His addiction is the result of an emotional imbalance. Nothing will help him until he begins to wonder about the world outside, anything else will help to keep him isolated.
If he ever shows an interest in anything else, really interact with him about it. Something about the game is interesting him more than all of the life around him.
My own guess is just that he feels defeated in his life right now.
AS3 was a big improvement on this, you are describing AS2 issues.
If you want to use the Flash IDE for programming just don't put your code on keyframes. It's still the best way to manage stage assets with code, though some people like to use Flash IDE & Flex Builder in Eclipse simultaneously
Again, any aesthetic formula or method is crap.
A person's aesthetic reaction is based in their consciousness and can change over time.
The lowest common denominator of consciousness is an incredibly ignorant person, and that is what limits this system.
I think that one of the greatest fallacies taught about art, is the existence of these "guidelines" and "rules."
These things exist only within a very limited context. At the core of it, art is meant to convey truth or raise consciousness.
Truth is something representative of the Universe, and the Universe has apparent laws. I think this is the origin of the fallacy.
Every "law" in the Universe is the result of the nature of physical reality, as it happens to exist.
Every rule or guideline of art is meant to steer a person toward creating better art, but these rules are somewhat arbitrary because the physical nature of the world does not apply to our imagination.
This may sound strange to you, but image is the least important part of art.
Any aesthetic formula or method is crap, because it lacks soul and intention.
haha i went back to read the replies in this, yours was one of the more interesting ones.
I'm going to take this personally and try to shift blame.
thats crap and nothing but a thinly veiled ad hominem. i said it to give some idea of my experience to the regular slashdotters.
Moving on,
postmodern sensibilities have nothing to do with this being bad- you can't learn postmodernism without modernism, which will teach you the design fundamentals you need. I'm very wary to separate the two into two unique forces. New media is now becoming a teaching style, and I mean that it is a method which excludes traditional media as a valid modern media. "The instructor's prerogative" in these cases only goes so far when the school as a whole de-emphasizes traditional media and tries to move away from them.
As you say, "I'd like to see the study". Be careful about generalizing your limited experience into the status quo. Based on the student work I've viewed here in the States (both before and since completing my fine art studies), I would agree that many liberal arts colleges seem to award degrees to students who are weak in the fundamentals; but to blame this specifically on emergent media is rather facile and astigmatic.
No one is blaming the emergent media, I'm blaming the current academic reaction to the emergent media. Regardless of what you say, you're showing an ignorance of what IS going on nationally ( hopefully it will stop ). The reason for the reaction is incentive - traditional media are dying out in corporate and social situations. With digital media clarity is a fundamental, and in Western society ambiguity is not acceptable.
I doubt that traditional media will completely die out, but they are being pigeonholed into relative obscurity.
the genitalia are just another part of the body..
you don't always work from nudes, but when you want to figure out how all of the muscles are interacting on a skeletal structure, then you simply need a nude figure. Look at pre-renaissance christian representation- thats the sort of work you get when you don't draw from a nude for whatever reason. It's also based in different artistic concerns of course, but theres an apparent lack of anatomical knowledge. Roman work from pre-constantine post glory age showed a similar problem.
I'd like to see the study itself. As a fine art + design student, I have some personal interested invested in this. I would guess that its the current "new media" style of teaching destroying drawing capability, not the existence of graphics computers. There are very few ( and the number is decreasing ) schools that require adequate drawing education, the current style is ignoring drawing and teaching students to be funky. Luckily, I've had training in drawing/painting/sculpture/printmaking etc etc before I was allowed to use a computer for my work. Hell, design is easier by hand with cutouts and all sorts of stuff.
anyway, I'd blame the current teaching philosophy and not the programs.
His addiction is the result of an emotional imbalance. Nothing will help him until he begins to wonder about the world outside, anything else will help to keep him isolated. If he ever shows an interest in anything else, really interact with him about it. Something about the game is interesting him more than all of the life around him. My own guess is just that he feels defeated in his life right now.
AS3 was a big improvement on this, you are describing AS2 issues. If you want to use the Flash IDE for programming just don't put your code on keyframes. It's still the best way to manage stage assets with code, though some people like to use Flash IDE & Flex Builder in Eclipse simultaneously
on mpeg4? try out the link he gave
Sure it plays, but there's no way to click ahead of a loaded section and have it load there, so it's not nearly as useful as flash/silverlight
Again, any aesthetic formula or method is crap. A person's aesthetic reaction is based in their consciousness and can change over time. The lowest common denominator of consciousness is an incredibly ignorant person, and that is what limits this system.
I think that one of the greatest fallacies taught about art, is the existence of these "guidelines" and "rules." These things exist only within a very limited context. At the core of it, art is meant to convey truth or raise consciousness. Truth is something representative of the Universe, and the Universe has apparent laws. I think this is the origin of the fallacy. Every "law" in the Universe is the result of the nature of physical reality, as it happens to exist. Every rule or guideline of art is meant to steer a person toward creating better art, but these rules are somewhat arbitrary because the physical nature of the world does not apply to our imagination.
This may sound strange to you, but image is the least important part of art. Any aesthetic formula or method is crap, because it lacks soul and intention.
Moving on,
postmodern sensibilities have nothing to do with this being bad- you can't learn postmodernism without modernism, which will teach you the design fundamentals you need. I'm very wary to separate the two into two unique forces. New media is now becoming a teaching style, and I mean that it is a method which excludes traditional media as a valid modern media. "The instructor's prerogative" in these cases only goes so far when the school as a whole de-emphasizes traditional media and tries to move away from them.
No one is blaming the emergent media, I'm blaming the current academic reaction to the emergent media. Regardless of what you say, you're showing an ignorance of what IS going on nationally ( hopefully it will stop ). The reason for the reaction is incentive - traditional media are dying out in corporate and social situations. With digital media clarity is a fundamental, and in Western society ambiguity is not acceptable.I doubt that traditional media will completely die out, but they are being pigeonholed into relative obscurity.
the genitalia are just another part of the body.. you don't always work from nudes, but when you want to figure out how all of the muscles are interacting on a skeletal structure, then you simply need a nude figure. Look at pre-renaissance christian representation- thats the sort of work you get when you don't draw from a nude for whatever reason. It's also based in different artistic concerns of course, but theres an apparent lack of anatomical knowledge. Roman work from pre-constantine post glory age showed a similar problem.
well sure, if you don't draw then your drawing skills decline. But is it the actual use of the programs that does it?
I'd like to see the study itself. As a fine art + design student, I have some personal interested invested in this. I would guess that its the current "new media" style of teaching destroying drawing capability, not the existence of graphics computers. There are very few ( and the number is decreasing ) schools that require adequate drawing education, the current style is ignoring drawing and teaching students to be funky. Luckily, I've had training in drawing/painting/sculpture/printmaking etc etc before I was allowed to use a computer for my work. Hell, design is easier by hand with cutouts and all sorts of stuff. anyway, I'd blame the current teaching philosophy and not the programs.