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User: lickalotapuss

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  1. Re:You You You on Interview with SWG Producer Grant McDaniel · · Score: 2, Interesting

    You can thank the 'Elder Jedi' for starting the ball rolling on fucking up SWG. If these players, and there were thousands of them, had not spent their entire time hologrinding, then village grinding, in the obsessive pursuit of an alpha class that shouldn't have been in the game to begin with, they might have seen that their were other things to do in the game besides powerlevelling and then complaining that they'd run out of things to do.

    The economy was royally screwed, due to Jedi existing completely outside of it; roleplaying was tossed out the window due to the obvious canonical discrepancies of having a bunch of Jedi running around during a time when the movies have said they were extinct, and the community was fractured because people no longer wanted to group with their friends or do anything remotely resembling community unless that was a side-effect of their precious grind to Jedi.

    Elder Jedi are not the players that were screwed by the NGE. Star Wars fans, roleplayers, crafters, and social players are the ones who should be pissed off at SOE. People that played Jedi were part of the problem, and it always makes me laugh to hear them belly-ache about how SOE has been unfair to them. That's actually the one good thing about the NGE: it invalidated all the time that these jack-offs spent grinding their uber-toons, and thankfully drove most of them away. I only wish that could have been the case a little sooner, back before the game was beyond saving.

  2. why the coverage? on Interview with SWG Producer Grant McDaniel · · Score: 1

    I agree with the poster above. Why the fuck do the editors of Slashdot, Ars, and others keep publishing 'interviews' with the people responsible for SWG? I still play the game, only because my girlfriend and I are huge SW fans and have yet to find another mmo with the housing and social profession options that SWG has (hopefully they won't 'enhance' those as well). The only people left are those like us, the hardcores who have invested much time in their characters, or the curious newbs (who quickly leave after realizing what a horrid game it truly is). No one else gives a shit, and, regardless of whether or not its a slow news day, there has got to be something better to publish than the latest round of bullshit non-answers from whoever the current Sony mouthpiece happens to be. /yawn

  3. Re:Fairness vs. pragmatism on Gold Buying - Time Saver or Cheating? · · Score: 1

    This is absolute hogwash. The classic case of a kid, or the mental equivalent, kicking and screaming because he can't have everything. If you want the high end stuff in an mmo, put in the time and effort to get it, stop expecting it to be handed to you because you're a working professional, have kids, or whatever other lame excuse you can concoct for not wanting to do what is necessary. Life is a bunch of choices, this is another one. Do you want to be top dog in WoW, or do you want a social life? YOU CAN"T HAVE BOTH. I'm by no means uber, compared to some, but my wife and I do play nightly, and it is our primary hobby, centered around enjoying ourselves in the game by questing, getting rare loot, or roleplaying. Why should someone who plays half as much as we do get the same rewards? That's right, they shouldn't. MMO's are a time-consuming hobby. They are not mainstream, they are not for people with families, and they are most certainly not about your need to godmode because you think you're entitled after plunking down your $15 a month. Play a single player game, you'll be happier.

  4. Re:Fairness vs. pragmatism on Gold Buying - Time Saver or Cheating? · · Score: 1

    MMO's are not designed for people that have many other commitments on their time. They're called virtual worlds for a reason: it takes time and effort to inhabit a world, and if you can't devote that time and effort, no matter the reason, you shouldn't be there. Or, if you are there, don't complain that you're not successful when you only log in two hours a week. The game doesn't need to cater to your casual play style. That's what single player games are for.

    And good playing instead of more playing? WTH does that mean? These games are not yet sophisticated enough to differentiate between 'good' and 'bad' playing. You either level efficiently, or you don't, its pretty cut and dried.

    I'm so tired of mommy and daddy gamer logging into WoW with the kids and discovering, whoa, we actually have to invest some time into this in order to advance!! Newsflash: if your real life is so demanding that you can't spare a couple of hours a night to play, don't expect to get anywhere in game, and don't expect the game to bend because your priorities are elsewhere. You can make a choice to be successful at the current crop of mmo's or to have a life, but you can't have both, period.