I wish you didn't use an anonymous account, or I had mod points, because I think a lot of people are similarly confused, and your post deserves to be seen.
Modelling large areas is a lot easier if you get rid of the stipulation that it has to be pretty. Hell, Google Earth modelled the entire planet. I'm a programmer for Hegemony: Philip of Macedon, a game which models the entirety of Greece, so I feel I know a few things about the topic. Tech 5 wouldn't work for us, for a few reasons, but it's still hugely innovative, and I have yet to figure out how he used MegaTexture on non-height-based-terrain objects.
Regarding game design, everybody has to choose where the border between realism and fun lies. For you, that border seems to lie just shy of (or maybe even just beyond) joining the army. Most other people actually want to play games, so realism serves no purpose beyond familiarity.
Frankly, you sound like you would lambast chess for not being a realistic depiction of war.
You can rest easily. I happen to have the Games for Windows specs in my bookmarks, and they only specify that if your game supports gamepads, it must support the 360 controller, and the 360 controller must be the default controller (as well as some other, minor, generally good practises).
I'm no Microsoft lover, but as a game developer, it would be useful if Windows standardized on a gamepad. Keyboard and mouse are great for lots of games, but they can be very limiting for many other games. And as much as it pains me to say it, Microsoft's controller is probably the best controller available for the PC.
Considering that FunCom refuses to release a demo for Dreamfall, and the sell-through rate for demos is often in excess of one hundred to one, and FunCom doesn't even have to pay for any of that bandwidth. I don't support pirating games, but I also don't support forcing the player to buy before they try.
I want to buy Dreamfall. I really do. But I don't trust them enough to buy before I try. I've long held that I will buy this game under either of these conditions:
* They drop the price to $20 CAD, or * They release a demo, and I'm satisfied that it has good puzzles OR good writing, and runs on my machine.
Few people seem to be considering the benefits of using Wikipedia ads for charity. If Wikipedia remains a not-for-profit organization, they could fund sending printed encyclopaedias or laptops to children in developing countries. There's just so many charities Wikipedia could support with this money.
Here's a screenshot I mocked up. Would that really be so bad? Note that I included the [dismiss] link which Wikipedia currently uses to allow users to hide the pledge drive banner.
Even the windows you buy in hardware stores require, well, hardware.
I wish you didn't use an anonymous account, or I had mod points, because I think a lot of people are similarly confused, and your post deserves to be seen.
Modelling large areas is a lot easier if you get rid of the stipulation that it has to be pretty. Hell, Google Earth modelled the entire planet. I'm a programmer for Hegemony: Philip of Macedon, a game which models the entirety of Greece, so I feel I know a few things about the topic. Tech 5 wouldn't work for us, for a few reasons, but it's still hugely innovative, and I have yet to figure out how he used MegaTexture on non-height-based-terrain objects.
Regarding game design, everybody has to choose where the border between realism and fun lies. For you, that border seems to lie just shy of (or maybe even just beyond) joining the army. Most other people actually want to play games, so realism serves no purpose beyond familiarity.
Frankly, you sound like you would lambast chess for not being a realistic depiction of war.
Airbags usually aren't filled with air either.
You're an idiot.
The rest of your post is correct (if a bit redundant), but when posting such an insult it would be wise to make sure you understand basic grammar.
That's sort of a harsh lesson, don't you think?
You can rest easily. I happen to have the Games for Windows specs in my bookmarks, and they only specify that if your game supports gamepads, it must support the 360 controller, and the 360 controller must be the default controller (as well as some other, minor, generally good practises).
I'm no Microsoft lover, but as a game developer, it would be useful if Windows standardized on a gamepad. Keyboard and mouse are great for lots of games, but they can be very limiting for many other games. And as much as it pains me to say it, Microsoft's controller is probably the best controller available for the PC.
Considering that FunCom refuses to release a demo for Dreamfall, and the sell-through rate for demos is often in excess of one hundred to one, and FunCom doesn't even have to pay for any of that bandwidth. I don't support pirating games, but I also don't support forcing the player to buy before they try.
I want to buy Dreamfall. I really do. But I don't trust them enough to buy before I try. I've long held that I will buy this game under either of these conditions:
* They drop the price to $20 CAD, or
* They release a demo, and I'm satisfied that it has good puzzles OR good writing, and runs on my machine.
Few people seem to be considering the benefits of using Wikipedia ads for charity. If Wikipedia remains a not-for-profit organization, they could fund sending printed encyclopaedias or laptops to children in developing countries. There's just so many charities Wikipedia could support with this money.
Here's a screenshot I mocked up. Would that really be so bad? Note that I included the [dismiss] link which Wikipedia currently uses to allow users to hide the pledge drive banner.
Slashdot seems set on screwing up URLs with the mms protocol. This link should work.
The animatronic stuff starts at about the 10 minute mark, and there's full frontal nudity at around the 15:30 mark, in case you're at work.