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User: zakaron

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  1. I'm with you on this on IBM Announces Wii Chips In Nintendo Hands · · Score: 1

    Yeah, I hear where you guys are coming from. My interest has gone downhill after selling my SNES. I hung on to my Sega CDX, which I still play sometimes. My interest came back briefly with GBA, which I did buy new. I occasionally play some quick games on my bro's Gamecube (Smash Bro is great), but I'm still not used to / convinced on the analog stick. Call me old fashioned. I've typically had interest in PC games, but now the Wii has really piqued my interest once again. Gameplay over graphics, and I'm liking what I see. Now if they just release FF6 for GBA...

  2. It's not that bad on Nanocosmetics Used Since Ancient Egypt · · Score: 1

    I for one wouldn't mind seeing the lead sulfide hair compound make a comeback. I mean not only does it contain nanotech buzzwords, but its far more stylish then the tin foil hats of today. You get the best of both worlds... you can go out in public with style while at the same time block those mind reading government/alien rays.

    Lead safety concerns? Ahh, little things.

  3. Re:Perfect Dark on Games That Push System Limits · · Score: 1

    Actually someone did mention it... briefly. Said it was almost unplayable at times, that's how hard it pushed the system. But I agree, this games is worth mentioning again because of what it did (or tried to do on the hardware available). Rare was good at coming up with unique tricks and optimizations. But I think 25fps is generous in some cases...

  4. Mode 7 and FF6 on Games That Push System Limits · · Score: 1

    The article included many great games and some of which I've never seen. But I'm surprised that nothing was mentioned of the "Mode 7" texturing the SNES executed so well for games like Mario Kart and F-Zero to simulate 3D environments without using extra hardware (like FX chip).

    Even though FF7 gets all the attention, I still feel FF6 had some of the most beautifully done graphics and sprite animation. Pre-rendered backgrounds were colorful and realistic, characters came to life with expression and animation, transparency effects made spells worth watching, mode 7 airship & chocobo movements gave great depth to the play world, and scrolling backgrounds gave the scene a unique and finished feel (remembering when Celes jumps from the cliff, and when reaching the top of Mt. Koltz). Call me weird, but when I reached the top of Mt. Koltz I used to just walk around watching the scrolling background below and how cool that effect was.