Or, "These numbers are so crap they should be attributed to Palin so we can all recognize them for the joke they are."
These numbers don't take DHCP addresses or multiboxing into account at all, in fact these two factors inflate the piracy percentage to dominating levels. I bought the game through steam and play it on two machines, according to 2D Boy's data collection method this means that they have a 50% piracy rate just from my copy (1 sale, 2 addresses observed.)
Now let me throw a couple of things into the mix, one of the machines has a dynamic address DSL connection, the address changes daily (roughly every 24hrs, and every DSL modem reboot). If I play the game daily for two weeks on this machine it means that there are an additional 14 addresses added to their tally for a grand total of one sale and 15 unique addresses (aka, pirated copies), all of this due to me playing my legitimate copy. This inflates the piracy rate of my single copy to 1 sold and 15 pirated, ie: 93.333% piracy.
This method and their numbers are so much bullshit it hurts me to even think about this. You could probably divide their figure (92%) by about 5 or 6 and have something more reasonable to work with, but it's really going to depend on how many dynamic addresses they're observing. I'd estimate they're wrong by a factor of 5 here.
Seriously, if you're skimming stories from boingboing at least have the decency to bury them in the categories and not post them on the front page.
A: You're overlapping stories with the competition
B: you're late.
So tell me, why am I going to come to slashdot to look at stories I've seen elsewhere two days ago?
Or, "These numbers are so crap they should be attributed to Palin so we can all recognize them for the joke they are."
These numbers don't take DHCP addresses or multiboxing into account at all, in fact these two factors inflate the piracy percentage to dominating levels. I bought the game through steam and play it on two machines, according to 2D Boy's data collection method this means that they have a 50% piracy rate just from my copy (1 sale, 2 addresses observed.)
Now let me throw a couple of things into the mix, one of the machines has a dynamic address DSL connection, the address changes daily (roughly every 24hrs, and every DSL modem reboot). If I play the game daily for two weeks on this machine it means that there are an additional 14 addresses added to their tally for a grand total of one sale and 15 unique addresses (aka, pirated copies), all of this due to me playing my legitimate copy. This inflates the piracy rate of my single copy to 1 sold and 15 pirated, ie: 93.333% piracy.
This method and their numbers are so much bullshit it hurts me to even think about this. You could probably divide their figure (92%) by about 5 or 6 and have something more reasonable to work with, but it's really going to depend on how many dynamic addresses they're observing. I'd estimate they're wrong by a factor of 5 here.
Seriously, if you're skimming stories from boingboing at least have the decency to bury them in the categories and not post them on the front page. A: You're overlapping stories with the competition B: you're late. So tell me, why am I going to come to slashdot to look at stories I've seen elsewhere two days ago?
Hello, this has been floating around for at least two days - why is it worthy of front page news here and now?
scuttlemonkey for teh lose.