interesting

    Another neat thought while we're indulging ourselves. What if some games allowed you to use two controllers in conjunction with each other? Imagine dual wields pistols, or knives, or even, saw a bow an arrow: you'd aim with one controller and pull back on the string with the other. This could truly open up the video game industry to a whole host of intuitive controls.

    Or it could not. Of coursem, how intuitive the controls are are due to the interface design of the game. So let's just hope that game developers are able to exloit this to its fullest potential.

    --
    In the beginning the universe was created. This made a lot of people very angry and is widely considered as a bad move.
    1. Re:Two controllers by Coryoth · · Score: 1

      or even, saw a bow an arrow: you'd aim with one controller and pull back on the string with the other.

      Except from the descriptions given in the article you don't need two controllers for that: they imply full 3D motion is detected. Try reading about the fishing game again. In theory you can aim the bow and arrow in the vertical planeand simply pull the controller back to draw the arrow. Click to fire.

      This is a 3D mouse folks, that opens up a lot of interesting opportunities for interesting and fun interfaces to games. Of course how well it detects you movement in average living room conditions will be important - it needs to be both accurate and responsive - but the article implies, at least in controlled conditions at Nintendo, the wuthor found the controller both accurate and sufficiently responsive to feel very natural.

      Jedidiah.

    2. Re:Two controllers by What+is+a+number · · Score: 2, Informative

      The video showed the use of 2 controllers for a drumming simulation...

      ---
      I type this every time.

    3. Re:Two controllers by re-Verse · · Score: 1

      Two controllers will be there I'm quite sure.

      Imagine this:A boxing game. Keeping your firsts at your face/midesction to block punches, and then combing with your own flurry of blows when you see an opportunity. Could be the coolest thing ever.

      I'd buy a revolution for that game alone.

    4. Re:Two controllers by m50d · · Score: 1

      Nintendo's already done that for some games, particularly on the N64 to let you use two analogue sticks (see goldeneye or star wars episode 1 racer), so I see it as a possibility.

      --
      I am trolling
    5. Re:Two controllers by stonecypher · · Score: 1

      Another neat thought while we're indulging ourselves. What if some games allowed you to use two controllers in conjunction with each other?

      Amusingly, the article discusses this possibility in the form of the Nunchaku controllers. This was also discussed extensively in the TGS discussion.

      Mod parent and metamoderate modders down. This isn't interesting if you'd RTFA.

      --
      StoneCypher is Full of BS
  87. Nintendo is on the right track by Ogemaniac · · Score: 1

    When I was a kid, I was a hardcore video game fanatic. In the last few years, though I have pretty much quit playing games entirely. When my friends ask why, I point out one major reason - there are no new games! In my opinion, there has been nothing almost new since Wolfenstein, Warcraft, 3D-platformers, and the old text-based MMORPGs. Everything since has just been prettier pictures plastered atop the same old crap.

    Sony and Microsoft are banking on doing the boring - even prettier pictures, the same old games.

    Nintendo is bringing us - NEW GAMES.

    Sony and Microsoft are going to be scrambling to catch up. I wonder what sort of patents Nintendo is holding...

  88. *shake* Look on the flipside by Phoenixhunter · · Score: 1

    I strongly believe that Nintendo doesn't want to simply have ports, they want to reinvent gaming. And I won't hesitate to say that it is a huge risk, but it keeps with the company's vision, which is more than you can say for most these days.

  89. VIDEO by PePeBoTiKa · · Score: 5, Informative
    1. Re:VIDEO by mrgsd · · Score: 1

      Nintendo should get the star wars kid to market this. He would be invincible!

      --
      End Communication.
  90. "Home" button functionality seems obvious by Guppy06 · · Score: 4, Insightful

    The article suggests that maybe the button is for menu navigation, but I figure if the controller is sensitive to where it is in space with relation to the TV/console/whatever, then the "home" button obviously tells the console what the controller's home position in that space is. Not some menu's home, the controller's.

    1. Re:"Home" button functionality seems obvious by Anonymous Coward · · Score: 0

      No, it breaks out to the Boot ROM.

    2. Re:"Home" button functionality seems obvious by Arramol · · Score: 1

      Makes sense. I was hoping they'd have a function like that so you could reposition it.

    3. Re:"Home" button functionality seems obvious by Anonymous Coward · · Score: 0

      Gods, I hope so. I play with a front-projector right now, which means that 1) my console is behind me, and 2) I don't HAVE a television to put the sensor modules on top of..

  91. Dildo by John5788 · · Score: 1

    If the controller vibrates, it can be used as a dildo.

    1. Re:Dildo by iopred · · Score: 1

      I shudder to think the kind of oriface that would allow such a terribly non-dildo shaped object, and enjoy it. I mean, the ridges!

    2. Re:Dildo by RipTides9x · · Score: 1

      Just admit it, being a geek, you've never really seen a box of Trojans.

      "Ribbed, for her pleasure."

    3. Re:Dildo by iopred · · Score: 1

      We're talking ribs here, not giant jutting crevices!

    4. Re:Dildo by Bruno_me · · Score: 0

      have you seen the ps3 controller? it's a banana-dildo

  92. Oh geezuz by Kuku_monroe · · Score: 1

    As a Big Nintendo fan im sure im gonna buy the console. But geez.. after i saw the controller i was a bit too impressed (in the weird way). How in the world am i gonna play Pikmin on that thing? 2 sticks anyone? WHERE DAMMIT! I cant think of any NORMAL game coming out for the revo that a person with 2 next-gen consoles will buy over there version for the other (more normal, more familiar console controller) (read: ps3, xbox 360). Im scared of what will happen, and wth is gonna happen with all those little children eating the pieces of the controller. I can imagine Nintendo bein sued over that.

    --
    //WR
    1. Re:Oh geezuz by PhoenixFlare · · Score: 1

      But geez.. after i saw the controller i was a bit too impressed (in the weird way). How in the world am i gonna play Pikmin on that thing? 2 sticks anyone? WHERE DAMMIT! I cant think of any NORMAL game coming out for the revo that a person with 2 next-gen consoles will buy over there version for the other (more normal, more familiar console controller)

      Maybe....Plug a Gamecube controller into the provided ports on the console?

  93. Japan by iopred · · Score: 1

    This is going to be huge in Japan, and in reality, thats all that matters to Nintendo, the Japanese market is what has single handedly kept Nintendo in business. Given the success of unique gaming experiences with DS, Revolution is almost guaranteed to be successful. Personally, I want one now, this kicks ASS!

  94. is this a joke ? by tklive · · Score: 2, Insightful

    its has to be .

    I love two handed gameplay (the addon analog stick just feels real weird) and this looks really really cramped . Every unintentional nudge or move of my wrist now would cause me change my char position ?

    during gameplay i frequently change my grip and holding positions intutively without having to stop/pause the game in any way..now how do i do that ?

    this has to be some kind of joke

  95. Re:First thought was: by spyowl · · Score: 3, Insightful

    I agree. Nintendo has always had the best controller in the industry. Even now, IMO, the GameCube controller is one level above those of PS or XBox. The new controller actually makes sense. These types of "controllers" have been available at game arcades that are specific to a particular game - i.e. swinging, slashing, or otherwise moving it around to simulate specific actions tracked by the sensors. However, it seems like it will be the first for general gaming use. I could easily see players jumping around and swinging their swords, and throwing objects in Zelda, fighting against each other in many other games. At the very least, it may get people off the couches and involve some physical activity when playing most games - it's a step in the right direction.

  96. mod parent up - teh funny by Anonymous Coward · · Score: 0

    Hi-larious.

  97. Fine motor skills and FPS by DoctaWatson · · Score: 5, Insightful

    The reason FPS games are so good with a mouse is that you are using very small precise movements with your wrist and fingers, with your palm and arm at rest.

    Your fine motor skills can be trained to a much higher degree of acumen than your whole arm/shoulder/hand.

    This controller may end up being worse for FPS games than even a traditional gamepad/thumbstick, but I guess we'll find out in a year or so.

    1. Re:Fine motor skills and FPS by Guppy06 · · Score: 1

      "Your fine motor skills can be trained to a much higher degree of acumen than your whole arm/shoulder/hand."

      There are a whole lot of kids stationed in Iraq and Afghanistan right now that are using their whole arm/shoulder/hand motor skills to a fine degree just fine.

      I mean, have you looked at what the characters in these FPS games are doing? The implements of destruction players are unleashing on each other are braced at or on the shoulder, not at the wrist.

      Ultimately, it all depends on the aiming tolerence of the game code.

    2. Re:Fine motor skills and FPS by Anonymous Coward · · Score: 0

      Someone told me this "3D mouse" control of an FPS is a bad thing because you could twitch and throw off your aim.

      Isn't this an AWESOME thing? You can't rest the input device on a flat surface and point and click. You have to have a steady hand and squeeze the trigger. Zooming in and sniping will take more skill. Controller rumble = REAL recoil. Sure it won't kick back like a real gun, but the rumble will be sufficient to screw up your aim, no doubt. This is a whole new level of control for FPS games.

      The more realistic, the better. Gamepads blow, mice are better, but this could potentially be the best yet.

    3. Re:Fine motor skills and FPS by Omkar · · Score: 1

      You probably won't have to swing your WHOLE ARM to aim. If your wrist-finger skills are that much better, hold your arm still, perhaps on a comfortable surface, and just move your wrist. Practice now with a laser pointer.

    4. Re:Fine motor skills and FPS by bronney · · Score: 0

      Agreed. Ever wonder why we pwn in CS and stuff but lack the skillz people got for Time Crisis? Or DDR for that matter. Conversely, those that excels at Time Crisis don't necessarily pwn in CS? Controller calibration and all sorts of fatigue and weirdness of aiming + head position, strong eye, weak eye; is the reason why adjustable sights on guns are invented.

    5. Re:Fine motor skills and FPS by Anonymous Coward · · Score: 0
      You can't rest the input device on a flat surface and point and click.
      But you can rest one arm on the other. Anyway, the only reason they do this is Duck Hunt.
    6. Re:Fine motor skills and FPS by NeMon'ess · · Score: 2, Insightful

      Gun games are more fun when I'm aiming in the air with a gun or in this case, remote. Aiming with a mouse is precise, but that isn't what makes it so fun for me.

    7. Re:Fine motor skills and FPS by Apreche · · Score: 3, Insightful

      Actually, you're dead wrong. I've discovered that bad handwriting, tendonitis, carpal tunnel, etc. are all caused by using the wrist. Apparently anyone who is good at drawing or handwriting locks their wrist and uses their shoulder and elbow to move the writing utensil. And using your shoulder and elbow to move the mouse is the ergonomically correct way that actually has higher potential for accuracy. Just adjust your sensitivity accordingly.

      The problem is that for geeks like you and me we are used to the wrist movement because I guess it's more natural to us. I've been trying to switch, but it's hard.

      --
      The GeekNights podcast is going strong. Listen!
    8. Re:Fine motor skills and FPS by repvik · · Score: 1

      What's stopping you from resting your arm on something while playing with this controller?

    9. Re:Fine motor skills and FPS by Anonymous Coward · · Score: 1, Informative

      You obviously have never shot skeet before. Your brain isn't wired just for small precise movements. It's also perfectly capable of coordinating broad yet precise movements.

    10. Re:Fine motor skills and FPS by Phyvo · · Score: 1

      If you read the article you'll notice that the reporter mentioned this.... while he was playing a souped-up version of Metroid Prime 2. At first it was tiring because he was moving his arm all over the place, but once he sat back and relaxed it all came easy. We do have wrists, you know.

    11. Re:Fine motor skills and FPS by starwed · · Score: 1

      Certainly the same is true of playing the piano. The wrists should be get relaxed and in line with the arm for the best sound (and the least chance of damage to the muscles.)

      And back when I played Counter-Strike, the best player on my favorite server was an art major...

    12. Re:Fine motor skills and FPS by Anonymous Coward · · Score: 0

      Agreed. Using a mouse is probably 'better' in as much as it is easier to aim and snipe over long distances etc. But this looks a fuck of a lot more fun.

    13. Re:Fine motor skills and FPS by glitch0 · · Score: 1

      I think the difference is determined by the games themselves. If they release a game that's basically ported to Revolution, then it will probably suck because it's made for the mouse. If some smart game developer writes a game from scratch to only use the Revolution controller, than it has the potential to be very successful.

      I like to use Halo as an example. Before Halo, FPS games were pretty much a kludge on consoles but Halo got the controller part right. Most people can pick up an Xbox controller for the first time and kill something with little effort.

      Overall, it depends more on the developers to develop a good controlling mechanism to create a successful console FPS. This will be especially important with a radical new controller design like this.

      --
      -Glitch "We all know Linux is great...it does infinite loops in 5 seconds." - Linus Torvalds
    14. Re:Fine motor skills and FPS by Anonymous Coward · · Score: 0

      not for all of us, I'm quite spastic with a mouse and hate playing games with one. I'm thinking this has got to be an improvement...

    15. Re:Fine motor skills and FPS by Anonymous Coward · · Score: 0

      What this controller does is destroy the learning curve for FPS games. Precisely because you can't tune your whole body in the way you can tune your fine motor skills, the game can stick at one (relatively low) difficulty level, rather than scaling up in difficulty to meet the needs of the FPS freak. The guy who just picked it up for the first time will intuitively understand how to point and shoot, and the expert won't have years of twitch game play to give him an insuperable advantage.

      Are you less accurate with this than you would be with a mouse/keyboard? Probably, but let's remember, THIS is the more realistic control setup. IRL you can't aim a Glock with a mouse and keyboard.

    16. Re:Fine motor skills and FPS by mrchaotica · · Score: 1

      On the other hand, constantly getting killed by someone who is using a more precise mouse could take some of the fun away...

      (This, of course, requires online play and third-party mouse accessories -- but I think both are pretty good bets!)

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    17. Re:Fine motor skills and FPS by Anonymous Coward · · Score: 0

      Your fine motors can be trained exactly the same as your whole arm/shoulder. You are just a whole lot more likely to have played videogames for the last 10 years, rather than study martial arts.

    18. Re:Fine motor skills and FPS by Anonymous Coward · · Score: 0

      Unless you really have to wave it around like in the video, you will probably be able to move it with just the wrist, and your arm at rest, except if your TV is too big, or you are too close to it.

      I don't know about precision with that kind of setup, though. It shouldn't be harder that using a laser pointer.

    19. Re:Fine motor skills and FPS by Pranadevil2k · · Score: 1

      Remember playing Duck Hunt when you were 8 and holding the gun right up next to the screen? Yeah. FPS games will be like that. Headshot! Headshot! Headshot! Freakin screen sitter.

  98. The controller is "revolutionary" because... by Guppy06 · · Score: 1

    ... it's rotated 90 degrees from what we'd expect?

    Well, that and it looks absolutely nothing like what Sony and Microsoft would have us play with.

    1. Re:The controller is "revolutionary" because... by Elranzer · · Score: 1

      You'd rather use Sony's SNES rip-off or Microsoft's Dreamcast rip-off?

  99. Anybody else hate the mouse? by Anonymous Coward · · Score: 0

    Don't like the mouse? Hate readjusting when scrolling on a web page (sans button of course) or when playing an FPS or other game? Here's your replacement. A look/scroll up/down/sideways... it's all here in a flick of the wrist. I hope this moves out of the console realm and to PC's quick, cause this could... ummmm... ohhhhhh... sorry, got to dry my keyboard off...
    This could do wonders for everyday computing. Not to mention that this should seriously take the suck out of most console FPS's. For instance, I sometimes hate playing both Metroid Prime's because you can't look around worth dick. Mmmm... so... good... damn I hope this doesn't just stay with Nintendo.

  100. turn it sideways by John+Meacham · · Score: 1

    and hold it with both hands and you have an original nintendo style controller with a/b and a d-pad. I am sure that is not an accident.

    --
    http://notanumber.net/
    1. Re:turn it sideways by Call+Me+Black+Cloud · · Score: 1

      I'm sure it's not either. In fact, it was mentioned in the article.

      These last two may seem uncomfortably low for your thumb until you turn the controller 90 degrees and it becomes just like an old 8-bit NES joypad, with the D-pad under your left thumb and "a" and "b" under your right. (Don't forget-Nintendo has promised downloadable versions of their classic games for the Revolution's "Virtual Console.")

      You didn't read the article, did you? For shame...

    2. Re:turn it sideways by Anonymous Coward · · Score: 0

      Yes, thank you for repeating information found in the article.

  101. Hm. by floamy · · Score: 1

    Very weird. Seems like they're taking the Apple route of trying to make things simpler. Not even enough buttons to even play Metroid Prime. I think I have a solution:

    Controller Modification

  102. Three Words... by bobobobo · · Score: 2, Funny

    Star Wars kid...

  103. Re:First thought was: by KillShill · · Score: 1

    perhaps he meant when they first started making video and arcade games.

    in that case, it would be around 1980 or so. you can check the exact date but you get my point.

    --
    Science : Proprietary , Knowledge : Open Source
  104. Argh by be-fan · · Score: 0

    This controller is completely retarded. They've had these gyro gizmos in PC controllers for awhile. They never caught on. Know why? Because they hurt! Current controllers are almost ideal from an ergonomic point of view. There is no motion required of the wrist, only small pressing movements required of the eight fingers, and thumb motion limited entirely to its natural range of movement. This controller gets rid of that nice setup, and requires wrist motion on multiple axes. Not only that, but unlike an analog stick or D-Pad, there is no tactile feedback to the wrist motion, which means that your precision in directional control is going to be a lot lower.

    This is hardly innovation. This is more "different for the sake of being different."

    --
    A deep unwavering belief is a sure sign you're missing something...
    1. Re:Argh by Dwedit · · Score: 1

      Wario Ware Twisted managed to pull off subtle tactile feedback by vibrating the cartridge slightly. It works very effectively. It really feels like resistance, even if it's not.

    2. Re:Argh by be-fan · · Score: 1

      The question, though, is whether it helps your precision. An analog pad or joystick helps your precision in two ways. First, pushing against a slight resistance allows for more precision through free space. Second, the predictably changing resistance of the stick as it moves gives you some feedback about where the stick is relative to its center detent and its limits. I don't know if vibrating the cartridge would accomplish the same thing. Indeed, I'd think that vibrating the cartridge would worsen your accuracy.

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:Argh by NeMon'ess · · Score: 1

      Look at the video for more insight. This controller is meant to use large movements with the whole arm in addition to the wrist. The large amount of movement will compensate for precision. More importantly, there are two sensors that are placed on either side of the TV. Did the gyro mice have those too? The sensors help with spatial orientation. Finally, if you've ever played a gun game in an arcade, or raced or flown with a wheel or joystick, you know how much better that is. This is realizing those possibilities, not to mention letting us swing a bat or racquet.

    4. Re:Argh by be-fan · · Score: 1

      1) Large movements of the whole arm are a horrible idea. It's hard to keep your arm rested on a stable surface if you have to move it around a lot. Not being able to rest your arm on a surface is going to kill your precision. Ever aim a rifle in real life? It's really hard --- after a just a little bit, your arm is moving all over the place because its gotten tired. Snipers are trained to compensate for this sort of thing --- your average gamer isn't. If large arm movements are required, its going to be killer on long gaming sessions. The reviewer referred to in TFA even said as much.

      2) Gyro mice didn't have those sensors, but that's not the reason nobody uses them. Gyros are pretty damn accurate as they are. The problem is that gyro mice are phenomenally awkward and cumbersom to use.

      3) Gun games are quite a niche. They're okay for arcades, but during extended gaming sessions, your arms want to fall off. And flying with a wheel or joystick is fine, but this thing isn't a wheel or joystick. One of the key aspects of a wheel or joystick is that its affixed to a firm, heavy base. On top of that, if you've ever read a wheel controller review, every single one goes on about the best such controllers having just the right amount of resistance to turning motion. This controller can't have that.

      4) If I wanted to swing a bat or racquet, I'd go outside. Gaming is virtual reality. Making it more like actual reality isn't necessarily a good thing. Most people don't have the coordination to be a pro ball player or professional sniper. That's why they play games!

      --
      A deep unwavering belief is a sure sign you're missing something...
  105. Certainly has potential by spoonboy42 · · Score: 5, Insightful

    After reading the commentary on 1UP, Gamespy, and elsewhere, it seems like the controller's orientation detection system is actually very robust, responsive, and accurate. The reaction to the tech demos seems to be generally positive, and the use of regular hand motions that translate directly into equivalent movements on the screen is probably the most intuitive game control scheme yet. Two actual action buttons (one for thumb and one for trigger finger) are a bit sparse by modern standards... but then again, the controller, right out of the box, can detect both translational & rotational movement in 3 dimensions, for a total of 6 degrees of freedom (compare to 2 degrees of freedom per analog stick on conventional controllers, which are considerably more clumsy than just picking up an object and moving it through space).

    The addition of the plug-in thumbstick controller with 2 additional triggers increases the control possibilities, and with enough polish it seems like using the analog stick with one's left hand for movement while simply pointing with the controller in one's right hand (or vice-versa for the lefties) could be an even more accurate and satisfying control method for first-person shooters than the mouse and keyboard or DS touch screen (and certainly light-years ahead of two analog sticks).

    The key with this radically different controller really is, you guessed it, control schemes. If we didn't have the position and orientation sensors, then 2 action buttons would be paltry and anemic for anything but a turn-based strategy or RPG game, or a simple puzzler or platformer. Certainly a modern fighting, action, or sports game would suffer. BUT, using the revolution controller, motion becomes much more important than button mashing. Swinging the controller through the air like the hilt of a sword would reproduce than sword stroke in the game. Or, imagine playing a basketball game where you use just one of the revolution's buttons to hold onto the ball. You lift the controller up, move your hand to make the shot, put a little spin on it and release at just the right moment... how much would that kick the ass of any other sports game?

    One issue that arises, however, is that it becomes very non-trivial to port titles from other platforms. The Revolution's controller doesn't just enable radically different control schemes... it basically necessitates them, as there aren't enough analog sticks and buttons to map a conventional control scheme on to (unless a newer Revolution game were to make use of an older gamecube controller). Nintendo will probably have to lead the way on the system with strong first-party titles.

    Actually, one can look at the history of the DS as a good reference point for this: in the very beginning, we had some games that were built like glorified tech-demos. They showed off the possibilities of the new interface, but they were little more than software novelties, and there wasn't a whole lot of game underneath. Over time, however, the system built up a library of first-rate ports (Super Mario 64 DS), innovative and fun re-inventions of classic genres like the platformer (Kirby: Canvas Curse), widely appealing non-games (Nintendogs), and extremely solid games for hardcore gamers where the touchscreen and dual screens are a natural and organic part of the gaming experience (Advance Wars: Dual Strike). Now, there are dozens of great-looking DS titles on the horizon, and Internet gaming is set to take off on the system.

    I think we might be looking at something similar on the Revolution. We start off with very gimmicky titles designed to get people comfortable with the new controller and wow passers-by at the local electronics store. After a while, a next-gen Mario and Zelda will start to show how old-school genres can be transformed into a new, fun experience with the new controls. Meanwhile, something like Metroid Prime 3 will hit and add a new and brilliant control scheme to the mechanics of the shooter and possibly impress a lot of hard core gamers. Seeing

    --
    Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
    Andy Grove: "Not Much."
    1. Re:Certainly has potential by cowscows · · Score: 3, Insightful

      I think we can pretty well assume that Nintendo will put out some first party games that gel with this new controller perfectly. They've got a pretty good record in regards to software and new controllers. They've also known what the controller is going to be capable of longer than anyone else, so they've had plenty of time to refine ideas. The quantity of their games will probably be an issue, but not so much to the casual gamers that they seem to be targeting.

      As for third party support, I'm optimistic. It won't have the deluge of stuff like the PS2 had, but I think there's enough people out there that will be fascinated enough with this device to pursue some ideas. Nintendo has been talking up how they want to make the Revolution easy to develop for, so hopefully they'll get that right. Ideas are easier to come by than budgets, so if they can make the cost of developing a game low relative to the other consoles (which reportedly cost a sizable fortune to make games for), it should be appealing for developers.

      Like other commenters have noted, I think Nintendo's sort of resigned itself to having lost the hardcore gamer market. They hardly targeted it with the Gamecube and the DS, and they seem content to let Sony and MS beat each other senseless over it. We'll end up with two incredibly powerful and expensive systems playing basically the same types of games, standing next to Nintendo's more modestly priced system with a library full of exclusives and very different games. It's like that basically with the current generation. As soon as I got an Xbox, I didn't really have much use for my PS2 anymore. But the gamecube gets plenty of time, because the games are so unique. No matter how much you love the PS3, no matter how much better you think it is than the Xbox360, you'll still have plenty of reasons to get the Revolution.

      There's really only two ways that I see this generation playing out. First off, either Sony or MS completely dominates the other, and Nintendo earns a healthy second place. Or Sony and MS basically split their part of the market and Nintendo earns a healthy third place, selling just as many units as in the other scenario. Basically, Nintendo is trying to set it up so that their success or failure is unconnected to Sony or MS's actions. While there's certainly overlap in the market, Nintendo is trying to escape from that in two ways: Appeal to new gamers, and offer a different experience to the more hardcore among us.

      It's a different attitude. I think if MS visited your living room and saw an Xbox360 sitting next to a PS3, they'd be disappointed. If Nintendo came in and saw a Revolution sitting next to a PS3, they'd be mostly indifferent, maybe ask you if there's any good games on that system. Sony and MS are out to kill each other, Nintendo's just here to sell games.

      --

      One time I threw a brick at a duck.

    2. Re:Certainly has potential by Anonymous Coward · · Score: 0

      luckily... and what i think alot of people are forgeting tis that it will have regular controller ports, will support gamecube controllers, and they could even make a wired/wireless more standard controller availible... they're just focusing on the new controller since that what 'revolution' was likely referring to, but theyre not limiting themselves to that, since that would be silly. I was also thinking that people that happen to like games but have limited range of motion (disabled folk) would also have to use a different controller, which is good because the system will support it. also could even work with 3rd party peripherals that would attach to say, your head and provide the motion tracking, since the games would already be designed to work well with that sort of motion.

    3. Re:Certainly has potential by myBotPiko · · Score: 1

      Or Sony and MS basically split their part of the market and Nintendo earns a healthy third place

      Or even better, Sony and MS splits the market in half, and most of the playstation and xbox owners also buy a revolution due to it's uniqueness. Thus making nintendos' console the top selling one.

    4. Re:Certainly has potential by cowscows · · Score: 1

      That'd be ideal, but in all honesty, I don't think the majority of the market is two system households. Especially if the PS3/Xbox360's are as expensive as they say they are.

      I can more imagine something like you're saying happening further down the line, a few years into the Revolution's product cycle. Of course, by then, two thirds of the media will have written the console off as a failure. *sigh*

      --

      One time I threw a brick at a duck.

  106. As a designer by howman · · Score: 2, Interesting

    This controller is beautiful, sleak and fits nicely with the look and feel of their console. Now the obvious...
    It has hard edges. Sure it looks cool as some guy uses it as a sword, but hey real swords have cylindrical handles for a reason... BECAUSE you will end up doing more damage to your own hand with a cubic handle than you will do to your enemy. Thousands of years of development went into cylinrical things we have to grasp and hold for any period of time for a reason... example, swords, clubs, baseball bats, your dicks... Even the newest television remotes are ergonomic in this sence. Granted your standard dvd remote isn't as once you press play and hit enter a few times, you put it down for an extended period, but your tv remote is pretty much glued to your hand the whole time you are surfing so studdies showed that users wanted something that was more comfortable to hold for long periods of time.
    Personally I don't think it has enough buttons... it needs more buttons to look really cool, because if it is too easy to learn to use, it just isn't a game controller.
    The second handle is a cool idea and will, I assume, eventually be fully thought out over a number of years to be quite useful and full featured. As to Left handed players, I guess you will all have to wait till Ned opens his new store and starts to stock them...
    From an ergonomic point of view, I think extended use will cause wrist problems as the position your hand is in when holding it facing the TV is not a natural one. I think they could have done a much better job on the ergonomics by moving away from the look and feel of the console. Granted they are part of a whole, but they both have very different uses. One is for looking good on the shelf the other is for feeling good in the hand.

    --
    flinging poop since 1969
    1. Re:As a designer by Anonymous Coward · · Score: 0

      it actually is fairly rounded. there are various pics that show this.

    2. Re:As a designer by sehryan · · Score: 1

      Remember, this is an early version. Nintendo said they will be doing more refining before launch. The DS looked rough when it was shown at E3, but by launch it had been streamlined considerably. And Nintendo has close to a year to get the ergo bugs out.

      --
      The world moves for love. It kneels before it in awe.
    3. Re:As a designer by Digital+Vomit · · Score: 2, Funny
      Thousands of years of development went into cylinrical things we have to grasp and hold for any period of time for a reason... example...your dicks...

      On earth, penises have always been roughly cylindrical. How did your species ever survive its early stages? It must've been terribly uncomfortable for your women.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    4. Re:As a designer by F_Scentura · · Score: 1

      "Sure it looks cool as some guy uses it as a sword, but hey real swords have cylindrical handles for a reason."

      Actually, many blades are more rectangular of hilt, which is more ergonomic for the sort of sharp blows a sword makes than a pure "cylinder". (A baseball bat or mace is percussive, the curves being more appropriate in that case.)

      Make a partial eagle-claw grip, then make a round cylinder-grabbing hand position. The former is more comfortable than the latter for longer grips due to the design of your hand.

    5. Re:As a designer by porcupine8 · · Score: 1
      If you watch the videos instead of the pictures, you get a good 360 view of the controller - and it looks like only the very top has hard edges. The bottom part appears to have been designed with ergonomics in mind.

      I personally can't quite imagine how I'd hold it still, but I'm betting that if the top of it *is* at all uncomfortable, Nintendo will soften it up a little before release.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    6. Re:As a designer by stonecypher · · Score: 1

      On earth, penises have always been roughly cylindrical.

      Talk to a veteranarian; the arc cylinder, as seen for example with elephants, horses, and everything else the people making all these dick jokes wish they were, is a far more common design than the cylinder on this planet. Even most great apes have that design; in this regard humanity is in the extreme minority. (Interestingly, this implies that human evolution reflects the missionary position as opposed to doggy style, when mates were selecting by genitalia. Arcs are much better for doggy, as they work at nearly every angle and nearly every size combination in that arrangement, whereas for straight cylinders, doggy style only works for men of a certain size or larger.)

      How did your species ever survive its early stages? It must've been terribly uncomfortable for your women.

      Comfort has very little to do with genital design. Consider for example that cats' penises have hooks at the end (I'm not joking,) or that wolves and sheep inflate after the act to the point where the two animals are unable to seperate, presumably to keep the genetic material from falling out. In this respect, humans are very very lucky. Or, if you're a catholic obsessed with species productivity, relatively unlucky.

      --
      StoneCypher is Full of BS
  107. Eye toy anyone? by Anonymous Coward · · Score: 0

    Yawn.

    Sony demonstrated similar technology way back at E3. At least they were smart enough not to make it the center of their "revolution".

  108. You say you want a Revolution? by Inoshiro · · Score: 5, Interesting

    Satoru Iwata has said, again and again, that he wants to open gaming up. When Hiroshi Yamauchi stepped down, he left some words for Nintendo:

    "As I retire from management, I have no words to share. Coincidental to my leaving the company, I would like to make one request: that Nintendo give birth to wholly new ideas and create hardware which reflects that ideal. And make software that adheres to that same standard. Furthermore, this software should attract consumers as new and interesting. Lastly, and of equal importance, is completing these products quickly and at a cost comparable to today's current market. I imagine most people question the feasibility of my request, but Nintendo has always pursued those objectives..."

    I've watched the Microsoft and Sony and Nintendo E3 presentations. Sony and Microsoft both repeated the same thing -- we want to be the most powerful machines, and we have them here! Nintendo said, we want our machine to be easy to play and easy to develop for.

    Sony said that they wanted to be a media hub. Microsoft said they wanted to break out of the male 18-34 demographic -- right before they stereo typed girls as casual gamers! Nintendo said they had something they felt would include more people in the games.

    How about the games? I own Wario Ware: Twisted. It has some of the technology Nintendo has applied to the Revolution controller inside of it. It detects my hand motions, and uses those as means of control. I also have Wario Ware: touched! Between the two, you can quite clearly see that the folks at Nintendo are playing with various games and methods of controlling them (while also delivering interesting gameplay!).

    While I am male and in the 18-34 demographic, I don't buy Madden every year. I don't want to buy another WW2 shooter. I don't feel like joining a 5-hour raid in WOW. I just want to have fun. I want to be able to have fun around my school, work, family, etc. I want to involve my friends and family in my fun when I can. The games Sony and Microsoft were showing weren't the games I can see doing that for me. Nintendo's games still do it for me 20 years later.

    I don't think Nintendo is in trouble for this next generation.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:You say you want a Revolution? by Anonymous Coward · · Score: 0
      Sony and Microsoft both repeated the same thing -- we want to be the most powerful machines, and we have them here! Nintendo said, we want our machine to be easy to play and easy to develop for.

      If it is less powerful then it will cost less. Below $200 will be the only successful place in the market for Nintendo unless they can compete in the screenshot arena.

      Sorry, but it's true.

    2. Re:You say you want a Revolution? by bitkari · · Score: 1

      Spot on.

      My biggest grumble about gaming, and in particular the direction being taken by MS and Sony, is that they are marginalising gaming.

      Look at the stated releases for their next-gen machines - driving, shooting, and fighting franchises marginally updated with slightly better visuals, and that's it.

      By focusing on the same teenage male demographic, they are making games less accessible to the greater populace - specifically this means that when I talk about games to my friends and family, I'm greeted with a blank expression.

      If Nintendo are serious about opening up gaming to a wider audience, I very much welcome it.

      The Revolution will be televised!

    3. Re:You say you want a Revolution? by bitkari · · Score: 1

      That's the arms race that the other two companies are competing in.

      Nintendo seems to be trying to pique people's interests in other ways.

      Sure, the traditional 'Xtreme Gamerzzz' will love the slightly shinier racing game, slightly perkier fighting title, or slightly bloodier shooter, but those not terribly swayed by such marginal 'improvements' will turn to whomever provides something truly different, and dare I say, better than existing game fare.

    4. Re:You say you want a Revolution? by goodenoughnickname · · Score: 1

      "While I am male ... I just want to have fun."

      I thought only girls wanted that.

    5. Re:You say you want a Revolution? by NeMon'ess · · Score: 1

      GameCube was $199 and I'm guessing the Revolution will be too. Parents will much rather pay that instead of twice as much for a PS3.

    6. Re:You say you want a Revolution? by Anonymous Coward · · Score: 0

      I don't feel like joining a 5-hour raid in WOW.

      Alright, you had me until this point.

    7. Re:You say you want a Revolution? by Evangelion · · Score: 1


      Nah, girls just want to have lunch.

    8. Re:You say you want a Revolution? by Anonymous Coward · · Score: 0


      What? You think everyone in the 18-34 demo wants to spend an evening trying to coordinate with 39 other people to try and run through MC or BWL for the 40th time?

    9. Re:You say you want a Revolution? by Anonymous Coward · · Score: 0
      I don't feel like joining a 5-hour raid in WOW.

      Join a guild that spreads out the raid over 2 or 3 days. Yes, you can do that for high-end raid instances.
    10. Re:You say you want a Revolution? by David+Rolfe · · Score: 1

      I know how to keep a woman satisfied: when I whip out my diner's card their eyes get so wide. ;)

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    11. Re:You say you want a Revolution? by stonecypher · · Score: 1

      right before they stereo typed girls as casual gamers!

      That's market research, not stereotyping. To turn a blind eye to gaming patterns in the hope of remaining politically correct is to throw millions (potentially billions) of dollars in profit down the drain.

      Between the two, you can quite clearly see that the folks at Nintendo are playing with various games and methods of controlling them (while also delivering interesting gameplay!).

      Actually, specifically within the Nintendo world, this was brought to the platform first by Hal, in the form of Kirby's Tilt and Tumble. (That's not entirely true; there was a GBC game that had tilt sensitivity too, but I'll be damned if I can remember what it was, so I'm going to act like everyone else in this thread and pretend it never happened. Still, it's true at least in modern trends.)

      The games Sony and Microsoft were showing weren't the games I can see doing that for me. Nintendo's games still do it for me 20 years later.

      I don't think Nintendo is in trouble for this next generation.


      Amen.

      --
      StoneCypher is Full of BS
  109. Re:The end of Nintendo by Fortyseven · · Score: 3, Funny
    Well shit, I guess we'd all better pack it in then now that you've laid down the final ruling.

    Good night folks.

    /me takes his hat off the coat rack, puts it on his head, and leaves the building

  110. Re:First thought was: by Anonymous Coward · · Score: 1, Insightful

    There's a difference between then and now though.

    When the NES came out, I thought "Cool!". The controller was GOOD for the time. I didn't need convincing that it was a good idea. You could SEE it.

    When the N64 came out, I though "Cool!". The controller was GOOD for the time. (I still like it better than the Gamecube and Playstation controllers). I didn't need convincing that it was a good idea. You could SEE it.

    But THIS? I don't think 'cool'. I need convincing. I just don't see it.

    Maybe I'm wrong, but I'm not spending $200 or so on a new system where something as basic as the controller is questionable... I'll have to give it plenty of testing in the store ;-)

  111. Re:The end of Nintendo by LnxAddct · · Score: 1

    No it doesn't. There is no reason why Madden can't be released, hell it can even be imporved. Want to pass to a player? Point and click. Personally I'm more psyched to see how the baseball games use it, baseball games may actually come back in style with this. You can use the controller as a sword, you can use it as a bat, and you since it is tracked in 3 dimensions, you can even technically throw the ball if you swing your arm while holding the controller. Nintendo is doing everything right this time and I think you'll shortly see one of the two other players gone despite stockloads of cash. They are both no longer focusing on gamers, they are becoming media centers, and Microsoft already screwed themselves by making multiple versions of the same console, going against the whole point of the damn console in the first place.
    Regards,
    Steve

  112. Horizontal by thegenerousjew · · Score: 1

    I wonder if the controller can also be used as a regular gamepad by turning it sideways? There doesnt seem to be anything about that. Since every game wouldnt need to use the Revolutionary capabilities of the controller that would make sense wouldn't it?

    --
    Time is an illusion, lunch doubly so.
    1. Re:Horizontal by PhoenixFlare · · Score: 1

      Try actually reading the article.

      "These last two may seem uncomfortably low for your thumb until you turn the controller 90 degrees and it becomes just like an old 8-bit NES joypad, with the D-pad under your left thumb and "a" and "b" under your right. (Don't forget-Nintendo has promised downloadable versions of their classic games for the Revolution's "Virtual Console.")"

  113. FPS games by biraneto2 · · Score: 1

    I think FPS games may get much popular in consoles with this... cool

    1. Re:FPS games by BenjyD · · Score: 1

      I think the point is that the motion sensor can replace several functions. For example, holding a trigger on the analog stick could bring up an semi-transparent inventory screen, allowing you to select items by pointing with the main controller.

  114. Also, by el_munkie · · Score: 1
    There will be plenty of speculation on the new controller by the time that I post this, but it should be noted that an article at G4 says that the Revolution will have Gamecube controller ports. So if the major game designers find that the new controller doesn't suit them, they can design their games around the Gamecube's layout.

    This means that, at launch, I will be able to use my old wavebirds, which I consider to be the pinnacle of controller design, to have a full compliment of controllers without having to lay down an extra $150-200. It's always irked me that it costs so much extra to get the controllers needed for the best experience in multiplayer games like Smash Brothers, and I'm glad to see that Nintendo is making their system backwards compatable in this way.

  115. Re:First thought was: by some+guy+on+slashdot · · Score: 1

    What will be great is seeing Sony and Microsoft try to fit this into their "second round" next gen controller. Sony's dual shock is already overfull with buttons and sticks because they keep adding Nintendo's design ideas to their own. Next they'll try to work a gyro, touch pad, and mic in and we'll have a controller that no one under the age of 30 can remember how to operate. Not to mention that Sony will, by tradition, fail to enforce any purpose for any particular input device. Games with confusing, shifting, counterintuitive controls! All hail the Sony Revolution!

  116. Re:First thought was: by Anonymous Coward · · Score: 0

    Dunno abou this one but I will give them the benefit of the doubt for now.

    But it still reminds me of some of the crappy Atari controls of old (the ones with the keypads and didn't centre upon release of the joystick). I think this might have some good application for certain games. But for others, not so much. But hey, at least give 'em credit for trying to do something to overtake Sony and MS.

    Whether it works or not, remains to be seen.

  117. Re:First thought was: by wheany · · Score: 1

    Well, the nunchuck-approach looks like it could work similarly to mouse and keyboard.

  118. Wha?...crap...cry...wait...COOL!!! by nmaster64 · · Score: 2, Informative
    Yeah, I really don't know what to say...I guess we need to all sit back and wait 'till we can try it hands on...
    (You can see my detailed opinion here)


    REVOLUTION CONTROLLER: LINKS OF INTEREST

  119. Re:First thought was: by Babbster · · Score: 1

    I was making a joke, so clearly you missed mine.

  120. tired by Anonymous Coward · · Score: 0

    Won't you get tired from sitting there with one arm straight out in thin air while you play?

  121. I like the idea by utexaspunk · · Score: 4, Interesting

    I like the idea, except for one thing- It shows the add-on setup using this second controller with an analog joystick that plugs into the first controller via a short cord. I really think it would be a lot better if they didn't have the cord there.

    You can see in the video that the guy pretending to be playing a FPS and wielding the first controller as a sword is having to hold that second one up to his chest. The experience would look so much more natural if he could move his arms independent of one another.

    And I can't be certain from just these articles, but it doesn't look like it has gyroscopic feedback- like using gyroscopic inertia to make it feel like you're carrying something heavy, or that your sword has hit something, or that your tennis racket has hit a ball, etc. It would seem a must to me.

    Actually, what I think would be ideal would be two identical wireless controllers, each with 1 analog stick, 2 trigger buttons, and 1 combination ABCD/D-pad (because we all know they're pretty much the same) as well as gyroscopic sensors and feedback. Basically break a PS controller in two.

    1. Re:I like the idea by Spy+Hunter · · Score: 2, Insightful
      it doesn't look like it has gyroscopic feedback- like using gyroscopic inertia to make it feel like you're carrying something heavy, or that your sword has hit something

      That's because it's pretty much impossible to produce enough force for a meaningful effect, especially in a small and battery-powered device. Furthermore, it couldn't possibly make the controller heavier or stop your sword swing in mid-air, it would only resist changes in orientation, not position. It really wouldn't work that well even if they did implement it. It would just feel kinda strange, not much at all like moving real massive objects around.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    2. Re:I like the idea by Hackie_Chan · · Score: 1

      In the PR-movie you can see a guy who is using two controllers to simulate the act of playing live drums. So it's definetly possible that certain games could be designed with a pair in mind.

      --

      What's so bad about being lazy? What if there was a war and nobody showed up?
    3. Re:I like the idea by fwitness · · Score: 2, Funny

      "Basically break a PS controller in two."

      What an odd coincidence. After watching the video I went and did just that.

      --
      -- I have fans? Wow.
    4. Re:I like the idea by Anonymous Coward · · Score: 0

      >>And I can't be certain from just these articles, but it doesn't look like it has gyroscopic feedback- like using gyroscopic inertia to make it feel like you're carrying something heavy, or that your sword has hit something, or that your tennis racket has hit a ball, etc. It would seem a must to me.>>

      Well, that's the reason the rumble functionality exists. Presumably, if you carry something heavy in the game, maybe it rumbles slowly to give you the tactile feedback that you're holding something. If you're swordfighting or playing tennis, a quick and powerful rumble would provide the feedback of impact.

      Seems they've thought this thing pretty well out.

    5. Re:I like the idea by Elranzer · · Score: 1

      Nothing stopping them from the analog attachment being a wireless reciever instead of a plug. Afterall they said it's not quite the final design yet. Remember when they showed off the DS for the first time? The final design had a bunch of improvements before it shipped.

    6. Re:I like the idea by Anonymous Coward · · Score: 0

      "At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked."

      It doesn't sound like too many people are going to be swinging the controller about wildly anyway in actual use. The wire itself shouldn't be an issue.

    7. Re:I like the idea by FUZZY786 · · Score: 1

      your right about the wire entreating on the movement, but i'm sure it won't interfere with gameplay...its way longer than a meter's length, and you won't have trouble with long slashing movements but before i try to re-design it, i wanna try it out, see what it feels like...i think it'll work out for the better... I BERIEVE!!!

    8. Re:I like the idea by utexaspunk · · Score: 1

      no way is that cord a meter long. look at the picture again- it's maybe a third of a meter long.

  122. Whoa by thegenerousjew · · Score: 1

    If these things vibrate I can see the Revolution exclusive Playboy titles now....

    --
    Time is an illusion, lunch doubly so.
  123. Muscular Geeks by Frankie70 · · Score: 2, Interesting

    Your arm swing is its arm swing.

    Does this mean that the next generation of game playing geeks will have well toned muscular arms?

    1. Re:Muscular Geeks by MagicDude · · Score: 1

      If geek's "other" one handed activity doesn't do anything for muscle tone, why would this?

  124. Re:The end of Nintendo by Chemical · · Score: 1
    Don't expect to see Madden for the Revolution.

    No Madden for the Revolution?! Oh heartache and woe!

  125. sold! by Anonymous Coward · · Score: 0

    I think Nintendo just dug Xbox 360's grave. 360 is going to be caught between supercomputer/home-movie-theater PS3 and the wacky/fun/innovative Nintendo Revolution. What exactly is Xbox's identity going to be? Yet another console? First mover and Windows-Vista compatibility are about the only things going for it. Good luck Microsoft!

  126. Poor Microsoft. by Anonymous Coward · · Score: 1, Funny

    I mean, they boys in blue look like they're really trying hard with the XBox 360.

    E3 - Microsoft preps a big display to unveil their console. Sony shows off a video of Killzone 2 and everyone forgets about our favourite OS designer. And now we have the Tokyo game show and Nintendo comes along and again steals the torch. You'll have your day yet Billy. We all liked the Sparkle video, right?

    1. Re:Poor Microsoft. by FUZZY786 · · Score: 1

      poor microsoft indeed...talk about living in other peoples shadow...They come out with the price point first, the system faster, and the displays sooner, and PS3 runs it over, followed by an outrageous crowd for Nintendo. Watch Nintendo keep a RIDICULOUSLY low price on the system, cuz they simply did't "beef up the spec's" and PS3 and Microsoft itch to catch up...all the hard work and thought put into these High-Priced Titans...fades away... faaaades awaaaaay... and i did not see the sparkle video...sorry

  127. Mildly revolutionary by Anonymous Coward · · Score: 0

    I had a gyroscopic joystic for my Atari 2600 in the late 80's and you know what? It SUCKED. Why? Because you couldn't just keep it still in order to move in straight lines and constantly wiggling it was much more tiring than a traditional joystick. Having the separate D-Pad for movement should certainally help that situation though.

    Here's an idea for fps gaming; Strap one to your head for instant TrackIR/head movement.

    1. Re:Mildly revolutionary by Altus · · Score: 1


      I had a motorola cell phone in the late 80's and you know what? It SUCKED. Why? because it was big, bulky and heavy... the sound quality was terrible and you could rarely get service anywhere. Carrying it around was more tiring than lugging around a traditional phone.

      Cell phones are a stupid idea and so is any thing that has ever been tried before with inferior technology.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

  128. An effective design, by NeuroManson · · Score: 1

    It's just like a brick, which I also fling at the screen if I don't like what's on!

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  129. Actually.. by Iscariot_ · · Score: 1

    It uses those censors only to know where your viewing area is, it uses gyros to determine how the device is tilted and so on...

    1. Re:Actually.. by Malor · · Score: 1

      That's very unlikely. Your viewing space is pretty much irrelevant. They're not going to be deploying two (expensive) hardware sensors to measure the width of your TV. If for some bizarre reason they really did need to know that, they'd have you measure it and enter it into a setup screen.

      Those sensors will determine the controller's physical location, and the onboard sensors will determine tilt and acceleration. Getting an absolute location using only accelerometers would be quite difficult, and very prone to drift. Having two fixed sensors makes that problem go away.

      I do wonder how they'll handle height if they're only using two external sensors.

  130. WTF? Pilot Wangs? by Hack+Jandy · · Score: 1

    For those of you who read the article...

    DEMO: PILOT WANGS

    Uhh.. I mean from context I can tell it should be "Pilot Wings"... but man, it's not like the I and the A are right next to each other on the keyboard or anything.

    HJ

    1. Re:WTF? Pilot Wangs? by Dogmatron · · Score: 1

      Wow, it really does say Pilot Wangs. Talk about Freudian slip. After seeing the controller, I could see how that could happen.

  131. Crap by Anonymous Coward · · Score: 0

    It looks like playing game on Nintendo's new console is going to be like play with a remote. One can use the PS2 DVD remote to control games. Having tried doing so I have my doubt about Nintendo's control.

  132. Nintendo innovation by kahrytan · · Score: 1

    The stunning innovation of Nintendo reminds me Apple Computer's innovation in every hardware they make. The sleek clean white console and remote really makes it look like Apple product. Perhaps Nintendo is taking a page out of Apple's playbook and being creative and innovative with their console/controller. If this controller pans out, it will change the way people play console games. If it flops, well, Nintendo could lose market share if they don't back system up with a standard controller.

    --
    \
    1. Re:Nintendo innovation by jonfields · · Score: 1

      there is a backup in place. Its called the Nintendo Gamecube Wireless Controller.

  133. Notice the Mario Brothers' technique... by Anonymous Coward · · Score: 0

    To me, it always appeared as though they stuck their hands up their noses, scooped, and threw whatever it was. This proves one thing: they weren't italian; they're two Mexican, chili-powder sniffing, princess-chasing junkies in the Magic Mushroom kingdom. Goddam Spics...

    Sincerily,
      The Amazing Racist.

    To confirm you're not a script,
    please type the word in this image: retail

  134. May I be the first to say by Dogmatron · · Score: 0

    Worst. Controller. Ever.

    Flame me if you must, but I would have been happy with some Dual Shock knockoff with gyroscopes. Even an Atari 2600 joystick would top this.

    Really, I was hoping that Nintendo could make a comeback with the Revolution. Although I use to be a die-hard Sega fan, I always enjoyed Nintendo's offerings. Lately I have felt that the industry has been in dire need of innovation-- innovation that could only come from a legendary company like Nintendo.

    But alas, my hopes have been trounced with the current abomination known as the Revolution. This thing is going to fail, and fail HORRIBLY here in the States. I have no doubt about it now.

    1. Re:May I be the first to say by md04 · · Score: 1

      It reminded me of the remote control that came with my old Philips Cd-I player..

  135. Smash Brothers by kofox · · Score: 1

    How the hell am I going to play the next smash brothers with that thing?... I just don't see it working at all. Dear God I hope I am wrong though.

  136. Re:First thought was: by gtada · · Score: 1

    Hmmm. Maybe you're just getting cynical in your advancing age. ;)

    Seriously though I like it. If you've ever watched someone playing Mario Kart with "body english", you'd see why this is brilliant.

  137. Re:The end of Nintendo by Fortyseven · · Score: 1

    Shit, now I'm fearful of the number of people who will accidently chuck the thing at the screen (or another human) and cause damage. :D

  138. Re:First thought was: by Spy+Hunter · · Score: 5, Insightful
    Not only the D-pad and the analog stick, but the rumble pak, controller expansion slot, top trigger buttons, wireless controller, and of course the DS. Where would gaming be without Nintendo? Nintendo's controllers have always been great despite the criticism. Much like their games.

    They put more thought into their designs than their competitors. For example, Sony's buttons are neatly arranged, but it takes a while to memorize which one is square, or whether L2 is the top or bottom one. The Gamecube controller looks odd at first glance, but you never have to stop and think about which one is the little red "B" button, or which is the vertical bean-shaped "X" button. And that's exactly why Nintendo made it that way.

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  139. Unless they plan to sell adult games by dtfinch · · Score: 1

    Most gamers will want to use both hands. Otherwise, you have to choose between movement OR actions.

  140. Umm... by Funksaw · · Score: 1

    Only thing I can think of is -- didn't they try this with the Power Glove?

    1. Re:Umm... by Lord+Bitman · · Score: 0, Redundant

      glad somebody said it, I thought I was the only one.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
  141. Re:Oh, a new iPod ! by Ray+Alloc · · Score: 0

    I can't believe some dumb moderator modded this "offtopic". Just RTFA, the controller has a design which may very well be mistaken for an iPod...

    Anyway.

  142. Nintendo should bundle a Gamecube controller by Anonymous Coward · · Score: 0

    I think Nintendo should bundle a gamecube controller with the system, to give developers and consumers options on whether to use the new controller or the previous one. This would solve most of the problems with people not liking the controller/getting tired of holding their hand up/etc...

  143. Geeks of the future with manual dexterity? by Dr.+Spork · · Score: 1
    Pasty kids with super-thumbs is something we're used to, but now it looks like you'll need to master fine movements that involve an entire arm. Yes, it's not exactly sport, but it's a hell of a lot closer than it used to be.

    Seriously, Nintendo-fencing is going to involve some serious skill and dexterity, expecially against online opponents. Bravo!

    1. Re:Geeks of the future with manual dexterity? by BlueTrin · · Score: 2, Funny

      Geeks have already very strong wrists, they practice alot since puberty.

      --
      Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
  144. Nintendo's got balls by __aailob1448 · · Score: 1

    I was dismayed when I first saw it but as the shock wears off, after watching the promotional video and thinking it over, I'm totally psyched!

    This is gonna bring us a lot of FUN games. Now if only Nintendo stopped smoking crack and decided to offer HD, I'll be set.

  145. This Will Be Pirated for Computer Use Instantly by snotclot · · Score: 1

    This 'device' within a few months will appear for the computer, probably made by Logitech or some company like that. There will be drivers that translate its movement into traditional WASD+mouse-look controls, and the big deal will be over. I am happy for Nintendo though; as a longtime fan of them and the industry in general I'd like to see them back in the game and take down the cocky newcomers Playstation and XBOX.

  146. Imagine... by Maxhrk · · Score: 0

    ..With this controller, no doubt a formed company called "JAWS" will release a game called "Shark with freaking laser" that allow you to use that controller to shoot laser at human, boats and all. This Game's intended audience are those sharks who are looking forward to this game!

    Oh well i am tried to have a shot at joke.. :(

  147. An Entirely New Generation.. by RipTides9x · · Score: 4, Funny

    Gets to skip Nintendo thumb, and go straight to Nintendo wrist.

    Orthopedic Surgeons everywhere, rejoice!

    1. Re:An Entirely New Generation.. by Megane · · Score: 1
      Gets to skip Nintendo thumb, and go straight to Nintendo wrist.

      Farther than that. Think Nintendo Elbow (as in tennis elbow) and maybe even Nintendo Shoulder.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  148. Attachment stick and size by Anonymous Coward · · Score: 0

    If you attach the analog stick, it's very similar to any normal controller today.

    The advantage, beyond all the new stuff, is size. People argue back and forth about the size of the x-box controller. Some thought it was too big, some thought it was finally big enough.

    With this thing, you can hold your wrists at any angle you want. Stop fighting the hardened body of a controller that just can't fit every kind of person.

    As for the share price, pfft. Nintendo's just like Apple in that. You should sell on the wave of a rumor, you buy just after the news comes out. The reality of things almost always falls short of insane fanboy speculation and some people sell, which fires the price down.

  149. Why. by Brantano · · Score: 0

    This looks like a great idea...but. Why does nintendo keep worrying about the people who dont play games yet? Why arnt they making games for people who already play games and ENJOY the games they have now. There constantly talking about bringing more people into the gaming market. We need LESS people in the gaming market...games are getting WAY to popular. Theres a reason why most of the modern franchises and games of the olden day are so beloved. They were made for nerds, not for grandma and the neighborhood dog. (Strap this thing to your little puppy's head and put him on a treadmill infront of the tv. Got your own walking device! :D)

  150. Smash TV: 2 controllers per player by tepples · · Score: 1

    just the idea of having the controller split up into two, independent components (one for each hand) makes me wonder why it wasn't implemented so well before.

    Yes it was. The NES port of Smash TV had a mode where each player held two controllers.

    1. Re:Smash TV: 2 controllers per player by Allison+Geode · · Score: 1

      and I think (could be mistaken) that robotron 64 had a mode for two controllers, using one analog stick to move, the other to aim/shoot.

    2. Re:Smash TV: 2 controllers per player by Frodo+Crockett · · Score: 1

      You are correct! I rented that game, and the dual setup worked pretty well.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    3. Re:Smash TV: 2 controllers per player by mario64 · · Score: 3, Informative

      Star Wars Racer on N64, had a code to enter to enable 2 controllers. One for each jostick on a podracer, as in the movie.

    4. Re:Smash TV: 2 controllers per player by Anonymous Coward · · Score: 0

      GoldenEye on the 64.

      Single-player with the dual-controller setup was so much fun that I always wished you could control it that way in multiplayer.

    5. Re:Smash TV: 2 controllers per player by m50d · · Score: 2, Informative

      Goldeneye and Perfect Dark certainly had such a mode, four of them in fact.

      --
      I am trolling
    6. Re:Smash TV: 2 controllers per player by The+Lynxpro · · Score: 1

      "Yes it was. The NES port of Smash TV had a mode where each player held two controllers."

      Because that's how it was in the arcade. Williams' SmashTV was harking back to Williams' earlier arcade smash-hit known as *Robotron: 2084* which also used two joysticks to control the character's movement as well as his 360 degree firing. The Atari 7800 port of the game also had a mode to allow you to play arcade style with both ProControllers, which was very slick.

      Other arcade games that used two joysticks were Atari's "Battle Zone" and "Vindicators".

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    7. Re:Smash TV: 2 controllers per player by cornface · · Score: 1

      Robotron 2084 is the best game ever.

      SmashTV and the sequel, Total Carnage, were fun but the ability to continue detracted from the insanity that Robotron provides.

    8. Re:Smash TV: 2 controllers per player by The+Lynxpro · · Score: 1

      "SmashTV and the sequel, Total Carnage, were fun but the ability to continue detracted from the insanity that Robotron provides."

      True. I'm not too fond of the Robotron update from a few years back in comparison to how fond of Tempest2000 I am (still).

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    9. Re:Smash TV: 2 controllers per player by cornface · · Score: 1

      True. I'm not too fond of the Robotron update from a few years back in comparison to how fond of Tempest2000 I am (still).

      I haven't played the updated one. I mostly play the MAME version with my PS2 controller.

      There's a game called Mutant Storm for the PC that's a lot of fun. Same control scheme as Robotron but you're a spaceship. The graphics are really nice but it's a bit too easy.

    10. Re:Smash TV: 2 controllers per player by Burpmaster · · Score: 1

      GoldenEye on the 64.

      Single-player with the dual-controller setup was so much fun that I always wished you could control it that way in multiplayer.

      You CAN do that! But you're limited to 2-player, and both players have to use one of the dual-controller configurations.

  151. No supprise by Sycraft-fu · · Score: 1

    From the look of things here, we are also going to see the fiercest wave of fanyboyism we've ever seen. Already people of declaring this to be revolutionary. Please remember that none of said people have ever used this, nor even seen it or have an understanding of how the technology works. We've had devices like this for a long time, from the orignal powerglove, to professional 3d controls, to wirless gyro pen mice, and so on.

    So who knows how this device is? Certianly seems like the technology is here to make it work well, I guess then it comes down to implementation, both in the hardware to make it work and the software to properly respond to what's done with it. Right now, I think all anyone who hasn't messed with it can accurately say is that it will be interesting and different.

    Yet despite that we have people corwing about how revolutionary it is, and how MS and Sony are so fucked and so on. Standard console fanyboyism in other words. Thus it should be no supprise the haters will join the fray as well and declare it to be utter shit, a stupid idea, etc, also without ever trying it.

    What it really comes down to is we won't honestly know how good it is until it's released and different people start trying it on different setups. To declare it great or crap at this point is silly.

    1. Re:No supprise by NattyBucho · · Score: 1

      What about the game magazines (IGN, 1up, Gamespot) who are saying it's good and who have used it?

    2. Re:No supprise by DeadScreenSky · · Score: 1

      None of these magazines have even played real games with it yet, and I am pretty sure the demos they did play were in a controlled situation (they didn't get to take it back to their hotel rooms and try it out). And how much time did any of them really get to play with the controller? A lot of times problems don't manifest themselves until after you've gotten a hang of the hardware (which certainly didn't seem to be the case, since many of the journalists noted that they had trouble adapting). Videogame journalists in general are also notorious for buying into hype and/or giving very gentle previews of new products.

      All of this is ignoring the fact that many of the "game magazines" did actually mention concerns and possible problems with the controller. Most of them sounded cautiously optimistic, which is probably appropriate for the situation, but very few of them are raving that this is absolutely amazing and perfect...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    3. Re:No supprise by NattyBucho · · Score: 1

      Right, I see what you're saying... hopefully they'll have playable demos of real games for Revolution at E3 or other game shows so that we can get a picture of what they'll really be like.

  152. Re:Two types of people... by KDR_11k · · Score: 1

    Halo would play well. Dpad for movement, gyro for aiming, trigger for firing and maybe the analog stick for rough aiming (turning around) and its triggers for jumping and grenades.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  153. Is there a tether? by gosand · · Score: 1
    I mean, it is wireless. You have to go chasing it after throwing it across the room in anger. At least with wired controllers, your range is limited. :)

    I don't know how many 2600 controllers I went through. Of course, they were crappily made, and those damn plastic tabs that pushed the L, R, U and D controls would always break. I actually took one apart and used it like a gamepad once. It wasn't set up to be used like that though, so it was really tough.

    --

    My beliefs do not require that you agree with them.

  154. Re:First thought was: by MemoryDragon · · Score: 1

    Gamepads such compared to the good old joysticks, the reason for this Nintendo went with a left hand approach for the mor important fine grained stuff, and besides that it gives a huge pressure on the thumb. I hated them when I was young and I still hate them 25 years later.

  155. Minority Report by DCstewieG · · Score: 1

    I just hope some games have UI like in Minority Report. Hell, it could be an entire game.

    -You start, just like in the movie, a red ball comes down and you look for clues, using motions just like Tom Cruise did in the movie.
    -Next you yourself fly the helicopter to the location. The controller works just like a flight stick.
    -Next you run into an unfamiliar house (randomly generated?) and need to find the exact location before time runs out. The first level would be simple, like in the movie. Later levels would be more complex and the bad guys would fight back.

  156. I'll Buy one....anyone else? by Anonymous Coward · · Score: 0

    Although, strange, but I'll buy one. Let's give them some marketing stats. How else is willing?

  157. Stereoscopic 3d Glasses by fredrickleo · · Score: 2, Interesting

    I really hope they release some games using stereoscopic 3d Glasses (like at Disneyland). If they do it right, it could usher in a new era of virutal reality, the last one was a little too short lived for me!

    --
    Yay me! ^^
  158. The Revolution has Gamecube Controller Ports. by _KiTA_ · · Score: 4, Informative

    No real text here. Just that there's a flip top cover on the top / right side that conceals 4 upside down Gamecube Ports. Don't like the modular supercontroller? Plug in a GCN controller and awaaaaay you go.

    1. Re:The Revolution has Gamecube Controller Ports. by b1t+r0t · · Score: 1

      ...and awaaaaay goes your battery life. These things aren't wirelessly powered, you know. While the average gamepad controller just has one small low-power chip, it's always possible that someone will want to hook up some kind of monster controller that wasn't made with low-power chips. Not only that, but if you're going to hook up four controllers, that's four times the battery drain.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    2. Re:The Revolution has Gamecube Controller Ports. by jx100 · · Score: 1

      Maybe he didn't quite make it clear, but the GCN ports are on the base unit, not the controller. There's *no* extra battery drain for using them. They're right next to the GCN Memory card slots.

    3. Re:The Revolution has Gamecube Controller Ports. by David+Rolfe · · Score: 1

      ...and awaaaaay goes your battery life.

      You haven't owned a Wavebird, huh?

      Those things last for months on 2 AA batteries.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
  159. The Pure Love of Play by CleverNickedName · · Score: 1

    In an ideal world I'd have the PS3 and/or Xbox 360 hooked up to a hi-def, big screen with 5.2 sound in my living room and the joyous Revolution all to myself in the den.

    It just looks like beautifully childish fun.

    --


    Unfortunately, I am not Wil Wheaton
  160. The problems with this controller. by justchris · · Score: 1

    I didn't read all these, i'm on break at work so don't have time, but I see two essential problems with this controller, both of which are correctible, and hopefully will be before release. 1. It's too small. I don't have large hands or anything, but i can imagine holding that thing one handed, and not being able to maintain control of it. It needs to be a bit thicker to really be comfortable. 2. The button configuration is all wrong. I like how it's set up so you can play it sideways and all, but holding it in one hand, I just don't see how they expect you to be able to hit more than one face button at a time if you're holding it the way you'd hold a remote control, which is the way most people are going to naturally hold it. Otherwise, it is pure awesomeness, especially the idea of extensions and inserting it into other peripherals. Will we finally see a Nintendo licensed keyboard?

    --
    just some guy
  161. So much for backward compatibility by Anonymous Coward · · Score: 0

    Wow, you can rotate the controller 90 degrees to play.... NES games.

    But they promised SNES and N64 backward compatibility. Where are my extra buttons for that? Hmmmm? A,B,X,Y,L,R, C buttons, analog stick, directional pad.

    1. Re:So much for backward compatibility by Anonymous Coward · · Score: 0

      On your Nintendo DS. Duh.

    2. Re:So much for backward compatibility by Anonymous Coward · · Score: 0

      In the speech he mentions there will be a "virtual console" extension to play old games. This extension will be in the shape of a classic controller and it will have a slot to slide in the revolution controller. He wasn't specific as to if it was a "one size fits all" classic gamepad, or if there will be separate NES, SNES, and N64 ones.

    3. Re:So much for backward compatibility by Anonymous Coward · · Score: 0

      And there are Gamecube ports in the machine iteself.

      Remind me, what buttons does the Gamecube controller have again?

  162. Respect by Pablo+El+Vagabundo · · Score: 1


    You have to have respect for a company that takes chances and really does love what they do. I get that vib from nintendo and will continue to support them.

    I think it would take a little time to get to grips with this controller but it will make for games that have far more depth, the developer are only limited by their imagination. But it looks like there will be a learning curve for each game..

    All the games might have to have video of someone using the controller, trying to describe it in a manual will be next to useless.

    Pablo

  163. How about accelerometers by BobPaul · · Score: 4, Interesting

    Can't do that with anything but a gyro.

    Rather than a gyro, how about a series of accelerometers (1 for every axis). If you know the acceleration in an access, derive it and you have speed. Derive it again and you have the distance moved.

    This is much more likely than gryos.
    --
    Google innovative? Phhfft! This is Zombo-com!

    1. Re:How about accelerometers by Zaak · · Score: 2, Interesting

      Rather than a gyro, how about a series of accelerometers (1 for every axis). If you know the acceleration in an access, derive it and you have speed. Derive it again and you have the distance moved.

      Actually, you would integrate from acceleration.

      And it wouldn't work very well.

      Finding position from accelerometers works over short time scales, but your value drifts over time due to accumulation of errors. You need something like a pendulum to tell you absolute orientation relative to the ground. Also, you need to know what angle the controller makes with the TV, so that's probably what the external sensors are for.

      TTFN

    2. Re:How about accelerometers by Stephen+H-B · · Score: 2, Insightful
      Technically you would integrate acceleration over time to give velocity and then integrate again for displacement.

      While this would permit you to derive velocity/displacement, derive sounds too much like differentiate for a mathmematician.

      --
      Sick of WoW? Try the thinking man's MMORPG: EVE Online
    3. Re:How about accelerometers by Anonymous Coward · · Score: 2, Interesting

      You don't need a pendulum, the accelerometers can detect the acceleration of gravity just fine. You *do* need an external reference for rotation in the ground plane, and also for absolute position. That is obviously what the TV-mounted sensors are for, in addition to locating the TV so Revolution can tell when you're pointing at the screen. The real question in my mind is, how do the TV-mounted sensors communicate with the remote? How accurate is it and does it require line-of-sight? And how accurate is the inertial position sensing without that reference? And how does the Revolution tell how big your TV is; will it need to be calibrated?

    4. Re:How about accelerometers by ultranova · · Score: 0

      You don't need a pendulum, the accelerometers can detect the acceleration of gravity just fine.

      Until you do a 2g swing downwards, at which point the accelerometers will detect a 1g force directed upwards, and will think that the device is held stationary upside down. Of course, a pendulum won't be of any help either in such a case, since it too will only detect the direction of the sum force vector...

      You *do* need an external reference for rotation in the ground plane, and also for absolute position.

      True, and once you have these, accelerometers become redundant, so why include them at all ?

      Personally, I believe this is just a marketing trick. A controller like that might work for special purposes, but certainly won't for general gameplay. Also, why do you need a control pad on this thing, if the whole controller itself is essentionally a giant control pad ? And you won't be able to use the bottom buttons without changing your grip on the controller, which will not only cause it to move but will also run a serious risk of dropping it due to the one-handed grip.

      In short, this is either hype or stupidity from Nintendo.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    5. Re:How about accelerometers by soulctcher · · Score: 3, Insightful

      Amazing how few people, including yourself, have seen that this controller can be turned to be oriented so that it is similar to a modern controller with the directional axis on the left, and the two buttons on the right. In fact, the listing of b before a, would keep true to the traditional Nintendo reversal of the two.

      In fact, it seems as though the controller becomes more of a classic NES controller when this happens.

    6. Re:How about accelerometers by Anonymous Coward · · Score: 3, Informative
      The force of gravity is constant while user input is not. If you are clever with your accelerometer data and take into account the types of accelerations typical human motions produce you should be able to figure out which way is down with pretty good accuracy. Of course there will be drift but you need an external reference anyway.

      once you have these, accelerometers become redundant, so why include them at all ?

      Because the accelerometers can detect quick, small movements with high accuracy. That way your external position reference can be updated inaccurately only once in a while but you can still have very smooth and accurate data about the millisecond-to-millisecond position of your accelerometers. That should work pretty well with the small quick movements that games are likely to require.

    7. Re:How about accelerometers by Miss_Thistlebottom · · Score: 1

      Also, if you uncouple the transporter's compensators and allow them to rescramble randomly, you can beam an object off the grid.

    8. Re:How about accelerometers by Anonymous Coward · · Score: 0

      accellerometers have too much error, but you can combine them with gyros and get accelleration and angle in 6 degrees, X, Y, Z, and rotation about all of the above.

    9. Re:How about accelerometers by Anonymous Coward · · Score: 0

      you got it backwards.

      Velocity (not speed) is the derivative of distance with respect to time.

      Acceleration is the derivative of velocity with respect to time.

      All quantities are vectors, not scalar.

    10. Re:How about accelerometers by Anonymous Coward · · Score: 0

      Wouldn't you have to integrate instead of deriving?

    11. Re:How about accelerometers by pikayou · · Score: 1

      Integrate.

    12. Re:How about accelerometers by Dysproxia · · Score: 1

      It even tries to replicate the amazing ergonomics of the NES controller!

    13. Re:How about accelerometers by Eideewt · · Score: 1

      Have you actually tried using a controller like it? My first hand experience using a rotation sensitive controller in FPS games has shown that it rocks hard, and is very natural.

    14. Re:How about accelerometers by Guppy06 · · Score: 1

      "In fact, the listing of b before a, would keep true to the traditional Nintendo reversal of the two."

      It's not reversed if you come from a country where they read from right to left, like Japan.

    15. Re:How about accelerometers by soulctcher · · Score: 1

      The letters "b" and "a" are not Japanese. Even the Japanese do not spell English words backwards in print.

  164. "...designed to be used with only one hand." by The+Walking+Dude · · Score: 1

    You mean I no longer have to pause the game to smoke a cigarette? Bitchin!!!

  165. /.ed by 4v4l0n42 · · Score: 1

    I'm sure someone else wrote it before, but I did not see it.

    Since the site it's been slashdotted, check the article at ign

    Article
  166. Help: HD Support by Anonymous Coward · · Score: 0

    Help petition Nintendo to add HD support to the console. It's the only fault I see with an otherwise awesome system.

    http://www.1080up.org/

  167. I've read it. It's still stupid by Moraelin · · Score: 1, Troll

    It's one of those idiotic ideas which sound all great and revolutionary (again) until you actually try it. No, seriously.

    RPGs? Try swinging your arm around like with a sword for hours, because that's what you'd have to do in an action-RPG. See how quickly it gets uncomfortable and then outright _painful_.

    FPS? It's been done already, and done better with lightguns. And skipping over the lower accuracy that's already been mentioned, again, the problem is that you just can't keep your arm pointing at the screen for hours. Those are games played for half an hour, maybe an hour at a time, and by then you're already desperately trying to find ways to "cheat" by resting your arm on something. It really gets that uncomfortable.

    And let me get back to the "again" part. It's not even a new idea. The PS2 at launch also demonstrated cool-sounding gizmos, like swords you can swing around and see your character do the same swing. Guess why it never actually took off? And it goes even farther back in time, with gizmos like the power glove that was already mentioned.

    Idiotic ideas are like vampires in this industry. You just can't ever really kill them. Just when you think one failed spectacularly and miserably, that you've seen it crumble into a pile of ash once and for all... someone drops a drop of blood there and it springs right back to life.

    Or more accurately, some ignorant designer comes along and thinks he's soo utterly original for repeating the same mistake again. "I know! It'll be soo original to have permanent death!" (Well, no, every third idiot MUD coder gets the _exact_ same idea. It's not original, it just keeps failing and getting off the radar.) Or in this case, "I know! It'll be soo original to make people swing the controller around!" Or whatever.

    *sigh* I know by now I can't expect people to learn from history, as in what happened in the 1600's at the court of some obscure HRE "kingdom". But, eh, the launch of the PS2 isn't _that_ far back in time. You'd think someone at Nintendo would get their head out of their ass long enough to remember that the exact same thing was hyped back then.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:I've read it. It's still stupid by somersault · · Score: 1

      yup, if people dont keep trying their 'stupid ideas' then technology will stagnate.. I think this controller has a lot of potential - sure your arms could get tired waving them around all the time, but not as tired as they'd get if you really were using a gun or a sword. People will get more excercise at least ^___^ and even if it's easier to play with a joypad/mouse, then it'll be more immersive and realistic to have to control your feeble geeky limbs :D

      --
      which is totally what she said
    2. Re:I've read it. It's still stupid by mikael · · Score: 1

      RPGs? Try swinging your arm around like with a sword for hours, because that's what you'd have to do in an action-RPG. See how quickly it gets uncomfortable and then outright _painful_.

      Encouraging kids to swing anything around their heads in the living room is only going to encourage lawsuits from parents. What if the controller slips out of the little darlings hands and happens to smash into the great late Aunt Mathilda's cremation urn? Or that genuine replace Ming vase that has been a family heirloom for three generations?

      I can understand Nintendo wanting to compete against the interactive TV market which uses the remote control as a controller, but this really seems to be a backward step (It's going to be near impossible to play the ocarina with that button layout). I would have really thought that a controller with two analog sticks, rubber hand grips and buttons meeting the fingertips would have been better. But perhaps this is Nintendo's way of making people fork out extra for additional controllers?

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    3. Re:I've read it. It's still stupid by Soybean47 · · Score: 1

      Are you sure you read the article?

      The controller can be used in a variety of ways, including attaching modules to it. Don't like swinging the controller around in your action-RPG? Slap on the analog stick module, and you're good to go. As an added bonus, it's more ergonomic than current controllers, because you don't need to keep your hands together.

      As for the FPS thing... it may be hard to keep pointing at the screen, but I can't see it being worse than trying to play an FPS with a thumb-stick. Though, of course, if that's what floats your boat, you can still do it. And that is awesome.

      I know motion sensitive controllers have been done before, but they haven't been done this cleverly (with the modules, and such), nor has the technology been up to par (as it hopefully is in the Revolution).

    4. Re:I've read it. It's still stupid by Goaway · · Score: 1

      RPGs? Try swinging your arm around like with a sword for hours, because that's what you'd have to do in an action-RPG.

      Or hey - crazy idea, I know - maybe the designers will adapt their games to the controller, and maybe RPGs will stop being utterly boring hack-and-slash for hour after hour, and would actually be fun?

    5. Re:I've read it. It's still stupid by Phisbut · · Score: 2, Insightful
      Encouraging kids to swing anything around their heads in the living room is only going to encourage lawsuits from parents.

      How about... encouraging kids to actually move is a good thing. Seeing how fat american kids are today, a little movement during their gaming sessions wouldn't hurt...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    6. Re:I've read it. It's still stupid by mikael · · Score: 1

      Very true - but kids should be running around outside somewhere green and in the fresh air, not running around indoors.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    7. Re:I've read it. It's still stupid by Pxtl · · Score: 1

      Yep. I can see why Miyamoto talked about games being the last "classic Zelda" etc. Most normal modern genres of games will have to be seriously screwed with to get them to work on this thing. There might not even be another Super Smash. Kart should be fine. Fighting games in general will be in trouble. FPS titles might have a problem with the shortage of buttons - with the pad for steering, the trigger for firing, and the wireless for aiming, how do you jump?

    8. Re:I've read it. It's still stupid by Phisbut · · Score: 1
      Very true - but kids should be running around outside somewhere green and in the fresh air, not running around indoors.

      Meh... still better than nothing.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    9. Re:I've read it. It's still stupid by NattyBucho · · Score: 1

      I would say that steering would probably be attached analog stick or controller motion-driven; I don't think the pad would work as well with that. There's a button on the top that could be used as jumping.

    10. Re:I've read it. It's still stupid by stonecypher · · Score: 1

      Yeah, that elbow movement will supplant outdoor activities for exercise overnight. Cough.

      --
      StoneCypher is Full of BS
  168. The new use of duct tape by Mishra100 · · Score: 1

    I see gamers just duct taping the controller to their hand/arm so they don't have to hold the thing. Just put your arm in a good button pushing position and tape away. That will elimate getting excited about a game and accidentally throwing the controller across the room and hitting your wife/mother in the face.

    1. Re:The new use of duct tape by |/|/||| · · Score: 1
      Now that you mention it a wrist thong might be a good accessory.

      --
      [javac] 100 errors
  169. FPS Controller and other musings by Jason75082 · · Score: 2, Insightful

    A lot of people seem to think this will be a great controller for FPS, but I disagree. The idea is that if you want to snap your aim in some direction quickly you can do so with a quick movement of the controller. I agree that this could work very well. But now I ask, how do you turn around and face the other way? Well, the obvious way is that you turn the controller just like you did for aiming. But now let's say you want to move in the new direction. You can recenter your arm or you'll turn back! This system leaves you facing one direction - the one facing the tv. Of course there are many ways around this like using the controller movement for fine-grained or snap movements and using the stick for gross motions, or maybe pressing a button in tells the game not to interpret moving the controller as game motion so you can ecenter. But while these solutions do solve that problem, they are much less intuitive that the simple control motion = character motion you may be hoping for. I can see how this controller will be a lot of fun and could be a step above the old style for console FPS, but I don't think it's the end all and be all that others see. Overall, I think this controller will make the Revolution an excellent secondary system. I think that Xbox 360 or PS3 will make a better main system for console gaming, but I also think that the Revolution with this control set up coult offer enough unique and fun games to make it a worthwhile edition to the stable. *sigh, looks like I'll have to buy both an Xbox 360 and a Nintendo Revolution - goodbye cash, I hardly knew ye.

    1. Re:FPS Controller and other musings by repvik · · Score: 1

      Well, I'd guess you use the controller movement more or less as you would a mouse on a PC - In *combination* with the movement keys. Use the pad to move, and wave to aim ;-)

    2. Re:FPS Controller and other musings by hattig · · Score: 1

      Use the analogue controller for turning and moving forwards and backwards.

      Use the remote control thing:

      Tilt left and right: Strafe left and right
      Aim at screen: Absolute aim at something on screen
      Tilt up and down: Look up and down

      The remote doesn't control your rotation (well, I imagine you could swap the left/right tilt and the analogue left-right functions if you wanted). In real life, when shooting people, do you shoot straight in front of you, rotating your entire body for aiming, or do you merely aim your arm?

    3. Re:FPS Controller and other musings by |/|/||| · · Score: 1
      It will be up to the game designers to figure out how to do it best, but the way I would imagine doing an FPS would be to move your character's arm by pointing at the screen, and rotate your player's body by pointing off the screen. For clarification, say you have a crosshair on the screen that shows where you are pointing. When you move the crosshair to the edge (or maybe just close to the edge) the view rotates. The further off the edge you point, the faster you turn. Can you picture it? Analog stick in the other hand acts as your WASD. I think that would be pretty awesome.

      --
      [javac] 100 errors
  170. Flashback! by Quiet_Desperation · · Score: 1
    I had a flashback to the Atari Mindlink...

    http://www.atarimuseum.com/videogames/consoles/260 0/mindlink.html

    In other news, Goodyear reinvents the wheel.

  171. 1 out of 2 by Anonymous Coward · · Score: 0

    If i remember correctly, the vast majority of computer related success is due to a killer app. They've already got the cutting edge hardware (i mean WOW, it was obvious, but no one really implemented this), but now they need that software, any clues as to what it might be? (If they were targetting an adult market, they could have simulated sex where you move the one handed controller up and down................ but that's just a dream, the models would need to be photo-realistic anyway, or would they?)

    1. Re:1 out of 2 by Anonymous Coward · · Score: 0

      I just thought of something. One hand on the controller, one hand you know where, and a vibrating attachment peice for the ladies!!!!!!!! They've covered every market!!!!

  172. Heh by Moraelin · · Score: 1

    It's such a "radical" departure, that Sony tried it already, and it already failed. There were all sorts of cool-sounding gizmos being hyped when the PS2 launched, quite a few being, yes, motion controlled. E.g., a sword that you could swing around and see your character do the same move. Yet we're stuck using the same old DualShock controllers, because that's what actually works better.

    It's not like it's a new idea by any means. It's just yet another incarnation of the same tired power-glove idea. It _has_ already been tried by Nintendo, Sega, Sony and on the PC.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Heh by NattyBucho · · Score: 1
      The sword to which you're referring - is that the sword from the Dragon Quest game (Yomigaerishi Densetsu no Tsurugi)? Because if so, it's hardly the same thing. It only allows vertical, horizontal, and diagonal sword swipes, and it's all about hitting the single enemy as they appear on the screen. Your character doesn't "do the same move," so to speak- more like they attack all of the enemies in the line drawn by your sword. It's a far less precise and less accurate system, and a 2D one, at that. Also, it came out in late 2003, so I dunno about it being hyped during the PS2 launch period over three years earlier.

      (If you're not referring to this, please enlighten me as to what you're talking about.)

    2. Re:Heh by Moraelin · · Score: 1

      It was definitely a _lot_ earlier than 2003 when it was first shown at an expo. I didn't know it eventually actually got released with a game, so I wouldn't know if it's the same one. I'd guess it probably is the same, though. But it's just a guess.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    3. Re:Heh by Anonymous Coward · · Score: 0

      Difference here is it isn't just some gimmicky controller. Swords, power gloves, etc, were just gimmicks, one-shot alternative controllers which had little use outside of what few games specifically used them. This is a pretty general purpose controller, on first impression there's really nothing much special about it other than not being horizonally oriented.

      Nintendo could've included or offered some sort of "standard controller" option, but then nobody would use this new one. They'd just stick with the familiar. When the original Macintosh came out, the keyboard lacked arrow keys. This forced people to use the mouse to perform cursor movements. Had there been arrow keys, people would've just used the familiar, regulating the mouse to saving files and MacPaint.

      Surely you'll be seeing some traditional control pads coming out in the months to follow, but Nintendo will be sticking with these to gently "force" people into accepting a new control paradigm.

  173. Truly a revolution! by MasJ · · Score: 1

    I find that it is indeed revolutionary, same as the DS is. In a way, they've taken the DS model (where we slash on the touch screen) into your living room by making it an actual slash. Kudos on that achievment. The technology itself is what I find very revolutionary. Now it's still going to be a while until we see the apps that are developed for this new technology however it does sound very promising. I mean to point and shoot in an FPS, say UT2104 and getting a headshot or shooting with a sniper rifle while actually doing it sounds ... awesome! I mean, in a way, instead of going for graphical realism, they went for ... actual realism! In your face Sony and Microsoft!

    1. Re:Truly a revolution! by ech87 · · Score: 1

      Yeah, because pointing a remote at a TV is the same thing as shooting a gun...

  174. Great idea, but many questions come to mind by ghostunit · · Score: 1

    I am eager for the Revolution now more than before, but I wonder if this is the best implementation for this new controller. Will have to try it to know, though. Could it be possible to control a game using one remote in each hand? that may be very cool. Or linking one behind another to simulate a fishing rod or rifle for example? It seems to me it may have too few buttons. The d-pad plus the back button. Not sure what to think. How are super nintendo or even n64 games going to be played? it seems it's only fitting to play nes games, even with the add-ons. By the way, has anyone seen the anime Serial Experiments Lain? during the opening/intro there is a scene in which a kid is playing a videogame in a very similar manner (though it looks a lot cooler I think).

    1. Re:Great idea, but many questions come to mind by wheany · · Score: 1

      Could it be possible to control a game using one remote in each hand?

      Well, in the trailer there was that one guy that was playing some kind of drumming game using two controllers.

  175. Still pumped... by DCstewieG · · Score: 1, Funny

    New Dilbert book: Still Pumped From Holding The Revolution Controller Out In Front Of Me For Hours On End.

  176. This will get lost in the crowd but... by el_womble · · Score: 1

    ... I dug out my old NES a few weeks ago, and one thing struck me, the old games were as good as we remember, except a few of them. SMB3 is still a fantastic game, but even better is Bionic Comando. That game excites me to this day, and boy does it need porting to Revolution...

    The nunchuka in one hand controlling the weapons and movement, the wand thingy controlling the grapling hook, all in glorious 3D, with an emphasis on stealth and skill over brute force - magic. Hell, they could even include the ability to jump!

    --
    Scared of flying, pointy things snce 1979!
    1. Re:This will get lost in the crowd but... by Mishra100 · · Score: 1

      I just don't see them redoing regular nintendo games to retro-fit this controller. They will add on a normal way to play controller games and sell their service. Thats about it. They don't want to spend the money to change the way the game is made if only a few regular nintendo followers are going to play it. If you are just talking about re-doing old nintendo games with new twists/story/functionality/graphics... Well Nintendo has been doing this for years. Zelda/Mario/Mario-Kart ect... It could be possible that they re-do a game like Bionic Comando. Its all in the developers hands.

  177. Re:First thought was: by Keamos · · Score: 1

    I don't know about you, but whenever I play games I avoid the analog stick(s) like the plague unless the game basically forces me to play. I would hardly call the changes that "Nintendo" (do recall that just because they were the first to do something doesn't mean it was all them) made dramatic. And, from the GameSpot pictures, developers will need to create some really, really convincing, unique games; and, in this cookie-cutter gaming market, why would they?

  178. That said, by goodenoughnickname · · Score: 0, Troll

    I didn't think it was possible for my boner to rip through my pants.

    Thank you for your insights.

  179. Re:First thought was: by m4dm4n · · Score: 1

    Almost better.

    While I think the mouse will still be superior for looking around quickly, this definitely allows for aiming to be seperated from moving. The ability to shoot at anything currently in view without changing the direction you are facing would definitely make the idea of playing an FPS game on a console more appealing.

  180. For those that have seen the video... by Hamster+Lover · · Score: 1

    did you catch the segment of the video where it looks like the middle aged Japanese man with glasses is, umm, inserting the controller into something? Then he leans back in his chair as if exhausted from his "exertions".

    The first thing I thought of was: Interactive Hentai!

    1. Re:For those that have seen the video... by Rallion · · Score: 2, Funny

      I noticed it. However, being a normal, healthy human being, I instantly recognized that it was supposed to be a dentistry simulation.

  181. A good thing by BenjyD · · Score: 1

    This looks to be a seriously good controller, assuming the motion sensors are as accurate as the article claims. Current game controllers really are not much good, but we put up with them because they are the best we have. What is needed is a complete change, an acceptance that just adding more buttons is not the best way to control more complex games. Why have a seperate button for picking up an item when you can just point at it and pull up?

    I bet there will be a lot of resistance to the Revolution controller from hardcore gamers who have melded with their Dual Shocks, but I think it will be a really positive thing for the industry.

  182. A revolution (badum cchhhhhh) by Jetekus · · Score: 1

    At last, after PCs went down the mouse-keyboard control path the console has finally gone down the controller-beer path!

    This is truly a great day for mankind.

  183. This is surprisingly being glossed over, but... by volfro · · Score: 2, Interesting
    The Revolution is actually mainstreaming gestural interfacing.

    Recent advances in gestural technology have allowed programmers semi-Minority Report style interfacing with computers. But it's incomplete and inefficient at this point, and requires hardware (and software, for that matter) that the casual user is afraid of. But here Nintendo introduces the very first mainstream, real-time, 3-D, gesture-based interface for use every single day in the home.

    The idea isn't necessarily new, nor is the technology, but until now, very few people use simple hand gestures to interface with machines they use every day. Some time next year, though, yes, we can have a near-actual swordfight, and yes, we can go fishing, but how will we navigate menus in the game? How will we navigate menus from within the Rev's own dashboard, for that matter?

    This has the potential to revolutionize, not just gaming, but the way everyday people interact with their machines. Nintendo will be sure to keep the IP rights to their (wonderful--I'm drooling here) controller, to be sure, but the implications of this in technology in general are huge, and that cannot be overstated. Especially considering how much mainstream computing borrows from the gaming industry.

    The Virtual Boy was too ambitious--ahead of its time for the technology available then--but I'd say the Rev is right on time, folks.

    /first post :)

    1. Re:This is surprisingly being glossed over, but... by Fritzed · · Score: 1

      The Virtual Boy was too ambitious--ahead of its time for the technology available then--but I'd say the Rev is right on time, folks.

      I agree with most of your post, I just have to comment on this line. The virtual boy was not too ambitious, the virtual boy was too broken. Red is not the most pleasant color to look at, and that's before you look at it through oversized plastic binoculars that have to be held to your face so that you can play.

      -> Fritz

      --
      Spooooon!!!!!
    2. Re:This is surprisingly being glossed over, but... by Anonymous Coward · · Score: 0

      no kiddin. A real good sex simulator too, check out post #13574275

    3. Re:This is surprisingly being glossed over, but... by volfro · · Score: 1
      Point taken. I must admit, I never actually got to play the mystical VB. So, I lack the experience to back that sentence or two up.

      However, one could argue that the VB could succeed today were it based on current, existing technology, whereas technological limitations of yesteryear severely crippled any potential the VB actually had, crappy design and color choice aside.

      Regardless of the poor VB's fate, the point was that the Revolution means quite a bit more than a gaming system. It means we might just be waving goodbye to our traditional mice and the like, quite a bit sooner than at least I expected, based on the progress of current gestural interaction technologies.

    4. Re:This is surprisingly being glossed over, but... by Anonymous Coward · · Score: 0

      It means we might just be waving goodbye to our traditional mice and the like...

      And the beautiful part is : you can actually do the waving with this controller !

  184. I like forward to the papers in the BMJ by DrXym · · Score: 1

    Concerning reported incidents of whiplash, rheumatism, RSI and other injuries (limbs hitting chairs, relatives etc.) that this system induces in children.

    1. Re:I like forward to the papers in the BMJ by volfro · · Score: 1
      Actually, I'm pretty sure the amount of movement is limited. The IGN video exaggerated a bit; in the 1up hands-on write-up, one of the demos actually lets the user know when the controller leaves the controllable area. Although I suppose this would be scalable through software.

      Either way, I just don't see people wildly swinging their controllers around in that epic battle with Ganondorf. Although that would be fun, and I can honestly say I hope that it actually IS that way. Despite the potential for lawsuits against the big N.

  185. Re:The end of Nintendo by Rallion · · Score: 2, Funny

    Don't expect to see Madden for the Revolution.

    Next you'll tell me not to expect a heavy boot planted right into my balls.

  186. Unlike with a mouse by robotoverflow · · Score: 1

    you could set the sensitivity on these controllers very low and not to worry about knocking stuff off your desk. Unless you're playing in a really confined area you should be able to swing around enough for big movements and still have the precision for smaller ones when you need it.

    And like the guy who wrote the article said, control was less jittery when he had his arms resting on his lap for support.

    --
    % mkdir :
    % ls -dF :
    :/
  187. Re:First thought was: by Gax · · Score: 1
    I'd tend to give a game company who's been around longer than half the population of this website the benefit of a doubt.


    Unless half of the Slashdot audience are aged 116+, the company is older than any of us. Nintendo has been around since 1889. Admittedly they sold playing cards, but the intent was similar.

  188. Gaming fun again? by NidStyles · · Score: 0

    Could this be? Games that are actually entertaining again, not the same old drawn out point and shoot, or point click affairs. I wonder if this will open the market for other third-party controlers in other shapes. Imagine playing something like SOCOM holding a mocked MP5K with the directional control on the thumb rest to control your 'walking', and whatnot. RTS game would be great with huge maps you can scroll with the thumb stick, and select units be pointing, and hold the button. Think if it has internet capability, and the educational stuff that would be possible. Forget sitting in musty rooms falling asleep. You could have virtual dry eraser boards, and chalk boards for internet classes. You could have a virtual teacher with real instruction, and the ability to actually answer questions in realitive real time. We're not just talking games if this thing is capable of these things. If Nintendo followed the route of the GP32, and the soon to be released GP2K, I could see more amazing potential behind such an innovative control concept. I doubt they would do such a things, but magine if they did. I'll definately be buying one. Wonder how much a dev-kit, and license would be as well.

    --
    Yes, I said it.
    1. Re:Gaming fun again? by Anonymous Coward · · Score: 0

      Yes it has internet connectivity. In fact, Nintendo is launching nation-wide WiFi later this year for the DS. So you don't even need your own internet access. Nintendo is also offering a download service which will allow gamers to download NES, SNES, and N64 games onto their Revolution- the "Virtual Console". There are also rumors Sega games from a wide range of systems may also be available.

      In addition, when the Revolution was first announced, they mentioned something about wanting development to be easier. I got the impression they were planning on allowing homebrew development on the console or somehow make it easier for independent studios to make games for it. Not sure though, I just looked now and I can't find the quote.

  189. Bowling! by Anonymous Coward · · Score: 0

    Bowling games would be really cool with this. Direction (whether or not you bring your arm back and forward straight), speed (how fast/hard you swing), and spin (how you twist your wrist as you throw) could all be done fairly easy and simply. Anyone would be able to do it.

    A lot of sports games could have really cool possibilities. I am intrieged and I haven't really played a sports game since Tecmo Super Bowl on the NES.

  190. Re:Its unanimous by StingRay02 · · Score: 1

    This isn't based off the concept of the EyeToy, it's based off the concept of the Power Glove. Only there's no glove. And this thing'll work. (It has to, or the system's dead in the water.)

  191. Remember when... by spiderworm · · Score: 5, Funny

    Remember the first time you picked up a Nintendo controller for the original Super Mario Brothers games? Remember swinging your arms in the air like a moron, as if the movement of the controller was actually going to do something? Now we've been trained ourselves to keep our arms and our wrists still, and move only our fingers. Now it looks like Nintendo is asking us to revert ourselves, not revolt.

    It will be interesting to see what comes of this. Surely the Asian markets alone will create the sort of community needed to spur game development and innovation with the thing. And I do appreciate that Nintendo continues to surprise us, whereas Sony and M$ continue to offer the same old, same old. Lest we forget, however, not every suprise is a good thing (remember Virtual Boy?). I'm betting on Nintendo to deliver the same quality, innovative fun that they've been delivering for decades now.

    1. Re:Remember when... by lowrydr310 · · Score: 1
      I think Virtual Boy's single biggest downside was the monochrome RED display. Other than that, I sort of liked it but couldn't afford it at the time. Hmm.. I'm going to see if I can pick up one on eBay right now.

      I wonder why someone doesn't come out with a 3D COLOR portable handheld. Maybe something that has thin glasses with LCDs for each eye and a control box that clipped on your belt and a wireless (bluetooth?) controller? Perhaps this is what Nintendo has planned next - maybe the DS is just an 'experiment' with using/developing for two screens. That would take on the PSP and would certainly be a real 'revolution' in the game industry!

      From what I understand, generating/animating 3D color graphics would be a bit challenging, but think of how much fun it would be to play 3D color (and possibly High Definition) games?

    2. Re:Remember when... by Zediker · · Score: 0

      The problem with steroscopic displays is the fact that they have to 'trick' your eyes all the time. This causes more eye strain than normal. This was also a problem with the virtual boy, because people never read the instructions that told you how to callibrate it for your eyes, leaving most people to say it hurts to use, its all fuzy, or it doesnt work. I dont think the red had anything to do with it, people played the same monochrome gameboy and had no problem with that. Though the vector graphics could have been a turn off to some. the VB was a great idea, but flawed in execution and by the intelligence of the users.

      --
      I love to slaughter the english language.
    3. Re:Remember when... by jacksonj04 · · Score: 1

      A single LCD for each eye would create a generation of people with eye problems, because there is no way to create true stereoscopic vision using two rendered images without a *lot* of extra hardware to track where your eyeball is focussing.

      Hold your finger in front of yourself, and focus on it. Notice how everything behind it blurs out? LCD screens currently cannot do this, but due to movements of the head causing the image to shift your brain will interpret the parralax and your eyes will still try to focus on the point as though it had actual depth (which the LCD doesn't).

      IANAOptician, but as far as I'm aware this is the serious issue with 3D headsets.

      --
      How many people can read hex if only you and dead people can read hex?
    4. Re:Remember when... by IWorkForMorons · · Score: 1

      Remember swinging your arms in the air like a moron, as if the movement of the controller was actually going to do something?

      Remeber when??? Hell, I STILL do that...

    5. Re:Remember when... by Anonymous Coward · · Score: 0

      "Sony ... continue to offer the same old, same old"

      Wasn't it Sony who invented the Eyetoy? Why do people insist on this "Nintendo = Innovative; Everyone else = In it for the $$$"?

    6. Re:Remember when... by Guppy06 · · Score: 3, Funny
      "Remember the first time you picked up a Nintendo controller for the original Super Mario Brothers games? Remember swinging your arms"

      ... from side to side, come on it's time to go do the Mario!

    7. Re:Remember when... by rAiNsT0rm · · Score: 1

      I'm actually one of the few who enjoyed some of what the VirtualBoy provided. I dug a few of the titles. As soon as my eyes stopped bleeding and the slight headache went away I was always happy ;) Seriously though, I think this could be finally the jumpstart and boot in the ass that the industry needs. We certainly don't need Xbox 360 and PS3 and their myriad derivative titles for the rest of our lives. I love innovation, especially in high stakes situations, and I honestly stand by the Revolution with every ounce of my gaming soul. I need a change from the mind-numbing sameness these days.

      --
      http://teasphere.wordpress.com - A little spot of tea
    8. Re:Remember when... by milkman_matt · · Score: 3, Funny

      Remeber when??? Hell, I STILL do that...

      Hell so does my dad, when playing MARIO BROS fer godsake!

      I never got that, sometimes he looked like he was going to fall off the couch like a dog with an itch, meanwhile I'm wondering... What're you gunna do, make Mario DODGE something? run faster? heh. Not talkin' bad, I think it's cool that my dad plays SMB (to this DAY) ..kinda sad though, he's still convinced he can beat me :)

    9. Re:Remember when... by Anonymous Coward · · Score: 2, Informative


      Probably because people forget about it, because they never used it. Microsoft is including a camera as well, but I imagine the eyetoy tech is patented up the wazoo, so we'll probably not see games like that there.

      Seriously, though, most of Nintendo's innovations that people refer to were included in thier base systems (with the exception of the Power Pad and Power Glove, which weren't terribly successful, and the Rumble pak which was successful despite that reason).

      The construction of the new Xbox and PS2 controllers can basically be broken down into pieces that Nintendo either came up with (D-pad, shoulder buttons, layout of the 4 face buttons, analog sticks and rumble functionality) or first implemented in a useable manner (wireless).

    10. Re:Remember when... by porcupine8 · · Score: 1

      Wow, yeah, so finally when you raise the controller every time you need to jump, it actually helps. If this thing also causes monsters to die and/or run away at the sound of "No! No! Get away from me! Get away!", then my mom is set, this will be the first console she can actually use.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    11. Re:Remember when... by ksiddique · · Score: 1

      Ah... good times. :)

    12. Re:Remember when... by Chibi+Merrow · · Score: 1

      Because I played the same sort of games on my Aunt's cheap USB logitech webcam about six years ago. Not much innovative about that... And then there was also the gameboy camera... :P

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  192. Re:First thought was: by Spy+Hunter · · Score: 1
    You thought the N64 controller was cool? I thought it was an abomination at first (I didn't understand the analog stick). After I used it I came around. I'd definitely choose any of the later controllers to it, though.

    They do all have their little flaws. The PS2 controller has too many confusingly similar buttons and no analog triggers ("analog buttons" don't count). The XBox S controller is better, but the triggers are too hard to press for extended periods of time, the four face buttons are still too similar, and the black and white buttons are inconvenient. The gamecube controller has good face buttons and sticks. However, all three shoulder buttons are terrible, and the controller is just a bit too small overall. The 360 controller is close to perfect except for the still-too-similar four face buttons, and I'm not quite sure about the action on the new "black" and "white" shoulder buttons, but that may have been changed from the E3 prototypes. I'm reserving judgement on the PS3 controller until it's actually finalized.

    This Revolution controller looks awesome if the tracking accuracy is as good as implied; in that case I'm sold. But I am skeptical; I'm afraid it will turn out to be a much less awesome device than that video made it look, with unreliable tracking and restrictive range. I won't know until I can use it myself.

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  193. New genres to be dominated? by xtieburn · · Score: 1

    My first thoughts went something along the lines of. Dear lord Nintendo what have you done!?! but reading the demo reviews (Which may or may not be biased.) I began to open my mind a little.

    The initial image I get of the controller is a bit of a problem though people are already having to be persuaded around to the idea of the controller rather than simply be excited at the prospect of using it. Not the best of starts but then Id need to ask my mum if she thinks it looks reasonable to see if maybe theyll make this market share back up by bringing new gamers in.

    Getting over the fact it looks like a not so brilliant remote control I began to wonder just how flexable this is. Mostly in regards to RTS's though if it can return FPS's to the speed and frag fest of Quake then thats awesome too.

    RTS's are near impossible to accomplish on a console with current controllers the analog stick is not precise or fast enough to select units from around a screen and issue instructions. Goblin Commander had a good crack at things and was a good bit of fun but it was heavily simplified to make things work. If this new controller is precise enough to work as a pointer on your TV screen well heck it could be just as good as any mouse setup you could have.

    Im worried for the image of this thing but thats mostly based in what ive read here and other forums and the views of /. and the geeks at large are often totally out of whack with the general populace. Otherwise I have to admit really wanting a go on this thing.

  194. I'm diggin' it by rinkjustice · · Score: 1

    Truly innovative. I like how Nintendo held back on this amazing controller until after XBox and PS2 have commited to their "retro" designs (Sony have a good controller, they wouldn't change anyway).

    Aww man. All the things you can do with that controller (the video explores some of the possibilities): "Luke, whose your daddy now?!"

  195. The Video by snillfisk · · Score: 1

    The Video (tm). Requires flash, and can be played back instantly.

    --
    mats
    One man's ceiling is another man's floor.
  196. Well, good for you then by Moraelin · · Score: 1

    I've just got out of the 18-34 demographic, I still play games lots, in fact more than ever, but Nintendo's games do nothing for _me_. (Well, actually I lie. Last time I tried one, it got me bored out of my skull.)

    Simplifying it as, basically, "bah all Sony and MS games are yet another Madden or WW2 shooter each year" is so over-simplified, it's not even funny. I'm pretty sure I've played lots of games that weren't FPS, sports or MMO. In fact, on my PS2, I don't even own any games that fall into either of those three categories.

    I'm also very sure most of them could be played with friends, co-workers, etc. E.g., virtually all PSP games can be played in multi-player over wireless. I've actually tried it. And it's portable too, so yes you _can_ take it around your school, work, family, etc.

    So, basically, please... If you like Nintendo's games, good for you. But reading yet another variant of the same old "Nintendo is for people who want to have FUN, MS and Sony are for people who want to get bored in a 5 hour WoW raid" wisecrack is getting boring already.

    We _all_ play games to have fun. Just for some of us that involves different games. That's all.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Well, good for you then by Anonymous Coward · · Score: 0

      There are certainly non-FPS/driving/fighting/shooter games on the PS2/XBox, they just don't (normally) make oodles of money, so you hear about them less.

      So what DO you play, then? You could at least give us an example. :)

  197. Re:Its unanimous by thc69 · · Score: 1

    Based off the concept of the Power Glove? Sorry, it's quite obviously based off the concept of the Duck Hunt light gun -- in usage if not in technology.

    --
    Procrastination -- because good things come to those who wait.
  198. Sort of what I'm thinking... by ro_coyote · · Score: 1

    I've been wondering what would happen if you had to pause the game and get up for one reason or another, and say, when you eventually returned you ended up sitting in a different spot, or simply sat differently (slouched or sat up more, or even leaned at an angle), or even decided to get closer to or further from the screen.

    Personally, I'm not sure what the "Home" button is. As it is (according to IGN), Nintendo was apparently unwilling to comment on what the button's function is, so I have my doubts that it would be a simple recalibration button if no comment could be made at the time.

    Of course, it could very well serve as one anyway if it didn't just automatically re-configure after unpausing your game... and perhaps if you held the button down for 2-3 seconds (so you don't just unknowingly press it on accident), the game you are playing would then ask if you wish to return to the main menu of the game or the system itself? Just guessing here though, of course.

  199. Definitely part of Nintendo's Strategy! by WWWWolf · · Score: 1

    "Let's develop stuff that looks absolutely ridiculous, so that the weakest will die laughing at it, but people who actually try it will love it!"

    From the looks of it this looks like a typical Nintendo thing: Silly-looking widget that makes most of the people automatically say it's an awful, stupid idea. But people who actually care to read the specs will probably think it's not that stupid. (Compare to the DS, or Zelda: Wind Waker, perhaps.)

    "Thus the Great Red revealed their secrets, and those with Weak Mind were again culled from the ranks. And all was good."

    Yeah, I was zapped at first, but I don't really care, I have complete confidence in Nintendo's ability to make this thing work in a heavenly fashion =)

  200. Vibrating Gyros by Anonymous Coward · · Score: 0

    Gyroscopic sensing chip

    Something like this, maybe? No fully moving parts like a conventional gyro, just vibrating bits like any other solid state part. Though vibrating *more* than most.

  201. tilt sensitive by whathappenedtomonday · · Score: 1

    I have one of these - while the tilt sensors are really great (insert numerous expressions of over-excitement) in racing games, it's utterly useless in FPS or other games. I wonder if Nintendo will solve the accuracy problem usually associated with tilt sensors in gamepads...

    --
    I hope I didn't brain my damage.
  202. have you seen the VIDEO? by Hurricane78 · · Score: 2, Interesting
    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  203. Another article by Soul-Burn666 · · Score: 1

    with full length 22minute streaming video of the unveiling.
    Provided by Gamespot here.

    --
    ^_^
  204. oops wrong link Re:tilt sensitive by whathappenedtomonday · · Score: 1

    linked the wrong (non-tilt) model, here's the right one: http://www.amazon.com/exec/obidos/tg/detail/-/B000 04YMGT/102-2590626-3579305?v=glance

    --
    I hope I didn't brain my damage.
    1. Re:oops wrong link Re:tilt sensitive by Anonymous Coward · · Score: 0

      Nintendo already has experience with tilting, some of the current GBA have a gyroscope built in.. (Wario Ware Twisted and a Yoshi game)
      and I guess that was a promise for the future of gaming, and a small hint towards this controller :)

  205. Not a new idea by Anonymous Coward · · Score: 0

    I have been using a Gyration cordless mouse for a few years now. You can use it on a desk, or wave it in the air to move the cursor around. They also have remote controls which utilize the same gyroscope functions. It's a really nice tool once you get used to it. But it won't be an easy crossover for those who are accustomed to a controller. You'll have to learn to steady your hand in mid-air in order to maintain a steady position on-screen. I imagine that it will be hard on the wrists after extended use. People who suffer CTS might want to pass on this one.

  206. Yep, thanks for illustrating why not to buy it by Moraelin · · Score: 0, Troll

    "Let's start off with the most obvious implementation: FPS. A genre that drives the PS2 and XBox (and dominates computers) will thrive on the Gamecube. Gone is the fiddling with the joystick. A quick flip of the controller, and you've completely turned around. Aiming is no longer tense; your hand eye coordination will allow you to better attack your enemies using a 3d mouse than with a regular controller (think about how many people are about FPS on the computer.)"

    Yep, that's why you get owned in FPS by people using a presentation remote control instead of a mouse. Oh, wait, except you don't.

    Trust me, this is one use that's been tried to _death_ before. If there actually were some inherent advantage in it, we'd have known it already. (We've had no problem switching from keyboard to joystick, or then from joystick to mouse when it actually offered better tracking. These things just don't.)

    If Nintendo wanted to do something that actually works in FPS, they could have just replaced the right stick on a normal controller with a trackball. That actually works.

    "Want to control how tense your bow string is? Pull out the bow and arrow, go into first person mode, and extend your arm. Press a button to lock the start position, and pull back as far as you want."

    Actually, I don't. I just want to point and click, and have the arrow go that-a-way. If I want it to go farther or closer, I'll vary the angle I shoot it at, thank you very much. So that's one gimmick I can live without quite easily.

    "Don't like FPS? Let's ignore that and move to a love of the Nintendo community: Zelda. Want to see Link do more than just two directions with his sword? No problem, since you will be controlling his sword. When you swing your arm, Link swings his. When you jab, so does he."

    Actually, if we're talking Zelda-type games, that's the least of my concerns. A story that's not for pre-schoolers would be right at the top, on the other hand.

    Not meant as an offense or anything, but that's really why I'm playing my story-driven RPGs on the PS2, PC or XBox. Not because of the controller, but because of the "story-driven" part. Adding more kinds of ways to swing a sword is just about irrelevant there.

    "And the accessories for the controller; you can be sure that these will be fairly inexpensive, meaning that companies can throw in their own little controller to add more depth to the game. How about hooking up the headphone set to talk to your buddies in online games to the controller instead of having to have an entire other attachment to the Revolution?"

    Accessories always tended to be the part where you pay three times what it's worth. And if we're talking Nintendo, we're talking the company that made you pay extra to get a lightbulb for the original GBA's dark screen, or various other such gimmics. So, umm, I'll wait and see there. I wouldn't take it for granted.

    "Now imagine that you hold the controller vertically. You're playing Star Fox. You move the controller, just like in a real jet fighter, and the plane moves with you."

    Except in that case I'd rather use a good self-centering force-feedback joystick than wave a wand around. Because that's what you're really pretending to do there: pretending that a silly wand without all that is a substitute for the real thing.

    The advantage of Nintendo's controller over that is...? I'm drawing blanks here.

    " Your arm swing is its arm swing."

    So it can get uncomfortable real fast?

    "Your aim is its aim."

    And a piss-poor one, compared to using a mouse with your fingers.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Yep, thanks for illustrating why not to buy it by Zigg · · Score: 1

      You know, when I was a kid, my parent's generation didn't get Nintendo. My father was the closest they came; he enjoyed Space Invaders et al at the arcade. But the stuff on Nintendo just didn't make sense to him. Where's the joystick? Why does it do that? It would work better that way. What kind of game is that?

      And here we are again. Welcome to the dustbin of history.

    2. Re:Yep, thanks for illustrating why not to buy it by mrtrumbe · · Score: 1

      The parent post is why the internet sucks. No matter what the discussion, someone inevitably comes in with a knee jerk reaction, doesn't think about the things he's saying, and acts like an ass-hat. Way to be that guy, buddy.

      Yep, that's why you get owned in FPS by people using a presentation remote control instead of a mouse. Oh, wait, except you don't.

      Presentation remote controls are designed to do one thing well: move through slideshow-style presentations. They aren't tracked in 3D. Orientation isn't considered. In fact, the mouse you linked to has two distinct modes: regular mouse (IOW, on a table top), and presentation mode. To actually point to something on the screen in presentation mode, you have to use the built in laser pointer. In other words, it works NOTHING like the Revolution's controller. Until you actually try the new device, you have no basis for your assertion that it would be less responsive or accurate than a mouse. You seem to be a tad afraid of change.

      Actually, I don't. I just want to point and click, and have the arrow go that-a-way. If I want it to go farther or closer, I'll vary the angle I shoot it at, thank you very much. So that's one gimmick I can live without quite easily.

      Cause that's the way archers in real life do it, right? I love the arrogance you display in this post. Not everyone is like you. Also, pretty much nobody has used this controller in a Zelda type game yet. All we know is that it is a new way to control a console and that the applications of this device could be interesting, to say the least. I think it would be fun to try this device and see what its capabilities are. I'll reserve judgement until then.

      A lot of the rest of your post was just Nintendo bashing drivel. I'm continually amazed that people are so against innovation by gaming companies. People like you seem to be very comfortable in your fps world where the greater the number of frags apparently increases the size of your penis. Others, myself included, like to play games that have varied styles of interaction, immersive stories and environments, and are just plain fun to play. I've been playing games with the same basic controllers since the NES came out and with a keyboard and mouse since the first DOOM. It would be nice for something to come along and shake things up a bit, give us a new and unique way of interacting with virtual worlds. I'm not sure this is it, but at least they are trying.

      And here are a few more interesting potential applications for this kooky device:

      • Think of playing ping-pong or tennis with this thing. The controller becomes the handle of the racket/paddle. Spin, direction, and force could all be controlled with this and I would imagine the effect would be much more gratifying and *gasp* fun than pressing buttons on a controller. You could probably even outfit these things with an add-on paddle for even more realism.
      • Golf. Again, far more control (and more realistic control) could be had with this device than with a traditional setup.
      • Arcade-style shooters would be super fun with this type of device. And if the accruacy is as good as the review implies, this would be an improvement over the systems available in most arcades.
      Taft
    3. Re:Yep, thanks for illustrating why not to buy it by Moraelin · · Score: 1

      "The parent post is why the internet sucks. No matter what the discussion, someone inevitably comes in with a knee jerk reaction, doesn't think about the things he's saying, and acts like an ass-hat. Way to be that guy, buddy."

      You mean like this knee-jerk "must defend Nintendo against the infidels" post of yours? Heh. :P

      "Cause that's the way archers in real life do it, right?"

      Because real life has _any_ relevance on what is good gameplay, or what's good controls? Because what you liked in Nintendo games, like, say, Mario 64 or Mario Kart or the Zelda games, was the complete realism?

      Oh, wait, you didn't. If you wanted to simulate Real Life, Mario or Link would be out of breath after 2-3 jumps. Jumping is a very unnatural thing for humans. It doesn't matter if you're a nerd or an athlete. Try bouncing around for hours like Mario and you may discover it's not that easy.

      Basically usually RL is that-a-way, good gameplay is that other way. Virtually all the games today, be it CounterStrike or Zelda, are fun precisely _because_ they avoid being too realistic. Abstractions like hit points and whatnot are there precisely because the way it works IRL, e.g., that you'd likely just bleed and die after the first hit, just isn't fun.

      So I'll wait and see if it's fun to _play_, realism be damned.

      "A lot of the rest of your post was just Nintendo bashing drivel. I'm continually amazed that people are so against innovation by gaming companies. People like you seem to be very comfortable in your fps world where the greater the number of frags apparently increases the size of your penis"

      You don't even know what games I play, fanboy. I've mentioned playing story-driven RPGs right in the post you're answering, for example. So try thinking instead of reaching out for the standard insults for a change, ok?

      And, no, I'm not against innovation, I just don't like this gimmick controller. That's all. I know it's hard to comprehend, but the real world has more shades of grey between "OMG, it's Nintendo, so it must be automatically perfect" and "grr! must attack Nintendo and stiffle innovation at all cost." Some of us just judge a product as it is. And I just don't like this one. That's all.

      "Think of playing ping-pong or tennis with this thing. The controller becomes the handle of the racket/paddle. Spin, direction, and force could all be controlled with this and I would imagine the effect would be much more gratifying and *gasp* fun than pressing buttons on a controller. You could probably even outfit these things with an add-on paddle for even more realism."

      Well, _why_ is it more gratifying? Sorry, I don't do axioms. Explain.

      Realism? Have you actually played either IRL? Because you're trying to tell me that it's realistic to swing your wrist somewhere else than the ball you're tracking with your eyes is. Nope, having played the real thing, I can tell you that it's not.

      Plus, again, I'll take good gameplay over realism any day.

      "Golf. Again, far more control (and more realistic control) could be had with this device than with a traditional setup."

      Far less control, as you lack the actual feedback, both inertial and visual.

      "Arcade-style shooters would be super fun with this type of device. And if the accruacy is as good as the review implies, this would be an improvement over the systems available in most arcades."

      Again, I don't just swallow axioms pulled out of the hat. Exactly how would this more fun than existing lightguns? It's not more realistic (unless the shooter is themed around Blake's 7, with their curling-iron style weapons), it's _not_ more accurate, so exactly _what_ is the huge advantage and fun factor?

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:Yep, thanks for illustrating why not to buy it by Anonymous Coward · · Score: 0
      Moraelin, you are a self described "Nintendo Anti-Fanboy." (Although I think you are a girl.) I'll quote:
      Yes, I'm if you will a Nintendo anti-fanboy. I want to see them die a horrible death, or at least go away for ever.

      I hope the PSP finally puts these fuckers out of their retarded misery. Better yet, I hope MS gets into the handheld market and puts as much money behind it as they put behind the XBox. Heck, I'd even preorder some 20 MS handhelds. -- Well, this is why I hate Nintendo

      So please forgive me if I think your comments about the controller, ahem, lack objectivity.

      I don't think it is a very good controller, either, for the type of games that I like.

    5. Re:Yep, thanks for illustrating why not to buy it by mrtrumbe · · Score: 1
      You mean like this knee-jerk "must defend Nintendo against the infidels" post of yours? Heh. :P

      More like must defend innovative design against stuck in PC gaming world asshats. [Insert cutesy sarcastic punctuation here]

      You need to read more thoroughly, chump. I have no personal stake in Nintendo's success or failure. I play PS2, GC and PC games and have like many of them on each platform. What I have noticed is that Nintendo does like to shake things up a bit, and how can that be bad? And could you be any more sarcastic and patronizing? Do you speak to people in real life that way. There's a reason nobody like the comic book guy.

      Because real life has _any_ relevance on what is good gameplay, or what's good controls? Because what you liked in Nintendo games, like, say, Mario 64 or Mario Kart or the Zelda games, was the complete realism? Oh, wait, you didn't. If you wanted to simulate Real Life, Mario or Link would be out of breath after 2-3 jumps. Jumping is a very unnatural thing for humans. It doesn't matter if you're a nerd or an athlete. Try bouncing around for hours like Mario and you may discover it's not that easy. Basically usually RL is that-a-way, good gameplay is that other way. Virtually all the games today, be it CounterStrike or Zelda, are fun precisely _because_ they avoid being too realistic. Abstractions like hit points and whatnot are there precisely because the way it works IRL, e.g., that you'd likely just bleed and die after the first hit, just isn't fun.

      Man, do you miss the point. Of COURSE video games aren't completely realistic. If they were, they'd be less fun. As an example, when Pixar made their first run at rendering Finding Nemo, they made it ultra realistic. They found that some of the "magic" they had captured in their previous movies wasn't there. So they added bits of un-realism into the picture to make it more engaging and surreal.

      But read that again. The key is that while the picture was based on realistic elements, they added unrealistic elements to make it more fun. This is also a key in many games you see on the market. While things like magic and "flying leaves" exist in the world of Zelda, constants like gravity, realistic textures and sounds, life-like motion, etc. remain. The key is fantasy grounded in realistic elements and achieving a good balance between the two.

      Introduce a new controller with an entirely different paradigm of control and we have a new tool to use in achieving a real/fantasy balance.

      You don't even know what games I play, fanboy. I've mentioned playing story-driven RPGs right in the post you're answering, for example. So try thinking instead of reaching out for the standard insults for a change, ok?

      I did pull this from the "arguing against fps fanboys" website, so I guess you got me.

      Well, _why_ is it more gratifying? Sorry, I don't do axioms. Explain.

      Because it emulates the motions and behaviors of real tennis and table-tennis? (I play both, BTW, which is why I brought it up) Because it engages you physically in the game? Because using different motions and skills in different games rather than relying on the same button pressing paradigm offers more variety and each game becomes more novel and engaging? There are a lot of reasons why. I did not intend to present an axiom. I just (mistakenly) assumed you weren't too dim to get it.

      Realism? Have you actually played either IRL? Because you're trying to tell me that it's realistic to swing your wrist somewhere else than the ball you're tracking with your eyes is. Nope, having played the real thing, I can tell you that it's not.

      I think you enjoy being obtuse just for the fuck of it. Of course it isn't entirely realistic. But the motions used for controlling the velocity, english and direction of the ball would emulate real-life motions well. Again, the idea is to achieve a reasonable balance between reality and fantasy. And some of us actually

  207. Just a thought by jedie · · Score: 2, Interesting

    I remember owning a toy aircraft which could sense wether it was taking-off orlanding by the angle I was holding it in.

    Inside was a small copper ball in a little rail, constraining the ball's movements along it's nose-to-tail axis.
    - When the plane was tilted forward, the ball would roll and touch 2 contacts on the front end.
    - When the plane was tilted with tail down nose up, the same ball would roll down and close a different circuit, at the tail end.
    - when the plane was held horizontally, it woudnt close any circuits.
    This was how the aircraft "sensed" it's angle and thereby produced take-off and landing sounds.

    I believe that using this idea it would be very easy to create hardware that can orient itself.

    You make a "cage" like the toy aircraft used, but in a (roughly) spherical form. You put in a matrix of electrically conducting contact points on the inner surface of the sphere. You put in a copper ball, small but heavy enough.

    As you now twist and roll the sphere, the little ball moves around.

    This means: if you turn the controller upside down the metal ball will touch certain points inside the sphere, allowing electric currents from those points. you could quickly calculate through "reference points" what the position of the sphere is or look it up in a table.

    USAGE:
    ------
    -best results would come from ROLLING and TURNING:
    The "PATH" which the ball follows while it closes contact points could graciously followed.
    -SHAKING would yield really interesting ouput from the device I presume.

    Some DETAILS:
    -------------
    -You need gravity for this to work in a way that nintendo uses it. (easiest part, we already have that) You see the idea is: if the ball touches a circuit, it means that it's forced to touch it, either by gravity or by shaking.

    -FINDING the orientation:
    ADRESS TABLE: each circuitpoint has a unique ID and a table containing these ID's and their pre-calculated position on the sphere.
        e.g: - circuit XYZ is closed.
                  - Table returns XYZ's position on Sphere
                  - Software calculates.

    RESOLUTION:how many little circuitpoints there are, would depend on how much we'd spend on the technology and what is considered a useful resolution to play a game.

    okay it's maybe far fethced, butwho cares? :p

    --
    "The majority is always sane, Louis." -- Nessus
    http://slashdot.jp
    1. Re:Just a thought by RackinFrackin · · Score: 1

      That's an interesting idea, but I don't think it could replace a joystick/gamepad because the momentum of the ball would make it hard to control in games that require fast movement. The toy plane doesn't have that problem because it constrains the ball to one axis.

      I think it would make a good specialty controller for certain games where you control a character's balance or tilt a surface to make a ball roll around.

    2. Re:Just a thought by jedie · · Score: 1

      What if we'd replace the ball, but keep the sphere.

      We'd pad the inside of the sphere with short metal hairstubbs (with a small weight at the ends?). When a stub is positioned right, it's weight forces it down into a hole and closes a circuit, when it's hanging upside down, gravity pulls the "hair" or "stub" out of it's socket and breaks the circuit.

      So you'd be able to scan the matrix in the sphere and get a "fingerprint" of the force working in on the sphere. calculate the center and you'd be set.

      --
      "The majority is always sane, Louis." -- Nessus
      http://slashdot.jp
    3. Re:Just a thought by utexaspunk · · Score: 1

      You make a "cage" like the toy aircraft used, but in a (roughly) spherical form. You put in a matrix of electrically conducting contact points on the inner surface of the sphere. You put in a copper ball, small but heavy enough. As you now twist and roll the sphere, the little ball moves around. This means: if you turn the controller upside down the metal ball will touch certain points inside the sphere, allowing electric currents from those points. you could quickly calculate through "reference points" what the position of the sphere is or look it up in a table.

      I think it would be better to have a lead ball suspended between six spring-loaded rods. that way the resistance on the ball's movement would increase exponentially as the acceleration increases. you could make the spring strong enough at the bottom end it wouldn't bottom out until something like 10Gs (or whatever maximum amount of force would work for good gameplay) You could then measure the travel of the rods to determine how much acceleration was occuring, not merely the direction.

      and, as a previous poster noted, you would want external sensors -some static point of reference- because otherwise the accelerometer's errors will accumulate and the position will be entirely inaccurate.

    4. Re:Just a thought by Enigma_Man · · Score: 1

      Interesting yes, but this is the _ANCIENT_ way of detecting motion like you're imagining. It's been done since the days of the first input devices. Nowadays, we have integrated circuits (chips, ICs), and MEMS chips that detect both linear acceleration, and rotational acceleration, no gravity (or ball in cage) needed.

      -Jesse

      --
      Nothing says "unprofessional job" like wrinkles in your duct tape.
    5. Re:Just a thought by jedie · · Score: 2, Informative
      yeah, the toy plane was over 15 years ago, but the caged-ball method is older than that. It's implemented in animals.

      If I'm not mistaken many animals use the caged-ball method: take the human ear. It houses a small room which is filled with a liquid and nerves. The position of the fluid allows the brain to calculate the orientation. It's not a ball, but it's the same technique.

      Even crazier, somebody who studies biology told me that lobsters have a small dent on their body and they put a grain of sand in it, succesfully applying the caged-ball method. When the grain falls out the animal loses orientation until it can put in a grain of sand again.

      I should point this out, regarding your statement about not needing gravity
      According to the Equivalence principle in general relativity, the effects of gravity and acceleration are the same, so an accelerometer can make no distinction between these effects.
      http://en.wikipedia.org/wiki/Accelerometer

      note: the caged-ball method probably has a real name.

      --
      "The majority is always sane, Louis." -- Nessus
      http://slashdot.jp
    6. Re:Just a thought by Enigma_Man · · Score: 1

      According to the Equivalence principle in general relativity, the effects of gravity and acceleration are the same, so an accelerometer can make no distinction between these effects.

      Yup. IC-based Accelerometers will read 1G of positive acceleration in whichever direction is facing away from earth when at rest, because of gravity. Without gravity (and by that, I mean the effects of gravity relative to where you stand; say, in orbit around Earth), it would read an actual 0 force in any direction. A ball-cage might not read anything if the ball wasn't touching the cage in a 0-gravity environment.

      -Jesse

      --
      Nothing says "unprofessional job" like wrinkles in your duct tape.
    7. Re:Just a thought by John+Courtland · · Score: 2, Insightful

      "Caged ball" is sorta like a mercury switch, except with two contacts instead of one.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    8. Re:Just a thought by jedie · · Score: 1

      I did consider the spring system, but I believe the metal hairstub method would be a better option, but you could combine it with a springsystem ofcourse.

      (you can read it here: http://slashdot.org/comments.pl?sid=162425&cid=135 74619)

      This device would not give you information about your location. Only your rotational orientation along the XYZ-axes in regard to the earth (where most nintendo games are played)

      So this is not the "controller" itself, merely the part that would do the rotating and shaking.

      --
      "The majority is always sane, Louis." -- Nessus
      http://slashdot.jp
    9. Re:Just a thought by Anonymous Coward · · Score: 0

      Have a sphere inside a sphere with contact liquid between the two and a bit of air with some liquid in the center sphere - like those eyeballs they sell in the checkout line at some places. No matter how you turn the thing the eyeball knows which way is 'up'.

    10. Re:Just a thought by mbbac · · Score: 1

      What aircraft lands nose down?!?

      --

      mbbac

    11. Re:Just a thought by emilng · · Score: 1


      The Pokemon Mini (smallest console before GB-micro came out) uses a ball type sensor to detect shaking.

    12. Re:Just a thought by AngryUndead · · Score: 1

      The normally descend that way.

      Most children do not grasp the concept of flaring out for the touchdown. Most.

      They jus want the right noises when it goes towards the ground, nose down, as they imagine it does.

      They're far more likely to understand that.

    13. Re:Just a thought by RobbieGee · · Score: 2, Funny
      What aircraft lands nose down?!?
      Those we keep hearing about in the news.
      --
      If you get this, we're 10 of a kind.
    14. Re:Just a thought by jtjin · · Score: 1

      Those stubs would still be subject to momentum during quick motions, same as with the ball, except to a smaller degree since the mass of each stub would ideally be less than that of the ball's.

      --
      No rest for the livid.
  208. gyroscopic by Danzigism · · Score: 0
    oh man.. this is unbelievable.. at first I looked at it, and was like, "wtf, its a remote control"

    but then i read on about the gyroscopic technology and moving the controller in mid-air to actually manipulate the games you play.. to me, this is going to rock.. i saw someone down below say, "uhh soon someone is going to be designing these things for PC probably logitech or something".. dood, gyroscopic mice have been out for almost 2 years!!! don't you remember the Gyration Mouse???

    if you've ever used one of these things before, you should have no problem switching to the Revolution controller.. its going to revolutionize the game console.. such a wonderful technology to embrace. i can't wait to see the gyroscopic features in action..

    --
    *plays the Apogee theme song music*
  209. Re:The end of Nintendo by Anonymous Coward · · Score: 0

    Don't expect to see Madden for the Revolution.

    If anything, the lack of Madden and other similar piles of shit is a big plus. If you like Madden, then you probably already have it. If being able to drag Madden onto a console is a primary selling point for you, then that's your issue.

    Don't forget, there is always the option of buying more than one console. I'm going to get a PS3, and a revolution, most likely. One-brand fanboying is for sad little wankers, and the poor.

  210. Re:Its unanimous by StingRay02 · · Score: 1

    How 'bout we call it a combination of both? The gun feature is certainly an addition that wasn't in the Power Glove, but the glove was supposed to allow you to punch in fighting games, steer cars in racers, move around the screen in platformers, and it required sensors set up by the TV. I could never get mine to work, though, so I ended up chopping off the cord and using it as a costume piece.

  211. Why remote? by Anonymous Coward · · Score: 0

    Why point the thing at the console when it must be using something like bluetooth, not IR? That image doesn't make people think, "good, now I can also operate my (IR based) TV with it", it makes them think "Crap, now the controller will have as bad a reaction time as my TV's remote."

  212. One word... by Anonymous Coward · · Score: 0

    Warioware.

  213. Re:yep by Anonymous Coward · · Score: 2, Interesting

    Cue pages upon pages of posts by people who didn't even read the article but come up with all kinds of crazy reasons why this would suck. Take a look at it and think about how this would actually work, and it is interesting. This controller is flexible. With the attachments it can handle any game out there and many types of games that don't exist yet. You know how people always lean over and move the controller trying to make that desperate jump? That could actually work now.

    It's impossible to tell how well they implemented the idea until you get to try it for yourself, but this has the potential to be a really good controller. At the very least, it's something fresh and interesting that'll be fun to explore. And if you don't like it? You can always plug in a traditional controller instead.

  214. Sad thing by Anonymous Coward · · Score: 0

    The sad thing is that I dont think people will buy Nintendo for some reason.

    People will go buy DRM enabled consoles such as PS2 or Xbox360. :(

    But this uses discs so its easier to copy games than the old cassettes used in earlier consoles so maybe this will be Nintendo's big thing?

  215. Hmmm... by shoptroll · · Score: 1

    This definitely brings to light the "anyone can use it" philosophy they've had. Anyone can figure out how a remote works.

    The attachable devices might be how we'll see the previous generation controllers emulated, I dunno. Maybe they'll have an adapter or something so we can use our old controllers?

    I think this is an interesting idea, and it's really going to take some demoing at the local best buy to see if its something I think will work when it hits the states.

    --
    Insert Sig Here
  216. Re:yep by StingRay02 · · Score: 2, Insightful

    Nintendo is betting their entire next-gen hopes on this controller. This isn't a funky looking peripheral that'll make a brief movie appearance and then be ignored for the rest of time, this is a technology that will make or break Nintendo's console business. If the technology isn't damn tight, they're going to be joining Sega in the software only game. They've got to have devoted everything to making this as perfect an implementation as humanly and corporately possible.

  217. What about PC? by Anonymous Coward · · Score: 0

    Because this thing is wireless there would be no need for converters etc. to stick this to PC :P. Anybody willing to make drivers?

  218. It doesn't turn off the Revolution ITSELF. by Poromenos1 · · Score: 1

    It probably just turns off the controller to save battery. The Revolution will probably just be turned on/off by its button. I don't think an On/Off button would be useful since it doesn't play DVDs (or does it? I don't know if they gave it the capability after all).

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
    1. Re:It doesn't turn off the Revolution ITSELF. by dannyitc · · Score: 1

      Actually, at the end of the video you see the guy turn off the console with the power button on the remote.

  219. If you hold the controller horizontally.... by Flagg0204 · · Score: 1

    Anyone else notice that if you were to hold the controller horizontally, it would be very similiar to "standard" controllers. D-pad on your left and buttons on the right. Or I could see Nintendo releasing some sort of addon accessory to move your A, Z1 Z2, start, select, etc buttons to the right side of the remot....er controller.

  220. Wrong on history by Anonymous Coward · · Score: 0

    And the reason we have the controllers we have today are because Nintendo basically invented them. The D-pad, the analog stick, the shoulder button, force feedback/rumble vibration, the analog button, these are all timely Nintendo innovations that were copied by the rest of the industry.

    The first D-pad I can remember was on the intellivision. The intellivision pad also had 16 directional control, better than the NES's 8. But that was nothing considering...

    Analog sticks were around on the Atari 5200. And as for analog buttons, don't even make me laugh.

    As for force feedback, just look who has the patents - not Nintendo. Nintendo licenses. Sony didn't and they got sued.

    But the shoulder button ... you got me there. I think Nintendo may have actually invented that.

  221. grammar nazi checking in... by Anonymous Coward · · Score: 0

    Since the root of "innovation" is the latin "nova" ("new"), it seems redundant to call a just-introduced innovation a "new innovation." Sure, innovations can be old and they can be new, but simply describing it as "Nintendo's innovation" would seem to be the most proper method of expression.

    Yes, I am just ashamed enough of this critique to post as an AC. Yet I stand by it. ph33r!

  222. Appears there is a window by Anonymous Coward · · Score: 0

    The commercial might suggest there is a window right in front of the tv (or whichever way the sensor is pointed) cause everyone's squished together. Of course that could have simply been a directorial decision. Either way, I'd love to get in between some of those teeny girls.

  223. Good Idea. Poor Design. by transami · · Score: 1

    This is a great idea --terribly implemented. I, and certainly many others, thought of the "wnad" idea years ago, but to put it into a TV remote control fromat? That takes some truly revolutionary backwateredness. I just pray they have no silly patents. Imitators can move in and correct. Expect Sony to get it right. And MS to copy with a minor swapping of two parts.

    --
    :T:R:A:N:S:
  224. Re:DVD Playback by Psykechan · · Score: 5, Informative
    From an interview:
    On the same note, Iwata said Nintendo had no desire to make people pay extra out of the box for the Revolution's DVD functionality, since most people already own one or more DVD players. He also reiterated that the DVD player will be built-in and not an external attachment. At E3 2005, the company confirmed that an additionally purchased dongle would activate the built-in DVD functionality.


    Basically it will ship with a DVD player but need a dongle like the Xbox so Nintendo doesn't have to pay royalties on every system sold.

    On a side note, I think that if any console deserved a port of Irritating Stick it would be the Revolution. Yeah, laugh now but when it actually happens...
  225. Welcome to the internet! by Hitto · · Score: 0

    Dude, you're gonna enjoy the first time you hear about goatse!

  226. are... by schmu_20mol · · Score: 1

    ...any prices out? i never considered buying a console - well now i do =)

    --
    "Nae Kin! Nae Quin! Nae laird! Nae master! We willna be fooled again!"
  227. Sports Games by duerra · · Score: 1

    Wow, can you imagine the possibilities of some sports games for this thing? In the left hand you use the analog stick to guide a player, and in the right hand you use the 3D-space-sensitive controller to do things like navigate a hockey puck, kick a soccer ball, swing a tennis racket, or whatever.

    That idea, to me, gives this system so many possibilities. I trust the big N to get it right.

  228. will it work with rear projection.? by kisrael · · Score: 1

    Think it will work with rear projection screens?

    Overall I got a bad feeling about this...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:will it work with rear projection.? by BenjyD · · Score: 1

      What does the display technology have to do with the accelerometer-based and postion-sensor based controller?

    2. Re:will it work with rear projection.? by kisrael · · Score: 1

      Maybe nothing...didn't RTFA closely enough, I'm just thinking of stuff like the light guns on PSX etc...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:will it work with rear projection.? by dividedsky319 · · Score: 1

      There's a sensor you put by your "tv" ... then probably a "bullseye" type thing you "shoot" at so it can get your correct orientation.

      It will work no matter what type of tv you have.

  229. That reminds me of 80's by ciantic · · Score: 0, Troll

    It actually looks like as uncomfortable as Intellivision controller from 80's. If you have missed that piece of nifty design, take a look at it from the wikipedia with keyword "Intellivision". Escpecially strap of wire and the remote controller alike another side. I can't imagine what the hell did they thought when they started to design that.

    Think about playing something for hours where only other side of the controller is in use. It looks like that the next Nintendo console will be as "arcade" as previous.

    But who actually cares. I haven't seen nobody playing with Nintendo related stuff for years (except 8bit). It's obivious that it is aimed to Asia in first place, where people buy them because the label says Nintendo.

    1. Re:That reminds me of 80's by brotherscrim · · Score: 1

      Please tell me English isn't your native language.

  230. standards... by cgenman · · Score: 5, Interesting

    The problem with the power glove wasn't that it was idiotic or without merit: playing punch-out with the power glove was an experience above and beyond any other on the NES. The problem was that almost no games were coded to take advantage of it. The same is true of all of the other perhipherals you mentioned. Everything from the SEGA Justifier to Konami's DDR mats can be considered failures because of the simple fact that none of them shipped with a console and none of them reached their full potential. The SNES and Genesis mice were complete failures in the market, as they only had one game that supported them, yet as we all know mice are not at all failures as interface devices. The only truly "successful" addition to a console can be considered the 4MB memory pack for the N64, primarily because that sucker shipped with a few massively popular games that used it. In other words, no attachment to a console has ever been successfully supported, because it didn't come standard with the console. That shouldn't be a failure here, as this is the controller, and as such will be supported extensively.

    Think of it this way, it's a pointer. It's a 3D pointer with angle information. All of the games on the PC can now be done with an even more naturally 3D controller. RPG's menu systems should become a lot more intuitive with just point and click. Click on the ground and your characters will walk over to it. Click on a menu to attack. This seems somehow more civilized than trying to hotspot around with a d-pad. You can steer a plane by, well, steering a plane, or swing a bat by swinging a bat.

    I suspect it will be a little uncomfortable at first, but I remember how much my thumbs used to cramp up when I first started pressing down on buttons. I also remember how uncomfortable using a mouse used to be. If you rest your elbows on a knee this should be fine.

    Not to burst any bubbles, but the PS2 launch was 90% hype and conjecture that really had no intention of panning out, much the same way that ROB the robot was not intended to be used as anything other than a way to sneak into electronics stores. All system launches are like this. Remember how the Saturn was going to replace your home computer for all internet-related activities? The PS2 had nothing like this. Honestly, I've been waiting for wand input for consoles for some time now... the closest thing was the aforementioned Power Glove, but the Power Glove really was the wrong input for a batch of games that had no analog sensitivity, let along z-axis.

    Nintendo knows what they are doing in general... Except for the second analog stick and L3/R3 buttons, every part of the modern controller design can be traced back to a Nintendo system... D-pad came from the NES (and the game-and-watch), the analog stick from the N64. Shoulder buttons and the diamond button layout were from the SNES. The rumble pack first appeared on the N64. So nintendo should be given some credit. Even the Virtual Boy controller was a great piece of work... the dual D-pads with triggers were perfect for TeleroBoxer.

    Nintendo is positioning themselves interestingly in this next generation. With the radically visceral controller and a slightly lower system cost / power, they seem to be going for shorter, more intense experiences. This seems like a wise way to differentiate themselves from all of the other consoles and computers. For physical games, you can use the controller in a very natural fashion. Tennis on this system would be brilliant, Golf could be great. Pool. Baseball. Burnout: Revolution. I'm afraid to think of how many of these things are going to get accidentally thrown through windows, but it sounds like a fun process of discovery to me. For intellectual games like the Sims, you have a natural cursor-style input device. I'm not so sure how the z-axis would play into such an arrangement, but maybe it doesn't have to.

    And then you have Tekken and a whole bunch of other games that probably can't physically be played o

    1. Re:standards... by mr_jrt · · Score: 1

      Just to nit-pick, I know of at least one other game that used the snes mouse, as I have it (King Arthur's World). I suspect there was at least two others too. Still, I feel your point stands ;)

      --
      Boo.
    2. Re:standards... by wed128 · · Score: 1

      Sim-ant too

    3. Re:standards... by Phisbut · · Score: 1
      For intellectual games like the Sims

      You actually managed to use the words "intellectual" and "Sims" in the same sentence without laughing? I mean... I love the Sims and all, but intellectual? What the ?

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    4. Re:standards... by Anonymous Coward · · Score: 0

      It's early in the morning and he's on pain killers.

    5. Re:standards... by Erioll · · Score: 1

      I'm with you on most of what you said, but ESPECIALLY about the extra buttons. I'm quite suprised (disappointed) that they didn't add x and y to the right/lower side for snes parity in that respect. I really do think it is needed, since after playing some snes ports on my GBA, I REALLY noticed the lack of those buttons for those games, and so won't it be a similar limitation here? The lack of those honestly gave me a negative impression the moment I saw this controller and seriously worried me, as most people LIKE playing their "old games" with the button layout they're used to.

      Considering the amount of time before launch (late next year? Can't remember...) hopefully this will change. But everything else is seriously intriguing. Be interesting to see how it will work out.

    6. Re:standards... by Have+Blue · · Score: 1

      Actually, there are a few optional accessories that did eventually become standards on their platform, like the Dual Shock or the Xbox S controller.

    7. Re:standards... by MrAnnoyanceToYou · · Score: 1

      When the second controller combinines with the first there will be enough buttons to make a fighting style game like tekken so hard and so responsive at the same time there will be absolutely no chance they will be outclassed. This is the future and M$ / Sony have missed out and this console will be the one to own. I have not even seriously considered buying a single console since the N64 because my computer can do everything the other consoles can. This console is now different, and I am amazed at how cool it is.

    8. Re:standards... by Anonymous Coward · · Score: 0

      Actually there were quite a few games that supported the SNES Mouse. See a full list here

    9. Re:standards... by porcupine8 · · Score: 1

      Hey, when you're on painkillers, The Sims is about as intellectual as you can get.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    10. Re:standards... by NattyBucho · · Score: 2, Informative
      From here:

      Advanced Dungeons and Dragons: Eye of the Beholder, Civilization, Fun and Games, Lamborghini American Challenge, Lemmings 2: The Tribes, Mario Paint, Jurassic Park, Might and Magic III, Nobunaga's Ambition, Shien's Revenge, King Arthur's World, Sim Ant, Super GameBoy, Super Noah's Ark 3D, Super Solitaire, Terminator 2: The Arcade Game, Troddlers, Utopia, Vegas Stakes.

    11. Re:standards... by SteveXE · · Score: 1

      Yea except any computer be it computer or console can make one of these controllers for any other system, so maybe Nintendo had the idea, but I think other companies will deliver better implementations which is always the case. Master System controller > NES Genesis Controller = SNES Dual Shock > N64 Dual Shock/Controller S > GameCube

    12. Re:standards... by Psykechan · · Score: 1

      I'm afraid to think of how many of these things are going to get accidentally thrown through windows, but it sounds like a fun process of discovery to me.

      I think it's going to be a fun process of discovery as well. Heck it may be a very cheap method of gaining extra Rev Wands; just wait outside the window for hyper gamers to accidentally throw them out. :)

      When using the Dreamcast fishing controller, I always had a fear that my hand would slip and I would cast the whole thing into the TV. They should have a wrist strap so that if it should fly out of your hand, it doesn't go that far.

    13. Re:standards... by Anonymous Coward · · Score: 0

      Two words:

      Duct Tape

    14. Re:standards... by AnyoneEB · · Score: 1

      Remember that the Revolution has Gamecube controller ports, too. I assume Nintendo would allow retro games to be played with either controller, and the Gamecube controller does have A, B, X, Y, R, and L. I agree it would be nice if you could do it on the Revolution controller, too, though. Actually, if they are going to just do a simple emulator and throw some ROMs online for sale, how will they deal with games where you need all six of those buttons? I figure a and b could be either X and Y or R and L, but using them as both in a single game would be pretty much unusable.

      --
      Centralization breaks the internet.
    15. Re:standards... by Anonymous Coward · · Score: 0

      i just figured i'd tape some kite string to the bottom and do a loop around my wrist, that way in the heat of battle i can't lose it and might even invent some nifty sword techniques in the process.

    16. Re:standards... by DrOct · · Score: 1

      Someone else already mentioned the Gamecube controller ports, so there's that, and if you watch the video of the speech, (available on IGN here, and there is now an article on IGN now that talks at least in part about this very aspect, and includes a mock up of what it might look like) you'll see them say that there will also be a "cradle" atachment that the controller will slip into that will essentially give you a traditional controller for those games that would work better that way. So I wouldn't worry too much about Tekken, etc.

    17. Re:standards... by stonecypher · · Score: 1

      The problem with the power glove wasn't that it was idiotic or without merit: playing punch-out with the power glove was an experience above and beyond any other on the NES. The problem was that almost no games were coded to take advantage of it.

      Luckily, since it sent the same inputs as a standard controller, games didn't need to be coded for it; that's what that nonsense about plugging in a code on that little digital keypad from the list was - a packed struct telling the device what to send according to what game.

      The real problems with the Power Glove were twofold: one, it was too expensive, and two, your arm became fatigued extremely quickly.

      Long isn't insightful. Mod parent down.

      --
      StoneCypher is Full of BS
    18. Re:standards... by hkmwbz · · Score: 1
      "Mod parent down."
      Er, why would you ask for it to be modded down when you actually supported his point? The Revolution controller won't be too expensive (it's included with the console), and you won't get tired quickly (you can rest your arms while playing).

      So basically, he was right and you supported his points.

      --
      Clever signature text goes here.
  231. Re:They seem pretty different to me. Here's a vide by gl4ss · · Score: 1

    just clone the _controller_ and voila.. possible on other systems.

    it's like saying ds is unique when you could have made(and some gamestyles were) similar games on pda's for ages already.

    so far for nintendo, it has accomplished a new controller when it's trying to bring out a new _console_. I don't see why they couldn't have made this thing just as an extra to go with gamecube(and most game concepts seem like you could have made them with a zapper).

    --
    world was created 5 seconds before this post as it is.
  232. Pilot WANGS? by Anonymous Coward · · Score: 0

    God, I hope this was a typo.

  233. Sidescrolling Controller Movement by Anonymous Coward · · Score: 0

    With the controller detecting the controller movement in 3D; how do they expect us to play those log side scrolling levels in Mario 1? Moving the character with the "remote" would require you to run from side to size of your room, pausing just before you smacked the wall.

    With WiFi maybe the level will be long enough that you just might meet up with your friend Timmy who lives at the other end of the street.

  234. Re:First thought was: by AndreiK · · Score: 2, Interesting

    Most people are saying that it would be harder to play an FPS, as it's less precise. Guess what, everyone will be handicapped the same way, and it's actually more realistic. Since when do you aim a gun just by moving the mouse? Aiming at a person, literally, and shooting would be so much more intuitive.

    Oh, and on another point. If the controller did have an IR port, and it could detect furniture, could you imagine your precious fps played in real life, ducking behind furniture and such? I sure can.

  235. Great as a 2nd controller by bogie · · Score: 1

    Shitty as a main one. I watched the video and thought, cool those games seem like fun. And then I thought about having to constantly move your arms for hours at a time. My guess your arms will get tired after 5 minutes and you'll wish you had a regular controller.
    And finally they should just not even make than analog part. Having it seperated is just going to make your hands tired and be awkward for many games. Imagine trying to play an F1 game while having to keep both hands seperated? I don't know about you but when I use a controller, my arms form a bridge with the controller and allow me to better grip the controller and balance it. Seperate the controller in half and things just get awkward.
    Again I don't think this is universally bad. In many ways it may very well be "revolutionary" and that video definitely made me want to try it out. But I still stand by my opinion that its a neat 2nd controller and a crappy main one.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:Great as a 2nd controller by Yahweh+Doesn't+Exist · · Score: 1

      if you're tired after 5 mins of moving part of your body then that's a problem with YOU, not the controller (not that you even have to move much anyway).

      heaven forbid you actually consider what it would be like playing a real life game. the thought of moving all of your limbs at once would probably kill you.

  236. hang on.... by shrewd · · Score: 0

    so let me get this straight, this "revolution" nintendo has been hyping for some time now is basically a recycled game-and-watch and a remote-shaped power-VR glove?



    listen i miss the 80s as much as anyone, but.... oh who am i kidding, lets bring back duran duran and the breakfast club and shoulder pads!!!

  237. FPS games by skiman1979 · · Score: 1

    I wonder how this will turn out for FPS games. There are a lot of different functions, like move (forward/back/left/right) aim, jump, crouch, next/previous weapon, strafe, and others. There don't seem to be enough buttons on this controller, even with the expansion part (with the analog stick) to make that work.

    --
    Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
  238. Oh please by Anonymous Coward · · Score: 0

    "swords have cylindrical handles for a reason... BECAUSE you will end up doing more damage to your own hand with a cubic handle than you will do to your enemy."

    Right. Because the blade on a sword is dull and there is no concept of leverage when using a sword.

    There are many variations on the shape of sword handles, and very clearly none have sharp edges, but you sound more like a D&D player than someone who trains with bladed weapons. And no, practicing for the "rennaissance festival" doesn't count.

  239. The possibilities by Anonymous Coward · · Score: 0

    I can't wait to play Virtual Handjob with this controller.

  240. Reminds me of Back to the Future by demopolis · · Score: 1

    Remember in Part II when Marty showed a kid in the future how an old Arcade game was played, the kid replied "You mean you have to use your HANDS?". I think this new controller is pushing us closer toward that reality.

    1. Re:Reminds me of Back to the Future by CoffeeJedi · · Score: 1

      fun bit o' trivia, that kid was none other than

      --
      May you be touched by His Noodly Appendage. RAmen.
    2. Re:Reminds me of Back to the Future by CoffeeJedi · · Score: 1

      /scratches head

      ok, weird, new URL format, anyway, it was Elijah Wood
      http://imdb.com/name/nm0000704/

      --
      May you be touched by His Noodly Appendage. RAmen.
  241. Re:DVD Playback by Anonymous Coward · · Score: 0

    I hate to say this (it should just be a given on /.) but RTFA. It mentioned a demo of something very close to Irritating Stick.

  242. New World Order...? by Anonymous Coward · · Score: 0

    Oh great. Nintendo of Japan has commissioned Steve Jobs to design the iNES.

  243. Demo this controller TODAY! by batkiwi · · Score: 1

    Step 1: Go to fry's or any other computer store
    Step 2: Buy any "gyration" brand wireless mouse

    That's it.

    http://www.gamecubicle.com/news-nintendo_gyration. htm
    http://www.extremetech.com/article2/0,3973,1128548 ,00.asp

    Obviously the USAGE of this controller will be important, but the technology IS there, and it IS amazing. I own one of these mice, and it is EXCELLENT.

    I use it for a media center computer, and using it is like magic. Playing an RTS using a gyration mouse is hard to even describe.

    For under $100 TODAY you can play with this technology in an "unoptimized for gaming" way.

  244. moving the controller by skiman1979 · · Score: 0

    So I guess now we can't make fun of the people who try to make Mario jump over a turtle by moving the actual controller?

    --
    Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
  245. I refer you to... by Draconix · · Score: 1

    World of Warcraft. It was made with the casual gamer--a previously untapped market in the MMORPG business--in mind. They wanted to attract people who don't play that kind of game. Where did it get them? WoW is one of the best-selling games--that's right, not just MMORPGs, _games_--of all time. I play it. Half or more of the people I know play it. Why? Because they made it appeal to people one wouldn't think would want to play an MMORPG.

    --
    By reading this you acknowledge that you have read it.
  246. A recreation or the original? by Conspiracy_Of_Doves · · Score: 1

    If it's the original, can we PLEASE get the automatic scene-pass-after-three-deaths turned off, or at least have the option of turning it off ourselves? That's really annoying. I know the creators of those games put it in because they knew people would be crowding around the game, watching it, and they wanted spectators to see as much game content as possible. But they should have at least put the ability to turn it off in the game settings.

  247. Formula for designing a Revolution Controller by Jagasian · · Score: 1

    NES Controller + Power Glove + Remote Control + iPod = Nintendo's Revolution Controller

    I am sorry guys, but this thing looks too gimmicky to work out. I thought Nintendo claimed that the Revolution would support all of Nintendo's classic games from the NES, SNES, and N64? This controller can't even be used for playing SNES games as it lacks the number of buttons needed to do so.

    Furthermore, this controller lacks the ability to play classic 2D fighting games such as Street Fighter II. Sure there will be new games that you can play, but what happened to appealing to a wide variety of tastes? What happened to supporting their classic SNES and N64 games?

    1. Re:Formula for designing a Revolution Controller by PhoenixFlare · · Score: 1

      I thought Nintendo claimed that the Revolution would support all of Nintendo's classic games from the NES, SNES, and N64? This controller can't even be used for playing SNES games as it lacks the number of buttons needed to do so.

      What happened to supporting their classic SNES and N64 games?

      Good thing the Revolution will include 4 Gamecube controller ports then, eh?

  248. Earthbound for SNES by KFowler · · Score: 1

    Anyone a fan of Earthbound for SNES. It could be easily played one-handed, and I hoped more games would follow suit. Back in my wide-eyed young gamng days, I sent a letter to Nintendo asking for this, it finally came.

  249. That's not the point by Moraelin · · Score: 0

    "yup, if people dont keep trying their 'stupid ideas' then technology will stagnate."

    That would be the case if those ideas were actually _new_. Rehashing the exact same failed stuff over and over again has yet to result in any actual progress.

    It's sorta like seeing someone come up every year with "I know, let's make a perpetuum mobile where the water coming down powers a pump that pushes it back up." Just coming up with it one more time won't make it work better this time, or result in much progress.

    "sure your arms could get tired waving them around all the time, but not as tired as they'd get if you really were using a gun or a sword."

    That's like saying that getting kicked in the head is less bad than being kicked in the balls, so it must be a good thing. Well, I'd rather not have either, if I have a choice. Sometimes "less bad" is still nevertheless just "bad".

    "People will get more excercise at least ^___^"

    Or I'll just buy another console instead. One which doesn't put me through a useless exercise that I don't need or want. (If I wanted to exercise only one hand, I'd be on a porn site instead.)

    "and even if it's easier to play with a joypad/mouse"

    Then, see above, I'll go buy a console which lets me do just that.

    "then it'll be more immersive and realistic to have to control your feeble geeky limbs :D"

    There are two very separate issues there which I would contest:

    1. The same quip again about "getting some exercise" and "feeble geeky limbs".

    I may have mentioned before that I like to experiment on getting people, especially non-gamers, to play various stuff that they normally wouldn't. Just to get an idea about the usability of it for a new player. You can get some fascinating insight that way.

    Well, I know someone who's actually a body-builder. Unless you're one yourself, chances are this guy's arms are thicker than your _leg_. Guess what? He can't, for example, hold his arm pointed forward with a lightgun for hours at a time, either.

    Some stuff is just uncomfortable no matter if you're geeky or not. It might be ok and fun for a quick distraction to play for half an hour or an hour, but it's not something I'd want for my main controller.

    2. I fail to see why bad controls make anything more immersive. If anything, getting a muscle cramp is a distracting factor from _outside_ the game's universe. It can break suspension of disbelief in a jiffy.

    And generally, immersion has to do with internal consistency and the quality of storytelling, not with such gimmicks. If a game was uninteresting or inconsistent enough to not keep you immersed with a mouse or gamepad, chances are it still won't keep you immersed after adding some gimmick controls. And viceversa. If it was a good game with some gimmick unwieldy controls, chances are it would keep you just as immersed with a gamepad or mouse.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:That's not the point by somersault · · Score: 1

      Well for example, I'm sure people have tried electric/hydrogen-cell/whatever cars in the past, but with the advances in technology, etc, then each new prototype will be more successful than the last. As for the getting kicked in the balls rather than the head.. uh huh.. I'd enjoy a sword fighting game a lot more if I could actually use the sword intuitively, rather than have to hit 'block' or remember key combos to do decent attacks, same with fighting games, etc, I'd much prefer to control my limbs directly. Some people may find using a controller easier, and I guess if you're lazy, or if you want to play a game non stop for 12 hours, then you can use a controller, but when I play games I like realism, eg I've just bought a force feedback steering wheel to play racing games, and while it requires me to use my arms and feet and use up more energy than a keyboard, I find it *far* more enjoyable. Also, force feedback is more tiring, but far better than an unresponsive wheel. Yes, the geeky limbs thing was a joke, I do weights occasionally, and pushups regularly etc, so my arms are thicker than most, yet I've been using computers since I was 4 and would consider myself a geek. Meh. I dont really see how you can complain about your arm getting tired using a lightgun, or complain about only using one hand - you'd have the same problem were you at a shooting gallery (and you can always use one hand to support/steady the other?). I myself have played games intensively (most notably when I first played Operation Flashpoint, I played it for 3 days till I'd completed it, in that time only having 8 hours sleep altogether).. if I had really had to jog around then of course I wouldnt have lasted as long, but that doesnt mean that it wouldnt be cool to be able to play the game in a full VR environment. I also agree that immersion is a lot to do with gameplay and storyline, but again I refer to the steering wheel example - more realistic controllers are fun. I have a £20 thingy with 100 built in games, you know the type, and it has a little light gun on it to play duck hunt with.. simple, but good fun (and I hold the controller up to my eye like a rifle with both hands) - much more fun than using a mouse to click on a screen. And dont get me wrong, I love the mouse/keyboard combo for FPSs (even after months of not playing CS I can go back and still easily be in the top 3 players on a random server), but I'd still love to try my hand at a realistic VR simulation where you have to aim naturally.

      --
      which is totally what she said
    2. Re:That's not the point by Phisbut · · Score: 3, Insightful
      I may have mentioned before that I like to experiment on getting people, especially non-gamers, to play various stuff that they normally wouldn't. Just to get an idea about the usability of it for a new player. You can get some fascinating insight that way.

      And yet, none of your non-gamers people ever told you that it doesn't feel natural to hold a controler with both hands, and then press one of 10 buttons to swing a sword? While it may seem pretty natural for gamers to press buttons to have your characters perform actions, I would actually think that it is more "logical" to actually swing your arm if you want to swing a sword.

      Try going to a medieval fair sometime, and in one of those fake duels, locate the appropriate buttons on your sword that will make you swing it...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    3. Re:That's not the point by fbjon · · Score: 1

      You probably don't have to keep it pointed at anything, just rest it in your lap. It's not a light-gun controller, it's a motion sensor.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    4. Re:That's not the point by Scooter's_dad · · Score: 1

      And yet, none of your non-gamers people ever told you that it doesn't feel natural to hold a controler with both hands, and then press one of 10 buttons to swing a sword? While it may seem pretty natural for gamers to press buttons to have your characters perform actions, I would actually think that it is more "logical" to actually swing your arm if you want to swing a sword.

      What difference does it make which seems more logical and/or natural? What matters is what's fun to do while sitting in front of a TV. If I want to play a videogame, pressing buttons to control things in the game is a fairly fun way to do it. If I want natural swordplay, I'll take up fencing.

      --
      The road to hell is paved with Cat 5 cable.
    5. Re:That's not the point by Phisbut · · Score: 1
      What difference does it make which seems more logical and/or natural? What matters is what's fun to do while sitting in front of a TV.

      The whole point here being about usability, what is logical/natural does matter. Much easier to use something in a way that feels natural than having to remember a bunch of button combos, right?

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    6. Re:That's not the point by Scooter's_dad · · Score: 1

      The whole point here being about usability, what is logical/natural does matter. Much easier to use something in a way that feels natural than having to remember a bunch of button combos, right?

      After a (relatively) short time the button combos *become* natural gestures to perform. When my left hand rests on a keyboard, the middle finger just *knows* that W means "Go forward" and S means "Move backwards." Once trained, no thought is involved and the gesture is easy to perform; the requirements of usability are satisfied.

      I'm concerned about two things (which others have pointed out):
      1. Fingers provide a fine degree of control over gestures in a game, and substituting something more "natural" in place of button-controlled fingers and knobs -- requiring increased use of one's arms -- may well reduce that degree of control;
      2. It may become tiring having to hold up a controller for any longish period of time. I can rest a "traditional" controller in my lap and still have complete freedom to move, precisely because I only use my fingers to control things.

      I'm not saying it's necessarily a bad idea; in fact, I hope it succeeds. It's definitely innovative, and I look forward to giving it a try. But until then I remain pretty unconvinced that making the experience of controlling a game more "natural" necessarily means making it better.

      --
      The road to hell is paved with Cat 5 cable.
    7. Re:That's not the point by lcs-150 · · Score: 1

      Hey,

      Why don't you do everyone a favor and read the article? The writer explicitly states that you can rest your arm and only move the controller with your wrist with great accuracy.

  250. Hack n' Slash Zelda would be cool, but..... by Dark_Link2135 · · Score: 1

    The problem is, you people seem to keep forgetting one very important fact. A few days ago Slashdot ran an article saying Twilight Princess would be the last Zelda game ever, unless I missed something and that was totally duped.

    http://games.slashdot.org/article.pl?sid=05/09/05/ 1810215&tid=234&tid=10

    --
    "Potpourii doesn't taste as good as it smells." - Dark_Link2135
    1. Re:Hack n' Slash Zelda would be cool, but..... by Eggman27 · · Score: 1

      That article said that it will be the last Zelda game "as we know it" - meaning the next game will be markedly different from previous games in the series. Honestly, how many times can you have the "go into a dungeon and/or collect one of the 3/4/6/8 items you need to open the last level" game structure? Not saying I don't like the Zelda games (I DO like them), but the game structure in every Zelda game since its inception has been essentially the same. They're probably planning on reinventing the franchise - though I hope they'll at least come out with a decent Zelda DS game and let it pass the system by like they did with Metroid and the N64.

      Gah, you really think Nintendo would abandon that cash cow of a quality franchise?

    2. Re:Hack n' Slash Zelda would be cool, but..... by Dark_Link2135 · · Score: 1

      Well thats a relief :D I guess I wasn't reading into it enough. I love Zelda - especially Ocarina, and no thats not becuase I'm some kind of stupid little kid that grew up on his 64 and bitches every time something comes out that isn't "realistic" and full of blood and gore so I can impress my stupid pre-pubescent friends. I liked Windwaker a LOT. But... oops. starting in on a rant there. sorry. i thought it kind of odd that Nintendo would abandon Zelda i mean they make a shitload of money from it

      --
      "Potpourii doesn't taste as good as it smells." - Dark_Link2135
  251. ANALOG STICK?? NINTENDO?? *COUGH* VECTREX *COUGH* by Anonymous Coward · · Score: 0

    didnt vectrex have an analog stick ohhh

    DECADE AND A HALF before nintendo?

    my god theyre innovators!

    i think ill go invent the wheel now, and become a billionaire!

  252. Re:First thought was: by kniLnamiJ-neB · · Score: 1

    ...which, strangely enough, means that they're also older than half of us. OP just gave a slight underestimate.

    (x|x>1) -> x>.5

    --
    Windows isn't the answer... it's the question. NO is the answer!
  253. Gimmicky... by grumbel · · Score: 1

    The new controller looks nice and all for new games, but given that the Revolution is also meant for retro gaming I am quite a bit disapointed. The new controller seems only able to play NES games and even for those it looks rather arkward due to its different thickness on both ends. For SNES, N64 and Gamecube games it simply lacks the required buttons, even with the AnalogStick add-on, which would mean one would basically have to fall back to the Gamecube controller for those games.

    I kind of think that having a Gamecube-like controller broken up into two pieces would have been the better idea.

    1. Re:Gimmicky... by hsoft · · Score: 1

      I'm not sure and I don't want to re-RTFA, but I think that the revolution will have ports to plug gamecube controllers in.

      --
      perception is reality
    2. Re:Gimmicky... by grumbel · · Score: 1

      Yes, I know, I however think it might have been possible to make a one-size-fits-all controller, so that one wouldn't need to have two controllers around. When it comes to keeping things simple, I consider different controllers for different things not exactly a good thing, especially when they still share a lot of similarities.

    3. Re:Gimmicky... by brotherscrim · · Score: 1

      Assuming you use the gyroscope movement for camera/crosshair control & the analog stick for movement, I count...6 buttons that can easily be reached by the right hand, and two more on the left. Any pressure sensitive buttons can essentially be counted twice. That's a potential 16 buttons, though I would expect a practical limit more around 10 or 12. Hell, that's enough to play a modern Metal Gear game!

      Of course, that doesn't quite cut it for an SNES game, I suppose - that kind of a control scheme doesn't really apply there. But you know: I don't think expecting the consumer to play legacy, budget games with legacy, budget controllers (or their copies) is too much of an imposition.

      So, to recap: it can adequately handle control schemes for NES, N64, and GC out of the box, and may require the use of an old controller (or, optionally, a DS, or maybe a snap-on acessory...) to play SNES games.

      That sounds pretty reasonable to me.

  254. Re:The end of Nintendo by PhoenixFlare · · Score: 1

    The new controller makes porting XBOX 360/PS3 games extremely difficult. Don't expect to see Madden for the Revolution.

    Yes, surely being able to hold the controller sideways like a normal gamepad, plugging in a Gamecube controller, or any number of other possible alternatives will sink their chances.

  255. Finally, golf games that won't require -25 to win by The+Beezer · · Score: 1
    I love video game golf but have always disliked how much easier it is than real golf due to how much easier it is to be consistent. Even analog joysticks haven't proven to be a hinderance for 20 years of using push controllers to play golf.

    Plus we may finally see an affordable swing tutor for golf, baseball/softball, and tennis. I'm intrigued...

  256. Rumble concerns by dannyitc · · Score: 2, Interesting

    When I read that the controller will have built-in rumble, two things came to mind. 1. I thought they ditched the rumble functionality in the wavebird design because it consumed too much battery power. Hopefully they'll have that issue sorted out by then. 2. Is the rumble feature going to disrupt the tracking ability of the controller? Imagine you're playing an fps and you're getting rocked by some guy with a chaingun or similar rapid-fire gun, your controller rumbling all to hell as you try to draw a bead on them. First of all, is the rumble option going to be mandatory? Because if not, I don't see anyone having it on for that reason, which pretty much makes rumbling useless in FPS games. If not, it's either going to add a new, interesting mechanic to the aiming system, or be extremely annoying. I guess we'll have to wait and see.

    1. Re:Rumble concerns by yEvb0 · · Score: 1

      In a way, that could make it more realistic, as (I imagine) it's harder to aim whilst being chaingunned...

      --
      "Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony!"
  257. It's the titles, not the controller by Futaba-chan · · Score: 1
    I'd tend to give a game company who's been around longer than half the population of this website the benefit of a doubt.

    They seem to have had similar success with the touchpad feature of the DS, so there's some logic in what you say. The other big factor behind the DS is that they've had a decent selection of good titles that actually make use of the new features. That's really going to be the factor that makes or breaks the Revolution: the presence or absence of "must have" games on it. Good ergonomics alone won't sell the thing -- they need a GTA3 or a Halo to drive purchases of it. (By which I mean a new title that becomes as wildly successful as those two, not just ports of them.)

  258. ROTFLMAO! This HAS to be a joke, right? by elrous0 · · Score: 1
    Surely Nintendo is having us on. Even THEY couldn't be this determined to go out of business.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:ROTFLMAO! This HAS to be a joke, right? by Blutarsky · · Score: 1

      You probably don't remember, but people said the same thing when they introduced the original famicon controller (which has since become a staple of home gaming) and the analog (same).

  259. Now all they need are maure games by tknn · · Score: 1

    I always preferred Nintendo systems to others, but frankly unless they get games like GTA and Lord of War, I am not going to buy one.

    That being said, Mario Tennis rocks.

  260. 360 degrees by Alistar · · Score: 1

    I was thinking, for FPS you look by moving remote thingy. Well, how would you do a 360 degree look around. Wouldn't that require you physically turning around yourself.

    Even if its scaled, how would you get the cursor back to a neutral position. Like say if you move to the right a little bit, you do a 360, but you are now virtually where you started but your arm/hand/etc is off to the right.

    1. Re:360 degrees by |/|/||| · · Score: 1
      No man, moving the pointer on the screen couldn't rotate your view, that would be weird. Best way to do it would probably be to rotate when you point off the edge of the TV, with greater angle away from tv == faster rotation. Then just point back at the screen to stop rotating and start aiming.

      --
      [javac] 100 errors
    2. Re:360 degrees by planetoid · · Score: 1

      Holy shit... the original Doom would rock with that kind of setup.

      ...But how would you strafe and aim at the same time?

      --
      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
    3. Re:360 degrees by |/|/||| · · Score: 1
      Yeah circle strafing would be the trick. I bet you could have the crosshair stop short of the edge of the screen, so you could still fire while rotating (and using the analog stick for WASD).

      This could be a kickass FPS machine -- especially when you hold down the "melee" trigger and smack people around with the controller.

      --
      [javac] 100 errors
  261. NES compatibility by jmcneill · · Score: 1

    I haven't seen this mentioned yet, so maybe I'm the only one who sees it --

    The controller looks like you can hold it sideways to play classic NES games (D-pad and the x and y buttons). Brilliant!

    I'll be picking one up on release day for sure. This just plain looks _fun_, even more than the Nintendo DS.

    -
    ``Of course it runs NetBSD!''

  262. I think the Beatles said it best. by MrCopilot · · Score: 1
    So you say you want a revolution, Well you know, we all want to change your head.

    Actually I want one too.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  263. Three Words.... Two Light Sabers! by orion024 · · Score: 1

    Now imagine if a player has 2 of these controllers hooked up -- one for each hand.

    Double lightsabers, here I come!

    Seriously though -- our imaginations are running wild with the possibility of a single controller like this. Imagine if each hand had one? One controller can be used for moving the player, the other for actions (such as swinging a sword, aiming a gun, etc).

    1. Re:Three Words.... Two Light Sabers! by MisterMurphy · · Score: 1

      And with the Nunchaku add-on, that is exactly what you have. An analog stick to move the avatar around, and the remote to aim and shoot.

    2. Re:Three Words.... Two Light Sabers! by Anonymous Coward · · Score: 0

      I wouldn't call that being exactly the same ... the analog stick is still only a 2D input device. The "remote control" is a 3D input device (right/left, up/down, forward/back), or even 4D if you count tilt/pan.

  264. Wake me up ... by Anonymous Coward · · Score: 0

    ... when the new Nintendo controller allows me to properly play Falcon 4.0 Allied Force on the box.

    Until then, I stick with my keyboard and dreams of creating my own Viper pit.

  265. sceptical by Anonymous Coward · · Score: 0

    i think this could be a very bad mood..
    i happen to work in the arcade industry, we have dedicated machines that work off of movement and they suck.
    you cant move to fast or they dont respond, you have to be in a certain posistion or they dont respond. if you move to far over any direction they dont work. they barely work, while they are good in theory and idea and i hope they can get them to work someday right now they just dont.
    and you got to remember these arcade machines are alot more expensive and better designed than home consoles. a consumer cheap version of these scares me.
    ill have to wait and see what its like but right now i see it as a very bad move.
    if you doubt what i say go to an arcade ask the tech what they think of those machines, and go play them yourself... they suck

    1. Re:sceptical by Hitto · · Score: 0

      Well isn't it time the programming badasses over at Nintendo proved you wrong?
      If they released something that didn't work, they wouldn't make any money now, would they?
      So, essentially, the other arcade games that suck (Which they do. More than Monica Lewinsky.), I think they are that bad because they didn't get the Big N treatment.
      I trust them to make even Piercings fun.

      /Do the Mar-i-o!

  266. Re:No doubt -- Daphne Laser Disc EMU by enrico_suave · · Score: 1

    You should check out Daphne Dragon's Lair / laser disc emulator

    The hard part is uh... ripping your original laser discs to mpeg, or ripping them from the re-release DVD video, or uh other *wink* aquisition methods.

    Although after firing it back up, it was both cool and slightly dissapointing, but it didn't cost me a dollar to die 3 times in rapid succession... stupid rope swingin sequence! At least I can change the dip switch/settings and have more lives

    e.

    --
    Build Your Own PVR/HTPC news, reviews, &
  267. Thumbsticks aren't the alpha and omega by Moraelin · · Score: 1

    "As for the FPS thing... it may be hard to keep pointing at the screen, but I can't see it being worse than trying to play an FPS with a thumb-stick."

    The FPS-on-consoles world doesn't begin and end with thumbsticks, you know.

    E.g., on the PS2 you can just take any existing USB keyboard and mouse and plug them into the console. There you go: you can play your FPS with keyboard and mouse, like on the PC.

    E.g., I had a Sega keyboard and mouse for the Dreamcast, and while I got them mostly to chat online in PSO, I can assure you first-hand that they worked perfectly in FPS too.

    So basically "it can't be worse than a thumb-stick" is good and fine, but I'm more interested in whether it works better than keyboard and mouse. That's where FPS gaming is at.

    "Though, of course, if that's what floats your boat, you can still do it. And that is awesome."

    Did they include USB ports for the keyboard and mouse? No? Well, then it's not so awesome, after all.

    So they solved... umm... what? A problem that only Nintendo had to start with? Heh.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Thumbsticks aren't the alpha and omega by Lobo42 · · Score: 2, Informative

      Actually, the Revolution consoles itself does have USB ports. (Or at least it did at E3, according to all the usual gaming media.)

  268. Re:Its unanimous by Yocto+Yotta · · Score: 1

    I haven't tried it, have you? Regardless, you'll be okay . . . the system supports the good old Gamecube controllers and memory cards too.

    Whether the new games will is another thing. I'm actually excited to try the new controller out, but I'll stand right next to you and throw mine in the fire if they suck.

    --
    A B A C A B B
  269. Re:DVD Playback by pnice · · Score: 1

    On a side note, I think that if any console deserved a port of Irritating Stick [gamestats.com] it would be the Revolution. Yeah, laugh now but when it actually happens...

    I bet it would be a port of Kuru Kuru Kururin instead. I do expect it to happen though.

  270. Phillips CD-i "controller" by enrico_suave · · Score: 1

    uh oh does it sorta vaguely resemble a modern/ipod looking phillips CD-i controller?

    e.

    --
    Build Your Own PVR/HTPC news, reviews, &
    1. Re:Phillips CD-i "controller" by NanoGator · · Score: 1

      Heh. Off-topic, but 'enrico suave' was a nickname for a friend of mine in high school. It's a long shot, but I don't suppose you grew up in KS?

      --
      "Derp de derp."
    2. Re:Phillips CD-i "controller" by enrico_suave · · Score: 1

      no, sorry... CT

      --
      Build Your Own PVR/HTPC news, reviews, &
    3. Re:Phillips CD-i "controller" by NanoGator · · Score: 1

      Thanks for the reply. Have a good weekend. :)

      --
      "Derp de derp."
  271. good response to wrist motion by Anonymous Coward · · Score: 0

    Read the 1up review again. The tester said that he had a good response to subtle movements of the wrist. He actually played some games with his arm resting on his knees (ie not moving them much). I don't think you have to go all active if you dont want to

  272. Create a VR hack? by Nerdposeur · · Score: 0

    This does sound like a step toward virtual reality. Actually, I've been asking myself why we don't already have 3d headsets. Back when games were actually 2d pretending to be 3d (think of the original Wolfenstein, where a dead enemy looked the same from every direction), it would have been hard.

    Now, lots of games model everything in 3d anyway. Couldn't you just hack something to adapt it? For example, take Halo on the Xbox. If you could hack the box and make it give you two views of the same scene from slightly different angles, then send those to goggles, you'd have 3d. I know that's easier said than done, but the system is already rendering a view based on things that "exist" virtually, so why not go ahead and render two similar views?

    As a side note, I wonder how much advantage having depth perception would give you over 2D players.

    1. Re:Create a VR hack? by cornface · · Score: 1

      You can buy goggles to do this already, but they suck. Most modern video cards are capable of outputting stereo images.

      It basically halves your refresh.

    2. Re:Create a VR hack? by Nerdposeur · · Score: 0

      Really? What exactly would I look for as far as goggles or video card features? I'm curious to try it...

    3. Re:Create a VR hack? by cornface · · Score: 1

      You might try starting on nvidia's page.

      Link.

      If you scroll down there's some links to supported hardware.

      Hope that's of some help.

  273. Re:DVD Playback by pimpimpim · · Score: 1

    According to TFA, they already made a simple demo that is a port of Irritating Stick. Just at least scroll through the paragraph titles in the article next time, ok ;)

    --
    molmod.com - computing tips from a molecular modeling
  274. To all the people saying... by icase81 · · Score: 1

    I think Nintendos recent investment in Gyration proves that this thing will have a motion sensing chip, which is obvious by this point. I doubt it will use any kind of infrared sensors like the powerglove. Its just that in 198x when the powerglove came out thats all there was, and even that was semi-new technology. Nintendo has ALWAYS pushed the envelope controller wise. The NES Max, powerglove, powerpad, heck, the N64 controller was pretty wierd.. err "revolutionary" at the time. Even if it was uncomfortable to use the analog stick (at least to me). I think it will work just fine. Wether people like it or not is another story. I will reserve judgment till I use one.

  275. Nintendo's Love Affair with the Mouse by sesshomaru · · Score: 1
    What's becoming clear after viewing the revolution controller and the DS is that Nintendo has fallen in love with the idea of a console mouse. Now, for years, mice have been an important part of PC games, but they haven't taken off on consoles.

    They've been tried. When I was working as a Nintendo demonstrator in college, I did a good enough job (actually, I was in a good enough location) to win a mouse for the Super Nintendo, which came with Mario Paint.

    However, that was really a single-game mouse. While mice have come out for other systems, they had various degrees of utility (an example would be the Dreamcast mouse, which was mainly useful for using the Web browsing software in my experience). I think the reason why is up until now a mouse isn't good for living room play. Even with Mario Paint, a flat surface was needed to use the mouse. I had my Dreamcast set up as a quasi-PC (hooked to a VGA monitor, with mouse and keyboard as well as joystick), in order to make good use of the mouse and keyboard.

    The Gyration technology they licensed is designed for a mouse that doesn't require a flat surface, which is a much better design for the living room.

    Nintendo are basing their next generation console and handheld around the concept of the mouse. It will be fairly easy to translate DS concepts to use this controller on the big screen, which they are probably planning to use to leverage the popularity of the DS. We may see a big divergence between the consoles, Nintendo specializing in mouse base games with their competitors sticking to standard controllers.

    It's a gamble, but if they can create a killer app, Microsoft and Sony may not be able to follow. Nintendo paid a lot for the patents on this technology, so any implementation from their competitors will have to follow different design routes. (I could see Sony trying to do something similar with an implementation of their Eyetoy controller, which I think is also a kind of mouse, however. I'm not sure if that will work as well for ports. Microsoft, however, seems to be left out in the cold here.)

    --
    "MIT betrayed all of its basic principles."
  276. Re:The end of Nintendo by Viper+Daimao · · Score: 0, Interesting
    FTA:
    Nintendo also mentioned that the controller stick could be slipped inside other, more conventional controller shells, dance mats, bongos, or other peripherals.

    meaning you can play almost any game. I suspect there will be a few controller shells that will be more traditional so you can play games from other systems. I mean, how do you think you're going to play all the SNES, N64, and GC games they've been promising? Way too much work to recode all of them for use with the movement sensitive new controller.
    --
    "In the game of life, someone always has to lose. To me, if life were fair, that someone would always be Oklahoma." -DKR
  277. shooters - more fun by Anonymous Coward · · Score: 0

    Actually, I think it'd be more fun with this new controller, granted you feel more accurate with a mouse. Let me explain.

    It's all about getting into the game. With a mouse, you can act as gawd, since you have total control over the mouse, and since years of mouse control has taught you, it's an easy aim.

    After a while, everyone played all sorts of shooters. It became the new twitch game. If you're not familiar with twitch games, it's the games on the old consoles you were able to play easily by a flick of a wrist.

    I think it'd be fun to actually use your own instincts. To get into the game and use your own arms speed and reflexes rather than your wrist. It'd put a whole new twist in searching for clues in rooms, looking around corners, aiming for critical weakpoints. I'm looking forward to it.

  278. The ultimate console for drinking games by Anonymous Coward · · Score: 0

    Beer in left hand...Controller in right hand...Now that's a winning combination!

  279. Inbuilt pissed-off-o-meter by ishnaf · · Score: 1

    Now when you get pissed off at a game and throw your controller across the room you'll see you character zoom across the screen. They better make replacement controllers cheap.

  280. Times have changed. by brakk · · Score: 1

    Now you have a reason to:

    http://www.qwantz.com/posterchild/

  281. News! small developers targeted by Nintendo by DannyKumamoto · · Score: 1
    news.com article on the controller had the most interesting quote:

    Iwata also said he hoped Revolution would give small developers an opportunity to create games for a next-generation console without the multimillion dollar budgets and years of development time required for today's top titles.

    "Small developers can compete on creativity, not on scale or staff size...Nintendo is willing to help bring these ideas to life," Iwata said.

    Iwata said he was looking forward to seeing how developers will use the pointer, which can be used for both quick action or slow, precise motion. A Nintendo video during the keynote even showed one player using the controller as a dentists' drill.


    So maybe small teams or even individual developers can get into the "game" of Revolution? With the risk of all kinds of trashy games being made available, I'd rather have the market decide who's better not some game console maker. If you look at sourceforge, you can see all kinds of odd ball projects but only the very few gain steam to wide spread usage and that's the way it should be. Let the customers decide what's good, not some central "authority." Communism didn't work and trying to impose similar controls with (game) software won't work either. Great ideas will almost always come from those who think outside the box: big companies are too often stuck in the group-think mode. (Companies like Apple may be able to take the oddball and run with it and be successful but note that Apple didn't come up with the first ever mp3 player or even commercial GUI OS/computer -- the latter honor belongs to Xerox Star.)
    --
    Danny Kumamoto
    1. Re:News! small developers targeted by Nintendo by volfro · · Score: 1
      I read that too actually about Nintendo targeting small developers, and I agree totally. I'm looking forward to seeing what an indie company can do with this thing; people are worried about third-party support, but with an easy platform to develop for, the need for large third-party companies is seriously discounted. So worries of that nature are pretty unfounded; there'll be plenty of support for this thing.

      This system is going to change quite a few things, and I won't be surprised if Nintendo has invented another new standard by which we interact with machines.

  282. You don't seem to understand PR, grasshopper by Moraelin · · Score: 1

    You haven't seen many product launches before, right? Everyone and their grandma shows up and shakes hands. This, however, doesn't mean jack squat about them actually shipping a product for it.

    Reminds me of some of AMD's product launches, where CEOs and representatives from all sorts of companies went up on stage to pledge undying love... and then went back to promoting their Intel-based products instead.

    They're just trying to squeeze in their own self-advertising, piggybacked on this. Whether they'll actually ship a game or not, they got a free chance to basically advertise "Buy our games! We're all innovative and original!" (THQ) or "Buy our sports games! And did you know we have a full portfolio of other games across all genres too?" (EA.)

    Also rest assured that noone actually asked the _developpers_ for such an event. It's a bunch of C*Os reciting canned texts that came straight from the PR department, maybe with a short detour to the legal dept for a quick check.

    Basically, oh, I'm sure they'll port some stuff, if it's easy to do. E.g., via some quick-hack abstraction layer that makes the motion sensor look like a mouse or like a thumbstick to the software.

    But if you think they'll actually go make some exclusive titles just because the programmers jumped up and down with joy at the idea of a new controller... you don't know some of these companies. We're talking for example EA who occasionally openly admits its "meh, we're not into making art, we're into making money" attitude.

    _If_ they'll make some exclusive title, it won't be because some programmer liked the controller, but because an accountant made a business plan that said "we estimate we'll make x million dollars out of it." This either means being just given the money (MS style) or having a _hell_ of a market to buy those games. Basically until the Revolution has already gained a bunch of market share, I wouldn't hold my breath.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  283. Sweet by mc900ftjesus · · Score: 0

    Finally someone tries something new. I'll gladly buy a Revolution over the other "next-gen" systems. At least this provides a new experience over a prettier experience.

    I'm actually just fine with PS2 graphics, it's just that the gameplay is getting stale. Katamari is the only game I've played in a while that offers anything new in term of gameplay. I mean GTA:SA is an incredible game, but it's not new territory.

    I'll take a guess that the revolution controller has a steering wheel attachment (but no force feedback, thanks USPTO). A sniper rifle attachment would also be really sweet. But this allows them to do so much more than Sony or M$ can accomplish with a standard controller. Granted, I never once considered the 360 given that games are even more expensive and mostly prettier versions of older games.

    M$ and Sony are following the movie industry to a bad place full of sequels with better effects than the original. I'm betting that this console is the king of the next-gen systems among people with half a brain. The mindless droves will go with the other two, and I might buy a PS3, but this looks like some actual innovation. Wow, I haven't said that in a while.

  284. Browsing the internet, adventure games by dividedsky319 · · Score: 1

    This "revolution" could really help the Revolution to browse the internet or use computer apps, as well... the controller is basically like a wireless mouse where you can "point" to things on the screen.

    This could come in handy if the Revolution comes with an internet browser. (it will come with some type of browser, to download old games) With other systems it would be a chore since you can't exactly point to buttons on the screen.

    Another option... bring adventure games to the home console. Imagine bringing the King's Quest series, or Day of the Tentacle, or Sam and Max, to the Revolution... these games were basically impossible on a console before since it would be difficult to, say, "point" to a particular thing on the screen.

    I can't wait... it may take time to adapt, but I really think this will bring us some innovative games not possible on other systems.

  285. Perfect for my wife! by Builder · · Score: 1

    My wife recently had an accident that resulted in the amputation of her right thumb. And she's right handed.

    One of her biggest complaints thus far is her inability to play games on the console anymore. She loves the gamecube, and this is a real blow for her.

    This controller looks great. I can't see it because the site is blocked where I work, but she says she's real excited.

    Anyone that does anything to give my wife back some of the joy and happiness that she's lost is all right in my book!

  286. Apologies to the Bene Gesserit by uberjoe · · Score: 1
    . . .how awesome it can be will flow over you.

    I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.

    --

    The days of the digital watch are numbered.

  287. Finally, we can now breathe by fwitness · · Score: 3, Interesting

    I have seen the revolution, and it is unquestionably good.

    If this controller delivers half of what the video promises, it actually will deliver a revolution in gaming. My only sadness comes from the fact that many, many people will be too frightened to accept such a massive change.

    If you look at the feature list, it is everything the 'true' gamer could want.

    1) Controller makes completely new types of *genres* possible.
    2) Backwards compatibility with 'Cube games
    3) Wifi Downloadable content for all the good games of yore.
    4) The design is a beautiful example of form following function
    5) DVD playback you don't pay for unless you want to.
    6) Cost of the hardware is probably only minimally affected by the controller. This isn't like Sony's extra $100 (or whatever) cost to include the Blu-ray drive. This is taking simple pieces and making a much better whole.

    It is *almost* perfect. However, the obstacles to overcome are not insignificant, and most are brought on by the fact that the 'true' gamer wants things that Joe Six-Pack does not. There is unfortunately room for quite a bit of doubt:

    1) Studios will have to throw out almost everything regarding game design that they know. This will require an entire reworking of our fundamental concepts of gaming. Read this as "huge cost of time and money, with a significant risk of loss"
    2) The hardware has to work right, and not be plagued by sensor issues and bad logic.
    3) Pretty sure Nintendo said no 1080i support. This is not as huge as #1 & #2, but prices on Hi-Def displays continue to creep downward.
    4) Graphics, although unimportant in my eye, must be taken into consideration. Sony and MS have sold billions of consoles on screenshots alone. The public still loves teh shiny, so we can't have any moments where people think "but the XBox makes it look *real*!"
    5) Adults. Nintendo, I beg of you, do not forget us. We have loved your games for years, but we've grown together. I have happily followed you into dangerous waters before, and games like Nintendogs and Animal crossing have made the journey fun. For the love of god though, can we have some games that actually cater to adults with unique challenge *and* themes?
    6) Net gaming is here to stay. Can you please join us at the table of the internets? We have saved you a seat, but you missed the hors doeuvres . It's ok though, make sure you're here when the main course arrives and we'll fill you in on what you missed.

    --
    -- I have fans? Wow.
    1. Re:Finally, we can now breathe by cowscows · · Score: 2, Interesting

      While this certainly has the potential to be a "revolution" in gaming, I hardly think it's fair to say that almost all of past game design knowledge is worthless. Many of the same things that make games fun on the old school NES will make things fun the Revolution. Now, if you're talking about a studio that just kicks out repeated iterations of a game, yeah, they're going to have to make some bigger changes, or just accept the fact that the revolution is not the place for their game. If I were a developer, I'd look at this as less of having controls taken away and more as having new controls added. Does the ability to do so much through movement make up for the loss of a few buttons? I haven't tried it yet, but it looks like it certainly could.

      The fundamental concepts of gaming aren't any different. They're still the same: understandable visuals, responsive controls, feeling of progress, appropriate challenge, etc.

      This is just a reworking of how controllers work. That's all. It's very cool, and it will lead to new game types for sure, but it hasn't obsoleted the rest of the gaming universe, it's just expanded it. Sure there will be learning curve, but I don't think it's going to be as bad or disruptive as you think.

      --

      One time I threw a brick at a duck.

    2. Re:Finally, we can now breathe by Rallion · · Score: 2, Interesting

      Well, according to all the interviews I've seen, the next Zelda game looks darker because it has darker, more adult themes. So it seems Nintendo is already taking some steps in the mature (not blood 'n guts, but mature) direction.

      As for net gaming, I know that at E3 Iwata said he's doing all he can to make sure there's a net-enabled version of SSB out at the Rev's launch. That's a very good sign, if you ask me.

      I'm mostly worried about how much third parties will embrace this thing. I know a lot of my favorite people have been saying good things, and even EA is, which is a good sign. But who knows?

    3. Re:Finally, we can now breathe by stonecypher · · Score: 1

      This is an interesting list.

      1) Studios will have to throw out almost everything regarding game design that they know. This will require an entire reworking of our fundamental concepts of gaming. Read this as "huge cost of time and money, with a significant risk of loss"

      I don't know that I agree with this. Whereas maybe some of the control mechanics will have to be mildly audited, none of the story, material, pacing, demographic and targetting, marketing, environmental/immersive or visual aspects of gaming will need to change. Genres will expand, but the old ones won't go away. Interfaces may be augmented, but the old ones won't go away.

      2) The hardware has to work right, and not be plagued by sensor issues and bad logic.

      Yeah, that's what they say every time a non-wired controller comes out. Nintendo hasn't had a responsiveness problem since the first generation power glove, and that's because accoustic coupling sucks.

      3) Pretty sure Nintendo said no 1080i support. This is not as huge as #1 & #2, but prices on Hi-Def displays continue to creep downward.

      They have since retracted this; it seems likely that they won't make this mistake, or at least if they do that there will be an adapter, much like the one for the XBox, which reverses such a problem. That said, should they not provide HD, a lot of early adopters will refuse to adopt out of simple anger, so you're right, this is a concern.

      4) Graphics, although unimportant in my eye, must be taken into consideration. Sony and MS have sold billions of consoles on screenshots alone. The public still loves teh shiny, so we can't have any moments where people think "but the XBox makes it look *real*!"

      You'll find, if you check through history, that eye candy is only a prominent seller when there's nothing else important in a generation. Remember please that the Master System was more powerful than the NES, but failed, and that the Turbo Grafx, Neo Geo and Megadrive were more powerful than the SNES, but failed. Consider also that the XBox and the GameCube are significantly more powerful than the PSX or PS2, and both have made relatively little competition. Then there's Saturn and Sega CD versus SNES, Dreamcast versus PSX, Lynx/Jaguar/Nomad/GamePark/WonderSwan vs Gameboy, WonderSwan Advance/GP32/N-Gage vs GBA, GP32X versus DS, Intellivision versus ColecoVision/2600, CD-I versus Genesis, and so on.

      Whereas eye candy can tip the balance rather dramatically in a drought, software dominance has always been the absolute final word in console gaming. Eye Candy Dominance is generally a phenomenon of the PC gaming world, or of gaming within the purview of a single console.

      5) Adults. Nintendo, I beg of you, do not forget us.

      Nintendo has finally stopped making this mistake, in the DS. Consider games like Brain Training, the three surgery games, the dictionary, Urbz, Feel the Magic, and arguably the broad-demographic Nintendogs.

      6) Net gaming is here to stay. Can you please join us at the table of the internets?

      Yeah, um, they're deploying their DS internet wifi service in two months, and announced it almost a year ago; the Revolution is known to be internet focussed out of the box.

      It can be argued that Nintendo is taking online play much more seriously than Sony is this generation, though in fact Microsoft is the only gaming company that seems to realize the dramatic importance therein thus far.

      --
      StoneCypher is Full of BS
  288. Katamari anyone? by Astin · · Score: 1

    Imagine Katamari Damacy with that controller. Whole new level of fun.

    --
    - In hell, treason is the work of angels.
  289. Nintendo and another by Anonymous Coward · · Score: 0

    This Revolution does it for me really. I usually get two or more consoles each generation, but this time Nintendo is just screaming my name. It is so different how can I not get it?

    Then I'll pick between XBox 360 and PS3 because they are basically the same system with just some specific games (Halo or GTA). I see only one winner here.

  290. screw that by Anonymous Coward · · Score: 0

    Bring back the power glove!!

  291. No freaking way, scratch nintendo off my list by Zed2K · · Score: 1

    No way. I don't want to actually have to work at controlling games I play. The whole sense your movement thing for controlling games may work out for really neat demos, but when it comes to actually using it it ends up being a pain in the ass. And whoever thought that attaching a 2nd device for the other hand was a good idea should be shot. The technology behind it might be impressive but useability is tossed out the window. There are some things you just don't radically change. This is one of them.

    Doesn't matter if its revolutionary or not. People (aka parents and kids) are going to see this thing in stores and immediately say no without trying it and go to the next aisles with the xbox 360 and PS3 in them. They thought they didn't sell a lot of gamecubes? Well the numbers for this thing will be even lower. I want the nintendo of the old days back not this new crazy nintendo.

    1. Re:No freaking way, scratch nintendo off my list by Thrymm · · Score: 1

      I agree, this is such a bad idea. Its super long, and too thin. Sure people are used to a remote controller for their tv, etc, but they pick it up change the channel and put the damn thing down. I dont know anyone who holds it for long periods of time, unless they are obsessive compulsive. I for one will not be getting my hands on this system, unless something more mainstream comes out, perhaps third party. Wtf is Nintendo thinking?

    2. Re:No freaking way, scratch nintendo off my list by Anonymous Coward · · Score: 0

      If you don't know anyone who holds a remote for long periods of time, you don't know anybody who shares a house with another person.

  292. Re:First thought was: by dioscaido · · Score: 1

    Partly because they've been going in odd directions recently for the sake of 'innovation'. The DS may be selling, but really did it bring any real innovation? No, just a handful of niche games. This is pretty bad for nintendo... they are currently last in the console wars, and while Sony and MS have released tons of info on their new systems, Revolution is mostly vaporware at this point.

  293. Re:DVD Playback by ArsonSmith · · Score: 1

    I'm sure they'll also come up with some game where you have to shoot squares faster than your opponent, an air hockey game that doesn't work as well as the others and of course I'm sure they'll come up with a metroid prime version for this console.

    --
    Paying taxes to buy civilization is like paying a hooker to buy love.
  294. Its gotta feel strange by OctoberSky · · Score: 1

    Pick up your mouse and "simulate" what it would be like to scroll or browse through webpages with it. It just feels clumsy. And Slashdot doesn't fight back.

    Do that, and if your using a corded mouse add something in your hand to add the weight of batteries.

    I also think this is going to be a blow to the many Star Wars fans egos when they find out that they suck with a Light Saber. Moving your fingers half an inch to command "Block High", "Block Low" or "Attack High" is one thing. Moving your arms to do the same will show you why being a Jedi Master takes years of training.

    All things being equal I can't see a guy using this beating a guy with a normall controller in a swordfight. The response time of actions alone would be too long. By the time you have moved to "Block High" the opponent has already hit the buttons for the next three attack commands.
    This is going to bring a whole new sort of Lag the the games. Not because the RF is too slow but because WE are too slow.

  295. just FYI: by Howski · · Score: 1

    Lightsaber is one word.

  296. I love the concept by Yahweh+Doesn't+Exist · · Score: 1

    some people have complained about it not having 10+ buttons for all the complicated controls, but this controller makes me excited about simple games. I'd buy this just for a pong or airhockey game. full tennis with nets, spin and boundaries would be amazing.

    what I'd also love is a bike racing game. with bikes instead of cars your weight distribution matters so now you can lean the controller back, forward and to the sides as well as twisting to the left or right for the steering.

  297. Virtual Boy controller by Anonymous Coward · · Score: 0

    The Virtual Boy controller contained dual d-pads which became a popular option for FPSes (well, dual analog sticks), and buttons on the bottom of the controller just like the Revolution.

  298. Old Laserdisc Games Available for DVD and PC by Anonymous Coward · · Score: 0

    You can buy a three DVD set of the Dragon's Lair I and II, and Space Ace games. Unfortunately, they don't really work as games because there's a slight pause (including the audio) when you make a move; this isn't too bad with Dragon's Lair 1, but with the nearly constant moves for Dragon's Lair 2, it's unplayable. Fortunately, there's an auto-play mode where you can just watch the game from start to finish. This is pretty nice, although Space Ace has multiple paths towards the end of the game which the auto-play feature doesn't accomodate.

    I haven't attempted it yet, but with the DVD set, you could just rip the scenes (avi) and put them back together with Flash, Java or something else in order to "fix" the problem with pauses in the audio and video.

    There's also PC versions of Dragon's Lair 1 and 2 available, but I haven't played them.

  299. Re:DVD Playback by owyn999 · · Score: 1

    You do realize that Irritating Stick was one of the previews that Gamespot got to play with right...

    --
    Where's that cap to the Decanter of Endless water???
  300. Re:First thought was: by Crescens · · Score: 1

    Eh, the only button I know for sure where it is, is Z. And that's only because I hit the darned thing by accident half the time I use the system. I don't have that problem with the dual shock controller. It all depends on the person.

  301. That's not "in action" at all by Namarrgon · · Score: 1
    What made you think that was a movie of the controller in action?

    That was a movie of a bunch of actors swinging around the controllers in suggestive ways. There were no games running during the making of that video - there are no games for it yet, just tech demos, and even those don't match what the actors were implying - no "drumming" or "cooking" games yet.

    What you're seeing is the director's impression of what games will be like. It's the Killzone video all over again.

    Wait until you've tried it for yourself, with the games you want to play. It might be awesome, it might suck, and that will depend very much on both the type of game, and the player.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:That's not "in action" at all by snuf23 · · Score: 1

      Yep - the video gives you no real idea of how the controller impacts the game.
      I hope it works well. I kind of think something like using the controller to conduct music would be pretty cool. It does open up the possibility for novel game ideas, rather than the hundreds of look-a-like titles we've been seeing recently.

      --
      Sometimes my arms bend back.
  302. this means war by rayde · · Score: 1
    i, for one, welcome our new videogame playing overlords, armed to the teeth with a Sony Boomerang and a pair of Nintendo Nunchucks.

    As with all controllers, I must hold it before I can honestly judge it, but come on Nintendo, didn't we do away with square edges years ago, for good reason?

  303. how about a weighted encoder wheel? by jpellino · · Score: 1

    though it would be laggy if not dampened...

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  304. god is dead, and now consoles are too by stirfriedweasel · · Score: 0, Redundant

    This... this is undescribable. ITS NOT A CONSOLE CONTROLLER! ITS A GOD #$@% DVD REMOTE! *sigh* Its going to be like playing PS2 with only an eyetoy. I dont want motion sensitivity, I dont want to play one handed (unless they have hentai games... what?) I want buttons dammit! I want change weapon to be "b" not "wave your arm in a circle to cycle through."

  305. I think we all know the real reason for this... by Arramol · · Score: 1

    It's so that Nintendo fanboys will build muscles and be able to beat up all the Sony/MS fanboys! On a serious note though, I have to say this has an enormous amount of potential. I can't wait for the first good sword fighting game.

  306. Re:They seem pretty different to me. Here's a vide by fwitness · · Score: 1

    Ah, the same old, "it's not unique because it's been invented" argument. It does not have to be the "first" to be the one that makes an idea viable.

    The iPod did not "invent" the mp3 player, is it not unique? Do not answer unless you have used one. You could do wireless networking with a ham radio if you had the right software, way back when. Since 802.11 wireless networking is essentially just a radio, I guess they are just "rip offs". I could get a GPS to tell me where I'm at for years. So selling one that is integrated into my car that allows me to figure out where I'm at and where I'm going is obviously more "me tooism."

    So you could have made DS games on a pda eh? But they didn't did they? Because it's the combination of the touch screen, dual screen, microphone, and wifi in a portable gaming console that makes it work. Even if you technically *could* release nintendogs on a blackberry, you don't, because that is not what it is designed for, and people don't buy it.

    You are correct that really the innovation is in the peripheral, but first off a little thing about patent law and copyrights will prohibit cloning it. Secondly the market for games using a peripheral that is not 'standard' means little software will be produced for it.

    I have no idea what makes you think making a new 'console' has nothing to do with the controller. The inputs to any system designed for interaction are almost the definition of what it is. Did you mean they should put more stuff in the box itself? Like what? What if you could put the entire 'console' in the controller itself? Would it then qualify as a new console in your opinion?

    --
    -- I have fans? Wow.
  307. Nintendo is doomed by wagonlips · · Score: 0, Troll

    They did this with the N64 as well. There was all this hype about their new controller. And if it wasn't for the fact that you see one of those crazy things in just about every hotel room on earth, nobody would remember it at all, least of all Nintendo, it would seem.

    That time, they apparently believed their target demographic had three hands. This time, it would appear they aim for the one-handed crowd.

    Seriously, these guys are not really paying attention. Maybe it's so crazy that it will bring them back some market share, but I doubt it. The only people who will care is the slashdot crowd, and even they won't care for long.

    1. Re:Nintendo is doomed by Maul · · Score: 1

      Yes, the N64 controller sucked! It sucked so much that Sony and Sega rushed to copy the analogue stick and force-feedback ideas that the N64 controller introduced.

      --

      "You spoony bard!" -Tellah

  308. Remember there are more controller options by grubbymitts · · Score: 1

    The Revolution supposedly has 4 Gamecube controller ports built in it. Maybe Nintendo's whole idea is to have the CDi-alike controller as the main controller, but for games that would benefit from a standard setup (ie, driving games, fighting games etc) then maybe you'll be able to use the gamecube controller to play them. After all, the graphics on this baby are probably going to compare well with the Xbox 360 and Playstation 3, so Nintendo would be fools not to want people to be able to play standard games on them that generally show off the graphical capability of the machine.

    1. Re:Remember there are more controller options by |/|/||| · · Score: 1
      Why would you want to use a GC controller for a driving game when you can hold this thing in 2 hands and rotate it like a steering wheel? Better yet, get the optional "steering wheel controller" and snap the "stick" control into the center!

      We won't really know what the controller is like until we try it, but I can see this becoming THE standard controller technology of the future.

      --
      [javac] 100 errors
  309. Possible DS Extension by sancho_pancho · · Score: 1

    How many people want to bet that one of the new Nintendo DS plug-ins will be an orientation detector? This would make the DS essentially an additional controller for the Revolution. Wouldn't work too good for games like sword-fighting, but it would probably be very good for games like pac'n roll or a driving game.

    1. Re:Possible DS Extension by The+Lynxpro · · Score: 1

      "How many people want to bet that one of the new Nintendo DS plug-ins will be an orientation detector? This would make the DS essentially an additional controller for the Revolution. Wouldn't work too good for games like sword-fighting, but it would probably be very good for games like pac'n roll or a driving game."

      Not revolutionary. Atari was the first company to plan this by using the Lynx as an advanced ("smart") controller for the Jaguar. Unfortunately, the Company ran out of money and abandoned the industry before implementing this in the market.

      As usual, Nintendo made a trip to *Atari Idea Land* and decided this was a great feature, claimed it as their own, and implemented it for the GameCube and the GBA. Although I'm only aware of a Pac-Man game that uses the functionality.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  310. Fun vs Functionality. by Tarqsharq · · Score: 1

    I think some are genuinely interested in the concept, and others reject it because it is odd and definitely a new thing (in terms of the standard console controllers we are used to).

    I want to address the people that reject it because it is not the most efficient method of controlling a game.

    Sure a mouse is probably going to be significantly easier and more accurate to use in most applications. But when you go to an arcade half the fun of playing the shooting games for instance is that you get the feel that the thing you are pointing with is really doing the damage. A mouse (as I know since I have played FPS games on the PC for 9 years), while more accurate feels more like a remote tool and seperates you from the experience.

    Same with a joystick for a flight simulator, which is the same idea as the real control method of planes. But even that kind of seperates you from it, what if the motion of your hand directly translated in the motion of the plane, no need to worry about seperate buttons or paddles for yaw and pitch. It would be really easy.

    I think it will be very fun and if Nintendo manages to make a decent launch with good games I will definitely try it first at the store, and probably buy it 5 minutes later.

    Plus even if you have to hold your arm(s) up in the air, it is very good for your cardiovascular health.

  311. To soon to tell - answers to your questions by WillAffleckUW · · Score: 1

    1). Wireless efficiency. The PC Jr. had a wireless keyboard. Is this thing going to work in a crowded house with lots of peanut butter flying around?

    My son has a wavebird wirelass Nintendo controller for his gamecube and it works fine and has never had any problems.

    2) Durability. Speaking of which, how hard can you beat on these things? What's the MWBF (Mean Waves Between Failure) on this thing? Are people going to just wave them right into the rubbish bin?

    See above - it works fine, never any problems.

    3) Endurance. How long can a twelve-year-old boy wave his arms before fatigue sets in? Has anybody done any reasonable studies? What about 30-year-old overweight slashdot nerds longing for their misspent youth?

    That's when he should stop playing video games and get back to doing his schoolwork. Seriously, whenever my son says he's tired I have him stop playing, or at least put it on pause and take a break, go take a bath, have lunch, something like that.

    4) They are shipping at least two controllers per unit, right? 'cos if there's just one, then designers can't rely on the numchuck configuration.

    Nope. Nintendo makes money on their game consoles and their games, so I seriously doubt it will include two controllers.

    --
    -- Tigger warning: This post may contain tiggers! --
  312. Think of Dance Dance Revolution with a glowtube by WillAffleckUW · · Score: 1

    You have a glowtube that sparkles and shines more as you wave it with your arm(s), while you dance on the pad or wear the special dance shoes.

    This would be oh so very awesome and fun. Especially when you turn the lights out and it glows in the dark too.

    Party time!

    I can guarantee they'll be offering a controller like that for DDR2/3 on the new Nintendo Revolution, as the fun level would be off the scale!

    --
    -- Tigger warning: This post may contain tiggers! --
  313. And for my 30th post on this topic... by fwitness · · Score: 1

    If you are attuned to the gaming-force, you can feel a wave of despair, as if thousands of Sony and MS developers cry out in horror, as they are fired for completely missing the point.

    --
    -- I have fans? Wow.
  314. Magic wand, anyone? by Anonymous Coward · · Score: 0

    Imagine if Nintendo gets a license to do a Harry Potter game, and kids can use the new controller to cast spells...

    The Revolution would kill Sony and Microsoft.

  315. Re:The end of Nintendo by Elranzer · · Score: 1

    Actually it's more like the end of PlayStation. At $500 and no real innovation, no one is going to bother buying one.

    For your information, XBox 360 and Rev use the same CPU/GPU as each other so porting will be rather easy. You obviously don't know anything about industry.

  316. No In-Store Demo of the System by Anonymous Coward · · Score: 0

    Think for a minute about how this might really hurt store displays. With a controller that must be moved around, I see 3 possibilities:

    1) Full in-store demo with a tethered controller. Kids smacking each other in the face (or me while I'm trying to get past them to pick out games)

    2) Demo-only or clamped-down controller. Same as usual, but doesn't really sell the system.

    3) no demo setup. how does nintendo push sales in-store?? time to get the marketing people going over-time!

  317. Hockey by AzzardX · · Score: 1

    That controller will be so cool. Some dream about lightsabers. I dream hockey :P
    http://www.flickr.com/photos/72194578@N00/

  318. Wow. by Sheepdot · · Score: 0, Troll

    I had no idea Slashdot had this many Nintendo fanbois. Is there any reason only the pro-Nintendo articles are getting voted up?

    I'm surprised someone can make a comment that a remote wand is going to be better for FPS's. Why not a remote mouse? I've yet to see anyone improve on this technology without requiring recharging times every two hours.

    Has anyone even taken into consideration how long these devices will hold a charge or how often batteries would need to be replaced? Somehow I doubt Nintendo has made great strides in battery power and usage.

    Granted, it does look cool, but it looks as if Nintendo will be positioning themselves as the console for "active" gamers. If I wanted to entertain myself while flicking my wrist around, ... well...

  319. Re:First thought was: by Chris+Burke · · Score: 1

    Right, because I can barely hit the Z button to save my life. I think for both of us it's basically useless, though. The Z button and the ludcrously huge A button (i don't mind it being bigger, but it makes it more work than it should to move your thumb to one of the other buttons) are the only things i don't like about the GC controller.

    --

    The enemies of Democracy are
  320. Nintendo may beat out Sony and MS by Mr.Dippy · · Score: 1

    So basically you will be able to play a 3rd person shooter by having two controllers, one that controls your movement and one that allows you to look/aim/shoot. I can see this giving a huge advantage over the standard controller and probably even a keyboard and mouse. So, when MS and Sony release Unreal 2007xv5-9 they will boast better graphics but you will still be kept down with the basic controller. However, Nintendo would release the same game with less graphics but the experience of playing it will be more immersive. I'm sold.

    --


    -Dipster
    1. Re:Nintendo may beat out Sony and MS by |/|/||| · · Score: 1
      Exactly. Top it all off with the fact that the Revolution graphics will probably be just as good anyway -- they're just not lying about the console's performance like MS and Sony are... take this, for example.

      --
      [javac] 100 errors
  321. *click* *boom!* by ech87 · · Score: 0, Troll

    That's the sound of Nintendo shooting themselves in the foot...

  322. Re:DVD Playback by ProudClod · · Score: 1

    One of the tech demos the console was showcased with behind doors was Kuru Kuru Kururin.

    --
    Gamers Europe - Gaming News. Reviews.
  323. I predict by Phantasmo · · Score: 1

    I predict that we will see 3rd-party, wireless SNES controller clones for those interested in playing old ROMS on the Virtual Console.
    I can also certainly see why they bothered to include ports for hooking up Gamecube controllers.
    The Revolution controller is AMAZING but it's going to be awkward unless games are designed with it in mind.

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:I predict by Thrymm · · Score: 1

      I would welcome third party controllers... Like I mentioned below, everyone is familiar with a remote control, but who holds one for extended periods of time?

      I liked their design with the game cube outside of the game pad on it I found a tad too small.

      So I feel this will be amazingly awkward, it's almost like the old Intellivision controller.

  324. No by Anonymous Coward · · Score: 0

    Remember the first time you picked up a Nintendo controller for the original Super Mario Brothers games?

    Yes, I remember how those around were amazed that a 10 year old boy was strong enough to lift up the entire arcade cabinet by the joystick.

    Remember swinging your arms in the air like a moron, as if the movement of the controller was actually going to do something?

    No, but I remember making fun of morons like you who did.

    1. Re:No by Anonymous Coward · · Score: 0

      Those morons were the same ones who would cheat by holding the gun right up to the television when playing "Duck Hunt", and still miss the duck!

  325. Re:They seem pretty different to me. Here's a vide by cowscows · · Score: 1

    While it's certainly possible on other systems, it won't play out that same way. It's not only about hardware, it's also about attitude. MS might release something similar for the Xbox360 in a couple years, but every system out there won't have shipped with one, so it won't see widespread developer adoption.

    MS and Sony aren't trying to stake their future on expanding gaming, other than in the number of units sold. Other than one pushing slightly more pixels than the other, the Xbox360 and the PS3 are almost entirely the same, in terms of what they bring to the table. Their solution to making new games is to throw more processor power at it, and that's it. That's really all they have over their predecessors. In fact, the Xbox has taken a step backwards by not including a hard drive with every console. MS made two useful contributions with the Xbox(ethernet being the other), and now they're taking one away(with somewhat valid reason, but still).

    I think it's just a different philosophy on gaming, the Revolution controller just being one very bold aspect of it. The gamecube, in terms of hardware is solid, but not entirely inspiring. It really isn't that much different that the PS2 or Xbox. Yet Nintendo's games are really unique in a lot of ways. They just have a different feel to them. Some prefer to write that off as childishness, but it's something that appeals to me, and to a lot of other people. And the Revolution controller is an attempt to bring that sense from the software to the hardware.

    And yes, the DS is unique. Please, show me a PDA that has a similar collection of games. Preferably one that costs $120. And that can stand up to a week in a house with six kids fighting over it. My DS just survived that no worse for wear.

    --

    One time I threw a brick at a duck.

  326. Turn it on it's side by nakedsushi · · Score: 1

    I love how if you turn the controller horizontally, it looks like the original NES controller. That would come in handy for the old NES games in the Revolution's archive.

  327. Here is the direct link to the movie by klack · · Score: 1
  328. One Handed = Great for Cyber by xmuskrat · · Score: 1

    Man, I've wanted this controler for years!

    --
    activestudios web design
  329. Porting Issue by FUZZY786 · · Score: 1

    um...just to clear things up if no one has, there is no porting issue, if third parties don't wanna code for the new controller-type, then they'll map their button setup on the gamecube controllers for the slot the Revolution has for them...if they DO wanna dish out the work then thats fine too... but allow me to freak out for a second here...i've seen something similar to this back in 2003 in a video online of some kid playing a sword game in an arcade with a fake katana no bigger than this "remote" he blocked, attacked and moved flawlessy in the game, and there's no doubt in my mind its going to work.... dudes THINK...I SWEAR TO GOD....THINK!!! if IF IF some nut at LUCAS ARTS decides to say..."hey...lets make a Jedi game with Revolution...it would be interesting..." or any other Star Wars type game....all the Sony, Microsoft OR Nintendo-fanboy's wouldn't compare to the AWSOME ONSLAUGHT that STARWARS Freaks would dish-out in anticipation of such a game...their numbers are STAGGERING!!!!

  330. Golden Rule of Consoles by skorch · · Score: 1

    Well while everyone is either wet-your-pants excited or disgusted with this new design, people are forgetting the golden rule of consoles, and that is that a console is only as good as its games. Say what you want about any console from any company, the success of it will almost always entirely depend on the ability of its game titles to make innovative use of its innovative design. This could be the most incredible idea to hit gaming in years, but unless there are games that come out that make good use of this idea, there won't be much to show for it. With this completely revolutionary system, Nintendo will have basically 0 portability to and from competing consoles, which in turn might scare away most 3rd party developers. And the ones that do take a shot at it will invariably make a few misses before we really start getting games that tap into the full potential of this new system, and even start showing us stuff that even we haven't thought of yet. Just look at the DS and see how it didn't really start hitting its stride till the games came out that made you say "wow, that really is a good idea...and I must have one". A year or two after launch, once the novelty has worn off and all the initial concept proof games are boring (fishing may be fun, but is hardly a particularly deep and moving narrative experience like a more complete game), the Revolution will only succeeed if it has a good library of innovative, fun, and popular games to support its sales. I for one am both hopeful and skeptical, but I am willing to believe that Nintendo can provide us with something new that will invariably be adopted in some way or another by the other follow-the-leader competitors. It will be an interesting next few years of gaming, and I am rooting for the success of this idea. But it won't be this design or technology that takes this system to the promised land, it will always be the games.

    1. Re:Golden Rule of Consoles by hunterx11 · · Score: 1

      Nintendo much more than Sony and Microsoft, however, produces excellent first party games.

      --
      English is easier said than done.
    2. Re:Golden Rule of Consoles by FUZZY786 · · Score: 1

      dude...I agree with you but...there is NO PORTING ISSUE http://hardware.slashdot.org/comments.pl?sid=16242 5&threshold=1&commentsort=0&tid=234&mode=thread&ci d=13576979 Nintendo's best Offense is a kickarse Defence...the games made by third parties initially USING the new controller interface WON'T be portable for PS3 or XBOX...so you could say PS3 and XBOX 360 are the one's with the porting issues. and it doesn't take a genius to figure...hey lets make Onimusha IV for Nintendo's new console..or high flying force-using lightsaber weilding action man...blocking blaster bolts and slicing through enemies...Bill Gates sealed the deal on Nintendo dude..."It will remain a NICHE" damn right this Niche is gonna kick butt!!!

    3. Re:Golden Rule of Consoles by cornface · · Score: 1

      I have a revolutionary invention for you. It's called a line break.

      See?

      So easy!

    4. Re:Golden Rule of Consoles by FUZZY786 · · Score: 1

      so sorry you have trouble reading and there are a lot of people underestimating this device...

    5. Re:Golden Rule of Consoles by cornface · · Score: 1

      so sorry you have trouble reading and there are a lot of people underestimating this device...

      it's okay i know that it's hard sometimes to bother with things that make it easier to read or understand sometimes when you are writing it's easier just to let it all run out into a stinking puddle of filth into the textbox there's really no reason to bother if anyone can understand it or not because it's all pointless to begin with so just start typing and let it go and we'll all understand or not depending on how long what you wrote was but that's just the way it goes...

    6. Re:Golden Rule of Consoles by skorch · · Score: 1

      Actually, I had put the line breaks in when I was writing it. For some reason when I posted it all showed up as one paragraph. Not sure why, and for some reason I can't go back to edit the line breaks back in.

    7. Re:Golden Rule of Consoles by cornface · · Score: 1

      I was just being an ass. You probably had HTML mode on.

  331. 25 years?? by Anonymous Coward · · Score: 0
    Like it or not, and regardless of what you think of their consoles, Nintendo has been responsible for every single important controller innovation for the last 25 years.

    I guess I just don't understand that "New Math." Heck, the Famicom only came out 20 years ago. Or did Nintendo innovate arcade controllers in the Donkey Kong era?

  332. Imagine the Game FAQs guid to THAT one by Anonymous Coward · · Score: 1, Funny

    shake shake, twist shake punch...

    what'd be cool is if you had 2 revolution controllers hooked up to each other, then for someting like a dual pistol FPS, you can control both pistols independently...

    1. Re:Imagine the Game FAQs guid to THAT one by Anonymous Coward · · Score: 0

      In the video it showed a drummer drumming with two of those controllers.

  333. Re:First thought was: by The+Lynxpro · · Score: 1

    "Not only the D-pad and the analog stick, but the rumble pak, controller expansion slot, top trigger buttons, wireless controller, and of course the DS. Where would gaming be without Nintendo?"

    Pokemon (Digimon, CardCaptors, Yu-gi-oh) free. Think how better the world (whether we are talking about children as well as gaming in general) would be without that nonsense.

    That stuff makes G.I. Joe and the TransFormers from my youth look like high art.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  334. It's only fitting... by sabre307 · · Score: 1

    It seems to me that Nintendo was the company that designed the two handed, thumb pad joystick that everyone is using now. Why shouldn't they be the ones to design the next gen controller.

    Besides, tracking the movement of the players hand could seriously improve some peoples playing... You should have seen my mom trying to play Mario back in the day, she was all over the place with the controller!!!!

    --
    My software never has bugs.
    It just develops random features.
    1. Re:It's only fitting... by Jestrzcap · · Score: 1

      Heh, my sister did the exact same thing. I had to tell her over and over that physically moving the controller to the left would not help her move left... now this!

      --
      "I have great faith in fools: Self confidence my friends call it." ~Edgar Allan Poe
    2. Re:It's only fitting... by gameboyhippo · · Score: 1

      I think we've all done that before! :) But my sisters still do it. So whenever I visit, I let them play slower games like Animal Crossing.

  335. everyone keeps saying this, but it's wrong by sbma44 · · Score: 1

    Yes, your arm is less precise than your hand. But your hand has a much more limited range of motion. So your arm is more than likely capable of generating movements with a roughly equivalent equivalent resolution.

    For example: if your hand motions have a resolution of 1 mm and your arm motions have a resolution of 1 cm, it's equivalent if your arm can move ten times as far. These numbers are grounded in anything scientific, but hopefully you can see my point.

    Anyway, it seems likely that in practice for most games on the Revolution the actual difference will be between thumb and wrist, rather than hand and arm.

    1. Re:everyone keeps saying this, but it's wrong by DoctaWatson · · Score: 1

      But what's the point of all that range of motion if the screen is still just going to be a relatively small field of vision directly in front of your face?

    2. Re:everyone keeps saying this, but it's wrong by sbma44 · · Score: 1

      Presumably the point is that it makes for a more intuitive interface. You and I have rewired our brains to make them able to translate our intentions into precise thumb motions on a conventional controller, but for many people this process is too daunting and/or boring to be worth their time.

      But everyone is wired to interact with the world by moving their arms precisely. And who knows, maybe you and I can achieve higher levels of competency through this route, too? Either way, it seems likely to offer a more natural way to interface with the machine.

    3. Re:everyone keeps saying this, but it's wrong by DoctaWatson · · Score: 1

      No, what I'm saying is that the mouse and analog stick only use the least amount of movement necessary relative to the field of vision you're working with.

      Range of motion is great in the real world (and virtual reality), where our field of vision isn't limited to a relatively small screen in front of our face.

      But video games played on a TV or computer monitor don't need that extremity in movement, and the current control paradigms have been improving over the years. This is indeed a Revolution- but that doesn't mean all that movement will translate well to small screen gaming.

    4. Re:everyone keeps saying this, but it's wrong by sbma44 · · Score: 1

      But video games played on a TV or computer monitor don't need that extremity in movement, and the current control paradigms have been improving over the years.

      I still disagree. There's nothing that innately makes small movements more suited to a small screen -- witness DDR. It's a question of resolution, not absolute distance. Match the resolution (and solve any kinesthetic or ergonomic problems) and the input methods are interchangeable.

      You say these paradigms have been improving, but I only see small, slow, incremental improvements. How much better than the wavebird can a controller become? Perhaps this is just a failure of my imagination, but I think conventional controllers will always, in some ways, be lacking. The Revolution might not be the solution to that problem, but I think it's a step in the right direction.

    5. Re:everyone keeps saying this, but it's wrong by DoctaWatson · · Score: 1

      DDR is just a D-Pad for your feet, and has little to do with the high-range of movement inputs like mice, thumbsticks, or gyroscopic sensors. You might have a case if and when DDR starts using an Eye Toy (or even this new controller), but for now it's just a simple D-pad for the feet.

      Small movements aren't innately better for the medium, that's true. But I think you're looking at it the wrong way. Our current controls allow the most precise input possible with the least possible amount of movement.

      This new control will introduce a brand new and exciting language of inputs- at the sacrifice of small precise movement. And while this may end up revolutionizing video games, that revolution is only going to take place in games that make use of this new input with new paradigms of their own. Simply grafting all this extra movement onto an FPS is going to be clunky, especially considering how much can be achieved in these games by the tiny precise movements on the hand.

      Yes they've been going by small incremental improvements within the same paradigm, and gaming is the better for it. We now have analogue sticks and buttons, scroll wheels, laser optical mice, comfortable ergonomics and cordlessness. Not only is the versatility and utility being increased, but so is precision.

      This is all theory and speculation on my part, so who knows? Maybe the thing will turn out being the bees knees for FPS, I'm just skeptical.

  336. Nintendo's actually making a sports system? by MilenCent · · Score: 1

    I was sort of wondering how Nintendo was going to pull this off until I read your article.

    The wand would be great for swordfighting, and first person martial arts anything. But best of all would be sports games; the wand makes such a wide variety of sports games possible.

    Suddenly, Nintendo's licensing of their characters to EA Sports games and steady popularization of their Mario Sports games seem less cheesy and more incredibly canny. The EA Sports licensing were to make sure relations with the biggest sports developer are sunny, the Mario Sports stuff are to build a core audience which will jump on new games when they are released using the wand.

    Damn... if Nintendo releases a treadmill, even big, physical games like football and basketball could be covered.

    Almost makes me interested in sports games for the first time in my life, really.

    1. Re:Nintendo's actually making a sports system? by L7_ · · Score: 1

      I just want to cast a line into the tv like i did IRL as a kid. and then wrangle some trout out of the river. the fishing games are going to be awesome.

  337. Other way 'round by dtungsten · · Score: 1

    Probably because it's the shape that human hands are designed to hold.

    It's the shape that's designed to be held by human hands.

    1. Re:Other way 'round by Rallion · · Score: 1

      I'm sorry that you missed the joke.

      Yes, there was one.

  338. Feedback by lonasindi · · Score: 1

    My only concern is feedback. Sure it'll rumble, but it can't simulate effectively, for example, a fish pulling on the line, or your sword hitting your opponent. While it's going to be a huge step forward, it's also going to be very obvious how much more it could go. Bravo, though.

  339. Re:Power Glove by Anonymous Coward · · Score: 0

    When I last visited the U of MN virtual reality lab, they said the best controller they had was a hacked power glove. The sphere control they had may have had more degrees of freedom--but it sucked for moving around in 3D. They preferred the old power glove.

    It can't be all that bad. I never got to try it myself--just the sphere, and insainly expensive VR helmets still suck.

  340. MORE PICS of controllers from Japan site by RUFFyamahaRYDER · · Score: 2, Informative

    Here are some more pics of the controllers incase you are interested:
    http://www.nintendo.co.jp/n10/tgs2005/gallery.html

  341. New ad campaign on the horizon by brotherscrim · · Score: 1

    I can see it now: a Che Guevara-style silhouette of Mario, complete with "M" emblem beret.

    Viva La (Nintendo) Revolución!

    1. Re:New ad campaign on the horizon by |/|/||| · · Score: 1
      --
      [javac] 100 errors
  342. Thanks for turning me on to this! by Anonymous Coward · · Score: 0

    It's so very, very awesome.

  343. All that matters... by TheLittleJetson · · Score: 1

    Can I play Smash Brothers with this?

    From the first looks it seems like that's going to be difficult, but I guess I'll just have to try it first.

  344. BACK CATALOGUE! by Dhaos · · Score: 1

    Remember when Nintendo said they are planning to re-release their back catalogue of games on this system?

    Can someone tell me how I'm supposed to play Street Fighter 2 with so few buttons?

    Or any number of other games from SNES or N64 that make use of all the keys that were so generously provided on those controllers?

    Will I have to buy another controller to play these old games...??

    --
    It's not what you know, or even who you know- It's how many people recognize your damn .sig
    1. Re:BACK CATALOGUE! by gameboyhippo · · Score: 1

      The N64 would be easy to do with the new controller. The C Buttons could be the + at the top. The R & Z buttons could be Z1 & Z2. A & B are already on the main remote. The Analog would be the Analog addon. Who used L & the + pad anyway? (Except for Kirby 64, but that can be recompiled.) As for SNES. I havn't a clue...

  345. Ergonomix? by edraven · · Score: 1

    Okay, I got a thumb cramp just looking at that thing.

  346. Mice vs. Guns by nick_davison · · Score: 1

    I used to play Action Quake 2 a lot and I was pretty much a crack shot in that game. I had very little difficulty hitting characters in the head, while we were both moving, with only a couple shots, over 90% of the time. This was, of course, controlled with the mouse.

    Alas the skill does not translate to a real pistol. With my actual gun the claim is more like I can put 90% or more of my shots somewhere on a man-sized paper target provided both it and I am stationary and it's not too far away from me, with both hands on the gun, in a stabalised stance.


    Given the choice though, if the other guy has a gun, I'd be willing to forego the additional accuracy of a mouse.

    Guns don't kill people. People kill people. But guns certainly help. Have you ever tried running up to someone with a mouse and just yelling "bang!"? It's pretty ineffective.

    1. Re:Mice vs. Guns by OwnedByTwoCats · · Score: 1

      Guns don't kill people. Bullets kill people.

  347. What I don't like: Batteries by phorm · · Score: 1

    That's one thing that I think could make this controller a major nuisance. Changing batteries is a pain. Having a Li+ battery would help, but it would then have to be proprietary and would probably cost a bundle to replace.

    The prototypes use standard batteries, but I could see selling Li+ batteries being a cash-cow into the future for nintendo as controller batteries age, should this become popular .

    1. Re:What I don't like: Batteries by Anonymous Coward · · Score: 0

      maby they will put in one of those motion powered device in it like the ones in some flashlights. your already moving it around.

  348. Superior FPS control doubtful by Anonymous Coward · · Score: 0

    I'm not convinced that this will perform well with the FPS genre, particularly in the multiplayer arena. I'm having trouble visualizing a scenario in which you could perform multiple spins in the same direction to follow an opponent's circling strafe motion without losing sight of the screen.

    With a mouse, the solution is to lift it briefly off the desk and move in the reverse direction. With this controller, any such movement would cause you to spin the opposite direction. Pressing a "deactivate look" button is a solution, but strikes me as more cumbersome than a mouse.

    While the controller is innovative, it doesn't claim superiority in FPS control over computers.

  349. Nintendo did not invent Analog sticks and Dpads by ad0gg · · Score: 1

    Umm.. Dpad was on Intellivision before Nintendo. Analog sticks have been around since Atari. Please stop giving nintendo credit for these inventions.

    --

    Have you ever been to a turkish prison?

  350. Crystal Chronicles anyone? by Syncdata · · Score: 1

    And heaven forbid you should want to play multiplayer games with one. 800 dollar outlay for four headsets? I doubt nintendo is looking at VR headsets, given their priority on multiplayer.

    --
    "Inattention makes clowns of us all" -Bean
  351. Imagine Apple releasing this by aliquis · · Score: 1

    I think it's quite cool and innovative aswell, and you can stick it into a shell to get a more normal controller aswell (but with gyros...).

    Anyway, here we are, people just see a controller which looks like a remote, and start laughing without knowing what it is.

    But imagine Apple showing that demo video, loads of people whould think that would be so cool and innovative. It's hard beeing "the Big N which just makes games for kids", heck, this console definitly does NOT look like a kids toy, it looks awesome. Best wishes Nintendo :)

  352. Marketing by JustNiz · · Score: 1

    The design is clearly not ergonomic for gaming. Nintendo are apprently sacrificing usability for marketing image.

    They probably think they will attract more mature audiences by making it look like a tv remote, it won't look so childish.

  353. area 51 n/t by Anonymous Coward · · Score: 0

    area 51

  354. Surdo? by Paradise+Pete · · Score: 1
    A large "A" button sits in the prime spot under your thumb on the face of the controller, with a "B" trigger on the back of the unit for your index finger.

    Makes it tough on left handed players. Even if they make one, you'd have to take it with you when visiting your less fortunate friends.

    1. Re:Surdo? by Paradise+Pete · · Score: 1
      Makes it tough on left handed players.

      Never mind. The first picture made it look like it's off to the side, but now I see that it's in the middle.

  355. Phaser by Anonymous Coward · · Score: 0

    Looks like a Star Trek Next Generation phaser.

  356. New Indy movie coming, right? by mister_slim · · Score: 1

    Zelda isn't your thing? How about some fishing. A whip of the controller and you're casting off. You can bob the line back and forth, left and right.
    Indiana Jones Revolution? Sounds good to me.

  357. Great ffor those with steady hands... by Anonymous Coward · · Score: 0

    Due to medical problems my hands are often shaky. I can type and use a mouse well, but using a pen or pencil is right out. I just beat RE4, but aiming with the grey stick has taken a lot of practice (and I'm still not too great). The same thing happens in TimeSplitters 2. The analog stick just kills my mad skillz. Now the big N wants me to simultaneously use a stick AND aim a controller accurately at the screen?

    I know this doesn't affect most people, but having a controller let's me hold on to something to steady myself. Having to keep a steady hand could prove too difficult for me. That's too bad because I really like Nintendo games in general :(

  358. Score! by Anonymous Coward · · Score: 0

    Gameplay with one hand!?!
    Nintendo needs to start making some adult entertainment themed games for the 18-34 year olds. You know, give us something to do with that free hand...

  359. Re:DVD Playback by yammosk · · Score: 1

    According to TFA, they already made a simple demo that is a port of Irritating Stick. Just at least scroll through the paragraph titles in the article next time, ok ;)

    Actually, according to TFA: "These were not real Revolution games (all the names for the demos are ours)-they were super-simple, graphically crude offerings designed solely to show off different aspects of how the controller can work." Not a port at all... Just at least RTFA next time, ok ;)

  360. I'm very skeptical of this claim. by DoctaWatson · · Score: 1

    When I say the wrist moves the mouse, it's not so much the up/down hinge joint of the wrist as it is the lateral torsion created by pushing and alternately pulling the sides of the mouse with the thumb and pinky- using the fine motor skills/muscles of the hand and thumb rather than the arm muscles that control the wrist and elbow.

  361. Oh please by DoctaWatson · · Score: 1

    Military personnel aren't aiming through a 30" glowing rectangle either.

  362. Motion detection with IR camera...? by jivo · · Score: 2, Interesting
    I think the price tag is quite important for the Nintendo 'Revolution'. So is the precision of the handle: Is it is not precise enough, it cannot be used for many games.

    Ok, I imagine that a gyroscope is quite expensive. It will require either a high-speed wheel of some sort, bearings and detectors. It is also quite delicate, and to imagine a gyroscope that should survive a kid dropping it on a floor...? An optic gyscope perhaps, but then the price tag would be quite different...

    Furthermore, a gyroscope (mechanical or optical) will only detect twists and turns. It will not detect movements along the three axes, which is something the controller can detect.

    And then there is the two small devices that needs to be placed with some distance, one on each side of the TV/monitor....

    But... What if these two small devices were IR diodes, and the controller contained a small camera for motion detection....?

    It would then be able to calculate twists, turns and movements along the axes, by looking at the diodes, and calculate the movements! It woul certainly give the wanted precision in some of the directions (depending of the IR camera resolution, of course)

    Another thing that could hint some IR detector on the controller, is the 'window' on the end that points in the direction of the TV/monitor. I do not see an IR receiver on the 'Revolution'...

    Comments anyone...?

  363. Time Crisis by Anonymous Coward · · Score: 0

    I can play time crisis without having to shell out cash on the over priced guns.

  364. Re:Developers, Developers, Developers, Developers. by Sarcastic+Assassin · · Score: 1

    I agree, and I hope that Nintendo's ready to accept the risk it's putting on itself. The controller is probably going to be very hard just to conceive for; the demos they showed to IGN and Gamespot gave us a good impression of what the controller's capable of, but it's up to the game designers to be creative enough to try and branch out, and take advantage of what this controller can really do, much like Advance Wars takes advantage of what the DS can do.

    I'm betting this'll ultimately hurt Nintendo, but I'm absolutely praying that this will help them. Because the X360 and PS3 feature more "conventional" controllers (or, what has become the typical setup: D-pad and analog stick on left, four buttons on the right in a diamond, etc.), developers from the current generation will only have to worry about a new development environment to learn. But, developers who want to create a game for the Revolution will have to learn not only a new development environment but the ins and outs of this newfangled controller. Plus with all the brand-new sensors...all I can say is it seems a bit daunting. Look at the dearth of quality DS games. Even Mario 64 DS seemed like an extended demo, showing what the DS was capable of. I wish there was something else that could lure game designers to the Revolution, like a cheap development license, and not just this extremely forward step in controller design. The Revolution seems like the console that could really benefit from the homebrew community.

    On the note of controllers, I believe that what the next-next-(next?)-gen consoles should shoot for is true immersion, in the sense of touch: graphics are nearly there, sound is slowly working its way up, but the other three senses are pretty much ignored, mainly because it's very hard to accurately reproduce smells or tastes without resorting to scratch-n-sniff or food, respectively. Especially in racing games, when you see a car powerslide at 75 MPH, but feel nothing of g-forces. I envision a day when we no longer have controllers, but a Matrix-brain-instertion needle, for true immersion. Then even the crappiest games will be worth buying ;)

  365. We will look back and laugh... by Anonymous Coward · · Score: 0

    This controller will be one of those quirky ideas where you look back and say "what were they thinking".

    Moving from the typical "two handed" video game controller standard to single-handed? As far back as I can remember (Atari 2600)... systems were always two handed.

  366. Re:First thought was: by KillShill · · Score: 1

    no i knew you were making a joke. i just didn't address that part of it.

    so CLEARLY you missed mine ;-)

    --
    Science : Proprietary , Knowledge : Open Source
  367. Re:First thought was: by plenTpak · · Score: 1

    My first thought when I read about the wand controller was gestures! (I'm an Opera user =P)

    Think about casting spells by drawing designs in the air, or stringing combos with gestures. That would be way cool.

    And it'd bring some of the fun of competing on physical stamina too.

  368. Ewwwww... by glassgnost · · Score: 1

    I strongly suspect this was designed by someone who habitually types one-handed.

  369. don't get it by Flunitrazepam · · Score: 1

    What about those of us with girlfriends, will our grip be strong enough?

    On the other hand, I can finally proceed in developing my masterpiece: "Sim Beat Your Wife"

    --
    1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    1. Re:don't get it by spx · · Score: 1

      I was once 'a girlfriend' I have now moved up to 'a fiance', but besides this all, I love to game, I refuse to not play PS2 atleast 4x a week, Im always the one going 'honey, but but I WANNA PLAY'....I seriously dont think it has anything to do with grip, rather than preference. If I wanted another remote in my home, I would go buy one. My mind works one way (Im sure the guys can relate) but Im speaking that mine works in the gaming sense, all my fingers know what buttons to hit when in need, I dont need to change that. I know sometimes change is good and Im willing to try, however I do not see myself loving this new controller.

  370. Re:Developers, Developers, Developers, Developers. by NattyBucho · · Score: 1
    The development environment won't be a hurdle at all, according to Miyamoto-san. From this article:
    When asked about whether kits had gone out at E3 2005, however, Shigeru Miyamoto said no. "We have not sent out development kits to developers yet," he confirmed. "However, development kits for the Nintendo Revolution are very similar to the ones for the GameCube. So we feel that the environments are so similar that they will be able to start development very quickly upon receiving the development kits for Revolution."

    I think developers will figure it out pretty quickly. Most game developers tend to be pretty clever, and figuring out a new input device isn't a big deal. Learning how to make it shine sounds like a lot of fun; I would think developers would look forward to it more than they'd say "Man, I hope I don't have to figure out how to do gesture recognition with that." I mean, wouldn't you like to write a game using the Revolution controller as input? I certainly would.

    I think the challenge will be getting publishers interested in Revolution games and what the system can do so that they'll pay developers to make the games.

  371. Good for us. by David+Rolfe · · Score: 1

    Like the AC sibling said ... If you aren't Shooting, Driving, or Sportsing, what are you doing. What do you play on your Playstation that isn't sports, fps, or mmo. And while your at it -- which of those are your friends playing with you?

    (I had written a very long post about what I play and why and on what platform -- but it's irrelevant. What are you playing in the 35+ demographic -- I'm not quite there -- that's not the genres above? And even more relevant to the NES/PS debate, do you have kids?)

    --
    Read Heinlein's 1953 Revolt in 2100, now more than ever.
  372. Yeah, but... by FifthDream · · Score: 1

    ...how do i play Street Fighter with it?

    1. Re:Yeah, but... by Anonymous Coward · · Score: 0

      You use the official Nintendo joypad sheath that will house the wireless module inside.

      Or, you build your custom Sanwa/HAPP jobby with a slot that will accept one of these modules, DC VMU style.

      Or, you buy the inevitable 3rd-party adapter that will allow PS peripherals to plug into the input port on the bottom of the module, and use your existing stick/pad.

      Any way will work for me.

  373. Re:First thought was: by Babbster · · Score: 1

    All I know is that I finally had something funny to say and you SCREWED ME! I will hunt you down and give you noogies until you cry "Bill Gates"! :D

  374. Re:yep by Eideewt · · Score: 1

    It's really cool that it can work like a mouse in the air. Having played plenty of FPSs using exactly that setup, I can affirm that it works great. The only thing my air-mouse and keyboard lacked was an analog stick for my left hand to control movement, and they've provided exactly that.

  375. Controllers with screens. by David+Rolfe · · Score: 1

    Huh?

    Are you talking about the "orientation sensor" or the contrller with built in display? I can't tell, because the GC/GBA hookup does not involve an orientation sensor in any way, and game controllers with built in screens hardly debuted on the GameCube (vis. Dreamcast vmu, probably the first widely availabe).

    Final Fantasy: Chrystal Chronicles used the feature to great effect.

    Nearly all Dreamcast games supported the vmu display in some aspect.

    So I guess it was Sega who visitted Atari Idea Land. How much did a Lynx cost again, right it was something like $50 more than the GB.

    http://en.wikipedia.org/wiki/Atari_Lynx
    http://en.wikipedia.org/wiki/Sega_Game_Gear
    http://en.wikipedia.org/wiki/Game_Boy
    http://en.wikipedia.org/wiki/Sega_Dreamcast

    (full disclosure: I loved the Dreamcast and own a few GBAs and a GC)

    Sadly, none of these links include the initial shipping price. They only mention they cost 'more'. I bought by first Gameboy for $113 saved up over weeks of allowance.

    Anyhow, I don't see how Atari thought the Lynx would be relevant 4 years later when the Jaguar came out (again at a price much higher than Nintendo's already shipping SNES). And even if a Lynx successor could have improved battery-life and and come out in a meaningful time frame after the Jag, could it have completed with the PS-one?

    Also-rans are hardly ever considered revolutionary, so calling a Lynx-Jaguar link-up revolution is dishonest. You seem kinda bitter about it though. :-D

    Anyhow, nothing personal. Cheers.

    --
    Read Heinlein's 1953 Revolt in 2100, now more than ever.
  376. Credit Due - Sega by dbug78 · · Score: 1
    Like it or not, and regardless of what you think of their consoles, Nintendo has been responsible for every single important controller innovation for the last 25 years.

    While perhaps not of the magnitude of the D-pad, Sega was first with analog triggers (Saturn controller). They've since been copied by the xbox and the Gamecube. In some games shoulder buttons are just as good, but in other games nothing beats triggers.

    I just stumbled upon this page which has a "family tree" of game controllers. Interesting to browse and somewhat nostalgic.

    The Revolution controller intrigues me, but I'm undecided if it's going to be that great. I'll have to try it to see. I really hope it feels better than the Gamecube controller. Button-layout opinions aside, Nintendo's controllers have felt cheap to me ever since N64. Holding a PS or xbox controller, they feel more substantial... better made, to me. My Dreamcast controllers feel rather cheap as well.

  377. Reminds me of playing Crusin' USA by Night+Goat · · Score: 1

    Back when I was in high school, my brother had a Nintendo 64 and Crusin' USA. We used to smoke pot and play one handed. One hand on the controller, driving the car, the other hand taking puffs off the pipe. I remember how great the design of that game was, because it was really easy to play. I have always had an informal rule of thumb that if something's easy enough for me to do while stoned, it is designed well. I'm definitely picking up one of these Revolutions. Now can anyone else recommend to me some video games that can be played one handed? Cue the masturbation jokes...

  378. My take by mfterman · · Score: 1

    If I want to shoot at the screen, I'll use a gun controller, which has a very comfortable grip and placement of controls for said purpose.

    If I want to swing a sword or bat, I'll want a sword/bat-controller, which has a very comfortable grip and placement of controls for said purpose.

    Incidentally, for driving games I want a steering wheel controller and some pedals because that has a good grip and control placement for those sorts of games as well.

    For a general purpose controller, my personal favorite is the dual shock controller Sony came up with and has stuck with. My only fault with it is not enough feedback on the analog buttons for my taste. It's not perfect, but for a general purpose controller, it's perfectly fine.

  379. Re:First thought was: by Anonymous Coward · · Score: 0

    "Ah, finally some good RTSs on a console, or a shooter more akin to mouse+keyboard."

    That's exactly what we thought when the DS came out, and Nintendo hasn't really delivered. Metroid Prime Hunters is still months away, with no news of any other good FPSes (Goldeneye: Rogue Agent DS is supposed to be pretty bad). I've only heard of 1 RTS early in development, and that's not by a major studio.

    This is not to day that there aren't good games, just that Nintendo seem to be avoiding replicating the PC style of play and going for new, and more interesting stuff. They will no doubt do the same with the Revolution. I really like all the innovation, but I also want them to settle down for a minute and produce something boring like Quake DS. I sometimes like to have fun without reinventing gaming.

  380. new type of gameplay by vexx0 · · Score: 1

    im sure there are game like this already but the new controler would be perfect for it. first person fighters, instead of platform fighter like soul caliber. you move around with the analog stick and use the wand to control your sword or other weapon. use a button to block and a button to jump and it would be pretty sweet. it would make for better control than button mashing, and every combo would be unique to an extent. the camera would be cooler as over the shoulder instead of actual first person. i herd people complain about how to control fighters with it but this would make perfect sense.

  381. Premise is wrong by Anonymous Coward · · Score: 0

    Like it or not, and regardless of what you think of their consoles, Nintendo has been responsible for every single important controller innovation for the last 25 years.

    Bullshit


    The original Nintendo Entertainment System dispensed with the single joystick/button and came out with the direction pad (D-Pad) - something that's still included on every single controller design today, including Sony's and Microsoft's.


    The intellivision had a D-pad controller. And the intellivision D-pad controller was better. It had 16 directional control as opposed to the NES's 8 directions.


    For the N64 Nintendo came out with the analog control stick - which ushered in the age of true 3D gaming. Once again, everyone immediately copied their design. And once again, the analog control stick is still being used today.


    The Atari 5XXX had an analog stick. Not just a joystick, there was an analog stick controller for the Atari.


    Finally, for the Gamecube they came out with the "Wavebird" - the first truly well-designed wireless controller. And guess what?


    No. It was not the first RF (as opposed to IR) controller. I'm not sure what was first, but it wasn't

    Also I would add one important controller innovation from Sony. The PS has almost total left-right symmetry, making the controller easier to use for lefties. Gravis used to make an up-down symmetric that could be flipped upside down and toggled to act as a left handed controller.

  382. I got the joke. by dtungsten · · Score: 1

    I think ";)" was my first clue, and "jokes aside" was my second.

  383. And the software will work how?? by Anonymous Coward · · Score: 0

    You can't translate something like this to a PC.. The software can't support the features offered by it.

    How are you going to translate the 3 axis movement involed in casting a fishing rod onto software built for a mouse and keyboard? Yes - you probably will be able to hack it to work - but if nintendo do this right - they need to adopt apple's mantra "it just works" (TM). And I think (and fervently hope) they will.

    Nintendo CAN win the "hardcore" game market - but it requires one company to do it. And that's LucasArts.

    A DECENT star wars game with the ability to swing a lightsaber - who HASN'T though about how good that would be at some point.

    This system is going to be the first console I'll own. I've been playing on computers since I was 2 (18 years now) - but I think Nintendo have finally done it (the fact I have a job/income/disposable cash also helps)

  384. Re:Developers, Developers, Developers, Developers. by stonecypher · · Score: 1

    I agree, and I think the thing that will make or break them is the question: Is it easy for 3rd parties to develop for?

    Ask any PS1 or PS2 developer: as long as there's a ton of money at stake, the publishers just don't care what an abominable nightmare job the thing is to work with.

    --
    StoneCypher is Full of BS
  385. Dog disaster by The8BitHero · · Score: 1

    Hopefully your pets don't knock over the system and cause the sensors that are in the system to cause Mario to do some crazy breakdance moves when your system is flying across the floor relative to your controller.

  386. Cross-Platform games not the end of the Revolution by CaptainEquinoxIII · · Score: 1

    They are the beginning. I've read a lot of people's comments about how Nintendo is screwing over game companies by making it impossible to port games across platforms. I think people are missing a key insight, which 1up briefly mentions in their article on the controller: "When the two controller pieces are attached, the so-called 'Nunchaku' configuration (the two bits are connected by a short cord) can work similarly to current controllers, just with the second analog stick replaced by actual movement of the Revolution controller." Think about it. In your left hand, you've got an analogue stick with two trigger buttons. In your right hand, you've got an analogue controller (more precise, and sensitive along an extra axis), 5-7 face buttons and a trigger button. How is that so impossibly different from the standard controllers of today? It certainly allows for software companies to do *more*, since the control will be much more precise if implemented properly and there's an extra axis to work with, but it won't prevent them from continuing to use today's 3D control paradigm. Think about TimeSplitters. On PS3 and XBox360, it will work exactly like it does today, but look prettier. On the Revolution, you'll be pointing your "gun" (controller) at characters on the screen, but from a software standpoint the control paradigm is the same. It's just another analogue stick. You control forwar/backward and strafing movement with your left thumbstick, and direction/firing with your right hand. This depends a lot on Nintendo implementing a good developer interface that allows for easy mapping of current analogue-stick functions onto the remote control wand. But assuming they do that (and I'm betting they do--I'm guessing that's how Metroid Prime 2 was updated for the demonstration) then TimeSplitters could easily work on all platforms will just a bit of tweaking. The only real difference would be that the Revolution version will kick ass and the others will be the same as every other console FPS we've played for the last nine years.

  387. I dont mind change, but this would be nice... by spx · · Score: 1

    When someone comes up with a way for me to think my character into acting out my thoughts, then I will be impressed.

  388. Radical? by fm6 · · Score: 1
    ...the "traditional controller type" was itself basically invented by Nintendo, as a radical departure from the then-traditional joystick.
    Why is it a "radical departure"? The first Nintendo controller was really just a simplified joystick, with 4 simple switches instead of a lot of complicated wires and stuff. An obvious design choice, because "real" joysticks are either too expensive or too fragile for mass market products.

    I'll concede that Nintendo has designed a lot of really good controllers that have been widely imitated. But until now, each new design has been a simple refinement of previous designs.

    1. Re:Radical? by The+Wicked+Priest · · Score: 1
      The way you hold it is different; the way you use it is different. The mechanics are beside the point. (Incidentally, if you've ever opened up an Atari joystick, it gives new meaning to "simple". I don't see the NES controller as simplified.)

      Thanks for the links, but I think your second one (the family tree) only supports my contention.

      --
      Share and Enjoy: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:Radical? by fm6 · · Score: 1
      I don't see how changing the way a controller is held or the way the buttons are arranged (I assume that's what you mean by "the way the controller is used") is "radical". Not in the same sense that the Evolution controller is "radical".

      I want an Evolution system just to try out that controller! If you watch the trailer, you can see that the whole way people are interacting is different. There's been some interesting innovations in controller design, but it's always been just a kind of joystick.