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Design Software Weakens Classic Drawing Skills

mosel-saar-ruwer writes "A recent conference, hosted by UC-Berkeley's College of Environmental Design, sought to 'examin[e] the need and role for drawing today in the design professions and fine arts'. In this Reuters summary, via C-NET, the participants seem to agree that the emergence of sophisticated graphics software has coincided with a startling decline in the basic drawing skills of university students. Apparently teenaged boys don't need to practice drawing their nudes when they can just download them off the web."

268 comments

  1. And in other news by Anonymous Coward · · Score: 5, Insightful

    Typing reduces handwriting skills, instant messaging reducing conversation skills, etc.

    1. Re:And in other news by JavaFTW++ · · Score: 1

      Next they'll be blaming video games for violence...

      --
      I won't admit I'm paranoid...or the people listening will know they've won.
    2. Re:And in other news by eonlabs · · Score: 1

      and relying on glasses causes people to go blind.
      For further explaination, see image here: http://www.alexander-tech.com/Pix/evolution.jpg or http://pages.videotron.com/vincevu/icons/evolution .jpg

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    3. Re:And in other news by TubeSteak · · Score: 1

      IMHO, typing reduces spelling and grammar abilites.

      All the 'bad' writers who would have gotten shitty grades now think they're better because they get higher grades... all thanks to automated grammar and spell checking. Some of those dingbats have an awfully high opinion of their writing.

      And just as an anecdotal example, I make a lot more errors while typing than I do writing. You'll never see me write "seomtihng" or "teh" on a piece of paper.

      --
      [Fuck Beta]
      o0t!
    4. Re:And in other news by Anonymous Coward · · Score: 0

      waht u say?

    5. Re:And in other news by neersign · · Score: 1
      It is no secret that innovation is driven by laziness. Every invention is created to cure a pet peeve and make life easier. While the one can argue that the computer has taken away key skills like drawing, drafting, and writing, there is no doubt that new skills are created. Anyone can draw, but it takes time and practice to learn the skills necesary to make good drawings/artwork. Anyone can use a program like Photoshop, but again, it takes time to learn the nuances of each tool and the intricacies of the program. The mind is very similar to a muscle in that it must be used to retain the information it possesses, if it is not used, it will waste away. So, if you spend all day, every day using a computer for your work and never draw, your drawing skills are going to decrease. Just as if you learn a second language, you start to lose it as soon as you stop using it.

      This is not to say that drawing is not a necessary skill. On the contrary, drawing is a very important basic skill needed by artists. They might not need to use it every day in their professional lives, but as a student, it is key to teach basic concepts. Every field of study starts with the basics so it is easier to understand and appreciate more advanced topics. With that, I am fairly certain you will be hard pressed to find a college or university that offers digital art that does not require core art classes like drawing as prerequisites. I do not think it is significant that drawing skills diminish when students start using the computer as their medium, because the larger lessons like composition are still being used. The medium an artist chooses to express themselves does not matter.

    6. Re:And in other news by alex_guy_CA · · Score: 4, Insightful

      yes, my horse skills have just tanked since i got a car.

    7. Re:And in other news by Serzen · · Score: 1
      I had straight Ds in elementary school in handwriting, yet did not even have a typewriter until I had entered the 5th grade.

      What's the motto around here? Correlation does not indicate causation?

    8. Re:And in other news by Bacon+Bits · · Score: 1
      Aye, it goes deeper than that. Very few people know how to use a pen with an inkwell, and use blot paper. Even fewer how to find and sharpen a quill.

      When man evolved to the point that he no longer needed a tail, did our ancestors bemoan the fact that our tail-wagging communication skills were becoming lost? While I certainly would agree that much of man knowledge has become largely or completely lost -- ancient shipbuilding, much of smithing of all types (black, white, weapon, armor), almost all of western fighting styles (only wrestling, boxing, and fencing remain), horsemanship (particularly war-trained horses), archery, woodsmanship, use of the slide rule, the piston steam engine, etc. The list of obsoleted technology goes on and on and on. Why do you think we don't entirely know how the Egyptians built the pyramids, or the pre-historic Britons built Stonehenge. The knowledge was not preserved and is now lost. Even something as mundane as how to use a simple plow and thresh wheat are not well developed skills. Think: do you even know how to darn a sock properly or knit a sweater?

      That's the point of natural selection, really. A given species, or a given art, or a given technology is the pinnacle of creation for only so long. Eventually, it is surpassed by something greater, and the lesser is discarded out-of-hand. Compasses will be discarded for GPS. Slide rules for calculators. Telegraphs by telephones by cell phones. Scribes by printing presses by digital content. Record players for cassette players for CD players for digital media players.

      There will always be those who, wisely, wish to preserve older technology and older knowledge for future generations (as well as luddites who decry the new systems). Particularly for knowledge of an artistic nature, which is difficult to empart into a fixed medium like written word, or video, or audio. Old knowledge is not bad knowledge. It is just no longer significantly userful. Kind of like... how to use a number line from primary school.

      --
      The road to tyranny has always been paved with claims of necessity.
    9. Re:And in other news by Hobobo · · Score: 1

      It's not quite the same thing. Technology is a tool that helps you create art--it's not a replacement for or a new way of creating art. Learning the fundamentals of design and drawing are immensely helpful if you want to be a succesful artist, even if the learning itself is somewhat unpleasant.

      To give an analogy from computer programming, not everyone likes learning about pointers or data types or other fundamentals to Computer Science, and you can probably get a job in the real world without it. However, learning about those things builds a mental capacity and trains a type of thinking that's critical to being a succesful programmer. Even if you don't use those specific things in your job, the learning experience itself is valuable. When art/design students don't have the learning experience that includes a base in traditional art/realism, they lose something.

    10. Re:And in other news by somersault · · Score: 1

      wouldn't they be blaming it for a lack of ability when it comes to non-computer violence?

      --
      which is totally what she said
    11. Re:And in other news by somersault · · Score: 3, Insightful

      those spelling errors aren't linked to you not knowing how to spell though, so aren't really related to spelling and grammar ability. I write the wrong letters when handwriting sometimes (which isn't very often) - we all make mistakes, but they're much easier to correct on computers, and so we become less careful

      --
      which is totally what she said
    12. Re:And in other news by anthony_dipierro · · Score: 1

      To give an analogy from computer programming, not everyone likes learning about pointers or data types or other fundamentals to Computer Science

      Carrying that along, I'm sure the introduction of java has reduced the average CS graduate's ability to efficiently allocate and free memory. Is that a bad thing?

      I'd say it's only a bad thing in a very limited sense. Obviously some people need to know how to do these things (at the very least someone has to maintain the garbage collectors), and the very best programmers will probably have this in the back of their head (because knowing how things are working behind the scenes is key to writing excellent software). But if even 80 or 90 percent of the code monkeys out there don't know this stuff, it's not a bad thing for society. They probably wouldn't have been very good at it anyway.

    13. Re:And in other news by Anonymous Coward · · Score: 0

      I heard your car skills aren't that great either.

    14. Re:And in other news by hey! · · Score: 4, Insightful

      yes, my horse skills have just tanked since i got a car.

      My bicyle skills tanked when I got a car. I also gained forty pounds in one year as my weekly mileage went from 150-200 to zero. And oddly enough, I thought I'd have a lot more time, I found I didn't.

      It's a funny thing, but that seems to be the case with a lot of time saving devices. I'm old enough to remember when fax machines because cheap enough to be a common business tool. People thought it'd make their life easier, but instead of making a wednesday FedEx deadline, they'd shoot for a Thursday 9AM deadline, and fax out their lunch orders to boot. Yet somehow I don't think the quality of their work was greater in the least.

      One of the things about things like drawing, or manual writing, is that it slows you down and makes you pay attention. In the end, when you look back on your life, you're not going to look with pride at the sheer volume of slapdash work you were able to create. And this is not necessarily anti-technology. The people who create great digital works by in large would also have created great manual works; but the median level, although considerable gussied up, is the same or maybe a bit less.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    15. Re:And in other news by lysergic.acid · · Score: 1

      Umm... take a little more time to think about that proposition--because it's clearly false.

      Let me introduce you to the logical fallacy of Invalid Contrapositives:

      A -> B !=> !A -> !B

      In other words, even though using a typewriter in place of writing manually (A) may cause poor handwriting (B), that isn't to say that you can't have poor handwriting (!B) without using a typewriter (!A).

      You seem to be arguing the obverted contrapositive to that statement:

      !A -> B !=> A -> !B

      that because you had bad handwriting (B) before receiving a typewriter (!A), that using typewriters (A) can't cause bad handwriting (!B).

    16. Re:And in other news by nihaopaul · · Score: 1

      definatly agree with parent, this was a study that i could have told you the outcome.

      i studied graphic design for 3 yrs, during that time i only had 1 drawing class.
      Luckily for me they let us use a computer for the rest of the time, so if anyone says to me "oh you must be able to draw" i reply "no i'm a designer not an artist"

      (illustrator has a great tracefunction for those nudes too..)

    17. Re:And in other news by s73v3r · · Score: 1

      No matter what medium you use (oil paints, Photoshop, colored pencils, MS Paint), you are still going to somewhat need those core drawing skills of being able to see things not as they are, but as a collection of shapes, lines, curves and shadows.

    18. Re:And in other news by Moofie · · Score: 0, Troll

      "One of the things about things like drawing, or manual writing, is that it slows you down and makes you pay attention."

      I don't need an external mechanism, or a luddite, telling me when and to what I need to pay attention. Thanks for sharing, though!

      --
      Why yes, I AM a rocket scientist!
    19. Re:And in other news by hey! · · Score: 1

      Just curious. Exactly what is it that makes me a luddite?

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    20. Re:And in other news by elrous0 · · Score: 1
      Man, you're not kidding. I had to write out my once-a-month check (to my apartment complex, the last holdout without an online or debit card option) the other day. It was all I could do to remember how to sign my name.

      I think they're wasting time teaching kids cursive in school. Barring some apocalpytic disaster, who's even still going to be using the damn stuff in a few years?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    21. Re:And in other news by Moofie · · Score: 1

      Romanticisation of old technologies.

      --
      Why yes, I AM a rocket scientist!
    22. Re:And in other news by pileated · · Score: 1

      Not insightful, not even relevant.

      Drawing skills have no relation to handwriting skills. A word means the same whether that word is produced by ink and quill, primer typewriter, or wordprocessor running Linux and Abiword. However the visual representation of something is completely different. If you can't tell the difference between a Chardin still life and a grocery store advertisement for tomatoes then you're a perfect example of the lack of visual accuity and drawing skills that the article talks about.

      I cringe at the lifelessness of many "drawings" that I see in many newspapers, magazines and online. If the prose was as bad as the drawings the people who produce such drek would hide their heads in embarrasment. But most managers don't seem to have much visual acuity anymore either so they don't know just how bad they look, or how lifeless they make their products. (And I happen to work at one such place.)

      By contrast those publications that do include graphics with some sign of drawing skills stand out. I won't to into particular examples but take a look at a newspaper that produces drawn illustrations with one that uses cookie cutter illustrations from some program. One shows both liveliness and imagination, the other ............., ummm, not much, dullness I guess.

      As in many crafts automation has its appeal and when first discovered seems to quickly overwhelm the traditional craft. But eventually the novelty of automation disappears and only those who can't afford or appreciate real craft are happy with the automated version. The rest appreciate the real thing. It doesn't make any difference whether we're talking about bread, furniture, or drawings. Handmade crafts, or even automated crafts that build upon real knowledge of crafts, are almost always superior to those automated crafts.

    23. Re:And in other news by BigCheese · · Score: 1

      It's less about technology then it is about our society becoming much more tolerant of sloppy work.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    24. Re:And in other news by hey! · · Score: 2

      Ah, I see.

      Well, if it makes a difference I didn't say that older technolgies were necessarily better, just that they had some advantages.

      I've also been in the technology business for over twenty years, long enough to know that proponents of new technologies consistently overpromise, or in transformative cases usually get the nature of the transformation wrong.

      My point is this: computer art tools don't make you an artist, nor do word processors make you a writer, nor do PIMS make you organized. The most important thing is the person using a tool.

      With respect to old technologies such as the pen or the brush, I think there is an advantage in taking your time. Not always of course, but often enough to be worth considering. Technology is constantly allowing us to do things faster, and usually this is good. But it's important to remember that people are adaptable, and this cuts both ways: we often simply adapt our bad habits to new media. In some cases our bad behaviors are amplified and transformed as much as our "good" aspects are.

      Most importantly, I have seen that as life is accelerated to a greater and greater degree, many people are rushing at their tasks and taking less and less time to consider what they are doing. I think that "labor saving" technologies are largely responsible for this. When a task is arduous, you think about whether it's worth doing. When a task is easy, deciding whether to do it can be more work than actually doing it. But cumulatively, the affect is that that by continually following the path of least resistance, you end up choking your life with "easy" tasks.

      Which explains why after I got a car, I found I didn't have a lot more time. In fact I had less, because I thought nothing of deciding on doing something that required me to hop in the car and drive twenty miles. Even leaving out the unexpected traffic jam or mechanical problem, having a car lowers the bar to taking low value trips. The factor that technological utopians miss is the how our laziness, which used to work for us, starts working against us as the pace of work increases. I went through this as we "computerized" early offices. While the output of paper went up (if this is measure of productivity), the thing that's easy to miss the sheer number of pages that went, practically speaking, straight from the printer to the recycling bin. Ane we use our minutes as carelessly as we use sheets of paper.

      If we were truly disciplined, it would make no difference whether we drive twenty miles or bike it; we are taking the trip because it's important. The result of the greater speed of the car would be that we had more time. But if we are lazy, as most of us are, we don't think only about effort and not about time, and in the end we overcommit our time with endless tasks of dubious value.

      The result is that the faster our technologies go, the more and more we experience our lives as a continual stream of delay.

      Are we better of now than we were when I started in the technology business over tweny years ago? In many ways unambiguously yes. But nothing in life comes free, and if you don't pay attention you will end up paying the price. So, yes. It's good sometimes to have something slow you down.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    25. Re:And in other news by Moofie · · Score: 1

      "My point is this: computer art tools don't make you an artist, nor do word processors make you a writer, nor do PIMS make you organized. The most important thing is the person using a tool."

      Duh. But I find it easier to stay organized with a PIM, and my design skills are better when I have a computer to assist me.

      Point is, you don't get to make those judgements for anybody except you.

      "Tt's good sometimes to have something slow you down."

      Uh huh. And it's sometimes good to be underwater with no access to air, if your alternative is being on fire. What's your point?

      --
      Why yes, I AM a rocket scientist!
    26. Re:And in other news by hey! · · Score: 1

      Point is, you don't get to make those judgements for anybody except you.

      I don't entirely agree. I agree everyone must make those judgements for themselves. I don't agree that everyone makes good judgements. I any case if you believe what you said, then you are agreeing with me, so I don't see how that makes me a luddite.

      Uh huh. And it's sometimes good to be underwater with no access to air, if your alternative is being on fire.

      Ah, nothing like precision reasoning.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    27. Re:And in other news by Moofie · · Score: 1

      You assert that "people should slow down". I don't think that you're competent to make that judgement for other people. (I know for certain that I am not. I've got my hands full running my own life...I have zero desire to run other peoples' as well)

      I know that the original luddites were not anti-technology, but that's clearly what the word has come to mean. If YOU think that YOUR life is better when you use one set of tools rather than another, that's totally great. If you think you know better than I do what tools I should use, I invite you to mind your own business.

      "I don't agree that everyone makes good judgements."

      So what? Your judgement of my judgement is irrelevant.

      --
      Why yes, I AM a rocket scientist!
    28. Re:And in other news by hey! · · Score: 1

      You assert that "people should slow down".

      I'm not sure where you are getting that quote from. If I said that, I misspoke.

      I meant to say that people, from what I have seen, seldom experience the benefits that technology proponents promise because working at a faster pace opens the door for increased disorganization. Also that it's not unreasonable to say that occasionally doing things the slow way is a good thing, which is far cry from saying it is the right thing all the time for all people.

      I don't think that you're competent to make that judgement for other people.

      It's worth noting that up to this point, I have declined to discuss or judge your choices and behavior. You who have read my general observations of poeple I have actually known and applied them to yourself. The tone of your response seems unreasonably defensive to me. I will leave it at that unless you are inclined to be more specific on how I am making any judgments for you.

      With respect to making judgements for other people, I agree. But this doesn't preclude making judgements OF other people. One is being an impertinent scold, the other is observing other people and learning from them.

      (I know for certain that I am not. I've got my hands full running my own life...I have zero desire to run other peoples' as well)

      Nonetheless you're being uncommonly generous with your time given that, by your own report, you don't have enough of it despite using time saving technology.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    29. Re:And in other news by kimvette · · Score: 1

      Same here, nor will you see me mix tenses in writing because there is no going back to edit what I wrote and forgetting to change everything else to match; once it's written, it's written.

      I can still draw; not as well as I used to but I'm getting better at it (I started drawing on paper again BECAUSE of this reason). My penmanship though? HA! Utter hen scratch. My penmanship has been getting progressively worse, and has been ever since my first Commodore computer. I write very, very little and without practice my penmanship will only get even worse.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
  2. Happens every time. by Anonymous Coward · · Score: 1, Insightful

    Kind of like how the invention of farms produced a decline in the ability of people to grow their own food?

    1. Re:Happens every time. by c_forq · · Score: 2, Insightful

      I think this is more akin to fountain pens leading to a decline in ability to sharpen quills... or if sticking to the farms then it is more like tractors leading to a decline in ability to plow a field with horses, or by hand. This is a case of new technology replacing old, and some people not thinking it is a good idea and will be laughed at a few years down the road (like the guy who wrote the letter to Lincoln saying that steamboats are bad and God never intended man to travel at "breakneck speeds of 35 miles per hour").

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    2. Re:Happens every time. by kfg · · Score: 3, Insightful

      God never intended man to travel at "breakneck speeds of 35 miles per hour".

      The mxs reading on my bike computer for today is 35.5 mph.

      I'm going to hell.

      Anyway, since I'm going to hell I might as well play the Devil's Advocate a bit and point out that the tractor meant the development of hand planting ceased for nearly a century; and it turns out that no plow hand planting is a superior technology for small farms; and small farms owned by many create more economic and social stablility than large farms in the hands of only a few. All your eggs in one basket, as it were.

      Sometimes the old ways, if not outright best are at least best in certain cases, just as Newtonian physics is still applicable and easier to work with if v is small compared to c.

      A few years ago I began to divest myself of my drafting tools. "Didn't need 'em anymore," and they took up space, especially the drafting table, and created unwanted clutter.

      Eeeeeeeeeeeeeh! Wrong answer Sparky.

      In only a few years I've noticed a lifetime's worth of mechanical drawing skills degrading; and I've noticed it because I've noticed that in many cases it's still preferable to draw.

      Dooooooon't it always seem to go, you don't know what you've got, 'till it's gone?

      And if anyone should know better it's me, Mr. "Maintains his Neolithic technology skills because he finds they actually come in useful."

      There's no such thing as a skill not worth having (well, ok, I know a guy who can play the William Tell Overture by cracking his knuckles. For every rule there's an exception), the chief problem being:

      "The lyfe so short; the craft so long to lerne." - Chaucer

      And just to rub it in, if the craft is not maintained, it goes away. All by its frickin' self.

      What's wit dat?

      KFG

    3. Re:Happens every time. by FLEB · · Score: 1

      Not really. Sharpening a quill pen is tangental to the actual act of creation. The ability to draw, however, gives a fuller and more tangible understanding of visual principles, as well as allowing a freer thought process, unbounded by the perfectionism and limitations (inherent, skill, and percieved) of the software. Drawing skill, even only to the level that you can accurately represent an idea on paper, will always be fundamentally important to anyone wishing to undertake serious design or artistic work.

      Even in the age of CSS and Photoshop, every website I design starts on paper. The computer has a limited number of shape tools, and will consistantly reply "you can't do this" (or at least roadblock you with multiple steps or slow multiple-step processes to implementation). You end up stuck in the process, not the big-picture idea. When you're sketching a design, however, the ideas can flow freely, without getting stuck in how a certain shape is made with bezier curves, or how to code a certain columnar CSS layout. What's more, you can pump out a whole lot more ideas in the time that it would take to make a digital version. Then, once the idea's safely on paper, then you can worry about the implementation.

      I've seen work by folks overenamored with the computer. It tends to look, like the article says, uninspired, self-stylistic, and influenced more by twiddling with the software in-process than by any process of design.

      I would be willing to give some ground regarding digital "painters" who work (often using tablets) with the digital "brush" tools. That process is not as far removed from actual painting... it's just a different medium with the advantage of "Undo".

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    4. Re:Happens every time. by Jozer99 · · Score: 4, Funny

      Or the invention of pencilin drastically reduced the skills of the average person at digging a 6 foot deep hole.

  3. Who cares? by garyr_h · · Score: 0

    There aren't many jobs in drawing nowadays anyways. It's all computerized.

    --
    http://chickencamels.poemofquotes.com/
    1. Re:Who cares? by Anonymous Coward · · Score: 1, Informative

      Actually you're wrong. While it's true a lot of jobs no longer require traditional artist media skills, there are jobs that do. And those jobs tend to be a lot more rewarding and provide mcuh more creative control.

      Comics are still drawn pretty much the same way they've always been - with pen & ink.

      A concept artist or storyboard artist has a lot more influence on the overall look of a film than any one of the CG modellers tracing and clicking vertices.

      In terms of pure visual communication power, someone skilled with a pencil is way ahead of someone who can only use computer software.

    2. Re:Who cares? by c_forq · · Score: 3, Informative

      Many comics have moved to digital production. Almost all, even if they start as sketches, are early in their life scanned and almost all coloring and refining done digitally. In the same way more and more story boards are moving to the computer realm. There was an article here recently of LucasArts working with its game division on story boards that are interactive, or at least dynamic. In both computers are being used more and more as the digital form can be quickly manipulated and more importantly copying and transporting is trivial.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    3. Re:Who cares? by Anonymous Coward · · Score: 0

      Only the coloring and prepress work is done on the computer, and this has always been something of a technical process anyway. But the pencilling and inking is still done by hand almost universally. It's just easier, faster and better. Many high end comics are even lettered by hand.

      Lucas is using video storyboarding to choreograph his scenes, but the look of the movies - the characters, the landscapes, architecture, machinery - this is defined by the concept artist. Again it's true that some use computers to colorize & finish the artwork, but they must also have strong traditional drawing skills.

    4. Re:Who cares? by c_forq · · Score: 1

      I will admit I only know a handful of people that do cartoons, and only a couple who have them published in a daily (The State News http://www.statenews.com/ and The Midland Daily http://www.ourmidland.com/), but the ones I know either start with a very rough sketch that is then scanned and pretty much completely redone in Illustrator and/or Photoshop. A few of them don't even bother with paper anymore and have tablet inputs and use Illustrator and Photoshop to create works from scratch.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    5. Re:Who cares? by FLEB · · Score: 1

      Yes, but they know how to draw, and use a drawing as the basis to their work.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    6. Re:Who cares? by garyr_h · · Score: 1

      As a 'basis' is not the same thing. EVERYONE knows how to draw. Everyone. The conversation starts when you are talking about if the drawing is actually good or not.

      --
      http://chickencamels.poemofquotes.com/
    7. Re:Who cares? by FLEB · · Score: 1

      I think "well" is assumed. That's like saying "everyone knows how to play football" because they can stand on a field and get tackled.

      Basis is not the same thing, but it's definitely not moot. Take a person who can't draw a good "basis", and compare it to someone who can, all other skills aside. I think you would find that the person without the drawing skills would suffer many of the detriments mentioned in the article.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    8. Re:Who cares? by c_forq · · Score: 1

      Depends on what you call good drawing. Many of the ones that use computers are not good at cross shading and using charcoal and making areas light or dark. But on the computer these things can be easily added. It is trivial to use sponge, dodge, and burn in photoshop, as well as add gradients. It is not nearly as trivial to do so on paper. Likewise there are tricks that make shading and shadows simple on computers, while again they can be much trickier on paper.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    9. Re:Who cares? by Ian+Action · · Score: 1

      Hand lettering looks fucking beautiful. That is all.

      --
      Why am I not rapping? I am rapping with you in a way.
  4. Same will happen to reading & writing by Anonymous Coward · · Score: 2, Insightful
    As soon as computers get fast enough that you can talk to them like a person -- where they recognise facial expressions, body-gestures, etc; it's likely that people will start losing the ability to read and write too.

    You occasionally hear about the executive in a company who can't read or write; but functions well because his secretary does this for him - and his skills are being able to talk a good sales talk and wine-and-dine customres. With modern technology this can happen to all of us.

    I think computers will bring on a great new age of illeteracy, where it doesn't even matter if someone has thhose skills.

    1. Re:Same will happen to reading & writing by Anonymous Coward · · Score: 1, Insightful
      As soon as computers get fast enough that you can talk to them like a person -- where they recognise facial expressions, body-gestures, etc; it's likely that people will start losing the ability to read and write too.

      How exactly do you figure that? People often claim that when we can all talk to computers that it will do away with this, that, and the other input device, but that's complete bullshit. Talking to a computer is far too much work, even if the voice recognition is spot on all the time and can accurately predict any sort of formatting of the voice commands that you might want. Operating a computer via some combination of mouse and keyboard is really easier, less tiring, and more accurate. As for the computer talking back, I can't believe that anyone would have an easier or faster time understanding spoken words than reading, assuming of course that they could read in the first place.

      The thing that is killing these skills is not so much the computerization but on the types of jobs we're doing. Over half of the workers in the United States are in some sort of service industry (hospitality, retail, etc) and these jobs simply don't require much intellectually and can fairly easily be done without knowing how to read, write, or even speak the language at all. You're right about a new age of illiteracy (which you misspelled, demonstratively), we're living it right now because those skills don't matter. It just has very little to do with computers.

      As for the actual topic at hand, it seems to me that it's in the teaching, not in the computers. At least from my personal experience at an art school they just didn't require nearly enough drawing to get most people proficient, even the ones who were quick to learn with instruction. It's so much easier to just teach "click this button and see stuff move, it's like magic!"

    2. Re:Same will happen to reading & writing by drooling-dog · · Score: 1
      I think computers will bring on a great new age of illeteracy

      Well if that isn't the quote of the day here, I don't know what is.

    3. Re:Same will happen to reading & writing by Riktov · · Score: 1

      Perhaps this one (just a few posts before)?

      http://slashdot.org/comments.pl?sid=182444&cid=150 81583

    4. Re:Same will happen to reading & writing by Anonymous Coward · · Score: 1, Interesting

      It's funny you say this. I've been comparing drawing to literacy for a long time, but in a different way.

      In the middle ages, very few people knew how to read. The skill was virtually unknown. It was like magic.

      Today, that's how drawing is. When I turn out a quick rough of a character in two minutes, people just stare. The idea that someone can draw something, out of their head, that is on-model for the character is unthinkable to the modern populace.

      This doesn't have anything to do with design software. Ask any fifty year old woman to draw you a dog. Chances are she'll refuse, embarrassed by her stick figures.

      The root of it is that half-way through this century, we decided you don't need to know how to draw to be an artist. Art classes started to be about expressing your inner self rather than rendering a form. Ever since that time, the idea of actually being able to draw has faded. It's simply not taught. It wasn't taught long before the computer showed up.

      The big difference for university students is that in the 60s, there were still professors who had learned to draw in a world that considered it a teachable skill. If you cared about drawing, you could learn from them.

      Now those professors have retired, and many art current professors have degrees that didn't require drawing skills. The Art of Draftmanship, in capital letters, has been partially lost. Finding an instructor who can really draw and enough time in the figure study studio with them to learn is difficult.

      The final sad note in this is that figure drawing is now generally restricted to people over eighteen. There was a time that a high school senior could enroll in a figure drawing class, but that time is largely gone. People think that having minors participate in figure drawing is illegal. Completely untrue, but it means that true drawing instruction cannot begin before eighteen now.

      Why should universities be surprised that their grads cannot draw when most of them have not previously been allowed to do the one thing you simply must do to learn? Almost all grads will have less than four years of genuine drawing experience under their belts.

      Until you've studied the figure, any drawing you do does not count. It hardly changes the result. Take a dozen people, some of whom have never tried to draw and some of whom have been learning from books for a decade. Make them study the figure live for six months. At the end, you'll hardly be able to tell the "newbies" from the "old hands." Many of the newbies will be better.

    5. Re:Same will happen to reading & writing by Dmack_901 · · Score: 0

      I think computers will bring on a great new age of illeteracy

      Incase you didn't realise, writing that on an online newspaper, where I and others read it doesn't tend to contribute to its accuracy.

    6. Re:Same will happen to reading & writing by Z34107 · · Score: 1

      Operating a computer via some combination of mouse and keyboard is really easier [than using voice commands].

      You obviously haven't watched Star Trek: The Next Generation ^_^

      --
      DATABASE WOW WOW
    7. Re:Same will happen to reading & writing by barefootgenius · · Score: 1

      Take that idea a little further and we won't even have to think.

      --
      /. bug #926803 - Why I can post.
    8. Re:Same will happen to reading & writing by anthony_dipierro · · Score: 1

      People often claim that when we can all talk to computers that it will do away with this, that, and the other input device, but that's complete bullshit. Talking to a computer is far too much work, even if the voice recognition is spot on all the time and can accurately predict any sort of formatting of the voice commands that you might want.

      I agree to some extent, but being able to talk to computers implies that computers have natural language processing abilities, and that implies that computers will be able to talk to each other. So yeah, if we want to send a 5 page letter to Grandma typing it will probably be the fastest route (unless you don't really want to write the letter and would prefer your computer do it for you). But at the same time, the need for people to communicate with their computers in the first place will likely greatly decrease in volume. We do so much typing and mousing right now because computers are so stupid that our instructions have to be incredibly detailed.

      I'm not sure the mouse, for instance, will survive (except in niche places). I think a monitor is better suited for an output-only device than having it cluttered up by navigational tools. Certainly the concept of dragging is not a particularly efficient method of communication. Perhaps lowering costs for touch-screens will render this moot, however. I'm a big fan of the tablet PC being the only type of traditional computer in the average house of the future (there will probably have to also be a storage device, which will probably also contain some extra processing power, but I consider it 50/50 whether that device will be in the home or in some colocation facility). 'Course that means the keyboard will be a very de-emphasized device.

    9. Re:Same will happen to reading & writing by HuguesT · · Score: 1

      Yes, but woosh nonetheless.

    10. Re:Same will happen to reading & writing by Anonymous Coward · · Score: 0
      Today, that's how drawing is. When I turn out a quick rough of a character in two minutes, people just stare. The idea that someone can draw something, out of their head, that is on-model for the character is unthinkable to the modern populace.


      When I was in grade school, this was very much the case. People thought I was a magician because I could draw Super Mario (or any other character I was given a basic model of). Then in 4th or 5th grade, another kid, who I remember had a knack for non-animated stuff I didn't, joined the class and took away alot of my thunder. I remember being upset that we never competed (in the athletic sense rather than business sense).

      Shortly thereafter, the school really didn't offer much (outside of one class in my junior or senior year of highschool) to me as an artist. Of course, there wasn't much in computers either (I'd learned Pascal for DOS). Maybe public school is a joke for everyone. College, form which I graduated in CS and software engineering, was a little better but much of it was closed to non-art majors (OK, because they had no animation/film facilities anyway).

      I'm happy to say, though, that I've managed to not only excel in computer programming but develop strong drawing abilities with a distinctive style including animation. Perhaps I don't belong in an art program, classical or otherwise. Still, the whole digital art phenomena affects me, albeit a bit differently.

      I used to do alot of fan art, predominantly robots. I like to think I did alot of good work and was occasionally recognized. To put it in some sort of context, there were a handful of popular artists and I would probably receive about 1/10th as many comments. While it doesn't sound like much, there seems to be 3 plateaus: people who can't draw, people who're pretty good, and people who've achieved popularity.

      When Pat Lee and Dreamwave got the TransFormers license for their comics, fan art took a real hit. Alot of people threw away their distinctiveness to copy their house style (it was OK but heavy on Photoshop - when I contacted one of the colorists for help, his response made all their work look slipshod to me thereafter). Those who didn't, like myself, suffered something of a backlash. Suddenly nobody not jockying for a job there was having their posts even clicked on.

      When I stood up and made a remark about this, I was practically howled out of the fandom. Nobody has time to put 3 words towards your painstakingly animated clip, but question the high fuhrer and legions are chomping at the bit to gather wood and nails, build a cross, siphon gas by mouth, and bang flint together to burn and cruficy you.

      In December 2004, Dreamwave shut their doors due to fraud and never reopened*. There were no comics until very late 2005 or early 2006. Coincidentally, alot of fan favorite artists have vanished entirely. I have to chuckle at that, even as I ponder what effect the IDW style will have on the art community. Frankly, a repeat of recent history is what I expect. Fortunately this time, I've withdrawn from the scene almost entirely and don't have to deal with the ensuing train wreck.

      *Technically, the Lee brothers defrauded dozens of people by filing for bankruptcy and shifting the company's sizeable assets into DreamEngine to avoid paying creditors and employees.
    11. Re:Same will happen to reading & writing by LouisZepher · · Score: 1

      Many already don't, and many of those don't have a computer.

      Now that's what I call influence of technology...

  5. Oh NO, anything but the drawing skills! by Dr.+Max+E.+Ville · · Score: 0

    Yeah, back in the day, everybody had such a nice handwriting, and then that damn Gutenberg had to come along and spoil everything. Bastard!

    1. Re:Oh NO, anything but the drawing skills! by Anonymous Coward · · Score: 0

      Actually, given the high illiteracy rate, most people had terrible handwriting.

    2. Re:Oh NO, anything but the drawing skills! by Dr.+Max+E.+Ville · · Score: 1

      Actually, iliterate people have NO handwriting, unlike anal people, unfortunatley.

    3. Re:Oh NO, anything but the drawing skills! by hunterx11 · · Score: 1

      Given that most people didn't write at all, I imagine the average handwriting was much better. Besides, the majority of literate people were monks, who had hours a day to write.

      --
      English is easier said than done.
  6. duno about this by mikerz · · Score: 5, Insightful

    I'd like to see the study itself. As a fine art + design student, I have some personal interested invested in this. I would guess that its the current "new media" style of teaching destroying drawing capability, not the existence of graphics computers. There are very few ( and the number is decreasing ) schools that require adequate drawing education, the current style is ignoring drawing and teaching students to be funky. Luckily, I've had training in drawing/painting/sculpture/printmaking etc etc before I was allowed to use a computer for my work. Hell, design is easier by hand with cutouts and all sorts of stuff. anyway, I'd blame the current teaching philosophy and not the programs.

    1. Re:duno about this by macthulhu · · Score: 4, Informative

      I've been a computer graphic artist for 20 years. Back when it was SuperPaint, Deluxe Paint, Pixel Paint Pro... I still drew with traditional tools on a very regular basis. Today, my drawing skills are just about shot. I'm having to re-learn basic drawing skills. It's embarrassing, but that's what years of Photoshop will get you if you don't keep up on the basics. So, I don't know what the details of their study are, but I can personally vouch for the validity of the concept.

      --

      Someday a real rain is gonna come...

    2. Re:duno about this by mikerz · · Score: 1

      well sure, if you don't draw then your drawing skills decline. But is it the actual use of the programs that does it?

    3. Re:duno about this by Anonymous Coward · · Score: 0

      can you answer a question for me--- why are they completely nude? i mean, painting the human figure doesnt require attention to genital detail, does it? i may be just a prude.. but i would be embarrassed to paint someone naked. i would feel uncomfortable.. and this is one reason i havent taken any classes in visual art (even though it interests me).

      is it just tradition? is it so important to be able to paint every detail of the human body? i got the impression basic figure painting was just to get the idea of the configuration of limbs and torso.. how the muscles and bones worked to shape the outer form... and genitalia have precious little to do with that. :-/

    4. Re:duno about this by mikerz · · Score: 1

      the genitalia are just another part of the body.. you don't always work from nudes, but when you want to figure out how all of the muscles are interacting on a skeletal structure, then you simply need a nude figure. Look at pre-renaissance christian representation- thats the sort of work you get when you don't draw from a nude for whatever reason. It's also based in different artistic concerns of course, but theres an apparent lack of anatomical knowledge. Roman work from pre-constantine post glory age showed a similar problem.

    5. Re:duno about this by tverbeek · · Score: 4, Interesting

      I'm a former illustration student and current tech support geek for a college of art & design. For our foundation/intro-level courses, computers are deliberately left out of the course work. Drawing I & II, Intro to Graphic Design, Color Theory, etc. are all traditional-media classes, because it trains students to focus on getting ideas out of their heads and into a tangible medium, rather than just twiddling knobs and seeing what the computer does, or (worse) going directly from vague concept to digitally-precise "finished" image without the doodling and sketching phase. Computers can be useful tools for serendipitous exploration and experimentation (the ability to play "what if" without having to redraw everything by hand is invaluable), but they're best used by people who've previously learned to do that sort of thing non-virtually.

      --
      http://alternatives.rzero.com/
    6. Re:duno about this by Jambon · · Score: 1

      I just finished taking an architectural perspective and rendering course. One of the topics that was discussed is while the amount of people doing hand rendering of building may be dropping, drawing will never really go away. While there are many advantages to computer renderings, there are certain things that it still is way behind drawing in. It will be a while before someone can render a building or car as quickly as they can by hand. Sometimes a person needs to see big changes, or to see what something will look like immediately. Those changes could take days to do on a computer. An artist could simply take out his pencil and paper and draw it for you right there. Another thing that computers lack is any sort of artistic flair. CAD renderings often look dead, unless someone spends time spicing them up in photoshop or the like, and even then lack that something that hand done art has. A hand done drawing will always have that little something that computers cannot have because they are so perfect. However, I do think computers are a useful tool that also have advantages over hand drawn renderings. The two must work together. As the parent said, the problem is that teachers and programs aren't emphasizing it enough, not the programs. I can communicate well with people even though I used IM a lot. I can write well even though I type a lot. The problem isn't the program, is how much time is spent in it rather than doing real drawings.

    7. Re:duno about this by akgw · · Score: 2, Interesting

      My father was a graphic designer (all by hand) until he retired about 10 or so years ago. He sold his business to his tech savvy partner and found that the demand for his 'old way' was deemed to expensive by a majority of the client base. All his clients wanted computer savvy designers or people who could at least produce the designs in a computer format. Last 2 years my father has had freelance consulting projects to - get this - do graphic design by hand. Hired by? The guy who my father sold this business to. Reason? No one can do it the old fashioned way by hand anymore.

    8. Re:duno about this by Anonymous Coward · · Score: 1, Interesting

      If you want to draw humans, not just OK, but better than most people, you must have a detailed understanding of anatomy and how muscle and skin are overlaid over bones. Clothing obscures all that. "Just to get the general configuration" might do for a dilettante or amateur, but not if you are trying to become a professional artist, and that does not just mean anachronistic egoist painters, but also someone on contract to properly render figures for a video game, for instance.

      On the subject of it being embarrassing to draw or paint a naked person, remember: You are studying a discipline. Like taking a programming class (sort of). In my experience, anyway, if I'm drawing a nude model six feet away, it just isn't useful to feel the usual "hey, that's a naked woman/man." I spend my whole time trying to get that damn arm to look like a realistic arm on my piece of paper, and don't even ask me about trying to get faces right. I'm immersed in the technical minutiae of rendering an image by hand, without a computer. Where is the light? Where is the shadow? Do I know what forms that shadow? Yes, it's that bone, and because there is a bone there, I must draw the edge with more contrast, so it doesn't render as a muscle... and so on. If you allow yourself to start thinking in a prurient way about nudity, you will become distracted and your drawing/painting will fail.

      Most of the models are ordinary people, not airbrushed porn stars. You're looking at ordinary skin with ordinary moles, zits, splotches, body hair, and cellulite. Also, fashion-model physiques are terrible for figure drawing, because there isn't enough muscle and fat to learn from. For figure drawing, fleshier models are valued.

      There was that one time, though, when our teacher hired a model who was actually pretty hot with her clothes off. That was awful, academically, for me because with her clothes off I became so distracted I couldn't draw properly, hehe. You really have to concentrate on the technical goals of what you're doing.

      You might say, "if it's like a programming class, where's the passion of art come in?" That comes later: After you've mastered the foundation skill set. Just like any other discipline.

      I hope that clears things up a bit.

      (Yes, I was an art major)

    9. Re:duno about this by Anonymous Coward · · Score: 0

      "the current style is ignoring drawing and teaching students to be funky"
                Amen. I was an art major at the University of Florida from 97 to 99. I became so frustrated with the program that I dropped out and gave up on art for several years. "Funky" is not exactly the word I would use, but I know what you mean. Personally, I was sick of hearing the word "conceptual." Artwork was not judged on its technical merits, but rather the idea behind it. Now, while I don't discount the importance of concept, that's not the lesson I expect to be crammed down my throat for thousands of dollars per semester. Ideas are innate. I wanted to learn how to draw or paint or sculpt better. Instead, I got an obligatory and routine "golf clap" round of applause after every critique--day after day, the same one everyone else got--which signaled the end of the critique more than any amount of appreciation.
                This "'new media' style of teaching," as you call it is flawed because it trains students to produce contemporary artwork without a traditional background. Art schools want to pump out Barbara Krugers and Andres Serranos (Ha!) by skipping over any serious artistic training. What they neglect is that most successful contemporary artists did have classical training. David Salle, Janine Antoni, and freakin' Chuck Close all knew the ins and outs of a stick of charcoal.
                I am optimistic though, that this teaching philosophy is on the decline. After several (what, five...six?) years of hiatus, I'm back in art school. In the interim, I finished a general AA and waited a lot of tables, but now I'm back in the game. This time I'm at the University of West Florida in Pensacola and I'm not sure if it's the change of scenery or the passage of time, but art school has definitely improved. My 3000 level drawing instructor (Jim) plays perfect counterpoint to the 2000 level one (Greg) that follows on Mondays and Wednesdays. One encourages fast-paced dynamic markmaking and the other stresses obsessive realism. Neither of them are too focused on subject matter.
                To blame technology for the decline of artistic ability is asinine. 2d illustration and imaging programs like photoshop or whatever are not a crutch. They are a tool. Just because I play around with Reason every once in a while doesn't mean that I expect to become a better musician. I don't know the difference between a major key and a sixteenth note. However, I've been using Cinema 4D since about 4.0 and it's taught me a lot about the topology of organic surfaces. My drawings have actually improved because of this knowledge. I imagine that Propellerheads' Reason allows musicians to expand the scope of their abilities in a similar fashion, but we don't blame Steinberg, Avid, and MOTU for suck-ass top 40 music, so why should we blame Adobe, Maxon, and Macromedia for suck-ass art?

    10. Re:duno about this by wordsofwisedumb · · Score: 1
      As an architecture student, I would agree with mikerz. The curriculum at my school (UNCC CoA) has a very strong beginning in hand work before any designing can be done on computers. Even once computer use is allowed in classes, hand work is still readily encouraged if not required. This is appropriate for the profession which has a long tradition of hand drawing. Other areas of design do not share the same skill sets.

      If someone is taking graphic design courses to be nothing but a web designer, then I don't see the harm in them having no basic drawing skills. You don't expect the guy at McDonalds flipping your burger to be able to cook a gourmet meal. Losing some hand skills in some design professions is to be expected.

    11. Re:duno about this by caluml · · Score: 2, Funny

      I've been a computer geek for 20 years. Back when it was all about communication skills I still conversed with sufficent skills on a very regular basis. Today, my conversational skills are just about shot. I'm having to re-learn basic human interaction. It's embarrassing, but that's what years of masturbating in front of the computer will get you if you don't keep up on the basics. So, I don't know what the details of their study are, but I can personally vouch for the validity of the concept.

    12. Re:duno about this by MrTester · · Score: 1

      Its not a question of whether or not the skills are taught, but whether or not they are used after they are taught.

      When I was in the engineering program the manual drafting was my favorite part. I LOVED doing the perspective drawings from 4 different views. But the whole time I was doing this I kept saying to myself "Great. The part I love most is the part I will never ever do once Im in the real world."

      Thats probably why I am a software testing manager now.

    13. Re:duno about this by TuneShark · · Score: 1

      I'd like to see the study itself.

      As would I. For instance - does the existence of these tools open up design to people who can't draw freehand very well, but who do have an aptitude for design?

      Put differently - are there more people who can't draw going into design now, skewing the measure of overall drawing skills? Tools that open up a particular area like design to people who wouldn't otherwise have been able to participate seems like a positive development...

    14. Re:duno about this by n2art2 · · Score: 1

      I attended a art and design college as well (MCAD) and here is my take. . .

      Learn the "analog" way of doing everything first. Did this wtih drawing, painting, sculpting, animation, and photography. Then we learned the digital versions of all of those.

      Then comes your choice. . . Commercial Arts, or Fine Arts. If you choose commercial arts, then you will most likely spend more time doing digital work. Why? Because it get's things done cheaper and faster, and well, that's how you make more money. If you choose fine art, then you do what feels right, and it is only you who defines your medium, and not the bottom line.

      Those lines are not always destinct from one another all the time, but you get the idea. This goes into anything. Think Carpentry, or food processing. If you build furnature because you love to build furniture, then you will be more geared to the "fine art" side of things, but if you do it to make big bucks in an industrial society, then you automate, and assembly line things. If you cook because you love to cook, or if you cook to sell canned soup to the masses to make money. . . well you get it.

      Money or passion, commercial or not. One will always be the driving force, even if both are intended to be be involved.

      --
      Self proclaimed wannabe geek. You know how it is. Most of us who read this stuff probably fit in that category.
    15. Re:duno about this by emilng · · Score: 1

      The difference between nude and naked is context. My figure drawing instructor used to say that the difference between nude and naked was 15 feet and the door to the classroom. When there are 20 people drawing a nude person in the middle of the room and everybody is expected to concentrate and get the anatomy right, there is no time to really look at the model as anything more than just lines and shadow.

      (I was an art major too)

    16. Re:duno about this by Reziac · · Score: 1

      My sister is a senior architect in a big firm in San Francisco. She also was from one of the last graduating classes that had to do everything by hand (AutoCAD didn't yet exist; in fact PCs didn't yet exist).

      When the power was out for an extended period, she was the ONLY person in her office who had the skills to continue working. Everyone else was dead in the water, because they had never learned how to do arch.drawings and drafting by hand. If they don't have their computer and AutoCAD and 3DStudioMax, they can't work.

      At a billable rate of $100/hour, a few hours downtime is a significant chunk of income lost, both for the individuals and for the parent firm.

      Moral is, if your job CAN be done by hand, it behooves you to at least develop the basic skills to do it manually, because sometimes those computer-based tools are not available. And people who HAVE the manual skills are becoming rarer and rarer, since many universities no longer teach these older methods at all. If you HAVE those manual skills, that's an opportunity for you, when no one else CAN do the work.

      Think of it like COBOL: no longer used much, but when you really *need* a COBOL programmer, you've got to pay whatever they ask, cuz they just aren't a dime a dozen anymore.

      Not to mention that having the manual skills gives you a broader perspective and understanding of your craft as a whole, even if you never use these skills in your everyday work.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    17. Re:duno about this by linzeal · · Score: 1
      Do you use a drawing tablet or mouse? I find that using a drawing tablet allows me to keep my drawing skills at the maximium while inbetween bouts of expression with real oils or charcoals I use the virtual equivelent.

      I currently use a cheapie Wacom Tablet, and so far it has treated me pretty good. I even use it for some engineering cad as it is more intuitive than a mouse when working in detail.

  7. Skill? by LividBlivet · · Score: 2, Informative

    Calculators certainly caused my long division skills to deterioate.

    1. Re:Skill? by PixelScuba · · Score: 2

      I know you are being sarcastic, but this is not some kind of joke. Calculators are so cheap and expendable every elementary school student has one. Doing some long division or multiplication, what does each student reach for on a hard problem? Their calculator. The calculator is a fantastic tool, it simplifies the ammount of work required and removes the possibility of human error in simple steps... but that's fine for you and I, we already know how to do these problems with pen and paper if we absolutely had to. Children that don't bother learning the fundamentals of division and multiplication FIRST will have a very difficult time grasping more complicated math later.

      The same applies for art, booting photoshop and filling some gradients and using the blur tool are pointless unless you know what the tools are for.

    2. Re:Skill? by zenthax · · Score: 2

      I believe this way of thinking has greatly lead to the decline of actual thinking in education today. I believe long division it's self is relatively pointless, it is simply an algorithm to perform a division operation. I think it is much more important to educate children on WHAT division is rather then simply being able to do it. To be able to understand the abstract concept of division is more important than actually being able to divide two large numbers together simply because we as humans are not particularly suited to task that involve repetition near perfect accuracy which gee....that is exactly what a computer is for. Rather people are meant to handle more abstract and higher level reasoning operation which is really what we need more of in the world, a person who actually understand division not a person who can simply perform it flawlessly for the latter is easily replaced.

    3. Re:Skill? by PixelScuba · · Score: 1

      Bollocks. You talk as though practicing mathematics and learning mathematic concepts are mutually exclusive, why can't students learn the concept of division AND practice their skill? How exactly do you propose that we "educate children on WHAT division is rather then simply being able to do it"? Should we give some overheads and say "OK, division is determining how many times an entity is contained within another. Now you know division." Repetition and practice is a fine method for helping students understand material (not to say it has to be some rote, mundane process though).

    4. Re:Skill? by vantango · · Score: 1

      ...but your skills with the calculator have excelled!

      Learn what you want (or need) to learn. Why waste time on things you don't?

    5. Re:Skill? by Anonymous Coward · · Score: 0
      I believe this way of thinking [teach long division skills etc.] has greatly lead to the decline of actual thinking in education today. I believe long division it's self is relatively pointless, it is simply an algorithm to perform a division operation. I think it is much more important to educate children on WHAT division is rather then simply being able to do it.
      (Let me guess, "it's self" passed your spellchecker? Bleah. I, for one, never use them.)

      While a nice idea in theory, this turns out to be wrong on three levels. Mathematical ideas are generally difficult to understand, and often the best way to get a grasp for them is through the workings of an explicit algorithm. There is no quicker or better way to get the idea of a repeating decimal until doing long division forces you to invent the concept for yourself. Even a calculator smart enough to give answers in terms of repeating decimals cannot make the mental connection needed here.

      A second advantage in learning and using the algorithms is the associated learning that comes from concepts related to continuity and limits. Continuity is nothing more than the assertion that you can guarantee the accuracy of an answer to however many decimals you want ("epsilon"), just by starting with enough decimals into your inputs ("delta"). If you are skilled at taking square roots by hand, you understand instantly that it takes 2n many input digits after the decimal to guarantee n correct output digits. And I teach high school students how to take (1+1/n)^n by hand (using the binomial theorem, judicious rounding off, and so on), and these students end up with a very good understanding of its limit as n goes to infinity. Existing books just say plug in the calculator and wait until calculus. Bleah.

      A third benefit is students who are used to doing their own arithmetic are used to doublechecking their own work. They are also used to estimating, getting an idea of what the answer ought to be around. Today's students will miskey on a calculator, get a ridiculous value, and not suspect anything is wrong. Estimation, of course, is simply an informal application of continuity.

  8. Hmm. by ScaryMonkey · · Score: 5, Insightful

    While I can see where this article is coming from, and I do think drawing skills are important, I can't help but feeling a slightly reactionary undercurrent to this. A lot of young people now are more comfortable using computers than drawing on paper... so what? You still have to put in a lot of work to create something good, regardless of the medium. Besides, I don't think you have to be good at drawing to be good at creating art on a computer, just as you don't need to be a great painter to produce an excellent sculpture. It's just a new medium that offers possibilities that paper drawing can't, as well as limitations that paper drawing doesn't have.

    1. Re:Hmm. by akhomerun · · Score: 1

      the reactionary feeling comes from the fact that men have drawn for millenia.

      suddenly changing that is startling. (i for one miss the realistic "grafix" of renaissance and classical works - i'll have none of this modern crap)

    2. Re:Hmm. by bdcrazy · · Score: 1, Troll

      A big conflict i see about using computers is the ease at which you can change things. When you're doing things by hand, you have to put more thought into what is going on before you start drawing. The other side is the ease at which you can draw and change and rechange and redraw things on the computer causes you to just get it done without putting much thought into it because you can change it later. This last thought is the big problem i see and sometimes fall into myself. You draw it, its not quite right but you will "get back to it later." Later you don't remember what was not quite right and you submit it anyway. This is very similiar to a paper passing a spell checker and thinking it is ready to go.

      Like anything else, there are pros and cons and you have to evaluate it as necessary.

      --
      Tonights forecast: Dark. Continued dark throughout most of the evening, with some widely-scattered light towards morning
    3. Re:Hmm. by Nataku564 · · Score: 1

      Yeah, me too. I think Starcraft looks way better than C&C Generals.

    4. Re:Hmm. by TubeSteak · · Score: 1
      A lot of young people now are more comfortable using computers than drawing on paper... so what?
      Would you trust an architect who couldn't sit down and sketch out freehand everything you two have just discussed?
      Computer graphics allow artists to move briskly. By contrast, drawing on paper can be frustrating, forcing concentration, introspection and revision as an idea or vision takes shape. The process hones essential skills and sensitivity and personality that make artwork unique, instructors say.
      I honestly don't care if their artwork is unique, but the bold text reflects just as accurately on every other profession where computerized tools have let people move away from pen and paper when it comes to making drafts.

      Heck, pick any famous dead artists and lookup how much his sketches and drafts go for. They're a part of the process, even the wikipedia article says so
      --
      [Fuck Beta]
      o0t!
    5. Re:Hmm. by barefootgenius · · Score: 1

      IANAA (I am not an artist) but....

      I think drawing with our hands shows us many of those things we naturally don't notice. Such as how vital a wrinkle, mole, muscle is to an expression. How much can be shown with how little. A smooth curve. Actually having to do something is a very important lesson.
      Digital may be useful, but analogue is infinite.

      --
      /. bug #926803 - Why I can post.
    6. Re:Hmm. by ScaryMonkey · · Score: 1

      I would certainly trust an architect who could use AutoCAD properly but didn't spend his time drafting with pencil and paper. And besides, if I had seen some of the architect's other work and was impressed by it, why should I care whether he can sketch or not? The point is whether or not he can design a building. I've done plenty of drawings both on paper and with design software and I certainly don't think either one is easier than the other; They are different mediums with different challenges. Sure, sketches are part of the process of creating a paper drawing; that doesn't mean that's the only way to create art. You can't just go into Illustrator and pull a complete drawing out of nowhere, it takes time and revision just like a paper sketch. On a computer the revisions are more convenient but that's not a bad thing, in my book. If someone thinks they can make a finished work on the computer just by laying down a few vectors and gradients it's because they're a bad artist, not because of technology. That's the same person who would stick with their first draft of a drawing because "It's good enough." If you don't care that the artwork is unique... what do you care about? Not trying to flame, just wondering...

    7. Re:Hmm. by Anonymous+MadCoe · · Score: 1

      Interresting point of view, I have to agree at least a little bit. I found that mechanical designers that have trouble scetching their ideas by hand tend to be the less competent ones.

      Having said this, It's been a long time since I worked in a design shop, having moved to a different area of work. And I'm not sure if what I saw 15 years ago still valid today and if that wasn't just that design shop.

    8. Re:Hmm. by Oligonicella · · Score: 1

      It's just a new medium that offers possibilities that paper drawing can't, as well as limitations that paper drawing doesn't have.

      You just answered the basic question. If you're going to generate computer art, you're hamstrung in your conceptualization if you can't friggin' draw.

    9. Re:Hmm. by Anonymous Coward · · Score: 0

      I think you kind of missed the point. Of course the final plans will be done in AutoCAD, but the OP was talking about the planning stage. As in the stage when you and the architect are discussing different ideas and generally brainstorming. At that stage being able to skecth is essential. The architect must be quickly be able to convey his ideas to the client and make quick changes and addition based on the clients comments. All computer software I've seen (including tablet based software) is much much slower at this than a skilled person with pen and paper.

    10. Re:Hmm. by Kombat · · Score: 1

      I think drawing with our hands shows us many of those things we naturally don't notice. Such as how vital a wrinkle, mole, muscle is to an expression. How much can be shown with how little. A smooth curve. Actually having to do something is a very important lesson.
      Digital may be useful, but analogue is infinite.


      What if you can't even tell the difference? Being Slashdot, I'm sure most of you have heard of a CCG called Magic: The Gathering. Many of the artists who draw the artwork for the cards have been switching to digital media. This has concerned many of the players of the game, who prefer the more traditional looking artwork. One of Wizards' writers addressed this concern in a very eye-opening article in which he demonstrates that many of the artists are so talented (both as artists, and with digital media), that they're able to produce artwork that is so beautiful and authentic-looking that you can't even tell whether it was done with conventional media, or with a computer.

      And for an example of some stunning work in the digital realm, check out these incredible photo-realistic illustrations done completely in Adobe Illustrator.

      I'm not worried. I think as tools improve (think Intuos) and artists embrace digital media, artwork will get better, not worse. And there will always be a segment of the crowd who sticks to the traditional media, just like there will always be photographers who refuse to give up film. Can you tell whether a photo was taken with film or digital? No. Can you tell if a painting was done with oil and canvas, or on a computer? This may surprise you, but the answer is no. Check out this link and see for yourself. Don't underestimate what these skilled artists are capable of.

      --
      Like woodworking? Build your own picture frames.
    11. Re:Hmm. by TimedArt · · Score: 1

      As an artist who loves to work with computers, I still think drawing skills are critical. I attended a very good art school where traditional drawing was required almost every semester. I was surprised to discover that having to draw by hand made me approach projects and visual problems totally differently. As to your point about sculptors not needing to paint - of course they don't, but both sculptors and painters benefit from being able to draw... as do fashion designers, filmmakers, architects, and many other people that have to think visually. My point though, is that it's not just about *needing* to draw for your job/profession/etc, it's about learning to think like an artist. There is NO way to substitute that on a computer.

  9. New Media... by TheFlannelAvenger · · Score: 5, Insightful

    Right from the beginning of TFA, I got the sense that it was a bunch of old stodges saying "those newfangled machineries!, no sense to it!". I am not an artist, I can barely handle stick figures, but I think that computer aided artistry is going to end up like computer aided drafting, a vital step in the evolution of the species. Art has always existed for one purpose, to evoke an emotional response in the viewer, good or bad, that is art. If Artists today are using computers to progress faster, to push boundaries, to express themselves in ways not possible before, how can this be a bad thing?

    1. Re:New Media... by caffeinemessiah · · Score: 1
      I don't think its so much of a bad thing as quite a sudden change. Most of these old stodges you talk about have been used to their entire professional lives revolving around the same principles they learnt as kids. now, all of a sudden, there's this hot new "fad" that all the kids are using to produce stuff that they clearly don't understand very well. with any change will come a period of uncertainty, when the established voices get to ...voice...concern about how it will affect their fields.

      remember when OOP was still relatively new? i remember scoffing at it initially as an excuse for people who couldn't code in hard C (it still is sometimes)...

      --
      An old-timer with old-timey ideas.
    2. Re:New Media... by CptPicard · · Score: 1

      I thought like this for a while too, but then I sort of got the point, I think... let's say you want to be a good artist who will produce 2D outcomes using any medium. Then it often is very beneficial to be able to see with your "mind's eye", that is, able to reproduce what you're seeing instead of what you think you are seeing. Drawing is all about suppressing the abstract model of the world around you, and if you're able to do that, I'd assume you can transfer those skills to any medium you're using.

      --
      I want to play Free Market with a drowning Libertarian.
    3. Re:New Media... by Oligonicella · · Score: 2, Insightful

      I'm sorry, but that didn't make sense. Picasso drew, was he supressing the abstract model? Or, perhaps you believe "drawing" is only about reproducing what your eyes see? Your post appears to be contradictory. Maybe you could elucidate.

    4. Re:New Media... by Anonymous Coward · · Score: 1, Insightful

      I studied art in the '70s, before there was computer aided design.

      The problem is when you are learning art. You're focused on the machine, not the art. You're learning how to use AutoCad or Photoshop or whatever; complex, hard to use programs that need much training in themselves, and that leaves less time to learn composition, color theory, and even what you must first learn, which is how to see.

      One of my instructors once said "a real artist only needs mud and a stick to make art." If you can't make art without some specialized tool, you're not much of an artist.

      Once you've learned the basics, then is the time to learn Photoshop. Not before.

    5. Re:New Media... by Moofie · · Score: 1

      "One of my instructors once said "a real artist only needs mud and a stick to make art." If you can't make art without some specialized tool, you're not much of an artist."

      I know brilliant instrumentalists who can't sing to save their lives.
      Are you only a "real" carpenter if you drive nails with your forehead?

      I think that's a pretty silly assertion.

      --
      Why yes, I AM a rocket scientist!
    6. Re:New Media... by CptPicard · · Score: 1

      I don't "believe" anything about drawing myself, I don't really have an opinion as I draw like crap myself and hated having to learn "classic drawing skills" at school because I suck at it. I am merely trying to understand the point these people are making in TFA.

      Not everyone is Picasso and can get away with drawing like he did... second, it is a good starting point, as "classic" drawing indeed has been mostly reproducing what the eye can see. It helps your observational skills and hand-eye coordination. Even if you end up drawing something abstract, you might want to be able to get the basic building blocks right first so you can draw a reasonably good-looking pig flying in the sky.

      A similar ability to evaluate your results against the real world can only be beneficial to your art, regardless of medium, IMHO.

      --
      I want to play Free Market with a drowning Libertarian.
  10. Every user is a power user by TeacherOfHeroes · · Score: 2

    Apparently teenaged boys don't need to practice drawing their nudes when they can just download them off the web.

    So anyone who uses a web browser is now a power user working with "sophisticated graphics software"?

    The summary may be wacko, but the real article refers to things like Adobe Creative Suite 2, rather than web browsers, as the sophicticated graphics software.

    1. Re:Every user is a power user by mctk · · Score: 1
      It seems like the summary was cut short, here is the full sentence:

      Apparently teenaged boys don't need to practice drawing their nudes when they can just download them off the web and use photoshop to add in their friend's mother's face.

      --
      Paul Grosfield - the quicker picker upper.
    2. Re:Every user is a power user by Dr.+Max+E.+Ville · · Score: 1

      OMG, how do they KNOW?

    3. Re:Every user is a power user by Baddas · · Score: 1

      Either they've been watching you, or this is one of the universal uses of photoshop.

      Consider the implications, if you will.

    4. Re:Every user is a power user by Dr.+Max+E.+Ville · · Score: 1

      You didn't get my point. Everybody already knows I do that stuff, but I'm worried that people on slashdot found out I'm using photoshop instead of gimp.

    5. Re:Every user is a power user by Tatarize · · Score: 1

      Apparently teenaged boys don't need to practice drawing their nudes when they can just download them off the web.

      You can download nudes from the web!?!?!?!?!

      --

      It is no longer uncommon to be uncommon.
  11. Invention by 42Penguins · · Score: 1

    The invention and popularization of the gun led to a decline in swashbuckling skills, did it not?
    These days, where there are guns (substitute any newer technology,) swords are used more for nostalgic fun or novelty, as hand-drawing may become.

    (FSM at work: gunpowder igniting upped global temperature, causing less sword-wielding pirates. Ramen.)

    1. Re:Invention by know1 · · Score: 1

      nonsense - i buckle swashes all the time

  12. Shocking stuff! by Expert+Determination · · Score: 2, Funny

    I've also heard that modern artists don't know how to mix their own paints from animal dung, blood and dirt.

    --
    "The White House is not an intelligence-gathering agency," -- Scott McClellan, Whitehouse spokesman.
    1. Re:Shocking stuff! by Anonymous Coward · · Score: 0

      "I've also heard that modern artists don't know how to mix their own paints from animal dung, blood and dirt."

      Maybe not modern artists. But postmodern artists sure as hell do.
      See Anton Henning for example http://www.wohnmaschine.de/index.php?id=314&L=1 (he prefers to use his own shit rather than an animals)

    2. Re:Shocking stuff! by Forbman · · Score: 1

      Not all of them have forgotten. Look into people who do their own wool dyeing. Modern dyes are great for vibrant colors, but your traditional tweeds are still hand-dyed from various and sundried plant materials. There is even one dye (a rather vibrant dark red) that is made from the shell of a small desert beetle...

  13. I'm a hax0r! by C.+E.+Sum · · Score: 3, Interesting



    Last login: Thu Apr 6 19:51:14 on ttyp1
    Welcome to the Infamous P.M.A.C
    The-Infamous-P-M-A-C:~ sapnak$ vi comment
    i

    I come at this story from a different angle. I'm a tech who's starting to
    be infatuated with drawing.

    It works like this: I spend 90% of my time at work sitting in front of a PC
    (a Mac, but that distinction is mighty blurred these days..). I troubleshoot
    IT problems and design software. Historicaly, my free time at home was spent
    doing thing like playing games and watching movies. It's all virtual,
    abstract, and intangable.

    Last year, I was in laid up for a bit and found myself with some time and
    crayons on my hands -- and I realized that I have no drawing skills. So I
    took a semester long "drawing for n00bs" class at a local school. I'm almost
    done with it, and it's really changed me.

    1) It's a great fun to be able to get down and dirty with real materials.
    charcoal, pencils, ink, etc.

    2) Even n00bs can make pretty things with a little help

    3) I started to notice how much shitty computer-made art there is on the
    web (for values of art == design).

    Related to the article directly, there's something in this debate that reminds
    me of the assembler vs. compiler arguments in tech circles. Is it better
    if you know what's going on and how to do it yourself? Is there value in
    doing it the hard way?

    --
    -- Have you ever imagined a world with no hypothetical situations?
    1. Re:I'm a hax0r! by tverbeek · · Score: 1
      1) It's a great fun to be able to get down and dirty with real materials. charcoal, pencils, ink, etc.

      This was one of the things I found most challenging - and ultimately refreshing - when I went back to school to get a BFA. I drew with crayons and pencils and markers when I was a kid, but I'd been a bit-twiddler for ages (going back to MicroGrafx Draw, Mac Paint, and the like). JPEG made me cringe because it was lossy.

      But when I started art school, they made me work with vine charcoal. And watercolors. Using real water. And oil paint. While I admittedly never truly got the hang of these media (my oil-painting instructor lamented that I never made much of a mess), it got me to loosen up a lot, and even my digital-media work has gotten more dynamic and expressive as a result.

      --
      http://alternatives.rzero.com/
    2. Re:I'm a hax0r! by programmer-x · · Score: 0

      I too started a drawing class about six months ago as a way to unwind after my day spent coding and debugging. Its a great way to switch off. You can't beat the thrill of looking at a drawing you just created with no more than a stick of burnt wood! The ultimate in low tech.

      --
      Save the DOS prompt: It's an endangered species!
  14. New Media...Painting Parenthesis by Anonymous Coward · · Score: 0

    "If Artists today are using computers to progress faster, to push boundaries, to express themselves in ways not possible before, how can this be a bad thing?"

    Which is why I'm not a C/C++ programmer. But use non-mainstream languages.

    1. Re:New Media...Painting Parenthesis by Anonymous Coward · · Score: 0

      Art only progresses as quickly as culture does.

  15. the question is.... by dartarrow · · Score: 2, Interesting

    Does it matter how art is done as long as the viewers like it? Applies (almost exclusively) to art. Drawing skills used to be the only tool to express or create art. But now using Photoshop also allows people to express themselves, shows their creative nature, and introduces a new form of drawing skill. Nobody stole your cheese, it's just moved some place else. And in regrads to online messengers..... A social retard like myself would not have been able to converse properly if not for IRC and ICQ and other messengers.

    --
    I love humanity, it is people I hate
    1. Re:the question is.... by Riktov · · Score: 1

      Photoshop is to drawing as Dreamweaver is to systems programming.

    2. Re:the question is.... by Anonymous Coward · · Score: 0

      Photoshop is to drawing as Dreamweaver is to systems programming.

      methinks the prev post compared phptoshop to ART - not drawing. Dude you must be new here.

  16. In other news ... by Daniel+Dvorkin · · Score: 5, Insightful

    ... the invention of the new high-tech material called "canvas" has led to a dramatic decline in traditional cave-painting skills among incoming art students at Bedrock University.

    --
    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    1. Re:In other news ... by Gryle · · Score: 1

      I know the point you're trying to make, but the analogy is flawed. Whether rock or canvas, the artist still creates art by hand, his or her own hands to be exact. The shift from handmade (for lack of a better term) to computer-made art is much different. The computer takes the art out of the hands and into the mouse. Need a circle? Create a perfect circle with the computer algorythym. Wanna make the red flowers into blue flowers? Use the color-change algorythym. Computer animation/art takes skill, but it's a different set of skills.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not entirely sure about the universe - Einstein
    2. Re:In other news ... by binarybum · · Score: 1

      well what about the shift from horse and buggy to car, the shift from penmanship to printer, from sword skills to gun handling? I think the bigger picture point is that yes of course widely adapted technology shifts the skill paradigm, and history has proven it silly to get all worked up about it.

      --
      ôó
    3. Re:In other news ... by Catnapster · · Score: 1
      The computer takes the art out of the hands and into the mouse.
      And what, pray tell, moves the mouse?
      Need a circle? Create a perfect circle with the computer algorythym.
      How is this any more offensive than using a compass, particularly given that the current state of monitor/print resolution means the compass would yield a circle closer to perfect than the one actually displayed/printed?
      Wanna make the red flowers into blue flowers? Use the color-change algorythym.
      Where does one get the red flowers in the first place? Were they perhaps drawn?

      Ultimately, different media have different properties and it's up to the artist to choose what works best for their piece. If the artist is seeking a hand-drawn look, the only way to properly achieve that is going to be by hand-drawing the piece. And if technology advances to the point where one can achieve a hand-drawn look using computer software, those who feel comfortable with said software can use it, and those who don't are quite free to use a pencil.

      Frankly the position smacks of groundless elitism to me. Does the proliferation of oil-based paint also weaken classic drawing skills? If so, why is that somehow more acceptable than computer software having the same effect?
      --
      The world can be wrong today for once.
    4. Re:In other news ... by Anonymous Coward · · Score: 0

      Close, but no cigar. They were painting frescos for thousands of years after we came out of the caves.

      Fresco is painting directly onto wet plaster; you painted on the wall itself.

      As I said in "Steve's School of Fine Art" (Google for it), Jan Vermeer's invention of oil painting on canvas made art theift possible.

    5. Re:In other news ... by Gryle · · Score: 1

      Elitism? Hell, I can't even draw a stick figure properly. I merely pointed out his analogy was flawed, and that a better one might exist. Doesn't mean I think computer-graphics are somehow inferior to hand-drawn art.

      If you don't use say, your left hand, for long periods of time, the muscles atropy. Same with skill sets. If you create computer-graphics significantly more than creating by hand (whatever you define that as), your manual skills will atrophy, to a small degree at least. This isn't a good or a bad thing. It simply is.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not entirely sure about the universe - Einstein
    6. Re:In other news ... by Catnapster · · Score: 1

      By elitism I was referring primarily to the conference's position rather than yours.

      You are absolutely correct that skill sets atrophy. It seems that I was thinking more about the perception of drawing-skill atrophy as some widespread problem rather than the fact that it exists.

      --
      The world can be wrong today for once.
  17. yeah, but what about.... by zappepcs · · Score: 4, Insightful

    While things like this might erode such skills, I'm pretty certain that there isn't much call for the lost art of wagon wheel making thanks to Mr Ford, or lye soap making etc... its the natural way of things. Film developing has kind of gone out of style these days too... uhhh so what?

    Drawing skills are seldom needed these days, and for where they are, that just makes artistic folk more appreciated...

    Its not software that erodes or diminishes drawing skills, it happens when people have no incentive or reason to use said skills. No news here...

    1. Re:yeah, but what about.... by Telvin_3d · · Score: 3, Insightful

      "Drawing skills are seldom needed these days"

      I would have to disagree. As a student in the University of Lethbridge's BFA:New Media program, drawing skills are EXTREMLY important. Not necessarily for the ability to draw, but the skills that drawing teaches you. Drawing and traditional fine art teach critical ways of looking at things, understanding shapes, perspective, vision, colour. There is a reason that many CG Animation companies including Pixar prefer to take traditional animators and teach them computer skills than to take computer artists and teach them animation skills. Frankly, a program that teaches art skills is what separates the REAL programs from the expensive-piece-of-paper ones.

    2. Re:yeah, but what about.... by big+tex · · Score: 2, Interesting

      'm pretty certain that there isn't much call for the lost art of wagon wheel making thanks to Mr Ford..

      First off, most of Mr. Ford's (and Mr. Benz's, and Mr. Olds') original vehicles had wheels with wooden spokes. They moved to steel rims with the technology that became available.

      Right now, I'm involved with making movable bridges. Big gears, horribly complicated stress-distributing girders, the like.

      What do I like to do for a hobby? Woodwork.
      Working in the more primitive medium teaches you things. How stresses effect things, the ways structures move, and so on. Many parallels to be made. I'm self-tought in the finer arts of woodwork, and count my joinery technique as a invaluable experience and teaching tool. Engineering school teaches me how things should react, but there's nothing like sawdust on the floor to drive it home.

      --
      I think I need a new sig here.
    3. Re:yeah, but what about.... by shadanan · · Score: 1
      There is a reason that many CG Animation companies including Pixar prefer to take traditional animators and teach them computer skills than to take computer artists and teach them animation skills.
      Can you cite your source please?
    4. Re:yeah, but what about.... by Oligonicella · · Score: 1

      Play the extras disk you get with any of their movies.

    5. Re:yeah, but what about.... by Miraba · · Score: 1

      And as someone with a degree in biology, I would say that drawing skills are far from important.

      Context makes a huge difference.

    6. Re:yeah, but what about.... by Anonymous Coward · · Score: 0

      "Drawing skills are seldom needed these days"

      Drawing skills are more important than ever these days. I'm an engineering student and I spend a significant amount of time drawing every day. Good drawings are powerful tools for analyzing systems and organizing data.

      Even though drawing isn't the focus of my education, as a mechanical engineering student I am expected to be able to draw decently. And no, I don't use a computer for much of it. All my day-to-day problem solving exercises start with a drawing on a piece of paper, and I know us ME people aren't the only ones.

      With the increasing complexity of problems to be solved and the increased emphasis on collaboration, drawing is an essential skill for organizing information and sharing it with others.

    7. Re:yeah, but what about.... by Forbman · · Score: 1

      While things like this might erode such skills, I'm pretty certain that there isn't much call for the lost art of wagon wheel making thanks to Mr Ford, or lye soap making etc... its the natural way of things. Film developing has kind of gone out of style these days too... uhhh so what?

      Alas, none of these skills have entirely gone away, either. Wagon wheel making is not a lost art. Neither is the lost art of making wood barrels. Or wood slat baskets (does your wife/girlfriend have a bunch of Longeberger baskets?). As long as hand-tossed pizza crusts don't go out of style, the world will still be livable.

      As much as I like and use plastic boxes and crates, I still will buy an old wood box or crate if its in good shape at a garage sale. For one, they're SQUARE all around (angles, not shape). They're more rigid, which sometimes is nice, too.

  18. To-get-her together its a matter of value to who?. by 3seas · · Score: 2, Insightful

    Its a matter of what you do with what you find on the internet and with technology.

    This was done in genuine #2 pencil by a human hand http://www.threeseas.net/pencil-nude.jpg
    This was done to try and correct bad caring for the artwok http://www.threeseas.net/pencil--nude.jpg

    But today technology can take a photo from a cell phone and make it look like pencil.
    So only to a collector might such work be of value.

    Then there is the talent in photography to produce the original photo.
    Honestly, a student genuinely interested in the media of pencil by the human hand, then they will pursue it.

    So what it means is that we simply have more interested as collectors or at least observers.

  19. truth by Anonymous Coward · · Score: 0

    As an art student, I definitely agree with this article. I've had (and am presently in) rather serious drawing classes, and sucked at all of them. I've also messed with computer graphics since I was around 5. I've noticed the same condition in other students in my classes who work primarily with computers.

    There are still way too many students who've never heard of Illustrator for this to be any kind of threat to the future of art, but it's still rather disturbing.

  20. Why do university students need to doodle? by Rix · · Score: 1

    It's not a very relevant skill to most academic pursuits.

    1. Re:Why do university students need to doodle? by Riktov · · Score: 1

      >It's not a very relevant skill to most academic pursuits.

      Maybe not for most academic pursuits. But speaking just for myself, it's the most productive activity I've found during hour-long meetings in the working world.

  21. Nothing new here... by Dynedain · · Score: 4, Insightful

    This is UC Berkeley's Architecture school. Older architects, who learned how to do everything by hand, have been bitching and moaning about the reduced skillsets of students since computers were introduced in architecture schools.

    Yes it's true. But computers in architecture are here to stay. Drafting by hand is extremely inefficient and not done by the vast majority of architecture firms. Hand drawing skills are still to be desired however. Spending the extra time drawing by hand forces you to think more about the importance of every line you draw. When you draw in CAD, its very easy to zoom in and out and lose the sense of what should or should not be visible in a particular drawing, depending on the scale it will be displayed at. When working by hand however, you are very concious that you don't need to draw that toilette paper holder in the bathroom stall because its barely a dot or smudge on the paper.

    If you can draw and draft compelling works by hand, your skills can be translated to CAD. The reverse is not true.

    The remedy to this is not to take computers out of architecture schools, the remedy is to require more hand-drawing classes. If you want the students to have art skills, make them take art classes.

    But, like I said, this is not a new debate... the exact same things were being said when I was in architecture school 9 years ago. And people older than me say the same things were said when they were in school. Old-timers like to bitch and moan about "the good old days". The irony is that these same old-timers were criticised by their respective predicessors for the exact same thing: newer drafting tools meant that students were getting worse at freehand drawing; newer modeling tools and materials (i.e. plastics and precut small hardwoods) meant that students were getting worse at woodworking; newer art materials (cheap watercolors, latex paints) meant that students were getting worse at guache and oil painting.

    --
    I'm out of my mind right now, but feel free to leave a message.....
    1. Re:Nothing new here... by TubeSteak · · Score: 1

      Your perspective is very interesting, but your last paragraph kindof marginalizes the matter by say "oh, it's the same old complaints".

      What TFA is moaning about is a breakdown in fundamental skills, which you so aptly describe when you talked about zooming in & out and losing the sense of scale.

      I don't see the harm in beating drafting/sketching skills into students while they go ahead and use computerized aids. Heck, I don't see the harm in making them go back to learning woodworking and oil painting. It can only round out their education.

      --
      [Fuck Beta]
      o0t!
    2. Re:Nothing new here... by dbIII · · Score: 1
      Hand drawing skills are still to be desired however. Spending the extra time drawing by hand forces you to think more about the importance of every line you draw
      It can save time with CAD as well. When drawing by hand I used to use the compass a lot, and with CAD you can save a lot of time by snapping to intersections of circles or to tangents to quickly get the correct spot.
    3. Re:Nothing new here... by gtada · · Score: 1

      I agree with most of what you say, but I think the real issue is that before students needed to learn only analog skills. Today, as a design student I'm responsible to learn twice as much technical skill (analog AND digital). We spend less time on classes like design theory. To me, this is a lot more alarming than the reduction of a technical skill that can easily be taught.

      Anybody can learn a technical skill like drawing. Creativity and design theory is much harder to teach.

    4. Re:Nothing new here... by trooz1 · · Score: 0

      Drawing by hand is indeed powerful, both for the architect and client. I'm currently a second-year architecture student at Kansas State, and we don't even touch computers until the third year, almost halfway through the course. Rather, we are required to refine our drawing skills in both the design and rendering stages. The ability to express and convey ideas well through hand drawing is extremely valuable when dealing with a client, because you can quickly create a clear and vivid image using only pencil and paper, anywhere. You can't do that with a computer. Plus, it impresses the client, and they know they can trust you.

      Using computers to draft final drawings, however, is a huge timesaver. Less time is spent retracing in ink and more time can be spent refining designs. When you are drafting finals drawings by hand that are going to be recopied and primarily read for the design rather than the inking quality, drafting by hand seems to lose it's importance. It's a nice skill to have, but in a fast-paced and time-constraining environment, time can be put to better use.

    5. Re:Nothing new here... by sakusha · · Score: 1
      If you can draw and draft compelling works by hand, your skills can be translated to CAD. The reverse is not true.

      Agreed. I used to sell word processing in the early days of Wordstar and CP/M, and I always used to say that buying the world's greatest word processor won't make you a Great American Novelist. Nobody got it.

      I started doing computer graphics when that meant FORTRAN and pen plotters, or if you were really lucky, you could wheedle some account time on a COM (computer output microfilm) machine. I dropped out of art school around 1977, after doing all the fundamental classes, because I got some good offers to do computer programming. Eventualy I discovered that the best preparation for computer graphics was my drawing, painting, printmaking, and photography classes. Let me give you an example.

      I remember my first day in Drawing 101, we had to draw in charcoal on rough newsprint, the model was a bunch of paper sacks. Everyone hated drawing such a dumb subject, but the teacher insisted we had to learn to draw the lighting on the objects, not the objects. No hard lines allowed, only tones. We worked and worked for a couple of hours, and during the final critique, the teacher tore us all to shreds. Not one single student had observed the light source was coming from the upper left, all the drawings had inconsistent lighting that students just made up in their heads, rather than observing what was right in front of them. The drawings were all flat and lifeless. Then the teacher got up and drew a smeary charcoal sketch in a few seconds that followed the light accurately, it was cruder than any student drawing, but it stood out from all the others as the most 3 dimensional. Everyone was shocked. I never forgot that day's lesson: watch the light source.

      OK, let's zoom forward about 20 years, I'm working in one of the top graphics bureaus in Los Angeles, I'm the shop's Photoshop whiz because I have a background in photography and printing. I notice the guy at the workstation next to me (a guitar player with no artistic skills whatsoever) is compositing some photos for a CD cover. There's a background scene of a room with a wall of windows, and he's compositing a human figure standing in the middle of the room. He's compositing some shadows under the figure, and beams of light coming in the window. He's working and working on the image and it just isn't working out, and he can't figure out what's wrong, it just doesn't look realistic. After a couple of hours of fiddling, he asks me to take a look at it, and I immediately notice, the only light source is coming in the windows, but the shadow cast under the guy is going the OPPOSITE direction, towards the light source instead of away from it. I tell the guy that the shadows have to be parallel to the beams of light coming in the window, shadows are never cast TOWARDS a light source, it violates the laws of physics. And if you don't have your shadows and lights consistent, it destroys the illusion of depth. So what do you think the non-artist said after I told him this? He ARGUED with me that it didn't make any difference WHICH WAY the shadows were cast! Sheesh!

      After a many years dealing with total fucking idiots like this, I decided to go back to art school to finish my BFA. The professors who so intensely disliked my early computer graphics works, were now gearing up to get into computers. All I wanted to do was oil painting and drawing. The graphic arts teachers couldn't understand why someone would want to give up their long career in CG for the manual labor of painting and drawing. But the painting teachers knew why!
    6. Re:Nothing new here... by cowscows · · Score: 1

      Yeah, it's a shame how the computer is becoming more of an end than a means for architecture students. You can spend days setting up a great looking render of a building, but a lot of that time will be spent dealing with technical aspects of 3d modeling/texturing/etc, and not towards designing a better building.

      I've found that at least with most hand drawings/models, as your create, you tend to discover a lot of problems and solutions for your buildings as you go. It happens to some degree with computers as well, but it's often times easy to find a workaround that the computer will easily accept and hide, but which something more tangible would never let fly.

      I graduated a few years ago having never taken a single autocad class. It took me maybe two days at my first job with an architecture firm to learn enough CAD to be productive. And I've continued to easily learn whatever I needed as I've worked. It's much easier to ask a coworker(or google) to explain to you how to edit polylines than it is to have them explain design concepts.

      Then there's the fact that architecture schools don't really teach you how to make buildings at all, but that's a whole other conversation.

      --

      One time I threw a brick at a duck.

    7. Re:Nothing new here... by Oligonicella · · Score: 1

      "Anybody can learn a technical skill like drawing."

      What, exactly, do you define as "drawing"? Being able to produce a good drawing, whether by shading, stippling, hatching or other techniques is not something that anybody can learn. You must be able to translate your visual (real or abstract) image into locomotor. Some people cannot do that and never shall.

    8. Re:Nothing new here... by Reziac · · Score: 1

      Very good points. Boils down to -- it doesn't matter which methods or media you're working in, you've still got to know the fundamentals of the subject, or you're going to get stuff wrong.

      I'm not an artist by any stretch, but when I was in public school we were required to take a certain number of art classes, and got the fundamentals of lighting and perspective banged into our heads like it or not. And when you learn something hands-on like that, it stays with you whether you realise it or not.

      Many a time I've seen people fight with drawings (both hand and CGI) and know they look wrong, but not why, because they don't understand about light/shadow and perspective -- and without that understanding, nothing they do can fix what "looks wrong".

      Funny example: Someone I know was waving their hands about a photo of a UFO on some website. I took one look and said nope, that's an aluminum pie plate... aside from other inconsistencies, the purported photo had evidently started life as two different images, as the shadows were inconsistent -- the sun would have had to be at two different strengths at the same time. Ooops. :)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  22. Seems unlikely by radarsat1 · · Score: 1

    My girlfriend is currently in an illustration & design program, and she had to present a 20-piece portfolio of work. Her entire first year is hands-on stuff, they only touch computers in the second and third years. I think most programs are still like that. And really, it seems unlikely that people's drawing skills will generally decline.. just like music, people will always be making art. Those who are good at drawing are usually doodlers, and that is something that just comes naturally. I doubt that the presence of computers has much of an effect on that. Just a hunch though.

  23. I think it works the other way, too by FuturePastNow · · Score: 1

    As someone with pretty good drawing skills (I can sketch a human that looks human), I've found that I am totally unable to use graphic design software. I can't even draw a proper stick figure in Paint. Does anyone else have a similar experience? Must someone who is good at one be bad at the other?

    --
    Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
    1. Re:I think it works the other way, too by Wesley+Felter · · Score: 1

      Are you using a mouse or a tablet? Mice don't really lend themselves to drawing.

    2. Re:I think it works the other way, too by FuturePastNow · · Score: 1

      I've tried using a tablet, and I just couldn't get used to looking at the screen instead of my hand. It is better than using a mouse, though.

      Hmmm. Maybe a tablet PC, writing on the screen itself...

      --
      Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
    3. Re:I think it works the other way, too by Anonymous Coward · · Score: 0

      Use a tablet and a real tool for the job (Painter or Photoshop, depending on your bent).

      Microsoft Paint is like trying to do very precise, very fine linework with one of those jumbo Marks-A-Lot markers. With a worn down tip.

    4. Re:I think it works the other way, too by tepples · · Score: 1

      Hmmm. Maybe a tablet PC, writing on the screen itself...

      If you can't afford a tablet PC just yet, get a DS and try Pictochat.

  24. Nah by Anonymous Coward · · Score: 1, Funny

    Apparently teenaged boys don't need to practice drawing their nudes when they can just download them off the web.

    Design software and drawing skills? CG porn isn't quite there yet...

    1. Re:Nah by rob1980 · · Score: 1

      It is, if you know where to look.

      /not that I know of such things

  25. They go hand in hand... by Anonymous Coward · · Score: 0

    I do a bit of artwork from time to time--on computers and off--and I'd say pencil and paper drawing skills are essential for producing truly good computer artwork. Not even the best graphics tablets can imitate the tactile feedback you get from a good piece of paper and it's almost infinitely easier to produce quality computer art if you storyboard and produce concept sketches first. That's where the paper comes in.

  26. Nothing new by Locke2005 · · Score: 1

    I observed simular phenomena in engineers graduating in 1980... a friend who was an excellent artist in high school could no longer draw after receiving an Electronics Engineering degree. He claims it was just from lack of practice, but I think it was also due to Engineering school teaching people to not think artistically. I've lost most of my artistic talent since high school too, but I never had that much to begin with. Drawing skill is like a muscle -- if you don't excercise it, it atrophies.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:Nothing new by Austerity+Empowers · · Score: 1

      I don't know what school taught him not to think artistically, but EE is very mathematically oriented only towards ANALYSIS. Design is still, and always will be, a creative excersize. Schools just don't teach that, they can't. All they can do is help you understand how one design is better than another.

  27. Two cents by multimediavt · · Score: 5, Insightful

    As a former design student, a design professional and instructor I found the post, the article and the first two comments a bit distressing. I'll try to keep my comments concise.

    1. Blaming the tools is the first sign of a bad instructor
    2. Drawing skills are still extremely valuable and *ARE* taught with digital tools today (Wacom tablets are wonderful)
    3. Finding someone to agree (or disagree) that a piece of art is good isn't very hard; it's a matter taste to most, even the 'educated'
    4. Drawing on the computer is just as challenging and frustrating as drawing in any other fashion; more so because of the myriad of tools and effects that can be used in a single drawing
    5. Most professors that degrade the computer as a design tool are usually computer illiterate or barely literate and can be equated to math instructors that think that we should all go back to slide rules and ditch calculators (although for some types of calculations they may be correct)

    My point is, the tool is not to blame. And, because the skills aren't necessarily directly transferrable from one medium to another (from graphite and paper to stylus and tablet, or mouse and screen) doesn't mean the artist is lacking in ability. All artists find a medium that they are comfortable with and will (in a lot of cases) stick to that medium for the duration of their careers. Just because I'm BETTER at drawing on the computer than drawing on a piece of paper doesn't make me a bad artist, creative thinker, or whatever. It means I've found a medium that allows ME to express my creativity.

    1. Re:Two cents by symbolic · · Score: 1

      Drawing on the computer is just as challenging and frustrating as drawing in any other fashion; more so because of the myriad of tools and effects that can be used in a single drawing

      Having used Painter for some serious drawing, I agree. Part of issue here is the software one uses - compositing software like Photoshop is NOT drawing software, though I'm sure people use it as such. Neither are other "design"-oriented packages. Maybe these reduce the level interest in software like Painter, but when you're producing the real deal (real drawing), it can be very bit as challenging as drawing/painting with non-digital media.

    2. Re:Two cents by gcranston · · Score: 1

      Engineers used to be taught free-hand sketching. Some still are. I, unfortunately, was only taught CAD. This has caused me a great deal of difficulty in my work. The abitlity to draw, by hand, is vital to Engineers and Architects. No I'm not bashing computer graphics and CAD programs; the are absolutely necessary if we ever want to do anything beyond 3-5 storey boxes. But let me ask you this: How do you think those drawings are first created? How are they revised? I'll tell you. The Architects and Engineers sketch them by hand. Architect's conceptual drawings? Often by hand. Any kind of design meeting? All the sketches by hand. Field investigation, do you think I have a computer? Nope! Everything I see gets sketched by hand. I need a detail to get drafted for a project? I sketch it by hand and give it to the CAD people.

      This is a big problem, more so than many people (here) seem to realise. This isn't just the next slide rule falling by the wayside (although the introduction of the calculator has impaired the developement of "mental math" skills and a gut-check feel for the numbers that could avoid many problems.) What I'm getting at is that one should not supplant the other (back to drawing/drafting now); we need both . CAD should just be another tool in the design professional's hip pocket, to be used when it is the best tool for the job, and set aside when it is not.

    3. Re:Two cents by Oligonicella · · Score: 1

      I think you both missed the point. Drawing by hand is easier and quicker than on a computer. Provided you're taught such, that is. I do both. My sketches are faster, the generation of computer-based sketches are slower. Yes, I Paint, my example is first-hand. Take that lap-top of yours out into the field and compose a "real deal (real drawing)". I, personally, don't like being restricted to an office for my work. The world is simply too large.

    4. Re:Two cents by Moofie · · Score: 1

      And that's the way you like to work, and that's great. Why do you proceed from that to "Everybody who does it differently is clearly inferior"?

      --
      Why yes, I AM a rocket scientist!
    5. Re:Two cents by symbolic · · Score: 1

      I think you have an interesting point.

      I consider myself to be primarily digitally inclined, but I can still see how it would allow one more expressive freedom and greater efficiency using a sketch pad and pencils/charcoal/whatever. And, you always have the option to leave it as is, or use it as the basis for something of a more digital nature.

    6. Re:Two cents by multimediavt · · Score: 1

      I will assert my point again, and emend it slightly and say that depending on your subject matter, mode of working, and available tools your choice of medium (whether graphite and paper, oil and canvas, SLR and film, etc.) will determine what is "easier and quicker" to do. I will agree that if I'm doing still life drawings of natural settings, using a pad of paper and a medium such as graphite, colored pencil, or pastels. Why? Because there are certain advantages that are gained (again individual preference has a lot to do with) from actually 'being' in the setting with natural light and other environmental conditions. However, I disagree that this is the only way or even a 'better' way of doing these types of drawings. It's *a* way, one of many that an artist may *choose* to do these types of work. There is nothing wrong with going out into the world, taking a photograph of something you want to later draw on the computer. Heck, I know 'traditional' artists that use this practice to do graphite, pencil, and pastel work! It doesn't make it any less 'real'. Reality is subjective. Your comments were well formed, but extremely subjective and individualized and applying something that works for you to poo-poo an alternative way of doing things is just silly (a polite way of saying ignorant). There is no such things as bad art. There is good art, better art, and exceptional art (based on accepted standards of composition within a style or medium), but bad art is all a matter of taste.

    7. Re:Two cents by sgt_doom · · Score: 1
      As a middling artist, I greatly appreciate all Adobe (and a few other) aids to illustration, Photoshop, Illustrator, etc.

      But I also recall that one of the most outstanding fine-point ink illustrators, Dorian Vallejo (I believe the son of Boris Vallejo) changed from doing Science Fiction covers to straight portraiture as he saw the effect of computer illustration on the overall illustration genre. (Some of Dorian's covers were the best works of art I've ever seen - I forget the exact titles, but his evil aliens were the best, and the one cover for that compilation of SF and Martial Arts done by Roger Zelazny, was outstanding.)

  28. for me, it's the opposite by Wabbit+Wabbit · · Score: 1

    As a leftie, the opposite is true for me (pun intended). I have pretty bad handwriting, but I love doing calligraphy. On paper, my results aren't so good. But using a Wacom tablet in Corel Painter, Photoshop, etc., I achieve amazing results; the letters come out like they're supposed to, and everything looks like I imagined it should.

    Same goes for basic drawing. My lines (and drawings) look much better when created with the Wacom instead of traditional media.

    That said, when it comes to painting, I find there's no substitute for REAL watercolors.

    --
    Nothing is inexplicable; only unexplained -Tom Baker, Doctor Who
    1. Re:for me, it's the opposite by bob122989 · · Score: 1

      I am also a leftie, i have terrible writing skills. But when it comes to opening photoshop and making something i need, i can spit it out not only fast, but great looking.

  29. Ban the evil technology! by SuperMog2002 · · Score: 1

    Oh noes! Design software reduces our drawing skills? It must be stopped! While we're at it, let's ban fire starters. How many people do you know who can start a fire the good old fashioned way, with two sticks?

    --
    Sunwalker Dezco for Warchief in 2016
  30. Fortunately, manga artists are excempt from this. by Spy+der+Mann · · Score: 0, Offtopic

    'Nuff said.

  31. There are differences... by Morpeth · · Score: 1
    I don't think the article is so much saying that computers are replacing work done by hand, but that it focusing too much or exclusively on it can impact ones creative or artistic skills -- there's some validity to that.

    There's been a lot of cognitive studies done on right brain / left brain in regards to creative expression. For example, left handed people, tend to use their right side of the brain (which is believed to contain most of the creative and artistic processes). But many left-handers, myself included, learned to use a mouse right handed and type with both hands. So say a left hander has gone from freehand drawing (a right brained activity) to electronic using right or both (mostly a left brained, or logical activity) -- that would be a different process.

    Reason I mention this, is a larger proportion of artistic people are left-handed then in the general population; I think lefties make up about 10%, but notice how many artistic people are left-handed, a lot.

    I also can say from experience, the mechanical process of typing and using a mouse is WAY differt than feeling a pencil/charcoal on textured paper, or the sensation of working with oil or acrylic paint on canvas, or better yet in true 3d in clay or stone. I started college as a studio art major, so have some experience here.

    I've also seen studies that when writing a letter to say a friend, by hand, versus an email, they've found different parts of the brain are used. And also, the nature of the letter itself is different (hand written letters I believe have more 'emotional content'). Can't find the article, but I'll look for it.

    Given these kinds of things; I think it's likely there is an effect of creating works of art on a PC than the 'old fashioned way'. Doesn't mean it's good or bad, but I could see it affecting how people work and create.

    Lastly, I would argue that learning to draw things proportionately by hand, with proper depth and shading, is damn hard; but software can mask or add to those shortcomings since they offer so many filters and tools to do it so easily. In a sense, maybe you don't develop you artistic 'muscles' as much?

    Just some thoughts...

    --

    'The unexamined life is not worth living' - Socrates
  32. check out this by sgant · · Score: 1

    Should check out this artist, Linda Bergkvist. She's in the realistic realm:

    http://www.furiae.com/gallery/spoiled.jpg

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:check out this by bar-agent · · Score: 1

      Ooh, nice!

      But the site restricts direct linking. Go here, then to "Gallery" and "Jade." Scroll down for "Spoiled." The links are there, but virtually hidden on the left.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    2. Re:check out this by Anonymous Coward · · Score: 0

      Just put a ? at the end of the url and hit enter, then your referrer will be empty.

    3. Re:check out this by rk · · Score: 2

      An AC suggested putting ? on the end of the URL, but you don't even need to do that. If you just go up to the URL, put your cursor in it and hit enter, that works too.

    4. Re:check out this by Anonymous Coward · · Score: 0

      How twee!

  33. Technical Drafting and CAD ... by pvera · · Score: 1

    Killed my freehand drawing mad skillz.

    I was a very good freehand artist until I took my first technical drafting course in junior high school. Took another one in high school, plus 6 credits of what used to be called "mechanical drafting." The icing in the cake was that we were the transition class for the switchover to AutoCAD (this was back in 1987 or so).

    By the time I finished the transition to AutoCAD I could barely draw freehand anymore. I don't know if it was the tedious and repetitive drafting, or the detached way in which we embraced AutoCAD. What I do now is I can't draw 1/10th as good as I was able to when I was 12-13 years old.

    --
    Pedro
    ----
    The Insomniac Coder
  34. Nothing new here...The night math died. by Anonymous Coward · · Score: 0

    "This is UC Berkeley's Architecture school. Older architects, who learned how to do everything by hand, have been bitching and moaning about the reduced skillsets of students since computers were introduced in architecture schools."

    So how's this debate any different than the "calculators will stunt people's math skills" argument?

    1. Re:Nothing new here...The night math died. by Oligonicella · · Score: 1

      It's not. Calculators do. Haven't you noticed that younger people can do hardly any math in their heads? Not important? What if you don't have a calculator. Like the comedian Sinbad once related when he was standing in line at a fast-food and the power went out, the kid behind the counter couldn't make change for a five when the bill was $4.95. Sad shit.

  35. drawing problems are just the symptom... by tempest67 · · Score: 1

    i am an architecture student and a computer scientist (a floor wax and a dessert topping, baby) -- and i have seen a lot of the degraded drawing skills discussed in the article. the real problem, i think, isn't that architecture students nowadays don't know which end of the pencil to stick in the scary-twirling-blade-with-a-handle thingy -- it's that drawing is a way of "feeling" your way through to understanding of the physical world, and it's that intuitive knowledge that they lack.

    an extreme illustration -- if you sit on your computer making ass-kicking spacescapes all night long, you may not understand that a two-hundred foot cantilever is, on our little planet, in many cases, physically unwise. oh, you might know it, intellectually -- but you might not really *feel* it in your bones -- the way you would if you spent years on the floor with legos, and another few years drawing nature and building with an actual pencil, in your actual hand -- getting the feel of the world and of architecture in your hands and your body. technology will, of course, catch up with that lack, as well -- but it hasn't yet, and you can tell, often, by looking at the stuff the non-drawers produce...

  36. Damn, now this! by NotQuiteReal · · Score: 2, Insightful
    Now I have to worry about my drawing skills... I was just begining to cope with my decline in horse riding skills since I got a car!

    Imagine a future world without computers... it will involve knowing how to kill things with pointy sticks!

    What about the decline in common sense in recent years?

    Art is whatever the observer thinks it is.

    --
    This issue is a bit more complicated than you think.
    1. Re:Damn, now this! by Forbman · · Score: 1

      So, do you work in an art-related field? Probably not, so don't worry about it.

      Most people nowdays live in cities. Killing things with pointy sticks is not a key survival item. For the rest who don't, yes, killing things with pointy sticks or sharp knives still has to be done, whether ot put food on the table or simply to hasten the death of a farm animal to end its suffering.

      What about the decline in common sense in recent years?
      I don't know. Why don't you tell us about it? You're sort of calling the kettle black here, Mr. Pot.

      Art is whatever the observer thinks it is.
      Yes, for the end product, that is true. But this statement has nothing to do with the process of getting from a blank piece of paper to an animated movie.

      Oh well, I suppose I fed the troll.

    2. Re:Damn, now this! by NotQuiteReal · · Score: 1
      Oh well, I suppose I fed the troll.

      Why, yes, you did. Burp. But a good troll is not without an element of truth.

      What about the decline in common sense in recent years? Just watch one segment of "Jay Walking". Check the high-school graduation rates. I certainly don't see anything to show that common sense is increasing. Maybe I just channel surf past "Cops" too often. Ok, this is a totally OT rant. Never mind.

      Most people nowdays live in cities. Killing things with pointy sticks is not a key survival item.

      Out of context reply. The key point is Imagine a future world without... since we do live in a world "with", the implication is something will have to change to "set us back"... to a time when, exactly as you state, those who live in cities, will wish they knew something more useful for basic survival. Sorry if I was too subtle, but I rarely expect troll food and got sloppy. Less OT, if you generalize the topic to be "implications of advances in tech"...

      But this statement has nothing to do with the process of getting from a blank piece of paper to an animated movie

      I agree, but, again, the bigger picture is; Does it matter?

      I am sure advances grocery store technology have greatly reduced "food gathering skills". People still eat. However, you can't deny that there are "artists" who work solely in the digial realm to produce aesthetically pleasing and even commercially viable "art".

      do you work in an art-related field?

      Maybe, sometimes... but I am keenly aware of the difference between "art" and "a craft", or merely "that's nice". Sometimes "art" has nothing to do with drawing skills, and sometime "that's nice" takes more artistic talent than I have. Go figure.

      --
      This issue is a bit more complicated than you think.
  37. This is a good thing by Tyr_7BE · · Score: 1

    My mother designs kitchens for a living. Serious kitchens that go in million dollar homes...upscale showroom kind of stuff. She used to do it all by hand, and would swear against ever using a computer. Well she did some work for a company that required her to use some CAD software (this one). After working with it for a few months she couldn't go back. According to her, it did so much of the work for her that it allowed her to focus more on the designs and layout of the kitchen and less on fixing errors. Now any draftsman would see this as a reduced skill set. Your drafting board skills get rusty, and you can't do as much. However, if you look at the big picture, her productivity has skyrocketed and her designs have benefitted from the use of CAD tools.

    As previously mentioned, it's the Compiler and Debugger vs Assembler argument. It's keyboard vs handwriting. It's growing your own food vs buying it at the grocery store. We're not so good at hunting, gathering, or painting on cave walls anymore either, and I can picture a bunch of cavemen standing around lamenting about that newfangled paper and how it's ruining their basic skills.

    Whenever a new technology usurps an old one, the skills required to use the old one will fade. Not that there isn't intrinsic value in the old pen and paper...I'm just saying this is the way of the world.

  38. I can personally attest to this! by DwarfGoanna · · Score: 1

    I after using a computer and tablet almost exclusively for a couple of years, I can tell you that I developed a horrible case of "Undo Dependency". I actually came to rely on being able to undo things, and my real drawing skills suffered for it. I didn't see this coming *at all*, and it was pretty alarming when I finally noticed it. It's been a real bitch to kick the habit.

    --

    "You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo

  39. Its more of "people dont give a damn" by Quadfreak0 · · Score: 2, Insightful

    Does it decrease drawing skill or does it just not reinforce/rely on those skills as much.

    I.e. how well can you draw a circle/line free hand?
    When was the last time you had to?

    Does this mean tools like a ruler and a compass decrease the ability to draw circles and lines? No it doesnt, it just means less people actually do/practice those things free hand. And there are tools that provide better results.

    Same thing here, people just dont feel the need to practice drawing free hand.(so less people keep doing it after college)

    Given some time and designs start to burn out and people will go back to drawing/free hand work.

    Look at comic books, Marvel comics in the 90s saw a decline in pencil work as they started to go for all digital ink and color. The result was a mess, crappy looking figures with gradients and colors that looked very dull. meanwhile you had comics coming out from other companies like Wildstorm and Image that had extremely fine and detailed pencil and ink work, blended with computerized color. The shit hit the fan at marvel and now they make movies, but thats a diffrent story.

    1. Re:Its more of "people dont give a damn" by sudden · · Score: 2, Insightful

      TFA wasn't complaining about loss of eye-hand coordination, but rather a decline in creativity, patience, discipline and other broader abilities that are the benefits of learning to draw traditionally. Think of drawing as an abstract process wherein the mind is the primary tool-- one does not 'copy' an object from life, because one is interpreting a 3dimensional object into a 2dimensional space-- most commonly using lines-- which most of us are not actually made of. From this POV, a drawing-- no matter how realistic-- is an highly abstracted symbol. It's this process of abstraction (and the benefits of a mind trained for this process) that can suffer if one leans too heavily on a particular tool. The teachers whom I learned the most from approached drawing as a "way" or "path," rather than a single isolated skill.

      But is learning to draw traditionally the only way to become a great artist? Probably not.

      As others have pointed out, people are always complaining about how "they don't make 'em like they used to." Perhaps like any other profession, the vast majority of practitioners are hacks, at least compared to the stars of their field. I'm are plenty of excellent artists out there who use or depend on computers to generate their art. However, the only ones that come to mind are pretty damn good draftsmen in their own right.

  40. Tin foil won't make you smell better! by RingDev · · Score: 1

    There are a handful of skills every paranoid /. reader should have. Lye soap making is one of them. When society crumbles, and the world falls to anarchy, the man who can make soap is worshiped by many. ;)

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:Tin foil won't make you smell better! by Anonymous Coward · · Score: 0

      as will be building your own forge and making things from raw materials.

      I agree, I keep a wide selection of olden days skills.

  41. On the other news... by sam0737 · · Score: 1

    Office software weakens classic writing skills...

  42. Further proof by afidel · · Score: 1

    See, kids who grow up with computers don't learn basic art skills =)

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  43. Just wanted to give props... by colinbrash · · Score: 2, Insightful

    Apparently teenaged boys don't need to practice drawing their nudes when they can just download them off the web.

    This is, by far, the most amusing Slashdot summary I have read in quite a long time.

  44. It's right on the money by Absentminded-Artist · · Score: 1

    Dang! I remember Deluxe Paint. I used to use Deluxe Paint to upgrade 4 bit game graphics to 8 bit graphics back in the day for a gaming company. I also used Deluxe Paint on my Amiga to make a product called Digital Collage.

    I have to agree with both the parent AND your comment. Although it is true that the de-emphasis on drawing by curriculum can be at fault (and the influence still of the "anything goes" style of rendering introduced by abstract expressionism), I began updating my portfolio in a new direction a few months ago and discovered to my horror that I had lost many of my basic skills. Oh, I remembered, but my hand didn't. So I've started from scratch (as part of the flickr community here.) I'm picking up speed to be sure, but all that photoshop work I did over the past several years took me away from the desk and adversely affected my skills.

    This isn't rocket science, though. If you don't use it, you lose it. I think bringing awareness to the problem is a good thing, however. If it was such an obvious conclusion as some of the cheekier posters contend, why would so many artists be experiencing this problem? We'll just have to work harder to make time for the pencil and paper (Sorry, but graphic tablets just aren't there yet...too much lag and who can afford a Cintiq?)

    --
    The Splintered Mind - Overcoming
  45. Re:To-get-her together its a matter of value to wh by davidsyes · · Score: 1

    WOW!

    THAT was one HAL of a test, 3seas (u managed to link to some nip and tuck, wink wink). To-get-her was EZ. I clicked both URLs and got thru. Oh, maybe it's that the first 65 or so of us posters aren't so horny as hell as to bring down that site. They'll need to MIR-ROR HER later on, I guess...

    image word: citrus

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  46. Just the opposite by Anonymous Coward · · Score: 0

    Virtualized killing is making today's killers less violent.

  47. Sometimes it's better produced with a computer... by EtherAlchemist · · Score: 1


    ...than it could be drawing by hand.

    Case in point is Brian Denham's Killbox comic. The work is amazing.

    Regardless of which method is actually used, it takes a mastery of the art to produce great work. Understanding is probably the greater part of any art, the rest is actual technique. You can't just sit down with Illustrator or Draw and whip something out unless you understand the theories and concepts needed to make eye-catching drawings.

    --
    R(k)
  48. Article is a waste of time. by shaedee · · Score: 0
    This is a waste of time!!!
    Anything done on a PC could be construed in this way.

    Remember when people used ta write letters by hand?
    Remember when people used to work out their own budgets?
    Hell... Remember when people used used to handcode HTML? now you got Dreamweaver, Frontpage blah blah blah
    The same can be said for any technological advance... i mean remember telegraphs, then landlines now mobiles... where does it end?
    It can still be called art. Just because it was created on a PC does not exclude it as being art.

    --
    Trolling along, singing a song...side by side
  49. This is news why? by crossmr · · Score: 1

    I see nothing surprising or terribly interesting by this. People use a skill less and its not as good. Any kind of automation or change in the way things are done are likely to reduce the skill level of the way things were previously done.
    automatic transmissions reduced the over-all ability of the population to use a clutch. We could spend all day here saying how things are different than they were last week, last year, or 10 years ago.

  50. Dont undervalue a sketch by Anonymous Coward · · Score: 0

    Maybe I'm a bit old school. I did study industrial design, and currently work in automotive engineering. I feel that even though that CAD/CAE has unumerable advantages over the old drafting process, the ability to clarify and express ideas using a sketch is priceless and much more efficient that using a computer. You would be amazed just how many ideas are concieved on a bar napikin. I'm not talking about the final product.

    Also, from an artistic standpoint, important concepts such as composition, line quality, volume are best learned using pencil, charcoal, etc.. I would bet that Most successfull graphic professionals have a strong drawing skills.

    Oh, and for the record, anyone who has taken a figure drawing class knows that the typical model is anything but sexually appealing.

    Jeff

  51. How about starting a fire without matches? by kobayashii · · Score: 1

    Like anything there are pros and cons.

    One could argue that the invention of matches has seen the decline in our ability to start a fire by rubbing two stick together... but personally everytime I am planning on an pyromaniacal spree I am glad I don't have to resort to the "good old ways" to kick things off (it really eats into one's burning time).

    Seriously though, technology always comes at a price. Making design tools more accesible to the broader public increases the number of people out there "designing" but like anything, quantity rarely produces quality.

    'Necessity' as the mother of all things has long lost out to it's father, 'Laziness' (and us humans do generally love to take the easy path).

    Why manually layout and kern type when most applications do an adequate job for you?

    Why spend years learning how to draw when you can whack something together in PhotoShop in minutes and then use the charcoal filter over it to make it look "authentic"?

    Why go play frisbee outside when you can be 007 on your PC indoors?

    On the plus side, perhaps this will clarify that long confused line between artist and designer?

  52. The pencil is not dead by halpinart · · Score: 1

    Runs counter to what I'm seeing. To me, there seems a resurgance of drawing and graphite art: see the forums on sites such as WetCanvas, ArtPapa and DeviantArt. Seems to be growing rather than declining.

  53. Serves 'em right... by Josh+teh+Jenius · · Score: 1

    After all, you don't see me complaining about the fact that spellcheck and "grammar" check have made me the functioning illiterate you see today.

    --
    Math is math. Regular expression is regular expression. The tools are there. The future is now.
  54. Classic drawing skills by ElephanTS · · Score: 1

    Who needs Classic drawing skillz when you've got OSX drawing skillz?

    I honestly thought that when I first read it - shows you where I'm at in the 'computers dominating my life' stakes.

    --
    spoonerize "magic trackpad"
  55. The article is correct by agrajag_59 · · Score: 1

    I am a graphic artist who designs web sites and corporate image for a living but I also draw and paint for recreation. I use all the standard computer graphics applications in my work (Adobe) but have found that I need to do real 'hands on' art to feel happy. I love using my Mac for work but there is no comparison between computer art and traditional media. Artist need to get their hands dirty and use their brain in a different way. The former is like looking at porn online, the latter is like sex with a beautiful woman.

  56. Happens in comics all the time by delirium_9 · · Score: 1

    Photo-referencing is really common in comics nowadays. Any illustrator could photo-reference, but it seems like now they just surf porn sites (well Greg Land does anyways) and then use Photoshop to create their panels.
    This can be good, such as Alex Maleev's work on Daredevil, or not so good, such as Greg Land's work on Ultimate Fantastic Four.

    Greg Land gets some hate in a few places:
    http://www.shortpacked.com/d/20060215.html
    http://community.livejournal.com/scans_daily/11917 44.html

    And while there are more comics out there now that go for the photo-referencing, the vast majority still don't. Comic shelves seem to have room for lots of different styles, and this is just one more.

    --
    Since your UID is smaller than mine, I can only conclude that you're trolling. -s20451 (410424)
  57. Re:Sometimes it's better produced with a computer. by PixelScuba · · Score: 2, Insightful

    I will wager any dollar ammount that brian worked extensively in "fine" mediums honing his skills in life drawing classes, obsevational drawing... years of work to produce work that fine. The point EVERYONE in this thread seems to be missing is that the article is not saying computers are BAD but that students don't take the time to learn the concepts and theories. Booting Photoshop and slapping some gradients and the plastic wrap on an image is considered art to many students today. I consider myself a decent artist, and my work always looks much sharper and crisp when using the computer as a tool, but I use it as such. I spent the better part of my life studying figures, drawing in pencil/pen/marker/oil/watercolour to get to the point I am today.

    One need only take a glance at deviant art or any other free web art sites, or the countless webcomics, to notice that a copy of Photoshop and a marginal ability to draw lines gives people the impression they are decent artists. Not to marginalize the work of aspiring artists, but it is fundamental they return to traditional mediums and studies to futher their abilities. Yes, absolutely as you pointd out, the computer is an AMAZING tool for artists, probably the most important breakthrough in art medum in the last 100 years or so, but it is only that a tool.

  58. This is complete garbage. Artists Point of View by Jackie_Chan_Fan · · Score: 5, Insightful

    This is garbage. As a 3d character animator i've seeked out to improve my classical figure drawing skills in recent years.

    Why?

    Because if you cant draw it, you cant truely see it. Seeing things is having an understanding of form. Yes you can have references, but you will never understand that form in your mind three dimensionally until you can express it quickly on paper.

    Yes we can all make a sphere easily in 3D. We see a sphere in our mind, so we click the Create Sphere button in 3D.

    BUT Lets talk about the shoulder, or thigh... the complex forms it takes as muscles work underneith the skin and fat. First we need to understand where those muscles are, what they look like and how they attach to the structure of the skeleton. We also need to know how they work, that way we can easily see in our minds the forms they create. Muscles cause our body to form interesting shapes that are very dynamic looking from all angles.

    Unless we have a good understanding of this, and can quickly express it on paper through drawing, we really cant sculpt it in 3d from all angles.

    I've been drawing my entire life, and I was always good at drawing arms, and chest muscles... but i noticed that i could only do them from certain angles. I had problems with foreshortening/perspective and form. I also was quite bad at legs and hands. Now its hard to draw an expressive character without understanding the forms of the hand.

    When i got into animation... i noticed all of the great animators could see things in their heads as i could, but they could express them... and i could not because i could not draw like they could. I may have had the pose, or the action in my mind but i could not translate that shiluoette to paper... until i took classical figure drawing.

    Now i can draw whats in my head. That is very important because 3d work is very involved. If you can not draw your idea out in a quick sketch and then refine it... work it on paper... Why would you sit down and put a ton of work into 3D modelling when chances are... its not coming from a clear vision.

    Sure you can look at an empty lot, and see a giant building, and you know you can get people to build it, and you can use a hammer...

    But you need to really see your vision, a blueprint before you embark on the task.

    Learning classical figure drawing is essential for animators, fashion designers etc because its not only about form, its about expression.

    Drawing isnt technical, its about taking that spark of thought in your brain and using your hand to express, or guesture your emotion onto a physical canvas. The thought in our mind is but a moment, but once we can capture it on paper, its easier to edit, refine and view.

    Drawing is essential and its so rewarding because it really does help you to express your ideas, find poses for animation, and it has been true for a long time in animation that... those who can draw anything, are usually classically trained figure pencil artists.

    The best cartoonists understand form first, then widdle down to simple toony characters because they understand the body language and how to push it to abstract levels.

    Being able to draw, is to have a clear vision and a way to express it to others. A thought is but a moment in your head. Sitting down and working for weeks on a 3D designed character could proof a complete waste of time because you never had a clear vision.

    1. Re:This is complete garbage. Artists Point of View by Shawn+Parr · · Score: 1
      The parent is absolutely correct.

      But there is another side to this. I work in the Performing Arts (mostly Theatre). When we are hashing out ideas, it is very important to be able to grab a sheet of paper and sketch out your ideas so that everyone involved can get an idea what you are talking about. Often when an artist/designer speaks of their visual ideas it does not adequately impart the information for those listening, especially if those listening may not be artists/designers themselves.

      Many people forget that art is not necessarily a single person adventure. Especially for designers, who often have clients that they are doing very specific works for. Being able to quickly and accurately show them what you are talking about is vital to their career.

      If students are coming out of Universities without these skills, and they are going into these industries, then it is the Universities fault for either:

      1. Not adequately preparing the student for the real world (by not teaching fundamentals before getting into the more advanced computer integration)
      2. Or graduating a student even though their fundamentals are weak (this is the worst of the two)
      I know many here at /. will disagree with this, but it is not always convenient or fast to mock something up on a computer. Especially if you are at a client's office in a meeting room...
    2. Re:This is complete garbage. Artists Point of View by quantax · · Score: 1

      You nailed it on the head, and its pretty obvious from the comments on how few artists there are on Slashdot, with people comparing this with math students moving to calculators. Simply, no, that is not the equivalent of what is happening here since drawing itself is an important, foundation skill for any artist in any line of work. I am a 3D animator/programmer like yourself and I cant tell you the number of time's I've had to explain to clients, friends, and such that you don't do ANYTHING in 3D without concept drawings at a minimum as its a complete waste of time. The end product is simply not going to be good and the amount of time to make it good is going to be greater than if you just spent the time to do the traditional artwork in the first place.

      I dunno if the above people (slashdotters who think drawing is an outmoded skill) realize, but those video games they play, the studios hire talented illustrators to do all the concept art, all the character spreads, everything, before its put into a computer. Oblivion for example, it doesn't look that good because they used the most modern process available and removed traditional drawing completely from their process; no. I am willing to bet that Oblivion's stack of artwork is massive, very likely every single item in the game was drawn on paper before it was put in game (game has around 9k items). Penny-Arcade? They sketch every strip before they break out Illustrator and such. The simple fact is that doing drawings of your ideas before you try to make them on the computer (which is not necessarily faster, just more efficient to edit later on) is a necessary step to ensure that you end up with good quality work. Its pretty obvious when someone has skipped this step and decided to 'wing it'.

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    3. Re:This is complete garbage. Artists Point of View by vertinox · · Score: 1

      Unless we have a good understanding of this, and can quickly express it on paper through drawing, we really cant sculpt it in 3d from all angles.

      I went to school to learn Maya 3d a few years back, but nothing much came out of it at the time other than general knowledge (and more knowledge never hurts) and from what I've seen there are two schools of thought from teachers and students alike.

      The first school of thought is that 3d animation is an extension of 2d hand drawn animation and those artists go about their animations much like they would a conventional hand drawing.

      The second type of school is more of the CAD 3d engine building world in which, they see the CG animation as a recreation of reality. They build the world based off real world physics and if they are going to create a human body they aren't simply going to use spheres to do it (like hand drawn) but rather get a two pictures of the human (front and side profile and maybe a back) and base their model around that.

      I tended to fall in the latter because of my sort of engineer and coding background which I tried to go about solving my problems in Maya by creating a script for the animation which automated the world physics.

      Now, I think both types are correct. The former is for the more arthouse animations while the later tend to be those who are world creating for say video games or more real world kind of animations (like physic simulations or demonstrations).

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    4. Re:This is complete garbage. Artists Point of View by Forbman · · Score: 1

      The odd thing is, though, that for places like Pixar or most computer game shops, they have a artist who approaches things from the 2d paper->3d computer world work on things first, and the technical engineering/physics people work on things from that angle. They seem to work together to make both of their things work as one. For the animation part, the computer does a lot of the monkey work (fill-in animation, background automation, physics models, etc), and the animators provide the details, structure, design work, etc. for the character models.

      Or, this is how the documentary parts of Pixar animated DVDs, etc. seem to make it work.

      Going back to early CGI works, like "Luxo Jr.", I'm going to guess that a good portion of those early shorts existed on paper and in an animator's workbook as animated line drawings, at least. Once the animator(s) felt good about things, then they translated them into the computer to fill in the rest of the animation and rendering.

      My favorite animations, though, are still the Chuck Jones/Warner Bros. works from the 40's and 50's. It's hard to explain why. Some of it is the coloring (something fascinating about Technicolor movies in general from then), and layout designs, for sure. But some of the Disney stuff is good, too.

      I wonder if someone will create a CGI movie based in a Max Parrish-styled world? That could be rather cool...

  59. Re:To-get-her together its a matter of value to wh by qzulla · · Score: 1

    The first one was better. Less defined squares. It looked more natural and fit the mood better.

    qz

  60. Depends on the field of expertise by Engineer+Andy · · Score: 2, Insightful

    Most of the article was referring to art, but my $0.02 as someone who draws on a daily basis as part of my professional work:

    As an engineer, the ability to be able to come up with a hand sketch at a meeting to explain to a client or an architect how you plan to solve a problem is important. being able to draw clearly enough that someone can go from having no idea what you are conveying, to understanding it to the point where they can suggest changes or alternatives is the goal.

    You may well be able to drive a CAD machine to make a perfect drawing of the detail, but unless you can sketch it up in the first place, it is hard to sell the concept.

    In some cases, freehand sketches are enough for something substantial to be built from, and there may be little benefit in transferring the drawing to CAD. Some engineers wont use rulers in their hand sketches (using tracing paper laid over grid paper), as the eye will more readily read an almost straight hand line as straight, but will look at a ruled line and compare it against other ruled lines, and spot any minor discrepencies in being parallel, or the like. It is counter intuitive, and took me a while to adjust to it, but my sketches are looking better for not using a ruler to get straight lines.

    There is a place for both computer generated drawings as well as hand drawn, and the balance needs to be found in the training of professionals who will need to be familiar with both.

    --
    "And we have seen and do testify that the Father sent the Son to be the Savior of the World" 1 John 4:14
  61. Reuters ought to be ashamed. by munpfazy · · Score: 2, Informative

    This is news?

    I just hope the author got a decent kickback from Adobe. At least that way *someone* would be getting something of value from this meaningless piece of drivel.

    A point by point summary the article, for those who want to save a minute that might otherwise be spent reading the whole thing:

    ---------------------

    Grandiose title, largely unrelated to the text.

    "University instructors" and "teachers" say students can't draw today, and the reason is because they use computers.

    Drawing with a computer is easy, and doing so makes one lazy.

    A professor of architecture who hosted a conference on the topic says, "I see an increasing passivity on the part of students." (But we're not going to give you enough context to guess at what the hell his actual point might have been.)

    "Teachers say" drawing with computer is easy. Not using a computer gives one the qualities of a saint.

    Another professor of architecture says "it" takes a long time, and adds some meaningless spiritual gobbledegook. (What "it" is, or why on earth we should care that he finds drawing a spiritual experience, or indeed why he would bring up the subject when he's meant to be discussing the decline in his student's artistic abilities, are left as exercises for the reader.)

    BLATANT, TOTALLY ABSURD, PARAGRAPH-LONG ADVERT FOR ADOBE SOFTWARE THROWN INTO THE MIDDLE OF THE ARTICLE FOR NO REASON.

    Drawing is good, says the director of an art school.

    Computers are good too, says the director of a computer-art school.

    Some drawings sell for a lot of money.

    An art auctioneer says that many people buy drawings.

    Drawings are cheap compared to paintings and sculpture. (Err... didn't this set out to be an article about computers?)

    It doesn't cost much money to draw on paper.

    An artist says, it doesn't cost much money to draw on paper.

    ----------------------

    I sure am glad I read that. My world view will never be the same.

    1. Re:Reuters ought to be ashamed. by pileated · · Score: 1

      Drawing with a computer is not easy. Making visual crap without the slightest bit of visual sophistication on a computer is. Not knowing the difference is even easier.

      The article in a nutshell and Reuters should be proud.

  62. There's more to art... by Anonymous Coward · · Score: 0

    Drawing skill isn't that important. If I'm creating art from something I can see, it's the seeing part that needs the most practice. Small details become more and more apparent to the trained eye. Impressionists for example aren't famous because they could mix and dab paint skillfully. It's because they had the vision to create their paintings.

  63. blame who now? by saiha · · Score: 1

    TFA was kinda weak but I can see where it is coming from. However if a student fails to meet the standard then that student should "fail" the class. /semi tangent

    Universities are as much to blame for passing less than mediocre students as students are for not learning what they need to. Not saying that students are perfect, and in fact at that age they should not be babied along, but it's not the students that are running the classes it is (or should be) trained and seasoned professionals.

  64. In other news... by soupforare · · Score: 1

    TTL metering killed photography in the 60s. Priority auto-exposure in the early 70s, programme auto-exposure in the late 70s. Autofocus killed photography in the 80s along with matrix and TTL flash metering. 3D and colour matrix metering killed photography in the 90s. Digital cameras killed photography in the 00s

    Tools are tools are tools.
    Photoshop won't make you a good graphic designer.
    A shiny DSLR won't make you a good photographer.
    Art will always be art... well, except when it's lobster telephone.

    --
    --- Do you believe in the day?
  65. Photoshop by PromANJ · · Score: 2, Interesting

    Digital tools are both good and bad I think. With Photoshop (+wacom) I can do more color studies. I don't have to buy expensive materials or set things up. The tools are just a click a way. I can mix and select colors faster. The threshold of having to set things up and clean up is not there. On the other hand I've gotten a bit sloppy, maybe because I work at a screen scale and can't zoom in the same way as with the eye on a paper.

    My paintings can be seen on my homepage but I'd rather recommend taking a look at Craig Mullins stuff, he is an excellent artist who do a lot of his paintings with Photoshop.

    There's many people who 'cheat' by using filters over photos and such. I say cheat because these persons later say (or let people believe) they did it from scratch. It's not cheating if they are frank about their work process.

  66. Boring people=Bad Art by ickyellf · · Score: 0

    If the stuff these kids turn out is boring and derivative, it's only because they are boring and derivative people. A talented artist can do wonderful things even with Photoshop. The GIGO law applies to digital art too.

    --
    There's no place like ~.
  67. I figured... by Anonymous Coward · · Score: 0

    I knew something was up when the ads started saying 'How well can you draw Tippy the PIECHART' instead of the usual lovable forest fauna...

  68. Know the basics! by imperious_rex · · Score: 2, Insightful

    Computer graphics apps can't teach anatomy, proportion, shading, perspective, and composition. Dicking around on the computer is NOT going to impart these eessential skills. Having a modicum of drawing talent, the best thing that ever happened to my drawing ability was to learn the above basics. Want to draw sexy chicks? Learn anatomy and proportion for starters, then move on to shading/lighting. For drawing people, a great starting point is Drawing the Head and Figure by Jack Hamm. The best drawing books are by Andrew Loomis, but unfortunately most of them are out of print but they can be found *cough* online.

  69. Engineers are no better by seibed · · Score: 1

    All these guys who went through four-five years of intensive engineering experience and very few can draw a straight line, much less an isometric box without a computer. What ends up being lost is the ability to quickly convey concepts "on the fly". It's one thing to come up with the greatest idea in the world, another to be able to express it well enough to convince others to follow it to fruition.

    I suspect that the loss of "arts" in education could have a more drastic impact on our creativity as a nation than we could even comprehend. The "concept on a napkin" is being lost.

    (disclaimer- i am an engineer)

  70. I knew someone who used photoshop by LittleBigScript · · Score: 1

    Yes, Photoshop was the basis for his 4 by 4 foot sized paintings. He took and image, photoshopped it, then printed it out, and made paintings of the printouts. Ironically, he didn't paint any faster than the other art students in the class, nor did he paint with any more creativity than anyone else. So, computers didn't ruin him, nor did it really help him. It was really a mental crutch to make his art work look different for a reason, he used technology. Oh, and he could draw pretty good as well.

  71. What if you don't have any drawing skills to lose? by Kalewa · · Score: 3, Insightful

    I'm horrible at drawing things by hand, definitely not what you'd term an "artistic" person in the traditional sense. When I discovered computers and graphic programs it was awesome because I was able to use technical skill express my artistic side that would otherwise never have seen the light of day.

  72. Re:To-get-her together its a matter of value to wh by Anonymous Coward · · Score: 0

    The shape of her arms looks a little odd, especially the one on the left (her right). The texturing of the hair is really great.

  73. Why I gave up computer games by filament · · Score: 0

    Back in primary school (that's Australian for Elementary) I used to draw all the time. It was one of my favourite passtimes, and I was good at it. Then I discovered the addictive world of computer games and programming (although I had been playing games for several games, I wasn't an addict). In high school I spent much less time drawing and more time playing, and what do I have to show for it? Not much. My drawing skills could have been so much better by now. When I realised this, shortly after finishing school, I decided that computer games are not worth investing my time in. At least programming is useful, but if I want a rush I'd rather go ride a mountain bike with friends than pretend to shoot them. I still don't draw much - I've got out of the habit, but I'm not wasting fifteen hours a week gaming. That said, here I am, wasting time on Slashdot...

    --
    This sig is covered under the GPL.
  74. And so... by CommunistHamster · · Score: 1

    And so began the decline of Hentai

  75. In other news .... by Aceticon · · Score: 1

    The emergence of of ink and papyrous has coincided with a startling decline in the basic stone carving skills of temple apprentices

  76. And I suppose the fact that by Allnighterking · · Score: 1

    due to funding cuts most elementary and middle schools have no art classes and few if any high schools do either has any affect what so ever on basic drawing skills. It's gotta be the computers. Damned if any baby boomer (my generation) would dare take the blame for screwing this one up.

    --

    I'm sorry, I'm to tired to be witty at the moment so this message will have to do.

  77. This thing again by BenjyD · · Score: 1

    There must be a template in Word for these kind of articles by now:

    "$OLD_SKILL is not being used so much any more because of $NEW_TECHNOLOGY. Kids these days won't learn $PURPORTED_ADVANTAGE of the old ways. $RANT_ABOUT_WALKING_UPHILL_TO_SCHOOL_BOTH_WAYS_WHE N_A_KID."

    Education time is finite, adding new skills necessarily means some old skills will be pushed out.

  78. agree by PermanentMarker · · Score: 1

    Art is skillfull worksmancraft, take look at jugend styl. Computer based art is like garden art, sure one can make a great garden but i won't suspect the next van Gogh to be using a computer. As art is more about artistic feeling giving other people a view of how a painter or drawer looks at reality. This isn't learned with the next version of adobe but learned by practicing.

    You might check my webiste as i have drawn a lot of models at http://www.peterboos.tk/

    --
    I know you're out there. I can feel you now. I know that you're afraid. You're afraid of us. You're afraid of change.
  79. Misleading by jkolko · · Score: 1

    The slashdot headline has little to do with the actual article. There is no causality present between the use of CAD and drawing, or at least none that has been discussed in the article itself, and the association is much clearer. My design students generally suck at drawing when they begin their studies for a simple reason: they've been spending less time practicing drawing (and more time playing WoW, not necessarily using CAD).

    A bigger problem that isn't mentioned is that the command for traditional drawing and sketching skills in the United States is shrinking, and growing dramatically in China. http://www.core77.com/reactor/08.04_china.asp has an interesting article about this topic, which - in my opinion - is the design equivalent to off shoring in India. Cheaper labor combined with equally (or often better) skilled employees is a no-brainer for traditional US business. Additionally, the manufacturing firms in China will often "throw in" design services for free if you tool or manufacture with them.

    It's gotten to the point where the Taiwanese are off shoring to China because it's cheaper ..

  80. Obvious by 192939495969798999 · · Score: 1

    Obviously if you stop drawing, you lose some of your ability at drawing. I think this applies to about anything. It doesnt' matter if you use computers to draw, it matters that you stop doing real drawings. By the way, as an MFA student, I can tell you that life drawing rules. If you think any computer simulation will ever, ever replace life drawing, you're wrong!

    --
    stuff |
  81. so . . . by PMuse · · Score: 1

    Practice makes perfect.

    Who'd have thunk it?

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  82. fine/technical art puter graphics drawing thingy by methuselah · · Score: 1

    I find it rather amusing that slashdot even cares about computer users that draw. That being said I started doing "drafting" type drawings in 1989. I currently work in an architectural firm drawing both architecture and mechanical systems. If you think that using a computer to draw is somehow inferior then boy are you out to lunch. I bet I can code better than the average programmer can draw with a cad station. It is a different mindset and is far more flexible and productive than any manual graphics process period. As far as medium I can print to a postage stamp or a billboard. Same image... Same resolution. These are after all vector based graphics. When the article mentions that it wants more "production" then there is no other solution. All that being said the only thing more annoying than a liberal arts person writing about the latest thing in database hashing algorithms is a computer geek writing about graphics professionals. They jump back and forth between fine art and technical graphics so much I couldn't make any sense out of weather they were talking about html editors or assembly language programmers. I am yet again encouraged that us lowby graphics folks have been acknowledged as some form of computer nerd. To bad its so general as to be meaningless.

  83. Note to Cowboy Bob by Oligonicella · · Score: 1

    "Apparently teenaged boys don't need to practice drawing their nudes when they can just download them off the web."

    Teen age boys are already set or not in their artistic skills. Don't project a geek outlook onto the topic, smaller boys practicing their art usually draw planes and ships.

  84. Been True For A Long Time by vjmurphy · · Score: 2, Interesting

    I've worked in an art and media-ish department in a telecommunications company for a long time, and even 5-6 years ago, we had people who could only work on computers. I recall a power failure we had and about half the artists were just milling about, doing nothing, while the others just pulled out some drawing paper and their pens and pencils and just kept on going.

    Those who could draw also had other talents. One of them used to be able to mimic another artist's style (if you could call it that) almost exactly, in a fraction of the time. It was funny: he'd narrate while he was doing it, too: "Multi-color gradient, Alien Skin-dropshadow, Arial 36 point, done!"

    --
    Vincent J. Murphy
    Spandex Justice
  85. Plato's Lament by handy_vandal · · Score: 1

    Plato lamented that the invention of writing could cause men to forget epic poetry. And they did, they did!

    Before writing, poets memorized ten thousand lines of Homer by ear, listening to other poets.

    After writing? Few people memorize anything by ear; only a savant memorizes the Iliad.

    People develop skills which their environment accomodates. When environments change, so do societies.

    -kgj

    --
    -kgj
  86. let them eat Photoshop by Anonymous Coward · · Score: 0

    As a professional illustrator and teacher for over a dozen years, I've heard this debate for more than a decade. There is merit to the points discussed, but the article represents only one side of the argument. Some other points to consider:

    -Many senior artists and instructors are unwilling or unable to learn how to use digital tools. These instructors have a suspicion and/or disdain for those that can.

    -Bad drawing skills have always been common. Programs like Photoshop can help these students make their work appear better. In the past, these students would have remained poor artists (or become art directors). Digital approaches are probably increasing the quality of work at the lower end of the spectrum.

    -If used wisely, programs like Photoshop can be an incredible teaching tool. In a non-destructive manner, instructors can make changes to show the effect of a different color scheme, or a correction to anatomy, etc. A student who watches their work being transformed before their eyes in this manner is affected very profoundly... moreso than any other method I've witnessed or used.

    That said, I tend to agree with the overall message in the article -the computer can be and is used as a crutch by far too many students. Traditional methods do involve the brain to a greater degree, and the time spent using traditional media does immerse the student in the process, with more consideration and a greater understanding of artistic or conceptual principles as the result. But despite these negative considerations, digital work is here to stay, and students need to learn how to use it correctly. That is the responsilibility of the instructors.

  87. Same old story by big+dumb+dog · · Score: 1

    This is the exact same thing they said about cave art when paper was first introduced.

    --
    "Seven years of college down the drain. Might as well join the f-ing Peace Corps." - John 'Bluto' Blutarsky
  88. It's still a valuable skill by Sir+Holo · · Score: 2, Insightful


    This is a highly valuable skill. Yes, even in today's modern world.

    I heard an interview with a Pixar animator. She said they do the storyboarding drawings by hand. Why? "Because it's just faster."

    As a scientist, I can communicate complex ideas far, far easier because I can quickly sketch it while speaking. When I want pretty or accurate I go to a computer.

    There is no substitute for hand-drawing skill if you are someone who does things.

  89. Cowboy Neal-Didya READ the Article? by ivanjs · · Score: 1

    Cowboy Neal Said: "Apparently teenaged boys don't need to practice drawing their nudes when they can just download them off the web." WTF? I realize you probably just skimmed the article and didn't actually read it so you could spend more time crafting that witty little "grab-em" phrase above, but the article has NOTHING to do with downloading images from the web and everything about the lack of discipline some art students have because they are using computer graphics software.

  90. Weakening drawing skills or changing perceptions? by Safiyah · · Score: 2, Insightful

    Some people have brought up that in their education they're still forced to learn basic drawing skills and a solid artistic/craft grounding, and I agree with this (being an artist too). I think it isn't a question of learning those skills though, but a question of using them regularly. I'd hazard a guess that any artist or designer could tell you that the best way to learn those drawing skills is to get a lot of practice in, conversely, when you get to working and suddenly everyone wants to see things 3D modeled or photoshopped because it looks more finished, then you start focusing more and producing those things faster rather than spending the time sketching. When that happens your drawing skills do tend to erode. It isn't that the software is weakening drawing skills, but more that the software changes peoples' expectations which forces artists to work in a different medium. You could probably counteract it by just forcing yourself to do more drawing every day, I know I just realized my marker rendering skills are shot and have been trying to use them more.

  91. internet forums by emilng · · Score: 1

    I can only imagine the horror of internet forums if we actually had to deal with bad teenage handwriting in addition to the atrocious spelling and grammer... on the other hand... I could make a lot of money with that too...

  92. the geezers remember "drafting" classes by peter303 · · Score: 2, Interesting

    It used to be junior high and high school that most guys would take hand drafting classes. Wther they'd to on to college to be engineers or just be a mechanic, it was thought important to understand skills like precise machinery description, multiple views, clean line drawing and lettering, etc. This was one of the first skills to be computerized in CAD products of the 1980s.

  93. What is important to take from this article ... by Frobozz0 · · Score: 1

    What's important to take from this article is the perception of drawing skill as a main criteria for a "true" artist. This started as soon as majors evolved that had a primary focus on the computer instead of studio arts. I have a BFA in Graphic Design with an Emphasis on Computer Art. My drawing skills are actually quite good ... but they sure are getting rusty. The flip-side is that I can illustrate nearly anything I can conceive in Illustrator and I can doctor a photo in ways few people would beleive possible if they weren't in the industry.

    The important thing to recognize is the nature of the design arts and how traditional studio arts always hold on to the idea of "selling out" for the commercial / computer arts. Well, maybe that's true to some degree. Maybe I should paint in my spare time or draw nudes. But the reality is that my art is seen by millions of people every year and is USABLE. People interact with my art and that's not something a stuio artist can usually say. I don't think this dynamic is very different in other fields. In fact, I'm sure it's the same--the purists holding on to the past and the futurists embracing change.

    If I can still hand render my designs on a computer (or a pad of paper with charcoals) then I'm simply acquiring a new set of skills based on the evolution of the profession.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  94. Digital is always better by KenSeymour · · Score: 1


    Just think, the old fashioned way:

    $1 - pencil
    $5 - sketchbook

    New, obviously better way:

    $1000 - base computer
      $100 - WACOM tablet
      $600 - Adobe Photoshop
    ------
    $1700

    Thank god we're getting away from the "horse and buggy" days.

    Personally, I like drawing with a pencil or painting with a brush
    because I have been working on computers 8 hours a day for 25
    years. It is refreshing to get away from the computer for an
    hour or two.

    --
    "We can't solve problems by using the same kind of thinking we used when we created them." -- Albert Einstein
  95. golden hammers.... by axiomjunglist · · Score: 1

    I'm currently a designer at Portland State University, in a town that is home to a bulging assortment high profile companies to work for; Nike, Gard & Gerber, Wieden & Kennedy, REI, Columbia Sportswear, etc. The number of graphic design majors has been rising steadily over the years, to the point where every class is packed. The old fogies at the university continue to harass n00bs about the necessity for traditional skills and how losing them will somehow make you less of a designer. I'd say it has more to do with the individual than anything else. A good 7/10's of each class has students that produce utter garbage, using all the latest toys and tools, even after years of traditional media classes. Out of every graduating class of design students, only a fraction willprobably ever get to do real design work. If you have a solid gold hammer you can pound nails, but it's still just pounding nails. It's the idea that counts. If you're doing design, you can succeed with a stick in the dirt, just as easily as with a computer. -Art Chantry

  96. What drawing is by EigenHombre · · Score: 1
    The article doesn't really explain what a drawing is or what the difference is between a pencil-and-paper drawing and the various software out there. The software, of course, runs the gamut from full-blown simulation of drawing and painting media (Corel Painter), through vector-based 2D design software to 3D animation and architecture tools.

    These "media" (using both the old and new sense of the word) have a lot in common. As a painter of a few decades I can say that the important thing is the thought processes behind the work. What ideas or energies are you trying to express? Your choice of tools, digital or otherwise, will depend on this. I believe it was Robert Beverly Hale, a venerable teacher of figure drawing at the Art Student's League in New York, who said "drawings are thoughts with lines around them." This is true regardless of whether you're using pencil, drawing tablet, or mouse, or thinking in terms of marks, lines, curves, or volumes. These "thoughts" consist of thousands of myriad decisions about shape, proportion, motion, light, mass.

    Figure drawing does help immensely, partly because our minds give us so much more feedback about images of bodies than, say, trees, but also because we live in the body: by connecting lines to felt, physical gesture you can get much more expression into your work.

    The beautiful thing about pen/brush/pencil and paper/canvas/panel/... is the absolutely sensitive, sensual nature of mark-making, which is still not quite matched by the digital media. But if a student has powerful graphic ideas and practices their expression assiduously, she will have an impact regardless of her tools. Artists need to learn about traditional tools (for their exquisite sensitivity and to connect with tradition) and the new ones (to take advantage of new visual and technical possibilities).

    --
    EOT
  97. i believe it. by Anonymous Coward · · Score: 0

    while there are many fine digital artists, there are too many and working digitally is too easy. i eschew drawing digitally for the superiority of working traditionally.
    -e

  98. Not quite by base_chakra · · Score: 1

    I'd like to see the study itself.

    RTA. There is no "study".

    As a fine art + design student, I have some personal interested invested in this.

    Translation: I'm going to take this personally and try to shift blame.

    I would guess that its the current "new media" style of teaching destroying drawing capability, not the existence of graphics computers.

    New media is a discipline, not a teaching style; maybe you mean postmodern sensibilities. By definition, New Media courses and artworks necessarily involve technology; although it's the instructor's prerogative whether to allow students to submit CG artwork, university drawing classes and foundation-level undergraduate courses continue to emphasize traditional media.

    There are very few ( and the number is decreasing ) schools that require adequate drawing education, the current style is ignoring drawing and teaching students to be funky.

    As you say, "I'd like to see the study". Be careful about generalizing your limited experience into the status quo. Based on the student work I've viewed here in the States (both before and since completing my fine art studies), I would agree that many liberal arts colleges seem to award degrees to students who are weak in the fundamentals; but to blame this specifically on emergent media is rather facile and astigmatic.

    1. Re:Not quite by mikerz · · Score: 1
      haha i went back to read the replies in this, yours was one of the more interesting ones.

      I'm going to take this personally and try to shift blame.
      thats crap and nothing but a thinly veiled ad hominem. i said it to give some idea of my experience to the regular slashdotters.

      Moving on,

      postmodern sensibilities have nothing to do with this being bad- you can't learn postmodernism without modernism, which will teach you the design fundamentals you need. I'm very wary to separate the two into two unique forces. New media is now becoming a teaching style, and I mean that it is a method which excludes traditional media as a valid modern media. "The instructor's prerogative" in these cases only goes so far when the school as a whole de-emphasizes traditional media and tries to move away from them.

      As you say, "I'd like to see the study". Be careful about generalizing your limited experience into the status quo. Based on the student work I've viewed here in the States (both before and since completing my fine art studies), I would agree that many liberal arts colleges seem to award degrees to students who are weak in the fundamentals; but to blame this specifically on emergent media is rather facile and astigmatic.
      No one is blaming the emergent media, I'm blaming the current academic reaction to the emergent media. Regardless of what you say, you're showing an ignorance of what IS going on nationally ( hopefully it will stop ). The reason for the reaction is incentive - traditional media are dying out in corporate and social situations. With digital media clarity is a fundamental, and in Western society ambiguity is not acceptable.

      I doubt that traditional media will completely die out, but they are being pigeonholed into relative obscurity.

  99. There are multiple issues here by blueZ3 · · Score: 1

    For one thing, a lot of people who don't really have "drawing skills" are now able to more easily produce things on the computer and publish them for the world to see. There's an upside and a downside to this, of course. The disadvantage is that you now see a lot of stuff--especially on the web--done by people who obviously have no artistic ability, and it's terrible. Sometimes this means that people who would have either given up on art or been forced to improve stay lazy. The advantage is that folks who lack the motor control skills to do drawings (who for instance, can't draw a straight line) can now express themselves with drawing tools.

    Lots of folks have noted that the important thing in art isn't the skill of drawing or painting, but seeing. This can't be over-emphasized. If you can't see something (really see it, in the sense that art instructors mean) then you can't draw it. In my opinion, as long as learning the software doesn't detract from learning what's important, then there's no harm in using it. The underlying principles of light and shadow, or composition, for instance, are just as important in a Painter project as in a watercolor.

    When I was in the army, I spent about 8 months working in a "drafting" shop that produced all kinds of media. Most of what we did was "traditional" (I can still remember cutting out Pantone bits to color overhead projector slides) but computers were being introduced. We never saw them as anything more than another tool--something that was good at a certain set of tasks, but not a universal solution to every design problem. I do distinctly remember excitement that we could produce brochure pages without setting them up on the camera.

    I also see areas where technology can help make things easier from a technical standpoint (if that makes sense). I am doing a mural in our gameroom, and instead of working from small print and using a grid (which I've done before) I can just use a projector to put the image on the wall at 50x, and then trace the outlines. That will wind up saving me quite a few hours of work doing the transfer from print to wall. That's not a bad thing.

    --
    Interested in a Flash-based MAME front end? Visit mame.danzbb.com
  100. I don't get it by PCM2 · · Score: 1
    I've been a computer graphic artist for 20 years. Back when it was SuperPaint, Deluxe Paint, Pixel Paint Pro... I still drew with traditional tools on a very regular basis. Today, my drawing skills are just about shot. I'm having to re-learn basic drawing skills.
    I'm not sure I understand this. So ... you sit down at the computer, you pick up your Wacom pen and ... what's changed?

    I, for one, have the bad habit of going for years without using my basic drawing skills, and they never go away... in fact, they actually seem to improve with time.

    Rendering skills -- that is, knowing how to use a particular tool to finish a drawing in a particular medium (like drawing lines with a fine-tip paintbrush, for example) -- are something else. Those are sort of like knowing how to play an instrument. It's muscle memory; once you stop, it takes a while to get back to where you were. But I've seen no evidence that drawing skills just "atrophy" for no reason.

    --
    Breakfast served all day!
  101. Art is in the hand, not the brush (was Re:And ...) by WillAdams · · Score: 1

    ``Moofie'' said:
    >my design skills are better when I have a computer to assist me.

    No, your ability to execute a nicely finished design is enhanced, and the speed and efficiency with which one can work improves, but your design skills do not improve.

    A good design is a good design whether roughed out on a napkin w/ a felt tip, comped tightly on a layout pad w/ a pencil, written out carefully and expressively w/ a broad-nibbed fountain pen, or as a contract proof done from film using a DuPont Waterproofing system on Glatfelter laid 60# premium paper.

    When I interview designers, I ask to see thumbnail sketches --- if they don't have any in their portfolio I send them packing.

    William

    --
    Sphinx of black quartz, judge my vow.
  102. made from the shell of a small desert beetle by Expert+Determination · · Score: 1

    You mean cochineal? It's pretty commonplace stuff and has been used to color many foods over the years. A friend of mine once tried to dye his hair with it years ago. The idiot failed to realize it colors skin just as well as hair and isn't easy to wash out.

    --
    "The White House is not an intelligence-gathering agency," -- Scott McClellan, Whitehouse spokesman.
  103. DOS Rules! by Tablizer · · Score: 1

    And those damned GUI's ruined my
    ASCII art skills.

  104. this should help... by joe7 · · Score: 1

    ...weaken those skills a little further :)
    http://www.rendera.net/

  105. Drawing skills vs. computer graphics by eyedentities · · Score: 1

    I advertised for someone to design furniture, on Craigslist and also listed with the local art school. Most of the replies were terrible. These kids (mostly they were college students and recent grads)often couldn't draw, couldn't design--they just wanted to play on the computer. They designed things that they knew how to do on the screen, only. And I talk to one guy, really talented, but we were doodling on napkins at dinner--he doesn't know how to draw in perspective. The computer is certainly useful, but, ahem....the point is well taken.

  106. Quills are so 18th century dude, sheesh by linzeal · · Score: 1

    Just use a fountain pen like this one, even though they are cheap and often take some skill to write with they are preferable to quills. Quills are so 18th century, get into the 19th century you insensitive clod!

  107. Maybe a little OT by thoughtlover · · Score: 1

    "yes, my horse skills have just tanked since i got a car."

    "My bicyle skills tanked when I got a car. I also gained forty pounds in one year as my weekly mileage went from 150-200 to zero."


    I laughed at the loss of 'horse skills', thinking it was a few overly rational, humorless people that modded it informative. However, I stopped laughing when I saw the next one about losing bike skills.

    It's hard to imagine it, but I'm sure many will 'rediscover' the bicycle (as I have always known it -- 20 years without a car and only a bike and most everything can be done with a little preparation) and soon the roads will look like those in Japan; scenes from a chase in "Black Rain" are coming back to me where there were more bikes on the road than cars.

    --
    No sig for you! Come back one year!