'Poco Loco' (PSP title) and the 'flying car' (Fifth/element/Futurama) demo by Insomniac were pre-scripted. The rest were realtime. (Just an aside - Phil H should really learn how to use a joystick).
Motor Storm was the most innovative in my book - real-time terrain deformation that affects the driving physics. And we're talking -lots- of tracks here. And mud splashing against the side of a white van and drying. Lots of mud.
Resistance - Fall Of Man (I think it was Fall, not Call) was the most ho-humm - a standard FPS with more bullet-fodder, weapons, particles, etc. Looked good (except that it was a bit dark), but nothing to write home about.
BTW, PS2 has 6,732 titles - -not- 632 (at least according to Sony).
'Poco Loco' (PSP title) and the 'flying car' (Fifth/element/Futurama) demo by Insomniac were pre-scripted. The rest were realtime. (Just an aside - Phil H should really learn how to use a joystick). Motor Storm was the most innovative in my book - real-time terrain deformation that affects the driving physics. And we're talking -lots- of tracks here. And mud splashing against the side of a white van and drying. Lots of mud. Resistance - Fall Of Man (I think it was Fall, not Call) was the most ho-humm - a standard FPS with more bullet-fodder, weapons, particles, etc. Looked good (except that it was a bit dark), but nothing to write home about. BTW, PS2 has 6,732 titles - -not- 632 (at least according to Sony).