Nintendo To Dominate Next Generation?
Via GameSetWatch, an editorial on the site Firing Squad suggesting that Nintendo is poised for a gaming industry coup. Their unique controller and appeal to casual gamers, the author posits, will turn the status quo on its head. From the article: "The cheapness of the console will help it sell and it's unlikely that Nintendo will face production shortages since it won't use exotic and difficult-to-make components. With a large installed owner base, more developers will be inclined to take a shot at it, publishers will feel pressured to release key titles (like Madden) for the Revolution regardless of their past GameCube experience. The controller is standard enough to work for most titles - so Xbox and PlayStation games will most likely work on the Revolution without major trouble, yet that same controller offers unique features that will be difficult to replicate for Microsoft's and Sony's consoles."
Anyway, it makes sense that the revo will get independent and interesting games, if only because of the controller, while the other two consoles will get the same old, same old. Not that there's anything wrong with a new NHL game for the Xbox360 or PS3;)
Condemnant quod non intellegunt.
This could be a good sign, maybe we will see Nintendo go out on top all over again, sort of reminds me of 1985, except this time the market is strong. I do like the controller idea and plus if this Nintendo ON thing comes to, they might be lucky enough to at least make the #2 spot if not #2. Go ninty!
When expecting to find intelligence in a person, do not look at their age but instead look at their IQ and maturity firs
This depends heavily on the public being interested in the system. Nintendo were able to churn out GCs super-cheap for years without taking over the market. Of course, the PS2 and Xbox were already around in large numbers and getting price cuts by that stage- a £130 Revolution going up against a limited stock of £300 360s and PS3s would have a more impressive advantage.
This will also depend on the public, especially non-gamers, "getting" the controller, which will require really good in-store demos.
There's always the risk that good value will backfire in the face of percieved value - namely, that the Revolution will be looked upon as cheap and underpowered in comparison to its competitors.
Finally, there's the assumption that the Revolution will use no exotic, hard-to-produce components. You've got to wonder if the little motion-sensor widgets for pitch/roll/yaw are going to be a rate limiting step in production.
No kidding!!! What do you say at this point?
I personally think that the ultimatly failing of the gamecube was that the N64 was good enough. I seriously didn't feel the need to purchase a gamecube until the N64 had really lost its use, by then the gamecube was outdated itself.
The GabeCube cost as little as half as much as the PS2 and XBox during their lifespans (GameCube is currently priced at $99 Canadian with the XBox at $199 Canadian). Despite costing half as much, the GameCube occupied a distand third place in market share.
If anything sells the Revolution, it won't be low price. Otherwise the GameCube would have dominated the market for the same reason.
XBox 360 will continue to sell well and establish a nice fanbase.
PS3 will blow the XBox 360 away technically bit will be way too expensive for most gamers to crush the 360.
Revolution will be the "winner", either as the sole gaming machine or next to their XBox 360 or PS3, mainly because it'll be a lot cheaper, but some "killer games" utilizing the controler will lock the deal.
Anyway, I'm not buying any before all of them are released.
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I am looking forward to getting one of these bad boys when they come out.
But what bothers me is Nintendo's secrecy about specs. They seem to downplay any inprovements in graphical performance and they say that it will have complete backwards compatability with the GameCube on top of having an amazingly low price. This made me wonder how will they achieve this. My thought is that the Revolution will really just be a GameCube with some extra hardware added and put in a different case.
Anyone else get this vibe?
DEAD DEAD DEAD DELETE ME
If you listen to the mass of developer comments on the Revolution it appears that every console developer in the world wants to do stuff for the console.
Nintendo probably has a good chance of at least a 50-50 split with Sony in Japan and higher if the price is right and the games are there.
The US and Europe, Nintendo probably won't be able to be able to outsell Sony unless the console is down in the 200 and under price range. BluRay + insane power advantage over other consoles + mass market exclusives is a gigantic force to be up against for Nintendo. The Revolution at the right price would be the ideal 2nd console for huge numbers of gamers in the US and Europe.
With chances rising that Microsoft will pull the plug on the 360, supporting two consoles will be a no brainer for most console game makers. Big name/high budget exclusives for the PS3 and low budget/crazy fun titles for the Revolution.
Video game industry has become the Console Wars. PC gaming is on a major decline and arcades are a thing of the past.
Each console brings something different to the market. Nintendo with its edgy and risky ideas and strong 1st party titles, Xbox360 with its live component and the "winner" for time to market, and the PS3 with its established user base.
They will all do well.
In the last round of the console wars I went with the XBox and the GC. I really enjoyed the XBox, but as an ex-PC gamer, felt that I was just regurgitating IDs back-catalogue, but with slightly better graphics. The GC provided me with the most fun. The games were cheaper, had greater variety, and for all the fun of Halo 2 Live, playing drink monkey ball proved that its was more important to be able to punch your opponent in the real world, than snipe them from behind a exquisitly rendered rock on Live.
;)
I still don't understand what all the fuss was/is about the PS2. Lifes too short to watch progress bars, when your supposed to be having fun.
Being able to play Nintendo's entire back catalogue sounds too good to be true. Finally having a controller that reacts to its possition in space has been the aspiration of every gamer since the 80s - the only thing that could top that is having a game that gives you extra control when you stick your tounge out
I don't care that its not HD. Even if I buy one HD TV in the next year, that will be one in a house of 4 TVs. I've yet to see any real evidence that I need it. As my PC improved I was able to play Half-life at 640x480, then 800x600 and finally 1024x768. It was the graphics that got better, not the game. It may add a layer of realism to the game, but Doom 3 proved that once you stop looking at the eye-candy it's the underlying gameplay that makes the game worth the money.
Scared of flying, pointy things snce 1979!
The Revolution is going to be able to play xbox and playstation games? SWEET.
But because Nintendo is making the controller, it's automatically going to reshape the gaming landscape. Such claims need to be taken with a rather large grain of salt - Virtual Boy, anyone?
Just look at history, since Sony has entered the console market every one they have faced has used the exact same strategy (better graphics, conventional controller, more features, etc.) and has lost; in fact if you compare the strategy of the XBox 360 with that of the Dreamcast there is a remarkable similarity (focus on online service, built in network connection, released a year early, etc.). Sony is so effective because they're masters of the super generic console.
The only time Sony has been humbled is with the Nintendo DS which decided to change things up dramatically; whereas all systems Sony faced before used conventional input the DS has a Microphone and Touch Screen; all systems Sony faced before pushed for greater graphics whereas the Nintendo DS focused settled on a much more modest graphical level; and finally where every system that faced Sony before lacked decent Backwards compatibility, the Nintendo DS contained a catelog of games from one of the most popular platforms ever.
Now the Revolution has many similar charateristics to the DS, they both use a more conventional game medium (DVD and SD [like] flash memory), they have a well established back catelog, they have new input possibilities, they're both (expected) to be affordable, neither are focused on being the graphical powerhouse, etc.
Developing for Gamecube is pretty well understood, and in terms of hardware the Revolution is an extra-beefy Gamecube with a network card built in.
Sadly, most of the Cube's 3rd-party releases were rushed ports of PS2 or Xbox games. This meant that, even though the Cube was more powerful than the PS2, the graphics and performance were often worse. Now we have the least powerful system, but I think that the quality of the ports will remain about the same.
I think that Nintendo's focus on low-def is a good thing. Given that a 360 running on a regular TV looks about as good as a plain-old Xbox, I think we can probably expect the same out of the PS3. So I think that Revolution will look the best on the old-fashioned, outdated TVs that 99% of us still have.
The US Army: promoting democracy through unquestioned obedience
But because Nintendo is making the controller, it's automatically going to reshape the gaming landscape. Such claims need to be taken with a rather large grain of salt - Virtual Boy, anyone?
Force-feedback, anyone? Analog stick, anyone? Shoulder buttons, anyone? Yeah, no-one else has every used anything that Nintendo's pioneered on its' controllers. That would be just plain nutty.
(And I'll put good money on the odds that the PSP2 will have a touch screen, and that the PS4 and Xbox720 controllers will have accelerometers.)
DS anyone? That's a bit of innovation that's doing very nicely just now.
If it was a peripheral manufacturer like Logitech making the controller, with no definite developer support, it would probably bomb
However since Nintendo will also develop their own software specifically for this controller from their back catalogue of gaming IPs and also the new ideas they keep bringing (eg Electroplankton, Nintendogs), the controller will be much more successful. Nintendo still have enough clout within the industry with publishers and developers for them to make software for it too. I'm sure there are many creative teams out there dying to try something new, and Sony and Microsoft aren't providing it.
"Such claims need to be taken with a rather large grain of salt - Virtual Boy, anyone?"
Shoulder buttons/4 controller ports/analog stick/Rumble Pak anyone?
"Derp de derp."
As near as I can tell, Nintendo is going to have emulation for all their previous systems (except GC, of which Revolution is an extension, so they run natively), and let you download games (for a small fee, I presume) sort of like Xbox Live Arcade.
The only questions I have about that are: will they come out with cartridge slot acessories (after all, they did have a GB slot accessory for the N64), and will it be possible to get homebrew games put on their download service? (not that there's a lot of homebrew NES action yet, but this could encourage it)
--
"Open source is good." - Steve Jobs
"Open source is evil." - Microsoft
I am really looking forward to the Revolution. I'm not going to lie, I am a fanboy. I love Nintendo and Sega and can't wait for the Revolution to come out. I think that the Revolution will appeal greatly to casual gamers because of the simple controller and the price.
What I do not think is that it is going to get as many cross platform games as this guy is suggesting. The fact that they are not using these "exotic" parts means that they will not be able to get these games from the multi-processor multi-vidcard systems to run without greatly cutting back on the amount of detail, size of levels etc...
Also, I am not sure if this guy has just heard that the controller is cool or if he has actually taken the time to look at the damn thing but guess what - the Nintendo controller is not exactly covered in buttons. How does he think they are going to adapt the controls from an X-box game to work on the Revolution's?
I think that the Nintendo's innovation with the Revolution will garner it a large user base and plenty of support from developers but this guy has got it all wrong if he thinks porting things to it is going to be as easy as just developing for the 360 and ps3.
We seldom regret saying too little but often regret saying too much.
But.. what about all those wild unconfirmed rumors and unfounded speculation? Are you saying they're ALL just not true?
-- 'The' Lord and Master Bitman On High, Master Of All
1. We've had a chance to watch the 1st next-gen console launch, with its attendant hardware failure stories, and criticise it (X360)
2. We've seen Sony do ridiculously stupid things with DRM in the music space, and so we hate them, and have possibly boycotted them
3. Nintendo showed us a really wizzy controller... and not much else.
I like Nintendo, they are true innovators, but the way the hype is blowing right now, people are expecting the sun and moon from their next console. If it doesn't deliver, the fan base is going to be incredibly bitter (well, except for the really hardcore fans). Expectations are very high for the Revolution. But its only partially based on that neat demo they did - the rest is bitterness and resentment towards MS and Sony. Nintendo looks good just standing still... but the Revolution had really better be a true revolution, I actually think the hype is higher for that box than any other at the moment.
If Jesus wants me it knows where to find me.
You forgot the D-Pad. Game & Watch, anyone?
Analog stick, Emerson Arcadia, 1982
Rumble, Sony Dual Analog Japanese version, 1996 (Rumble Pack was 1997)
That leaves... shoulder buttons.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Perfect example as to why Nintendo will dominate. My dad will want one. He's 64. He loves playing games. He played the hell out of the NES and the Sega, but the new games are just too demanding for him. Too many buttons, too much bullshit. But this machine, with this controller... he'll love it, and his friends will love it. It's simple, it will be fun. All they need is two games, done well, and he'll play this thing every day. A fishing game and a hunting game. Use the controller like a fishing reel and use the controller like a gun (especially if they come out with some sort of a gun "shell" to put the controller into). If there are any game designers out there reading this, these games are guaranteed million sellers, and they aren't graphically demanding. They can be made on the cheap. just my $.02
"4 Controller Ports, Bally Astrocade, 1980"
Virtually non-existent again until the N64. Now it's standard fare on everything except the Sony systems.
"Analog stick, Emerson Arcadia, 1982"
Virtually non-existent again until the N64. Now it's standard fare on everything.
"Rumble, Sony Dual Analog Japanese version, 1996 (Rumble Pack was 1997)"
Nintendo's Rumble Pack was announced well before the Dual Analog Sony controller came out. This is the exact reason Nintendo was so secretive about the Rev controller.
I never used the word invent. Nintendo's been leading the controller parade since the SNES. They have also been leading the portable parade, despite bringing up the Virtual Boy.
"Derp de derp."
FWIW, I'll be purchasing the Revo for the precise reasons mentioned in the FA. As far as I'm concerned, consoles have become too expensive and their games too repetative to be worth putting my hard-earned money into. If I want hard-core gaming experiences, I'm going to use my PC, which is where I want to spend my money. A console is supposed to be for quick sit-downs before class or relaxation or for friends at parties. The Revo offers that in spades, in fact is designed specifically for that. Nintendo has a long history of catering to those casual gamers that just want to have fun. Count me in as a future Revo fan.
"Analog stick, Emerson Arcadia, 1982"
I see sticks, but I'm not seeing analog. At the very least, the default controller wasn't analog (something not even Sony managed until the PS2).
"Rumble, Sony Dual Analog Japanese version, 1996 "
It didn't rumble. The dual analog controller was just that: a standard PSX controller with two sticks.
"Japanese nationalism hurt XBox 360 sales"? Bullshit.
From TFA: "In Japan, as usual, an American-made (or rather, American-designed) product has flopped. Like countless other American companies, Microsoft has faced a stiff, impenetrable and informal wall of Japanese nationalism which clings stubbornly to a Japanese product."
The author ignores the fact that Microsoft dominates the desktop PC OS market in Japan as it does in most other parts of the world.
Look, I wouldn't try to counter claims that there's a lot of unchecked racism in Japan, and I've been told -- by many Japanese people -- that believe they take their nationalism more seriously than people in other countries. But I think that when it comes to games, the formula is this simple:
( fun game + reasonable price ) -->yields--> ( customer of game producer and platform manufacturer )
It's the kids of middle-class families and the teen-to-thirtysomethings who decide whether the 360 will sink or swim, and they sure as hell aren't thinking about the emperor when they try to decide whether to drop the money for it. It may be that Microsoft didn't cater to the gaming preferences that are more prevalent in that country, but if so, that's their *avoidable* problem. It's not like they don't have huge corporate offices in Japan.
The same controller also made dual analog sticks standard faire, which Nintendo and Microsoft both copied.
Sega made pressure sensitive shoulder buttons, copied by Nintendo with the Gamecube controller. PS2 has pressure sensitive buttons, but they aren't triggers. I have no idea how Microsoft has done it.
So, it's safe to say that Nintendo doesn't always lead, but also follows.
P.S. I mentioned Nintendo dominating the portable market in a different comment in reply to someone else.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Every unbiased source I can find puts the two consoles neck and neck... "technically".
Unless Sony has made some, new, recent announcement about their hardware, that just sounds like Sony Fanboy wishful thinking.
I think if nintendo is bringing the same innovative ideas to the console market that they first brought with handhelds. Consoles need a new gimmick in game design and this might just be the thing to bring life and innovation back to video games again.
Sony managed it with the Playstation Dual Shock, which replaced the old playstation main system in stores in 1998/1999.
It didn't rumble. The dual analog controller was just that: a standard PSX controller with two sticks.
"This rumble feature is similar to the one featured on the first edition of the Japanese Dual Analog, a feature that was removed shortly after that controller was released." -- Wikipedia entry for DualShock. If you don't trust Wikipedia, JFGI, and you'll get more sites that note that the first edition of the Dual Analog in Japan did indeed have Force Feedback.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Xbox, as it's controllers are mostly ripoffs of the Dreamcast pad, use analogue triggers like the Sega analogue pads. The main face buttons are also analogue like the PS2 pad.
10 PRINT "LOOK AROUND YOU ";
20 GOTO 10
Didn't one of the Atari consoles have an analogue joystick? (It was infamous for not being self-centreing IIRC). Plus PCs had them for years beforehand...
Although I think Nintendo may have invented the thumbstick, the N64 design was rather unique, and they then copied the Dualshock style stick for the Gamecube.
10 PRINT "LOOK AROUND YOU ";
20 GOTO 10
"Sony managed it with the Playstation Dual Shock, which replaced the old playstation main system in stores in 1998/1999."
But there were still PSX consoles in the wild that didn't come with the DualShock, and those folks had to buy a DualShock as an accessory. You couldn't guarantee that a PSX owner had a DualShock any more than you could guarantee that a Genesis owner had the Arcade Pad (or a Sega CD, for that matter). Because of that, 99+% of the games published for the PSX, even well after the release of the DualShock, were backwards-compatible with the original digital pad.
The first Sony console where every user was guaranteed to have analog control and rumble was the PS2.
The key to Nintendo's success rests solely on their shoulders. If Nintendo can hold the hands of all the developers and fans out there like they did with the DS they will almost definitely see success. If they don't have a plethora of games that people must have at release they will have a tough time gaining marketshare. Nintendo has to wow the world and truly bring in the "non-gamer" demographic.
Just as Nintendo did with the DS, they should push innovation from 3rd parties and try to have exclusive Revolution features that makes people want the Revolution to play the games rather than an XBOX 360 or a PS3. Nintendo has alot of work to do if they will take over the world again, but I definitely think it is possible.
I have no doubts that the Revolution will kick ass but I know plenty of people who do have doubts. Nintendo has to wow the hell out of these individuals if they expect to be #1 again.
Atari 5200. ...and they sucked .. hard.
"Mario Melee."
That controller offers many avenues to stress relief.
Could it be the downfall of the "button pusher?"
Make love, not reality television.
Microsoft did it to themselves.
They released a fairly limited storage medium for their system (DVD) AND compounded it via two models that included or excluded a hard drive. Standardization is part of what makes consoles good. MS realizes this themselves with their methods and standards for releases BUT they failed to create a unified single base because they wanted options. The system is very limited versus the PS3 at least initially and really I have my doubts about whether MS can get people to upgrade. Both systems have caps on their max polygons but the PS3 has more leeway on textures, prerendered video and sound. Having seen some PS3 games in action (UT2007 and others) I have to say that while the 360 may have the benefit of an initial ease to develop for the PS3 is a better console both in potential and in practise assuming HD output. On standard deffinition televisions the results are similar and in some cases (at least right now) the 360 has the edge. Thing is as the systems evolve the 360's limitations in both storage and polygons will likely hamstring developers compared to those on the PS3.
Finally the new Sony controller is quite the improvement over their initial albatross. It's not a Revolution quality improvement to how games are played but it is marginally better than the 360. The whole tactile feel of the trim (three colours initially) replete with preasure sensitive buttons that just beg for racing games (gass and brakes) and a more clunky botton (5 stages of depress and a thunk as you hit each one) that I believe will lend more immersion to the games. When you press down you really feel the depress and the controller is comfortable to feel like you are losing your fingers in the buttons caverns. It's very unique and at first unsettling.
Finally I am not a Sony fangirl and will likely sit this whole stage of systems out. I just don't have time for these games.
To be honest I can't see the Revolution being the most popular console on the market, it is the kind of gaming system that will be fun for Multiplayer when you have friends around but you won't be able to sit for hours on it yourself playing some of the games, which is why the PS2 and Xbox toppled the Gamecube last generation. People don't always want to play games with their friends, which is why the whole games industry push on Online play is a bit rushed at the minute. Most of the time when I turn a console on I just want to relax and play, not enter into a 4 way online championship tournament battle.
Business Voyeur
Personally, out of all the next-gen game consoles, the Revolution is the only one I am actively following in terms of online news and hanging on for any tidbit of details.
The Remote Commander may be hit or miss, I am sure there are many games that will use this gimmick to full advantage, as I am sure many users will simply buy a more traditional controller to play other games.
With the ability to play ALL back-library games as well, while the Revolution won't be the first game console to totally leverage it's past gaming success, Nintendo has had a longer history of success and a larger library of games today's gamers still want to actively play. Going back and playing the original NES Super Mario or Metroid, or a slew of NES and Super-NES game franchises is going to make the Revolution shine even if for nostalgia reasons alone.
It's also the simple fact that Nintendo is innovating in their next gen game console. Look, nodoby will deny that there is some great state-of-the-art technology going into the Xbox360 and PS3, but all they are doing is offering better graphics, the games themselves have the same game play and feel as PS2 and Xbox games. Nintendo may win out just because the gaming industry is becoming tired of sequels without new and interesting methods of gameplay. The Remote Commander controller may be just what Nintendo needs to get gamers interested in gaming again.
Whether the novel controller will keep users interested in the Revolution, one can turn to the DS, which I firmly thought was a gimmick and fad that wouldn't last. The DS is still selling well and new and innovative games are coming out to leverage this feature over a year later.
If all the PS3 and Xbox360 offers is superior graphics, I think they may find Nintendo giving them a run for the money. I personally will embrace any new styles of gameplay, I am tired of 3rd person shooters and platform jumpers. The only thing that could ruin Nintendo is their continued belief that only children are interested in gaming. With a heavy focus on cartoony and childish game titles, if Nintendo doesn't start getting adult gamers more interested in their platforms, then no gimmicky feature will save Nintendo in the long run.
I haven't thought of anything clever to put here, but then again most of you haven't either.
Am I the only one who thinks the controller is very NOT appealing?
You know what my favourite type of comment on Slashdot is? The type of comment both this post and the grandparent made when they pulled out a bunch of numbers without a URL to back it up.
(My second favourite type of post is a tie between unneccesary sarcasm and blatant hypocracy)
As for the Revo, don't underestimate it. I completely agree with Nintendo's sentiment that Sony and MS are moving in the wrong direction. High costs, high prices, system shortages, and the like.
Personally, I don't even really care about the differences between the 360 and a plain vanilla XBox (or Gamecube for that matter, though PS2 draws the line). The graphics, while better, don't affect the gameplay, and don't get me any more into the game at all. But I know lots of people who do feel a big difference, so fair enough. Clearly, all the consoles will have a good share or supporters, with the Revo being the most "different" of the three.
Hopefully Nintendo will be smart enough to get kiosks wherever they can, not just in game retail stores. The low price is really going to help them in some markets, and the controller is another big point. Hopefully, they'll fund indie companies to make games for their console as they claimed they would, because that'd be another big draw for me.
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
Backwards compatibility doesn't stop games from working with both. Most PS games made in 1998 and later support the left analog stick, and a good number support vibration.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
I don't get why everyone keeps wanting one console or another to dominate the marketplace. Fanboyism aside, is there any good reason why the market shouldn't be pretty evenly split among 3 or 4 consoles from 3 or 4 solid companies? Why does coming in second or third have to equate to failure? Why do gamers feel they have to buy the dominant thing just because it's dominant?
I for one love my GameCube. I never got into XBOX because of the type of games that were mainly available for it, and I never got as much into PS2 because you had to hunt harder to weed out the good games from the crap and the games and system both cost more. I don't care that the GameCube is reaching its end-of-life phase, nor do I care that it isn't the dominant console or is frequently ridiculed by "hardcore" gamers as being "for kids". It's fun, it's simple, the games don't require a 4-hour time investment just to learn how to play them, it always works, and the price is right. Why should anything else matter?
Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
Nothing will stop Sony and Microsoft making their own Revolution type controller, just like both companies did analog and rumble after the N64 created it.
People need to stop focusing so much on the controller.
Are there Japanese-made, Japanese-backed gaming console alternatives to the American backed Xbox 360?
I guess I therefore fail to see your point. If you brought in products for which there are Japanese alternatives, then I might begin to see it.
God Bless America. Why? Did it sneeze?
The Atari 5200 had analog sticks before 1982. Not that they were any good. Now if you mean only self-centering or functional analog sticks, I'll give that to you for the Arcadia.
According to the sources I was reading when I wrote that, the 5200 was also in 1982. I wasn't sure which was first. I could have listed both, but I was lazy.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Yes, "gimmick" is what Nintendo-naysayers were saying about the DS too, but then it launched, got a load of incredibly good games, and became the fastest selling console in history. 13 million consoles sold don't lie, or the fact that while Xbox 360 was getting all the hype, the DS/Nintendogs bundle was going for $250+ on eBay.
the model that was shown at last year's E3 had a full set of Gamecube controller and memory card ports on the side.
Those may not be compatible with Wavebird controllers for either or both of the following reasons:
keeping legacy controller ports is so last generation.
At least NES and Super NES controller ports weren't physically compatible but they were electrically compatible. Same with Xbox and Xbox 360 controller ports.
Was there anything even CLOSE to Pikmin on any other system?
RTS with heroes? Warcraft 3 was close.
The reason I want Revolution to dominate?
So I can have some damned games already.
Though I've been playing since the late 2600 days, my purchases peaked in the early 1990s. Why? Because most games worth anything (and plenty that weren't) hit Genesis AND (!) SuperNES (even the still-kicking NES in some cases). I wasn't shut out of very much besides Sega's in house stuff and people on the other side were in the same boat. Both got Street Fighter 2, Earthworm Jim, FIFA 1996, etc.
When the Ultra 64 was released, all of that changed. Suddenly it was CD this and CD that. Nevermind the load times and scratching, nobody'd touch the N64 cartridges with a 10 foot pole, opting instead for winners like the Saturn and 3D0. Nintendo finally does a 180 to shut people up and developers still shun the GameCube, in spite of it all (consoles weren't ready for optical media or 3D in 1995 IMO). They consistently produce a quality product that everyone espouses to want but they're punished at each and every opportunity for it.
It's like having an Apple computer (moreso before OSX than now but still applicable). Your choices are, essentially, buying Nintendo software (which is excellent but beside the point) or doing without. I refuse to reward the thinking at places like EA that cause this situation by ignoring a market with "only" 22 million machines and every PS or XBox bought is a vote to destroy Nintendo by perpetuating this situation.
It's become readily apparent that the only way I'll ever see a great selection of games again is if Nintendo comes out on top or I follow the sheeple and buy the competition too and I'll be damned if I do the latter willingly.
Or "Mario Joust."
Been done. It was called Balloon Fight.
"In Japan, as usual, an American-made (or rather, American-designed) product has flopped. Like countless other American companies, Microsoft has faced a stiff, impenetrable and informal wall of Japanese nationalism which clings stubbornly to a Japanese product. In short, one of the three key markets for the Xbox 360 is denied."
This guy is still stuck on the nationalism rant that everyone should know better about by now. If you get stuck in that trap, you will never get out.
I promise everyone reading this: Microsoft is not shaking their heads, wondering about nationalism or racism.
well, as I see things the uber Fanboy i am, I think this system has some amazing potential. I have no doubt Sony and Microsoft will soon have a controller just like it, but the point is that Nintendo had it first. They started the IDEA of an extremely functional controller. It's progressed from a pad with buttons to a spacialy aware peice of hardware. I myself and really hoping that Nintendo does fantastic with this system. I really think that having the ENTIRE Nintendo catalog at gamers' disposal is what will be the desisive factor for most people. Who didn't spend weeks at a time playing SNES games. Granted the Virtual Boy didn't do great, but i loved it. It was an amazingly fun system. The Revolution's ability to do things no other system can right now, and having Nintendo's entire game base is sure to make the Revolution king. Even if i'm the only poor fool to own, I'll love every minute of it.
He whom you called four-eyes yesterday, you call Sir tomorrow.
Nintendo holds the patents to stop this, at least in the immediate future.
Would kiosks really be good for rev when the controller would have to be attached to the kiosk?
Ok no one knows yet what will happen in the next generation I will give you that, but heres what we do know, the xbox 360 just wont cut it in Japan and that alone means MS just wont win the console war no matter how you slice it,
.. for parents, adults and tech savy are a bit less touchy on the subject specially in countries where electronic geeks roam, remember that thing sony made the PSX the ps2 with a DVD-writer that was sold at $700 bucks? it sold out, I still cant get my head around that.
Yes Nintendo with its new controller looks like a winner, unfortunately thats exactly the problem. whenever you mention good things about revolution you mention the controller and maybe price. Why? because the rest of the revolution is simply not impressive for starters the revolution wont have HD support, HDD or HD-DVD support. thats a lot of H' and D's missing there.
But thats not all, If you go and check the suggested specs for the revolution at IGN you will be shocked or to realize the revolution is only 2 times the power of the cube (bad!) even xbox 360 (which is suposedly the lesser of the two evils) can pull up to 6 times the CPU power of the xbox (and the xbox already has a better cpu than the cube).
Price is indeed a good deal
Ok so heres the deal, be honest, lets supose you are a regular guy (in case you are a Nintendo fan boy) , suddenly you spot MGS4, Gran turismo 4 and Final Fantasy 7-Remade in a HD-DVD format which allows up to 50 hours of photorealistic gameplay and it costs $500 for the entire package, and in the other hand you have Revolution with the controller and all and a copy of metroid prime that looks just a bit better than the previous version it costs $300. just for the sake of the argument lets suppose you have the extra $600 which one would you pick? be honest now.
Just to make you feel better (if you are a nintendo fanboy) dont worry, Nintendo doesnt really in "winning" the console race, it doesnt have to, Nintendo relies in the casual gamer providing original (or at least good) gameplay and fans to get a very good profit and at the end thats what it matters for a game any) company anyway.
Go ahead MOD my day!
More opinions here
> Um, are there Japanese-made alternatives to the American-made MS Windows?
Yes. Maybe the most commercially successful one of this century is Chokanji. It's a nice environment, highly responsive, and has the shortest boot-up time I've ever seen for a desktop OS released near the turn of the century. (It's been a few years since I used version 3, so my memory's fuzzy, but I think it was about five seconds -- possibly less -- from the end of BIOS loading to a usable desktop on a 1GHz Athlon Thunderbird box.)
> Some hot Japanese operating system that people are latching onto? No?
It's not terribly popular, but those who decided to use it did latch on, mainly because it has useful features not found in Microsoft's offerings. And it's still on the market.
But I digress...
Microsoft was not always the dominant OS vendor in Japan. See some of the more obscure names in the Japanese Wikipedia entry for operating systems. Google a bit; you can see that there was a time when the OS-ecosystem there was much more diverse than it is today. And yet, an American company took control of that market. So, when Jakub Wojnarowicz claims that "a stiff, impenetrable and informal wall of Japanese nationalism" is part of what's keeping Microsoft from dominating the gaming industry too, I call bullshit. It's not *nationalisnm* that makes Japanese users cling to certain computer products that just happen to be created by companies whose world headquarters are in Japan. It's *preference* for one product over another, just the way it is in the rest of the world.
In the case of the XBox 360, we can blame supply problems and a small game library. Oh, and a high price. Compare that to the existing cheaper systems in abundant supply with huge libraries and expectations of better systems yet to come that will maintain full compatibility with existing libraries -- unlike Microsoft's platform -- and you can only conclude that the 360 will sell poorly *regardless* of the would-be consumers' nationality.
With the ability to play ALL back-library games as well
I betcha it won't have the NES version of Klax because Midway (whose computer and console division was called Tengen at the time) didn't have an NES development license when Klax was produced. It's a shame because the NES version of Klax had better control and sound than the arcade version that was included on Midway's collection.
And what about the Wisdom Tree games, whose very premise (video game adaptation of biblical stories) violated NOA's anti-religion policy at the time (which is why so many games' medkits had hearts instead of red crosses)?
You are, unfortunately, pointing out Wikipedia's major flaw: the web-to-Wikipedia-to-web feedback loop. As any importer who is worth his salt and who was around in the early PS days will tell you, there was NO Dual Analog controller that featured rumble. No alleged feature removal ever took place, and there is no Japanese-language gaming history site that references any sort of Dual Analog controller that features rumble.
Some facts:
The already long-established SNES controller led directly to the development of the original PS controller. Given the Playstation's heritage as a Nintendo-Sony collaboration, this was obvious. Sony's ridiculous asymmetrical prototype controller designs were mere red herrings and mock-ups.
The 1995 announcement of the c.1996 N64's controller led directly to the development of the Saturn 3D pad and the Dual Analog controller. Sonic Team had already started work on Nights into Dreams by that time, however.
The 1996 announcement of the c.1997 Rumble Pak led directly to the development of the Dual Shock controller, which was the FIRST console controller from any console manufacturer to feature rumble motors built directly into the controller itself.
It's also not just on the hardware side that Nintendo's influence has spread throughout the industry. I'm not going to list them here, but you probably know the games that I'm thinking of.
As long as you can stab the dog from Duck Hunt, I'll be there.
"Finally I am not a Sony fangirl and will likely sit this whole stage of systems out. I just don't have time for these games."
Whah...? That sounds a little too familiar for me.
You don't work at an EB in Northern California, do you, AC?
I can foresee Nintendo's online service - downloading the backlog and perhaps a few independent titles - becoming the console equivalent of Steam and/or Gametap. The controller's awesome, sure - but it's the online service that's the really exciting part.
If they license out access to that service to other hardware manufacturers, there's a good chance of creating an industry standard. Of course, Nintendo makes a killing from its own hardware; why would they want to give up that advantage?
...but is it art?
The Nintendo-versus-Sega fight was more of a fair competition between two legitimate games companies. Neither of these companies had other divisions upon which they could fall in the case of failure.
Contrast this with Nintendo's current competition. We see Nintendo (an actual video games company) versus Sony (who makes TVs, music, movies, DVD players, stereo systems.. and, oh yeah by-the-way, gaming consoles) versus Microsoft (who makes computer operating systems, various utility software, business software, networking,.. and, oh yeah, just recently gaming consoles).
Relatively speaking, this is a David-verus-Goliath-versus-Goliath battle. I'm impressed that Nintendo is doing this well, considering how the persistent attempts by Sony and MS to simply buy their ways the industry..
(Speaking of "poetic" --> please type the word in this image: villains)
Whoa, wait, you're the first person I've heard who's actually held the PS3 controller. How is the analog control on it?
just some guy
Shoulder buttons were considered a gimmick when they were first announced on the SNES.
Dedicated camera controls were considered a gimmick when they were announced for the n64, as was the controller expansion slot, and force feedback (which Nintendo announced before Sony added it standard to their controllers).
No one called the analog thumbstick a gimmick, but they did call dual screens, and touch screens a gimmick. But so are microphones, bongos, cameras and what-not. Let's not forget the gameboy camera predates the eyetoy by more than 5 years.
Just because something is a gimmick doesn't mean it's not worthwhile. It only remains a gimmick until it becomes the standard. So the Rev controller may be gimmicky today, but I'm willing to bet that many of it's features will be standard in the following generation of controllers.
just some guy
I work at EA... idiots abound.... sure they know how to work a process and fit into the (still being developed) production framework... but do they have a clue how to make good games? Nooo... they can only make good games into shitty games...
And now this company realizes they have lost sight of how to judge their own quality... get real... some of us who have worked for you have known this for years... it didn't take analysis provided by idiots to realize this... it took our ability to measure a game (for those of you at EA wondering how to identify this or who these people are, it's easy - it's anyone around you who slanders your work... that's me and I'm quite vocal about it!)
ps: you're all idiots... game industry was up last year, christmas sales were down, new technology was featured around Ipod et al, not video games (xbox live arcade was closest, and only exciting thing, to new technology *all* year)
ps: EA - you suck... idiots... let me teach you, but you are all scared for your jobs so you won't...
bigggest bunch of people who are unwilling to stick their neck out for success... don't believe me???
At the end of that same year, Microsoft released the most expensive console yet, and one that sold out but is plagued by continuing supply shortages.
This is just plain wrong. The Xbox 360 is far from the most expensive console yet. That honor goes to the NeoGeo, and that's before even accounting for inflation (or the games for that matter).
I guess I therefore fail to see your point. If you brought in products for which there are Japanese alternatives, then I might begin to see it
iPod vs. Walkman.
You're welcome.
When I first saw the Revolution's controllers, I thought they were neat and all, but couldn't ever imagine playing a game virtually like that for hours, like you would with a standard controller. It would be a neat thing for an arcade, but not a home console.
:P. I just hope the download prices for the games are cheap as well.
Then I heard about the controller 'shells'
(^ The pic is fake, but it demonstrates the concept).
It makes much more sense now.
You could be able to put your remote-style controller inside a gun, fishing rod, or even just a standard controller.
But how will we play the downloadable classic games? I can't imagine playing it on the Revolution's controller.
Here's what I think is going to happen:
Nintendo could make a 'shell' for each system! You could actually play mario bros. on the original, brick-style, NES controller, or, maybe later, emulate a third party classic like the Atari 2600, or Sega Genesis--using the original controller!
Personally, I can't wait. I'd pick the original Donkey Kong to Halo anyday.
This would also provide a legal alternative to downloading roms, and with the two built in USB 2.0 ports you might even be able to upload them to your computer. Then again, this could be used as a mini computer since it supports computer moniters--Plug in a keyboard and mouse and you're set!
And the predicted low price certainly doesn't hurt either
"The cheapness of the console will help it sell and it's unlikely that Nintendo will face production shortages since it won't use exotic and difficult-to-make components."
Nintendo has recently stated that Revolution will be "under $300" and will be here for Thanksgiving. We all know that means $299. Not exactly cheap, though it should be possible for it to come in at lower price point considering it's relatively low-tech. Nintendo has a history of making a -profit- selling their consoles while Sony/Microsoft off technology that thus far have forced them to sell systems for a loss. All I'm saying is that Revolution might not be as cheap as we all hope.
http://forum.pcvsconsole.com/viewthread.php?tid=84 98&page=2
Worldwide Hardware Sales (End of September 2005)
PS2 - 96.01 million
Xbox - 22.5 to 23 million (unofficially estimated)
GameCube - 19.31 million
Game Boy Advance - 70.04 million
Nintendo DS - 8.83 million
PSP - 8.81 million
N-Gage - 2 million
PSone - 102.49 million
The figures are shipments (or "sales" to stores) using official manufacturer numbers, not from third party organizations such as NPD, Media Create, Chart Track, etc
I'd say ROB worked out pretty well.