Not sure what OP is posting about, but my PS3 won't play nicely with my Netgear wndr3700v4 router. The newer firmware in the router won't work with it, had to roll it back to an older version.
No, and now they've inflicted a similar system on FFXI users whom were none too pleased. Before we could pay automatically on a monthly basis, now we're forced to manually add Crysta in amounts that don't sync very well with the actual bill and some of the 3rd party billing options have rather shady backgrounds.
I've been playing FFXI since around 2004. I think a lot of FFXI's RMT problems stem from SE's insistence on many items being rare, and their implementation of it.
The original endgame system worked where a highly desired item would be a uncommon drop of off a monster that spawned once every 1-3 real life days with predictable spawn conditions. This might have been fine when there were few players at the level cap but as endgame became more crowded this became more and more of a source of conflict between the players. There were also lesser monsters that dropped rare items that were on shorter timers, but still had predictable spawn conditions and low drop rates.
Naturally, players started resorting to 3rd party tools to outclaim the other guilds in the game and RMT soon realized that they could set up shop 24 hours a day and then form their own in game mafia of sorts and monopolize these monsters and basically extort the players. While a legit player would unlikely be online for that 5 am Simurgh spawn, the RMT were on all day and knew when everything would be up.
SE played dumb while this was happening, letting the RMT slowly take over the game's economy. Everything of value was being perma-camped by packs of RMT.
Fast forward a few years, and two expansion packs later. The matter is further complicated because the population has become even more top heavy with more and more players reaching maximum level. The additional expansion packs had basically failed to break the original expansion's dominance in the game. Much of the original expansion's equipment is still the most highly desirable and fought over equipment in the game. This seems to run contrary to most other game's expansions where the old content is quickly forgotten about when a new expansion is added.
SE finally started listening to the playerbase and changing some of the monster spawn conditions, but it was basically making an already annoying process more convoluted.
SE had a great chance to fix their RMT problems by designing a new endgame system that couldn't be monopolized by the RMT in their newer expansions and making the original expansion obsolete. But their insistence that the original expansion's items remain rare and powerful has held the game back. Not only does it leave us fighting over the same 3 year old items but it also begs the question of why bother adding a new expansion when everyone is going to rush off to camp the old monsters (lolFafnir) moments after going live.
One of the most applauded features of the current expansion pack was giving us a few new methods of obtaining items from the original expansion pack. What a joke. I think a lot of FFXI's RMT problems would fade into the woodwork if SE would stop insisting that this 3 year old expansion remain relevant and let their new expansions shine on their own.
That's not an entirely accurate assessment of the situation. Let me give you an example of what part of the problem is:
Let's say there exists a dragon that drops a valuable item. This dragon spawns approximately once a real life day (randomly somewhere between 21 and 24 hours to mix it up and make sure it doesn't stay in the same time zone forever), and the item that it drops isn't guaranteed. This item is also highly sought after.
That would make this item pretty darn valuable, wouldn't it? There is at most one of this item entering the game world every day. This is a perfect target for a RMT (real money trader) organization to try to monopolize.
For the average player, there are times this dragon will spawn when you are at work, at school, doing guild events, out to dinner, asleep, etc. And there are also times when you just don't have a clue as to when that dragon is due to spawn again.
But it is just perfect for an RMT company to go after since they are always online, playing in shifts around the clock. And since they were there last night, they'll know exactly when it is due to appear tonight. You can do your best to try to compete against them, you might even get the item a few times, but they're always there.
Now repeat the process for every monster in the game that has a multiple hour spawn window and drops a valuable item, and you can see why so many players are getting angry. It's very hard to get anywhere when facing competition that never sleeps. And the worst part is that there are enough RMT workers to cover almost every monster that fits this description.
This is a fundamental design flaw of the game and it allows the RMT companies to get a serious chokehold on a game's economy. I'm not blaming every single problem with the economy on RMTers, much of it is player greed, but they aren't helping.
The lack of Gilsellers is a result of the Chinese New Year that started on January 29th. The RMT'ers have a week off to celebrate, as was the case last year. They'll be back before the weekend's end.
There has been a noticeable change in NM (notorious monster) hunting on my server, and there's been a slight population hit as well. It's sad that my favorite game is so horribly infested by RMT'ers.
Not sure what OP is posting about, but my PS3 won't play nicely with my Netgear wndr3700v4 router. The newer firmware in the router won't work with it, had to roll it back to an older version.
No, and now they've inflicted a similar system on FFXI users whom were none too pleased. Before we could pay automatically on a monthly basis, now we're forced to manually add Crysta in amounts that don't sync very well with the actual bill and some of the 3rd party billing options have rather shady backgrounds.
I've been playing FFXI since around 2004. I think a lot of FFXI's RMT problems stem from SE's insistence on many items being rare, and their implementation of it.
The original endgame system worked where a highly desired item would be a uncommon drop of off a monster that spawned once every 1-3 real life days with predictable spawn conditions. This might have been fine when there were few players at the level cap but as endgame became more crowded this became more and more of a source of conflict between the players. There were also lesser monsters that dropped rare items that were on shorter timers, but still had predictable spawn conditions and low drop rates.
Naturally, players started resorting to 3rd party tools to outclaim the other guilds in the game and RMT soon realized that they could set up shop 24 hours a day and then form their own in game mafia of sorts and monopolize these monsters and basically extort the players. While a legit player would unlikely be online for that 5 am Simurgh spawn, the RMT were on all day and knew when everything would be up.
SE played dumb while this was happening, letting the RMT slowly take over the game's economy. Everything of value was being perma-camped by packs of RMT.
Fast forward a few years, and two expansion packs later. The matter is further complicated because the population has become even more top heavy with more and more players reaching maximum level. The additional expansion packs had basically failed to break the original expansion's dominance in the game. Much of the original expansion's equipment is still the most highly desirable and fought over equipment in the game. This seems to run contrary to most other game's expansions where the old content is quickly forgotten about when a new expansion is added.
SE finally started listening to the playerbase and changing some of the monster spawn conditions, but it was basically making an already annoying process more convoluted.
SE had a great chance to fix their RMT problems by designing a new endgame system that couldn't be monopolized by the RMT in their newer expansions and making the original expansion obsolete. But their insistence that the original expansion's items remain rare and powerful has held the game back. Not only does it leave us fighting over the same 3 year old items but it also begs the question of why bother adding a new expansion when everyone is going to rush off to camp the old monsters (lolFafnir) moments after going live.
One of the most applauded features of the current expansion pack was giving us a few new methods of obtaining items from the original expansion pack. What a joke. I think a lot of FFXI's RMT problems would fade into the woodwork if SE would stop insisting that this 3 year old expansion remain relevant and let their new expansions shine on their own.
That's not an entirely accurate assessment of the situation. Let me give you an example of what part of the problem is:
Let's say there exists a dragon that drops a valuable item. This dragon spawns approximately once a real life day (randomly somewhere between 21 and 24 hours to mix it up and make sure it doesn't stay in the same time zone forever), and the item that it drops isn't guaranteed. This item is also highly sought after.
That would make this item pretty darn valuable, wouldn't it? There is at most one of this item entering the game world every day. This is a perfect target for a RMT (real money trader) organization to try to monopolize.
For the average player, there are times this dragon will spawn when you are at work, at school, doing guild events, out to dinner, asleep, etc. And there are also times when you just don't have a clue as to when that dragon is due to spawn again.
But it is just perfect for an RMT company to go after since they are always online, playing in shifts around the clock. And since they were there last night, they'll know exactly when it is due to appear tonight. You can do your best to try to compete against them, you might even get the item a few times, but they're always there.
Now repeat the process for every monster in the game that has a multiple hour spawn window and drops a valuable item, and you can see why so many players are getting angry. It's very hard to get anywhere when facing competition that never sleeps. And the worst part is that there are enough RMT workers to cover almost every monster that fits this description.
This is a fundamental design flaw of the game and it allows the RMT companies to get a serious chokehold on a game's economy. I'm not blaming every single problem with the economy on RMTers, much of it is player greed, but they aren't helping.
The lack of Gilsellers is a result of the Chinese New Year that started on January 29th. The RMT'ers have a week off to celebrate, as was the case last year. They'll be back before the weekend's end. There has been a noticeable change in NM (notorious monster) hunting on my server, and there's been a slight population hit as well. It's sad that my favorite game is so horribly infested by RMT'ers.