experiments have been done over the span of a couple of km's.
example: get two atomic clocks. force points A and B to agree at a precise time of deployment and measurement. if negligible time (plus or minus error) passes on the atomic clock between A and B, then we have "instantaneous."
the "infinite" distance is all in theory. in reality, the quantum communication channel receives a lot of noise>, and the best long-distance they've tried has only been a couple of km's.
also, if you have more than one particle and if there are issues with time-travel, very likely, you won't know which order you'd get the message qubits in!
in other words, noise will make transmitting a morse-code thru time something requiring a decent anagram machine to decode!
perceivable color is presumably the result of the aggregation of a massive amount of photons. at the quantum level, photons exhibit an effect known as "bunching," and so isolating an individual photon requires a slight trick of sorts. however, when you have a bunch of photons (no pun intended -- bunches of bunches), quantum effects disappear -- so "schrodinger's playing cards" will have to be microscopic... so small you wouldn't have enough "pixels" (term used loosely here) to make spades look different than clubs.
using the "oppositeness" you mention, one can entangle a third photon or quantum particle with the beacon and thus transmit information. hence, information can be transferred.
The difference is that prior to measurement, they two quantum particles entangled. After measurement, the wave function breaks.
You can't quite apply all that quantum mec framework to two macroscopic objects.
Taiwan has a population of roughly 22 million, whereas England has about 50 million. They managed to distribute and implement (and, last I checked, it's in perfect working progess) a smartCard for National Health -- i.e., an ID card with a nifty chip on it that stores medical information, etc, for under $2 million. Linearly, the UK's budget shouldn't go over $5 million or so -- but what went wrong?
this seems like the extension of Post Secret -- the open-secret-via-postcard-initiative.
the game? people send their secrets via a meaningful postcard, as shown here: http://postsecret.blogspot.com/
what exactly do you mean that it draws the tweens for you? suppose you were to animate a 2-D character walking -- can it do that automatically? i find that the best way is with bones, but does tweenmaker support them?
Actually, if you make your character into a movieclip or an object, you can definitely make "global changes," like changing the skin tone (in Flash). Also, I believe there's an extension for selecting all colors on a frame.
From the Features list, PDPro looks like it's mediocre on animation abilities, but extreme on "painter" abilities. Do you know if it has the equivalent of bones?
is it better than Flash in anyway? I looked through the v 0.7 features list in the doc's (they seem to only have a features list for 0.7), and it seems that Flash can do all Ktoon can do... does Ktoon support "bones" (in the mojo sense) mentioned above, by any chance?
anyone use use mojo? personally, i believe it's the best software proposed thus far for animation (bones!). but, if it's so fluid and easy to use (and efficient!), why isn't it well-known?
I'd tend to agree with the analogy... considering that Southpark consists of 2-dimensional characters with circular faces and blobular-bodies; seems like setting up all the stuff in Maya wouldn't beat the time to simply sketch and make movie clip instances of reusable heads and blob-bodies in Flash. o_O
I've used LiveMotion back when it first came out. I wasn't very impressed by it, but perhaps I'm biased by how Flash was my first "animation" software. Then again, I cannot say I am a professional animator. For me, it's just a fun pasttime/hobby. Still... I'd have to agree with that other guy's negative view of LiveMotion's effects on Flash.
Would you care to explain what you mean by animate transparency and position? I don't see why it's more difficult to do that on Flash than LiveMotion... I mean, if you're talking about alpha level/opacity fadings, it's a simple 2-step process, as well as motion tweens. Also, what do you mean keyframe each property seperately -- can you give an example?
The other thing about LiveMotion... I believe its sales ranking is way down, when compared to Flash. Flash is just, in general, more easy to use. I'm not sure how LiveMotion can make Flash easier to use, so please elaborate on that, too. (Moreover, does LiveMotion even support Actionscript? There are some complicated animations that can be made trivial by about three lines of Actionscripting...)
doesn't look like 3d tv... more like a 3d movie theatre. how'd i fit that into my dinky 10x20 city apt living room for my nxt frag fest?!
There's no need to get biological about this. They have disposable cones that do the dickmulation for you: http://img126.imageshack.us/full.php?image=magicco ne7wv.swf ;)
example: get two atomic clocks. force points A and B to agree at a precise time of deployment and measurement. if negligible time (plus or minus error) passes on the atomic clock between A and B, then we have "instantaneous."
also, if you have more than one particle and if there are issues with time-travel, very likely, you won't know which order you'd get the message qubits in!
in other words, noise will make transmitting a morse-code thru time something requiring a decent anagram machine to decode!
perceivable color is presumably the result of the aggregation of a massive amount of photons. at the quantum level, photons exhibit an effect known as "bunching," and so isolating an individual photon requires a slight trick of sorts. however, when you have a bunch of photons (no pun intended -- bunches of bunches), quantum effects disappear -- so "schrodinger's playing cards" will have to be microscopic... so small you wouldn't have enough "pixels" (term used loosely here) to make spades look different than clubs. using the "oppositeness" you mention, one can entangle a third photon or quantum particle with the beacon and thus transmit information. hence, information can be transferred.
The difference is that prior to measurement, they two quantum particles entangled. After measurement, the wave function breaks. You can't quite apply all that quantum mec framework to two macroscopic objects.
Taiwan has a population of roughly 22 million, whereas England has about 50 million. They managed to distribute and implement (and, last I checked, it's in perfect working progess) a smartCard for National Health -- i.e., an ID card with a nifty chip on it that stores medical information, etc, for under $2 million. Linearly, the UK's budget shouldn't go over $5 million or so -- but what went wrong?
this seems like the extension of Post Secret -- the open-secret-via-postcard-initiative. the game? people send their secrets via a meaningful postcard, as shown here: http://postsecret.blogspot.com/
... and the difference?
what exactly do you mean that it draws the tweens for you? suppose you were to animate a 2-D character walking -- can it do that automatically? i find that the best way is with bones, but does tweenmaker support them?
Actually, if you make your character into a movieclip or an object, you can definitely make "global changes," like changing the skin tone (in Flash). Also, I believe there's an extension for selecting all colors on a frame.
From the Features list, PDPro looks like it's mediocre on animation abilities, but extreme on "painter" abilities. Do you know if it has the equivalent of bones?
is it better than Flash in anyway? I looked through the v 0.7 features list in the doc's (they seem to only have a features list for 0.7), and it seems that Flash can do all Ktoon can do... does Ktoon support "bones" (in the mojo sense) mentioned above, by any chance?
does synfig have bones (which mojo has)?
anyone use use mojo? personally, i believe it's the best software proposed thus far for animation (bones!). but, if it's so fluid and easy to use (and efficient!), why isn't it well-known?
I'd tend to agree with the analogy... considering that Southpark consists of 2-dimensional characters with circular faces and blobular-bodies; seems like setting up all the stuff in Maya wouldn't beat the time to simply sketch and make movie clip instances of reusable heads and blob-bodies in Flash. o_O
Would you care to explain what you mean by animate transparency and position? I don't see why it's more difficult to do that on Flash than LiveMotion... I mean, if you're talking about alpha level/opacity fadings, it's a simple 2-step process, as well as motion tweens. Also, what do you mean keyframe each property seperately -- can you give an example?
The other thing about LiveMotion... I believe its sales ranking is way down, when compared to Flash. Flash is just, in general, more easy to use. I'm not sure how LiveMotion can make Flash easier to use, so please elaborate on that, too. (Moreover, does LiveMotion even support Actionscript? There are some complicated animations that can be made trivial by about three lines of Actionscripting...)
prob is... how do you write a bias-proof rubbish() function?