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User: nicholasfrancis

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  1. Apple plays harder yet on NBC Universal Drops iTunes · · Score: 1

    After NBC said "nah, you can't have the shows after december", Apple basically said "fuck you, we'll stop right NOW..." http://www.apple.com/pr/library/2007/08/31itunes.h tml spoiler: no shows of this season running on iTunes. This is like a car where the engine... oh well... nevermind.

  2. Python? For 100s of game entities? Try Mono... on Game Scripting With Python · · Score: 4, Informative

    As for the language, we used Python in Unity http://www.otee.dk/ for the initial preproduction of GooBall. It was soooo slow. After that we switched to Mono. CPU usage in the scripting logic went for >40% to app. 5%... If you like the Python syntax, you can always include boo http://boo.codehaus.org/ which mimics Python very closely, but uses type inference to get type safety automatically. On another note: the article states that Unreal does not use microthreads. That is not correct.