And what about books published 50 years ago, author dead, publisher bankrupt, but in copyright...
The answer to this is to fix the copyright laws, not give Google a free pass to break copyright. Copyright should require maintenance, so that abandoned works get put into the public domain. I also think something like 10 years should be the extent of copyright, not the insane amount of time it is now.
[claim that the 360 is capable of doing more than the PS3] Now, all I have to ask is -- how the FUCK is that even possible? The PS3's specs beat the Xbox360's in every possible way!
A lot of the theoretical power in the PS3 comes from multiplying the power of each processor times the number of processors. Actually being able to make use of parallel processing power is notoriously hard. Usually one step of a computation depends on another. Programming for concurrency is in general a nightmare. Games will be buggier and much harder to develop if they want to make full use of the parallel cores. Sorry, no free lunch here.
Comparing the specs of the system is not straightforward. You can't just do something like a 0-60 mph benchmark like you would for a car. I don't think you are up for it, but if you want to get an inkling of the tradeoffs involved, here's a link: Microsoft's Xbox 360, Sony's PS3 - A Hardware Discussion
I feel sorry for the developers who have to make their games portable for both systems. I suspect we will get a lot of lowest-common-denominator games. It will be interesting to see if Sony can make a game that shows off the PS3 in a way that the 360 can't match.
The original submission contained the blog link. The news site was included as a primary link because that's where I originally read the story, and I thought it was more interesting from a 3rd party point of view than just the blog. I wasn't sure what the customary Slashdot thing to do was. I mean, who knows what the "original source" was? It could have been the blog, or for all I know it could have been some German paper.
This was my first Slashdot submission. It was a lot harder than I thought it would be! The hardest part was writing the summary without plagiarizing. Seems silly, but the natural tendency is to just cut and paste.
That sounds awful to me. I view cutscenes as something to be enjoyed as a reward for completing a level and as a break from the action. Mixing up gameplay with cutscene means you can't sit back and enjoy it.
Some people hate cutscenes, but when they are done right they can be awesome. Warcraft III comes to mind. Another game that blew me away was FFX when I first got my PS2 (at least the opening scene -- some of the dialogue scenes were interminable).
No, you are not. Maybe it'll be good, but I have my reservations. For one, the idea reminds me of playing air guitar. Without the feedback of something real in your hands (like a wheel in a racing game), I'm not sure if the experience will match up with the concept. I also wonder if it will be too easy to "spatially move" the controller by accident.
I don't get all the HD euphoria. Ok, it's crisper, but it's not like standard definition has an awful picture. I've seen the HD kiosks of the 360 and it's just not a big deal. I agree with the poster who said that the new generation is not nearly as big a jump as other generations. There's definitely a law of diminishing returns here.
The answer to this is to fix the copyright laws, not give Google a free pass to break copyright. Copyright should require maintenance, so that abandoned works get put into the public domain. I also think something like 10 years should be the extent of copyright, not the insane amount of time it is now.
Now, all I have to ask is -- how the FUCK is that even possible? The PS3's specs beat the Xbox360's in every possible way!
A lot of the theoretical power in the PS3 comes from multiplying the power of each processor times the number of processors. Actually being able to make use of parallel processing power is notoriously hard. Usually one step of a computation depends on another. Programming for concurrency is in general a nightmare. Games will be buggier and much harder to develop if they want to make full use of the parallel cores. Sorry, no free lunch here.
Comparing the specs of the system is not straightforward. You can't just do something like a 0-60 mph benchmark like you would for a car. I don't think you are up for it, but if you want to get an inkling of the tradeoffs involved, here's a link: Microsoft's Xbox 360, Sony's PS3 - A Hardware Discussion
I feel sorry for the developers who have to make their games portable for both systems. I suspect we will get a lot of lowest-common-denominator games. It will be interesting to see if Sony can make a game that shows off the PS3 in a way that the 360 can't match.
This was my first Slashdot submission. It was a lot harder than I thought it would be! The hardest part was writing the summary without plagiarizing. Seems silly, but the natural tendency is to just cut and paste.
Some people hate cutscenes, but when they are done right they can be awesome. Warcraft III comes to mind. Another game that blew me away was FFX when I first got my PS2 (at least the opening scene -- some of the dialogue scenes were interminable).
Games are too expensive, and that is why renting is a good option. Not sure about the UK(?), but there are a ton of online rental sites in the US.
No, you are not. Maybe it'll be good, but I have my reservations. For one, the idea reminds me of playing air guitar. Without the feedback of something real in your hands (like a wheel in a racing game), I'm not sure if the experience will match up with the concept. I also wonder if it will be too easy to "spatially move" the controller by accident.
I don't get all the HD euphoria. Ok, it's crisper, but it's not like standard definition has an awful picture. I've seen the HD kiosks of the 360 and it's just not a big deal. I agree with the poster who said that the new generation is not nearly as big a jump as other generations. There's definitely a law of diminishing returns here.