I played this game a while back, and it seems to have a similar game mechanic. The basic premise is that you get ten goes to get to the top of the tower. but each time all of the ghosts of your prior plays help you collect things or break things or hold down buttons so you can proceed, etc. but you can do fun things like hold down the button for a while, so your future self can proceed, then go back and do something else with that turn. I got a huge kick out of it, and i would hope that the mechanic is similar, if not more prince of persia-y.
http://www.nekogames.jp/mt/2008/01/cursor10.html
This would be blatently in violation of the first sale doctrine, not just the gray file sharing "i bought it, and now am selling it for zero dollars to a stranger" argument. Good luck getting that done.
http://en.wikipedia.org/wiki/First-sale_doctrine
I played this game a while back, and it seems to have a similar game mechanic. The basic premise is that you get ten goes to get to the top of the tower. but each time all of the ghosts of your prior plays help you collect things or break things or hold down buttons so you can proceed, etc. but you can do fun things like hold down the button for a while, so your future self can proceed, then go back and do something else with that turn. I got a huge kick out of it, and i would hope that the mechanic is similar, if not more prince of persia-y. http://www.nekogames.jp/mt/2008/01/cursor10.html
This would be blatently in violation of the first sale doctrine, not just the gray file sharing "i bought it, and now am selling it for zero dollars to a stranger" argument. Good luck getting that done. http://en.wikipedia.org/wiki/First-sale_doctrine