Not to mention pathetic bugs like the system tray somehow rejecting Pidgin's tray icon with infinite computer hatred. Seriously, what, why, how? The tray icons work if you "reset" the tray plasmoid, but after that one "reset" it will fail again. The bug has been barely acknowledged by "someone in charge" so it's likely to persist to 4.6. I'm a KDE advocate but some of the bugs left untouched are quite the pain in the rear end.
There are too many Apple things as of late. I get the feeling we aren't getting other news because of them. Not saying it's good or bad but it's making my feel reader feel like I am following an Apple-only site, which is not the purpose of Slashdot.
Makes sense actually, the more effort you use on it, the easier for you to remember. It's like you don't remember all your trips to your job except that one time you had a stomachache or were very sleepy or stuff like that. "Damn, this whole text about was a pain to read!"
In terms of being virtual, yes. In terms of being software doing the singing, I don't think they did, weren't they actual singers with "virtual" avatars of sorts?
Seeing how Wikipedia moderators/admins go on insane power ventures, and many seem to want more and more power to abuse, I don't see how this can be positive AT ALL.
I had the same idea as you...when I was like 8 years old. Now I do games, but as my hobby. Going for the industry means you are making games for the money (shows a lot of love for your creations), and...do you really expect to be able to do anything? Do you think you'll get a name? Hah. This is what will happen: You will enter a team, your soul full of dreams, and start your wonderful project...and then some dude in a suit will tell you what's right and what's not, completely ruining your vision of the product. Just because marketing studies show you must make it *like this*. The videogames industry is a piece of crap because it's run by dudes with suits and greedy developers that want to hit it big and become the new Kojima/insert name here.
As a serious game developer I tell you this. You suck. I earn more than enough from my regular job, and I get to make the games I want, like I want. And I enjoy every moment of it. You won't.
Good point with the crow example, you should also note the famous example of the Pica Pica (European Magpie), another corvid who is also able to use basic tools, and has a demonstrable concept of self (recognizing itself in a mirror and using it to try to remove a sticker on its body). Also I remember a somewhat recent study that demonstrated rudimentary math abilities in a bird as common as the chicken. So yeah, "birdbrained" is not something I'd say to a dumb person.
I am still getting massive RAM usage from plasma-desktop after moving from RC2. I understood it being higher in RC2 but 174mb in Plasma, in the stable version, is extremely odd. Anyone else getting it this high? Not using many plasmoids here, just a pretty standard set of clock and taskbar and such. Anyway this release is strangely disappointing. I am not even sure of what I was expecting with it but feels the same with a new notification system (still bothersome when doing anything fullscreen, too). Oh well, much better than the old for sure, I think. At least you don't lose notifications forever if you fail to see them (due to being out of the room or doing something fullscreen).
Modded as troll...oh well. I was just pointing out that making new things is a more enriching experience, but read it as you want then. Ahem, whatever. But even if you are creating a new game, general basic mechanics like jumping, firing, steering a ship, etc, all have logical results that are, as the example you provide, just needing to figure how to get there. Even if doing something complex like material systems for items, movement of particles, or dynamic lighting, you do know the ideal outcome, allowing to get there equally. That you might need to research how to achieve such result, is exactly the same. A game is after all, the combination of several subsystems working together.
Learn by duplicating? Doesn't sound right to me. My first game is being pretty much a massive thing, not a Mario/Tetris/Whatever clone. You don't have too much ambition if you just copy something else. You got the hardest part done for you, in terms of design, mechanics and whatnot (contrary to popular belief, the actual coding is just the icing on the cake as I see it, specially nowadays where 3000+ libraries help with that). Plus, doing "your game" instead of "someone else's game coded by you" will make you a better programmer as I am experiencing myself. "The first game being a replica" is pretty much lost effort. Learn by making something new. Plus no one will have motives to sue you that way. Everyone will benefit from that. Anyway, the whole aspect of designing a game is fun by itself, making an engaging story, matching music and sound effects to obtain the desired results or convey actual emotions, making use of ambiance...you don't experience all that by cloning some NES/Arcade/Classic title.
Amusingly this is the motive most "Linux games suck" (quoting the general opinion). They are just mere clones except for a few of them. No wonder they "suck" if they don't venture into offering something new. "Copyright-friendly Mario" is just good for a play or two but it's unlikely to leave any impression at all (unless it's buggy). I am also seeing similar trends with the iPhone's app store, where a HUGE number of games are "copyright friendly" clones of existing games.
The tools and libraries (going into "coding a game whole" as opposed to "using game maker/rpg maker/pre-existing-engine-of-choice" that is even easier) that exist nowadays allow one single person to do the whole weight of a game with minimal effort, even without too much of an artistic talent. One can be coder and director with ease.
I am not too informed about the radiation levels and how they work, but I have some curiosity about how this compares to the spots where the A-bombs where dropped in Japan during WWII. Are those areas populated again? If so, how long did it take for them to be habitable again? Or is this a whole different level of radiation and thus incomparable?
Rant mode ON: KDE seems exceedingly dependent on itself right now. And integration efforts (with popular apps out of KDE) are pretty much non-existent or unknown even among devs (I discovered after a friendly rant about the current "closed" state of things, that Krunner now does index Firefox bookmarks. The person who corrected me learned it by pure chance it seems, as no "user friendly media" (getting deeeeeeeeeeeep into mailing lists and all the bulk of svn commits is not user friendly, it costs more than mere minutes to check all that) reported on it at all).
I don't know who is to blame but whoever is responsible for this, is not helping the already damaged (by 4.0) reputation of KDE. Half-baked and/or mandatory apps are not helping. Neither does the silly "KDE SC" gimmick.
I can only think something in the management chain is broken, leading to absurd/rushed/experimental decisions pulled off. Either that or the exceeding majority of the 6-month release cycles is translation/bugfixing. As new features talked about during the release of "KDE 4.X" are implemented in "KDE 4.X+1" in the same state shown during the 4.X release (Look at tiled windows in the 4.5 branch. It's there, but...) Rant mode OFF
Sorry, I really needed to put that up for discussion. Whenever Akonadi is mentioned I go berserk as I am reminded of stuff like it being a requisite for the standard clock. The worst is that I am an enthusiastic KDE user and I follow development closely, trying betas and reporting bugs. I don't feel "betrayed" or anything like that, but some things are too annoying/habit breaking/RAM eating. Krunner, a Quicksilver/Kupfer-like launcher, can't be disabled and I was told by KDE people that it governs over logout functions (WHY THE LAUNCHER? why can't I just have my alternative of choice without option to take it out or disable it?).
Well, at least the project is dynamic and a good fix/decision changes for better can happen eventually.
What makes sarcasm so special? The inability of many persons to tell apart sarcasm from a regular assertion, I am afraid. I am not a sarcastic person, but I tend to see a lot of misunderstandings among persons that are, and other random Average Joes. You can see examples in any forum or mailing list.
The videogame INDUSTRY is not about having fun, it's about making money of course. You can find programmers who enjoy making games all by themselves, in their free time and seeking no (economical) profit. They exist, and I think they are the only ones having "fun" making a game. I include myself in that category. I don't think I'd be able to do it as my real job, with other people (who are probably clueless or only trying to satisfy random market statistics) telling me what I need to change or whatever. I seek no profit, just fun. For profit I already got a regular job that pays the bills. I can do game creation at my own pace, using my ideas and having to respond to no one. You'd say it's a work of love.
Unfortunately Ubiquity is...dead? At least I haven't read anything related to it in months (judging from Planet Mozilla and other sources). I loved it, except for it not being really portable (had strong issues with multi-OS/portable installs because of using absolute paths). But, alas, some commands grew obsolete with time, it wasn't being updated for recent versions, bugs, etc... A real shame, it was a lovable little tool with a lot of potential. Didn't Ubiquity start to fade (except for its fans) around the time Jetpacks started to come around? I remember pretty enthusiastic blog posts until then.
I use this addon as well, and it's as good as it gets. It's simple and intuitive and when you have several tabs open, it's much better (specially when reading API docs that have one separate page per function call).
You seem to assume a pedophile is inherently evil and in control of their urges. Not even regular heterosexual people can control their urges reliably. It happens to be kids for them, which sucks. Imagine if you could only get a boner from kids, with the world persecuting you, and being unable to just switch. So much pressure on pedos will surely make them go insane faster, meaning more potential danger for real kids.
I play PC FPS titles considerably better than console FPS titles. The input method, customization and other perks help a lot there. I don't think there is a difference of skill at all, just more "apt" input devices and player specialization. The console gamer also deals with more genres than FPS, whereas PC gamers MIGHT (I know there's choice, don't flame me) specialize in FPS only, there are enough. Possibly in a 2D platformer game, pad VS keyboard, the console gamer might have an edge.
I don't like Apple much (actually I am indifferent, it's just the fanbois, whatever), but "iPood" is incredibly tasteless IMO. Sounds like something you'd read about in a humor site instead of a commercial product, latrine or not... I am totally with Apple on this one.
Yeah I am fairly sure a lot of pizzas have wasted their lives because of pot. Because I've known people that wasted their life on alcohol, coke, and other harder drugs, also gambling, MMOs and insanity. But I absolutely heard no one dying from direct pot or hashish consumption. Do you think pot makes you see unicorns in the rainbow or something? It's not like in movies man. I assume you have seen many PSA videos where pot is THE GATEWAY TO CERTAIN DOOM, but at worst, all damage caused by pot I have seen (and I live in a pretty marginal area where drug-related deaths are not rare), are munchies and someone who puked from being dizzy. Stoners don't steal their grandma's wallet or sell their homes for a fix. You can live easily without a fix of pot, unlike other drugs, including "legal" ones.
Look around for a blue box.
Alternatively....a DeLorean.
Not to mention pathetic bugs like the system tray somehow rejecting Pidgin's tray icon with infinite computer hatred.
Seriously, what, why, how? The tray icons work if you "reset" the tray plasmoid, but after that one "reset" it will fail again. The bug has been barely acknowledged by "someone in charge" so it's likely to persist to 4.6.
I'm a KDE advocate but some of the bugs left untouched are quite the pain in the rear end.
There are too many Apple things as of late. I get the feeling we aren't getting other news because of them.
Not saying it's good or bad but it's making my feel reader feel like I am following an Apple-only site, which is not the purpose of Slashdot.
I don't understand much about the topic, can someone make some example...like a car analogy?
Wait...
Makes sense actually, the more effort you use on it, the easier for you to remember.
It's like you don't remember all your trips to your job except that one time you had a stomachache or were very sleepy or stuff like that.
"Damn, this whole text about was a pain to read!"
In terms of being virtual, yes.
In terms of being software doing the singing, I don't think they did, weren't they actual singers with "virtual" avatars of sorts?
Seeing how Wikipedia moderators/admins go on insane power ventures, and many seem to want more and more power to abuse, I don't see how this can be positive AT ALL.
I had the same idea as you...when I was like 8 years old.
Now I do games, but as my hobby. Going for the industry means you are making games for the money (shows a lot of love for your creations), and...do you really expect to be able to do anything? Do you think you'll get a name? Hah.
This is what will happen: You will enter a team, your soul full of dreams, and start your wonderful project...and then some dude in a suit will tell you what's right and what's not, completely ruining your vision of the product. Just because marketing studies show you must make it *like this*.
The videogames industry is a piece of crap because it's run by dudes with suits and greedy developers that want to hit it big and become the new Kojima/insert name here.
As a serious game developer I tell you this. You suck.
I earn more than enough from my regular job, and I get to make the games I want, like I want. And I enjoy every moment of it. You won't.
Good point with the crow example, you should also note the famous example of the Pica Pica (European Magpie), another corvid who is also able to use basic tools, and has a demonstrable concept of self (recognizing itself in a mirror and using it to try to remove a sticker on its body). Also I remember a somewhat recent study that demonstrated rudimentary math abilities in a bird as common as the chicken.
So yeah, "birdbrained" is not something I'd say to a dumb person.
I am still getting massive RAM usage from plasma-desktop after moving from RC2. I understood it being higher in RC2 but 174mb in Plasma, in the stable version, is extremely odd. Anyone else getting it this high? Not using many plasmoids here, just a pretty standard set of clock and taskbar and such.
Anyway this release is strangely disappointing. I am not even sure of what I was expecting with it but feels the same with a new notification system (still bothersome when doing anything fullscreen, too). Oh well, much better than the old for sure, I think. At least you don't lose notifications forever if you fail to see them (due to being out of the room or doing something fullscreen).
Modded as troll...oh well. I was just pointing out that making new things is a more enriching experience, but read it as you want then.
Ahem, whatever.
But even if you are creating a new game, general basic mechanics like jumping, firing, steering a ship, etc, all have logical results that are, as the example you provide, just needing to figure how to get there. Even if doing something complex like material systems for items, movement of particles, or dynamic lighting, you do know the ideal outcome, allowing to get there equally. That you might need to research how to achieve such result, is exactly the same. A game is after all, the combination of several subsystems working together.
Learn by duplicating? Doesn't sound right to me.
My first game is being pretty much a massive thing, not a Mario/Tetris/Whatever clone. You don't have too much ambition if you just copy something else.
You got the hardest part done for you, in terms of design, mechanics and whatnot (contrary to popular belief, the actual coding is just the icing on the cake as I see it, specially nowadays where 3000+ libraries help with that). Plus, doing "your game" instead of "someone else's game coded by you" will make you a better programmer as I am experiencing myself. "The first game being a replica" is pretty much lost effort.
Learn by making something new. Plus no one will have motives to sue you that way. Everyone will benefit from that.
Anyway, the whole aspect of designing a game is fun by itself, making an engaging story, matching music and sound effects to obtain the desired results or convey actual emotions, making use of ambiance...you don't experience all that by cloning some NES/Arcade/Classic title.
Amusingly this is the motive most "Linux games suck" (quoting the general opinion). They are just mere clones except for a few of them. No wonder they "suck" if they don't venture into offering something new. "Copyright-friendly Mario" is just good for a play or two but it's unlikely to leave any impression at all (unless it's buggy). I am also seeing similar trends with the iPhone's app store, where a HUGE number of games are "copyright friendly" clones of existing games.
The tools and libraries (going into "coding a game whole" as opposed to "using game maker/rpg maker/pre-existing-engine-of-choice" that is even easier) that exist nowadays allow one single person to do the whole weight of a game with minimal effort, even without too much of an artistic talent. One can be coder and director with ease.
I am not too informed about the radiation levels and how they work, but I have some curiosity about how this compares to the spots where the A-bombs where dropped in Japan during WWII. Are those areas populated again? If so, how long did it take for them to be habitable again? Or is this a whole different level of radiation and thus incomparable?
Why does that title make me think of Dwarf Fortress...?
Let's bug ToadyOne about fossil fuels. Ooooh yeaah.
I can tell you that 4.5rc2 automagically loads up akonadi and all of its fluff/garbage/helpers if you have a clock plasmoid. Without option to turn it off.
Akonadi and Nepomuk are simply jokes. Enforcing them on the user, specially considering how useless both services are, is a really bad idea©.
Nepomuk can be disabled easily, not so much for Akonadi. You literally need to cheat it by giving empty path strings, or no clock.
I'm a major KDE advocate, but those two services get on my nerves way too much, specially because they are rather hefty for what they do (for me, nothing at all, for others, very limited usage).
Rant mode ON:
KDE seems exceedingly dependent on itself right now. And integration efforts (with popular apps out of KDE) are pretty much non-existent or unknown even among devs (I discovered after a friendly rant about the current "closed" state of things, that Krunner now does index Firefox bookmarks. The person who corrected me learned it by pure chance it seems, as no "user friendly media" (getting deeeeeeeeeeeep into mailing lists and all the bulk of svn commits is not user friendly, it costs more than mere minutes to check all that) reported on it at all).
I don't know who is to blame but whoever is responsible for this, is not helping the already damaged (by 4.0) reputation of KDE. Half-baked and/or mandatory apps are not helping. Neither does the silly "KDE SC" gimmick.
I can only think something in the management chain is broken, leading to absurd/rushed/experimental decisions pulled off. Either that or the exceeding majority of the 6-month release cycles is translation/bugfixing. As new features talked about during the release of "KDE 4.X" are implemented in "KDE 4.X+1" in the same state shown during the 4.X release (Look at tiled windows in the 4.5 branch. It's there, but...)
Rant mode OFF
Sorry, I really needed to put that up for discussion. Whenever Akonadi is mentioned I go berserk as I am reminded of stuff like it being a requisite for the standard clock.
The worst is that I am an enthusiastic KDE user and I follow development closely, trying betas and reporting bugs. I don't feel "betrayed" or anything like that, but some things are too annoying/habit breaking/RAM eating. Krunner, a Quicksilver/Kupfer-like launcher, can't be disabled and I was told by KDE people that it governs over logout functions (WHY THE LAUNCHER? why can't I just have my alternative of choice without option to take it out or disable it?).
Well, at least the project is dynamic and a good fix/decision changes for better can happen eventually.
What makes sarcasm so special? The inability of many persons to tell apart sarcasm from a regular assertion, I am afraid.
I am not a sarcastic person, but I tend to see a lot of misunderstandings among persons that are, and other random Average Joes. You can see examples in any forum or mailing list.
The videogame INDUSTRY is not about having fun, it's about making money of course.
You can find programmers who enjoy making games all by themselves, in their free time and seeking no (economical) profit. They exist, and I think they are the only ones having "fun" making a game.
I include myself in that category. I don't think I'd be able to do it as my real job, with other people (who are probably clueless or only trying to satisfy random market statistics) telling me what I need to change or whatever. I seek no profit, just fun. For profit I already got a regular job that pays the bills. I can do game creation at my own pace, using my ideas and having to respond to no one.
You'd say it's a work of love.
I read about what you want in a recent ghacks post, try this: https://addons.mozilla.org/z/en-US/firefox/addon/67651/
I just installed it and seems to be what you ask for, and I am liking it a lot so far.
Unfortunately Ubiquity is...dead? At least I haven't read anything related to it in months (judging from Planet Mozilla and other sources).
I loved it, except for it not being really portable (had strong issues with multi-OS/portable installs because of using absolute paths). But, alas, some commands grew obsolete with time, it wasn't being updated for recent versions, bugs, etc... A real shame, it was a lovable little tool with a lot of potential. Didn't Ubiquity start to fade (except for its fans) around the time Jetpacks started to come around? I remember pretty enthusiastic blog posts until then.
I use this addon as well, and it's as good as it gets. It's simple and intuitive and when you have several tabs open, it's much better (specially when reading API docs that have one separate page per function call).
You seem to assume a pedophile is inherently evil and in control of their urges. Not even regular heterosexual people can control their urges reliably.
It happens to be kids for them, which sucks. Imagine if you could only get a boner from kids, with the world persecuting you, and being unable to just switch. So much pressure on pedos will surely make them go insane faster, meaning more potential danger for real kids.
I play PC FPS titles considerably better than console FPS titles. The input method, customization and other perks help a lot there.
I don't think there is a difference of skill at all, just more "apt" input devices and player specialization.
The console gamer also deals with more genres than FPS, whereas PC gamers MIGHT (I know there's choice, don't flame me) specialize in FPS only, there are enough. Possibly in a 2D platformer game, pad VS keyboard, the console gamer might have an edge.
In that video I see furries getting killed by huge sausages.
Sorry what?
I don't like Apple much (actually I am indifferent, it's just the fanbois, whatever), but "iPood" is incredibly tasteless IMO. Sounds like something you'd read about in a humor site instead of a commercial product, latrine or not... I am totally with Apple on this one.
Yeah I am fairly sure a lot of pizzas have wasted their lives because of pot.
Because I've known people that wasted their life on alcohol, coke, and other harder drugs, also gambling, MMOs and insanity. But I absolutely heard no one dying from direct pot or hashish consumption. Do you think pot makes you see unicorns in the rainbow or something? It's not like in movies man.
I assume you have seen many PSA videos where pot is THE GATEWAY TO CERTAIN DOOM, but at worst, all damage caused by pot I have seen (and I live in a pretty marginal area where drug-related deaths are not rare), are munchies and someone who puked from being dizzy. Stoners don't steal their grandma's wallet or sell their homes for a fix. You can live easily without a fix of pot, unlike other drugs, including "legal" ones.