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PC Gamers Too Good For Consoles Gamers?

thsoundman sends in a blog post from Rahul Sood, CTO of HP's gaming business, who claims there was once a project in development at Microsoft to let Xbox users compete against PC users playing the same game. According to Sood, the project was killed because the console players kept getting destroyed by their PC counterparts. He wrote, "Those of us who have been in the gaming business for over a decade know the real deal. You simply don't get the same level of detail or control as you do with a PC over a console. It's a real shame that Microsoft killed this — because had they kept it alive it might have actually increased the desire of game developers and gamers alike to continue developing and playing rich experiences on the PC, which would trickle down to the console as it has in the past."

324 comments

  1. Not a surprise by SquarePixel · · Score: 5, Insightful

    It's not really surprising. There are some console players good with a gamepad, but it really doesn't work as well as a mouse and keyboard combo. With FPS games you cannot turn your character as fast and precisely as you want to, and don't even get me started on how real-time strategy games work with consoles. Keyboards also have a lot more keys available.

    There is also significant amount of more intelligent gamers on PC who play strategy games, old games like nethack and adom, simulation games... They have a strategit intelligence. Consoles on the other hand are quite much just racing games, fighting games and some badly controlled FPS games.

    PC gamers are also more active in modding community, programming and everything else since it's an open platform.

    1. Re:Not a surprise by Quaz+and+Wally · · Score: 4, Funny

      PC Gamers are also much more attractive.

    2. Re:Not a surprise by SquarePixel · · Score: 1

      Which basically says nothing about the games or the gamers. The "deal" is keyboards have a lot more buttons to hit allowing instant control. And the mouse makes even the lowliest gamer able to instantly point-n-kill. Put these input devices onto a PS3 or 360 game, and run the experiment again. Result? A tie. Slobbing on the sofa with a beer? Console Win. Having to sit in front of a PC, console win. More than one player, console win.

      You're only talking about FPS. What about, for example, strategy games or serious simulators? I am sure PC players would pwn console gamers in those.

      In fact, you can already put mouse and keyboards for 360, but they still don't seem to compare.

      Besides, how is it harder to have a beer while playing on your PC? I would say it's even easier since you have a table right in front of you, so no need to move around to get it from the table.

      Only thing where console wins is when you're playing with friends who are physically there on your sofa. But then you also lose a lot of from the game, because for example with FPS and strategy games you know where everyone else is and what they are doing.

    3. Re:Not a surprise by NoZart · · Score: 5, Insightful

      As if Racing or fighting games can not be just as sophisticated as FPS. Plus all the other genres on the consoles that can demand a high level of skill.

      The notion that PC gamers are more intelligent is just elitist bashing. Just because a gamer is proficient in some RTS, doesn't mean he cannot be a complete moron otherwise.

      I have seen state class FPS players get stumped by something as simple as tetris.

    4. Re:Not a surprise by Anonymous Coward · · Score: 1, Informative

      I agree entirely. I was going to write essentially the same response, so I am glad I am not the only one who feels this way. I used to play a lot of online FPS back in the day from Quake/2/3, RtCW, Unreal/UT, Half-life/2, etc... and when I transitioned to playing more xbox360 I always felt like the controls were not nearly as responsive, precise, and quick as a mouse and keyboard. I thought it was just lack of experience and practice with the 360's gamepad, and to some extent I am better with it, but I still feel that way.

    5. Re:Not a surprise by Anonymous Coward · · Score: 5, Informative

      Its not a surprise because its been done. Twice.

      Quake 3 Arena on the Dreamcast allowed cross PC-Dreamcast competition. Even though the Dreamcast version allowed for keyboard+mouse control, PC gamers absolutely dominated the scene.

      Shadowrun on the 360 allowed for cross PC-Xbox 360 competition as well. Supposedly PC gamers also destroyed 360 users (although the game was plagued with lag, control and balance issues)

    6. Re:Not a surprise by KTheorem · · Score: 1

      I hate K&M gaming for F/TPS specifically because of how insanely responsive the controls are.

      Any time I can be running, turn in place 167 degrees, and hit something at 50 ft. with any kind of accuracy—in .25 seconds no less—the game has lost me. There is something to be said for fun over realism, but I think PC games take it way too far to the point where it is no longer fun.

      I like being forced to actually bring the gun around to the target in more time than it takes to flick a wrist, to stop running and actually take the time to aim properly to get off an accurate shot, and to not be able to process the world spinning around my head when moving it to the side fast (motion blur). I might think about actually playing a K&M game if I ever saw one with anything close to reasonable movement limits but I doubt that will ever happen as my friends who play PC FPSs appear horrified over such things.

    7. Re:Not a surprise by Peganthyrus · · Score: 3, Insightful

      I pity you FPS addicts who will never know the pleasure of weaving your on-screen character through an intricate ballet of running, jumping, dancing, and attacking. There's a real pleasure to choreographing your moves on the fly in a third-person game and watching a superbly-animated character perform them that's totally lost when you're a viewpoint with an arm and a gun hanging somewhere beneath it.

      FPS games are designed with a keyboard and mouse in mind; handheld controllers suck for these actions. But if the tables were turned, with games designed around a controller, I suspect you'd find that the PC players would be the ones defeated by an inadequate interface. I mean, boot up MAME and try playing Robotron with a keyboard, see how far you get, then go find a lovingly-maintained cabinet of the same game and feel the joy of grabbing dual joysticks.

      --
      egypt urnash minimal art.
    8. Re:Not a surprise by enderjsv · · Score: 2, Interesting

      I happen to agree with you. It's a shame you've been modded "troll," but maybe it was your tone.

      The truth is, the article writer really has no idea why Microsoft canceled the project. He's just speculating. It also doesn't state the kinds of games that were tested. While I've long believed that RTS, FPS and MMORPG are superior on a keyboard and mouse, I have a hard time believing the same would be said about fighting, platforming, or racing games.

      Let's call this article what it is. It's "speculation." I have to be honest, as a long time PC and console gamer, I feel there's quite a bit of bias against consoles here on slashdot as most slashdot users are PC gamers. Ask yourself if you really, truly believe this article finally realizes the idea that PC gamers are inherently better than console gamers, or rather if this article doesn't really give enough evidence to come such a conclusion. Personally, until a more scientific study comes along, I can only categorize articles like this in the "opinion" category and stick to my own experience, which is that there are very skilled players of all types, ranging across all genres, on PCs and consoles. Just my humble opinion.

    9. Re:Not a surprise by halltk1983 · · Score: 1

      They made Assassin's Creed 2 for PC as well, you know.

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    10. Re:Not a surprise by maxume · · Score: 0, Troll

      I'm glad I'm not the only one. The fine motor control required to aim a gun doesn't actually match the fine motor control required to manipulate a thumbstick, but at least the thumbstick requires fine motor control.

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    11. Re:Not a surprise by twidarkling · · Score: 1

      Bad example, with Ubisoft's DRM.

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    12. Re:Not a surprise by nschubach · · Score: 1

      One genre of game that I think Gamepad and Mouse/Keyboarders would be just about equal would be Adventure RPG (with Coop so there's more incentive to cooperate than elitist bashing) Something that you control one person, overhead, with few active skills to choose from at a time. It all boils down to how you lay out the controls, but something along the lines of an over the head/shoulder camera Diablo. Mousers have the right click action with selectable skills via F1-F8 and a consoler would have the four face buttons and four shoulders (usually.)

      Mainly because I haven't seen much of this type of game in a while and I'd like to lob hints at any would-be readers thinking about making one.

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    13. Re:Not a surprise by kiddygrinder · · Score: 1

      i'm pretty sure robotron would be about 50 times easier if you moved with the keyboard and shot with the mouse... sure i'd rather play with dual joysticks but that doesn't mean they're better.

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    14. Re:Not a surprise by somersault · · Score: 1

      That's a little insulting. I doubt intelligence is a good predictor of what type of games you will enjoy. I think it will be a decent predictor of how quickly you can learn to become good at any particular type of game though.

      Games where you directly control the player character do require decent coordination and reflexes before you can start to apply strategy, but they do require intelligence to be a consistently good player. I'm sure many Slashdotters will agree.

      I say this as someone who really enjoys driving (both irl and virtually) and FPS games, but finds RTS games dull. I can complete the missions in RTS games fine, I just don't have much fun doing it compared to other games. Considering how much geeks stereotypically hate management, I'm surprised so many enjoy playing manager in RTSes. I much prefer to be in the action.

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    15. Re:Not a surprise by somersault · · Score: 1

      then you also lose a lot of from the game, because for example with FPS and strategy games you know where everyone else is and what they are doing.

      Sounds like a big win if you're playing co-op. You can also put a table in front of your sofa for beer. And though I used to hate the idea of a controller for FPSes because of the lack of control, I can deal with it if I know everyone else is limited in the same way. Actually I have a controller for my PS3 that lets me use a mouse that simulates the right analog stick to allow mouse aiming, but I haven't tried it online yet..

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      which is totally what she said
    16. Re:Not a surprise by DMalic · · Score: 2, Insightful

      Different tastes for different people. Playing Mass Effect on my friend's Xbox gave me the impression it was a terrible game; I picked it up on a Steam sale on a whim and loved it. I gave up on Deadspace about 20% through because the artificially slowed controls were too aggravating. I desperately wanted to like it, but it's not fun for me.

    17. Re:Not a surprise by Peganthyrus · · Score: 1

      I dunno, I've watched my boyfriends (who are keyboard-and-mouse guys through and through) play arena shooters with that combination, and they seem to split their attention between 'moving' and 'shooting'; I've never seen them casually do fundamental tactics like 'walk around a cluster of enemies while aiming the laser back at it'. I'll take one of these things and get a controller working with it and kick ass compared to them flailing with the allegedly "superior" keyboard and mouse.

      The mouse is good for precisely clicking on one point on the screen. FPSs are largely about precision clicking. Controllers suck at this task! But they excel at games designed around their strengths, of manipulating a couple directional controls at once, of just doing freeform running around and doing single button presses or chords. (I mean, shit, you K+M fanatics are still playing games whose input conventions are designed to deal with keyboards that start beeping frantically and dropping input if you mash down more than four or five keys at once.)

      --
      egypt urnash minimal art.
    18. Re:Not a surprise by Toonol · · Score: 3, Insightful

      You're only talking about FPS. What about, for example, strategy games or serious simulators? I am sure PC players would pwn console gamers in those.
      In fact, you can already put mouse and keyboards for 360, but they still don't seem to compare.


      Nah, that's ridiculous. You're arguing that PC gamers are just gosh darn more skilled and intelligent than console gamers; more handsome, too, no doubt. Which group are you in? Let me guess... a PC gamer, coincidentally.

      PC gamers obviously dominate console gamers in FPS and twitch RTS because of the the input method. That's it. The number of 360 owners that play with a mouse/keyboard is negligibly small. The mouse is a much faster and more precise controller than an analog stick. The wiimote, as an alternative, is in-between the two; I suspect if there was a multiplayer, cross-console FPS between Wii and 360 owners, the Wii owners would dominate the 360 owners. Not because they're better players; it's because of the edge their controller gives them.

      In a way, if a 360 owner could hold their own against a PC owner in a FPS, I would argue the console 360 owner is probably a much better player. Winning because of a better hardware configuration isn't really a test of skill.

      Your statement about PC gamers being better at strategy games or serious simulations is just silly, unless by 'strategy' you mean something like Starcraft, which is as much a twitch game as it is strategy.

    19. Re:Not a surprise by Toonol · · Score: 1

      My favorite genre is strategic RPGs, or SRPGs. Think games that are a bit like the old X-Com. Currently, that genre includes games such as Final Fantasy Tactics, Disgaea, and (the best) Fire Emblem. They are COMPLETELY turn-based strategical exercises, needing no reaction speed or dexterity, and are pretty much exclusively console. The control scheme for such games is pretty much irrelevant, they would play the same on a controller or keyboard. For some reason, that genre has practically no representation on the PC, although you would think it would be just as popular there.

    20. Re:Not a surprise by Peganthyrus · · Score: 1

      I'm +3 Funny at the moment. *shrug*

      He lists two titles - Unreal and Gears of War. Which are both about, well, precisely pointing and clicking on things.

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      egypt urnash minimal art.
    21. Re:Not a surprise by Toonol · · Score: 1

      Easier isn't necessarily better. More accurate isn't necessarily better. What's better is simply whatever is MORE FUN. Generally, the most fun control scheme is whatever the game was designed for. If a FPS is designed from the ground up to be played with a gamepad, that's the better controller. If it's designed for the Mouse, or Wiimote or whatever, that's the best way to play it.

      Designing a game that plays with several different control schemes probably results in one that doesn't handle any of them well; part of the reason many ports don't play well.

    22. Re:Not a surprise by Anonymous Coward · · Score: 0

      And I played it on the PC and found it horrible to do things. Character controls were far too sticky, it never moved when I wanted it to move and doing that double jump combo off a wall into a certain direction was nearly impossible. Mind you, I still prefer PC gaming over consoles I just hate Assassins Creeds controls.

    23. Re:Not a surprise by khraz · · Score: 4, Insightful

      I pity you FPS addicts who will never know the pleasure of weaving your on-screen character through an intricate ballet of running, jumping, dancing, and attacking
      ...you know, like in Quake 3.

    24. Re:Not a surprise by COMON$ · · Score: 1
      ya sure, take away 3/4 of the interface, maim the response to fast twitch muscles, and allow the users to only see through a small hole eliminating all perphereal vision. Sure THEN it will be a fair match. That is what it is like playing with a console controller, the joysticks cant keep up with a wrist fast twitch muscle that has had decades of practice in most gaming males.

      After years of playing ROMs built for nintendo super nintendo, 64, Sega, Playstation, etc etc. I can still say without a doubt that with a mouse and keyboard the games are much easier. Because they were made with the intent that you wouldnt be able to move that fast.

      --
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    25. Re:Not a surprise by Peganthyrus · · Score: 1

      Funny, that first part sounds like what I sound like when I try playing FPSs and bitch about them. Arrgh, I just have DIGITAL control over my motion, I have to press a fucking KEY to walk slow or fast instead of modulating my finger on the joystick, I can only see what's directly in front of my character instead of seeing the world it. And that WASD-shit-ctrl shit twines my fingers into super-awkward configurations.

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      egypt urnash minimal art.
    26. Re:Not a surprise by Anonymous Coward · · Score: 0

      The Shadowrun developers said that the console players would routinely beat the PC players.

      http://www.youtube.com/watch?v=j9iSzLaI9fw

    27. Re:Not a surprise by nschubach · · Score: 1

      That's because they moved to the Dragon Age/Bauldur's Gate style where you can pause it at any time. You can kind of setup Dragon Age to allow you to walk around an pause when in combat. (Though, there was something about DA that made me pretty much lose interest after playing a while.)

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      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    28. Re:Not a surprise by Peganthyrus · · Score: 1

      (and oh god racing games on keyboard. ugh. i've been playing HL2 because a friend bought it for my birthday and the buggy sequence was a total uncontrollable piece of ass because i have to use this stupid WASD shit instead of using a nice analog stick so i have easy, intuitive control over the fucking throttle and steering.)

      (funny, too - when my boyfriend played through gta3:san andreas on his windows box, he pretty much eschewed cars in favor of motorcycles because the keyboard rendered cars totally uncontrollable for him. me, i plugged in a controller, and drove around like a crazy motherfucker with my nice analog steering and throttle controls.)

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      egypt urnash minimal art.
    29. Re:Not a surprise by Anonymous Coward · · Score: 0

      First point good, second point bad, third point nonsense.

      This is absolutely an interface issue. A console game pad just isn't a good physical interface for your standard FPS game, and the graphical interface for a console FPS will usually be dumbed down further from its PC analogue. There are a number of games ported to both which can be used for comparison. The really funny ones are the console to PC ports which tend to do poorly on the PC primarily because the massive fail of a UI which is necessary on a console is quite fairly considered an unusual and intolerable piece of garbage on the PC.

      "There is also significant amount of more intelligent gamers on PC" - this is bogus, and poor grammar to boot.

      "PC gamers are also more active in modding community" - duh, because you normally can't do mods for a console game. And other than potentially considering the issue of user-made UIs, this has nothing to do with the topic.

    30. Re:Not a surprise by nacturation · · Score: 4, Insightful

      The Shadowrun developers said that the console players would routinely beat the PC players.

      http://www.youtube.com/watch?v=j9iSzLaI9fw

      The YouTube user aolish's comments sum it up pretty well:

      1st Post: the biggest problem with the cross-platform play between PC and 360 on Shadowrun is that the developers nerfed the PC mouse control scheme in an effort to balance the playing field between Analog and Mouse users. This is the main reason why I never got this game. Even worse, to better even out the playing field, developers went the extra mile in giving analog users aim assist while the PC players get nothing.

      2nd Post: If thats not enough, FASA also implemented a feature which causes the reticle to EXPAND during quick movements, thus lowering the players accuracy with a mouse, making it impossible to quickly turn and maintain accuracy, reducing the potential advantage of playing with a mouse. This game had a TON of potential only for it to be dragged down because of ideas like this. I do realize this was done to even out the playing field but there had to have been a better way.

      Listen to what the developer says... "our job is to make sure it's a fun experience where both sides feel they can play against each other". Isn't their job to simply connect the two games together? Why the ensuring of a fun experience so that they feel they can play together? He'd never say this about two PCs playing together. So yeah, they nerfed the PC.

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    31. Re:Not a surprise by Anonymous Coward · · Score: 0

      your strategit intelligence is quit much just to beating me.

    32. Re:Not a surprise by kiddygrinder · · Score: 1

      meh, i downloaded grid wars, mouse & keyboard is *way* easier http://worldofstuart.excellentcontent.com/grid/wars.htm

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      This is a joke. I am joking. Joke joke joke.
    33. Re:Not a surprise by rtb61 · · Score: 1

      Easy answer, as a PC gamer (apparently according to you slashdot 'P'olitically 'C'orrect), I like to have my big screen TV running in the background playing a DVD while gaming, so I can alternate between the two. I also stop gaming the moment it gets boring and switch over to, hmm, slashdotting, browsing the web or random stumbling or creating rather than consuming content. So a 'game' console doesn't fit in my digital lifestyle.

      Now sure if I could get a cheap Linux PC (accordong to the xbox softies, really truly slashdot 'P'olitically 'C'orrect) with say a free playstation DRMed video card, so that I could browse the web et al and then window across to the playstation for 3d gameplay, whilst leaving the TV running for passive content, well, that is about as close as I would get to a game console (a console card in my PC and dual dvd drives, one for the DRMed games and the other for everything else).

      So I dual boot, use windows for gameplay ad other stuff whilst gaming and DVD in the background and don't ever touch or even think of touching a game console, WTFF ;).

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    34. Re:Not a surprise by halltk1983 · · Score: 1

      DRM notwithstanding, the statement that such games are not made for the PC are false, and I chose an example of how. If you're going to call DRM into account, then a lot of FPS's aren't playable either, Operating Systems are unusable, etc.

      Granted, I don't care for the DRM, but the game was still there. See also: Diablo, Prototype, Hellgate: London, Fable.

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    35. Re:Not a surprise by shnull · · Score: 1

      i have both an xbox 360 (cos sony is more hitler than microsoft sometimes?) and a pc rigged for gaming. The pc goes to games like unreal tournament (still , yes) and battlefield bad company 2, games that would tike ages just to make a 180 degree turn with a joypad. But for the likes of final fantasy, tekken or street fighter, i prefer the joypad and just laid back playing in my lazy seat or on my bed. If only the latter would be ported (and not dumped like most) to the pc platform then i dont see why anyone would buy a console but as for now. Both have advantages, try performing a 10 hit combo in Tekken 6 or Street Fighter 4 with a keyboard ...

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    36. Re:Not a surprise by Issarlk · · Score: 1

      Mac Gamers are also much more attractive. FTFY

    37. Re:Not a surprise by CubicleView · · Score: 2, Interesting

      Maybe, but I find the frequent stuttering a little off putting. http://themacgamer.com/2010/05/28/half-life-2-performance-mac-vs-pc/

    38. Re:Not a surprise by Chris+Mattern · · Score: 1

      Its not a surprise because its been done. Twice.

      Three times. Final Fantasy XI keeps PS2, Xbox360 and PC players all on the same servers. Console players have not been WTFpwned the was they were in FPSes, but still have a reputation of being a lower grade, with notable exceptions. Particularly interesting in that the game was originally a PS2 title, and it shows (the game is best played with a game controller, and the mouse controls are hopeless).

    39. Re:Not a surprise by Bert64 · · Score: 1

      And the worst thing is, none of this is insurmountable...

      Consoles these days have hard drives, so games could be written to load user created content from the drives, this is probably not supported out of paranoia, wanting to keep the console secure - not secure for the user's sake but secure to stop homebrew (ie people writing games without paying the console maker their cut and bypassing the big publishers)...

      Consoles also have USB ports, to which keyboards and mice can easily be connected, it just needs the actual games to support them.

      PC gaming is a slightly more open platform, but not entirely open as it stands, unless you count the small number of linux based games.

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    40. Re:Not a surprise by xgr3gx · · Score: 2, Insightful

      Once I discovered mouse look, I never played an FPS on a console ever again.

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    41. Re:Not a surprise by AP31R0N · · Score: 1

      So why are there no keyboard and mouse inputs for consoles? i've never seen or heard of any. Seems obvious.

      i can't play console games for shit. Moving that many fingers at once just hurts my brain.

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    42. Re:Not a surprise by rkanodia · · Score: 1

      Listen to what you are saying. A video games developer shouldn't think about whether or not their game is fun? And for the record, PC game developers DO spend a lot of time trying to ensure that the game is 'fun' between two PCs, hence the popularity of anti-cheating software. Shadowrun may be a case study of a bungled job, but there's no point in going to all the trouble of developing a game mode which no one will play because it sucks.

    43. Re:Not a surprise by D1gital_Prob3 · · Score: 1

      I can confirm this, I named myself NightmareCast and was literally running circles around the poor Quake3 Dreamcast players. It was sort of fun for a very short while. They just could not understand how I was able to move and shoot so fast, so after a while I would tell them what was up from guilt :/

    44. Re:Not a surprise by Fifth+Earth · · Score: 1

      I never had much problem with the buggy sequences myself, but that may be because I've been playing racing games since the SNES and Genesis and have experience with digital steering.

      Anyway, for dedicated racing games, you can buy a steering wheel and have even better control than an analog stick. A cheap no force-feedback wheel only costs around $20-40 and works great for arcade-style racers.

    45. Re:Not a surprise by nacturation · · Score: 2, Insightful

      Listen to what you are saying. A video games developer shouldn't think about whether or not their game is fun? And for the record, PC game developers DO spend a lot of time trying to ensure that the game is 'fun' between two PCs

      No shit, Sherlock. In case it wasn't clear, what I mean is that presumably they've already ensured the game is fun between people playing on the same platform. If they haven't, then they might want to look at an alternate profession.

      What the dev is talking about is the extra work involved to allow two separate platforms to play together. Now if the game were already fun in and of itself on each individual platform, why would it require any extra work at all to ensure it's fun between different platforms beyond whatever networking code is required? It shouldn't. If the extra work is to nerf the play on one of the platforms just to ensure cross-platform play remains fun, then that's a particularly relevant fact in the discussion of whether PC gamers can beat console gamers at the same game.

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    46. Re:Not a surprise by ckaminski · · Score: 1

      I once took all my friends to task with Descent. I had a SpaceTec Avenger spaceball. 50% of them could spank me keyboard-to-keyboard playing Descent, but when I fired up the Spaceball, I destroyed them all. 3 axes of freedom let me perform maneuvers they could only dream about.

      So yes, I can see controllers being an issue, but this has more to do, I think, with Console controllers being designed for a specific kind of game, and not FPS shooters.

    47. Re:Not a surprise by Peganthyrus · · Score: 1

      which kinda comes back to my point that keyboard and mouse is really only good for games designed with that control scheme in mind, doesn't it?

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      egypt urnash minimal art.
    48. Re:Not a surprise by Fifth+Earth · · Score: 1

      I guess you're right. Incidentally, aren't you the person I bought a big collection of video game consoles from a few years ago? Not that you would remember me, specifically, but your name rings bells.

    49. Re:Not a surprise by cpricejones · · Score: 1

      Winning because of a better hardware configuration isn't really a test of skill. Your statement about PC gamers being better at strategy games or serious simulations is just silly, unless by 'strategy' you mean something like Starcraft, which is as much a twitch game as it is strategy.

      I would compare console gaming to playing basketball on your knees. It is a different configuration. If you like it, then continue doing it. However, I also like playing basketball on my feet. I completely agree if that someone who plays on their knees can hold their own against someone playing on their feet, then the guy on his knees is probably the better player. But that guy should also prove it by playing the other sport.

      Calling a game like Starcraft a "twitch" game is absurd. There is an astounding amount of skill involved in having the 350 APM of professional starcraft players. And that heavily practiced skill is what allows for certain strategies to be implemented just like an amazing amount of practice allows for set plays or strategies to be performed in other sports. Yes, it is difficult to have 350 APM, but it is also difficult to run a 4.4 40.

    50. Re:Not a surprise by Darundal · · Score: 1

      You could just turn down the sensitivity...

    51. Re:Not a surprise by Peganthyrus · · Score: 1

      Quite possibly! Sunnyvale, I think, with a pile of mostly platformers and shmups on Genesis/32X/Saturn/Dreamcast/N64/PS2?

      Small world. *grin*

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      egypt urnash minimal art.
    52. Re:Not a surprise by Reapy · · Score: 1

      Does nobody in the world have consoles and a pc? Sheesh? I like them both. I also know some people that could probably own me in their FPS of choice vs my keyboard + mouse with them using a controller. At the highest level of skill I do believe you can become faster and more accurate with a mouse, but hardly any of us play at that level.

      I wonder if the real reason that interactivity between pc and consoles didn't exist is because devs might not have wanted to use LIVE! network libraries or there were too many in game features a live game needs that a pc game does not. Could I sell a PC game that used xbox live over steam? Would live and steam be fighting each other? Actually, dawn of war used both, and imho it was a stupid mess.

      Anyway, I would like to see pc and consoles work together, the more gamers there are playing a title, the better for everyone.

    53. Re:Not a surprise by Xibby · · Score: 1

      Pretty sure it was possible for the Play Station 3 and PC versions of Unreal Tournament 3 to compete, and the PS3 supported keyboard and mouse controls. From what I've heard the downfall was the only way to path a Play Station 3 game is for Sony to approve them and push them out via PlayStation Network. Sony ultimately didn't do this fast enough so UT3 for PlayStation became incompatible with UT3 for PC.

      If I'm recalling this correctly, in this instance it's manufactures desire to control their platform that was the problem, not the difference in capabilities of the hardware. The PS3 hardware seems like it should be on par with a PC.

      With gaming consoles geared to pushing 1080p graphics and PC monitor manufactures not pushing resolutions higher than 1080p into the mainstream it seems like the hardware environment for games that allow cross-platform multi-player couldn't be better. Just need to get the console manufactures to get out of the way...

      --
      I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
    54. Re:Not a surprise by Anonymous Coward · · Score: 0

      Worth noting that PCs work out of the box with WiiMotes, SixAxis, and 360 controllers in every game; it would be difficult to imaging how a console could ever better them.

      It is also trivial to hookup dual-8-ways for some Robotron (or Llamatron) fun, then jump strait over to large trackball for Centipede and GoldenTee. If you want to set a challenge at least use Sinistar.

      In the end open-architectures are hard to beat.

    55. Re:Not a surprise by Fifth+Earth · · Score: 1

      Yeah, that was it. I mostly wanted it for the Saturn and the Dreamcast (Nights and Bangai-O for the win!), but the collection as a whole has brought me many hours of enjoyment. Small world indeed! Or at least, small internet.

    56. Re:Not a surprise by mink · · Score: 1

      One thing that helps console players (and has been migrating to PC sadly) is auto aim/aim assist. from what I can tell the game is aiming for you and all you have to do is point mostly at the area the target is in.

      Take a console game that's been ported to PC and play with this feature on then turn it off and you will find a night and day difference in how much you actually have to aim to get those head shots.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  2. FPS games for the console by Anonymous Coward · · Score: 4, Insightful

    Hahahahaha

  3. Keyboard and mouse by nobodylocalhost · · Score: 4, Insightful

    All it amounts to are full keyboard and mouse, and microsoft can make a ton of cash by selling them as add on accessories for the xbox360... They are just being stupid and stubborn clenching to the controller

    --
    Where is the "Ignorant" mod tag?
    1. Re:Keyboard and mouse by Hatta · · Score: 4, Insightful

      Yep. It's not that PC gamers are inherently more skilled than console gamers. Take the best PC gamers and the best console gamers and put them on consoles and PCs respectively, and you'll still see the PC destroy the console.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Keyboard and mouse by CambodiaSam · · Score: 3, Interesting

      I tried a third party accessory that lets you plug in a keyboard and mouse, but the latency was nasty. It just wasn't responsive enough to be usable. If they sold a keyboard and mouse that compared to the PC gaming experience, I'd buy it.

    3. Re:Keyboard and mouse by Moryath · · Score: 3, Insightful

      But you have to turn off aim correction. And most console gamers wouldn't know what to do with themselves once that crutch is gone.

    4. Re:Keyboard and mouse by Bai+jie · · Score: 4, Insightful

      They don't want to sell a richer experience, they want to sell dumbed down crap that a larger market will buy in to.

    5. Re:Keyboard and mouse by Schmodus · · Score: 1

      If a keyboard and mouse were ever introduced on a console system, the manufacturer better be damned sure they ship them with the original bundle. Otherwise the multiplayer games to be unbalanced (haves vs the have nots).

    6. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      That introduces two problems:

      1. Developers have to target two different input methods. Not that big a deal for new games, but what about the huge library of existing games that won't be able to support it?

      2. Instead of PC gamers vs console gamers you will have console gamers vs console gamers. You just shifted the problem from two different platforms to one platform.

      A console is meant to be uniform. If you want a gaming machine with a keyboard and mouse just play on a fucking computer.

    7. Re:Keyboard and mouse by ArbitraryDescriptor · · Score: 2, Interesting

      They don't even have to offer a keyboard/mouse controller. Offer a controller with a (good) touchpad in place of the right thumbstick. WSAD+Shift only offers 2bit input for movement, so the thumbstick is superior there. So this would give you absolute input for aiming, and high-res relative input for motion. Sounds damn near perfect to me.

    8. Re:Keyboard and mouse by MooseMuffin · · Score: 4, Insightful

      It has nothing to do with being stubborn. They won't put keyboard/mouse support on the xbox for the same reason they didn't allow PC players to play xbox players - people sticking with the controller would get destroyed. Why would they want to intentionally ship a console in which the standard hardware puts you in a position to fail?

    9. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      what? have you ever played a game of mw2 on live with any group of players who are actually decent? 10 minutes into any game you'll hear bitching about autoaim screwing someone over.

    10. Re:Keyboard and mouse by NoZart · · Score: 0, Flamebait

      Lots of fun tournaments on LAN parties i organized painted a completely different picture. While PC gamers rule everything in the FPS domain, they completely fail to adapt quickly to an unrelated genre, while console gamers are quite fast in switching from something like geometry wars over to puzzle quest.

    11. Re:Keyboard and mouse by cowscows · · Score: 3, Insightful

      The important thing to realize is not that the input types evolved to improve gameplay, but rather that the games evolved to fit the controllers that were commonly available. FPS's were born on the PC, so it's not surprising that they're best played with the keyboard/mouse. Platformers did most of their growing on consoles, and that's why they work better there.

      --

      One time I threw a brick at a duck.

    12. Re:Keyboard and mouse by epiphani · · Score: 4, Funny

      No, the PC gamer on the console would still win.

      He would rage at the damn xbox controller so hard that he would beat the guy using his PC with it until he had a concussion.

      --
      .
    13. Re:Keyboard and mouse by amicusNYCL · · Score: 3, Insightful

      Take the best PC gamers and the best console gamers and put them on consoles and PCs respectively, and you'll still see the PC destroy the console.

      TFA claims they took the "best" console players and "mediocre" PC players, and the PC players still won every time.

      They don't even need to market a different controller to consoles. The main thing they can do to help balance the field is to cap the PC version's mouse sensitivity to at or lower than that of the console's turn rate, and only use a few keyboard keys to do everything.

      Even so, I'm sure PC players would still win. The mouse is simply a far superior pointing device to anything controlled by my thumbs.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    14. Re:Keyboard and mouse by enderjsv · · Score: 5, Interesting

      You're right. A lot of console gamers wouldn't know what to do with themselves. In fact, a lot of console gamers would be incredibly surprised to realize that all this time, they've been using aim-assist (I say aim assist instead of auto-aim, because auto-aim can also refer to mods that are far more influential than aim assist). If you were to ask the random console Bioshock player or Left-4-Dead player if the game had aim assist, I wouldn't be surprised if most of them said "no." But they do.

      Personally, I think it's kind of a testament to how well aiming assist has been implemented into console games. It's almost transparent, and still allows for a wide range of skill. PC gamers who don't play console games very often probably still think of aim-assist the way they think of auto-aim, that the cross-hairs instantly snap to a players head or that bullets that wouldn't have hit magically hit their targets. While the latter is still the case in some games (like left 4 dead), the former doesn't exist in any game that I am aware of. Instead, the aim-assist acts more like a weak magnet. Large analog movements have less impact the closer you get to your target. So in, say, Call of Duty, holding the analog stick all the way to the right when not targeting an enemy causes you to turn quickly. But when you're targeting a person, the person acts as kind of a magnet which means you can use larger analog movements to fine tune your shot. It's an amazing system that works considerably well and is the ONLY reason fps games work on consoles.

      That being said, as a PC gamer and a console gamer, I have to say I think there are quite a few PC gamers out there who still think there's little-to-no skill involved in console shooters and that playing a console shooter couldn't POSSIBLY be as fun as playing it on the PC. I think this is a shame as I find console games with clever aim-assist to be quite fun, not at all frustrating, with a ride range of skill levels and very entertaining.

      RTS games, on the other hand...

    15. Re:Keyboard and mouse by tlhIngan · · Score: 1

      The important thing to realize is not that the input types evolved to improve gameplay, but rather that the games evolved to fit the controllers that were commonly available. FPS's were born on the PC, so it's not surprising that they're best played with the keyboard/mouse. Platformers did most of their growing on consoles, and that's why they work better there.

      TFA doesn't say what games were tested, but if they were console ports from PC, I would expect PC games to win becuase you're going from something designed for flexible input to a few buttons only. And most FPS games are designed for play on PC. And most console FPS use engines that were developed for PC use.

      However, take something these days designed for consoles and ported to PC, then things might be different, especially since PC gamers always complain about console ports having sucky controls. Like the Halo series or something.

    16. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      They don't even have to offer a keyboard/mouse controller. Offer a controller with a (good) touchpad in place of the right thumbstick. WSAD+Shift only offers 2bit input for movement, so the thumbstick is superior there. So this would give you absolute input for aiming, and high-res relative input for motion. Sounds damn near perfect to me.

      That's actually not a bad idea. If it were designed for control/aiming with your right index finger, that'd be nearly perfect. Although you'd lose out on all the other right-side controls (maybe a little thumb trigger for the main fire/action button?).

    17. Re:Keyboard and mouse by ModeratelyMotiviated · · Score: 1

      Yes. However, aiming with an analogue stick is a new skill for many PC gamers whereas you'd be hard pressed to find a console gamer who doesn't use a mouse on a regular basis. I don't think it's possible to do an accurate comparison. Personally I'd argue that the PC gamers would be better because they would have spent less time on controller manipulation but that's not a debate I ever want to get into...again.

    18. Re:Keyboard and mouse by Zironic · · Score: 1

      I've noticed the Aim assist in console shooters and I must say I really like the feature, it's the most obvious when you aim at a slow moving enemy as your aim will seem to follow the enemy automatically almost without input (You need to move the stick a bit, but the aim will follow the enemy perfectly).

      This allows people like me that are not terribly hardcore to still have a great shooter experience and get lots of head-shots that would otherwise be impossible for me.

    19. Re:Keyboard and mouse by Posting=!Working · · Score: 1

      For FPS, aiming with a touch pad with just your left thumb is nowhere near as accurate as controlling a mouse with your hand, wrist, and arm. You're also still limited by the edge of the touch pad, a 360 turn would involve sliding to the edge of the pad, then lifting your thumb and moving it to the other side of the pad, then sliding it across again.

      But I do like the touch pad controller idea, I wonder if anyone has it in the works. It would add the option of being able to tap to select objects on screen, if it were mapped 1:1 to the screen, a great benefit in strategy games (maybe it should be on the right side of the controller for that, below the buttons?) I'm sure there's other games it would be an advantage.

      --
      This sentence no verb.
    20. Re:Keyboard and mouse by Anonymous Coward · · Score: 0, Flamebait

      Console gamers have a completely different mindset than PC gamers in my experience of what is fast-approaching 2 decades of being a hardcore PC gamer (mainly FPS). I have friends from when I was in highschool who are PC FPS players - they drink and get high and screw around and then run around in COD or Halo hucking grenades, running around in the open, teabagging each other despite having no cover while doing it - hardcore PC gamers by contrast compose essays on strategies on individual maps, relative strengths of various guns, we have forums where we watch other people play and criticize their mistakes so they can improve, and we can improve by seeing what others do wrong.

      The best analogy I can give is, go to your local family-friendly Paintball field and gather up a platoon of local youngsters. Now go to the local army base and gather a platoon of special forces. Now make them fight each other - my money is on the Special Forces - the kids might score a kill or two just by being so random and bad that the SF guys let their guard down because they never expected the enemy to run full-tilt across a meadow at them like a rabid dog - but that kind of retardation only works once or twice before they adapt and it never works again.

      Console players - in any genre - are retards, one and all.

    21. Re:Keyboard and mouse by WastedMeat · · Score: 3, Insightful

      Some people enjoy the controller. I like being able to sit back on a couch without a keyboard in my lap and old text book as a mouse pad. It is certainly not as precise, but really, why does anyone care? It is a game. Do you refuse drinks at the bar so you can have that slight advantage when you play darts with your friends? Lots of testing has gone into balancing the games for the default controller; it is not the most precise way to play but those are the rules of the game. As long as people are not hooking up keyboards and mice to ruin the experience for those of us who had enough keyboards and mice at work, I will continue enjoying a game pad. You should borrow my AR-15, spin half a turn and aim, and see which controller best simulates the experience. Real guns (and people) have moments of inertia. A controller that introduces some clumsiness certainly doesn't break the immersion.

    22. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      and you'll still see the PC destroy the console.

      Yeah, it's hard to lose when you've destroyed the opponent's equipment... NERDRAGE!

    23. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      Impossible. Mice and joysticks are two very different input devices. Mice deal with absolute movements whereas joysticks use magnitude plus time. A blackbox that allows you to use a mouse in place of a joystick turns your mouse into a joystick. Nasty. :(

    24. Re:Keyboard and mouse by HornWumpus · · Score: 1

      I don't see why this would bother the keyboard/mouse manufacturer.

      Most of the have nots would cry and whine until they also got a keyboard and mouse for their console.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    25. Re:Keyboard and mouse by somersault · · Score: 1

      I am one of those people that thought console gaming would suck, but because of the analog stick rather than auto-aim.

      However, I always have turned auto-aim off where I could and I still did fine in FPSes and third person action games. With games like MW2 where you can't turn the auto-aim off I actually dislike even the slight magnet effect, though it's still playable (and I probably get just as many kills with knife as guns in MW2 anyway).

      I tried Resistance:FoM last year and I hated it so much that I didn't even bother to complete it. Aiming for the head and firing often resulted in a snap to the center of the body. Maybe it has no locational damage anyway. Whatever, I played it for two or three levels and just didn't see what the fuss was about. Today's generation of console FPSers don't realise what they're missing out on, so even stuff like R:FoM and Halo seems good to them..

      --
      which is totally what she said
    26. Re:Keyboard and mouse by B+Nesson · · Score: 1

      It's not the most modern example, but Perfect Dark has the snap-to-target auto-aim you mention (as did Goldeneye before it). PD was recently ported to Xbox Live Arcade, and the auto-aim behavior is preserved.

      One nice touch is that the model of your character's arm actually moves to point where the cross-hair is, which acts as a handy visual cue as to when you've acquired the target.

    27. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      The thumb controllers where always limited, but it became evident once they had to take up 3D and become mini-joysticks. It's not a matter of the mouse being extremely superior. I have played FPS with a laptop touchpad and once you get good at it there's hardly a difference. If they had a few pro-adaptations like mouses it could be the next big thing.
      Fact is console controllers are just terrible, it is like gaming with a Thinkpad nipple.

    28. Re:Keyboard and mouse by Nerdfest · · Score: 1

      A keyboard/mouse may be a superior controller to play with but it's not easy to use as you sit back on your couch. That's the target market for consoles.

    29. Re:Keyboard and mouse by Molochi · · Score: 1

      Since you mentioned it and correct me if I'm wrong, but didn't Bioshock do "aim assist" on the PC as well? It sure felt like a lot of weapons in that game had a random "cone of effect" sometimes.

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    30. Re:Keyboard and mouse by Molochi · · Score: 1
      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    31. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      Shadowrun placed restrictions on PC users, and it doesn't work simply because the game is fighting against your control, and who wants to play that? A game with such restrictions would probably be doomed on the PC side because what would be restricted makes a PC game. Also, keep in mind that sensitivity is not capped at some low value on consoles, there is simply a lack of precision to utilize higher settings.

    32. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      The mouse is simply a far superior pointing device to anything controlled by my thumbs.

      That applies to your thumbs. I use a trackball mouse (thumb-guidance) for FPS and it rocks

    33. Re:Keyboard and mouse by Barny · · Score: 1

      A good demonstration of another form of aim assist is Borderlands on the PC, it has "strafe assist" type aiming help, where it will keep you facing a target you have under your cross-hair while you strafe left or right, effectively letting any newbie circle strafe like a pro.

      --
      ...
      /me sighs
    34. Re:Keyboard and mouse by ObsessiveMathsFreak · · Score: 1

      And what would most PC gamers do without their mouse "crutch"?

      This isn't about PC and console gamers. It's about control schemes and how they are implemented in a game. Try this test with a platformer, third person shooter or fighting game of any kind and the results will turn on their heads. In particular try the test with any purely 2D game or a game which requires simultaneous movement, camera control and button input.

      How would you play a game like say, Infamous using a keyboard and mouse? What would the optimal mappings be? How was Red Faction: Guerilla played? Lost Planet? Go all the way back; what should the mappings for Super Mario be? Now try them using an emulator. (By the way, how do people play flight sims on the PC?)

      I begin to understand why companies like Bethesda make their PC RPGs in first person. It's hard to certain kinds of games in certain control schemes.

      --
      May the Maths Be with you!
    35. Re:Keyboard and mouse by Barny · · Score: 1

      Have tried a few games on a touchscreen laptop (hp touchsmart tx2) and overall find it to work well, still need a keyboard for some things (edge scrolling doesn't work so well for instance).

      A stylus is needed for most of them though, without a fast way to right click most of the time my commands were lagging a mouse users.

      --
      ...
      /me sighs
    36. Re:Keyboard and mouse by COMON$ · · Score: 1

      I agree, but what is funny was I was helping host a lock-in for HS students one time, we did a HALO marathon, was fantastic, 4 projectors and 16 players at a time. Me and my buddy who were big Battlefield Players for PC and were getting schooled until about 3:00am when we finally mapped our brains to the controllers. then we heard shouts of "WHO THE HELL IS KILLING ME" we just raised our hands as we schooled them the rest of the night :)

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    37. Re:Keyboard and mouse by Khyber · · Score: 1

      Really? I never had a problem with my wireless keypad and mouse on the couch.

      As I type this from 14 feet away on a 32" 1080 screen.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    38. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      Now try to continue using your keypad and mouse as you stand up, as kids are wont to do when the game gets them excited. Can't do it, can you? Ha, the controller wins! ;)

    39. Re:Keyboard and mouse by Khyber · · Score: 1

      The mouse is a finger mouse and the keypad is velcroed to my pants. I can stand and game If I need to answer a door.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    40. Re:Keyboard and mouse by visualight · · Score: 1

      UT3 could have been Epic, but Epic nerfed it for the console.

      --
      Samsung took back my unlocked bootloader because Google wants me to rent movies. They're both evil.
    41. Re:Keyboard and mouse by NitroWolf · · Score: 1

      Yep. It's not that PC gamers are inherently more skilled than console gamers. Take the best PC gamers and the best console gamers and put them on consoles and PCs respectively, and you'll still see the PC destroy the console.

      That's correct as far as it goes... but the bottom line is you can take the best console FPS player in the world and a mediocre to decent PC player will destroy the top tier console player. There simply is no competition between a game pad and a keyboard/mouse combo. Couple that with crappy graphics and console are just ass for quality gaming when it comes to FPS and 4X or RTS games.

    42. Re:Keyboard and mouse by shutdown+-p+now · · Score: 2, Insightful

      The main thing they can do to help balance the field is to cap the PC version's mouse sensitivity to at or lower than that of the console's turn rate, and only use a few keyboard keys to do everything.

      This is a very good way to make sure that no PC gamer will ever launch your game more than once.

    43. Re:Keyboard and mouse by Undead+Waffle · · Score: 1

      Except consoles tend to be in places like living rooms where there isn't a good place to put a keyboard and mouse. This hurts the ease of use... at least for anyone wanting to stay competitive.

    44. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      Aha! Now i know what has been messing up my aim every time I try an fps on a console, out of habit I had always assumed linearity between controller and cross-hair movement.
      If this is true, my respect for console players has sunk even lower than I tought it could.

    45. Re:Keyboard and mouse by Diantre · · Score: 1

      So you buy the expensive Microsoft Approved (tm) mouse that sells twice it's real value, with strange proprietary connectors, that's why.

    46. Re:Keyboard and mouse by drinkypoo · · Score: 1

      Even so, I'm sure PC players would still win. The mouse is simply a far superior pointing device to anything controlled by my thumbs.

      Says you

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    47. Re:Keyboard and mouse by Hatta · · Score: 1

      I don't think you understood me. What I said was intended to imply that it was the control scheme that mattered, not the players. Specifically, in the context of this article FPS control schemes. Therefore it could not be "self-aggrandizing" in any way, since I am not a keyboard and mouse. Even if you thought I was aggrandizing PC players, I never suggested that I was part of either group. In fact, I enjoy Goldeneye and Killzone just as much as Doom and Half-Life.

      Seriously, how can you misread my post so badly? I specifically said that:

      It's not that PC gamers are inherently more skilled than console gamers

      And you feel the need to tell me:

      neither are particular more gifted at gaming in general

      What is wrong with your reading comprehension?

      --
      Give me Classic Slashdot or give me death!
    48. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      You'll look like a dork, but I don't think you care.

    49. Re:Keyboard and mouse by blahplusplus · · Score: 1

      "little-to-no skill involved in console shooters"

      It's not that there is "no skill" it's that console games have dumbed down the FPS genre, PC gamers get pissed because they get lazy ports no development effort goes into tailoring the experience for the PC. Compare Battlefield 2 vs ANY fps on the console and you'll know what I mean.

    50. Re:Keyboard and mouse by Anonymous Coward · · Score: 0

      Go all the way back; what should the mappings for Super Mario be? Now try them using an emulator.

      Works nicely. But if you want to use a gamepad, PCs have these wonderful things called "USB ports" that you can plug controllers into. You can even get adaptors that let you use all kinds of classic console controllers if you're into emulation.

      (By the way, how do people play flight sims on the PC?)

      With a joystick. You know, like they use in actual airplanes.

    51. Re:Keyboard and mouse by Mike+Mentalist · · Score: 0

      That's correct as far as it goes... but the bottom line is you can take the best console FPS player in the world and a mediocre to decent PC player will destroy the top tier console player. There simply is no competition between a game pad and a keyboard/mouse combo. Couple that with crappy graphics and console are just ass for quality gaming when it comes to FPS and 4X or RTS games.

      You are an idiot. There are plenty of of quality console FPS games available. Just because you don't have the dexterity to use a controller properly doesn't mean other people don't.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  4. The real question is... by 7Prime · · Score: 5, Insightful

    who had more fun?

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:The real question is... by Monkeedude1212 · · Score: 3, Insightful

      The winners. At least statistically, winners have more fun.

    2. Re:The real question is... by masmullin · · Score: 1, Insightful

      +1 insightful. Since losing sucks. Probably the pc folk, at least until the tendonitis set in.

    3. Re:The real question is... by armanox · · Score: 1

      The Mustang. Oh, this isn't an 80's Ford commercial?

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    4. Re:The real question is... by Anonymous Coward · · Score: 0

      I'm sure the console players enjoyed sucking.

    5. Re:The real question is... by Kreigaffe · · Score: 1

      Are you insinuating that pc gamers with suffer hand problems sooner than console gamers?

      That's pretty absurd. I don't know about you, but I have larger hands than average -- I'm 6'2, it comes with the territory -- and my hands ache after as little as an hour of using a playstation controller. I've not used the newer xbox controllers recently. The original, gigantic xbox controller WAS comically large, but also a much more comfortable controller than anything since the n64's funky three-hands-fit-on-it affair.

      but on a PC? Quite fine. I don't start getting sore hands until many, many consecutive hours of games -- and even then, only games that require constant movement. bhops, constant fast weapon switching, etc etc

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    6. Re:The real question is... by Anonymous Coward · · Score: 0

      I know I'm having more fun when I'm winning and not failing.

    7. Re:The real question is... by NoZart · · Score: 1

      i'd rather see myself loosing to a perfectly choreographed fight sequence that inspires awe than to just drop dead and respawn with no idea where the sniper camps.

      Same with winning. Clicking with a crosshair shaped cursor on aa avatar of someone who is miles away cannot compare with the fun of beating someones ass that sits right next to you.

    8. Re:The real question is... by masmullin · · Score: 1

      Tendonitis is about the wrists, and it's much more of a problem than " nintendoitis" (which is what my friends dubbed the problem you describe, way back during the original NES days)

    9. Re:The real question is... by Anonymous Coward · · Score: 0

      Unless you lose in a particularly funny way. For example, I was once playing an RPG. I ran into an easy monster that confused the characters into attacking one another. I wanted to kill it quickly, so I had my mage cast an eliminate-everything spell on it. Well, wouldn't you know it, but the monster charmed the mage, and the mage casted the annihilation spell on my entire party. Oops!

    10. Re:The real question is... by Charliemopps · · Score: 1

      No, the real question is, who was more profitable.

    11. Re:The real question is... by thesandtiger · · Score: 1

      I like losing at things I'm good at, because it usually means I wound up learning something new.

      If I win at something I'm good at, well, I expected to win, and often haven't learned anything new.

      The best situation, of course, is when I encounter something new and learn then and there how to handle it and still win. Still, it doesn't making losing less fun.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    12. Re:The real question is... by Barny · · Score: 1

      Used to get this when I first started gaming, but after a few years and a well adjusted desk/chair height you will not get it any more, 11hr+ sessions in games like team fortress 2 are not a problem (I play spy mostly, so plenty of fast movement and finger stretching going on too), about the only thing I have to worry about is the dreaded Pyros Noobus (the common M1+W pyro).

      Neither wrist nor finger strain are a problem, its all about excising the right muscles till they are suitably conditioned for the activity.

      Thankfully the burgeoning porn industry on the net is helping young males everywhere get a grip on this problem early, so to speak :)

      --
      ...
      /me sighs
    13. Re:The real question is... by Anonymous Coward · · Score: 0

      I have larger hands than average -- I'm 6'2, it comes with the territory

      I'm 6 feet tall and have small hands (for a man).

      I don't believe height is correlated with hand size. I spent some time looking and haven't found any studies one way or the other about it.

    14. Re:The real question is... by xmvince · · Score: 1

      The PC gamers that didn't have to pay for any of the games!

  5. PC Gamers Too Good For Consoles Gamers? by Anonymous Coward · · Score: 0

    You asked a question.

    Answer: Yes.

  6. Mouse/Keyboard Vs Joystick/Eight Buttons by eldavojohn · · Score: 4, Interesting

    I got a wireless mouse and keyboard working on my XBox 360 and then played through Modern Warfare 2 in single player mode. On my back projection TV from 1999, I was doing on average a lot better on XBox live than I was with the control pad. We set it up on my friends massive LCD with a very high response time and I felt unstoppable. It seems when you increase the input devices and give me finer tuned control I can concentrate on that and get further up the curve more easily. Might not be the same for some people but if you want to walk all over people, see if your device supports keyboard and mouse through USB and then relearn the game. It took a while but it got to the point of not being fun anymore.

    I'd imagine on average the PC user would trounce the XBox 360 user. For me the killer aspect was reducing having to use my thumbs on two joysticks to look around down to the two dimensional plan of my mouse pad. Had to tweak the sensitivity a bit but really two different worlds.

    --
    My work here is dung.
    1. Re:Mouse/Keyboard Vs Joystick/Eight Buttons by Monkeedude1212 · · Score: 1

      I got a wireless mouse and keyboard working on my XBox 360 and then played through Modern Warfare 2 in single player mode.

      Were these Proprietary Microsoft products for the XBox or just any wireless device - and if not, was it difficult to get working?

      I haven't tried it yet, I naturally assumed it wouldn't work exactly, but to have that... I would love to trump my friends across Live and have them baffled as to how my skill jumped so much.

    2. Re:Mouse/Keyboard Vs Joystick/Eight Buttons by cosm · · Score: 1

      "...see if your device supports keyboard and mouse through USB and then relearn the game. It took a while but it got to the point of not being fun anymore. "

      So true with FPS's, on a console controller you are using the relatively few muscles that do the mechanics of thumb movement, versus the mouse you have the advantage of all the degrees of freedom that your carpal joints provide, not to mention the extra muscle control. Serious basement dwellers especially benefit from the full motion wrist control, many have it fine tuned to an art after many *sessions*.

      Except folks who use those mice(?) with the trackballs. You guys are just weird. If your going to go for niche, play counter-strike with the red keyboard clitoris like on the IBM ThinkPads. Thats 3-Freaking-1337.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    3. Re:Mouse/Keyboard Vs Joystick/Eight Buttons by SquarePixel · · Score: 2, Informative

      You obviously cant get official keyboards or mouse for 360 because it would give you too much advantage. You can use such for web browsing and everything else, but not to actually control the game. You can also get some unofficial products, but since the games aren't designed to be played with keyboards and mouses, they are quite much useless.

    4. Re:Mouse/Keyboard Vs Joystick/Eight Buttons by Anonymous Coward · · Score: 0

      I got a wireless mouse and keyboard working on my XBox 360 and then played through Modern Warfare 2 in single player mode.

      Were these Proprietary Microsoft products for the XBox or just any wireless device - and if not, was it difficult to get working?

      I haven't tried it yet, I naturally assumed it wouldn't work exactly, but to have that... I would love to trump my friends across Live and have them baffled as to how my skill jumped so much.

      Posting AC since this is pretty much a product endorsement but this should work if you don't have any EE friends savvy enough to build you a hack. READ THE REVIEWS, they have a lot of information on what you have to do to get that working!

    5. Re:Mouse/Keyboard Vs Joystick/Eight Buttons by turing_m · · Score: 3, Insightful

      Except folks who use those mice(?) with the trackballs. You guys are just weird

      RSI sucks, that's the reason for the trackball. In FPS it's hard at first but I think I got within about 80-95% of my ability with the mouse (estimated just after a stint using the trackball). The problem with using a mouse is that the pain from RSI eventually drops my performance to where it's below that with the trackball, so it's not sustainable.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    6. Re:Mouse/Keyboard Vs Joystick/Eight Buttons by cosm · · Score: 1

      I forgot about that issue. You raise a valid point in that the seeming majority of trackball users (citation needed) go that route for medical reasons, at least this seems true with the folks I have spoken with.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    7. Re:Mouse/Keyboard Vs Joystick/Eight Buttons by Degro · · Score: 1

      This is why I don't even bother with games like Halo or any other console fps anymore. I don't mind using a controller, but I just can't enjoy myself knowing that some of my opponents may be using a mouse/keyboard. It's just too big of an advantage. It's like getting onto a counter-strike server back in the beta days and some people there would have aimbots and wallhacks (maybe they still do, I stopped playing around when it went retail).

    8. Re:Mouse/Keyboard Vs Joystick/Eight Buttons by Anonymous Coward · · Score: 0

      Real men play Quake with sound turned off, using the clitmouse, sitting on the floor, drunk, high, on the telephone, and doing their taxes.

    9. Re:Mouse/Keyboard Vs Joystick/Eight Buttons by Anonymous Coward · · Score: 0

      I got a wireless mouse and keyboard working on my XBox 360 and then played through Modern Warfare 2 in single player mode. On my back projection TV from 1999, I was doing on average a lot better on XBox live than I was with the control pad. We set it up on my friends massive LCD with a very high response time and I felt unstoppable. It seems when you increase the input devices and give me finer tuned control I can concentrate on that and get further up the curve more easily. Might not be the same for some people but if you want to walk all over people, see if your device supports keyboard and mouse through USB and then relearn the game. It took a while but it got to the point of not being fun anymore.

      I'd imagine on average the PC user would trounce the XBox 360 user. For me the killer aspect was reducing having to use my thumbs on two joysticks to look around down to the two dimensional plan of my mouse pad. Had to tweak the sensitivity a bit but really two different worlds.

      How did you get it working? MW2 doesn't support mice. There is only one device I know of that lets you use a mouse, and it is a device that maps the mouse movements to an Xbox controller. Any comments?

  7. Obvious. by Anonymous Coward · · Score: 0

    Anybody who has played both knows that the keyboard + mouse combination is unquestionably superior to the gamepad; it's not up for debate and it's not even close. This is not meant as an insult to console gamers in any way (I am one); that's just the reality of the situation. The only surprising thing about this story is that apparently allowing the two to play against each other was seriously considered.

    1. Re:Obvious. by tepples · · Score: 0, Troll

      Anybody who has played both knows that the keyboard + mouse combination is unquestionably superior to the gamepad

      Online it is. Offline it isn't. In a game for a home theater PC, typically only one player can use the keyboard and mouse because DirectInput funnels events from all attached USB keyboards and mice into one virtual device. Other players need to use either gamepads or separate PCs.

  8. Moddable fighting games by tepples · · Score: 1, Insightful

    Consoles on the other hand are quite much just racing games, fighting games and some badly controlled FPS games.

    PC gamers are also more active in modding community, programming and everything else since it's an open platform.

    Which sort of sucks for people who want, for example, moddable fighting games.

    1. Re:Moddable fighting games by ravenshrike · · Score: 1

      There's Brawl+ and it's compatriots on the Wii.

    2. Re:Moddable fighting games by tepples · · Score: 1

      There's Brawl+ and it's compatriots on the Wii.

      Not on 4.3. If there were an official modding facility for Brawl beyond the Stage Builder, that'd be one thing, but the more thorough mods for Wii games rely on a jailbreak that Nintendo has since fixed in the firmware shipped on new Wii consoles.

    3. Re:Moddable fighting games by Anonymous Coward · · Score: 0

      I played a really good DBZ mod for quake once that made it feel like a fighting game

    4. Re:Moddable fighting games by jack2000 · · Score: 4, Informative

      There's the big one MUGEN, I'm sure if you dig some into it you can find others.

    5. Re:Moddable fighting games by icebraining · · Score: 1

      Mugen FTW.

    6. Re:Moddable fighting games by Anonymous Coward · · Score: 2, Funny

      Reports of Homebrew's death on firmware 4.3 have been greatly exaggerated.

    7. Re:Moddable fighting games by Khyber · · Score: 1

      "Which sort of sucks for people who want, for example, moddable fighting games."

      Hi, my name is MUGEN. Nice to met you.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    8. Re:Moddable fighting games by Khyber · · Score: 1

      Until they got sued by Toei Animation. It was for Quake 3, and it was AWESOME.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    9. Re:Moddable fighting games by LBt1st · · Score: 1

      Street Fighter IV for PC has had a pretty strong mod community.
      Many sites like this one have existed since it's release.

    10. Re:Moddable fighting games by tepples · · Score: 1

      The last time I had checked, MUGEN was a time-limited beta and needed to be 1. cracked to disable expiry and then 2. run on MS-DOS. It appears this has changed in the past year.

    11. Re:Moddable fighting games by jack2000 · · Score: 1

      You can find a torrent of different versions of it. With different characters and you can make your own.
      All fighters have their sprites ripped, sounds taken and moves replicated for it. There's mega packs as well as game specific cast selections.

      Also the stages have been ripped from lots of games. It's truly a marvel to fight the entire cast of King of Fighters/Street Fighter with Millia Rage from Guilty Gear.

  9. Duh. by ceraphis · · Score: 1

    kb/m is undoubtedly the most precise way to control most games. There's a reason why many RTSes don't come out on consoles and why FPSes have auto-aim while you almost NEVER see auto aim on a PC.

    1. Re:Duh. by tepples · · Score: 1

      kb/m is undoubtedly the most precise way to control most games.

      Only if "most games" are FPS or RTS. How well does a fighting game handle with the keyboard and mouse?

    2. Re:Duh. by Shihar · · Score: 1

      If I reprogram a few special purpose keys... pretty sure I can clean the floor of a console player without even having to bother to learn the game.

    3. Re:Duh. by Karlprof · · Score: 2, Insightful

      I don't think the traditional console pad can claim any kind of victory there either. The best experience with fighting games comes from a fightstick, or failing that a fightpad, which makes sense as they better emulate the arcade roots of the genre.

    4. Re:Duh. by michael021689 · · Score: 1

      Better than a console, obviously.

    5. Re:Duh. by jack2000 · · Score: 1

      Mouse? You don't need one in a fighting game. Keyboard is different but viable input device for fighting games, you can play any arcade game in an arcade Emulator and the Street Fighter series works well.
      Also i've had much experience with playing Guilty Gear on the PC ( it was ported by the devs ) with keyboard and I manage to do better then with my usb joypad.

    6. Re:Duh. by MobileTatsu-NJG · · Score: 1

      I don't think the traditional console pad can claim any kind of victory there either.

      Over a keyboard and mouse? It most certainly can.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    7. Re:Duh. by Anonymous Coward · · Score: 0

      Streetfighter 4 is quite playable with a keyboard. You'll be at a disadvantage to arcade sticks but can be competitive vs gamepad users. You'll need to build keyboard fighting game dexterity though (it's quite different to typical FPS usage) and a keyboard with decent rollover.

    8. Re:Duh. by Anonymous Coward · · Score: 0

      Unless you can figure out when to actually time your macros, you'll still get destroyed by remotely good players (console or not). Fighting games are about WHEN to strike, not how many hits you can chain together (though the first often leads into the other, but the reverse doesn't).

    9. Re:Duh. by ObsessiveMathsFreak · · Score: 1

      kb/m is undoubtedly the most precise way to control most games.

      Off you go then and finish Super Mario World with a keyboard. We'll wait.

      --
      May the Maths Be with you!
    10. Re:Duh. by phantomfive · · Score: 1

      The utter failure of kb/m is that you can only push a few keys at a time. You think it doesn't matter, but once you start playing through some old emulated nintendo games on the PC, sometimes it really gets to you.

      --
      Qxe4
    11. Re:Duh. by Anonymous Coward · · Score: 0

      So it's not about skill, but about cheating ? Do you use aimbots in FPS games so you dont have to bother to learn the game ?

    12. Re:Duh. by Anonymous Coward · · Score: 0

      Fighter games are a very specific subgenre of the "Action" genre. On the other hand, FPS and RTS games are two of the major video game genres. In addition to FPS and RTS, mouse+kb is superior controller scheme for adventure games, RPGs, fully 3D action games, and various god games/tycoons.

      And fighting games do handle pretty well on keyboards, especially when you don't design them with the idea that they should only be played with arcade or console controllers. The fact that developers tailor their games for consoles does not mean that consoles are the superior way to play them.

    13. Re:Duh. by Draek · · Score: 1

      Pretty well, actually, far better than a gamepad, though from what I hear an Arcade stick is best.

      The only genres where KB+M are decididedly worse are flight sims, racing sims, space sims and sports games, and for the first three even gamepads suck compared to a proper, dedicated controller.

      --
      No problem is insoluble in all conceivable circumstances.
  10. Shadowrun by Ryanator2209 · · Score: 1

    Shadowrun http://en.wikipedia.org/wiki/Shadowrun_(2007_video_game) had this feature. In my experience it was generally the PC players who had the advantage.

    1. Re:Shadowrun by Anonymous Coward · · Score: 0

      And whichever version of quake that came out on the dreamcast was quickly hacked to allow PC vs console play. And the console players got raped.

  11. Four keyboards and four mice by tepples · · Score: 1

    Not everybody plays online; in fact, it's an extra-cost option on Xbox 360. This means games are likely to support offline multiplayer. I imagine that one reason for lack of keyboard and mouse support on console games, and one reason that Microsoft's ban[1] hasn't been reconsidered, is that four keyboards and four mice won't easily fit around one TV.

    [1] Microsoft doesn't allow games to use a keyboard for anything but chat, apart from a couple special case exceptions like FFXI.

  12. The project went live by Bieeanda · · Score: 1

    This was supposed to be a big selling point for Shadowrun, the FPS that was released for the 360 and the PC. Perhaps more accurately, it was supposed to be a selling point for both Windows Vista (since it wouldn't run on XP) and LIVE subscriptions, but the whole thing fizzled rather quickly on both platforms.

  13. Solution seems obvious: by MyFirstNameIsPaul · · Score: 1

    Just don't mix the two on games where one has an advantage over another. I don't imagine people playing games like Uno, Poker, or pinball are going to be any better because of the platform they're on. Heck, on old arcade games and shooters like Geometry Wars the controller may be an advantage. I know I have a much easier time flying in Flight Simulator X with my 360 controller connected to my computer than when using the keyboard (although I'd probably do even better with a stick, but never bothered to buy one).

    --

    I once took an excursion to Reddit, and later HN. Unlimited up/down voting sucks when dealing with a hive-mind.

    1. Re:Solution seems obvious: by osu-neko · · Score: 3, Informative

      You know a joystick costs somewhere between one half and one fifth of the cost of the game?

      I'm reeling over trying to process the idea of someone interested enough in flying to buy Flight Simulator but not interested enough to buy a joystick. That seems to be a logical contradiction...

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Solution seems obvious: by MyFirstNameIsPaul · · Score: 1

      I didn't like any of the joysticks they were selling at Fry's that day. Also, I had a super nice force feedback joystick buried in a storage tub, but apparently it wasn't a top seller as I couldn't even find drivers for the old thing. I picked up the 360 wireless USB adapter for computers and that worked just fine for my needs.

      I had actually bought the game as therapy to help understand flying. I had an experience with severe turbulence on a 747 while descending into Hong Kong. The game actually helped out a lot because I understood, at least on a conscious level, that turbulence doesn't take planes down. In Flight Sim X you pretty much have to be in a hurricane to actually go down, although I imagine the flight would still be terrifyingly unpleasant.

      --

      I once took an excursion to Reddit, and later HN. Unlimited up/down voting sucks when dealing with a hive-mind.

  14. No fun having your arse handed to you by syousef · · Score: 4, Insightful

    Re:The real question is...who had more fun?

    It's not usually a lot of fun having your arse handed to you.

    --
    These posts express my own personal views, not those of my employer
    1. Re:No fun having your arse handed to you by DdJ · · Score: 0, Troll

      Sure, it's not fun having your arse handed to you. But if you take that element out, who had more fun?

      Can I get more performance out of mouse/keyboard? Sure. But I have less fun when I do so!

      So, given the choice between lowering the performance requirement and encouraging mouse/keyboard use, know which one I'd pick?

      Here's a hint: even though Portal 2 is going to be released with full support for Linus, MacOS, and Windows, I'm still going to be playing it on a console myself.

    2. Re:No fun having your arse handed to you by amicusNYCL · · Score: 1

      Can I get more performance out of mouse/keyboard? Sure. But I have less fun when I do so!

      How does that work? Is not being good at something fun for you? Do you enjoy that you have difficulty doing exactly what you're trying to do? Isn't the point of a good controller to allow you to make your character do exactly what you're trying to? I remember when I was playing F.E.A.R. on a 360 that I had more success strafing because I couldn't aim worth a damn. I guess I didn't really consider that "fun", which is probably why the 360 hasn't been turned on in months.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    3. Re:No fun having your arse handed to you by Smauler · · Score: 4, Insightful

      Can I get more performance out of mouse/keyboard? Sure. But I have less fun when I do so!

      Why on earth do you have more fun when you're able to control your game less well? I really don't understand where you're coming from with this - I personally just get a little frustrated when on my new console I can't control my character as well as I did back in PC DOOM days (though I have enjoyed some FPS's on consoles). How is an inferior interface adding to the experience?

    4. Re:No fun having your arse handed to you by h4rr4r · · Score: 1

      Here is a hint: you are an idiot.

      You will pay more, get less fine grained control and prevent yourself from using mods. What a brilliant idea.

    5. Re:No fun having your arse handed to you by internewt · · Score: 1

      Re:The real question is...who had more fun?

      It's not usually a lot of fun having your arse handed to you.

      That depends on if you take things seriously or not. It is just a game, after all.

      And even if you are crap at a game, if you're not taking it seriously, your 100 deaths don't matter if you get in a few good kills of the people who are taking it too seriously!

      --
      Car analogies break down.
    6. Re:No fun having your arse handed to you by suomynonAyletamitlU · · Score: 1

      For a certain definition of, "having your arse handed to you"--the definition where it always happens and/or there's little to nothing you can do about it.

      There are a bunch of games and a bunch of ways in which your enemy can completely outclass you--and if they completely outclass you, it won't be fun. Part of games is that they propose a challenge, and you rise to it; an enemy that you'll have to spend man-months practicing in order to overcome and who will loudly and publicly pwn you at every opportunity isn't all that much fun, but some people would consider it a challenge.

      However, when just any old shmuck might be a mouse/keyboard user and gets a significant leg up on you just for that, that's not a challenge, and it's not fun, it's just an annoying boost to half or whatever of the population at random, no matter how noobish or douchebaggy.

    7. Re:No fun having your arse handed to you by filthpickle · · Score: 1

      I don't care about who had more fun. It's a silly question. Here's another one. Would Portal 2 be a better game if it was being developed PC only?

      I don't play console games, my friends that do fly off the handle when I suggest this....so it comes up a lot. When you design a game for a controller, you have to make certain choices about gameplay to fit in with that controller. .

      The poster child for consoles making games less fun to me is borderlands. The multiplayer in borderlands sucked. And it did because it is a console game. The server browser that battlefield bad co 2 shipped with was a joke. It was a joke because it is a console game.

      I should have known it would come to this when I went to a party where people were playing halo online. They thought it was the greatest thing ever and were amazed that I didn't even want to play it. They looked at me like I was crazy when I said 'it's way too slow and I have no desire to use that controller in a shooter'. A sign of things to come.

    8. Re:No fun having your arse handed to you by Toonol · · Score: 1

      Easier is not always more fun. I have a wacom tablet, and it makes some games much easier than a mouse; it's faster and more precise. That does not make the game more fun... just the opposite. I go back to a mouse with many of them, so that I don't get that extra edge.

    9. Re:No fun having your arse handed to you by Oligonicella · · Score: 1

      If you're on a console and having your ass handed to you, how exactly do you take that element out and still play a shooting game?

    10. Re:No fun having your arse handed to you by rundgong · · Score: 1

      Why on earth do you have more fun when you're able to control your game less well?

      It is not more fun because it reduces the maximum capability of control. It is more fun because it lowers the minimum required amount of skill.
      I suck at fast and precise movements with the mouse and don't want to learn 20 keys on the keyboard be be able to control my character reasonably well.
      I guess it is same thing as why more realistic game play is not always more fun. You can concentrate on killing zombies instead of concentrating on the details of aiming or getting hung up on the fact that zombies doesn't actually exist :-)

    11. Re:No fun having your arse handed to you by Anonymous Coward · · Score: 0

      Clearly, you've never played a FIFA game with a steering wheel.

    12. Re:No fun having your arse handed to you by DdJ · · Score: 1

      The "able to control your game less well" thing isn't the reason it's more fun. How well you can control your game is just not the only factor that goes into fun. It's not an inferior interface, it's a different interface that's inferior by the criteria that some people (probably including yourself), but not all people, use to judge.

    13. Re:No fun having your arse handed to you by flabordec · · Score: 1

      Portal is a puzzle game, not an action game. Having a 10 ms response time instead of a 25 ms response time does not affect gameplay much (most of the time you are spent thinking how to get there from here, not jumping and aiming). Even on sequences where aiming and shooting are important, the aiming help will make up for a big part of the difference without it being very noticeable.

      Once you have taken that into consideration I prefer putting the disk in my system and start playing, rather than turn the computer on, install the game, activate through the internet and then play the game in a smaller screen (because my monitor is smaller than my TV, which does not mean it has to be that way for everybody, but that is how it is in my setup).

      --
      "I see undead people" Warcraft III - Necromancer
    14. Re:No fun having your arse handed to you by DdJ · · Score: 1

      Naw, I'm not an idiot. Honestly, I doubt you are either, even though we don't agree.

      Yeah, I'm going to have less fine-grained control, and I'm not going to be able to use mods. But I know I will have more fun. I've tested this with other games.

      YMMV of course. If you have more fun with the PC version, then that's what you should get, and I'll never argue otherwise. But I know that playing on my living room couch, displaying on my 42" 1080p TV set, and using a gamepad so that I can save the surfaces near my couch for soda and chips and stuff results in an overall experience that's considerably more fun for me. It's faster to pick up and put down, there's nothing on my lap to distract me, I end up being more immersed and enjoying myself more.

      And I have yet to find a user-generated mod for any game that actually makes that game more fun for me. This is another huge "YMMV" thing of course, but for me it's been true so far. So the "no mods" thing doesn't enter into the equation for me. As for the "pay more", the amount is small enough to be negligible for me at this point in my career. If I were still a starving college student I might feel otherwise, but that hasn't been the case for decades.

  15. Duh by dangitman · · Score: 1

    When it comes to certain types of game such as the FPS, the keyboard and mouse is a superior input method. But what I don't understand is why more games on consoles don't support keyboard and mouse as inputs. After all both Xbox and PS3 can have these attached, it's just support in actual games is lacking.

    This is not to say that the console gamepad controllers don't have their own advantages. They are much better for "relaxed" gaming when you are sitting back on the couch, and "social" gaming, with more than one player. Interestingly, PCs have the opposite problem in this regard - many of the PC games are not designed to work well with a gamepad.

    --
    ... and then they built the supercollider.
    1. Re:Duh by grumbel · · Score: 1

      But what I don't understand is why more games on consoles don't support keyboard and mouse as inputs.

      Mapping input from one control device to another is not an easy problem to solve, just look at all the PC to console ports or visa verse, most suffers from rather huge control issues. There simply is no need to go through all that trouble when it doesn't provide any real benefit.

      Also precision simply isn't really much of an important design goal, if it would be, we would all play with aim-bots as those beat unaided mouse controls quite easily.

    2. Re:Duh by filthpickle · · Score: 1

      you guys aren't using aimbots?

      man....I feel like a real asshole...

  16. Yahoo Answers by cosm · · Score: 1

    This. Best answerer had good intentions, but everything after the first two words was pretty like throwing a plasma grenade straight up and then deciding to snipe.

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
  17. Losing is fun! by tepples · · Score: 1

    The winners. At least statistically, winners have more fun.

    This applies in most games that aren't Dwarf Fortress.

  18. They're too different by Onomang · · Score: 1

    There may be games ported to both, but a PC and a video game console are so very different.

    Just like the walled-garden that Apple has produced for its iProducts, many people prefer the consoles for their simplicity. With a console game there is no mandatory install. There is no worrying about system specs. There is a significantly smaller chance someone else is [capable of] cheating online.
    What does that have to do with gaming performance, then?
    People who use Linux are often considered power-users because they know more than the average Windows user. I think this would equate to console-vs-pc gaming. People who play games on their PC (Facebook games do not count) are in my experience more likely to know more about their computer.

    Another difference is (obviously) the input device. Some people just like controllers. Controllers, however, aren't mice. They aren't nearly as accurate and they are usually more cumbersome. Personally, though, I like the feel of a joystick over point-and-click. Pulling a trigger on a controller simply feels better to me than does clicking a mouse to fire a gun.

    Final note: I have heard that some people testing the new Playstation Move motion controller would pretty much always beat those using controllers because the style of input. Maybe with new motion controls console games can meet up against the PC competitively.

  19. Advert for webOS by Anonymous Coward · · Score: 0

    Sood is trolling for attention specifically for webOS.

    The point he makes about PC vs. console control is correct, IMO. But this article should be taken with a grain of salt since it is just trying to entice people to develop for HP's webOS.

  20. KeyToJoy in the console's operating system by tepples · · Score: 1

    Not that big a deal for new games, but what about the huge library of existing games that won't be able to support it?

    If the games were reading existing controls through an API rather than bit-banging hardware ports, the driver should be able to translate keyboard keypresses into player 1's gamepad keypresses. It'd be like JoyToKey for Windows, except in reverse. But then the operating system on something like a Wii is so thin that it might not be possible.

  21. Moot point! by The+Living+Fractal · · Score: 1

    ... at least, it should be. Where's the freaking mind-reading controllers already?! I want to just look at the screen and be able to control it all! It's like this: Mind-reading controller is as much better as keyboard and mouse controller as keyboard and mouse controller is better than console game pad.

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:Moot point! by Nadaka · · Score: 1

      Brainwave scanning controllers DO exist. But they are a lot less precise and are slower than even console controls.

      http://www.newegg.com/Product/Product.aspx?Item=N82E16826100006

  22. Is possible to level the field. by Tei · · Score: 1

    The mouse has precission, and the keyboard a verb (the keyboard is like a whole language at itself).

    But the people can be very quick to react to the tiny verb set of the pad. So the console dudes are fast at Quick Time Events, fast and precise. So you can make a game where the console people is better than the pc dudes. You have to add combos, quicktimeevents, and nerf the need for precission (having spray and pray weapons, and autoaim).
    Is doable.

    And why would you want that? not to have people playing from a Xbox vs a PC, thats not interesting. Think a dude in a DS versus a dude in a PC. Thats something "new".

    --

    -Woof woof woof!

  23. PC games FTW!! by mcfatboy93 · · Score: 1

    This goes to all my friends who kick my @$$ at Gears and Halo.

    --
    Its not my fault, someone put a wall in my way.
  24. Keyboard and mouse have to be optional ... by perpenso · · Score: 1

    All it amounts to are full keyboard and mouse, and microsoft can make a ton of cash by selling them as add on accessories for the xbox360... They are just being stupid and stubborn clenching to the controller

    A keyboard and mouse have to be optional, the controller has to be the primary device. The controller is smaller, costs less and most importantly works while sitting on the floor or couch. A keyboard and mouse can not be included because costs must be manically controlled in the console market. So developers and gamers are in a situation where each side passes on the keyboard/mouse until the other side shows interest in it.

  25. PS3 installs by tepples · · Score: 1

    With a console game there is no mandatory install.

    What you say is true of the Wii and the Xbox 360. It is not true of the PLAYSTATION 3, where Metal Gear Solid 4 takes several minutes to cache several GB to the hard drive when you get to a new act or you switch to another saved game that's on a different act.

    There is a significantly smaller chance someone else is [capable of] cheating online.

    And few to no legit fan-made mods either. If the first Half-Life were a console exclusive, there would likely have been no Counter-Strike.

  26. what about "aimbots" and "trainers" by Anonymous Coward · · Score: 0

    I personally am glad they don't mix PC games and XboxLive games. I play Modern Warfare 2 on XBL and I have the PC version. Which do I like best?
    XBL wins hands down only for the fact that you don't have aimbots such as from this website:
    http://www.mw2aimbot.com/

    Yes, to be fair there is "JTAG'd Lobbys" on XBL that give you "enhancements" but those are far and few between the amount the PC gaming world has. Also JTAG's don't last long (banned in a few hours) and if you do get in one of those rooms you have to keep your xbox on so the "enhancements" last. reboot and they are gone. PC games have also always been plagued with "trainers" from such old school sites like:
    www.megagames.com/trainers and the like.

    If the 2 gaming worlds bridged we would definitely see an uproar in PC cheats r4ping the the p1ss out of XBL users. And that would suck!

  27. Mindlink for Atari 2600 by tepples · · Score: 1

    Mind-reading controller is as much better as keyboard and mouse controller as keyboard and mouse controller is better than console game pad.

    Mindlink for Atari 2600 was canceled because it gave players headaches.

  28. Frame rate? by Anonymous Coward · · Score: 0

    Mouse and Keyboard is obvious, but what about frame rate.. On the consoles you are stuck with whatever the developers thought was good enough to play. On a PC you can tune the game to run faster by reducing the GFX or resolution and throwing hardware at it. A faster frame-rate equals better response time and a huge advantage.

  29. Stupid Title is Stupid by Wraithlyn · · Score: 1

    It has nothing to do with PC gamers being "too good", the mouse is just a superior aiming tool. But of course everyone already knows that.

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    1. Re:Stupid Title is Stupid by poly_pusher · · Score: 1

      You are totally right about a mouse and keyboard being a superior method of control for fps. Some games like sidescrollers and third-person perspective games do benefit from a standard controller. Unfortunately I don't think everyone knows that. Sony made a push during the release of the ps2 trying to get people to buy a sony keyboard and mouse. At the release I picked up unreal tournament, Quake 3 and the keyboard mouse thinking that this must be the way things will progress. Unfortunately it failed. I've argued this case more than once and many console gamers will insist that they are better on a controller.

  30. Consoles FPS' have aim assists... by Mr+Stubby · · Score: 1

    PC FPS's i've played dont, i think that sums it up. Console players THINK they're wailing on people, but its the game giving them a hand because of their crummy controls. Don't get me wrong, not a console "hater" i own every console there is and enjoy many games, i just don't play FPS's on them.

  31. Ditto! by DRAGONWEEZEL · · Score: 1

    Nothing's more frustrating than getting my ass handed to me in a FPS. I DOMINATE FPS games, and I'd better, since I've been playing since Doom.

    Not being able to get more than 1 kill (usually my own suicide) is SO frustrating!

    --
    How much is your data worth? Back it up now.
    1. Re:Ditto! by Anonymous Coward · · Score: 0

      Doom? You mean that sequel to Wolfenstien 3D?

    2. Re:Ditto! by endymion.nz · · Score: 1

      Wolfenstien? You mean that sequel to Catacomb?

      --
      mediocrity rules, man
  32. They don't already support Keyboard/mouse? by NotSoHeavyD3 · · Score: 1

    Sorry to say I haven't checked this out but they don't? I mean the Wii, Xbox 360, and PS3 all have USB ports on them. You'd think you could just plug in any old keyboard and mouse and it'd work. (Hell, didn't Unreal Tournament on the PS2 support keyboard and mouse?)

    --
    Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
    1. Re:They don't already support Keyboard/mouse? by somersault · · Score: 1

      Yep, I even had a mouse for Quake 2 on the PS1, but for some reason most games these days don't even support it. I think one of the Unreal games might, but I've never been a big fan of Unreal. I do have a Fragnstein which has worked okay for the single player games I played, but I need to plug it into a Windows PC sometime to set up the sensitivity and try one of the game specific firmwares, not to mention I need to order a decent mousemat so I can use the mouse adequately on my sofa. I will feel a little bad pwning all those people still using controllers, but for all I know all the really good players on PS3 are already using Fragnsteins or equivalent!

      --
      which is totally what she said
  33. Easy to test - Get a XIM by zero0ne · · Score: 2, Informative

    You want to test this out easily?

    Go buy a XIM3 when they come out.

    Xim360.com

    Make sure to check their forums out for the official Xim 3 dev blog.

    I know this is on my Christmas list, and I can't wait tearing it up with a keyboard and mouse on all the 360's FPS games.

    1. Re:Easy to test - Get a XIM by Anonymous Coward · · Score: 0

      If this thing works as good as they claim it will I might actually get a 360.

    2. Re:Easy to test - Get a XIM by zero0ne · · Score: 1

      Check out some of the demo videos if you haven't already (a thread in the forum).

      The XIM3 is already being tested by a few key members of the forum, hopefully ready for a before October sale date.

    3. Re:Easy to test - Get a XIM by BitZtream · · Score: 1

      Or ... you could just plug a mouse and keyboard into your xbox360 and save a lot of money ...

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    4. Re:Easy to test - Get a XIM by Anonymous Coward · · Score: 0

      If you've ever used a similar device, you'd notice that it's not anywhere near the same as using a mouse and keyboard on the PC. It's simulating a joystick; that means it's speed limited (you can only tilt a joystick so far), it's limited by the inherent latency of the device, it's limited by the amount of precision allowed by the joystick, it's limited by the game's input acceleration/buffering, etc.

    5. Re:Easy to test - Get a XIM by JackAxe · · Score: 1

      I don't have mod points, but if I did, I'd mod you up.

    6. Re:Easy to test - Get a XIM by PPalmgren · · Score: 1

      Doesn't work during games. Its intentional by Microsoft.

    7. Re:Easy to test - Get a XIM by BitZtream · · Score: 1

      I assure you, it does.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    8. Re:Easy to test - Get a XIM by Anonymous Coward · · Score: 0

      You assure incorrectly. If you count typing text as "working" then it does, otherwise no.

    9. Re:Easy to test - Get a XIM by zero0ne · · Score: 1

      I'm not sure why, if you have ever talked to or seen one in action, you will know that the XIM does an excellent job. Most users on say MW2, go on about how it is practically identical to the PC version when using a XIM, aside from the aim-assist screwing them up here and there.

  34. That's really what it comes down to by Sycraft-fu · · Score: 4, Insightful

    The mouse and keyboard are superior controllers for most types of games. In the case of FPS games, the difference is night and day. There's just no way to stack up with a controller, no matter how good you are. Now for other games that is not always the case. Personally I have a game pad, a flight stick, and a wheel since I love games and I get out the controller that is appropriate for the game. However FPSes, MMOs, strategy games, RPGs, the mouse/keyboard reign supreme.

    This is also why you'll see some differences in PC and console FPS design. Console FPSes use auto aim, of course, but also deal with things in a slower, less engulfing, fashion than found in some PC FPSes. With a gamepad you cannot quickly whip your character around and check your back, so it is no fun to have something where you are getting jumped from all sides. However on a PC, sure, that's a good way to add to the challenge and bring fast reflexes in to play.

    Some games are just not good for consoles. Nothing wrong with that, just something to accept. As for cross platform play, I'd love to see more of it, however it just needs to be done right. In the case of any shooter games, make it co-op only. Also choose the games wisely. Street Fighter 4 probably would work well cross platform, no real advantage anywhere there. Bad Company 2, not so much the console people would get slaughtered.

    1. Re:That's really what it comes down to by enderjsv · · Score: 1

      I don't know if I'd go as far as to say MOST games. I'd give the keyboard and mouse FPS, RTS and MMRPGs. But I'd give the controller fighting, racing, platforming, flying, and pretty much any third person game where the camera is not fixed behind the character.

    2. Re:That's really what it comes down to by PopeRatzo · · Score: 3, Insightful

      The mouse and keyboard are superior controllers for most types of games.

      Not only is gaming on a computer superior from a control point of view, but the difference in console control has led to the horrible "innovation" of third-person gaming.

      Anyone who has played an immersive first-person shooter and the clumsy third-person game (I'm thinking Splinter Cell Conviction, Mass Effect 2, etc can tell you that the 3rd person shooter is a big step backward. Instead of feeling like you're actually in the game, you feel like you're controlling a marionette with slack wires. Walk up to a low wall in a third-person game and you don't know if your character is going to jump over it, use it for cover or just run into it and stand there. You end up making adjustments that necessarily detract from the experience.

      Sure, there are games on consoles that are fun, but at what price to gaming overall? I often think that we'd be a lot better off if the Xbox and Playstation had failed. In fact, sales of the PS3 have only now become profitable for Sony, who like Microsoft clings to consoles in order to enforce their greed, using the unprovable statement that "piracy" has made PC gaming less profitable as rationale. Well, if sales of the PS3 have only recently become profitable, then it stands to reason that Sony is more than willing to lose money in order to cling to its agenda of locked-down, locked-in computing. The same agenda that led to rootkits and other abominations by Sony. One reason I refuse to buy a console is because I choose not to enable this attack on computer gaming, which is still the killer app of the personal computer.

      That unwillingness to enable bad corporate behavior prevents me from purchasing other products too, and from companies that I have supported in the past, like Apple. I still replace my Mac Pro and Macbook Pro every few years, but I won't buy an iPhone or iPad. I don't want to lend my two cents to Apple's belief that people will buy anything they make, no matter what. Of course, the effect of my partial boycott is non-existent, but at some point I've got to be able to live with myself, and supporting consoles (and third party shooters) and locked-down platforms would make living with myself harder than it already is.

      --
      You are welcome on my lawn.
    3. Re:That's really what it comes down to by capebretonsux · · Score: 3, Interesting

      While I agree with most of what you say, I think that if it were done with a ton of testing before release, a fps could work out quite well. The catch is you'd have to keep the console gamers confined to a tailor made 'class', say a heavy-armor soldier with heavy firepower, and keep pc gamers with lightly-armored and lightly weaponized soldiers. Rather than worrying about how to balance classes using the traditional methods, use the limitations of the differences between the console and pc as the limits of the playable characters in the game itself. We expect heavier classes to turn slower, move slower than lighter classes. Not sure if most gamers have both a console and a pc, but I'd guess that many do. Of course, the best scenario of this would have it sold as downloadable content, which could be installed on both a console and pc, while only being charged for a single copy (playable key) of the game itself (I figure we're dreaming of cross-platform gloriousness anyways.) Part of me still wishes, of course, that they still had released it anyways... who wouldn't want to beat up on console gamers all night long? I'd have bought a copy.

    4. Re:That's really what it comes down to by Artraze · · Score: 1

      > The mouse and keyboard are superior controllers for most types of games.
      > In the case of FPS games, the difference is night and day.

      Define superior...

      What people tend not to appreciate is that FPS mouse controls allow you to change your view at speeds limited only by how fast you move you mouse, which might as well be infinite relative to the update rate of the game. Joysticks necessarily limit speed as they have a maximum and much more limited resolution (meaning that if you turn the speed up you lose a lot of precision). This allows PC gamers to react much faster to events in the game because they can move in the most important dimensions (rotation) at essentially infinite speed.

      I'd wager that if games capped the turning speed on mouse controls console gamers would be _much_ more competitive with PC gamers. As it stands now though, PC gamers have an advantage that I would have to classify as unfair, not superior.

      On the keyboard side... It's not even close: No analog, generally poor response times, and layout optimized for high bandwidth, low speed input. The only reason no one cares is because walking in an FPS is not much more than an implementation detail.

      Now, for different games, especially (non-J) RPGs and RTS games, the keyboard and mouse are perfect. For FPSs though, they are a crude hack that just happens, because of the nature of the game, to be advantageous.

    5. Re:That's really what it comes down to by commodore64_love · · Score: 2, Funny

      >>>the 3rd person shooter is a big step backward. Instead of feeling like you're actually in the game, you feel like you're controlling a marionette with slack wires. Walk up to a low wall in a third-person game and you don't know if your character is going to jump over it, use it for cover or just run into it and stand there. You end up making adjustments that necessarily detract from the experience.
      >>>

      You guys take your gaming way too seriously.

      (dusts off Commodore to play some Red Storm Rising)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    6. Re:That's really what it comes down to by twidarkling · · Score: 5, Insightful

      I'd wager that if games capped the turning speed on mouse controls console gamers would be _much_ more competitive with PC gamers. As it stands now though, PC gamers have an advantage that I would have to classify as unfair, not superior.

      "If you handicapped someone, they'd have less of an advantage."

      I'm sorry, but you're looking at it completely back-ass-wards, and possibly as stupidly as you can. You do not get an even playing field by artificially limiting how well the best players can do. If it's purely an equipment difference, you improve the bad equipment.

      If you're going to make it so that I can't play to the best of my ability, just to make up for the bad equipment other people are using, I'm probably not going to enjoy the game very much. You'll have your even playing field, because all the PC gamers will have walked off it.

      --
      Canada: The US's more awesome sibling.
    7. Re:That's really what it comes down to by kiddygrinder · · Score: 2, Interesting

      that's pretty much flat out wrong, mice are more precise, period. if you cap the max turn speed it will do almost nothing to the most powerful part of it, which is the ability to move the sight 5 millimetres to the left and cap someone in the face. gross mouse controls are irrelevant, how often do you need to instantly shoot directly behind you? besides, you could essentially make a joystick turn as fast as you want, it would just exacerbate the issues with them.

      --
      This is a joke. I am joking. Joke joke joke.
    8. Re:That's really what it comes down to by Artraze · · Score: 0

      How, exactly, would you feel about your glorious mouse if I installed eye tracking equipment on my console and had my gun follow my eyes. Would you still think that was reasonable? Would you still say "... it's purely an equipment difference..."? Or would you start to say that those controls are unreasonable?

      The simple fact of the matter is that it's not about bringing the mouse down to the level of a joystick, it about bringing it down to where it's realistic. Where you're not whipping around your 50+lb high inertia sniper rifle faster than I can move my bare arm.

      We just had a thread touching on realism is shooters... It you don't want any, then maybe we ought just move to eye trackers and be done with it. For me, however, I find the ability to turn 45 degrees with pinpoint precision in the space of 100ms to be more unreasonable than enjoyable.

    9. Re:That's really what it comes down to by Anonymous Coward · · Score: 0

      Wow, what a FUCKTARD.

    10. Re:That's really what it comes down to by COMON$ · · Score: 2, Insightful
      Interface is interface. Rather than use my mod points to mod you down, (your post really doesnt meet mod criteria and I don't do the -1 disagree like some jackasses).

      It isnt the cameral angle...seriously have you played any PC FPS games? Racing games have been around for a very long time and are very enjoyable. And flight simulators? Seriously? Ever heard of a feedback joystick?

      Where console game beat PC is in price, and the fact that you know your game will work. There are fewer variables in the hardware and software. Really sucks to be in the middle of a race/shootout/flight and your AV kicks in :)

      PC gaming currently is the better control system due to response and immersion. Not to mention macros, fast twitch muscles actually meaning something, and a higher level of detail possible (depending on your $$$) Console gaming is flat out reliable, fun, and you dont have to dump $800-$1200 in hardware to compete. Which means most of your friends can play with you, not just your rich ones.

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    11. Re:That's really what it comes down to by Khyber · · Score: 1

      "Street Fighter 4 probably would work well cross platform, no real advantage anywhere there."

      Until I whip out my X-Arcade controller and show you a real arcade-style domination run.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    12. Re:That's really what it comes down to by fotbr · · Score: 1

      Red Storm Rising...the same game that I could start playing on a Friday night and not realize that it was Sunday afternoon? The game where if played in real time could take hours to complete one encounter? The one where you hoped you guessed right what the tiny low-res "waterfall" was trying to tell you, and generally paid dearly if you didn't? Where you confused your family by staring at a few squares trailing dots for hours while trying to figure out where to put that last MK48 before you had to head back, and they couldn't understand what was so intriguing? That RSR?

      I had the PC version with 4 color graphics (assuming you counted white and black as two of the colors). How I lusted after the Amiga version with their 16 colors.

      Thanks for the reminder that I still have that old 8088 sitting in a corner, and the game, complete with original box, manual, map, and keyboard template, is sitting on top of it. Maybe I should kill another weekend.

    13. Re:That's really what it comes down to by laparel · · Score: 1

      One more advantage that PCs have over consoles is that a high end PC hardware can be vastly more superior to the consoles. Even if the console players use a mouse and a keyboard to play their games, I believe that generally PC players would still be better.

      From my own experiences playing FPS games, the difference between a PC that could run a game at 300++ frames per second over one that runs it at 100 frames per second is... night and day. I can't quite explain why but it's there.

      Anyways, PC gamers also have access to settings that console gamers don't have. This allows PC gamers to see more by running the game at a higher resolution, increasing their FOV, removing the HUD and/or gun models, etc. It's also far more common for PC players to use a headphone that practically pinpoints to them where his/her targets are.

      These small customizations and advantages quickly add up; which in competitive settings, makes a world of difference.

    14. Re:That's really what it comes down to by Your.Master · · Score: 1

      He's not looking at it backwards at all. Games ARE artificial limitations. That's the point of them. You're looking at things sideways.

      You could make a peripheral with a button, "win the game". Not implementing the "win the game" capability would make it more fair when playing against people with a mouse and keyboard. The solution is not to assign a "win the game" feature to a mouse button and gamepad to even things up. The solution is to not implement a "win the game" button. It's more fun that way. You'll note that games with cheat codes to win the game in single player usually disable them in multiplayer...

      Your walking speed is capped, your ammo is often capped, this that and the other thing is capped, and ultimately if you get down to it your mouse speed *is* actually capped, you just don't notice it and the cap is higher than a stick.

      In any case, the point isn't "let's make it a fair field for competing with different control schemes", the point is "just because users of one control scheme consistently beat users of another control scheme doesn't make the control scheme 'better'". The measure of a control scheme, when it comes to games, is not how easy it is to win, but how fun and ergonomic it is. And that gets a bit subjective at this point. I'd say that for many games, the gamepad really is superior just because it's easy to hold it for a long time. But at the same time I wouldn't want to play Starcraft II on a gamepad.

    15. Re:That's really what it comes down to by Anonymous Coward · · Score: 0

      Funny you wish PS3 and xbox had failed. It's console games that have kept the PC games market alive because most PC owners would rather pirate than buy, so publishers moved to consoles where the money and release PC games after the ROI from the console port has happened. Thank the consoles for keeping your useless Windows box alive.

    16. Re:That's really what it comes down to by sirlark · · Score: 1

      Conversely, I would say there are some games that benefit from a decent console controller, rather than a keyboard. Crash bandicoot and other similar arcade type games spring to mind. I don't own a console, and play PC games exclusively. Still I bought an el-cheapo USB game controller because the keyboard just sucked at controlling some games. I'm not sure, but I think it's the on/off nature of the keys on a keyboard, gave a jerky response, whereas the gamepad was much smoother. Just my two cents

    17. Re:That's really what it comes down to by PopeRatzo · · Score: 3, Insightful

      most PC owners would rather pirate than buy

      Only the **AA believes that. And you, AC.

      --
      You are welcome on my lawn.
    18. Re:That's really what it comes down to by Anonymous Coward · · Score: 0

      X-Arcade..... In the fighting game communities it was always rated inferior to sticks with Sanwa parts.

    19. Re:That's really what it comes down to by GameboyRMH · · Score: 1

      Unless your monitor goes up to 300Hz (most monitors don't do more than 60 or 70Hz, some new high-end HDTVs claim to do 100 or 200Hz) it is impossible for you to tell the difference between 100 and 300fps...or anything else faster than your monitor's refresh rate for that matter.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    20. Re:That's really what it comes down to by Khyber · · Score: 1

      Sanwa Sucks. Suzo-Happ FTW. Those people have no clue WTF they're talking about.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    21. Re:That's really what it comes down to by D1gital_Prob3 · · Score: 1

      that's pretty much flat out wrong, mice are more precise, period. if you cap the max turn speed it will do almost nothing to the most powerful part of it, which is the ability to move the sight 5 millimetres to the left and cap someone in the face. gross mouse controls are irrelevant, how often do you need to instantly shoot directly behind you?

      I heartily disagree, sir. I played q2 and q3 for years in competitive clans, and the ability to do an instant and precise 180 and pop a rail into someone was crucial. Also zipping around looking for targets and quickly checking your six for a microsecond and then returning to looking ahead was absolutely necessary.

    22. Re:That's really what it comes down to by Jiro · · Score: 1

      A FPS figure is an average. If you get a very high number of FPS you may not be able to see it all the time, but it means that your FPS remains good in scenarios where the FPS goes below average.

    23. Re:That's really what it comes down to by Gazzonyx · · Score: 1

      I am not familiar with this game...but it sounds too intriguing; too much like the X series (I killed a semester playing X2: The Threat) to not kill a few hundred hours of my life on.

      --

      If I mod you up, it doesn't necessarily mean I agree with what you've said, sorry.

    24. Re:That's really what it comes down to by Pluvius · · Score: 1

      It's not the speed of your monitor that's important, it's the polling rate of your controls, which (if you have a good enough mouse) is capped by the speed at which your CPU and GPU process the game (the theoretical "frames per second"). A higher polling rate makes mouse movements smoother and more precise, and that's the most important determinant of success at FPSes.

      Rob

    25. Re:That's really what it comes down to by fotbr · · Score: 1

      http://www.mobygames.com/game/red-storm-rising I'm sure you can probably locate the actual game with a little bit of searching, or there's a few up on amazon.

    26. Re:That's really what it comes down to by Anonymous Coward · · Score: 0

      As it stands now though, PC gamers have an advantage that I would have to classify as unfair, not superior.

      depends on the game and what it's meant to simulate, but something quake like would suffer greatly with stupid restrictions like this. you're asking to have it dumbed down.

    27. Re:That's really what it comes down to by Anonymous Coward · · Score: 0

      games aren't always about realism, though I realize the hordes of military simulator games think in these terms...

      We just had a thread touching on realism is shooters... It you don't want any, then maybe we ought just move to eye trackers and be done with it. For me, however, I find the ability to turn 45 degrees with pinpoint precision in the space of 100ms to be more unreasonable than enjoyable.

      if it takes you hundreds of ms to lock on a target in a game like quake, you'll lose a lot of the time. why should the rest of us slow down the experience we've had since 1996? what would happen every time a new post-quake fps came out that artificially cramped the reticule movement? players would spam irc and message boards asking for ways to switch it off and make it instantaneous. that IS what is natural. As far as eye tracking goes, if it works, great. if it's better than a mouse, awesome. eventually everyone would get one and we've all taken the game up a notch, instead of down a notch to coddle joypad limitations.

    28. Re:That's really what it comes down to by Anonymous Coward · · Score: 0

      Your walking speed is capped, your ammo is often capped, this that and the other thing is capped, and ultimately if you get down to it your mouse speed *is* actually capped, you just don't notice it and the cap is higher than a stick.

      Yes, of course there are caps. That's because what these games are trying to do is to provide an experience that is close to reality. In real life, my walking speed is capped, there is a limit to how much ammunition I could carry, and there is a limit to how quickly I can turn around or aim a weapon.

      This last limit is very similar to the limit imposed in PC games. It is not remotely similar to the limits imposed in console games. Therefore, the PC experience is a better abstraction of reality, and crippling it to match the inferior console control scheme would indeed be a stupid step backwards; the console makers should find a way to give their players a better control scheme, not try to make the PC experience worse.

    29. Re:That's really what it comes down to by kiddygrinder · · Score: 1

      oh i know it is good, but nowhere near required, more than 95% of your shots will be in front of you. In quake there is more quick turn shoot from the hip stuff but it's still a lot lower than the forward facing shots.

      --
      This is a joke. I am joking. Joke joke joke.
    30. Re:That's really what it comes down to by wiroly · · Score: 1

      the horrible "innovation" of third-person gaming.

      I don't recall any complaints when the "Nude Raider" patch for TR2 hit the streets!

    31. Re:That's really what it comes down to by Anonymous Coward · · Score: 0

      uh, what? So who the hell are you again, and why should I care about your opinion as opposed to any well known fighting game players?

    32. Re:That's really what it comes down to by Anonymous Coward · · Score: 0

      What I hate about the recent 3rd person shooters is the damned "over the shoulder" view.

      I'm I am tasked with protecting my digital avatar from bodily harm while taking out enemies why should my targeting reticle be offset to the right of my "body".

      I'm playing against the environment relative to the center of my screen (crosshair) but to avoid attack I have to offset my think to the left where my "body" is and then dodge double the distance I would have had to if my body were in line with my crosshairs. It's just odd.

      I't most annoying when

      1. you're running down a hallway and your crosshair is in the middle of the hallway but your body is bumping up against stacks of boxes and filing cabinets that line the hallway. because although your view is right down the middle your actual body is rubbing against the wall.

      2. when you have to take cover behind a box on the right side of the room and your enemy is also on the right side of the room. The camera is never helpful in that situation. If you were both on the left side of the room it would be fine. If you were on the left and the enemy on the right you'd actually have an advantage.

      In general you have an advantage whenever you turn a left corner and a disadvantage turning a right corner.

    33. Re:That's really what it comes down to by Khyber · · Score: 1

      Uh, because I design hardware of all sorts. Most gamers, do not.

      That puts me in a much higher position of authority.

      Gamers only say "use this hardware" because they're paid to advertise.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    34. Re:That's really what it comes down to by Anonymous Coward · · Score: 0

      Where console game beat PC is in price, and the fact that you know your game will work. There are fewer variables in the hardware and software. Really sucks to be in the middle of a race/shootout/flight and your AV kicks in :)

      Indeed, I also prefer the 60 - 80 € price range of console games to the 40 - 50 € range of PC games.

    35. Re:That's really what it comes down to by Lord+Kano · · Score: 1

      Where you're not whipping around your 50+lb high inertia sniper rifle faster than I can move my bare arm.

      I call Shenanigans. Even the Barrett M82 isn't 50 pounds.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    36. Re:That's really what it comes down to by commodore64_love · · Score: 1

      >>>How I lusted after the [Commodore 64] version with their 16 colors.

      Fixed that for you. :-) Amiga has 4000 colors (on the stills) and 64 colors during gameplay which of course made the 4-color IBM PC or MAC versions look like crap. I too loved Red Storm Rising. And Silent Service. And most of MicroProse's sims. :-)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    37. Re:That's really what it comes down to by fotbr · · Score: 1

      I had it right the first time -- I don't think that game used more than 16 at a time, even though the Amiga was capable of more, and the Amiga version looked far better than the C64 version.

      For that matter, the PC version was capable of more as well, and actually would run in a 16 color mode as well if you had a suitable graphics board, but my old 8088 did not.

    38. Re:That's really what it comes down to by Anonymous Coward · · Score: 0

      You're a weirdo.

  35. The article is more or less correct by He+Who+Has+No+Name · · Score: 1

    Shadowrun from FASA Interactive featured cross-platform play, and required some significant built in handicaps for the Xbox players to have even a fighting chance.

    Proximity aim assistance (pointing close enough would trigger auto-targeting, like a lot of current console FPSs), boosted health for Xbox players, network code that was favorable to console players in some ways, and a few other factors.

    What it came down to was that in order for PC vs Xbox play to be anything except a horrifically obvious and very cruel joke, they had to literally build in the same kind of 'advantages' that are normally provided with programs which would get you banned by Punkbuster or Valve Anti-Cheat.

    Quite a few of the former FASA developers and artists that worked on Shaowrun migrated to ACES Studios where I worked off and on between early 2007 and its closure in Jan 2009, so this is confirmed firsthand from them.

    I don't recall specifics about any wider-ranging Microsoft research into cross-platform play, but it does sort of ring a bell from a few remarks I heard. I think Bungie may have been experimenting briefly with it. My guess would be that it was ditched as part of (or possibly contributed to) the decision to not make a PC port of Halo 3.

  36. Very popular though by Sycraft-fu · · Score: 1

    There are tons of them, and they sell a shitload, despite the fact that the mouse is such a better control.

    In fact, I think it might even be BECAUSE of that to an extent. Lot of PC shooties are pretty hard core. You are expected to have some badass reflexes to do well. That is fine... For people with said reflexes. However not everyone has them, and it diminishes with age. Ok well consoles help equalize that. Because of the limitations of the controller, you can't make people react as quick, and you have to have some aim assist. That levels things out some, makes it easier for players who have slower reflexes to compete.

    Don't get me wrong, I love PC gaming. I don't own a console, and don't want to. However FPSes are big business on the console and have been for quite some time.

  37. Combos/chords work on keyboards ... by perpenso · · Score: 1

    Combos/chords work on keyboards. They are merely more commonly used out of necessity on a gamepad. On a keyboard it is more natural to use different keys, in particular to use mnemonics to aid in recalling where a key is found.

    Quickly timed events are something entirely doable on PCs. Watch the keyboard as a pro plays Starcraft.

    DS vs PC, now you are going to have to nerf more than precision. Obviously onscreen detail, possibly networking, ...

  38. Intro the new, less precise controller: by DeadboltX · · Score: 1

    Just as a keyboard and mouse can be used to more precisely control a video game than a control pad, the new motion-based controllers will offer control pad users a whole new breed of competition that they can slaughter with ease.

    Anecdotally you can see this already with games like Mario Kart Wii. Simply using the controller and nunchuck offer superior precision and control compared to when using the controller as a steering wheel, even with the aid of the steering wheel plastic mold.

    I can't wait until people try to play games with Kinect on Xbox Live only to find that they get their asses kicked by anyone using a control pad.

  39. Curious by Beardydog · · Score: 1

    What 360 game supports a mouse?

    1. Re:Curious by kiddygrinder · · Score: 2, Informative

      none, microsoft have expressly forbid mouse support in xbox games

      --
      This is a joke. I am joking. Joke joke joke.
    2. Re:Curious by Toonol · · Score: 4, Insightful

      none, microsoft have expressly forbid mouse support in xbox games

      And you know, that actually makes sense, at least for multiplayer games. If they allowed a mouse in most competitive games, it would be as disruptive as allowing cheat codes. Players shouldn't be allowed to get an advantage because they've bought an extra peripheral. Same reason PC vs Console doesn't work in competitive settings.

    3. Re:Curious by Khyber · · Score: 1

      "none, microsoft have expressly forbid mouse support in xbox games"

      They can't stop products that remap controls to a keyboard and mouse.

      I've been testing them, and they almost bring FPS to the world of console gaming. Little more improvement and hardware support and there's no reason why any console gamer wouldn't have a keyboard/mouse combo for an FPS.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    4. Re:Curious by wagnerrp · · Score: 2, Interesting

      What about things like gamepads versus steering wheels in racing games. Surely the 1080 on a wheel gives a huge competitive advantage to the inch or so of traverse on a mini-analog. Should those be dis-allowed on games that support time trials and head-to-head racing? What about online flight sims and people using full size joysticks or HOTAS setups?

    5. Re:Curious by Moridin42 · · Score: 4, Insightful

      So... there aren't any flight sticks for flight sims, steering wheels for racers, arcade sticks for fighters, or turbo settings on 3rd party controllers because players shouldn't be allowed to get an advantage because they've bought an extra peripheral?

      Perhaps there is an actual, consistent argument for not permitting a mouse to work with a console, but that most certainly is not it.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    6. Re:Curious by Chris+Mattern · · Score: 1

      What 360 game supports a mouse?

      Final Fantasy XI. Not that you'd want to use it, since the mouse interface in FFXI is horrid.

    7. Re:Curious by Anonymous Coward · · Score: 0

      I personally own steering wheels for the Xbox 360, and have seen arcade sticks for fighting games and atari-style joysticks. I believe that Microsoft has to approve each gamepad or joystick individually, which has been burdensome to third-party console peripheral manufacturers. Its all of our reputations on the line when you state something without knowing about the situation, please be careful.

    8. Re:Curious by davidbrit2 · · Score: 1

      So... there aren't any flight sticks for flight sims, steering wheels for racers, arcade sticks for fighters, or turbo settings on 3rd party controllers because players shouldn't be allowed to get an advantage because they've bought an extra peripheral? Perhaps there is an actual, consistent argument for not permitting a mouse to work with a console, but that most certainly is not it.

      Especially considering you can get a decent mouse for under $20. It's not like they're reserved for the elite or something.

      I'm guessing the real reason is more along the lines of "We want to keep selling you $50 gamepads".

    9. Re:Curious by Draek · · Score: 1

      For Flight and Driving sims at least, there's an expectation from the community itself that if you're gonna play competitively you'll invest serious ($100+) money in serious gear and that if you don't, you have nobody to blame but yourself. Kinda like playing an FPS on a monitor that does 800x600 max, for example.

      --
      No problem is insoluble in all conceivable circumstances.
    10. Re:Curious by LobsterMobster · · Score: 1

      A controller is a response to a technical limitation. A mouse overcomes that limitation. How is it cheating to solve a problem? Maybe they shouldn't make games with red or green in them anymore. It's like people who aren't colorblind are cheating.

  40. console gaming is dying by Dan667 · · Score: 1

    Stale hardware leads to stale (and non-competitive) games. Companies are starting to realize it.

  41. Call for Captain Obvious.. by Anonymous Coward · · Score: 0

    The difference in control precision between a gamer mouse and a gamepad is really obvious. Most console gamers get all defensive about the subject; claiming superiority of the mouse diminishes their hard-learned gamepad skills.

    And it's not just some microsoft's project that has backed out from PC-vs-consoles gaming. UT3 was initially promised to deliver PC-vs-consoles fights, but they backtracked quite fast on that promise. Not only is cross-matching not possible, but console-version of the game is slowed down in comparison to the PC version.. They do allow the use of mouse and keyboard on the PS3 version, but the game servers can set rules that prohibit use of keyboard+mouse..

    There is, though, one part where gamepads have an edge: PC FPS gamers use keyboard for movement, and while versatile, keyboards don't allow proportional controls. Gamepads would allow smoother movement speeds. Too bad there's no game where it would make any difference. In most games you just want to run at full speed, sneak at crawl speed or just stand still. These are handled quite easily by keyboard. Also, nothing prevents your average PC gamer from getting a joystick and using it together with a mouse.

    1. Re:Call for Captain Obvious.. by CronoCloud · · Score: 1

      Also, nothing prevents your average PC gamer from getting a joystick and using it together with a mouse.

      yep, best way to play, and most PS2 (and a couple of PSone) FPS's support that method.

    2. Re:Call for Captain Obvious.. by Barny · · Score: 1

      Yeah, mixing and matching input devices is one strong point for PC gaming, I love playing RTS games with a touchscreen and a keyboard "gamepad" thing (they have WASD and a handful of keys around it) actually gives a slight advantage in speed over a mouse in the same games, and lets you get a lot more immersed in the game.

      --
      ...
      /me sighs
  42. WII by Charliemopps · · Score: 1

    I'm a solid PC gamer, and hate consoles. But I have to admit that if they got the WIImote to be more accurate and the nunchuck a little more intuitive they would probably surpass the Keyboard/Mouse as far as accuracy. All they'd need to then is get some decent games on the WII... lol

    1. Re:WII by MobileTatsu-NJG · · Score: 1

      Nah, the KB and Mouse is better than the Wii controller for FPS games. (Although the Wii-mote is still way better than a traditional controller for those games.) When you step outside of the FPS and strategy games, though, the Wii controller kicks ass with the XBOX 360 controller not all that far behind.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  43. PC/Mac vs. Console Gaming by Orion+Blastar · · Score: 1, Funny

    Remember when Civilization IV was so kick butt on Windows and Mac systems? Sid never learned his lesson from when he made Civ 1 for the SNES and other consoles, it does better on PCs and people who play game consoles aren't smart enough to figure out Civ IV so they made Civilization Revolution instead or Civ IV for Dummies and dumbed down everything.

    Look the game consoles are mostly used by young people in college or ready to go t college or in high school and yes even as young as age 6 using their parent's account and credit card (they lied about their age BTW as most kids do) and then when us college graduates who own PC or Mac systems in our 30's 40's etc grew up playing games just like these for the past 10 to 20 years of course we are going to do better. You grow up playing Wolf3D, Doom, Doom II, Quake, Quake II, etc, and you get really good playing shoot 'e, up gun games and you put us with n00bz barely able to figure out how to aim much less use a gun.

    It isn't our fault we are sad geezers with sharp shooting skills, I am related to the McCoys in the Hatfield/McCoy feud and got the sharp shooter gene passed on to my son, who can take out the other people in the Call of Duty: Modern Warfare 2.0 game that he has to mute the talk of other people who always cuss him out be they old geezers, young adults, teenagers, pre-teens or whatever because I taught him my gun fighting skills with Wolf3D, Doom, Doom II, Quake, Quake II, etc before he even got to video game consoles.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    1. Re:PC/Mac vs. Console Gaming by Didorian · · Score: 1

      I'm having severe issues trying to read what you're saying.

    2. Re:PC/Mac vs. Console Gaming by Orion+Blastar · · Score: 1

      I am sad and depressed to hear you suffer from a mental illness called short attention span, another called dissonance reading comprehension failure, and a third called Asperger's Syndrome in which you are unable to tell if someone is joking.

      I have to say if you have severe issues trying to read what I say, maybe it is not what I wrote, but more of your own problems and not mine. Frankly I don't care what you think or say, it could be because I am referencing video games that existed far far way before you were born and you never were aware of them or that FOSS software exists to run them using the data files from the MS-DOS version (You most likely don't know what DOS or even MS means or what DosBox is and why we need it) and think that such video games as Wolf3D, Doom, Doom II, Quake, and Quake II are ripoffs of Call of Duty: Modern Warfare 2, Portal, and other shooter games with guns and enemies in them.

      But hey I could be wrong on all of that, and the truth is you barely know how to use a computer and was posting to Slashdot from your XBox 360 which never even had these games and the original article that said we PC and Mac video game players are smarter than the people who play video games on game consoles aren't as smart as we are is true, and you are living proof of that and the PC and Mac gamers understand what I wrote was funny, while you, a high school dropout mooching off your parents and living in your basement and play these games my son always beats you at, don't even understand what the original article said nor why my post was funny nor why I tried my son on the PC games that existed before Microsoft did the original XBox and before Windows 95 came out (which you don't know what a Windows 95 was either) to help him learn how to p-kill players like you.

      --
      Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  44. Shadowrun? by Anonymous Coward · · Score: 0

    Shadowrun release for Xbox 360 and PC, and you could have players from both in the same multiplayer game. According to the guys who made Shadowrun, the console players were consistently beating the PC players:

    http://www.youtube.com/watch?v=j9iSzLaI9fw

    Granted, there are a ton of variables, and it's impossible to isolate any one.

  45. Look at your controller... Now back to me by quark101 · · Score: 3, Funny

    The Old Spice guy agrees with this article.

  46. Boop, boop, boop by tepples · · Score: 1

    Keyboard is different but viable input device for fighting games, you can play any arcade game in an arcade Emulator and the Street Fighter series works well.

    Some fighting games require the player to press a direction and multiple buttons at the same time. On the keyboards included with PCs, this often leads to the familiar "boop, boop, boop" of the keyboard complaining to the PC that the user is holding down too many keys at once. What brand of keyboard do you recommend that has a powerful enough encoder not to do this?

    And besides, if player 1 uses the keyboard, what does player 2 use? Another computer?

    1. Re:Boop, boop, boop by jack2000 · · Score: 1

      What boop boop? You mean the sticky keys feature of the os? You disable that. I'm using a lousy HP keyboard and it works fine the arrow keys can't ghost so it's ok.

      Player Number two uses a second keyboard and a different set of keys then you. If your Punches and Kicks are QWE and ASD he can use some other combination. For his arrow keys he can use the numpad.

      Just plug a second usb keyboard it's fine.

    2. Re:Boop, boop, boop by tepples · · Score: 1

      What boop boop?

      Try holding down eight different keys on your keyboard right now. Once you've held too many (where "too many" depends on the make and model of keyboard), the keyboard will stop accepting new input and your PC's speaker will beep until you release keys. Which keyboard do you recommend to maximize the number of keys that can be recognized at once?

      Player Number two uses a second keyboard and a different set of keys then you.

      Then player 2 can cheat by pressing your keys. DirectInput doesn't appear capable of separating out keypresses from different physical keyboards into different devices that an app can see. Quoting Using DirectInput:

      If the computer has more than one mouse, input from all mice is combined to form the system device. The same is true for multiple keyboards.

    3. Re:Boop, boop, boop by jack2000 · · Score: 1

      :] He is right next to you, don't you think any such cheating will result in a prompt slap upside the head :D

      As for the 8keys problem. It's no problem if you use two keyboards. There's just now comfortable way to have two players use the same keyboard.

      If you are playing this on linux it could possibly make the difference between the two keyboards (? can some one more in the know how tell me)

  47. Oh ho by Iburnaga · · Score: 1

    It would've been very fun to be able to play against console players in Team Fortress 2 even though I imagine many of them would complain about aim bots and the like but those same people complain on the PC version anyway. I'd have been interested to see some actual figures on kill ratios between console and PC FPS's

    --
    iburnaga.blogspot.com
  48. Old news by Anonymous Coward · · Score: 0

    Console developers already know this. They've all (mostly) made a conscious decision not to support mouse/keyboard interfaces because those who have them would wipe the floor with those who use the controller. It's all about price point and they are afraid of releasing a $60 FPS game that requires a $60 mouse/keyboard peripheral combo if you want to play it online. They know how stupid people are, the transition would be painful and costly.

  49. No by Windwraith · · Score: 1

    I play PC FPS titles considerably better than console FPS titles. The input method, customization and other perks help a lot there.
    I don't think there is a difference of skill at all, just more "apt" input devices and player specialization.
    The console gamer also deals with more genres than FPS, whereas PC gamers MIGHT (I know there's choice, don't flame me) specialize in FPS only, there are enough. Possibly in a 2D platformer game, pad VS keyboard, the console gamer might have an edge.

  50. PC Xbox by Etriaph · · Score: 1

    Thing is, the PC is a better gaming experience.  I can't play an FPS on a console, it's far too slow to turn, move, etc.  Consoles traditionally had games that PCs didn't, like Square RPGs, enix RPGS, side-scrollers.  Some games work better with a console, some with a PC.  The only FPS on a console that worked out for me was the Metroid Prime series.  Perfect control, fast-paced gameplay delivered with Nintendo-style game control.

    I think another issue is that though the recent games are coming with pretty graphics and usually good sound design, they are, mostly, a variation on a theme.  Fun-factor in games has always been the most important thing to me.  Immersion the close second.  And if you can bother to make me laugh and not just swear in frustration, that'd be nice too.  :P

    --
    "It's here, but no one wants it." - The Sugar Speaker
  51. On the PC too. by nten · · Score: 1

    I first noticed this on borderlands. It was kind of annoying, most of the time it made me hit the target, but sometimes it extrapolated wrong and pulled my cursor away from where I was trying to aim. I've just been putting up with it, but I suspect if I turn off "mouse smoothing", it will go away. I'm suspect that when I turn it off I will realize I'm not very good. I think mass effect 2 (and perhaps 1) did this as well on the PC. But I doubt unreal tournament and counterstrike did this, at least not without hacks. I've not plaid crysis, can anyone speak to it?

    --
    refactor the law, its bloated, confusing and unmaintainable.
  52. Keyboards are an impediment by Anonymous Coward · · Score: 0

    I played FPSs on PCs with a steering wheel/pedal combo and the mouse. Gas forward-speed depending on pressure-the same with brake and backing up. Strafing side to side with the wheel. 3 or 4 buttons under my thumb for jumping, ducking, etc. and the shifter paddle available, too. 2 buttons and a scroll wheel on the mouse and all the options were covered. Way more ergonomic and intuitive than a keyboard mouse combo.
    Poor saps standing there getting shot while I ran circles around them strafing away with the wheel turned and the mouse staying on target. Murder plain and simple.

  53. PC vs. Consoles by EightBitReality · · Score: 1

    Just look at the difference of Portal from PC to console. Unfortunately it's a serious downgrade.

    --
    Invaders must die.
  54. Rahul Sood, CTO HP Gaming Business by Anonymous Coward · · Score: 0

    HP has a Gaming Business?
    That should have been the breaking news.

    Next thing you know, General Motor will have a Bicycle Business.

  55. Easier != better + analog running. by Brian_Ellenberger · · Score: 1

    I have PCs and consoles and killed many hours on FPS since Wolf3D, but I have leaned more towards consoles because of the ease of use and multiplayer. However, I still play strategy games on the PC and am very much looking forward to Civ V.

    Some thoughts:

    1. Keyboard+mouse is definitely easier, but I feel that it makes it *too* easy to aim--especially for a sniper.
    2. People talk about the mouse so much they forget about the limitations of the keyboard. Movement is definitely not as fluid on a keyboard. The problem is that it is pure digital. Want to go up? It is either "forward" or "forward quickly". You can't press the s key lightly to go forward slowly.
    3. Being able to turn quicker isn't necessarily better. Being able to do a 180 in 100ms just doesn't feel right in a game.
    4. Because you are playing against people with the same limitations, you don't really notice the difference once you get used to it. You are just "in the game".

  56. Does hardware matter? by NicknamesAreStupid · · Score: 1

    Does it make a difference that PC's can have much faster processors and graphics cards than the XBox360? Or is the 5-year-old 3.2GHz PowerPC 970 really still on par with current multi-core Intel CPUs?

  57. Trackball Controller by slaingod · · Score: 1

    And this is why you still can't find a decent trackball controller ala the Reflex:
    http://gizmodo.com/175126/bodielobus-ps2-controller-with-trackball

    Sony/MS won't release one because they know it would destroy joystick users, and no one else can make one because of patents (is my guess).

    For those of us with RSS, etc., we would pay pretty much anything to get one of these. My 'one of these days' projects is to build one.

    --
    http://blog.slaingod.com
  58. Controller idea by PPalmgren · · Score: 1

    Obvious article is obvious, but I'm really hoping we see some more innovation with controllers in the next generation on consoles. I won't buy consoles solely due to not having a keyboard and mouse, but loved games like the FF series (including FFT), smash bros, soul calibur, zelda, and sonic (even the dreamcast ones). A controller that doesn't make me hate life in 90% of console games might make me want to buy one. I hope they make a controller where you have something like a touchpad where your thumb is and a joystick on the back of the controller for your middle finger. This way, you can use your thumb to aim (thumb on thumbpad is like a mini-mouse on a mousepad, will take time to get used to) and control directional movement with the same hand on the back of the controller. This would give a close-enough control level to PCs for consoles, and either allow cross-competition or KBM combos on consoles.

    Console controllers are vastly inferior to KB+M, and need SOMETHING to narrow the gap.

  59. Environment by Anonymous Coward · · Score: 1, Interesting

    This also has a lot to do with the environment which these games are played in. Your typical PC gamer will be sitting upright in a chair 1-2 feet from the display in a dimly lit or dark room, allowing for optimal concentration on the game. Contrast this with a console gamer who typically will sit 5-10 feet from the display most likely leaning comfortably on a couch. There are more opportunities for distraction and less immersion in the game. Of course there are exceptions to this, I would guess many have specific gaming chairs and postures they use when they play console games (I know I do). When you consider what the average person will do though, this may be reason for the difference.

  60. Not a valid experiment. by layingMantis · · Score: 1

    Put a PC gamer on the PS3 with me and let's try some Killzone 2 deathmatch. I win. Put me on a PC for some Quake 3, I get pwned.

    It's not rocket surgery - the analog sticks aren't as instant gratification as a mouse for movement, because developers have more options than 0 or 1 - analog controllers allow for degrees of movement on the sticks, and therefore more realistic movement (inertia). This is why a game like Grand Theft Auto (driving) on PC is kinda sad.

    Pitting them one-on-one in an FPS? Well, no shit. Not a valid experiment.

    1. Re:Not a valid experiment. by internewt · · Score: 1

      Most of the versions of GTA (did they release that recentish version where all the fun had been removed?) I have played on the PC allow you to use an analogue joystick or pad for the driving and flying bits. IIRC you could use it for walking/running too if you wanted

      In fact, when I used to play San Andreas I would use 3 controllers, keyboard for movement on foot and cars[1], joystick for aircraft, mouse for looking around/aiming.

      [1] Binary controls for analogue events can be worked around, and I think SA does. Binary steering would be wheels straight or full-lock, but many computer games allow for this, and if you press the steering at different rates, or hold the steer button down, the vehicles will steer sensibly. There are games out there that do simulate the steering just like the buttons being pressed, but GTA:SA isn't one of them.

      --
      Car analogies break down.
    2. Re:Not a valid experiment. by mjwx · · Score: 1

      Put a PC gamer on the PS3 with me and let's try some Killzone 2 deathmatch. I win. Put me on a PC for some Quake 3, I get pwned.

      You win, for all of 10 minutes. Then I figure out how far I can push the auto aim and start to pwn.

      This is why PC FPS players like myself hate console FPS's with a passion. It removes all skill and reduces the player to a button pusher. Point in the general direction of the enemy, push button and the CPU does the rest. Back in the day I used to turn off auto-aim on Goldeneye (N64) in multi-player for the fun of it, very few people could cope with it, I'd end up winning the match with slappers because they were the only weapon that didn't require a manual aim at that point.

      The reason you get pwned in Quake 3 is because you are reliant on the CPU doing things for you.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  61. When half the population is doing it... by Bonker · · Score: 1

    According to Wiki, around a quarter to a half of all internet traffic is torrents.

    Generously, if 90% of that is illegal, that means that about 20% to 45% of all traffic on the internet is illegal.

    Obviously, what he have here is not a problem with the populace, but a problem with the law itself.

    Sadly, the 'War on Copyright Infringement' looks like it's going to be every bit as damaging on the 'War on Drugs', with the possible silver lining that we don't pay for the former with our tax dollars. YET.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
  62. Of course this is supposed to happen. by FunkyRider · · Score: 0, Insightful

    My single video card is more expensive than your XBOX 360 combo + PS3 combo + Vii combo, plus 1 year subscription fee for each. I can turn video settings on my game to use 3 screens, 2048x1536 each, and get 100 FPS : 10ms response time. I can see you and kill you before you even notice my existence. This is not a fair comparsion.

    --
    just wonder why there are so many anonymous cowards in this world....
  63. Get off my lawn by bazorg · · Score: 2, Funny

    O P Q A Z has always been and will always be the choice of champions. Spacebar, schmacebar...

  64. Re:Ah, wrong article guy... by Phrogman · · Score: 1

    You want the one about Bittorrent traffic I suspect. Or you love complete non-sequiturs a lot :P

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  65. Nonsense by Bobtree · · Score: 1

    All this shows is a lack of imagination in control design. Obviously a mouse lets you point more quickly and accurately, but the fact that this alone gives you an advantage means they should add more articulation to the aiming and firing simulation models. Great action games require more strategy and quick thinking than lesser ones, and getting away from twitch-dependent control is a step in that direction.

    I'm ready for FPS games that let you mouse-look as quickly as you like, but have a natural delay and some extra finesse to line up shots and compensate for recoil and player movement due to the physical model (it takes time to accelerate, move, decelerate,.and aim a weapon). In other words, model FPS characters more like tank games where turret speed and vehicle movement are factors. Decouple looking speed from aiming speed!

    Anticipation is more fun than instant gratification feedback alone.

  66. Protection of the Console Concept by Anonymous Coward · · Score: 0

    I've always thought that part of the reason that the keyboard/mouse combo has been forbidden from consoles is to protect the image of the console as a unique device in the consumers mind. There is a legacy mindset/image regarding consoles that goes back to the time when most people didn't have personal computers. Add a keyboard/mouse and all of a sudden your console just feels like a less functional computer. I think people are more likely to purchase a device when it doesn't feel redundant.

  67. "a very specific subgenre" by tepples · · Score: 1

    Fighter games are a very specific subgenre of the "Action" genre. On the other hand, FPS and RTS games are two of the major video game genres.

    A critic can dismiss anything as "a very specific subgenre". One might dismiss first-person shooters as "a very specific subgenre" of shooters in general, claiming that (say) one of the Touhou Project shooters is a valid alternative to Halo 3. And RTS is "a very specific subgenre" of the strategy genre that also includes "various god games/tycoons" and turn-based games like Advance Wars. As I understand it, the "Action genre" potentially includes any game that is not turn-based and doesn't have a refractory period longer than a second to make it act turn-based (like Secret of Mana or those Final Fantasy games using ATB). This is so broad that "you don't need this Action game because a completely different Action game is available" stops making sense.

    The fact that developers tailor their games for consoles does not mean that consoles are the superior way to play them.

    It appears developers tailor their games this way for two reasons: 1. before around 2006, affordable monitors big enough for multiplayer were standard-definition and therefore not compatible with many PCs except through an obscure video scan converter, and 2. a PC game can't tell from which of the connected keyboards a keypress comes. So instead, PC fighting games are tailored for things like X-Arcade.

  68. When someone asks... by Lord+Kano · · Score: 2, Insightful

    Sometimes I'll get into a discussion about gaming and someone will ask what system I use, my reply is almost always "PC. I'm a grown-up."

    I retired from Console gaming 12 years ago. $60+ games, shitty fps controls, no upgrade-ability and a lot more have made console gaming something that I was happy to leave in my past.

    Console gaming is kind of like prison-sex. Some people actually prefer it, some people enjoy it, a bunch of people do it because it's all that's available and I completely abstain. If I can't do something the right way, I'll not do it at all.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  69. Match the play style to the controller by TwistyMB · · Score: 1

    I think the best way to get gamers to play games cross platform is to design games that are meant to be played differently on different platforms. Make an interface and character type that works better with a console controller and the players with the console controllers will excel in that role. I've tried playing games like Assassin's creed with both interfaces and while both work, the analogue sticks allow for better maneuverability. Yes, I can aim far more accurately with a mouse. Yes, the keyboard works great for widely varied input. But when it comes to dancing through a hail of rockets, or driving, or flying, the analogue stick just works better IMHO. I think the only way we're going to see cross platform games really pick up is to have roles that suit the various platforms better. Have the PC gamers playing the ranged combat characters and the console gamers playing the melee combat characters and I think you'll find it much easier to balance the game play.

  70. Oh, the joys of PC superiority by scot4875 · · Score: 1

    I expected a nice circle-jerk about how great mouse+keyboard controls are, and Slashdot doesn't disappoint.

    Myself, I'll stick with mouse+keyboard for FPS and RTS, and I'll go with a controller for platformers, fighting games, and SHMUPs. For RPGs it would be a toss-up.

    Although I would say that the pointing capabilities of Wii games make aiming nearly as easy as the mouse; the only thing still lacking is turning ability. Metroid Prime 3 and the re-releases of 1/2, Resident Evil 4/Wii, and Sin & Punishment 2 are all fantastic examples of this.

    --Jeremy

    --
    Jesus was a liberal
  71. its more about peripherals by Anonymous Coward · · Score: 0

    Its not about PC versus console gamers its more about peripherals.

    Look at Mario Kart Wii, same game on the same console. Some use the wheel, some use a classic controller and some use a Gamecube controller. I'm good with a classic controller (I'm a old school gamer and used to playing with a controller) but totally suck at using the wheel. Its not as fluid as the real thing when you are used to driving a car even a go kart.

    Who wins the races on Nintendo WFC? Not the ones using the wheel most times.

  72. What a crock by Anonymous Coward · · Score: 0

    I'm guessing that Microsoft didn't allow Xbox and PC versions of games to talk to each other for the same reason they don't allow Xbox games to talk to the same game running on their competitor's consoles.

    You see, five years ago I was working on a multi-platform game with a multiplayer component. It was running on PS2, Xbox and PC and all versions could talk to each other, which you'd expect what with it being the same code and all.

    When you hit retail though it's a different thing altogether: Each platform has its own authentication system. Network comms are encrypted (or at least they were last time I looked into the area, which was a number of years ago) to prevent h4x0rs fiddling with packets for cheating and cracking console security.

    To top it off, the guy that wrote the blog post isn't even a friggin developer - he just glues together components and sells them as a "gaming PC".

  73. pc better then consle? ok sure by bakamorgan · · Score: 0

    It's not that us PC games think we are better then console gamers. It's just that we don't want to play on the xbox with a bunch of 12 yr olds who think they are cool cuz they can swear and yell at older people. Kids need to learn to respect their elders. If not they will get what my little cusin got from when he gave a bigger kid some lip.... a black eye HAHAHAHAHA

  74. wasn't that a sequel by DRAGONWEEZEL · · Score: 1

    to that marble game labyrinth?

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    How much is your data worth? Back it up now.
  75. analog keyboard please by Anonymous Coward · · Score: 0

    and put a joystick on it for good measure, too.