I had an Atari 800 (non-XL version) for my first computer. It had the RAM upgrade so it was maxed out at like 24KB or something. Had the 5-1/4" floppy drive and the printer too, along with the serial interface hub and the analog modem which required you to set your telephone receiver on top of it...old-skooly.
The only reason time seems to exist is because we have physical reference points/activities determined by particles moving around "space" in a "constant" manner. If the earth suddently started rotating faster, we would have a new illusion of what time is and how long it takes to "pass".
This goes into some thoughts I have had as to why our short-term memory decreases with age. Short-term memory is used to remember patterns and data required to learn and make rules about one's environment, but is no longer needed once we get to the auto-pilot of old age.
The game that has kept me coming back over and over is Quake one (I play the Normal Quake build, not Quakeworld). Something about the zen-like simplicity of it and the very primal of bettering my technique with each match is what does it for me. Quake 1 seems to strip away all the extras that bog down many newer FPS games.
The juggling that goes on between using the rocket launcher and the lightning gun remind me very much of being a samurai equipped with a katana and a wakizashi. Quake 1 feels very much like hand to hand combat to me, despite being mainly projectile based.
I had an Atari 800 (non-XL version) for my first computer. It had the RAM upgrade so it was maxed out at like 24KB or something. Had the 5-1/4" floppy drive and the printer too, along with the serial interface hub and the analog modem which required you to set your telephone receiver on top of it...old-skooly.
Cube's have 6 sizes, yo.
The only reason time seems to exist is because we have physical reference points/activities determined by particles moving around "space" in a "constant" manner. If the earth suddently started rotating faster, we would have a new illusion of what time is and how long it takes to "pass".
This goes into some thoughts I have had as to why our short-term memory decreases with age. Short-term memory is used to remember patterns and data required to learn and make rules about one's environment, but is no longer needed once we get to the auto-pilot of old age.
The game that has kept me coming back over and over is Quake one (I play the Normal Quake build, not Quakeworld). Something about the zen-like simplicity of it and the very primal of bettering my technique with each match is what does it for me. Quake 1 seems to strip away all the extras that bog down many newer FPS games. The juggling that goes on between using the rocket launcher and the lightning gun remind me very much of being a samurai equipped with a katana and a wakizashi. Quake 1 feels very much like hand to hand combat to me, despite being mainly projectile based.
I predict that Woz will make a reappearance in the Apple company sometime in the near future.