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Publishers Want a Slice of Used Game Market

grigory writes "GameStop's business model depends on a healthy flow of used games: incredibly '[GameStop] enjoys a 48 percent profit margin on used games.' Game publishers do not see a cut of the secondary sale because it falls under the first sale doctrine. Now, some publishers and manufacturers want a piece of the pie. 'One marketing executive, who did not want to be identified for fear of angering GameStop and other retailers, said the used game sale market is still depriving publishers of money because it gives consumers an all-too-easy alternative to buying a new game.' Interesting picture of companies fighting for your business, and (surprise!) complaining about being left out of the money stream."

664 comments

  1. anonymous coward wants slice of first post market by Anonymous Coward · · Score: 5, Funny

    and gets it!

  2. What used games market? by telchine · · Score: 5, Insightful

    Someone should tell them that, since Steam appeared there is no used games market.

    Hell, come to think of it, now Steam's here, very soon there won't be such things as publishers!

    Sucks to be them! Maybe someone should tell them?

    1. Re:What used games market? by Lordfly · · Score: 5, Informative

      Steam only works on PC games. If you notice, a Gamestop stocks only the top... 10 or so PC games (in a tiny shelf hidden from everything else). That's because they can't resell them. They have more PS2 games than they do PC.

      Seriously, about 60% of the store is resold merchandise. They stopped being a games retailer and became a pawn shop years ago. When will they buy my gold watch?

      --
      hookers and grits.
    2. Re:What used games market? by solios · · Score: 3, Insightful

      Maybe someone should tell you Valve fanboys a couple of things:

      1. There's no Steam for the Nintendo DS. (as an example)

      2. There's a booming used market for handheld and console games. I bought all of my Castlevania GBA games used, for example - along with New Super Mario Bros. and several other titles.

      While Sony and Nintendo are slowly moving towards more and more DLC and downloaded games, they don't come with manuals or boxes and they're not portable in the sense that you can pull the cartridge (or optical media or whatever) out of your backpack and toss it to a friend to check out. The "downloadable" option isn't available for older machines - the heart of the used market, and where the "economically disadvantaged" buy their games.

    3. Re:What used games market? by TorKlingberg · · Score: 5, Insightful

      now Steam's here, very soon there won't be such things as publishers!

      Steam is a publisher.

    4. Re:What used games market? by Ractive · · Score: 1

      Not only Steam, it's just natural because of the very substance of their product and of course their users, that the whole game industry (and movies and music for that matter) just move their bussiness model altogether to digital distribution, so this is a market that was born dead, no matter ho many of these gamespot is selling right now.

    5. Re:What used games market? by Brian+Gordon · · Score: 2, Funny

      GameStop will give you..... is $20 for the ten of them OK?

    6. Re:What used games market? by brkello · · Score: 1

      For the DS, you can just download them for free. I generally speak out against piracy, but to the publisher, they see as much money either way.

      But what the GP said has truth. The used market is going to die. Yeah, Steam is just for PC. But the future is digital distribution (even for consoles...handhelds or otherwise). What about people without the Internet? Well, they will always have hoop and a stick.

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:What used games market? by rtb61 · · Score: 4, Insightful

      Steam used games, no problem, sell your account with all your games. Next person can then change all the details on the account to make it accurate for them. No if steam was really nice it would allow you to transfer game access rights for a minimal fee to other account holders.

      --
      Chaos - everything, everywhere, everywhen
    8. Re:What used games market? by amicusNYCL · · Score: 5, Funny

      I think that person should be you. I think that you should call GameStop up and inform them that there is actually no used games market and that the revenue they bring in from selling used games actually does not exist. I'm sure they would be grateful to be informed of that so that they can adjust their business model from the insight that you can provide. I would offer to do this myself, but clearly I do not possess the same insight as you.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    9. Re:What used games market? by Darinbob · · Score: 3, Insightful

      Steam only helps if you want Steam powered games. I don't. And steam doesn't supply all possible games, and they certainly do not provide them at used-game prices. I did give in and get Portal though :-)

      Back before 1998 there as a set of nice used-game stores in San Diego that I used a lot. And the games were cheap. Then I moved to Silicon Valley and suddenly there was no such thing. The closest was Gamestop, which is not even close to being the same thing. They sell used games at nearly full price. What's the point? These aren't bargain games when you pay $40-$50. A bargain game is $10-20, or even some $4.99 CD occasionally. The other drawback of Gamestop is that it's almost all console games now, with only a tiny PC games section hidden in back, and they mostly stock only newish games instead of older (and usually better) titles. If they're only selling new games at nearly full price, I may as well go to a real retailer with a bigger selection.

      I really do miss "real" used game stores.

    10. Re:What used games market? by ArsonSmith · · Score: 3, Insightful

      I always just fiugred they already had a piece of the market. You know, the first piece.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    11. Re:What used games market? by geekoid · · Score: 3, Insightful

      Except steam sucks and has in inherent risks that owning a disk does not.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    12. Re:What used games market? by telchine · · Score: 1

      I would offer to do this myself, but clearly I do not possess the same insight as you.

      Congratulations on spotting the fact that I was exaggerating!

      Now come back in 10 years and tell me GameStop are still making money from used games.

      I'll give you extra points if, in 10 years time, you can find a slashdotter who can remember the days when there used to be a company called GameStop!

      Just because a company's short term business model is pulling in a profit doesn't mean your shares will be worth anything in a few years time! If you disagree with that, perhaps you'd like to buy my shares in the company that made Tamagotchi?

    13. Re:What used games market? by mabhatter654 · · Score: 1

      but once you kill the social aspect of going to the store to try out games, then you start losing the "small" sales. Right now the only games selling at stores are top 25, big stores don't want to sell the #26 game even if it's something like "world of goo" from a small studio that's all profit for the store. There's no competition for new (cheaper) developers at the stores so they can keep their profit margin.

    14. Re:What used games market? by Anonymous Coward · · Score: 0

      Steam is just a distribution channel. The games are published by other companies (EA, etc).

    15. Re:What used games market? by amicusNYCL · · Score: 4, Informative

      Now come back in 10 years and tell me GameStop are still making money from used games.

      o...k... I'll be sure to mark that on my calendar. I don't think used games are going anywhere for the foreseeable future.

      Just because a company's short term business model is pulling in a profit doesn't mean your shares will be worth anything in a few years time!

      Yeah, no shit Professor Obvious. But considering the fact that GameStop's business model is 25 years old, and isn't exactly what I would consider "short-term", I really don't think drastic changes are going to happen in the next "few years" to substantially alter that model. People will always be buying games, and GameStop is one place that will always be selling them. The only way a place like GameStop would go out of business is if *all* game distribution switched to an online model. That isn't going to happen as long as people want to play games on devices that are not online.

      If you disagree with that, perhaps you'd like to buy my shares in the company that made Tamagotchi?

      Are you really trying to compare a decades-old multibillion dollar industry with a Japanese fad? And were you really stupid enough to buy those shares?

      I hope you can understand my writing even though I'm not using exclamation points, let me know if that's a problem for you.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    16. Re:What used games market? by AdamThor · · Score: 4, Funny

      What about people without the Internet? Well, they will always have hoop and a stick.

      They're working on a way to charge $60 for that.

      --
      -- "Oh. This guy again."
    17. Re:What used games market? by RoFLKOPTr · · Score: 1

      Since we're debating semantics, let me fix his comment so you're happy...

      Valve is a publisher.

    18. Re:What used games market? by Anonymous Coward · · Score: 0

      Valve is a developer. EA publishes their games, and Vivendi before them.

      Now I'm happy.

    19. Re:What used games market? by an+unsound+mind · · Score: 1

      DRM killed the used game store.

      Back in the 90's.

    20. Re:What used games market? by TubeSteak · · Score: 1

      Steam is a publisher.

      Steam is a distributor.
      Developer --> Publisher ---> Distributor

      Example: Grand Theft Auto IV (PC)
      Dev = Rockstar Toronto
      Publisher = Rockstar Games
      Distributor = Take Two Interactive (Retail) & Steam (Online)

      --
      [Fuck Beta]
      o0t!
    21. Re:What used games market? by robinesque · · Score: 2, Insightful

      now Steam's here, very soon there won't be such things as publishers!

      Steam is a publisher.

      Steam is a distributor.

    22. Re:What used games market? by Fallingcow · · Score: 3, Insightful

      Except steam sucks and has in inherent risks that owning a disk does not.

      Except owning a disc sucks and has inherent risks that Steam does not~

    23. Re:What used games market? by drinkypoo · · Score: 3, Insightful

      Except owning a disc sucks and has inherent risks that Steam does not~

      Name one, and I'll name a bigger corresponding problem with Steam.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    24. Re:What used games market? by mybadluck22 · · Score: 4, Funny

      You can't talk to Professor Obvious like that! Guy's got his PhD and everything! What've you got! No respect, the kids these days!

      --
      If I could rearrange the keyboard, I'd put U and I together.
    25. Re:What used games market? by revlayle · · Score: 1

      EA only publishes them physically. Valve electronically publishes them through Steam.

    26. Re:What used games market? by RichM · · Score: 3, Insightful

      2. There's a booming used market for handheld and console games.

      There's also a booming market for new/used games and consoles from the 90s and 80s.
      One only has to search eBay for "NES" to see this...

    27. Re:What used games market? by FLEB · · Score: 4, Insightful

      DRM. And that goes for both sides of the argument.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    28. Re:What used games market? by pcolaman · · Score: 1

      Inherent risks? Like what? No worry about losing discs? What an "inherent problem." Or that pesky issue about being able to play your games on any computer without having to bring discs with you? Man that fucking sucks ass. Or being able to preinstall games before they release so that you can activate and start playing them right away. Those assfucks! God, you are right. Steam is a steaming pile of shit.

    29. Re:What used games market? by Anonymous Coward · · Score: 0

      Or being told "The Servers are Busy" so you can't play your single-player game? That's a god send! Or perhaps when your game library is totally dependant on Steam existing to be played? What a fantastic idea!

    30. Re:What used games market? by zippthorne · · Score: 0, Offtopic

      If they're making so much money, how come every single one of them smells like someone peed on the carpets?

      --
      Can you be Even More Awesome?!
    31. Re:What used games market? by Anonymous Coward · · Score: 0

      Buy your shares? How many you got? I could help you out here...after all Namco-Bandai is a total failure.

      If you're gonna troll, at least check to see that you're not being a totally stupid about it, it took me all of about 10 seconds to find out that they had nearly 4 Billion USD in revenues last year. Given that the Bandai subsidiary is the third largest manufacturer of toys in the world, that little Tamagotchi company is doing okay.

      Of course their share price is down about 20% but that's pretty good for the Tokyo Stock Exchange right now. Their P/E ratio is real good--in fact, with the next Tekken coming out soonish and another Soul Calibur on the way, it might actually be a really good time to buy.

      Thanks for the stock tip--douchebag.

    32. Re:What used games market? by drinkypoo · · Score: 1

      The DRM on Steam is more serious than the DRM on a normal game because it adds an additional point of failure — the Steam servers. It also represents unnecessary numerous opportunities to invade your privacy. I prefer the "least access" model.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:What used games market? by pcolaman · · Score: 1

      Yeah, about six-seven years ago, I figured that in 20 years, Gamestop would no longer sell PC Games. That estimate kept dropping exponentially until, with the current state of the PC Market, I'm willing to bet that before the end of 2010, they are out of the PC Market altogether (other than perhaps online). PC Games make them virtually no money due to the fact that they cannot resell the games and hopefully most people don't get their dumb three dollar disc insurance (yet another way to increase margins). The only way I see them staying in the PC Market is with something competing with Steam, perhaps with an in-store kiosk.

    34. Re:What used games market? by Chaos+Incarnate · · Score: 1

      There is one inherent risk in Steam, and that's that you're dependent on Valve's good graces to continue to play. If they feel like shutting off their servers or deactivating your account, you're done.

      (Not that disc-based games for PC are immune to this; previously your CD key could be banned from multiplayer, and now you have limited installations. Console games are exempt, though.)

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    35. Re:What used games market? by pcolaman · · Score: 1

      Not true. If you set Steam to offline mode, you can play without ever connecting to their servers. You are right when it comes to downloading updates or connecting for the purpose of updating achievements, etc, but in terms of just playing, no.

    36. Re:What used games market? by sottitron · · Score: 1

      Where I live, they have more PS2 games than any other system. There are just so many PS2 games its ridiculous. The PS2 (system) outsold the PS3 recently when the price dropped. I imagine that new system sales means many more game sales, too. Meanwhile, they won't take original XBox games/systems for trade anymore.

    37. Re:What used games market? by Hadlock · · Score: 1

      Whats wrong with offline mode. Thats all you can use at major lans like QuakeCon and I'm able to play all my steam games there no problem.

      --
      moox. for a new generation.
    38. Re:What used games market? by Anonymous Coward · · Score: 0

      The only way a place like GameStop would go out of business is if *all* game distribution switched to an online model. That isn't going to happen as long as people want to play games on devices that are not online.

      That's a little iffy there. If they aren't given the choice in the matter, for instance if the next generation of consoles do nothing BUT downloadable games (PSP Go for instance iirc) then tough shit for the gamers that don't want to play online. (Like me.)

      It depends on what used games Gamestop/Ebgames will be selling 10 years from now. They keep blowing out their inventory of previous gen consoles and games mid-way through the current generation. So what happens during the next cycle if there are NO disc based systems anymore (hypothetical) and the "old" (this) gen games are devalued with the one-time downloadable content bonuses and bug fixes are no longer supported for games on the older consoles?

      Then we can get into the whole hardware failure rate for one of those consoles in particular making it so that there will be ever fewer consoles to play the games on - far fewer, far faster. etc.

      I suppose Gamestop would have to adapt by trying an online downloadable service like Steam for starters, as well as try to restock on old old consoles. Would be nice to see them selling Dreamcast stuff again imo. :P Still got plenty to collect on that system.

    39. Re:What used games market? by TheThiefMaster · · Score: 1

      Unlike the DRM on some modern games, which only allows you to install the game three times, and relies on the game publisher's servers to allow even that?

      I prefer steam to that.

    40. Re:What used games market? by cliffski · · Score: 1

      Steam is an online publisher.
      They take a cut off the money and decide what goes on the virtual shelf. How is this so different (apart from the production financing) to a normal publisher?

      --
      DRM-free indie games for the PC and Mac: Positech Games
    41. Re:What used games market? by Splab · · Score: 1

      You sound like you haven't actually tried steam.

      If you don't sign up for the friends program you aren't being tracked publicly. The DRM is a non issue, you can run in offline mode without a problem.

      And in a normal game you have a bigger problem when installing, the game most likely wants to contact some foreign host to check the key, with steam you have a lot of interests in keeping everything online, while the single game published might easily go under.

      Steam had some teething problems in the early days, but I have had no problems with Steam in a long time - other than the fact they are overcharging Europeans for games.

    42. Re:What used games market? by daveime · · Score: 1

      They're working on a way to charge you $60 for a licence for that. FTFY

      You will not OWN the hoop and stick, you will simply be "renting hoop and stick IP" from MegaCorp(tm). You will be required to re-activate the product if either the hoop or stick is changed for whatever reason, example if you get a bigger stick, or one of those new-fangled blu-ray mini-hoops.

      Furthermore, after 3 years they will shut down the DRM (Doesn't Roll Much) servers so you will no longer be able to roll your hoop with your stick and will need to purchase a new set. You will not be allowed to let your friends play with your hoop and stick, nor can you make public performances in places such as bars, cafes and oil rigs.

      I could go on, but you get the picture ...

    43. Re:What used games market? by Aceticon · · Score: 1

      All that's needed to kill the used games market is for all games to require online registration. Online distribution is just a convenient facade to obscure the fact that Steam (and other such schemes) are actually online registration platforms.

      Go into any bricks-and-mortar games store and check the boxes of the top games in the PC section:
      - Four out of five are either pure multiplayer games or require a Steam account (or similar mechanisms from other publishers) to activate (even when they have no online component at all, such as "The Last Remnant" for the PC).

      Dig a little further and you will find that it's pretty much impossible to transfer your registration of a game to somebody else: that's how they kill resale.

    44. Re:What used games market? by mirkob · · Score: 1

      The only way a place like GameStop would go out of business is if *all* game distribution switched to an online model. That isn't going to happen as long as people want to play games on devices that are not online.

      well, steam isn't the only alternative, there are reasonable people like at www.gog.com that sell you downloadable games that will never require an internet connection (except for the first download)

      and in few year there will hardly be any device without any possibility of on lyne interaction or at least possibility to simply plug in an usb key with the file downloaded elsewere...

    45. Re:What used games market? by Anonymous Coward · · Score: 0

      Who says they can't resell PC games? They just don't because they believe all of their customers will just copy the disc. When I was in France I noticed that GAME (A UK games retailer that's a hell of a lot better than Gamestop) sold used PC games.

      Gamestop execs like to claim that they're reducing PC shelf space because PC Games aren't selling. Completely bullshit to be honest. They're driving the sales down themselves by reducing shelf space. I always prefer to buy PC games over console games but I haven't bought a PC game from Gamestop in a long time. It's not because I don't want PC games, it's because they offer practically none at all. The few they do offer are TERRIBLE. My local Gamestop just basically has Football Manager and all the various forms of The Sims and their expansion packs. Oh and Halo. Like I said, some of the worst games available. Not a single real game. And yet they claim customers don't want to buy PC games? Wrong, Gamestop doesn't want to sell customers PC games.

    46. Re:What used games market? by Anonymous Coward · · Score: 0

      Us Valve fanboys laugh in the face of all who use the lowly console.

    47. Re:What used games market? by Chaos+Incarnate · · Score: 1

      You can play without connecting, as long as you have all the games you own installed, and never need to move your games to another machine. Reinstalling games or playing on a different machine (or even the same machine with enough hardware changes) requires online validation.

      (I also think that multiplayer is disabled in Valve's games in offline mode, but I don't recall that for sure.)

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    48. Re:What used games market? by ifrag · · Score: 1

      I'm not entirely sure on this, but since Steam has a game backup feature and offline mode, I think it would be possible to re-install (import from backup) and use in offline mode as much as you want without ever connecting to a Steam server. Although since most users probably do not have secondary storage to dump their Steam collection on, most users will consider the Steam server to be their backup if a reinstall is necessary.

      --
      Fear is the mind killer.
    49. Re:What used games market? by Anonymous Coward · · Score: 0

      and for the record, tamagotchi was sold by bandai. i think they're still doing ok.

    50. Re:What used games market? by infalliable · · Score: 1

      Yeah, Gamestop absolutely has an absolutely pathetic collection of PC games. It's not even worth looking there anymore. Thank god there is a Microcenter within a couple miles of home. That place has an amazing stock of anything computer related.

      In response to the original article, sure the publishers want a piece of the action. What company doesn't want to earn more money? However, all they are legally entitled to is the ability to piss and moan over it. Once a manufactured good is purchased by a consumer (or business), they have the legal right to resell the copy.

    51. Re:What used games market? by TheTurtlesMoves · · Score: 1

      Game Stop can innovate. You don't have to wait long for 2nd hand games...

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    52. Re:What used games market? by drinkypoo · · Score: 1

      You sound like you haven't actually tried steam.

      I have commented about how much it sucks based on my own personal experience here repeatedly in the past.

      If you don't sign up for the friends program you aren't being tracked publicly.

      I care WHO is tracking me?

      The DRM is a non issue, you can run in offline mode without a problem.

      You have to update Steam just to play a game "backup".

      And in a normal game you have a bigger problem when installing, the game most likely wants to contact some foreign host to check the key

      I have zero non-network games with remotely validated keycode DRM.

      with steam you have a lot of interests in keeping everything online, while the single game published might easily go under.

      Steam is just a publisher/distributor, they go out of business all the time.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    53. Re:What used games market? by Xphile101361 · · Score: 1

      Every other type of DRM out there has been hacked. Do you really believe that if Valve shut down their servers, someone wouldn't create a crack or hack for Steam that would automatically log every game as validated?

    54. Re:What used games market? by Demonantis · · Score: 1

      The reason that they can't resell a significant number of them is the DRM that the publishers put on the pc games. But that is no big surprise. Maybe the console market will develop some form of DRM that will kill this secondary market as well. The publishers need to find other sources of income like advertisements in the game or merchandising.

    55. Re:What used games market? by drinkypoo · · Score: 1

      Wrong! You have to install and update Steam (through Steam!) before you can install and play a backup. The backups require Steam to be installed and updated before you can actually re-install them; the reinstall is handled by Steam, NOT by the so-called installer (really just a self-extractor and Steam launcher.)

      Please don't comment if you have no fucking clue what is going on.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    56. Re:What used games market? by Spatial · · Score: 1

      This is disallowed by the EULA, if they find out they'll ban the account.

    57. Re:What used games market? by relguj9 · · Score: 1

      Except owning a disc sucks and has inherent risks that Steam does not~

      Name one, and I'll name a bigger corresponding problem with Steam.

      Loss of or damage to the physical disc.

    58. Re:What used games market? by pcolaman · · Score: 1

      You have the same issue with discs. If a disc breaks, or you lose the CD-Key, you are SOL. At least with Steam, you never have to worry about either. You can always re-download, your CD-Key is stored for easy access, and it's easy to access at a buddies house. Yes, if Steam ever goes away, this may become an issue. But that is a straw man argument at this point. They are making so much money on the Steam platform that this eventuality (because nothing lasts forever) is not in the foreseeable future. And your CDs and DVDs have a certain shelf life as well. Think your discs are going to last forever? Assuming a static-free environment (which we all know is far from the case for most normal users) you may get up to 80 years or so out of the discs. In reality, your discs will probably be scratched or worn beyond use within a few decades.

    59. Re:What used games market? by Chaos+Incarnate · · Score: 1

      Discs I should be able to copy. Thanks, Safedisc! :p

      Honestly, my concern isn't with Valve going away; it's with their ability to capriciously disable your account. They don't give you refunds for defective games, and if you try to use a chargeback after they refuse your refund, you're likely to have your account disabled.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    60. Re:What used games market? by pcolaman · · Score: 1

      Neither do retailers give you refunds for "defective games." They'll give you another copy, but if the game fundamentally doesn't work with your computer (not sure how else you will get a "defective" downloaded game, you can always redownload if the download is corrupt) you are still up the pike.

    61. Re:What used games market? by Chaos+Incarnate · · Score: 1

      You're up the pike until the store runs out of copies or comes to their senses, that is. Or, as intimated above, you initiate a chargeback if need be.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    62. Re:What used games market? by drinkypoo · · Score: 1

      Loss of or damage to the physical disc.

      Inability to play steam backups without installing and updating steam, which requires that steam be there, and a working internet connection. No modem connections either; Steam updates are often large, and there is no resume on the file downloads.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    63. Re:What used games market? by relguj9 · · Score: 1

      Loss of or damage to the physical disc.

      Inability to play steam backups without installing and updating steam, which requires that steam be there, and a working internet connection. No modem connections either; Steam updates are often large, and there is no resume on the file downloads.

      Those aren't corresponding problems, they are mutually exclusive features. It's the response I expected though.

      Steam and disc's each have mutually exclusive benefits and drawbacks that should be weighed by the individual. Steam is the only medium that could potentially encompass all of the benefits of both though, with some changes.

      I buy games on both Steam and Disc still but have found, through experience, that for my needs Steam works best and its drawbacks are almost inconsequential.

    64. Re:What used games market? by sabt-pestnu · · Score: 1

      When will they buy my gold watch?

      When your gold watch
      a) doubles as a tetris game
      b) has a USB port or gameboy cartridge interface
      c) when you can convince the nerd behind the counter that your brass-coated potmetal watch is a solid gold authentic antique worth 500$ on EBay...

    65. Re:What used games market? by pcolaman · · Score: 1

      Having worked for a bank before, I can guarantee you that a charge back is not foolproof. The company can dispute the charge back and if they can reasonably prove that you received the product in question and that they made every effort to exchange said product, the bank will cancel the charge back.

    66. Re:What used games market? by Hydian · · Score: 1

      Just because a company's short term business model is pulling in a profit doesn't mean your shares will be worth anything in a few years time! If you disagree with that, perhaps you'd like to buy my shares in the company that made Tamagotchi?

      You mean Bandai? http://www.bandai.com/ Yeah, what a failure *that* company turned out to be.

    67. Re:What used games market? by LordVader717 · · Score: 1

      Do you want a subscription to go with that?

  3. WTF? by Score+Whore · · Score: 3, Insightful

    I wonder if these game publishers (and music, movie and book publishers) ever stop to think about what they are saying. If the logic is that they have some ongoing interest in the product they sell us, then doesn't that imply that as a purchaser we have an ongoing interest in the money we give them? So when GPG takes the money I spent and buys new equipment for their offices, shouldn't I be getting a new monitor out of the transaction as well?

    Or do they figure that this only goes one way?

    1. Re:WTF? by Anonymous Coward · · Score: 5, Insightful

      Even better analogy: You sell your apartment, then when the buyer sells you claim half the profit.

    2. Re:WTF? by Chuck+Chunder · · Score: 1

      That is a very astute observation.

      --
      Boffoonery - downloadable Comedy Benefit for Bletchley Park
    3. Re:WTF? by Brian+Gordon · · Score: 1

      Well the original owners love that idea. And so do game publishers.

    4. Re:WTF? by Mistlefoot · · Score: 1

      They are spot on. Used games do cut into their business. There needs to be a stop to this. No more used items!

      Heck, if people stopped buying used cars GM and Chrysler and the american economy would not be challenged. And I'm sick of living in my 'used' house. I want a new one.

    5. Re:WTF? by Qzukk · · Score: 1

      Even better analogy: You sell your apartment, then when the buyer sells you claim half the profit.

      Well duh, of course I should. After all, if I hadn't sold it to him, he wouldn't have made the money selling it to someone else.

      It's no different than SBC crying about people making money over their internet connections and not cutting them in, or the guy who invented the diode used in cdplayers getting paid a few bucks salary while his employer rakes in the billions.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    6. Re:WTF? by sqldr · · Score: 1

      I'd be more prepared to listen to them if they first started giving a slice of their profits to the underpaid developers who made the games in the first place.

      --
      I wrote my first program at the age of six, and I still can't work out how this website works.
    7. Re:WTF? by sbeckstead · · Score: 1

      Only if your were the original contractor.

    8. Re:WTF? by interkin3tic · · Score: 3, Insightful

      I wonder if these game publishers (and music, movie and book publishers) ever stop to think about what they are saying. If the logic is that they have some ongoing interest in the product they sell us, then doesn't that imply that as a purchaser we have an ongoing interest in the money we give them? So when GPG takes the money I spent and buys new equipment for their offices, shouldn't I be getting a new monitor out of the transaction as well?

      The answer is: yes, they do think about it. And their thoughts boil down to "If we get money from used game sales, then WE GET MORE MONEY! WOOOO!!!!"

    9. Re:WTF? by interkin3tic · · Score: 4, Interesting

      A modern game cost what? 15 millions on average? When was the last time you paid 15 millions for a game you played?

      The car manufacturing plant is a lot more than they sell the car for. Using your logic, we can see that you don't buy a car, you can drive it as a reqard for you giving money to the car manufacturer. When you sell the car, you act like a car manufacturer yourself. The problem is that you never made the car, you just use the work of someone else to make money. To me, the best word for this is normal.

      Your logic is so shoddy I suspect you're a troll. If they were only selling one game, then yes, you'd have to buy it for 15 million in order to not be a parasite, but they're selling more than that.

    10. Re:WTF? by Anonymous Coward · · Score: 0

      Not only that, but the game publishers aren't seeing any of the revenue that gas stations make.

    11. Re:WTF? by nine-times · · Score: 1

      My first reaction to "Publishers want a slice of used game market," was "Well yeah, I want a slice of the used game market too. Unfortunately for me and game publishers, we have absolutely no legal right to it." I mean, really, of course we all *want* a share of someone else's profitable business. That doesn't mean anything.

    12. Re:WTF? by Kjella · · Score: 1

      Don't give them any ideas, this is a typical deal with for example soccer clubs though I don't know how it is in the US. There's layers on layers of agreements that means on a big pro contract 3-4 clubs all the way back to their junior club is probably getting a cut.

      --
      Live today, because you never know what tomorrow brings
    13. Re:WTF? by Skippy_kangaroo · · Score: 1

      What the publishers fail to realise is that the price they can sell new games for reflects the fact that buyers are factoring in the ability to sell the product on the used market. While some people buy to keep, others buy to play and resell. If you kill the used game market the price they can sell a new copy for will drop as all the people who were planning on reselling refuse to buy the game now. Only people who buy to keep will pay the currently inflated prices. (Unless they drop the price.)

      The net effect is actually that the amount publishers make will be exactly the same regardless of whether there is a used game market or not. Or whether they take a cut from Gamestop or not (because any cut they take from Gamestop is going to be reflected in lower prices paid by Gamestop for used games, which is going to affect how many people actually buy the game new).

      Lots of other industries seem to indulge in this short-sighted thinking. If you offer people an inferior product - use of something for a limited amount of time versus use for an indefinite amount of time the price they are willing to pay for it is reduced. This is even more so where people don't know what the value to them is and are taking a risk by buying it. If there is a possibility a game will suck, the ability to resell it on the used market makes it much more likely that people will take the risk. If the used market gets destroyed there will be fewer customers like that and, once again, the publishers will have to drop their prices if they want to keep making as much money as they currently are.

    14. Re:WTF? by Bob9113 · · Score: 1

      If the logic is that they have some ongoing interest in the product they sell us, then doesn't that imply that as a purchaser we have an ongoing interest in the money we give them?

      Thank you.

      It took me a bit to turn that one around in my mind and really grasp the simple beauty of it. I go out for 8 - 10 hours a day to harvest dollars. I collect them into bundles and decide who to give them to. That process is hard, time consuming, and is the fundamental backbone of the gross domestic product.

      For that effort, I earn a right to the value created in the transaction when I spend that bundle of dollars. Exactly the same sort of right to the value of the transaction as the vendor has for collecting materials, talent, machinery, and energy to create a complex form.

      What portion of the transaction value do we each get? How is the transaction value divided? That is a matter for the free market to decide.

      How does the free market decide in a truly neutral fashion? By equating all value to dollars, a truly neutral representation of wealth (or at least, as close to neutral as is practical, barring outside forces on currency value like export restrictions on Krugerands or standardization on the US Dollar in some international markets -- but I digress).

      The dollars are a representation of the wealth I created at the office. The item being sold is the embodiment of the wealth created by the manufacturer. Why would one of those forms of wealth have more post-sale rights than another?

      Can I reproduce and distribute the item being sold to me? Supposing it is a pure copyright good, the answer is no. Can the manufacturer reproduce and distribute the money I give them? Well, no -- that would be counterfeiting.

      But how true is that, really? Actually, under certain conditions, the manufacturer can reproduce and distribute that money. What conditions are those? Why they are called interest rates! How simple is that? How long does it take to copy a stack of dollars using interest? Well, at about 7% compounding, it would be 10 years. At about 3.5%, it would be 20 years.
      I guess that tells us how long copyright should be.

      But wait! Dollars devalue over time!

      And, what? You're saying Britney Spears songs don't?!?

      Damn. You spun my head off in a really fun direction. Thank you.

    15. Re:WTF? by Overzeetop · · Score: 1

      The contractor gets nothing extra; It's the architect that should get the money.

      Of course, I still struggle with the concept that architects get about 6% for designing the building and real estate agents get 6% for selling it.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    16. Re:WTF? by Cigarra · · Score: 1

      Well it sounds ridiculous, but that's exactly what happens in the field of soccer players, here in latin america. They are usually "raised" in some small Club, then "sold" to a bigger one where they get exposure in international tournaments, national teams and (most of all) TV time, and when they're finally tranferred to an european big club, the initial institution claims a share of the amount.

      --
      I don't have a sig.
    17. Re:WTF? by Anonymous Coward · · Score: 0

      This is part of the point of DLC. Although it doesn't quite make a lot of sense as it would be like when you sold your apartment all the furniture burned to ash.

  4. If a used bookstore can sell used books... by JoshuaZ · · Score: 5, Insightful

    If a bookstore can sell used books without giving any money to the publisher, I fail to see why a game store can't sell used games. For that matter, are we going to insist that everytime a geekstore resells pokemon, magic cards, miniature collectibles or other similar items that they need to pay the publisher a fee? Or the same thing for baseball cards. And if the stores need to, why not the individuals? (Maybe I shouldn't be too loud about this but I'm sure the Post Office would love to get money from stamp collectors buying and selling their stamps. Or the Treasure Department and coins...)

    If your idea sounds ridiculous when the product is replaced by a functionally identical product, the idea is probably ridiculous.

    1. Re:If a used bookstore can sell used books... by Threni · · Score: 3, Insightful

      > If a bookstore can sell used books without giving any money to the publisher, I fail to see why a game store can't sell used games.

      I think the argument is that bookstores sell a product, whereas when you 'buy' software you're actually entering into a licencing agreement to use the software but you don't have the right to sell/give it to anyone else. Sort of a little like when you buy travelcards (ticket in London which lets you travel an unlimited number of times in a given time period, ie day/week) you can't give/lend them to your partner - you're both supposed to buy one even if you always travel on alternate days.

    2. Re:If a used bookstore can sell used books... by stephanruby · · Score: 1

      Also, the assertion that GameStop is enjoying a 48% profit margin is a bit disingenuous.

      GameStop has employees and stores located in high-priced malls. That cost money. And if that so-called supposed "48% profit margin" is enough to go after them, then they should go after Walmart, Barnes & Nobles, and Borders for buying new books and new DVDs at 40% of their actual retail prices -- and therefore making a supposed profit of 60% each time.

    3. Re:If a used bookstore can sell used books... by e9th · · Score: 5, Interesting

      Over the years, paperback publishers have attempted to cut into the used market simply by narrowing the inside margins of their books. This forces you to spread the book open farther, leading to increased deterioration of the spine. Combine that with crappy glue, and you have a book that will fall apart after just a few readings.

      I have paperbacks from the 60s that are holding up better than ones from the 90s.

    4. Re:If a used bookstore can sell used books... by Brian+Gordon · · Score: 4, Informative
      USC Title 17 Chapter 1 Section 109(a) (phonorecord = album, software, game, etc)

      Notwithstanding the provisions of section 106(3), the owner of a particular copy or phonorecord lawfully made under this title, or any person authorized by such owner, is entitled, without the authority of the copyright owner, to sell or otherwise dispose of the possession of that copy or phonorecord. ...

      That section also specifically exempts console games from the law prohibiting the rental of phonorecords without the copyright holder's permission:

      blah blah rental blah This section does not apply to a computer program embodied in or used in conjunction with a limited purpose computer that is designed for playing video games and may be designed for other purposes.

    5. Re:If a used bookstore can sell used books... by NeutronCowboy · · Score: 1

      Careful. What sounds ridiculous to you and me sounds perfectly reasonable to an executive who's got more money than brains. I've been around a few of those types, and the way they measure their worth, their family's worth and their contributions to society is by how big their bank account is.

      To them, first-sale doctrine is nothing but a hippy ideology that needs to be stamped out post-haste.

      --
      Those who can, do. Those who can't, sue.
    6. Re:If a used bookstore can sell used books... by digitig · · Score: 1

      If a bookstore can sell used books without giving any money to the publisher, I fail to see why a game store can't sell used games.

      Which might just be why one particular (online) bookstore would like you to use an e-reader that can prevent you selling on the (e)books that you buy.

      --
      Quidnam Latine loqui modo coepi?
    7. Re:If a used bookstore can sell used books... by hurfy · · Score: 1

      Who all has missed out on a cut of the action from me...

      Ford
      Maytag
      Chinon
      Argus
      Koden (sic?)
      Kodak
      HP
      Eldon
      Compaq
      Lionel
      Okidata
      Opel
      Schwinn
      Craftsman
      Virtually every record label (1000 used CDs/records/cass/8tracks)
      Virtually all book publishers (1000 used books)

      oh, and

      Microprose and Activision(i think)

      If a publisher wishes to sell me some suitable new games on 5-1/4" floppies i am willing......

      If someone publishes a quadraphonic 8-track of the right bands, you might actually profit. The holes in my collection are $25-$75 on ebay and risky :( My copy of Tommy was bad for almost $50. Never seen a 4-channel torrent so i can't even fix it.....

      I wonder if those are viable niches in any way?

      To carry on...

      WAAAAA...wake up and join the rest of the world guys. You aren't that special.

    8. Re:If a used bookstore can sell used books... by jrronimo · · Score: 5, Informative

      Courts here in the US have already affirmed the rights of a user to re-sell software, despite licensing agreements. See Autodesk: http://arstechnica.com/tech-policy/news/2008/05/court-smacks-autodesk-affirms-right-to-sell-used-software.ars I can't find any follow-up, but I like to think that the decision stuck. I understand their *wanting* more money, but yeah: First Sale Doctrine. I think a MUCH 'better' way for them to deal with this is through first-sale exclusives. i.e., "Buy Gears of War 2 and get a multiplayer map pack code." That way, anyone that buys a new copy, gets the code. I would also recommend that they ALSO offer the same map packs online for, say, $10, so that even if a person buys the game secondarily, if they want the "full" multiplayer experience, they can still get it. I guess they could 'force' users towards brand new retail copies by not offering the map pack except as redeemable by a code, but that just seems like lost sales to me. I really think that game publishers need to stop being crybabies about secondhand games and find a way to make their product more valuable to the consumers. Or make the games cheaper: I'd certainly rather spend $40 on a new game than $60. (Although that's being generous: Gamestop's policy seems to be the Wal*Mart approach "New = $60, used = $57.99"). Ideally, though, games (both new and used) would be cheaper.

    9. Re:If a used bookstore can sell used books... by Anonymous Coward · · Score: 0

      Where do I sign on the dotted line?

    10. Re:If a used bookstore can sell used books... by merreborn · · Score: 1

      If a bookstore can sell used books without giving any money to the publisher, I fail to see why a game store can't sell used games

      It's been pointed out that brick and mortar bookstores generally sell either used OR new books.

      You won't find used books in Borders or Barnes and Noble.

      Gamestop, on the other hand, carries both used AND new titles. And a lot of publisher money is spent on advertising that drives customers to GameStop's door.

      While I think the "we deserve a cut of used sales!" argument is bullshit, GameStop would make the publishers a lot happier if it split its used game business off into a separate entity.

    11. Re:If a used bookstore can sell used books... by mabhatter654 · · Score: 1

      game publishers sell a product too... a shiny disc. The oppressive DRM on most console games makes reproduction by average people not very likely. How is a video game any different from a cookbook publisher...why shouldn't a cookbook or home repair publisher get money for each item you cook/repair too.

      Let's not get started on games like Monpooly! You could have bought that game once in 1935 and still be playing the same copy!!!!

    12. Re:If a used bookstore can sell used books... by maxume · · Score: 1

      It also uses less paper. I can't say I care much, there are too many unread books to worry much about rereading a book multiple times.

      --
      Nerd rage is the funniest rage.
    13. Re:If a used bookstore can sell used books... by ishobo · · Score: 1

      Powell's sells new and used books at their store and online. They buy used at the store, the warehouse, or online.

      Crown, when they were still in business, sold used hardcover books from retired library stock.

      --
      Slashdot - The great and glorious cluster fuck of Internet wisdom.
    14. Re:If a used bookstore can sell used books... by vivaelamor · · Score: 1

      So all book publishers have to do is include a EULA to stop people selling used books? And people wonder why some of us think the world would be better off without things like copyright.

      In the publishers' mind people should be forced to pay for things that have no material value and the many comply out of misplaced good will. I was going to do an analogy, it was probably going to involve a chair.. but I shall spare everyone, this time. The options boil down to this; either publishers and their like can convince skeptics like me that they know better than we do or they can fuck off and let us spend our money how we see fit. It is unfortunate that we do not live in a society where people are free to make decisions in ways that effect no one else but considering society apparently can't tell a con artist from a businessman I don't think we have much to worry about.

    15. Re:If a used bookstore can sell used books... by mdmkolbe · · Score: 4, Informative

      US law says otherwise. As defined by 17 USC 101, a "copy" is a physical instance of the physical media (game cartage, CD, etc.). Under 17 USC 117, ownership of a "copy" of software confers the right to install and use the software on that copy. As long as the transaction at the store counter relative to the physical media is a physical property purchase, then you get the intellectual property rights to install and use the intellectual property contained in that physical property.

    16. Re:If a used bookstore can sell used books... by limber · · Score: 1

      If the used games market is sooo lucrative that publishers think they should get a cut of it... then from a business perspective really what they should do, is start their own Game Stop equivalent stores that sell used games.

      It would be similar to the (somewhat evil) approach that Ticketmaster took -- they realized there was a huge aftermarket for scalper tickets, and they were missing out on the margins. So they set up a subsidiary business to cater directly to that resale market. (nevermind the ongoing class action lawsuit...).

    17. Re:If a used bookstore can sell used books... by Anonymous Coward · · Score: 0

      Area = Width * Height, so the paperback publishers should test out how the readers would react to decreasing the Height of the book and increasing the Width by the same difference. It would maintain the same surface area but reduce the length of the inside vertical margin and the amount of wasted space reserved for the binding. If they did so, they should also print in 2 column paragraphs because paperback novels are sized according to paragraph widths optimal for long reading sessions.

      I don't see why it wouldn't work, since comic book collections and art books are often printed in wide format. For larger technical paperbacks (such as manuals), the diagrams could be positioned to the sides of the paragraphs.

    18. Re:If a used bookstore can sell used books... by hairyfeet · · Score: 1

      Dude...what the hell are you buying 8tracks for? I'm not trying to troll here, seriously WTF? As someone who lived through that era those things sucked the big wet titty even back then. now you got suck the big wet titty PLUS age, not a good combo.

      Hell i went through so many copies of Kiss Alive II on 8track that the guy that worked electronics at Magic mart would see me coming and just hold up a copy of Kiss Alive II to see whether i would nod or not. Those things just didn't take heavy use well. Funny part is all my 8tracks have gone to the great tape dump in the sky but I still have the monster Panasonic one speaker ghetto blaster 8track player. Even after being strapped to the front of my Kawasaki for years I bet if I had an 8track it would still play 'em. Thing used something like ten D batteries and i would go through so many the checkout girl at Magic mart would just reach over and pile me up some when i hit the register. I seemed to be in there every other week getting Kiss Alive II and D batteries.

      But of all the things to collect why in the nine hells would you actually want 8tracks? That was one of those things like bell bottoms and polyester leisure suits that i was damned glad died out. Anybody who had to sit there at 3AM on a Saturday night trying to fish busted tape out of your player or even worse try to fix the tape because the stores are closed on Sunday knows why i am glad they are gone. pretty much all of them from 75 on were the cheapest made jap crap you could get. if you are gonna collect old formats get LPs. At least they have a nice warm sound with a good needle.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:If a used bookstore can sell used books... by 1729 · · Score: 1

      You won't find used books in Borders or Barnes and Noble.

      My local Barnes and Noble has a large used book section.

    20. Re:If a used bookstore can sell used books... by gumbi+west · · Score: 1

      I agree with you that this is overreaching, but what do you have against copyright? Why would a content creator make content if they can't make money off of it?

    21. Re:If a used bookstore can sell used books... by martin-boundary · · Score: 1

      You're ignoring the main difficulty with books: warehousing. If you change the dimensions, then all the packing algorithms have to be changed, and you'll still have to cope with all the existing books with previous standard dimensions. It's not worth it.

    22. Re:If a used bookstore can sell used books... by Anonymous Coward · · Score: 0

      As you say, there aren't many books you read multiple times. Publishers are trying to limit resales.
      Do you really think they're doing it to save paper?

    23. Re:If a used bookstore can sell used books... by edgr · · Score: 1

      (Maybe I shouldn't be too loud about this but I'm sure the Post Office would love to get money from stamp collectors buying and selling their stamps. Or the Treasure Department and coins...)

      They already do. Stamp collectors buy stamps and never use them for postage - but they still pay the full price. Same with coins - they are bought from the Treasury.

    24. Re:If a used bookstore can sell used books... by williamhb · · Score: 1

      Courts here in the US have already affirmed the rights of a user to re-sell software, despite licensing agreements.

      Steam still manages to technically remove that right. So what's to stop any publisher from doing the same? ("Your activation key is tied to your account; to transfer it to someone else can only be done once, requires the original receipt, and involves punitive delays and fees [at a level we deem sufficient to ensure nobody ever sells a game second hand]").

      Ideally, though, games (both new and used) would be cheaper.

      Theoretically, competition ensures that they are. Some time after release, the publisher has to start reducing prices because people who've got bored with the game and are selling it second hand are now competing with them for sales. Systems such as Steam remove this, and (if these systems managed to achieve market dominance) would economically allow a game to be charged full price for much longer.

    25. Re:If a used bookstore can sell used books... by Anonymous Coward · · Score: 0

      The "buy the game and get a one-time-only map code"-etc business model is being implemented as we speak at Ubisoft. I agree with the First Sale Doctrine and the second-hand market, but I also see the rising costs to make these games and think that GameStop is a sleazy parasite company that doesn't add much value in the end.

      Ya, it helps the little guy "a bit", but saving 5 bucks off a game and just charging over and over the content does not help the market, at all. This is money that should eventually go back directly into the hands of the original publishers, and hopefully then then market will re-stabilize with micro-transactions where games' cost to make and buy are properly balanced. Right now they are way too expensive to buy (especially in this economy)...and I make them for a living. I can't imagine spending 70 dollars on a bunch of 1s and 0s, unless I get a compelling long-term experience like an MMO. But that has it's own set of "sleaze" == money vampirism, built in. Ah well, to each their own.

      Gamestop vs Publishers = Foxes vs Rabbits. Increase the speed in one and the other will either make up the difference or diminish in numbers until the predator starves itself through lack of prey.

    26. Re:If a used bookstore can sell used books... by Anonymous Coward · · Score: 0

      Why should a user also be able to transfer those "extra" maps? They still paid for them...

    27. Re:If a used bookstore can sell used books... by causality · · Score: 1

      While I think the "we deserve a cut of used sales!" argument is bullshit, GameStop would make the publishers a lot happier if it split its used game business off into a separate entity.

      Well, sure. That's a general principle of this sort of politicking: someone who does what you don't want them to do is much easier to demonize and bully than someone who does what you want them to do and also does what you don't want them to do. Thinking of it that way, in those terms and in that spirit, is not generally the first and most natural reaction of the average person. It may occur to them and they may be capable of it, but they have to put some effort into it. This isn't the case for the suits, control freaks, greedy bastards, maladaptive manipulators, fevered egos -- whatever you want to call them -- and they got where they are today by having no qualms whatsoever that would interfere with their use of such tactics or of this kind of thinking. When they successfully manipulate, it's nothing personal; it's just business.

      This kind of Machiavellian politicking and the act of believing it is valid, left unchecked, is what destroyed the balance that once existed between the profit incentive of copyright and the benefit of society. It's also a great enabler of the many other issues which cause thinking persons to realize that throughout much of the world, our governments and corporations seldom represent our interests anymore. They claim to represent them fully while doing so only minimally or not at all. You see it when public commercials say "police ticket you for seatbelt violations because they care about you" but they're unwilling to donate the ticket money to charity. You see it too when smiling people on commercials tell you that the company really cares, but you know they would stop pretending to if it would raise their profits. The message from this mentality is that we're not really human beings but just a means to an end, like one step in the solution of an everyday problem. It's not intentionally evil but ends up that way because it's dehumanizing.

      More specifically, GameStop sells the new titles which does give the publishers a cut of the money, and they sell the used titles that don't. If the publishers play too much hardball against GameStop for the sales of used games, they harm relations with a customer that also produces profit for them. If a separate entity performs the uses game sales exclusively, then the publishers have nothing to lose, and thus no incentive, against doing everything they can do to stop them. That's why your idea may work well in the short term but long-term, it would make that company an easy target for publishers who have already revealed that they want a piece of this market.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    28. Re:If a used bookstore can sell used books... by Restil · · Score: 1

      He didn't say he bought them recently. However crappy they might be, there was probably a point where dropping a quarter apiece on a used copy made sense (especially if you had a player).

      --
      Play with my webcams and lights here
    29. Re:If a used bookstore can sell used books... by Restil · · Score: 1

      Then the publishers can attempt to refine their advertising in such a way that it doesn't inadvertantly promote the used video game market.

      Publishers can also refine the OEM contract agreements with the Gamestops of the world to attempt to discourage used game resales in exchange for a larger profit margin on new titles.

      The only argument from the publishers that makes any sense is that from the support angle. Then again, what "support" do you provide for a video game, except perhaps replacing defective media? I'll let them have that one if they want. They don't have to provide free replacements for defective media that was purchased used. Instead, the buyer will just have to pony up the $2 media replacement and shipping cost themselves.
      Everyone happy now? Great.

      -Restil

      --
      Play with my webcams and lights here
    30. Re:If a used bookstore can sell used books... by Mr2001 · · Score: 2, Insightful

      what do you have against copyright? Why would a content creator make content if they can't make money off of it?

      Why do you assume the only way for a content creator to make money is to charge for copies? If the work he's doing -- creating content -- is valuable, then why can't he get paid directly for doing that?

      He shouldn't need to worry about how many people end up using the content eventually: he did a fixed amount of work, he deserves a fixed payment for that. If he wants to get paid some more in the future, he can do some more work, just like everyone else.

      Copyright restricts our speech and technology in order to promote the fiction that labor (creating content) can be chopped up, packaged, and sold as a good (copies of content). It's unnecessary, cumbersome, and has a host of negative side effects: every time a mashup artist is sued or silenced, every time an old TV show is released on DVD with a terrible new soundtrack, every time a cool project is never made because someone can't secure the rights to some component of it, you can thank copyright.

      --
      Visual IRC: Fast. Powerful. Free.
    31. Re:If a used bookstore can sell used books... by Anonymous Coward · · Score: 0

      Honestly, I feel like a qualified paralegal in regards to copyright law, just from reading slashdot.

      "Every black dude in this room is a qualified paralegal and shit. He knows the law. If one of us even tries to do something wrong a old black dude will pop outta nowhere. Nigga dont do that, thats five to ten!" - Dave Chappelle

    32. Re:If a used bookstore can sell used books... by maxume · · Score: 1

      In the sense that using less paper means that the book costs just a little less? Yes.

      --
      Nerd rage is the funniest rage.
    33. Re:If a used bookstore can sell used books... by geminidomino · · Score: 1

      I don't know about the packing algorithms, but what GP said wouldn't cause problems with existing books once they were in the crates/boxes/whatever.

      If you make the new height= old width, and new width= old height, then a 90-degree rotation and boom. Perfect fit

    34. Re:If a used bookstore can sell used books... by PitaBred · · Score: 1

      A used game isn't typically materially different from a new one. Why not charge a substantial portion of the price of a new game? Sans manual and case, sure... but I just don't buy those. But I'll happily pay $5 less for a used than a new game if everything's in good condition. It's still a savings over the new game price.

    35. Re:If a used bookstore can sell used books... by vivaelamor · · Score: 1

      Do you get paid for posting on slashdot? Putting aside fact that you could force people NOT to pay for content and it would not stop the flow of content, I usually want to pay content creators. I don't have infinite funds however and I want the money I spend to go to the most deserving content creators. That is rather hard to do if I have to pay before I get the content.

      Then you get the middlemen. I like punk music. Were I to buy punk music from a major record label then the artist would likely get bugger all. On top of that, the money that doesn't go directly to the artist is more likely to fund the next Britney Spears (who I definite DON'T want to support) than my rather offensive and not at all sexy, punk artist. Luckily for me, one of my favourite punk bands is NOFX who actually run their own label.

    36. Re:If a used bookstore can sell used books... by Anonymous Coward · · Score: 0

      Publishers already produce books with different dimensions, so I don't think there's an issue with machinery. And, ordering new sized envelopes and boxes is pretty simple matter (custom or standard sizes).

    37. Re:If a used bookstore can sell used books... by Anonymous Coward · · Score: 0

      Why do you assume the only way for a content creator to make money is to charge for copies? If the work he's doing -- creating content -- is valuable, then why can't he get paid directly for doing that?

      He shouldn't need to worry about how many people end up using the content eventually: he did a fixed amount of work, he deserves a fixed payment for that. If he wants to get paid some more in the future, he can do some more work, just like everyone else.

      Sounds great! I have a few questions that you didn't answer, though.

      1. What entity will pay me when I finish my valuable work?
      2. Who decides what is valuable?
      3. How does one measure value?
      4. How is the payment calculated?

      These are very important details that you left out. Without answers to these questions, there's no way to determine if your method of payment is more valuable to society than the current method.

      Here's why I ask:

      1. The payment has to come from somewhere. I can only assume you mean the government, but maybe you had something else in mind.
      2. Someone has to calculate value, or at the very least, set minimum requirements for what "valuable" means.
      3. This is very important. Not only to figure out what the minimum amount of value should be, but if payment is to be based on value, then we need to be able to convert from "value" to some amount of money.
      4. You only said that a "fixed amount of work" will earn a "fixed payment". Is the measurement of work based on difficulty? Time-required? The work's measured "value" (see question above)?

      Here are the answers for the current method of selling copies:

      1. The people who find my creation as valuable or more valuable than the set price will pay me.
      2. Anyone who comes in contact with my creation will have their own unique measurement of its value. This will include the entity that sets the price.
      3. The measurement of value will be different for everyone who encounters my creation. When I set the price, I will be measuring value too. I may try to calculate a number that will maximize the profit I receive. However, my own personal feelings, experiences, and interests may influence this measurement. I could give it away for free, if I felt it were a valuable in some way that isn't based on money. I may not set the price directly, though. I may enter a deal with some company or another entity that has price requirements to which I agree in a contract.
      4. For every copy sold, I get the set price (or a percentage thereof, if I'm working with someone else to sell copies my creation).
    38. Re:If a used bookstore can sell used books... by Mr2001 · · Score: 1

      And here are the answers for my proposed method. I think you'll find they aren't much different, they just treat your work as a service rather than a manufactured product.

      They also aren't much different from the way anyone else gets paid for doing any other service, which is why I didn't think they needed to be spelled out before.

      1. The people who find your work as valuable or more valuable than your asking price will pay you. The funding can come from anyone who believes he'll benefit from your work, whether it's an "end user" (someone who wants to play your game, read your book, or hear your song) or a third party (someone who makes money indirectly from the existence of more games/books/songs, like NVIDIA or Amazon). Government funding is an option too, I suppose, but it's not what I had in mind.

      2. Anyone who comes across your past work, and your proposed future work, will have their own unique measurement of the value of your labor.

      3. The measurement of value will be different for everyone who encounters you. You set the price wherever you want, possibly by calculating a number that will maximize the profit you receive. Or you can do the work for free if you feel it's valuable in some way that isn't based on money, or you can enter into a deal with some company or other entity, etc.

      4. Again, you can set the price wherever you want: most likely a fixed amount for the entire job, or a flat rate per hour. The "measurement of work" is based on whatever you and your buyer(s) agree to base it on. Once you've completed the work, you will have been compensated for all the time you spent on it, as per your agreement with the people paying for it, and thus you don't need a cut of the price of any copies nor the right to restrict the flow of copies.

      --
      Visual IRC: Fast. Powerful. Free.
  5. What's Next? by nate_in_ME · · Score: 5, Insightful

    If they are actually successful in doing anything about this, what next? Car manufacturers complaining because they don't get a "cut" of used car sales, because used car dealers are providing an "easy alternative" to buying new?

    Either that, or game publishers will be the next on the bailout list...

    1. Re:What's Next? by mabhatter654 · · Score: 4, Informative

      That's the really funny thing, is that for durable goods there are very clear laws that car manufacturers can't interfere with resale or used car markets and have to honor warranties and such. It seems that "copyright" related iterms keep grabbing more and more power when the power for actual manufacturers is consistantly kept in check.

      Automakers tie diagnostic tools and engine codes to "IP" rules all the time even using the DMCA and Congress routinely takes that away from them when they try to hide behind the "weenie" IP laws that game publishers are trying to hide behind.

    2. Re:What's Next? by Anonymous Coward · · Score: 0

      If they are actually successful in doing anything about this, what next? Car manufacturers complaining because they don't get a "cut" of used car sales, because used car dealers are providing an "easy alternative" to buying new?

      Shh! Don't give them ideas!

    3. Re:What's Next? by Koiu+Lpoi · · Score: 1

      For some reason or another, everything is different when it becomes electronic. Nobody knows why this is, but we, for some reason, need to remake all our laws and regulations, just because this time it's digital.

  6. Anonymous Coward by Anonymous Coward · · Score: 2, Funny

    Executives at G.M. are wondering why they never thought of this one.....could've saved them from bankruptcy.

    1. Re:Anonymous Coward by Anonymous Coward · · Score: 1, Insightful

      Nah... The Unions would have demanded too large of a margin there too.

      Maybe more people sitting in the break rooms doing nothing for 8 hours a day because hiring seasonal labor is just not acceptable to GM's union and they have to be full time even if there is no work for them. All that would have been different is that they would have tanked sooner then they already have.

    2. Re:Anonymous Coward by nmosfet · · Score: 1

      Or they realized that in order for resale to occur, there must be a sale of that item in the first place.

  7. dear publishers: don't like it? fight back! by Anonymous Coward · · Score: 3, Insightful

    Sell us "second run" games for $20 or less as new/unopened products a few months after release, and we'll cut out the middleman (gamestop).

    I don't buy $60 games unless I *really* want them -- badly. Otherwise I wait until I can get them for under $20 -- any way possible.

  8. What if auto makers ... by JustNilt · · Score: 4, Insightful

    had done this also? Would they have managed to get their way, one is forced to wonder? Would GM be thriving if they had a cut of every used car sale? Who the F--- do these publishers think they are anyway?! If this happens will I have to pay Dell every time my business sells a refurbished Dell PC? Hell, the pawnbrokers alone will never allow such a thing to go through.

    These are somewhat rhetorical questions and the slippery slope fallacy applies a bit. Still, the principle is sound as a reason why the publishers shouldn't get a cut of used game sales, in my opinion.

    --
    You know the thing about UDP jokes? I don't care if you get it or not.
    1. Re:What if auto makers ... by Bill,+Shooter+of+Bul · · Score: 1

      Automakers do this as well, actually. Ever hear of a certified pre-owned car? Of course the economics are different for used cars vs used games, so that won't work for the publishers.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    2. Re:What if auto makers ... by MWoody · · Score: 1

      So your reasoning for why game makers shouldn't get a cut of used sales is to point out how GE didn't get a cut of used sales? A company you even admit is going belly-up?

    3. Re:What if auto makers ... by Golgothaa86 · · Score: 1

      Interestingly enough our wonderful government gets sales tax on vehicles even if its sold from person to person. Sounds like they got the system down to get a cut of every car resold, and resold, and resold, and resold again.

    4. Re:What if auto makers ... by drinkypoo · · Score: 1

      Would GM be thriving if they had a cut of every used car sale?

      They tried this. It's called the Chevrolet Astro. It's such a bitch to work on that you have to take it someplace (they hope that you will bring it to the dealer) and it has numerous expensive consumable parts. Our 2000 Astro LS needs door handles all the way around. They are available only as modules and it's ~$1000 to cover the vehicle's four latches. We're talking a couple bucks in stamped steel and pot metal here.

      Guess what? They're going out of business anyway, because the way to stay in business is to sell products people want to buy.

      The game publishers are trying to get out of paying for new games so they can milk the same old IP eternally. The longer a game has been out the more pirated it is, so you need to keep coming out with new games to get new sales. They want a piece of the old sales so they can make the same money while bringing out less games. (It's easy to see that there's a finite amount of possible per-gamer profit out there. They want all of your gaming budget, but they want to sell you less games, so there's no other way to look at this.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:What if auto makers ... by williamhb · · Score: 1

      had done this also? Would they have managed to get their way, one is forced to wonder? Would GM be thriving if they had a cut of every used car sale? Who the F--- do these publishers think they are anyway?!

      You have to understand the political perspective. Cars are bought by "hard-working families" and it would be wrong to disadvantage them by preventing them from being able to sell their old cars on. Games are bought by "criminally-minded juveniles who must be kept in check" and allowing them to sell them on would just encourage their illegal online activities... It sounds corny and cynical (and I'm one of the hard-working family class so perhaps I should just keep quiet about this) but the political connotations are rather different depending on what product you are talking about, and that has a big effect on what legislation gets passed.

    6. Re:What if auto makers ... by 91degrees · · Score: 1

      Cars are different though. They're a major investment. Resale value is a significant factor in the purchasing decision, and usually 100% of the sale cost goes into purchasing a new car; usually from the same manufacturer.

      Some of this applies to used games but not to such a degree.

  9. Just like.... by SirLoadALot · · Score: 4, Insightful

    This is just like with a car, or some other item, where the original manufacturer gets a kickback every time it is resold because -- hey, wait, they don't get anything from it because that's a stupid idea! The original manufacturer has already sold it and given up any future interest in it for a fair price! Why the hell would the maker of a bad video game get more money every time EB manages to fob it off again on an unsuspecting customer?

    1. Re:Just like.... by labnet · · Score: 1

      Car analogies are poor for IP examples because is not easily possible to duplicate physical items.
      The analogy holds if by handing the original CD's, the game becomes non functional to the original purchaser, but often this is not the case.

      --
      46137
    2. Re:Just like.... by TheRealMindChild · · Score: 1

      Just like music and movies, the game industry cranks out mostly crap and tries to put the blame of their failing business on something/someone else.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    3. Re:Just like.... by tompaulco · · Score: 1

      Car analogies are poor for IP examples because is not easily possible to duplicate physical items.
      Yes, but for the first time in recorded history, we are speaking of the resale of legitimate first purchase games, as opposed to pirating copies. I think the car example is excellent in this case, because a modern car does in fact have probably just about as much code written into it as your run of the middle game, and they still give you full unrestricted license to resell it, lend it out to a friend, etc. Unlike with games, the car manufcature probably wouldn't even object if you made a copy of your car, so long as a very small percentage of people did it, and didn't make a large number of copies.

      --
      If you are not allowed to question your government then the government has answered your question.
    4. Re:Just like.... by pcolaman · · Score: 1

      Car analogies are poor for IP examples because is not easily possible to duplicate physical items. The analogy holds if by handing the original CD's, the game becomes non functional to the original purchaser, but often this is not the case.

      My replicator thinks your post sucks. All I have to do is tell the computer I want a 69' Chevy Camaro and bam, there it is. Oh wait...sorry, wrong site *redirects to startrek.com*

    5. Re:Just like.... by williamhb · · Score: 1

      This is just like with a car, or some other item, where the original manufacturer gets a kickback every time it is resold because -- hey, wait, they don't get anything from it because that's a stupid idea! The original manufacturer has already sold it and given up any future interest in it for a fair price!

      It depends on what class of good you try to categorise it as. For instance, actors under union deals do get a kickback every time their program is repeated [legal stoushes about online delivery aside for the mo], and are not seen to have "given up any future interest in their performance" when they were originally paid for it.

    6. Re:Just like.... by SirLoadALot · · Score: 1

      But for a DVD sale, they only get the money when the DVD is bought new. They don't get anything for a resale of a DVD. I think that is a much better analogy than the money for a broadcast over TV or whatever.

    7. Re:Just like.... by Anonymous Coward · · Score: 0

      Cars, by their nature, physically depreciate over time. It doesn't matter how many times a car is resold, it will eventually break down beyond repair and then all that's left is for it to be junked for parts. Conversely, an Xbox 360 game can, with proper care, have no discernible physical depreciation over extremely long periods of time and use. Sure, the disc could be damaged by neglect, or a faulty console, but I doubt that repurchases due to damaged disks are a significant source of income for most companies of physical media.

  10. they already have a slice by Punto · · Score: 5, Insightful

    it's the original sale, that's their slice.

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

  11. Wow this idea could have saved GM. by DigitalReverend · · Score: 0, Redundant

    I Imagine GM and all the other car makers would be flush with cash if they could have gotten a cut of the sales from the used car market.

    --
    I read Slashdot for the headlines, because the headlines, unlike the articles, are usually original and never duplicated
  12. Cry me a goddamn river by kheldan · · Score: 2, Interesting

    So they want to sell only a LICENSE for a game, which is not transferrable? Screw them! We're not talking about a $10,000USD business software package here, we're talking about a fuckin' GAME. Greedy fucks.

    --
    Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
    1. Re:Cry me a goddamn river by Anonymous Coward · · Score: 3, Insightful

      How is the price relevant?

    2. Re:Cry me a goddamn river by NP-Incomplete · · Score: 1

      There's already a class of games that require a monthly payment. Most of the CAE software I use has yearly licenses. It seems the only problem instituting this type of model for games is that most people would not pay for more than one month, due to their usage patterns.

  13. *Sigh* by theTerribleRobbo · · Score: 1

    Just like cutlery manufacturers want to charge people who resell their knives and forks at garage sales.
    Or couch manufacturers who take a cut when their chairs get resold on ebay. ... Right.

    1. Re:*Sigh* by Anonymous Coward · · Score: 0

      Or an Oxygen manufacturer who wants a cut every time you breathe.

    2. Re:*Sigh* by geminidomino · · Score: 1

      Or an Oxygen manufacturer who wants a cut every time you breathe.

      No, he's out of the picture. There was an accident.

      He's a vegetable now.

  14. What party games market? by tepples · · Score: 1

    Someone should tell them that, since Steam appeared there is no used games market.

    Steam is for PCs running Windows. Most PC gamers don't think to connect their PC to their TV, despite the VGA input on the majority of HDTVs and the existence of affordable VGA-to-SDTV converters. Therefore, video game genres designed for same-room multiplayer on a large monitor, like Bomberman series or Super Smash Bros. series, tend to be underrepresented on Steam just as they are in the rest of the PC game market. Not everything is a first-person shooter.

    Hell, come to think of it, now Steam's here, very soon there won't be such things as publishers!

    Publishers exist to separate the wheat from the chaff. Otherwise, you'd have the situation like on Apple's app store, where you don't know which of the 25,000 apps are worthwhile.

    1. Re:What party games market? by Brian+Gordon · · Score: 1

      No, publishers exist to separate the profitable from the merely beautiful. Reviewers exist to separate the wheat from the chaff. The game's metacritic score (and link) is visible in big green numbers on every steam store page and next to every search result and index entry. That's how you separate wheat from chaff.

    2. Re:What party games market? by Zerth · · Score: 2, Insightful

      No, publishers exist to provide advance money and get you into brick&mortars.

      Reviews, word-of-mouth, and liberal chargeback policies exist to seperate the wheat from the chaff.

    3. Re:What party games market? by tepples · · Score: 1

      Reviewers exist to separate the wheat from the chaff.

      In that case, publishers exist to get worthwhile games onto reviewers' desks.

    4. Re:What party games market? by Brian+Gordon · · Score: 1

      If you're going to look at it functionally like that then you also have to look at the effectiveness and cost of publishers to alternative solutions. It's pretty bleak.

    5. Re:What party games market? by SanityInAnarchy · · Score: 1

      despite the VGA input on the majority of HDTVs and the existence of affordable VGA-to-SDTV converters.

      Never mind the existence of HDMI out on laptops now.

      Therefore, video game genres designed for same-room multiplayer on a large monitor, like Bomberman series or Super Smash Bros. series, tend to be underrepresented on Steam just as they are in the rest of the PC game market.

      Yeah, that does suck. I really wish we saw more of these.

      However, splitscreen multiplayer sucks more. That's one advantage of PC, at least -- even if we're playing co-op, I can't see your screen, and we each have a nice, big, high-res, fullscreen picture of whatever we're doing.

      Publishers exist to separate the wheat from the chaff. Otherwise, you'd have the situation like on Apple's app store, where you don't know which of the 25,000 apps are worthwhile.

      That's not a question of publisher vs no publisher, it's a question of Apple being a shitty publisher.

      As an example: How do you separate the wheat from the chaff on blogs? Or webcomics? Or anything on the Internet? Answer: Word of mouth, links (a more direct form of word-of-mouth), and trying it out (which is why they publish demo versions).

      --
      Don't thank God, thank a doctor!
    6. Re:What party games market? by Anonymous Coward · · Score: 1, Funny

      Most PC gamers don't think to connect their PC to their TV

      Wow, you're right!

      /me plugs his PC in to his TV

      Holy fuck, what's this fuzzy crap!!! Give me back my PC!

      /me plugs his monitor back in

      Ahhhh, that's better! So it was all a bad dream!!!

    7. Re:What party games market? by geekoid · · Score: 2, Insightful

      "Publishers exist to separate the wheat from the chaff. Otherwise, you'd have the situation like on Apple's app store, where you don't know which of the 25,000 apps are worthwhile."

      Yes we do, through social networking.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:What party games market? by sbeckstead · · Score: 1

      If that's what publishers are for they are failing seriously!

    9. Re:What party games market? by sbeckstead · · Score: 2, Insightful

      Yeah, I guess Gutenberg really screwed those monks over too.

    10. Re:What party games market? by Chyeld · · Score: 1

      Actually....

      If you know the history of him, or what of it people have been able to piece together he wasn't really that famous when he was alive, Gutenberg had a history of failing to keep promises or pay back debts. He lost control of his first workshop and half of the bible's he printed in it when his first 'venture capitalist' sued him for failing to pay back his loans.

    11. Re:What party games market? by daveime · · Score: 1

      Apple's App Store.
      Protecting you from the word "FUCK" since 1997.

    12. Re:What party games market? by tepples · · Score: 1

      despite the VGA input on the majority of HDTVs and the existence of affordable VGA-to-SDTV converters.

      Never mind the existence of HDMI out on laptops now.

      I was going to mention that, but I didn't want to complicate the equation because anything with HDMI out probably has VGA out, and CRT SDTVs still outnumber TVs with an HDMI input.

      However, splitscreen multiplayer sucks more. That's one advantage of PC, at least -- even if we're playing co-op, I can't see your screen

      That's a disadvantage in co-op.

      and we each have a nice, big, high-res, fullscreen picture of whatever we're doing.

      "Big"? It's bigger than it would be on a PC monitor. "High-res"? A 640x720p or 960x1080p picture has more pixels than the 640x480i picture from the previous console generation, and some genres (e.g. action puzzle games, fighting games, or anything else well represented on Wii) don't need high resolution. In each case, you have to think about whether or not the marginal increase in resolution warrants buying $1,500 worth of extra computers, one for each of three people who happen to be visiting my house but are not bringing a PC.

      As an example: How do you separate the wheat from the chaff on blogs? Or webcomics? Or anything on the Internet? Answer: Word of mouth, links (a more direct form of word-of-mouth)

      In that case, publishers exist to generate links. Aggregators like Slashdot are more likely to find and link to an article if it's published on a venue that a lot of people read, such as NYTimes.com, than if it's published on someone's blog.

    13. Re:What party games market? by tepples · · Score: 1

      [Anonymous Coward plugs his PC in to his TV]

      Holy fuck, what's this fuzzy crap!!!

      And how are other things that people use a PC for, such as YouTube or emulation, not "fuzzy crap"?

    14. Re:What party games market? by Anonymous Coward · · Score: 0

      However, splitscreen multiplayer sucks more. That's one advantage of PC, at least -- even if we're playing co-op, I can't see your screen, and we each have a nice, big, high-res, fullscreen picture of whatever we're doing.

      I'd still rather play a split screen than have to lug two or more computers into the same room. Also, many console multiplayer games offer LAN options if you really want separate systems and TVs.

    15. Re:What party games market? by sbeckstead · · Score: 1

      Some people have no sense of the absurd...

    16. Re:What party games market? by SanityInAnarchy · · Score: 1

      I'd still rather play a split screen than have to lug two or more computers into the same room.

      Solution: Laptops. "Lug" is a strong word...

      For that matter, they build relatively small desktop cases with carrying handles.

      Also, many console multiplayer games offer LAN options if you really want separate systems and TVs.

      Maybe. But you mostly don't see that -- partly because lugging a nice HDTV and console is a lot harder than "lugging" a laptop.

      Either way, I'd definitely rather see a bit more convergence there. There's no good reason I shouldn't be able to hook a laptop up to a TV and play a local multiplayer game -- there really isn't much a console can do that my laptop can't do better. It's all about what kind of games are developed for what platform.

      --
      Don't thank God, thank a doctor!
    17. Re:What party games market? by SanityInAnarchy · · Score: 1

      I didn't want to complicate the equation because anything with HDMI out probably has VGA out, and CRT SDTVs still outnumber TVs with an HDMI input.

      Probably. I guess I've been a bit spoiled -- I have an HDMI-enabled monitor at home, and at least one friend with an HDMI-enabled TV. But then, I also have SVideo and VGA. Only thing I don't have is DVI.

      That's a disadvantage in co-op.

      Depends. I'd consider it an advantage in realism.

      "Big"? It's bigger than it would be on a PC monitor. "High-res"? A 640x720p or 960x1080p picture has more pixels than the 640x480i picture from the previous console generation,

      My monitor is 24 inches, 1080p. Most monitors I've seen are at least some 19 inches for a desktop, and at least 1280x1024, commonly 1600x1200. If we're doing a four-way split-screen, that implies the TV is at least 48 inches -- and I'm likely sitting quite a bit farther back from it (probably a couch), so it looks smaller to me.

      some genres (e.g. action puzzle games, fighting games, or anything else well represented on Wii) don't need high resolution.

      Doesn't mean they don't benefit from a high resolution. Yes, Doom was playable on, what, 320x280? But I still enjoy Half-Life 2 at 1920x1080.

      In each case, you have to think about whether or not the marginal increase in resolution warrants buying $1,500 worth of extra computers, one for each of three people who happen to be visiting my house but are not bringing a PC.

      That is still making a pretty bold assumption -- that anyone would even consider that, rather than merely suggesting they bring their PC.

      And yes, they very likely will have a PC.

      On the other hand, $1500 -- a reasonable total, not a price per computer -- doesn't look bad compared to a new 60" TV. Of course, choosing that 60" TV has the advantage that it's usable for sitting back and watching a movie, and I'll give you that -- on the other hand, having four separate PCs, each hooked up to decent Internet, means people can watch different things.

      In that case, publishers exist to generate links.

      I don't think that's the whole story.

      In Steam's case, for example, they provide links, and dev tools (including an engine), and a distribution platform, etc. Also, "publisher" often implies "investor" -- the company that will write you a check to develop a game (when you have no money at all), and then help you sell it.

      Aggregators like Slashdot are more likely to find and link to an article if it's published on a venue that a lot of people read, such as NYTimes.com, than if it's published on someone's blog.

      Perhaps, but I seem to see at least as many links to random people's blogs as I do to nytimes.com on Slashdot these days.

      The Internet means you don't have to be one of the big boys to play.

      --
      Don't thank God, thank a doctor!
    18. Re:What party games market? by tepples · · Score: 1

      That is still making a pretty bold assumption -- that anyone would even consider that, rather than merely suggesting they bring their PC.

      And yes, they very likely will have a PC.

      I beg to differ because I babysit. Kids usually can't bring their parents' PC.

      on the other hand, having four separate PCs, each hooked up to decent Internet, means people can watch different things.

      While the speakers interfere.

    19. Re:What party games market? by SanityInAnarchy · · Score: 1

      I beg to differ because I babysit. Kids usually can't bring their parents' PC.

      Ah, fair enough. I generally play with at least teenagers, who tend to have their own.

      While the speakers interfere.

      Headphones.

      --
      Don't thank God, thank a doctor!
  15. They already got their cut by syousef · · Score: 1, Redundant

    ...the first time the game was sold.

    Clearly the reason there's a huge profit margin in used games is that new games are priced way too high.

    Stop whining, you greedy arseholes!

    --
    These posts express my own personal views, not those of my employer
    1. Re:They already got their cut by Bobfrankly1 · · Score: 4, Insightful

      Clearly the reason there's a huge profit margin in used games is that new games are priced way too high.

      I was thinking along the same lines. If they don't like the used games market, then either make games that are too much fun to part with (I almost giggled typing that one) or adjust prices according to how old the game is, and price used games off the market. You want brand new game X? Pay 59.99 for it. You want 6 month old game X? Pay 35.99 for it. 12 month old ...you get the idea. Use the Wal-Mart philosophy and undercut as you go, if a used copy is 18.99 and the new game is $20, I'll pay the little more for the brand new, even if the used copy looks spotless. But if the used copy is 35.99 and the brand new copy is 59.99, the game makers themselves would save the 25 bux without hesitation.

    2. Re:They already got their cut by Kral_Blbec · · Score: 1

      Here is an interesting article on the pricing of Valves L4D. Clear proof to me that they need to drop the price of a new game by a good margin. Steam reduces operational costs significantly, and they need to let that be reflected in the per unit cost.

      http://www.shacknews.com/onearticle.x/57308

    3. Re:They already got their cut by Guysmiley777 · · Score: 1

      Maybe if the publishers didn't distribute single-serving games that people were so willing to trade in after playing it for a week they wouldn't be in this position.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  16. Bullshit by QuantumG · · Score: 0, Troll

    One marketing executive, who did not want to be identified for fear of angering GameStop and other retailers, said the used game sale market is still depriving publishers of money because it gives consumers an all-too-easy alternative to buying a new game.

    Yeah, I bet the name of this marketing executive was "Mr Strawman".

    --
    How we know is more important than what we know.
  17. OMG Constitution by Approaching236 · · Score: 1

    This would be blatently in violation of the first sale doctrine, not just the gray file sharing "i bought it, and now am selling it for zero dollars to a stranger" argument. Good luck getting that done. http://en.wikipedia.org/wiki/First-sale_doctrine

  18. Start selling new games at new movie prices, DUH! by PrescriptionWarning · · Score: 2, Insightful

    and then see how many people buy a used game when its a measly few bucks cheaper instead of $10-15 off. New games should follow these pricing guidelines in my opinion to reach a critical mass of sales success:

    $10 - bargain bin chumps
    $20 - standard rate new game
    $30 - AAA rated new game (think like the extra 10 bucks you pay for BluRay discs over DVD)
    $40 - AAA rated special edition bundle mumbo jumbo (i won't buy em, but some people like the extras I guess)

  19. Well of course not by Anonymous Coward · · Score: 5, Insightful

    If a bookstore can sell used books without giving any money to the publisher, I fail to see why a game store can't sell used games.

    That's because you're rational, and understand the first sale doctrine.

    Remember - these companies that are all in the selling entertainment business hold up the Holy Grail of money streams as their ideal. The RIAA. Make an item once, and every single time it changes hands, media - whatever - make a buck on it.

    It's insane, but there's also a metric ton of cash involved, so of course the more unscrupulous types are going to gravitate towards that. Notice how the source who said the gaming companies "want in" on that revenue stream to which they are not entitled, refused to come forward and name himself/herself.

    Any shakedown racket in its infancy would behave the same.

    1. Re:Well of course not by ctmurray · · Score: 1

      It's insane, but there's also a metric ton of cash involved,

      At least you are going metric, even if it is one inch at a time....

    2. Re:Well of course not by blahplusplus · · Score: 1

      "The RIAA. Make an item once, and every single time it changes hands, media - whatever - make a buck on it."

      This is just another word for private taxation, or private tyranny. By eliminating your customers right to own anything.

  20. This is the fault of the game companies. by gurps_npc · · Score: 5, Insightful
    People don't decide "Hey, I want to buy a used game."

    Instead people say "Hey, I want to buy a CHEAP game, and don't care if it is not the newest thing out there."

    So if you are a game company wanting to get into the 'cheap, not recently released game' market, it is easy. Simply cut your prices for the stuff you brought out last year by 30% and for two years by 50%.

    You are not going to be cutting into your 'new releases' money, and you will be giving the people what they want.

    --
    excitingthingstodo.blogspot.com
    1. Re:This is the fault of the game companies. by merreborn · · Score: 1

      So if you are a game company wanting to get into the 'cheap, not recently released game' market, it is easy. Simply cut your prices for the stuff you brought out last year by 30% and for two years by 50%.

      It's been done successfully, too. The PlayStation "Greatest hits" series re-released their top sellers at $20.

      Inevitably, the used copies of the games were never much less than $20 in stores. As such, buying a new copy of a greatest hits title was usually worth it -- why buy a scratched, used disc for $16 when you can have a new one for $20?

      Why this hasn't seen wider application, I don't know.

    2. Re:This is the fault of the game companies. by cyberfunkr · · Score: 1

      So if you are a game company wanting to get into the 'cheap, not recently released game' market, it is easy. Simply cut your prices for the stuff you brought out last year by 30% and for two years by 50%.

      And that's the other problem; game companies rarely keep their product available beyond say the first 6 months unless there is a huge following like Sims, WoW, Diablo.

      There is no product to cut one year later, let alone two years later. And yet consumers that WANT to give them money, they refuse. There are games from Monolith, Activision, and LucasArts that I would be willing to pay normal retail price for, if they'd just release it.

      There are warehouses full of old IP that these companies sit on; they won't let anyone else build off them, but they also won't develop/release/re-release the stuff that has a market banging on their doors.

    3. Re:This is the fault of the game companies. by artor3 · · Score: 1

      And who's going to sell those cheaper games? Game retailers will try to convince buyers to go with the used copy, even if it means not stocking the new copies after they've been out for a year. You might sell a few direct from your website, but you're not going to cut into the used games market.

      Which, if you ask me, is fine. The game's producers don't have some sort of intrinsic right to make money off their game forever.

    4. Re:This is the fault of the game companies. by moniker · · Score: 1

      Exactly.

      Bioshock (PS3), which came out last October, is new on Amazon.com for $27.99 with free shipping, while the best price right now through Amazon marketplace for a used copy is $23.19 + $4 shipping. If companies lowered their prices, people would buy the games new. I've never paid $60 for a game, and I never plan to. I'll buy used or wait for a price drop or use Gamefly, if I have the free time to make it worthwhile.

    5. Re:This is the fault of the game companies. by Darkness404 · · Score: 1

      Nintendo also did it with their "Player's Choice" games. I think I remember getting Tales of Symphonia for $20, a great deal. I also think MS does it with Xbox Platinum hits.

      --
      Taxation is legalized theft, no more, no less.
  21. Why the bad blood? by lyinhart · · Score: 2, Insightful

    I really don't understand the perceived conflict between retailers and game publishers. Retailers like GameStop pimp new releases just as much as they do used games. And anyway, if no one bought the game new, then GameStop wouldn't have any used games to sell! So if anything, GameStop needs more people to buy new games so they have more used copies to buy and sell at their huge profit margins. Unfortunately, game makers just don't seem to comprehend this relationship - so they're edging closer to a download-only model. Just look at this useless new doorstop PSP that Sony is releasing.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
    1. Re:Why the bad blood? by Bieeanda · · Score: 1

      Not necessarily. Gamespot will happily buy games from you at a pittance, regardless of where you bought them from in the first place. Buying from them is just a bonus: they get first-sale profit, and you're in the system as a potential source if the game you bought turns out to have long-lasting popularity.

    2. Re:Why the bad blood? by Donniedarkness · · Score: 1
      Any Gamestop I've ever been to almost FORCES the used copy down your throat. I went in to buy a copy of a game for my father's birthday, and the tool at the register kept asking me to buy a used copy instead.

      Even after explaining to him that I thought it was stupid to buy a used game for a gift, he still kept trying to sale me the used copy. I ended up leaving, because it seemed as if he was not going to sale me the new copy (that I had in my hands), and I wasn't going to cause a scene in front of a bunch of children.

      I've spoken to friends that live in other places, and they have had similiar experiences.

      --
      Earn a % of cash back from Newegg, Tiger Direct, Walmart.com, and more: http://www.mrrebates.com?refid=458505
    3. Re:Why the bad blood? by pcolaman · · Score: 1

      I really don't understand the perceived conflict between retailers and game publishers. Retailers like GameStop pimp new releases just as much as they do used games.

      One problem here. They only pimp new releases until they have a decent stock of used copies. Then they'll shove the used copies down your proverbial throat.

    4. Re:Why the bad blood? by geminidomino · · Score: 1

      Nah. They only pimp new releases before they're released. Once they can't get your pre-order deposit to float, it's back to hawking the used ones..

    5. Re:Why the bad blood? by pcolaman · · Score: 1

      Pretty much.

  22. Open your own damn stores! by jtownatpunk.net · · Score: 5, Insightful

    If they want a piece of the used game market, they can open their own stores and compete against GameStop just like everyone else.

    1. Re:Open your own damn stores! by CopaceticOpus · · Score: 1

      Or even better, they could offer to buy back used games for a little more than what Gamestop offers, and then simply destroy them. It would be a harsh strategy, but it would help keep their prices and sales up.

      I hope they don't, because I enjoy getting deals on used games. I'm enjoying it while I can, because soon they will all be downloads and the first sale doctrine will be circumvented. (I already can't sell the games I purchased and downloaded on my PS3.)

  23. One marketing executive... by taucross · · Score: 1

    One marketing executive, who did not want to be identified for fear of angering GameStop and other retailers

    He must be a good one to get such an undeserved soapbox for a foolish idea.

    That, or this story is bogus.

    --
    "In the absence of the ability to establish the attribute of truth they tried to establish the noble attributes."
  24. They need to bring some value to the table by hidden · · Score: 5, Insightful

    In the rest of the world, the only time the original Vendor/Distributor/Manufacturer/Whoever gets a cut of a second sale is when they're adding some value, by doing a factory refurbishment, or inspection, so why should the game publishers be any different?

    They can "refurbish" the game: Reset any DRM installation restrictions, clear out the multi-player accounts, check the disk for scratches, and replace any missing bits of paper in the box.

    Then they can have a cut.

    Until then, welcome to second hand sales.

    1. Re:They need to bring some value to the table by bigdavex · · Score: 1

      It's not like any of the physical artifacts in the box have any value. If they want to compete against other people selling in the cheap game market, they can lower their prices on older games.

      --
      -Dave
    2. Re:They need to bring some value to the table by FelixNZ · · Score: 1

      A Good idea - for a car analogy, similar to Toyota 'Signature Class' that we have in NZ. Toyota buys or sources their own second hand cars, gives them a thorough check and tidy up to look just about as good as now, and provide a 3 year free service & maintenance plan or something with it, and sell it as a 'between brand new and who-knows-what-condition private second hand'

    3. Re:They need to bring some value to the table by FelixNZ · · Score: 1

      And to add to my own post - I have seen someone stung before by buying second hand games! Back when Half-Life 2 was fresh, My brother bought it from a second hand shop, only to realise too late that the key had been used, and the game virtualy worthless. Of course there was a "send your cd-case to Valve in the states to get it reset" option, but ..other.. options were easier.

  25. What older machines? by tepples · · Score: 4, Interesting

    There's no Steam for the Nintendo DS. (as an example)

    The Nintendo DSi has the functionally equivalent DSiWare.

    While Sony and Nintendo are slowly moving towards more and more DLC and downloaded games, they don't come with manuals or boxes

    You're right that they don't come with boxes, but all WiiWare and Virtual Console games that I've tried have an instruction manual under the Home menu.

    The "downloadable" option isn't available for older machines - the heart of the used market

    Apart from the Nintendo DS and PlayStation 2, older machines don't have any commercial developers to complain about them. There aren't any new SKUs for the GBA, the original Xbox, the GameCube, or any pre-PS2 system, unless you count the few games sold by homebrewers.

    1. Re:What older machines? by Anonymous Coward · · Score: 1, Insightful

      DSiWare, like WiiWare, XBox Live Arcade, and, PSN, isn't equivalent to Steam. There's no direct competition between DSiWare and DS games, because no retail games are offered on the service. It's like if Steam were only to offer $5 Flash games, but you couldn't buy Half-Life, Crysis, etc. While Microsoft and Sony have announced ways you'll be able to download games (on the 360 and PSP, respectively,) Microsoft has only announced back catalog games for their service and Sony's is (from what I've seen) a rental, not retail, service.

    2. Re:What older machines? by solios · · Score: 1

      The Nintendo DSi has the functionally equivalent DSiWare.

      That's great. I have a Nintendo DS and a bunch of GBA games. The DSi has no GBA capability. Sure you can probably add it through a homebrew emulator, but that does nothing for my save files. Swapping a capability I use for one I historically haven't (I used WFC to upload my GTA stats to unlock some missions today - that was the first I'd used WFC since FFIII was released, when I needed to use it to unlock something else) doesn't convince me to throw down the cash.

      You're right that they don't come with boxes, but all WiiWare and Virtual Console games that I've tried have an instruction manual under the Home menu.

      Can't read the Home menu in the bathroom. Or on the bus.

    3. Re:What older machines? by Anonymous Coward · · Score: 1, Insightful

      Apart from the Nintendo DS and PlayStation 2, older machines don't have any commercial developers to complain about them. There aren't any new SKUs for the GBA, the original Xbox, the GameCube, or any pre-PS2 system, unless you count the few games sold by homebrewers.

      Yes and no.

      For example, if I have access to old Super Nintendo titles, I might be less likely to buy remakes of those same titles for Virtual Console.

      Furthermore, I'm sure there will be arguments that the time I spend playing old games means less time that I have for playing new games, which means I'm less likely to purchase a new game. (In reality, I would probably purchase a new game that looked really good or a remake that had significant value over just replaying the original, but if I just wanted a *different* game to play, I would have the option of used games, too.)

    4. Re:What older machines? by tepples · · Score: 1

      I have a Nintendo DS and a bunch of GBA games. The DSi has no GBA capability.

      I have a GBA and a bunch of GBC games. The DS has no GBC capability.

      Sure you can probably add it through a homebrew emulator, but that does nothing for my save files.

      Did people complain about this when Nintendo introduced Virtual Console on Wii, or when Nintendo introduced Pokemon FireRed and LeafGreen?

      all WiiWare and Virtual Console games that I've tried have an instruction manual under the Home menu.

      Can't read the Home menu in the bathroom. Or on the bus.

      Can't play Wii anyway in the bathroom. Or on the bus.

  26. slashdot by Anonymous Coward · · Score: 0

    wtf is up with /.?

    as I scroll down the page sometimes the text is all white and the slider on the left disapears, I have to select the text to read.

  27. They can have some of the pie by http · · Score: 1

    ...once they start selling used games.

    --
    If opportunity came disguised as temptation, one knock would be enough.
    3^2 * 67^1 * 977^1
  28. People in hell want ice water. by jcr · · Score: 0

    First sale doctrine. They can want it all they want, there's no reason why they should get it.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  29. Why I buy used games by Pitr · · Score: 2, Insightful

    Some games are good, just not so good I need them ASAP, and not so good that they're worth ~$70. (CAD, as I'm in Canada, don't know exactly how much less they are in the US, and don't feel like looking it up) If all games were $50 or less new, I'd probably buy a lot more new games. Most games I buy for $30 or less used. %50 off is nice, $70 for 10 hours of gameplay isn't.

    It's also worth noting that some games don't get cheap even when used until months after they've been released. Fallout 3 is currently only $5-10 less for a used copy, so I may as well buy it in the shrink wrap.

    The only thing I can see game publishers doing to try to sell as many first hand copies as possible is have a grace period of a month or two from the publishing date when you can't sell used copies, but they'd probably have to pay off stores to honour such a deal. Expecting a cut of re-sale of your product is just silly.

    --

    --Not to be worried, Pitr fix.
    1. Re:Why I buy used games by Anonymous Coward · · Score: 0

      and when storeXYZ decides to not follow along with the publisher and sells the used games anyway, what do you think will happen?

    2. Re:Why I buy used games by QuantumG · · Score: 2

      I buy used PC games because the "minimum requirements" written on the box are 1) bullshit and 2) more than any machine I will own for the next 2 years.

      --
      How we know is more important than what we know.
    3. Re:Why I buy used games by Rycross · · Score: 1

      Or they could lower the price of new copies to compete with a used copy. If I have a choice between a brand-new copy of a 3-year old game for $25 and a used copy of the same game for $20, I'm probably going to buy the new copy (pristine dvd case, no scratches, instruction manual in better condition, no stickers all over everything).

      The problem is that a consumer usually gets to choose between a $20 used game and a $45 new game. The used game will probably function just as well as the new copy, so that's a pretty stark difference.

      People buy used games because they're cheap. If publishers lower their prices, the incentive vanishes. They can compete, but they'd rather cry about all that imaginary profit that they're "losing."

    4. Re:Why I buy used games by Darkness404 · · Score: 1

      The nice thing about used games is the fact that if a game that you thought was going to be so amazing turned out to be horrible, you can take it back and reclaim a bit of $. There have been a few games that I've had to do that to and it saved me $20 or more per time.

      --
      Taxation is legalized theft, no more, no less.
  30. There will still be publishers by Sycraft-fu · · Score: 5, Insightful

    In the context of a game "publisher" usually means "Guys with the cash." Basically the publisher is the company that ponies up the money to have the game made. That is why you'll see even companies like Epic have publishers. It isn't as though Epic needs someone else's name to sell their game. It is that they don't want to incur all the financial risk. So you get a publisher to pay for it, often a much bigger company.

    Gears of War was published by Microsoft, for example. So suppose they spent $20 million on making it. Not an unreasonable amount for a game that quality, maybe they even spent more. Now let's suppose it had bombed for whatever reason. Had Epic incurred that cost, it would be real hard. They are a private company that employs about 75 people. Private means they can't just sell stock to raise money. A $20 million loss would equal over a quarter million dollar loss per employee.

    Now MS is a massive public company. They've got the cash sitting around that $20 million is peanuts. What's more they can sell stock if they need to raise money. Thus the risk is something they can afford to take.

    More over, many dev studios aren't sitting on much cash at all. So they need money during the development time of the game. After all you have to pay the programmers and artists and such while the game is being written, not after it sells. So even if they were willing to assume the risk, they just can't since they just don't have the money it would take.

    You do see some companies that self publish. Stardock has done this. Galactic Civilizations II was written by them and published by them. Means they self financed the game. All the risk and all the rewards are theirs alone. They've now gotten in to publishing other games as well.

    So publishers probably aren't going away. Many development studios will want someone to pay for their game, and that is what a publisher does. The publisher won't actually distribute the game, they'll just fund it, and then sign agreements with services like Steam and Impulse to get the game to consumers.

    Also, as big as Steam is, you are kidding yourself if you think it is more than a fraction of the market. There are plenty of publishers that don't release games on Steam, and even those that do are often not exclusive. EA sells many of their games on Steam now which gives Steam a huge boost in titles since EA is massive, however EA also sells their games in stores. The store copies don't use Steamworks or anything, they are totally independent of Steam.

    1. Re:There will still be publishers by sbeckstead · · Score: 1

      Book re-sales didn't kill book publishers either.

    2. Re:There will still be publishers by icebike · · Score: 1

      Car resales didn't kill the ...

      Oh, wait a minute....

      --
      Sig Battery depleted. Reverting to safe mode.
    3. Re:There will still be publishers by BlueStrat · · Score: 1

      Car resales didn't kill the ...

      Oh, wait a minute....

      No no...go right ahead and finish that thought because it seems you were right on target.

      Used car sales didn't kill the US auto industry. There has been a used car market since the automobile started being widely sold.

      A combination of government interference through CAFE standards, EPA emissions standards, a host of other regulations going far past the point of reasonableness, along with greedy unions and poor management of the US car companies thrown into the mix killed/is killing the US car companies.

      They ended up producing crappy, overpriced cars that not enough people wanted to buy due to the above causes. Now the taxpayers (you and me) will simply pay them through taxes to keep producing ever-more-crappy, ever-more-overpriced cars that not enough people want to buy.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    4. Re:There will still be publishers by dkleinsc · · Score: 0

      Had Epic incurred that cost, it would be real hard.

      So in other words, game publishers prevent Fail from turning into Epic Fail. Got it.

      --
      I am officially gone from /. Long live http://www.soylentnews.com/
    5. Re:There will still be publishers by Anonymous Coward · · Score: 1, Insightful

      A combination of government interference through CAFE standards, EPA emissions standards, a host of other regulations going far past the point of reasonableness...

      Didn't seem to affect Toyota.

      along with greedy unions and poor management of the US car companies thrown into the mix killed/is killing the US car companies.

      Yep, that's pretty much what's killing them.

    6. Re:There will still be publishers by Anonymous Coward · · Score: 0

      RONPAUL2008

    7. Re:There will still be publishers by Hadlock · · Score: 1

      I'm still convinced it's a generational thing. Most people joining the workforce in the last 24 months grew up in their parent's 1980's Fords, GMs and Chryslers, which for all intents and purposes, were complete and utter crap. Their parents then replaced those steaming piles of junk with honda civics and accords (and toyota equivalents) which they then gave to their children, who drove (and crashed) them through high school and college. Ok, you've graduated from college and now make > $30,000 a year. What do you look at first, the piece of crap (subjectively) Ford, GM Chrysler your parents couldn't hardly give away in 1992, or a newer version of the dead-reliable honda civic that your family has owned for the last 12 years and maybe changed the oil on four or five times? Most of my office is in their late 20's - early 30's and in the last three years out of all the cars bought, the only two american cars that were purchased were a ford F150 with all the bells and whistles, to replace his previous F150, and a dodge challenger with all the bells and whistles, both of them being over 40 and being senior management. Everyone else bought Hondas or Toyotas, with a sprinkling of Kias. Most of them still have their honda civic/similar from highschool that they keep around simply because it won't die.
       
      In short, the US auto industry is dead because they made cars so awful twenty years ago, people entering the car market now won't even consider them. It doesn't matter how good, or green American cars are, people know Hondas and Toyotas are a safe bet (they've been driving the same one for 12 years that's hard to argue with) and in a pinch, can usually sell them for at least half what they paid for them no matter how old they are as long as they have less than 80,000 miles on them. Even before GM announced closing Saturn, Saturns lost their value about as fast as a Porsche, that is, 90% in three years. The only American car I'd buy is a Ford Focus or one of their Trucks.

      --
      moox. for a new generation.
    8. Re:There will still be publishers by Mr2001 · · Score: 2, Informative

      A combination of government interference through CAFE standards, EPA emissions standards, a host of other regulations going far past the point of reasonableness [...] killed/is killing the US car companies.

      There are many things wrong with that statement, but the most obvious is that those regulations apply equally to all automakers who want to sell in the US. GM and Chrysler didn't have to meet higher standards than Honda, Toyota, or even Ford. They failed because of their own poor management (plus rising health care costs and legacy obligations from contracts signed decades ago).

      --
      Visual IRC: Fast. Powerful. Free.
    9. Re:There will still be publishers by Aceticon · · Score: 1

      That said, the other point from the OP that Steam is killing the used games market (in the PC arena) still stands. I've bought games from a store, in a box, which require online registration via Steam (and then I proceeded to play the cracked version I had already downloaded).

      Considering that if you have the requirement online connection to use Steam, you also have the necessary setup to easily get a cracked version, I would reason that the real purpose of requiring Steam in a store bought PC game is not to deter piracy, instead the aim is to make resale impossible.

      Game publishers don't really want a slice of the use game market - what they want is to kill it on the expectation that at least some of the people that would buy the games used will instead buy them new.

      Don't be surprised if console games also move more and more in the direction of requiring online registration.

    10. Re:There will still be publishers by BlueStrat · · Score: 1

      Didn't seem to affect Toyota.

      It did/does affect Toyota/Honda/Kia/etc for the cars they sell in the US. It's just that they have much less operational overhead due to not being saddled with union labor costs, plus they can offset a good bit of the additional costs of mileage/emission compliance with their worldwide & native-country sales.

      To the other poster citing a generational component, I'm sure that also comes into play. Myself, if I were in an upper-management position and going to spend a big chunk of money on a luxury vehicle, I'd buy something like a pristine black '64 suicide-door Lincoln Continental. (The geek-fantasies about having "Trinity" dressed in shiny black leather in the backseat with you should be enough to have most /.-ers drooling all over their moms' basement floor! :D)

      http://www.dreamcarclassicsonline.com/cgi/displaydetails.pl?stockno=0247-3485&allphotos=L13

      Even without being well-off, I still won't buy a car newer than the middle to late '70s at the very newest. I want a car with a V8, more steel, and less electronics/more self-serviceability than the newer cars.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    11. Re:There will still be publishers by Rogerborg · · Score: 2, Insightful

      Since Honda and Toyota are making huge losses as well, I have to call bullshit on that. The root cause was 20 years ago, but it's that the US auto industry is dead now because it has to continue paying the pensions and healthcare of all the people who made the crappy cars 20 years ago.

      --
      If you were blocking sigs, you wouldn't have to read this.
    12. Re:There will still be publishers by Anonymous Coward · · Score: 0

      Private means they can't just sell stock to raise money.

      Private companies can and do sell stock - its just not publicly traded.

    13. Re:There will still be publishers by sbeckstead · · Score: 1

      I call bullshit on this, as Honda and Toyota are also paying those pensions and more without having a Union force them to.

    14. Re:There will still be publishers by AK+Marc · · Score: 1

      A combination of government interference through CAFE standards, EPA emissions standards, a host of other regulations going far past the point of reasonableness, along with greedy unions and poor management of the US car companies thrown into the mix killed/is killing the US car companies.

      Those regulations were all written by Detroit. They helped the US car industry. CAFE with a stupid-huge difference between a Neon and a PT Cruiser, when they are the same damn car? That's all Detroit. They wanted that. They sold a greater percentage of trucks, and they push trucks as passenger cars. So when an SUV and a car are compared side by side, CAFE gives the SUV a benefit. Under the first CAFE, it was about $1500. Currently it's over $2000 per car. With Obama's proposed increase in car (without a similarly large change in trucks) the difference will be $3000 or more (I haven't done the calculations for that one, I gave up caring).

      The EPA purposefully doesn't get with Japan and the EU to homogonize standards. Why? Because if they did, then the US market would lose some of its protectionism. That's the same reason the NHTSA won't deal with anyone else for crash standards. That's the same reason nearly all countries require turn signals visible from the side of the car and the US doesn't. Detroit worked hard to have the US be a unique market, where no car developed outside the US can be sold here without at least $1,000,000 per car. Oh, and if you base a car off a current model, it's cheaper. That's why when the Altima was introduced by Nissan, it was called the "Stanza Altima" its first year, or that the Solera was the Camry Solera its first year. It takes millions to get a foreign car certified. But if you are selling them here now, and it's just a "modification" of an existing platform that is certified, then it's much less.

      The US engaged in protectionism under he guise of nationalism (we are "safer" by not requiring yellow turn signals like the rest of the world). The thought was that US makers could enter foreign countries more easily because we were at the time the largest single market, by far, for automobiles. But that we needed to keep the others out. And then there were the things to protect trucks, like the massive import taxes on 2-door pickups that was one of the reasons Toyota built a US plant and Mazda rebadges Ford trucks made in the US. Protect trucks, then encourage trucks. Who cares if it will only delay the inevitable? Who cares if that's a irresponsible course? There are plenty of fixes, but all of them hurt Detroit more than it already is. Just get Japan, the EU, and the US regulators into a room. Lock it. And don't let them out until we have one set of standards for the world. Lighting. Crash testing. Emissions. Parts availability. Warranty. Everything. One set for the world, and the prices on all cars should drop by $2000 because the regulations world wide will be easier and cars can be sold in more places. But the American politicians don't care about the billions we could be saving, they care about the billions that we spend and want to make sure we spend it and don't think about it.

      And no, we wouldn't have to give up safety or air quality. In most cases, the standards are essentially the same (except most of the rest of the world considers CO2 a pollutant), but measured differently and not interchangable. So it is possible to today build a car that can meet all standards everywhere. The problem is that it would have to be tested so many times in so many ways that it is excluded from markets because of those expenses.

    15. Re:There will still be publishers by Rogerborg · · Score: 1

      You presuppose that Honda and Toyota aren't also equally fucked. All we have to go on are how the ass-rapings are aired in public.

      --
      If you were blocking sigs, you wouldn't have to read this.
    16. Re:There will still be publishers by sbeckstead · · Score: 1

      True. I stand well not corrected actually, as I do know that the continuing success of Toyota and Honda and Ford are pretty much established by their not being in Bankruptcy, yet.

  31. AAAAAW by M0b1u5 · · Score: 1, Insightful

    BOO-FUCKING-HOO

    --
    How many escape pods are there? "NONE,SIR!" You counted them? "TWICE, SIR!"
  32. Other quotes by Locke2005 · · Score: 1

    Quoting every Scooby-Doo episode ever made, the game marketing executives were also heard to say "And I would have gotten away with it, too, if it weren't for you meddling kids!"

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  33. Their slice is THICK. by solios · · Score: 4, Insightful

    Ask a manager or employee of a gamestore what their markup is on new games - what they actually make as profit. If they're not complete assholes, they'll tell you - a games store makes only a couple of bucks off of the new stuff, if that - the publisher keeps the remainder. Pay 65$ for a new game, the publisher gets at least $60 of that.

    Pay $20 for a used game, the games store gets around 15-19$ of that, depending on the condition of and demand for the game. The markup may seem a bit ridiculous, but independent games stores would be out of business if it wasn't for the used market - the margins on new games are so thin that they'd have to move an enormous volume of product to make up for the difference they see in returns on used games.

    I'm all for the used market, even though I buy most of my games new - it keeps the stores in business, even with dozens (hundreds?) of copies of crap and not-as-popular-as-they-thought-they-would-be (Nintendogs, anyone?) games sitting on the shelves.

    1. Re:Their slice is THICK. by Anonymous Coward · · Score: 0

      How much is left over from that $60 after all the labor charges used in developing the game, paying license fees for all the development software and game engines, marketing the game and manufacture? I suspect publishers are not making as much as you think.

    2. Re:Their slice is THICK. by anjilslaire · · Score: 1

      I was in a GameStop recently. "New" used games are marked down *maybe* $5. I was looking at a new copy of Force Unleashed, for example. $60. Right next to it, a used copy of Force Unleashed. $55.

      They probably gave the original buyer $25-$30 for it, and are making an additional $25-30 on resale.

      It's these prices that make me wonder why people buy used, for recent titles. GameStop is also ripping people off. No thanks, I'll take new when I can get it.

    3. Re:Their slice is THICK. by __aasqbs9791 · · Score: 1

      But those publishers also pay (rent) for the space on the shelf, so do feel too bad. That's part of what makes it hard for indie games developers without big name publishers.

    4. Re:Their slice is THICK. by AnalPerfume · · Score: 1

      The price of new games is often a factor in people looking to get the same game cheaper. Gamers ain't stupid, they know that even the hottest tile today will probably be gathering dust on the shelf next week because they've completed it. They also know that trading it in is like a new car; drive off the lot and the value drops like a stone. They know that if they buy used, it's cheaper to start with, and the loss on trade in won't be so big. All for the same gaming experience.

      I'm not surprised publishers want even more of the pie. When the recession hits your ability to justify HUGE bonuses, you have to look for other ways to squeeze your customers nuts. Look for the loopholes your customers are using to get your product without paying your rates, and seek to close them. Make people feel guilty for the poor CEO who can only afford 5 luxury yachts this year, then send the lobbyists into government to close this nasty legal loophole of your customers stealing from your table.

      Companies demanding a cut of the deal on second hand goods is out of order to me, they make their profits on the first sale. Whatever happens after that is no business of theirs. There are all sorts of examples where this principle could turn into a joke, cars are one that have been pointed out.

    5. Re:Their slice is THICK. by diskofish · · Score: 1

      Because you save $5. I'll buy any game used if they show me the CD and manual and it's not scratched up. I don't really care about taking it out of the shrink wrap. Come to think of it, I got my XBOX 360 used. (Saved about $100, and even had 6 months left on warranty) I bought every single game I own for it used, except downloaded titles.

      Anyway, yeah. I prefer to buy used especially if it's something that doesn't wear out easily.

    6. Re:Their slice is THICK. by Anonymous Coward · · Score: 0

      Why not buy used? Sure $5 off isn't much, but it's still $5 off for a nearly identical product. If people were THAT unhappy with the $25-30 they get for selling it back to Gamestop, they'd find another place to sell it. But it's really not worth it to me to sell individual used games privately just to get $20 more than I'd get from gamestop.

      If the publishers want a piece of the used game pie, maybe they should offer to buy back games at more than gamestop does, repackage them and sell them themselves.

    7. Re:Their slice is THICK. by pcolaman · · Score: 1

      Yeah, there is definitely an issue with how much profit the publishers get versus the distributors, but this could be an opportunity for Gamestop and the Publishers to help each other out. They could negotiate a deal where the publishers sell at a cheaper price to Gamestop, and in return, Gamestop either A) Discontinues their sale and buy back of used games or B) Gives publishers a cut of the resale of games. It's not 100% what either side wants, but a compromise that should help Gamestop's bottom line while keeping publishers happy. Many might say that Gamestop has no reason to do this as they are the ones with most of the leverage, but I disagree. If Gamestop pisses them off too much, watch for the next gen consoles to have a more robust and active digital distribution system similar to Steam. Then Gamestop would be in some serious trouble.

    8. Re:Their slice is THICK. by nologin · · Score: 1

      Unfortunately, the publishers won't clue into the fact that they are mostly to blame for the used games market. If they looked at some of their practices as of late, they would see that...

      1. Retailers don't enough of a cut from new product sales. That is because retailers get squeezed when the publisher enforces a retail price of $50 or $60 on new product and allow the retailer to barely break even when selling it.

      2. Games tend to lose value as they sit on shelves. For example, if you didn't buy the game for $50 when it was new, you probably won't do so 3+ months later unless the price drops. As a retailer, that means I'm losing more money as time goes on; again another reason why not to sell new. Publishers aren't taking any real steps to absorb that decrease in value over time.

      Trying to bite the hand that feeds you is certainly going to be counterproductive in the long term, especially when you already bitten off a whole arm.

      If only the publishers would realign their take with the supposed value of their product, they would probably be able to sell more copies via retail rather than complain about piracy and used game sales...

       

    9. Re:Their slice is THICK. by kramerd · · Score: 1

      I was in a gamestop recently, looking for a copy of Chrono Trigger for the DS. Turns out, the new version was $30, and the used version was $34.99.

      I have absolutely no idea how this is possible. Needless to say, I ended up buying it new off craigslist fro $20.

  34. Sure... by SIR_Taco · · Score: 2, Insightful

    And while we're at it, how about I get a cut of the resale each time a house I've built changes hands?

    Maybe when you buy a used car you should send a percentage to the original manufacturer....

    Or maybe all that Lego I get for my nephews at yard sales for 25cents/bucket, the guys throwing the yard sale should mail a penny back to the company.

    Does this not all seem just a tad crazy?

    It's no different than what they're asking.

    --
    I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
  35. Oh com'on! by DreamsAreOkToo · · Score: 4, Insightful

    I've been a gamer for over a decade now. The fact of the matter is the market is diluted with crap, and even a lot of the "hits" are a lot less fun/shorter than the games from last decade. I mean, sure, Gears of War is fun for a time, but how does it even compare to Deus Ex or Jedi Knight? I mean, you can even see how video games have progressed in the sequels of some titles. For example, compare Deus Ex 1 & 2, or Thief 2 & 3. Mario Party 2 and Mario Party 8.

    Then there's the sheer amount of crap, even from "trusted" and "quality" companies. Like Soulcalibur Legends. My friend is a big fighter game fan and bought that game. Usually Soulcalibur is a "quality" title, but that game was so shitty! It seemed like a demo it was so short and lacking features.

    You raised the prices of games by $10 and eroded their value. People aren't paying for new games because the price of a "new game" isn't worth it to them anymore. And it shows. It used to be that a New game would cost $50 and GS would be selling it used for $35. That means there's a lot of people buying the new game and few buying the used game (high supply of used games, low demand.) Now, the games costs $60 new and $55 used. Which means the exact opposite (low supply of used games, high demand.)

    If I was a game publisher and I wanted to kill the market for used video games, I'd lower my prices to $30 and probably sell more than twice as many copies, making it up in volume. I mean, if you want the new Gears of War, you'll try and save $5 off of it because it already costs so much. But the difference between $25 and $30? Not many people care. In addition, when I get sick of GoW and return it, I'm getting $30 bucks back. That's like a tank of gas. What would you get back for a $30 game, $15 bucks? That's not enough motivation.

    1. Re:Oh com'on! by smash · · Score: 1
      here here. my thoughts exactly. if they concentrated on making games that you can play for more than a few days (hell, most games I've purchased lately have been boring as shit after a few hours) - the market wouldn't be flooded with secondhand stuff that's barely a week old. impressive graphical effects and voice acting are NOT a replacement for replay value.

      there are games on Amiga, C64, etc that I could play for months... come back to years later even. Falcon 4 (with various updates), on PC, i have been replaying since 1997 for example. Most recent games consigned to the bin after a few hours. Some recent stuff is still good though... NWN, NWN2, most bioware games in fact... I play for months. I'll happily pay for (and keep) most of the stuff they put out.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    2. Re:Oh com'on! by Anonymous Coward · · Score: 0

      Wouldn't people be more likely to buy the used game for $5 less when it's $30 new instead of $60? At $55, what's another $5? It's a 10% discount on the game. $25 vs $30 is a 16.667% discount. If we keep up the pattern of $5 off, Why get a $10 new game when I can get 2 $5 used games?

    3. Re:Oh com'on! by DreamsAreOkToo · · Score: 1

      Wouldn't people be more likely to buy the used game for $5 less when it's $30 new instead of $60? At $55, what's another $5? It's a 10% discount on the game. $25 vs $30 is a 16.667% discount. If we keep up the pattern of $5 off, Why get a $10 new game when I can get 2 $5 used games?

      It's psychological. Lets say you have $100 of disposable income this month. If you go and spend $60 on a video game, that means you've got less than half left. On top of that, if you want a 2nd video game because this one is shitty, you'll have to wait until next month. So you try and squeeze where you can. You pay $55 for the used copy instead of $60, even though it isn't in the original case.

      But lets say the game is $30. You can buy 3 games, on that budget. So the 1st and 2nd game you buy, you're not going to be picky. Why? Well you can "always go get another one." Or you can buy the 1st game, and still feel like you have a lot of money left to use on other things.

      If you don't believe me, look at your disposable income for a month. I bet you've spent more money on items that cost less than $20 than on all things that cost more than $20 combined. How do you think Starbucks makes money off of $5 coffee?

    4. Re:Oh com'on! by pcolaman · · Score: 1

      How do you think Starbucks makes money off of $5 coffee?

      It is probably the crack cocaine they mix in with the cream and sugar.

    5. Re:Oh com'on! by Koiu+Lpoi · · Score: 1

      What if I told you that I thought that Deus Ex 2 was better than one, Jedi Knight was a crappy game, and Twilight Princess was better than Ocarina of Time? Nostalgia does a lot to make crappy games (Jedi Knight? Seriously?) look wonderful.

    6. Re:Oh com'on! by geminidomino · · Score: 1

      Personally, I'd say:

      Agree about Jedi Knight and Twilight princess, and

      You probably played a console version of Deus Ex. ;)

    7. Re:Oh com'on! by Anonymous Coward · · Score: 0

      here here.

      Its actually Hear Hear, anyhow
      Your skipping over a very important step in game development, directly related to game length. Its, world design. 20 years ago world design was easy. You didn't need 3d meshes for every object. At worst, you needed a 2d Sprite with 10 frames of animation. Even in early 3d games (Quake, Doom) Level design was childish compared to today. Quake1, you had a few things to worry about. Floor texture, ceiling texture, Wall texture, Wall trim (to break it up) and objects (Typically boxes, or curves). After that, lighting. Today you have 3d Models to place, per-pixel texturing, highly detailed bsp models (still in use) Terrain creation, shaping, etc etc.
      Its just not in the same realm anymore.

      Not to mention, most of the best games were randomly generated. You cannot randomly generate a good map for modern engines. You can generate parts, but not the entire thing, its just not possible.

      So, what do you want, Shiny Graphics, or Gameplay? The market has clearly spoken already.

    8. Re:Oh com'on! by Anonymous Coward · · Score: 0

      Valve knows this and proved it, as demonstrated over a weekend in February 09 (I think?) and reported here:
      http://arstechnica.com/gaming/news/2009/02/left-4-dead-sees-3000-jump-in-sales-on-steam.ars

      "10 percent sale = 35 percent increase in sales
      25 percent sale = 245 percent increase in sales
      50 percent sale = 320 percent increase in sales
      75 sale sale = 1470 percent increase in sales"

      Another un-named game got a 36,000% increase in sales over that weekend, while L4D sales increased a more modest 3,000%, as reported.

      I recently bought all the Unreals, including UT3 & UT2K4, for US$24.99 last weekend.

  36. devil's advocate by QuantumG · · Score: 4, Insightful

    I completely agree with you but their argument is simple: people are buying games new, installing it on their computer, installing any cracks necessary to make it play without the CD, then selling the game second hand (and then the cycle continues).

    They can't stop the NOCD cracks. They've tried. They can't run the game from CD, the performance is lousy. So all they can do is whine and lobby.

    --
    How we know is more important than what we know.
    1. Re:devil's advocate by MoonBuggy · · Score: 2, Interesting

      In my experience PC games make up a small percentage of the resale market due to all the DRM they tend to come with. Many big chains simply refuse to take a lot of PC games now because of things like limited reinstallations. I'm guessing that if the shops were forced to stop reselling PC games altogether they wouldn't kick up too much of a fuss.

      The argument that you posit that the publishers are using does not in any way, however, apply to console games and yet they're still trying to bully the resellers on that issue too.

    2. Re:devil's advocate by QuantumG · · Score: 1

      The argument that you posit that the publishers are using does not in any way, however, apply to console games and yet they're still trying to bully the resellers on that issue too.

      Give it time. Sony and Microsoft will no doubt provide them with some DRM.

      --
      How we know is more important than what we know.
    3. Re:devil's advocate by deathy_epl+ccs · · Score: 1

      Maybe the GameStops in your part of the world are different than the ones here, but I am unaware of anywhere that sells used PC games - for exactly the reason you quote above. This entire conversation is NOT about PC games, it's about Console games.

    4. Re:devil's advocate by sbeckstead · · Score: 1

      Sorry dude you have an anomaly there!

    5. Re:devil's advocate by Anonymous Coward · · Score: 2, Insightful

      If you're going to go that far, then why not just download a torrent of the game and pay zero? At least then you don't have to take a loss by selling the game to someone else.

    6. Re:devil's advocate by pcolaman · · Score: 1

      I completely agree with you but their argument is simple: people are buying games new, installing it on their computer, installing any cracks necessary to make it play without the CD, then selling the game second hand (and then the cycle continues).

      They can't stop the NOCD cracks. They've tried. They can't run the game from CD, the performance is lousy. So all they can do is whine and lobby.

      Actually, they can sell their games on impulse or steam, which is what a lot of developers are doing now. There is no CD to resell (or if there is with the case of games that are sold retail but activate via steam, the cd key is already associated in steam) and the NOCD cracks thing is not an issue, because no cd is needed anyways. It's actually a win-win for devs, publishers, and users, because the devs and publishers get their money, the users get more freedom in how they can run their software (for instance, I can load up steam on my buddies' comp, log in with my account, install the game, and we can play to our hearts' desires without me lugging discs with me) and the middlemen (see also, Gamestop) are not an issue. I can see a day in the future where consoles do all digital distribution as well, once our country joins the 21st century and gets true broadband and not this 10Mb/s bullshit.

    7. Re:devil's advocate by aztracker1 · · Score: 1

      imho, they should sell the game on a flash-drive with encryption on a chip... this would be far more effective, and less cumbersome that existing cd/dvd drm attempts. flash drives are getting to a price point where this is a decent option.

      --
      Michael J. Ryan - tracker1.info
    8. Re:devil's advocate by Koiu+Lpoi · · Score: 1

      So what? Many modern games work perfectly without a CD. In fact, on some older games, it was a feature that you could install it on multiple computers. "Oh no we're not making money" is not an excuse. Besides, do you know what you get back on a used game sale these days? Maybe 10-20%? Totally worth it man!

    9. Re:devil's advocate by wintermute000 · · Score: 1

      If 10Mb/s is not enough for you then you have some truly serious demands.

      My ADSL2+ trains up to ~14Mbs downstream and I can pull a 1.4Gb movie in just over an hour or a 6 gig game in half an evening. You can't wait one sleep cycle? Or say kick it off before you go to work then come home to it???

    10. Re:devil's advocate by clickety6 · · Score: 1

      I doubt many would pay $60 for a new game, install it, download cracks and then sell the CD to Gamestop for $30.

      If they know about cracks and have internet access, they'd just download a cracked copy straight off and save themselves $30 and a trip to the store.

      --
      ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    11. Re:devil's advocate by Splab · · Score: 1

      At home, I sit on a 100mbit switched network going to a 500mbit pipe (shared between 1200 apartments, but we can usually average 4-5 MB/s (byte, not bit), at work I sit on a 100mbit switched network going to a 1 gbit link - I fear the day I have to move and downgrade to 10 mbit, I don't need the super duper high speed around the clock, but the times when I do download some upgrade it suck having to wait hours when you are used to waiting minutes.

    12. Re:devil's advocate by TheThiefMaster · · Score: 2, Insightful

      They can't run the game from CD, the performance is lousy.

      Really? That's why all xbox 360 games, original xbox games, Wii games, PS2 games, PS1 games, Sega Saturn and MegaCD games require installing to a hard-disk.

      Wait, they don't?

      The last game I worked on, "Wheelman", actually streams better from the 360 DVD than from some peoples' PCs' hard-disks.
      We had reviews all the way from "awesome" to "bad". Out of the few bad reviews, most were GTA fanboys not getting that Wheelman != GTA, but some were playing the PC version on PCs that weren't up to the task, and blaming us for the resulting problems.

    13. Re:devil's advocate by L4t3r4lu5 · · Score: 1
      NOCD crack? You mean I can play Mass Effect / Mirror's Edge / [InsertEAtitlehere] without having to:
      • Activate online?
      • Have the disk in my machine?
      • Have a valid license key?
      • Pay the artificially inflated price for a new game?

      Thanks, Publishers! You've just saved me a lot of money. I'm so glad that generous, consumer-oriented entities like yourselves like to keep the public informed of alternative markets.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    14. Re:devil's advocate by Jaysyn · · Score: 1

      Does GameSpot even buy used PC games?

      --
      There is a war going on for your mind.
    15. Re:devil's advocate by Anonymous Coward · · Score: 0

      Why bother with a NOCD crack?

      If the game takes 30, 40, even 60 hours of play to finish, even if you only play a few hours a week, you're still going to be done in a couple months, and if the game is at all interesting and engaging, you're probably going to spend more time and finish it much sooner. Then you're done and it's just going to collect dust. You might as well sell it. I personally prefer to lead if for free to friends.

      Maybe a NOCD crack lets you sell (or lend) it earlier, perhaps while it still has more value? But if the game is good, it usually remains at full price for quite a long time and also maintains its resale value. If the game is crappy, the new price falls quickly and generally people don't want to buy it used anyway.

      Nobody can say for sure, but I'd guess the vast majority of used games are sold by their original owners after they've finished playing.

      Ok, you have a point about NOCD cracks speeding up the game, but many (and likely the better designed games that have resale value) can install pretty much everything and only check the CD at startup. Some games have published updates that thwart various NOCD cracks, which of course are updated, it a tit-for-tat race. Why bother with that hassle. You're going to be done with the game soon anyway... for most people it just makes sense to do the right thing and hold on the CD while playing and then sell it when finished.

    16. Re:devil's advocate by pcolaman · · Score: 1

      I can wait one sleep cycle, or "kick it off before I go to work," but you and I both know that the general public won't be so patient. In order for such a distribution system to work, the availability of bandwidth more on the order of 20Mb/s or higher must be widespread, and I don't see that happening anytime soon unfortunately.

    17. Re:devil's advocate by hoooocheymomma · · Score: 1

      all they can do is whine and lobby

      Correct. Gone are the days when a company could make a game that was actually appealing enough that the vast number of honest gamers out there willing to pay full price offset the lost sales at the hands of pirates. In order pull off something like that, a company would have to:

      -care about its customers
      -actually have an original idea BEFORE deciding to make the game
      -know what makes a fun game and actually care enough to work toward creating one

      But that's completely unheard of. Gamespot should really give the shitty companies the money they couldn't entice consumers to give them in the first place. I mean really, come on gamestop, stop support a culture that actually demands a worthy product, and hop on the gravy train to mediocrity.

    18. Re:devil's advocate by Ihmhi · · Score: 1

      Because some people don't even know what a torrent is?

    19. Re:devil's advocate by Anonymous Coward · · Score: 0

      No, but some GameStop locations may.

    20. Re:devil's advocate by QuantumG · · Score: 1

      I have Freelancer installed on my PC.. The CD is around here somewhere, but yes, I NOCD cracked it (myself). I've played it through about 20 times and I'll continue to do so. I think this is because my generation (X) were brought up with the NES and games that didn't suck, not these multi-million dollar movie wannabes.

      --
      How we know is more important than what we know.
    21. Re:devil's advocate by wintermute000 · · Score: 1

      Ha, never move to Australia is my tip.
      We pay thousands of AUD a month for a 20Mbit ethernet service for work - servicing 4000 endpoints.

      Needless to say its full all the time. But youtube still works so nobody complains lol

    22. Re:devil's advocate by Splab · · Score: 1

      Ouch.

      The 500mbit pipe is 50.000 DKR a month ($1 USD = 5.6 DKR), each apartment pays 50DKR/month which includes internet, upkeep (network is controlled by volunteers) and phone (not calls, just the landline)

    23. Re:devil's advocate by wintermute000 · · Score: 1

      Ha. Here typical is say 60AUD (50USD) for a month of ADSL2 with a download cap of say 40Gigabytes.

      For enterprise grade and / or private network, triple/quadruple the figure for ADSL tail.

      As soon as you want ethernet (ie fibre delivery) cost skyrockets. If there is no mux in your building the cost of the install will include running the fibre and building the mux.

      ITs all about population density, also data charges to cross the 2 main undersea cables back to asia / US.

    24. Re:devil's advocate by Anonymous Coward · · Score: 0

      That is still more cumbersome than no DRM. Don't kid yourself that these flash drives would actually stop the game being cracked, it's not possible. So they'd just be trading one form of DRM for a another slightly less inconvenient one.

  37. Gamestop -- pushing used games over new by thule · · Score: 5, Informative

    I hadn't purchased anything from Gamestop until recently. My employer moved offices recently and now we are across the street from a Gamestop. I went over to purchase LIttle Big Planet and they assumed I wanted the used copy. There was only $5 difference between the used and the new and I figured I'd rather get the new. I knew something was up when the guy behind the counter kept telling me I could save a few dollars if I got the used one. Was I really sure I wanted the new one? Are you really sure? I figured they must be doing very will with their used games. Most of the store is full of used games.

    What does Gamestop pay for used games? They must have some soft of dynamic system that keeps track of demand and quantity on hand before they quote a price. Is it worthwhile to sell games to Gamestop? They wanted to sell me on a membership card that would give me 15% when I sold a game to them.

    The few games that I have bought used were from Gamefly. The nice thing about Gamefly is they at least give you a *new* case (not a beat up and gross one), cover art, and the booklet. I supposed I'm picky though, I don't buy a game unless I know I really want to keep a copy for a long time.

    1. Re:Gamestop -- pushing used games over new by sexconker · · Score: 2, Informative

      What does Gamestop pay for used games?

      Shit.
      Jack fucking shit.

      Buy a $60 game on release day, return it tomorrow and get $40 TOPS, typically $30.
      They sell it for $55.

    2. Re:Gamestop -- pushing used games over new by kurzweilfreak · · Score: 2, Insightful

      That's called "making a profit", something business are supposed to do. $40 for your used game is better than zero. If you don't like their business model, don't fucking sell them your games, put it on Ebay for $55 and see if you can get that.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    3. Re:Gamestop -- pushing used games over new by konigstein · · Score: 2, Informative

      They give you about 20% back on your games (my estimate, never calculated when selling them my used games). This is why they are able to turn a huge profit, when they resell for almost the price as a brand new one.

      --
      This space intentionally left blank
    4. Re:Gamestop -- pushing used games over new by thule · · Score: 2, Insightful

      I would hope people would keep a new game for more than a week. It seems reasonable to me that if you keep a game for a couple of months, that you got at least $20 use out of it. Obviously people are willing to give up their old games for the price that Gamestop offers them otherwise they wouldn't have a store full of used titles!

      I'm just wondering if the game companies are worried that Gamestop is going too far in pushing the used sales. They are becoming more of a game rental company.

    5. Re:Gamestop -- pushing used games over new by thule · · Score: 1

      Heh... no wonder they hate selling new games! Apparently I kinda screwed them over when I spent $5 more. If the used game was selling for $15-$20 less, I'd consider it.... and someday when the demand is low I am sure the price will drop.

    6. Re:Gamestop -- pushing used games over new by thule · · Score: 1

      ...and it's not like there aren't plenty of people willing to sell them the games instead of via eBay. It's a "convenience/service charge." :)

    7. Re:Gamestop -- pushing used games over new by erexx23 · · Score: 2, Insightful

      Its such a crappy deal I dont know why any one uses them.
      I used them once and never went back.
      CraigsList if far more worth my time and money.

    8. Re:Gamestop -- pushing used games over new by pwizard2 · · Score: 5, Interesting

      What Gamestop is doing is hardly innovative; It's the college textbook business model. Buy it used, pay about 60-70% new price. (or worse) Sell it back at the end of the semester and you're lucky to recoup 40%. Back in my college days, I often did what I could to avoid buying textbooks because of rackets like that, but sometimes there was no other way.

      --
      "It is a denial of justice not to stretch out a helping hand to the fallen; that is the common right of humanity."
    9. Re:Gamestop -- pushing used games over new by Obyron · · Score: 1

      You're complaining because you got to play a brand new game for 20 or 30 dollars? It's a question of supply and demand. There are obviously a lot of people out there willing to sell their games at these prices, because my local Gamestop is overflowing with used games. This actually would suggest from an economic standpoint that they're giving too much for used games.

      --
      --Obyron
    10. Re:Gamestop -- pushing used games over new by Waste55 · · Score: 1

      last time i asked somebody there it was about 38% of their used game price. It was true for a few games I was selling, I would call them and get a more recent price but they aren't open.

      What I like about buying used from them is you can return a used game for any reason for full refund after 7 days, and get store credit after 30 days I believe. Its handy when you aren't sure your going to like the game, and I dont rent anymore send its like $7 or $8 these days.

      This still sucks overall as I still prefer the little shops that carry retro games as well, and I would hate to see them go under.

    11. Re:Gamestop -- pushing used games over new by Mad-cat · · Score: 1

      Gamestop's prices when buying used games aren't that great. Personally, I go to Gamestop because my local Gamestop gave me some of the best customer service ever a few years back. I know the staff personally and am glad to give them my business.

      I don't care much for the corporation, but the local guys are A-OK in my book.

    12. Re:Gamestop -- pushing used games over new by Anonymous Coward · · Score: 0

      It's worse than that. The last time I bought a "new" game from Gamestop, they had already taken out the disc -- presumably played already by employees -- and put it back in an opened case and sold it to me for full price. There isn't much of a difference between a used game and a new game at Gamestop.

    13. Re:Gamestop -- pushing used games over new by Chaos+Incarnate · · Score: 2, Informative

      It's the only way to make a net profit on used sales; otherwise, the store has to eat whatever books or games it bought but wasn't able to resell.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    14. Re:Gamestop -- pushing used games over new by sottitron · · Score: 1

      And they take a risk that they will unload it before the price drops to $30 for the game new. Seriously, I vividly remember buying Rallisport Challenge 2 and Project Gotham Racing 2 for the XBox for $50 each. Within a few weeks the price was $29.99. A month later and it was $19.99 on both of them!

    15. Re:Gamestop -- pushing used games over new by Anonymous Coward · · Score: 0

      If you buy the last copy on hand the disc will have been taken out so the box can be safely displayed on the shelf.

    16. Re:Gamestop -- pushing used games over new by Anonymous Coward · · Score: 0

      I used to work at Gamestop and must say, when it comes to PS3, I would recommend the used ones. I handled hundreds of them, and only saw a few that had scratches. Don't know how this happens, either. I wouldn't recommend the 360 or Wii games as strongly since they get scratched all to hell, though, but the used PS3 games aren't a bad buy.

    17. Re:Gamestop -- pushing used games over new by Anonymous Coward · · Score: 0

      What does Gamestop pay for used games? They must have some soft of dynamic system that keeps track of demand and quantity on hand before they quote a price. Is it worthwhile to sell games to Gamestop? They wanted to sell me on a membership card that would give me 15% when I sold a game to them.

      Because if you actually ask/read about how their exchange/buyback policy works it screws you the consumer over in the end. They don't give you the value the game is worth and turn right around and mark it up from what they paid you for it. On a brand new game of 59 that looks pristine you could play it for several hours say you hate it and take it to Gamestop. They'll give you like 30-40 bucks tops for a brand new game that you just opened and don't want anymore. Of course its better than $0 for a game that may have sat on your shelf. But the amount they give you isn't even enough for another game that is halfway decent most of the time. And the money they do give you is only store credit you have to buy from them. I don't know any pawn shops that do that and if they do I"m surprised they're still in business. Gamestop doesn't care about gamers they care about making a profit just like the publishers. However, Gamestop found a formula that evades the intelligence level of those that buy from them, along with their model of "reserving" games. They used to ask me to reserve PC games when I would walk thru the store and ask about a particular PC game and its release date. I don't remember the last game that actually sold off the shelves and wasn't available for purchase longer than a week; it doesn't happen anymore. All the kids play 360, Wii, and PS3. One of the few things I did purchase from them was a wii board because somehow they had one in stock when all other retailers were out. Probably due to the location of the one I went to, not many people went inside to look around.

      Personally I'd almost prefer to just trade a game for another one with a friend for free.

    18. Re:Gamestop -- pushing used games over new by geminidomino · · Score: 1

      They tried to pull that one on me last time. Told them to put it back and bought it online instead.

    19. Re:Gamestop -- pushing used games over new by Attila+Dimedici · · Score: 2, Interesting

      Retail margins are generally 30% to 50%. That is how much a retail store needs over what it pays for product in order to pay all its bills (electric, payroll, taxes, etc) and still have the owner show a bit of profit. I ran a college bookstore at one time and a professor told me that 10% over cost should be enough. The store I ran had around $400,000 a year in gross sales. 10% on $400,000 is $40,000 to pay rent (the university took 5% of sales for rent), salaries and still leave the owners with some profit.
      People look at the markups in retail and think the stores are making a lot of money without really thinking it all through.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    20. Re:Gamestop -- pushing used games over new by Anonymous Coward · · Score: 0

      PS3 games are on Blu-Ray discs, right? The Blu-Ray spec includes a pretty good anti-scratch coating on the discs, something missing from DVDs. I wouldn't be surprised to find they had less scratches.

    21. Re:Gamestop -- pushing used games over new by Anonymous Coward · · Score: 0

      What he didn't tell you was their warranty on used games is like 90 days versus a week on new games. They may have changed that (been about a year), but still, the used games have a long warranty time with them. For a few bucks they sell a year warranty. Complete BS.

    22. Re:Gamestop -- pushing used games over new by PitaBred · · Score: 1

      What exactly is the difference between a used and a new copy of the game? Really... you can check out the case and the instruction booklet before you buy it. If they don't exist, that's a very valid reason for getting a new copy instead of the used one. I buy mostly used games because new ones are way too expensive, but I'll buy new ones if the only used copy is in the crappy case. I have no qualms with saving $5-10 because the gal who bought it the first time didn't realize that she didn't like Final Fantasy games. Or his mom got it for him and he didn't really want that, he wanted Halo.

    23. Re:Gamestop -- pushing used games over new by sexconker · · Score: 1

      I do not sell games at Gamestop.
      I do not sell my games.

      I was merely stating their typical trade-in values and used costs.

    24. Re:Gamestop -- pushing used games over new by Renaissance+2K · · Score: 1

      What about $36 for Little Big Planet? Or even $33?

      The big benefit to buying used from Gamestop isn't the paltry $5 discount; it's the sales on used games that occur every weekend. The usual discount is 20-30%, but last weekend's sale was Buy 2, Get 1 Free, turning that $55 game into a $33 one if you shop smart and use an Edge card.

      I hate Gamestop as much as the next guy, but they're not always a ripoff.

  38. I want my pie and eat it! by Diddlbiker · · Score: 5, Insightful

    So, copying software is theft, "just like stealing an apple, or stealing a car. There is no difference; you're stealing a product". And yet, when it comes to reselling those products, different rules apply? Once I've bought my apple, or car, or furbie, I can sell it to whoever I want for whatever price I want. Why would software be different if you want it to be treated as a tangible object?

    1. Re:I want my pie and eat it! by cosm · · Score: 0

      "just like stealing an apple, or stealing a car. There is no difference...

      You must be a fan of 2-Girls-1-Cup! The resell market for Apples? Last I checked the process of buying a new game and selling it back metaphorically fails to the gestation of an apple.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    2. Re:I want my pie and eat it! by artor3 · · Score: 1

      You realize that companies can and do buy fruit and resell it to a third party for a profit right? The farmers don't then get a second slice of the profits.

    3. Re:I want my pie and eat it! by Anonymous Coward · · Score: 0

        Copying Software is not necessarily theft.
      You can download,copy and install software
      that is free and legal to use and implement.
      And there are hundreds and tons of free and legal sites.
        Here are four sites: Freeware Guide, Reiners' Tilesets, the freecountry.com and File Planet. Although File Planet has a mixture of both Freeware and Shareware. And the download server in use to download many free Quake 3d models from PlanetQuake and other sites too. ;)

        Besides, I don't buy games nor music anymore.
      A lot of them are too expensive and also with these free and legal
      sites to download free games, free apps and other various media resources and content.
        I also play a few free online games. And I have and own a lot of games
      that I haven't finished playing yet. I'm replaying Might and Magic
      8: The Day of the Destroyer.
        Very good game. =0)

    4. Re:I want my pie and eat it! by cosm · · Score: 0

      You realize that companies can and do buy fruit and resell it to a third party for a profit right? The farmers don't then get a second slice of the profits.

      In that case the product isn't consumed before it is resold. That is the heart of the issue, it's not the resale, but the consumption of reusable goods that prevents further revenue streams for the same products. I don't endorse the publisher's complaints, I was just stabbing holes in the comparison.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
  39. 17 USC 109 distinguishes among formats by tepples · · Score: 3, Informative

    If a bookstore can sell used books without giving any money to the publisher, I fail to see why a game store can't sell used games.

    First sale laws already distinguish among formats of works. In the United States, for instance, you can't rent phonorecords (copies of sound recordings) or copies of PC games without the copyright owner's consent (17 USC 109).

    1. Re:17 USC 109 distinguishes among formats by cpt+kangarooski · · Score: 4, Informative

      Of course, that's a fairly recent change in the law (1990, IIRC), and not a good one.

      Why shouldn't it be legal to rent those things? It was asserted that it was because people would rent them, then unlawfully make a copy to avoid buying one. However, events have shown that 1) That's not a serious problem, given that movies are rented and are thus susceptible to this sort of piracy, yet rental-related piracy hasn't noticeably harmed the movie industry; 2) With the advent of the Internet, it's unlikely that anyone would go through the inconvenience of renting music or games to pirate them, making the restriction on rental ineffective and thus in need of being eliminated.

      First sale should not distinguish amongst types of works, nor should it be limited. That is just yet another example of the corrupt practices of the copyright industry, having the law twisted so that it no longer serves the public interest.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    2. Re:17 USC 109 distinguishes among formats by CastrTroy · · Score: 1

      But you can lend it out for free at the library? Lot's of phono records at my local library. If I'm not mistaken, there's a couple copies of certain software titles too.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:17 USC 109 distinguishes among formats by Waffle+Iron · · Score: 1

      But you can lend it out for free at the library?

      Based on looking over the selection at my local library, I've concluded that it is possible to legally lend out CDs, but only if they are scratched up heavily enough to ensure that they can't actually be played.

    4. Re:17 USC 109 distinguishes among formats by williamhb · · Score: 1

      Of course, that's a fairly recent change in the law (1990, IIRC), and not a good one.

      Why shouldn't it be legal to rent those things? It was asserted that it was because people would rent them, then unlawfully make a copy to avoid buying one. However, events have shown that 1) That's not a serious problem, given that movies are rented and are thus susceptible to this sort of piracy, yet rental-related piracy hasn't noticeably harmed the movie industry

      Well, there is a difference in timescale that makes movies less comparable. Pirating a movie is not worthwhile if the renter has got it for a day but it only takes 2 hours to watch. Pirating a game might be more worthwhile, if playing it through takes a few days (and a player might have only a rough idea of how long it will take to complete) but the player has only rented it for one day.

      That, of course, is not an argument about what should be legal, but it does relate to whether movie business models can be applied to games or not.

    5. Re:17 USC 109 distinguishes among formats by L4t3r4lu5 · · Score: 1

      If a bookstore can sell used books without giving any money to the publisher, I fail to see why a game store can't sell used games.

      First sale laws already distinguish among formats of works. In the United States, for instance, you can't rent phonorecords (copies of sound recordings) or copies of PC games without the copyright owner's consent (17 USC 109).

      You seem to have distinguished between methods of remuneration as well as formats. Which is it?

      First sale won't apply to rents, of course, as you expect the product to be returned to you.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    6. Re:17 USC 109 distinguishes among formats by tepples · · Score: 1

      You seem to have distinguished between methods of remuneration as well as formats. Which is it?

      As of June 2009, it's methods of remuneration for particular formats (sound recordings and PC games). But I gave this example to show what the statute might look like should the major video game publishers lobby the U.S. Congress to amend the law to regulate resale of used video games.

    7. Re:17 USC 109 distinguishes among formats by scharkalvin · · Score: 1

      Many public libraries have CD's, DVD's, and even games that they
      loan out. I haven't seen any PC software at my library, but many
      PC books come with a CD of software in them and those are in the
      library.

    8. Re:17 USC 109 distinguishes among formats by cpt+kangarooski · · Score: 1

      There is no special treatment for movies under first sale, regardless of medium. For sound recordings and computer (not console) software, you can't rent them to others, but nonprofit libraries still can. It might help to think of the law as a Venn diagram with a lot of sets nested within one another; you can do anything not prohibited, then there's a prohibition that applies to a particular thing, then there's an exception allowing the conduct under certain circumstances, then an exception to the exception, and so on. 17 USC 109 is fairly readable, as copyright law goes; you may want to take a look at it.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  40. What are these guys on? by Rycross · · Score: 4, Insightful

    Sony and Panasonic aren't complaining about used TV sales, Toyota isn't complaining about used car sales, and Dell isn't complaining about people reselling their computers. In what world is someone reselling the game considered taking away money from the publishers? Lets set aside the fact that some people will pay full price for a game because they know that they can resell it later and recoup some of the cost...

    Its not like people are going out to buy used games. They want cheap games. If they kept publishing their old games, and dropped the prices as the games got older, I'm sure they could take a huge chunk out of used game sales. Its not like I'm falling all over myself to save $5 off of a new game at GameStop. Seriously, every time I buy a recently released game, they offer me a used copy for $5 less. Oh boy, sign me up!

    It looks like that, instead of thinking about the problem and adjusting their business strategy, they've chosen to whine like petulant children about something that every other industry in the world (well, at least those based on real physical objects) doesn't have a problem with. Or maybe my brain just isn't sophisticated enough to understand their business genius. Either way, their little rant makes me feel like I'm taking crazy pills.

    1. Re:What are these guys on? by yerktoader · · Score: 1

      You probably are taking crazy pills since your failure with the piano key necktie and Frankie Goes to Hollywood...

    2. Re:What are these guys on? by jrhawk42 · · Score: 1

      You probably don't realize this, but most other goods have a certain wear and tear that video games (and other digital media) don't have. A used car, or TV is not going to be as good as the day it was bought due to everyday wear and tear of the buttons, tubes, engine, and just about every other component. Unlike other goods a video game isn't going break due to it being used therefore a used game is pretty much just as good as a new one (assuming it's fully working when you get it). If this applied to cars, or TVs or any other industry they'd definitely be complaining. Now let's look at the numbers. Currently the video game industry does about $10billion worth of sales per year. Now gamestop's used game sales are about $2billion, and that's just one company. No other industry has 20% of their sales matched by a used market let alone a used market from a single company. With companies like Amazon, and Best Buy are looking at ways to break into the used game market it's pretty clear the used game market is going to be growing, and it's only going to hurt the companies making the games. Now I'm not expecting the game industry to completely dissolve used games (I mean look how well that worked for the PC), but I think there should be some small re-licensing fees associated with used game sales that will help fund new a better games in the future. Hypothetically let's say a company that does over $1 million in used media sales pays a 10% used tax on the sale of each title to the publishers that own the rights to said media. If gamestop passes the tax onto those selling the games (I should also mention a lot of games sold to gamestop are stolen) than they can profit even more. For example let's say they buy a game for $10 with the intention of selling it for $30. If they apply the 10% tax to the seller that would knock the price down to 7$ since the tax is paid at the resale, not the trade in. Now as time goes on the game doesn't sell and the game price drops to $20. If gamespot sells the game for $20 they are paying $1 less tax than originally planed and technically profiting. Now you're probably saying they would of made more had they sold it for $30, but it doesn't work that way tax or no tax.

    3. Re:What are these guys on? by webscathe · · Score: 1

      Sony and Panasonic aren't complaining about used TV sales, Toyota isn't complaining about used car sales, and Dell isn't complaining about people reselling their computers.

      The point being missed here is that a used product like a TV or a car actually has less value than a used game because they experience "wear and tear." A game (unless it has a scratch on the disc, or maybe a missing manual..) is still the identical game you could have bought new; your experience with the product doesn't change.

    4. Re:What are these guys on? by _2Karl · · Score: 1

      Working in the games industry myself, I can tell you that you're right on the ball with the "petulant children" remark. Many of the people in control are exactly that - kids who never grew up. They want to live this rockstar lifestyle which they feel they're entitled to. I suggested in order to keep costs down we cap pay at a sensible level, develop smaller scale titles on a more frequent release schedule, reuse tech in different games instead of redesigning each time. I was laughed out the office, I believe primarily because of the pay suggestion. Working in the games industry has brought on clinical depression. Not a day passes where I don't think of taking my own life. I pray for collapse, and judging from the current environment, that may not be far off.

  41. Property rights are now a "loophole" by bnenning · · Score: 1

    "It's a real problem right now and it's a loophole that people are using, and we're getting cut out of that model," Denis Dyack, president of developer Silicon Knights, said at a gaming conference in the spring.

    Just wow.

    --
    How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  42. Record Rental Amendment by tepples · · Score: 4, Informative

    Good luck getting that done. http://en.wikipedia.org/wiki/First-sale_doctrine

    I see your 17 USC 109(a) and raise you a 17 USC 109(b): Record Rental Amendment.

    1. Re:Record Rental Amendment by Anonymous Coward · · Score: 0

      A rental implies you are planning to give it back right? Since when can you BUY a rental? You can't, you can rent it. You don't get to say it's mine but only if I do it your way. This is exactly why I have stopped purchasing games. I was planning on buying spore until I heard about the DRM, so I spent my money elsewhere. Unless you've been under a rock or in the RIAA you'd realize that the movement against large publishers is getting bigger and bigger every day. To paraphrase a great Stephen King movie(Oh God the copyright police are going to hit me with derivative works) "Give us what we want and we're going to pay".

    2. Re:Record Rental Amendment by Anonymous Coward · · Score: 0

      I call with US Law != World law (despite your best efforts to make it so.)

  43. Not to suggest the obvious, but by Simonetta · · Score: 2, Insightful

    Not to suggest the obvious, but the publishers seriously want to sell used games then they could take the games that aren't sold after a period of time and sell the at half the price of new games.

        It's just software. And with software you have relatively high fixed costs for development and then you have practically no marginal costs for selling the product. Suppose for the first year, you sell X number of games of a title at $69, .3X at $69 the second year, and .1X units at $69 in the third year. Used games are selling .4X units at $30 in the third year. 0.4X times $30 brings more revenue than 0.1X times $69.

        So just price the unsold new games of that title at slightly less than the used games of that title are selling for. Since you have no marginal costs on your sales product, you will be profitable. But no, you're a fucking marketing major and math is hard, so you want to pass a law to prohibit any 'advanced' business model that your little brain doesn't understand.

        I'm surprised that with so many game companies in New England, no one seems to have adopted the sales model of Filene's basement.

    1. Re:Not to suggest the obvious, but by Anonymous Coward · · Score: 0

      The issue is that if consumers know that a price cut is impending, they'll refrain from purchasing until the price drops to one they like.

      Before you say "but they can already do that with used games," consider this: suppose that you get $20 for your $60 game if you trade it in in the first, say, year. It costs you $40 to play that game--you can get it on Day 1 or Day 300, and still incur the same cost.

      If you wait one year to buy it after the first round of price cuts, you may pay $40. If used games are totally eliminated (as would be the goal for cutting the price), then you don't get any of that $40 back, and it costs you the same as buying it for $60 and trading it in. However, in the above situation, you didn't have to wait for it.

      So now we consider both worlds: dropping price with a thriving used market. After one year, suppose the MSRP is $40. To become attractive, the used price needs to drop to $30 or less. This means that less people trade in their games because the trade-in value isn't high enough. For a while, the publisher sells more a few more games, but eventually, people will take even $8 for a game that they never play. At that point, the used price will fall even more, meaning that there is no third round of price cuts--there's no point in it.

      Really, the best thing the publishers could do would be to get into the used game market themselves, or offer some sort of trade-in program for old games.

    2. Re:Not to suggest the obvious, but by Anonymous Coward · · Score: 0

      They do. I bought Max Payne and Max Payne 2(a few years later) for $10 each.

  44. alternatives = competition by Anonymous Coward · · Score: 0

    the used game sale market is still depriving publishers of money because it gives consumers an all-too-easy alternative to buying a new game

    Good. All-too-easy alternatives are usually called "competition" where I come from, and competition is generally considered a good thing in a capitalistic economy. This bozo is essentially claiming that it's unethical for someone to choose a different product over his.

    some publishers and manufacturers want a piece of the pie

    I have no problem with them getting a piece of the pie, if they add some kind of value to the piece. Set up a used game market, for instance, and take a cut of the transactions that utilize it. But if someone bypasses it and sells direct, they have no right to complain.

  45. Re:Start selling new games at new movie prices, DU by Anonymous Coward · · Score: 0

    I totally agree with you about prices. I'd even agree if the ones past bargain bin were bumped up 5 or 10 dollars.

    Right now the prices they expect are at the point where buying a game is a gamble. Shelling out 50 bucks and then finding you got sold a piece of crap posing as a game sucks since there's basically no way in hell you're getting a refund if it's a PC game.

    20 or 30 bucks would mean I'd be a bit freer in choosing to try out a game. 50 bucks though? I'm gonna think long and hard before buying it. And if I get burned do you think I'm gonna buy another one from you? Don't count on it.

  46. They got their cut at time of first sale by Jerf · · Score: 5, Interesting

    The game companies get their cut at the time of first sale. The selling cost of the game already includes in the price the value to the customer of the ability to resell the product. The assumption the game companies are making is that if they lock this out, they can sell more product at the current prices, but instead what will happen is that they will be have to drop their prices some amount to account for the fact that it is less valuable to the purchasers.

    This is a fairly standard element of elementary economics; for instance, see this chapter of Price Theory, where virtually this exact problem is problem number 12 in chapter two of the book.

    Which just goes to show that for all the supposed value of an MBA, people in business still routinely fail to apply even the simplest economics to their own worlds.

    1. Re:They got their cut at time of first sale by CodeBuster · · Score: 1

      Which just goes to show that for all the supposed value of an MBA, people in business still routinely fail to apply even the simplest economics to their own worlds.

      What makes you think that they don't understand this perfectly? There are people out there who are dishonest and want to receive a cut of whatever revenue stream looks good to them regardless of whether that is fair or not. This is just plain greed looking for a way to scam or con some revenue out of the used game market. The economists have a name for this sort of behavior too, when someone attempts to use the power of government and the law to extract uncompensated value from society: Rent Seeking.

    2. Re:They got their cut at time of first sale by Jerf · · Score: 2, Informative

      You don't appear to have actually read my message, you seem to have read what you assume my message would contain instead. If they "understood perfectly" that they will reduce their net incomes with this move, they wouldn't do it. Therefore, they don't understand.

      Read that link I sent; in fact, read the book. It's quite interesting. It's counterintuitive, but quite simple and you can see examples of this stuff where ever you look.

  47. Re:anonymous coward wants slice of first post mark by Shikaku · · Score: 4, Insightful

    How about they actually make games that have replay value and don't suck so that nobody will want to trade them in?

  48. Ahahahaha... by kitsunewarlock · · Score: 1

    They can get a cut from my sales of used games when I get a cut from their sale of non-used games.
    Yeah, I understand this is more focused towards large B&M places. But honestly the logic behind this is as unreasonable as the idea that Wizards of the Coast should be able to tax trades/sales of single Magic the Gathering cards. Or that Ikea should get a share of the profit when you sell their old furniture away at a garage sale. How far back can one go on this, though? Can the publisher ask for extra money? The people who made the physical units? The people who shipped the units? The voice actors?

    --
    Ginga no Rekshiya Mata Each page.
  49. Same is true! by PortHaven · · Score: 1

    "because it gives consumers an all-too-easy alternative to buying a new "

    For the used car industry, used firearms, used washers and dryers.

    OMG

    Can we say screw you publishers.

  50. The Underlying Scaryness is they'll Figure out how by thinktech · · Score: 1

    On the face of this, the game companies realize that the idea is crazy as is. But seriously, the un-voiced issue here is that if this is on their mind, they're going to figure out a way to make it happen. Rather than reply with other wacky examples of why this is a stupid Idea, I think people should be focused on what this story really means. It means that game companies are going to figure out a way to keep their hands on your game. PC publishers have already done this to the point where Gamestop can't resell PC games. Now the publishers are eying the console market. Within a year, I'd wager they'll have some system in place that makes reselling console games nearly impossible.

    --
    What's up with this box everyone has to think inside of or outside of? Why does there have to be a box?
  51. It's a basic principle by FranTaylor · · Score: 5, Insightful

    "the used sale market is still depriving of money because it gives consumers an all-too-easy alternative to buying a new "

    This is the precise concept that motivates the First Sale Doctrine. You only get paid for selling something yourself. Why should you get paid when someone sells something that used to be yours? When you sell your used car, do you have to give a kickback to the person you bought it from? It makes no sense at all given the set of commerce rules that we have come to accept over the centuries.

    Really there is no end of the negative consequences that result if you decide that First Sale is not a valid concept. You have to question the entire meaning of the word "sale" if you do this.

    1. Re:It's a basic principle by Anonymous Coward · · Score: 0

      well, hey, it may be a basic principle, but the government gets to do it. sales tax is paid twice at Gamestop (or who knows how many times) thrift-stores have to charge sales tax, heck i had to pay sales tax at an estate sales once. If our pals in government can do it, why shouldn't the original publisher collect a tax on used game sales?

    2. Re:It's a basic principle by L4t3r4lu5 · · Score: 1

      That's why they claim not to "sell" you the software, but "license" you to use it by their terms.

      Pretty much the whole point of this story, really.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:It's a basic principle by ggroth9 · · Score: 1

      Maybe if GM forced the used car market to give them kickbacks, they wouldn't be in bankruptcy. Actually, I wouldn't be surprised if this ends up being part of their restructuring plan.

    4. Re:It's a basic principle by Anonymous Coward · · Score: 0

      While I agree, there is another minor quirk that is a bit off-topic.

      If a used car, or book, or house can be sold without the manufacturer getting
      a cut of the deal, and everyone thinks this should apply to software, and games.

      Then why is it that every time any of the above items are resold, the government
      thinks it should get a new slice of the purchase price via a sales tax. Didn't the
      government get its share when the item was first sold, and shouldn't they be
      satisfied with that?

  52. Here's an idea.... by Anonymous Coward · · Score: 0

    Make a good game that people will want to play over and over and ,*gasp*, keep!!!!

  53. What we want by digitig · · Score: 1

    "Publishers Want a Slice of Used Game Market". And I want a torrid night of passion with Keira Knightley. I'm expecting to be disappointed. I hope the publishers are, too.

    --
    Quidnam Latine loqui modo coepi?
    1. Re:What we want by Pop69 · · Score: 1

      I'd prefer Natalie Portman, covering optional.....

    2. Re:What we want by Forbman · · Score: 1

      Someone on Craigslist probably has some used Hot Grits(TM) to go with it...

  54. ebay unite! by markringen · · Score: 1

    screw them let us unite against game publishers by selling it at a price whatever we want. i am willing to trade my resident evil 5 with anyone who has Fable2.

    1. Re:ebay unite! by geminidomino · · Score: 1

      screw them let us unite against game publishers by selling it at a price whatever we want.
      i am willing to trade my resident evil 5 with anyone who has Fable2.

      Talk about a perfect example of why the game publishers are trying so hard, and why both they and gamestop can take a flying leap.

      I remember going into gamestop the weekend fable 2 was released. There were no fewer than 5 copies on the shelf (since that's all the shelf would fit). That warned me off paying new price right there.

      Yet last week, it's still $55 used...

    2. Re:ebay unite! by markringen · · Score: 1

      i've been looking around and they aren't sold anywhere. Microsoft is pulling a prank on us. acting as if the game is selling better than it is, to keep the prices too high.

  55. replay value... by smash · · Score: 1

    ... hell, first time playability. concentrate on that rather than eking out 2 more fps or one more coloured lighting effect, and I'll keep your fucking game and replay it, rather than consigning it to the secondhand shop after 12 hours trying to get some of my money back.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  56. Used games market supports high game prices by Cashlock · · Score: 2, Insightful

    Games that you can't resell are worth less. How could anyone think this will lead to more revenue for publishers? People won't be willing to pay as high of prices for new games as they do today if there is no resale value. For example, the market for used cars supports high new car prices. You're less hesitant to spend $30k on a new car if you can sell the car after a few years and recoup some of your investment.

  57. They are entitled to a second slice of the pie! by Anonymous Coward · · Score: 0

    They are certainly welcome to a second slice of the pie... All they need to do is create a buy-back program, and re-market the game.

    Problem solved! (Without employing rocket science - I think)

    1. Re:They are entitled to a second slice of the pie! by sbeckstead · · Score: 1

      No there is rocket science in that. The buy back program can get so complicated that it would take a couple of good research accountants to figure out the ramifications.

  58. Bonkers are Publishers by stoutpuppy · · Score: 0

    All I can say are publishers (games, dvd, cd, etc) are all losing the plot on reality. I have to say they have the most warped views on ownership, piracy and the internet. Trade of used goods has ALWAYS been around, and frankly they didn't make it twice so they should only get the cut once. It's like they think "f*** the customers, this is an opportunity for revenue, or this is costing us, so lets slap it as unethical and wage war." Get out of the office for a second and realize how the world works. If you want more primary sales, lower the damn prices. Deal with it. Piracy != theft != resale

  59. Government? by Tablizer · · Score: 1

    They want to be like the government:

    * Tax it when it's born
    * Tax it when it lives
    * Tax it when it's traded
    * Tax it when it's moved
    * Tax it when it crosses borders
    * Tax it when it has a building put on top of it
    * Tax it when it dies.
    * Tax it when it seeps into ground water.
    * Tax it when it's posted on slashdot.

  60. pay to sell? isn't it like taxes? by Anonymous Coward · · Score: 0

    moreover, according to this theory, if i sell my ford, i should pay ford for it?
    or, if i sell my used mobile phone, should i pay for it to the manufacturer?

    that don't sound right. if anything i should get a refund, since i obviously don't like the game enough to keep it.

  61. Re:anonymous coward wants slice of first post mark by sbeckstead · · Score: 3, Insightful

    Yeah and then we can get those pesky book publishers to get the authors to write books with replay value so that they don't suck and nobody wants to trade them in. And we can get the people who build houses to build houses that have great replay value so they don't suck and people don't want different ones of those things either. And maybe we can get slashdot users to write posts that don't suck...

  62. It's the game design, stupid by fahrvergnugen · · Score: 4, Insightful

    In the age of the internet, games are uniquely poised to capitalize on aftermarket sales (and sales due to piracy) in a way that no medium in history has been able to, and it can all be done just by modifying the design of the product. Here's some examples that work extremely well:

    -DLC. Look at Burnout Paradise. Two years later, it's still getting meaty, significant upgrades on a regular basis. The game has had ELEVEN content updates, 5 of which were paid / premium add-ons. The publisher gets paid for each of those! Bethesda knows how to nail this too, despite some early mishaps with horse armor. Rockstar's figuring it out too. The right DLC will make you a ton of cash, even from the pirates.

    -Recurring subscriptions: Some MMO's give away their clients, and make their money on premium DLC and monthly subscription fees. Apogee understood this years ago, with the original Wolfenstein shareware. Download it and get 1/6 of the game, which was a meaty, satisfying experience on its own. But pay up and you can get the other 5/6ths!

    -High replay value: Rock Band & Left 4 Dead's co-operative multiplayer emphasis give them huge replay. I almost never see a reasonably priced copy of Rock Band sitting on the used shelf (trust me, I've looked, I want to import the songs into Rock Band 2). Rock Band follows the DLC model, too! The longer you convince someone to hold onto your game, the lower the aftermarket churn, and the higher you can keep your MSRP before you're undercut by the used market. Just ask the creators of Mass Effect, or Super Mario Galaxy (I dare you, get all 242 stars).

    -In-game advertsiing. The people who buy games used are necessarily doing so after the big retail splash of the original launch. These new eyeballs can view ads impressions just as well as the original pair, though, and the value of that digital billboard is only as high as the number of people who can look at it at any given time.

      Efforts to thwart the aftermarket's existence entirely, through one-time activation keys and emphasizing downloadable games, are just going to piss the customer off. The days of making a 4-hour singleplayer game with no replay value beyond deathmatch/ctf and expecting to have high sell-through are over; The high-budget $60 Terminator: Salvation game is only 4 hours long, it's going to be littering the shelves of used stores. The only way to stop the used market from undercutting the new market is to make the new experience so compelling, people don't want to part with their new game for a long, long time.

    --
    Even Jesus hates listening to Creed.
    1. Re:It's the game design, stupid by Anonymous Coward · · Score: 0

      -In-game advertsiing. The people who buy games used are necessarily doing so after the big retail splash of the original launch. These new eyeballs can view ads impressions just as well as the original pair, though, and the value of that digital billboard is only as high as the number of people who can look at it at any given time.

      No. Stop this. Shut up. BE QUIET. NOW.

    2. Re:It's the game design, stupid by pcolaman · · Score: 1

      You aren't kidding about DLC or expansions, and no one has it figured out better than EA with The Sims franchise. Look at all of the expansions, etc to Sims and Sims 2, and I'm sure it will be a similar experience with Sims 3. EA is probably keeping themselves in or near the black simply because of the sims franchise.

  63. I don't think it rules out PCs by msobkow · · Score: 1

    I don't think PCs are ruled out. "and may be designed for other purposes." In a very real sense, a PC is a game console that is "designed for other purposes."

    --
    I do not fail; I succeed at finding out what does not work.
  64. cut it tout by Rdickinson · · Score: 1

    Incredibly the publisher gets a cut of the new sale because at that point they have part interest in the ownership of the item.

    Once the item is sold to a punter the person owns the item, the publisher then has no interest, no share, no comeback.

    Which is why I guess the games market is trying to move away from media being the product to a download and licence model with no transference of licences.

    I think this guy needs to re-read what ownership actualy means..

  65. Game companies already get money from used games by Anonymous Coward · · Score: 0

    What the game companies fail to realize, is that they make money of the used game market as well. Here are two possible scenarios:

    1. Gamer sells back some games to gamestop, takes that money, and buys/reserves a new game. I don't go to gamestop often, but when i do, they always seem to have a special where you get extra store credit when you turn in something like 3 games and put it towards reserving an upcoming title.

    2. A sequel to a popular game is about to come out, and a potential customer has never played the original. He buys a used copy of the original, likes it, and decides to buy the sequel when it is released.

    Maybe, if game companies don't want people selling their games, they should make ones with more replay value, or at least aknowledge that used game sales already benefit them.

  66. here's how they could threaten gamestop by goombah99 · · Score: 5, Insightful

    they could announce they were cutting the price of games by 1/2 unless gamestop revenue shares. If they did that then the price of used games would drop by half too and game stop would lose half its revenue!

    The price drop would actually not mean fully half revenue loss for the publishers because they would sell more games.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:here's how they could threaten gamestop by chromatic · · Score: 5, Insightful

      The price drop would actually not mean fully half revenue loss for the publishers because they would sell more games.

      I was just thinking the same thing. The presence of a used games market demonstrates that there are customers who prefer to buy games at a lower price. The real question is whether they would buy the game at the higher price if there were no used market (that is, they're out for a bargain) or whether the lower price convinced them to buy something they wouldn't buy normally.

      If there are enough of the latter, it's worth doing.

    2. Re:here's how they could threaten gamestop by goombah99 · · Score: 4, Interesting

      The price drop would actually not mean fully half revenue loss for the publishers because they would sell more games.

      I was just thinking the same thing. The presence of a used games market demonstrates that there are customers who prefer to buy games at a lower price. The real question is whether they would buy the game at the higher price if there were no used market (that is, they're out for a bargain) or whether the lower price convinced them to buy something they wouldn't buy normally.

      If there are enough of the latter, it's worth doing.

      that's a really good point. For example, I don't mind paying extra for a toyota or an apple computer in part because I know that when I sell it, I get more back too. I do take that into account when I compare prices of cars and computers. Oddly I think most people do not.

      --
      Some drink at the fountain of knowledge. Others just gargle.
    3. Re:here's how they could threaten gamestop by CastrTroy · · Score: 5, Informative

      Personally, I never buy a game unless I think it's something that I want to keep. I don't think it's right to give a publisher $60 for a game that I will only get 20 hours play out of, regardless of whether or not I can sell it later. I buy a lot of WiiWare games simply because they are only $10. I really don't mind if I only play it for 5 hours when I only pay $10. Personally, I think publishers of all media (games, books, software, music, movies) would do a lot better if they sold their products for a cheaper price. Don't make me think about buying it. Make it pure impulse, and you will set a lot more product.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:here's how they could threaten gamestop by Firethorn · · Score: 5, Informative

      that's a really good point. For example, I don't mind paying extra for a toyota or an apple computer in part because I know that when I sell it, I get more back too. I do take that into account when I compare prices of cars and computers. Oddly I think most people do not.

      Given that I don't buy things I anticipate selling anytime soon, considering resale value is secondary to meeting my demands. For example, with computers I still have mine from a decade ago. Given the depreciation rate of computers, resale value is pretty low on the list. Basically, paying extra for a feature I don't want in order to increase the resale value doesn't motivate me because it won't increase the resale over the additional cost. Why spend $500 on something to increase the resale $200?

      Cars? I buy them to last a decade or more in my possession - Of course, the reason toyotas have higher resale values when used is that they last forever - that's a consideration.

      --
      I don't read AC A human right
    5. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 1, Insightful

      $60 / 20 hours == $3/hr
      $10 / 5 hours == $2/hr

      So $2/hr is "worth it" but $3/hr is "I don't think it's right"?

    6. Re:here's how they could threaten gamestop by Swanktastic · · Score: 3, Interesting

      I don't think it's right to give a publisher $60 for a game that I will only get 20 hours play out of, regardless of whether or not I can sell it later. I buy a lot of WiiWare games simply because they are only $10. I really don't mind if I only play it for 5 hours when I only pay $10.

      So you're willing to pay $2 an hour for entertainment, but not $3?

      That's a pretty tight range. Perhaps you should buy a game for $60, play it for 20 hours, and sell it for $30, so that you can get things down to $1.50 an hour? OR, my favorite option- renting at $7.50/20 or ~$.38 an hour.

    7. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 1, Insightful

      You won't pay $60 for 20 hours of often quality entertainment ($3/hour) but I bet you still pay $10 for two hours of often sub par entertainment at a movie theater ($5/hour). Are you familiar with the old robot saying "Does Not Compute?"

    8. Re:here's how they could threaten gamestop by SignalFreq · · Score: 5, Insightful

      I never purchase new games anymore. Interestingly, it's not because I can't afford to drop $60 on the game, but because I just can't see the game being worth $60. For $60 I get 20 hours of content, maybe 30, I'm taking a risk on not liking the game, not being able to return it for a full refund, and encountering bugs or game play issues that are silly and frustrating. Not to mention the irritations of DRM.

      I'd much rather wait a year or more and buy the game at $20 new on sale. I still get the same content, I get the benefit of a year's worth of reviews to decide if I like it, and most bugs and game play issues have been fixed. I just finished Mass Effect, loved it, and bought it new for $20 instead of $59 when it was released.

      Publishers have definitely priced themselves out of my market and what I'm willing to spend on entertainment. Even though I can easily afford to pay more, I won't because it offends my sense of reasonable value. I think the turning point for me was around $40... anything more than that just seems like they are gouging me. I probably purchase 10-15 games a year, so assuming 10, if they priced at $40 they would get $400 from me, instead, I wait and they only get $200 from me.

    9. Re:here's how they could threaten gamestop by pcolaman · · Score: 1

      Personally, I never buy a game unless I think it's something that I want to keep. I don't think it's right to give a publisher $60 for a game that I will only get 20 hours play out of, regardless of whether or not I can sell it later. I buy a lot of WiiWare games simply because they are only $10. I really don't mind if I only play it for 5 hours when I only pay $10. Personally, I think publishers of all media (games, books, software, music, movies) would do a lot better if they sold their products for a cheaper price. Don't make me think about buying it. Make it pure impulse, and you will set a lot more product.

      This is why the casual game market is thriving at the moment. People are much more likely to put down $5-15 on a game they may not be sure they will spend more than 20 hours on (see also, Plants Vs. Zombies, Defense Grid, etc) than they are to put down $60 on a game they may not be sure they will spend more than 20 hours on. I've personally spent more time playing PvZ, DG, Peggle, etc than I have some of my $60 game purchases.

    10. Re:here's how they could threaten gamestop by toddestan · · Score: 3, Interesting

      that's a really good point. For example, I don't mind paying extra for a toyota or an apple computer in part because I know that when I sell it, I get more back too. I do take that into account when I compare prices of cars and computers. Oddly I think most people do not.

      Most people tend to buy things they plan on keeping around for a while. I pretty much keep a computer around until I have no use for it, at which point I can hardly give it away because most everyone else has no use for it either. Cars are kind of the same way - though I do tend to get ones with higher resale value because there is a strong correlation between resale value and reliability.

      I find that most of the people who are concerned the most about "resale value" are the ones who are using twisted reasoning to try to justify something they can't afford. "It's not a $60,000 car, it's a $20,000 car because I'll sell it for $40,000 in a couple of years!" I leave applying the same kind of logic to real estate as an exercise for the reader.

    11. Re:here's how they could threaten gamestop by RichM · · Score: 1

      Unless it's something by Valve or ID, I always buy from the second-hand market. It just makes sense.

    12. Re:here's how they could threaten gamestop by ctmurray · · Score: 1

      Just don't have any emails around stating this is your "anti-competitive" reason. Send only emails highlighting your desire to help mankind by making games more affordable to the masses. (This is meant to be humorous).

    13. Re:here's how they could threaten gamestop by Kjella · · Score: 3, Insightful

      It's easy to get caught up in your own perspective. For a while I was very price sensitive, because income was short and free time was abundant. These days I hardly find time to game, but when I do the $/hour is nowhere near as important as fun/hour. If that's the game I like best, I'll pony up 60$ no problem. It's not that I want to flaunt it, it's just that different things seem natural to different people. Take something as simple as shirts - you can buy a ton of shirts but you'll still just wear one each day. Buying more cheap shirts, while fully functional, doesn't change the fact that you're walking around in a cheap shirt. So you buy a nice shirt, not because you need it but because it's more functional to you than buying another cheap shirt. Best computer example I got is probably the SSD I bought. Yes, it was expensive but it's also a dream to work with and I can only use one computer at a time (technically not true, but you know what I mean).

      The question is really how many there is of me, and how many there is of you. Are you really naive enough to think that noone on any media (games, books, software, music, movies) ever tried cutting the price by 50% and saw if they made more money or not? Truth is, you tend to run into more halfers like "30$? Why not cut it to 15$, you'll sell much more." while people like me are of course happy to get away with paying half. Eventually everybody ends up in my category, people aren't interested in buying a near-infinite amount of music at 0.01 cent/song because there's no point, they'd never get around to listening to it. If you spend lots of time listening to previews on iTunes and do find something you like, it's probably worth a buck or the value of your time is really, really low. Personally I'm waiting for the video variety, single-click DRM-less movie/TV show download in Blu-Ray/1080p/720p quality. I got the service, it's just that you can't pay to get it legally...

      --
      Live today, because you never know what tomorrow brings
    14. Re:here's how they could threaten gamestop by pcolaman · · Score: 1

      Yeah, I used to go out and buy every game I anticipated right at launch and at least half the time, if not more like 75-80% of the time, the game didn't stay active in my game system or my hard drive (depending on platform) for more than a few weeks. Now, if it's a casual game purchase (like Defense Grid or Plants v. Zombies) I'll play a demo if available and then buy immediately after if I like, or if no demo is available, wait a week to see if a good set of reviews come out, or otherwise if I think I'll like it and it's $15 or less, I'll just pony up and buy it. For console or full price PC games, I'll either wait for a good set of reviews and the first price drop or just wait until it's a bargain bin (I have waited a long time for Freedom Force, although admittedly, not on purpose, to become cheap, and now you can get both it and the expansion on Steam for less than $7.00) if there is not a good demo/review available.

    15. Re:here's how they could threaten gamestop by fractoid · · Score: 2, Insightful

      Along with that is the fact that when you spend $60 (more like $80-$90 in Australia) on a new game, you're committing another 20-30 hours of your time to it as well. Take into account that you get all the 'value' out of that $10 casual game after maybe 5-10 hours play, and the fact that your $90 'triple-A' title will require you to play for 20 hours just to finish the main storyline, and you see where casual games get their appeal.

      Which reminds me, must go get Defense Grid. Although I hear it doesn't let you maze (a la some Warcraft 3 TD maps)... must finish writing my own TD/hero map engine. ;)

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    16. Re:here's how they could threaten gamestop by RabidTimmy · · Score: 1

      Personally, I never buy a game unless I think it's something that I want to keep.

      I don't either. However, I'm one who has a hard time justifying 60 dollars for a game either way. However, I'm usually not one in a rush to get the latest and greatest so I just wait a couple years, buy the game for $15 and still play it the 60 hours or so. It's all an issue of how much you're willing to hold out for though.

      Publisher's must hate me though.

    17. Re:here's how they could threaten gamestop by fractoid · · Score: 3, Insightful

      I find that most of the people who are concerned the most about "resale value" are the ones who are using twisted reasoning to try to justify something they can't afford. "It's not a $60,000 car, it's a $20,000 car because I'll sell it for $40,000 in a couple of years!" I leave applying the same kind of logic to real estate as an exercise for the reader.

      True as far as it goes - for example, when I buy something I don't consider resale value because I tend to only buy things I want to keep. I've had my car for 8 years now, and I fully intend to still be driving it when it clocks over a million kilometers (at 380k now). That said, I bought it when it was 12 years old, and I have no problem buying used stuff when possible.

      Regardless of trying to justify an unnecessarily expensive purchase, the sale price of many goods with long lives _does_ have the resale value rolled into it. If cars lasted 3 years and then had a resale value of $0, they wouldn't cost anywhere near what they do. Likewise, you couldn't sell CDs for $30 each if you didn't count on at least having the option of trading them in for $10 when you're sick of them.

      Oh, and as for the real-estate market, the logic is skewed there because unlike the other goods we've discussed, land actually *appreciates* rather than depreciating. Unless you're unfortunate enough to have to sell in the middle of a property crash (such as we're currently undergoing), you will always sell land for more than you paid for it.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    18. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      Right... Selling their product at a loss. That 'ill show them.

      Even the cheapest console game costs several hundred thousand dollars to make. Nintendo Sony and Microsoft wont allow games on their platform unless is meets a minimum bar of quality (for example you need a miracle, suitcase of bribe money, and for the planets to be in alignment to make a 2d game for consoles these days), Nintendo Sony and Microsoft skim around $20 off of every sale, and the physical manufacturing, distribution, and advertisement, of the product is not free. Selling at half price is just not an option as you would loose money on each sale.

      Unless a console game sells a million copies. New, not used. They usually lost money by making the game. And no amount of cost cutting is going to change those numbers in a significant way.

    19. Re:here's how they could threaten gamestop by pcolaman · · Score: 1

      Defense Grid does let you set paths to some extent, but it does constrain you. That being said, it's one of the best paid-for TD games I've played, and probably easily a top 10 overall TD. I'd recommend it even at full price, much less when it goes on sale.

    20. Re:here's how they could threaten gamestop by Magic5Ball · · Score: 1

      In a functional market, they would sell more games counteracts game stop would lose half its revenue per game. If the demand for games is directly related only to their price, the gross revenue wouldn't change, but the handling cost for changing the number of units transacted to achieve that revenue would increase or decrease. Having the price while doubling the volume would effectively increase gamestop's transaction cost per game, while not increasing the publisher's revenue. That would just be an assholish move with no winners.

      If prices were halved, I suspect that volume would more than double since, as other posters have pointed out, there's less risk to try each game. If the cost/profit ratio does not change (for either the publishers or gamestop) by virtue of halving the price and more than doubling the volume, the effect would result in more revenue to both gamestop and publishers. Who profits more depends on how much the transaction cost proportionately increases per sale for gamestop, versus how much of the publishers' sunk costs per title are distributed to each unit produced.

      Halving the wholesale and retail prices would also generate side effects relating to barriers to entry. It it cost becomes x/2 to stock a video game store, more video game stores would be establishable with current capital reserves. If the market price for a game becomes x/2, smaller market segments may become unprofitable because the total population wouldn't double to make up the volume. If expectations of game quality become halved by virtue of price becoming x/2, new markets could emerge on each side of the quality of games which currently sell for x.

      --
      There are 1.1... kinds of people.
    21. Re:here's how they could threaten gamestop by Ihmhi · · Score: 2, Insightful

      Well, when Valve cut the price of Left 4 Dead by half, they saw a 3000% increase in sales. That goes to show that there is a large enough market of people holding out for a better price. (With Steam and its constant sales, a better price is inevitable - especially around the end of the year.

      Valve can get away with it because they are only transmitting data. They don't have to worry as much about the physical media, transportation, and other logistics that come into play when they are selling a physical game.

      I recalled reading in EGM about how prior to the current generation of consoles they were selling "special editions" of games with cheap plastic trinkets and whatnot for like $70. It was all basically a ploy to see if consumers were willing to pay USD$60 for software, and many of them were. That's one of the reasons why new games often retail for $65.

      I have to wonder if slashing the prices of games will work at all when there's the consideration of physical media. It's a risk that I don't think very many game companies would like to take.

    22. Re:here's how they could threaten gamestop by darthvader100 · · Score: 1

      Game publishers want more money, not less. While dropping their prices by half would cut gamestop's revenue it would also greatly cut their revenue.

    23. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      You are opposed to paying 3 dollars per hour for entertainment, but 2 dollars per hour is acceptable?

      A 2 hour movie at a theater costs more than 3 dollars an hour, closer to 5-10 depending on if you buy popcorn. Hell going to see a college football game can cost more than 3 dollars per hour.

      We waste more money on the empty calories in a happy meal than on entertainment.

      You buy a new video game because you want immediate gratification. Stop playing video games for a year, and then play last year's hits and you'll save a ton of money. Most people don't do that tho. Just because delayed gratification and intelligence generally differentiate mankind from animals, doesn't mean we are particularly good at either.

    24. Re:here's how they could threaten gamestop by SleepingWaterBear · · Score: 1

      This is a good point. For my part, I never bought a PS2 until the PS3 came out and I could get it second hand. I bought a whole bunch of games, and enjoyed them thoroughly, but again, bought them all second hand. It's just not worth $50 to me for most games, I'd get more and better entertainment out of 6-7 new books, or dozens of used books. $10-$20 seems to me much more in line with the real value of a video game. I don't just buy used games; I recently paid for fantasticcontraption (an online flash game that I can't recommend strongly enough), but again, it's in the $10-$20 dollar range.

      I don't know how big a market segment I represent, but the market's out there!

    25. Re:here's how they could threaten gamestop by Hadlock · · Score: 1

      People are much more likely to put down $5-15 on a game they may not be sure they will spend more than 20 hours on (see also, Plants Vs. Zombies, Defense Grid, etc)

      Also, many games are built upon a basic concept, usually which you can only get 5 hours of genuine playtime out of. The remaining 15 hours are usually BS, which is why so many games these days are crap. That might also be the reason why people want to buy games used; once you play through the first five hours, you've gotten all the fun you're going to have out of it. The remaining 15 hours are only there to justify the initial purchaser's $45 premium over what you paid for it used. There's a precious few games that have good/original content beyond the 5 hour mark, and they sell for much more used than most games as a result.

      --
      moox. for a new generation.
    26. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      Exactly. I do the exact same thing. If you just stay 6 months or a year behind, you can afford more games. I love picking them up for $20. I do the same thing with tv shows. I stay a season behind, then I can just torrent the DVD rips as soon as they are released with a click of a button. I get the same content but get to enjoy it at my leisure and there's more than enough to occupy me for the present so it's not even an issue. I hate having to commit to shows and remember to record them and watch them weekly. There's more than enough entertainment out there to occupy you in the meantime while you wait.

    27. Re:here's how they could threaten gamestop by Kadin2048 · · Score: 5, Informative

      That hourly rate neglects risk. Not all games are created equal. There's a certain risk that you're going to get a game, open it up, start to play it, and realize it sucks.

      If you realize a $60 game sucks, you're out $60, or at least ($60 - (resale value)). If you've only paid $10, that's the most you risk losing.

      Consumers are understandably wary of plunking down more than a couple of bucks unless they're very sure they're going to like the game. This is why it's a lot easier to gain traction and marketshare in the low end "casual game" end of the market, but also why there seems to be so little innovation at the high end. People are willing to take risks only when they don't have too much skin in the game.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    28. Re:here's how they could threaten gamestop by SleepingWaterBear · · Score: 4, Insightful

      Buying more cheap shirts, while fully functional, doesn't change the fact that you're walking around in a cheap shirt. So you buy a nice shirt, not because you need it but because it's more functional to you than buying another cheap shirt.

      This is a valid point. Personally, though, I buy nice shirts for $5 from goodwill (seems I usually end up with Ralph Lauren, though I never look for any brand in particular). It's cheap because the stores can't sell last season's shirts, and they'd rather take a tax write off giving them to Goodwill than pay to ship them back to the factory.

      The thing is, you're not paying $60 for the game. You're paying $60 for the latest game. Just like last season's shirts, lots of people don't want to buy last season's games, and if you're one of those people, that's fine, but I think it's clear that it's not the quality you're paying for. There are games that are certainly worth $60 for the entertainment they provide, but those games are rare, and in any case, you're always overpaying for the right to play the latest thing.

    29. Re:here's how they could threaten gamestop by thesp · · Score: 0, Redundant

      Interesting. So $2/hour is acceptable to pay for an hour's gameplay, whereas $3/hour is excessive...

    30. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      Excellent point. My biggest gripe about video games is the outrageous prices for new titles. I would certainly pay for titles if their retail value reflected their entertainment value. For $50, I can be entertained for significantly longer if I purchase 5 grams of marijuana (instead of a game I would play for roughly 20 hours before I becoming bored). Even a modest price drop to $40 for new major publisher titles would likely spur a hefty increase in sales.

    31. Re:here's how they could threaten gamestop by TheLink · · Score: 1

      The reason why Toyota's retain value better is because if you buy a 6 year old Toyota it is more likely to work decently than say a 6 year old Fiat.

      You are right most people don't actually consider the resale value much when they are buying a car.

      Paying extra money upfront in hope for more money later is a risk and so there should be a significant premium gain on that risk. If there isn't it is a bad investment and you better have other reasons for paying the higher price.

      You might as well use the extra money to buy some shares (in Apple? :) ) or invest it some other way.

      --
    32. Re:here's how they could threaten gamestop by TheLink · · Score: 2, Insightful

      Sometimes it's not just because you can't afford to drop $60 on the game.

      You can't afford to drop the $1000 on the latest hardware to play it the way it's meant to be played.

      Yes you can play it in low detail, but that's a $20 experience :).

      When the "enough grunt" hardware drops in price, you could see higher sales, but people might buy other stuff.

      FWIW, USD60 is a lot of money in my country. For $60 you can pay for 30 to 60 decent meals.

      --
    33. Re:here's how they could threaten gamestop by norpy · · Score: 1

      This is a valid point. Personally, though, I buy nice shirts for $5 from goodwill (seems I usually end up with Ralph Lauren, though I never look for any brand in particular). It's cheap because the stores can't sell last season's shirts, and they'd rather take a tax write off giving them to Goodwill than pay to ship them back to the factory.

      Actually, a lot of designer labels will destroy their product rather than have homeless people walking around in their gear. This turns up in the news as a "shocking disgrace" story every few years and then people promptly stop caring again.

      Those shirts you buy are more than likely unwanted Christmas gifts or something that was bought and never worn rather than remaindered goods.

    34. Re:here's how they could threaten gamestop by Haeleth · · Score: 2, Funny

      It would be great if there was some way to find out how good a game was before buying it, wouldn't it? Like if you could get "demonstration" versions that let you play part of the game to see what it's like. Or maybe a bunch of experts could play the game first and write "reviews" that would tell you what they thought. Or you could even have some kind of online discussion rooms, let's call them "forums", where game fans could get together and share their opinions ...

    35. Re:here's how they could threaten gamestop by Phoghat · · Score: 1
      I'm not a big games player, but I have a PSP and enjoy playing games sometimes. Paying ~ $40 for a UMD is annoying. I have bought used games for far less and with PSP hacks abounding have considered that.

      If games were priced at or about half, I would buy more games new

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    36. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      If cars lasted 3 years and then had a resale value of $0, they wouldn't cost anywhere near what they do.

      I can't see how the resale value affects the costs of inputs - raw materials, labour etc.

    37. Re:here's how they could threaten gamestop by beowulfcluster · · Score: 1

      It's not like people are never fooled by hype or even by a demo that the full game doesn't live up to. Well I've been enough times at least.

    38. Re:here's how they could threaten gamestop by Zumbs · · Score: 1

      I feel much the same ... some 80 % of the games I own were bought some years after they came out. This is partly due to price, but also because I seldom buy games that are a year or so newer than my hardware. This gives me the nice benefit of cheap(er), patched games that run smooth on my computer.

      --
      The truth may be out there, but lies are inside your head
    39. Re:here's how they could threaten gamestop by amRadioHed · · Score: 1

      Likewise, you couldn't sell CDs for $30 each if you didn't count on at least having the option of trading them in for $10 when you're sick of them.

      You can sell CDs for $30 each? Where the hell do you shop, man? The average CD goes for $20, tops. I think your resale value for them is optimistic as well. The used music shop will re-sell the album for about $10, but they offer less for it so they can make a profit.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    40. Re:here's how they could threaten gamestop by anotherncbeachbum · · Score: 1

      I do this also. I don't mind buying a new game if it's something that I'm going to get a lot of use out of, like Twilight Princess or the Mario series (Kart, Universe). For games that are iffy or are primarily for the kids I'll buy used. Zelda? We got a lot of use out of that one. The Harry Potter one my daughter wanted? Bought it used, she'll probably play it for another few weeks then we'll sell it. GS has given me some options I did have before. Local pawn shop has some games but there is no return even if it's defective. I can walk into GS and see a ton of options, something I can't do at our local big box stores. Plus I can impulse buy and not wait a week for an ebay auction.

    41. Re:here's how they could threaten gamestop by Dog-Cow · · Score: 1

      Overpaying doesn't mean paying more than you'd like. It means paying more than the market value of a good. If new games only sell for $60, that is the market value, i.e. what it sells for.

    42. Re:here's how they could threaten gamestop by Dog-Cow · · Score: 3, Insightful

      So many people in this thread have posed the same question and they ALL miss the point.

      It's not only the $/hour that matters. The absolute cost of the good is a consideration as well, because the lower the cost, the lower the risk.

    43. Re:here's how they could threaten gamestop by zehaeva · · Score: 2, Interesting

      This is exactly how I view my entertainment expenditures, cost/hour is so much more comparable to other things as well, like movies and rentals and bowling and billiards etc. I'm a movie buff so I use the cost/hour of my average trip to the movies (inc. concessions).

      Now for those 60 dollar games with only 5-10 hours of entertainment ... well that's just unreasonable. 20 hours a much better number.

    44. Re:here's how they could threaten gamestop by mdwh2 · · Score: 1

      Another problem is bugs. E.g, Medieval Total War, completely riddled with bugs rendering the game unplayable - sometimes the game would randomly crash, and you can't save during a battle; another problem is a crash that happens every time at a certain point, even if you reload from save game (and this is tested on three entirely different computers with a range of CPUs, chipsets, graphics cards etc). The demo had no such problems, and the reviews didn't seem to mention this. When you search now, you can find no end of people complaining on forums, but that wasn't any good when the game was new.

    45. Re:here's how they could threaten gamestop by mdwh2 · · Score: 1

      It means paying more than the market value of a good.

      If you were willing to pay that extra amount, surely that means the market value is the amount you paid?

      I don't think there's a strict definition of the term. I think the OP's use was perfectly fair - you're paying a premium because the games are new.

    46. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 2, Insightful

      The Toyota is an interesting example - they don't expect a slice of the price you get when you sell your car, even though cheap second-hand cars are a viable alternative to expensive brand new ones.

      Nor did Hoover expect a slice of the action when I sold my Granny's old washing machine (even though that stopped someone buying a new one). Nor did Hitachi expect a slice of the money when I sold her old TV. Random House didn't ask for money when I sold her old books either...

    47. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      In a functional market, they would sell more games counteracts game stop would lose half its revenue per game.

      I have no idea what a functional market is supposed to be, but it certainly doesn't mean one where the demand elasticity (look it up) is exactly one.

      The rest is all speclational uninformed shit too.

    48. Re:here's how they could threaten gamestop by riboch · · Score: 1

      Would this not be some sort of collusion?

      --
      GO BLUE!
    49. Re:here's how they could threaten gamestop by Xphile101361 · · Score: 1

      I believe that there was a "study" by Valve recently commenting on how when they sell games at 50% off or such, it largely increases the volume of games that are sold. Some people, like me, just simply don't find the value in paying full price for games. We usually at the same people that won't buy DVDs at $20 a pop, will buy things because its on sale, and will put price at a very high consideration.

      I no longer have the time that I once had to game either, but I found that because of that, I have a backlog of games that I want to play. Hence I buy all of the games I want to play when they are on sale, and when one game is finished, I reach over and grab the next from the pile. I agree that "halfers" can take it too far, but I think that there is a very valid point that the reason the used game industry does so well is because games are overpriced for their value.

    50. Re:here's how they could threaten gamestop by Xphile101361 · · Score: 1

      I do find it ironic though how valve noticed a 3000% increase in game sales when they cut the price in half, but now most B&M stores are selling the game for 30$ or less... while Valve, a distributor who also made the game and has less cost in distributing the game... sells it for $40.

    51. Re:here's how they could threaten gamestop by ruel24 · · Score: 1

      I absolutely refuse to buy games at the high ransom they charge. I wait until the games dip well below $40 before I ever buy. I honestly believe that if they cut the price of their games by 1/3, the sales would double.

    52. Re:here's how they could threaten gamestop by Overzeetop · · Score: 1

      I'll chime in briefly in your favor, at least in part. When I leased a vehicle, I looked at a honda and a toyota. I liked them both. The honda was more expensive, but had better resale - the net effect was that I could lease the (more expensive) honda for less per month than the toyota. In that way, the resale issue was salient.

      Now, had I bought the vehicle, I'd have gotten the toyota. I normally drive a car until it's worth very little, and the two cars appeared statistically likely to last the same amount of time for my purpose. The lease was an odd, one-off kind of situation for me, but the finances did work out.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    53. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      I can't imagine the big publishers are going to try to do anything about this, regardless of how pissed they are.

      Just like I don't think Ford, Toyota, Honda, etc are going to claim "wah fucking wah we're losing sales to used car lots."

      Fucking greedy, whiny, asshole CEO's. Die in a fire.

    54. Re:here's how they could threaten gamestop by mcgrew · · Score: 2, Informative

      I paid ten bucks for a Schwartzenegger (sp) double feature, Terminator 2 and Total Recall. I've seen both these movies several times (I loaned my previous copies out and never got them back), and will probably watch them a lot more.

      That's five bucks per movie. Terminator 2 cost $102,000,000 to make, acording to Wikipedia. How much did that sixty dollar game cost to produce?

      If the idiot game publishers would sell games at a reasonable price, they would make a hell of a lot more money. Games are WAY overpriced.

      When movies first came out on tape, they were priced as stupidly as games, $60-100. They didn't sell very many. Now that you can buy a movie at Wal Mart for five bucks, they're making shiploads of money off of them.

    55. Re:here's how they could threaten gamestop by AP31R0N · · Score: 1

      That's why i like Steam. Many games offer a demo, if i like it, buying is easy.

      Steam will also put some games on sale. i bought L4D for 20$. When that sale happened they sold tons of copies.

      Buying older games also helps. You pay extra for the privilege of being one of the first to have it. For the 60$ someone spends on a game, i can by 3 for 20$ each. They're the same games, but i'm paying 1/3 of the price for having waited. Hell, you could auction off numbered copies (and give a slice to Penny Arcade's charity) for hard copies and auction off early DL access. Play Bioshock 2 for a full week before it hits the shelves for 60$!

      This might lead to a ransom model of pricing. The first X copies sell for 60$, then batch Y will go for less.

      Or maybe even single player games could have subscription pricing. DL Bioshock 2 for 10$, then keep it for 5$ a month. If you stop playing it, you are unsubbed from it after a month. If you load it again, they charge you again. i'm pulling numbers from a hat, so reply to the idea not the details, folks.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    56. Re:here's how they could threaten gamestop by SleepingWaterBear · · Score: 1

      Well, the market value of the games rapidly goes down from $60 after a couple months when you can buy a used copy. Often the value of new copies also goes down in price right away. Personally, i don't find that newer games are in any appreciable way better than older games, and playing all my games at a few months delay doesn't mean I end up missing games, or playing worse games.

      My point was that you're paying a premium for playing the newest games. To me that feels like overpaying. I also prefer second run theaters for much the same reason. Why pay $10 to see a movie when I can watch a movie for $3 and catch today's blockbusters a month from now?

      No one's arguing that the market won't bear a $60 price tag on video games, but if I'm paying more than twice as much as I could for the same net entertainment value in the long run, I feel I'm overpaying.

    57. Re:here's how they could threaten gamestop by immakiku · · Score: 1

      Good point. The funny thing is, in my case they don't even get the $200 from me. Gamestop does. These publishers tend to release their games under "Greatest Hits" after a couple of years, so the box is different from the original packaging. Most people, I included, would much rather have the original box than the Greatest Hits box if we plan on keeping the game. Gamestop still sells used games for the same original packaging for an even cheaper price. You just have to find a box that's in good quality.

    58. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      As one of the people who buy far more used games than new games, I can tell you that I would not buy more games if the used game market went away. The price of new games is far more than I'm willing to spend, at least on the big name games. And the used market gives me another opportunity that you rarely get with the new game market. I can try before I buy. Either when I'm over at a friends house or by renting a game for a week.

    59. Re:here's how they could threaten gamestop by mcgrew · · Score: 1

      A lot of people (dumb people imo) trade their cars every three years, just for the prestige of always having a new car. Not everyone is as practical as us nerds.

    60. Re:here's how they could threaten gamestop by rgviza · · Score: 1

      I'm sorry but $60 for something I'm going to spend as much time enjoying as a $14.99 dvd, is a rip off.

      I have not ever, nor will I ever, personally, buy a new game, unless it's on clearance. If they come to their senses about pricing maybe. I'm willing to pay $25 for an award winning used console game, that's it. Usually I get them used for around the price of a new dvd ($15). I'd buy new games if they were half the price. I lose nothing by waiting for the game to hit the used game market and save a ton of cash. I'm just not in the "Gotta have it on day one" crowd.

      -Viz

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    61. Re:here's how they could threaten gamestop by Turken · · Score: 1

      You know, you're absolutely right, it would be great if there was some way to find out how good a game was before buying it.

      Like if you could get a demonstration that wasn't pre-selected, tweaked, and polished to shine so bright you're blinded from seeing the real turd underneath. Or if you could get a bunch of experts to play the whole complete game first and not incomplete pre-release versions and then write reviews their experiences that are free from being influenced by any publisher incentives or threats. Or if you could get together in online discussion rooms and have a rational discourse with other game players without the conversation being drowned out by loudmouth shills (both paid and self-indoctrinated) that can't possibly see anything wrong with their game/system of preference.

      Let me know when the industry grows up enough that reliable and honest preview information is readily available. Until then, I think I'll stick with the whole renting/borrowing/buying-used plan and try things myself before paying full price for the latest game on day one.

    62. Re:here's how they could threaten gamestop by tonyreadsnews · · Score: 1

      You forgot the all too obvious...
      Rent it!
      maybe even convince some friends to pitch in for the rental (or go for GameFly) and do your own review. Something you can't do for the $10 downloadable games.

    63. Re:here's how they could threaten gamestop by billybacs · · Score: 1

      It doesn't. Cars would already be sold at a profit; this is just an added markup that takes into account resale value. A BMW costs marginally more than a Toyota to build, but a car in the same class costs twice as much as a similarly-equipped Toyota (Lexuses here are basically Toyotas with all options Standard, and a higher markup than said Toyota...). Of course, you're also paying for the fact that the car has a higher R&D built into it, etc. but you get get my point. The Toyota/Lexus comparison could make more sense...They're exactly the same, you're paying for a fully-loaded Toyota with different body-paneling and an L instead of an oval thing. The added markup is for brand "prestige" and is pure profit.

    64. Re:here's how they could threaten gamestop by jaraxle · · Score: 1

      Or, assuming there's a "demonstration" version available at all.

      There's a few games that have been released recently that I've been a bit leery about, yet interested in, simply because I couldn't download a demo on XBL.

      Sacred 2 is one of them. I've heard great things about it all over the internet between great "professional" reviews to great reviews by players (blogs or forum posts). However, there was no demo I could download to verify gameplay myself (tweaked or not). I ended up buying it for my wife because she likes that sort of game (she ate up Fable 2 and played Diablo 2 forever and a day on the PC) and we can play it together. We ended up being a bit iffy about the camera, specifically the limited angles you could get, but otherwise it seems to be quite enjoyable.

      Another game I've stayed away from buying is Warhammer: Battle March. I'm not much into strategy games, but this one interests me because it's the Warhammer Fantasy universe. However, again there's no demo available for download from XBL. I haven't gone into reading many reviews yet, but I do know it's based on Warhammer: Mark of Chaos for PC. However, RTS on PC and RTS on a console can be two very different beasts simply due to one having mouse/keyboard and the other does not.

      Did I mention that both of these are also not available for rent and my local Blockbuster? So basically I have no options to try-before-buy on either of these and would have to take a giant leap of faith based on nothing more than reviews (a good "pro" review can be easily bought and blog/forum posts are very subjective).

      ~jaraxle

    65. Re:here's how they could threaten gamestop by billybacs · · Score: 1

      T2 and Total recall also have been making nothing but profit since a few weeks after they were released in theaters, even taking the manufacturing costs of VHS and DVDs into account. A lot of games now cost multiple tens of millions to make, that $60 goes directly towards making that game profitable in the near-term. Lower cost would also mean longer time before a game turns a profit, and in turn could make big-budget games much riskier (even beyond making fancy-pants graphics, but in designers or AI-development). I hope you can find any new movie at Wal-Mart for $5. Most DVDs for 5 year-old movies are $20. New movies are typically $25, $35 if BD. They also provide you with ~2 hours of entertainment. N64 games were also $60 new; $60 now is arguably cheaper than $60 in 1998. While I still hate the idea of $60; many people are willing to pay that so it's not terrible. I'd like to see $50 starting, but if dropping the price of a game $10 doesn't increase the volume enough to make up for $10*original people buying the game, it's a stupid move on the part of game companies.

    66. Re:here's how they could threaten gamestop by billybacs · · Score: 1

      Could be useful, but I think too many people hate the idea of recurring charges unless it's an MMO where it's expected. Also, you'd have to differentiate between playing and simply having it installed. If it's installed and you get charged while it's installed, you get screwed if you stop playing it but are like eh, I'll leave it installed just in case I feel like playing it soon (which does happen with me from time to time). In the end, you end up paying substantially more. Within 10 months, you've already matched what you'd pay for the game to begin with ($10+($5*10)...It could be cheaper for people anal about hdd space and make sure to always stay on top of things; but most people who aren't necessarily even Luddites would get screwed royally (one could argue that it's their responsibility to pay attention). But, like I said...if they could find an effective way to charge based on when played (phone home when loaded?), it could work.

    67. Re:here's how they could threaten gamestop by SleepingWaterBear · · Score: 1

      Huh, I actually wondered about that. Unused presents actually is a much more consistent explanation in this case. While it's definitely the case that you find a lot of remaindered goods at Goodwill, the Ralph Lauren shirts tend to come in small numbers. I need to remember to start visiting Goodwill a little after Christmas!

      Thanks!

    68. Re:here's how they could threaten gamestop by kalel666 · · Score: 2, Funny

      Jesus, what did your poor grandmother do to you?

      --
      I HAVE CUBIC WISDOM THAT TRANSCENDS AND CONTRADICTS ONE DAY GODS
    69. Re:here's how they could threaten gamestop by dontPanik · · Score: 1

      you're always overpaying for the right to play the latest thing.

      This brings up an important point related to TFA.
      How are game developers making any money?
      For the most part I can go to a game store and get any game used. The only time this isn't true is when the game first comes out, and no one has traded in a copy yet.
      So then the only time developers make money is when the game first sells, or when someone decides they don't want to buy used.
      So my point is, a developer's primary market is those people you describe, who pay for the right to own things first. So those people you describe, are the ones who are (according to my logic) driving the video game market, and voting on its future with their wallets.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    70. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      The presence of a used games market demonstrates that there are customers who prefer to buy games at a lower price.

      Well put. This is like a car company asking for a cut of my sale when i resell my car. It was fully mine to begin with! I bought it and now i'm selling it. End of story!

    71. Re:here's how they could threaten gamestop by KDR_11k · · Score: 1

      Maybe his experiences with "often quality" and "often sub-par" are reversed?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    72. Re:here's how they could threaten gamestop by KDR_11k · · Score: 1

      I think it's not that easy, when they pad their ideas they usually pad everywhere so the good ideas aren't concentrated in the first 5 hours but spread throughout the whole 20 with plenty of dull time in between.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    73. Re:here's how they could threaten gamestop by mrdoogee · · Score: 1

      My family has the proud tradition of us being the final driver of any car we own. We just drive em until they break irrevocably and then sell them to a pick-a-part junkyard and go get another one.

    74. Re:here's how they could threaten gamestop by Hadlock · · Score: 1

      Depends on the game. Mirrors edge is def front loaded. Games you describe are even worse. I think in most cases you're right though.

      --
      moox. for a new generation.
    75. Re:here's how they could threaten gamestop by Jake+Griffin · · Score: 1

      If cars lasted 3 years and then had a resale value of $0, they wouldn't cost anywhere near what they do.

      I can't see how the resale value affects the costs of inputs - raw materials, labour etc.

      No, but if a car lasted only 3 years, it would obviously be made of cheaper raw materials or have a lot less r&d or lower quality labor put into it, so it would be possible to sell for a lower price. The resale value doesn't affect the costs of inputs, but the cost (or rather, the quality) of inputs definitely affects the resale value.

      --
      SIG FAULT: Post index out of bounds.
    76. Re:here's how they could threaten gamestop by boyko.at.netqos · · Score: 1

      Indeed. Call of Juarez looked great, but I wasn't prepared to buy it until I could get it used; when I did, I found out that while it had a decent multiplayer, the single-player game was horribly broken. I still haven't gotten past those three guys chasing me in the beginning of the game.

      --
      I used to work for NetQoS. I no longer do, but want to keep the excellent karma attached to this account.
    77. Re:here's how they could threaten gamestop by fractoid · · Score: 1

      Perth, Australia. :/ Admittedly I haven't sold or bought a second-hand CD that recently but $30 is about the figure for a recent release album, and $20 is what you'll pay at a 2nd hand music store for a good condition second hand album.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    78. Re:here's how they could threaten gamestop by Hognoxious · · Score: 1

      She died, you insensitive clod!!!!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    79. Re:here's how they could threaten gamestop by mpe · · Score: 1

      I can't see how the resale value affects the costs of inputs - raw materials, labour etc.

      It affects how much customers are able/willing to pay for the whatever new. (Which also by implication affects the number of possible customers). Whilst this dosn't affect production (directly) affect production costs (something which can happen if demand drastically changes) it does affect profit margins.

    80. Re:here's how they could threaten gamestop by mpe · · Score: 1

      The Toyota is an interesting example - they don't expect a slice of the price you get when you sell your car, even though cheap second-hand cars are a viable alternative to expensive brand new ones.

      Not everyone who wants a car can afford a new one as well as people who, whilst able to afford a new car, would prefer not to spend money they don't have to.

    81. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      When the hell where you buying new games at 40 bucks? I bought Super Mario Bros 3 new when I was 8 years old for $50.

    82. Re:here's how they could threaten gamestop by amRadioHed · · Score: 1

      Ahh, I see. So that's about $24 US dollars. A bit pricey still, but much more reasonable than $30!

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    83. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      Yeah I rarely purchase new games. Anything over $50 feels like I'm getting ripped off. Ideally I'd like to get at least 1 hour of entertainement for every dollar I put into a game. So a $50 game better keep me entertained for 50 hours. Really though I'm pretty stingy when it comes to buying games. If it's not a game I know I'm going to be playing for a long time, something such as Team Fortress 2, then I probably wont be buying it.

      I think the best strategy is to buy games used, like on amazon. Then play through them, and after a month when you're sick of them, sell them on amazon. Usually if you bought the game used after it's been out for at least a year, it's value wont drop a lot in one month. So basically you can sell it for the same price you paid for it. After amazon's fees and resale value drop, I usually end up coming out paying up to $10 to have played that game, though most of the time it's in the $4 to $6 range. So that means 10 to 20 hours of entertainment for $4 to $6. Not a bad deal I think.

    84. Re:here's how they could threaten gamestop by Magic5Ball · · Score: 1

      I have no idea what a functional market is supposed to be

      Then may I presuppose that you are a quant?

      Before you raged into the keyboard, did you bother the read the rest of the post where I explain what you complain about without the jargon, and explain that a number of other variables with undetermined behaviours would come into play?

      Plain language goes a long way in discussions among the regular folk who just want to discuss in broad strokes things like the parts of the economy which their hard work powers, and which most matter to them.

      You're welcome to come down from your high economics pedestal at any time. We won't hold you against it (for long).

      --
      There are 1.1... kinds of people.
    85. Re:here's how they could threaten gamestop by jr0dy · · Score: 1

      The price drop would actually not mean fully half revenue loss for the publishers because they would sell more games.

      The Laffer Curve in practice!

      --
      I heart anarcho-capitalism.
    86. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      > "I have no idea what a functional market is supposed to be"

      Yes, you've already shown that. Thanks, economists:

      http://online.wsj.com/article/BT-CO-20090605-709515.html

      Dysfunctional market plays havoc with instruments

      By Lindsay Whipp

      Published: March 17 2009 11:47 | Last updated: March 17 2009 11:47

      When investors are looking for healthy yields on government debt in advanced countries, Japan does not generally leap to mind, as its interest rates have been so low for so long.

      However, its inflation-linked bonds are one of the highest yielding government securities in the developed world, according to Royal Bank of Scotland.

      But this is the case only because the market has become dysfunctional. Prices on these bonds â" which are linked to Japanâ(TM)s consumer price index â" have fallen sharply and many investors have had to mark those losses to market.

      Price movements have lost any obvious link to inflation and demand has dried up to the extent that estimates suggest daily turnover now reaches just a few billion yen.

      http://news.bbc.co.uk/2/hi/business/8017452.stm

      Mortgage market 'dysfunctional'

      The UK mortgage market remains "highly dysfunctional", according to the chairman of the lenders' trade body.

      Matthew Wyles, chairman of the Council of Mortgage Lenders (CML), said early signs of a seasonal increase in demand showed the market could be stabilising.

      But he warned that 2009 was going to be "very, very tough" for lenders.

      The group's director general claimed that a "backroom industry" of top-up loans could emerge if high loan-to-value mortgages were banned.

    87. Re:here's how they could threaten gamestop by Anonymous Coward · · Score: 0

      Personally, I think publishers of all media (games, books, software, music, movies) would do a lot better if they sold their products for a cheaper price. Don't make me think about buying it. Make it pure impulse, and you will set a lot more product.

      It's based off the supply and demand chart.

      Halving the price for example, has to double the sales (which is not likely) to be worth it.

    88. Re:here's how they could threaten gamestop by otopico · · Score: 1

      Pointless Sacred 2 note -

      The game has a highly editable config file. If you check out the game's forums, there are a lot of easy things you can do to 'fix' the camera.

    89. Re:here's how they could threaten gamestop by jaraxle · · Score: 1

      Even for the XBox? I have a feeling it's not possible except for PC...

      ~jaraxle

    90. Re:here's how they could threaten gamestop by johncandale · · Score: 1

      The real question is whether they would buy the game at the higher price if there were no used market (that is, they're out for a bargain) or whether the lower price convinced them to buy something they wouldn't buy normally.

      Not really viable. Game stop routinely sells used copes of a game for $55-57 while the new copy is $60 and get plenty of takers! It seems lots of people are willing to save $2-5 dollars (3%~) and take the risk of scratches, no manual, etc. No matter what the price for new, lots of people would still buy the cheaper used copy

    91. Re:here's how they could threaten gamestop by Firethorn · · Score: 1

      Buy it new, treat it right(do the maintenance), and with a little luck a vehicle will last decades. I plot/plan on 10 years because odds are eventually something will happen. Take the money you save in payments and put it into a fund to buy a new vehicle.

      If you get your first new vehicle with a 5 year loan, then keep it for 10, you should have more than enough to replace it with a better new car.

      --
      I don't read AC A human right
    92. Re:here's how they could threaten gamestop by mcgrew · · Score: 1

      They made nothing but profit because they were damned good movies! When Total Recall came out, they didn't sell many tapes of it because the tapes were >$60. Why do they have to be profitable in the NEAR term? Pac Man is just as good a game as it was when it came out in what, 1982? Like movies, games should be made for the long term.

    93. Re:here's how they could threaten gamestop by billybacs · · Score: 1

      $60 was also nearly $100 in today's money. Sega games cost a similar amount throughout the '90s. They don't HAVE to be profitable near-term, but if that becomes a typical policy, it becomes a much harder gamble as to whether or not they'll make their money back. The price we pay has plummeted compared to the budget of recent movies. It would encourage studios to make a few "good" movies, but again...if a movie flops, it screws them. This could mean a studio with a such a large operating budget could....downsize or split, and you have many smaller studios...better but then they don't have the resources to produce a blockbuster film. I'm not trying to argue for the studios, just rationalizing what they're doing in the business sense. I think $35 for a BD is absolutely ridiculous. If they went down to $15-$20, it would replace DVD within a few months.

  67. It does. by langelgjm · · Score: 3, Informative

    I don't think PCs are ruled out.

    They are (or at least my IP law books says so). IIRC, neither software nor music CDs can be rented. But books and video recordings can. BTW, the relevant distinction in that language is probably between "limited purpose computer" and "general purpose computer."

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
  68. Chicken and egg issue by Tronster · · Score: 1

    Every time I buy a used game I'm contributing to the problem, but as a consumer I think it's foolish to buy a new game if a used one is equally as entertaining but $5-$25 cheaper.

    If everyone stopped buying used games, the prices would go down, and lifetimes of game studios would dramatically increase. But I know very few consumers (including myself) who would turn down a bargin on a matter of principal unless it crossed the line of legality (and many consumers cross that line.)

    I'm hoping for a future with services like Valve's "Steam" for non-PCs. The ease of use (e.g., lack of cumbersome DRM) and convenience make it a win-win for publishers and consumers.

  69. Re:Game companies already get money from used game by sbeckstead · · Score: 1

    And then we can get book writers to write books with more re-read value, and get house builders...

  70. Pay no attention to the man behind the curtain by langelgjm · · Score: 4, Insightful

    Bingo! You've figured out the blatant contradiction that supporters of strong IP are facing. On the one hand, they want it to be just like traditional property, and to act like it's a natural right, and can be stolen, etc. On the other hand, they want to turn around and license up the wazoo.

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    1. Re:Pay no attention to the man behind the curtain by TubeSteak · · Score: 1

      On the one hand, they want it to be just like traditional property, and to act like it's a natural right, and can be stolen, etc. On the other hand, they want to turn around and license up the wazoo.

      DRM allows them to enforce those licenses.
      In other words, DRM lets them have it both ways.

      Which is why, despite all the BS about "loopholes" and "tolerating", TFA spends a lot of time talking about downloads and value-added things that cannot be resold. The future of gaming isn't going to be 50GB Blu-Ray discs, it's going to be massive downloads that cannot be resold.

      --
      [Fuck Beta]
      o0t!
    2. Re:Pay no attention to the man behind the curtain by phantomfive · · Score: 1

      It's no contradiction at all: they just want money. They don't need to have a firm philosophical foundation for that. In fact it's a very flexible place to be, philosophically. They don't care who wins the 'philosophy' argument, as long as they get compensated.

      Nor can I particularly blame them, if I had made a $20million dollar game, and Gamestop were making more off it than I was, I would be upset too. Honestly now, wouldn't you?

      --
      Qxe4
    3. Re:Pay no attention to the man behind the curtain by c0d3g33k · · Score: 1

      In that case the future of gaming will be that I won't buy it unless the price is acceptable for a non-resellable one time download.

    4. Re:Pay no attention to the man behind the curtain by Anonymous Coward · · Score: 0

      Yeah I would be. And the answer from everyone else should still be the same: "Tough shit."

    5. Re:Pay no attention to the man behind the curtain by Dusty101 · · Score: 1

      Nor can I particularly blame them, if I had made a $20million dollar game, and Gamestop were making more off it than I was, I would be upset too. Honestly now, wouldn't you?

      Nope. In their capacity as a business, they already ran all their cost/risk/profit analyses before they greenlit the development of the software. They are the ones that chose to produce the game, and accept the first sale profits arising from that initial investment. If they'd wanted to make money on resales of games instead, then they should've opened a string of retail outlets with that money instead, like GameStop did. It's not like the resale business is a whole new idea at this point. They paid their money and made their choice - it's as simple as that. "Wah! Wah! Wah! We want more money!" is hardly a legitimate argument, although it is philosophically flexible (as you correctly note).

  71. Sell used Games by Conficio · · Score: 2, Funny

    There is an easy solution: Sell only used games.

    --
    Busy helping non technical users of OpenOffice.org - http://plan-b-for-openoffice.org/
  72. If a game was a physical item... by Anonymous Coward · · Score: 0

    For that matter, are we going to insist that everytime a geekstore resells pokemon, magic cards, miniature collectibles or other similar items that they need to pay the publisher a fee? Or the same thing for baseball cards.

    This doesn't seem fair to me - I'm not claiming that this publisher fee is justified, just that you're being quite disingenuous. Games are relatively unique in that they often have fairly low re-use value (as opposed to music that you'll listen to again, films that you'll watch with friends etc) and don't really lose any value over time - whereas physical property gets damaged through wear and tear and so on.

    Furthermore, as a high-volume product there is a significant initial expense to recoup - unlike a house/apartment where something is sold once to make a given profit. If more are built, the ratio between investment and return remains reasonably constant.

    Games, on the other hand, depend on high sales to be profitable and offset frequently high development costs and associated risk, lose little perceived value in the eyes of the consumer (and rightly so - you're paying for the game, not its media), and in many cases there's a short turn-around between buying a game and completing it (it's not unreasonable to complete a single player game in a week - you're paying for an immersive, reasonably long but compact experience).

    However, I do think the answers for publishers is to move towards digital distribution rather than attempting to strong arm retailers but my position could change if developers I appreciate struggle to obtain finance.

    1. Re:If a game was a physical item... by nausea_malvarma · · Score: 1

      Just because used games cut into new game profits doesn't mean we should go out of our way to level the playing field for game companies. People have always enjoyed reselling their possessions, and it's absurd to forcefully end this practice just so some game company can get more money. If game companies are upset about their profits, it's up to them to change what they sell. They have no right infringing someone else's economic freedom.

  73. Pay no attention to the publishers. by Anonymous Coward · · Score: 0

    These people are just whiners who want to infect your system with rootkits and hidden device drivers.
    Everyone who avoids paying them is doing the right thing.

  74. Game Industry as smart as the Music Industry by Conficio · · Score: 1

    The Music industry did not learn that Apple was successful with its ITunes in large part for the simple pricing scheme of 99c each song what ever it was. That made the buying decision simpler and people started to buy music online and make their IPods worth a fortune fully loaded.

    Now the Game industry does not seem to understand that the risk of buying a new game gets lower if there is a flourishing attractive secondary market. If I put down $49 for a new game and happen to not like it or my friends don't like it, and I can sell it easily for $35 at a place like GameStop, then I'm only $14 in the risk. If that risk gets larger I won't buy that often a new game just for try or kicks.

    And if the original publisher wants a piece of the resale in the secondary market every time, then it means that the resale price for every non commercial owner is lower, because he has to pay the publisher on the original purchase and on the sale to the second market. Which means again it will dampen the new sales.

    --
    Busy helping non technical users of OpenOffice.org - http://plan-b-for-openoffice.org/
  75. Seems to me by gebbeth · · Score: 1

    People buy used games because of price. It seems to be that as a game ages, publishers could more aggressively lower the price of a game to continue to attract sales. Just as there are some people who wait for a computer component to be on the market for 6-12 months before purchasing so as to not pay an arm and a leg for performance, there will also be people who do the same thing with games. If the publisher lowers their prices to be competitive with what used shops charge, they would automatically attract sales away the used market. There is no need to use draconian DRM or strong-handed licenses or government legislation.

    --
    A closed mouth gathers no foot.
  76. Re:anonymous coward wants slice of first post mark by Anonymous Coward · · Score: 5, Insightful

    All i'm hearing is "whaaa! I want more money" bullshit. I am tired of these companies who want everyone else to play by the rules (copyright) trying to circumvent the first sale doctrine. Guess what assholes, someone already paid the market price you set for the game and you got your compensation. If you think it's unfair, raise the prices and see if you get as many people purchasing your game. It is bad enough game companies sit on games that they have effectively abandoned, abuse people's PCs with malware designed to "stop piracy" and overall treat the customer with general contempt.

    Gaming companies have already done a bang up job preventing PC gamers from selling/giving away their game to other interested parties and now they want to double tax paying customers because of their silly said business model. So go ahead and cripple the resale market. You may be able to kill it but there will always be the black market and those first sales you may have gotten will dry up as well.

  77. oh wah wah wah! by DragonTHC · · Score: 1

    cry me a damn river publishers!

    you should never legally be able to pierce the first sale doctrine.

    Used games already gave you the price you were asking. Get over it.

    gamestop may end up charging $5 less than new for some of the newest used games they stock, and that's their profit, but it doesn't belong to you.

    If anything, they should stop allowing gamestop to give us so little for used games in the first place. $15 for a $60 game I bought a month ago is an insult to me.

    $45 profit for selling the used game is just too damn bad for the publishers.

    Get over it you whiny multi-national multi-billion dollar media conglomerates! You make me sick.

    --
    They're using their grammar skills there.
  78. the publishers should sell used games by bonds · · Score: 1

    There's a really simple solution for the publishers: become the preferred buyer and seller of their own used games. It would offer them another opportunity to interact with their customers, sell them another game, see how long they are playing, and ask them about what they liked and didn't like. Oh, and they'll earn the revenue instead of Gamestop or Amazon.

  79. You are missing why they are upset. by Anonymous Coward · · Score: 0

    The key reason the console game companies are frustrated is that GameStop purposefully under pre-orders games because they know they will be getting used copies back. So, the game company isn't really making the money it should on release. They are effectively being dicked by GameStop. GameStop is actually quite stupid. All this does is drive companies to make their game solely DLC. They are effectively shitting where they eat.

    Now, I work in the game industry, and on the rare occasion I actually patronize GameStop, I always by the new copy, because I know the direct impacts their sales practices have on my industry and any potential jobs I may try to get out there.

    1. Re:You are missing why they are upset. by ledow · · Score: 1

      Then you're a pillock.

      GS are not required to help, support, or boost someone else's business model - they just give customers what they want in exchange for the most that those customers will pay. They have found a way to do that and make a tidy profit. If they aren't around in a year's time, that's *nothing* to do with the games industry. If that means that your release date sees less sales, tough. If the price was lower, you'd see more sales over a longer period and would make more money (even Valve admit this for DLC - they make more money on the repeated weekend sales than they do at big launches).

      If Gamestop want to ruin their business, that's not your problem. From what you say, it will HELP you, so you should be encouraging them to under-pre-order in order to force you to solve the problem and thus put them out of business. If you're finding yourself having to *circumvent* people buying less of your product and selling it on (legitimately) for a lower price to customers who want to buy it, then there's something wrong. If someone can make an entire *business* out of re-selling your games (but of significantly less physical quality) cheaper, then there's something wrong *your* end that you're not taking care of.

      And if you *deliberately* buy a product because of the principle of supporting an industry you know is struggling, then you're an idiot, whether you work in that industry or not - coal miners didn't go out and burn more coal at home when the industry started to fade. It's like saying "I know all the car companies are going bust, I'm going to go and pay them twice as much for the same car". Any *normal* person is actually thinking "They're going bust, I can screw them for a lower price", EVEN IF they spend their days hating people who do exactly that thing to them. People generally do *not* pay for things because of the principle behind it (and certainly not in the hopes that it will save their own jobs) and they *definitely* don't do this en masse once you take an average of the collective mindset. If you genuinely think that you're helping in *any* way by doing this, then the industry is in a much worse position than I thought.

    2. Re:You are missing why they are upset. by geminidomino · · Score: 1

      Simple solution then...

      Stop providing Gamestop with distributor access. Send the new games to Best Buy, Target, Walmart, etc...

      If GS won't have the Guitar Hero: John Denver or Final Fantasy XXXVIII on release day, then:

      a) They can't take the proceeds from those goddamn annoying "pre-order" pitches and float it for interest until the game is released

      b) Fewer people will feed the machine with their old games to get the store credit to get the new wizz-bang game.

      If you don't want to fight dirty (who are you and what have you done with the real publishers?) then quit whinging.

      --GeminiDomino,
      Who loves to watch bad guys fight. ;)

  80. Next Gen Sales by Trailwalker · · Score: 1

    Whenever I venture into a Gamestop, I have to be careful not to step on small semi-sentient creatures scurrying around at my knee level. The places are crawling with them.

    There is constant buzzing going on, mostly "have you played this one?" and various slang expressions showing approval or no for a game.

    If the sales of used games are really eliminated, the next generation of games buyers will be greatly reduced. Not all kids have the unlimited allowances that permit them to purchase every new game that gets released.
    I suspect too, that the informal exchanges between these young gamers influence their choices more than any online game review.

    Publishers need to be very careful, they might get what they wish for.

  81. I want lots of things I don't deserve! by erroneus · · Score: 1

    If the car I sell gets sold again, I want a piece of it. I sold some books the other day and when half-price books sells them, I want a piece of their sales. If I had a daughter and she got married to a rich man, I'd want a pei... oh wait, that's wrong... But you get the idea. It's absurd! They sold their legally published media and made their profit. That was the deal they signed up for when they bought the rights to publish the software. Now they are saying they want more? This has nothing to do with copyright. The right to copy is theirs. They sold that copy which was their right. But after it's sold, how can they even show the audacity of wanting more than they are legally and clearly entitled to? When someone rents or buys a used copy of something that is not a "lost sale." Is there anything else like this in the world? Keep in mind that was is being sold is the media and the license to use and access the content on the media which is most certainly implied. They are publishers. They sell media. They do not sell licenses for use. That would make them licensors. Do they have the right to license? I should hope not. That should be a right retained by the copyright holder. And in any case, if holding the originally purchased media does not imply license to use the content, then the whole matter of copyright needs to be revisited from the ground up. (That probably needs to be done anyway.)

  82. The DO get the used game sales. by BitZtream · · Score: 2, Interesting

    They are just too fucking greedy to realize it.

    I don't sell games, though I have a couple of friends who do. Personally I just use gamefly and occasionnally buy a game that I've played and know is a keeper.

    But let me tell you about my friends. When they sell a game, the money either immediately is applied to the purchase of a new game, or is basically put aside until the new game they want comes out. Rarely does that money not get put back into again, hell, it must, their game library is growing, not shrinking, and I hear about the new games they've purchased (from places that doesn't sell used).

    So you go ahead and cut off used games and watch how your new game sales drop by an almost identical amount since those people no effectively went from paying $20 every month for the new bad ass game to paying $60, so they just don't buy games anymore. See how well it works out for you, ya greedy ignorant bastards.

    Yours Truely,
    Customer

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:The DO get the used game sales. by pcolaman · · Score: 1

      Except that Gamestop doesn't mark a $60 game down to $20, but down to $50-55. They are just as greedy as the publishers, if not more so.

    2. Re:The DO get the used game sales. by daveime · · Score: 1

      Hmm, I wouldn't say "greedy" as such. When GameStop buys a used game from you, I'm assuming that you get the cash right away ?

      In which case, they are absorbing a hell of a lot of risk of getting stuck with that game if no one else decides to buy it.

      I'd say that huge mark up, i.e. to within $5 - $10 of the original retail price, is to balance the losses from games that they eventually end up binning.

      In any buy and sell agreement, both buyer and seller agree to the price ... it's no good whining that that old dusty stamp collection of your Grandads you sold for $10 turns out to contain a Penny Red worth millions.

      How do you think antique collectors, in fact, ANY buy and sell business model works. Buy low, sell high, spot the bargains ... and if you like, rip off the innocent / naive client. You go into any deal with your eyes open, if you don't like their policies / markup, don't sell to them. I'm sure you'd be happier posting it on e-Bay or Craigslist and checking the bids for the next 6 months rather than getting cash-in-hand in 1 hour from GameStop.

    3. Re:The DO get the used game sales. by thetoadwarrior · · Score: 1

      They do that because they don't get much profit in the first place and they happen to have bills to pay themselves.

    4. Re:The DO get the used game sales. by pcolaman · · Score: 1

      No, you don't get "cash." You get store credit. You can usually ask for cash, but they give you something like 60% of the trade-in value (so they get an even higher profit margin). And when you accept store credit, you are basically guaranteeing that the money they give you will go right back into their hands anyways. It's not that they buy low, sell high. It's the percentage to which they do it. I still balk at the 48% number. In reality it's much closer to 75% than 50% IMO.

    5. Re:The DO get the used game sales. by pcolaman · · Score: 1

      Don't forget about the Edge Card, Disc Protection Warranty, Accessories (huge money maker), Magazines, Strategy Guides (another huge money maker, which is why they push these hard), and gift cards (I'm pretty sure the percent of gift cards that are not fully used or never used is in the 25-50% range). Trust me, Gamestop is not the woe is me, barely making it retailer you paint them to be. They are making bank.

    6. Re:The DO get the used game sales. by thetoadwarrior · · Score: 1

      I think you'll find that people have wised up and don't buy into that junk anymore.

      As far as who's hurting for money? It's certainly not publishers or develoeprs. If failures like 3DRealms can produce fuck all for over a decade and Romero can buy eastern European wives and sports cards while not really doing anything of interest since Quake 1. I think it's pretty safe to say these people aren't struggling for money and can do without used games money.

  83. This is really a Pawn Shop Business Model by Orion+Blastar · · Score: 2, Insightful

    of selling used stuff.

    Before the used game stores there were used record and CD stores and used Video tape and DVD stores. Pawn Shops buy and sell all of them and did this sort of thing before the "Used X" Stores.

    Even Comic Book stores do that, buy used comics for pennies on the dollar and sell them for "retail" or "collector's price" based on how rare the comic is and in what condition it is in.

    What next, Game Publishers want a piece of eBay and other auction sites that sell used games? Give me a break!

    Game Publishers already got a sale from whomever bought the game new, but the person got tired or bored of the game or it didn't meet the expectations and they sold it to the Used Game store to get some of their money back. Game Publishers should love the Used Game Stores because it stops people from pirating the game because it costs so much to buy new and the used price is more reasonable.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  84. Re:anonymous coward wants slice of first post mark by Goldberg's+Pants · · Score: 5, Insightful

    The translation:

    "Wah wah wah!"

    Perhaps if you greedy bastards didn't sell games at the price you do more people would buy them. Instead, for a lot of people, they can't just casually pick up a game and take a chance like you would on, say, a $20 DVD. $70 is a LOT of money to gamble on something that stands a 50/50 chance of being garbage. And no retailer I've ever come across will give you your money back under any circumstances, so you take a big chance buying most new games.

    Perhaps if the industry didn't put out so much absolute garbage we'd be more willing to take the chance. Unfortunately they aren't willing to not release unfinished games, crap games, and so much other effluence.

    They're reaping what they have sown. And all they seem to do is cry about used games and how they're losing revenue.

    Cry me a river.

  85. It's simple, really by aarroneous · · Score: 2, Interesting

    Simply create content that either: A) Is worth keeping beyond the initial period it takes to complete your game, B) Is an evolving product which gets updates to retain your customers. C) Is geared toward online/interactive use with multiple users, so that the gameplay itself is ever-changing (think RTS) I *still* have my original copies of Starcraft, Diablo, and Warcraft, with all their sequels as well. Even without the CD-key requirements to play Ladder games on Battle.net, I'd still keep the original discs around.

  86. Most of these comments don't quite get it by brit74 · · Score: 3, Insightful

    Most of the comments here don't seem to get the situation. Publishers don't like the fact that GameStop is getting 48% profit margins from selling these used games. Now, here's where most of the Slashdot comments get it wrong: they assume the Publishers are pushing a particular (and unfair) solution to this problem.

    In the past, I've defended the idea of stores getting involved in second-hand sales. I still stand by the first-sale principle. So, let's look at some possibilities here.

    Option #1: Publishers don't like second-hand sales, so they enact legislation to stop second-hand sales OR they require a cut of every second-hand sale. This would be wrong. The first-sale doctrine prohibits this. And, consumers should be angry if this is what publishers were doing. Most of the Slashdot comments seem to assume that this is what publishers are doing, and they make comparisons to used books and car sales. This is not what publishers are doing.

    Option #2: Publishers get involved in the used-game sales. If GameStop is enjoying 48% profit margins, then there's a strong impetus for competition from the publishers themselves. There's nothing wrong with Publishers doing this. They're just jumping in and competing the used-game market, just like everyone else. (In fact, Stardock is attempting to setup a "used game" sales system along with their "impulse" DRM system. You can sell-back your serial-code and someone else can "buy" it. Admittedly, this gets odd. "Used bits" are no different than "new bits". And, what's to stop Stardock from always saying "sorry, we're all out of used copies of our game; you'll have to buy a new one"?)

    Option #3: Publishers create additional content so that people hold-on to their games. The article states that this is what publishers are doing - trying to incentivize customers to hold-on to their games, thus lowering the number of people selling them. Again, nothing wrong with this.

    I'm sure there are plenty of other options people could come up with.

    There is nothing wrong with publishers getting perturbed over used-game sales, and there is nothing wrong with their attempts to get money in the used-game market. The only issue is whether or not they go about it the right way. Option #1 is the wrong way, but there are good ways to go about it. Most of the Slashdot comments seem to assume that publishers are trying Option #1 - and then complaining that publishers are greedy and underhanded. I see nothing wrong - in principle - with publishers trying to make money off used-game sales or being disturbed by GameStop's 48% profit margins.

    1. Re:Most of these comments don't quite get it by daveime · · Score: 1

      Yeah, it's like complaining that the owners of the car park are making so much profit when they hold a car boot sale on their property.

    2. Re:Most of these comments don't quite get it by thetoadwarrior · · Score: 1

      If publishers wouldn't give shops no profit on the console hardware and minimal profits on new software that is hard to sell because it's all the same and pretty much only caters to one demographic then shops wouldn't have to find profit elsewhere.

      The fault lies directly with the publisher and them getting money for used games (which they had no part in anyway) is wrong.

      Will they take a loss when a used game is returned? They do their best to stop new games from being return which means they store won't take it back and the consumer is left with a buggy $60 piece of software. How is that fair?

    3. Re:Most of these comments don't quite get it by Drakkenmensch · · Score: 1

      Option #3: Publishers create additional content so that people hold-on to their games. The article states that this is what publishers are doing - trying to incentivize customers to hold-on to their games, thus lowering the number of people selling them. Again, nothing wrong with this.

      Not only is this the only viable option, but it's also the one least likely to happen because it means that publishers will have to stop putting out crap games for fear that their developers will hold out on their next huge hit game as backlash. Which of course doesn't make sense, because if they're coming to you with utter garbage to begin with, what's their incentive to put in MORE effort into their NEXT junk software?

      There's always been a market for used games, all the way back to the Atari 2600. It's just more noticible now that Gamestop and EBgames have made it a star feature of their chain. You want to know which games are bad? It's easy. Go to one of those chains, and look at which games have ten or more used copies for sale that nobody wants. You'll quickly notice a large chunk of this market is 2-3 years old sports franchises. Those are the usually also the companies that don't get it - if you want to kill second hand sales, give us games that we want to hold on to.

    4. Re:Most of these comments don't quite get it by Late+Adopter · · Score: 1

      More options:

      Price the new game lower as time goes on. There's no difference between new and used bits, so if there's a profit margin, get in the game. People will even place a ($5?) premium on getting an "unopened" copy.

      Build a "starter pack" of DLC into the startup of a game. New copy purchasers can enter a code from the box, used purchasers can buy it with a credit card. There's your "slice" of the used game purchase.

      Make your back-catalog available as a digital download. Like on WiiWare, XBLA, Steam, or GoG. People are doing this already.

  87. Re:Game companies already get money from used game by BitZtream · · Score: 1

    I don't own a book that I haven't read at least 3 times, and my house is 30 years old. Are you trying to imply that the situation is the same in these other Markets because I'm gonna have to call bullshit on that one.

    Hell, I don't even buy a book until I've ready it at least once all the way through or pretty damn near on the occasion where maybe I'm visiting someone for the holidays and don't have a chance to finish it before I leave.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  88. Subject by Legion303 · · Score: 1

    $20-25 is my price limit for games. If the game is released new at around $20 (Introversion's excellent library, for example), I'm happy to buy new. Publishers who want $60 for a new game don't get my money unless it's actually worth it (see X-Plane, with 6 DL DVDs full of satellite imagery). Publishers who collude to drive used places out of business or force them to raise prices will only send me back to my warez pup days, because frankly, fuck them and their inflated value.

  89. Right of first sale by Anonymous Coward · · Score: 0

    The real reason for SecuROM malware is finally admitted.

    We have the legally established RIGHT of first sale, jackasses.

    A judge would laugh this rubbish out of court, moreover you'll be lucky if you don't ultimately face a class action suit over stripping customers of their right of first sale.

  90. Goodluckwiththat!..... by IHC+Navistar · · Score: 1

    Good thing that the VAT Tax (a.k.a. "FAT" Tax) only applies to value added, not value depreciated!

    Anyways, they have a very, VERY small chance of getting anything from re-sales, as everything will go underground (e.g. flea markets, ebay, craigslist, classified adverts, and person-to-person) out of to view of their beady little eyes.

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
  91. Simplest solution by fremean · · Score: 1

    is to simply lower the prices of new games, second hand game market won't be as valuable, and people will be more likely to buy a new one.

    I sure as hell prefer buying new games then old ones (god only knows what that cd key has been caught doing...) but I'm not going to spend $90 on a new game that gives me 6-8 hours play time when I can go bowling for 3 hours and it only costs me $12.

  92. Publishes = Idiots by Anenome · · Score: 1

    Why do publishers think they have a right to used games revenues? Car manufacturers don't and cannot expect revenue from used car sales, nor book publishers, nor clothing-makers, nor any other sector you want to talk about. Actually, all of these makers already get revenue from the used game market, even though they don't realize it, and I'll explain how:

    The new price of any good includes the value of the good on the used market. Its value as a used item is included in the purchase price. So, the truth is, game publishers have -already- been paid for the game's used-value on the used-market, they even get paid up-front. If you were to make limit or eliminate the used game market, you remove that portion of the new-price from its value. The result is that new game prices would have to come down to account for this. The net result: publishers wouldn't gain anything, and would probably lose quite a bit. Because if they refused to lower the price of new games, they would experience lower game sales to reflect the lower value for the same price because their games would now appear to be overprice, since they've now lost value.

    As for the idea that Publishers have a right to money from used sales, how is that even possible? Imagine if car makers tried something like this. The only way to achieve it is by fascist legal bully-tactics, by forcing legislators to pass laws favoring particular companies. That must not happen, that would be a perversion of democracy.

    Some have argued that publishers are hurt by having to give 'free' server rights to the 2nd buyer. But, what's the difference? The first guy isn't using the company servers anymore-- he doesn't own the game! So the total load change is zero. And the price of running those servers is freely accepted by the publishers. No one's forcing them to provide free servers for their game. Let them charge money like WoW for server access if they think they can get away with it. Dirty truth: they know they can't. They don't dare charge for server access.

    I say we send these Publishers back to Econ 101. Any first year college student could explain these things. It's ridiculous.

    --
    "I Don't Have Enough Faith to be an Atheist"
  93. Re:anonymous coward wants slice of first post mark by pugugly · · Score: 5, Interesting

    The height of American corporate practice - we won't do anything to keep our customers but will spend millions creating artificial mechanisms to distort the market and end any competition for them.

    The good news is they're succeeding wildly - for instance I've neither pirated nor bought big corporate music in years because I can't stand either option. Instead I just buy direct from bands for half the price in a market *not* distorted by Sony and BMG, and by odd coincidence the artist gets to keep all of it.

    It turns out market arbitrage is not a constitutionally protected right.

    Pug

    --
    An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  94. Avoid the middle man completley by Kyeetza · · Score: 2, Interesting

    Use a game trading site. I've tried a couple, and the best by far IMO, is Goozex.com

    You send out games you don't want and accumulate points depending on their MARKET value (not rape-me-in-the-ass trade in value @ gamestop), and use those earned points to request games that you want, (which are also worth market value). The currency isn't $$, it's goozex points.

    You pay shipping (usually $2/game) when you SEND games to other people, and it costs $1 when you REQUEST a game you want. Great way to get rid of stuff you haven't played in years, and you save a ton of cash to boot. Plus no middle man bending you over.

    1. Re:Avoid the middle man completley by Anonymous Coward · · Score: 0

      Hello, I am about to join to Goozex, it asks me about an invitation code, friend nickname

      If you send me your nickname info to 171281@mailinator.com I will add it... maybe it will be useful for you :)

      Regards
      Me.

  95. I don't think it's so black and white... by Kuukai · · Score: 1

    Whenever a new game comes out, Gamestop is immediately competing with the retail price, offering it for about $5 less. In many cases, they will even deliberately not stock new copies. To save $5, people are giving $55 dollars to a company that does nothing, rather than $60 to the studio that actually made the game (minus cuts to all sorts of people, but you get the point). If you're against ticket scalping, (which should be protected under "normal" docrtine, but doing so makes life suck) I don't think it's very hard to see that game companies have a case here. Right now, studios are turning towards more cheaply priced digital distribution as a solution to this. Are you really satisfied with no resale rights? The article also talks about ongoing content, which can be a plus but for many companies (I'm looking at you, Namco Bandai!) it creates a dangerous temptation to simply reduce the originally intended amount of content.

    That said, they still can and really need to take matters into their own hands. Publishers still sell new games to Gamestop, and even provide them with special content/items. That's insane. If their losses are really that great, publishers need to stop providing these things to Gamestop. If Billy the Casual Gamer needs to find a pure retail store because Gamestop can't get Mario Party 8 at launch, that's probably where he's going to be shopping from now on. And if Gamestop no longer has the coolest freaking preorder items, guess where the ubergamers are shopping? I assume the only reason they have access to all these preorder items to begin with is because they won't stock anything but preorders, and companies feel garnering those is better than nothing. It's not. Cut them off if you're so unified about this, and I guarantee they'll offer a cut the next day. Slowly killing them through digital distribution is like boiling a toad, and it hurts the consumer a lot more.

    --
    Sendou Wave Kick!!
    1. Re:I don't think it's so black and white... by daveime · · Score: 1

      people are giving $55 dollars to a company that does nothing, rather than $60 to the studio that actually made the game

      Possibly because the people that made the game ALREADY got their $60 dollars when they sold it the first time around. These are used games we are talking about.

      And the "company that does nothing", except buying used games from joe public without any guarantee that they will be able to resell them ever, is a huge risk. I'd bet for every game they resell, there's another 3 that they end up binning because no one wants it.

    2. Re:I don't think it's so black and white... by metacell · · Score: 1
      1. The publishers, as a whole, don't 'lose' money. They don't even make less than before. They are complaining because their profit has not increased as much as it could have.
      2. GameStop doesn't make $55 out of selling a used game. First, they pay the seller $30, then they have to pay rent, staff and other expenses. If people are ok with selling their used games for $30 and buying them for $55, then GameStop is as entitled to their profit as any other dirty capitalist in the market.
      3. The publisher doesn't get $60 profit from each game either, of course, but they probably have a significantly higher margin per sold game than GameStop does. Comparing the $55 for a used game with the $60 for a new one is comparing apples and oranges.
      4. It's not like all the publishers will go out of business and nobody will make games anymore. The games market has grown incredibly the last decade, and at worst, some of the publishers will have to close or fire staff (if any). There'll still be many, many publishers out there fighting eachother to sell their newest games to you.
      5. If the used games market really hurts sales as much as the publishers claim, then why don't they offer their games for rental only? It's their own choice to sell them.
        The reason, most likely, is that the used games market doesn't hurt new games sales significantly, or at all. The publishers just want a bigger slice of the pie.
  96. Oops by Kuukai · · Score: 1

    We're apparently at 8. I meant Mario Party 9. Sorry Billy!

    --
    Sendou Wave Kick!!
  97. what used games ? by giorgist · · Score: 2, Insightful

    Isn't a used item that has shown some wear due to use ?
    A used computer game is as good as the day you baught it.
    It's only devaluation is that it is not the newest thing.

    The problem with games publishes is that there is very little
    new under the sun. In fact they are publishing "used" games
    in the concept that the games have already 'used" ideas
    and people are not prepared to pay top dollar

    They do not see enough difference between "used" games and "new" games

    G

    1. Re:what used games ? by daveime · · Score: 1

      Gold is usually a good investment, and the resale value is invariably higher than the original purchase price.

      I don't really get your point here. If someone makes a good purchase that retains it's value / original condition, does that mean the person they bought it from is entitled to a cut on resale ?

      Moreover, in the reverse case where something DOES devalue (cars, houses, damn near everything), does that mean I can demand a rebate from the seller in 10 years ?

      First Sale means just that. Goods are exchanged at a price agreed on by both parties. Once you sold it, it's no longer yours to dictate the conditions of a future resale.

  98. This is why... by Schnoogs · · Score: 1

    things like Steam and XBox Live are the future. No more middle man. No more losing out on sales because of the used game market.

    Brick and mortar will be a thing of the past in 5 to 10 years.

  99. Me Too! by Bob9113 · · Score: 3, Funny

    some publishers and manufacturers want a piece of the pie.

    Ooo Ooo! Me too! Can I have some of that money too, please? I have just as much of a property right over that copy as the publisher does, so I'd like to have some of GameStop's money too, please!

    Thanks!

    1. Re:Me Too! by moniker127 · · Score: 1

      I'll just take the pie.

      ... Unless it's pecan.

  100. secondary sale? by theleoandtherat · · Score: 1

    "Game publishers do not see a cut of the secondary sale because it falls under the first sale doctrine."

    #1 sell - I buy the game
    #2 sell - GameStop buy the game
    #3 sell - You buy the game....

    Are we going to give publishers more money to sell a game to a third party? If they just drop the prices quicker then GameStop would lose their sell to the publishers.

    They would have a better shot at getting 50 cent each time their game/s are rented.

  101. Re:anonymous coward wants slice of first post mark by Obyron · · Score: 3, Insightful

    It's much worse than a 50/50 chance.

    --
    --Obyron
  102. Re:anonymous coward wants slice of first post mark by Xaoswolf · · Score: 1

    Trade in books? You'd think that authors and publishers would be pissed as hell about public libraries!

  103. Difference Between Video Games And Cars by mastershake82 · · Score: 4, Insightful

    I see a lot of comments here comparing the "First Sale" profits of video games to cars or TVs or other physical utilitarian devices.

    The main difference, in my opinion, is that in the first year of owning a car or TV, only the first owner can get value from it. In the first year of life of a game disc, 12 people can get value from that one disc.

    I don't think you'll see Bungie, Epic, or Infinity Ward complaining about this. They've figured it out... you sell people the game and give them a great multiplayer mode (or some other reason) to hang onto it, and they will. Used copies will be few and far between.

    The people who are really suffering are those that make truly fantastic single player games. Prince of Persia comes to mind... it was great, I thoroughly enjoyed it. All 20 hours of it... and on my schedule, that's 5 days of having the game to do 100% of everything there is to do. So I rent it. I actually rent all games that have no multiplayer aspect. The only games I purchase are the ones I can see myself playing online still, 6 months down the line. You might say make the games longer, which is an option, but I personally don't WANT to invest more than 20 hours into any single player experience, and to be honest, when it is longer, like 100+ hours for a Final Fantasy game, you spend most of that time not having fun, just trying to level up to do everything.

    This applies to DVDs and to a lesser extend music as well. One DVD can easily fully serve a group of 20 people in one week if they pass it around and watch it in groups.

    I'll leave you with this... I think more than the disc, game companies, movie companies, etc are selling you the experience. The experience of playing through the game or the experience of watching the movie. And I believe they should be compensated for each experience they provide. I do think that $60 is a bit much for a video game, but I think it's to compensate for rentals and used game sales. Once everything goes digital, we will see a shift. Let's say that for every 1 copy of a new game that is bought, 2 people probably play that disc, on average, could be more or less, not sure. So $60 provides 2 play experiences. The publisher sees approx $30 per experience in this model, but assuming the first copy was $60 and the used copy was $55. That's $115 spent, and Gamestop probably paid the original owner about $25 for it, so they paid $35 for the experience. If the second owner sells it back very quickly for $25, then he would have paid only $30, bringing this in line with the above of $30 per experience. So $65 spent total for two plays, or $32.5 per experience. If the publishers had complete control over this, the players could have each spent less money for the same amount of, or more (because they get to keep the game), game.

    However, it may be be a utopian thought to think the publishers would pass these savings onto us completely, I like to dream.

    1. Re:Difference Between Video Games And Cars by david_thornley · · Score: 1

      The first problem with your belief (that they're selling the experience, and should get paid per experience) is that it is completely contrary to the law and to the common assumptions about property. Last time I bought a computer game, I gave the guy at the counter some green pieces of paper and walked out with a box containing, among other things, a CD-ROM. Last time I went to a movie at a theater, I did pay for the experience, but that was a different sort of transaction. I'd consider renting gameplay (I effectively do in MMORGs), but that's a different sort of transaction, and I can back out cheaply if the game stinks, just like a movie ticket doesn't cost so much that I'd really regret the money if the movie was bad.

      The second problem with your belief is that it applies to any physical good. I wasn't actually interested in owning a car per se, but wanted a reliable method of transporting myself and others at freeway speed. Should Honda be paid every time I drive to work? I almost never buy something just because I want to possess a physical object, but only for the use I get out of it. For a car, it's transportation. For a game, it's entertainment. Economically, there's no difference. They're both durable goods I value for what I can use them for.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    2. Re:Difference Between Video Games And Cars by Anonymous Coward · · Score: 0

      The main difference, in my opinion, is that in the first year of owning a car or TV, only the first owner can get value from it.

      WTF? If I carry passengers in my car, don't my passengers get value? If I lend my car to my wife/girlfriend/best friend don't they get value from it? If I have friends over and we all watch my TV, don't we all get value?

      I think more than the disc, game companies, movie companies, etc are selling you the experience. The experience of playing through the game or the experience of watching the movie. And I believe they should be compensated for each experience they provide.

      Again, WTF? So if I buy a DVD and watch it myself that's fine, but if three of my friends watch it with me then I owe the movie studio some extra cash? Utterly insane. Luckily the law has slightly more sanity than you do.

  104. PC Games at EBGames by antdude · · Score: 1

    Before Gamestop bought EBgames and dropped buying used PC games, I used to sell my unwanted PC games to the stores. I noticed prices ranged from $2 (No One Lives Forever 2) to $10 (Diablo 2 for three years old). I don't do auction like eBay. I bet they sell my used games way more than what I got back. :P

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:PC Games at EBGames by pcolaman · · Score: 1

      One reason they got out of trade-ins for PC games is because they couldn't resell PC games with the same success as console games. Many games just couldn't be resold due to CD-Key issues and PC Games tend to go out of style a lot faster than console games, due to the ever evolving hardware inherent with PCs. Play a PS2 game from a year ago or from three years ago and your experience with both games in terms of graphics, length, etc, won't be too different. Play a current release PC Game versus one from three years ago (assuming similar genre) and the difference is much more noticeable (assuming that the two games received similar reviews of course).

      Also, they could not resell PC games for near as much as console games, so their profit margin wasn't the 50%+ that they pull on console resells (I don't buy the 48% number, personally I think it's much higher than that).

  105. How to destroy a used-durable-goods market by FooAtWFU · · Score: 3, Interesting

    Singer - manufacturer of sewing machines - had a really good trick around the turn of the century or so, I hear. Sell your snazzy new sewing machines for a ridiculous amount of money... then offer an equally ridiculous trade-in credit for old sewing machines. Then, as soon as you get the old sewing machines, destroy them utterly.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
    1. Re:How to destroy a used-durable-goods market by mabhatter654 · · Score: 1

      That's what a big name server company still does with their midrange and Unix servers. They primarily "lease" them for the standard 3 years with a cheap buyout if you want... but they'll always offer a "trade-in" 6 months before your due to keep the used machines off the market. They take the machines back to the warranty department and part them out to the service as replacement parts, never to be seen again.

  106. Toposhaba by Anonymous Coward · · Score: 0

    Why dont they just do some sort of reward system for not buying a game used or not selling it to retailers.You could send in a game and get like a coupon or something.

  107. Can the publishers guarantee like-new quality? by posterlogo · · Score: 1
    If the publishers want a cut from resales, the assumption is that the product is as good as new. (This is why the used-car sale is often considered to be a flawed analogy). But what measures would they implement to guarantee the used product merits their cut of the revenue? Are they going to refurbish it? Are they going to restore the original packaging and manuals, etc? Are they going the guarantee that the disc will be free of scratches or other defects for a certain warranty period of time? If not, then indeed selling a used game (or DVD movie or music CD for that matter) is just the same as a used car or a used anything.

    Of course, digital copies could truly put a dent in that reasoning. However, even then there should not be a cut of revenue to the publisher if the original user discontinues use of the product (so that it's not piracy). It's like someone re-selling artwork. Presumably it's in like-new condition if it was taken care of (on in some cases, would appreciate in value even if its condition deteriorates) -- but you wouldn't hear anyone talk of paying the original artist a cut of its resale value, now would you? From what I hear, book publishers are also gearing up for a fight in this arena. They have already been breathing down the neck of used-book stores, and now e-books are adding a new twist to the debate.

  108. How about... by Anonymous Coward · · Score: 1, Interesting

    Making the new games better than the old ones? Man! Where did the good creative minds that came up with great classic games go? I'll we have today is: "look! there is a new FPS and now with better graphics!". Stop with spending 90% of the game budget on Visual and a little bit more on fun and you might just convince people that your new title is actually more worth buying then an used one.

  109. Re:The Underlying Scaryness is they'll Figure out by c0d3g33k · · Score: 1

    I'm not worried. Until they figure out how to get around my ability to not purchase their product, they can try anything they want. My money will not leave my wallet until I find the terms of the purchase acceptable. Otherwise I can buy another game from a better publisher, buy a book and read it, take a walk, go kayaking etc. There are plenty of alternatives to buying a game. Even the "must play" games. Bioshock? Never bought it, never played it, never downloaded. Don't miss it.

  110. Mod parent up! by pecosdave · · Score: 1

    I do the same thing, I generally buy games based on price, it's incredibly rare I buy a game right after it comes out. Most of my games are bought new in the original shrink wrap, as you say for about $30. I also user half.com, ebay, and Amazon to buy classic games for classic systems.

    The only valid reason I can find to buy a game new, unless it's one I just couldn't do without, was to get in early on the online game play when there's still lots of people playing it as newbs and not the level 1,000 PKers.

    --
    The preceding post was not a Slashvertisement.
  111. This happens already in the art world by benedictaddis · · Score: 5, Informative

    An identical situation - where the original producer gets a cut of every subsequent sale - has been happening across Europe in one particular very high value market for nearly a decade now. It's called droit de suite, and it's granted on art sold at auctions to make sure that impecunious artists get a cut of the multimillion resale values of their art. http://en.wikipedia.org/wiki/Resale_right It's a pretty contentious issue, especially for us mercantile Brits.

    1. Re:This happens already in the art world by xtracto · · Score: 1

      Thanks for posting this, indeed the droit de suite concept is interesting. However, I do not agree with it:
      From wikipedia

      According to Renaud Donnedieu de Vabres, droit de suite was created in France following the sale of Millet's famous 1858 painting, the Angélus, following the First World War. The owner of the painting made a huge profit from this sale, whereas the family of the artist lived in poverty. Many artists, and their families, had suffered from the war, and droit de suite was a means to remedy socially difficult situations. [2]

      I still cannot see why should I be entitled to pe paid for a product that my father/grandfather or grand-grand-grand father did.
      When I make a painting (or a game, or a program, or whatnot) I establish the price how I want to sell it. If people like one of my products and they pay 100000000000000000 for it, then I may sell the subsequent product I do closely to that price...

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  112. Re:anonymous coward wants slice of first post mark by pecosdave · · Score: 3, Funny

    At least we know Duke Nukem Forever will have sufficient development time behind it. That's a certain buy on release game.

    --
    The preceding post was not a Slashvertisement.
  113. Clueless by Anonymous Coward · · Score: 0

    When you sell a used car, does the car manufacturer see any money?
    When you sell old playboy magazines, does playboy see any new money?

    When you sell an old video game, exactly why should the publisher get any new money? If they are losing money due to network-based play, they need a different revenue model.

    If they aren't happy with the current store selling model, then they should change to a subscription system with a download instead. Then they can charge people - assuming the customers don't say screw you and walk.

    I'd walk. I don't do DRM either. Period.

  114. Dude, you didn't make that money by xant · · Score: 1

    The government did. At least, they printed it. They should get a cut of the money every time it changes hands. Oh, and by the way, they do.

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
    1. Re:Dude, you didn't make that money by drinkypoo · · Score: 1

      The government doesn't get a cut of the money every time it changes hands because they print it, they get a cut because that transaction occurs on soil protected by the U.S. military, and with legal protections for buyer and seller alike according to federal, state, and local law.

      The game developer exists mostly as an impediment (except for those cherished few who maintain patch archives eternally) after the sale (in the form of DRM.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Dude, you didn't make that money by Hadlock · · Score: 1

      I think they get a cut because they need to fund social programs for the poor, pay for welfare and social security, which is about what 80-95% of your paycheck goes to pay for. No really it's true go look up how income tax is split up almost all of your income tax goes to social programs and helping the poor (SS, medicare included). Sales tax, tariffs and cooperate taxes pay for the military along with school funding. Gas and transportation taxes pay for, well, maintaining the transportation infrastructure.

      --
      moox. for a new generation.
    3. Re:Dude, you didn't make that money by drinkypoo · · Score: 1

      The argument (Valid or not) is that the system could not exist without those social services, because all the other services would be swamped.

      Like it or not, governments run on taxes. Whether ours is doing too much is both obvious and outside the scope of this conversation.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  115. Used games? Pashaw! by Anonymous Coward · · Score: 0

    PC - nzbmatrix + cracks
    Mac - nzbmatrix + cracks
    DS - nzbmatrix + Cyclo Evo + microSD card
    PS2 - gamefly + HDLoader + hard drive
    Wii - nzbmatrix + softmod

    Need I go on?

  116. Re:anonymous coward wants slice of first post mark by anarche · · Score: 1

    Where have you been?
    http://www.nzherald.co.nz/technology/news/article.cfm?c_id=5&objectid=10571798

    --
    Wait! Whats a sig?
  117. TFB by Jane+Q.+Public · · Score: 1

    They knew the rules when they manufactured the goddamned games. People have been selling games for hundreds of years, and they didn't bitch too much about it until now. If they don't like it now, too f*ing bad. I have exactly zero sympathy.

  118. Re:anonymous coward wants slice of first post mark by nametaken · · Score: 2, Insightful

    See oddly I consider the ability to buy any song (just one song), DRM-free, an absolutely amazing shift in how things work.

  119. Re:anonymous coward wants slice of first post mark by zippthorne · · Score: 1

    Arbitrage isn't a right, it's a phenomenon. A force of nature. If something is being sold for less than it's perceived value, people will snap up the difference. It might not be a "protected right" but you've got as much chance of stopping it as you do of banning people from picking their noses when they think no one is looking.

    Worse, banning arbitrage hurts the market by keeping prices from sliding to market clearing levels, resulting in shortage.

    But that has more meaning for, say, concert tickets, or new console releases than it does for reselling of used games. Perhaps you're thinking of market segregation, a problem created by companies in certain industries, and which arbitrage solves.

    --
    Can you be Even More Awesome?!
  120. Re:anonymous coward wants slice of first post mark by Swampash · · Score: 3, Informative

    Valve Software recently announced that during the recent "75 percent off" sale on Steam, Valve made more revenue than when the games were at full price. Lots more people bought the games.

  121. There is no right to profit by WCMI92 · · Score: 2, Insightful

    If the publishers want to compete with the used market, it seems to me their best option is to either:

    1. Produce such a high quality product with so much content and replay value that everyone will WANT to own it first hand, and that it's so good that it will be months or never that a first sale customer is willing to let it go.

    2. Sell at a price that makes it make no sense to wait for used copies to become widely available.

    Neither of which the game publishing industry is willing to even seriously consider. Instead they want to use RIAA tactics to force the used market out of existence.

    --
    Corporatism != Free Market
  122. Re:anonymous coward wants slice of first post mark by Firethorn · · Score: 1

    They're reaping what they have sown. And all they seem to do is cry about used games and how they're losing revenue.

    One simple way would be to come out with more 'classic' releases - selling reprints of older game titles for a fraction of their original cost, but still pure profit for the manufacturers at this point. Pressing discs isn't that much.

    That would depress the used-game market quite a bit.

    --
    I don't read AC A human right
  123. Companies hates sales by Kjella · · Score: 1

    A "sale" is really a very specific contract, and one that's quite friendly to the consumers. They've been trying since forever to do an end-run around this with sales-like licenses, which they failed for books yet managed to push through for software. There's absolutely no reason why there should need to be any form of license, what you're not allowed to do is covered by copyright law. The whole idea that I don't OWN a DVD in the same way that I OWN a car, even though there's many other copies of both the DVD and the car is bullshit. I wish countries would have the balls to stand up and declare EULAs basicly null and void, it's sold and covered by copyright law and if you don't like it go away.

    --
    Live today, because you never know what tomorrow brings
  124. They adjust the price of new titles in Japan by Anonymous+Froward · · Score: 2, Interesting
    and they're making more money for the lower price! I think this guy can learn something from what some of the Japanese publishers are doing in Japan.

    Take for example a successful title, Gyakuten-Saiban: Yomigaeru Gyakuten. This is one of the titles known as "Ace Attorney" series in the USA.

    There are three versions of this exact same title in Japan, i.e. the original (Sep.2005, sold at 5040 JPY or about 50 bucks), "Best Price" version (June 2006, sold at 3129 JPY or 31 bucks), and "New Best Price" (Apr. 2008, 2100 JPY or about 21 bucks).

    130000 copies of the original version were sold, but they sold 200000 copies of the "Best" and "New Best" combined, so apparently they made more money from the budget-priced versions.

    This is not an isolated case, it seems many publishers are lowering the price of popular but older games in Japan.

  125. Re:anonymous coward wants slice of first post mark by Achromatic1978 · · Score: 1

    Nope - libraries pay either a larger amount for a book, or pay fees based on circulation. Authors and publishers get their cut.

  126. In related news, by Anonymous Coward · · Score: 0

    New car manufacturers are complaining about being "cut out" of the used car market. Some are considering pushing for legislation that would make it illegal for anyone but a properly licensed new car dealer to sell a car.

    A top auto industry exec was quoted as stating, "After all, if we put all the effort into making the car, why should we not expect to be able to continue to get a cut anytime its sold? Perhaps its time we started licensing cars, instead of selling them outright."

  127. Re:Start selling new games at new movie prices, DU by Gothic_Walrus · · Score: 1

    Movies have other avenues to recoup the investment - the theatrical run, cable rights, pay per view, and so on.

    Making games for the PS3 and 360 requires a significant investment - we're talking millions of dollars. Trying to get the game to break even is hard enough, and dropping the price that much is something I can't see the publishers and developers ever going for.

    Most games do hit that pricing eventually, either via the greatest hits lines or retail markdowns or clearance sales. You've just got to be willing to wait for that to happen.

    --
    Goo goo g'joob.
  128. Re:Start selling new games at new movie prices, DU by sottitron · · Score: 1

    Yeah, but a new movie price is $8-$10 for a single person to view it once. A movie is new in the theater, not in the DVD case. If a game came out for $59 the same day as Star Trek did in the theater, its probably going to be $29 to $39 by the time the Star Trek DVD comes out.

  129. Related: GM asks Obama to rid US of used car sales by inmytaxi · · Score: 1

    And how much more would McD's make if dumpster divers didn't get access to free food at shelters?

  130. Hypocrisy? Greed? by jandersen · · Score: 3, Insightful

    What the matter with these people? On one hand they want to be able to patent "Computer Implemented Inventions" (ie SW) - where the traditional, or at least the popular view is that patents are for significant, real-world inventions like machines or tools; something tangible. So they seem to argue that software, such as cmoputer games, are tangible enough to be patented. But on the other hand they want money for each time it is being sold, copied or even looked at - because now it is suddenly "intellectual property" on par with works of art, like music, paintings and novels.

    Either way, I don't see the merit in their arguments - if you sell tangible goods, you pass on the ownership, and if it turns out that the thing you sold for $100 can be sold on for $100000, shame on you for not seeing that opportunity. The same goes for works of art, as far as I can see; isn't that almost the way it goes - a painter sells his work for pennies, and later it goes on Sotheby's in London and sells for £10000000?

    It is this kind of behaviour that time and again show us all that those in the self-proclaimed "upper class" are in fact not rich because they have worked hard and been extremely clever and intelligent, but because they are greedy low-life who lack a few basic building blocks in their moral and social instincts. Is it any wonder that socialism seems like a good idea sometimes?

  131. Blargh. Corporate whiney bitches. by vegiVamp · · Score: 2, Insightful

    In other news, car manufacturers complain that they're still being deprived of important revenue streams because the used car market offers consumers a convenient alternative for buying a new car.

    No, wait. Car companies *don't* complain, they got into the secondhand market themselves, and offered an added value by doing a full checkup and offering limited brand warranty on the used cars, too.

    I realise engine checkups aren't really possible on used games, but if they want a piece of the pie they should work for it, not sit on their arses complaining.

    As a related item, btw, the renting of video games is being put to a stop in Belgium - no more additions to existing rental collections as of a few days ago, and no more renting at all from the end of the year. Is this a trend that's happening in other countries, too ?

    --
    What a depressingly stupid machine.
    1. Re:Blargh. Corporate whiney bitches. by EvilIdler · · Score: 1

      I haven't seen game rentals since 2003 here in Northern Europe. At least the local Gamestops have used games, but as mentioned by other posters, they're nearly full price for too long.

  132. Will GE want a cut when I see my microwave. by Anonymous Coward · · Score: 0

    Almost everything now has some sort of CPU with SW (or FW if you prefer). My microwave, frig, and car all absolutely depend on SW to work. No car made in the last 10 years could run if you removed the code.

    If you list your microwave on CraigList, why shouldn't the orginal copyright holder get a cut. Make the buyer pay the original manufacturer to get a license.

    I buy a GPS for directions, a microwave to cook and a game CD to entertain. SW is critical to all three to provide their value. Why should a game be "special"? Making a copy of a GPS, microwave or Game is one thing, selling it to another is Completely different.

    (As a side note, what if I give my used game to some one.... what if I give a "new" game to some one.. where does it end. It just shouldn't start after the Copyright owner got his/her/it's first bite.)

    Lazy people with broken business models appealing to ignorant (or special interest placed) authorities in Government (judges and Congress) have more than a better chance to win. Any rational business guy would say go for it. Enough stupid people have voted to put stupid and unprincipled people in office if they can get free medical.

    I just wish we had enough intelligent people in the various branches of Governement to tell the winers to STFU. Stupid crap like this is sucking billions out of economy feeding lawyers that should be embarrased and who should be an embarrassment to their friends, families and legacy. If their children have been given the same moral and ethical value systems (anything for a buck) they too should be blackballed.

    I have little hope that any rational set of principles will be reached in my life time.

  133. Too Bad! by Anonymous Coward · · Score: 0

    So the game publishers don't think they make enough money? TOO BAD!!!!! Their games have been way overpriced for many years now! It is the high prices of new games that drives the used game market! Why should Game Stop (or anyone else selling a used game) have to pay the game publisher anything? The publisher has already made their profit. Not that I approve of Game Stop's pricing on used games. They pay $5 to %10 for a used game, and then sell it for a few dollars less than the full price when the game was new!

  134. Re:anonymous coward wants slice of first post mark by Kadin2048 · · Score: 5, Insightful

    One simple way would be to come out with more 'classic' releases - selling reprints of older game titles for a fraction of their original cost, but still pure profit for the manufacturers at this point. Pressing discs isn't that much.

    Bingo. And that they're not doing that is what convinces me they're not really interested in giving customers a good value proposition; they're just bitching that someone is preventing them from screwing customers as hard as they'd like to.

    If they sold "classic" (anything that's not the new hotness) games in different packaging for the price of used, who would buy used? They could take the wind out of Gamestop's sales right there.

    Lots of companies spend giant piles of money trying to figure out what customers want so that they can try to deliver it. In this case, it's blatantly obvious what customers want -- a slightly cheaper game -- and it's even obvious exactly what price they're willing to pay. Gamestop has done all the market research for them. If they want to make money, it's on the table for them to take. If they don't, they can let Gamestop take it.

    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
  135. WHY IS EVERYONE TRADING THEM IN AT GAMESPOT by wintermute000 · · Score: 1

    Why is everyone talking about trading games into gamestop or other big retailers.

    Classifieds (ebay, craigslist, local company board, whatever) are THE WAY TO GO

    I have never ever sold a second hand game for any less than 30% its original cost if its under 3 years old. Average is 50% for say a 1 year old decent current gen console game. Of course YMMV esp if it then becomes a PS3 platinum title for half price or whatever.

    For a game under a year old you can EASILY get half to 2/3rds.

    For a AAA title less than a month old (e.g. you beat it then list it on ebay right away) try 70-80% return. Heck if say currency exchange rates are in your favour and you buy from somewhere cheap like playasia.com, you can even make a dollar or two, esp if you sell the game BEFORE its released in your area.

    And same goes for BUYING used games: why is everyone going to gamespot and complaining about 5 bucks off. You can easily get a used AAA title for say 20-30% discount on ebay used. Or trade via gumtree, craiglist, your company's notice board (esp large corporatiosn with thousands of employees and internal mail lol).

  136. Money for Nothing by InsertCleverUsername · · Score: 1

    "the used game sale market is still depriving publishers of money because it gives consumers an all-too-easy alternative to buying a new game."

    Logically, these geniuses will be going after sex, food, and sleep next --activities you could be engaged in (instead of gaming) that are stealing money from the pockets of $60+ video game makers.

    --
    Ask me about my sig!
  137. Change your pricing strategy! by 91degrees · · Score: 1

    DVDs plummet in price after a few months.

    Reduce the price of games. Compete directly with the second hand market. Anyone who wants the newest game right now can buy it at the high price. Anyone willing to wait a couple of months can get it for less. They're going to anyway - someone will complete it in a week and sell it on.

  138. This is rediculous by Chrisq · · Score: 1

    They could equally argue that they should have a share of their competitors revenue because people see it as an alternative to buying their games. I hope any moves to stifle competition are heavily resisted

  139. Re:anonymous coward wants slice of first post mark by Grave · · Score: 1

    First, retailers aren't interested in stocking hundreds of games that will only sell for $10 if $8 of that goes back to the manufacturer. GameStop can do it because by the time the used games hit that price, they are going to be almost as profitable as selling a single new $60 game.

    The big issue that publishers still seem to ignore is the fact that those used games don't just appear magically in GameStop's inventory. They are purchased from the consumer, who turns around and spends that money on--you guessed it!--more games. Now, sometimes that money goes towards other used games, but much of the time it actually goes to other new games. Games that wouldn't be affordable to these consumers if they didn't have trade-ins.

  140. Re:wait a year part 1 by TaoPhoenix · · Score: 1

    They do.

    I'm not sure, but maybe the modern age is changing something here. Old Style marketing was about building desire presssure until it exploded into sales.

    But now people are at least sating that desire through their own previews, betas, etc. Maybe it's the advent of bad software! We are now comfortable with letting things gestate for a year or two (or more!) without feeling "Out".

    Certainly Microsoft has had at least three "Skip" OS releases, forcing us to develop a multi-year holistic perspective.

    The "Hangover" movie (looks terrible) tried to use that old stuff just now, and dated it is: "Better watch this now because your friends will talk about it for weeks". A copier salesman tried the equally old school line "Sign now and get X discount, but it's gone when I leave!!!" I replied, "Okay. If you can't be bothered with my order after you walk out the door, I can't be bothered to pay you."

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  141. Added selection gets me into the store by LostMyBeaver · · Score: 1

    I find that if you just look at new games on the walls, the store looks bare and I don't spend a lot of time looking. Stores near here that are new games only almost never get my business. But, the kicker is, I almost never buy used games. Ok, occassionally I buy a DS game for my kid or I bought the early PS2 Guitar Hero games just to get the songs. But I almost always buy new games, but it's the used game selection that gets me to the store since I know there a 99% chance that I'll find at least something to play when I go in. Yesterday, I went to the store and ended up buying Rock Band Song Pack 2 even though I wasn't looking for it. But, I was looking for a Wii game, and the new game selection for Wii in Norway sucks, and a new release costs $90 US at most stores.

    Probably the last 5-10 games I bought were new, but I bought them from GameStop because I knew walking in the door, if there wasn't anything new at an "affordable" price point, I could always buy something used.

    Oh and I never sell my games back, I'll give them to friends if they want them instead. Taking a 50% loss or a 100% loss makes little difference to me so long as I got my money's worth from the game.

  142. Re:Start selling new games at new movie prices, DU by xtracto · · Score: 1

    Making games for the PS3 and 360 requires a significant investment - we're talking millions of dollars. Trying to get the game to break even is hard enough,

    [emphasis mine]

    Sure, but that is exactly how they will improve with that [GP] pricing scheme. As an example, right now I have 4 Wii games in my list of "want to buy", however they are 43, 35, 25 and 16 EURO (and that is from a "cheap" internet based seller, street prices are between 30 and 60).

    I have not bought them becase I cannot afford to put 40 EURO, however if they where between 7 and 30 EURO, I am sure I would have bought them by now.

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  143. Re:anonymous coward wants slice of first post mark by Anonymous Coward · · Score: 0

    Hmm well I agree they are greedy babies, and just because they "want" something doesn't make it their right. I would also like a cut of all used games sold - in fact I'd like a tax on everything sold worldwide.

    On the other hand, all of the slashdot-ites sitting here saying "$60 is too much!" - well I doubt that's true. If it was actually too much, they would lower it until the point where supply and demand intersected and it wasn't too much. If they can make more money at $60 than at $50 then it's the correct price for them to be charging.

  144. Re:anonymous coward wants slice of first post mark by cliffski · · Score: 1

    translation:

    "Wah wah wah"

    games are luxury items used for recreation. If you don't like them, don't buy them. I don't like avocados, but I don't scream at avocado growers and call them bastards.

    Lots of people buy games, happily, and enjoy them. The games are probably not aimed at you.
    Screaming at the makers and describing their product as effluence just illustrates that not only are you not the target market, you don't seem capable of rationally dealing with that.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  145. Steam has DRM by Anonymous Coward · · Score: 0

    Hell, you've said so before, IIRC: "Steam may have DRM but it's light and doesn't get in the way".

  146. Re:anonymous coward wants slice of first post mark by thsths · · Score: 1

    Exactly my thought. Just make your games so compelling that nobody wants to sell it, then there is no second hand market. Simple! Next problem please.

  147. Re:anonymous coward wants slice of first post mark by Haeleth · · Score: 1

    $70 is a LOT of money

    Get a job.

    something that stands a 50/50 chance of being garbage

    Read a review.

    Not rocket science here, folks.

  148. Console games CAN be rented out. by Anonymous Coward · · Score: 0

    So you just turned up a blank card, doofus.

    You lose.

  149. I just need a cluestick long enough to reach them. by Anonymous Coward · · Score: 0

    Total games rented via lovefilm (netflix in US): 220
    Average launch price: £40
    Cost of 2 lovefilm subscription over same period: £312
    Total cost of buying all games at launch: £8800

    Publishers who *still* don't "get it": Priceless.

  150. GamneStop response... by SupremoMan · · Score: 1

    FUCK YOU!

  151. Good and bad will by TheLink · · Score: 1

    > the US auto industry is dead because they made cars so awful twenty years ago

    No surprise if they really do think like this:

    Quote Fight Club: "A new car built by my company leaves somewhere traveling at 60 mph. The rear differential locks up. The car crashes and burns with everyone trapped inside. Now, should we initiate a recall? Take the number of vehicles in the field, A, multiply by the probable rate of failure, B, multiply by the average out-of-court settlement, C. A times B times C equals X. If X is less than the cost of a recall, we don't do one."

    They left out the "long term goodwill" factors, and that's what you're talking about: 20 years later, people will still associate your name with shit.

    It should be A * B * C * D = X where D = "good/bad factor" - how good we want to be at the cost to ourselves.

    While the quote is from a movie, it's clear a lot of CxOs of large companies do think like that and have D = 1.

    --
  152. Re:anonymous coward wants slice of first post mark by JDHowells · · Score: 1

    I've just been on the phone to a farmer... Turns out he planted a tree a while ago, it got pulped, made into cardboard and then used in a box for one of these games and those swines at GameStop haven't paid *him* a penny either!

  153. Rental by TheLink · · Score: 1

    They're moving to a rental model - they want to continue owning everything while you keep handing them money, be unable to copy anything or even reverse engineer stuff.

    In some ways they're worse than the "evil communist" stereotype.

    Maybe soon you'll only rent houses with a huge upfront deposit, and the Owners will also take a cut every time there's a new tenant - who pays a lot of $$$$$$ to the previous tenant (who needed a loan to pay for the deposit).

    Then only the rich have property while the proletariat don't. Well at least it's not complete abolition of private property...

    Ah progress.

    --
  154. Re:anonymous coward wants slice of first post mark by BenevolentP · · Score: 1

    Replay value is a very, very small portion of what makes a good game. After 60 hours of mass effect or 100 hours of final fantasy or 20 hours of mario/hl2/whatever i don't really feel the need to replay them (I keep them, nonetheless, like a good book).

    This is the golden age of gaming, i can barely keep up with the titles i know i absolutely MUST play.

  155. Nothing stopping them. by Anonymous Coward · · Score: 0

    If they want a share of the used game market, they only have to get out there and compete in it. No-one is stopping them.

  156. Re:anonymous coward wants slice of first post mark by L4t3r4lu5 · · Score: 1

    Unfortunately, it'll cost you $300 so Take-Two cover the lawyers' fees racked up suing 3DRealms.

    Lose-lose.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  157. Re:anonymous coward wants slice of first post mark by gundersd · · Score: 2, Insightful

    Can you imagine what would happen if:

    • GM or Ford said that they want a cut of all used car sales?
    • Builders & architects wanted a cut of all used house sales?
    • Dell wanted a cut of all used Dell PC sales?
    • Book publishers or authors wanted a cut of all used book sales?

    There would be blood on the streets. How is this any different? FFS - can someone please stop the madness?

  158. And the developers? by Anonymous Coward · · Score: 0

    Somehow I really do doubt that these publishers are also concerned that developers are being deprived of money too.
    In fact I'm guessing that if they could get a cut of used sales that they wouldn't pay developers a cent more. I don't know who added "and developers" to TFA but that certainly would not be what the source said because any developer knows that there's no way in hell the publisher would compensate them if the publisher somehow managed to tap used game sales.

    Their greed really does disgust me. It really is quite wrong to use the word 'deprived' in relation to publishers because they didn't create the game to begin with! They remind me of the RIAA who also want the maximise their profits for something they may have published but didn't create and don't give a **** about the party who created it. The party to which the work REALLY belongs.

    It's amazing how immoral these companies can be. To think they can reshape the world around their desire for more money. Licenses don't mean a thing, the game is still a physical property that is owned by whoever bought it. After someone buys it the publisher has ZERO right to that copy. Do they think they're the only company who would love to be able to be paid for every single further sale of a product they once made between other persons. I don't think a single company in existence would object to free money for nothing like that. Imagine if you had a garage sale and afterwards an inspector came buy to reallocate percentages of your take for each item you sold to the individual companies that made those items.

    Interesting line in the article:

    Bartel said the average selling price for used games is $14 compared with about $40 for new games

    Wow, either the way that Gamestop operates in the US is so radically different from my country or this guy is lying through his teeth. The way that Gamestop operates in here and I'd be quite certain everywhere is that generally all new games are 60$/Euro (Or more like $80 if you convert from Euros) and the used games are almost never more than a fiver less than the price of the new game. Usually it's only a couple of Euro/dollar difference. $14? Absolutely NEVER! Try $57. What they give you for your used games is also typically negligible. Usually only â5-â10. That's for a game they're going to sell for â55. That's more like an 89% profit margin. This is why I don't understand why anyone would buy or sell used games to Gamestop. What's the point of saving only a few quid on a game that's probably been quite abused, has scratches on the disc and weird residues like adhesive all over the box.

  159. PSN/WiiWare/Marketplace by Colourspace · · Score: 1

    This is exactly why we need to be resisting these digital download services starting now. While it is nice to get the retro downloads etc (and there is some great stuff out there, granted), this is the way digital distribution will reach critical mass, bricks and mortar stores will fail, and we will have no physical copy in the first place to do with what we want. Just say no now, before it's too late (though it probably is).

  160. Well look at it this way by Anonymous Coward · · Score: 0

    When publishers get their cut of second hand sales, but they keep in the DRM, you can finally put to the test all those conspiracy theories about DRM being purely to stop second hand sales, and how this is the only reason you pirate.

  161. Re:anonymous coward wants slice of first post mark by Fred_A · · Score: 1

    How about they actually make games that have replay value and don't suck so that nobody will want to trade them in?

    Because it would be an all-too-easy alternative to buying a new game of course.
    (duh)

    I hope you weren't planning on becoming a marketing executive in a game company.

    --

    May contain traces of nut.
    Made from the freshest electrons.
  162. Re:anonymous coward wants slice of first post mark by Firethorn · · Score: 1

    First, retailers aren't interested in stocking hundreds of games that will only sell for $10 if $8 of that goes back to the manufacturer. GameStop can do it because by the time the used games hit that price, they are going to be almost as profitable as selling a single new $60 game.

    Then don't use gamestop. Use Walmart and online stores.
    My model would be Walmart and the bargain bins.

    0% of $10 is still 0.
    40% of $10 is $4, and can add up.

    Games that wouldn't be affordable to these consumers if they didn't have trade-ins.

    Maybe, maybe not. From my understanding you normally have to trade in like 3-4 games to get one used one back. Thus the profit margin level. They had to get those 3-4 games in the first place, so unless they stole them you're still looking at a significant loss rate when trading in.

    Heck; a crash in trade prices might lead to them trading stuff off in swap meets and such, give a game get a game(unless your games suck and you're trying to get a good or rare one).

    --
    I don't read AC A human right
  163. Should replay value also be outlawed? by tepples · · Score: 1

    if I have access to old Super Nintendo titles, I might be less likely to buy remakes of those same titles for Virtual Console.

    Tell me when Nintendo resolves the alleged copyright issues with Beatles music to the point where Earthbound is on VC.

    Furthermore, I'm sure there will be arguments that the time I spend playing old games means less time that I have for playing new games, which means I'm less likely to purchase a new game.

    I buy a game with replay value (e.g. Super Smash Bros. Brawl or one of the Animal Crossing games), and I don't resell it. That also means I'm less likely to purchase a new game. But does that keep Nintendo from putting replay value into its titles, just so it can make a buck? If publishers really want a continuous revenue stream, they should say they what what provides a revenue stream: rental directly from the publisher. MMORPGs provide this, single-player and local multiplayer games not so much.

  164. Laws CAN be amended. by tepples · · Score: 2, Informative
    Anonymous Coward wrote:

    Console games CAN be rented out.

    As of June 2009.

    So you just turned up a blank card, doofus.

    I mentioned 109(b) to show that the law already discriminates among formats and that major video game publishers could lobby the U.S. Congress to have the law amended to discriminate further.

  165. And it distinguishes among lenders too by tepples · · Score: 2, Informative

    But you can lend it out for free at the library?

    Yes. From the statute in question, with my emphasis:

    Nothing in the preceding sentence shall apply to the rental, lease, or lending of a phonorecord for nonprofit purposes by a nonprofit library or nonprofit educational institution. [...] Nothing in this subsection shall apply to the lending of a computer program for nonprofit purposes by a nonprofit library, if each copy of a computer program which is lent by such library has affixed to the packaging containing the program a warning of copyright in accordance with requirements that the Register of Copyrights shall prescribe by regulation.

  166. Re:anonymous coward wants slice of first post mark by borizz · · Score: 1

    That's where Steam comes in. That can keep unlimited stock on old releases.

  167. Try improving the quality of games first by thetoadwarrior · · Score: 1

    Let's see, the companies that make rehashes of the same games and give us bug filled games at a higher price than the previous generation feel they deserve money from used games?

    I don't think so.

    If they want to increase their revenue they have to make games that are actually worth $60 or lower the price.

    If you put out a game of little value that is broken then how in the world can you expect consumers to value your game? They'll want to pay as little as possible because there is no perceived benefit in paying a premium for the content.

    The gaming industry is less professional and in a worse state than they'd like to admit and no matter how often they boast about their numbers in relation to movies that isn't going to change.

    Publishers do no get money from used comics, books, movies or music. Why in earth do they feel they deserve money for used games?

  168. Re:anonymous coward wants slice of first post mark by Anonymous Coward · · Score: 0

    What games are you buying that they cost $70.00 - and why aren't you downloading the demo for them, or renting them first if they cost that much? Honestly - am I the only one who tries out games I'm unsure of beforehand? You don't have to fork over over two thirds of a franklin to see if you like the game or not when the first level or two are free with the demo, or for $5.00 you can try it for a week.

    You also have to know if the game is going to be crap or not. I mean come on. LOOK at the game play videos, read user reviews from reputed sites, and don't impulse buy. I swear people complain about everything these days.

  169. Fuck publishers then by unity100 · · Score: 1

    people are not born to make middlemen rich. neither this civilization for middlemen. if you try to force any fucking laws by lobbying with money, we will trade games from underhand, illegally. as above, as below.

  170. Re:anonymous coward wants slice of first post mark by geminidomino · · Score: 1

    Can you imagine what would happen if:

    • Book publishers or authors wanted a cut of all used book sales?

    GRRM, is that you?

  171. Re:anonymous coward wants slice of first post mark by geminidomino · · Score: 1

    Spoken like someone with a gambling problem...

  172. What about Amazon Market Place & Ebay? by Anonymous Coward · · Score: 0

    Who really sells their used games to a highstreet store anyway? The amounts they offer are just laughable.
    Selling used games online using either Amazon market place or Ebay is a much better idea.

  173. Sorry, am I missing something? by garyok · · Score: 1

    Why don't the publishers just buy shares in Gamestop and other second-hand retailers? Is there anything stopping them? Then they'd get a share of the profits on each and every resale with their dividends and they'd be benefitting at every price point. After first sale, every other sale is gravy. It might not be a lot but it's a lot more than nothing. How many other products can you just sell and sell and sell?

    --
    One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors - Plato
  174. And remember... by Anonymous Coward · · Score: 0

    they wrote the rules!

  175. Books, cars, etc... by Registered+Coward+v2 · · Score: 1
    The interesting part of the article was where one exec pointed out creating additional content to sell or making the game have a longer initial life so it enters teh used market later - gee make a good product and people will hold on to it. Publishers could lower price s- gasp - but don't want to do that so they complain about the unfairness of it all

    It's a model that has existed for a long time - books, cars, houses, computers, records - maybe teh developers would like to pay a little extra for every usd item they buy to reward the original creator of that item as well.

    --
    I'm a consultant - I convert gibberish into cash-flow.
  176. Re:anonymous coward wants slice of first post mark by commodore64_love · · Score: 2, Informative

    Precisely. And I think this quote is frakked up:

    "The used game sale market is still depriving publishers of money because it gives consumers an all-too-easy alternative to buying a new game." Ahhhh. Poor baby. What's next? Chrysler's going to demand a piece of my profit when I sell my Avenger? Honda's going to demand a percentage of my Insight, because my poor neighbor bought used instead of new??? Judas Priest.

    Fuck em.

    (pulls out gun). Come on Chrysler and Honda and RIAA and Squaresoft and Sony and Toshiba. I DARE you to try to take the money I earned when I sold my used games, computers, cars, VCRs, or any other object your greedy mafia-like hands try to grab. You might get the money, but it will cost you your life Mr. Mid-level manager, because I'm not letting go out it voluntarily. Frakking bastard.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  177. Re:anonymous coward wants slice of first post mark by commodore64_love · · Score: 2, Insightful

    The used market helps the poor. Many people wouldn't be able to get a house or car or TV or videogame system if the used market did not exist. Any corporation or government who interferes with that market is elitist - for the rich and powerful, not the common man, and said government should be abolished to form a more-perfect one that serves People not corporations.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  178. Re:anonymous coward wants slice of first post mark by Late+Adopter · · Score: 1

    Well, you have something that MIGHT happen and something that MIGHT NOT happen. 50/50.

    http://www.thedailyshow.com/video/index.jhtml?videoId=225921&title=large-hadron-collider

    (sorry, that's been the joke around the office here all week)

  179. Re:anonymous coward wants slice of first post mark by commodore64_love · · Score: 1

    Solution - Stop calling yourself a "library" and then you can exempt yourself from the fees. "This is my own private collection. I'm not a library but anyone who wants to walk-in and read my collection is welcome to do so. Have a nice day RIAA." Another method is to claim all the public library books are owned by the state government, and the state government is exempt from corporate fees.

    Actually I think Libraries are about as obsolete as Walk-in rental stores.
    I don't see why we need them anymore, except in colleges.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  180. Re:anonymous coward wants slice of first post mark by Koby77 · · Score: 1

    Exactly, game publishers need to realize that the game software is actually perishable. Demand for the product decreases because of newer game releases and console generations become obsolete, so the price decreases. Used game resellers are simply matching the market. Publishers should slowly cut new game prices to match the used market prices and buyers will purchase the new game for slightly more than a (perfectly good) used game.

  181. Re:anonymous coward wants slice of first post mark by Jesus_666 · · Score: 1

    Replay value is bad. Is makes you play the old game instead of buying new ones. Games need to be fun enough for you to buy but not fun enougn for you to keep. Because gaming is not about fun, it's about fulfilling the industry's entitlement to your money.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  182. Don't Forget The Return Policy by KnowOne256 · · Score: 2, Insightful

    One of the biggest reasons I buy used games at Gamestop is the return policy. You can play a used game for 7 days before deciding whether to keep it. Publishers, I think, underrate the importance of this policy. Essentially, it allows me to buy a game I am not sure I will like without any real consequences.

    The fact of the matter is, there is sea of crap games out there. Even so called AAA games often suck. If I buy a game new and don't like it, I am stuck with it. If, on the other hand, I buy it used then I have a week to try it out. This makes me much more likely to try a game that just looks like it might be good.

    --
    When you start a fire, be to windward of it. Do not attack from the leeward. -- Sun Tzu
  183. Bricks by Anonymous Coward · · Score: 0

    The automakers are thinking about joining in this campaign. GM would not be bankrupt if they were getting 20% from the sale of used cars. They are also loosing money because people are going to independent shops to have cars repaired and buying their own repair parts from discount auto parts stores and not directly from GM. OMG, think of money people are stealing from the pockets of GM execs and designers.

  184. Hmmm by VenomPhallus · · Score: 1

    I don't really have a problem with this, subject to one caveat. One of the reasons given for high game prices is that they have only small period of time to recoup their costs - the second hand market effectively prevents stuff selling more than a few months. So the people who want it in the first 6 weeks or so of release pay a hefty premium.

    Drop the release price (and absorb that yourself rather than passing it on to the retailer) and I've no problem with them getting a cut of the 2nd hand costs to make up for it.

  185. Too bad this is not how the real world works... by RsJtSu · · Score: 1
    I would be rich! RICH I TELL YOU! Just think, you buy a few thousand dollars of stock and then sell it. Someone else buys your shares and you should be entitled to part of their profit too! And the next person after that, why not! Just think, your few thousand dollars of stocks would pay you huge gains because you would be entitled to part of the gains of each sale.

    I'm really sick of these greedy bastards trying to rip off customers and the middle man. If you want to have complete control over your product, install a self destruct mechanism in the discs and make them explode after X number of hours. I bet that would kill the used game market.

    Customer: "Do you have game X used?"
    Store: "Why, yes we do, but I will tell you that it only has 4 hours left on it till it explodes."
    Customer: "Well from what I hear the explosion may be more entertaining than the game is, I'll take it."

  186. BOYCOTT!!!! by mcgrew · · Score: 1

    Well, this is like the used book market. A game you may love, I may think sucks big time. You may think my favorite game sucks.

    I'm offended by these goddamned greedheads reaching for money they have no right to. If I buy a game, it's mine. If I want to sell it, it's mine to sell.

    Next thing you know, Nike is going to want a cut of the profits on that t-shirt I buy at a garage sale. Maytag will want a cut of the clothes dryer you buy at Goodwill. Ford will want a cut of the used model-T you buy at the Chevy dealer (considering how insanely long copyrights are).

    This is madness and we should revolt. I wish the submitter would have named and shamed the greedy bastards who are calling for an end to the first sale doctrine, rather than making me RTFA, especially since SFGate is partially slashdotted and is taking forever to load.

    Boycott these companies and write them angry letters:
    Bethesda Softworks
    Silicon Knights

    Are these the only two companies? They're the only two named in TFA.

  187. Ha! Ha! by Anonymous Coward · · Score: 0

    Reality check: Game are not made to last. They have a life span of a few months only. Obviously, when they are done, people resell them.

    This situation is the result of bad management policies. I have no pity for them.

    Time to assume the consequences.

  188. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  189. Guns anyone? by Anonymous Coward · · Score: 0

    Like, why even bother with this IP stuff... Just grab a gun and show up at peoples houses.

    When the cops show up, tell them that the nice folks you just retrieved your hard earned money from might have stolen something from the Internet.

    Everyone will understand, and it's win win.

  190. Re:anonymous coward wants slice of first post mark by awfar · · Score: 2, Insightful

    I see it as a forced, painful, crowbar'ed lurch. But it is a good thing, regardless.

  191. We could have saved GM by RalphSouth · · Score: 1

    No need for bankruptcy, just require that every used car lot with a rusted Chevy pay a little stipend to GM when they finally sell the turkey. You could expand the idea to include a charge for replacing components with non-standard parts (violation of reverse engineering clauses). Maybe you could even get tow companies to pay.

  192. I'd rather they do this by HalAtWork · · Score: 1

    I'd rather they do this than doing away with the used market altogether with the market heading towards DRMed digital distribution that ties a copy to one system.

  193. Rent to own, but by tepples · · Score: 1

    Since when can you BUY a rental?

    Since 1973, when Rent-A-Center was established, or much earlier in the case of closed-end leasing in general. But my point was that the U.S. first sale statute already distinguishes among formats, and a quick amendment to this statute backed by the major video game publishers could easily regulate resale.

  194. Whining... by immakiku · · Score: 1

    "We would prefer to participate in the sale of our products, especially when we spend years putting one of these things together and we have to continue to provide support for all these new customers without creating any new revenue from it at all," said Pete Hines, vice president of Bethesda Softworks. "We're not big fans of that."

    True they spent years putting one of these things together, but they were already compensated by the first play through. True they have to continue to support these "new customers", but they get to stop supporting the "old customers" - that is, the people who sold the games to the new customers.

    Why not make a game more self sufficient so they don't have to spend as much resources supporting it, or prolong the lifetime of the game so buyers in the primary market won't want to sell it?

    To be clear, my words aren't completely fair to the single player, storyline play-through type of games, like single player RPGs or TPSs. But for those I think they'd have have to suck it up - book publishers have been putting up with the same for years.

  195. Re:Start selling new games at new movie prices, DU by MBGMorden · · Score: 1

    Most games do hit that pricing eventually, either via the greatest hits lines or retail markdowns or clearance sales. You've just got to be willing to wait for that to happen.

    OR . . . I buy the game used. Game publishers want their ideas treated as "property" then so be it. The reality is that when I buy a second hand car Toyota doesn't see any revenue from that sale. When I buy a used Mac Apple sees no revenue. If I buy a used hunting rifle then Remington sees no revenue. OF COURSE they'd rather you buy a new one. But you know what? We don't have to. And no amount of temper tantrums are going to change that.

    So game companies have their choice: lower your prices so as to make the used market irrelevant, or live with the used market. Either way, crying about you not making many from used sales. Every other producer of non-perishable goods throughout history has had to deal with this reality. Games developers should be no different.

    And honestly, I question the motive of ANYTHING that seeks to challenge the reuse of anything. For all the shit we're throwing away and dumping into landfills I think it FAR better to go back to building and developing products that stand the test of time and people will continue to use and sell amongst each other for a long time before they get tossed. Buying everything new and shiny is only good for the retail market. For the consumer and the environment, it's just not wise.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  196. Re:anonymous coward wants slice of first post mark by internerdj · · Score: 1

    GM or Ford said that they want a cut of all used car sales?
    Actually the auto-industry got it right. They added value to the used car sales by doing a certified inspection. If I go and buy a used car from say the local Ford dealership, I know that they have run it through their shop to make sure all the pieces are there. If I go and buy through my local classifieds I have to pony up that cost, find a mechanic that I can trust, arrange for the seller to get the car to that mechanic (if the seller even agrees). The problem is that the publisher can't really add value to a used game without screwing their original purchasers...

  197. Oh please by Nerdposeur · · Score: 1

    "The used game sale market is still depriving publishers of money because it gives consumers an all-too-easy alternative to buying a new game."

    It's also depriving ME of money because these resellers aren't sharing the cash they make with Yours Truly.

    Too bad that I have no more rights to a cut of resales than the publishers do.

    In other news, video game publishers are hacked that you can still ride a REAL bicycle down a REAL trail, thereby depriving them of sales of their biking games.

  198. Re:anonymous coward wants slice of first post mark by LordKazan · · Score: 2, Interesting

    a lot of people, including those of us who are software engineers, prefer hard physical books. im not going to shell out for a kindle, books are portable easy on the eyes and shelves full of books in your house makes you look SMRT :D

    oh and some things i will NEVER, EVER switch to electronic media for no matter how much money I have. My field survival guides, edible plant guides, maps, etc that I take with me into the back country.

    --
    If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
  199. Re:anonymous coward wants slice of first post mark by pogle · · Score: 1

    OT, I know, but did he actually say something like that? I tend to ignore most of his blog posts these days as it seems to be nothing but whining about football, praising Obama, or yelling at his fans because they're annoyed he doesn't seem to do any actual author-type work anymore. If he's against the used book market too...yeesh.

    Semi back on topic: Also, I was under the impression that book publishers have been against the used market for years now; my wife is a librarian and I'm pretty sure she has mentioned the issue to me before. Same issue with movies and music, and cars tend to have some resale built into their price? This kind of thing is far from new or original and theres still not a huge amount of outcry from the general public, much less blood on the streets...

    --
    http://thechubbyferret.net - Ferret pictures and informative links.
  200. Re:anonymous coward wants slice of first post mark by digitrev · · Score: 1

    Whooosh!

    --
    Cynical Idealist
  201. Re:anonymous coward wants slice of first post mark by Tokah · · Score: 1

    Precisely! The entire reason I buy console games over PC games is the ability to actually own them. Take that away, and what's the point?

  202. Why stop there!!! by AngryOnions · · Score: 1

    What about used DVDs, used Cars, used Houses. What about when I resell my 'crap that I'm tired of storing in my closet' at a yard sale? Let's just make sure everyone gets their 10%, whether its a legitimate sale or just superfulously related to them. This rant has probably been posted before, who do I owe the 10% to?

  203. Let's apply this fairly by Teilo · · Score: 1

    What do you suppose would happen if the Book publishing industry went to Congress and demanded that all used bookstores pay a percentage of all book sales back to the book publishers?

    How far would the Electronics and Jewelry industry get if they demanded that pawn shops do the same to them?

    Used video games are not infinite goods. A book, a video game, a stereo system, and a diamond ring are, as far as the law is concerned, indistinguishable from one another. When you buy one, it is yours. It no longer belongs to the person who sold it to you. You can do what you wish with it (aside from violating copyright). You can break it, burn it, or give it away.

    I am astounded at the gall of these prima donas.

    --
    Mir tut es leid, Menschen daß Einfältigfehlersuchenbaumfolgendenaffen sind.
  204. Un-f'ing-believable by omegahelix · · Score: 1

    It's ideas like this that give me no moral qualms about stealing a game.

  205. GameStop is American by tepples · · Score: 1

    I call with US Law != World law

    U.S. law matters because GameStop is based in a suburb of Dallas, Texas.

  206. Games that suck... by WinPimp2K · · Score: 1

    This is the real sticking point for the publishers. They are not so concerned about older games that sell used for a small fraction of their original price. What has really got them bitching moaning and whining is when they release a craptacular game at 60 bucks.

    The first buyers (ones not working 9-5) get it on the release morning, suffer through it for a few hours and sell it to Gamestop. That evening when the folks with day jobs stop off at GameStop on their way home they have a choice of the brand new title for 60 bucks in it's original shrinkwrap or 55 bucks in the GameStop shrinkwrap. The really smart gamer will see this and think - hmm used copies on day of release...not a good sign - and pass on the title entirely. This is a lost sale to the publisher. The next gamer who has been anticipating this title for 18 months or so is going to grab the cheaper copy and think "sweet! I saved five bucks" and once again, no money for the publisher.

    So the publisher only sees the money from one sale on realease day while some people saw the used copy and realized this was one to avoid, while the "sure thing" sale to the rabid fan was also lost to the used copy. so 125 dollars changed hands, and the publisher only saw about 15 bucks instead 30. Gamestop - on the other hand - just made 80 odd bucks of gross profit. And probably also sent in a cancellation on any orders they had for more copies of that particluar title.

    --

    You either believe in rational thought or you don't
  207. OK, and let's apply this to used car market too by keysdisease · · Score: 1

    GM, Ford & Chrysler get a taste on the resale of every one of their used cars... Margin problem solved, bailouts repaid. Yehaw.

  208. Re:Game companies already get money from used game by sbeckstead · · Score: 1

    You apparently didn't bother to read the post to which I was replying...

  209. Game's gotta have staying power by Dog135 · · Score: 1

    The thing is, you're not paying $60 for the game. You're paying $60 for the latest game. Just like last season's shirts, lots of people don't want to buy last season's games, and if you're one of those people, that's fine, but I think it's clear that it's not the quality you're paying for. There are games that are certainly worth $60 for the entertainment they provide, but those games are rare, and in any case, you're always overpaying for the right to play the latest thing.

    Last time I paid $60 for a game was when "God of War" first came out. Well worth the extra money. Although now you can buy it for around $20.

     

    I check for games that have been on the shelf for a while. If it's been selling for the last year, then it's probably a good game. Plus, after a year, it's probably now around $20-$30. If it's still selling for $30 after a year, then it must be a good game.

    --
    "That's so plausible, I can't believe it!" - Leela
  210. Re:anonymous coward wants slice of first post mark by sbeckstead · · Score: 1

    I don't know where you get your information but it's not true.

  211. Re:anonymous coward wants slice of first post mark by commodore64_love · · Score: 0, Offtopic

    My 10.2 Mac won't run any modern browsers - just older ones. And the older ones don't display the net properly therefore I need to upgrade, but I cannot do that unless I lay-down $150 on buying 10.4. QED: My 2003 Mac is obsolete, while my 2001 PC is still fully functional

    IMHO that's a bass-backwards situation. Just as Mickeysoft provides free upgrades for my XP-PC to keep it operational, so too should Apple.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  212. Re:anonymous coward wants slice of first post mark by commodore64_love · · Score: 1

    >>>even those of us who are software engineers, prefer hard physical books.

    That's fine but when was the last time you walked into a public library? For me it was sometime around 1994. Ever since the web was born, I've done most of my reading online via download, or bought the book from amazon.com for cheap. As long as people have those two options, I see no reason for a public library - it's as obsolete as the A-to-Z rental chain.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  213. Re:anonymous coward wants slice of first post mark by LordKazan · · Score: 1

    my wife and i quite regularly use our local library

    --
    If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
  214. Re:anonymous coward wants slice of first post mark by ravenshrike · · Score: 1

    Some do.

  215. Re:anonymous coward wants slice of first post mark by geminidomino · · Score: 1

    OT, I know, but did he actually say something like that? I tend to ignore most of his blog posts these days as it seems to be nothing but whining about football, praising Obama, or yelling at his fans because they're annoyed he doesn't seem to do any actual author-type work anymore. If he's against the used book market too...yeesh.

    Not directly, but when I listened to him talk on the Feast tour, the War of the Worlds remake had just come out, and yes, he was ranting about how Wells' family "didn't see a dime from it," and just barely skirted the subject of used books/libraries(with all the same subtlety as his foreshadowing...).

  216. Re:anonymous coward wants slice of first post mark by tholomyes · · Score: 1

    Blockbuster and Hollywood Video (and, presumably, other movie rental venues) pay the movie studios a per-rental fee which is based on the age and the popularity of the title. When they then sell the movie used, a portion of that, again, goes to the movie studios.

    There was a lawsuit filed by the studios against Hollywood Video about seven or eight years back claiming that they hadn't paid their cut adequately. The funny thing was that, in the resulting audit, it turns out that they had actually overpaid and the studios needed to compensate them.

    --
    When did the future switch from being a promise to a threat? -C. Palahniuk
  217. Contractor by Anonymous Coward · · Score: 0

    I am a contractor and after i build a house and sell it, i want a piece of any revenue that the new home owner gets from selling the house in the future. The houseing resale market deprives builders of money because it gives consumers an all-too-easy alternative to building a new house.

  218. Where is my cut of the profit? by Anonymous Coward · · Score: 0

    I mean after all, fair is fair. If publishers are entitled to tax after market sales than so am I.

  219. So what next? they come after garage sales? by Anonymous Coward · · Score: 0

    Little johnny sells his game at a garage sale? Are they gonna complain about that next?

  220. People need to look at the bigger picture by Anonymous Coward · · Score: 0

    What some people can't seem to realize is that in order to make better games that are more compelling with replay value and anything else a gamer wants, they need more money. If 1/2 to 3/4 of the gamers are buying used or stealing copies of the game that leaves developers with very little money to "upgrade" their next games with. I agree that developers shouldn't charge quite as much, but it's getting to the point they have to in order to sustain themselves and create more games in the future. If you disagree with this simply look at all the gaming companies going out of business right now.

  221. Why don't Publishers just start buying back games? by jr0dy · · Score: 1

    If publishers really want to get in on the action, why don't they just take the initiative to start buy-back programs of their own, and outbid GameStop? Have you ever actually traded in a game there? The money you get is laughable - it's akin to selling your textbooks back to the school bookstore at the end of the year. The publishers would have no problem outbidding GameStop for this reason. Yeah, they'd be paying out more, but they'd have very little net overhead (assuming most of the games they'd buy would be sold in the immediate future) and could start a reasonable profit stream in no time. If the publishers started their own program, it could be like Netflix: they send you an envelope that is completely inexpensive to just mail back the disk itself, and sell it online. They could offer direct cash payouts or credits towards games in their own online stores. This is just indicative of the trend which was began by anti-trust legislation - why innovate when you can get a piece of your competitor's pie for the (usually) lower cost of some legal fees?

    --
    I heart anarcho-capitalism.
  222. The publisher's slice isn't as thick as you think by Other+Than+That... · · Score: 1

    Publishers don't get anywhere near that percentage of the sale price. This article about the economics of game development is a couple years old, but using it as reference, I would be surprised if publishers were getting more than $20 for every game sold. (And the developers are getting even less)

  223. Re:anonymous coward wants slice of first post mark by thtrgremlin · · Score: 1

    Why don't game publishers just get into the business of used games and compete like anyone else. Lots of other retail stores have tried to do the used game thing and have had very mixed results. I don't like GameStop personally, but I must admit they perfected their business beyond others. Game publishers would have a tremendous advantage because they could advertise on their own boxes. Games cost virtually nothing to print, so why not have some kind of system where if they return the game to the publisher they get points towards whatever they want that would be enough of incentive to keep the media off the used market.

    They control the source of the distribution and they are complaining about inability to give customers a reason to extend value? How is this necessarily different than a car company complaining that customers don't come back to the manufacturer for maintenance, or better, that people aren't buying enough new cars because people keep getting their old car fixed?

    --
    Want Big Business out of government? Take away the incentive and start by getting government out of big business!
  224. Resale controls scare me by readin · · Score: 1

    I'm not a particularly savvy customer when it comes to technology. Yes, I work in software, but my work gets sold to large organizations, not to consumers. When it comes to consumer electronics I really don't know that much. It's not that I can't keep up, it's that I don't have time.

    What I haven't been noticing, for quite a long time now, is that companies keep putting limits on what I'm supposed to be able to do with software, songs, and other media after I've paid for it. I'm frankly scared to buy some things because I don't know whether or for how long I'll be able to use them.

    Example: I now have an ipod. I've had it more than 4 months. It has the ability to download songs at a great price. There are tons of old songs I would gladly pay for...if I knew that I would be able to play them. Will I be able to copy them to my hard drive? If I can, then can I copy it to a memory stick or email it so that I can then put it on my office hard drive and listen to the songs at work? Having done that, will I be able to copy them to CD (my office computer's CD burner works, my home CD burner is flaky) so that I can listen to the music in my car? The ipod playback is pretty bad, so having it on the Ipod is useless. How do I know for sure whether I'll be able to put it somewhere I can use it?

    So the recording industry is losing real money because of their attitude about things like resales and copying. I just don't buy their stuff.

    I still buy video games. Those are only useful on one platform and when I buy them I have no problem knowing what they're for. I know that if I buy a new computer I can just install on that new computer. If I don't want it anymore I can give it to a friend or maybe event sell it, that's just normal stuff. I'll almost certainly give it to a friend who wouldn't buy it for himself (or he would have already done so). But if they start down a path of "licensing" rather than "selling", I'll never buy it at all.

    A lot of us comsumers are stupid. We just want to buy things and own them. We don't want a lot of complicated rules about what we can do with the stuff we buy. Keep it simple and stupid or you can kiss away our business.

    --
    I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
  225. Re:anonymous coward wants slice of first post mark by Anonymous Coward · · Score: 0

    That's interesting. My boyfriend and I quite regularly use correct English spelling, punctuation, and grammar.

  226. droit de suite by Anonymous Coward · · Score: 0

    a slight tangent, but this is being discussed for artists who make fine art.

    http://www.abc.net.au/news/stories/2007/07/27/1989699.htm

    http://www.copyright.org.au/policy-research/resale_royalty

  227. Re:anonymous coward wants slice of first post mark by sbeckstead · · Score: 1

    Actually, if you are a rich college student and have to/are forced to use only the college library for some reason then I suppose your attitude is reasonable. Even large companies have libraries of text and reference books for which more than one copy is not required and it is probably not available online.

    If indeed you knew it all I could accept you as an authority but since I don't know everything the fact that you might is irrelevant.

  228. Support by Anonymous Coward · · Score: 0

    I suppose those publishers will also provide continual and active support for these products.

  229. Re:anonymous coward wants slice of first post mark by Anonymous Coward · · Score: 0

    blow it out your ass you moron

    http://dictionary.reference.com/browse/regularly

  230. If publishers want my money it's not hard to get by seventhevening · · Score: 1

    I'm perfectly willing to shell out for a new game over a used game, only under certain circumstances:

    1. If there is a physical incentive. Give me a pretty artbook or batarang or soundtrack or something. I hate digital incentives though, because it makes me feel like part of the game itself is locked down for people who couldn't preorder it. I think physical incentives are rewards for those who buy it new, while digital incentives are punishments for those who buy used (or hell, sometimes just later). That's more likely to convince me not to buy it.

    2. Limited run games. I always buy things I know I'm going to like, but might be harder to get later. Examples are Atlus games or Fatal Frames. Really not a good business strategy though, I would think.

    3. Desire to vote with my wallet. Not that common, but I'm pre-ordering and buying Monster Hunter Freedom Unite as soon as it is released since I want Capcom to get money for it. I want them to release Monster Hunter 3, so I'm attempting to vote with my wallet.

    While publishers/developers don't have much control about number 3, and 2 isn't really good for business, 1 is pretty cheap and easy for them to do. It's not that hard to compile some art and throw together an artbook, or print a special poster or something, but it goes a long way for me feeling that it is worth the extra money to buy it new.

  231. Re:anonymous coward wants slice of first post mark by Anonymous Coward · · Score: 0

    I can't believe that ranked a modded 5 for being insightful. That's just stupid. People get tired of good games and want to get rid of them.