Final Fantasy XIV Subscriptions Returning, PS3 Version In 2012
Just over a year ago, Square Enix released Final Fantasy XIV. It was not well received, and to atone for their mistake, the company removed the game's subscription fee, replaced a bunch of the developers, and delayed the PS3 version. Now, they are confident enough in the updates they've brought to the game that they are re-instituting the subscription plan and working again on the PS3 version, though it's still about a year away. They've also explained their roadmap for version 2.0 of the game, which will include a new UI, a new graphics engine, and a redesign of all current maps.
but why is the title of this article red on the front page? I've not seen that before.
Why not let it die,
They are replacing everything about the game - hell the feel is likely to change too, especially with new devs....
So let it die, leave it free
Let players import into this "new" game, released as a new game.
Happyness!
of course, lots of people will flame this idea for being "cheap".
- http://www.milkme.co.uk
I'm not sure anybody has ever successfully resurrected a MMO after a launch as bad as this one. I'll be interested to see if they can actually keep many players or recruit new ones once the subscription fee returns, particularly with competition like The Old Republic showing up. Word of mouth as bad as this game got (deservedly so) is really hard to overcome even when you do make improvements.
I am glad to see they're going to do something about the UI, though. Man that was terrible. It was unacceptably bad for a modern MMO.
Luckily for them the PS3 MMO competition is far weaker then the PC competition, so it'll probably do better there.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
The final fantasy series has all this content that people know and love but they always try something different.
If they, for example recreated the world of final fantasy 6, people would eat it up. 6, 7, 8, 11, classics. But since final fantasy's are always a "new game", in the world of mmo's its just another mmo, and you need more than cute graphics to keep people playing.
For example... world of warcraft! you have a world that was created across 3 games, and people were chomping at the bit to get into it.
However with ffmmo's all you have is the label... final fantasy.
I'm sure I'm not the only person irritated by Squenix' decision to seemingly at random make numbered Final Fantasy games MMORPGs. What sort of branding moron over there decided that consumers wouldn't find it confusing that FFI through FFX are linear stories while FFXI is an MMORPG, but oh wait FFXII and FFXIII are back to linear, but oh wait FFXIV is back to MMORPG... Seriously WTF? I'm a fan and I have a hard time keeping this crap straight sometimes.
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
The game itself is supposed to be bad.
"...new UI, a new graphics engine, and a redesign of all current maps."
However, none of these things make a difference on the game design itself. Who's smoking what now?
I hate stupid developers.
With the imminent success that will be Star Wars: The Old Republic launch (jury still out on whether this sucesss will last very long), every company in the MMORPG business is scrambling to stay relevant or minimize losses. SWG will fold December 10 (source: Google), Rift dropped the initial price of the game to a ridiculous $4.99 and is offering some free weekends, FF is getting revamped.
I say from a business perspective, Square Enix is right. FF is still hot property. Milk it while they can!
Meaning a complete re-write of what still is a failure. A re-write that was obviously necessary from the start. Why they're keeping version 1 going is anyone's guess.
I've read over their more recent design documents and they really ARE basically redoing the entire game in phases. Combat has been overhauled, the market system was improved upon, they will be re-doing the world map at some point, some class changes I think I heard are coming as well, etc.
So assuming they follow through with all the planned changes, the game a year from now will essentially be an entirely different product from the travesty that is/was FF14.
Now if only they do something about the terrible levee system, and the world re-design includes more immersion and a world that actually feels lived in. Their current maps make it seem like the entire world is uncharted outside of the 3 major cities.
Having been in the early beta, I was shocked (shocked, I tells ya!) at how horrible the UI and gameplay were. I wrote much of it off as beta blues, but the controls were SO non-intuitive (and not customizable at all, couldnt even change your keymappings!) that it took me 30 minutes to figure out how to fight back when something was attacking me. I also had gripes with the map design, and the UI/mechanics for just talking to people.
I sincerely do not understand what kind of playtesting process this went through internally at square-enix that led them to believe it was ready for beta, nevermind release. I hope the first people they fired with the whole "new devs" were the PHB's who gave this the 'ok' for release in the first place...
They don't want that mark on the brand. They've always charged a premium for Final Fantasy games (usually $5 or $10 more than other games on the same platform) and they want you to keep paying that amount and they want to keep moving millions of copies. They want the brand to be so strong that gamers keep buying the remakes and the other peripheral FF games in droves as well (Dissidia, Crystal Chronicles, Mystery Dungeon, etc).
Personally I think they should have left the online games out of the main-line numbered series. I think everyone wants it that way. But they're a Japanese developer, if they make a mistake they would rather keep working at it until you support their actions. Kinda like FF XIV.
Twinstiq, game news
new UI, a new graphics engine, and a redesign of all current maps.
reminds me of Anchor Man that is "based on a true story" and "only the names, places and events have been changed."
Anons need not reply. Questions end with a question mark.
Did they actually come up with an in house billing system? I've never seen a game that was such a disaster when it came to taking your money. It's like they tried to introduce every hurdle possible to prevent people from actually subscribing. During release me and a few friends decided to all get in FFXIV to check it out. After the payment ordeal, each person of our group that arrived felt like they had made it up the beaches of Normandy on D-Day.
Just as well that we were all phoning each other trying to figure out how to pay for the thing, since once we did get online it was another calamity trying to figure out how to send each other tells.
The game did many things worse than even the far older WoW or Final Fantasy 11 did. The company seems way too sheltered.
The graphics are still insanely pretty, especially with the large amount of gear that allows you to dress you avatar as you want to. Including special clothes for cat girls. CAT GIRLS!
The backgroud story is also interesting. The problem was that the game was unplayable and not much fun. Whether the fun part will be saved if the the game actually becomes playable that is the big question.
I got my doubts but for SE it is a choice between abandoning a huge money sink or sink a little bit more money into and hope to score after all.
There are enough FF fans and enough MMO fans that want something different then WoW to create a succesful game after all. The game had huge potential but the bugs killed it.
If they can create a new engine that can actually draw the graphics with a reasonable speed on a top end machine I am willing to give it another try. For now they have not yet achieved this and I am NOT going to pay for a year to fund the development.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The biggest problem FF14 had was a most serious case of consulitus. Considering the game is still not ready for the PS3 after a year, that was a really dumb mistake but one Japanese are prone to make. For some reason, games from the east just don't have the polish, technical polish, that we have come to take for granted in the west.
Part of the reason might be that the japanese just don't do PC's. Most western game companies started on the PC or similar user controlled machines like the amiga or mac. We have come to take for granted that a PC game might have to run without sound because there is no sound card and so most games come with a mixer panel to mix not just music, but speech, special effect, environment and music. Many DS games I played don't even allow you to turn the music off and sound is a hardware slider affecting all sound the same.
It is more then just simple missing configurations. I was quite shocked when recently caved and bought a PS3 by the BLACK saving screens... wtf? When was the last time a PC game even had to pause while saving? Oh wait, Rage, another game with a serious case of consilitus (try changin ammo on your equipped but not in the quick set, weapon. It will switch to weapon in your quickset instead of changing ammo).
How does this relate to FF14? Simple:
Config: Changing resolution or ANY other setting requires you to quit the game and launch a seperate config utility. This utility is NOT launched during first or indeed any startup. You have to dig for it.
Character loading screen, not just akward it takes AGES. Just to render three chars. I can run any game with full details but FF14 bring my PC to its knees.
Monthly fee? If you want more then one character, you pay more. You quickly pay a monthly fee far higher then any other mainstream game. If this game was the best in its class, that might be okay... but it is not.
Classes, you create a character, either a fighter or a crafter. Maybe... as everywhere else in the game, explanation is zero. That is what fans call hardcore. I call it needlessly complex. Every MMO explains with simple text what your choices are during config. FF14 makes it guessing game.
The chat system. Apparently there is one. Good luck on figuring it out. 99% of MMO's use an IRC like system. Two did not. Age of Conan and FF14. Gosh, what else do they have in common?
The menu... I know consoles don't have keyboards... oh wait, the PS3 can use keyboards just fine and you can get a working one for 5 bucks... so WHY the menu on a PC? The menu hursts us.
The game feels full of potential but they need to hire some white nerds to make it into a product that is not a pain to use. I know the Japanese committed horrible war crimes but come on, it has been over half a century, STOP punishing yourselves! Enjoy the comforts of the modern age, buy a chair and use common sense design in your computer games.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
As someone who bought and played FFXIV at launch, I'll give them a chance again but there needs to be universal improvement. Heck, even the sign-up/account management for Final Fantasy XI and XIV is the most convoluted thing possible - there are a handful of usernames, passwords, emails etc.. that, when I was there, was a world away from the easy sign-ups of any other MMORPG. I wanted to use my old FFXI account again, but between my "SquareEnix Online", "PlayOnline", "Square.com" etc... accounts I couldn't even find the right place to query for my forgotten login data. Convoluted and one hasn't even logged into the game.
However, I'm proud of Japanese developers. They've "gotten it" as evidenced by the "Free XIV until we fix it" plan, but what's more is unlike so many American developers these days, they didn't just say "Fuck you, its perfect, if you don't like it suck a dick and give me $15 for 3 more DLC maps right fucking now". This is where Japanese developers can shine and get back into the race.
Japanese honor and pride in their work is the perfect medicine for the way gaming is headed today driven by limitless greed. Tons of expensive DLC everwhere, foolish DRM, MMOs going "Free2Play" and ultimately costing you more than $15 subscription dollars to get less content than ever because of a combination of unmitigated greed-based business plans (Thanks a lot to Apple and all the other companies who proved "Rubes will buy anything" is a good business plan!), and younger generations of gamers who open their wallets for anything nomatter how egregious without thinking or questioning; the sort who actually defend selling single items (or worse, "renting" them) for $25 when those of us remember that used to buy you a complete Expansion Pack not that long ago.
For years Japanese developers and publishers didn't quite "get it", a problem both cultural and business-wise, but now that they do perhaps they can bring back selling a complete game product for a singular price, without having to pre-order, pay $90 for a downloadable "Digital Deluxe Edition" to get all the in-game items (Looking at you, Mass Effect 3), buy tiny little drops of content for $5-15 etc.
Perhaps Japan can bring back pride in one's product to AAA game development, rather than creating the most "effective revenue stream".
They even demo'd Final Fantasy 7 for the PS3, and promptly dropped it after getting the fans excited. Redoing FF7 would be a damned easy way to make a ton of money AND make people happy at the same time.
When you have banks start charging people using their checking accounts and debit cards,
When you have municipalities baiting people for tickets just to balance their budgets,
When you have naked shorts and other illegal manipulations of the stock market and the SEC decides to ignore it,
When you have the MAFIAA sending the DMCA notices to grandma's and claiming their PRINTER is infringing their copyright,
When traditional Japanese value is being slowly corrupted by greed,
Then you know this is Judeo-Capitalism at work.
Twitter: @dainsanefh
Let me preface this by saying that I have active subscriptions to both Final Fantasy XIV and XI, though I mostly just log into XIV to get the latest patches now.
Square-Enix needs to find a way to get their FFXI userbase to come to the new game. Many of us got XIV at launch, grew disgusted with it, and went back to XI. I play XIV on one of the busier servers, and it is a wasteland compared to a 9 year old server. There is still a fair-sized FFXI subscriber base that would love to move on to a game with modern graphics and UI, provided that it wasn't a total stinker like XIV has been. Square needs to offer legitimate rewards to long-time FFXI players, not just "we can hold your first name from XI for you (first come first serve)" because that did fuck-all.
Sony wasn't able to bring gamers from Everquest to Everquest II. I recognize the difficulty in what I'm saying but still, this game needs subscribers to break into the black. Give us something shiny, fix the screw-ups in XIV, and we'll gladly come.