Idiot.
Did you even bother to read his post properly?
1) He never said it was a virtue. He just said it has higher bandwidth. He's right.
2) He mentions he's running quad processor configurations, which means that he's going to be very dependant on memory bandwidth - hence the Rambus memory.
3) '[his] company's heavy data processing algorithms'... Yes, people *do* write in-house code, you know...
4) Hoisted on your own petard on that one...
FUD? where exactly is the FUD in his post? As compared you yours? In his experience the Athlons are less reliable. It wouldn't suprise me - several people have mentioned reliability in this topic. Do you think he's making this up? Do you even *have* any experience with P4 systems?
Yes, Intel is normally taken as the 'big bad guy' of the processor industry. Yes, Rambus has undoubtably been very nasty with their patents, but all of this has nothing to do with whether or not P4s + Rambus memory are actually any good or not.
I'm sure that once.net comes along IE will support running programs on the CLR, which has sandbox capabilities, much like the JVM. I know that Activestate has.net versions of perl and python, which should be able to run on a CLR-capable browser. With any luck the mono project can get incorporated into browsers such as Konqueror and Mozilla, so that we can have CLR-enabled browsing for everyone. I also hope that some platform-independant standard is developed for doing browser-based multimedia on CLR, but I'm less optimistic that that will happen.
It'll take you ages. Especially if you want to do it on a PS2 (even if you had access to professional tools). Especially if you've got no previous games programming experience.
If you're going to do a game...
a) Write it on a PC - much easier to debug etc..
b) Use as much middleware as you can - if possible, use someone else's engine.
I wrote a game last year called Hunt for the Red Baron in 9 months. I was the only progammer and I had an Artist and a part-time games designer working with me. We used Renderware and a load of our own libraries, and without them I'd never have had time to do it, and I'd already got several years of games programming experience behind me. Believe me, all that boring stuff to load in bitmaps, handle input, etc etc takes ages. Go for a existing engine if you can.
The other option is just to write an engine for your project and forget the game side of things, and just end up with a demo.
suck 4.3.0
by Bob Yetman - Monday, September 17th 2001 21:06 EDT
Category: Communications:: Usenet News
About: suck is used to grab news from a remote NNTP news server and bring it to your local machine (without using the NEWNEWS command). It is designed for a small, partial news feed.
Changes: New SSL and -bP options.
License: Public Domain - Release focus: Minor feature enhancements
dic 0.6
by Ákos Putz - Monday, September 17th 2001 21:06 EDT
Category: System:: Archiving
About: dic is a simple, console-based disk catalogizer. It can easily add disks to the catalog, search in the catalog, list the files on a disk, search for files, automatically retrieve found files without requiring you to manually navigate through the source media, and more.
Changes: A much faster substring search mode, new user-defined filters for extracting useful (searchable) information from files while adding disks, and a new Debian package.
License: GNU General Public License (GPL) - Release focus: Major feature enhancements
... we have the rights laid out in the European convention on Human Rights. I think these rights apply to visitors in Europe as there was a case recently when an Asylum seeker who had come to Britain took the government to court in Europe over his treatment... but I could be wrong...;)
I have a TNT2 - with the more recent nVidia drivers it's got overclocking right on the display properties panel. Thing was, even at the spec clock speed, the heatsink was too hot to touch for more than a few seconds... However, sticking on an old 486 CPU fan cooled it right down - I now run it almost 150% faster than it should, and it still doesn't get hot. (only warm...)
I kind of wonder how high I could push it - the control panel doesn't go any higher... I don't know if that's a limitation of the card or the control panel.
No. We haven't gone to war yet. I think it's reasonable to say 'we' as I'm pretty sure any American offensive will be backed up by British troops as well...
Our leaders have declared that we will be going to war, but it's a bit difficult to say we're actually at war when it's still not clear who we'll be at war *with*.
As for canned food, I think that's probably a bit premature. I don't seem to remember any countries in NATO suffering any famines during the Gulf war...
As a side note, If we do end up going to war with Afghanistan I don't think it'll be as easy as it sounds... The Soviet Union spent ages at war with them, and didn't do very well. Granted, ol' Osama had a bit of help from the US, but even so, Afghanistan is a very harsh environment - one that even the Russians (who are no strangers to harsh environments) had troubles with...
If you'd read the article, you'd find that it's *real-time* fur they've been doing (rather than pre-rendered), which is a completely different kettle of fish.
I don't think this had much to do with the economic crunch.
I think it had more to do with the fact that they were trying to sell products to a market that couldn't support them.
Lemme see. They used to say that the overall cost of a worker in a software company was $100,000 / year. Dunno how many people loki have working there, but let's say 20. Now, on a $40 game, the developer will normally get about $10 (if they're lucky) if it's sold through retail channels.
So: cost to run Loki/year - $2,000,000
Number of units you need to sell just to break even: 200,000
That's a tall order, even for a Windows game. There's only a few titles a year that sell that many.
Okay, maybe your're getting paid to do the ports, but the advances you're going to get for Linux ports aren't going to be very great.
It's incredibly difficult to keep your head above water writing Windows games. It must be almost impossible for Linux.
It's hard enough to make money on PC games anyway, especially at the moment, with the new consoles arriving. Making money on PC games on a 'fringe' desktop OS like Linux must be even harder.
Propaganda is in the eye of the beholder. Simply because someone disagrees with you does not mean that:
a) They are stupid
or
b) Actually they do see things the same way as you, it's just that they pretend they don't for their own nefarious purposes.
P.S. If you really just wanted to pick someone who was well known for their use of propaganda, I hardly think Himmler was a good choice. I mean, if you asked people what Himmler was, are they going to say:
To get into one's possession by force, skill, or artifice
You now have that intellectual property in your possession when you should not have, how is that not 'taking'?
Anyway, at a more basic level... the term in question is 'copyright theft'. If you take a copy of someone else's copyrighted work, You *have* denied them of their ability to make the copy for you, under their terms. Surely then then that is theft, even by your definition?
Theft does not neccesarily require that the victim be deprived of a physical object.
One definition of theft is 'the act of stealing'.
If you then look up stealing, you find
To take (the property of another) without right or permission.
Seems like the owner of the intellectual property is being stolen from, if you ask me.
The creator or owner of the media should be compensated for the effort, time and money that went into creating it. To just ignore that is selfish in the extreme.
Oh, and I find your insinuation that those who consider copyright infringement theft are somehow Nazis utterly pathetic. People always seem to try and make a link to the Nazis whenever their argument is failing... ("Oh, Hitler was a vegetarian, you know..." etc.)
Where did you get it?
ebay?
I did read the post properly, however, I didn't realise that the P4 had no MP. Okay, my bad.
HOWEVER, the guy who replied to it made no decent points in his post either. I think my points still stand, in a kinda hypothetical way...
Idiot.
Did you even bother to read his post properly?
1) He never said it was a virtue. He just said it has higher bandwidth. He's right.
2) He mentions he's running quad processor configurations, which means that he's going to be very dependant on memory bandwidth - hence the Rambus memory.
3) '[his] company's heavy data processing algorithms'... Yes, people *do* write in-house code, you know...
4) Hoisted on your own petard on that one...
FUD? where exactly is the FUD in his post? As compared you yours? In his experience the Athlons are less reliable. It wouldn't suprise me - several people have mentioned reliability in this topic. Do you think he's making this up? Do you even *have* any experience with P4 systems?
Yes, Intel is normally taken as the 'big bad guy' of the processor industry. Yes, Rambus has undoubtably been very nasty with their patents, but all of this has nothing to do with whether or not P4s + Rambus memory are actually any good or not.
Next time, think before you type.
I'm sure that once .net comes along IE will support running programs on the CLR, which has sandbox capabilities, much like the JVM. I know that Activestate has .net versions of perl and python, which should be able to run on a CLR-capable browser. With any luck the mono project can get incorporated into browsers such as Konqueror and Mozilla, so that we can have CLR-enabled browsing for everyone. I also hope that some platform-independant standard is developed for doing browser-based multimedia on CLR, but I'm less optimistic that that will happen.
Mine had no holes for a fan either - I just made sure the screws screwed into the gaps between the heatsink fans - it holds on pretty well.
Damn skippy ;)
Not likely, since I don't work for the company any more... ;)
They do do a few linux games, but they're all 2D.
It'll take you ages. Especially if you want to do it on a PS2 (even if you had access to professional tools). Especially if you've got no previous games programming experience.
If you're going to do a game...
a) Write it on a PC - much easier to debug etc..
b) Use as much middleware as you can - if possible, use someone else's engine.
I wrote a game last year called Hunt for the Red Baron in 9 months. I was the only progammer and I had an Artist and a part-time games designer working with me. We used Renderware and a load of our own libraries, and without them I'd never have had time to do it, and I'd already got several years of games programming experience behind me. Believe me, all that boring stuff to load in bitmaps, handle input, etc etc takes ages. Go for a existing engine if you can.
The other option is just to write an engine for your project and forget the game side of things, and just end up with a demo.
cheers,
Tim
You might find R/C servos fit your needs... You can control them from the parallel port directy - check out m'colleague Moose's page:
http://www.mitt.demon.co.uk/gadgets/servo.html
Servos have a suprising amount of power, actually. I keep meaning to get some more of them and make a four legged robot.
by Bob Yetman - Monday, September 17th 2001 21:06 EDT
Category: Communications
About: suck is used to grab news from a remote NNTP news server and bring it to your local machine (without using the NEWNEWS command). It is designed for a small, partial news feed.
Changes: New SSL and -bP options.
License: Public Domain - Release focus: Minor feature enhancements
dic 0.6
by Ákos Putz - Monday, September 17th 2001 21:06 EDT
Category: System
About: dic is a simple, console-based disk catalogizer. It can easily add disks to the catalog, search in the catalog, list the files on a disk, search for files, automatically retrieve found files without requiring you to manually navigate through the source media, and more.
Changes: A much faster substring search mode, new user-defined filters for extracting useful (searchable) information from files while adding disks, and a new Debian package.
License: GNU General Public License (GPL) - Release focus: Major feature enhancements
... we have the rights laid out in the European convention on Human Rights. I think these rights apply to visitors in Europe as there was a case recently when an Asylum seeker who had come to Britain took the government to court in Europe over his treatment... but I could be wrong... ;)
I have a TNT2 - with the more recent nVidia drivers it's got overclocking right on the display properties panel. Thing was, even at the spec clock speed, the heatsink was too hot to touch for more than a few seconds... However, sticking on an old 486 CPU fan cooled it right down - I now run it almost 150% faster than it should, and it still doesn't get hot. (only warm...)
I kind of wonder how high I could push it - the control panel doesn't go any higher... I don't know if that's a limitation of the card or the control panel.
No. We haven't gone to war yet. I think it's reasonable to say 'we' as I'm pretty sure any American offensive will be backed up by British troops as well...
Our leaders have declared that we will be going to war, but it's a bit difficult to say we're actually at war when it's still not clear who we'll be at war *with*.
As for canned food, I think that's probably a bit premature. I don't seem to remember any countries in NATO suffering any famines during the Gulf war...
As a side note, If we do end up going to war with Afghanistan I don't think it'll be as easy as it sounds... The Soviet Union spent ages at war with them, and didn't do very well. Granted, ol' Osama had a bit of help from the US, but even so, Afghanistan is a very harsh environment - one that even the Russians (who are no strangers to harsh environments) had troubles with...
It's looking like it will be more like 'thousands..' but you do have a valid point.
However, international law must prevail.
So it would be fine if Britain had gone storming into Ireland every time the IRA bombed London?
Calm down, Calm down...
You're jumping *waaaay* ahead of yourself.
If you'd read the article, you'd find that it's *real-time* fur they've been doing (rather than pre-rendered), which is a completely different kettle of fish.
Does anyone know when this will be avaliable in Europe? and will we be able to cheaply upgrade as well?
Most Game developers won't use OpenGL due to the poor driver support. It just adds up to more tech support calls.
The fact that it won't sell on Linux is hardly an issue. It's just not cost-effective to port to Linux anyway.
I don't think this had much to do with the economic crunch.
I think it had more to do with the fact that they were trying to sell products to a market that couldn't support them.
Lemme see. They used to say that the overall cost of a worker in a software company was $100,000 / year. Dunno how many people loki have working there, but let's say 20. Now, on a $40 game, the developer will normally get about $10 (if they're lucky) if it's sold through retail channels.
So: cost to run Loki/year - $2,000,000
Number of units you need to sell just to break even: 200,000
That's a tall order, even for a Windows game. There's only a few titles a year that sell that many.
Okay, maybe your're getting paid to do the ports, but the advances you're going to get for Linux ports aren't going to be very great.
It's incredibly difficult to keep your head above water writing Windows games. It must be almost impossible for Linux.
It's hard enough to make money on PC games anyway, especially at the moment, with the new consoles arriving. Making money on PC games on a 'fringe' desktop OS like Linux must be even harder.
I'm not really suprised.
It's all vey well hating them, but without them you wouldn't have any mp3s...
How is gnome part of Linux?
Propaganda is in the eye of the beholder. Simply because someone disagrees with you does not mean that:
.... ;)
a) They are stupid
or
b) Actually they do see things the same way as you, it's just that they pretend they don't for their own nefarious purposes.
P.S. If you really just wanted to pick someone who was well known for their use of propaganda, I hardly think Himmler was a good choice. I mean, if you asked people what Himmler was, are they going to say:
"A Nazi"
or
"A propagandist"
To Take:
To get into one's possession by force, skill, or artifice
You now have that intellectual property in your possession when you should not have, how is that not 'taking'?
Anyway, at a more basic level... the term in question is 'copyright theft'. If you take a copy of someone else's copyrighted work, You *have* denied them of their ability to make the copy for you, under their terms. Surely then then that is theft, even by your definition?
One definition of theft is 'the act of stealing'. If you then look up stealing, you find
To take (the property of another) without right or permission.
Seems like the owner of the intellectual property is being stolen from, if you ask me.
The creator or owner of the media should be compensated for the effort, time and money that went into creating it. To just ignore that is selfish in the extreme.
Oh, and I find your insinuation that those who consider copyright infringement theft are somehow Nazis utterly pathetic. People always seem to try and make a link to the Nazis whenever their argument is failing... ("Oh, Hitler was a vegetarian, you know..." etc.)