In order to create a system to play to perfect game of chess, we need to first define the goal. We should certainly go beyond the standard primary objective of capturing the king since this seems to be a little vague as a goal for a 'perfect game'. So what should be the secondary and tertiary objectives?
Is it a win in the fewest moves? [how boring] The fewest number of pieces lost? The most opposition pieces captured? Prolific and creative use of established chess strategies? [this would certainly give chess color-commentators something to talk about] The most entertaining to watch? The most elegant? [certainly the most challenging]
Maybe it would be helpful to first define the 'worst game'. I think the 'worst game' is not the game played by someone with a death-wish but the game played by someone with no knowledge of chess. In this way, the worst game consists of entirely random moves. The opposite of random is ordered and therefore the perfect game should aspire towards order.
That said, I'm not sure if an ordered game could be quantitatively measured - how would a win in fewer moves be considered any more ordered than a win in a longer game? Elegance and proper observance of the history of the game fall into the category of 'ordered' more readily but are much more subjective and harder to code.
We have the 11mbps cards with outdoor attennas hooking up two buildings about 2000 feet apart. Actual throughput seems to be about 4-5 mbps (with latency in the 3-4ms range). You should see the shielding on the attenna wire running from the roof. About 7/8 inch outside diameter, about 2mm inside diameter.
Too bad they don't have a Netware client. I had Netware 3.xx servers up for years and our new Netware 5 server only went down after 6 months because I had to replace the batteries in the UPS.
Not possible. For all possible passwords let's consider a relatively simple 62 useable characters (upper/lower case letters and 10 numbers) with a variable length up to 10 characters. That's 8.53058E+17 possible combinations. That would require roughly 13.1 billion 650MB CD-ROMS.
What's the point of this technology? Its not random access and its a magnetic medium. Useless.
In order to create a system to play to perfect game of chess, we need to first define the goal. We should certainly go beyond the standard primary objective of capturing the king since this seems to be a little vague as a goal for a 'perfect game'. So what should be the secondary and tertiary objectives?
Is it a win in the fewest moves? [how boring]
The fewest number of pieces lost?
The most opposition pieces captured?
Prolific and creative use of established chess strategies? [this would certainly give chess color-commentators something to talk about]
The most entertaining to watch?
The most elegant? [certainly the most challenging]
Maybe it would be helpful to first define the 'worst game'. I think the 'worst game' is not the game played by someone with a death-wish but the game played by someone with no knowledge of chess. In this way, the worst game consists of entirely random moves. The opposite of random is ordered and therefore the perfect game should aspire towards order.
That said, I'm not sure if an ordered game could be quantitatively measured - how would a win in fewer moves be considered any more ordered than a win in a longer game? Elegance and proper observance of the history of the game fall into the category of 'ordered' more readily but are much more subjective and harder to code.
Mmm, sunday for coffee and slashdot.
Jason.
We have the 11mbps cards with outdoor attennas hooking up two buildings about 2000 feet apart. Actual throughput seems to be about 4-5 mbps (with latency in the 3-4ms range). You should see the shielding on the attenna wire running from the roof. About 7/8 inch outside diameter, about 2mm inside diameter.
Too bad they don't have a Netware client. I had Netware 3.xx servers up for years and our new Netware 5 server only went down after 6 months because I had to replace the batteries in the UPS.
Netware is truly an underappreciated OS.
Not possible. For all possible passwords let's consider a relatively simple 62 useable characters (upper/lower case letters and 10 numbers) with a variable length up to 10 characters. That's 8.53058E+17 possible combinations. That would require roughly 13.1 billion 650MB CD-ROMS.