Slashdot Mirror


Gold Buying - Time Saver or Cheating?

Sunday's online version of The Wichita Eagle has a piece on buying gold in a MMOG. The author of the piece examines what's involved, and ponders whether such an action is cheating, or just a shortcut. From the article: "Getting my gold was a snap. The smallest quantity for sale by IGE was 500 pieces for $60, about twice what I wanted to spend. I decided to go for it, however, as I simply could not abide the prospect of skinning even one more level-10 boar. Within 20 minutes, the gold appeared in my WoW character's mailbox." From a Cathode Tan post. What is your opinion: Cheating or Shortcut?

543 comments

  1. There is a third option by Tim+C · · Score: 4, Insightful

    Just plain stupid.

    1. Re:There is a third option by kannibal_klown · · Score: 4, Informative
      Just plain stupid.

      I have to agree.

      I bought "gold" for City of Heroes twice, both times spending like 20 or 30 USD. This was while I was in my fullblown addiction phase. I've since kicked the habit entirely.

      Anyway, my reasons were mostly to correct pas mistakes. I would normally play characters I'd created since the game came out a while ago, and eventually wanted to fix a bunch of my newbie mistakes. Ie, designing a costume that didnt suck nd re-outfitting him with the correct enhancements.

      Looking back at it, I can't believe how stupid it was. It wasn't a lot of money and did make things a little easier/nicer for a while. But it was stupid.

      As for cheating... there's not a whole lot to get in CoH. I mean, if someone from WoW used bought gold to buy a rare mount or something I could sort of see it as cheating. But in CoH, where you're limited to costumes and enhancements, there's not much benefit.
    2. Re:There is a third option by kannibal_klown · · Score: 2, Informative
      I should mention.

      In CoH:
      • there is no gold farming, just rewards for missions or helping NPCs. Or by selling enhancements
      • there are no "drops" in the normal sense. gold/influence and enhancements are automatically distributed to people in the group by the server, so you can't really steal.
      The main methods of hoarding gold/influence in CoH is by herding large amount of mobs, or going on Task Forces (usually 4-6 hour quests that can't be "paused").

      If you have an upper level character, the gold/influence pours in like rain in the Amazon, unfortunately enhancements cost a lot too. So if you can get a character up there you can gain a lot of influence quickly and sell it. The lower and mid level characters have a hard time getting it, so them buying it isn't unheard of.

      The last method is costume contests, where upper level characters/supergroups have a costume contest and give the top x contestants some of their ungodly amounts of money. It sounds lame, but if you have some time to kill and have a good costume it's worth a shot (and 10 minutes of your life).
    3. Re:There is a third option by Decado · · Score: 5, Insightful

      Damn right he is stupid. This guy just sent $60 of his money to the same people who are responsible for his skins being worthless in AH. That is the problem with gold farming, it makes gathering skills worthless by having two seperate effects, first the raw materials are oversupplied so they sell very cheaply affecting people like this guy who can no longer earn any reasonable amount through skinning, secondly they artificially inflate the prices of items by giving plenty gold to clueless nabs who throw it around like theres no tomorrow. Pity this dude was too dumb to realise that he is basically rewarding the people who created his problem. Unfortunately for this guy once he gets to high level in WoW he will realise that he can not do ANYTHING without having a lot of time to invest, he has also missed the early warning signs that WoW as you go up in level becomes more and more about grinding. He should get out now if he can't afford that time. The final thing he has done is by having a glut of gold he has turned his questing into an utter waste of time, since he can now afford better items than the quest rewards he is truly just grinding them for the xp now. He has turned the part of the game he liked into the part of the game he hated. He really didn't think it through did he?

      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    4. Re:There is a third option by Mishotaki · · Score: 1

      wait... he did spend 60$ to buy gold?

      if he works at 10$ an hour, he could have left the job 6 hours early to play all day long and get a few levels to get gold much more easily...

      at least then he wouldn't sound like a dumbass who wasted 60$ on an economy that is inflating because of HIM

    5. Re:There is a third option by rmccann · · Score: 1

      You could not get 500 gold in 6 hours of WoW. He traded 6 hours for something that would take more than 6 hours ton get. It makes economic sense.

    6. Re:There is a third option by clkwork · · Score: 1

      500 gold in 6 hours? Is that even possible? How about people who make more money than that? It would be closer to 2-3 hours for lots of recent college grads. Does it become OK as your time is worth more?

      --
      I'm not smart enough to think of a funny signature.
    7. Re:There is a third option by thesandtiger · · Score: 3, Insightful

      What's your opinion on the notion of hiring someone to come in and clean your house?

      In my case, I'd rather spend $50 a week to have some service come to my place and do all the crap stuff around here like vacuum, dust, wash windows, clean the bathroom and so on. Sure, I suppose I could spend the time to do those tasks myself, but I'd rather spend the money and have the time I would spend cleaning to do pretty much anything else. Is this stupid for me to do? If it is, then hell, I'm glad to be a dumbass.

      In the case of buying gold, if someone doesn't enjoy one particular aspect of a game (the grinding for money part) but they do like what the grinding can get them (access to good stuff) then why is it stupid to have someone else do the scut work so they can then enjoy the benefits?

      How is the WoW scenario any different from the cleaning person scenario? How is it different than *any* task that a person *could* do for themselves, but simply doesn't enjoy, and doesn't feel is an effective use of their time, so they hire someone else?

      I've never bought items in a game with real money, and I probably never will - the kinds of games that require grinding and encourage gold farming by their very mechanics simply don't appeal to me - but I certainly don't find it any dumber than any other activity in which people trade money for avoidance of boring labor.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    8. Re:There is a third option by JavaLord · · Score: 1

      Damn right he is stupid. This guy just sent $60 of his money to the same people who are responsible for his skins being worthless in AH. That is the problem with gold farming, it makes gathering skills worthless by having two seperate effects, first the raw materials are oversupplied so they sell very cheaply affecting people like this guy who can no longer earn any reasonable amount through skinning, secondly they artificially inflate the prices of items by giving plenty gold to clueless nabs who throw it around like theres no tomorrow.

      Inflation is there on wow servers, but it's not too bad on mine (medium pop, pvp). If anything people who buy gold drive up the prices of raw tradeskill material because they buy them out at high prices to powerlevel tradeskills. Pity this dude was too dumb to realise that he is basically rewarding the people who created his problem. Unfortunately for this guy once he gets to high level in WoW he will realise that he can not do ANYTHING without having a lot of time to invest, he has also missed the early warning signs that WoW as you go up in level becomes more and more about grinding.

      Really grinding in wow is nothing until you hit 60 and have to do rep grinds or run MC. That is much worse than leveling.

      He should get out now if he can't afford that time. The final thing he has done is by having a glut of gold he has turned his questing into an utter waste of time, since he can now afford better items than the quest rewards he is truly just grinding them for the xp now. He has turned the part of the game he liked into the part of the game he hated. He really didn't think it through did he?

      But he will likely level quicker with his rare/epic goods gained from buying gold. An epic weapon, say a Gut Ripper with a Crusader encahnt will help you level quicker than a Uncommon "Curved Dagger of Stamina".

      The problem with the WoW economy is that it often makes sense to buy gold because of the amount of time it takes to grind gold, and the large gap between epic gear and common gear in World of Warcraft. That gap becomes even larger at level 60.

      As for how many people buy gold, look at all the epic mounts you see running around. Do you really think people are farming 1000 gold? Or even 570?

    9. Re:There is a third option by dc29A · · Score: 2, Insightful

      Just plain stupid.

      I never bought gold in any MMOG but I can understand why people do. It's a shortcut. Getting gold/platinum/credit in any of these games is beyond easy, all you need is to have a pulse and be able to click 2-3 keys in a sequence on your keyboard. A monkey can do it. However, it's beyond boring and getting large ammounts can take quite a lot of time.

      It reminds me of Collectible Card Games. You could haggle and trade with other players for the cards you needed or simply shell out that 50$ for your Juzam Djinn or Darth Vader. Some people didn't like trading and haggling and they simply wanted to play with powerful decks and bought the cards. Same thing can be applied to MMOGs, some people hate gold farming with a passion and they are willing to save time and effort and pay for it.

      Stupid? Maybe for you, for the person with a very nice salary, this player simply saves a lot of time and boredom and insteads jumps right into the action of the game.

    10. Re:There is a third option by zodar · · Score: 1

      Do you really think people are farming 1000 gold? Or even 570?

      I have about 2200 gold across all my characters and one epic mount. I don't "farm" per se; I sell herbs and skins on the AH and auction off items that people want. These items I get from normal play, not farming.

    11. Re:There is a third option by badmammajamma · · Score: 1

      Given the huge numbers of people that buy gold in WoW, you have to either have TONS of time on your hands or buy it yourself to compete. Also, if you're not in one of the large raiding guilds that can take down the bosses in places like MC you have no choice but to get the best crap you can get from the AH (or waste an unbelievable number of hours in BGs) and that gets expensive fast. The design of the game makes this an easy choice imo: buy gold. Better yet: don't bother playing WoW at all. The game gets pretty lame fast.

      --
      Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
    12. Re:There is a third option by Znork · · Score: 1

      Actually it takes no more than a few milliseconds to get 500 gold in WoW;

      UPDATE Character
      SET Gold = 500
      WHERE Charname = "Oper"

      Tada.

      Any object in an MMORPG is essentially worthless in an economic sense; the scarcity is completely artifical and controlled by the operators and anyone who can hack the system. Merging such an economy with a real world economy is exceptionally irrational, as what you actually get for your money is an incentive for people to spend their time subverting and destroying the game economy, if not outright cracking into it or willfully abusing administrative privilidges or even systematically padding the bottom line of the actual company.

      Would you buy counterfeit currency on Ebay if you saw it advertized? Have you considered the economic implications of buying counterfeit currency? This isnt that different.

      Do something more constructive with your money. I mean, if you truly enjoy paying to get screwed, it's not like there arent options.

    13. Re:There is a third option by KDR_11k · · Score: 1

      It's a game. You play it because it's fun, not because it must be done. If you'd rather pay money than play the game something is seriously wrong and I'd recommend getting a better game for those 60$ instead.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:There is a third option by elbowdonkey · · Score: 3, Insightful

      So, the price is lowered because the raw materials are oversupplied (so a decent skinner can't make money) and then the prices are inflated because of lots of "extra" gold being thrown around (so a decent skinner can make money).

      Tell me how that works out to be anything but a draw.

    15. Re:There is a third option by cyber-vandal · · Score: 1

      Or to take your logic a step further, I'd rather pay $20 for a cheat hack rather than learning to fight because, like, it's so much effort. It would be like cheating in a single player game, you might win but where's the satisfaction in a job well-done by beating the game by figuring it out.
      I love the social part of WoW personally, chatting to various Europeans as we struggle noobily to complete the quests is far more fun than standing in the middle of Stormwind showing off ebayed Epic gear and having not the slightest idea of how the game works. What's the point of playing an MMORPG if you take shortcuts to the top level and kit, you might as well hire an RPG a week and cheat to beat them instead and spend your money on having some real world fun.
      Not like anyone's impressed by ebayers anyway, in the MMORPGs I've played they're treated as sad figures of fun.

    16. Re:There is a third option by thesandtiger · · Score: 1

      I'm actually surprised that there's *any* market for Influence (CoH's "gold") in CoH - I've played since launch, and I've never found it remotely difficult to progress due to Influence. Hell, it doesn't even make the game THAT much easier to have oodles of money.

      When CoV (City of Villains) launched, and people's characters were all broke, I discovered that I had to wait *maybe* 1 level longer to be able to get my enhancers than if I had unlimited money - Infamy (CoV's "Influence") is just not that hard to get, either.

      For me, CoH is a game designed to minimize the need for grinding and farming. I like beating the crap out of things, and that's what CoH lets me do - I get home from work, pop into that game for half an hour or so and BLOW SHIT UP.

      As a side note, my main character (who I hardly ever play, since there isn't any real end-game stuff to do) has accumulated well over half a billion Influence.

      According to eBay, influence is selling for around a buck a million. Even funnier is that it takes so long to trade influence (can only be done in blocks of 99999 at a time, and used to be only 9999 at a time!) that just the transaction time itself to give someone the influence wouldn't really be worth the cash.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    17. Re:There is a third option by gad_zuki! · · Score: 1

      >This guy just sent $60 of his money to the same people who are responsible for his skins being worthless in AH.

      I'd say the this is Blizzard's problem and fault. Its their broken economy and the assumption that this won't happen through some purges and EULA is laughable.

      I never understood the allure of "crafting." When I fire up WoW I want to do some adventuring ASAP and if the game demands I take on 2 virtual jobs on top of my real one, then they're just cutting out adult gamers. Worse, the 'everyone must have a job in our virtual economy to get greens/repairs' design means crafting is worthless if everyone can do it. Ideally, crafters should be a minority of players who can create some semi-rare or specialized items. Right now Blizzard expects everyone to be a level 200+ something just to get gear to make the game playable.

      This is a core and probably unfixable problem with player economies: the real world will step in. Gold farmers will take over. People with twenty bucks will pay them.

      I see two solutions. One is to do away with crafting as a necessity and keep it as a rarity. Just put enough gold on the mobs and don't charge players to learn skills. Two: Have max wealth/value per accounts. If all you own is worth more than a certain amount you can't buy more. But that would hurt the 'addiction factor' of MMOs.

      I just disenchant and sell to be able to pay trainers and buy the occasional blue from AH. I give extra mats to my guild. It works out, but now mats are inflated.

      Low levels should be able to wear quest items and high levels should be able to raid for items. AH should be an exception, not the rule.

      So until then, expect more farming, ninja looting, and general economic craziness.

    18. Re:There is a third option by Decado · · Score: 1

      Simple. The farmers sell their farmed materials to create gold. Therefor the price of those materials goes down. They then sell the gold to people who buy equipment driving the price of equipment up. It works the same in real world economies, we spend a fortune subsidising the farmers to keep prices of food down (and preventing non-subsidised farmers from competing) and in doing so free up money to buy luxury goods, driving the prices of those up.

      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    19. Re:There is a third option by Anonymous Coward · · Score: 0

      Yeah, and the state can print banknotes. It's the same thing and they both result in inflation.

    20. Re:There is a third option by Decado · · Score: 1

      As for how many people buy gold, look at all the epic mounts you see running around. Do you really think people are farming 1000 gold? Or even 570?

      Have you played the game to level 60? Once you get there you can get 50g a day with just an hour or two of effort. Most people have epic steeds because they put in that effort. If you don't even bother doing anything you will end up with the 800g for your epic steed after a while because at level 60 you have pretty much no use for gold after you have your epic mount. On a reasonably mature server most of the players you see are second and third characters, they have gold because they get it from their level 60 alts.

      Not to mention the simple fallacy that if you couldnt get enough gold for an epic there would need to be more farmers than players in order to keep them coming. When you are level 20 1000g for an epic mount seems like a huge amount of money, by the time you reach level 60 you can now buy it for 800g and you have realised that it is not at all unattainable.

      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    21. Re:There is a third option by Anonymous Coward · · Score: 0

      Another option is to create your own game within the game. "How many people can I irk before I get banned" seems to be a popular favorite, along with "How many distinct screennames can I have cybersex with?". There is no real limit to the number of metagames you can think up. I've found that this doubles as a coping strategy for your workplace and also works well on blogs like Slashdot.

    22. Re:There is a third option by Pluvius · · Score: 1

      So you're comparing WoW grind (which is part of a game that's supposed to be fun) to doing chores in a house? Do you realize how silly that is?

      Perhaps instead of paying $60 for money that has no value outside of the scads of fools that are addicted to WoW, people should pay $60 for a game that's actually good.

      Rob

    23. Re:There is a third option by JavaLord · · Score: 2, Insightful

      Have you played the game to level 60?

      I have two level 60's.

      Once you get there you can get 50g a day with just an hour or two of effort.

      How? Farming in Tyr's hand? Good luck, 50G will take you awhile, a lot longer than an hour or two of effort. I suppose you could run the low end dungeons (ie UBRS and below) roll on BoE's and sell them, but that is shaky at best, and you will be lucky to get done with that inside of 2 hours if you go with a pickup group. Of course this does vary by class, and certain classes (ie rogue) have an easier time farming. 50G an hour is unrealistic if you straight up farm.

      Most people have epic steeds because they put in that effort. If you don't even bother doing anything you will end up with the 800g for your epic steed after a while because at level 60 you have pretty much no use for gold after you have your epic mount.

      You mean, except for repair costs (Varies by class), high level enchants, potions, and upgrading equipment via the AH?

      On a reasonably mature server most of the players you see are second and third characters, they have gold because they get it from their level 60 alts.

      I know one or two people who actually farm for gold. The majority of people I can pry an answer out of admit to having bought gold at least once.

      Not to mention the simple fallacy that if you couldnt get enough gold for an epic there would need to be more farmers than players in order to keep them coming. When you are level 20 1000g for an epic mount seems like a huge amount of money, by the time you reach level 60 you can now buy it for 800g and you have realised that it is not at all unattainable.

      The majority of players have jobs, and your idea that only one farmer can support one player is illogical.

      More people are buying gold than you think.

    24. Re:There is a third option by Snaller · · Score: 1

      And when you grow up little Tim, you will learn how to present an argument in favor of your opinion.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    25. Re:There is a third option by Wakko+Warner · · Score: 1


      I bought "gold" for City of Heroes twice, both times spending like 20 or 30 USD. This was while I was in my fullblown addiction phase.


      Your addiction was clearly not as fully-blown as that of others.

      --
      "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
    26. Re:There is a third option by Macgrrl · · Score: 1

      I don't personally ow anyone who has bought gold, and I know people who have thousands of in game gold in WoW who are not "farmers", they are hard-core raiders with too much time on their hands once they've been locked out for another week because we've already cleared MC, BWL and you can only handle dying in AQ40 for some many hours at a hit.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    27. Re:There is a third option by UnrepentantHarlequin · · Score: 1
      As for how many people buy gold, look at all the epic mounts you see running around. Do you really think people are farming 1000 gold? Or even 570?
      I have, as of this afternoon, roughly 4400 gold on my main server, plus easily that much in stuff in the bank awaiting the proper time to sell it. (for example, when the Darkmoon Faire is in town) I'm not in a big guild and I can't be on much at primetime, so I've never even seen the endgame raid instances; so what epic gear I have, I've bought.

      I have another character that I played for awhile as a "tourist" on a carebear server. That character is level 27, and has roughly 200 gold.

      When my regular server was down for extra hours after maintenance, I made a newbie on another server just to try out a paladin. As of this morning, that character was level 14 and had 22 gold.

      I have never bought so much as a bent copper piece for real-world cash. A RL friend who was quitting the game gave me some of his stuff, mostly herbs, worth maybe 200g maximum, but other than that, I've earned every copper of it.

      So yes, people are farming 570, or 1000, or 4400 gold. I've had over 5000 at times, usually just before a gear-buying spree. And every last copper piece of that has come from a drop from a mob, from the sale of an item, or from a fee for services (enchanting, lockpicking, etc.) I have never, nor will I ever, buy gold for real-world cash. I will not support the greedy parasites who are destroying the games that I love.

      Besides, it's a game -- a competition -- and gold is how I keep score. My "score" in WoW would be meaningless if I just went to eBay and bought points.

    28. Re:There is a third option by UnrepentantHarlequin · · Score: 1
      In the case of buying gold, if someone doesn't enjoy one particular aspect of a game (the grinding for money part) but they do like what the grinding can get them (access to good stuff) then why is it stupid to have someone else do the scut work so they can then enjoy the benefits?
      I don't enjoy the practice, practice, practice required to get good at playing Counterstrike, but I do enjoy fragging people. So why shouldn't I just be able to use an aimbot so I can enjoy the benefits?
    29. Re:There is a third option by Benird · · Score: 1

      Here Here.

      My main in CoH has so much Influence that the Supergroups MOTD is talk to (insert character's name here), he's the bank.

      As for the topic, I think both buying in game money and powerlevelling are forms of cheating. If you want to play the game play it, don't use others to do it for you.

      I have 5 characters in this Supergroup and I don't feel that trading between my characters or other characters in a guild/group is cheating since they all, in theory, should have a common purpose and there are many items that you can't use but another in the guild can. I still don't agree with powerlevels for any reason.

    30. Re:There is a third option by Anonymous Coward · · Score: 0

      Actually, if you look at the numbers it is rather obvious that Blizzard planned (and planned well) for the influx of gold farmers from the very start.

      It costs 100 gold (ish) to train and get your mount at level 40. Imagine if all prices on the AH were half what they are currently: how long would it have taken you to gain enough gold to buy your mount?

      For me, wandering around and mining copper and collecting herbs for a while was plenty.

      The gold farmers are actually the (insert migrant worker class) of WoW. If Bliz could axe them all, and right now (which they probably could) then the next patch would have to cut prices by at least 20%, possibly more. Because without those guys who BUY gold, the prices of auction items would be to low to support a profit margin which would allow an individual to buy GAME items. E.g. buying a mount would be nearly impossible; fast travel would be EXPENSIVE. Really, 10s for a flight would be a significiant expenditure up to about level 30/40.

      Honestly, I am incredibly impressed with the economic design of WoW. They did the right thing and designed around gold farmers, and did a really good job of preventing run away inflation. Yeah, there *is* inflation, but on most servers it is very close to the design plan; one in which a L40 has a good chance of buying a mount without dedicating a week of game time to that task alone.

      Now, if you want to hear me bash Bliz, just get me started on how poorly designed the Skills are.

      Cheers,

    31. Re:There is a third option by incabulos · · Score: 1

      As near as I can tell its a matter of simple economics. If it takes you 3 solid weeks of real time to acquire the ingame currency/items that you could spend $20 on and get instantly, then its a no brainer. Your time is worth more to you per hour than that. Perhaps you are too ignorant to have come to that realisation on your own, or you are utterly unskilled and talentless and your time is worthless.. theres really no valid real-world contrary position to take.

      When at work in an affluent developed nation you can earn $ orders of magnitude faster working in the real world compared to how long it takes to earn the equivalent $ ( with currency conversion aka gold farming/selling deals in place ) in game. Hence it makes sense to maximise your time spent in the real world, by taking 'shortcuts' while online. In contrast, if you are in a relatively impoverished nation, you can likely earn real $ quicker in game than out.

      Theres no mystery, no scandal, no 'just plain stupid'. Put together millions of people from all over the world doing whats best for them given their current situation, and its inevitable that the above situtation will arise, given the current inequality between economies.

      If you want to debate EULAs, the 'spirit of the game', morality or whatever else, fine. Just realise that these subjects are irrelevant and perpendicular to the goal of optimising your playing style to crank out the maximum benefit ( in time or in $, they are essentially interchangable ) out of the game.

    32. Re:There is a third option by Anonymous Coward · · Score: 0

      Just like all games, you have to go through the grunt to get to the good. You can't tell me that every second of HL2 or Doom3 was as fun as the next second. Games are like life in that way, I think.

    33. Re:There is a third option by ForteTuba · · Score: 1

      Thankfully, I've never seen anyone having cybersex on Slashdot.

    34. Re:There is a third option by C0rinthian · · Score: 1

      Spare time spent in Silithus over the course of about 3 weeks got me my epic. Depends on your class, of course.

    35. Re:There is a third option by C0rinthian · · Score: 1

      I put on my cloak and wizard hat...

      (Old, I know)

    36. Re:There is a third option by Joel+from+Sydney · · Score: 1

      How? Farming in Tyr's hand? Good luck, 50G will take you awhile, a lot longer than an hour or two of effort. I suppose you could run the low end dungeons (ie UBRS and below) roll on BoE's and sell them, but that is shaky at best, and you will be lucky to get done with that inside of 2 hours if you go with a pickup group. Of course this does vary by class, and certain classes (ie rogue) have an easier time farming. 50G an hour is unrealistic if you straight up farm.

      You're close, but not quite. The best method of quick gold farming I've found is to solo the midrange instances like Scarlet Monastery and Uldaman. SM in particular gives pretty reasonable loot you can sell for cash, if you're good you can get up to and over 50g per hour. The trick is to basically sneak through the dungeon, kill the bosses and sell their loot. It's surprising how much cash you can get quickly.

    37. Re:There is a third option by Anonymous Coward · · Score: 0

      If it takes you 3 solid weeks of real time to acquire the ingame currency/items that you could spend $20 on and get instantly, then its a no brainer. Your time is worth more to you per hour than that.

      umm, you DO realize you are talking about a GAME, right? A game is supposed to be FUN to play. If all you want to do is 'win' the game, and have no interest in actually PLAYING, then that's... sad.

    38. Re:There is a third option by kwerle · · Score: 1

      How is the WoW scenario any different from the cleaning person scenario? How is it different than *any* task that a person *could* do for themselves, but simply doesn't enjoy, and doesn't feel is an effective use of their time, so they hire someone else?

      You're absolutely right - but only partly...

      If you want to pay someone to do something in game, you should make the money in game. It is destructive to the gaming environment to use "real money" to buy things in game. You are facilitating farmers, which alter the economy of the game in ways that were absolutely not intended (and are explicitly forbidden).

    39. Re:There is a third option by incabulos · · Score: 1

      Its a very Zen attitude that the journey is more important than the destination, and its a philosophy I personally agree with. If I logged onto WoW, I would likely spend weeks just exploring, chatting, discovering quirks of the UI and ways to use it, compiling notes and journals, etc rather than any power-levelling or 'grinding'.

      But other people have other motivations besides fun. Sure the entertainment aspect may be significant to you or me, but is it 'sad' that a guy in Mozambique or Bolivia can support his family and put his kids through school by gold-farming? Or conversely, that someone with the dollars to spare can shortcut a process that many others here have described as boring, pointless drudgery?

      Where there exists a need or vacuum of some kind, then its inevitable that something will appear to fill it.

    40. Re:There is a third option by Pofy · · Score: 1

      >The farmers sell their farmed materials to create gold. Therefor the price
      >of those materials goes down.

      You seems to assume only "farmers" sell raw material and that no one buying gold by raw material.

      >They then sell the gold to people who buy equipment driving the price of
      >equipment up.

      And here you turn arround appearantly assuming that "farmers" doesn't sell this equipment and that it is only bought by those buying gold.

      In both cases you are wrong, everyone sell and buy raw material and everyone sell and buy equipment. Make up your mind on the deflating/inflating issue.

      From my experience, raw material is not at all cheap, regardlss of type I want to get for my characters (depending on their profession) it is relatively expensive for example.

    41. Re:There is a third option by Decado · · Score: 1

      How? Farming in Tyr's hand? Good luck, 50G will take you awhile, a lot longer than an hour or two of effort. I suppose you could run the low end dungeons (ie UBRS and below) roll on BoE's and sell them, but that is shaky at best, and you will be lucky to get done with that inside of 2 hours if you go with a pickup group. Of course this does vary by class, and certain classes (ie rogue) have an easier time farming. 50G an hour is unrealistic if you straight up farm.

      Herbalism/Alchemy makes getting gold ridiculously easy. 20 Gromsblood is about 12g, 20 Dreamfoil is about 15g, 20 goldan sansam the same. Two hours in feralas will easily get you several stacks of these. With alchemy you also have your transmute which you can make about 10g on every two days just by buying an arcane crystal and reselling the arcanite bar every two days. Tyr's hand is far too luck based. Enchanter's can make a lot just farming low level instances for items to disenchant as another poster said. Making money is about asking two things, who has gold, what do they want? In Warcraft that basically means supplying the high end guilds. They need herbs and to a lesser extent enchanting supplies, and they need a lot. If you don't have time to raid you can also ask some of the guilds if they could send you some spare items in exchange for supplying lots of herbs. Most guilds that are farming MC have more bracers and belts than they can use. Even if you can't attend then some will be willing to send you those in exchange for supplying them with a bunch of herbs.

      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    42. Re:There is a third option by Decado · · Score: 2, Insightful

      You mean, except for repair costs (Varies by class), high level enchants, potions, and upgrading equipment via the AH?

      The only one of these that last is repair costs and potions. There is a very limited amount of equipment you can get via the AH once you hit level 60.

      I know one or two people who actually farm for gold. The majority of people I can pry an answer out of admit to having bought gold at least once.

      You are skewing your numbers here, your entire sentence implies that you group people into two groups, those who have admitted buying gold to you, and those you havent been able to pry that admission out of. I know a lot of lvl 60 people and none of them have ever bought gold and find the thoughts of doing so both amusing and repulsive.

      The majority of players have jobs, and your idea that only one farmer can support one player is illogical.

      You argue that farming gold takes so long that the majority of people can't do it. Then also argue that everyone buys gold. So my question is, if everyone is buying gold, how is the small few farmers supplying them. If everyone is buying and even 10% of the server population are gold sellers then that person needs to be able to gather enough gold to supply 10 people. If getting gold is so hard that one person can't supply himself as you argue, then how does one person supply 10? They can't. If everyone was buying their gold then there would need to be a LOT of gold farmers to meet the demand. There aren't therefore not many people are buying gold.

      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    43. Re:There is a third option by forgotten_my_nick · · Score: 1

      Why would anyone buy gold in COH??? Once you hit level 32-34 (depending on AT) money becomes meaningless. You can easily make millions after that point. The only thing worth of any value in COH is Hami-O's (rare powerup drops from a giant jelly). Even then couldn't see anyone paying for those either.

    44. Re:There is a third option by kannibal_klown · · Score: 1

      I have "alt-itits" As in I keep making new characters... constantly. Each time I'd get to like lvl 14 I'd create another one.

      My 2 oldest characters though i liked the most and played them into the mid 20's before buying influence. Most of it was for changing their look and such and to give me an ample supply for when I (soon) got the special effects.

      I played them until their mid-30's (all-the-while creating alts) until I finally decided to kick the habit.

    45. Re:There is a third option by Lonath · · Score: 1

      Another thing they could do is make BG's give exp, or stop giving rewards after N runs at a certain level. One of the reasons that lower level items are so expensive is that people get their character to 19, 29, 39...and sit in a BG twinked out with the best loot out there at their level. If they couldn't sit in a BG forever, or if they were limited somehow then there would be less of an incentive.

    46. Re:There is a third option by snuf23 · · Score: 1

      I think they're calling it altaholism these days. You may be genetically predisposed to the condition.

      --
      Sometimes my arms bend back.
    47. Re:There is a third option by geekoid · · Score: 1

      only the foolish or the very bored run instances for money.
      The real money is in cross auctioning. Where yoyu buy an allience item on a horde server. then transfer it to an alliance server.
      I noticed this is harder to do on older servers, but since the mosny has adjusted to certian expected prices, farming begins to peter out. Once you have competing farmers for a while, the prices will drop.
      Without trying, my 45 rogue makes 3 gold a day doing normal quests. Not much, but at this pint I really don't need money. Notr that there aren't better things I could buy, just that I enjoy playing. I also play willy neely, meaning I wander around and don't focus on one thing much.

      Now if I can only get to that damn airport in IF...

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    48. Re:There is a third option by Khaotix · · Score: 1

      I made 165g yesterday in around 3-4 hrs by farming ZG trash with a group of 5 people.

      4 (~30g per) Bijous, 6 (5g per) coins, a handful of trash greens that I D/Ed into 4 GEEs and 7 Illusion Dust.

      Last week I did a 4man Strath Scarlet run where I got 2 (70g per) Righteous orbs (4 total dropped, one person just took all the green trash in the instance, another took the blues) in roughly 2.5 hrs.

      All depends on what you feel like farming and when you post your auctions. Silithus drops (Text, Crests/etc from the windstone guys) are on fire right now because of all the new CC rep rewards since AQ is open. Just find what is in demand, farm it, profit.

    49. Re:There is a third option by Pluvius · · Score: 1

      Certainly not every single second of HL2 was fun, but an ideal game would be fun at all times. And WoW is nowhere near ideal; the unfun grind in question, combined with other bits of tedium such as having to do the same raid a bunch of times so everyone in the group benefits, makes up the vast majority of gameplay. This is why some useful idiots are willing to pay $60 so they don't have to waste time in WoW, but I've never heard of people paying any amount of money to have someone else play part of HL2 for them.

      BTW, comparing video games to real life does not help the argument when you consider that the reason that video games exist is because they are not real life.

      Rob

    50. Re:There is a third option by Anonymous Coward · · Score: 0
      "This guy just sent $60 of his money to the same people who are responsible for his skins being worthless in AH."

      The skins are not useless, they have value, and they do sell well in the Auction House; even damaged skins sell. This is all from direct experience as a new player who had read the money guide on the World of Warcraft forums.

      "That is the problem with gold farming, it makes gathering skills worthless by having two seperate effects, first the raw materials are oversupplied so they sell very cheaply affecting people like this guy who can no longer earn any reasonable amount through skinning,"

      Non-sense. I'm now level 29 and I've made approximately 100 gold total(70 which I currently hold after expenses like buying bags which cost about 4 gold each to hold more items in my inventory, better gear, giving gold to alternate characters for their equipment to make leveling more efficient), selling the skins and ore I collect as I go on quests along with any non-grey items(grey items are of no value in the market).

      It's common for people to beg guild mates, or the populace in general, for money to buy their mount by level 40 which costs 90 gold. So, from my direct account on a low populated PvP server, skinning has been very valuable.

  2. It's Pretty Simple by Anonymous Coward · · Score: 3, Insightful

    If it wasn't cheating, Blizzard would have sold the gold to you themselves.
    It's clear buying gold is not within the spirit or the intent of the game.
    Conclusion:it's cheating.

    1. Re:It's Pretty Simple by voice_of_all_reason · · Score: 1

      Premise: It's impossible to stamp out. And policing it only removes the 30-year old businessman trying to get hip with a level 70 elven cleric. The leet script kiddies altering the server economy are usually far clever.

      Conclusion: Shit happens.

    2. Re:It's Pretty Simple by Anonymous Coward · · Score: 5, Funny

      Mr. Black, Ms. White, I'd like to introduce you to someone. His name is Gray.

    3. Re:It's Pretty Simple by fruitbane · · Score: 4, Insightful

      Hrm... I take issue with this conclusion. Is something that is "not within the spirit or the intent of the game" automatically cheating? I would argue the heavily abbreviated, almost l33t, shorthand used in chat is also not within the spirit or intent of the game, as it detracts from the atmosphere. Does that make it cheating?

      As a GAME, the point is to be fun. If people like some aspects of the game but have found a way to get around the money treadmill does that necessarily affect you? Sure, there's the whole issue of more money entering the economy, but if someone bought the money from someone else, the money was already in the economy, it's just changed hands.

      One of the reasons I don't, and won't, play MMORPGs is because of that extended treadmill experience.

      I say that something is cheating if it is synonymous with something that is illegal or is simply blatantly against the rules. If Blizzard has declared that it is against the rules and transgressors will be punished, that's great. That is enough to make it cheating. It's Blizzard's world and they make the rules. However, if this is a gray area where they've not said much, it's not cheating unless it somehow operates completely outside of the game's mechanics, as in generating money from thin air or something.

    4. Re:It's Pretty Simple by Decado · · Score: 2, Insightful

      Using something from outside the game to improve your chances inside the game is cheating. Whether or not it is serious you can debate until the cows come home, but it is cheating. The fact that people can and have had their accounts deleted for doing it would suggest that blizzard do take the problem seriously, and even if there is a minority who are willing to spend cold hard cash for wow gold, the fact remains that the vast majority spend their cold hard cash on a subscription every month to play in a controlled realm where this doesn't happen. The economics is simple, blizzard can have 1% of the people who spend 5 times as much each, or 99% of the people who spend just the set amount, its no contest.

      --

      Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

    5. Re:It's Pretty Simple by CsiDano · · Score: 1

      Here's an idea, feel free to let me know if you guys think it would work or if it would turn people off the game. Why can't they change the game so the only way to get gold is by killing stuff, ie if you buy gold with real world cash the only way to get the gold is by killing the player selling? Sure the person selling can start over and gather more gold, but it means that each time he makes a sale, he has to be killed to give the gold away and until the person who bought the gold arranges to meet and kill the person they can't harvest anymore gold lest the buyer gets more gold than he paid for. It won't stop the trade but it will put a damper on it. Any counter, or suggestions?

      --
      piss off
    6. Re:It's Pretty Simple by Anonymous Coward · · Score: 0

      "Using something from outside the game to improve your chances inside the game is cheating."

      Teamspeak

    7. Re:It's Pretty Simple by Anonymous Coward · · Score: 0

      Wow, I can take someone's gold by killing them? Griefer paradise. Interesting concept though. Has a negative impact on crafting. Since assumedly, you couldn't sell any of your products for profit.

    8. Re:It's Pretty Simple by Vicissidude · · Score: 1

      Using something from outside the game to improve your chances inside the game is cheating. Whether or not it is serious you can debate until the cows come home, but it is cheating.

      I've been on the phone with people in my party before. Other people use their internet connections to hold party conversations. Those conversations are "outside the game". Are those conversations cheating? I hardly think so.

      Further, some people use outside mods to customize their WoW experience. Blizzard openly allows people to do this, even providing instructions on their website with where to load this code from "outside the game". Is that cheating? No, especially considering the support from Blizzard.
       
      ... the fact remains that the vast majority spend their cold hard cash on a subscription every month to play in a controlled realm where this doesn't happen.

      No, that money is spent to play WoW.

      The vast majority of noobs coming into the game have no idea how the economy is structured when they lay their money down in the store for the software and then enter their credit card for the subscription. The lack of gold manipulation may prevent them from leaving the game once they're in, but that's not the primary motivation to start playing or keep playing.

    9. Re:It's Pretty Simple by Anonymous Coward · · Score: 0

      So.. using something from outside the game to improve my chances inside the game is cheating, huh? Let's see.

      Getting a better link to the servers is cheating.
      Getting a faster video card is cheating.
      Getting a bunch of RL friends help you online is cheating.
      Just becoming better at the game is cheating, too! After all, it's completely outside the game.

      Wow. What an imperfect world.

    10. Re:It's Pretty Simple by CsiDano · · Score: 1

      Since I haven't played the game I don't know for sure, but in respect to players killing each other, is it not set up that players can opt in and out of player killing?

      --
      piss off
    11. Re:It's Pretty Simple by Wornstrom · · Score: 2, Insightful


      I would argue the heavily abbreviated, almost l33t, shorthand used in chat is also not within the spirit or intent of the game, as it detracts from the atmosphere.

      That is why they have Role Playing servers. For people who want to immerse themselves in the world of Azeroth.
      As a recent attainer of level 60, I have to say there were times when I would get discouraged about gold. That is when I would devote a day or so to farming materials, and grinding up my crafting skills. As well as fishing, there is a lot of money to be made there, especially as a Herbalist/Alchemist. By the time I was level 40, I was making about 20 gold a day from fishing, then turning around and creating fire oil and blackmouth oil from the schools of fish I was farming. (I have since gotten an epic world drop that I could not use as a rogue, so I sold that for 140 gold, and have not had cash problems since.)

      Also, I have played in parties where people have main hand and off hand epics (as well as epic ranged weapon) and judging by the way they played (noobish, if you will. bad party etiquette) I made the assumption that they had bought the gold with which to buy said epic weapons. I view gold buying as cheating the system. You should not be able to get metric asstons of epic items until you have proven yourself.

    12. Re:It's Pretty Simple by Wornstrom · · Score: 1

      yes, you have strictly PvP servers, where factions can attack each other without restraint, and PvE servers, where you have to enter PvP mode manually or attack someone in a town in the opposing faction. However, you do not get to loot player corpses at all.

    13. Re:It's Pretty Simple by triffid_98 · · Score: 1
      If it wasn't cheating, Blizzard would have sold the gold to you themselves. It's clear buying gold is not within the spirit or the intent of the game. Conclusion:it's cheating.
      It's cheating, but compared to armies of 13 year olds with hacked crossbows and 100% magic resistance(ie. Ultima Online) I'd say it's effect on the other players is pretty mild.
    14. Re:It's Pretty Simple by GrayCalx · · Score: 3, Funny

      Did someone call me?

    15. Re:It's Pretty Simple by miller60 · · Score: 1

      Then is it not cheating in Everquest II because Sony offers Station Exchange for sanctioned trading? Perhaps Sony just want to be paid when it's players cheat.

    16. Re:It's Pretty Simple by Kirruth · · Score: 1
      It's all about the rules of the game. If the rules say you can pay cash to get virtual stuff, fine. If you don't like it, leave the game (as I did, EQ2). if the Code of Conduct says buying gold is cheating (which it does for WoW), then its cheating.

      This guy thought he was special...that the rules did not apply to him...

      --
      "Well, put a stake in my heart and drag me into sunlight."
    17. Re:It's Pretty Simple by Firehed · · Score: 1
      I wouldn't go to say that it's cheating. Cheap, perhaps (in the sense of a turbo controller in Mortal Kombat, not money-wise), but I'd term cheating as something that the game doesn't allow to happen without modifying the code. Wasteful and pointless? Most certainly. But the fifteen grand or so I made off of Diablo II a few years back (over only a couple of months, after being split two ways, as a freshman in high school) tells me that it doesn't bother too many players. And those people weren't just dropping $60 - we had quite a number of orders over $150, with a couple around the $500 mark. For a $40 game.

      Does it change the finance of the game in an undesiriable way? Certainly. Does that affect other players? Without a doubt. In a bad way? Duh. Did it require someone to modify the game's code to produce otherwise-unattainable results? No.

      Now if they weren't using gold farmers which ruin the economy of the game, I'd say that it's just a very smart business opportunity. But the difference between gold farming and selling your spoils for cash, to me, is akin to the difference between the RIAA just charging too much and them suing their customers (I don't want to go down that road with this, I just needed an example). Basically, one is maximizing profits without hurting others, the other screws over everyone else.

      --
      How are sites slashdotted when nobody reads TFAs?
    18. Re:It's Pretty Simple by fruitbane · · Score: 1

      "You should not be able to get metric asstons of epic items until you have proven yourself."

      But if the point of the game is to have fun, why should you feel pressured to prove yourself? Does it detract from your enjoyment of the game if they play that way? Possibly, depending on how easily offended you are, but if there are special "Role Playing" servers, I assume those would be more pristine.

      I mean, if Blizzard has said "NO, this is BAD!" and punishes for it, sure, it's cheating, it's against the rules, it's bad. But at the same time, to insist that people "earn their keep" by your standard attemps to redefine the game in YOUR terms.

    19. Re:It's Pretty Simple by UnrepentantHarlequin · · Score: 1

      Your suggestion would work, but not for the reason you think.

      It would work because there would be no use for gold other than paying for repairs and buying the occasional item from an NPC. If you couldn't transfer gold without permanently killing the character giving up the gold, then you couldn't use your hard-earned gold to buy one of those nice pearl-handled daggers that my rogue just put up on the Orgrimmar AH. You'd have the dagger ... but you'd be permadead. Kind of useless, no?

      Allowing gold transfer only through AH sales wouldn't help, either; the gold buyers would just put up trash items for the intended transfer amount, and the seller would buy them. Trying to defeat that by artificially capping the price of items would require repeated transactions, but the same result, and make a mess of the economy as well. Preventing any non-AH transfers of items between players (to prevent returning the item to be re-'sold') would reduce that, but by that point, you've broken your game so badly that your problem is no longer gold sellers, it's players, or the lack thereof.

    20. Re:It's Pretty Simple by UnrepentantHarlequin · · Score: 1

      It affects everyone's play experience for a number of reasons:

      For one thing, the gold farmers concentrate exclusively on producing gold. They are not playing, they are working, and as such devote all of their time to gathering more gold. Therefore, they naturally make more gold per hour than ordinary players, often many times more. In addition, in many cases multiple players are playing the same account to keep the farming going 24/7. This is a multiplying factor. If we say that a commercial farmer is 5x more efficient than the average player at generating gold (and that's probably an understatement) and plays around the clock versus, say, 4 hours a night for the average player, we're looking at a single farming account generating as much gold as 30 ordinary players. So it's not just a matter of the money being already in the economy but changing hands; there's a lot more being produced.

      For another, the same ratio applies to the production of items, especially the rare and epic items that are bind-on-equip world drops. So if 5% of the population of your server is commercial farmers (and from my experience tracking farmers in WoW, that's the right order of magnitude) those 5% are producing more items, half again more, than the entire population of legitimate players combined. This gives them massive power to control the market, further increased by the fact that they sell virtually all the sellable items they get, rather than using them as upgrades to their own gear when possible as ordinary players would. Normally the increased supply of items would drive down prices, but the items are in the hands of the gold farmers, who collude to keep prices high.

      With the help of this economic advantage, they have partial control of the market. They sell high, and if someone is selling items cheaper, they buy up those items and resell them, too. The resulting high prices drive more players to buying gold from the RMT companies. So they sell the gold for real-world cash, and then get it back again from selling overpriced items, and except for that part bled off by AH fees, etc., they keep circulating it around, getting their payment in RL cash every time it passes through their hands. It's a can't-lose situation for them. Furthermore, in a PvP game, the ever-increasing inflation brought on by the RMT gold sales means that players either have to devote insane amounts of time to earning gold, or just give up and buy it from the RMT companies. So the cycle continues.

      Then we get to the farmers themselves. I have known quite a few of them, and with very few exceptions, they are not nice people. Making friends is no part of the job. Their goal is to get as much gold as possible as quickly as possible, by any means possible. When they are not soloing Maraudon, they parasitize pickup groups in high-level instances. They make up the vast majority of the ninja looters I have known. They don't care about their long-term reputation, because they don't need to get into an endgame guild, and pickup groups are often desperate enough to take anyone who's available. Besides, the account will probably get banned soon enough anyway (RIP Claing), before a spreading reputation as a ninja cuts down on their grouping options. Even when they're not ninja looting, grabbing chests, etc., they are less fun than average in a group because few of them speak English, so they can't participate in group chat or understand instructions, and many of them are not competent group players because they're accustomed to soloing or grouping with people in the same physical room with them.

      They have taken over substantial areas of the game. Since the implementation of PvP rewards this hasn't been so bad, but at one point Azshara was, on my server at least, exclusively owned by the gold farmers. They camped the Legashi satyr camps 24/7, and had gank squads of rogues on standby to ensure that ownership. If you were Horde they called in the Alliance gankers, and vise versa -- most likely merely a matter of shouting t

    21. Re:It's Pretty Simple by UnrepentantHarlequin · · Score: 1

      Does anyone have any figures on how well SOE's Station Exchange in EQ2 is actually working? As I understand it (totally anecodatally here) they expected to be able to expand the system to more/most servers, and instead the SE-enabled servers are struggling and losing rather than gaining players. Any evidence (or even further anecdotes) about what's really happening would be appreciated.

      People, as a rule, want to play a game where their particular abilities give them an edge over other players. People with fast reflexes, for instance, gravitate towards "twitch" games such as FPS games. People who are good at tracking multiple things at once enjoy detail-oriented games such as RTS games. And people whose edge is a lack of ethics, a willingness to cheat, prefer games in which other people do not cheat. Imagine a competitive FPS server which advertised that all hacks, aimbots, tracking bots, etc., were permitted. A few people might come try it out, just out of curiousity, but nobody would stay to play. The bot-users, etc., want an environment where nobody else is using them, where they have an edge. That's why Station Exchange is doomed to fail in the long run. Most people don't want the Sword of Uberness just because they think it looks neat; they want it because it will give them an edge over other players. Even in PvE, it's easier to get groups, and you perform better in groups, with better gear. But if the Sword of Uberness is available to anyone with cash (or, more important, more cash than you have) what's the point? You don't have that edge after all, because I.G.E. has teams in-game farming 24/7 so anyone can have a Sword of Uberness, they just have to buy it from I.G.E.

      Just like a wolf wants to be surrounded by sheep, not other wolves, and a griefer wants to be surrounded by victims, not other griefers, cheaters (including gold buyers) want to be surrounded by non-cheaters. It's not an advantage if everybody is doing it. Since Station Exchange is basically cheating-enabled servers, the cheaters are going to play anywhere and everywhere else.

    22. Re:It's Pretty Simple by CsiDano · · Score: 1

      So I guess then it's not so much a question of can it be stopped, because there is always a creative way around everything until we the point that the game sucks, but more of a question of do we (consensus) decide this is indeed cheating and stigmatize it as such. Not 100% effective as people cheat in spite of stigma.

      --
      piss off
    23. Re:It's Pretty Simple by triffid_98 · · Score: 1
      Does it change the finance of the game in an undesiriable way? Certainly. Does that affect other players? Without a doubt. In a bad way? Duh. Did it require someone to modify the game's code to produce otherwise-unattainable results? No.
      By that definition item duping,exploiting pathing,etc. aren't cheating either. Do you by any chance work for Blizzard/Sony?
    24. Re:It's Pretty Simple by Pofy · · Score: 1

      >For one thing, the gold farmers concentrate exclusively on
      >producing gold. They are not playing, they are working, and as
      >such devote all of their time to gathering more gold.
      >Therefore, they naturally make more gold per hour than ordinary
      >players, often many times more.

      And those that buy gold would instead have to spend part of the time they play now by farming themselves so they can get the gold they want to spend on stuff, perhaps an epic mount. So what?

      >In addition, in many cases multiple players are playing the
      >same account to keep the farming going 24/7.

      In no case can more than one player play the same account at once. There is virtually NO difference it people take shift playing the same character or each playing their own character, they farm just as much or little in a given time.

      >This is a multiplying factor.

      How? Do ammount of gold or item multiply in the game if the same account is played for a long time? See comment above, no difference.

      Your calculation expample won't differ if someone uses 10 accounts each producing only 3 times the gold as someone NOT farming. The biggest difference would probably be that Blizzard has maken a bit more money selling more accounts.

      >For another, the same ratio applies to the production of items,
      >especially the rare and epic items that are bind-on-equip world
      >drops. So if 5% of the population of your server is commercial
      >farmers (and from my experience tracking farmers in WoW, that's
      >the right order of magnitude) those 5% are producing more
      >items, half again more, than the entire population of
      >legitimate players combined.

      If you compare to people idling in town and such, yeah probably, ordinary people playing generate gold and items too you know. Someone farming doesn't have a turbo button that make monsters have less hit points or drop more items. If you take those farmers away, someone else will farm instead, the players that now buy their items in AH would, if there were no items on sale there, go farm themselves instead, no difference except that more people probably can do other stuff than farming in the game. You think it would be better if each player themseves had to go farm half their playing time?

      >This gives them massive power to control the market, further
      >increased by the fact that they sell virtually all the sellable
      >items they get, rather than using them as upgrades to their own
      >gear when possible as ordinary players would. Normally the
      >increased supply of items would drive down prices, but the
      >items are in the hands of the gold farmers, who collude to keep
      >prices high.

      You just recently argued that those items would not exist at all otherwise. So you claim the items that now exist and otherwise would not exists cost more than what? Non existing items?

      >They sell high, and if someone is selling items cheaper, they
      >buy up those items and resell them, too.

      Ehh? How, no one stop others from buying items you know. Or farm items themselves.

      The main issue you seem to have a problem seems to be that people buying their farmed gold and then spend them on their farmed items, somehow are cheated out because they should first not have had that gold to start with and now that they have it, they should not have to pay so much for the items that should not have existed to start with. You are complaining on inflation of items that would not have existed. You also fail to realise that otherwise, "ordinary" people would have to farm a lot more instead, playing less non-farming.

      >Furthermore, in a PvP game, the ever-increasing inflation
      >brought on by the RMT gold sales means that players either have
      >to devote insane amounts of time to earning gold, or just give
      >up and buy it from the RMT companies. So the cycle continues

      Or just farm themselves, it is not that it takes 5 years of university studies to le

    25. Re:It's Pretty Simple by Pofy · · Score: 1

      >if the Code of Conduct says buying gold is cheating (which it
      >does for WoW), then its cheating.

      And when a game company starts selling food and claim that if you eat any other food than their during the same day you play the game, you will probably stand on the baricades pointing fingers at everyone that slip in a hot dog that is from the wrong source I presume....

      Game rules can control the game, not things unrelated to the game. When you "buy" or "sell" things for real money, you are not doing anything in the game that you can't do otherwise (transfering items and gold inside the game which is specifically provided for through Auction Houses, Mail system and special pop up windows for exchanging items.

    26. Re:It's Pretty Simple by Wornstrom · · Score: 1

      well, how about this Straight from Blizzard.

      Here is the forum post for those who are lazy:
      It has come to our attention that certain individuals are selling Blizzard's in-game property for cash on auction sites such as eBay and on personal websites. The World of Warcraft Terms of Use clearly states that all of the content in World of Warcraft is the property of Blizzard, and Blizzard does not allow "in game" items to be sold for real money. Accordingly, Blizzard Entertainment will take any and all actions necessary to stop this behavior. Not only do we believe that it is illegal, but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraft for fun. In order to promote a fun and fair environment for all our customers, we are actively investigating those individuals who engage in this inappropriate activity and reserve the right to take legal action against these individuals to protect World of Warcraft for all those who "play by the rules." If you are found to be selling in-game property (such as coins, items, or characters), for real money, you will lose your characters and accounts, and Blizzard Entertainment reserves its right to pursue legal action against you as well.

      We also want to remind potential buyers in the game to please refrain from buying in-game property with real money. We understand the temptation to purchase better items, but Blizzard, and not the seller, does own all in-game property. In addition, we feel that characters can find ample equipment and money within the game through their own adventuring and questing. Please understand that if you do purchase in-game property from sellers on eBay and personal sites, we may temporarily suspend your account, and at the very least, delete the offending items.

      Thank you for understanding our position. Blizzard Entertainment is committed to maintaining the atmosphere of fair play and fun in World of Warcraft.

    27. Re:It's Pretty Simple by fruitbane · · Score: 1

      This is the most competent and complete description of how this "gold farming" can affect the game. Thanks for the explanation. As I have stated before, the nature of gold farming as cheating has to do with the Blizzard mandate, not the "out of game" nature of the involvement, since there are other, more "legit" ways to involve out of game involvement.

      Sounds like people on the servers just need to be really quick to report instances that might be gold farming. A GM in the game should easily be able to check activity records and logs on players and thus have access to enough evidence to drop these farmers from the game.

    28. Re:It's Pretty Simple by UnrepentantHarlequin · · Score: 1

      And those that buy gold would instead have to spend part of the time they play now by farming themselves so they can get the gold they want to spend on stuff, perhaps an epic mount. So what?

      So, all players would have to do the same things in game to achieve the same rewards, instead of some people bypassing the game and just buying those rewards. Would you say the same thing about a dupe bug? It has the same effect.

      >In addition, in many cases multiple players are playing the
      >same account to keep the farming going 24/7.

      In no case can more than one player play the same account at once. There is virtually NO difference it people take shift playing the same character or each playing their own character, they farm just as much or little in a given time.

      I didn't say they were playing more than once. What I said was that the farming characters are in play 24/7. So while they appear to be a small percentage of the population, they have a much greater impact than their numbers would indicate. With the numbers I used, one farmer would have the economic strength of about 30 ordinary players.

      >This is a multiplying factor.

      How? Do ammount of gold or item multiply in the game if the same account is played for a long time? See comment above, no difference.

      Joe Average plays 4 hours a day, of which an hour is spent spamming the LFG channel, other maintenance activities, talking with friends, etc. Fred Farmer plays 24 hours a day (multiple farming company employees working 8-hour shifts) and except for occasional breaks to mail farmed items off to the storage/sales mule, all 24 hours of that is spent farming gold or items. Why is it difficult for you to comprehend that farming for 24 hours produces more gold and items than farming for 4 hours?

      If you compare to people idling in town and such, yeah probably, ordinary people playing generate gold and items too you know. Someone farming doesn't have a turbo button that make monsters have less hit points or drop more items.

      No, but they have 24 hours a day to do the farming while the average player has (pulling a number out of thin air here) 4 hours. Also, the professional farmers are doing nothing but farming, while the ordinary player is doing quests, helping out a couple of guildies, checking out the AH, looking for a group, doing an instance run where he gets nothing but some BOP paladin plate (and he's a shaman), etc. The average player's gold/item generation efficiency is terrible.

      If you take those farmers away, someone else will farm instead, the players that now buy their items in AH would, if there were no items on sale there, go farm themselves instead, no difference except that more people probably can do other stuff than farming in the game. You think it would be better if each player themseves had to go farm half their playing time?

      Yes, because then in-game wealth would be proportional to the effort expended, skill acquired, and time committed by the player, rather than to their real-world wealth and their willingness to cheat. Also, that's the game the way Blizzard designed the game, and the way the majority of players want to be able to play it. Even most of the ones buying gold from the farming companies, at least the ones I know, would prefer that nobody could buy gold rather than that everybody could. (of course, their ideal situation is nobody but themselves buying gold) If Blizzard had wanted World of Warcraft to be a Warcraft-themed version of Second Life, that's the game they would have made, and we would have made our buying decisions based on that. But they didn't, and we didn't, and we want the game we were promised where what we can do, not what we can spend, is what counts.

      Here's the important part, though: The game management makes decisions which necessarily take farming into

    29. Re:It's Pretty Simple by Guppy06 · · Score: 1

      "As a GAME, the point is to be fun."

      And as a MASSIVELY MULTIPLAYER GAME, it's supposed to be interactive and (in the example of RPGs) cooperative.

      "Sure, there's the whole issue of more money entering the economy, but if someone bought the money from someone else, the money was already in the economy, it's just changed hands."

      Except you're forgetting about the people who would not be playing and making that money if it were not for that changing of hands (i. e. goldsellers). There is no Alan Greenspan in the background regulating how much gold monsters drop or what the auction rates are, the only variable in the amount of gold in ciruclation is the number of man-hours put into harvesting it; there is literally an infinite supply of gold to be had, limited only by the amount of labor put into finding it. If everybody spends a similar amount of time making that gold (i. e. casual play, more or less), then everybody will have similar access (more or less) to that gold. But as soon as some Chinese guy starts working 10 hours a day, 6 days a week solely on earning gold, the amount of gold made during casual play deflates in value dramatically.

      You complain of the "treadmill" but don't stop to consider that if everybody spent 7 hours a week tops on said treadmill, prices would be far more reasonable and you'd hardly notice that treadmill at all. Your agrument of wanting to "get off the treadmill" is at best ciruclar logic; your "getting off the treadmill" makes said treadmill disproportionally more difficult for those who choose to stay on. All you're saying is "Everybody else is, so why shouldn't I?"

      "it's not cheating unless it somehow operates completely outside of the game's mechanics,"

      Find me a way to exchange United States Dollars (or Euros or what have you) in game in WoW, and then I'll consent that it operates wholly within the game mechanics. Until then, Visa/MasterCard/ACH/etc. are not constructs of Blizzard.

    30. Re:It's Pretty Simple by snuf23 · · Score: 1

      "But if the point of the game is to have fun, why should you feel pressured to prove yourself?"

      For some people it isn't just about having fun. Or maybe a better way to put that is some people consider lording their mighty epic epenis over "lesser" players to be fun.
      I remember one incident where a member of my server's top raiding guild walked into the casual dueling area outside Iron Forge and proclaimed that the unwashed (unepic'd) masses were "pathetic and should just quit playing now" because we'd never have a big shiny epeen like his.

      --
      Sometimes my arms bend back.
    31. Re:It's Pretty Simple by JesseMcDonald · · Score: 1
      There is no Alan Greenspan in the background regulating how much gold monsters drop or what the auction rates are, the only variable in the amount of gold in ciruclation [sic] is the number of man-hours put into harvesting it; there is literally an infinite supply of gold to be had, limited only by the amount of labor put into finding it.

      And therein lies the problem. Real money ought to be something that is subject to natural scarcity (within the rules of the virtual environment, in this case). If the supply of the money commodity is infinite (and in this case it is), the value of the money commodity will approach zero as a result of simple supply and demand. If it was their intention to use "gold" as a stable currency, they should have set a limit on the total amount of "gold" available in the game, just as there is a limit on the amount of real gold in the world, which ensures that its price rises to offset demand.

      Short of that, if they wish to prevent players from buying "gold" or game items outside the game, they should make it impossible to transfer items between players inside the game. No amount of real-world money will give anyone an advantage in the game if "property" cannot be transferred within the game itself. However, this solution, while more direct, would be much more intrusive on in-game activities which are currently permitted. It would be more in line with traditional game rules, in that players would be forced to earn their own place in the game rather than purchase one (or receive it as a gift) from someone else.

      --
      "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
    32. Re:It's Pretty Simple by Pofy · · Score: 1

      >Would you say the same thing about a dupe bug? It has the same
      >effect.

      A dupe bug involve exploiting such a bug or some other means to achieve something that can not be achieve otherwise in the game. Farming and/or buying items for real money (famred or not) does not at all involve any bugs or exploits. It does nothing in the game that you are not supposed to do otherwise, that is, transfering items or money betwenn characters. The game has several features specifically created for that. There is no such features created for duping items.

      >The farming companies have people who watch the auction house 24/7. I could
      >tell you who they are on my server. They wait for mail coming in from the
      >field farmers and put the items up for auction, they advertise specific
      >items in the trade channel, and they watch for anything undercutting their
      >prices and buy it.

      Guess what, so do every other people as well. Not constantly but there are constantly a LOT of "other" people doing so too. I often find items priced very low and buy them (eother to use or to resell later) so what is your problem? Because someone else do so too? It makes it sound as if no one else watch the AH which is not true. You can have someone watch it all the time, yet you will still always have competition by tons of other players also looking for items.

      >Ever notice all those level 1 characters with names like Xiaoyang spamming
      >Krol Blades for sale, people whose only ability to communicate is "500g ok?"
      >when you try to ask them about the items they're selling? Those are the
      >farmers' auction mules.

      Yes, because no one else has AH mules, riiight. So now you are complaining about AH mules??? Most people that play for a while tend to create one sooner or later. And yes, if you are a "professional" farmer from china on an american or european server, you probably is so smart that you disguise yourself under the name of "Xiaoyang", hoping non one would figure out you are an AH mule.

      >What I said was that the farming characters are in play 24/7. So while they
      >appear to be a small percentage of the population, they have a much greater
      >impact than their numbers would indicate.

      Ahh, OK. But that does not mean it has a total effect any different than if it iwas 30 different accounts. Really, as a player, do you have ANY idea or is affected in any way different, or even have any clue about the difference between 30 people playing the same character or playing 30 different characters? You would not notice the difference, especially since they would probably pool the resources to the same account any way. Just like many players do. I have many friends that has a special AH character for example (I have it too), that basically is stationed at an AH and only run between the AH and the mailbox. All items of interest for sale found by any other of their (or mine) character are mailed to this character which is the one used for the actual AH bussiness. If you want, you can even get him enchanting so he can disenchant items, this character will also be buying items on the AH. SInce it is the one making money, the money is then sent back to all your other characters. The point is to not have all your other characters constantly having to spend time traveling back to the city with the AH. From an economical power point of view, would you see the difference of this one character or if all my characters instead travelled back and did their bussines each one?

      >Why is it difficult for you to comprehend that farming for 24 hours produces
      >more gold and items than farming for 4 hours?

      I never claimed that. But whoever farms, will farm about the same during the time they farm, regardless of how long they play otherwise. Your own statement was "

      >No, but they have 24 hours a day to do the farming while the average player >has (pulling a number out of thin air here) 4 hours.

      So? What are your trying to sugest, that whoever h

  3. As long as it isn't duped gold - it is fine by Anonymous Coward · · Score: 1

    Insert some stuffa bout a free-market economy and that the game companies only don't like it because they aren't in on in the deal (yet SOE is changing that with EQ2).

  4. My opinion? Glad you asked! by voice_of_all_reason · · Score: 5, Interesting

    This is just one in a multiple list of problems concerning the RL relationships of MMORPG players. If you can withstand them all and still have fun, more power to you. I'd much rather play a single player game where I know where everything stands.

    //just catching up with Smash Brothers Melee. Good times...

    1. Re:My opinion? Glad you asked! by voice_of_all_reason · · Score: 1

      It's like Snakes on a Plane. We've laid it all out for you. Either that appeals to you, or it doesn't :)

    2. Re:My opinion? Glad you asked! by torjoerund · · Score: 0

      Super Smash Brothers Melee pwns.

  5. Think of the Economy! by Ghost429 · · Score: 5, Insightful

    The people you buy gold form online had to get it from somewhere. Usually that somewhere comes from selling obscene amounts of items far below market value, making it all but impossible for honest players trying to make a few silver here and there to sell anything. Buying gold from then
    a) Keeps them in buisness
    b) Screws with the game economy even more, and
    c) is against most, if not all EULA's

    --
    I already know i'm going to hell, now i'm just trying to get cable down there.
    1. Re:Think of the Economy! by Rhys · · Score: 3, Insightful

      I want your server's gold farmers.

      Ours drive prices /up/. I consistnatly see the few same people selling all the high end items well above what auctioneer (or even searching and watching prices myself) would suggest market value is.

      In fact, driving prices up is better for them. You have more incentive to buy gold as you'll never make enough to get the items you want otherwise.

      If you walk to talk about screwing the economy, talk to Blizzard. Increasing red dragonscales drop rate and quest XP at 60 -> gold is going to be a nice shock when 1.10 hits. I'm happy I got to resell the red scales I'd been picking up on the cheap (min bid or underpriced for the win) hopeing to put together a red DS suit before the price drop hits.

      --
      Slashdot Patriotism: We Support our Dupes!
    2. Re:Think of the Economy! by Anonymous Coward · · Score: 0

      Welcome to Wal-mart.... do you ever go outside?

      I'm sorry, but when I read that I thought - that's what the free-market system does.

      Just my 0.02

    3. Re:Think of the Economy! by Sancho · · Score: 1

      What it really seems to do is create a greater disparity in the value of low-end versus high-end items. People who horde mobs that drop high end items certainly do increase the auctionable value of said items (there is a reduced supply to the general populace as compared to the bot who is farming) generating more gold and feeding the gold-farming machine.

      However, as there are a limited number of places from which to acquire these high-end items, it also makes sense to farm lower-end stuff--after all, it's still just a bot that's doing it. They sell these lower-end hides at the markets for a much lower value in order to guarantee that their items will be bought, thus the price for the item in general is greatly reduced and low-level characters who are just trying to make a buck get screwed.

    4. Re:Think of the Economy! by Thonatos · · Score: 1

      The people you buy gold form online had to get it from somewhere. Usually that somewhere comes from selling obscene amounts of items far below market value, making it all but impossible for honest players trying to make a few silver here and there to sell anything. But doesn't this make it even easier for those who don't buy gold, to go and buy items at a cheaper rate ?

    5. Re:Think of the Economy! by TrappedByMyself · · Score: 4, Interesting

      making it all but impossible for honest players trying to make a few silver here and there to sell anything.

      Oh stop, please.
      I'm a casual player who just got back into the game a few weeks ago after a few months off. I started a new character on a new server and am at level 25. I spend most of my time screwing off, and I'm sitting on about 30g and have a full set of 16 slot bags. WoW is surprisingly like real life, where if you put some thought into managing money, you'll have plenty.

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    6. Re:Think of the Economy! by TwinkieStix · · Score: 1

      I'm not a WoW player, although I enjoy watching others play. It would seem that the problem here is that there is a bridge between the real-world economy and the WoW economy. This bridge will have the same effect as a river between two lakes: the water levels will seek to match each other. The players with the most wealth (in time or money) in the real-world will then become the richest players in the virtual world too. People who live in economies with fewer resources than yours (India or China for instance) will see easy profits by converting their time for work for a fee for you.

      So, your real-world money flows into their pockets. They do the grinding (at a profit) for you which goes into the game. The problem is that the game assets have almost no value to them outside of the real-world market price for them. You on the other hand find these assets valuable in in-game money as well.

      This disconnect drives the in-game economy down because a substantial number of players (them) attribute no real-world value to the assets in the game outside of some perceived value of the buyer (you).

      The key is this:

      This makes them much richer than you because they already have as much of the in-game assets as they could ever want (none) and any assets they receive after that are pure profit. If left to the free market, the virtual-economy will collaps because it contains no actual value (outside of entertainment) compared with the real-world economy. And, as the economy collapses, the entertainment value will also descrease bringing the entire economy to the ground.

    7. Re:Think of the Economy! by Anonymous Coward · · Score: 0

      You need to wipe your chin.

      You are dribbling bullshit.

    8. Re:Think of the Economy! by wuffalicious · · Score: 1

      I honestly disagree with this asessment of how gold farmers affect the in-game economy. From what I have seen of the in-game economy for WoW, you basically have four uses for gold.

      * Getting your epic mount
      * Repairing your equipment and purchasing reagents after battle
      * Purchasing various rewards for battling other factions
      * Purchasing items from other players at the auction house

      Of these things, only one is actually subject to any kind of inflation. If anything, as gold gets added to the economy things like epic mounts (whose purchase price is extremely high) become more easily accessable. The first three all have fixed prices which do not change regardless of how much gold is present in the game's economy. Now, let's look at how gold farmers affect the economy. Typically, gold farmers will generate three things.

      * Gold, sold off for real money through the internet
      * Equipment and Recipes which are are sold to other players for gold
      * Raw materials such as ore, which are sold to other players for gold

      The poster above me claims that all the extra items the farmers place on the auction house drives prices down, thus making the market significantly less appealing for sellers. However, this also makes the market much easier on buyers - particularly where more common items are concerned. This applies primarily to raw materials and common equipment drops. Also, take into account that the players who buy gold typically *aren't* generating either items to place on the auction house or gold themselves. They are dead weight, as far as the economy is concerned. I also think it's important to note that the farmers add a large amount of items to the economy that would not have been there otherwise - mainly 'rare' drops. These drops are extremely hard to get, and the fact that there is a body of players constantly generating them and putting them on the auction house means that there are more to go around for the players who use them. Some of these items end up having absurd prices, but many are made significantly more affordable. I, for one, would be curious if blizzard has modified drop rates to account for the items being generated by farmers.

      All told, I think your assessment is rather narrow-sighted, and doesn't take into account how the big picture ends up working out. I still think gold-buying is kind of cheap, though.

    9. Re:Think of the Economy! by DRAGONWEEZEL · · Score: 2, Insightful

      any tips you would like to share?

      I know some of the basics, and have made a few gold by playing the economy, buying low selling high kinda stuff. Some of my investments have lost, alot have won.

      But there is no way I could have hit 35G at lvl 25 with all expenses paid.

      Unless I was a skinning herbalist cloth farming mage. (which I have considered...)

      --
      How much is your data worth? Back it up now.
    10. Re:Think of the Economy! by swelke · · Score: 1

      Ours drive prices /up/. I consistnatly see the few same people selling all the high end items well above what auctioneer (or even searching and watching prices myself) would suggest market value is. In fact, driving prices up is better for them. You have more incentive to buy gold as you'll never make enough to get the items you want otherwise.

      Basic economics question: If you make (ie, get from killing creepy things) a lot of item A and sell it on the open market, does the price for item A go up or down? (Answer: up) Sure, they'd love to drive prices up, but the reality is that selling a bunch of something makes it easier to find that thing, and therefore there's no need to pay as much for it. (That's not to say that there isn't also some strange effect driving prices up, but people selling a bunch of stuff doesn't do it.)

      --
      Have you ever wondered How to Take Over
    11. Re:Think of the Economy! by Anonymous Coward · · Score: 0

      I alway undercut the lowest price on the Auction house... Free market value and all, mine always sell on first try

    12. Re:Think of the Economy! by L7_ · · Score: 1

      if you find a level 19 Blue BoE item, those usually sell for 15-20g for the level 60's that are twinking thier alts for the 10-19 WSG BG. Similarly, if you see those same items listed for less than 4g, you buy them and re-list them knowing they are below market value.

      also, it helps if you take skinning|mining|herbalism as your tradeskill, they add gold to your character as he levels rather than take away from it (as you make sonsumables to skill up the other tradeskills).

    13. Re:Think of the Economy! by Vicissidude · · Score: 1

      I had 35g at 25. Granted, that was with four 14-slot bags and not four 16-slot. Even so, by 29 I had 100g along with the best armor and weapons available.

      Once you have about 10g, it's very easy to make more money. It's just a matter of watching the auction house, buying low, and selling high. Just a few days ago, I bought a Recipe: Strong Anti-Venom that some idiot put on the auction house for 10s. I bought it and put it right back up for auction at 90g. The next day, I had 85g in my pocket (90g minus 5g auction house fees).

    14. Re:Think of the Economy! by Eccles · · Score: 1

      Basic economics question: If you make (ie, get from killing creepy things) a lot of item A and sell it on the open market, does the price for item A go up or down? (Answer: up)

      Methinks you meant down here.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    15. Re:Think of the Economy! by Kingrames · · Score: 1

      "...People who horde mobs that drop..."

      I see this spelling error all the time, and just to point it out so that people realize it, this is NOT the correct word you're looking for.

      it should read "...People who hoard mobs that drop..."

      --
      If you can read this, I forgot to post anonymously.
    16. Re:Think of the Economy! by Heroic+Salmon · · Score: 1

      1. Make yourself a bank/auction character.
      This character will ONLY ever run between the Auction House and the mailbox in Org/IF. Get him to level 5 before you take him to his position. Then later on, you can get him enchanting to disenchant all the drops you can't sell.

      2. Send everything valuable from your main characters to your bank toon.
      Everything. Get two gathering professions (I do mining and skinning). Send him all the materials you get, all the gems, hides, etc. All the green drops, all the cloth, etc.

      It's amazing how much this simple trick works. If you only sell things from your main, you have to constantly go to the AH, and find yourself room in your bags. So every time you hit a town, just send all that crap to your bank character. Then every day or so log him in, get all his mail, and sell it all.

      I've never had a problem getting decked out in runecloth bags by level 15 or so with this system.

    17. Re:Think of the Economy! by Sancho · · Score: 1

      It was a pun. I guess I should have capitalized it.

    18. Re:Think of the Economy! by GrungyLotG · · Score: 1

      When a single player or group of players has obsene amounts of gold, then can control the economy to an insane degree. I have seen farmers buy out EVERY type of a paticular item (Often a widely needed tradeskill item, such as arcanite), and place them all up several minutes later with a massive price increase. Since they take way too much time to farm by yourself (Mainly because any attempts to do such will be met by an opposite-faction farmer incapacitating you while they steal the resource), people suck it up and pay their price.

    19. Re:Think of the Economy! by Slime-dogg · · Score: 1

      Heavy leather. Just skin the stuff, and auction it off. It's fairly easy to obtain, and is one of those massively consumed items, because of the Thorium Brotherhood rep turnins.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    20. Re:Think of the Economy! by cheetah · · Score: 1

      It's VERY easy to make money in Wow. On all of the servers I have played on I have never been hurting for money. Heck I have a level 31 Druid on Twisting Nether and I am sitting on almost 450 Gold. Almost every item I have is blue and I have bought almost all of the gear I need until the low 50's. In all honesty if your having problems with money in Wow your doing something wrong. I would suggest looking at your AH and finding itmes that are easy to farm/get that sell for a good amount of money. You tend to find things that make money on if you look just a little bit. I am not saying that everyone will be able to get 450 by level 30 but you can have good gear without working too hard.

    21. Re:Think of the Economy! by irablum · · Score: 1

      geez. Gold farmers don't have to skew the economy. all they have to do is sell to vendors. selling to vendors NEVER changes the price. So, you get some dodo to fish all day (which never depletes the oceans) then cook the fish, then sell the fish. free gold. Sure, it takes forever, but it works. and it doesn't effect the environment (by taking monsters away from regular players who want to kill them) or the economy (except by putting more gold in the game artificially)

      Ira

    22. Re:Think of the Economy! by Snaller · · Score: 1

      Yeah right, after a year i still don't have the 1000 gold for a horse.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    23. Re:Think of the Economy! by SA3Steve · · Score: 1

      I wouldn't guarantee that this is because of gold farmers. I consistently buy materials in the AH when I think the price is low. If the item is on that doesn't require a deposit to post in the AH, I will probably keep trying to sell it at an above average price. I have never bought or sold gold and never will but what I am doing would classify me as a gold farmer by your reasoning.

    24. Re:Think of the Economy! by elhedran · · Score: 1

      I have to agree. If you put a little though into the auction house you see that it is fact very easy to make money. It also IMHO makes the game much more interesting. It means you have to think about this item you just picked up... what is it worth, should you equip it or would the gold be more useful than the marginal improvement for your character. Are these herbs or skins you are picking up worth more raw or as part of the final product you can make with them, what about when you skill up more?

      Oh, and definitely go for the bigger bags sooner. The more bag space, the more loot on an average run, the less running back to town, the more money you make. That, and bags are pretty cheap for the money they will help you make, even the 14 slotters. I'm not doing quite as well as the parent, but I figure each additional bag slot is making me about 5sp an hour. You have got to spend money to make money.

      And then you can go crazy and just play the auction house by itself. Make a gp for a few minutes work at level 20. A very large number of players can't or can't be bothered to find out what they should sell their items for. This turns into gold for those that can.

      All this also means you are no longer grinding. I've got all the gold I feel I need, got the items I feel I need. I feel I'm in the game learning the story, exploring whats out there. Not grinding for gold (or even XP, but on that score that might just be me)

    25. Re:Think of the Economy! by 7o7 · · Score: 1

      I agree. I routinely buy stuff in AH, as cheap as possible, and then sometimes resell it or craft something (300 BS) and turn around and sell it for as much as I can. I will horde items if I know it is a great deal for crafting. Even though I could put 40 whitesoul helmets up at one time why would I want to do that. Instead add them to the market as needed to maximize your profit. I have nice armor, an epic mount, and 2k gold in the bank....after funding several twink characters. Most of the items I craft I don't gather any materials for. I buy it all on AH and sell it all for a great profit. Is that wrong? If your answer is yes then you may not believe in Captilism. With the slow expansion release I have filled my time by making money in WoW, something I actually have been enjoying more than grinding for hours on end for no XP. I don't play as much as I used to and have actually considered cancelling my account because blizzard did not release an expansion at the 1 year mark, but instead focused on expanding their customer base for the original game, which is fine as long as you do it in parallel with developing the expansion to keep exhisting customers. If you watch prices, instead of buying right then, you will notice that the prices of most items in AH go up and down. If there are 40 of 1 item then the price is normally cheap (unless there is some external factor why the price remains high...like the carnivals they have). If there is 1 of the item you want then the price will be high, normally rediculously high...don't buy it. But I don't blame the seller. If I put the only item up on AH I would try to charge as much as I thought I could get for it.

    26. Re:Think of the Economy! by UnrepentantHarlequin · · Score: 1

      The farmers generate the majority of high-end items sold in the game, and collude to keep the prices high. If someone undercuts them, they buy the item and repost it higher. These are not random individuals, remember; these are rooms full of people working for large corporations.

    27. Re:Think of the Economy! by calzones · · Score: 1

      The farmers drive up prices because the desperate players willing to buy gold are also willing to take that easy money and buy stuff in game no matter what the cost.

      This might seem nice because I can put something in the AH and get more than it would otherwise be worth. Unfortunately, since I don't buy gold, even if I too am buoyed by the inflation wave, I'm always behind it and the stuff I want still costs that much more.

      I think this is why they are making the best items only obtainable by increasing your rep, and soulbound to boot.

      --
      Asking people to think is like asking them to buy you a new car
    28. Re:Think of the Economy! by Anonymous Coward · · Score: 0

      Really? I seem to recall reading that a standard tactic was to actually buy all instances of a certain set of items, and then once they had the market cornered, they'd jack up the price. Something a gold farmer could do, but also something in-game characters could do. Turns out economics can be a kick in the nuts online, not just in RL... =D

    29. Re:Think of the Economy! by Pofy · · Score: 1

      >I have seen farmers buy out EVERY type of a paticular item
      >(Often a widely needed tradeskill item, such as arcanite), and
      >place them all up several minutes later with a massive price
      >increase.

      Ahh, yes, you know they were farmers, how? And what prevents ANYONE from doing that themselves? I know several friends who do so and if I see something priced cheaply I have also bought it and later sold it at a higher price. In addition, what prevents YOU (if you need the item) to buy it out at the low procie when you see it?

    30. Re:Think of the Economy! by Rhys · · Score: 1

      They're putting items up that have a hefty listing fee to be paid.

      I'll resell items. It is easy to make yourself a fair bit of cash doing it. There is a difference between people doing casual reselling and the folks farming instances/rocks/plants for gold. If you watch spam in the cities and the AH they aren't hard to pick out.

      --
      Slashdot Patriotism: We Support our Dupes!
    31. Re:Think of the Economy! by swelke · · Score: 1

      Thou dost be correct. Methinks I spake wrongly.

      --
      Have you ever wondered How to Take Over
    32. Re:Think of the Economy! by snuf23 · · Score: 1

      I did it all the time to finance my epic mount. Once you have a few hundred gold you can play monopoly all you like. You do need to be smart and sometimes bide your time, not just re-flood the market but it doesn't take a genius to figure this stuff out.
      Now a group of people (farmers or not) with pooled resources (both gold and harvesting) can really dominate the market.

      --
      Sometimes my arms bend back.
    33. Re:Think of the Economy! by snuf23 · · Score: 1

      So if I'm playing the market to earn money for my epic mount I'm a farmer?
      As far as I'm concerned since the game places no restrictions on market tactics such as monopolizing components, it's fair game to buyout and resell. You may prefer to make money by hunting mobs, but for me as a healer it was always more efficient to harvest herbs, buy up the AH, repost at high prices, buy up the undercutters etc. It was easy enough to make 70-100g in a good night for an hour or two of effort.

      --
      Sometimes my arms bend back.
    34. Re:Think of the Economy! by DRAGONWEEZEL · · Score: 1

      LOL

      5g Auction fees

      --
      How much is your data worth? Back it up now.
  6. A Diamond Joe Quimby moment... by HTH+NE1 · · Score: 4, Funny

    What is your opinion: Cheating or Shortcut?

    It can be two things!

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    1. Re:A Diamond Joe Quimby moment... by bluntyetsharpe · · Score: 1

      What is your opinion: Cheating or Shortcut?



      It's a floor wax and a dessert topping!
  7. Fairness vs. pragmatism by halivar · · Score: 4, Insightful

    It's definitely not fair. Some people spend hours upon hours, sometimes in-game days to tradeskill (made harder by the presence of Chinese farmers) and acquire in-game wealth. Others spend a minor amount of cash to instantly acquire this same wealth (and in a manner that enables and encourages further Chinese farming). At first I found this incredibly unfair.

    Now I have another take on it. Note that I do not, nor will I ever purchase gold. But as a working professional, I don't have the same time to devote to the game that high-school and college students do. I don't want gaming to become a 9-5 job just to have fun. I only have a few hours on the weekends to play. I will never be abel to effectively tradeskill. I will level once every two weeks, if that.

    For some, buying gold is an efficient way to obtain materials for tradeskilling that would otherwise require hours of dedicated playing; time that many people (like me) just don't have. Even now, I'm looking at the mats required for weaponsmithing, and all I can do is throw up my hands and say, "I don't have time to do this." I don't know anymore. I wish Blizzard would make the game funner for impatient people who can't devote their life to the game.

    1. Re:Fairness vs. pragmatism by Tom · · Score: 5, Insightful

      But as a working professional, I don't have the same time to devote to the game that high-school and college students do.

      Exactly. That's where I completely agree.

      The problem is that it's not your fault. It's a game-design fault. Why does the game require ridiculous amounts of game time?

      EVE Online - while I only played it shortly - appears to have one big part of the problem solved: Skills increase through automatic training that depends on only one factor: Real time passed. Whether you're online playing or offline sleeping/working/whatever doesn't matter. You gain x experience points per hour.

      A good game should reward good playing, not more playing.

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:Fairness vs. pragmatism by spyrochaete · · Score: 1

      It's definitely not fair. Some people spend hours upon hours, sometimes in-game days to tradeskill (made harder by the presence of Chinese farmers) and acquire in-game wealth. Others spend a minor amount of cash to instantly acquire this same wealth (and in a manner that enables and encourages further Chinese farming). At first I found this incredibly unfair.

      Why would this be unfair? It's not like gold farmers refuse to sell to gamers who play for a long time.

    3. Re:Fairness vs. pragmatism by muhgcee · · Score: 1

      As long as you play consistantly, as you appear to do, then I would argue that you do have the time to do well. Your character will take more real time to level, but the same amount (or less, because of rested xp) of game time to level.

      So you just keep hacking away at it bit by bit. You should spend your few hours a week doing things that are fun to you. Don't actually enjoy crafting? Then go questing. You don't need top-of-the-line gear to be decent in WoW. Sure, it might set you back from the "elite" players, but not everyone can be an elite player.

    4. Re:Fairness vs. pragmatism by Pxtl · · Score: 2, Interesting

      So why doesn't Blizzard just sell the gold for those players who want to skip to the front? Why don't they just let you roll up a level 50 player with a greater from scratch if you fork over $100? After all, let's say you want to join your friends who play on Battlegrounds, but don't want the agonizing process of leveling up to battlegrounds level... why doesn't Blizzard offer to let you build a character at that level? It would make them money, block off the farmers, let players who have no interest in the treadmill aspect of MMOs get involved, and still allow you to design the player yourself and know what it has (whereas buying a character from someone else gives you a bunch of stuff that you don't know how to use and might not work well).

    5. Re:Fairness vs. pragmatism by Robmonster · · Score: 1

      Why does the game require ridiculous amounts of game time?

      If it too no time at all then Blizzard wouldn't be able to sell more game-time.

      Making things take a long time to do is ultimately their aim.

      --
      I have no sig yet I must scream.
    6. Re:Fairness vs. pragmatism by jandrese · · Score: 4, Insightful

      The downside is that you can assume that most level 60 players at least have a good idea of how their characters work and how the function in a team (not always true sadly). If you have people starting off day 1 with their level 60, they are much more likely to play terribly and make the game experiance worse for everyone on their team.

      I do wish more MMOs came with a Newgame+ feature, so when you max out one character and roll and alt, they gain levels twice as fast or have some out of the gate bonus. It can be disheartning to switch from your giant monster slaying tweaked out superchar to some level 1 that has to kill bugs and rats with his one skill.

      --

      I read the internet for the articles.
    7. Re:Fairness vs. pragmatism by Pxtl · · Score: 2, Interesting

      Start the level 50 characters off in, say, "Valhalla" - some realm where they can get primo gear and have a little time to play alone and learn before jumping into the blender. Give them a day's work of looting and stuff to get accustomed to their character's high-level doodads, then cut them loose in the real world to sink-or-swim. Basically, compress the whole game into an afternoon's play for "fast track". To avoid fscking the economy, make most "fast track" artifacts useless to non "fast track players" or something - if dropped in the real world they turn into gold or something.

    8. Re:Fairness vs. pragmatism by Tyler+Eaves · · Score: 1

      Well, EVE has it's own problem...that those who started when it went live are so far ahead of someone starting today that it's not even competitive.

      --
      TODO: Something witty here...
    9. Re:Fairness vs. pragmatism by panthro · · Score: 2, Insightful

      I can't comment on other MMORPGs, but World of Warcraft does reward good playing. It also rewards more playing by design, but everyone seems to assume that grinding and tradeskills are the only way to make money, and that money is the only way to be rewarded.

      Good players are far more likely to:

      • Complete quests and instances in reasonable time
      • Be invited into groups and guilds
      • Win in the Battlegrounds
      • Be efficient at collecting materials for tradeskills
      • Figure out how to gain reputation quickly

      Roleplaying is rewarded (at least on RP servers) by higher-level characters probably more than any other thing you can do, and it is characteristic of good playing (after all, you play to have fun, and the more fun you have the better you're playing). Getting into a good guild can get you items from raids. You can trade services for gold or items. And finally, I'll say it again: you don't have to have all the best items all the time to have fun playing.

      Seems to me you guys have all lost the spirit of playing games for fun.

      --
      If you're not part of the solution, you're part of the precipitate.
    10. Re:Fairness vs. pragmatism by Acy+James+Stapp · · Score: 2, Informative

      Well, EVE has it's own problem...that those who started when it went live are so far ahead of someone starting today that it's not even competitive.


      Not entirely true. They have a lot more options available to them when they go to play, but after two months you can be an effective, hard-hitting player. You'll be limited to one race's ships, and you probably won't be flying any of the specialized craft, but you can make a difference in PvP as well as tackle the high-end NPC content.

      --
      -- Too lazy to get a lower UID.
    11. Re:Fairness vs. pragmatism by Anonymous Coward · · Score: 0

      Did you actually say "funner"?

    12. Re:Fairness vs. pragmatism by edmicman · · Score: 1

      I don't play MMORPGs (ironically because I don't have the time or the money), but my suspicion is that they want to you spend *more* time in the game because they get a monthly fee out of it. I imagine they'd actually prefer the "casual" gamer that takes years to get everything out of the game as opposed to the players who play nonstop, do all that can be done, and get bored and move on after a year or something.

      I'm betting the trick is finding that way to keep that casual gamer coming back for more, and being happy when just playing short periods of time.

    13. Re:Fairness vs. pragmatism by tukkayoot · · Score: 2, Insightful
      The problem is that it's not your fault. It's a game-design fault. Why does the game require ridiculous amounts of game time?

      I agree, in a way. This is why I find the Station Exchange somewhat offensive. What's Sony's solution to their poor game design that makes progress a slow, boring, repetitive grind? Have people to pay them more money to mitigate the unpleasant aspects of the game resulting from their design failures, of course. Maybe I'm just jealous that I haven't figured out a way to earn money from my deficiencies, though.

      However, I don't think it's ever going to be possible to create a persistent world where the amount of time you put into the game isn't somehow significantly rewarded. What is needed is a way for players to feel as if they are always making steady progress, even if they only play a few hours per week, in 15-90 minute game sessions (oh, and these sessions should be fun), without quickly exhausting all of the game's content. Should it really matter if you never hit the level cap, or catch up to the high school kids, as long as it doesn't seem to take gross lengths of time to gain cool new skills and see interesting new areas?

      Another approach would be a deemphasis on progression altogether, in favor of a setting that is more focused on providing "sandbox" styles of gameplay, or player vs. player activity, etc.

      EVE Online - while I only played it shortly - appears to have one big part of the problem solved: Skills increase through automatic training that depends on only one factor: Real time passed. Whether you're online playing or offline sleeping/working/whatever doesn't matter. You gain x experience points per hour.

      Which to me doesn't appear to do much beyond give those who have been playing the game longer (real time instead of play time) an insurmountable lead and exclusive access to certain abilities (or at least, exclusive access to a variety of abilities). Someone who opens a subscription today can never hope to achieve an avatar as skillful as someone who's been playing from day one, no matter how clever and skilled they might be as a player (correct me if I'm wrong here though, my EVE playtime was also very limited).

      And there's still plenty of mind-numbing grinding to do in EVE if you want to progress, in the form of mining asteroids or whatever. Though EVE does support a thriving player driven economy from what I've seen, one that the enterprising, clever or devious player can take advantage of to get rich much more quickly than one could achieve merely from grinding asteroids or NPC pirates for ISK.

      I do see EVE as a positive step in the right direction, because the players have a larger degree of control over the shape of the world, they can create their own challenges for themselves to keep the game interesting, without necessarily requiring the devs to release new content. Or at least, so it seems. Like I said, I haven't played the game a whole lot myself.

      A good game should reward good playing, not more playing.

      I agree, I would like to see more games that reward skill rather than playtime, but how to accomplish this? If it's a persistent world, then inevitably those who have more time to play not only spend more time honing their skills and are more likely to become a better player, but spend more time reaping the rewards of successful play, gaining mechanical advantages in the form of their avatar gaining more skill, better equipment, more privledges, etc.

      The only way I can see to reward skill over time is to make it easy to lose progress you've made as a result of your failures. There are already games like this, but they are niche games, not massively popular ones like World of Warcraft.

      Raph Koster put it this way, "... is there necessarily something wrong with giving people without significant skill (which is

    14. Re:Fairness vs. pragmatism by DThorne · · Score: 1

      It's good old fashioned Reganomics(to use an American expression for it). The rich buy themselves ahead of the line for MRI's, they have cash to invest in real estate and make yet more cash...and they can buy a little online gold action. I don't call that cheating at all. Unfair? Sure. Priorities out of whack? Absolutely. They can do what they want? Definitely.

      DT

    15. Re:Fairness vs. pragmatism by Anonymous Coward · · Score: 0
      I don't have the same time to devote to the game that high-school and college students do.

      Why don't you say children? Isn't that what you mean? Not all students only go to school. Some have jobs, yes plural. And some have children of their own. I am somewhat skeptical of the idea that you put 80+ hours into work each week (having, presumably, only one job), but maybe you do. I know I do.
    16. Re:Fairness vs. pragmatism by ajs · · Score: 1

      A good game tries to reward good playing over more playing, but what about more good playing? That's where it gets hard. I have 20 hours to spend and you have 10. You and I both do a "good job" as it were. So what are the rewards that make my extra time worth-while, and what are the rewards that make your 10 hours not seem like a waste (given that others spent 20)?

      It's a very hard problem, though I'll agree that the first wave (and realistically, we're still in the first wave) of MMORPGs tackled poorly.

    17. Re:Fairness vs. pragmatism by Hannah+E.+Davis · · Score: 1

      I disagree, primarily because you seem to be working under the assumption that all objectively good games should require little time. Perhaps your ideal game is that way, but I'm the kind of person who prefers to savour my entertainment. I like long books that take weeks to read, and similarly, I like games that require a lot of my time. Something that lets me get to the top quickly just bores me -- I don't feel like I've accomplished much, I haven't had a character long enough to grow attached to it, and I get a distinct feeling of "Oh, is that all there is?".

      I would like to see more games of the sort that you like, however. Casual players who want a quick fix should have options too... but not at the expense of players like me. Catering to one demographic instead of another is not a game design "fault": it's a game design "decision."

      Incidentally, I'm a university student who's currently on a work term, working full-time. I just choose to spend pretty much all of my free time on gaming :)

    18. Re:Fairness vs. pragmatism by halivar · · Score: 1

      Why don't you say children? Isn't that what you mean?

      No; I know many grown men who forsake jobs because it takes too much time away from WoW. Then again, some of these same people forsake school, too, for the same reason.

      And you're, I don't usually work 80 hours a week (unless it's near product release and I have to put in extra time), but I can't consider all my non-work time "free time." Work + WoW != sustainable healthy lifestyle.

    19. Re:Fairness vs. pragmatism by DCstewieG · · Score: 1

      You might be interested in this article from Gamasutra
      http://www.gamasutra.com/features/20060222/sirlin_ 01.shtml

      And reader respones to that article
      http://www.gamasutra.com/features/20060224/qhong_0 1.shtml

    20. Re:Fairness vs. pragmatism by online-shopper · · Score: 1

      Why not then make a habit of killing the farmers? or do the anti-griefer rules make that impossible?

    21. Re:Fairness vs. pragmatism by demachina · · Score: 1

      "The problem is that it's not your fault. It's a game-design fault. Why does the game require ridiculous amounts of game time?"

      The answer is pretty simple. If its relatively easy to get extravagantly good rewards then everyone would have them and the wouldn't be anything special. Everyone would have them so they would be average not exceptional.

      Online games require status symbols, things that are very difficult to get that other players will drool over and wish they had.

      Now you can have rewards that require great skill and you can get quickly if you are very good or very lucky. Then you could get uber rewards without much time investment. But.... if they require really great skill chances are you are going to fail repeatedly trying to get them in which case they take forever too and you may NEVER succeed and get them which is frustrating too. Or people are going to find cheats to get them at which point everyone will get them, or guilds will help their players get them even though the player doesn't have the skill.

      Its just a fact of life. These games, if they are interesting, are going to have goals that do require a painful amount of time and effort. Some people deem them worthwhile because the reward is so nice and they want something most people don't have. I assure you WoW is way less bad than EQ was in require you to sink huge amounts of time to obtain goals. Everquest was truth in advertising since many quests did take forever.

      Another area where WoW is a lot better than EQ in its reward scheme since most good items are soulbound when you use them which precludes a LOT of items from being farmed, and it precludes people from reselling their uber gear to losers for gold when they upgrade. The BOE's and tradeitems are where most of the farming occurs in WoW.

      Online games are like the real world. They mostly operate on free markets, with some intrusion from the government/game company. If things can be bought and sold and there is demand then people will and they will profit if they are good at it. It is pretty annoying sometimes when it turn in to blatant profiteering, but it also adds a lot of interest to the game since you do learn to play the market, look for deal and opportunities. It really is part of the experience. Its a reason I play online versus single player games. Single player games get to be extremely predictable and boring once you figure out the AI. Interacting with other people adss massive amounts of depth and interest and the economy is an integral part of that.

      --
      @de_machina
    22. Re:Fairness vs. pragmatism by Retric · · Score: 2, Informative

      And there's still plenty of mind-numbing grinding to do in EVE if you want to progress, in the form of mining asteroids or whatever. Though EVE does support a thriving player driven economy from what I've seen, one that the enterprising, clever or devious player can take advantage of to get rich much more quickly than one could achieve merely from grinding asteroids or NPC pirates for ISK.

      Umm, what? For those who know what' they are doing they can make cash without grinding so what's the problem?

      Which to me doesn't appear to do much beyond give those who have been playing the game longer (real time instead of play time) an insurmountable lead and exclusive access to certain abilities (or at least, exclusive access to a variety of abilities). Someone who opens a subscription today can never hope to achieve an avatar as skillful as someone who's been playing from day one, no matter how clever and skilled they might be as a player (correct me if I'm wrong here though, my EVE playtime was also very limited).

      I can kill people that have been playing much longer than I have. RL skills > In game cash > In game skills. What few players understand is that only a small subset of skills are useful at any one time. There are 3 types of guns but it's best to only use one type at a time. There are 4 sizes of guns skills in the wrong size are worthless. There are 4 racial ship types but you only fly one ship at a time. There are ~10 ship types but points in one ship type does not help when your not flying that ship ect.

      If you pick what you want to do you can quickly have "maxed skills" in a single area. You might not have the same amount of cash but in 4 months of casual game play you can easily kill payers with years worth of skill points if you focus on the right things and avoid wasting time in the wrong areas.

      The only way I can see to reward skill over time is to make it easy to lose progress you've made as a result of your failures.

      You mean like eve where the loss of a ship means you lose all gear on it? Death penalties sting but a nitch game like ever ~2% WOW numbers / ~106,000 players add a level of intensity that's hard to pass up. WoW's grind was somewhat interesting for a while but it's like candy it stops being tasty when that's all your eating.

      PS: There is a lot about eve that I don't like but I had more excitement from a 30 min PVP battle in eve than I got from 3 months of WoW because god dammit I did not want to lose that ship! :)

    23. Re:Fairness vs. pragmatism by lickalotapuss · · Score: 1

      MMO's are not designed for people that have many other commitments on their time. They're called virtual worlds for a reason: it takes time and effort to inhabit a world, and if you can't devote that time and effort, no matter the reason, you shouldn't be there. Or, if you are there, don't complain that you're not successful when you only log in two hours a week. The game doesn't need to cater to your casual play style. That's what single player games are for.

      And good playing instead of more playing? WTH does that mean? These games are not yet sophisticated enough to differentiate between 'good' and 'bad' playing. You either level efficiently, or you don't, its pretty cut and dried.

      I'm so tired of mommy and daddy gamer logging into WoW with the kids and discovering, whoa, we actually have to invest some time into this in order to advance!! Newsflash: if your real life is so demanding that you can't spare a couple of hours a night to play, don't expect to get anywhere in game, and don't expect the game to bend because your priorities are elsewhere. You can make a choice to be successful at the current crop of mmo's or to have a life, but you can't have both, period.

    24. Re:Fairness vs. pragmatism by siriuskase · · Score: 1
      But as a working professional, I don't have the same time to devote to the game that high-school and college students do.

      Exactly. That's where I completely agree.

      The problem is that it's not your fault. It's a game-design fault. Why does the game require ridiculous amounts of game time?


      Exactly. Excuse me for what is possibly a me too post, but I don't see why your game standing must be proportional to time spent. Gaming should not be an hourly waged job. While skills do increase with practice, it is not a direct relationship. A player with limited time should be able to get to the "good stuff" without too much bother.

      I also agree with the idea fixing the problem by modifying the ingame economy.

      I just read the next paragraph and it resembles an ad, but I don't intend for it to be anything more than a presentation of how another developer has dealt with this problem. I play the game, but am not otherwise affiliated with Three Rings.

      YoHoHo PuzzlePirates http://www.puzzlepirates.com/ has done what they still call it an experiment, and it certainly has flaws, but it is an interesting comparison. Some servers are set up with the traditional subscription model, but some others are set up as "Dubloon Oceans" where you can play at the lower levels completely for free, and then pay for the enhanced features such as owning ships, shops, or being captain your own crew. You pay for these features by buying dubloons directly from the game developer, Three Rings. But, to make things interesting, you can buy dubloons in the game with gold earned in the game and continue to enjoy these advanced features for "free". I wrote that with quotes, because it can be very time consuming to earn the money in game. Dubloons can be bought from Three Rings for less then $0.25 each, which means earning them by playing the game is an extremely poor paying job, if it means doing something you would rather not be doing for fun. This has split the world into 2 dominant groups, those that spend lots of time playing, have broad skills, and work hard to have decent clothes, ships, and houses, and the other group which has nice things, but only the skills that they find entertaining in the limited time they have to play. Unfortunately, other groups exist that don't enhance the game. First, is the beggars, those people who haven't figured out how to make or buy gold, so they beg for clothes and money. The other bothersome group consists of those who attempt to buy their way to the top without acquiring any skills at all. Just like real life, they might have fancy houses and throw swell parties, but no one wants to be on their crews and they usally don't want to work for someone else. Fortunately, since this is a pirate game, they can be targets for other pirates to attack.

      This could be the wave of the future, a way to balance the needs of people with lives and money outside the game with the ability of some poor souls to devote lots of time to their ingame lives.
      --
      If you must moderate, please moderate as irrelevent, not something bad, because I'm sure someone will find this interest
    25. Re:Fairness vs. pragmatism by ad0gg · · Score: 1
      It's definitely not fair. Some people spend hours upon hours, sometimes in-game days to tradeskill (made harder by the presence of Chinese farmers) and acquire in-game wealth. Others spend a minor amount of cash to instantly acquire this same wealth (and in a manner that enables and encourages further Chinese farming). At first I found this incredibly unfair

      And then there's dickheads like me who make all their money from the AH by monopolising the supply of certain tradeskill items(golden pearls, fused wiring). Who needs to buy gold when i can raise the price of golden pearls to 30g a piece and fused wiring to 15g a piece. Gold makes gold.

      --

      Have you ever been to a turkish prison?

    26. Re:Fairness vs. pragmatism by Tom · · Score: 1

      The answer is pretty simple. If its relatively easy to get extravagantly good rewards then everyone would have them and the wouldn't be anything special. Everyone would have them so they would be average not exceptional.

      No, that's not the answer, well at least not to the question I asked.

      Special items could still be there. But how about making acquiring them a matter of skill instead of level and brute-force time investment? How about me being able to get the super-whatever when I can do X, no matter what level I am or how many hundred resources I've farmed?
      Well, maybe a combination. A reasonable amount of resources or a minimum level, but then it depends on whether I can do something that requires skill.

      --
      Assorted stuff I do sometimes: Lemuria.org
    27. Re:Fairness vs. pragmatism by Tom · · Score: 1

      you seem to be working under the assumption that all objectively good games should require little time.

      In fact, I do. Note that I consider the word "require" to be important. I don't mind if it's possible to sink a hundred hours into the game. But it should not be required.
      More importantly, however, the comparison with the book is slightly flawed. The point is not that it's a long game, but that it's repetitive, boring, farming, you-get-paid-by-the-hour gamestyle. If there were 100 hours of content to be discovered - be my guest. I still play GTA:SA simply because I'm still playing through the story and it's been months (I don't play that often).
      But why would a good game require me to do the same boring task 50 times just so I collect the 50 gems/bones/hides/whatever needed for some item?

      --
      Assorted stuff I do sometimes: Lemuria.org
    28. Re:Fairness vs. pragmatism by Tom · · Score: 1

      The only way I can see to reward skill over time is to make it easy to lose progress you've made as a result of your failures. There are already games like this, but they are niche games, not massively popular ones like World of Warcraft.

      I happen to have designed a multiplayer online game. Not quite a MMORPG, but still. See .sig for details.

      Here's what I do:

      First, progress gets slower towards the top, but there's no "level cap", there's no limit as to how much you can get.
      This accomplishes two goals: One, it gives everyone, even the top-notch something to improve on. And two, it allows newbies to gain up on them quickly, at least seemingly. When you see yourself closing in fast you don't realize and/or don't mind that the first 50% are easy to get, but the rest gets harder.

      Two, I make losses higher for those higher up. The same thing will cause a loss of 2-3 prestige for a low level character and 6-8 for a higher one. This makes things "expensive" for those who already have much. Again, it helps closing the gaps, and those who are on top don't seem to mind much because they see it as "capital" they can "spend".

      Three, everyone plays the same playing field. You get the same amount to spend (in-game time in my case, maybe XP for an MMORPG) per day no matter how much time you sit in front of the game.
      But, the advantages of spending more time are still there. They are mostly on the social level. Top-notch diplomacy as the king of your realm will take time. The more time and effort you put into negotiations with other kings, the better. Of course, your social skills are important, too (i.e. your skills, not character skills).

      It's been an experiment, it still is. But it's been running well for over 5 years now, and there's a lot in it that I think could be applied to an MMORPG.

      If anyone wants to hire me as game designer for their next MMORPG... send mail. :-)

      --
      Assorted stuff I do sometimes: Lemuria.org
    29. Re:Fairness vs. pragmatism by lickalotapuss · · Score: 1

      This is absolute hogwash. The classic case of a kid, or the mental equivalent, kicking and screaming because he can't have everything. If you want the high end stuff in an mmo, put in the time and effort to get it, stop expecting it to be handed to you because you're a working professional, have kids, or whatever other lame excuse you can concoct for not wanting to do what is necessary. Life is a bunch of choices, this is another one. Do you want to be top dog in WoW, or do you want a social life? YOU CAN"T HAVE BOTH. I'm by no means uber, compared to some, but my wife and I do play nightly, and it is our primary hobby, centered around enjoying ourselves in the game by questing, getting rare loot, or roleplaying. Why should someone who plays half as much as we do get the same rewards? That's right, they shouldn't. MMO's are a time-consuming hobby. They are not mainstream, they are not for people with families, and they are most certainly not about your need to godmode because you think you're entitled after plunking down your $15 a month. Play a single player game, you'll be happier.

    30. Re:Fairness vs. pragmatism by AutumnLeaf · · Score: 1

      Blizzard has explicitly stated that hard-core players who invest alot of time will get greater rewards in terms of gear and, by association, money. They cater to that crowd. It is consciously designed that way, and that's how they keep those guys from getting bored and leaving.

      It's not a "game design fault" just because you don't like it.

      WoW does reward good playing. You wipe less, and instances are easier if you are a good player. Most of the flat-out good players who understand the nuances of their class are .... the hard core players.

    31. Re:Fairness vs. pragmatism by demachina · · Score: 1

      I think you didn't read my whole post. I pointed out the issue with skill based rewards. Most games do have them to an extent, for example the Priest and Hunter epic quest in WoW have skill based quests you must complete mostly without help and without much time investment if you are good enough to do them.

      But, skill based rewards could well turn in to just as big a time sink as farming if the quest is so hard that its extremely difficult to complete successfully. If its really difficult and very few will achieve it, it will be even more frustrating to people than time based farming quests are to you. If its too easy everyone will do it and suddenly the reward will become so common no one will covet having it.

      And again, once someone figures out the strategy for it and posts it online, or builds a mod to help with it, or you get all their guildies to help all of sudden it wont take so much skill and again everyone will get the coveted item at which point its not so coveted.

      You seem to be looking for something that in reality doesn't exist. You want some uber reward that only you with your uber skills can get, and you can get with little time investment. Meanwhile everyone else without your uber skills will never be able to get it. Some game company should try implementing this on a large scale, but I wager their game will crater because of the difficulty of designing quests that are achievable with skill but not too achievable.

      --
      @de_machina
    32. Re:Fairness vs. pragmatism by Hannah+E.+Davis · · Score: 1

      I like being required to do time-consuming things sometimes, mainly for the sense of accomplishment afterwards, plus it gives me an opportunity to socialize while I'm at it. You aren't required to play anyway -- if you don't like farming/grinding games, don't play them. It's just another genre with its own demographic, and if you don't happen to be in that demographic... well... I'm sure you have better things to do than insulting the games that other people prefer.

    33. Re:Fairness vs. pragmatism by Harik · · Score: 2, Interesting
      Another area where WoW is a lot better than EQ in its reward scheme since most good items are soulbound when you use them which precludes a LOT of items from being farmed, and it precludes people from reselling their uber gear to losers for gold when they upgrade. The BOE's and tradeitems are where most of the farming occurs in WoW.
      Another area where iTunes is a lot better then allofMp3 in it's buisness practice since all tracks downloaded are DRM locked to a single person which precludes a LOT of otherwise legal resale, and it precludes people from using them full-quality in 'unapproved' portable devices or when they upgrade....

      Blizzards problem with farming is A) it takes forever and a ton of luck to get those special items and B) You can't attack the farmers hoarding the items and C) there are EXTREMELY limited drop sites compared to the number of players.

      Let's compare to EVE: There are very VERY few 'uber' items. They blow up when you die, so they're used even more rarely. They're not that much better then their freely available counterparts. Anyone and everyone can make the basic gear that 90% of the playerbase is using. A lucky few (8-20 people per item) can make the advanced "Tech 2" gear, a situation which is always a point of contention and is "going to be fixed, someday". The named/faction stuff is either dropped off enemies or given as rewards for missions. Most of it is barely different then the tech-1 basic units except in rare situations (fitting constraints on a tight-fit ship). Oh, and there are hundreds of agents of all levels so there's no real 'hoarding' of agents. As for the farmers, it's open season on them. You can either take a direct security hit and blow them up, or get their macros to do something stupid and then blow them up 'legally'. Or, if you're bored, just push their ships out of range of what they're doing. They'll sit in space until their controller gets around to manually fixing them.

      The demand for low-end ores (what the macroers and chinese miners go after) is so high that they can't even significantly depress the market. They do keep it down to a tolerable level, which is great for all players who want to buy battleships. (They take a TON of low-end ores to build)

      As for making money via a game? Go for it. I'm in a corp that has access to a TON of resources, so I have more then enough 'isk' for whatever I fly. If someone doesn't have that support but does have a good job, $20 will buy them enough isk to fly for quite a while as long as they're not stupid. I don't think it's "cheating" like it is in WoW. WoW is specifically a timesink. You spend 4 hours in queue, then 4 hours camping a raid boss to get one trinket. If you avoid either of those waits you're "not playing the game" and "exploiting". (Yes, I'm using hyperbole, but it IS the feeling of the game.) There's no "one way" of doing things in EVE, so who cares if I buy some poopsock time from someone else rather then doing it myself? You can't buy yourself a significant advantage, and if you show up with a billion ISK faction ship, expect us to laugh at you while we blow it up in disposable 200k frigates.

    34. Re:Fairness vs. pragmatism by geekoid · · Score: 1

      " sometimes in-game days to tradeskill (made harder by the presence of Chinese farmers) and acquire in-game wealth."

      how so?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    35. Re:Fairness vs. pragmatism by demachina · · Score: 1

      Its a good strategy for the game developer and for people that want to spend a lot of money for status. Not sure it would be good for people who want to play a fun game.

      It kind of sounds like their game is going to be constantly pushing you to spend more on it, the more you spend the more status you have, which is good for the game developer.

      Its cool for someone who willing to burn real money for in game status.

      It might be cool for a good pirate since you can steal someone else's gold, that is certainly some positive education for kids playing it. Why work if you can just steal from others.

      Though of course if you are the repeatedly the victim of a group of skilled and dedicated pirates and you lose all of your gold including all the cash you sunk in it you would probably quit playing fairly quickly.

      --
      @de_machina
    36. Re:Fairness vs. pragmatism by halivar · · Score: 1

      The best example I can come up with from WoW is when I logged in and spent 2 hours in an area trying to collect iron ore. The problem is that a group of farmers were "patrolling" the spawn locations and grabbing them as soon as they appeared.

      Another problem is that farmers have inflated the price of many items by selling them far, far over value at the auction houses. If anyone offers the same item for less, they will buyout and turn it at their own elevated price.

    37. Re:Fairness vs. pragmatism by AK+Marc · · Score: 1

      It's a very hard problem, though I'll agree that the first wave (and realistically, we're still in the first wave) of MMORPGs tackled poorly.

      And my thought has always been built-in macros. The games should consider "age" and expire characters after some set period so that new people always have a chance of eventually being the most (insert whatever measurement they are interested in here). And I like how EVE does it with skills advancing in meatspace time. But what about macros? Why can't I set it to fish for 10 hours, go to work, then come back and see what I caught? Why can't I set it to process raw materials into whatever, go buy more raw materials when done, and repeat until I spend XXX or come back to interrupt it? Macros aren't cheating, they are fast-forwarding through the boring parts. They seem like cheating when they are 3rd party, hard to use, and do become cheating if against the TOS for the game. And no, I don't currently play MMORPGs, nor have I ever used a macro, but I think they should be incorporated into the game. Along with aging, it would be the great equalizer.

    38. Re:Fairness vs. pragmatism by kettch · · Score: 1

      When I start a new character, I end up sending some items and materials to it from my higher level ones. This lets me get a jump on leveling up my skills and speeds things up from there.

      --
      Opportunities multiply as they are seized. --Sun-Tzu
    39. Re:Fairness vs. pragmatism by RobertLTux · · Score: 1

      how about this as a game twist 1have ALL in game "magic" run via a nonmaterial substance called "scryon" 2each person by way of a set of factors ("race" -birth home -random) has a scryon regen factor (over time they generate X amount) and a personal Max Scryon level 3 each of the high level items has a scryon burn rate (each use needs X amount) 4 servants/thralls/employees count as parts of your current scryon level so if you have a dozen with 400 points you have your own points + 4800 to work with 5 each level burns scryon at a rate that goes up in logarithmic fashion per day level 1 =200 level 2 300 level 3 600 (and you have a "health penalty" if you don't have the scryon)

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    40. Re:Fairness vs. pragmatism by SanityInAnarchy · · Score: 1

      depends on only one factor: Real time passed.
      A good game should reward good playing, not more playing.


      You bring up EVE, but EVE is no better than WoW in this respect.

      If you want to play a game that rewards good playing and not more playing -- which is not a reflection of the real world, by the way, and doesn't strike me as always being more fun...

      Try a multiplayer game that is neither massive nor roleplaying. Something like Quake 3, Counter-Strike, or better -- Unreal Tournament and its children. If you're into that sort of thing, UT03 and 04 can have a sexy female voice practically orgasming as you get ridiculously long streaks.

      DOUBLE KILL!
      MULTI KILL!
      ULTRA KILL! ... and so on, till you get
      H O L Y S H I T ! ! !

      Or, if you prefer...
      KILLING SPREE!
      RAMPAGE!
      DOMINATING!
      UNSTOPPABLE!
      GODLIKE!
      WICKED SICK!

      These are rewards for purely skill, and have nothing to do with time spent playing, unless you mean the skill naturally gained through more playing.

      If you really like that better, go pick up a copy of Unreal Tournament 2004, and quit whining about how Warcraft isn't Unreal. If you can't stand the competition with other players, you can always use bots. Hell, put 'em on easy and see if you can pick up all the rewards.

      Me, I'll stick with the nice balance of a well done MMO.

      --
      Don't thank God, thank a doctor!
    41. Re:Fairness vs. pragmatism by SanityInAnarchy · · Score: 1

      While I'm at it, yes, rewards do accumilate in an MMO. That's part of the charm, even if it is hard to separate from "time spent playing".

      But you know what? Quake 3 single player keeps track of how many awards you've gotten. You can easily view the total number of "Excellent"s (double kills) you've ever gotten playing the game on that computer.

      So again, your game of "skill > time" already exists.

      --
      Don't thank God, thank a doctor!
    42. Re:Fairness vs. pragmatism by StikyPad · · Score: 1

      Getting into a good guild can get you items from raids.

      Yeah! And then you'll be well equpped to go on raids to get good gear so you can do well in raids and get more gear for raids to get more gear for raids gear raids gear raids! GEAR! RAIDS!!! [Insert Head Explosion Here]

    43. Re:Fairness vs. pragmatism by Anonymous Coward · · Score: 0

      Saying "Chinese gold farmers" is really racist.

    44. Re:Fairness vs. pragmatism by Tom · · Score: 1

      You seem to be looking for something that in reality doesn't exist.

      Probably. But let's name the ideal so we can approach it, even if it's ultimately impossible to reach.

      You want some uber reward that only you with your uber skills can get, and you can get with little time investment. Meanwhile everyone else without your uber skills will never be able to get it.

      Not really, my skills are fairly weak. And that's the point. There are some things in the game I currently play (Guild Wars, which fortunately has a very low farming aspect) that I realize I simply won't get because I don't have the time, patience or nerve to gather what's necessary. So I profit from those who absolutely want to and sell them the few rare materials I find every now and then for much gold.

      That's a good concept, I think. If the low-level players can both profit and help the high-level players achieve their ubergoals, everyone has more fun doing it. MMORPGs should take a hint from real life: Not everyone can be president or CEO, but that doesn't mean they don't play important (at their level) roles.

      Project Entropia - while I didn't like it at all - appears to have something like that built in. There are certain things only low-level characters can gather, but they are important for higher-level characters who need them. So the top people rely on the lower people. Excellent concept, with some more work it could become really great.

      --
      Assorted stuff I do sometimes: Lemuria.org
    45. Re:Fairness vs. pragmatism by Pofy · · Score: 1

      >The best example I can come up with from WoW is when I logged
      >in and spent 2 hours in an area trying to collect iron ore. The
      >problem is that a group of farmers were "patrolling" the spawn
      >locations and grabbing them as soon as they appeared.

      So you complain that YOU could not farm since someone else was allready farming (and seemed to be better than you at it)!!!

    46. Re:Fairness vs. pragmatism by ghost1911 · · Score: 1

      >I wish Blizzard would make the game funner
      >for impatient people who can't devote their
      >life to the game

      Haha, you said funner.

      That's just it though... Blizzard was trying to make it easy to level your character in WoW. If you compare WoW to Lineage, Everquest, or Asheron's Call, WoW is relatively easy to advance your character in. At around 500 hours, you are looking at a level 60 (less if you are a SKILLED builder).

      I have heard, however, that Guild Wars offers easily leveled up characters, and the skill comes from balancing abilities and equipment.

      --
      .: 2+2 = PI SQRT(1+N) :. All together now, what is n?
    47. Re:Fairness vs. pragmatism by constantcraving · · Score: 1

      I kind of see it as on the same level as buying answers to a test. There can be so many justifications.... I work hard and just don't understand. I would have studied, but... I do too many other activities and don't have the time for this class. I'm only taking this as a requirement/ general elective/... I already know the material from a previous class. The teacher is unfair and their tests don't reflect the material they teach. But they are just that, justifications. It's unfair. It negatively affects people who choose to be honest. It happens, and there's no way to stop it. But it doesn't make it right.

    48. Re:Fairness vs. pragmatism by Anonymous Coward · · Score: 0
      "Skills increase through automatic training that depends on only one factor: Real time passed."

      It's a nice feature, but buying skills gets expensive; especially when you are a beginner and don't know what you ought to be buying to be efficient at your desired function.

    49. Re:Fairness vs. pragmatism by Zalbik · · Score: 1

      Uhh...how about making those 10 extra hours their own reward.

      Playing the game should be fun. Playing the game more should be more fun.

      I've never understood why nobody can create an MMORPG that makes gameplay fun rather than relying on getting the "stuff" (equipment, experience, abilities, etc) to be the "fun".

      Having played EQ, AC, DAOC, EQ2, WoW, I've finally realized...it's not really fun to have a bunch of new bits delivered to my computer.

      Other games are fun because of the content:
              skill based (Counterstrike, Battlefield)
              intelligence based (Civilization, Age of Empires)
              creativity based (Rollercoaster Tycoon, SimCity)
              story based (Mafia, Elder Scrolls)
      or even fashion based (The Sims)

      or some other interesting criteria...

      Most MMORPG's just seem to fail in all of the above. It's click the button, kill the monster, be happy you got item X.

      The strategies required can be easily picked up, and there is an extremely limited selection of "best responses" to any given situation. The storylines / quests tend to extremely tepid, and the choices for customization/creativity practically nil.

      There is a certain degree of fun in the socialization aspect, but the fact is if I want to socialize, I'll actually leave my house and do it.

      I don't find sitting alone in my basement while other people across the world sit alone in theirs a particularly "social" experience.

  8. Neither by bidule · · Score: 0

    It is option c) SPAM supporting.

    --
    ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
    1. Re:Neither by oirtemed · · Score: 2, Insightful

      A referees calls have real value to a basketball player. Maybe we should start selling travelling calls for the March Madness tourney. After all, supply and demand. Simple economics.

    2. Re:Neither by panthro · · Score: 1

      Says you. So play a game where the designer encourages rather than discourages real-world trade in items. They've been designed so that in-game mechanics make the game balanced taking into account the influence of real-world trade.

      On the other hand, for various reasons I consider legitimate and important, I would rather play a game where I know that real-world wealth has no effect on status in-game. A large proportion of MMORPG players share my desire. Thus, Blizzard and other designers have opted to discourage real-world trade in items using whatever means are at their disposal, and designed the game mechanics assuming that no real-world trade exists. Thus, in theory, the game meets my desires. Real-world trade in items for a game that has been designed to work better without the practice can only detract from the experience for players like me, who would rather play under the assumption that none exists.

      --
      If you're not part of the solution, you're part of the precipitate.
    3. Re:Neither by code-e255 · · Score: 1

      May a Magic: The Gathering player offer money to his opponent during a tournament game for not playing his UberBadAssCardOfPwnage? MMOs are games, and money in those games are part of it. Real world laws and politics have no say over it. It's up to the game creator to decide the rules. Blizzard will ban you if you buy or sell gold because they believe it degrades the sense of achievment players get from working for their rewards. And A Magic: The Gathering referee will probably tell you to leave if you try to buy your way to victory in a tournament game.

    4. Re:Neither by numbski · · Score: 0, Troll

      Dude, I hate to be a grammar nazi, but you didn't even come close to spelling terrorism right. You do know how to use a spell-checker, right?

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    5. Re:Neither by Red+Flayer · · Score: 1

      "It's neither. It's just simple economics."

      It's a game, with established rules. It's not Real Life, hell, most of them aren't even Second Life :).

      Next time I sit down and play Risk, would it be OK for me to pay cash to one of the players to not attack me, or to give me some of his armies/cards? Is that cheating, or not?

      Most MMORPGs are intended to have everyone on equal footing, and to let differences in how people play the game define the success of their character. Gold-buying circumvents this, to the detriment of everyone but the particular cheater... and in the long run, to the detriment of the cheater as well.

      My point is that you can't expect to apply real-world economics to a game that is not intended to have them apply. When you play a game, you either play by the rules or you're a cheater.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    6. Re:Neither by tekkou · · Score: 1

      I believe the parent had a correct analogy, while yours seems to be missing the point. Buying single cards to build a deck is similar to buying the gold which is required to purchase the nice equipment on the AH. You then would use that equipment to do better in battle. Your analogy is akin to buying gold, then using the gold to not get attacked, which isn't what the parent was trying to say.

    7. Re:Neither by Shads · · Score: 1

      We call that "leveraging financial resources for optimal results". I've been bought in a risk game actually, course we play for real money anyways ;)

      --
      Shadus
    8. Re:Neither by bidule · · Score: 1

      Erm, okay... I had to wear my subtlety goggles to catch your meaning. Jeez that's punful.

      I am sorry, but when you spell phonetically you sometimes get another word that really exists. You know that one: "spammer" - not quite like terrorists as they heckle you to death instead of killing you outright.

      Now here's an interesting concept - gold farming/spamming could bring good income to terrorist. Maybe we should make sure there's a fatwa against it.

      --
      ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
  9. I vote for the third option by Anonymous Coward · · Score: 5, Insightful

    I agree. If you're sick of playing the game, stop playing. Otherwise its not a game anymore -- it's an addiction.

    1. Re:I vote for the third option by MikeFM · · Score: 1

      The problem is that these games were never fun to play. I've tried a couple and quit all of them because they just weren't any fun. At best the game sucks but the socialization with other people is fun. Buying gold is a symptom more than the problem. Game makers need to go back to their roots and make these games playable.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    2. Re:I vote for the third option by Anonymous Coward · · Score: 0

      Maybe buying the gold allows someone to get to the fun part.

    3. Re:I vote for the third option by WinnipegDragon · · Score: 1
      I just can't agree with that. The level-grinding may be a PITA sometimes, but when my wife and I were both playing WoW it was tons of fun. We had a tiny guild consisting of people we knew in real life, worked co-operatively all the time, ignored the idiots and played on a PvE server.

      We played Diablo 2 together, and WoW was just an extension of that game play to us. We never let it become an addiction, didn't think twice about rerolling to try another class/race, helped each other out and just had fun. It's the way MMORPGs are meant to be played.

      The only reason we quit was the impending birth of our Daughter, but we plan to play again once she is a little older and has a more regular bed-time and schedule.

    4. Re:I vote for the third option by MikeFM · · Score: 1

      It still sounds like you enjoyed it largely for the socializing. As I said, game play is very weak but socializing is the reason most people play.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  10. Cheating by Microlith · · Score: 2, Insightful

    If you can't play the game, instead of buying your way through it, don't bother playing.

    Spending $60 on game gold. That's 2x what I paid for the game itself. I could buy 3-4 DVDs for that much, or another 4 months playtime on WoW. What a ridiculous waste of money.

    1. Re:Cheating by Robmonster · · Score: 1

      Some might call paying monthly to play a game you've already bought is a ridiculous waste of money.

      It just depends on your outlook.

      How long in game time would it take to make/earn the amount of gold purchased? Paying to shortcut that that might be a brilliant use of money for some.

      --
      I have no sig yet I must scream.
    2. Re:Cheating by CommiePuddin · · Score: 1

      Some might call paying monthly to play a game you've already bought is a ridiculous waste of money.

      Kinda like paying to host a website you've already designed is a ridiculous waste of money?

      --
      x = x + ++x; //It's golden.
    3. Re:Cheating by raygundan · · Score: 1

      If you don't want to actually play the game, why pretend to be a player?

      I think that the problem is that a lot of people want to play a game that doesn't exist. One that, unlike real life, lets them go on huge adventurous quests without having to spend a decade to learn how to use a sword or actually find a place with castles and dragons to do it.

      Some people want a game that is a challenge, that requires hard work and gradually accumulated wealth, power, and skill. Other people want escapist entertainment that they can sit down and enjoy, without a years' work to reach the sort of imaginary, powerful, hero character they want to pretend to be.

      There is validity to both viewpoints, but there isn't much in the way of games (there are a few) for the folk who don't want the grind.

    4. Re:Cheating by milimetric · · Score: 1

      Why race against the rotary engine in the Daytona 24 or the Le Mans when you can just ban it?

      Why compete fairly when you can just buy, imitate, embrace and extend ???

      The point is, you can play the game and it's cheating if you break the rules, but cheating is also commonly referred to in today's world as "winning". If everyone had morals, the world would be ruled by immoral assholes.

    5. Re:Cheating by The+Fun+Guy · · Score: 1

      I think that at some point every sport imposes artificial limitations, in order to make sure that the competition is between the players, and not between their wallets. Technological innovation is allowed up to a point, but then the organizers look at how the innovation changes the character of the game and decide to deliberately restrict this, in order to preserve the original character.

      The PGA doesn't allow those new super-dimpled balls that add 50 yards to every drive. Rotary engines are banned in Le Mans. The NFL outlawed stickum on receiver's gloves.

      It can be behavioral, not just technological. The National League doesn't allow designated hitters. The NBS put in a shot clock.

      If you think that these innovations should be allowed, then you can start a new league where they are, and have a version of the game that's different in character and tone that the one that restricts them. The game dynamics in the American League are very different than in the National League. Is one better than another?(*) No, just different.

      Artificial limitations are rules, and every game uses rules to create the kind of competition the players want.

      (*) Actually, yes, the National League is better, because the designated hitter rule is the stupidest, more asinine mistake ever in the history of baseball. I was just being ecumenical and even handed up there, but what I really think is pure flamebait.

      --
      The man who does not read good books has no advantage over the man who cannot read them. - Mark Twain
    6. Re:Cheating by Pofy · · Score: 1

      >You're playing outside of the rules of the game. I hate
      >cheaters.

      Yes, because it about somethig done outside the game, what does that have to do with cheating in the game? If the rules said it is cheating for me to drive to work in my car insted of walk, would you argue I am cheating then?

    7. Re:Cheating by Robmonster · · Score: 1

      You charge yourself to design your own websites?

      --
      I have no sig yet I must scream.
    8. Re:Cheating by CommiePuddin · · Score: 1

      Time is a commodity, not unlike money. Many place a monetary value on their time, so yes, in that sense, I charge myself to design my own websites. Time is actually more valuable than money, when you think about it, as you can't get it back.

      --
      x = x + ++x; //It's golden.
    9. Re:Cheating by Robmonster · · Score: 1

      Which is precisely why people buy in-game currency with real world currency!

      The value of the time taken to amass such wealth normally is far more than the cost of just buying the stuff.

      --
      I have no sig yet I must scream.
    10. Re:Cheating by CommiePuddin · · Score: 1

      I made no comment to that end: I think buying currency in game detracts from my fun in the game. As a matter of fact, I have avoided games like Everquest and WoW simply because of the flawed in-game economy that encourages using real-world money to purchase in-game equipment.

      The only MMO I ever found enjoyable was City of Heroes, and unfortunately I couldn't afford to continue paying for the game.

      My comment was on paying the monthly fee to play a game you "already paid for."

      --
      x = x + ++x; //It's golden.
  11. The problem by luckykaa · · Score: 0

    The game is dull.

    At least it is for poor player. There aren't enough interesting ways to make money.

    Anyone could easily offer a service where I go on quests for a player in order to gain level (at least I presume so. Don't play MMOs), but nobody would bother because it would be taking away their fun. Dennis made this clear himself. "I had essentially quit my job and grabbed for life's gusto". Why do people want to get home from a tedious job, and do another tedious job?

    Blizzard need to address these gameplay issues and make it so that getting rich as as gratifying as being rich.

    1. Re:The problem by Johnny+Mnemonic · · Score: 1

      Anyone could easily offer a service where I go on quests for a player in order to gain level (at least I presume so. Don't play MMOs), but nobody would bother because it would be taking away their fun.

      This exact service is for sale. That's a statement for how much dedicated effort is required--the highest level the game affords can be acquired in 18-21 days of (presumably) 24/7 play, for a mere $300.

      If I were to offer such a service, I just couldn't compete; I can't afford to earn only $300 in three weeks, let alone hiring someone to work the second shift. Yet, there are folks that can offer this at retail; presumably, the folks doing the actual work make substantially less than that.

      Can I say that this offer is attractive? I would say that there are dull parts of the game, and fun parts of the game. It is tempting to hire someone to play the dull parts so I can maximize my time playing only the fun parts; it's too bad that the only model Blizz has found is to balance dull/fun to just come in enough on the fun scale that it holds interest, and that it's needed at all to keep accounts subscribed for periods of time.

      What is amazing to me is that this could be stopped, but it seems like Blizz only gives it token awareness. Allowing for no more than 14 hrs of play in a 24 hr period would at least slow it down; limiting the ability for characters to transfer gold to each other would be another. And that's not even imposing technological monitoring, like imposing limits on IP ranges for time online/transfer amount. And while you couldn't probably stop it, you could make it less efficient--meaning costs go up, and subsequently fewer players would have access to it or be tempted by it. As it is, on the servers I play on 10gp=$1, or even less than that; that's just insane. 10gp at the levels I play at is a fortune, and it takes me hours to acquire (that I would rather be doing other things in the game).

      --

      --
      $tar -xvf .sig.tar
    2. Re:The problem by Anonymous Coward · · Score: 0

      Exactly the way I feel and I beleive that is why they call this virtual work "grinding". I played SW Galaxies and quit shortly after my friends said I needed to do some "grinding" and level up, before I could be an effective member on an adventure. All I wanted to do was shoot a few stormtroopers and see the virtual world, yet all I ever did in the game was dig for some obscure ore on a beach and make vests for Wookies, which no one wanted to buy.

      I don't blame anyone for buying shortcuts to enjoy the game and quit the days of drudgery of leveling up just so you can have an adventure.

    3. Re:The problem by jeffasselin · · Score: 3, Insightful

      "The game is dull" & "I don't play MMO" you said.

      How do you know?

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    4. Re:The problem by Anonymous Coward · · Score: 0

      Not exactly about buying gold, but I have a vague recollection about something I read somewhere regarding a Chinese law that mandated that there be an xp reduction after a certain number of hours of play... like the first 3 hours you get full xp, the next 1.5 hours you get 1/2 xp, and after that you can still play but you get squat for xp. Interesting system.

    5. Re:The problem by luckykaa · · Score: 0, Offtopic

      Because if it was fun, people would be playing it rather than buying their way up!

  12. If the game you're playing... by Anonymous Coward · · Score: 0

    ...forces you to do repetitive things that you do not find fun (like harvest gold or whatnot), then find yourself a different game. It's not like there aren't options out there: I've never understood why people tolerate poor games, and even pay money to play them.

  13. Three Things by twl1973 · · Score: 1

    It's cheating, a shortcut, and annoying.

    I'm farming for the materials for my Robe of the Void and guess what, there's a Gold Farmer running the same path over and over in Azshara looking for Satyrs so that he can sell off the Felcloth.

    24 hours later and this Farmer has went from level 52 to 55.

    1. Re:Three Things by Lehk228 · · Score: 1

      did you report him to GM's? or go on a forum and ask some hoarde/alliance to come and kill/camp his goldfarming ass?

      --
      Snowden and Manning are heroes.
    2. Re:Three Things by twl1973 · · Score: 1

      I reported him (Racia - Undead Rogue (surprise, surprise) in Icecrown) and got the "We'll look into it" response. We'll see what happens in the future.

      I'm playing on a Care Bear server so no world PvP for me but I tried to make his life hell by Banishing/Fearing/Tapping everything he got near.

      You might think that buying gold doesn't hurt anyone, but for those who are honestly trying to farm for their mats it's a pain as it raises the time involved in trying to get your mats for things as you're competing with a toon that never logs off.

    3. Re:Three Things by Molt · · Score: 1

      If they were going up levels there's a good chance they were just grinding the creatures for XP (..and the bonus of nice cloth drops) rather than being a gold-farmer. I've done the same in different areas myself in the past.

      --
      404 Not Found: No such file or resource as '.sig'
    4. Re:Three Things by Anonymous Coward · · Score: 0

      I'm farming for the materials for my Robe of the Void and guess what, there's a Gold Farmer running the same path over and over in Azshara looking for Satyrs so that he can sell off the Felcloth.

      Good God man, listen to yourself! You're a nerd!

    5. Re:Three Things by Pofy · · Score: 1

      >I'm farming for the materials for my Robe of the Void and guess what,
      >there's a Gold Farmer running the same path over and over in Azshara looking
      >for Satyrs so that he can sell off the Felcloth.

      So you are complaining you can't farm because someone else is allready farming (and appearantly being better at it than you)!!??!?!??!

      For all you know, he could be on the same bussiness like you, geting material for that robe, or for something else, or grinding to level up, or doing something else in the game....

  14. Clearly cheating... by pneumatus · · Score: 2, Insightful

    Fortunatly for us, Blizzard enforce their policies with regard to buying gold etc over the internet. A quick glance at their news archive shows they have already banned many accounts farming gold for selling, and accounts that have purchased gold.

    The main problem most MMORPG players have with these gold selling antics is that it ruins the economy of the realms. The gold farmers come and either legitimately farm gold, or more commonly use bots to automate the farming (also against the TOS) 'generating' extra gold on the realm which is then sold on, boosting the prices in the Auction House etc because there are people with more gold to spend.

    It would be very naieve for someone purchasing gold on the internet to not think it can be traced - Blizzard logs ALL transactions to be able to perform rollbacks to the realms and to retrieve lost items. If Blizzard catch a gold farmer selling gold they will also be able to see everyone that had gold sent to them from that account so have a nice chain of accounts ready to be banned :)

    --
    Just don't create a file called -rf. :-) -- Larry Wall
    1. Re:Clearly cheating... by Anonymous Coward · · Score: 0

      Not to mention transfers of 500 gold probably aren't all that common, and should be easy to notice.

    2. Re:Clearly cheating... by TexVex · · Score: 0, Flamebait
      A quick glance at their news archive shows they have already banned many accounts farming gold for selling, and accounts that have purchased gold.
      Yeah, it's goddamn sad, isn't it? People are being people, trading things of value between themselves, and Blizzard is punishing them for it.

      Funny how so many of the gold farmers are in "Communist" China. And it's the Western capitalist corporate entity telling them they're wrong for playing the ol' Supply and Demand game.

      Welcome to the new Millenium.
      --
      Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
    3. Re:Clearly cheating... by eepok · · Score: 1

      boosting the prices in the Auction House etc because there are people with more gold to spend.

      Doesn't that happen with or without gold farming? Once a server gets to a certain age, it can be assumed that the acquisition of gold/platinum becomes easier as people have multiple, high-level characters to farm low-level areas. When enough farming has been done, a great deal of people use that farmed gold/plat to build a twink (a character that is geared using resources not of its own abilities) through the auction house or bazaar.

      Wouldn't this have the very same effect? Could cash-for-gold really be blamed entirely or even within an accurate 10%-ile with this type of LEGAL phenomenon occuring daily?

  15. play? by Tom · · Score: 5, Insightful

    I'd rather spend the $60 on another game, preferably one that realizes I want to play, not work.

    Somehow, somewhere, this meme got into the MMORPG world that players have to "earn" their stuff, preferably through repetitive tasks.

    Unfortunately, somehow it works. We all play along and accept it as normal, pretty much like computer crashes (try telling any admin of a 1970s mainframe that regular computer crashes are nothing special).

    Yes, it is a shortcut. It most definitely beats having to do the same nonsense another 100 times. It is probably cheaper, as well (i.e. you earn more money in the time you saved than it costs you).
    But damn, it should make you re-check your priorities and ask yourself if you're sure you want to sink more money into that game, and why. And whether you're ready to do it again, and again, as it's unlikely that phase of the game was unique.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:play? by CaseM · · Score: 1

      I've saved several hundred dollars by playing World of Warcraft that would have gone to other distractions had it not been so much fun to me for the last 16 months.

      I've purchased gold, too, and still come out ahead by a large margin. I work, make a good salary, but don't feel like spending dozens of hours farming when I could be using that time to do other things. I consider the ease of play gained by purchasing 500 gold every quarter or so well worth the marginal amount of cash spent. I could blow $50 in one night on drinks for me and my fiancee, easily - $50 of gold makes my time in WoW much more pleasant for months.

      Farming sucks, but that doesn't mean the rest of the game is just as poor.

    2. Re:play? by ensignyu · · Score: 1

      Heh, take a look at this comic.

    3. Re:play? by DocSavage64109 · · Score: 1

      I only played WoW to level 11, but it did seem to be turning into a massive grind of collect 20 horns of unicorn, 7 hides of tiger, etc. DDO (Dungeons and Dragons Online) on the other hand has none of the grinding. Just Dungeon after Dungeon (some indoors, some outdoors) to complete in a tactical manner using the teammates and resources available.

    4. Re:play? by Sparky68K · · Score: 1

      I'm not sure I buy the argument about farming being an indicator of drudgery. In the case of WoW, it's more a question of scale. Having such a large player base pretty much guarantees that there will be people willing to pay real $ for "cheap wow golds." For legit players, I have to say, "quit whining." I mean, let's consider who you're competing against here: Some kid who's probably in the wrong time-zone, running on sub-par equipment with a 800ms ping & trying to operate a UI that's not in his native tongue. If you have half a mind, it should be trivial to out-maneuver him on the buy and / or sell.

  16. Depends by slavemowgli · · Score: 3, Interesting

    Depends on the game. Take Second Life, for example - in there, exchanging real-life money for in-game money is not only possible, it's actually encouraged and can be done through the developing company (Linden) itself. And what's more, the way the game is set up otherwise makes it pretty impossible for you to seriously get into it unless you do it.

    I think Linden has pretty much figured out the second step on the road to Profit!!!, but since it's at the expense of pretty much everyone who otherwise might be interested in the game, I also dare say that they won't be able to continue with this forever.

    But then, maybe that's not what they want to do, anyway - a few millions right here and now are nice enough already, right?

    --
    quidquid latine dictum sit altum videtur.
    1. Re:Depends by spyrochaete · · Score: 1

      But Linden did it the smart way! He gives a small cash allowance to all players which are more of a tease than a gift, and cash is purely optional to enjoy the full benefits of the game. This idea of spending money when you need to instead of subscribing regularly is brilliant!!

    2. Re:Depends by RembrandtX · · Score: 1

      And second life, which btw is a CRAPPY *game* .. you have real life chineese money farmers, instead of chineese gold farmers.

      The only 'object' of second life is to buy virtual things. There is no *amazing* breakthrough in commercial video gaming.

      The engine is old, the graphics and models are tired, and it sucks an AMAZING amount of bandwith.

      And guess what .. there are scam artists in Second Life too.

      25 mins into my first (and only) experience with Second life, I 'bought' a tshirt with my 'allowence' money. and instead received a 'box' (read polygon cube) with the word 'sucker' on it.

      I spent something like $120 lindons (or whatever) which is roughly $1 usd.

      not a big rip off .. but what if i spent $500 or $1000 Lindons.

      supposedly (and i feel this is mostly hype) 1 million usd changes hands in Second Life daily. [i'm sure the vast amount of this is just recirculated 'allowence' money moving around - and mostly marketing hype.]

      but if only 5% of the population are scam artists .. well .. thats a lot of real money thats being taken out of the system.

      [people can 'buy' lindons for real currency, supposedly paying people who have an excess of them and want to 'cash out']

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  17. It has the ability to ruin the game by Opportunist · · Score: 4, Insightful

    If it was a single player game, even if it was a Diablo-like game, I couldn't care less. Enjoy it. You take a shortcut to what could usually take long to get. No problem. It does not affect me.

    It does affect me in a MMORPG.

    Now, sure, you have an item I don't. That's not the problem. It's also no problem if you're just a lucky bastard who decides to sell his once in a lifetime find on EBay.

    The problem starts with commercial farming.

    Worst problem are non-instanced encounters. Commercial and organized farmers can and do monopolize important spawns. They do have the key equipment, they do know where to be when and they do know how to cooperate. In other words, as a normal vanilla player with a normal vanilla guild (if any), you have NO chance to get that item into your hands.

    Unless you pay for it.

    Now, this problem can be remedied with instances. Go there with your guild and eventually you can have the item, too. No farming guild can keep you from getting it.

    Another problem with farmers: Inflation. When a ton of money is pumped into the system, prices go up. I buy XXX money for YY$. So I have XXX. Would take me 2 weeks to get, and if I had to invest the time, I'd probably think twice. But who cares? 200 for a sword worth 20? That's about 3 bucks, one pack of cigs less and I can do it. Mine!

    Over time, the only people able to afford certain items will be those that farm like crazy or those buying money from farmers. You, the ordinary player who doesn't want or can't spend real money for virtual cash, you're out of the loop.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:It has the ability to ruin the game by Renraku · · Score: 1

      Take a good look at Final Fantasy XI. On the server I played on, it would literally take days of crystal farming to get one piece of equipment that you had to have (or you had to kill one weak enemy at a time and hope not to die). This was mainly due to inflation.

      On the other hand, crystal prices were up. They went up 70% in the time I played the game.

      It wasn't the main reason I stopped playing, but it was #2 or #3.

      In WoW, the farmers are getting out of hand. It used to be one or two here and there, and now its more like 5 per area. And they get their friends to spam you if you don't leave. Also, they threaten to report you for taking their area. After that, they follow you around and become a pain in the ass. If its a PvP server, they'll attack you over and over until you leave.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:It has the ability to ruin the game by Charlie4 · · Score: 1

      Does this kind of 'virtual capitalism' affect online economies of MMOs? Sure. How is this different from someone in real life finding a 'renewable resource' and making money on it over and over? Take the job market. You might compare it to a particular lucrative camping point on an online game, say compare to a company that holds great employment potential. So certain people who are qualified say, because their parents were wealthy had more opportunity for training and they beat you out of a job. That's considered the job market today, with no complaining. Just like anyone who owns a successful capital venture usually makes their living by doing something well, over and over again. I think game companies should embrace this, as the truth still remains that money can't buy levels...

    3. Re:It has the ability to ruin the game by ajs · · Score: 1

      Actually, I think selling gold (money in MMOGs in general) should be encouraged... in fact, you should be able to buy gold from the people who sell the game.

      The economic problem here is that in-game resources equate to time, and time has a real-world value. Because of this, you will create an economy, no matter how hard you try not to.

      The best solution is to create that economy under your own control. For example, you could sell gold which, but create two classes of gold: that which came directly from in-game activities and that which came from other players. The player gold should be useful for buying routine items, basic gear, giving to other players for goods, etc. However, gold acquired through game activities such as combat, selling goods that you made yourself, etc. should yield gold which has more uses. Items of superior quality can be purchased, ingredients for advanced trade skills can be purchased, etc.

      In this way, you create two economies. One is entirely in-game and one is both in and out of game. By dividing the problem, you conquer both halves, retaining the benefit of long play times, while allowing those who can't play 7 days a week a chance to experience all levels of game play.

    4. Re:It has the ability to ruin the game by Retric · · Score: 1

      FYI if you want to make money go farm low level items. People pay inflated prices from them either from High Level farming or E-Bay and use it to twink low-level alts. Level 20 items cost abut as much in the AH as level 30 items so you can make money faster farming level 20 item than you can level 30 items. Now your being paid in inflated cash so you can use that cash to buy high level items at inflated value.

      PS: I quit the game at 40 out of boredom but I had made ~1000 gold at that point and could farm cash about as fast as most level 60's. Other than having a full set of blue gear and a few purples there is little point to farming IMO.

    5. Re:It has the ability to ruin the game by tarkas · · Score: 1

      Does this kind of 'virtual capitalism' affect online economies of MMOs? Sure. How is this different from someone in real life finding a 'renewable resource' and making money on it over and over? Take the job market. You might compare it to a particular lucrative camping point on an online game, say compare to a company that holds great employment potential. So certain people who are qualified say, because their parents were wealthy had more opportunity for training and they beat you out of a job. That's considered the job market today, with no complaining. Just like anyone who owns a successful capital venture usually makes their living by doing something well, over and over again. I think game companies should embrace this, as the truth still remains that money can't buy levels...

      Hmm, first this has nothing at all to do with capitalism or any other -ism. Capitalism is about how companies are financed by selling stock to investors etc. Free market != capitalism, but captalism is an effective way of financing companies, so get over it.

      With a MMOG the operational economic system is being manipulated through a meta-system with a different valuation set, ie RL. Farming would exist to some degree without a meta-market to trade gold but the goal would be to farm resources for tradeskill or for sale IN GAME to fund buying items IN GAME. A closed system. And inherently self-limiting; you only need to buy so much gear.

      Also, our RL economy is generally a closed system -However, folks from some other economies (valuation difference of time - hmm, compare to off-shoring heheh) find the few bucks they earn faming to be a significant fraction of their normal earning potential whereas for most in the US, it's a drop in the bucket, so the motivation is amplified by that.

      The point is, it promotes overcamping by the same POS farmers over and over again and grossly distorts the cost of items. So some sorry bastard can make a few RL bucks. Well screw that; any game developer that permits it does it at it's own peril.

      -Tarkas

    6. Re:It has the ability to ruin the game by geekoid · · Score: 1

      I would like to hear of the places in WoW where yuor staements are true, becasue all the good stuff drops in instances, which can NOT be monopolized.

      "Another problem with farmers: Inflation."
      actually it ends up balancing out, however the peopl,e who make a lot of money don't do it through farming.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:It has the ability to ruin the game by Snaller · · Score: 1

      Of course you haven't presented any proof of that.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    8. Re:It has the ability to ruin the game by Charlie4 · · Score: 1

      Tarkas - I appreciate your comments, and I agree with your views on economics. My comparisons are for illustration, not for direct correlation. An analogy such as that is to aid in understanding, and does NOT, I repeat NOT imply or put forth literal translation. Having said that, I think that at some point people will realize that farming certain areas of a game will generate quicker cash flow than others, so what's to stop the lay person game subscriber from farming for his/her own benefit? Is there a difference from farming for fake cash and farming for real cash? The end result is the same, an imbalance in economy. I am not an advocate of the "I can so I will" attitude, but why have holes in a game that allow such exploitation? It seems that if there is a serious issue here, its up to the game designers to close off the possibility of farming and selling for real money from the get-go. Why not have a system that is more dynamic as far as content, and don't let those hotspots linger? Why not cut off this process by simply influencing the economy artificially when imbalance occurs? What about making items that are "farmable" worth less money as more is farmed and sold? There are a number of ways this can be taken care of and the problems can be virtually eliminated. I think its really up to the game companies to administer and answer these questions, but also we have to consider the people that are playing games are in a rapidly changing demographic. People that grew up with games are now getting jobs, finishing college and starting families. They don't have the time they used to, so to pay $15 a month for a game they can barely progress in seems like a waste. Maybe Blizzard and other companies should pay more attention to the gamers that can't be fanatics and have real world commitments that supercede game playing. Guild Wars made a good mark in the fact that you don't have to level for 10 hours to get a sense of accomplishment. They really made a good MMO with missions and the ability to play a piece of the game at a time, get up and come back later. I think the industry needs to watch the direction of their gamers and have more sensitivity to people that want to play, but just can't as much as they used to. Maybe then we'll see some truly great advances in this hobby so many enjoy. Maybe games might just get better than we ever thought.

      -Charlie

    9. Re:It has the ability to ruin the game by tarkas · · Score: 1

      My comparisons are for illustration, not for direct correlation.

      Didn't mean to throw u under the bus...

      As much as some spots get abused, I've noticed some funny things at times, at some of the popular spots in EQ/EQ2. We used to suspect they had anti-camping features that were subtle - maybe altering spawn rates for rare mobs depending on level of camper or duration of stay. Never really researched it though. Maybe it was just wishful thinking, heh. In EQ2, however, there can be patterns to spawning rare mobs, that don't seem to work if the level mix in a group is too wide - and maybe if they're too low relative to the hunter. Happened too many times to be a coincidence, where a hi level tagged along to finish off a tough rare mob and could never get it to spawn, but after they left it poped after a couple mob cycles. That kind of stuff would help a lot. Also, if the hunter is too high to get experience, the only drops that can be had or the trivial worthless stuff.

      Oh I always wished they could have implimented some clever features for punishing the more egregious offeneders, like spawning a level 80 untargetable demon, to pick up the miscreant, carry him around the zone, offering observations on his misdeeds then eat and permakill the toon. Now that would have been fun to see. =)

      really made a good MMO with missions and the ability to play a piece of the game at a time, get up and come back later.really made a good MMO with missions and the ability to play a piece of the game at a time, get up and come back later.

      Aye, that killed me in EQ - some places just cannot be reached quickly, adn then require an exteneded camp to spwn the target. Can't just camp out of game and return there. Returning would be a quick death, solo.

      Tarkas

    10. Re:It has the ability to ruin the game by Opportunist · · Score: 1

      I'm not talking about WoW, I'm talking about MMORPGS.

      Ok, snide comments aside, what about some receipes? There are actually a few receipes that only drop from non-instanced mobs.

      As for inflation, well, then where DO you make much money now in WoW? I dumped the game almost a year ago, so I'm a little out of the loop.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  18. Neither by TexVex · · Score: 2, Insightful
    What is your opinion: Cheating or Shortcut?
    It's neither. It's just simple economics. The MMO world currency has real value to the players. So it is exchanged for real money. That's the whole idea behind currency, after all.

    It doesn't matter if you don't think it's fair. A M:TG player can build a deck by buying each card individually -- nobody says they should be forced to buy booster packs until they uncover all the individual cards they want.

    It doesn't matter if you think that the MMO gold is just pixels and a record in a database somewhere. Trading cards are just ink and paper, but some of them have ridiculously high value to collectors.

    The only stupid thing here is the MMO publisher trying to stand in the way of the law of supply and demand. It's like trying to overcome gravity by force of will. Or, more like pissing into the wind.
    --
    Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
  19. Are You People For Real??? by Anonymous Coward · · Score: 1, Funny

    What is your opinion: Cheating or Shortcut?

    Are you people for real? Do your mommies really allow to waste their money, $60 at a time, just to get to a higher level in an asinine game? If so, would you please assist me in getting some money out of my country?

    My name is Mr.Moses Odiaka.I work in the credit and accounts department of
    Union Bank of NigeriaPlc,Lagos, Nigeria...

  20. Neither... by AnswerIs42 · · Score: 1
    Just a waste of even MORE of your money. Sorry, I can see much better uses of 60$.. and that is in the REAL world.

    The saying "More money than brains" really can apply to this..

    1. Re:Neither... by sundog61 · · Score: 1

      Anyone who has any kind of hobby or activity they enjoy is going to spending money on it. $60 on gold is a drop in the bucket when compared to the other things I like to do.

  21. If you need to spend extra cash to have fun by Chris+Burke · · Score: 5, Insightful

    Maybe online MMORPGs aren't for you. Or at least not the one you're playing. If you "don't have the time" to earn gold then you probably "don't have the time" to gain levels or do any of the other time sinks computer RPGs and especially MMOGs are famous for. Case in point -- the author was skinning level 10 boars in a game with a level cap of 60, which would be insanity if you were high enough level to kill and skin higher-level beasts with more valuable pelts. So he hasn't put in the work to level up, but has already spent $60 to buy what would be a ridiculous amount of gold for his level. How long until he just gives that up and buys a level 60 character with all the best loot because "I simply could not abide the prospect of doing even one more 'kill X many of Y creature' quests".

    I understand that MMORPGs are huge time sinks, and lots of people don't have the time to spend on them. If you can have fun playing, then I suggest that you just settle for never being rich, and never having the very best items. If you can't have fun without being rich and having the best loot, may I suggest another genre?

    --

    The enemies of Democracy are
    1. Re:If you need to spend extra cash to have fun by LightningBolt! · · Score: 2, Insightful

      If you need to spend extra cash to have fun... Maybe online MMORPGs aren't for you.

      The irony of this statement is killing me.

      --
      Old people fall. Young people spring. Rich people summer and winter.
    2. Re:If you need to spend extra cash to have fun by whoop · · Score: 1

      The problem with tradeskills in WoW is that you are limited to two skills to specialize in. If you sign up for a tradeskill when you're low level, it goes up as you level and all is harmonious. But should you change your mind mid-way through the game, you MUST go after lowbie crap to get your skill up. There are minimum skill level requirements to skin that level 30 beast, and as a "new" skinner, you are out of luck.

    3. Re:If you need to spend extra cash to have fun by grimJester · · Score: 1

      If you look at it from a game designer's perspective, "Tough luck, play another game" is bad compared to "Fine, buy your gold". Something is lacking for those who pay cash to advance faster. Perhaps there could be separate fast-advancement servers?

      The level 10 boars part seems just odd to me. It takes about two evenings (maybe six-eight hours) to get get to level 10 for a completely new player. That can't be enough time for someone to get frustrated, yet be so obsessed with the game he wants to buy gold. Also, although you can waste all your gold on equipment in low levels, what you buy becomes outdated within hours. And the highest amount you can reasonably spend on a lvl 10 outfit is far less than five gold, let alone the 500 in the article.

    4. Re:If you need to spend extra cash to have fun by Chris+Burke · · Score: 1

      I understand this, having at one point made the same decision with full knowledge of the annoying time sink that would result, but I highly doubt that is the case here.

      --

      The enemies of Democracy are
    5. Re:If you need to spend extra cash to have fun by Anonymous Coward · · Score: 0

      I would mod you up if I had any points!!!

    6. Re:If you need to spend extra cash to have fun by Chris+Burke · · Score: 1

      Heh, no kidding.

      --

      The enemies of Democracy are
    7. Re:If you need to spend extra cash to have fun by Jimb0v · · Score: 1

      People have a completely unfounded view of world of warcraft. It does not take that much time to play. You can easily play 2-3 hours 2-4 days a week and be advancing your character in end game material. I play about that much and my guild has already gotten to C'Thun. People just grossly overexagerate the time sinks in world of warcraft.

    8. Re:If you need to spend extra cash to have fun by engagebot · · Score: 1

      That's the thing though: 2-3 hours, 2-4 days a week could be considered a lot... Especially for people working out in the real world.

      --
      Han shot first.
    9. Re:If you need to spend extra cash to have fun by Jimb0v · · Score: 1

      I'm an attoney who works anwhere from 40 to 70 hours a week. Even if i sleep 8 hours a day thats at least 40 hours left of free time. If you assume another 10 of those are taken up eating and another 10-20 doing activities other than playing warcraft, that still leaves me with a minimum of 10 hours to blow playing warcraft. Spending 8-10 hours on something every week is NOT a big time committment, even for people in the real world. Now, I can understand some people, even people who play warcraft, would rather spend there free time doing things other things. However, those people almost certainly have enough free time to make the conscious choice of what to do with it.

  22. I just want to have fun! by Anonymous Coward · · Score: 0

    I play games to have fun, I find many aspects of the mmorpg genre to be wonderfully fun. But given the fact that many server economies are just screwed up because of the gold farmers, my fun factor has decreased. There is no competing with them. If I want the good equipment, I almost have to buy it.

    Because of the money shift that gold farmers produce, fewer people who go after equipment are willing to let people come along, instead they can go get it and sell it. That keeps the higher levels of people just slightly behind the gold farmer's inflated market, but in reality it is that relationship that just fuels them more.

    Normal people can't play enough to farm that much gold to buy the inflated prices. So I bought gold. Now, I have enough money to let me enjoy the game again for awhile. I do feel bad because now I too have just fueled the gold farmers, but They are not going to go away ever. I hope that is not a shock to anyone's system. Since they are not going to go away, I just adapt to the new society.

    For what I paid in Cash for the Gold, I was happy. In the end that is what is important to me.

  23. Neither one by inerte · · Score: 0, Flamebait

    I don't think it's a shortcut neither a cheating: The game mechanics allow these transaction to happen.

    The possibility of gold exchange should be taken into account by the developers, and the game, balanced accordingly. It's something that the players want to do, you don't battle against your userbase. There are game designs, of course, but once you put l00t and currency, this *will* happen, no matter what the "terms of use" or anything like that says.

    The developers should, then, design around this issue, and stay way from simple definitions like "cheating" or "shortcut". If you think it's a shortcut, then perhaps you have a flaw on the loot drops, and it's they that should be changed, not the player behaviour.

    Some fights can't be won, and are not that bug deal, so just go along.

  24. Cheat - period by KeeghanMacAllan · · Score: 0

    It's a cheat and it degrades the experience for the other players.

    I place the blame squarely with Blizzard though. How hard would it be to implement a server dedicated to players who want to buy gold, the way servers are dedicated to PvP, PvE, or roleplaying? This way, they could control the purchase and sale of gold, thereby giving those who want to play this way a EULA-compliant way of doing it, which would pretty much dry up the farmers market. Who would want to risk getting banned when they could easliy go to the gold buyout server?

  25. good for the economy by Anonymous Coward · · Score: 0

    i really don't mind people buying gold, it makes it easier for the newbs....

    although buying gold does artifcially cause inflation, i don't think i've seen it too bad. and inflation isn't nessecerly good. a person at level 40 on a mature server will have a much easier time coming up with 90 gold by selling his wares on an inflated market then someone on a new server... in fact the only way i came up the money for my mount was to take advantage of the rapid changes in the arcane crystal/arcanite market that the farmers would mess up.(i was buying crystals at 9-11g each and selling for 25-30 for the end product)

    so i say leave the farmers alone

  26. The gold-buying concept applied to other games? by Andrew+Lenahan · · Score: 5, Insightful

    Why has this concept been limited to MMOs? It could work in any sport, game, or competitive activity you can think of.

    Having "family game night" with the kids? Slip the wife a little hair-salon money in exchange for having your Candyland character halfway up the board before the game even starts! Your children might end up hating you, but victory will be yours at all costs!!

    Playing in a competitive chess tournament? How about for a small extra fee you could buy yourself a few extra pawns, and maybe a spare queen or two? Who couldn't use a few extras, just in case?

    Don't feel like doing your homework? Simply hand in an empty paper with a cheque taped to the back and see if teacher won't leave the red marker in the desk drawer that day.

    Super Bowl time again? Whichever team is the first to pay for that big urban renewal project in the hosting city gets 10 bonus happy lucky points before the game even starts!

    What about that grandest of all competitions, the Olympics? Have a big ice-skating competition coming up but you're getting cold feet? Why not pay your bodyguard to make sure the competion really "breaks a leg", if you get my drift.

    ...actually, scratch that last one. I think it's been tried.

    --
    Andrew Lenahan http://www.starblind.com/
    1. Re:The gold-buying concept applied to other games? by Maggott · · Score: 1

      Yeah. Or, better yet, when super bowl time comes around, just drop a hundred million on all-star players.

      Oh wait. Crap.

      On a more tangible note, the analogies don't work because they have differing fundamental dynamics and requirements.

      In competetive games--chess, football etc.--the point of the game is the competition. There can be only one winner, and the idea is that the players win through skill, and that's what makes it fun and interesting. By buying an advantage, you're bringing an element besides skill into the outcome of the game, and that diminishes the competition that made it interesting in the first place.

      WoW is fundamentally non-competetive and a far cry from a skill-based game. Sure, you can duel people and compete to see who can get the most gold, but it doesn't matter. There are no winners nor losers, nor is there anything that even vaguely resembles a level playing field for competition. No matter what you pick to compete on, there is some skill-irrelevant factor that will throw it out of whack. PvP has some level of skill involved, but try claiming it's "fair" to a level 10 who's fighting a BWL-geared L60. The second you say "Well, you could get to level 60 too," you're removing skill and replacing it with time--which is also not in equal supply among players and isn't a viable platform of competition anyway.

      The point is, it's stupid to talk about cheating in a game that is a billion miles from fair in every other way already. You can't say it's fair for people to exploit some possible avenues of rapid advancement in the game (joining a huge guild, playing for 300 hours straight, or even using Thottbot to blitz a quest line) but not others (buying gold or characters).

      You might say "But joining a guild is fair because anybody can join a guild," but someone else might also say "Ergo, buying gold is fair because anybody can buy gold."

    2. Re:The gold-buying concept applied to other games? by Jerf · · Score: 1

      Interestingly, not a single one of the activities you (humorously) suggest reward people for simply putting in time, or putting in time with minimal skill. The closest one is homework, and there's still a wild variance between performance and speed based on skill. (If the homework is "macro-able", your teacher sucks.)

      If a ten-year-old has the ability to play chess at a near-grandmaster level and beats a 60-year chess hobbyist, people may be envious, but they're not going to complain that the ten-year-old didn't put his grinding in. Skating requires a lot of time, but also talent. (Even less "fair", for most values of fair.)

      I'm sort of interested in MMORPGs as an idea, but until they find a better organizational principle, I'm not interested in practice.

    3. Re:The gold-buying concept applied to other games? by 91degrees · · Score: 1

      Yeah, and what about Magic the Gathering. What if I can just by a load of cards? And how about professional sports? What if I buy some expensive players for my team? How about if rather than make my band's popularity spread by word of mouth, I hire a PR company to tell loads of people about us?

    4. Re:The gold-buying concept applied to other games? by crabpeople · · Score: 1

      "Why has this concept been limited to MMOs? It could work in any sport, game, or competitive activity you can think of. "

      the problem is that your analogies compare wow to other games, clearly you should be comparing it to life. whats the worlds number 1 most competitive activity? living!

      and as we all know, you can buy your way up in that game, so i dont see why wow should be any different. some people get their enjoyment from buying a new sports car or epic mount. some others log on to see friends and interact.. mostly, and this is why i keep playing, people like to kill one another. no matter what your level of skill in pvp, you can always find someone to gank. just like (ideal) real life...

      --
      I'll just use my special getting high powers one more time...
  27. China Gold by coolamber · · Score: 1

    Money can't buy you happiness, for everthing else, there's China Gold...

  28. Not cheating. by Jack+Johnson · · Score: 1
    It's a game.

    If a person decides their time or enjoyment is worth more than the cost of gold or items let them do it. Considering just how much time is involved in these games where speed runs are measured in days, not minutes it certainly makes sense.

  29. Both by Anonymous Coward · · Score: 0

    It's cheating and a shortcut.

    If gold were cheaper I probably would have bought some, but then I remember my $15.00/month cost of the subscription and realize it's just a game.

    I pulled the plug today. No more WoW for me.

    1. Re:Both by _xeno_ · · Score: 5, Insightful

      Bingo.

      I'd go a step farther and say it's a sign of bad game design. If you, as a player, find yourself seriously thinking about paying someone else to play the game for you, that means that the game has stopped being a game and started being a chore. If I enjoy something, I'm not going to pay someone else to go enjoy it for me. But if it bores me, then I might be willing to pay someone to do it so I don't have to.

      Is gold buying cheating? Almost certainly, in the same way that slipping someone $5 real world currency for Boardwalk would be cheating in Monopoly. There are rules that you're supposed to follow, and buying gold is breaking them.

      But it's also a time saver. Instead of having to camp some stupid mob for hours on end to get your Jujitsu Gi, you instead pay someone to camp some stupid mob for hours on end, thereby skipping the boring part.

      When a game has people willing to pay good money not to have to play the boring parts, that's a sign that the game has problems. Gold buying is both cheating and a time saver - and a sign of poor game design.

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:Both by DanThuMan · · Score: 1

      slipping someone $5 real world currency for Boardwalk would be cheating in Monopoly

      There is nothing in the rules against this, it is a not so commonly implemented tactic for acquiring property in the game.

      The same mentality should apply to farmer's in WoW. They spend absurd amounts of time to acquire enough resources to sell to people willing to pay the price. My thinking is that this would be their "job". So let them have at it and if you don't like it, earn the gold yourself or undercut their prices.

      If Blizzard truly didn't support the concept in their game, they would do more than just "ban" the activity in the EULA (which is pretty much as useful as putting a "No guests allowed clause in a rental agreement), they'd improve the economic engine by removing these endless supplies of easy cash.

      "To be stupid, selfish, and have good health are three requirements for happiness, though if stupidity is lacking, all is lost." -Gustave Flaubert

    3. Re:Both by Hannah+E.+Davis · · Score: 1

      There will always be people who want to get ahead, no matter what the game design is. Even if you started everyone at level 60, there would always be kids whining about how getting gear was boring. If you gave them l33t gear, they'd whine about how walking all the way over to members of the opposing faction was boring. They all want to be the best, and they don't want to put in the time to do it. You see them sitting in Ironforge begging for hundreds of gold at level 10, you see them sitting in Goldshire begging for a port to Stormwind or whining because they can't just teleport everywhere at will... and you see them using speed hacks and ganking merrily in noob zones.

      Perhaps gold buying should be allowed/encouraged to keep those people happy, but I don't think that changing the game design to make it easier for them would be a good thing, particularly because it would ruin the game for everyone else. Some of us happen to like the sense of accomplishment after running a long instance or the risk of stealthing through a contested zone just to do a quest or get a nice item.

      I think that the negative effects of farming could (and should) be lessened, however. Although I don't exactly approve of buying gold, if the farmers could be kept out of sight in instances, I'd be a lot happier. I couldn't care less about the 60 rogues perpetually farming Uldaman, but the farmers in Azshara who'll run me off if I even try to do a quest near there... that just irritates me. I don't like the idea of people being paid real world money to basically ruin my fun, and I'd like to see more game designers take farmers (and the effects that they will have on legitimate players) into consideration.

    4. Re:Both by Anonymous Coward · · Score: 0

      Wrong. Players buying gold indicates that there is a segment of the player base that is willing to pay real-life money to advance in the game. This is not entirely unrealistic given that the player base is already forking over 10$+ (in most cases) to play the game.

      Now the game design issue arises IF the developers intended eliminate the secondary market, then the game design has a flaw because clearly the market is still influencing the game. However, the fact that players are willing to do this doesn't mean the game design is flawed, it means that the game design is alluring enough (a good thing) that players are willing to spend additional money, beyond the sub fee, to play the game at the level they desire.

    5. Re:Both by geekoid · · Score: 1

      or just not allow transfer of money between players. Or set a top end you can auction something for.

      It is a very 2d artificial economy, so these kind of caps are not out of the question.
      OTOH, since farming has exactly no impact on me in WoW, I don't care.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  30. Lionel Hutz says... by spyrochaete · · Score: 1

    From a legal standpoint (IANAL) gold farming is completely unacceptable according to the TOS because no one is allowed to make a profit from Blizzard's software.

    This is a very similar case to the recent Valve vs. Subway shenanegans where an ad agency showed virtual billboards in Counterstrike games. Valve sued them and won very easily.

    Gold farmers are LUCKY to simply be banned from the game. They could be sued (if they reside in the same country as Blizzard, I suppose).

  31. The obvious response by ZombieRoboNinja · · Score: 1

    It's both a cheat AND a timesaver.

    If I want to play in a world where the rich kids get all the cool toys without putting in any effort... I'll go outside.

  32. Why I don't play... by ucaledek · · Score: 1

    This gets at the heart of the problem I've always had for MMO's. One of the central parts of the game is making money. If the process is so little fun that people are willing to spend even more money to not go through it, then isn't that a poor design for a central game mechanic? Also, if you're paying for a game, subscription fees, and now at the very least matching those prices bypassing a large chunk of the game, how fun is that? It's like the satisfaction of beating games with god mode on. Sure you won, but you also missed 70% (those FMVs are so awesome they are the other 30% ha ) of the game.

    1. Re:Why I don't play... by Floody · · Score: 1
      This gets at the heart of the problem I've always had for MMO's. One of the central parts of the game is making money. If the process is so little fun that people are willing to spend even more money to not go through it, then isn't that a poor design for a central game mechanic? Also, if you're paying for a game, subscription fees, and now at the very least matching those prices bypassing a large chunk of the game, how fun is that? It's like the satisfaction of beating games with god mode on. Sure you won, but you also missed 70% (those FMVs are so awesome they are the other 30% ha ) of the game.


      Well, that's largely the fault of the human condition. Call it "gold", "dollars", "yen" or something more abstract, it all comes down to the same thing: Economics. What is money? It's an abstract representation of work (energy/time). I don't particularly want to work the fields for eight hours a day, so I have you do it in exchange for something representing the energy required, the energy produced and quite possibly some additional overhead (e.g. profit). Ideally this is consensually agreed upon and executed in a mutually beneficial manner.

      In the real world we often do this because some people, via talent or long experience (most likely both), are much much better at certain skills than others. It doesn't make sense for you to spend tremendous time and effort (assuming you have little knowledge or experience) building a generator from spare parts when the inevitable outcome is a product inferior to something made by a skilled craftsman (or just assembly-lined in the modern era). In MMOs that support a crafting system, this may be somewhat applicable as typically all characters cannot specialize (or reach great proficiency) in all trade skills; uniqueness is a very large part of identity and ego. Thus, the work-proxy abstract is needed to allow an economy to exist. If such is not provided, people will revert to a simple barter system automatically.

      It has long been the holy grail of MMOs to give users a vast array of choices in content. Obviously, everyone is unique (but not special) and we all have differing tastes, playstyles, and levels of willingness to commit (personally I am a "casual" mmorpger, not because of time constraints, but merely because I don't really want to get all that wrapped up in one thing). The downside to a greater content palette is that it is inevitable that some content will not be enjoyable to a certain subset of the player-base.

      This leads to the situation where either (a) all content that has any sort of linear progression is completely meshed for the majority of preferences and play-styles (unrealistic), or (b) a good chance exists that a player will hit "necessary" content (for continued character development) at some point that is not entertaining to them. Obviously, B is the much more likely scenario. This doesn't mean that they dislike the entire MMO or all content, it just means that the particular palette selection is not compatible with their preferences.

      Now we've come back full-circle to human nature. In order to access the more personally enjoyable content, the natural desire will be to bypass (or make unnecessary) the undesirable via an economic transaction of some type.

      There is no escaping economies and economics. For better or for worse, they are intrinsic in Homo Sapiens. If an MMO does not provide such, and the players have sufficient control and flexibility in the game world, they will create their own. This may not necessarily be a bad thing, but without the constraints and consequences imposed by the real world, often leads to a very unpleasant experience for the majority of users.
  33. Buying Gold Sucks by panthro · · Score: 1, Insightful

    Cheating. Let's examine the primary arguments that attempt to legitimize the practice of buying gold rather than earning it in-game:

    "I don't have time in real life to spend hours doing repetitive stuff to earn gold."
    Sounds like impatient instant-gratification whining. There are lots of fun and non-repetitive ways to earn gold in most MMORPGs -- try to be imaginative (in WoW, try playing the Auction House or using roleplaying to sell goods or services). I have a full-time job as an engineer, a girlfriend I live with, and plenty of other commitments, and I earn enough in-game money in WoW to keep me interested. If you can't have fun without having the absolute best items all the time, then don't play.

    "The real world is a free market and the gold had to come from somewhere."
    Blizzard (and other companies) purposely didn't account for this when they designed the balancing mechanics of the game. Yes, the gold had to come from somewhere, but realize that when creatures and resources respawn infinitely, dedicated gold farmers can theoretically rack up infinite amounts of gold. The only difference between that and duping is the investment of time.

    --
    If you're not part of the solution, you're part of the precipitate.
  34. No more boar-skinning? by orthogonal · · Score: 4, Funny

    I simply could not abide the prospect of skinning even one more level-10 boar.

    But, but...

    It was for the boar-skinning that I signed up!

    Nothing beats sitting in the comfort of my mom's basement, skinning virtual boar! Every day, I thank God that I live in an age when the delights of boar-skinning can be achieved so readily.

  35. Real-world tax implications? by Ritchie70 · · Score: 5, Interesting

    I heard a piece on NPR a week or two ago about whether the selling of in-game items for real-world money creates tax consequences for everyone playing the game.

    The IRS doesn't distinguish between "income" due to hobby and "income" due to work. If you make quilts for fun, but you sell them because you don't have room for any more quilts in the house, the money you get for the quilts is still considered income.

    If you do something, and someone gives you an item with value (for example, a plumber fixes a painter's toilet, and is given a painting) the value of that painting at the time of the exchange is considered income.

    If you play a game and get in-game "e-gold", and that e-gold has value outside the game (as it does in this case) then the IRS may well consider the e-gold taxable income in the amount it could be sold for in real world money - whether you actually ever sell it or not.

    The NPR correspondent made a number of phone calls to the IRS, and the consensus was that the e-gold was likely taxable income. They suggested he file as if it were, and see what happens. He ended the piece saying that it wasn't going to be him who brought this issue to the IRS's attention in writing, and left it at that.

    --
    The preferred solution is to not have a problem.
    1. Re:Real-world tax implications? by GigsVT · · Score: 3, Informative

      The IRS doesn't distinguish between "income" due to hobby and "income" due to work

      Actually, it does, but both are taxed. If you claim "hobby income" you can deduct "hobby losses", but "hobby losses" can never exceed "hobby income", unlike business losses which can exceed income and reduce your tax bill.

      Because of this, very few people use the hobby income rules, instead opting to just treat their hobby as a business if it is enough income that they are afraid the IRS might catch on.

      IANATL (tax advisor), but I've been doing my own business taxes for years.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Real-world tax implications? by merreborn · · Score: 1

      I heard a piece on NPR a week or two ago about whether the selling of in-game items for real-world money creates tax consequences for everyone playing the game... If you play a game and get in-game "e-gold", and that e-gold has value outside the game (as it does in this case) then the IRS may well consider the e-gold taxable income

      So, if I'm playing Monopoly, and I slip the banker five US dollars for $2000 in monopoly money, are all monopoly transactions thereafter taxable?

      Hell, you can buy a stack of monopoly at the toy store for a couple bucks, so monopoly money definately has a real world value!

    3. Re:Real-world tax implications? by clkwork · · Score: 1

      Isn't selling gold or items a violations of Blizzard's terms of use? I'm pretty sure that would be an impediment to its taxability.

      --
      I'm not smart enough to think of a funny signature.
    4. Re:Real-world tax implications? by GimliGloin · · Score: 1

      Yes, in fact you would also have to include the monthly fees of the game itself as an expense. So if I treat my game playing as a business (where my intent IS to obtain the expensive tradeable/taxable items) can I effectively write off my monthly fees as a loss even if I never get the dark crystal sword or whatever?

      GSG

    5. Re:Real-world tax implications? by Ritchie70 · · Score: 2, Interesting

      Maybe you should ask Al Capone about that. As I recall (and Wikipedia agrees) he ultimately went to prison for tax evasion based on income from illegal gambling.

      --
      The preferred solution is to not have a problem.
    6. Re:Real-world tax implications? by Ritchie70 · · Score: 1

      I would guess that it would be taxable income under the same theory, based on the real-world value of the Monopoly money, if the game play of Monopoly were such that players kept their Monopoly winnings essentially forever (or as long as they chose to keep it) and there were an active market (on eBay or the like) for Monopoly money.

      --
      The preferred solution is to not have a problem.
    7. Re:Real-world tax implications? by khallow · · Score: 1
      Isn't selling gold or items a violations of Blizzard's terms of use? I'm pretty sure that would be an impediment to its taxability.

      The IRS has no problems with taxing income even if it came from violating a game company's terms of use. After all as pointed out in another reply, they'll tax illegal income. Basically, if you've ever filled out a 1040 (the US's standard income tax form), you'll see a spot labeled "Other income" or box 21. You put every scrap of income that doesn't fit there. Win $250 million in a lottery? Have a hobby that generates income (eg, selling WoW gold on Ebay)? Run a crack house? It all goes there. In theory, anyway. In practice, nobody admits that they earned $150,000 from selling smack on the streets while the lottery money gets taxed long before you get to touch it or report it as income.

    8. Re:Real-world tax implications? by khallow · · Score: 1

      Seems reasonable, but you'd have to justify that it's a business. If you're hardcore enough, you should be able to set up a business office and deduct the cost of the computer and related expenses as well, but that would have to be segregated (if I have any understanding of how the IRS treats home business offices, and frankly, I probably don't) from the computer that you use to have fun.

    9. Re:Real-world tax implications? by swb · · Score: 1

      If you play a game and get in-game "e-gold", and that e-gold has value outside the game (as it does in this case) then the IRS may well consider the e-gold taxable income in the amount it could be sold for in real world money - whether you actually ever sell it or not.

      Don't you have to realize (ie, cash in) the value of an investment before it's considered taxable income? It's not like I can go down to the Bentley dealership and buy a new car with e-gold.

      If I buy stocks and hold them, they can go up in value without me having to pay taxes, unless I sell them. Same with real estate, art and many other items.

    10. Re:Real-world tax implications? by sweetnjguy29 · · Score: 1

      Clearly, finding gold pieces in a computer game that are worth real world money are considered "Treasure Trove" under IRS regulations. Mod me Funny, but seriously, check this out:

      TITLE 26, CHAPTER I--INTERNAL REVENUE SERVICE, DEPARTMENT OF THE TREASURY

      PART 1_INCOME TAXES--Table of Contents

      Sec. 1.61-14 Miscellaneous items of gross income.

      (a) In general. In addition...there are many other kinds of gross income. For example....
      Treasure trove, to the extent of its value in United States currency, constitutes gross
      income for the taxable year in which it is reduced to undisputed
      possession.

    11. Re:Real-world tax implications? by Ritchie70 · · Score: 1

      No, because this isn't a purchase. This is like winning a new car in the church raffle - the value of the car is taxable income, even if you keep it.

      --
      The preferred solution is to not have a problem.
    12. Re:Real-world tax implications? by Per+Bothner · · Score: 3, Interesting
      If you play a game and get in-game "e-gold", and that e-gold has value outside the game (as it does in this case) then the IRS may well consider the e-gold taxable income in the amount it could be sold for in real world money - whether you actually ever sell it or not.

      How is this different from making a quilt and not selling it? Clearly, if you sell game gold, it is taxable income. But game gold (like a quilt) is not taxable until you sell it.

      I guess it might be "inventory" - I don't know what the rules are for that.

      Now whether it is earned income or capital gains may be trickier, perhaps depending on how you acquired it.

    13. Re:Real-world tax implications? by Ritchie70 · · Score: 1
      My quilting example was a poor one in general, but it went to the idea of income generated by a hobby (quiting, gaming, etc) being taxable.

      In another way, the e-gold is like winning the Cadillac playing slots at the casino - you spent some money (playing the slots, the monthly game fee) and got something of value (new car, e-gold.) The car is taxable income in the year you receive it, whether you sell it or not. So is the e-gold.

      --
      The preferred solution is to not have a problem.
    14. Re:Real-world tax implications? by Per+Bothner · · Score: 1
      The car is taxable income in the year you receive it, whether you sell it or not. So is the e-gold.

      But it is valuable only within the context of the game/hobby. A car has realized value in the real world. Of course the argument is that so does e-gold, since there is a real-world market for it. A difference is that you "produced" the e-gold, just like making a quilt, while you received the car.

      It probably could be argued quite a bit, but the implications of taxing in-game "gains" would be so scary that I doubt the IRS would want to go there.

    15. Re:Real-world tax implications? by Anonymous Coward · · Score: 0

      The EULA of most games is protecting us for now, because technically its not even our gold, its the game makers gold.

    16. Re:Real-world tax implications? by swb · · Score: 1

      I see your point, but the analogy seems to break down for me because a car (or anything else I'd win from the Lutherans) is a physical thing that has "real" value.

      I still think you would need to realize the value from your "work" before you'd be able to consider it earnings. I may be able to build something at home that is really valuable, but until I actually sell it for dollars, I don't have to pay taxes on it.

    17. Re:Real-world tax implications? by Ritchie70 · · Score: 1
      If I buy a bunch of metal and build a car, that isn't taxable income. There may be a capital gain, but that occurs when you sell the car you made.

      But you don't build e-gold. You acquire it. For "work." If e-gold has any value in real world dollars then it is arguably taxable income. (I think it would be absurd, but it is a viable argument that could be made.)

      --
      The preferred solution is to not have a problem.
    18. Re:Real-world tax implications? by Ritchie70 · · Score: 1
      The only reason the e-gold would be taxable is because it has real world value due to the market in it.

      And tell me how you produced the e-gold. Did you knit the bits together yourself? I think it could be argued that you "won" the e-gold in the game you are playing.

      I think it's all absurd, and could be extremely scary, but I think that a good case could be made.

      Last I checked, the IRS doesn't scare easily. If they decide to go for this as income, I wouldn't be surprised (but IANAL) if it required review before a fairly high court before a firm decision was reached.

      --
      The preferred solution is to not have a problem.
    19. Re:Real-world tax implications? by GigsVT · · Score: 1

      Home office deductions only work if you use the home office exclusively for business purposes. It is a good idea to segregate your general accounts from the business accounts too, it helps a lot if you are audited.

      As far as justifying it as a business in general, as long as your goal is to make money then it's OK. You don't need much justification of your intent to make money. Think of an artist, they probably mostly do it for the enjoyment of their work, but they can easily justify it as a business as long as they are selling or attempting to sell at least some of their work, and the other work can be considered as building their reputation (like advertising expense).

      For specific situations you'd have to talk to a tax advisor. Even the IRS doesn't know what half their rules mean, or how they would apply to some specific situations. The best you can do is follow the rules they do have a clear idea of what they mean. A tax advisor would know which rules those are. :)

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    20. Re:Real-world tax implications? by clkwork · · Score: 1

      Here's an example that may better illustrate what I meant: Imagine some guy has a prescription for percocet (painkillers). Instead of taking the drugs, he sells them for $100. He is, of course, required to report his illegal income. Does that mean that anybody receiving a percocet subscription must now pay income tax on it because it COULD be sold for $100? This is the situation I was responding to: That people who don't plan on selling their WoW gold could be liable for taxes because of the potential real-world market value of the gold.

      --
      I'm not smart enough to think of a funny signature.
    21. Re:Real-world tax implications? by Ritchie70 · · Score: 1
      At least under my insurance, prescriptions aren't free to me. As I understand it, if I were to get a script for percocet, go and get them, and sell them for $100, the difference between my copay (what it cost me) and the $100 (what I sold them for) would be taxable income.

      The people who buy the drug and take it don't have a taxable event, because there is no gain, there is only expense.

      The e-gold situation being taxable can be argued pretty much like this: If I'm a painter and have a plumber fix my bathroom in exchange for a painting, I have income based on the fair market value of the plumbing work, and the plumber has income based on the fair market value of the painting. Does the same rule apply if I give WoW $X per month and do some clicking and typing for them, in exchange for which they give me some e-gold?

      I honestly don't know but it seems like an argument that our friends at the IRS could make.

      --
      The preferred solution is to not have a problem.
  36. Neither cheating nor shortcut by eyepeepackets · · Score: 1

    These games have broken economies; they are using the wrong economic model, imposing pseudo-scarcity where there is in fact no scarcity at all. It's the game design that's the problem, not the fact that users are finding ways of working around this annoying fact: Don't blame the users, blame the designers.

    What's the solution? The Second Life folks seem to have a good one but I suspect it's not readily transportable to other types of worlds. Perhaps the solution for other types of worlds is to base the advancement of characters on something other than that which can be collected and transferred to another character: No gold or items, accomplishments only. Just an idea.

    Happy Monday to all!

    --
    Everything in the Universe sucks: It's the law!
    1. Re:Neither cheating nor shortcut by rcb1974 · · Score: 1

      Scarcity in WoW is created in three ways:

      1) The auction house keeps a percentage of the sale value of all items sold (like Ebay). This in effect destroys in game currency, and deflates the economy a little.

      2) Souldbound items. This prevents items from flooding the market (high supply) and consequently bringing prices down.

      3) The creation of new types of items. As soon as Blizzard creates a new item, (.e.g My Purple Sword of Instant Kills), it is scarce and everyone wants it.

    2. Re:Neither cheating nor shortcut by Pofy · · Score: 1

      >Scarcity in WoW is created in three ways:

      That doesn't change the fact that there are in practice unlimited ammount of gold/items in the game. Removing 5% (or 50% or whatever you want) from an unlimited revenue stream doesn't make it unlimited.

  37. time IS money by theStorminMormon · · Score: 1

    I could never compete at WoW (if I played) because I don't have time to run around leveling up. I have a wife, three jobs, an education. So I'm at a disadvantage because I don't have as much time to spend. Does that mean people who do spend more time than me are cheating? No - they just choose to allocate more time (resources) to the game. Good for them.

    How is money any different? If someone wants to allocate more money (resources) to the game how is that any different from them allocating more time?

    -stormin

    --
    The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    1. Re:time IS money by panthro · · Score: 1

      If someone wants to allocate more money (resources) to the game how is that any different from them allocating more time?

      Because time spent playing (by the player, in real life) equals time spent by the character -- thus, the character is actually doing something to earn his or her money or items. Money spent in real life to buy gold or items is disjoint from the game (what did your character do to earn that gold or item?).

      --
      If you're not part of the solution, you're part of the precipitate.
    2. Re:time IS money by theStorminMormon · · Score: 1

      How can I phrase this delicately... the character doesn't exist. The character doesn't do anything. It's just imaginary. We're on Slashdot, not some RPG WoW server so we can drop that facade right now.

      The player either spent time playing the game or spent money buying gold. The availability of time to play WoW is just as disjoint from the game as the amount of real world USD available to buy virtual gold. One of the main reasons I don't play on-line RPGs is precisely this: it's obnoxious to me that I can't just sit down and play a fun game without some 12-year old who spends 4 or 5 hours a day coming around and squishing my character. Even if I'm smarter and a better gamer, even if I have more talent for the game it doesn't matter: the game gives preferential skills/stats/etc to people with an extreme excess of time on their hands (or no time management skills).

      Remember that article about WoW teaching the wrong things? http://www.gamasutra.com/features/20060222/sirlin_ 01.shtml

      You're a perfect example of "1. Investing a lot of time in something is worth more than actual skill." If you're going to give out virtual gold to any idiot with 5 hours to burn then why not let any idiot with $50 to burn get some too?

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    3. Re:time IS money by panthro · · Score: 2, Insightful

      Even if I'm smarter and a better gamer, even if I have more talent for the game it doesn't matter: the game gives preferential skills/stats/etc to people with an extreme excess of time on their hands (or no time management skills).

      This is where most of the arguments in this thread fail. Yes, ceteris paribus, spending more time equals better character stats and better items. However:

      • Having more talent for the game, in my experience with WoW, is far more important. If you disagree, you probably just suck at the game.
      • Who cares? If it takes me three weeks of real-life time to level and some kid does it in two days, what difference does it make?
      • Fair enough, there are some things that flat out require a lot of patience to do. So don't do it! I know for a fact you can play to level 60 without doing anything ridiculously tedious.
      --
      If you're not part of the solution, you're part of the precipitate.
    4. Re:time IS money by theStorminMormon · · Score: 1

      Wow... you brought the latin into a WoW thread. That's intense. I should probably just fear for my life and run away now. Clearly you care WAY more than I do. But since work is slow today...

      - I don't play WoW, so in a sense I'm not really one to tell you how important talent is. But I have a really hard time believing skill is relevant in any significant way. The whole point of an RPG game is that they have stats for your character to differentiate between low-level and high-level characters. If it was a game of skill stats would be redundant because lvl 60 players would be that much better than lvl 12 players. I've played DiabloI and II enough to know that there's no skill whatsoever. You just have to avoid doing a few stupid things (like spreading your experience points out on to many diverse branches of the skill tree). But other than that you just run around and beat stuff up. The higher level you are the bigger the stuff you beat up. But please - skill? It's just not really relevant.

      - Who cares? Uh - people who dont' have time to play video games on a regular basis. I'd have to be paying every month to have the privilege of watching my character get destroyed (or at least vastly overshadowed) by people who's only redeeming quality is that they have nothing better to do with their life than lvl up virtual characters. That's annoying. It's like saying to somone who doesn't have time to do professional sports "you can't get into the NBA? Fine! Don't play basketball". This is supposed to be a recreational activity, a fun diversion from the real world, an ameteurish hobby. It's no more fun for me to play WoW than it would be for me to join a pick-up game with NBA all stars. Actually less fun - since those guys are actually developing talent and skill and strength and speed. When you find the boots of speediness or whatever so your character can run twice as fast (as an example) this may come as a shock but YOU aren't any faster. So at least the NBA stars would genuinely be better than me. In WoW your avatar just has better stats. (Sure, sure, there's some skill - but you get the point).

      - Define "ridiculously tedious". It's relative to what your life is like. I have a full time job, two part time jobs, I'm a new homeowner and a new husband, and I'm getting ready to start work on a masters program in a couple of months. I'd love to have an RPG that I could play on my off moments, maybe even a MMORPG where I could meet up with friends a couple of times a month. But as long as the servers are continously flooded by people who value time like you do it will be a frustrating and unrewarding experience for people with a lot on their plate in the real world. And as long as Final Fantatsy games get bogged down in endless lvl grinding and pointless "random encounters" when I try to get from point A to point B I will continue to prefer MarioKart on my GameBoy Advance.

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    5. Re:time IS money by panthro · · Score: 1

      Just a slow day at work...

      You're not listening. I don't play the game that much. I have a job, a girlfriend I live with, 2 businesses on the side, volunteer stuff and a social life. I'm starting my Master's in electrical engineering soon. I've never played more than 6 hours in a week. And the game is still fun.

      For #1: You missed my point. Skill is relevant to level up. A level 12 character won't beat a level 60 character, but skill is more important than time to get from level 12 to level 60. If the game was so moronic that all it took was a time investment and no skill whatsoever, who would play it? Not me.

      For #2: That makes no sense. If you play 5 hours a week for 4 weeks, and some kid of comparable skill plays 10 hours a day for 2 days, you'll be at more or less the same level (within reason - you do have to be able to play in chunks of at least half an hour or so). It's not like you go down levels if you don't play. There's always going to be ample amounts of players below you, at your level and above you. You can be crushed just as easily by someone who slowly leveled to 60 over two years as someone who blitzed through it in a month. I fail to see how someone reaching high levels more rapidly than you (in real-life time) affects your game experience.

      For #3: See #2. There's nothing stopping WoW from being just as rewarding to a casual player (which I am, so quit telling me how I value time) as to a hardcore one. The only disadvantage is that you're paying the same monthly fee.

      --
      If you're not part of the solution, you're part of the precipitate.
    6. Re:time IS money by Anxarcule · · Score: 1

      It depends on what you mean by "compete". Even people who only play 5 hours a week still find gratification in leveling their character up, doing quests, gaining equipment, etc. And many instances can even fit into 1 or 2 hour blocks of time, although some of the high-level content admittedly takes longer.

      So once you view your goals differently, and you define the ways you have fun in the game, you aren't necessarily at a disadvantage.

    7. Re:time IS money by theStorminMormon · · Score: 1

      Hahahahahahaha. So you're busy too. Sorry to have assumed incorrectly, no need to bite my head off. I probably play about 4 or 5 hours a week of video games total (mostly HL2, a little mariokart on either my GBA or GC). So I guess we actually have pretty similar lifestyles.

      1 - If the game was so moronic that all it took was a time investment and no skill whatsoever, who would play it? Look, this will be my final word on it. I've watched people play the game, I've talked to people that play the game, but I haven't played it myself. So you may have a point. But on the other hand TV requires NO skill and people are happy to stare at it for hours. Poker requires minimal skills and yet not only is it wildly popular but people spend hours and hours discussing "strategy" (now poker I have played). It's fun despite being mostly about luck. I played DiabloI and II and other RPG games. There's never any skill at all. You have to know a few basic rules but it's not actually challenging in any significant way. The point I'm making is this: Games don't have to be hard to be entertaining.

      2 (and 3) - The difference is all momentum. If I log onto a server at any given time there will probably be a lot of people my level. But if I don't log on for another 2 weeks and everyone else has logged on every day (just an example) then two weeks later I'm playing with different faces. Do you see the problem? Now if there are really a lot of casual players who would play 3 or 4 times a month than maybe I'd have a good time. I could have a bad impression. But I don't know anyone that plays like that. Everyone I know that plays WoW (and I know several people) plays at least a few times a week. I could never keep up with the characters and thus there would be no sense of community for me.

      Anyway, I guess we'll just have to agree to disagree. You think RPGs take skill. I think they don't. Which is fine - I enjoy them for the storyline and the sense of immersion. I didn't play Diablo because I wanted a challenge. Having the feeling of having a challenge is important to make the tension of the story seem real - but the point is the story and not the challenge. Otherwise I'd just play Go or chess or something.

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    8. Re:time IS money by theStorminMormon · · Score: 1

      What you say is true, but also more relevant to offline than online gaming. If I want to do quests, gain equipment etc. then I can boot up Diablo and play.

      But WoW is an MMO game - that means it's about community and interacting with other people. If everyone else is levelling up faster than me than it becomes a negative environment. To be honest - I know myself well enough to know that if I played I would have to be at least running with the pack. That would require time. I don't have time. But I would end up staying up late, blowing off extra opportunities and hobbies to keep up. So I just don't play.

      My whole problem is there's no way to enjoy the game AS AN ONLINE GAME if you're only going to play 3-4 times a month (in chunks of 4 or 5 hours). I do enjoy a lot of games that can be played incrementally. I'm a fan of single-player mode. I loved the actual story of Halo (and Halo2 but not as much). I'm taking my time working through Half Life 2 right now. But I don't have a whole horde of people streaming past me every time I play. If I did it would get discouraging and unfun pretty quickly.

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    9. Re:time IS money by Slime-dogg · · Score: 1

      There is only one thing that is "special" that requires gold alone, and that is an epic mount. The best items in the game are dropped in places that you can't pay to get to, unless there are enterprising guilds out there who are good enough to actually do that. There is also one exception, and that is buying a toon pre-made and geared. I have to say that this is just plain stupid, since the joy of the game is getting the toon to that point, and smiling, because you've earned that... it is your own accomplishment.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  38. Blizzard's dilemma by angrymilkman · · Score: 1

    Blizzard should enforce their policies more strictly to prevent the exploit of chinese farmers but on the other hand the guys that exploit these farmers pay for their WoW accounts.

    --
    ...what matters is what you like, not what you are like...
  39. Timesaver, definately by Evangelion · · Score: 1


    One thing to keep in mind about gold sellers is that, even if you're repeatedly doing end-game content in a raiding guild.... you're usually NOT making much money.

    Raiding in WoW costs money. Repair bills (especially while learning), consumables (the 2hour flasks cost quite a bit in mats, everyone needs stacks of greater fire prot and greater healing for MC, stacks upon stacks of mana pots for all the casters, etc, etc), not to mention the various miscellanious class costs (candles & other reagents, food for pets to keep them happy, etc, etc). It's not uncommon for raiding guilds starting out to be running a serious deficiet and have to spend time doing nothing but farming gold and/or mats. The alchemists those guilds are either buying the materials or have every single dreamfoil spawn everywhere in the world burned into thier skull.

    So, there is farming being done for raiding. It's a fact of life. If you approach WoW as a hobby, then doesn't it make sense to outsource that farming?

    1. Re:Timesaver, definately by Anonymous Coward · · Score: 0

      B.S.

      You can take 2 hours one night to 3-4 man BRD and earn all of your repair money back. I've done it myself. 100 Dark Iron residue (which drops like candy) sell for 1g.

    2. Re:Timesaver, definately by cgori · · Score: 1

      grandparent is not BS, raiding is hellaciously expensive. 1g for 100 DI Residue? So I need about 1000/night, just for my personal repair bills? A full repair on my mix of purple/blue plate is about 9g when I am DPS'ing. I have 3 sets of gear at this point (Defense, DPS, Fire Resist) and I've got about half of a Nature Resist set. 10g for a night is about normal between all the items.

      For typical guild MC run I suspect we use about 100-200 greater fire pots, 50-100 shadow, 150ish greater healing, and probably 300+ greater mana pots. For BWL its much worse, add lots of flasks at 100's of gold each (or equivalent in mats). All those other pots are at least 1g+ each on my server.

      I am in a guild that has Ragnaros on farm status with its first 40-man crew, can almost kill Rag with a second 40-man crew made of alts and later-joins, and has killed Nefarian several times now. We spend thousands of gold per week just making potions for raiding. We had to institute a policy of everyone contributing dreamfoil/darkironore/fire pots/etc every week just so it didn't break down. And we are selling lots of BoE epics and blues that drop in MC and BWL on the AH to get money. Even then raiding was gold-flow-negative for us.

  40. Depends on what value you place on your time by C0deM0nkey · · Score: 2, Insightful
    What a ridiculous waste of money

    You use the resources you have: some people have time, some people have money.

    If your time is more valuable to you then your money, you will use your money to minimize the time you have to spend in game. It is an utterly ridiculous waste to time to spend hours and hours grinding away in a videogame when you do not have to.

    Its called "grinding" for a reason; and its not because it is fun (in this case :)).

  41. Examine both sides of the coin by Rhys · · Score: 4, Insightful

    Disclaimer: I haven't bought gold. I don't ever expect to. Why? Because frankly gold is trivial to make in most games. Skinning level 10 boars? A waste. I'll skim off the auction house. Buy low, sell high. Especially if you can reprocess in the middle so people don't realize you're doing it.

    Now, having gotten that out of the way. Consider: how long would it take you to farm the mats for... let's pick a couple things I'm looking at recently: the devilsaur set and/or volcanic and/or stormshroud. Fairly expensive: one person is selling stormshoud for about 130/150 a pop per peice on my server.

    Now, I can make good money on the AH, but making that much... that'd take a lot of time. Most people don't even know making money like that on the AH is possible, but reguardless. How much time would it take farming ore, or "farming" the AH to make that much?

    Right. Now from the article, 500 gold is what, $60? (I think it is less on my server from in-game spam I get from time to time but who knows.) If I wanted to do some work consulting, or even some overtime, how long would it take me to earn $60?

    Heck of a lot less time than it'd take in game that's for sure! In fact, for them it may be a net gain. Spend a couple hours working on cleaning viruses off computers, spend some of that cash on virtual gold, powerlevel up whatever skill you want. Now you have some leftover real cash, leftover virtual cash, met the goal you were pursuing in the game and took less time to do it than you would have just grinding in game.

    That's why people do it. It makes economic sense to them. It doesn't matter if they could buy another game: this is the game they want to play.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:Examine both sides of the coin by Shads · · Score: 1

      Exactly. However, a lot of people have trouble with that concept.

      --
      Shadus
    2. Re:Examine both sides of the coin by Troutrooper · · Score: 1

      Agreed. For some people, $60 for 500 gold is in expensive, but spending the time skinning boars and paying WoW eBay (and thus, not working and earning real money) is expensive. Using real cash to buy virtual cash allows players to enjoy the parts of the game they like and ignore the parts they don't like. This is akin to cheat codes in single-player games: put in a code for unlimited money, buy the big sword and Spell of Instantaneous Death, and go kill some baddies. We all play differently, so there's no reason to hate on those who don't have time, energy, or desire to play 24/7. Of course Blizzard won't regulate this because if they did, they would lose a bunch of paying customers. And no company that hopes to remain in business drives off paying customers. How many hardcore players (who plays more than 4 hours per day or 30 hours per week) wouldn't trade their hard-earned items for real money? If someone offered me 4 months' free WoW (aka $60) for a sword I spent a week getting, I'd go for it. Not only is the money good, but if I play that much, I can find a similiar or better item in those 4 months.

    3. Re:Examine both sides of the coin by Anonymous Coward · · Score: 0

      And this is exactly the problem. You are mixing RL time with game time. If stuff was that easy to obtain in game you would be bored out of your mind in not time. Is it fun grinding for gold? not really. But I can certainly make a few coins here and there while questing or doing dungeon runs with my guild. Certainly the green/blues that I have aren't better then the epics that people get with farmer gold, but I still get by and perhaps have more fun because there is bit more of a challenge. And this is what the game is intended for. Easy gold = god mode, learn to play.

      If you want instant gratification watch a porn flick and jerk off.

      And by the way, I am a casual player.

    4. Re:Examine both sides of the coin by ngm · · Score: 1

      This is akin to cheat codes in single-player games: put in a code for unlimited money, buy the big sword and Spell of Instantaneous Death, and go kill some baddies. We all play differently, so there's no reason to hate on those who don't have time, energy, or desire to play 24/7.

      Exactly like cheat codes! But, this is a multiplayer game and using cheat codes in a multiplayer game is cheating and not fair to the other players. If you want to use cheat codes and giggle while you splatter baddies with little or no challenge, be my guest, but do it in your own world in a single player game (or in a small multiplayer game where everyone agrees to their use). Buying gold is against the rules in WoW. If you don't like that, don't play, there are plenty of other good games out there in which you can cheat to your heart's content without screwing with anyone elses gaming experience.
  42. It's just a way to get started for the friendless. by ShyGuy91284 · · Score: 1

    I'm no big-time MMORPG player (I have played a bit of EQ and Guild Wars normally, and dabbled in other games), but I think gold is a replacement for friends when you start out. When I first started playing Everquest, I was lucky enough to have a friend in the game, and found another person nice that helped me get decent money and weapons/equipment (some handed right to me). At least to me, others helping you get started seems incredebly useful. Now what if you didn't find anyone friendly and didn't have any friends in the game willing to give you some backing as a newbie? Well then your shit out of luck, and might buy gold to get stuff with. Be it from a friend or a store using money-bought gold, The end result of getting equipment easily is the same. And let's be realistic. Getting the first amounts of gold needed for decent equipment can be extremely tedious and IMHO is an easy way to drive players away, because they know there is so much more they can do, but are limited to getting the basics down first.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  43. Cheating is defined... by Red+Flayer · · Score: 1

    By the established rules.

    Is buying gold banned in the EULA? Did you agree not to buy gold when you installed/logged on/set up a user account? If so, it's cheating.

    Personally, I think people who buy gold are short-changing themselves of the full game experience. And if the game is too arduous, or too boring for them without buying gold, then they should be playing a different game, which might lead to more MMORPGs without the grind.

    Gold-buying kills game economics for those who don't buy gold. It takes away any sense of achievement from the grind, making it more likely for others to buy gold.

    Net net, gold-buying means that the gold-buyers are playing the wrong game, and the non-buyers are not getting what they paid for.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  44. Shortcutting IS cheating. by sycomonkey · · Score: 2, Insightful

    The whole point of MMO's is to try to achieve more things in less time than other people given the same opprotunities. This requires a combination of equipment management to achieve maximum stat-twinkery, money management, talent tree planning, investments and AH expertise, social networking, and farming. Purchasing gold with real money undermines the entire game, from both you and everyone else on your server.

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    1. Re:Shortcutting IS cheating. by GimliGloin · · Score: 2, Insightful

      The whole point of MMO's is to try to achieve more things in less time than other people given the same opprotunities

      Really? I thought the whole point was to play with your friends and play with characters that are not computer generated NPCs.....

      But then again, I only play casually...

      GSG

    2. Re:Shortcutting IS cheating. by geekoid · · Score: 1

      " The whole point of MMO's is to try to achieve more things in less time than other people given the same opprotunities. "

      no. That may be why you play, but not me, or a lot of people.
      The whole point of an MMO is to have fun.

      " Purchasing gold with real money undermines the entire game, from both you and everyone else on your server."
        a lot of people say that, yet no one says how. The only way to undermine the game would be if the gold was brought in from outside that game, but it is not. It is found in game.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  45. It's both by AgentDib · · Score: 4, Insightful

    I've never really understood the surprised indignation society seems to carry over the fact that there is a thriving real world demand for game characters, items and money. It's definitely cheating and it's definitely in violation of the EULA. It's far less malevolent than software and music piracy, however, and that has become fairly socially acceptable. Both are cases where people take the easy way to get what they want, but it's amusing to see people with 200 GB of pirated mp3's write posts complaining about people who are actually paying for what they want.

    Buying gold is a fairly cheap entertainment investment. A stereotypical MMO gamer may pay $15/month for a single account and play about 20 hours per week. That works out to about $0.50 for a three hour play session. Compare that to $10 for bowling, $10 for a movie, $15 for dinner, $30-50 for a play, $50 for a sports ticket and it's easy to see why many gamers feel that MMO's provide very cheap entertainment. Spending $50 on gold every now and then still leaves them on the low side of recreational spending.

    Most importantly, the argument that bought achievements mean less than earned achievements remains too weak to alter public behavior. A store bought rug certainly carries less "meaning" than a rug you made yourself, yet most people are unwilling to devote the time and effort to weaving their own rugs. Rug weaving is arguably more interesting than gold farming (some people choose it as a hobby in itself), yet most people still prefer to avoid the issue by purchasing one themselves. In the end, if we ignore the "cheating" aspect of gold purchasing, it is no different than paying a neighborhood kid to mow your lawn for you.

    Gold purchasing is here to stay... as long as there are MMO gamers willing to deal in US dollars to acquire things they want. Because developers are paying attention to this it's probably only a matter of time before we see more systems like Sony's marketplace crop up. After all, why should companies let the gold farmers capture profit that they could be earning themselves? Beyond that, I wouldn't be surprised if it was only a matter of time until western MMO's are completely converted to the Free-To-Play microtransation models popular in asian MMO's. It doesn't take much imagination to invision a Star Wars Galaxies 2 where your character account is linked to a checking account, and you have the option to buy things from NPC vendors for either ingame credits, or out of game dollars - say $50 for 5 premium pearls and a unique hologram.

    1. Re:It's both by BenjyD · · Score: 1

      I think it's mostly just amazement on the part of the readers at the fact that people will play to *not* play a game.

    2. Re:It's both by Duct+Tape+Jedi · · Score: 1
      Correct me if I'm wrong but wasn't Sony Marketplace only for Everquest2 and on certain servers? Isn't SOE now giving away Everquest2 for free? http://www.penny-arcade.com/comic/2006/02/15

      I bugs the crap out of me that I had to work my ass off for the 640gold to buy an epic mount that looks like a rat with horns, aka Alterac Valley ram, and some punk with rl cash didn't have to work for it at all. Yeah they work for the cash they spend on the gold but it is a game and should be kept seperate from rl.

      If gold farming is here to stay then as much as I dispise what paying real life currency for virtual items in a virtual world I would much prefer companies go the route of Sony Marketplace where real life currency for items is only allowed on specified servers. Hopefully then players like me won't have to deal with it as much.

    3. Re:It's both by AgentDib · · Score: 1

      Everquest 2 hasn't done well. While they are removing the initial sticker price I wouldn't go so far as to call it free - if a gamer subscribes they expect them to play at least 6 months before quitting - $90 at $15 per. Complete reliance on monthly fees is hardly new in the MMO world, but for a major western developer such as SOE it definitely marks a step in the journey to microstransactions.

      What bothers me about your example is not so much that somebody bypassed the many hours of tedious grinding that you put in to get your mount, but that you found it to be tedious grinding. That's the bigger issue facing MMO's moving forward - how to identify what players find "fun" and reward them for doing those activies. To take WOW as an example - players at any one point are usually choosing between having fun, grinding levels, or grinding money. Developers are going to have to figure out how to incorporate the three to win veteran MMO gamers in the future.

    4. Re:It's both by lazy_playboy · · Score: 1

      Most insightful comment so far. If the game requires you to do lots of boring shit to get to the fun stuff, then pardon me but, doesn't that make it a pretty shit game?

      I've only experience of playing a MUD, but it seems the general principal of the MMOs is similar. I realise the general principal is to advance levels, but however high you get there's always something more to strive for (and there'll always be another character higher than you too). It just seems that paying real money to jump a few rungs on the ladder doesn't actually achieve anything, because the top rung might as well be infinitely far away. If you're not enjoying the 'journey', you're heading for the wrong 'destination'...

    5. Re:It's both by geekoid · · Score: 1

      WHy does it bug the crap out of you? there are unlimited rams, it's not like they used real world money to corner the ram market.

      This is your problem, not the purchaser.

      Oh, here is a clue, most money is not made by farming, it is made buy buying things cheap in one auction house, and selling them for more on another.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  46. Yes and no. Mostly no by Moraelin · · Score: 4, Insightful

    Basically the problem isn't "earning" stuff, as long as it's kept within reasonable limits. I don't think anyone would consider, say, earning your Imp or Voidwalker as a Warlock in WoW to be repetitive or work. One is basically a "go there, get that book for me" quest (and not get killed first by the NPCs there) and the other is "go there, kill the npc, bring back her choker" quest. Straightforward, to the point, a little challenging, and no farming involved. And frankly, not only it's something "earned" to be proud of, but also adds a certain flavour: it gives you a quest to do and some insight in what your class is about, instead of just a new icon sprouting on your toolbar after grinding enough boars.

    That's really what gets people addicted, not the later grind for resources. _This_ is what MMORPG gamers really want, and unsurprisingly most MMORPG players went to the game which gave them more of this in the beginning. You'll notice the majority isn't on the games which give you the repetitive grind and (near)impossibility to solo from the start. So that blaming it on MMORPG players and some meme is missing the point by a mile.

    But unfortunately that only works that way at the lower levels.

    The problem again isn't that MMORPG players start demanding something else, but that the MMORPG publisher only has so much funds for game content. And that content has to last you for about 6 months, which is what an average gamer needs to get past the "but I'll lose my online 'friends' and my uber-character if I quit!" phase. Some need less, some stay there for 5 years, but when you turn it all into a statistic, 6 months is sorta where the bathtub curve starts going up one way or the other. So the developper has to stretch that content somehow over 6 months.

    And currently the formula is to give you more of it up-front when you join, so they get you addicted, and very very slowly give you less and less from there. Until at the end-game it has already crawled to a start and you need to farm one dungeon daily for months, just so you can enter the next one. At that point, any new content or rewards you're getting is in dilluted to homoepathic doses.

    However at that point they're not counting on you actually having fun either. They just count that you're well into the "but I'll lose my online 'friends' and my uber-character if I quit!" phase and busy rationalizing it, so you don't need more than a vague shaddow of a carrot dangled in front of you to stay there. At that point, the rewards and earnings are so dilluted and improbable that they just serve to give you some material to rationalize about, not something that's what MMORPG players as a whole love.

    So basically even at this point, blaming MMORPG players and their memes is IMHO missing the whole point by a mile. That isn't what the MMORPG players themselves been asking for, it's just the final act of a cruel scam they've been gradually guided into. And no matter how some may rationalize it as being the meat of the game (humans are damn good at rationalizing taking crap), here's the reality check: that's not what got them addicted to the game during the first 30-40 levels. And they're not in other games which gave them that "meat" up-front, from level 1, either. So don't tell me that their whole personality did an 180 degree turn when reaching level 60, and they suddenly started actually wanting to grind for weeks even for a token reward.

    Yes, it should make everyone rethink their priorities, and in truth it _eventually_ does. That's why people do eventually leave.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Yes and no. Mostly no by Anonymous Coward · · Score: 0

      don't tell me that their whole personality did an 180 degree turn when reaching level 60

      What makes you so sure their personality didn't change while reaching level 60? Especially if the experience takes a lot of time and effort, players might well have different opinions afterwards.

    2. Re:Yes and no. Mostly no by mdarksbane · · Score: 2, Insightful

      Am I the only one who plays WoW that doesn't get the whole "I must grind for hours and have a bajillion gold pieces to buy every awesome item in the game" mentality?

      I'm level 60. When I want to play, I either go

      a) Kill things or players that are challenging for fun.
      b) Complete quests that sound interesting (or maybe have a neat item).
      or
      c) Grab a couple guildmates and run an instance, which for the most part is fun and challenging, and possibly gets me some loot.

      None of these require that I buy gold, grind endlessly, or have uber items.

      What does require grinding endlessly? Deciding that I *must* have the awesome staff of awesomeness that is a .0001% drop off of a giant owlbear's second cousin. I don't understand how having the best item is such a requirement for the fun of the game, because it's only SPECIFIC personal requirements for items that necessitate grinding or lots of cash. I've got my epic mount - I paid for it with herbs that I collect as I do the other things I find interesting, a couple drops (while I was doing other things, again), and finding good deals on the auction house.

      My character has solid gear for someone whose guild doesn't run the 40-man instances, and I haven't been playing long enough for running one of the high level 5-man instances to be boring.

      There are plenty of things to do that don't require grinding in any MMO that I have played for more than a month. It's only when people decide that the point of their playing is to get X weapon, which requires a lot of effort. I don't see why people can't be happy with just the good stuff they get incidentally while do other things that are, you know, actually fun. I mean, if you've been playing the game for months and months and already HAVE all that stuff... then why not just buy another game and move on (or just grind it, since you've obviously been playing this game too much anyway). There's NO reason a new character needs to buy gold or levels - the game's more fun before you max out your level anyway :P

    3. Re:Yes and no. Mostly no by crabpeople · · Score: 1

      "My character has solid gear for someone whose guild doesn't run the 40-man instances"

      and there you go. thats why you dont get what hes saying. *brs brd dm etc are all instances where you are still "leveling up" or "gearing up" they arent endgame instances. theres a big difference between someone who just turned 60 and someones whoes geared up. those 40 man raids that take 4 hours every day to do, are what hes saying, "tiny opaque carrots" or whatever he said. One day you will wake up to find that you are "farming" mc for hours, day after day, and you will understand what he means. Everything he said was spot on. Thats why personally, i find it more rewarding to level alts and pk n00bs then doing all that endgame MC/bwl shit. Been there done that and it was mindnumbingly dull.

      --
      I'll just use my special getting high powers one more time...
    4. Re:Yes and no. Mostly no by Tsuke · · Score: 1

      "Straightforward, to the point, a little challenging, and no farming involved. And frankly, not only it's something "earned" to be proud of, but also adds a certain flavour: it gives you a quest to do and some insight in what your class is about, instead of just a new icon sprouting on your toolbar after grinding enough boars."

      Quoted for truth. I had more fun doing the warlock epic mount quest than nearly any other quest in the game precisely because it was so very warlocky. Gather a group together, clear out the guardians of a giant power node, enact a ritual while overcoming a demonic onslaught, and finally beat your mount into submission. Awesome!

    5. Re:Yes and no. Mostly no by mdarksbane · · Score: 1

      I understand this. But,...I've been sixty for a few months...

      I can understand the complaint about running out of end game content that you find interesting. However, this is a game, and every other game I've played ended eventually, too. I mean, they've been adding content, but you can only add so much before the expansion.

      I still don't see how the fact that all there is left to the game is grinding MC means that you're left with no choice but to buy gold. No, it means that you've finished the game. That may be sad and all, but it happens to every game in existence. Buying gold to give yourself a purple hat doesn't get you any more interesting content to do - it just means you're wearing a purple hat while you're doing your mind-numbing MC runs.

  47. Heh by keyne9 · · Score: 1

    Let the author of this article know what you think about this. He runs Game Politics.com and has asked for opinions on his actions (yesterday's news post).

    Personally, I prefer the answer, "Find a new guild."

  48. Cheating horrid game design. by Shivetya · · Score: 1

    Yeah its cheating. Yet I see justification in it. The game designs foster the need for grinding, whether it is gold or experience.

    WOW was close to getting it right with Bind on pickup items, yet many great items are not this way leading to a market. Since most of these items are random drops (world drops - % chance off anything in level range) it rewards those who have the most time to spend in the game.

    Compare the cost to buy gold versus the time you would have to invest and for many people becomes a no-brainer. Most people I know buy these games to play, not to become a second job. There are many ways to combat the problem but it requires the designers to think outside the comfortable little box they live in.

    Yeah its cheating, but only cheating because poor game design makes it viable.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  49. ...or just bloody stupid by BenjyD · · Score: 1

    Why not just spend the $60 on a decent game that doesn't hide its content behind tasks so dull that people will pay to have them done for them.

    So many MMORPG players seem to be able to produce these kind of almost convincing, hand-waving pseudo-explanations that almost justify why buying gold is OK: I think they are mostly trying to convince themselves.

  50. Seems risky by ecorona · · Score: 1

    If you purchase gold from say eBay, then you have to pay first. What's keeping the other person from keeping the gold AND your money? Please tell me it's more than just a negative point on their eBay account.

    1. Re:Seems risky by Monkey · · Score: 1

      how is this different from purchasing anything else on E-Bay?

    2. Re:Seems risky by Anonymous Coward · · Score: 0

      Repeat business. Word of mouth advertising to friends.

  51. Cheating by Anonymous Coward · · Score: 0

    It's Cheating. You're playing outside of the rules of the game. I hate cheaters.

  52. Could someone equate by szembek · · Score: 1

    I have never played World of Warcraft. Could somebody please equate an average number of hours it would take to accumulate 500 gold units in the game? I just want to get a feel for the dollar to hour ratio people are paying for in game gold. Thanks.

    --
    nothing
    1. Re:Could someone equate by hashmap · · Score: 1

      If the goal is to grind for gold on a sustainable fashion, that is repeteadly killing the same mobs for a long period of time (while they respawn), I'm guessing one could get 5-10 gold per hour.

    2. Re:Could someone equate by Anonymous Coward · · Score: 0

      This is heavily dependent on what you're doing. To throw a number, I'd say 150 gold/hour is not unattainable, but very difficult.

    3. Re:Could someone equate by rmccann · · Score: 1

      Those figures are about right, but in order to do that you need to have a high enough level, hence invest more time. You could not start earning 5->10 gold per hour with a level 1 character.

    4. Re:Could someone equate by brendanoconnor · · Score: 1

      Depending on what your killing and how efficient at it you are, probably 50-100 gold an hour. The actual coin drops you get may only be about 20 gold an hour, while the rest would all be made up of using the in-game auction house to sell dropped items. Example, many humanoid mobs drop cloth that can be sold, as well as dragon type mobs can be skinned for rare scales that are value to sell. I personally grind on humanoids for the coin/cloth drops I get and the occasional item to sell.

    5. Re:Could someone equate by Anonymous Coward · · Score: 0

      I could enter the game with a level 1 character, start mining copper in durotar and make 5-10g/hr EASILY.

  53. Cheating for sure.. I can't find anything to mine! by UberHoser · · Score: 0

    I just road around Burning Stepps, looking for Mithril or Thorium to mine. Guess what ?

    I found no deposits on the entire map. And I am looking at 12 pm on a school day so there should be some spawns of ore.

    But there is none.

    However, there is a assload of people running around from ore spawn point to ore spawn point.

    I whispered a 60 rogue who was mining a mithril vein to help open a lockbox, and the response I got?

    "Sorry, me no help'

    Easy fix? Make it impossible to mail gold between accounts. If you want to trade gold, you will have to open a trade session. A little inconvienant, sure, but at least this way you could nail some people to the wall.

    Another way is to check the AH for examples of this: a stack of linen cloth selling for 500G, and someone has bid on it.

    WTF ! Can you say FARMER !

    --
    Guns are for wimps... Use a crossbow.. this way you can pin them to their chair when you go postal.
  54. Cheating by The+Fun+Guy · · Score: 4, Insightful

    I'm reminded of a conversation I had way back in the day, when I played D&D a lot. (This was back before PCs, so it was all books and dice, paper and pencil.) A friend was telling me all about this cool item he'd read about in one of his books, a quiver of ice arrows or something.

    I thought up a cool item (a lightning sword or something) and said, "Cool! I'll write it up and use it in our next session!" He got really mad, and said you can't just make stuff up and start to use it. You have to go on a quest, win it through serious effort and struggle.

    I reminded him that it's all make-believe anyway, and why couldn't I just magically get this? He insisted it wasn't the same, that it wasn't right. If I had obtained it through a big quest worthy of such an item, that would be OK, but just suddenly having it wasn't. I suggested that I make up some long story about a tremendous quest that I had gamed with another group, which culminated in me having the item. "Not the same!", he insisted.

    I was irritated at the time, because I really wanted the cool item, but now, I see that he was right. If you don't play by the rules, then the game is no challenge, and if you aren't playing for the challenge, to test your skill and creativity and endurance, then you are just there for the scenery, a tourist watching a movie.

    Ignoring the rules makes any game go faster, and let's you score better, but so what? Your drive off the tee goes into the rough? Pick up the ball and carry it to the hole... hole in one! It's fourth and 16 on your own 9 yard line? Give yourself twelve extra downs in the possession... touchdown! You're only 18 miles into the marathon, and your legs are giving out? Take a shortcut through central park... first place!

    If you don't want to actually play the game, why pretend to be a player?

    --
    The man who does not read good books has no advantage over the man who cannot read them. - Mark Twain
  55. Is it just me... by Alderin1 · · Score: 1

    or does anyone else see the irony that this question is brought up while dropping the 'RP' from MMORPG?

    --
    No conformist ever made history.
  56. It is a fantastic idea by DoktorFuture · · Score: 1

    I think it is fantastic that people waste gobs of money on virtual advantages. It's one of the best ways to make money today. Long live dummies with too much money! We totally need more dumb people who will pay even more for the 'sheen' of the gold. Extra shine on gold should cost at least 20% extra. Perhaps 'logos' on their WoW items (Nike boots of speed).

    In the future, we will see paychecks auto-deposited into WoW type games, and you'll withdraw from your WoW bank account.

    Ooop. Ack.

  57. I dont see it as cheating by wobedraggled · · Score: 1

    It's like a real-world economy, if you have the means, you get the things you want. I do find skinning yeti after yeti after yeti for a short yeild to be a little tiresome at times, esp when item prices can be pretty damned high. Not everyone playing an MMO has the time to sit and farm thier own money. Maybe if prices for things like mounts and enchants weren't so much, there wouldn't be the need to get more gold in the first place. I'm in the game to do battle, not try to find a way to pay my bills like in real life.

    --
    Ubuntu- Linux for human beings.
  58. My experience by pilybaby · · Score: 1

    I did a week trial at a MMORPG game maker and was asked to write a daemon that would find all the listings on ebay for their game's gold etc and get the sellers id and automatically e-mail them asking them to stop or they'll take action. Admittedly it was against the rules for that game afaik, I don't know about WoW.

    I didn't end up getting the job in the end and feel like I was used as a cheap temp to do a project for them which they probably still use, as it did work reasonably well.

    Bastards!

    Personally if you're going to play a MMPORG then you should expect it to take forever to complete, that's half the point. But if it get you out of a rut and makes you happy, I don't give a monkeys.

  59. Its both by Kevinjt4 · · Score: 1

    I bought a few hundred Gold for one of my WoW characters for like $35, which over a short period of time after upgrading my character to the best weapons and armor, eventually found its way to my other characters. The game now, I must admit is much more fun than before now that I can hang with the elite creatures in higher areas. Plus I can explore the higher levels without worrying of getting blitzed by over powerful creatures. It was a chore and still is, to skin and leatherwork for money, but its fun to get new patterns as well and sell those in the AH. I know for a fact that I would'nt be as happy playing WoW if I didn't have that gold initially. I had like, 10 or less gold before I bought my gold stash. I'm down to 40 gold now, as I'm trying not to spend it all in one place. But now that my character is lvl 40+ money is a little easier to come by in larger quantities. I must note though, that Blizzard did cancel/suspend hundreds of accounts a week AFTER I bought the gold for players doing just that! Buying illeagl gold on the grey market so I myself might be faced with a suspended account in the future as well... But in the end, I say its both cheating and making the game more enjoyable at the same time.

  60. Yes, it is against the EULA by Anonymous Coward · · Score: 0

    The author says that he is not impressed by the EULA violation 'theory'. It is not a theory. I've heard a lot of people complain that Blizzard is not doing enough about gold farming, but this is one of the rare cases where I see the problem.

    Buying or selling gold is clearly against the EULA. However, there is no real-world legislation covering that. The most Blizzard can do is ban accounts. And since an IGE sale is not public knowledge, there is simply no way to link a particular in-game transaction with a real-world money transfer.

    You're breaking the EULA, but it's a clause that's impossible to enforce, so everyone gets away with it.

    1. Re:Yes, it is against the EULA by Pofy · · Score: 1

      >The author says that he is not impressed by the EULA violation 'theory'.

      The issue is more of what is OK and allowed to put into rules for something you sell to consumers. Would it be OK to put in a rule that say that you can't arrange any baby sitter while you play unless it is one you rent from Blizzard? Would you then break thr rules if you ask someone in your family or friend to look after your baby while you play for a while?

  61. Irrelevant In The Endgame by Katascope · · Score: 1

    In many ways it's irrelevant due to how soulbound items are implemented.

    In World of Warcraft the really good items can only be gained by being there for the actual boss kill - they can't be bought. Gold farmers will never wear or sell the best armor or weapons in the game. In the endgame, the items gold farmers sell become increasingly irrelevant.

    There are a few exceptions sure, and someone might buy gold to help with repair costs - but playing by buying gold will only get you so far. Eventually you have to go the rest of the way on your own.

    On our realm, like many realms - players who buy gold and use it to advance their character are considered jokes. In a game where reputation is just about everything - being known as a gold buyer forever locks that player out of the "top 1% of the top 1%" players strive for.

    --
    I wish I could worship gold coins, not bytes on a bank's computer. At least gold looks cool, or the GIF did.
    1. Re:Irrelevant In The Endgame by iivel · · Score: 1

      This isn't necessarily true. I am not in one of the end-game raiding guilds (and have no desire to be - due to the attitude of most people/time commitment), but would still like the great gear. After enough time running lower-level instances, helping guildmates, etc. I found that I'd accumulated a mass of wealth (a few thousand gold). What I did was discuss this with the leader of an end-game guild and bought myself a summon when they got to the boss that dropped a piece of equipment I wanted. When it dropped - it was handed to me in exchange for gold. Everyone won, the guild had paid for potions/repairs for a few runs...and I had my newest epic item (without any detriment to the in-game economy). Of course, this could be abused by somebody with a vast fortune of Ebay gold.

  62. Diminishing returns work well by Anonymous Coward · · Score: 0

    People accept that there is nothing that may be done to resolve the problem without greatly impeding game play. While I was admin on muds (old-text-style-mmorpg's for you youngsters), we implemented diminishing returns.

    The idea simply being that the more you do the same thing, the less value you get from it. (In my example, pardon my knowing the genre and not the game itself.) That first level-10 boar nets you 100 silver - a phenomenal amount! The next 10 boars are each worth 95. The next 10 are worth 90. Continue this and eventually boars are worth a trivial silver each.

    Any normal (or even slow) player will out-level those boars and be off killing some other level 12 mobs well before diminishing returns penalizes them. Farming would be halted simply because at some point the character out-levels and meets the diminished return on farmable mobs.

  63. Cheating? by Anonymous Coward · · Score: 0

    It could be either, depending on what you do with it.

    Case #1:

    I just stared playing Eve Online over the weekend, and after 10 hours I was still flying around in a rookie ship not having much fun. The important thing was, I could tell the complexity of the game and involvement was to my liking. My time is valuable, and when I encounter a good game with a bad ramp-up time, it's a real shame. So I dropped $15 on some virtual money. It didn't actually get me very far along, but it did remove the annoying ramp-up time. I don't consider that cheating, I consider it working around game design flaws. You shouldn't have to smite 8 million small bunny rabits before you can kill large bunny rabits- not when you're paying a monthly fee.

    Case #2:

    A player wants to kill other player characters. To that end they purchase a pre-built character, complete with weapons and money. The player never would have gotten that far in the game otherwise. They proceed to enjoy the game by playing with said character, killing other players for the fun of it. That scenario disrespects the work, time, and enjoyment others have put into the game. That would be cheating.

    Obviously there are other cases, but I suspect these are the two most common.

  64. Time=Money by magisterx · · Score: 1

    There is a very real sense in which time is interchangeable with money, if someone wants to spend their money instead of their time getting gold in a game, I have no problem with it. Of course, my opinion is likely to mean little when I don't play any MMORPGs. The closest I come is Magic Online.

  65. No Screenshot; by Anonymous Coward · · Score: 0

    ...didn't happen.

  66. Not cheating by Anonymous Coward · · Score: 0

    If you pay money to exist, why not pay money to subsist?

  67. Game Design by Symbha · · Score: 1

    Blizzard can systematically prohibit this. If it did not want gold to be bought, they should have designed it to be non-tradeable (soulbound) and force all transactions through the Auction house. The reality is though, it is in the best interest of their business model.

    The fact is this is a chicken/egg problem, where the need for gold results (at least in part) from inflated economies that do not cater toward the casual player. Inflated due of price/wage differences from armies of players farming the world for loot and money in other parts of the world.

    I have purchased gold, and in each case it increased my enjoyability, because I was able to 'play' the game, instead of clocking into another full time job.

    This market (the secondary MMRPG market) is estimated at between $200M-$1B/year (npr.org.) Cheating or not, this is a HUGE market for imaginary possessions, and like it or not, it's not going to go away (until it is taxed by governments, and maybe not then.)

    The reality is you are simply seeing the time=money equation applied to another place where someone spends time. In many ways it is really not alot different than any other currency exchange.

  68. Hm, news? by argStyopa · · Score: 1

    "Money is a substitute for time or skill. Next on the news: sun comes up in the east. Back to you Jim."

    Look, wherever 2 people are competing, the playing field is NEVER precisely even.
    Person A might be unemployed and living at mom & dad's, so he can spend 12 hours a day 'perfecting' his game, and farming 000's of trashmobs for phat lewt drops; player B might have to work 60 hours a week, and use the game as relaxing escapism.

    The only problem comes when B feels he should/needs to compete with A. He cannot match the time commitment of A, so he can offset some of A's advantage with money.

    I'm guessing this is a far bigger problem on PVP servers than on PvE, but in any case there's going to be the matter of "comparing e-penis size".

    Face it, what we have is h4rdc0r3 gamers, who for one brief shining moment were able to be superior to the people with lives (family, jobs, committments, etc.), who are objecting to the ability for the people with lives to shortcut the 'grind' and super-equip their characters as if they had run Molten Core 10 times themselves. (And FWIW, it's been going on for 10+ years as any newbie who tried to enter a MUD will tell you, there was a "Cult of the E-penis" even in MUDs, where the 'wizards' gaveth and tooketh at [arbitrary] will...)

    There's nothing inherently unethical about this. As far as Blizzard is concerned, these items were earned fairly, by playing the game (ie not hacked). The fact that someone later sells them for RL cash is irrelevant to Blizzard, as it should be. Accept that there are two routes to ubergeardom:
    - spend 12 hours a day mindlessly grinding mobs for drops - probably what, about 10g/hour return? 120g for 12 hours.
    - spend those 12 hours a day WORKING AT A REAL JOB and use the money to buy gold and loot. ($9/hour at the local burger place * 12 hours = $108 less taxes equals about $70. This buys you about 500g.

    The lesson? Get a job, and don't spend so much time at your computer, dude.
    Personally, I don't see that as a bad lesson to this little morality play.

    --
    -Styopa
  69. Hypocrisy by Anonymous Coward · · Score: 0

    Someone else said it best earlier... All these people complaining about cheaters when they probably have thousands of mp3's they downloaded from their Warez sites.

    Personally, I don't have a problem with the gold farmers. If I or anyone else wants to drop $50 or whatever to save themselves some time so they can focus on the 'fun' parts of the game, more power to them. All this talk about inflating the WoW economy is silly, it's a stupid game.

  70. That's why I like Guild Wars by CashCarSTAR · · Score: 1

    On Friday there was a major update, including a new spawn that dropped a new weapon. On Saturday, in a major dungeon, I spent about 80 minutes playing through with a team. I traded the drop I recieved at the end of the dungeon for that new staff Sunday morning. total grind time, about 90 minutes.

  71. What about Guilds by EatTheSpoon · · Score: 1

    I think it's pretty fair, as a new player I wouldn't necessarily have any friends or be able to join a guild. Those that do just get handouts from their friends anyway. I don't like the gold miners, but the bs of trying to get a little money doesn't apply to everyone in the first place.

  72. Seems ok to me. by badjohny · · Score: 1

    Think of it this way. we all have a lawn. I like to sit in my lawn, read the paper, watch some TV outside, play in my lawn, etc. The problem is, my lawn is kinda big. So do i take 4 hours a week, every week to keep it up? Or just pay the neighbors kids to mow my lawn? For someone who is scrapeing by on paycheck to paycheck, it might not be an option to pay a kid 20 bucks for 4 hours to mow their lawn. But If you have alot of income and are willing, why not. Get the enjoyment of the lawn, without the trouble of maintaining it. Would anyone say that i don't deserver my lawn, because i didn't do all the work to get it like it is? Where as some put hours and hours to get their lawn looking nice, i just put money. In my opinion, the same can be said for MMORPGs. I take zero joy in the farming of worthless things so that i can buy a sword. The money is almost nothing to me , i spend more in coffee in a month (starbucks owns my soul :D )

    What you have to ask is this: Is your time more valuable than what they are chargeing for the gold? I play wow, and i havn't bought gold, but i don't think its that big a deal. Say you want to buy a epic mount (around 1000 gold) As a casual player, it could take months of playing to get that type of money, unless you spend your day grinding for gold. The other option is to put down 80 bucks, and 10 min later you have 1000g in your mailbox. To some that is not worth the 80 bucks. But i don't think its worth it to spend 80 bucks a month for movie channels when basic cable is ok for me. It all comes down to how much you enjoy the game, and how much you feel your time in that game is worth.

    I play MMORPGS almost exclusivly now, and i feel they save me a great deal of money. I use to spend 50-100 bucks a month buying PC and xbox games, winning them, and then putting them on the shelf. Now i put down 14 bucks a month, and thats about it. The system requirments are not that high, so i don't have to upgrade my video card every 6 months to play a game. I figure playing WoW and EQ before it saved me thousands of dollars in games and upgrades. So spending 80 bucks on gold...not that big a deal to me.

    Also keep in mind, that buying online property is going to be a Huge market estimated to grow to be in the billions. Sony is already supporting online servers that allow people to buy and sell items to eachother. Xbox live allows you to buy online property for your games and gamertags. sony will probalby do the same with the ps3, and you are going to have to pay for the revolutions older games from the nintendo generations.

  73. Cheating but it shouldn't have to be.. by astonish · · Score: 1

    Really it's unfortunate that real money can build an imbalance between players (say 14 year olds with no money vs. 9-5 salary earners), but its really the fault of some poor design. The WoW end game really sucks right now because it is a pure grind. To get an epic mount for 900g, with the exception of Pally's and Warlocks, there is no real challenge or goal other than a flat out repetitive kill-anything-that-drops-money grind. It took me 3 solid weeks of grinding/farming all kinds of mobs and doing instance runs for money (not for fun), lets say about 90hours of game time, to get 900g to buy a mount. I'd really rather have just laid down $70 for it and saved my precious time. There was no difficult challenge to overcome, no boss, backstory or interesting quest. Just a grind and a comitment to somewhat pointlessly sit at the computer mashing buttons like a zombie.

    The same can be said of forty man raid content. I loved the 40 man stuff at first. The initial challenge of killing the boss and finding a strategy the first time is awesome and feeling of success is amazing. But after the first few kills it once again becomes this silly grind to hope the random drop gives you your items, and let me tell you spending four hours in MC for the 100th time because your guild has gone 6 weeks without your drop gets plenty dull.

    Really up until 60 I saw no need to buy gold, the best items came from playing through instances with friends and completing some of the enjoyable quests. Surplus money would only serve to buy some over the top enchantments and load myself up on potions, neither of which is a necessity.

    Blizzard seems to both be getting better in some respects (forcing smaller group sizes in instances, allowing upgradable to epic equipment for non-raid players in patch 1.10) while at the same time promoting more endless grinding (all that faction garbage for ZG/AQ). Players with lots of time on their hands will still get 'further' than anyone else in any game IMO, but that should be by virtue of having practiced more and being more skilled as a result, allowing them to take on challenges that less-experienced players can't handle yet. Instead WoW, as many suggest, is on easy mode at the moment giving out rewards simply based on your ability to show up the longest. About the only challenging thing at the moment is finding 39 other competent players to spend those endless hours in the raid dungeons with you. Most of the skilled, motivated, and socially enjoyable players that I have dealt with in WoW have all quit from burnout and bordem at the state of the endgame.

  74. The choice for players is simple. by Sir+Holo · · Score: 3, Funny

    WoW player's tough choices:

    Option 1 - Do the in-game "work" to earn the rewards.>
    Result - No time for a date.

    Option 2 - Buy the gold instead.br> Result - No money for a date.

    Option 3 - Realize WoW is a time sucking click-sink. Result - Time and money for a date.

    1. Re:The choice for players is simple. by Twisted64 · · Score: 2, Interesting

      I was going to mod you "funny," but then I realised that "insightful" on a comment like that was part of the joke :)

      --
      Consciousness is a myth. Trust me.
    2. Re:The choice for players is simple. by Guppy06 · · Score: 1

      Pascal's Flaw: you assume WoW players could get a date to begin with.

  75. Buy gold! Buy all you can get your hands on! by jcabrer · · Score: 1

    http://newropeans-magazine.org/index.php?option=co m_content&task=view&id=3463&Itemid=85

    Yes, I know we're not talking about "that" kind of gold...

  76. Of course it is cheating. by Maxo-Texas · · Score: 2, Insightful

    Picture any other game.

    Monopoly
    Axis & Allies
    Checkers
    Chess

    Imagine being able to bring use real cash to buy extra game money or pieces.

    Hmm. I need some $300 dollars more to buy that hotel on boardwalk- okay, I'll just put down $3.00 of real money to buy $3000 game money. Wow- this is so much fun- this game of monopoly is so much faster and I'm much more likely to win since I have $100 in my pocket and you only have $20.

    Unless the game itself explicitly allows you to buy items with cash, then buying gold this way is cheating.
    ---

    It can't be stopped tho. So any game that has a market means that normal people are playing in a game where people are rampantly cheating all around them. And the games are fundamentally unfair in several ways:
    1) If you don't have to work... you win.
    2) If you can log on just an hour earlier than the majority of the players.. you win if critical content is not instanced.
    3) If you start the game with a group of friends from a previous game- you have a huge advantage.

    These are advantages but they are not cheating. Buying gold and equipment with real world money means you are not playing the game (unless the games rules explicitly allow you to purchase items with real cash in game).

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Of course it is cheating. by Ellmist · · Score: 1

      Imagine using real cash to buy poker chips. Outrageous!

    2. Re:Of course it is cheating. by Maxo-Texas · · Score: 1

      Imagine if there was no rule that said you couldn't buy the pot if you had enough money.

      Wow- I have a winning hand.

      Okay I raise you 10,000 dollars.

      I don't have that much.

      Ah well- you lose-- SUCKER.

      ---

      There is no equivalent of an "all in" rule or any other kind of limit when it comes to purchasing virtual gold, pre-leveled and flagged characters, etc.

      ---

      In fact, buying gold is like buying a winning hand in an already running game. To save time you know- just cut straight to the part where you win.

      ---

      And besides- I qualified my original statement to begin with-- if you can buy gold, gear, flags with cash -IN THE GAME- to begin with then it's not creating. It's part of the game then- just like buying chips in poker is.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    3. Re:Of course it is cheating. by Pofy · · Score: 1

      >Picture any other game.
      >Monopoly
      >Axis & Allies
      >Checkers
      >Chess

      Yes, and the winner in a game of WoW is...... WHO? WoWO is not a game played by two or more player that has someone win after reaching a specific goal, now is it?

      By the way, picture a game like soccer, tennis or anything else, are you going to argue that no one is allowed to buy a more expensive racket, shoes, whatever as that would be cheating? If I show up to the game in $2 shoes, should all the others who have bought more expensive shoes be disqualified due to cheating????? And if in the middle of the game, I decide to switch shoes with someone else (for a price of course), are we then cheating??????

    4. Re:Of course it is cheating. by bigtangringo · · Score: 1

      Now, if only this post would be read by someone...

      Your logic is fatally flawed, these are games of skill and chance.

      In wow, earning gold is merely a time investment. A better analogy would be a game of paintball, time is money. All things being equal, he who dedicates more time to the game has in increased chance of winning, bigger better guns, more paintballs, better gear or whatever.

      You've gotta compare apples and apples man, not apples and oranges.

      --
      Yes, I am a smart ass; it's better than the alternative.
    5. Re:Of course it is cheating. by Maxo-Texas · · Score: 1

      Oh come on.. you only need to think about any "amateur" olympic event to blow apart your statement.

      Some countries now give their "amateurs" free room & board, training, thousands of dollars worth of equipment. Repeatedly they are caught doping their atheletes in ways which result in higher performance now and an early death later.

      Having someone else do the work to earn you gold or level up a character which you then buy for money would be like having a soccer league where you could buy a position on one of the playoff teams or in the championship game and be counted the "winner" if your team won.

      It would be like buying a position on one of the two teams in the Superbowl and if your team won, being treated like you had been on the team all along (you get the ring, invited to all the parties, in the record books, team photos, etc.)

      But as I said in my parent post- if the rules of the game allow it, then it's not cheating. In the sports you list, it is legal to buy the best equipment you can- but it is not legal for example, to buy a robot to serve for you in tennis or raquetball (return this perfect, 145 mph serve!).

      Besides, the EULA in these games specifically forbids this kind of activity in many cases. Right there you are breaking the basic rules of the game and so you are cheating. As I said, if you can go to a store inside the game and purchase any item or game flag in exchange for real world money- then it's not cheating. The last I heard, there are no such stores in Wow or any other MMorg.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    6. Re:Of course it is cheating. by Maxo-Texas · · Score: 1

      Excuse me?

      Did you mean money?

      Because you don't bigger guns, more paintballs, or better gear as a result of investing time in paintball. The only thing you might get from time is improved skill (unless you are hand making your gear?).

      Buying gold is like buying an extra 2000 shots for your paintball machinegun when everyone agreed that the contest was going to be with 400 shots each.

      While they are running around making short controlled bursts, you are free to hose down the area.

      ---
      My paintball story... It was 1997-- the game came down to one person on each team-- for "fun" they decided to allow the other guy to use his downed buddies machinegun as well as his own so he had two machine guns. I had a large tree and a single action pistol with under 10 shots left.

      He charges me shouting... paint splattering all over the tree... paint balls are flying everywhere.

      I calmly came out on one knee-- the gun leveled in front of me and took him down with one shot- center mass. Not a speck of paint on me.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    7. Re:Of course it is cheating. by bigtangringo · · Score: 1

      Like I said, time is money.

      Same as WoW, gear can make up for skill, skill can make up for gear, fear the man who has both.

      --
      Yes, I am a smart ass; it's better than the alternative.
  77. depends on game economy by Bauguss · · Score: 1

    My thoughts on this are that it only ruins the game for yourself. If you buy a max lvl uber character then you have flat out missed 99% of the content in the game. If you want to do this, fine. It doesn't hurt me at all.

    As for player economy, it really depends on the implementation. Galaxies had a terrible economy. If you wanted a weapon or armor you had to buy from a player. You couldn't buy it off an NPC and you couldn't find it through loot. Thus when prices skyrocketed, it became a problem for me personally. It meant I had to find a way to make millions of credits to buy armor. Granted, I think they changed this during their nuking of the game but it stands as a good example.

    WOW on the other hand is a little different. I for one have participated VERY little in the player-player trading system. It is a direct result of what I liked about Diablo. I played to lvl up and probably primarily to find that better item and better set combo. (i have no idea why I find this fun at all but for some reason this simple formula for a game worked) For me, part of the fun of playing WOW is the prospect of finding the items. I have played WOW now for 3 months and have probably spent less than 100g at the AH.

    That said, I look down on gold buying and selling. Its idiotic at best. You seriously need to think about it a minute. You are giving real money for something not real. You are throwing it away on something you can't substantiate. At the same time you are giving CASH $$$ to people in return for in game gold. Gold that most likely goes RIGHT BACK TO THEM when you spend the gold on cool items for sale by the same people selling you the gold. (where else do you think they get the gold) Think about that for one freaking second and ask yourself if that makes sense.

  78. Another reason by Anonymous Coward · · Score: 0

    A friend of mine irl does this in WoW (Buys gold). (No, this is not me).

    It makes him very popular in the guild, people talk to him when he logs on, etc. His pally has all the cool gear and stuff. I think he does it for the adoration mostly.

  79. Need two versions of WoW by Programmer_In_Traini · · Score: 2, Insightful

    Essentially, this comes down to Hardcore players VS Casual players issue.

    The Hardcore player needs a WoW where lots of grinding is required, long quests, mats that takes time to acquire for the price of very rewarding items such as elite mounts for instance.

    The Casual player needs a way to keep up with the hardcore player so that everybody can play more or less on the same level. But because those players cant spend hours & hours collecting items, they're consistently behind....

    One version of a game and two types of players that can't exactly coexist on the same server.

    Why not make two version of the game ? One favouring grinding and highly rewarding items and one favouring casual players where its not so hard to get to the top but where you will not find the same items.

    GIMP servers would be easy to level, easy to get money but without the high rewards
    L33T Servers would be your regular WoW with money difficult to get, reputation slow to rise. Big rewards.

    But then... we might end up with the same issue, casual players wanting to play on l33t servers because there's better loot AND chinese farmers to sell g0ld :)

    oh well...

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  80. Bad Investment by vitaflo · · Score: 3, Funny

    From the article:

    "I bought gold last week. You're reading the Business section, so that may not sound unusual. However, the purchase wasn't for my investment portfolio. And I'm not talking about real gold, either. But I did plunk down $60 of cold, hard cash in return for 500 virtual gold pieces for World of Warcraft, Blizzard's best-selling massively multiplayer online (MMO) adventure game."

    Given that you can get 1000 gold for less than $60 now in WoW, I'd say he didn't make a very good investment. I'd hate to see his real portfolio.

  81. Try a different MMOG by goodben · · Score: 1

    I tried Lineage 2 for a couple of months and the frustration there was just how much leveling up depended on your gear and yet the gear was hard to get through normal means. You couldn't level without gear and you couldn't get gear without leveling.

    One of the reasons I like City of Heroes/Villains is that there is no "mad loot." There isn't the farming problem because you don't have to have exceptional gear to level up.

  82. Inflation / Deflation? So what? by jdh3.1415 · · Score: 2, Insightful
    I've read two mutually contradictory arguments in these forums.

    #1 Farming causes more uber items to be injected into the economy. This leads to deflation which makes it harder for honest players to make money.

    #2 Farming causes more gold to be injected into the economy. This leads to inflation which makes it harder for honest players to buy items.

    Suppose farming leads to deflation. Although, the honest player can't make as much money, this is balanced by the fact he doesn't have to pay as much for items that he wants to buy.

    Suppose farming leads to inflation. Although, the honest player has to pay more for items, this is balanced by the fact he will make more money from the items he sells.

    I will readily concede that the honest player is at a competitive disadvantage to the player who buys gold on Ebay and then spends it getting the best gear in the game. However, I have yet to hear an arguement that makes it clear to me that farming makes it more difficult for the honest player to acquire items.

  83. Game Company Farmers by Anonymous Coward · · Score: 0

    Is it possible that some folks at various MMORPG companies twiddle some server bits to generate eBay Gold? That's far easier than organizing a Chinese or high-schooler/college age student sweat shop.

  84. It's economics, not cheating by Anonymous Coward · · Score: 0

    I don't consider buying gold to be cheating, as I would consider cheating to be an activity that puts other participants at a competitive disadvantage. However, I don't see evidence of competition in WoW, outside of the organized PvP gameplay. This is not a game where some players win and the rest loses. Each player plays at their own pace and at their own leisure. Why does it matter to a player if another levels faster or easier?

    I've spent the last 8 months on a very old server, Zul'jin. There are gold farmers aplenty, but there are also a great deal of long-term players, most of whom have several level 60 characters. I have observed a few patterns to the inflation in the auction houses in this environment in the 8 months. The inflation rate of the lower level items (required level less than 30) steadily grew, the mid level items (required level between 30 and 50) stayed fairly level, and the top level items (required level between 51 and 60) suffered deflation as time had gone on.

    The inflation of the lower level items are most easily explained by the fact that, as individual players grew more wealthy across all their characters, they feel more willing to spend 10's of silver more to help their lower level characters level faster. Most likely, they can earn more money in the time saved on their lower level characters by grinding with their level 60's.

    The deflation of the high level items occur as it became easier and easier to find experienced raid groups for high level instances that were willing to take a few lower leveled (low and mid 50s in this case) characters. Players generally ignore the items available in the AH in that level range and opt for the instance drops instead. I do see occassional players who boast a collection of high level BoE rare and epic items, but they are few and far in between.

    The extreme cases of inflation only exist for PvP twink items. These are usually rare or, sometimes, uncommon items, that are just below the level cap for a tier of one of the battlegrounds. They are usually only relevant for items with level requirements below 40. The possession of these items do present a competitive advantage. However, low level battlegrounds seems to be a domain of the rich and jaded. The players who bother twinking are usually ones with level 60 character who has outgrown most of their need for gold, having already bought their epic mounts, and equipped with gear from the 40 man raid instances.

    Ironically, inflation at the lower levels made life easier for new characters, as the higher selling prices for the goods they find make it easier to afford the fixed cost things such as training and mounts. I have recently created a hunter, and, by level 25, has made over 80g, without the need for any grinding. Comparing this to January of 2005, when my friend and I, after hours of grinding, was finally able to afford a horse for him at level 40 (I was a paladin), I'd consider it a good thing.

    Gold buying/selling does not appear to be capable of any effects on the economy that can't be produced by the presence of many players with a lot of total time played. In fact, gold farmers, with the simple act of adding timed played to a server, hasten the maturity of the marketplace in that server, which can make life easier for new characters.

  85. Don't Enforce. Co-Opt! (Work Smarter not Harder) by StCredZero · · Score: 3, Interesting

    Work smarter, not harder. A friend of mine was telling me about a problem with MUDs (text precursors of MMORPGs) where the corpses of monsters were building up and clogging the system. The solution? Allow players to use the corpses as ingredients to make healing potions. Players then grabbed corpses and dragged them out of the dungoen to sell potions. Problem solved.

    A lot of gamers get on their moral soap-boxes about cheating and gaming ethics, and call for the devs to come up with more enforcement. I think that's just like the "War on Drugs" mentality. It's a losing game, because you are opposing market forces. Instead, get the market forces on your side. Heck, as a MMORPG game dev, you control the fabric of reality itself. If you can't think of a trick to co-opt "cheaters" then shame on you!

    I play Eve-Online, and it's come up that the "Macro Miners" are ruining things for legitimate miners. Macro-miners are mostly Russian guys who use macros to run Eve automatically and mine-out whole systems so that they can sell in-game money on eBay.

    But while it really sucks to be a competitor to these guys in mining, it's *great* for piracy. The unattended miners are full of valuable ore, and mostly unable to defend themselves. (And if they do defend themselves, they do it poorly, and this allows you to destroy them *legally*!)

    So don't try and enforce a ban on macro-mining and other MMORPG "cheats." Instead co-opt them. In Eve, you could change the game dynamic so that the Macro-Miners would be even more attractive targets for pirates. Put a time limit on NPC corporation membership, and legit corps could even declare war on them without being pirates. (So if you're a mining corp, you could just declare war on these guys and take their ore!) Furthermore, if you put time constraints on refining, the macro-miners would be forced to sell material to other players to refine their excess, which would further contribute to the economy of Eve-Online.

    And we thought of all this in about 15 minutes flat. I'm quite sure that other tricks could be thought of for WoW and other MMORPGs that would have similar effects.

  86. Its like buying a new game by jarkun · · Score: 1

    Buying gold, characters, etc... is simply like buying a new game. These games are take much longer to "beat" than a typical standalone game. Each part of the beginning/middle/endgame is comparable (on a per-hour basis) to a standalone game.

    If you spend $60 to avoid 40 hours of "play" you are simply buying a new game....the one that starts at level 60. I don't have a problem with this. If you get bored but want to see the raid-driven/end-game...spend the money & have fun.

  87. Why kansas.com? by Anonymous Coward · · Score: 0

    What I don't understand is the article comes from Philadelphia Inquirer, so why isn't linked to the Philadelphia Inquirer but kansas.com?

    The original article is right here:
    http://www.philly.com/mld/inquirer/business/140182 09.htm

  88. If they say it is cheating, it is cheating. by altp · · Score: 2, Insightful

    Cheating ...

    If the company that runs the game says it is cheating, it IS cheating. they make the rules ... play by them ... if you don't it cheapens the game for those of us that DO play by the rules.

    If the company that develops the game says it isn't cheating, then its not and have at it. Though, paying real world money to get virtual money that is worthless is, in my opinion, stupid.

  89. Not cheating. by Nephroth · · Score: 2, Insightful
    I'd first like to say that I don't play MMOGs. In fact, the prospect of willfully interacting with the many of the people who play online games makes me a little queasy. I say this because it means that I have no standing bias toward what is cheating and what isn't cheating in the online environment, it really makes no difference to me.

    Cheating, however, is something I do happen to know quite a bit about, and not just codes, but the more esoteric forms like memory modification, and profile hacking. These things are definitely cheating, and have no place in a "fair" online environment. By definition to cheat is to circumvent the rules of the game in order to obtain some sort of unfair perk. More HP, higher levels, etc, those are all definitely cheating but buying something? That is where the lines become blurry.

    Purchasing gold or other items from someone else is certainly not the noble way of doing things, and I wouldn't encourage it, but it's no more cheating than any other instance in which someone uses their financial status to circumvent the work to accomplish something. If your car breaks down, do you start learning how to repair cars, working through levels of apprenticeship up to those of master mechanic? More than likely not. You pay someone to do the work for you, while you reap the rewards. The game is no different. You don't necessarily want to become good enough at the game to gain the money, or perhaps you simply don't have the time to get it yourself, so you pay someone else to do it for you. Wherever there is a desire, there will be a market; pure and simple.

    Ultimately, this is just a sign that the world of data and the world of real goods are starting to converge. You already pay real money for software, and you pay real money for music, and you pay real money for naked pictures too. How is paying real money for digital gold any different?

    --
    Our greatest enemy is neither a single man, nor is it a nation, it is, as it has always been, our own greed.
  90. Google ads in TFA by Anonymous Coward · · Score: 0

    Ironically the Google ads at the bottom of TFA promote WOW gold selling sites.

  91. Apples and oranges... by Anonymous Coward · · Score: 0

    You're comparing real life to a game. Spending $50 to hire a maid to clean your house translates to real-world benefits such as a clean house and increased free time. Spending money on video game gold gets you the same thing as spending money to buy 1 ton of video game horse poo - absolutely nothing. So you spent $60 to basically advance your status in some imaginary world - big freaking deal. Why don't you put that money to some real work in the stock market so you can advance yourself out of your parents' basement?

    1. Re:Apples and oranges... by Shads · · Score: 1

      Because most people who buy gold aren't sitting in their parents basement. I haven't lived at home since I was 18 years old (I'm closing on 30 now)... I buy gold occasionally. I would play even if the cost of the games tripled... it's how I relax (and I spend time with my s.o. and our children there... beats watching tv in the winter.) Because it's worth more for me to enjoy my free time than to pick up a second job in a virtual world. Realistically poor people can't afford to buy gold... although I'm sure some do (just like some buy alcohol, drugs, cigs, when they're barely able to pay their bills.)

      Money has no intrinsic value in and of itself, it's only worth something because of what it lets you do. I have money in the stock market, retirement, and bank. If buying some money in a virtual world lets me enjoy my time there more, I'm all about that... Just like buying my own scuba gear helps me enjoy that hobby. Could that money be better used invested in stocks or even put in a low yield savings? Sure... but if you don't enjoy your life what good does having more money do you? None.

      --
      Shadus
    2. Re:Apples and oranges... by Znork · · Score: 1

      "Money has no intrinsic value in and of itself,"

      In a simulated economy without controlled scarcity, it sure doesnt.

      "If buying some money in a virtual world lets me enjoy my time there"

      Um, you're paying to not spend your time there.

      If the game is so grossly defective that you have to pay extra to fix deficiencies that prevent you from enjoying it I'd say you need to file a complaint with customer support. I mean, if they told you, yes you can play, but if you want the not-randomly-disconnected token, you have to pay extra, would you? Hmm, maybe get the Steed of Less Lag too, on sale this week?

      "Sure... but if you don't enjoy your life what good does having more money do you?"

      It can be used to pay for anti-depressants and therapy once the initial deprogramming is done with.

      Frankly, even while I've enjoyed several MMORPG's myself, sometimes the line between social game and addiction/cult becomes a bit thin...

      Hmmm... that reminds me, long time since I played Evercrack... wonder if my chars are still there, and what the value of a plat is these days... must... get... uber... gear...

    3. Re:Apples and oranges... by gone9teen · · Score: 1

      Different people have different viewpoints of the world and also where their money is best spent. I play WoW but I have never bought gold. I do not look down on it because some people have more real life money than others and it is much easier to go buy 800g and get your level 60 epic mount than it is to farm for weeks on end for it. Yes, it is debatable if that is right or wrong but in the end it is easier and the easier path is chosen frequently by those who can (much to the envy of those who can not).

      The game is fun to play without buying gold but some people do not care if they spend money to buy something within a game because why try to horde your money just to horde it (pun sorta intended)? If you have everything in your life where you want it and you enjoy a game and want to "splurge" and buy gold so you don't have to spend a massive amount of time doing "less fun" tasks then why not? I have "upgraded" my equipment for a multitude of sports and activities over the years for things that I enjoy doing and this is very similar. Yes, I don't need the latest shoe style to go play basketball on Saturday afternoon and I could get by with my Air Payless shoes but I've got the money for the real deal so why not go ahead and do it? It only increases my enjoyment of my Saturday experience even if it doesn't really help my game :p

    4. Re:Apples and oranges... by blitziod · · Score: 1

      many people engage in activities casually ..like golfing or surfing or fishing.....these activites have fees and costs that com ewith them..green fees, fishing license surf boards etc. Some people may spend MORE money than others ..example a person using a golf or tennis pro or buying a big bertha driver..

      --
      The only way to bust a doper--is when you yourself become a smoker!
    5. Re:Apples and oranges... by Znork · · Score: 1

      "If you have everything in your life where you want it and you enjoy a game and want to "splurge" and buy gold so you don't have to spend a massive amount of time doing "less fun" tasks then why not?"

      Because if you have to spend a massive amount of time doing something that is less fun in the game, then the game is _broken_. I dont splurge on something fun, only to have to splurge even more to get what I paid for from the beginning.

      The whole game is virtual. It doesnt actually _take_ weeks of hard work to create that epic steed, it takes a billionth of a second worth of database updates, and the one single reason you cant it at once is because the game is designed that way. Paying to work around it doesnt solve the actual problem, it just excaberates it.

      You realize the person that you pay for the gold, assuming they dont exploit a bug or have admin access, actually has to spend time doing that 'boring' part, taking them away from pursuits that could theoretically create actual wealth for society as a whole, rather than catering to a design defect in a game?

      At least, when you buy those 'latest design shoes', you're paying for something that actually cannot be created in a millisecond, thus at least partly creating something resembling actual wealth.

      The shoes cannot be created at the press of a key. The gold can. By paying for the gold instead of the shoes, the shoes go uncreated, while someone spends weeks doing something utterly unnecessary. Can you see the difference?

    6. Re:Apples and oranges... by snuf23 · · Score: 1

      "By paying for the gold instead of the shoes, the shoes go uncreated, while someone spends weeks doing something utterly unnecessary."

      Well, I would assume that the individual working at the gold farming company is there for a reason. Although they have been labeled "sweat shops" in the media, if I was in one of those countries I would rather work in a gold farming sweat shop versus a shoe making sweat shop where I would risk physical injury or maiming due to inadequate safety procedures.
      You do realize that the person creating the shoe is not creating it for themselves? They don't give a flying fuck about the shoe, they care about the paycheck they get to feed their families and keep a roof over their heads. For the worker virtual gold is just as real an item for earning a paycheck as a shoe.

      --
      Sometimes my arms bend back.
    7. Re:Apples and oranges... by Anonymous Coward · · Score: 0

      Nothing is wrong with spending money on a hobby. Noone complains about fishing license fees or monthly subscriptions to WoW.

      The thing that is fucked up about gold farming is that it is part of the actual game itself. Buying WoW gold is like a hobbyist fisherman paying somebody to hold their fishing rod.

  92. Re:You bring a legitimate point. by vertinox · · Score: 1

    Actually... I think most people's responses to problems are to throw money at it.

    Heck, I've seen more than one corporation run into a problem and decide that it would be easier to hire "consultants" to fix the problem than actually do it in-house. This is just human nature, when you have more disposable income than you know what to do with you start to pay other people to do things for you when you could do them for free.

    Change your oil? Nah pay the other guy.
    Do my taxes? Nah pay the accountant.
    Grow my own food? Um... Errr... Buy the food at the grocery store.

    But you get my point, humans will often see problems as "How much money can I throw at it til it goes away?"

    The problem with WoW is that it fosters a system where people see value in things as either "How much time must I spend?" vs "How much money must I spend?".

    In reality, this isn't breaking the economy. The economy was already broke. You can't recreate a working economic system on a game without a real economic system with supply and demand and limited resources.

    If WoW really wanted a realistic economy, they'd make it so you could make animals go extinct from "fur farming" or mining resources go out after a given amount of time and you have to a new location.

    Or inflation from the unlimited amount of gold pouring into the world. Seriously, if you can make gold by killing anything than people would be using gold to make houses and chairs out of while every resorted to a barter economy because gold was worthless. Real economies have inflation and wow does not.

    However, if you put those features in the game, I bet many people would quit.

    So either we put up with the farmers, get rid of the time sinks, or suffer with a real world economy that is unforgiving. That is about our only options.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  93. braindead by vux984 · · Score: 4, Insightful

    You've got to be braindead to do that...

    Think about it this way:

    1) You pay a monthly subscription fee to play the game.
    2) You find aspects of the game so awful you'll pay other people real money to releive you of the burden of actually playing the game.

    Meanwhile, this encourages true no-lifers and/or impoverished asians to try to make a real world income by satisfying your desire not to have to play the game you subscribe to. Which floods the game with piles of greedy morons who make the game less enjoyable for those who do actually enjoy playing it.

    Here's a suggestion: Cancel your subscription and play something you actually look forward to playing. There are surely more satisfying uses of your time.

    Why are you playing a game that's 80% treadmill if you hate the treadmill? The Mmog is a complete package - and you hate most of it. To get to the bits you like, your character has to slog through the bits you don't - paying someone else to do it is ridiculous.

    You wouldn't sign up to a book club (where you read a book and meet to talk about it) if you hated the books they chose most of the time. And what you're doing is even dumber, you're paying someone else to read the books for you, just so you can stay in the book club.

  94. Really by Anonymous Coward · · Score: 0

    What the fuck is wrong with you people?

    Are you kidding me?

    GET A LIFE!

  95. Selling Account by Anonymous Coward · · Score: 0

    While Warcraft has been a rather intresting game an upcoming move will prevent me from playing for some time. Since I'm in a hardcore raid guild my main, a 60 Shaman, will most likely have to take his leave since raid high raid attendence is a must. Additionaly I'm unsure if I'm really into playing Warcraft anymore.

    As such I'm making this post to try and gauge intrest if there is any value to be had in selling my account. My main, as I stated a 60 Shaman, is a Troll on an active PvE relm. He has 4 part of his Earthfury set in addition to the Helm of the Lifegiver, and the Sorcerous Dagger with the +22 Int enchant on it. Currently he is speced to be a restoration Shaman with an impressive (Best on the server as far as I can tell.) mana pool however with said mana pool he could easily shift to an elemental build and dish out some very sick damage.

    Also on this account I have a 60 Orc War and several other smaller toons which comprise of a Druid, a Warlock, and an Alliance Hunter.

    Also of note is the Shamans tradeskills include 300 Dragonscale leatherworking with the ability to make all of each dragonscale sets. (Yes even the full Black Dragonscale set, epic boots and all. And oh yes he has a pair of those for himself as well.)

    The other toons also have a fair set of tradeskills with the war being a 300 chanter and the warlock being very close to 300 in both alch and tailoring.

    Anyway just wanted to put this out there to see if there is any intrest, send an email to: shaman_4_sale@yahoo.com

  96. Often an Excellent use of Time and Money by Halloran · · Score: 1

    Assuming you have a class that is capable of farming, how many hours of time and effort will it take you to farm 500 gold? Let's say at an aggressive rate of 50g an hour, it will take 10 hours to achieve your goal. This is already on top of a raiding schedule, work, school, or whatever.

    It really all boils down to:
    a.) how much gold can you farm an hour on your own per hour
    b.) how long does it take to achieve whatever goal you set
    c.) does the prospective buyer have enough disposable income to support the purchase
    d.) is it time effective to make said purchase

    For those that raid extensively 5-7 days a week, and work full-time jobs, purchasing gold is arguably an effective use of time/money/resources to handling repair costs.

  97. Sucks for the basement dweller... by Anonymous Coward · · Score: 0

    ...but some of us have jobs, and I spend at least $60 on dinner 4 times a week. Simply put, I got more money than time, and if I get kicked off for violating the EULA, well that's probably a good thing for me.

  98. Re:Don't Enforce. Co-Opt! (Work Smarter not Harder by voice_of_all_reason · · Score: 2, Informative

    where the corpses of monsters were building up and clogging the system. The solution? Allow players to use the corpses as ingredients to make healing potions. Players then grabbed corpses and dragged them out of the dungoen to sell potions. Problem solved.

    While that is pretty neat, it's actually a heck of a lot easier :)

    void create()
    {
    //insert happy monster data stuff
    call_out("death",30);
    }

    death()
    {
    //automagically attempt to move inventory to the room
    remove();
    }

  99. This is Blizzard's fault by DiamondGeezer · · Score: 1

    The reason why goldfarming exists is simple. It's no fun doing the same repetitive things over and over just so you can gain experience points to play the same game as the rest. It's also by design made so you have to spend hours every day for months to get up to a decent level.

    People don't have time for shit like that, hence goldfarming. Why was CounterStrike so popular? Because you could enter at any time, and the only criterion for whether you lived or died was teamwork and/or skill. If you were a quick learner then a few hours or days would be enough.

    In WoW, quick learning and skills mean a lot less than actual time developing RSI and butt callouses playing this game. WoW may be a lovely game, but I have a full time job and a family, hence there's no way I'm going to enjoy WoW.

    --
    Tubby or not tubby. Fat is the question
  100. Which Is It, Inflation or Deflation by Vicissidude · · Score: 4, Insightful

    ...first the raw materials are oversupplied so they sell very cheaply affecting people like this guy who can no longer earn any reasonable amount through skinning, secondly they artificially inflate the prices of items by giving plenty gold to clueless nabs who throw it around like theres no tomorrow

    You appear to be thinking that people buying gold won't spend that gold on raw materials in order to raise their profession skills. At level 42 in WoW, I decided to learn cooking. It took me a great deal of cash to get all the materials to level my cooking skill up, but I got to 250/300 in about two evenings. Now, I used a great deal of my own cash to do that. But, I could have just as easily gone out and bought gold farmer cash to do it as well.

    Even so, you can't both blame inflation and deflation on the same group of people. That seriously makes no sense.

    The fact is that you have no idea how these gold farmers are making money. The likely thing is they're using multiple means of getting gold. Sure, they could be overfarming, driving down the price. The problem with that though is once the prices are down, they make no money from overfarming. So, like everyone else, it is in their best interest not to overfarm. Further, economies on servers tend to improve over time as players level up. That would suggest that a bad economy has nothing to do with gold farmers and everything to do with the number of higher-level players overall.

    You also have no idea how many of these gold farmers exist on the server at any given point. Given the thousands of players on each server, a few gold farmers are not likely to affect the economy on a long-term basis. Gold farmers only become a problem should their numbers become high enough to overwhelm the balance of the server. And since these people are presumably selling their gold all the time, that means they actually have less influence than regular player characters of the same level.

    1. Re:Which Is It, Inflation or Deflation by SanityInAnarchy · · Score: 2, Interesting

      Even so, you can't both blame inflation and deflation on the same group of people. That seriously makes no sense.

      Yes, you can, because these are different items.

      In an MMO I'm playing, exactly this sort of thing is happening. There are so many woodcutters that even if it weren't for the people doing it with bots, the price of wood would still be ridiculously low. There are higher-level items that have inflated out of control, into the tens of millions of coins, and I've even noticed a change in the price of Ambrosia, which I'm selling.

      Ultimately, I don't see the inflation as horrible, since most people have something that they can hunt, for money, which they can sell at inflated prices, so that they can afford to buy stuff at inflated prices. There isn't any gold-farming in this game that I know of, so the more insane inflation/deflation comes from bots, and you can't easily bot something which kills creatures (without dying itself), instead of killing trees.

      However, the wood has been deflated for a very long time. Recently, everyone is whining very, very loudly at how much the wood prices went up -- because the GMs (Archons) finally cracked down on the "auto-cutters", in the process annoying a lot of legitimate lumberjacks into flat-out quitting woodcutting or the game entirely, and now wood prices are back where they should be, comparable with metal and wool.

      That would suggest that a bad economy has nothing to do with gold farmers and everything to do with the number of higher-level players overall.

      Not nothing/everything. Yes, higher-level players have more money, so there will be some inflation. Gold farmers also drive inflation.

      In fact, a lot of things drive inflation or deflation in a game economy. It takes a lot of work to make a real economy stable, and a game economy is worse, being wholly artificial. Some game economies artificially inflate, some artificially deflate, some are just completely unstable. For instance, I have two ways of making money in the MMO I play. I hunt Ambrosias and selling them to players, which does nothing to the economy, or even to the price of Ambrosias, since they break on death, so someone always needs them. I also mine/smelt/smith -- that is, I pull mine out of the ground, smelt it into metal, smith the metal into swords, and sell them to a smith NPC.

      Now, NPCs have an infinite amount of money, so when I mine, I'm basically making money out of nothing at all. Just like the government printing money, this does drive inflation.

      Of course, there are expenses -- I have to buy picks and shovels from an NPC, so sometimes money does disappear into nothing. But that's insignificant, or I wouldn't be mining. Similarly, NPCs do mundane repairs (for a fee), but that's never significant, because extremely high-level (Sam San) Warriors have a spell that can repair anything, even things the NPC smiths can't. So you never pay more to an NPC to repair an item than it would cost for a "Sam Repair", which is handing money to a player for a service, which does nothing to the economy. Hell, the Sam San might turn around and buy a pair of Ambrosias from me -- in which case, I profit, so you can't say that this is even concentrating all the money in the high-level players.

      For that matter, Sam repairs aren't the only spell players have that they charge for, but it's not inflated through collusion or anything like that. The spell has Aethers -- I believe the Sam repair can only be done once every several hours of gameplay, so if they didn't charge enough for it, they'd be completely mobbed every hour or two.

      And since these people are presumably selling their gold all the time, that means they actually have less influence than regular player characters of the same level.

      Up until this comment, I was treating you like an equal, but now I feel very tempted to just call you stupid and end the post.

      Yes, Gold farmers sell their gold all the time. But it doesn't go into thin ai

      --
      Don't thank God, thank a doctor!
    2. Re:Which Is It, Inflation or Deflation by Anonymous Coward · · Score: 0

      So how's life in Nexus?

      Once upon a time, you might have known me as Mordechai. :-)

      Hiya!

    3. Re:Which Is It, Inflation or Deflation by Vicissidude · · Score: 1

      Me: Even so, you can't both blame inflation and deflation on the same group of people. That seriously makes no sense.
      You: Yes, you can, because these are different items.


      As I made a big deal of pointing out, the players that purchase this gold also buy the farmed materials. The GP wanted to both blame farmers for inflation and deflation. However, it seems to me that they would balance out.

      Also, there is also the disincentive of farmers to spend time overfarming items, since that makes little money. So, it is in the farmer's interest to keep the price of their goods competitive in order to keep making a good amount of money. While a farmer has an easy time making prices go down, it is difficult to make prices go up, lest someone else undercut the farmer.

      The nice thing about WoW is that there are many, many ways to make money besides farming, some of which do not affect the overall economy. For example, one of the easy ways to make instant money is to farm cloth either in an instance or at a time when few people are playing, create bandages from that cloth, then sell that cloth to a merchant. A stack of runecloth bandages yields 1g. The farmer in this case would walk away with 1g per stack and the economy would be wholly unaffected.

      There are so many woodcutters that even if it weren't for the people doing it with bots, the price of wood would still be ridiculously low... because the GMs (Archons) finally cracked down on the "auto-cutters", in the process annoying a lot of legitimate lumberjacks into flat-out quitting woodcutting or the game entirely, and now wood prices are back where they should be, comparable with metal and wool.

      That sounds like a problem that extended beyond the small community of gold farmers. If average players overfarmed, then of course the price of materials was low.

      What I don't understand from your example is why "legitimate" lumberjacks would quit in droves after the "illegitimate" auto-cutters were removed. Presumably, they would make more money when the price of their goods rose. Sounds more like the majority of the "legitimate" lumberjacks were using "illegitimate" auto-cutters. Considering the number of gold farmers is relatively low, then it was probably regular players killing that market.

      Me: And since these people are presumably selling their gold all the time, that means they actually have less influence than regular player characters of the same level.
      You: Up until this comment, I was treating you like an equal, but now I feel very tempted to just call you stupid and end the post. Yes, Gold farmers sell their gold all the time. But it doesn't go into thin air. It goes to those "regular player characters", who then influence the economy.


      By "these people" I was specifically talking about gold farmers. They are constantly ruining their financial position by selling off their gold. That specifically puts them in a worse economic situation than other players of the same level. Therefore, they generally have less power to manipulate the economy than other players.

      Yes, regular player characters do then go and spend that gold, but that doesn't necessarily cause inflation or deflation either. Mounts in WoW cost either 100g or 1000g. However, expenditures on these items goes to merchants, effectively eliminating this money from the server. Some may call this deflationary since 1000g that was previously in player hands is now gone. However, this is probably balanced out by the people who would waste that 1000g in the auction house.

    4. Re:Which Is It, Inflation or Deflation by Anonymous Coward · · Score: 0

      At level 42 in WoW, I decided to learn cooking.

      You know what's amazing? At age 42 in Seattle, I decided to learn cooking. Now, thanks to my local community college and the skills I've picked up there, I meet lots of attractive women and make (and eat) lots of good food.

      And I haven't been the least bit tempted to pay some Chines guy to kill any level-10 Boars of Profitable Skinning on my behalf, or whatever the fuck the other poster was talking about.

      All I can say is, William Shatner had some great advice for this crowd.

    5. Re:Which Is It, Inflation or Deflation by wfolta · · Score: 1

      No, it doesn't matter to them if they overfarm. The employees are working 12-hour shifts for pennies, killing, stealing, and looting stuff. You'd probably have to get gold prices down to something like US 20 cents per GP before the owners would have to think about not making money.

      Second, there's a balancing cycle: if they accumulate too much gold and it isn't selling as they want, they simply turn to the AH and camp out there and corner the market on certain key items, buying them immediately and then putting them right back up for 2x or 3x what they paid. Like any monopoly, they make out pretty well that way.

      Third, they can always turn around and start selling characters instead of gold, as the XP advancement process is not much different from the gold farming process.

      Fourth, they can move into outright ninja looting, bugs, and loopholes to get extremely valuable items as well.

      No, I don't see any economic reaon that would curtail "chinese farmers" activities, which do screw up economies, do make a mockery of levels (ruining pickup groups, since playing with a level 60 is absolutely no indication that they have any experience), and can cause extreme inconvenience (as farmers keep you from completing a quest in an area they're farming).

    6. Re:Which Is It, Inflation or Deflation by Anonymous Coward · · Score: 0

      What I don't understand from your example is why "legitimate" lumberjacks would quit in droves after the "illegitimate" auto-cutters were removed. Presumably, they would make more money when the price of their goods rose.

      Because in the game in question, the GMs have an approach to player management that ranges from draconian to flat-out sadistic. They can and will do things ranging from marking a character as an outcast for life, meaning they can't join guilds, enter certain character subclasses, and so on, for crimes such as saying "wtf?", to character wipes and bans for suspicion of rules violations. Since the GMs in question are mostly player volunteers, a certain lack of impartiality is suspected.

      From what I've heard, their crackdown on woodcutting involves randomly challenging anyone seen cutting wood, and if they do not respond instantly and correctly, their character is permanently ruined. Victims of this have included people who had closed their chat boxes, people whose attention was distracted by TVs and other things IRL, etc. Other players are repeatedly summoned out of the woodcutting areas to prove they're not bots, which then requires them to walk back there, only to have it happen again.

      Woodcutting was a major source of income for some players. Now it is either frustrating (the random summons) or puts you at risk of having your character ruined for life by an over-zealous enforcer. So people quit (either woodcutting or the game itself) in frustration.

    7. Re:Which Is It, Inflation or Deflation by Anonymous Coward · · Score: 0

      So says the 42-year old single guy who insults people on the internet.

    8. Re:Which Is It, Inflation or Deflation by Delphiki · · Score: 1

      On some servers you can get gold for $35 for $1000 gold, i.e. less than 4 cents per gold.

      --

      Feel free to mod me "-1 - Angry Jerk".

    9. Re:Which Is It, Inflation or Deflation by Guppy06 · · Score: 1
      "Even so, you can't both blame inflation and deflation on the same group of people. That seriously makes no sense."

      Yes you can, so long as you're talking about locallized inflation and deflation.

      For example, I play Final Fantasy XI, on the Fairy server, and I've taken an interest in skilling up clothcraft. To limit the scope of this discussion, let's say there are three matierals you can make thread out of: saruta cotton (for cotton thread), red moko grass (for red grass thread) and flax flowers (for linen thread). The skill caps for cotton thread, red grass thread and linen thread are (for the sake of argument) 10, 15 and 20 respectively.

      As it stands now, however, the thread that is most in demand is the intermediate one, red grass thread; high level crafters can make some nifty gear for rich level 20 red mages (or themselves if their RDM is only level 20), but they have to consume mass quantities of the stuff. As such, the price of red grass thread is orders of magnitude higher than even the more difficult to make (and more widely usable) linen thread.

      In short, red grass thread is a prime target for gilsellers; all you would need to do is get your clothcraft up to 15 or so and you're able to churn out as much red grass thread as you can supply the raw materials (the red moko grass which, coincidentally, is also expensive).

      What affect does this have on the game's economy?

      First, there is the lower-level cotton thread and its constituent part, saruta cotton. Every clothcrafter, gilseller or no, has to go through cotton skill-ups in order to get to the point where they can make red grass thread. But organized groups of gilsellers have access to each others' gil resources to buy saruta cotton en masse in order for new characters to skill up as quickly as possible. This leaves the rest of the cotton market with drastically inflated prices on saruta cotton. If you attempt to buy it from the clothcraft guild store with their (somewhat) more reasonable prices, who only has a limited supply each game day, if you camp the store at opening and jump on them as soon as they open shop, you might be lucky enough to buy a ball of saruta cotton (and two are required to make a thread).

      On the other end of the spectrum, past the red grass thread hump at skill 15, is flax flowers and linen thread. Flax flowers are about as easy to find as saruta cotton if you go and harvest it yourself from the grass fields; in fact, it can be argued that cotton is easier to find than flax flowers as, unlike the cotton, no monsters drop it. However, the gilsellers aren't particularly interested in linen thread at skill 20, they're more interested in the red grass thread back at skill 15. So when they go out and harvest in the grass fields and end up with far more flax flowers than red moko grass, they're not interested in it and dump it in the auction house for a song. The cotton, of course, sells well (especially to each other) because of the manufactured short supply they helped to create, but the flax flowers aren't worth the similar amount of time put into finding them (because gilsellers aren't interested in it). As such, the prices of flax flowers are drastically deflated, even lower than the prices the guild store sells it for (which always has a ready supply of flax flowers to sell, no matter the time of day). In other fields, it is not unusual for raw materials to sell for more in the auction house than in the NPC stores (e. g. NPCs sell iron ore for about 800 gil, but it generally can't be had in the auction house for less than 1000), and yet, with flax flowers, they can be bought at the auction house for 1/10 of what the NPCs sell them for.

      The results of gilselling in this example are
      • Inflated prices for saruta cotton
      • Deflated prices for flax flowers
      • A hideous barrier to entry in the clothcraft skill in general (at least if you don't buy gil).

      I'm noticing a similar effect in leatherc

    10. Re:Which Is It, Inflation or Deflation by Vicissidude · · Score: 1

      From your story, it appears to me that you could explain these effects from regular players just as well as gold farmers. In fact, unless you absolutely know for certain that these players are gold farmers, then they probably are regular players.

      Me: "Given the thousands of players on each server, a few gold farmers are not likely to affect the economy on a long-term basis."
      You: The number involved isn't as important as the number of man-hours they put into it. Man-hours is the only limiting factor on the amount of gold in ciruclation.


      No, the number of gold farmers involved is a critical factor. 1 or 2 gold farmers per 1000 regular population aren't going to have that big of an affect on the economy, even if they can play 24 hours a day.

      I sincerely doubt the ratio of gold farmers rises above 1:1000. But even at 1:100, their affect isn't that large.

  101. Alright guys, let's do this... by Dan112476 · · Score: 1

    LeeROOOOOOOYYYY....Jenkiiins

    Dislexic Hex. It's A1 with me.

  102. Would someone PLEASE think about the farmers! by AdamThirteenth · · Score: 1

    They found an abundant market, and are profitting from it (all be it against a EULA it isin't against any laws). I figure it's a win/win. I get my gold or power leveling, some chinamen gets a paycheck.

    It's supply and demand at it's finest. I have the expendable income, someone else has the time that I don't.

    If you want to debate about how it's wrong because it messes up the economy, consider that you're trying to apply real economics to a video game. It's a cool concept but in the real world you can't kill a wolf that will respawn in 5 minutes for a few copper that appears out of nowhere. The money supply is endless and has no real standard.

    1. Re:Would someone PLEASE think about the farmers! by Pofy · · Score: 1

      >They found an abundant market, and are profitting from it (all
      >be it against a EULA it isin't against any laws).

      If it was against the laws, why would you have to try putting it into an EULA to start with?? No, it is not against the laws.

  103. Irony = China beating us with capitalism by netsavior · · Score: 1

    I see gold farming as pure capitalism and I think it is hilarious that the chinese players are beating us with it.

    In our real life economy, there are those with TIME and those with STUFF. Money is a nice intermediate because it is universally valued. So we basically trade stuff for stuff, time for stuff, or time for time but we generally do it through money because it is convenient.

    Gold farming is purely based on Laissez-faire Capitalism, the only "blame" should lie with the entire community. People with time have the best stuff, people without time want that stuff.

    To me the only difference between somebody skinning 2,000,000 boars to earn 500 gold and paying $60 for 500 gold is perception. How is spending the time in-game any different than spending the time at your 9-5 job? The only difference is that loud, whiney kids living in their parent's basement don't have a 9-5 job, but they do have 12 hours a day to skin boars. I mean honestly, how are they contributing to the game world any more or less in either situation? (even if he sells the boar hides)

  104. Not fair some people have more money than others? by Anonymous Coward · · Score: 0

    I say it's not fair that some people get free rent. 10 years ago my parents made it clear when I came home from college that I could only stay til one week after recieving my first paycheck, then never again, no matter what. My parents would rather see me homeless than be a mooch, even if I lose a job, even if I get divorced. And I've seen some bad times since, with no hope of a safety net I didn't provide myself. So think about that before you complain about what's fair and not fair in a video game.

  105. Gold Buying vs. Having a Life by enantiodromia · · Score: 1

    Some people would say not having a job, girlfriend/wife, or a social life is cheating, since those people are able to play 12 hours a day.

    Buying gold levels the playing field a bit. It makes perfect sense really.

    If you are a kid with nothing to do, you have tons of time to play and grind up all that gold and loot. You probably don't have the money to buy gold on eBay since you don't have a job, but everything works out since you still wind up with the gold and uberloot.

    If you are an adult, with a job, SO, kids, social life, etc, there is no way in hell you have the time to grind your toons up or earn gold, so you take a little bit of the money you earned at your real job, and apply it to your game toon. Now, you didn't have to spend 20 hours skinning mobs and collecting plants to earn enough gold to buy whatever it is that you wanted.

    It is indeed a problem that this screws with the economy a bit. I don't think the answer is stopping people from buying gold on eBay though; I think the answer is more creative content from the developers.

    It is hard to strike a balance between the jobless/lifeless kids, and the adults with jobs and families, but it is after all, the job of the developers to solve this issue.

    Unfortunately, I think most game designers and developers haven't gotten it quite right yet. There needs to be a way to "cash in" all the work you have put in to the game, so that you aren't stuck with a few high lvl toons you are bored with. It would have been nice to take my 45 mage, my 32 druid, my 27 hunter, my 24 warrior, etc., and trade them in for bonuses or faster advancement for a new toon.

    The thought of completely starting over is enough to make a lot of people cancel their accounts.

    It did me.

  106. I realized I hated grinding by thewise1 · · Score: 1

    So I bought battlefield 2 and haven't looked back.

  107. I don't really care about the "cheating" aspect... by dR.fuZZo · · Score: 1

    There are thousands of people on each server. There's always going to be someone better. If you're one of those guys that spends 8-12 hours a day on WoW and tries to get the highest-ranking character on the server... then... well, some of us more moderate players may not see the actual harm caused here. Aren't many of the best pieces of equipment "Bind on Pick-up" anyway? It's not like players can go out and buy those.

    --
    -- dR.fuZZo
  108. Re:Inflation / Deflation? So what? by jjohnson · · Score: 1

    Both inflationary and deflationary effects are present because of gold farming and sales. Overall, I think gold farmers have a beneficial effect on the economy of the game because they enlarge it, which stabilizes the market forces. Low pop servers have problems with wild fluctuations in prices and availability, but in a game like Eve Online with a huge market, there are predictable trends and supply/demand situations that allow players to assess the 'normal' value of something and even capitalize on it themselves.

    The problem with gold farmers is their impact on actual gameplay: They squat on valuable resources, chasing away real players who interfere; they exhaust statistical drops, effectively decreasing the odds of receiving certain loot for players for whom the game is just grinding towards getting something; they inflate the equipment in the game, meaning that your average player is further behind in terms of equipment (which has a big effect in PvP or raid slot availability).

    Really, the fundamental problem with gold farmers is that they're jerks. If they were well behaved, their impact would be far more beneficial on the balance.

    --
    Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
  109. Precisely why I quit playing the game. by dino213b · · Score: 1

    Time.

    What distinguishes work from fun? What distinguishes game from real life?

    What is a time sink? Are hobbies time sinks? Are they all fun?

    If a player feels that they have to buy gold, that is an indicator of what they don't have time for. Buying gold is a quick fix, and sure, entire books can be written on what that does to everyone; however, I digress.

    I personally blame Blizzard for designing their World of Warcraft game as a time sink. It is my belief that everything they do for the game ultimately requires their customers to remain nothing but occupied -- and that is their objective; to hang on to as many customers as they can until a new patch comes out that requires them to pay for it. Many players feel that their game is more work than game.

    Having quit the game recently, I made a nifty little website with a list of complaints about WoW, including even a pretty pink graph using some real data. It highlights how Blizzard equates time with "worth" in the game. Anyone who doesn't have insane amounts of time to spend playing and "grinding" or "farming" shouldn't play it.

    http://www.redrival.com/hateown/

    I would appreciate some comments re: the site from the WoW player community emailed to the adress listed on that page.

    I may not have specificaly named gold farmers and poor state of affairs, waste of time in it but I certainly did use the theme as glue between thoughts -- and there is a climax -- private servers! Talk about saving time and obsoleting gold sales.

  110. I'm torn by RocketScientist · · Score: 1

    I haven't seen the inflation from farming on Alleria. There are enough money sinks in the game (hell, my repair bill last weekend was 8G on one run) that I think the cash flow evens out over time. In addition, the supply of inexpensive rare items is very nice. If anything, the prices of high-end, very good quality weapons and armor is cheaper when the farmers are active, and more expensive when they're not. Crafting materials, especially arcane crystals and arcanite bars, are cheaper. If anything, farmers are driving the prices down, not up.

    Part of me thinks it's cheating, because I went through the work everyone else should too. I remember saving up for my elite mount on my warlock (It's cheaper, but it's not free). On the other hand, the classes and talent specs I've chosen are very...sub par...at farming. Very nice for other things, but not great farmers. That's part of the reason I'm levelling a hunter, they just blow through mobs like crazy.

    Part of me would rather just buy 500G and send it to one of my new characters so I can level them up in all nice gear. I've played the game, I've got 2 characters at level 60 and a third at 48 (Druid, Warlock, Hunter, if you're curious, the first two are my 60's, and I levelled them both before they got talent respecs, so it was hard mode). I've played the content. A lot. I've also always thought there should be some "shortcut" mode to level up your second or third character, like having them never lose rest state or something.

  111. Solutions by Bezben · · Score: 1

    Having never played the game I might have gotten this completely wrong, but is gold farming done by going to a location where you know a certain type of creature/item spawns, waiting for it to spawn then harvesting/killing it and then selling for profit? The thought occurs that breaking the links between items and monsters and locations would cripple the gold farmers somewhat.

    A better solution would be to allow offline play. Give the player the option to log off while leaving the charactor to continue in a gold making task which continues at he same diminishing rate as on a server, only without actually diminishing the resources on the server.

    I've not liked any mmorpg I've played. I don't like the feeling that I'm competing against people I can't ever catch up with, I don't like the feeling that at any time another player who has been playing for ages can come along and effortlessly kill me/clean the area of resources/drive up the prices etc. I don't like having to repetitively perform the same task over and over to gain experience. It doesn't make for satisfying games for me.

    I think the real problem is that people are ignoring the RP in MMORPG. Everyone in the game is trying to do the same thing really. If you are playing a game, I think it's safe to say that most people would want to be the hero, I know I would. Being the hero means probably having the toughest most damaging player, which needs items which players are going to get however they can. So really you just have to design a game around those desires.

    How about a mmorpg in which the player individually has no experience or items, but players together gain experience collectively as part of an army? Imagine for example players being part of an army sent to attack a city. You could have them travelling over land having to using skills say gather food for the army or create weapons etc but the group gaining the experience. Think of it as players teaching each other. When it comes to fighting, all players are evenly matched except for weapon quality or tactics etc. You see where I'm going with this, the idea is to remove the grinding and reason for buying gold in the first place.

    1. Re:Solutions by jjohnson · · Score: 1

      Gold farming is any activity that brings a high enough return in-game for it to be worth selling for real money out of the game. That can mean camping NPCs with good drops, mining out valuable ores, continually running an instance to get the good drops to sell for gold... whatever it is, the noxious part of it is the selling for real life money because it makes the game industrial in nature. Farmers will chase away real life players from valuable territory, even ganking them if possible; they'll efficiently remove all the gatherable loot from an area so that players who come along on a quest or resourcing can't get any.

      --
      Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
  112. Buying can't possibly be cheating. by ne0n · · Score: 1

    There's no way to win a MMORPG (yet) so it's pointless to say anybody's cheating. You're no further ahead in the end.
    You respawn every time you die. Everybody does, & is basically equal because of it. Gold doesn't help you win.

    --
    $ :(){ :|:& };:
  113. It's cheating yourself... by feidaykin · · Score: 1
    ...because when you ride around on that epic mount, you didn't really get that gold yourself. You don't really have the sense of how much it is worth. Oh sure, you have a dollar value attached to it now, but it could be that there are people that play WoW to whom money is worth far less than gold. In fact, those are probably the gold sellers biggest customers.

    My level 60 Rogue on Whisperwind has bought himself and 2 other people epic mounts (they are normally 1000g, but my rogue is honored and well above Sergeant in pvp rank, so they are 800g for me, yay for double discounts). I've never once purchased any gold online. There are plenty of ways to make money in WoW, and if you do it right it doesn't take hours on end and can be a lot of fun. You simply have to find a niche. In playing the gold-farming game I've had lot of fun, learned where the sweet spots to farm are, learned what sells hot and what is worthless, haggled with people in the trade channels, played the auction house, and made myself a rather rich man in game. It's a good feeling and it was *entertaining* which is why I play WoW.

    If I had simply bought the gold, I'd have been *bypassing* hours of fun, and robbing myself of a sense of accomplishment. Granted, to some people, farming for gold isn't fun, and maybe it's different in other games, but if you do it right in WoW you can have a lot of fun at it.

    So, anyone on Whisperwind want some gold? :P

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  114. Why do we care? by elbowdonkey · · Score: 1

    I play WoW actively, and I have several beefs with people who complain about gold farming.

    I think it's too hard to tell whether gold farming has a significant detrimental effect on the economy of a game such as WoW. There are too many variables that we don't know about - for instance, as players all we see is what we percieve as inflation at auction house. We assume the inflated prices have a direct correlation to gold farming, but we don't know if Blizzard takes active steps that also counter inflation. For instance, we don't know if Blizzard reduces the rate at which a farmable commodity is dropped. We also don't know if a lot of those putting items with inflated prices are simply players who are matching what they see as healthy market prices. There are far too many variables to account for to assume gold farming has a significant impact on game inflation (a market with a made up value in the first place, at that).

    I hear this counter argument to gold farming used so much it's becoming cliche, but I think it still works: ultimately aren't we all gold farmers? Blizzard has set up a game that encourages people to go out and grind away in order to earn money. An epic mount usually costs 1000G, and 1000G requires that you grind and grind and grind in order to earn money. You end up performing the exact same activity that a gold farmer does. The only difference is that you'll spend it on an epic mount, while a gold farmer's 1000G goes in a sort of limbo for a while until someone from the outside buys it, and then uses it in the game itself. The fact that Blizzard makes gold farming legal means it's fair game, so to speak.

    But Blizzard does use some techniques to make it rather pointless to have lots of gold at lower levels. Most of the armor and weapons that a lot of gold will buy don't help lower level players in the slightest. To get the best armor from the auction house at level 20, for example, doesn't require a lot of gold. And on top of that, the best armor outside of the auction house can't even be bought, you have to finish quests or fight specific rare NPCs to get it, and it binds to you the second you pick it up. Can't even be sold on the market. At level 60, there's nothing you'd want to buy on the auction house for any amount of gold except for perhaps commodities, commodities that you can go grind for yourself pretty easily at level 60. I get the distinct impression that Blizzard works hard at making sure that the gold you need at any given level to buy good stuff is pretty finely tuned. Excess does not equal an advantage.

    And finally, as a level 60 rogue, what do I care if a level 20 guy has 1000G that he bought from someone? It doesn't hurt me in the slightest. Whether he begged it off of people or bought it from Chinese gold farmers it doesn't change how I play at all. Even if a level 60 player bought 1000G I wouldn't blink an eye. He won't have an advantage over me - he still has to go fight for his weapons and armor.

    Ultimately I have to fall back on the argument of whether or not Blizzard makes it legal. If the game allows it, you have a recourse - you can stop playing the game.

  115. The purpose of gaming is entertainment by aminorex · · Score: 1

    The real problem here is games that bore you to death. But sometimes, you know that the entertainment payback, such as a change in social relations, or a cluster of more interesting quests, will make it worth the time or money to advance. Why should the vendor of a gaming experience have to right or the desire to determine where I chose to optimize the time vs. money tradeoff?

    Perhaps the concern is motivated by a competitive imbalance favoring the wealthy. I think you'll need to get over this personal psychological issue, if you want to have an enjoyable life, either in the virtual world, or in the real world.

    --
    -I like my women like I like my tea: green-
  116. Real Life money wrecks online games by Anonymous Coward · · Score: 0

    I play Ultima Online and I have personal experience with this.
    The ability to make real life profits from scamming people and monopolizing resources even to the extent of preventing other players from having access to them brings out the worst in people.
    If there was no way to convert game gold into real life money, these people would get bored and go someplace else instead of making a living at ruining the game for others.

      In Ultima Online on some shards player killer guilds have a strangle hold on the "power scrolls" resources which allow people to raise their character skill levels. In other words if you want to raise your characters skill level you must pay these people ridiculous quantities of gold for the scrolls. Quantities which by my estimate would take 6 months of normal game play to collect. But of course there is the real life money short cut which enables this to continue. Many less people play UO these days because of this. I have found that people who buy gold or accounts for that matter are anti social and play the game as if it were an arcade game.

    I would be happy if transfering gold between characters not on same account was made impossible. The influx of cheaply bought ill gotten gold inflates the economy and makes good items beyond reach of people who play the game as it was intended to be played.

    There is a place for people who want to take shortcuts so that they dont have to "waste their precious time" by playing the game. It is called test server. Let the shallow people go there and get their free uber items and set their skills to maximum value. I certainly dont want to deal with them.

  117. /sigh by mdarksbane · · Score: 1

    Gold buyers are like the people who think you need Air Jordans to have fun playing basketball.

  118. No problem... by Anonymous Coward · · Score: 0

    I'll just pay my taxes in e-gold.
    Where's the U.S. Treasury in WoW?

  119. Buying gold in a game... by CFBMoo1 · · Score: 1

    Is wrong unless it's from the company that makes the game. There.com actually allowed cash for its online currency. That is something you can't argue with. For WoW buying gold isn't an option. I've worked only 2 druids to 60 but I earned every penny I spent by questing or farming my own stuff to sell.

    --
    ~~ Behold the flying cow with a rail gun! ~~
    1. Re:Buying gold in a game... by Lurgen · · Score: 1

      Yep. Counterstrike was totally cheating, as was BF:Desert Combat. I hate those damned cheaters and everything they stand for!

      Just because the company that makes the game doesn't provide you with it, doesn't make it cheating.

  120. Yes It's Cheating by Covetous+Knight · · Score: 1

    Is it cheating to exchange real world money for in game money? Probably. You are gaining some type of advantage inside the game using something that's not game related. Although, what happens if I join a server 2 years into the game and I personally know 50 of the players on that server in real life? What happens if they all decide to deck me out in thousands of (real life or in game) dollars worth of equipment, is that cheating? What about other outside of game mechanics (Teamspeak, Ventrilo)? Don't those pose a significant advantage over other gamers who do not have that particular software? What about a souped up UI when compared to the default UI? Personally I believe all of that I've listed above is 'cheating' in various different degrees. I haven't personally spent real life cash for in game gold, but I don't look down on those I know who did. If people are upset at how farmers are 'ruining' the game, I think that anger would be better directed towards Blizzard who designed the game that made this so easy to do, so worth it to some people. I think the challenge here, for future designers is to design a game where this type of real world transaction for in game gold is not desirable - rather than trying to crack down on the sellers and buyers. It's still a time saver though, the subject was a trick question! It's a time saver, and it's cheating!

  121. It's all about time. by itdeptownsu · · Score: 3, Insightful

    For the record. I understand PERFECTLY well that my WoW character is not "real" and is by no means a reflection of me as a person. It's a game.

    Here's the kicker.

    It's a game I enjoy playing!

    I like to be happy. I like to smile. I like to do things I enjoy.

    I don't like to be overly frustrated with tedious tasks. I don't like to get smacked down by people who can sit at home all day and farm eq/gold. I don't care for it, it makes my 14$ a month pointless.

    I enjoy playing WoW, I just don't have tons of time for it. I understand that the people at blizzard cannot make a game that suits everyones schedule. I don't hold this aganist them, and I think it's probably better that it takes a long time to do these events. (The end level stuff can't be bought in the Auction House for the most part, so buying gold only really helps you level to 60 and buy mounts OR help you make more money on top of it.. so really gameplay at the end is about the same)If these raids and such at the end didn't take time and strategy it would degrade the gameplay. Even if you're wearing epic equipment for some of the last raids.. if someone slips, you all die. It should be hard, it should take a long time. I don't refute that at all. But i'll be buying my time back from a chinese sweatshop TYVM. So while you guys are whining ingame and skinning boars. I'll logon, waste some time raiding or playing battlegrounds with my great eq. Have a GREAT time.. then just go hangout with my friends, family, whatever i feel like doing in my free time. time i BOUGHT..

    One guy compared spending money on WoW gold to hiring a cleaning service. I agree with him wholeheartedly. He got well.. flamed for it.. since it's a game? as if we don't understand what we're spending money on? I know what i'm spending money on, i made a concious effort to spend it. I've enjoyed it immensely when logged on. I bet he did too. So why flame him for that? It's a service. We're just buying a service. When i look at money vs time in my life, i'd rather drop the 60$ than take the time away from other things i like to do.

    So if i'm so strapped for time, maybe i shouldn't play?

    The thing is i WANT to play and i don't feel like any smartmouth answer like "you should just not play" fixes anything...

    None of us have THAT much time here anyway. Do what makes you laugh, do what you enjoy, and don't let hateful whiney people take away your time. If there's a market for this service use it if you want too, depends what doing the things you enjoy (all of them) is worth to you.

    Personally i want to do as much as i can. So look, selfish me buys gold.. and has a GREAT time! Then logs off, and still has a great one in RL.

    .... amazing


    Cheers,

    =D

    1. Re:It's all about time. by soloes · · Score: 1

      yo win the best quote in thread..
      "Some people would say not having a job, girlfriend/wife, or a social life is cheating, since those people are able to play 12 hours a day."

      --
      New and improved Guilt. Now its alcohol soluble!
  122. Takes longer at low level by phoolan · · Score: 1

    These guys are max level and know what they are doing. The game has 60 levels that are semi logarithmic. While you can go up 1-6 the first day, going from level 19 to 20 took me 6 hours, and my friend who plays one long night a week for 6 months has a level 55 character. At level 1 you can make a couple of silver an hour(1 gold = 100 silver)

    At level 20 I make 50 silver an hour, but im playing not farming. I imagine if a tried hard I could quadruple that, say 2 gold an hour.

    Getting to level 60 like these guys takes hours and hours.

    1 gold is more than a 10 level character can spend (outside of auctions) to equip with all 'good' stuff. Prices get high (available in auctions)on rare or epic magical items, but you still would have a hard time spending 10 gold.

    At normal playing levels, gold is an impossible good deal - 10 cents and hour work, these guys make it seem more like 6 bucks (10-20 cents per gold). Neither is a living wage in San Francisco, but man for me, low level, playing for fun one dollar for 10 hours worth of earned gold sounds like an awesome deal.

  123. Did anyone notice that the article page is.. by oDDmON+oUT · · Score: 1

    *titled* "Philadelphia Inquirer | 03/05/2006 | tech.life@play | Time-savers or spoilsports?", even though it's bannered as "Kansas.com - The Wichita Eagle - 'the same article name'"?

    I know that this is simpy another aspect of media conglomeration, as the parent company of both the Philly Inquirer and Wichita Eagle is Knight Ridder. But it does speak to a lack of diligence on their part not to keep on top of minutia.

    And minutia is what this is all about, the minutia of WoW, tedious as it may be.

    Having only recently become involved in WoW I can sympathize with Dennis McCauley. I too am getting sick of killing inoffensive creatures to advance in skill and accrue cash. There seems to be all too much of that taking up my time. So much so in the first 20 days that I am already at risk of getting bored and bagging the whole thing, despite a $50 initial up front investment and the purchase of a game card.

    So then, to the question "Is it cheating?", buying online gold with RL cash?

    I'd have to say, no. Someone just found a market and filled a need, and as long as they do it forthrightly, without stealing from their customers, no one else should care.

    But some will always care. More than likely those who are not so well off, who look down their noses at "trust fund babys", or those of "Old Money" who denigrate the "noveau riche", or those already overly invested in the old (only by gameplay) way of accrual. All of which are pretty discriminatory and arbitrary ways of looking at things.

    I don't really care how you came about your level 60 armor, as long as I'm in the same war party. Can we go kill some demons now?

    --
    Some days it's just not worth
    chewing through my restraints.
  124. I Buy and I'm Ok With That by pauk_11 · · Score: 1

    Some people don't realize the other sect that buy gold. I'm in a raiding guild, if I'm logged in (which is pretty often despite working 6am-6pm) I'm raiding. I don't have the time to do disenchanting runs in Dire Maul, but my guild needs me in instances. So I bought a few gold for repairs and to buy some mats for my pots. Does it suck? Yes. Am I an asshole? Maybe. That being said, I have the discretionary income to spend. The dollar value of my time works out to some gold selling rates. It makes discal sense to me in terms of time invested. The game shouldn't be a job, it's a game. Farming Dire Maul and herbs is a job that I do a LOT of as is, but when I hit a wall at work and had no time to farm I made the plunge. Since the vast majority of my gold was used in repairs I really don't think I helped to destroy the already broken economy. Maybe I'm just being naive.

    Also, some people are a bit out of touch with Warcraft. The value of skins isn't low because of farmers. It is low because leatherworking is broken and serves little to no purpose. The only useful skins are Core Leathers, and you can only get those in Molten Core (where farmers can't go). Stating that your rugged leathers don't sell because of the farmers shows a lack of experience in the game.

    1. Re:I Buy and I'm Ok With That by soloes · · Score: 1

      cracks me up to see people griping about trade gods and sayng farmers are to blame. Most of your farmers are farming things that are broken anyways like they used to farm the hypogryph feathers. they cannot make enough money selling things like leather to make a profit. Think about it when farmers started hitting twilight texts.. what happend to the prices of it? they actually went up. farmers do not low ball. Heck the ones i knew used to buy the low ball stuff and relist it on ah.
      I love the simple point, this is a game. If it is a job to me then why play? I have a job already and it pays me well enough to buy some gold if I want every now and then.

      BTW best quote in this thread so far by far is..
      "Some people would say not having a job, girlfriend/wife, or a social life is cheating, since those people are able to play 12 hours a day."

      --
      New and improved Guilt. Now its alcohol soluble!
  125. 500g in 6 hours IS possible by Anonymous Coward · · Score: 0
    500 gold in 6 hours? Is that even possible?

    It's possible, but only if you have luck on your timing and a little money to invest. There are ways to play the market (especially with the way the war effort changed the market). Like the real world, it's easy to make money if you have money. While you can't grind 500g from scratch in that amount of time, it is certainly possible to turn 500g into 1000g by investing that time (and your gold) on the auction house during the right time of the day.

    It's even easier if you don't limit those 6 hours to a contiguous block of time.

  126. Time saver by Anonymous Coward · · Score: 0

    I got WOW on sale for $19.99, and put $10 of the savings into 100Gold. I think of it as giving my character the advantages in life that I never had. Call it the Paris Hilton effect. It means he doesn't have to scrounge for reagents, and he can upgrade to the better armor when he really doesn't "need" it yet.

    But, I only buy the stuff the game sees fit to sell me - I don't go to auction house and load up on the best equipment and buffs. That keeps my character moving at about the right pace, but I figure it saves me a few hours per level in scrounging time.
    I'm now up to level 25 and I've only spent 1.5Gold out of my "nestegg".

  127. Time = Money by lordsid · · Score: 0

    This is very simple and the reason I originally started gold farming in Ultima Online. Time equals Money. If I have an effcient way to convert time to money and you don't then we can come to make a deal. It's that simple. If it's not worth it to you to buy ingame currency then don't. It's just that simple.

    Now where this actually helps MMORPG is when people trade ingame currency for gametime subscription codes. This generates business for the game owner while also making money for the gold farmer. A win win situation.

    --
    IMAGE VERIFICATION IS EVIL!
  128. Missing Option... by chinton · · Score: 1

    Lame? You are willing to spend more money, over and above what you are paying to access the game, to enhance your status in an otherwise imaginary world. To quote William Shatner... "Get a life."

  129. Play how you want to play by TheTornOne · · Score: 1

    Im basing this to wow. I think that when it comes to gold buying, you are paying for what you find fair in value. The gold IS there, The gold WAS earned. I think there is nothing wrong with a person using there game time to spend earning items of value, and so what if he/she wants to sell them to a friend for nothing of in game value but for cash. I used to see it at school all the time. Back in Diablo II a friend would boast on how he gained a drop of a rune or something, and someone else offered to buy it from him. Its all about value and what someone thinks a fair trade is for it. The economy will change, and items will always have a high value. Blizzard insured this buy allowing some items to only be able to worn by one person. As for the EULA, i cant stand that bullshit. Some company trying to tell me how IM going to play the game? i don't think so.

  130. How the World Works by White+Gold+Wielder · · Score: 1

    Is it 'fair' for rich people to make sound investments with their money and live off the proceeds without ever having to work a day in their lives? Is it 'fair' for their children to never have to work a day in their lives?

    Is it 'fair' that it takes money to make money?

    It may make me angry and sad at the same time, but whoever said life was fair? Is it so surprising that virtual worlds modeled after this world have the same heartbreaks?

    Bitch all you want, you won't change the way either world works.

  131. Is it cheating? by mmalove · · Score: 2, Interesting

    Of course it is.

    If you put in a cheat code in starcraft to give yourself extra money, that's cheating. You know it is.

    If you put in your credit card number to give yourself extra money in World of Warcraft - that's cheating too.

    You're essentially rewarding the character with resourses that he did not earn.

    End of File

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  132. Re:Don't Enforce. Co-Opt! (Work Smarter not Harder by StCredZero · · Score: 1

    Wow, aren't you clever!

    Of course (like duh) but apparently there were other reasons why the corpses of monsters were persistent. (For puzzle purposes.)

    And, I think the fact that objects stick around makes games better -- characters can have an actual effect on the environment.

  133. I don't know about WoW, but in Eve Online... by LaughingJack · · Score: 1

    I have never played to WoW. But I played Eve Online and I can tell you that people who sell millions of isk (isk are the currency of Eve Online) for RL money piss me off. Not because they have an avantage over you, but because they kill the market prices of the goods! I don't know if the impact is the same in WoW, but in Eve Online there are enough "script players" that mine in high security sectors and sell their ore low that the prices got trough the floor! That's what piss me off!

  134. meh by Anonymous Coward · · Score: 0

    Reading about the woes of various MMOs makes me that much happier not to be playing them.

  135. Bear in mind by geekoid · · Score: 1

    that you examples of cheating all have a specific end goal.
    WoW does not. This mean different people can play differently. If someone goes out and buys gold so they can purchase ultra cool meage weapon, it does not matter to me. It has no real effect on me.

    Your example of DnD is about Good story telling, not about cheating.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  136. Re:Don't Enforce. Co-Opt! (Work Smarter not Harder by mmalove · · Score: 1

    That's a great concept to employ in Eve, but Eve is much more pvp oriented than WoW is, in the sense that you can take materials from other players, and destroying their ship has real consequences. Killing someone in WoW is a 2 minute setback, and the gains (honor) are diminishing. It's not like you can spank them and take the krol blade they just got. And changing the easy pace game design that got them to the 5 million mark for a hardcore systemt that barely gained 100k subscribers? Probably not the best business solution.

    What makes me laugh is the people that I know that complain about the gold farmers, are all the same people that have, get this, bought gold from them. I think their complaint is coming from the fact that the amount of real world money they would have to spend for certain rare items rises. People that learn how to play ecomonies, buy low, sell high, and farm marketable items, will prevail in any inflating market. People that rely on outside help will be victims to the market squeeze. That simple.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  137. Re:Don't Enforce. Co-Opt! (Work Smarter not Harder by voice_of_all_reason · · Score: 1

    For puzzle purposes

    Anything that ignores a clean_up function usually causes more problems that it solves :(

    There's a couple of tricks you can use to make sure the chest key doesn't vanish if a player drops it for a second and the room resets. Checking for livings in the room before resetting is probably the easiest. See, the mud I played had a system where you could pre-emptively throw items away to recover health. Problem was, someone could macro to a quest where there's a bunch of stuff on the ground and get instant, full health. A specific example, granted, but it's just one of many.

    Though, I have to admit it is kind of cool to visit a quest after a few days of uptime and finding like 56 bone keys on the floor :)

  138. They aren't just goldsellers - they sell items too by evilsofa · · Score: 1

    You go to the marketplace area of your game and find nothing over 10,000 gold pieces for sale. This is because the moneysellers have accumulated so much game money that any time anything valuable goes up for sale in the marketplace, they instantly buy it for game money... and then put the item up for sale on their web site for real money. Now let's say that you want a particular item that drops from a rarely spawning mob. In the above scenario, you now have two choices: either camp the mob, or buy it with real cash from a shady 3rd party. Oops, you only have one choice, because the moneyseller is paying asian kids sweatshop wages to permanently camp that mob on your server. This isn't a theoretical example; it has occurred in Everquest and FFxi that I know of. The way the gold farmers also corner the item market explains why you see seemingly contradictory claims that they both inflate and deflate the market. Do not underestimate the pervasiveness and ruthlessness of the goldselling industry. It is a BILLION dollar industry. When the quality of your gear is limited by the size of your real life wallet, the game is ruined for everyone.

  139. Friend! Do I got a deal for you: by Anonymous Coward · · Score: 0

    For ONLY $1,000 US - I will give you an advanced Operating System Better than Apple's OS X, Linux, or Microsoft Windows.

    The disk contains 400 MB of Zeros and 300 MB of Ones, some assembly is required.

    Honest! This isn't cheating, just a short cut for your programming efforts. ;^)

    And I have this swamp land in Phoenix, AZ for sale too - free bridge included at no extra charge.

  140. No, it doesn't reward good playing by Rhys · · Score: 1

    It rewards time playing.

    Sure, as a good player you get stuff quicker. And? A 'good player' in his mom's basement (the typical stereotype) who spends twice the amount of time online you do is going to be twice as successful. 'Good play' doesn't get you to 60 that much faster. Spending twice the time, on the other hand, will.

    Plus, how much "good play" is required for the resource gathering in wow. Wait till the fishing bobber goes "sploosh". Shift-click it. Recast, repeat.

    Run around to all mineral (or plant) nodes on your map. Check mini-map for spawned item. Loot. Optionally kill mob guarding it (if you don't have another way to loot it without bothering).

    Warcraft's economy was ruined the moment the servers opened. It is broken by design. Not that it isn't quite probably the best MMO economy I've seen so far, but that doesn't mean it isn't broken.

    --
    Slashdot Patriotism: We Support our Dupes!
  141. Re:Don't Enforce. Co-Opt! (Work Smarter not Harder by conJunk · · Score: 1

    give me a break, this is *hardly* the forum for your reasonable common sense solution! where's the loud, undeducated complaining that i'm here for?

  142. Re:Don't Enforce. Co-Opt! (Work Smarter not Harder by StCredZero · · Score: 1

    changing the easy pace game design that got them to the 5 million mark for a hardcore systemt that barely gained 100k subscribers? Probably not the best business solution.

    Geez, doesn't anyone generalize on their own? (No, people turn off that section of their brain when they want to make a point.)

    I wasn't talking about doing the *exact* same thing for WoW. Market forces obviously play a role there just as they do in Eve, the situations and particulars are different. The devs need to figure out how to get them *on their side*. (Which is to say: on the side of mre fun gameplay.)

  143. Re:Don't Enforce. Co-Opt! (Work Smarter not Harder by StCredZero · · Score: 1

    I bow to your greater MUD coding experience.

    I was answering in part because I thought you were trying to claim cleverness by pretending to have invented memory management. But I see that your point and your knowledge goes deeper than that.

  144. What part is reality? by noidentity · · Score: 1

    I read the article summary and couldn't figure out what was real or imaginary. Real or virtual gold? Real or virtual $60? Sorry, I'm all confused with these virtual games.

  145. The MMO money equation by FreelanceWizard · · Score: 1

    You're right. In general, MMO companies prefer long-term casual players. Why? They get the same subscription fee from you no matter how much you play. If your account is active and being charged, all the time when you're not actually playing is time when they don't need to be providing bandwidth and support for you. In other words, it's free money for them. Paradoxically, the optimal MMO player (from a profit perspective) is one who keeps an active account but rarely if ever plays. Smedley admitted this in an interview ages ago.

    The way to design for this is to make it so that play is short, amusing, and solo friendly, but rapidly gets repetitive. City of Heroes, often attacked for having repetitive content, fits this bill exactly. Such games can be played both by the truly casual player who simply doesn't have the time to play more, as well as by more "hardcore" players who want to keep a secondary MMO around. In both cases, you have players who pay a subscription fee, but "use" very little of it.

    Of course, there's nothing necessarily positive about designing for maximized profitability... it just happens that CoH works out that way.

    --
    The Freelance Wizard
  146. Awesome New Game -- Killer Graphics! by Anonymous Coward · · Score: 0

    I've got a great game I'll let you play for $50/month. It's called "Cleaning Dan's House". Here's how you play. You come to my virtual reality holodeck -- the graphics are totally awesome, it looks like a real house -- and you apply for the job of servent. You then take a vitual mop (the deluxe gameplay now features pressure feedback so it feels like a real mop) and clean the bathroom and kitchen in my vitual house. Eventually you work your way up to vaccuming and cooking me dinner. As a reward, I pay you in Danny Dollars (looks like cheap paper, but you get a lot of them) and I send you on awesome quests like "get a day job" and "go grocery shopping".

    If you want to get money quickly, I'll give you one million Danny Dollars for only $5,000 USD. OK, who want's to play?

  147. MMORPGs by Brothernone · · Score: 0, Troll

    There is one simple easy and affordable way to avoid theese problems. Stop wasteing your time on MMORPGs. People are stupid. People cheat, bot, and spend WAY too much time doing things that have no point. WoW, Guild Wars, EQ2, it's all the same. Time passes in real life, you pay for a game that gets boring in 20 minutes, and you have to deal with the "n00b" spamming. MMORPGs are not worth the time and money. Yes multiplayer online D&D games are fun, but theese days it's impossible to have the kind of time they DESIGN theese games to take. They are not interested in your game experience.. They want one thing: your money. If you really just want to spend your time and money send a check to me, and mow my grass. MMORPGs are the ultimate capatalist ideal, Give nothing and make millions.

    --
    He whom you called four-eyes yesterday, you call Sir tomorrow.
  148. Not So Simple by NetFu · · Score: 2, Insightful

    There are plenty of ways that I can do better than other players in WoW that isn't considered cheating by Blizzard or most players:

    -- I have a 6mbit cable connection, which is really going to allow me to advance in the game much faster than players limited to a modem or crappy DSL connection. Believe me, there are plenty of players out there using modem connections, I've played with them, and I can literally run circles around them while they die over and over, which ends up costing them serious money and time.

    -- Having a slower video card doesn't handicap you as much, but does to some extent. You have more control over your video settings to even things out than when it comes to your connection, but it certainly helps to have a top-of-the-line video card that allows me to easily zoom out and see farther away than other players.

    -- Getting a guild together made up of high level Real-Life friends gives you a HUGE advantage over other solo players like me. Sure, you can just make the friends online, but it's a lot easier if you already have a group of level 60 geeks (especially family members) waiting to help you almost any time you want. I've been seriously left in the dust because of this many times, ESPECIALLY when it comes to WoW objectives that are mostly based on gold (epic mount, mount, etc.). I've seen players in a guild who would literally give 100-500 gold to members based solely on the fact they are Real-Life family members. Is nepotism any less cheating than buying gold from a gold farmer? I don't think so.

    I think the first and especially third points are, by far, the most common way that a random level 1 player can get to level 60 in a couple of weeks. I've moved up a couple of high-end levels (mid to high 50's) in an hour or so each just by tagging along with level 60's who were just bored and wanted to show me how much butt they could kick.

    I also think that the fact that getting a big gold hand-out from a family member or simply buying it with real world money shows there are serious flaws in the gameplay of WoW itself. Anything that costs a huge amount of gold or has ridiculous drop percentages is just Blizzard's way of telling you, "Hey, we're scraping the bottom of the barrel in content here, so just bite the bullet and start grindin'!".

    Grinding is a substitute for good game content, and WoW has been (and still is) lacking a lot of good game content in the high levels (level 40+) for a long time.

    Not to mention how many high level quests are so bugged that you have to wait weeks to do them. Some of the quests allow you to make stupid mistakes that can easily be solved with a bunch of gold, which encourages more gold begging/buying. Many high level quests are blatant in how they expect you to grind or waste huge amounts of time gathering crap to complete the quest. Most people just buy the crap to complete the quest in a few minutes.

    The real problem with WoW is that they set up the content so that you can easily advance by cheating. Then they're surprised when people actually do cheat?!?!?

    Give me a break, Blizzard, come up with more/better/less buggy content, then you can complain more about cheating (which is probably why you don't hear Blizzard complaining too much about it).

    Oh and, in the meantime, if you're going to crack down on cheaters who buy gold from gold farmers, why don't you just start regulating/restricting all sales/transfers/trades of 100 gold or more in the game? Then you'll stop ALL the B.S....

  149. It can be both by Snaller · · Score: 1

    If its against their rules it could be called a cheat, but its also clearly a shortcut - but i don't think most people really care. Witness they had a poll on Everquest and most people didn't care, so Sony started selling stuff. The ones who whine are kids who have no money, but they have oodles of time to play around the clock and get really leet - where an adult has not, so he tries to buy a level playing field :) The world is not fair and balanced, its naive to think that games would.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  150. Maybe a little out of touch... by still-a-geek · · Score: 2, Insightful
    It just puzzles me why anyone would want to buy something that's imaginary. It doesn't make sense. I would've put that $60 in the stock market and watch it grow, but that's just me.

    But to answer your question of cheating or shortcut, it's definitely cheating. The poor 16 year old getting paid minimum wage who can't afford spending $60 on imaginary gold is at a disadvantage with someone who has a much better job. Where are the ethics in game playing??

    --

    "Happily lived Mankind in the peaceful Valley of Ignorance." -- Hendrik Willem Van Loon
    1. Re:Maybe a little out of touch... by Anonymous Coward · · Score: 0

      the "poor" 16 year old may not be as poor as you think when he/she has hours to put into the game (thus equating to real world currency). As far as investing 60 dollars in the stock market... try thinking of gaming as pure "entertainment" ... what type of entertainment do you spend 60 dollars on? Everything can be rationalized from this angle.

  151. Mod parent up by Pearson · · Score: 1

    Recently I played the game Candyland. The game requires zero skill. There are random chances to get ahead or be knocked back, but they require no user input or any kind of decision at all. If I left the room for some reason and had someone "play" for me, it wouldn't affect the outcome of the game at all. It is not inherently "fairer" to personally pick the card from the stack, than to have someone else do it for me.

    Wow is exactly like Candyland in many respects. If I take a few days off and run around nonstop harvesting in a zone or zones, no one would think that was anything but fine. But if I went to work and had a friend play my character and he just ran around harvesting (the exact same thing I could do myself), some would think that morally wrong (leaving the ToS out of it). The common complaint is it isn't "fair", as though autorunning between nodes is somehow character building.

    Oddly enough, buying already harvested items off the auction house is considered perfectly acceptable, even if I do it with gold my guild gave me. It's not uncommon for guildies to farm for gold to buy epic mounts for someone, perhaps even an IRL friend. But if that IRL friend pays them money, or takes them out to dinner, as thanks, how is that different? And if the people out farming for me aren't people I even know, why should you care? As long as the gold enters the market from authorized, in-game methods, it's no different at all.

    *Note: I have never bought in-game currency.

    --
    I...I'm attacking the darkness!
  152. Not cheating on Puzzle Pirates. by drc500free · · Score: 1

    http://www.puzzlepirates.com/

    The way they handle this is a micropayment system, in the form of doubloons. On a doubloon server, you buy doubloons for ~25 cents each from Three Rings (the developers). These are used to pay for the parts of the game you use - such as access to higher ranks and items - in addition to the in game currency of Pieces of Eight. The doubloons are sunk out of the economy completely, whereas the Pieces of Eight go to the merchant who you buy things from (who is also a player).

    The key is that they have a player-driven exchange, where you can offer to buy and sell doubloons (the micro payment currency) for Pieces of Eight (the virtual currency). The price point fluctuates with demand, but it effectively allows those who want virtual cash to buy it - but only in the form of paying for other players' subscriptions.

    So if you are an adult with a full time job and a credit card, you can pay other people to make cash for you by paying for their playing time directly. Conversly, if you're cash strapped, you can play for free by putting in the extra time to earn in-game cash and sell it for doubloons.

    This system doesn't apply to the Subscription servers, which are a traditional fixed price model. But the Doubloon model has helped them really take off in terms of revenue.

  153. Err - ripped off? by mmalove · · Score: 5, Funny

    Author spent 60 dollars on 500 gold.

    The ad banner just beneath his article :

    1000 gold for $34.99

    nuff said

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  154. Economics for dummies by seebs · · Score: 1

    The variety of patently impossible and mutually-exclusive claims being made here is insane.

    We don't know exactly what effects farmers have on the economy, but when there was a famous exploit many farmers were using to obtain lots of Ace of Warlords, you know what happened? The price dropped, a lot.

    I don't think farmers are necessarily driving prices up or down that much. My guess would be that they slightly lower the costs of trade goods (by selling enough to meet demand), but increase the price of blues (by giving people more money to twink with). But I don't know.

    I have a few characters, and I've found that it's pretty consistently possible to make money if you know your fields. There's exceptions; very few alchemy potions are worth detectably more than the cost of their ingredients, for instance. But you can rake in money on arcanite transmutes...

    I don't think the economy is that broken. I also don't see much point in buying gold; it's pretty easy to make a LOT of money.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  155. Actually, According to the EULA, it is cheating by Fuzzlekits · · Score: 1

    I only skimmed the comments but didn't see anyone pointing out that... I don't have the passage in front of me, but i believe that gold farming is specifically outlawed in the WOW EULA that players are forced to agree to with every single update...

    1. Re:Actually, According to the EULA, it is cheating by craznar · · Score: 1

      We aren't talking about gold farming, talking about gold buying.

      Is gold buying against the EULA ?

      At one stage in Australia, CB radios were legal to sell, but illegal to use ....

      --
      EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
  156. Everyone buys gold... by craznar · · Score: 2, Insightful

    Some people pay money, others pay alot more - time.

    Personally, as long as people don't buy a toon - I don't have a problem.

    My Mage 60 isn't wealthy enough to go on raids and stuff, and I certainly think buying gold is a valid option.

    --
    EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
  157. You don't have a MBA, do you? by Anonymous Coward · · Score: 0

    If you did you'd notice it does make sense. Whine and lose; others will be stomping over your corpse soon.

  158. A question of morality by codeonezero · · Score: 2, Interesting

    You can justify buying gold anyway you want. Some people like to totally immerse themselves in the game even if means taking longer to earn that extra gold for that epic helm that will let you hit a bit better.

    In games like World of Warcraft where there is no an "official" way to buy gold, and people buy gold from so called "gray market" vendors despite Terms of Service, buying gold encourages several behaviours.

    First, buying gold makes things more expensive for everyone since there is an influx of more money into the economy thus raising prices. There is a chance you can get in on the extra gold if you have a rare item that a lot of people want to buy or the like. If no stabilizing/regulating force comes in like say Blizzard cracking down on gold selling and "gold farming", you can eventually screw up a server's economy.

    Second, so called "gold farmers" resort to undecutting or price fixing or other means to get as much gold as they can. They basically have to get as much gold over time so if undercutting regular players helps them they will do it. Mid to Worst case scenario, this leads to the user pool having a harder time raising gold by selling items.

    To aggrevate this "gold farmers" and their companies resort to finding exploits to duplicate items and gold. Not only that but this also includes writing viruses and trojans that scour the net to infect PCs hoping that the infected PC runs the game, so that it can hijack the username/password and hand it to an individual who runs scripts that log onto the player account, sell or disenchant all the items on the hijacked player account and send it off through the mail system to a dummy account. Then the gold/materials end up being sold to so-called "grey market" companies and this in turn resold to a different player wishing to upgrade their character's gear.

    Now ask yourself is this right or wrong? I say wrong. If it only benefitted your character without hurting anyone else by the means outlined above it might be ok. A hard core gamer would shun away from it anyway.

    --

    ....
    int main (void) { ... }

    1. Re:A question of morality by gracefool · · Score: 1

      Buying gold from other players doesn't make inflation, it just makes wealth distribution more efficient. Only cheating, or buying gold newly minted by the game, makes inflation. Time=money. The grinding nature of most MMORPGs means that gaining wealth/exp takes very little skill, just lots of time. Spending money is often more fun and a better use of your time.

  159. Its the path, not the endpoint by xPsi · · Score: 1
    I know it sounds trite but, for me, the fun with these games, like with life, isn't the endpoint (obtaining item X, getting to level 60, etc.) but rather the path itself. Obtaining that new level or item gives a little ping in the brain's pleasure center, but the real fun is the whole experience. Struggling the hard way from level one to get money and resources, making a name for yourself in the game, figuring out all the nuances of PvP between classes, mastering instances, etc. are the only fun parts of the game IMHO. If you are just going to buy your way to level 60 and max your skills just for the sake of doing that "because 60th is the highest", games like this probably aren't for you. Save your $60 and do something else.

    Like the author of TFA, I'm a working stiff who can only manage to play WoW a couple hours a week on average. And I'm milking it for all its worth. I'm savoring every moment and enjoying the hell out of myself. I actually pity the folks who played their brains out for a few weeks to reach level 60 only discover there is virtually no end game. Also, WoW is not tedius at all compared to some online games. It is well-tuned to players like me, actually rewarding time away from the server with experience bonuses. I have found each character level unique and interesting and I have rarely felt really broke or stuck. The ability to have many alts of different races and classes adds great variety to the game.

    To buy easy gold may seem, superficially, to have certain conveniences, depending where you are in the game. Granted, sometimes a little extra game money can free up a tedious distinctly un-fun character log jam. I'm sympathetic. After adventuring with a player who had a higher level alt, he tossed my 11th level character a single gold piece in the context of the game. It was a breath of fresh air for that character and allowed me to get a few extra items and class training I had neglected. For a level or two, money wasn't such a big deal.

    To have purchased 500G for $60 at that level would have made me wonder why I had bothered to decide to play the game at all. My advice: just stop playing the game and *pretend* you had the experience of leveling up and gaining the skills and experience in-game because the sensation will be about the same -- and about as satisfying.

    --
    i\hbar\dot{\psi}=\hat{H}\psi
  160. Foolishness... by Anonymous Coward · · Score: 0

    Why don't you put your $15 a month toward your retirement and stop expecting Uncle Sam to take care of you when you're 65!

  161. Cheating by seabreezemm · · Score: 0

    Its cheating hands down. What has become of our children and the message we allow them to learn in these games where things come easy?

    --
    Karma: a simple way of silencing those with unpopular views regardless how correct or just that view might be.
  162. Cheating? by StikyPad · · Score: 1

    How can you cheat at a game that has no score and never ends?

  163. Re:Need two versions of MMORPG servers... by DrVomact · · Score: 1

    Your comment gave me an idea...I think separate servers for "hard-core" and "casual" (i.e. working stiff) players might be a good idea. However, I don't think they should be differentiated by making one easy and the other hard. How about limiting playing time for the "casual" server? If you decide to sign on to a casual server, you get max 20 hours of play a week. If you exceed your time limit, you get booted. This means everyone on the server is competing under the same handicap--you won't have to worry about some unemployed loser living in mom's basement spending 3 straight weeks online to become an in-game god...if someone is better than you are, that's because they're a better player.

    --
    Great men are almost always bad men--Lord Acton's Corollary
  164. The online difference by EmbeddedJanitor · · Score: 1
    If you play D&D with dice you can easily choose who you play with and the rules you play to. Online is not so simple. You might want to play "by the rules" and someone else wants "shortcuts". Essentially the shortcutters undermine the fun of others.

    It probably will end up going the same way as the real world. You'd like to live in a world where you don't lock your doors, but the thieves ruin that for you.

    --
    Engineering is the art of compromise.
  165. Depends on political view by EmagGeek · · Score: 1

    Socio-communists would call this cheating. Libertarians and Republicans simply call this free market capitalism.

    1. Re:Depends on political view by craznar · · Score: 1

      Yes - and remember any of you US citizens, if you ever move to Australia you will not be allowed to bring your US dollars with you, you will be forced to spend time re-earning your money again from scratch.

      --
      EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
    2. Re:Depends on political view by Ill_Omen · · Score: 1

      I suppose you also call insider trading, money laundering and securities fraud free market capitalism?

      It's expressly against the "laws" of the game. It's not against the laws of the country, which is why companies like IGE can stay in business, but it is against the rules that all players agree to when they start playing the game.

  166. I have bought gold by Anonymous Coward · · Score: 0

    I have bought alot of gold. Thousands for gold. I got a Krol blade, devilsaur set, all the enchants I want whenever I want, an epic mount, a darkmoon amulet, epic trinkets, an unlimited supply of consumables for pvp. My gold has helped me and my friends (without their knowledge) advance in the game. I don't think its wrong and I don't think Blizzard cares very much. The sites I have bought from often include their web address in the mail they send me the gold in. Ok so you know where I stand on this issue.

    Now to bring up something I find more interesting. There is someone in my guild who smokes pot. And boy does he love to tell everyone about how stoned he is or how much weed he smoked today or how week has opened his mind and made molten core less lame. He is breaking a law which could lead to a felony (maybe I'm dumb) and gets to talk about it all he wants. People accept the fact that he breaks the law and has a habit that most likely has a negative impact on his life.

    To contrast, if I ever mentioned that I bought gold in guild chat I would be kicked out of the guild. I would be reported to game masters. I would be blacklisted on my server. etc etc.

    I let him to his thing and I do mine. Just something to consider.

  167. Re:Don't Enforce. Co-Opt! (Work Smarter not Harder by Anonymous Coward · · Score: 0

    Yeah, kinda cool when you have:

    "You see 56 bone keys, lying on the floor."

    Not cool when you have:

    "You see a bone key, lying on the floor."
    "You see a bone key, lying on the floor."
    "You see a bone key, lying on the floor."
    "You see a bone key, lying on the floor."
    "You see a bone key, lying on the floor."
    "You see a bone key, lying on the floor."
    "You see a bone key, lying on the floor."
    "You see a bone key, lying on the floor."
    "You see a bone key, lying on the floor."
    "You see a bone key, lying on the floor."
    etc.

    [ Lameness filter encountered.]

  168. two little words by milimetric · · Score: 1

    demand

    supply

    very simple concept. Yet everyone has such a problem with it. Just because you don't want to buy anchor shaped male dildo butt plugs or warcraft gold or country music cds it certainly doesn't mean people in general don't want them. There are certainly dumber things than buying gold in wow to impress some dude pretending to be an elf chick.

    1. Re:two little words by vux984 · · Score: 1

      There is no problem understanding 'supply and demand' here. Obviously there is a demand for it.

      So what?

      If you want to buy a game and pay someone else to play it for you so that you can sort of claim indirect responsibility for your (their?) accomplishments, someone is bound to popup to fill that demand... but how does that make it any less stupid to WANT to do that?

    2. Re:two little words by milimetric · · Score: 1

      it doesn't make it less stupid, I think it's dumb to buy gold. But it's a lot dumber to watch NASCAR and a LOTTA people do that. I agree with you though, we should all go to Canada where things make sense and they have good donuts.

    3. Re:two little words by vux984 · · Score: 1

      I presume people who *watch* NASCAR are actually entertained by it.

      Why? i dunno, to me 500 laps on an oval track doesn't seem much of a spectator sport...

      But buying gold in an mmorpg is like getting a NASCAR event on Pay-Per-View, and then paying someone else to watch it for you because you can't stand the tedium of 500 laps on an oval track...

    4. Re:two little words by milimetric · · Score: 1

      see, I understand that argument but it's flawed because it assumes the only enjoyable thing about the game is acquiring gold. That's like racing games where the cars are locked until you race to get them. I hate that. I wouldn't pay someone to do it for me, but it'd be nice if they were there in the first place. It's the same with Warcraft, you may not want to spend the time to get to level 60, you may just want to run around all powerful.

    5. Re:two little words by vux984 · · Score: 1

      That's like racing games where the cars are locked until you race to get them. I hate that. I wouldn't pay someone to do it for me, but it'd be nice if they were there in the first place.

      Then play a racing game that isn't progression based. That's my whole POINT.

      Some racing games are much more progression based than others... some just have a few ultra exotics and a bonus track locked up while others start you off in a Toyota Tercel and you have to earn each and every upgrade along the way.

      WoW starts you off in the Tercel; and the whole point of the game is to earn your way up to the ultra exotics; enjoyment of that journey is why people play -- if you don't enjoy that journey -- play something else.

      Most multiplayer combat games aren't progression based, be it RTS, Racing, or Combat (FPS/etc) -- Take unreal tournament, all characters start off at full power and a short jog from the best weapons available.

      If you don't enjoy starting tiny, naked, and broke and working your way up, there are no shortage of alternatives.

  169. Ah, but the question IS.... by Colin+Smith · · Score: 1

    "At level 42 in WoW, I decided to learn cooking."

    Can *you* now cook?

    --
    Deleted
  170. Good gold management = Real life wealth? by jchenx · · Score: 1

    I agree. I've never had a problem with gold in WoW. I did everything you're supposed to: Upgrade your bags as soon as you can, auction ALL greens that you get at a decent price, look for things to buy low/sell high on the AH, don't spend too much (or anything) at AH, etc. When I hit 40 on two characters (both on different realms, so I couldn't transfer gold), I had more than enough for a mount by then.

    Conversely, my wife was always low on funds. Funny thing is she was able to get her mounts from friends who were more than willing to give her gold, just because she was a girl. :P

    I always wonder if those who have problems accumulating gold in MMORPGs also have the same problems managing their real life wealth. A lot of WoW players are still kids, who don't have to worry about things like mortgages, college savings accounts, retirement, etc. And there are also many adults who are horrible at saving, what with their massive credit card debt, tanked credit report, etc. It wouldn't surprise me at all if they're also the ones complaining about saving for WoW gold.

    (Not that my wife is also bad at managing real life wealth ... boy if she saw me write that, she might kill me)

    --
    -- jchenx
  171. WOW got a lot right by Yoik · · Score: 1

    One of the thing I like about WOW was that a new char makes money at about the rate they can spend it well. When I twinked an alt it didn't help all that much.

    I have never felt the need to buy cash, though I wouldn't complain about someone who did. I thought I would to buy a mount, but reduced spending, more ah time, and a loan for a few days kept me from having to wait or buy cash.

    To my mind, that is a key design feature they got right. I have played other games where some one factor became an issue that drained the fun.

    YMMV I know some classes are more of cash hogs than what I picked.

  172. You don't always get what you pay for... by djk001 · · Score: 1

    Here is something to consider. What's the one thing that every MMOG player complains about? (I mean besides the patch that didn't go very well.) It's the amount of time they waste. Whether it be skinning boar or collecting compoenents to make items to sell in your shop it still isn't killing monsters or questing. The real kick in the teeth is that you are more or less forced to spend spend/waste the time making money so you can afford the equpment to go out and adventure and have fun. So is it cheeting? Maybe. But let's face it, if you find it tedious to sit around collecting venom sacks to turn into poison you can sell for 5 copper more than what it cost you to make it, then maybe buying you gold with real money is the answer to your entertainment woes.

    --
    The thing I like most about this job is all the rocket scientists who bang their mice on their desks shouting 'It Broke!
  173. Puzzle Pirates is similar by Mr2001 · · Score: 1

    On Yohoho! Puzzle Pirates's doubloon servers, there's no subscription fee; instead, you pay with a special currency called doubloons as a delivery charge on various items (which usually need to be replaced every 30-60 days) and for badges that let you participate in different parts of the game (which also need to be replaced every month). A labor badge lets you work in shops, a captain's badge lets you start your own crew, etc.

    The only way doubloons enter the economy is when they're purchased with cash for around 25 cents each. They disappear once they're spent on items or badges. However, you can trade them for the other currency, pieces of eight, which flows freely from NPCs - most transactions are done in POE, including wagers and the non-delivery-charge cost of items. But unlike in Second Life, you can't [officially] change doubloons back into dollars.

    The result is that players with a lot of time but little money can just play the hell out of the game and earn enough POE to trade for doubloons, and players with a lot of money but little time can buy doubloons and trade them for POE as needed. (I spent around $50 to get enough capital to start up a couple shops, and now they're successful enough that I may never need to pay cash for doubloons again.) Players with neither can still play the game for free, but some parts of it will be closed off to them. The system seems to work really well.

    --
    Visual IRC: Fast. Powerful. Free.
    1. Re:Puzzle Pirates is similar by drc500free · · Score: 1

      Part of the reason for the success is that PP is more or less un-farmable. Hand in hand with that is the fact that you don't *need* to spend Pieces of Eight to play. Doubloons let you unlock some important aspects of the game, but you aren't required to have anything - except maybe your own sloop, although even that isn't really a requirement.

      So there just isn't much bad feeling to someone who bought an all-black outfit - it doesn't effect gameplay, it just looks pretty. And because it's a very open exchange, almost all players participate in one form or another, and it's symbiotic. It doesn't really cause inflation, because there are only so many doubloons you can use - they generally go hand in hand with spending PoE, and you can't cash them out of the game, so there's no point farming them.

  174. Seems counter-intuitive by bill_kress · · Score: 1

    Most of the fun I've had playing MUDs and RPGs has been at low levels, espically when I didn't understand the game mechanics.

    The higher level you become, the more route the game--until you are not enjoying it at all and are just playing it to regain the good times you had when you first started.

    Another thing--I discovered 20 years ago or so that if I wanted to get myself to stop playing a game I was addicted to, all I had to do was use some cheat or exploit that made it easy, I'd immediately get sick of the lameness and stop playing.

    Spending money to ruin a gameing experience that you are already paying for just seems silly. Why don't you create a new character and muck around the low levels instead?

    Those big high-level fights aren't that much fun anyway.

    Oh, a quick fix for this crap? My first mud (Scepter of Goth--essentially THE first mud) had a great system. When you die if you make your constution roll you lost 2 levels, if not you lost half your levels, either way you lose 1 point of con (standard 1-18 range), when you reach 0--start a new char.

    This along with a little less power gained per level really makes the game more playable--LEROY might have been a little more careful under those rules--gives 'em something to lose.

    It also REALLY stops the macro farmers.

  175. It's called COMMERCE! by Lurgen · · Score: 1

    I've bought gold for WoW, and I'm not ashamed of having done it.

    The day WoW hit the shelves, I picked up my copy. I played it to level 60 as a Hunter, and loved it. Then I played it to level 60 as a Rogue, still loved it. My server turned to shit over time, thanks to Blizzard's inability to build enterprise-level infrastructure, so I moved to another box. Luckily I got to move my main two characters before the (early) transfer cutoff, so I took my hard-earned gold with me. Not a small amount either, I have roughly 800 gold in cash, maybe 1200g worth of enchanting materials, about half my tier 2 gear, etc. Not a single part of this was paid for in real-world cash either, I did all that the hard way.

    But I got bored for a while, and stopped playing. 6 months, roughly.

    Then the APAC time-zone servers came out. So I looked into it. Turns out there were zero realm transfers happening to these new servers, but that's where I wanted to play. So I re-rolled. There I was, a lowbie with zero cash and hating the game. You see, without at least a small amount of cash the early levels are hell. You can't earn 50g in a day as a lvl 60 (no matter what anyone says, the only way to earn 50g a day is to play for 24 hours solid), and you certainly can't earn even 50s as a lvl 1. So I bought 100g online. It was dirt cheap ($7 USD), and it meant I could play the game properly.

    I didn't change much though. I picked up a bunch of bags, some gear, a weapon, and levelled up fast. The fast bit stops around 25 or so, then it's just the normal game but at least you skip the pain of not being able to buy anything you need. Of having to travel back to town every 15 minutes because you filled your bags again.

    The clincher for me was being unable to afford Gryphon rides. I'm a pretty skilled player, I know how to make money, yet I constantly found myself too poor to pay for transport in-game. For those of you who don't play, walking-time alone can add dozens of hours to your first 20 levels in this game. Does this fulfil some secret "purpose" of the game? Does not walking for 20 minutes to get between locations (instead using the game-provided flight system) violate the "spirit" of the thing? I doubt it.

    I agree with the article, and I personally don't see how this gold farming affects the game in an adverse way. I've spent many months on high-population servers seeing first-hand the impact of farmers. They crowd some of the richer spots (Tyr's Hand, for example), and that's it. You can't find them anywhere else! Congrats to Blizzard for finding a way to concentrate them all into one single location! Prices on the AH aren't impacted, it would take hundreds of farmers per server to make any difference there. In fact, I've personally found that they're easily exploited by simply watching the prices, buying bargains, then on-selling them during timeslots where farmers aren't around!

    Blizzard made some significant mistakes building WoW, but permitting gold-sales to continue wasn't one of them. They won't stamp it out completely simply because it keeps a significant number of long-term players (the ones their accountants truly want on the books) connected.

    I should point out that I don't see the point buying 5000g, purchasing epic mounts, purple-gear, etc but the game was designed with this in mind. If it wasn't, this stuff wouldn't be Bind on Equip.

    Finally, I pay somebody to mow my lawns each month. A mechanic services my car (despite me being more than capable of doing it myself). I wouldn't object to a house-keeper, and I certainly don't iron my own shirts! We all pay other people to do the bits we don't like. It doesn't violate the spirit of the "game" at all. It's what we call "commerce".

    1. Re:It's called COMMERCE! by Oswald · · Score: 1
      Well, ugh, I wouldn't pay for gold, but have it your way. I quit playing completely, so what do I know about how to enjoy the thing? However, it IS possible to average 50g per day in 3 - 4 hours per evening. I played on Nathrezim until December, and there was never a time when you couldn't farm the elementals (both earth and wind--I forget exactly what they're called) in NW Silithis for over ten gold per hour. I think the Essence(s) of Air/Earth were the big scores, but virtually everything they drop has some value, and it adds up pretty fast. One night I got a ring of fire resist from one of the tornado thingies; I sold that on the AH for 200g.

      Happy hunting.

  176. Wrooooong by nanowired · · Score: 1

    He's not contributing to the people who are raising the AH prices, otherwise each person who plays WoW normally would be getting Cash.

    the source of the ingame inflation in anygame is the same: Its the Common man, wanting more money for their goods. Its the Players fault that the individual material to make an item sells more than the item its self. Its the players fault useless gear costs 100000 times more than it should. The biggest evidence of this, is in games where you cant buy gold. Ragnarok Online for example. Inflation there is TERRIBLE. You cant pay for money, but you can certainly make rediculace amounts of cash off a worthless item.

    So in closing, while Paying for money in game is stupid, You might want to get the reasons for it correct.

    As far as ingame inflation is concerned, Blame your neighbor. The finger pointing only ends when the community gets together, cleans out the auction house, and starts over with agreed price ranges. This of course, Will never happen. I will eat my hat the day it does.

    1. Re:Wrooooong by F'Nok · · Score: 1

      It probably helps if you don't consider only a single influence at a time.

      You're example of Ragnarok Online is wrong. Though you cannot buy currency on it easily (you actually CAN for some servers) the inflation on most servers is not driven by the players. In almost all cases it is driven by bots, which then cause oversupply of low end items and severe inflation in upper end items.

      To make a comparison you must look at an economy that doesn't suffer from a farming imbalance (such as gold-farming or item-farming by bot).If you look at RO servers where no-botting is strictly enforced there is a much more balanced economy. These don't suffer from inflation, and prices merely fluctuate based on supply.

      That's not to say player driven inflation is a bad thing. When there is a limited supply of something there must be a price-tag attached to limit consumption. If a rare item was affordable to everyone then the supply simply wouldn't cope.

  177. IRS == Blood Elves? by Anonymous Coward · · Score: 0

    No really.. aren't the blood elves supposed to be able to suck away
    magical energies and use them against their foes?

    Sounds a lot like the IRS to me. One can only guess at the "world event"
    blizzard is planning that will bring them to Azeroth.

  178. this is a joke, right? by Anonymous Coward · · Score: 0

    always thought these games were for the reality-detached crowd.

    what a moron.

    with the real pgm's going for moon in price, this guy buys the virtual/nothing.

    "there's a sucker born every minute" g.h.

  179. $50??? by barry99705 · · Score: 1

    People actually pay real cash for fake cash!!?? WTF! That's freaking insane.

  180. Re:Err - NO... by craznar · · Score: 1

    That price is 'starting from'.... the prices are higher on some realms.

    However - we don't know his realm so we don't know how much ripped off he wasn't.

    --
    EMail: 0110001101100010010000000110001101110010 0110000101111010011011100110000101110010 0010111001100011011011110110
  181. No solution, just pushing the problem further up by Opportunist · · Score: 1

    Since prices don't scale linear (i.e. sell 2 lv 20 items and you can buy a lv 40 item), you would have to trash a LOT of lv 20 mobs to afford that lv 50 item. In fact much more than you'd have to if lv 20 gear went for "normal" prices and you could in turn get a lv 50 item for a normal price.

    Inflation is especially devastating for a fixed price NPC economy, like the one you encounter in MMORPGs invariably. Because NPC prices stay the same. In WoW it is less pronounced, at least last time I checked, because most of the items that you need cannot be bought anyway. But at the very least it means that Alchemists for example have a VERY hard time getting some decent coin for their everyday work. As long as you can buy an item from an NPC, you can't compete with the price as a PC crafter.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  182. Farming is the wrong way. by simonecaldana · · Score: 1

    I never farmed and I never had any need for money. It's just a matter of playstyle: instead of farming gold to buy BOE epics for 500g, I devoted that time to play in endgame non-raid instances and ended up with better gear, more money and far more fun.
    You can apply the same reasoning for raid-obtainable BOE epics, because it takes less time to access or even create a PVE raiding guild and farm Molten Core than to amass the insame amount of money needed to buy those epics. They also are rarely on the market.
    Buying epics is just plain stupid, unless you prefer to grind than run an instance. In this case, you chose the wrong game.
    Hint: you don't need the best equipment to be able to do certain things. Wow is far more based on playskill than on gear.

  183. Unfortunately, the "proving games" went down by Opportunist · · Score: 1

    Makes sense, doesn't it? A game the economy of which is gone down the drain is sooner or later devoid of players (except the farmers) and shuts down due to a lack of funding.

    One of the textbook examples was Earth and Beyond by Electronic Arts. It had everything a MMORPG needs to have its economy wasted in no time:

    1. No instances
    2. Insane influx of money
    3. Very few key encounters.

    The net effect was that even a "hobbyist" money making guild could monopolize the market. It didn't even take the Chinese Farmers (tm).

    Lineage 2 has a similar problem. This time with professional farmers.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Unfortunately, the "proving games" went down by Snaller · · Score: 1

      And apparently can't.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  184. Isn't real paper money virtual anyway? by Anonymous Coward · · Score: 0

    What values the USD the author paid with? The fact that the virtual demand created by the oil and other world markets exists. Imagine OPEC doesn't use the USD, as some economists have started to decry in their rants, then the value drops because it's being used less. It's all virtual in the real world already, you have just created yet an other economy.

  185. Re:Err - NO... by mmalove · · Score: 1

    Good point, I didn't think of that.

    Buying monopoly money is more complicated than I thought!

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  186. Only real issue I have seen it is in Eve by forgotten_my_nick · · Score: 1

    In eve for farming the best way to make money is by mining. As miners are openly hunted if they don't have the firepower to protect them rather then pay someone to protect them instead they mine in high security areas. The problems with this is that asteriods are limited resources, so it can be quite normal to log in to find the system you have started in as a newbie to be mined to death.

  187. Re:No solution, just pushing the problem further u by Retric · · Score: 1

    "you would have to trash a LOT of lv 20 mobs to afford that lv 50 item"

    True, but a level 20 will use green, blue, and purple items so you get a LOT more level 20 items in an hour of farming at level 60 than you would farming level 50 items at level 60. Level 20's don't go to the AH as it's a waste of their time aka the gear will not make you level fast enough for the cash and trip to be worth it but a level 60 will buy items and mail them to an alt so you can sell items at inflated prices so level 10-30 gear sells for about the same cash. Think of what it takes to farm a purple spawn (even a low level one) you sit in one area and outside of some trade skill loot most mob drops are close to worthless. Not so with farming low level items you get about the same value from trade skill loot over time but you can sell a tun of 1-10 gold items in the AH. If your making 50-100+ G/h it's not that long to pick up a nice 500gold item. I don't think it's a good idea to try to do this with all slots but if you realy want X item you can get most of them in about a day of farming this way which is about what it takes to get that item the normal way IMO.

    PS: I made about 50G/h at level 40 so at 60 you should kill faster so...

  188. Farming Fun?! by Anonymous Coward · · Score: 0

    As a former player of WoW (and many other MMOs) my advice is play on a PvP server. Get a bunch of your friends/guildies and go farmer farming. You could easily shutdown the farmer economy (at least the mob grinding ones) by killing the farmers and killing the mobs. Our guild would go out in groups of 20 and just shut them down until they logged.

  189. Simple Answer. by ghost1911 · · Score: 1

    Call a spade a spade. It is cheating. I still don't have a problem with it though. I mean, if you want to take the risk of cheating, and are willing to do it as a shortcut, take the risk. Some people will get caught, some will get away with it. But it really shouldn't be a deal breaker for the people who cheat or those who don't.

    --
    .: 2+2 = PI SQRT(1+N) :. All together now, what is n?
  190. People like you make me smile. by Cranky+Weasel · · Score: 1

    "Perhaps instead of paying $60 for money that has no value outside of the scads of fools that are addicted to WoW, people should pay $60 for a game that's actually good."

    WoW came out a smash hit from moment one. Despite all sorts of technical hiccups, they've become the most successful MMORPG ever, by a wide margin. A year later they've maintained that user base.

    And along you come, saying WoW is "not good". Nice two word dismissal. Clearly, though, you're simply wrong.

    1. Re:People like you make me smile. by coopex · · Score: 1

      People are paying $60 to NOT play the game. Now generally, this would mean that the game is deficient in some way, ie, not good.

      --
      The road to hell is paved with good intentions.
    2. Re:People like you make me smile. by Pluvius · · Score: 1

      Oh, come on. Surely you can do better than that.

      http://en.wikipedia.org/wiki/Argumentum_ad_populum

      Rob

  191. I wouldn't just blame the farmers by snuf23 · · Score: 1

    For how messed up the AH can be. When I was working towards my epic mount, mostly by selling mid to high end herbs, I used to deliberately corner the market on items, drive up the prices, buyout anyone who undercut me and resell at the higher price. Once you have a base of gold to work from (say 300g or so) this can be pretty easy to do, so long as the items are not super common.
    You also learn when to sell and when to buy. The big raid guilds usually have pretty consistent schedules so it's easy enough to time buying out the supply and listing it high. After all everyone needs materials for certain potions.
    It took me about 2 weeks to get the gold for my epic mount. Rather than being broke I had a good deal of materials left over from my "business" and cleared an additional 400g just from leftover stock.
    Now I wasn't doing this full time, just one or two hours a night. This was also on a high population server with plenty of materials flowing into the AH.
    Now, if you have a guild that actually coordinates its harvesting and pooled its funds - I would imagine you could completely turn cost upside down and make mad profits. I believe this has been done in game before.
    I've also heard people in the forums complain about this behavior. It's just a natural part of an open economy. There is no penalty for monopolizing a raw material but you do take a risk that someone will flood the market and undercut you (which I've done to my competitors). I've had to sit on a ton of items because the price was driven down too low and I had way to much stock to buyout the glut. A couple days later however I was able to move the stock at double the price.

    --
    Sometimes my arms bend back.
  192. So Sony has the right idea then by snuf23 · · Score: 1

    I hate to say it - but if you have people who want to use real money to buy and sell virtual items AND people who feel it is cheating or in violation of the EULA - maybe Sony has the right approach with the Station Exchange. Sony maintains a site for the sale of gold, items and characters within EverQuest II. The catch is, sales are only allowed on servers which are "Station Exchange" servers.
    This means that if you are that player with too much extra cash you should consider playing on one of those servers rather than deal with potentially shady 3rd party transactions.

    --
    Sometimes my arms bend back.
  193. Re:Don't Enforce. Co-Opt! (Work Smarter not Harder by Anonymous Coward · · Score: 0

    A MUD where NPC corpses remain persistent? Whoever is coding that particular MUD is somewhat of a, as we would say here, fucking idiot. In the case of a required corpse for a puzzle, it would be MUCH more reasonable to instead impose a script which would, upon the NPC's death, create a faux-corpse object with a special persistent object flag. Hell, why even waste the resource on the "faux-object"? Simply flag the object persistent and code that flag properly. There's always an alternative.

    Friend, I submit that characters in a MUD can have an "actual effect on the environment" in many more ways than re-creating Auschwitz. By blurring the lines between the builder and the player (implementing the ability for a player to manage resources and construct, or even destruct buildings), you create a TRUE sense of player involvement. Let us for example imagine a MUD where a world map is overlayed with an array of population density information for various NPC races - sounds simple, right? From this, we can spawn and move groups of NPCs of various races about the world in a predictable and reasonable fashion, giving a true sense of collaborative AI between NPCs (totally fake, but still, believable if done right). Now, we can allow NPCs to create structures to fortify locations, or battle other NPCs and attempt to move into areas - an interactive game of life, more or less. Why all this? Giving the player the sense they can change something. A group of players can now conceivably band together and commit genocide on an entire race of NPCs, wiping their existence from the MUD. A powerful sorcerer can conjure up a new magical race of elementals branded with his mark, assisting them in taking over a region of the world. Players can combine roleplay, politics, and gaming in one interesting strategy MUD where they really can change anything with work.

    Does this conflict with the traditional MUD "setup" of pre-built areas? Hardly! Players and NPC factions can still wage war for control, just that these areas can be systematically converted between owners as well. So, the orcs march into the region of Midgard, vanquishing all their foes with ease: iterate through the mobiles of Midgard and convert them to orcish races. Specify a variable system in which descriptions and short/long descriptions for mobs can be modified in such a fashion that they reflect their current race. Iterate through the list of races and update their hometowns based on current faction standings. Hell, update race availability based on current standings! The game's rules itself can then be changed by a powerful player or group of players.

    Heh, keeping the twenty festering bat corpses nobody remembered to sacrifice piling around Dungeon Nowhere constitutes "characters can have an actual effect on the environment."? Please, "StCredZero", get a clue.

  194. Re:Don't Enforce. Co-Opt! (Work Smarter not Harder by Anonymous Coward · · Score: 0

    StCredZero, should you read this, I apologize. I came off in an extremely patronizing tone and my post seemed ripe with antagonism. I am actually quite pleased to see fellow MUDders entrenched in Slashdot. I just wanted a chance to rant on about some of my MUD ideas and theories! Hope you enjoyed reading and have some criticisms/ideas of your own. I have been coding and tinkering with MUDs for something like ten years now, from the more popular codebases to several homebrew MUD servers written in a plethora of languages, I am just obsessed with coding, building, designing, and drafting them! Sorry for the asshole attitude. Cheers.

    p.s.: I suppose total object persistence, in spite of its glaring inefficiencies, could allow for some feel of involvement :P.

  195. Kung Pao! by eronysis · · Score: 1

    You buy? 1000g You buy? 900g You buy? 1200g No more golds for you round eye!

  196. This is one of the lamest posts I've ever seen by serutan · · Score: 1

    In my case, I'd rather spend $50 a week to have some service come to my place and do all the crap stuff around here...

    Fine, then pay somebody to clean your house. Who cares? Your feelings about housework have absolutely nothing to do with whether buying gold in a game world is cheating or not. You might as well say a baseball team should buy homeruns because they just don't like physically running around the bases.

    If you don't enjoy the way the game is played don't play it.

  197. THANK YOU by DRAGONWEEZEL · · Score: 1

    Thanks everyone who replied to this thread. You have given me some good insightful info that I am taking into account. Also if your on REXXAR please feel free to deposit some gold to LSONESMULE 8')
    as I have taken your advice, and created a mule / bank char.

    --
    How much is your data worth? Back it up now.
  198. Re:You bring a legitimate point. by rzebram · · Score: 1

    I'm not sure about you, but my time isn't free. Really, it comes down to simple economics: should I spend $20 and a half hour of my time to get somebody else to change my oil, or should I waste an hour of my time, plus the time for buying oil and disposing of the old, etc?