Umm, how do you get 2 watts for 40 hours to be equal to 4 kilowatt hours? I may not be the worlds greatest mathematician, but isn't 2 watts for 40 hours 80 watt-hours? Now 80 watt-hours per week is equal to 4160 watt-hours per year or roughly 4 kilowatt hours, so maybe that's where you were going?
Between Global Warming, Deforestation, Hole in the Ozone Layer, Deglaciation, massive extinction of species, depletion of the ocean's fish supply, dogs and cats (living together), running out of oil etc etc etc are you really sure the world is able to "fully handle" as many people as we have today?
"Besides, whats the fear? Its not like this planet cannot support double that if not more. " This is crazy short sighted. 80 years ago the planet had ONE billion people. We'll have 7 pretty soon. So another 20,30 years, we'll either hit the theoritical limit or have billions of people dying every year to prevent us from getting there. Sounds real pleasant. At least it won't happen in our lifetimes. Oh, wait, it will.
The thing I most appreciate about Stardock is that they were honest. On their post-mortem on GamaSutra they said that they figured the would gain more sales by being DRM free than they would lose to pirating. But remember, they're a small publisher with an unknown franchise on essentially a new genre, so for them this makes 100% sense. They'll only make any money if a lot of people find out about their game, so getting as many people to play it as possible is key for them. EA, with huge advertising budgets and several years worth of hype behind spore, realizes (quite correctly) that DRM will prevent more sales losses than not having it will add, since so many people already want spore. For us, it's a huge ethics discussion about what is "right". For publishers, it's simply a financial issue about how to sell the most games. Personally, I think the online connection is a lot less troublesome than having to have a CD in my drive, which will undoubtedly get lost or scratched by my kids.
One of the designers at our game company posted this poem a month ago for a company poetry contest. He declined to have credit given for fear of all the hate mail that would pour in:)
It is a favorite project to I,
To reassign the value of pi.
I would make it just 3,
For it is simpler you see,
Than 3 point 1 4 1 5 9
Umm, how do you get 2 watts for 40 hours to be equal to 4 kilowatt hours? I may not be the worlds greatest mathematician, but isn't 2 watts for 40 hours 80 watt-hours? Now 80 watt-hours per week is equal to 4160 watt-hours per year or roughly 4 kilowatt hours, so maybe that's where you were going?
Between Global Warming, Deforestation, Hole in the Ozone Layer, Deglaciation, massive extinction of species, depletion of the ocean's fish supply, dogs and cats (living together), running out of oil etc etc etc are you really sure the world is able to "fully handle" as many people as we have today?
"Besides, whats the fear? Its not like this planet cannot support double that if not more. " This is crazy short sighted. 80 years ago the planet had ONE billion people. We'll have 7 pretty soon. So another 20,30 years, we'll either hit the theoritical limit or have billions of people dying every year to prevent us from getting there. Sounds real pleasant. At least it won't happen in our lifetimes. Oh, wait, it will.
The thing I most appreciate about Stardock is that they were honest. On their post-mortem on GamaSutra they said that they figured the would gain more sales by being DRM free than they would lose to pirating. But remember, they're a small publisher with an unknown franchise on essentially a new genre, so for them this makes 100% sense. They'll only make any money if a lot of people find out about their game, so getting as many people to play it as possible is key for them. EA, with huge advertising budgets and several years worth of hype behind spore, realizes (quite correctly) that DRM will prevent more sales losses than not having it will add, since so many people already want spore. For us, it's a huge ethics discussion about what is "right". For publishers, it's simply a financial issue about how to sell the most games. Personally, I think the online connection is a lot less troublesome than having to have a CD in my drive, which will undoubtedly get lost or scratched by my kids.
One of the designers at our game company posted this poem a month ago for a company poetry contest. He declined to have credit given for fear of all the hate mail that would pour in :)
It is a favorite project to I,
To reassign the value of pi.
I would make it just 3,
For it is simpler you see,
Than 3 point 1 4 1 5 9