Ah, ok. When I read about the concept car, I wasn't sure how the controls were integrated into the vehicle. The picture in my "minds eye" was built in console, screen(s) and controller jacks ( if wired controlers were used) or custom storage points for wireles controllers if not. But if the car isn't moving...well then, no problem.:)
If indeed the orientation of the XBOX360 is what is causing the the disks to be scratcked, how is this going to work in Nissan's concept car that has an XBOX 360 installed in the dash? Hit a bump while driving and the game is toast!
I was under the impression that you could either only know the location of a particle, or its direction of motion, for to watch one was capable of having an effect on the other. SO if this is true, how could they know the location of these particles, and their states at the same time?
Ah, ok. When I read about the concept car, I wasn't sure how the controls were integrated into the vehicle. The picture in my "minds eye" was built in console, screen(s) and controller jacks ( if wired controlers were used) or custom storage points for wireles controllers if not. But if the car isn't moving...well then, no problem. :)
If indeed the orientation of the XBOX360 is what is causing the the disks to be scratcked, how is this going to work in Nissan's concept car that has an XBOX 360 installed in the dash? Hit a bump while driving and the game is toast!
I was under the impression that you could either only know the location of a particle, or its direction of motion, for to watch one was capable of having an effect on the other. SO if this is true, how could they know the location of these particles, and their states at the same time?