Not so fast. With today's surface mount electronics there is the danger that water has set beneath the components and the hummidity has infiltrated. This causes a slow and agonizing death to components.
I've seen this happen to mobile phones (dropped in the bucket or rained upon), television sets, media players, etc.
The best bet would be to submerge the PCBs in alcohol (98%) and leave them there for a day. Then just hope that the circuits won't corrode over time, as they do in this cases. This is the standard recovery method used here for mobile phones or home electronics.
You can also use some water-repelling products for larger electronics with wide PCB traces. I'm thinking something in line with WD40, contact sprays sometimes contain that.
Again, with the average life of these electronics being around 5 years you might squeeze some more usage from them, but it's a bet. There's no guarantee that they work flawlessly after being subjected to >80% hummidity.
That's the opposite of what I'm doing. I'm driving a manual 2.5L diesel 5-series (163hp). Interestingly enough, I get better mileage in 4th gear than in 5th gear.
I think it has a lot to do with the aerodynamic properties of the car and the fuel efficiency of diesel engines.
Outside the highway and into the mountains, the best time I have is when driving for fuel efficiency. This translates into fewer fuel stops, less fatigue and improved response to dangerous situations.
Actually the 'turntable' you speak of is being used in video editing. It's a rotary [wheel] which advances or recedes frame by frame and another joystick-like wheel which controls the speed of forwarding/rewinding, in the same physical ensemble.
I was thinking exactly of this before I read "I, Robot". It suggested there that a primitive robot brain was built - kind of like the mouse brain we have. Then by extrapolation that 'brain' helped to develop further iterations of itself. I really think that's the only way to advance a lot and it's doable. Human consciousness will not be developed in the near future, since we have no rules for it, but a mathematical/analytical mind could, once we implement lateral thinking. This could then be used to solve the century's problems. But then again, huge leaps only happen at war time or with combined concentrated effort of the nations. In this capitalistic world I don't see 2nd item happening very soon.
That not necessarily true. A script can be applied both localy and remotely and the communication overhead is still minimum. For example, you could send a 'chest thump' as a script or you can send the positions for all the body parts individually. In the first case you have a processing overhead that is handled at the client (receiving) side, but since the engine is already there it might be invisible to the user. In the second case you have a communication overhead which might make your game latency-dependent. If you were a developer you would make sure that the physics API is applicable through network protocols, that's what makes an API transparent and/or easy to use. Positional updating is used where you can afford loss of packets - see racing games for example.
On the same NASA site, there's an article about the toxicity of moondust. It appears that because of its small particle size (10 microns), the moondust gets embedded into lungs, just like quartz used to do in the old mining days, causing silicosis. The astronauts did inhale some of the moondust, with effects similar to a hay fever. Not only that, but the dust is statically charged because of the Sun and lack of humidity, so it will stick to just about anything, causing abrasion. http://science.nasa.gov/headlines/y2005/22apr_dont inhale.htm There are plans to build a "microwave lunar lawn mower" that will melt the dust into something useful and stop it from bouncing. http://science.nasa.gov/headlines/y2005/09nov_lawn mower.htm
Not so fast. With today's surface mount electronics there is the danger that water has set beneath the components and the hummidity has infiltrated. This causes a slow and agonizing death to components.
I've seen this happen to mobile phones (dropped in the bucket or rained upon), television sets, media players, etc.
The best bet would be to submerge the PCBs in alcohol (98%) and leave them there for a day. Then just hope that the circuits won't corrode over time, as they do in this cases. This is the standard recovery method used here for mobile phones or home electronics.
You can also use some water-repelling products for larger electronics with wide PCB traces. I'm thinking something in line with WD40, contact sprays sometimes contain that.
Again, with the average life of these electronics being around 5 years you might squeeze some more usage from them, but it's a bet. There's no guarantee that they work flawlessly after being subjected to >80% hummidity.
...time to unlock those plasmids
That's the opposite of what I'm doing. I'm driving a manual 2.5L diesel 5-series (163hp). Interestingly enough, I get better mileage in 4th gear than in 5th gear.
Some values: ...
80 kph (50mph) ~ 3.5 l/100km ~ 65 mpg
100 kph ~ 4l/100
120 kph ~ 5l/100 in 4th, 4.5l/100 in 5th
220 kph (136 mph) ~ 22l/100 (11mpg)
I think it has a lot to do with the aerodynamic properties of the car and the fuel efficiency of diesel engines.
Outside the highway and into the mountains, the best time I have is when driving for fuel efficiency. This translates into fewer fuel stops, less fatigue and improved response to dangerous situations.
Time to run the test on the Apollo shots, for all the tinfoil hats.
Edit - this is it: http://en.wikipedia.org/wiki/Jog_dial
Actually the 'turntable' you speak of is being used in video editing. It's a rotary [wheel] which advances or recedes frame by frame and another joystick-like wheel which controls the speed of forwarding/rewinding, in the same physical ensemble.
I was thinking exactly of this before I read "I, Robot". It suggested there that a primitive robot brain was built - kind of like the mouse brain we have. Then by extrapolation that 'brain' helped to develop further iterations of itself. I really think that's the only way to advance a lot and it's doable.
Human consciousness will not be developed in the near future, since we have no rules for it, but a mathematical/analytical mind could, once we implement lateral thinking. This could then be used to solve the century's problems.
But then again, huge leaps only happen at war time or with combined concentrated effort of the nations. In this capitalistic world I don't see 2nd item happening very soon.
That not necessarily true. A script can be applied both localy and remotely and the communication overhead is still minimum. For example, you could send a 'chest thump' as a script or you can send the positions for all the body parts individually. In the first case you have a processing overhead that is handled at the client (receiving) side, but since the engine is already there it might be invisible to the user. In the second case you have a communication overhead which might make your game latency-dependent.
If you were a developer you would make sure that the physics API is applicable through network protocols, that's what makes an API transparent and/or easy to use.
Positional updating is used where you can afford loss of packets - see racing games for example.
On the same NASA site, there's an article about the toxicity of moondust. It appears that because of its small particle size (10 microns), the moondust gets embedded into lungs, just like quartz used to do in the old mining days, causing silicosis.t inhale.htmn mower.htm
The astronauts did inhale some of the moondust, with effects similar to a hay fever.
Not only that, but the dust is statically charged because of the Sun and lack of humidity, so it will stick to just about anything, causing abrasion.
http://science.nasa.gov/headlines/y2005/22apr_don
There are plans to build a "microwave lunar lawn mower" that will melt the dust into something useful and stop it from bouncing.
http://science.nasa.gov/headlines/y2005/09nov_law