After NBC said "nah, you can't have the shows after december", Apple basically said "fuck you, we'll stop right NOW..."
http://www.apple.com/pr/library/2007/08/31itunes.h tml
spoiler: no shows of this season running on iTunes.
This is like a car where the engine... oh well... nevermind.
As for the language, we used Python in Unity http://www.otee.dk/ for the initial preproduction of GooBall. It was soooo slow. After that we switched to Mono. CPU usage in the scripting logic went for >40% to app. 5%... If you like the Python syntax, you can always include boo http://boo.codehaus.org/ which mimics Python very closely, but uses type inference to get type safety automatically.
On another note: the article states that Unreal does not use microthreads. That is not correct.
After NBC said "nah, you can't have the shows after december", Apple basically said "fuck you, we'll stop right NOW..." http://www.apple.com/pr/library/2007/08/31itunes.h tml
spoiler: no shows of this season running on iTunes.
This is like a car where the engine... oh well... nevermind.
As for the language, we used Python in Unity http://www.otee.dk/ for the initial preproduction of GooBall. It was soooo slow. After that we switched to Mono. CPU usage in the scripting logic went for >40% to app. 5%... If you like the Python syntax, you can always include boo http://boo.codehaus.org/ which mimics Python very closely, but uses type inference to get type safety automatically. On another note: the article states that Unreal does not use microthreads. That is not correct.