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Spore, Mass Effect DRM Phone Home For Single-Player Gaming

Tridus writes "The PC version of Mass Effect is going to require Internet access to play (despite being a single-player game), as its DRM system requires that it phone home every 10 days. Sadly, Spore will use the same system. This will do nothing to stop piracy of course, but it will do a heck of a good job of stopping EA's new arch-enemy: people playing their single player games offline." Is this better or worse than requiring a CD in the drive to play? Update: 05/07 17:17 GMT by T : According to a message from Technical Producer Derek French (may require a scroll-down) on the Bioware forums, there is indeed an internet connection required, but only for activation, not for all future play. Update: 05/08 04:10 GMT by T : Mea culpa. As reader David Houk points out, the 10-day window is in fact correct as initially described, so don't count on playing this on any machine without at least some Internet connectivity.

900 comments

  1. My worry by elrous0 · · Score: 5, Insightful
    I worry that this portends a day when consoles (and even blu-ray movie players) will REQUIRE an internet connection and do something similar to verify their games/movies. While piracy isn't as big an issue with console games/DVD's/Blu-ray's, it could set the precenent for a world where every piece of media we play would have the equivalent of a "Windows Genuine Advantage" check to function.

    And, of course, this isn't unprecented (on the DVD side, at least). Something very similar was done with the evil DIVX format in the late 90's

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:My worry by ThisIsAnonymous · · Score: 0, Insightful

      This type of thing is dreamed of by most media companies. For example, consider the "watch now/instant view" features at Netflix etc. Most consumers are so impressed with the ability to watch a film instantly that they fail to think about the fact that they no longer own a physical copy of that film. If you cancel your subscription: the film is gone. If Netflix shuts down: your access to the film is gone.

      This type of thing will not only be done at Netflix etc. but obviously, it's going to start happening with game companies (and most media in general). What happens 5 years from now if you want to play Spore...does the authentication still work?

    2. Re:My worry by moderatorrater · · Score: 5, Insightful

      I worry that this portends a day when consoles (and even blu-ray movie players) will REQUIRE an internet connection and do something similar to verify their games/movies I worry about the same thing, but there's a counter-movement right now from many media companies where they're trying to add convenience and features rather than regulate them through DRM. These companies realize that DRM just means they're product is inferior to what pirates can put out with a minimum of effort and are trying to combat that.

      DRM is always going to be around because companies are always going to try to protect themselves from unauthorized copying. When the measures they take get to onerous, they tend to be scaled back or changed so that people can use the products again. We're at or nearing a peak in DRM technologies, and pretty soon more companies will be giving up DRM than are taking it up. In three years time I expect us to be reading headlines about one of the last companies giving up strenuous DRM in favor of more lax restrictions or no restrictions at all.
    3. Re:My worry by Anonymous Coward · · Score: 0

      What happens in 20 years when EA is no longer around or they stop hosting the verification server?...

    4. Re:My worry by The+Only+Druid · · Score: 1

      What happens in 20 years when EA is no longer around or they stop hosting the verification server?... Well, the same thing that happens today when multiplayer servers for unpopular games go offline: they stop being functional. If users of Mass Effect and Spore are lucky, EA (or whomever) will simply disable the DRM as their company dies.
      --
      "Stumble before you crawl"
    5. Re:My worry by plague3106 · · Score: 1

      Well, remember that consumers flatly rejected DIVX players and discs, largely for this reason.

    6. Re:My worry by El+Torico · · Score: 1

      And, of course, this isn't unprecented (on the DVD side, at least). Something very similar was done with the evil DIVX format [wikipedia.org] in the late 90's

      That didn't work out so well for Circuit City. Maybe EA can learn a lesson from that.

      --
      In the land of the blind, the one-eyed man is usually crucified.
    7. Re:My worry by Dog-Cow · · Score: 5, Insightful

      That analogy is completely flawed. People have been renting videos for decades. People are well aware that when they stop paying, the video goes away. I really doubt there are any Netflix subscribers who believe that Netflix are selling the movies to them.

    8. Re:My worry by Anonymous Coward · · Score: 0

      What happens in 20 years You will be running a completely different OS that may or may not run these two games effectively, and even if it did you would find them laughably campy compared to any modern offerings
    9. Re:My worry by initdeep · · Score: 3, Insightful

      Your reasoning in using Netflix is fundamentally flawed.

      Why?

      Because in using Netflix, you are NEVER going to have a Physical media for anything you watch from them.
      Not that you get to keep forever.

      You are renting the item from them for the purposes of watching, not owning.

      This is a HUGE difference.

      A better analogy would be the one already posted.

      That you PURCHASE from your local big box store a Blu-Ray movie, and before it will begin to play at all, you have to have your player hooked up to the internet and let it "call home" to verify that everything is correct.

    10. Re:My worry by vtscott · · Score: 1
      Here is the response to that question:

      Quote: Posted 05/04/08 00:03 (GMT) by darthviper107
      That's ridiculous. To have it require activation every 10 days, what happens in the future if the servers go offline for some reason? (out of business, decide not to support it or whatever)

      Then we would release an update that removes this.
      That response is about as well thought out as this whole plan. I'm sure that when the game is no longer supported EA will go to the trouble of creating and distributing such an update as well as maintaining a server to provide the update to all who need it. I'm sure the same would be true if EA went out of business.
    11. Re:My worry by Clovis42 · · Score: 5, Informative

      As a Netflix user, I can affirm that you do not know what you are talking about. Netflix's instant view capabilities are an added bonus to an already nice system. They don't even charge extra for it. The whole point of Netflix is that you are renting movies, so no one thinks they are "buying" a movie when they watch it instantly. You don't even pay per view, you pay a monthly fee, and that fee can be really low if you want to mainly watch the instant view movies. I don't know of a better way to legally watch movies cheaply. If Netflix suddenly goes down, all you lose is the last few days of that month's subscription.

      Now, this system in TFA that is being described is a Bad Thing, because when those servers go down I can't play the game I paid $50.00 for. This is the first thing I've heard that makes me second guess buying Spore as soon as it comes out. Then again, I play plenty of Steam games, so I guess I'm not really that worried.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    12. Re:My worry by Toonol · · Score: 5, Insightful

      Just like nobody plays games from the 70s and 80s?

      My kids play SNES games on the emulator every bit as much as they play their Wii. That's not nostalgia, because they weren't around to play the games in the first place. They are just good games.

    13. Re:My worry by Caldrak · · Score: 2, Insightful

      "Windows Genuine Advantage" has been hacked. Having to have a CD in the drive has been hacked. If your going on a 6 month trip to Antarctica and you want to bring your laptop with spore on it, I'm sure you'll take the time to run a hack that will break the call home function.

    14. Re:My worry by couchslug · · Score: 1

      "I worry that this portends a day when consoles (and even blu-ray movie players) will REQUIRE an internet connection and do something similar to verify their games/movies."

      That portends a day when I vote with my wallet.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    15. Re:My worry by Jafafa+Hots · · Score: 3, Insightful

      Difference is, people aren't paying $50 for a rental.

      --
      This space available.
    16. Re:My worry by iainl · · Score: 1

      Try playing any '06 game from EA over XBox Live. You can't; it insists on speaking to the EA server that isn't there first, despite it not acting as a dedicated host when it was there.

      --
      "I Know You Are But What Am I?"
    17. Re:My worry by SatanicPuppy · · Score: 1

      It's more likely, in the long run, that media players will simply download content from online as they play. Games, music, movies, whatever. No need for DRM when you don't own anything.

      If the service was cheap enough, who'd care? Even ~100 bucks a month would be nothing for most of us, for unlimited access. I spend more than that in games alone, even now.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    18. Re:My worry by Mix+Master+Nixon · · Score: 1

      A better way to boost piracy is difficult to even imagine.

      DIVX was made of such utter fail that not only was it a key stage in the decline of the once-respectable Circuit City chain (whippersnappers, this was before your time), its very name became synonymous with movie piracy's codec of choice.

      Go ahead and try it, EA. This ought to be pretty amusing.

      --
      Oppressing an entire population is never cheap.
      --Jeckler (/. Beta IS GARBAGE!)
    19. Re:My worry by Maxo-Texas · · Score: 2, Insightful

      Rental costs are a fraction of ownership costs.
      So it is reasonable that you do not keep it after watching it.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    20. Re:My worry by wizardforce · · Score: 1

      Most consumers are so impressed with the ability to watch a film instantly that they fail to think about the fact that they no longer own a physical copy of that film.
      they never owned a copy in the first place, hence the reason for renting.

      If you cancel your subscription: the film is gone.
      no shit.

      If Netflix shuts down: your access to the film is gone.
      you might as well say that if Blockbuster shuts down, you won't be able to keep watching their movies either.

      What happens 5 years from now if you want to play Spore...does the authentication still work?
      that's the only valid point so far, that you paid 50$$$ for a game that will fail to work without the interwebs or some servers sitting off somewhere. solution? don't buy the game. that's the only thing they understand.
      --
      Sigs are too short to say anything truly profound so read the above post instead.
    21. Re:My worry by DaveV1.0 · · Score: 0, Troll

      Their worry is people like you violating their rights.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    22. Re:My worry by Tenebrousedge · · Score: 3, Interesting

      DRM is always going to be around because companies are always going to try to protect themselves from unauthorized copying.

      And counterquote

      "...they're playing a losing game, and that trying to make digital files uncopyable is like trying to make water not wet." - B. Schneier
      --
      Those who advocate genocide deserve every protection afforded by law, and none afforded by common human decency.
    23. Re:My worry by tambo · · Score: 4, Insightful

      I worry that this portends a day when consoles (and even blu-ray movie players) will REQUIRE an internet connection and do something similar to verify their games/movies.

      Some software apps do that. They store some of the data on a remote server, and the app has to go get it from the server in order to work properly - which, of course, involves an authentication step.

      The pirate groups simply - shock horror! - capture the downloaded content and hack the app to fetch the data locally.

      More and more apps are coming with increasingly exotic DRM: physical media locks that require both the media and a drive to play it in (and often don't work with certain kinds of drives); per-machine activation that resist application relocation; limited-time licenses; active internet connections.

      By contrast, the hacked, no-CD versions don't have all of the checks and restrictions and foibles of the authentic software. It's an image that you can move anywhere and use however you want. Sometimes, they even rip out the key check, so you don't even have to type in a serial key!

      The sad result is that, increasingly, a hacked version turns out to be better than the genuine deal. They just work, anytime, anywhere, no questions asked. More than once, I've found myself downloading a hacked executable to run software that I bought and legitimately own, even in ways that wholly comply with the original license - e.g., because the activation server for some defunct app had been taken offline.

      Yet we're still dealing with this, twenty years after similar schemes proved inane on the Commodore 64. I fully grok that developers don't give a damn if they're making users' lives harder for no reason. But it puzzles me that they don't understand that it's worse for them, too: it wastes development resources on snake-oil protection schemes, and it diminishes consumers' view of the company name. But they just don't seem to learn.

      - David Stein

      --
      Computer over. Virus = very yes.
    24. Re:My worry by Bodrius · · Score: 1

      Because in using Netflix, you are NEVER going to have a Physical media for anything you watch from them.
      Not that you get to keep forever.


      Really? I wonder what those shiny discs they keep sending me are all about in that case...

      They certainly don't complain if I keep the discs for weeks out of stupidity / lazyness - isn't that the whole point? I'd think they dream of customers keeping them forever.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
    25. Re:My worry by Sandbags · · Score: 1

      Personally, I could care less that the game is checking for activation and updates once every 10 days. As long as I can play it where there's no internet connection, and I don't need a CD (or a crack I have to replace every time it updates the game) I'm happy.

      I don't use illegal or pirated games, so this law really has no impact on me. As long as the connection to the home server is secure, I have no issue with it.

      I actually APROVE of a similar system for Blu Ray. If each disk were to have a unique code ID embedded in it, and inserting it for the first time in a player registered the disk as owned by you in a database somewhere in the cloud, then inserting that disk in another player would cross reference that database and see the disk was already registered to somewone else. As long as the disk wasn't detected to be in 2 places at once, you considder it to be "loaned" and let it play. If the disk does appear to be in more places than 1 (like hundreds) you refuse to play the disk. Simple, non-invasive, and lets fair use assumption remain fair.

      If i want to install the game on a dzon PCs, but only bought one copy, I should be able to, as long as I'm using MY account login to play, and as long as on my home installation I can play without logging in to the net to do so first (AKA switching users would require an internet check). Perhaps the "bypass" or "play without connection" would simply require the disk to be in the drive...

      --
      There is no contest in life for which the unprepared have the advantage.
    26. Re:My worry by dargon · · Score: 4, Interesting

      > What happens 5 years from now if you want to play Spore...does the authentication still work?

      Screw 5 years, what if I install it on my laptop and want to play it while I fly from LA to London or any other starting and ending points???

    27. Re:My worry by UncleTogie · · Score: 1

      That response is about as well thought out as this whole plan. I'm sure that when the game is no longer supported EA will go to the trouble of creating and distributing such an update as well as maintaining a server to provide the update to all who need it. I'm sure the same would be true if EA went out of business.

      Suuuuuuuure they will... just like US baseball did, right?

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    28. Re:My worry by somersault · · Score: 1

      Well, if (to offset the obviously HUGE amount of piracy that will be counteracted by these measures, can you think of the untold billions that they'll save?) they reduce the price of all their games/media to $10 and the players to $50, then I'd be happy with it phoning home every few days. Otherwise, GTFO..

      --
      which is totally what she said
    29. Re:My worry by somersault · · Score: 1

      Even better, why not just get a DVD burner and copy them? Or streamrip any stuff you watch online and burn it to DVD, etc. The GP has no imagination ;)

      Note: I buy all my DVDs, blu-rays, games, and moooost of my music has been bought by me. I don't condone a freeloading lifestyle, I think the creators of a product do deserve reimbursement for the time they spent creating it, and the enjoyment that I am going to get from using said product.. I'm not a big fan of publishers, but original software houses, movie crews and artists deserve their wages.

      --
      which is totally what she said
    30. Re:My worry by somersault · · Score: 1

      From what I rememeber of using Steam (I still have it on my laptop but I haven't used Windows for gaming for a while), you can use single player games offline anyways?

      --
      which is totally what she said
    31. Re:My worry by Anonymous Coward · · Score: 0

      This will be buried I'm sure, but Blu-Ray players ALREADY require an internet connection!

    32. Re:My worry by somersault · · Score: 4, Funny

      Airport Security: Someone's subtly transporting 'Spores' eh? If you'll just step this way, sir..

      --
      which is totally what she said
    33. Re:My worry by beef623 · · Score: 1

      This will be buried I'm sure, but Blu-Ray players ALREADY require an internet connection! My ps3 doesn't...
    34. Re:My worry by harl · · Score: 1

      I worry about the same thing, but there's a counter-movement right now from many media companies where they're trying to add convenience and features rather than regulate them through DRM. These companies realize that DRM just means they're product is inferior to what pirates can put out with a minimum of effort and are trying to combat that. Ironclad and/or Stardock does exactly this. I purchased Sins of a Solar Empire in the store. Went home installed it and discovered that if I create an account and register my serial number with them I can download the game from their web page at any time.

      Copy protection that is an asset for both the buyer and the seller. That's crazy talk!

      --
      I find being offended by me offensive.
    35. Re:My worry by camg188 · · Score: 2, Informative

      You sir, are a dumbass for not understanding Netflix's straight-forward business model. It is a rental. It is advertised as a rental. If you damage or don't return a disk and don't have a decent excuse (like mailbox theft) you will be charged to replace the disk.

    36. Re:My worry by Phisbut · · Score: 2, Insightful

      Personally, I could care less that the game is checking for activation and updates once every 10 days. As long as I can play it where there's no internet connection, and I don't need a CD (or a crack I have to replace every time it updates the game) I'm happy.

      So you'll be unhappy when you go 11 days without an internet connection, and the game doesn't play anymore. Say I'm on a tight budget for a couple of months, and decide to cut the internet connection at home to save money. It would truly suck if I were to lose access to my offline single-player games as well.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    37. Re:My worry by malkavian · · Score: 1

      The point of rental isn't to hit the target market of the 'full price, pay to own' market. It's there to pick up on all the people who don't consider the product worth the full price, but will pay a far lesser price to have it around for a short period of time (in gaming terms, perhaps the person who'll play a game once over the course of a day, but never again, or have a shot at the beginning, but then finds it boring, so on, so forth).

    38. Re:My worry by AndrewNeo · · Score: 2, Interesting

      You -can- play Steam games offline. There's just enough people complaining about it not working for them that most people think it doesn't work for everyone.

      Personally I play a lot of Steam games, but still don't like the thought of a game that I bought on CD and -expect- to not require internet (Though I got HL2 over Steam, even if I bought retail media I knew it would have required Steam to play and therefore the internet) constantly to play it.

      Now, if they released Spore on Steam, I don't see it being as much of a problem. (And I'd be happier to buy it, too)

    39. Re:My worry by moderatorrater · · Score: 4, Interesting

      I bought Galactic Civilizations 2 and Sins of a Solar Empire from Stardock, and I can tell you right now that it's not copy protection at all, it's just damn convenient. They don't have any copy protection on the cds (last I checked anyway) and they don't have any sort of online checking to see if it's valid (if you don't put in a serial number, it'll still install and play).

      What they do is provide you with advantages to buying instead of pirating. The first is that you aren't stealing the game, which is enough for most people. The second is that you can download the game at any time from any where. That's what eliminates the most common reason I download the torrent, because I've lost the CDs and/or cd key. The third is that they let you get the updates and they pack the updates with content. They rebalance, they add to the tech tree, they improve the graphics, tutorials, etc. Stardock just plain does it right and adds value to the purchase rather than trying to take value from the pirate. A pirated version of the game becomes, in essence, just a free demo since buying the game keeps giving you more.

    40. Re:My worry by Lumpy · · Score: 1

      Really? I'll have to tell Epic and ID that they are dying and they need to give up now.

      Both have simple schemes that work. none of this stupid crap like this or that crappy "steam" that valve tries to shovel out. and all of those after 1 year release a official patch that gets rid of the CD requirement and other DRM stupidity.

      Everyone knows that UT1,2,2003,2004,3, Gears of War and Fuel of War are utter failures that nobody bought. (same for doom1,2,3 Q1,2,3,4 ,etc...)

      --
      Do not look at laser with remaining good eye.
    41. Re:My worry by WNight · · Score: 1

      They couldn't even if they wanted to. The new owners would have the right and probably wouldn't want to give away property they just finished buying at the bankruptcy sale. Especially as whoever buys EA would be buying it largely for the software rights.

      Writing the patch would take work, and even if the software is twenty years old and for a dead platform they still aren't going to just give it away. It just isn't a accountant/lawyerly thing to do.

      You're right, there's no way this would ever happen.

    42. Re:My worry by IamTheRealMike · · Score: 1

      Well not really. Epic and ID have both said publically that the reason they've moved towards cross-platform (console) gaming is that they have a serious piracy problem on the PC platform. So presumably, their simple systems don't work so well. Ditto for games like Crysis.

    43. Re:My worry by T-Bone-T · · Score: 0, Troll

      Your post is so full of fail it almost made my screen explode!

    44. Re:My worry by MaxQuordlepleen · · Score: 1

      Copyright infringement isn't stealing.

    45. Re:My worry by Anonymous Coward · · Score: 0

      I really really dont care of they have to 'call home' as one of the hackers of the XP activation call home...'Give me your tired, your lonely packets yearning to be FREE ( as in BEER ), and I will provide a hosts file and a server that spoofs..."

      Piss off M$ and all your buggy garbage...

    46. Re:My worry by moderatorrater · · Score: 1

      Splitting hairs isn't contributing to the conversation, especially when there's no functional difference for most people.

    47. Re:My worry by Feanturi · · Score: 1

      What concerns me is that, while I have had constant internet "service" as defined by me paying my cable bill and them not cutting me off on purpose, it does go down for me semi-regularly. It's usually back within an hour or less, but if I want to watch a blueray disc that requires checking on the net first, and it happens to be one of those times, I'm going to be frustrated, and I am going to rip that sucker at the first opportunity. And then I'll probably make copies for friends out of sheer spite.

    48. Re:My worry by tepples · · Score: 1

      My kids play SNES games on the emulator every bit as much as they play their Wii. Why aren't they running the emulator on the Wii? Or how did you copy the game programs from your SNES Game Paks into the PC?
    49. Re:My worry by IndustrialComplex · · Score: 1

      If my budget is so thight that I can't afford my internet (which is also my TV and phone bill by the way) then i can't afford the game, let alone the $1400 rig to play it on...

      Your budget isn't tight now, but it might be tight later. I've considered cutting out my cable-tv and extraneous phone bills as a way to redirect funds to other more important projects.

      My gaming rig... is nothing more than leftover hardware that I threw a $100 video card into. I also don't purchase a new computer every time I buy a new game.

      Not to mention, your internet is likely under contract. Wether you pay your bill or not, you STILL HAVE TO PAY THEM.

      Like the song, you'd better shop around. Many of us have no contracts, or did, but had any early termination clauses expire years ago.

      Eat Ramen Noodles for a few days insteak of BK burgers and you'll make the difference up.


      The concept is what you view is an acceptable tradeoff when times get tight. I cook my dinner with fresh ingredients from the local farmer's market every day, that runs me about $2/day more than Ramen would. For me, healthy food is the last thing that is going to be cut from my budget.

      I have had internet non-stop since 1994. I've had the TV turned off (9 months straight at one point, but I was playing so many games I didn't need beyond what rabbit ears could catch), my cell phones turned off, even rode the bus to avoid buying gas for a few weeks, and NEVER ONCE have I let my internet connection lapse. You can get DSL for $9.99 per month, by court action they're required to offer that if you ask for it. $19.99 is the going rate for basic internet. The speed is very low, but more than fast enough to stream music, play an MMO, or activate a game....

      For many of us, there is no low cost alternative. It is either all or nothing. I'm glad that you have that option, but $35/month is the minimum in my area.

      Of course, I don't know why I tried to refute this post for so long. The point is, turning off the internet connection to our homes is a valid way to save some money, and it would suck to have your games stop working for no other reason than the company implemented a failed anti-piracy measure.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    50. Re:My worry by Altus · · Score: 1


      what they should really be doing is patching it out of games after a set amount of time. A year or 2 after Madded 2005 comes out, is it really worth their time and money running an authentication server when they are making all their money on Madden 2007?

      At least that would be a somewhat reasonable way to approach this... DRM that is only in effect when the game is new. Companies don't make much money off of old games.

      Its still crappy since it stops you from playing your favorite single player game on the plane or when your network is down, but at least it would take away the fear that your games are going to become worthless when they are no longer worth supporting.

      Of course this model wouldn't work for movies and music which continue to make money for a while after they come out.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    51. Re:My worry by assassinator42 · · Score: 1

      That's what I thought of. Although I didn't even notice the TimeSplitters 3 server being taken down as I didn't play it anymore, partially because my Xbox broke and the game doesn't work on a 360 AFAIK.
      I don't understand why they couldn't have programmed in a fallback to the Xbox LIVE servers. Did EA ever give a reason as to why it didn't use Microsoft's servers in the first place?

    52. Re:My worry by marxmarv · · Score: 1

      Yet we're still dealing with this, twenty years after similar schemes proved inane on the Commodore 64. I fully grok that developers don't give a damn if they're making users' lives harder for no reason. But it puzzles me that they don't understand that it's worse for them, too: it wastes development resources on snake-oil protection schemes, and it diminishes consumers' view of the company name. But they just don't seem to learn. Access control that will deter (not eliminate) casual (not professional) unlicensed use (not mass distribution) isn't really that difficult, in this age of automatic code obfuscators and drop-in cryptography.

      Your average on-the-ground coder doesn't care for DRM any more than the users, so please direct any blame to management, where lies the inability to understand that everything digital is on the honor system anymore.
      --
      /. -- the Free Republic of technology.
    53. Re:My worry by tuxedobob · · Score: 1

      Be a real parent and pull out the SNES you still have?

    54. Re:My worry by bhtooefr · · Score: 1

      First off, my cable internet is NOT under contract. If I want out, I call Time Warner, and they shut it off. That's it.

      Anyway, here's a scenario that could actually happen in this economy... let's say that you lose your job, and can't find another one quickly, or one that pays enough for your current cost of living. So, you decide to cut back on expenses. But, you had already bought the game and the gaming rig (and something tells me Spore doesn't need a $1400 rig - $600 buys a hell of a lot of computer nowadays.)

    55. Re:My worry by Darinbob · · Score: 1

      And this is why I still haven't gotten Portal or Half Life 2. I do not want online activation or DRM in a game I am not playing online. I want to be able to play a game a decade after its producer has gone out of business and the activation servers have been melted into scrap.

      I want to buy a game, not rent it.

    56. Re:My worry by flerchin · · Score: 1

      What happens to you when you wish to watch that movie or play that game 10 years from now, and the authentication server is no longer in existence? I agree that the requirements as they stand are not onerous, but it was only this year that all fairplay (tm) music was rendered unplayable due to this very issue.

      --
      --why?
    57. Re:My worry by Sancho · · Score: 1

      That's fair. You might get to keep them forever, and they probably won't mind, as long as you pay your $25/mo or whatever for the service. The original poster's point was primarily flawed in that Netflix isn't giving you any sort of ownership over the "watch now" movies, anyway, nor are they purporting to. And you're not paying for them, other than by paying for Netflix service in general.

      A more analogous situation already exists. Unbox (if Amazon ever turns off the DRM server, videos you've "bought" will disappear.) Google Video already turned off their DRM servers for some video, and Microsoft (MSN) is turning off servers for some of their customers' music "purchases." These are big companies, people! How long until people learn that this is not an acceptable business method?

    58. Re:My worry by Sancho · · Score: 1

      I play older games more because I tend to find them more enjoyable than newer games. I've probably replayed the entire Ultima series a dozen times (except for the last one--such potential that became such crap.)

      To me, there's nothing modern that even comes close to the enjoyment I get out of these games. I enjoyed Black & White a bit, and Spore struck a chord with me--it sounded like it was going to have similar (but refined) characteristics. I was pretty excited about it, however with this news, I will not be getting a copy.

    59. Re:My worry by Sancho · · Score: 1

      There are some differences.

      DIVX had a direct competitor providing identical (and in many cases, superior) content with much wider distribution (DIVX was Circuit City-only, I believe, whereas DVD was sold in many places.) DIVX was also trying to compete simultaneously with video rentals and with video purchases by creating a hybrid--purchase the disc to get a free play, then rent it in the future if you want to watch it again (but use the same disc, so you don't have to leave the house.) Due to the nature of the technology--the fact that you need a specific player to play the discs--they had problems because early adopters tend to be technically literate. Early adopters realized the danger in not owning your media, so as you point out, they rejected the players and discs. All of this came together to cause DIVX to be a massive flop.

      Computer games suffer less from these problems. The "players" are already out there, and it's all ubiquitous equipment (the computers.) You don't need to be technically oriented to own a gaming machine these days. Activation-based services also aren't acting like rentals, because you only ever pay once. And possibly most importantly, there are no other options. If I want to play Spore, I've got to agree to this consumer-hostile activation scheme[1].

      The other issue is that consumers have changed in the past 10 years. Average people are using the Internet and getting access to on-demand content. They're (somewhat) used to auto updates and software phoning home (you can thank Microsoft for that.) The water has slowly risen to a boil while the frog sits in the pot.

      [1] Ok, I could probably play one of the console versions, but I'm looking ahead to games which are only released in PC versions. Maybe this is just one more nail in the coffin of computer gaming.

    60. Re:My worry by n0nsensical · · Score: 0, Flamebait

      Splitting hairs isn't contributing to the conversation, especially when there's no functional difference for most people, who are really quite ignorant. fixed.
    61. Re:My worry by arkhan_jg · · Score: 4, Informative

      I just cancelled my pre-order for mass effect PC in the UK. I went through the new securom nightmare with Bioshock, and ended up returning my game for a refund. I'm not going through this again.

      Here's the problems:
      Bioshock didn't ship with a complete game on disc, leading to hours waiting for overloaded servers to connect and deliver up the missing parts on launch day. EA servers are well known for struggling when there's heavy load so I expect there to be similar problems.

      Bioshock securom shipped with two lifetime activations. Reinstall windows? New activation. Replace motherboard? New activation. New user account? New activation. Every time after that, ring up tech support, spend a while on hold, then proving you own a legitimate copy by sending a digital photo of disc plus serial number to tech support in the US, while from the UK. Expensive, slow and very very frustrating, especially since the techs initially wouldn't even help for the first few days. It tooks months in the end for the 'release an activation' tool to come out, and that's a nightmare in itself.

      3 activations? Given the amount I upgrade my gaming PC and reinstall windows, I'll be out of those in months if not weeks. I'm *not* jumping through hoops on the phone every time to reinstall my legitimate owned game because I've upgraded hardware and reinstalled windows more than 3 times in the lifetime of owning the game. And before you ask, my legit copy of windows is VLK licenced, and doesn't require activation.

      Now the new and worse activation nightmare. Activation every 10 days? So I decide to install on a gaming laptop. If that laptop doesn't have an internet connection at the time I want to play, I won't be able to, because it's been sat unpowered in the bag for a fortnight, and I don't have an internet connection. Heaven forbid I want to play mass effect on the train, or on holiday.

      Putting 'internet required' on the box does not excuse this rediculous scheme. They're going to massively inconvenience thousands of legitimate gamers wanting to play their own property when they choose, and they simply won't be able to. I won't buy a single player game that's deliberately crippled to stop me playing it unless I check in with the licence servers before I play. I've better ways to spend my money.

      Pirates, on the other hand, will be playing a completely unencumbered game without any problems. It took less than 9 days for the bioshock DRM to be patched out and the cracked version to hit the internet. Legitimate paying customers are still massively inconvenienced by the DRM and stupid hoop-jumping, while pirates get a simple and easy experience.

      I can't think of a better way to kill sales of the game and drive people to piracy than this new even worse version of securom than Bioshock.

      And spore? I was really looking forward to that game, even more than mass effect. But I'm not going through the frustration I had with securom on bioshock again. No damn way.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    62. Re:My worry by sexconker · · Score: 1

      Couldn't care less.
      You couldn't care less.

    63. Re:My worry by Littleman_TAMU · · Score: 2, Informative

      Yes, you can. You have to connect to Steam to setup offline mode, but after that you're set. https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555

    64. Re:My worry by Anonymous Coward · · Score: 0

      I had the oppisite experience with Stardock I bought Galactic Civilizations 2 from a major high street chain and it refused to recognise the serial on the box.

      Stardock tech support completely ignored my emails I couldn't patch it without a working serial for their updates.

      The game was that buggy in it's original format it was unplayable with crashes every 10 minutes.

      Consequently I returned it and will never buy from them again.

    65. Re:My worry by tambo · · Score: 1

      Every time after that, ring up tech support, spend a while on hold, then proving you own a legitimate copy by sending a digital photo of disc plus serial number to tech support in the US -

      Wait - hold on - back that thing up. You had to send them a DIGITAL PHOTO of your install media? Are you serious? Wow. Equal parts obnoxious, irritating, futile. That's - wow.

      Any bets on if we'll someday see Photoshop characterized as a "notorious hacker tool?"

      - David Stein

      --
      Computer over. Virus = very yes.
    66. Re:My worry by Sandbags · · Score: 1

      Your budget isn't tight now, but it might be tight later. I've considered cutting out my cable-tv and extraneous phone bills as a way to redirect funds to other more important projects.

      That was my point. I've saccrificed bills, but NEVER internet. It's too important. It's in this order, if things get really bad: Mortgage, Heat, Food, Electricity, Car Payment, local phone, Internet, Other bills, other everything...

      My gaming rig... is nothing more than leftover hardware that I threw a $100 video card into. I also don't purchase a new computer every time I buy a new game.
      Yea, and that plays games from 2 years ago in fair resolution, and brand new games at frame rates barely tolerable... I'd sooner but a console.

      Like the song, you'd better shop around. Many of us have no contracts, or did, but had any early termination clauses expire years ago.

      Actually, since I do shop around, I keep signing new contracts. I also tend to move a lot (I'm in IT, I go where work is). There are a few companies that will sign no-contract internet, but it's either very poor quality connection, or comes with a premium price.

      The concept is what you view is an acceptable tradeoff when times get tight. I cook my dinner with fresh ingredients from the local farmer's market every day, that runs me about $2/day more than Ramen would. For me, healthy food is the last thing that is going to be cut from my budget.
      Good for you! I was refering to the idiots who eat nothing but takeout and would sooner saccrifice TV rather than eat cheaper, healthier alternatives. If I skipped 3 fast food meals, I could pay for internet. Ramen tastes a bit better than plain white rice... Fatty food generally costs more, not less. Fresh veggies cost more than frozen or canned, same goes for the meat, but cooking it yourself if definetly cheaper and healthier. If more kids understood this, they'd buy more games and movies and not steal so much.

      For many of us, there is no low cost alternative. It is either all or nothing. I'm glad that you have that option, but $35/month is the minimum in my area.
      Thanks to a court case, any area served by AT&T, Bellsouth, Verizon, or any other provider offering services in more than one state, they MUST by law offer a $9.99 per month broadband option. They don't have to advertise it, but they DO offer it. 256 up, 768 down in most markets. Slow, but cheap. The only ones who can't get that are those served by a local monopoly, or those outside of any broadband range (sattelite).

      Of course, I don't know why I tried to refute this post for so long. The point is, turning off the internet connection to our homes is a valid way to save some money, and it would suck to have your games stop working for no other reason than the company implemented a failed anti-piracy measure.

      It may be a valid way, but it's nearly last on my list... Saving $20 per month? I can come up with 50 different ways to do that and keep the internet on. Heck, just drop from Digital cable to basic cable... Turn off HD (you'll still get the same programs, just in lower resolution). Cut back your cell phone bill (and make more calls from home). Switch to VoIP. Turn off and unplug anything not being used. Thow out all your plug-in scent warmers. Make fewer trips to the store (aka drive less). Get permission to work from home and save gas. Bring lunch to work (leftovers). Stop buying name brands. Cancel magazine subscriptions and the newspaper (almost all of them are free online anyway). Pay off some high interest debt (including using low interest credit to pay it off)

      Of course, there's allways: get a 2nd job, or a better first one. Do favors for money. Mow some lawns. e-Bay some old crap. Borrow from a friend. Send you wife back to work. Get your kids working.

      People make hard decisions about money every day. The easy one really boils down to: If all your bills are not paid current, and there's not at l

      --
      There is no contest in life for which the unprepared have the advantage.
    67. Re:My worry by Sandbags · · Score: 1

      Yes, you could loose your job. Yes you could need to cut off some services to get by.

      1st, if you didn't have 2 months spare (emergency) money in the bank before you got fired, then you honestly can't afford the game in the first place.

      2nd, If you are newly unemployed, and you're sitting at home bitching about not being able to play a game because you can't afford the internet, GET OFF YOUR ASS, HIT THE STREETS, AND FIND A JOB!!! You don't have TIME to play games!

      I got moved from one city to another by my company in October 2007. While trying to sell a house I was stil paying for, and living in an apartment I was also paying for, with a baby due in December, the company got word just 7 days after I moved that they had to cut staff and I got canned. It went 6 weeks without a paycheck, then just after starting work again (2 days after!) my wife has the baby 3 weeks early, and she's out of work (no maternity leave either) for 6 weeks. We paid every bill on time and turned nothing off, because we had a fallback plan. My savings is finally recovering now, and I've been overpaying bills again for about 4 weeks (plus we added daycare to our pile of bills). If I lived like I did when I was in college, we'd have lost the house to the bank, and likely one of our 2 cars as well.

      If you don't have a fallback plan, one that can let you survive for at least 2 months with no income, then you can't afford to buy ANYTHING that's not a strict necessity until you have this plan. It sucks for about a year building that nestegg, scrimping, saving, and forgoing everything you want to buy, but in the end you realize you've changed your habits, you eat out less, are a better spender, and sleep knowing that's one less thing to worry about.

      I'm speaking from experience. Not because I had a plan, but because 10 years ago I didn't, and I ended up a month behind in rent, had no services except electricity, and was borrowing money to eat Ramen noodles and get bus fare to work. I almost ended up homeless, and had my car repossessed by the bank. It shattered my credit.

      Living for 1 year with just basic cable, slow internet, and a cell phone for emergency and work use only; not seeing movies, not buying games and DVDs, all that is easy compared to what you have to go through otherwise. Living a lesser class of life for a year isn't really that bad. Trading in a life of affording PS3s, concerts, and fancy dinners for quite time at home, honestly it sounds like a good vacation... (and a good diet plan)

      As Americans we think we all have the right to big screen TVs, fat wallets, shiny cars, and quality entertainment. Fact is, we all have the right to bust our asses, to scrimp and save if we want those things. Reward is not without effort.

      --
      There is no contest in life for which the unprepared have the advantage.
    68. Re:My worry by SanityInAnarchy · · Score: 1

      Both have simple schemes that work. none of this stupid crap like this or that crappy "steam" that valve tries to shovel out. and all of those after 1 year release a official patch that gets rid of the CD requirement and other DRM stupidity. Or, on Linux, there was never a CD requirement. The worst was Quake4, which would phone home, but would work perfectly fine if you cut off its auth server with a host file entry.

      Although id kind of is dying, and Quake 4 wasn't their game anyway -- it was done by Raven.

      I have to say, though, Steam is absolutely my favorite DRM scheme, if I had to have one. It's simple, it pretty much always works, and I can re-download all my games anywhere I remember my password.
      --
      Don't thank God, thank a doctor!
    69. Re:My worry by rtechie · · Score: 1

      Epic and ID have both said publically that the reason they've moved towards cross-platform (console) gaming is that they have a serious piracy problem on the PC platform. Lies. The reason they're moving to the consoles is to increase sales and because development is easier on the consoles. Given the very high cost of game development, developers want to develop for as many platforms as practical to increase sales. Piracy has absolutely nothing to do with it.

      Of these, which platform is the easiest to pirate? PC, Xbox 360, PS3, the Wii

      Answer: The Wii. Perfectly working modchips were available at launch for $15, are easy to install, and work with online games. None of this was true with the 360 and PS3, and lots of PC games are online (like World of Warcraft) which makes cracking difficult. Despite this, the Wii is the best selling console and has the best selling games.

      I'd argue that piracy is actually helping the PC as a platform because it's encouraging game development in Eastern Europe (for various reasons PCs are more popular for gaming than consoles in much of Europe).

    70. Re:My worry by Maltheus · · Score: 1

      Yeah, Sins of a Solar Empire was the first game I bought in years, precisely because of this. Same with Amazon MP3s (the only MP3s I've bought). As for the DRM-laden crap, I remember when I use to feel a small measure of guilt over downloading it. Now it almost feels like a civic virtue. The more you tighten your grip, Tarkin, the more star systems will slip through your fingers. America is the biggest control-freak of a nation these days, so it's always fun to watch futile efforts like this back firing on the company. Now, if I can only get the time to play the games I legally own, I'll be set.

    71. Re:My worry by smallfries · · Score: 1

      The summary mentioned it only phoned home every ten days so you'd be fine on a flight (most of the time). More worrying, after what happened with halflife 2 in Taiwan is what happens if you try to authenticate your London copy from an IP in LA and it barfs and moans about regions?

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    72. Re:My worry by zippthorne · · Score: 1

      If it suddenly goes down, you would be compensated for the lost subscription days by the disks you wouldn't have to return. Well.. unless they were already in the mail.

      --
      Can you be Even More Awesome?!
    73. Re:My worry by bhtooefr · · Score: 1

      I don't disagree with that, and I actually have much more than 2 months worth saved up... but I still feel that the scenario is plausible.

    74. Re:My worry by Kalriath · · Score: 1

      No, you don't understand. He said he could care less, which means he actually does care if it activates every 10 days. You've gotta read more carefully!

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    75. Re:My worry by Kalriath · · Score: 1

      and they don't have any sort of online checking to see if it's valid (if you don't put in a serial number, it'll still install and play) Watch the installation process more carefully next time. The last thing Stardock Central or Impulse does is "Activating Product". There is online validation. The fact that it never rechecks it, and it stays out of the way is what makes it different.
      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    76. Re:My worry by Kalriath · · Score: 1

      Really? Does Burnout 3 and its ilk not work or is it only games developed by specific developers?

      Frankly the first time I used an EA game on Xbox Live was just frightening. The first messages you see as it connects:

      "Connecting to Xbox Live. Connecting to EA. Transferring your account data from Microsoft to EA". Wait, what?

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    77. Re:My worry by Anonymous Coward · · Score: 0

      What happens in 20 years You will be running a completely different OS that may or may not run these two games effectively, and even if it did you would find them laughably campy compared to any modern offerings You're an idiot.
    78. Re:My worry by harl · · Score: 1

      Oh. I assumed since it asked for the serial it was required. So they're completely ignoring the pirates then.

      --
      I find being offended by me offensive.
    79. Re:My worry by Raenex · · Score: 1

      A pirated version of the game becomes, in essence, just a free demo since buying the game keeps giving you more. So it's stealth copy protection. Get a demo, but get the product you actually want to pay for by registering.
    80. Re:My worry by ultranova · · Score: 2, Insightful

      Yet we're still dealing with this, twenty years after similar schemes proved inane on the Commodore 64. I fully grok that developers don't give a damn if they're making users' lives harder for no reason. But it puzzles me that they don't understand that it's worse for them, too: it wastes development resources on snake-oil protection schemes, and it diminishes consumers' view of the company name. But they just don't seem to learn.

      The developers propably understand it just fine. However, when the shareholders ask: "What did you do to keep our game from being pirated ?", the developer needs to be able to give an answer which doesn't get him fired. So he'll install some harebrained DRM system - preferably developed somewhere else - which of course doesn't work but lets him say: "I did my best, it's those eeevil l33t h4x0rs."

      Basically, copy prevention is impossible, but that is an unacceptable answer for the shareholders, so the end result is a series of increasingly bizarre contraptions pretending to be solutions.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    81. Re:My worry by uniquegeek · · Score: 1

      Why do you *need* to own the movie? Besides, I gather Netflix lets you watch the same movie again. Do we really *need* to hang on to all sorts of junk in our homes that is easily acquired or bought? What great loss is there if you don't own a movie? You can find it when you need it. I've got a short stack of DVDs on my bookshelf. The ones I really like have only been watched five or six times, which seems like a lot. Something like Netflix would easily satisfy my "needs" (if I still watched movies).

    82. Re:My worry by iainl · · Score: 2, Informative

      Burnout 3 is an exception - they turned that server back on in time for the XBox Classics thing where you can download it for the 360.

      --
      "I Know You Are But What Am I?"
    83. Re:My worry by Kashgarinn · · Score: 1

      "I worry that this portends a day when consoles (and even blu-ray movie players) will REQUIRE an internet connection and do something similar to verify their games/movies."

      I'll never use media which phones home to make sure it's legitimate, there are moral alternatives available already and I hope that one day the moral alternative will finally be the legal one as well.

      K.

    84. Re:My worry by ShadowsHawk · · Score: 1

      Thank you for post. I did purchase a copy of BioShock, but I'll be downloading a copy when I get home tonight. I already installed it once and had to wipe my HD shortly after I completed the game. Also, I will be canceling my pre-order for Spore.

    85. Re:My worry by geekoid · · Score: 1

      "I don't know of a better way to legally watch movies cheaply"

      Local library.
      Mine has a very wide selection of movies.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    86. Re:My worry by geekoid · · Score: 1

      Yes it does, and there needs to be a distinction, there different things, they cause different results.

      Making it synonymous with stealing empowers the media companies to abuse are court system, and allows them to raise the same ire as if someone had stolen cars.

      It show a complete lack of understanding of what is gong on.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    87. Re:My worry by Deliveranc3 · · Score: 1

      He's suggesting that video games with drm could be rented based on a netflix like system. Of course the reason studios deal with netflix is because people buy movies after renting them... the people who would be served by an alternative to individual liscence games and current DRM would not buy games after a service like netflix was started.

      There are a few game services like this (there is one that got the tomb raider games and a bunch of abandonware to do it)... but they don't seem to be able to embrace a major niche.

      Subscription based gaming exists and is growing but it doesn't seem to be threatening other areas, when all AAA PC games start being subscription it seems likely people will change their buying habits.

  2. FFS by ShedPlant · · Score: 5, Insightful

    For goodness' sake, you must be joking! I've pre-ordered the game but now I'm considering leaving it on the shelf and playing a pirated version. Sounds way easier!

    1. Re:FFS by Z-Knight · · Score: 4, Insightful

      There goes at least one sale of Spore that has been officially lost. I'm never going to buy any game that require me to connect to the home office unless it is a network game and that's what I'm using it for. The stupidity in this requirement for a single player off-line game is unbelievable...I guess I'm not really as shocked as I pretend, but I'm horribly disappointed. Screw Spore.

    2. Re:FFS by Firehed · · Score: 4, Interesting

      And they've just ensured that I will NOT be purchasing a copy. Not buying and then playing a pirated copy (which I tend to do with a lot of my existing games for a similar reason), but a transfer of $0 from myself to them in exchange for a copy of the game.

      You hear that, EA? You just ensured that I will not be purchasing Spore, which up until this news was at the top of my buy list.

      I'll keep the money set aside for when you change your mind. In the meantime, I'll be playing a Swedish version.

      --
      How are sites slashdotted when nobody reads TFAs?
    3. Re:FFS by Veritas1980 · · Score: 1, Interesting

      This is nothing short of ignoring anyone who is not always online. It is rude, callous and blatantly giving their fans the finger. I have now withdrawn my preorder.

    4. Re:FFS by Clovis42 · · Score: 5, Interesting

      While I pretty much agree, it is worth noting that Spore is essentially a network game. You're not really supposed to play it offline. A major point of the game is getting a totally new selection of user created content everytime you play. Playing Spore offline would take a lot away from the game as it's been described. Still, this plan doesn't sound too great.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    5. Re:FFS by Anonymous Coward · · Score: 2, Informative

      Steam versions of Bioshock phoned home at every game startup.

    6. Re:FFS by Kamokazi · · Score: 1

      I was about to pre-order Mass Effect myself. I'm usually a pretty staunch supporter of people paying for PC games, because the market needs all the help it can get, and they are reasonably priced in most cases. So I'll gladly pre-order games for full price to show my support for them. But when they pull shit like this it pisses me off. Now I'll either hold off of pre-orering and wait until the game gets cheaper and there is a no-CD/activatoin crack out, or just pirate the damn thing outright and play through it once.

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    7. Re:FFS by mtgarden · · Score: 2, Insightful

      Agreed. They have been saying that network/internet access is required for a while. Without internet, the game would lose much of the variability in play.

      What they didn't mention was the phone home.... Now, I have to decide if I will buy it. Arg. Hate that.

    8. Re:FFS by Chosen+Reject · · Score: 1

      Which is unfortunate. It's the reason why I still haven't played Bioshock, and probably never will.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    9. Re:FFS by MooUK · · Score: 3, Insightful

      Count me in there as well. I was going to buy Spore as soon as it was released, as long as it didn't have idiotic DRM - which, apparently it does. Highly unlikely to make much difference to those pirating it (which of course I would never consider doing), but I'm not going to be buying it now.

      Email to EA it is then. Their loss, and they might as well know about it.

    10. Re:FFS by grammar+fascist · · Score: 3, Informative

      And here's another two sales lost on the DM of the Rings guy. (Plus a hilarious comic.) Is there some public list we could all sign stating our refusal to buy these games?

      --
      I got my Linux laptop at System76.
    11. Re:FFS by krelian · · Score: 3, Insightful

      Every steam game phones home at every start up because you have to log in to your steam account before playing the game. UNLESS, you just put steam in offline mode, and then you can play every game you want - offline.

    12. Re:FFS by Anonymous Coward · · Score: 0

      Put me down for not purchasing spore. I was really looking forward to playing the game, but since I snag my neighbors wifi for my internet I cannot garuntee that I will have net access every day LOL

    13. Re:FFS by Anonymous Coward · · Score: 1, Interesting

      Spore just got a solid black line drawn through it on my "To Buy" list as well.

      It's a shame as I was truly looking forward to this revolutionary game, but I'm not playing by their silly little DRM rules. I'm no pirate either (ninja for life!), so I'll simply go without. Bummer.

      This DRM crap has been proven over and over again to be completely and totally useless in combating piracy and has little if any effect on game sales. Stardock continues to top sales charts with it's Galactic Civilization series and Sins of a Solar Empire with absolutely zero DRM. Protecting your interests and profit are fine, but let's stop pretending that this crap does anything more then harass and annoy the paying customers.

      I refuse to pay to be annoyed and harassed, so my buck stops here until they rethink and remove this DRM system. Sorry Spore, it could've been great.

      How's that for real world lost sales figures? Sure beats out those laughable "piracy = lost sales" stats they like to wave around so often.

    14. Re:FFS by ari{Dal} · · Score: 1

      I will buy an official copy of Spore, but I can tell you right now that I'll be doing the same thing I did with NWN & NWN2: downloading the cracked version so I don't have to deal with the DRM bullshit.

      Not being able to play without a net connection is fucked, especially for someone like me who travels every Monday to Thursday. This kind of DRM is basically telling me I can't play in the airport unless I pay for the connection, or on the plane in mid-flight, so the official version gets a big middle finger, and I'll play the cracked copy.

      --
      Moral indignation is jealousy with a halo - H. G. Wells
    15. Re:FFS by David+Horn · · Score: 1

      And another copy here - I'm not going to be treated as a pirate. But then, what did we expect when EA grabbed control?

      --
      PocketGamer.org - For the gamer on the go!
    16. Re:FFS by Anonymous Coward · · Score: 0

      Please Cancel your pre-order, and if you're allowed to give a reason, mention the DRM.

      Cancelling pre-orders are definitely LOST sales. It's money TAKEN from them, not just money they didn't get. And it can't be tied to saying "They just pirated it."

      "Voting with your wallet" buy just 'not buying it' translates to 'increased piracy' to these people, but cancelling pre-orders on the brink of an announcement of this type would be a clear message.

    17. Re:FFS by malkavian · · Score: 4, Insightful

      The problem with a lot of people doing that is twofold. First, they pay the company for producing a flawed product.. And secondly they open themselves up to copyright infringement (hey, you've paid for the copy with the DRM in there, but you now have a second, that you've NOT paid for), and if perchance the download figures for that copy become available, you can bet that the industry figures will be crowing about how piracy is running rampant.

      Personally, I was looking forward to playing Spore. I don't buy many games these days, as I don't have time to play them.. But I buy everything that I consider worth the cash, and that doesn't play me around.
      Anything with DRM in it like that.. Well, that's a sale that was a guaranteed bit of money in their bank that they've just lost.

      Yes, there were elements of Spore that made use of a network connection to make gameplay more fun.. But it wasn't integral to the whole concept.
      For me, not a problem. I'll just find something else to spend the cash on and entertain myself with. Though I'll probably feel a tad miffed that EA have deprived me of something that I was looking forward to, and give me even more of a negative view of the company than I already have.

    18. Re:FFS by flitty · · Score: 2, Funny

      Right, but Mass Effect needing the same kind of connection is useless... Unless they plan on inhabiting all those barren wasteland planets with Spore creatures! Quick, Get on it EA! I want to shoot aliens with Mouths for hands!

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    19. Re:FFS by BigJClark · · Score: 1


      Make that two. Not that I have anything against spore or its creators, I just cannot support their decision.

      --

      Hi, I Boris. Hear fix bear, yes?
    20. Re:FFS by WNight · · Score: 1

      User-generated content is going to be important, but that doesn't have to come from EA. And it only needs to come in a background transfer, it's not like Spore is going to be a head-to-head game now.

    21. Re:FFS by An+ominous+Cow+art · · Score: 1

      And another. Let's hope someone with some influence reads these Slashdot postings (and the outrage in other forums) and reverses the decision.

    22. Re:FFS by ByteGuerrilla · · Score: 1

      There goes at least one sale of Spore that has been officially lost.

      I'm never going to buy any game that require me to connect to the home office unless it is a network game and that's what I'm using it for. The stupidity in this requirement for a single player off-line game is unbelievable...I guess I'm not really as shocked as I pretend, but I'm horribly disappointed. Screw Spore. So say we all.

      I'm not going to pay money for a game that I won't be able to play if my Internet connection goes down for an extended period of time for any of a multitude of reasons, or I move house and am without an Internet connection for a while.

      This DRM shit is getting out of hand.
      --

      A block of code, sufficiently well-written, is indistinguishable from magick.

    23. Re:FFS by Mex · · Score: 1

      Just cancel your preorder and send them an email telling them why you did so.

      contact@bioware.com

      I'm a fan of their games but I disagree with this DRM scheme and I won't pay money for it.

    24. Re:FFS by Sancho · · Score: 1

      I hear you. I've avoided Bioshock and Orange Box (and all Steam games, for that matter) for exactly the same reason.

      I wonder if the lost sales from people like us even make a dent, though.

    25. Re:FFS by Culture20 · · Score: 1

      I've been playing official NWN on a computer without a network connection for a long time. There isn't any call home DRM in NWN.

    26. Re:FFS by DoctorFrog · · Score: 1
      I wonder how many parents who have given their kids their own computers to play games on, but chose not to connect the kids computer to the Internet, will now not buy these games because they don't want to have to hook the damn thing up every ten days?


      Spore, particularly, looks like a game most parents would be happy to let their kid play, for its back-door educational aspect, but some of those parents aren't going to consider it because it would involve giving the kid easier access to all teh pr0n & predators.

    27. Re:FFS by Anonymous Coward · · Score: 0

      You hear that, EA? You just ensured that I will not be purchasing Spore, which up until this news was at the top of my buy list. My sentiments exactly.

      Half-life 2 was the first Steam game I purchased, before I was aware how painfully inconvenient it was. It will also be the last.
    28. Re:FFS by Anonymous Coward · · Score: 0

      Probably hacked servers will eventually appear allowing the pirated copies to share their content as well. I'm hopeful, at least, b/c if this game has phone-home DRM I will not be buying it either. (Same with rootkits-like or difficult to remove copy protection, if any publishers are reading...Bioshock)

    29. Re:FFS by Original+Replica · · Score: 1

      Adaware updates don't make me feel spied on, or like my computer is being hijacked. Why couldn't Spore content update work the same way? Download a package of new creature at will, upload yours at will, never feel betrayed by your game.

      --
      We are all just people.
    30. Re:FFS by Mr.+Marabou+Man · · Score: 1

      you just put steam in offline mode, and then you can play every game you want - offline.
      Right up to the point when Steam decides that there's an update that you absolutely can't live without, and forces you to sit through 100's of megabytes of download before you can play. That what i personally hate about Steam anyway. Steaming pile of crap.
    31. Re:FFS by Anonymous Coward · · Score: 0

      EA,

      I wanted you to know that this is yet another vote for:
      I WILL NOT BE BUYING A SINGLE PLAYER GAME THAT HAS TO "PHONE HOME".

      As with the commenter above, Spore was at the very top of my 'To Purchase' list. I have the money stashed away in my pocket waiting for the pre-release. I suppose I will take this money and spend it on a COMPETITORS game, even if it promises to be a LESSER experience.

      For now EA, Good Bye!! Call me when you decide to wake up and find a 'real' anti-piracy method.

      Former LOYAL customer,
      Wanted Spore

      p.s. I will also be selling all of my stock from EA Games and your investors. Maybe that will send the appropriate message.

    32. Re:FFS by Anonymous Coward · · Score: 0

      Agreed, pirating a copy is now easier and more enjoyable, than purchasing it at a store. I am also reconsidering purchasing spore at all (since I will have to download a pirated crack just to play it properly!)

      And this also implies you never own your copy of the game, so why pay $50? You don't own it? Then dont pay for it.

      This is a stupid idea, I hope they stop this before spore is released.

  3. Turn everyone into criminals? by EastCoastSurfer · · Score: 5, Insightful

    It will just make the people who would normally not look for cracks go and find them. These people will then see that they didn't have to buy the game in the first place and EA will turn their paying customers into non-paying ones. Great job!

    1. Re:Turn everyone into criminals? by sm62704 · · Score: 2, Insightful

      Probably true, but what it SHOULD do is put the moronic company that came up with this fucktardedly hare-brained idea out of buisness.

      Damn it, we won this war back in the late eighties when we refused to buy copy protected CDs. WTF is wrong with you people? Don't buy into to this idiotic shit!

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    2. Re:Turn everyone into criminals? by Anonymous Coward · · Score: 2, Insightful

      No. I just won't buy the game. I'll buy something else instead. I have other games I can play solo when I'm on the bus or the plane or wherever/whenever I have no internet access. Come on, let's face it, that's one big reason why solo games get purchased in the first place. Someone must have missed that point when the decision was made by some idiot with an MBA who doesn't even play games.

      I don't care to crack software - I don't care how easy it is. I'll still pay full price for a game, DVD or CD. I think it is a flawed assumption that people turn to cracks to play their games. They're not turning ligit customers into crackers, they're simply turning them into customers for their competitors.

    3. Re:Turn everyone into criminals? by Jafafa+Hots · · Score: 4, Funny
      You're right. Before I read this, I was eagerly awaiting the release of Spore.

      Now I'm eagerly awaiting the release of a crack for Spore.

      --
      This space available.
    4. Re:Turn everyone into criminals? by Anonymous Coward · · Score: 0

      Off topic: The first paragraph linked in your signature has a typo. The guy is referred to as "Justine" when his name is actually Justin. Interesting story, I'm sure there are many more like it. Good luck.

    5. Re:Turn everyone into criminals? by Anonymous Coward · · Score: 1, Insightful

      The problem with this system is, as you said, that assumes everyone is a criminal until proved otherwise. I wonder, what protection scheme would be acceptable?

      What about a system that assumes legitimacy unless proven otherwise? Phone home and everything, but make the game work unless home answers with a "is not valid" reply. This way, if you have no internet connection, or the servers are down, it will still work. Sure, people can disconnect their computers in order to play their illegitimate copy, but most people won't, and it will not annoy legitimate users in any way.

    6. Re:Turn everyone into criminals? by westlake · · Score: 1
      It will just make the people who would normally not look for cracks go and find them.

      The geek is going to fret and fume. But - realistically - this is something that will pass unnoticed to the vast majority of players.

    7. Re:Turn everyone into criminals? by Anonymous Coward · · Score: 0

      Amen. This is a company that I don't feel inclined to support with my money.

      Stardock, on the other hand, gained me as a customer shortly after its CEO wrote a lengthy diatribe against DRM. I decided on the spot to buy a copy of Galactic Civilizations II, then bought the first expansion and I plan to buy the second expansion.

      On a somewhat related note, my dvd drive stopped working several months ago. This forced me to go looking for no-cd pirated versions of the main *.exe of the games (purchased properly) that I had already installed on my PC which require the disc in order to run.

      Thank God the "pirates" are out there, providing a much needed service to those of us suckers who were ever dumb enough at some point to purchase games with DRM included. Too bad the official versions of these games aren't as user friendly as the cracked versions.

    8. Re:Turn everyone into criminals? by EastCoastSurfer · · Score: 1

      They've edited the story since I posted to say the internet will only be required for a 1-time activation, but if they required the internet every time you play I think it would start to force non-geeks to find a solution. That's the point of my post. That by making the protection schemes more and more draconian, they are pushing 'normal' users into the land of geeks and cracks.

    9. Re:Turn everyone into criminals? by EastCoastSurfer · · Score: 1

      I'm not in control of the site linked to. Just someone who lives in the community and sees the corruption that goes on all the time. Of course it's not always to this magnitude, but when it is we have to try and do something.

    10. Re:Turn everyone into criminals? by SoulMan007 · · Score: 1

      If first off this feature is as bad as it sounds, and ME/Spore do indeed ship with this 'big brother' DRM scheme, its going to piss off a decent number of people. If enough people say something then maybe they can do to this DRM as was done to the dreaded StarForce (enough people talked to Ubisoft that they finally stopped using it in their products, and now few games ship with it).

      Also, as a previous poster mentioned, Stardock definitly has the right idea with 0 copy protection. GalCiv 2 was a great TBS game, and has quite the underground following, and with the recent success of Sins of a Solar Empire, one can only hope that their approach to publishing games opens more eyes in the industry.

      --
      - SoulMan "Drink Life As It Comes." ~ Gavin Rossdale, BUSH
    11. Re:Turn everyone into criminals? by statemachine · · Score: 1
      I followed the link and scrolled down, and I even hit "next" a few times to see if I missed something. But unless Timothy can point to the exact post that Mr. French made where he rescinds the every-10-day rule, I'm inclined to believe that Timothy is just flat wrong.

      Direct quote from Mr. French:

      If the system cannot connect to the internet after the 10 days, you will not be able to play MEPC until you are connected to the internet. Once you reconnect to the internet and try to play, it will re-validate and you can play as normal for another period of 10 days as before.
      This is still 10 days.
  4. Steam by DramaGeek · · Score: 1

    Steam makes me do this already, just to play Portal, for example. It's nothing new.

    1. Re:Steam by Anonymous Coward · · Score: 0

      yea but with steam you can go into offline mode to play your game.

    2. Re:Steam by Ford+Prefect · · Score: 4, Informative

      Steam's a bit different - you can switch it to 'offline mode' (which happens automatically if it can't connect to the Steam servers), and it won't need to phone back again. You only need to be online to initially decrypt and update the game.

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:Steam by Bobfrankly1 · · Score: 1

      Steam makes me do this already, just to play Portal, for example. It's nothing new. Steam requests me to do this already, just to play Portal, for example. This however is a step beyond, if it is in fact true

      There, fixed that for you. Just remember that you can play Portal and other steam games (at least the Valve created ones, I have no experience with the other published games through steam) without an internet connection, and you can even disconnect your netcable, login counterstrike offline, and then re-connect your net cable and play a lan game with other people using the same method (and offline login!).
      -----------
      Computer with monitor: $600.00, Monthly Internet Access: $35.00; knowing what you're talking about for at least one of your slashdot posts: Priceless
    4. Re:Steam by oyningen · · Score: 2, Informative

      Offline mode has never worked for me. I find this out everytime my DSL is down for whatever reason, and I actually want to play a single-player game. And then I can't...

    5. Re:Steam by Anonymous Coward · · Score: 0

      The system for Spore phones home every 10 days. Repeatedly.

      Steam just asks for validation once and then you can go into offline mode.

    6. Re:Steam by Anonymous Coward · · Score: 0

      And isn't it also wildly awesome that the pirated version of Portal doesn't require an internet connection, or Steam for that matter?

      Not that I'd ever..

    7. Re:Steam by harl · · Score: 2, Insightful

      Steam makes me do this already, just to play Portal, for example. It's nothing new. I refuse to by any steam product for exactly this reason.

      If I buy a single player game I want to be able to play it without asking permission first.

      Remember Divx. No not that one. The other one. People who payed for life time unlimited viewing now have coasters. Steam can do that to you at any point.
      --
      I find being offended by me offensive.
    8. Re:Steam by harl · · Score: 1

      Gah! That should be buy not by.

      --
      I find being offended by me offensive.
    9. Re:Steam by CambodiaSam · · Score: 1

      Mod parent up please. I tried a Steam game once and had a horrific experience due to the server check aspect. I won't buy another one now, even though my gaming tends to be multiplayer online. I still like to break out old games on occasion for nostalgia, and to see how well they run on hardware manufactured 15+ years later. This model severly prevents me from getting another excuse to not leave my chair.

    10. Re:Steam by Bobfrankly1 · · Score: 1

      Offline mode has never worked for me. I find this out everytime my DSL is down for whatever reason, and I actually want to play a single-player game. And then I can't... Try unplugging your network cable from the back of your computer. It may still be getting signal to your DSL box (even though it's not getting PAST your DSL box) and refusing to offer you offline mode. Worst case situation is that you need to uninstall and re-install steam. Backing up the game data files before uninstalling can make this a breeze...
    11. Re:Steam by Anonymous Coward · · Score: 0

      Steam still sucks too though, back when the Steam servers were down for several days, it refused to let me play any of my games offline, even the single-player half life 2. There was no option for offline mode. (Even though I had my credentials saved and had everything activated). Ruined my weekend.

    12. Re:Steam by MortimerV · · Score: 1

      There's actually an easier way than unplugging your network. Create a file named "steam.cfg" in your root Steam directory. Put ForceOfflineMode=enable on the first line in it. When Steam starts, it'll attempt a connection but will fail.

    13. Re:Steam by TheRaven64 · · Score: 1

      Exactly. I own Half Life, but haven't played it since they introduced Steam nor bought any other Valve games. I have no problem with DRM in principle, but I view DRM'd products in the same light as 'sold as seen' products on eBay - I buy them with no expectation that they will ever work and they have to be priced accordingly for me. It's not like playing Valve games is the only thing I can do with my free time.

      --
      I am TheRaven on Soylent News
    14. Re:Steam by Anonymous Coward · · Score: 0

      I find it highly amusing that editing config files and having to unplug your network cable to get Steam to let you play in offline mode is in any way acceptable. TotalGaming.NET does none of this and you can back up all your stuff locally. If they bite the dust I will be able to enjoy my games in 10 years or more. Good luck with your Steam games.

      For the record I never have and never will pay money for a game that requires me to phone home to play offline (the only time this is acceptable is when a server is required to play the game anyway, e.g. most MMOs and the like). In fact, I've never played HL2 despite being a huge fan of HL.

    15. Re:Steam by Anonymous Coward · · Score: 0

      Or, bye-bye??

    16. Re:Steam by Mr3vil · · Score: 1

      Not to toot Valve's own horn though, but at least Valve does give you some extra features with Steam, like a friend's list that shows you which server they are playing on (though only in valve games). As far as non-valve games. The .exe of the game rather than looking for a CD checks to see weather or not Steam.exe is running in the background. The games also don't need to phone home. In the early days following halflife 2's release Offline mode was a royal pain to get working, but they have since worked on it and the only time it gets bothersome is when you're on a network connection being used by 3000 people at the same time. I also like the fact that at least with Steam I don't have to keep track of those infernal CD keys, nor swap discs constantly. Personally, I'd rather all this login requirement and CD key and CD check business be gone.

    17. Re:Steam by Anonymous Coward · · Score: 0

      Steam's offline mode didn't work for me when it was initially implemented, and I didn't bother to try it again.

      Then one of these days my connection as down, and when I tried to start Steam it suggested the offline mode. I went with it, and it worked with no problems, allowing me to play all the single player games I have on Steam with no problems. You don't even need to ever connect to the Internet again. You can even, possibly, pirate games that way, downloading them on a friend's house and just going offline with it.

      Personally, I think Steam is currently the best way to purchase and play games legally these days, despite having to use some workarounds to buy some games that are not available for purchase outside the US (like the GTA games, for instance).

    18. Re:Steam by The+Gaytriot · · Score: 1
      The process I've used to play games offline is to log into Steam and actually run the games I want to play offline. Then I can quit and start Steam in offline mode and play them.

      You can even play on LAN while in offline mode, using your one account on multiple computers without running into authentication issues.

      I've used this a couple times at LAN parties to get a game of Counter-Strike going even if there was only one account between the lot of us.

      --
      Srsly u guys. U guys, srsly.
    19. Re:Steam by Panaflex · · Score: 1

      Just disable your network card connection. Right click on the card in networks and select disable.

      Sheesh!

      --
      I said no... but I missed and it came out yes.
    20. Re:Steam by Nithron · · Score: 1

      Offline mode is horribly buggy and will frequently choose not to work(I found this out by experience while at uni, where Steam is blocked from working on their network).

      In fact, I think there's a time limit on it. Or at least there used to be - you have to come online to activate your game again if you've been in Offline Mode too long. This happened to one of my friends, who was only using offline mode because his account had gone wrong and he'd lost all the games he'd purchased.

    21. Re:Steam by Barny · · Score: 1

      Kaboom, and there goes the iSCSI SAN connection with the actual install for the game on it.

      But I agree, Steam is a minimal price to pay here in Aus to get games for 1/2 to 1/4 the price, and my ISP has its own un-metered steam server, which with a lil app called "steam-watch" means I never even have to pay for the bandwidth to DL the games.

      I am happy to leave it running in the background, its not like it uses as much resources as Nortons or Easy Share ^_^

      --
      ...
      /me sighs
    22. Re:Steam by vertinox · · Score: 1

      Then again, I play plenty of Steam games, so I guess I'm not really that worried.

      I used to abhor steam like the plague until one of my favorite mods went retail with it (Red Orchestra) went with it while holding my nose.

      I had some major problems with it for about 6 months and was very disappointed I couldn't play the game but after I did a full format it played fine (bad TCP/IP stack I guess).

      I still didn't like Steam though... And only downloaded free demos, but one day I was itching for a good Warhammer 40K game and I didn't didn't want to wait for mail order so I bought it and played it that day. Then I felt it wasn't so bad and bought the Orange Box and then Total War 2.

      Then I got a new computer and I realized I didn't even have to bother with hunting down all the CDs. I suppose Steam could belly up one day and I'd be out of the games but then I got about 50 games in a box down stairs which I hardly ever play (except Shogun Total War) and the fact I don't have to scrounge through that box to play a random game saves me time.

      Secondly, most Steam games have their Starforce or CD DRM removed as it is and I chuckled to myself on the DoW forums about everyone complaining about having to have to have the CD in the drive.

      My only complaint about Steam is that you can't purchase games in OS X and then load them in Windows.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    23. Re:Steam by Anonymous Coward · · Score: 0

      Actually, you usually can't switch to offline mode unless you first connect to the internet. You have to go and select go offline while in online mode. So say your internet connection goes down, you're stuck without steam games. It's a horrible problem that continues to go unaddressed by Valve.

    24. Re:Steam by Kalriath · · Score: 1

      Secondly, most Steam games have their Starforce or CD DRM removed as it is and I chuckled to myself on the DoW forums about everyone complaining about having to have to have the CD in the drive. No they don't. They just have it not check for the CD. Case in point: Bioshock.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    25. Re:Steam by Suddenly_Dead · · Score: 1

      Disconnect the Ethernet/USB cable or disable your Wireless NIC. If it detects any active network connection, offline mode won't work.

    26. Re:Steam by Anonymous Coward · · Score: 0

      And if your dorm's network blocks Steam from communicating with the servers, you are unfortunately out of luck. Thanks a lot Valve for making me blow all that money on HL2 and the expansions only to discover I can't even validate my copy of the game.

    27. Re:Steam by dkf · · Score: 1

      Offline mode has never worked for me. I find this out everytime my DSL is down for whatever reason, and I actually want to play a single-player game. And then I can't... It used to cause problems for me too, but it seems that they've patched that to work (and quite a while back; I don't recall seeing trouble for ages now). Remember folks, sometimes bugs really do get fixed!
      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    28. Re:Steam by Panaflex · · Score: 1

      If you can afford iSCSI, you can afford a second ethernet port, dude!

      That's pretty cool that you've got a steam server local - I've wanted to do this with ipTV.

      --
      I said no... but I missed and it came out yes.
  5. Worse by Anonymous Coward · · Score: 1, Insightful

    What do you play on the road or in the air?

    1. Re:Worse by joeytmann · · Score: 1

      freecell or solitare.

      --
      Insert funny smart-ass comment here.
    2. Re:Worse by Anonymous Coward · · Score: 0

      Mass Effect and/or Spore. I highly doubt you'll be flying for 5 days straight.

  6. Worse. by Carik · · Score: 5, Insightful

    It's worse than requiring a CD. I can easily carry a CD with me. I can't easily carry my network connection with me. And since I had been thinking about getting rid of my home network connection, it may mean I won't buy the game, or can only play it at work. What's the point in that?

    Yet another brain-dead attempt to prevent piracy...

    1. Re:Worse. by jacksonj04 · · Score: 2, Interesting

      I think it's worse, but should be considered as an alternative to CDs.

      How about EITHER the game checks every 10 days, OR demands a CD be inserted at least every 10 days? I can't see checks going away any time soon (Arguments about them being a waste of space aside), and in the absence of requiring neither I'd prefer to be able to do an online check so I don't need to drag CDs around, but still be able to do a CD-based authentication if I have no network.

      --
      How many people can read hex if only you and dead people can read hex?
    2. Re:Worse. by mapsjanhere · · Score: 1

      I agree, the only time I play single-player games is on travel, when I don't have a connection. This "feature" singlehandedly defeats my whole motivation to buy.

      --
      I'm aging rapidly, I bought a new game and had no idea if my machine was good for it.
    3. Re:Worse. by rob1980 · · Score: 1

      Not only that, but look at what MSN's doing with their music - turning off the server used to authenticate the files. Sure, the game can phone home when you have internet access, but what if "home" is taken out of service? One can only hope they'll be kind enough to release a software patch disabling this "feature" before that happens.

      In any event, I know I won't be buying this anytime soon.

    4. Re:Worse. by Ephemeriis · · Score: 1

      t's worse than requiring a CD. I can easily carry a CD with me. I can't easily carry my network connection with me.

      If you go to the store and buy your game on CD, it is reasonable to assume that you've got a CD-ROM drive somewhere on your computer...how else are you going to install it? And if that's the case, it's reasonable (though annoying) to require people to put the disc in the drive when playing the game. And, while I hate DRM in all its assorted forms, this at least makes some kind of sense.

      But if I go out and buy a game on CD, intending to play it strictly single player...why assume that I've got an Internet connection? There are plenty of folks who still don't have a network connection.

      It might make sense if you bought the game on-line and downloaded it... That establishes the fact that you do at least have a network connection... But that's not the case here.
      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    5. Re:Worse. by Anonymous Coward · · Score: 0

      Don't worry. If you need to play and you don't have a connection, EA will assign you a personal agent (think "parole officer") who will check on you every week or two and re-enable your game. Usually you will even be able to keep your stats and saved games.

      While he's there, he will also perform a complimentary "honesty scan" of your system which will allow you to pay for any software which doesn't have an authorized registration*, needs a paid update, or has otherwise incurred a price increase since you installed it. Imagine how great you'll feel knowing you've done all you can to fight piracy.

      * registration to be verified by the EA registration server boasting 97.331% accuracy in determining registered users.

    6. Re:Worse. by IndustrialComplex · · Score: 1

      I ran into this situation with Steam. I moved to NY and didn't have access to an internet connection for about 9 months. If I wanted to play a game, I had to go to a Dunkin Donuts to use their wireless connection to authenticate my games. I thought I had it all set up so I could play at home. Try to run HL2 Episode One and... nope, didn't work. The result was that if I wanted to play I'd have to try it again.

      I can't stand Steam for this, and I'll be avoiding Spore because of it.

      I travel a lot for work, and I like the games for something to do on the plane or at the airport.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    7. Re:Worse. by vimh42 · · Score: 1

      This is beyond brain dead. It is complete stupidity. I'm really not interested in Spore, but I'm very disappointed in the turn Bioware has taken.I bought Mass Effect on the Xbox 360 but I very nearly didn't as shortly before the release of the game EA bought up Bioware.

      The forums over at Bioware erupted with negative responses. With this new turn of events, the same thing has happened. I don't know if Bioware has any say in the matter or not but such this is killing their core audience from what I can tell. The pre-EA Mass Effect may very well have been the last Bioware game I'll ever purchase. I had a bit of hope that EA was changing it's tune a bit with developers and customers but I guess I was wrong.

      That's OK though. There are a number of game studios who don't treat all of there customers as criminals.

    8. Re:Worse. by Sandbags · · Score: 1

      With Windows, if you don't have a network connect, theres a screen that will display a one-time-code for you to type into a phone and activate via IVR system. No reason the game can't do that too, and it would only do it if you happened to have not either played in 10 or more days and were not on the internet at that moment.

      --
      There is no contest in life for which the unprepared have the advantage.
    9. Re:Worse. by Barny · · Score: 1

      This is how company of heroes: opposing fronts, does its protection, very neat, if it can see a gateway it will try and activate online, if it can't (or can't contact the server) it will then ask for the disk.

      It had some teething issues, but they are fixed now.

      I don't see what the hooplah is all about, if it means I never have to put the damn install disk back in my rig I will sing its praises.

      --
      ...
      /me sighs
    10. Re:Worse. by Zadaz · · Score: 1

      Agreed.

      And this doesn't even take into account location IP filtering. I spend 3-6 months a year outside of the US. Virtually all pay entertainment services (except porn) block or filter access based on country. (Yes, I can proxy around them, but it's a pain in the ass and really slow.) A CD of a game I can pack in my luggage easily and play anywhere. There's a very significant chance (> 90% in my experience) that the game that I "bought" and played in the US would fail its call home from Japan.

      CD based media -should- be dead, but there are unfortunately many stupid reasons to keep them around.

    11. Re:Worse. by mrchaotica · · Score: 1

      If you go to the store and buy your game on CD, it is reasonable to assume that you've got a CD-ROM drive somewhere on your computer...how else are you going to install it?

      I have a Thinkpad X60. I install disc-based software on it by taking the CD-ROM drive out of my girlfriend's desktop, attaching it to the IDE->USB adapter from an external hard drive case, and then reversing the whole process when I'm done. There's no way in Hell I'd do this every time I wanted to merely play a game; I've even been putting off getting rid of Vista because it's so onerous to do!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    12. Re:Worse. by geminidomino · · Score: 1

      I don't see what the hooplah is all about, if it means I never have to put the damn install disk back in my rig I will sing its praises. The "hooplah" is about the fact that those of us who actually buy our games at full price are the ones inconvenienced by these idiotic checks that do nothing at all to stop those who download and crack them.

      If the game doesn't store game data on the disk (and with the size of HDDs these days, none should) then it's got no business asking for the disk. If the game isn't a network multiplayer game, it's got no business requiring a network connection.
    13. Re:Worse. by tepples · · Score: 1

      I can't easily carry my network connection with me. That depends on mobile phone coverage in your area. Do you fly a lot, or do you visit a lot of rural areas?
  7. Summary has it a bit wrong, again by ThreeGigs · · Score: 0

    Summary says: "that it phone home every 10 days" (emphasis mine)

    TFA says "After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned)."

    Sounds like it only re-checks *once*, not once every ten days, ad infinitum.

    1. Re:Summary has it a bit wrong, again by Rasit · · Score: 5, Informative

      Sounds like it only re-checks *once*, not once every ten days, ad infinitum.
      No, it rechecks every 10 days according to the mods at the main Mass Effect forum. http://masseffect.bioware.com/forums/viewtopic.html?topic=628724&forum=125
      A: You cannot play MEPC without an internet connection. MEPC must authenticate when it is initially run and every 10 days thereafter.
    2. Re:Summary has it a bit wrong, again by ThreeGigs · · Score: 5, Informative

      Update, as I read farther into TFA:

      "just to activate the first time, and every 10 days after"

      Now it's saying something different!

      Also:
      Commenter: "Sure, I have an always-on net connection but what happens if I don't play for 11 days and the moment I want to play my connection is down? Are you saying I'm not going to be able to play my perfectly legitimate purchased copy of the game, even the retail version, until I get permission?"
      BioShock rep: "That is correct. And I would suggest that you contact EA Support the moment this happens (once you get your internet back) to report the issue. If there are people having problems with the system as designed, then Support needs to hear about it so they can help us evaluate it for the next game title."

    3. Re:Summary has it a bit wrong, again by AngelKurisu · · Score: 1

      It is in fact every 10 days, not just once. From the mod/dev person that was posting on the forums: "For clarity, though, an internet connection is not required to install, just to activate the first time, and every 10 days after. You can be completely connectionless for 9 days and encounter no problems playing Mass Effect. And you don't need the disk in the drive to play."

      --
      Whack a Catgirl: You know you want to!
    4. Re:Summary has it a bit wrong, again by ShedPlant · · Score: 1

      No, that's incorrect. It does, in fact, check online if there have been ten or more days since the last time your copy was verified, ad infinitum.

    5. Re:Summary has it a bit wrong, again by Malevolyn · · Score: 5, Insightful

      So they want you to report the fact that their licensing system is defective? Sounds to me like they already know.

      --
      Your ad here.
    6. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      "Q: Why does MEPC need to reactivate every 10 days?

      A: MEPC needs to authenticate every 10 days to ensure that the CD key used for the game is valid. This is designed to reduce piracy and protect valid CD keys."

      That is taken directly from a post by Chris Priestly (Community Communications Coordinator)on Mass Effects forums.

      http://masseffect.bioware.com/forums/viewtopic.html?topic=628724&forum=125

    7. Re:Summary has it a bit wrong, again by Danse · · Score: 1

      I want to see someone ask them exactly how this prevents piracy to begin with, since the pirates just bypass their scheme altogether. Why don't they ask that?

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    8. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      later on in those forums(page 2) "just to activate the first time, and every 10 days after."

      also, it checks your cd key against a growing 'blacklist' of abused keys...so you had better hope your key isn't stolen, or randomly picked by a keygen

    9. Re:Summary has it a bit wrong, again by GarfBond · · Score: 2, Informative
      I'd say RTFA, but the clarifying details were on the second page so I won't. :)

      For clarity, though, an internet connection is not required to install, just to activate the first time, and every 10 days after. You can be completely connectionless for 9 days and encounter no problems playing Mass Effect. And you don't need the disk in the drive to play.
    10. Re:Summary has it a bit wrong, again by Atraxen · · Score: 2, Insightful

      I'd say, sounds like someone inside the company knows, and is trying to collect enough evidence to convince the PHB's of it.

      --
      Be careful of your thoughts; they could become words at any minute...
    11. Re:Summary has it a bit wrong, again by Danse · · Score: 1

      also, it checks your cd key against a growing 'blacklist' of abused keys...so you had better hope your key isn't stolen, or randomly picked by a keygen If you used a keygen, then you should have a cracked version anyway, which wouldn't even perform the checks. This is retarded.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    12. Re:Summary has it a bit wrong, again by MBGMorden · · Score: 2, Insightful

      Actually it had the sound of a support guy who didn't agree with the system himself and wanted you to pester his bosses when it breaks so that they don't have to implement the system next time.

      Remember, companies and governments are not huge homogeneous decision making machines. I personally have to implement systems for my bosses that I KNOW are insecure or will perform poorly, but once it's bought or the decision has been made, it's my job to get behind that and make it work as best as I can, even if I don't agree with it.

      The best that one can do after the fact is an "I told you so!" to try and keep it from happening again, and customers complaining are a great help to the "I told you so!" campaign.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    13. Re:Summary has it a bit wrong, again by Rasit · · Score: 4, Insightful

      So they want you to report the fact that their licensing system is defective? Sounds to me like they already know.

      No, the forum mods most likely knows that this is a really stupid idea, unfortunately it is the suit guys (EA) that makes these decision so spamming the support center with complaints is likely the easiest way to let them know how you feel.

    14. Re:Summary has it a bit wrong, again by Yetihehe · · Score: 1

      I want to see someone ask them exactly how this prevents piracy to begin with, since the pirates just bypass their scheme altogether. Why don't they ask that?
      Bioware: If we tell you, you can tell pirates and they will counter our scheme again.
      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    15. Re:Summary has it a bit wrong, again by Lepton68 · · Score: 1

      So they want you to report the fact that their licensing system is defective? Sounds to me like they already know. They already know, what they want to see is how many complaints they get. It seems if they get a lot of complaints they won't do it next time. Hopefully if they get an avalanche of complaints, and experience low sales, they will be forced to issue a patch..
      --
      Mike from www.myallo.com/blog
    16. Re:Summary has it a bit wrong, again by Twanfox · · Score: 1

      What about the number of 'complaints' they get in the form of a lost sale? Those will go unrecorded and deemed simply a failure of the title of the game, not for the retarded component within it.

    17. Re:Summary has it a bit wrong, again by Tridus · · Score: 1

      Hey I hate wrong summaries as much as you do, so I made sure to get it right! :)

      I find the whole thing depressing personally. I really wanted to play Mass Effect when I move, since I'll be offline and need a single player game.

      Why they don't want me to be able to do that is a total mystery, but it cost them a sale.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    18. Re:Summary has it a bit wrong, again by FooAtWFU · · Score: 1

      TFA says "After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned)." . So, if some ne'er-do-well sees my CD key, or otherwise duplicates it, and it gets online, I can have my perfectly-legitimately-copy stop working? Mmm, that's no fun. Need to be careful with that thing.
      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    19. Re:Summary has it a bit wrong, again by XorNand · · Score: 1

      About when Bioshock came out, I had just built a $5k gaming rig. I spared no expense: water cooled, six hard drives, PC Power & Cooling power supply, Deck keyboard, top-of-the-line Soundblaster, 4GB of RAM, etc, etc... I was all excited to go out and buy Bioshock to push my machine to it's limits. However, I then read about the moronic DRM scheme that would prevent me from fully getting my money's worth. So I downloaded it off of TPB and thoughly enjoyed it on my own terms.

      I am 30 years old and have a nice paying job, so the $60 or so wasn't even a consideration. I'd much rather pay for it than have to dick around with trying to piece together a decent download off of BT, then finding a working crack, plus hope that none of this stuff was infested with a trojan. I'm old enough now where my spare time is worth more than a reasonable amount of money. But I *hate* being treated like a criminal when I'm an actually a paying customer. That's like paying for abuse.

      I was really looking forward to both Mass Effect and Spore. And again, I wouldn't think twice about paying retail for them. But it looks like I'll be shopping at the TPB again once someone manages to crack the DRM (which should take about a week--always does).

      --
      Entrepreneur : (noun), French for "unemployed"
    20. Re:Summary has it a bit wrong, again by Ephemeriis · · Score: 1

      STFA says "After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned)." Nice... So not only does it need an Internet connection to allow you to play your entirely single player completely offline game... But it also checks periodically to see if they should ban your key.

      So, what happens if somebody comes up with a keygen or something similar and your key just happens to come up? Suddenly you can't play anymore even though you've done nothing wrong?

      Gotta love DRM...
      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    21. Re:Summary has it a bit wrong, again by Rival · · Score: 1

      I think you misunderstand. What the parent is saying is that you hope your valid key is not generated by a keygen somewhere.

      Yes, people who use keygens regularly will probably use cracked versions that don't connect to a server. But as the backlash against DRM grows, more and more people will be trying out "solutions" like keygens on legitimate media, often borrowed from a friend. These people either a.) don't know what cracked software is, or b.) are concerned that a cracked version off some warez site may be malware-infected.

      As a legitimate owner of HL2 whose key was blacklisted because of a keygen somewhere, I understand the parent's concerns. Are the odds long of your key being blacklisted this way? Perhaps, if the keygen author's algorithm generates from the full spread of possible keys and not just a small subset. Does it matter what the odds are, when you are blacklisted this way? No.

    22. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      "TFA says "After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned).""

      Wha? And what happens if the CD Key that becomes public/warezed and eventually banned happens to be MY legitimately-purchased CD Key, through no fault of my own? What then? And what if I want to play off-line for more than 10 days? And ... so on. I don't care how rare or unlikely a false positive is, I don't want to be an EA customer calling up product support in order convince them to allow me to play the game I paid for.

      The whole idea is foolish. And if I ever buy such a game (unlikely), the first thing I'd do is find the crack and disable this "feature".

      Sheesh, as fantastic as the reviews are and as reasonable as the price now is, I still haven't even bought Half-Life 2/Portal/Team Fortress because I don't like the idea of Steam's network requirements.

    23. Re:Summary has it a bit wrong, again by Kjella · · Score: 1

      I think you can safely assume most consumers are oblivious until after the purchase, so if you don't get flogged over it in forums and on the support line you probably didn't lose much sales that way either. I'm sure they have a fairly usable "vocal complaint" / "silenty unhappy" ratio worked out.

      --
      Live today, because you never know what tomorrow brings
    24. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      Sounds like they don't get a vote and don't like it, but EA is requiring it.

      That's just speculation though.

    25. Re:Summary has it a bit wrong, again by kvezach · · Score: 1

      I believe their reasoning is that most games are sold the first few days and that adding these schemes slow down the pirates, thus making more people buy the game when they see the alternative is having to wait until the crack is done.

      But what EA and their ilk may gain through delaying pirates this way, they lose by the schemes being so convoluted and impractical that legitimate customers purposefully search for the pirated copy so they can play something that's Better Than Original.

    26. Re:Summary has it a bit wrong, again by f8l_0e · · Score: 1

      That's exactly what happened to my starcraft key on battlenet. Someone out there using a keygen must have generated the same key and I couldn't play online if they were logged in. I quit playing the game after that. My key was legit and I wasn't going to be bothered with going through the mess of having them issue me a new one. I haven't purchased another blizzard game or any other one that requires a key since.

    27. Re:Summary has it a bit wrong, again by Danse · · Score: 1

      But as the backlash against DRM grows, more and more people will be trying out "solutions" like keygens on legitimate media, often borrowed from a friend. These people either a.) don't know what cracked software is, or b.) are concerned that a cracked version off some warez site may be malware-infected. If the DRM is causing them problems, then yes, they'll search for solutions. They'll probably quickly figure out that a keygen is not a solution by itself. Then they'll figure out how to download a cracked executable from any of the numerous places you can get them, and all will be well.

      As a legitimate owner of HL2 whose key was blacklisted because of a keygen somewhere, I understand the parent's concerns. I'm a legitimate HL2 owner as well (actually I own two copies now since I bought Orange Box), so I guess maybe I'm lucky that I haven't had any key problems yet. If I do have a problem, then I would expect Valve to solve it asap, as it is their DRM scheme that is depriving me of what I paid for. If it takes longer than a couple days, then I believe they should compensate me for the loss of access to the game I paid for. The fact that they aren't obligated to, and probably won't, just illustrates how screwed up our current IP laws are.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    28. Re:Summary has it a bit wrong, again by immcintosh · · Score: 1

      No, this sounds to me like Mr. Bioshock Rep also thinks this is a stupid idea and is trying to pass the subtle hint that if enough people call in and bitch about it when they do it (as people should) then the Corporate Overlords at EA will probably think twice about doing it again. But maybe I'm reading too much into it.

    29. Re:Summary has it a bit wrong, again by Danse · · Score: 1

      If that's their reasoning, then they should be patching the DRM out by the time a cracked version is released. They don't seem to do this very often though. It's often more than a year at least before they remove it, if at all.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    30. Re:Summary has it a bit wrong, again by Sandbags · · Score: 1

      As a simple bypass, if you net connection is down, simply insert the originall install CD, as long as you've registered it online once already, that should be all the override it needs...

      or perhaps you could use your cell phone to go online, type in your account info and some on-screen code, and get an override via text messaging or mobile e-mail, like activating Windows without a netowrk connection... Heck, you could even call a 1-800 number and type in the code using your telephone and get that response...

      --
      There is no contest in life for which the unprepared have the advantage.
    31. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      The people AT support might know. The exects who mandate the DRM surely don't care, or they'd find a different way...

    32. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      BioShock rep: "That is correct. And I would suggest that you contact EA Support the moment this happens (once you get your internet back) to report the issue. If there are people having problems with the system as designed, then Support needs to hear about it so they can help us evaluate it for the next game title." How about reporting THIS issue for the CURRENT game title. Ass.
    33. Re:Summary has it a bit wrong, again by TheRaven64 · · Score: 1

      Don't think of it as DRM, think of it as 'sold as seen.' The box looks like a game, but you are buying it with no expectation that it will work when you get it home, or that (if it does) it will continue to do so. If it's sufficiently cheap, then you may want to take a gamble, and if it does ever work then consider it a gain.

      --
      I am TheRaven on Soylent News
    34. Re:Summary has it a bit wrong, again by dargon · · Score: 1

      Uhm, you may want to re-read what you replied to. He didn't say that you had used a keygen, he said that your key had later been generated by a keygen. Finite number of keys + keygen = there will be points when valid keys and fake / invalid / keygen keys are in the same set.

    35. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      The developers might know, but it seems that EA doesn't.

    36. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      It's most likely a decision made by higher-ups. I'm betting the developers etc. know how lame/annoying/frustrating/stupid the idea is. The more people that have problems and complain about them, the higher the chances that the people who made this decision will see it as a bad business move.

    37. Re:Summary has it a bit wrong, again by kaizokuace · · Score: 1

      of course the suits won't react until there is enuff customers getting off their asses to complain. This way they dont have to come to the customer for information on whether or not a feature is good or bad. The problem with this strategy is that things are fixed very slowly (if there is even an intent to fix the problem). Anyway, complain to the companies thru their channels everyone! Either that or just dont give a crap and let the company get worse.

      --
      Balderdash!
    38. Re:Summary has it a bit wrong, again by Amasuriel · · Score: 1

      Yeah but you know how it is. Some pointy haired moron decided this was a great idea and that was that. Now everyone from support people on up need to gather evidence (while appearing wholly behind the plan) that the plan was stupid so it won't happen any more. I hate having to support policy I really don't agree with, but sometimes that's the way it goes.

    39. Re:Summary has it a bit wrong, again by bluemonq · · Score: 1

      What they already know is that probably more than one person will be affected. The question for them is, how many more people will run into situations like this. If it's a "small" number, they'll continue using this. If it's a "big" number, they'll drop it for the next release.

    40. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      They want to know if the cost of lawsuits for the exploding gas tank is higher than the cost of issuing a recall.

    41. Re:Summary has it a bit wrong, again by Danse · · Score: 1

      Uhm, you may want to re-read what you replied to. He didn't say that you had used a keygen, he said that your key had later been generated by a keygen. Yeah, I see that now. I read it as meaning you better not be using a stolen or randomly generated key, because it would lock you out. Having your own key stolen or re-generated would definitely suck, as I say in my other response to him.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    42. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      Well yeah, they probably do know, but mostly they're trying to see how many people will actually bitch about it to see if they can get away with it in their future games.

    43. Re:Summary has it a bit wrong, again by regular_gonzalez · · Score: 1

      Sounds to me like the the publisher is forcing DRM on the developer, and the developer is saying "Yeah, annoy the hell out of the publisher about this - it's their fault".

      --
      Due to circumstances beyond my control, I am master of my fate and captain of my soul.
    44. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      BioShock rep: "That is correct. And I would suggest that you contact EA Support the moment this happens (once you get your internet back) to report the issue. If there are people having problems with the system as designed, then Support needs to hear about it so they can help us evaluate it for the next game title." This is exactly how I would have written it. Seems to me like their own employees already realize what a terrible idea it it...
    45. Re:Summary has it a bit wrong, again by Leonard+Fedorov · · Score: 1

      Idea: Get a keygen. Generate as many keys as you can and put them in notepad. Publicise them, on a blog for instance and link to it from torrent comments. All those keys will then be banned (they have said themselves they will ban public keys)- and eventually no keys will work, in theory... Would demestrate the utter fail of the system they have devised. Plus you could probably make the news or something. The true irony of this however, is that only the pirates would be able to play BECAUSE of the copy protection system.

    46. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      You know, Bioware made some great games once upon a time...they may continue to make great games in the future. I won't buy them if they continue with this kind of bullshit.

    47. Re:Summary has it a bit wrong, again by prockcore · · Score: 1

      About when Bioshock came out, I had just built a $5k gaming rig.


      When Bioshock came out, my rig was several years old and I had only spent $300 on it. However, it still ran perfectly for me.. in fact it ran exactly how the developers intended.

      That's because my rig is a 360. PC gaming is the biggest waste of money and resources imaginable.
    48. Re:Summary has it a bit wrong, again by Culture20 · · Score: 1

      help us evaluate it for the next game title . "Not for the patch for this title, because we want you to hate our company so much that you won't buy from us any more." Who at Bioware has been selling short?
    49. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      Yeah, sounds like they already know, but management & the publisher are forcing it on them anyway.

    50. Re:Summary has it a bit wrong, again by Rival · · Score: 1

      If the DRM is causing them problems, then yes, they'll search for solutions. They'll probably quickly figure out that a keygen is not a solution by itself. Then they'll figure out how to download a cracked executable from any of the numerous places you can get them, and all will be well. Well, that depends. If they've paid for the software and are using a cracked version to get around restrictive DRM, I can understand that. But downloading a cracked version to avoid paying for software is wrong, in my opinion.

      Another option is simply to not use software or hardware that comes with an overly restrictive license. The battle of fair-use vs corporate-greed is easy to get entrenched in, but it can't be won with keygens and cracks -- only escalated. We can send a strong and legal message, however, by just walking away from a product. Does it suck that we can't get what we want on what we consider to be fair terms? Yes, but we can collectively show them that their terms are not profitable or their products as must-have as their marketing departments would believe.

      If I do have a problem, then I would expect Valve to solve it asap, as it is their DRM scheme that is depriving me of what I paid for. Valve did solve the issue, though it took two phone calls and most of an afternoon. The individual "techs" were understanding, but it was clear they had scripts to follow. About average for call-center support.

      If it takes longer than a couple days, then I believe they should compensate me for the loss of access to the game I paid for. The fact that they aren't obligated to, and probably won't, just illustrates how screwed up our current IP laws are. Our IP laws are definitely screwed up, but I don't see any legal way to handle the compensation you suggest that wouldn't be either severely abused or more trouble than it is worth.
    51. Re:Summary has it a bit wrong, again by MrAngryForNoReason · · Score: 1

      Actually it had the sound of a support guy who didn't agree with the system himself and wanted you to pester his bosses when it breaks ...

      This is very much the case. The game has been produced by Bioware, the copy protection will have been mandated by EA. I am sure Bioware would much rather not have people who play their games cursing the terrible copy protection.

    52. Re:Summary has it a bit wrong, again by Sobrique · · Score: 1

      Especially those that object and pirate it instead. I mean, clearly that just means their copy protection needs to be _more_ draconian!

    53. Re:Summary has it a bit wrong, again by Sobrique · · Score: 1
      Or perhaps they could stop treating me like a crook, when I'm the one who's gone and bought their product, and am listening to the chortling of everyone who got the cracked version, because I guarantee you they'll not have to put up with cumbersome copy protection.

      If I didn't object sufficiently to do this that I won't be buying it, I would still be inclined to install the cracked version _anyway_ because I hate having to dick around to get access to what I've legitimately paid for.

    54. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      "So they want you to report the fact that their licensing system is defective? Sounds to me like they already know."

      I'm thinking definitely; probably a lot of people in the company want a ton of formal customer complaints so they can go to their boss and say "see? it doesn't work and annoys customers!"

    55. Re:Summary has it a bit wrong, again by Anonymous Coward · · Score: 0

      It honestly sounds to me like EA just doesn't care one way or another.

      I fear that EA, with their investment in the console platforms, is ACTIVELY trying to kill off the PC gaming market.

      And if they weren't the publisher of these two games I could care less.

      It's sad really... I had thought with Mass Effect and Spore later this year, that EA was turning over a new leaf and was trying to make better games....

  8. Annoying by Danse · · Score: 5, Insightful

    Mostly because it won't do a thing to prevent piracy. I really don't understand how they can keep coming back to this idea of requiring a CD in the drive or an active internet connection for single-player games. It makes no sense and only inconveniences their customers. The pirates just replace the executable with a cracked version and have no trouble at all.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    1. Re:Annoying by m.ducharme · · Score: 4, Funny

      Never mind, if my past experience with SecuRom is any indication, replacing the executable with the cracked version is going to be SecuRom's solution to any bugs in their DRM scheme. I know when I had problems with SecuROM not authorizing my copy of NWN, and wrote to them about it, they shipped me a little reporting tool (my box was almost exclusively used for NWN at this time), analysed the data, and sent me a link to a patched .exe and told me to replace my nwn.exe with that. What a waste, I could have downloaded the crack (which was probably SecuROM's own patched .exe) and ran that.

      I've never seen a more useless company than SecuROM.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    2. Re:Annoying by sm62704 · · Score: 1

      Mostly because it won't do a thing to prevent piracy.

      In other words, compenies that do this are incredibly stupid, and people who buy products from these companies are even stupider. If you see someone with a legal copy of this game, point and laugh. If you see someone with a cracked, pirate copy, slap him on the back, shake his hand, and have him give you a copy. And spread as many cracked copies around as you possibly can.

      It's called "civil disobedience". Put these people out of business, dammit!!!!

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    3. Re:Annoying by Ephemeriis · · Score: 3, Informative

      Mostly because it won't do a thing to prevent piracy. I really don't understand how they can keep coming back to this idea of requiring a CD in the drive or an active internet connection for single-player games. It makes no sense and only inconveniences their customers. The pirates just replace the executable with a cracked version and have no trouble at all. Exactly. All this copy protection/DRM crap is absolute garbage. It never hurts the pirates, it only hurts the legitimate customers. As you said, pirates are breaking the copy protection anyway. They'll never have to deal with this crap.

      The person this is going to hurt is some guy who goes out and buys the game but doesn't have an Internet connection. He won't be able to play, but there'll be a dozen downloads on BitTorrent and hundreds of pirates will be playing just fine.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    4. Re:Annoying by Clovis42 · · Score: 1

      No, that is not "civil disobedience" unless you think some law involved here is immoral. You can't just steal things from companies because they are doing stupid things. Of course, since the DMCA exists, I guess you can pretty much do anything with IP and claim it is "civil disobedience".

      I guess I'm incredibly stupid too. I'll still probably buy the game, 'cause I really want to play the game, and I know I won't play it for years on end, so I'll never have a problem. At least not with this game...

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    5. Re:Annoying by joeytmann · · Score: 1

      So you are willing to go to jail for a $50 game? In my opinion I think not purchasing the game in the first place is a better means of protest.

      --
      Insert funny smart-ass comment here.
    6. Re:Annoying by Hatta · · Score: 1

      Yes, copyright law is immoral. Their "right" to their imaginary property does not trump my actual right to use my actual property as I see fit. Not ever.

      --
      Give me Classic Slashdot or give me death!
    7. Re:Annoying by Snowmit · · Score: 2, Insightful

      And then not too long after (basically, as soon as Atari let them) Bioware released a patch that disabled the SecuROM check.

      And then we went through the same fucking cycle every time they released a new expansion pack for NWN.

      --
      I have a lot of opinions about Cyborgs and Architects
    8. Re:Annoying by Sandbags · · Score: 1

      A CD in a drive is an annoyance, and I avoid games that require it. On the other hand, an internet connection is ubiquitous. To play most of my games on the run would mean an Alienware laptop, or other rediculous piece of hardware. If I had that much cash, I'd have a modem enabled smartphone so I could access the net anywhere anyway...

      People are rarely going to play Mass Effect on the run, and those that do will likely be hitting an internet connection once every few days at worst anyway. As long as there's a way to override the online requirement, this is FAR less invasive to 99% of their user base than a CD lock, and more secuirty than a DRM that would be cracked in days if not hours.

      If you travel a lot AND play games, make sure you either play where there's wi-fi, have a cell phone that can be used as a modem (or a 3G card for the PC), or make sure you check for patches and updates before flying out the door...

      A lot of games are starting to use central monitoring systems (Steam, PlayNC Launcher, etc) It't not unreasonable to have a dozen games all keep themselves up to date and validated through a single interface. I'd be OK if it checked daily, and simple yelled at me if it hand't checked in over 10 days. that will likely never happen with me...

      As long as the process is non-invasive, and no personal information is transmitted, that's fine by me. If piracy can be reduced even 10%, it's worth it. DRM does not work.

      Even with this, it's likely someone will find a way around the checking process, but FAR fewer people will be able to do that than can currently get a no-cd crack...

      --
      There is no contest in life for which the unprepared have the advantage.
    9. Re:Annoying by Anonymous Coward · · Score: 0

      The cracked version of Bioshock is great. There is no replacing of EXEs or anything; you just install the game. From then on you never touch the DVD again. It will work as long as your computer works.
       
      Just how it should be.

    10. Re:Annoying by Danse · · Score: 1

      Even with this, it's likely someone will find a way around the checking process, but FAR fewer people will be able to do that than can currently get a no-cd crack... Likely? It's already done. Practically every game out there has been cracked. The few exceptions tend to be MMOs that must be played online on the publisher's servers, and even some of those get cracked to play on alternate servers (like WoW). None of this impacts pirates at all. Only customers.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    11. Re:Annoying by sm62704 · · Score: 1

      Not me, I'm not touching that game with a ten foot pole. If the creators are stupid enough to pull a hare-brained stunt like having a single player game that requires an internet connection it can't possibly be good anough to waste my time trying to play.

      I have bigger windmills to tilt at.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    12. Re:Annoying by Sandbags · · Score: 1

      Well, if the process is asd non-invasive as a dial back, that only happens once every 10 days, combined with the fact that less than 1% of laptops sold even meet the games requirements (not going to be a lot of mobile players here buddy...), you're not really inconveniencing anyone.

      yes, nearly every CD and DRM encryption is hacked. With this, you can't hack the game client becuase it's relying on a seperate engine that self updates. You MIGHT be able to fol the system into getting valid responses, but if it's centrally controlled, it would be just as hard to hack as WoW's login servers are. Yes it can be done, but no, few will do it. ...and every time you update any ONE of the games that uses the system, you'll have to re-crack every game that got an update. if this same system is used for MMOs and Miltiplayer games, then you can crack it, but then you can't play those other games online...

      This system is hard for hackers, easy for people. It's not perfect, but all it needs is a 1-800 IVR based override system (like registering Windows without an internet connection) and it's solved. Done.

      If it was one game, it would be easy to crack. because it;s a common platform, the more games that join it, the harder it is to bypass.

      It will be done, but I don;t have the time to waste on it. If the game is good, buy it. If it's not that good, wait intil it drops to 10 or 20 bucks. If you refuse to buy games, people will stop making quality ones to play. If piracy is too easy, more people do it.

      Music and movies have an issue with piracy, but fact is they still have a solid base of people spending the money, plus alternate income methods, like ticket sales, TV appearances, posters, etc. Games don't have that. if people don't buy them, they go bankrupt.

      It won't be too long before EVERY game is an online game or subscription game. It won't be long either unitl wifi and internet access are universal, and you'll be able to be online anywhere your cell phone also works... this is a start. in 3 years noone will care.

      --
      There is no contest in life for which the unprepared have the advantage.
    13. Re:Annoying by Jaysyn · · Score: 1

      StarForce is pretty much useless too.

      --
      There is a war going on for your mind.
    14. Re:Annoying by Danse · · Score: 1

      yes, nearly every CD and DRM encryption is hacked. With this, you can't hack the game client becuase it's relying on a seperate engine that self updates. That's really not how it works. What they're doing isn't really any different from what Steam does, except that they're requiring the check more often. Every Steam game has been cracked, quickly. They never try to authenticate with a Steam server.

      You MIGHT be able to fol the system into getting valid responses, but if it's centrally controlled, it would be just as hard to hack as WoW's login servers are. The login servers are the easy part to crack with WoW. The hard part is the fact that the game world that the client interacts with exists only on those servers. That's not the case with Mass Effect or any other single-player game, which is why they are MUCH easier to crack.

      Yes it can be done, but no, few will do it. ...and every time you update any ONE of the games that uses the system, you'll have to re-crack every game that got an update. if this same system is used for MMOs and Miltiplayer games, then you can crack it, but then you can't play those other games online... No, that's not the way it will be. The cracked executables will allow the game to run on your computer without even making any checks. They'll cut out or bypass the code that performs the checks, so that the game will run normally without them. Each game will be cracked individually, and any change to the online checking mechanism will have no effect on the games that have already been cracked.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    15. Re:Annoying by IamTheRealMike · · Score: 3, Insightful

      No, that's not correct. It does "hurt the pirates" and for the good schemes it can be statistically proven to be true. The developers of, I think Heros, published some very interesting statistics on their experience with StarForce if you want to find the figures I'm thinking of, but I've seen similar stories repeated by other game devs.

      Look. Very few high-budget games are released without DRM. I know this is an emotional issue for a lot of Slashdotters, but the number of people here assuming they're smarter than, well, almost every game publisher in the world is pretty sad to see. Do you really think they pay for expensive DRM systems over and over again if it loses them money? Even if you assume some of them are completely dysfunctional, we're not talking about a few publishers. We're talking about the vast majority.

      DRM does work. It does not last forever, but it was never intended to anyway. The success of a PC video game DRM system is the time-to-crack. For good schemes this can be measured in months. For bad schemes it can be measured in days, or even be negative.

      The majority of a copies of a game are sold within the months following its release. After a year, sales of a typical game are minimal and if you lose them, well, no big deal. So if your DRM scheme holds up 6 months, that's 6 months with no piracy. It's well understood in the industry that the DRM cracking problem comes from people who just don't want to pay for the game. Very few are pure hearted people who conscientiously want to make backups of their disks. Some of those people will never pay for the game, ever, and some of them will pay for the game when it becomes clear that a crack isn't coming out anytime soon (because they want to play the latest thing, with their friends, etc).

      So, holding on for a few months can increase sales quite significantly. It's a simple economic equation - how much do you pay for the DRM vs how many extra sales do you get as various wannabe-pirates "time out" and decide to buy the game anyway?

      Of course it's not 100% business, there's an emotional aspect to it as well. Consider a developer at Infinity Ward and his perspective:

      On another PC related note, we pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer (which was fantastic). What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online).

      Not sure if I can share the exact numbers or percentage of PC players with you, but I'll check and see; if I can I'll update with them. As the amount of people who pirate PC games is astounding. It blows me away at the amount of people willing to steal games (or anything) simply because it's not physical or it's on the safety of the internet to do.

      If you want to see what a good DRM system can achieve compare the piracy rates of console games vs PC games. Obviously due to its nature the PC versions will not get close to such low rates anytime soon, but the contrast is remarkable (I've read a game developer blog where they searched for torrents of their game for XBox 360 vs PC and the difference in number of torrents/downloaders was huge).

    16. Re:Annoying by Sandbags · · Score: 1

      If you read about this technology, the game is integrated in part into the chekcing engine, ehich is sperate. It check more often them Steam, and there IS a central management server for the algorithm in this case. It's not a download system, it's an authentication system... The folks from Spore will not host their own login server, they're relying on the 3rd party system, so it DOES all have to go through them, unlike Steam and others. At least, that's how the article lais it out.

      In this case, it's not the game you're cracking, it't the 3rd party engine. unfortunately, all the game has to do is code validate (MD5 or similar) the engine itself, then make the appropriate request. The game update and content files you download can easily do the same. dual version matching. For one game it's easy, but for a dozen, especially if even ONE of them is played online? You can't crack all of them, not without continual and daily effort to keep all your cracks on the same version (or just give up on online play entirely and never patch your games. That may work for you, but not for anyone else I know).

      I don't know if this solution works this way or not, but there was a proposed central solution like this where a critical file the game needed dto launch had to be downloaded on demand in order to play. You can crack the exe, but you can't crack a file that's non-local. Maybe the engine simply deletes that file every 10 days... That would easily prevent a simple crack from getting past them.

      --
      There is no contest in life for which the unprepared have the advantage.
    17. Re:Annoying by nuzak · · Score: 1

      You may think they don't have the right to imaginary property... Fine, so what makes you think you have the right to it?

      People like you are the reason we get mostly titles like Madden [year] every single year.

      --
      Done with slashdot, done with nerds, getting a life.
    18. Re:Annoying by Hatta · · Score: 1

      I don't. I do have the right to use my property as I see fit. If I have a CD and a CD burner, what I do with those is my business alone. Your legitimate right to control your creation ends when you lose physical control of it.

      I've never played a Madden game, and probably never will, so I don't see how I'm responsible for the series.

      --
      Give me Classic Slashdot or give me death!
    19. Re:Annoying by Ephemeriis · · Score: 1

      No, that's not correct. It does "hurt the pirates" and for the good schemes it can be statistically proven to be true.
      Maybe I should have been more clear when I said that DRM doesn't hurt the pirates...

      I do understand that DRM can slow down the speed at which something is pirated. I do understand that it can result in better sales. I'm not saying that DRM accomplishes nothing.

      What I am saying is that nobody who uses a pirated copy of the software is going to have to deal with any hassles or inconveniences due to the DRM. Anyone who is pirating the software has already bypassed the DRM in order to be able to use the software at all. They've already bypassed any media check, or dongle, or phone home, or activation, or key, or whatever else.

      The folks who do have to deal with the hassles of DRM are the paying customers. The paying customers have to deal with media checks that don't like their optical drive... Or activation keys that don't work... Or needing an Internet connection so the software can phone home... It is only the paying customers who actually have to deal with the DRM.

      As for your quote...

      Not sure if I can share the exact numbers or percentage of PC players with you, but I'll check and see; if I can I'll update with them. As the amount of people who pirate PC games is astounding. It blows me away at the amount of people willing to steal games (or anything) simply because it's not physical or it's on the safety of the internet to do.
      I think whatever numbers they were seeing could very well be a bit mis-representative of the reality of the situation.

      I personally wind up cracking just about every game I buy. I get sick of swapping CD's and I wind up finding a no-CD crack somewhere. I have also, on occasion, located a CD key on-line because it was easier than locating the original case and my own CD key.

      I'm probably not typical... But I guarantee that there are other people like me who are skewing the numbers.

      I think that almost universally there are better ways to achieve the goal of convincing people to pay for your software. One of the best ways I've seen is to add value to folks who pay money for your game, rather than penalize the folks who don't.

      Stardock has done this repeatedly with their games. The software itself is not copy protected and there's nothing preventing you from downloading it and running it on any machine you want to. But if you want to get updates, or play on-line, or participate in the community, or whatever...you need a valid CD key.

      If you want to see what a good DRM system can achieve compare the piracy rates of console games vs PC games. Obviously due to its nature the PC versions will not get close to such low rates anytime soon, but the contrast is remarkable (I've read a game developer blog where they searched for torrents of their game for XBox 360 vs PC and the difference in number of torrents/downloaders was huge).
      I wonder if it is actually the difficulty of breaking the DRM that is lowering the piracy rates? Or is it the disincentive of getting your Live account banned if you are caught?

      I can't say too much about the 360, as I don't own one and have never played on one... But A friend of mine modded his Xbox specifically so that he could pirate games on it. And he downloaded tons and tons of games on it. He had no trouble installing the modchip or finding the games. And he offered to do the same for me, but I refused.

      It would not have been difficult for me at all... I wouldn't have had to do anything at all to bypass the DRM, he would have taken care of it all for me. But I did not want to lose the ability to play my games on-line. There was value added to legally purchased games on a legal Xbox that was not there with a modded Xbox and piles of pirated games.
      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    20. Re:Annoying by joeytmann · · Score: 1

      Thank you for your support!

      --
      Insert funny smart-ass comment here.
    21. Re:Annoying by Anonymous Coward · · Score: 0

      Consider a developer at Infinity Ward and his perspective [blogspot.com]:

      "On another PC related note, we pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer (which was fantastic). What wasn't fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online).

      "Not sure if I can share the exact numbers or percentage of PC players with you, but I'll check and see; if I can I'll update with them. As the amount of people who pirate PC games is astounding. It blows me away at the amount of people willing to steal games (or anything) simply because it's not physical or it's on the safety of the internet to do."

      He keeps using that word. I don't think it means what he thinks it means.

    22. Re:Annoying by Danse · · Score: 1

      In this case, it's not the game you're cracking, it't the 3rd party engine. unfortunately, all the game has to do is code validate (MD5 or similar) the engine itself, then make the appropriate request. The game update and content files you download can easily do the same. dual version matching. From reading through the comments from the Bioware rep, I'm still not exactly sure how this scheme works. These are the relevant quotes I found:

      There are no external programs with SecuROM. It is completely contained in the wrap of the executable. There are no other programs or processes that run, other than was is with MassEffect.exe and also this:

      Well, its not a download and its a conversation on a normal port. We haven't had anything special to do to get the game working for any of our testers, including places that have very restricted network access. And then I ran into this quote, which seems to sum it up:

      Its the same system that SecuROM has been using for digital activation for years (if you have purchased through Direct2Drive, etc, they all use this same SecuROM system). We used the exact same system for Jade Empire PC when purchased through the BioWare Store. Ok, so it's the same as the Direct2Drive titles (which many people hate because it can cause all kinds of problems with mods and anti-cheating apps like Punkbuster) Now I don't know whether a Direct2Drive game has been cracked or not, because I don't know of any titles that used that method exclusively. Usually they were available through different sources having different DRM mechanisms. I have little doubt that it will still be cracked, and that updates will be made available, probably through additional cracked downloads, as they are for Steam games currently. They may be slower in coming if this scheme is particularly difficult to crack. Of course we've heard much the same thing about many other DRM schemes, but they always get cracked eventually.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    23. Re:Annoying by Anonymous Coward · · Score: 0

      I'd really like to see the DRM that withstood 6 months of actual concerted effort to crack the program.

      Also, I'd like to point you to the fact that one of the best selling PC games of 2008 so far has exactly zero DRM schemes on it.

      IamTheRealMike (537420):
      "Do you mean to tell me that I'm completely blowing smoke up your collective asses and that DRM implementation is a colossal failure as has been proven time and again by the zero day cracks of most high profile titles and the fact that DRM free titles can and do top the best sellers list for *gasp* making good games?"

      Me:
      "Why yes Mike! That is, indeed, exactly what I'm telling you and our home audience."

      IamTheRealMike (537420):
      "Wow!"

      Me:
      "I know!"

      There ya go buddy, I saved you the hassle of having to hurt yourself and respond further. If you want to BS about lost sales, try tabulating the ever growing number of people like me who simply refuse to pay to be abused by their software.

      And before you strawman the shit out of me, no I won't be pirating the game either, I'll simply avoid them both. It's a shame as both were on my list, but my dollar is the only thing that speaks to these companies. I'm sure they'll blindly chalk up my lost sale (and the many thousands of people like me) to piracy though, so the viciously retarded cycle continues.

    24. Re:Annoying by Sandbags · · Score: 1

      It sounds simpler than they make it out to be. In this case, It would likely be cracked quick. To make such a fuss about something not genuinely new, all they seem to have done is advertise a new method for hackers to spread around, and exposed that fact to others who would not have otherwise paid attention.

      I'm dissapointed in them more so now than before.

      I thought this was finally a good answer to DRM. Guess not.

      --
      There is no contest in life for which the unprepared have the advantage.
    25. Re:Annoying by exp(pi*sqrt(163)) · · Score: 1
      > It never hurts the pirates, it only hurts the legitimate customers.

      The universe isn't partitioned into two types of people fixed for all times: pirates and legitimate customers. So stop talking like it is. As long as you talk like that you give the impression that DRM has no effect because the pirates will still go on being pirates and legitimate users will continue being legitimate users. That isn't the case at all. A large segment of society consists of casual would-be copiers who'll make a copy for a friend if it's no effort, and won't copy if it requires googling to find out how, or even worse, firing up a debugger and single stepping through some executable. If the game/song/video is easy to copy then there will be many casual pirates. If it's hard to copy the casual pirates will go away. Yes, it makes things harder for legitimate users. But if it still results in higher overall sales then it's good for the seller.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    26. Re:Annoying by bogjobber · · Score: 1

      Perhaps you could point out the AAA title that has withstood cracking attempts for months, or even weeks? Most games are cracked before the game even gets to the public. There's no game I can think of that hasn't been cracked within days at the latest. I would really like to see those statistics you speak about that show DRM improving profits.

      Look. Very few high-budget games are released without DRM. I know this is an emotional issue for a lot of Slashdotters, but the number of people here assuming they're smarter than, well, almost every game publisher in the world is pretty sad to see. Do you really think they pay for expensive DRM systems over and over again if it loses them money? Even if you assume some of them are completely dysfunctional, we're not talking about a few publishers. We're talking about the vast majority.

      That's a baseless appeal to authority. Yes, it *is* possible that most of an industry is wrong and a few people both inside and outside the industry are correct. If you really don't think that is possible, look at the state of financial companies in the US over the last six months. And there's a hell of a lot more money at stake there than at video game companies.

      It's well understood in the industry that the DRM cracking problem comes from people who just don't want to pay for the game. Very few are pure hearted people who conscientiously want to make backups of their disks.

      Once again, if you don't have any numbers to back you up, your statements are worthless. We know companies can make money selling software (even video games and music) without DRM, or with very simple protection (like serial codes). That has been proven over time. But unless you have some information that I haven't seen, there is no reason to believe DRM is helpful. Pirated copies are still incredibly easy to find, and DRM is a frustrating mess for us law-abiding PC gamers.

    27. Re:Annoying by rtechie · · Score: 2, Insightful

      No, that's not correct. It does "hurt the pirates" and for the good schemes it can be statistically proven to be true. The developers of, I think Heros, published some very interesting statistics on their experience with StarForce if you want to find the figures I'm thinking of, but I've seen similar stories repeated by other game devs. What the fuck is this BS? How do you even begin to gather statistics of the number of copies of a pirated game "in the wild"? What you're talking about is claims about how long it takes for cracks to appear "in the wild" for various games.

      The success of a PC video game DRM system is the time-to-crack. For good schemes this can be measured in months. For bad schemes it can be measured in days, or even be negative. Which is bullshit. There is no DRM system that has lasted longer than 30 days for popular games. Most games are cracked in less than 3 and this number is going down, not up.

      The only anti-piracy measure that works consistently is server logins for multiplayer games. And even then, players can use alternative servers. Bnetd has been mentioned, I'd also mention all the pirate World of Warcraft servers out there.

      So if your DRM scheme holds up 6 months, that's 6 months with no piracy. Considering this DRM scheme does not exist and WILL NOT exist, this doesn't strike me as a good argument for DRM.

      Do you really think they pay for expensive DRM systems over and over again if it loses them money? They're not expensive. Most DRM systems are made by fly-by-night Russian companies that charge a relative pittance because:

      A) Their products do not work.

      and

      C) They are frequently stiffed by game companies BECAUSE their products don't work. The less the charge the less likely they're going to be stiffed.

      It's well understood in the industry that DRM vendors are con artists.

      It's well understood in the industry that the DRM cracking problem comes from people who just don't want to pay for the game. Very few are pure hearted people who conscientiously want to make backups of their disks. And they determine this HOW exactly? Psychic powers?

      (I've read a game developer blog where they searched for torrents of their game for XBox 360 vs PC and the difference in number of torrents/downloaders was huge). And this proves what exactly? Most pirated copies of games are burned and sold on the street. The PS3 has the lowest level of piracy for this reason (Blu-Ray blanks are expensive). This is why the GameCube used a weird disc format. There are also a order of magnitude more PC users than 360 users worldwide. What you are saying might be true of the USA, but the US IS NOT THE BIG MARKET FOR PIRACY. Eastern Europe, India, and China are.

    28. Re:Annoying by Anonymous Coward · · Score: 0

      This happened to me with Half-Life 2. I bought it and went home happily to start playing the kick-ass physicist (I'm a physics major, by the way) only to discover I needed an active internet connection, which I lacked, to even begin Steam installation.

      Had I known before, I would have just downloaded a pirate version at my parent's home and play with it instead of waiting for my internet connection to be ready.

      No more original Valve games for me.

    29. Re:Annoying by Anonymous Coward · · Score: 0

      Even worse than that. Some games (a few years back) that were 'protected' by SecuRom were horribly slow on my computer, and my friends couldn't even play theirs it was so slow. I found a no-cd patch on www.gamecopyworld.com and used it. Several things happened. It disabled SecuRom so I didn't need the cd in the drive anymore, and performance cranked! So I had my friends put the patch on their machines, and suddenly they could play. Thank you crackers, hackers, and pirates. You made unplayable games work by killing the DRM.

      Just goes to show that DRM is user-abusive.

      And I'm not buying Mass Effect or Spore until those pieces of evil are gone. (Waiting impatiently for the pirates to do their thing.)

      How bloody ironic is it to have to wait for a pirate to do something technically illegal before we buy and use a legal copy of the game?

      I also wonder how much money EA wasted on this DRM that's gonna be cracked in under a week...

    30. Re:Annoying by Kalriath · · Score: 1

      Dunno where Bioware got that info from - Direct2Drive uses TryMedia not SecuROM (I avoid it for the same reason)

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    31. Re:Annoying by lusiphur69 · · Score: 1

      If you want to see what a good DRM system can achieve compare the piracy rates of console games vs PC games. Obviously due to its nature the PC versions will not get close to such low rates anytime soon, but the contrast is remarkable (I've read a game developer blog where they searched for torrents of their game for XBox 360 vs PC and the difference in number of torrents/downloaders was huge). Although you allude to the differences you really don't elaborate enough. The only reason console games are not pirated as frequently or more than PC games is that to run a pirated console game you'll need a hardware hack, which typically eliminates any warranty. Outside of the first world, consoles experience huge rates of piracy since the pricing structure is so out of whack, and modifying last-gen consoles is a piece of cake. Developers should stick to CD key schemes and move away from this phone-home garbage - it cuts into profits trying to prevent the inevitable. Show me a DRM scheme that held up for 6 months, and I'll retract my statement. The time it takes to crack most DRM can be measured in days and hours, not weeks and months.
    32. Re:Annoying by Sobrique · · Score: 1
      System Shock 2 had this problem in a big big way. A pity. It was a really good game, that got brutally crippled by slapping some crappy copy protection on it, that had a crack out within days.

      The people who pirated it in the first place, didn't have any such problem.

    33. Re:Annoying by Sobrique · · Score: 1

      I would consider applying pirate cracks to a game that made my life, as a legitimate customer, more irritating.

    34. Re:Annoying by Anonymous Coward · · Score: 0

      See I have a hard time with the logic in use here. If I want a BMW M6 really really bad, but I find something about the terms of sale to be unacceptable - do I then have a right to go to the dealer and bring the car home under my own terms? No. If we cannot come to an agreement on the terms of sale I have to go purchase something else. Right? If I lease a car, I can't expect to do whatever I want with the vehicle or I will have to face certain charges when I turn the car back in.

      Hey, if you don't like DRM, that's totally your right. Then buy games that don't have DRM. In my eyes you loose a ton of credibility when you go and find a free copy of the game to play under your own terms, using "DRM is evil" as a justification. If EA wants to view selling software as renting software, they can do that. You can always choose to play something else.

    35. Re:Annoying by Danse · · Score: 1

      See I have a hard time with the logic in use here. If I want a BMW M6 really really bad, but I find something about the terms of sale to be unacceptable See, I have a hard time with the logic people use to equate imaginary property with tangible property. Copyright is an artificially created monopoly that, while initially created with good intentions, has been perverted by decades of lobbying into something that no longer serves its original purpose. The original intent was to ensure that the public domain was continually enriched with new works. Today, copyright serves to ensure that nothing ever becomes public domain in the lifetimes of those who were around when it was created, if ever. Excuse me if I don't shed tears for those who have helped to bring about this sad state of affairs.
      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  9. Lost me by Paradise+Pete · · Score: 1

    I don't play a lot of games, and I don't play any online, but this was going to be the first one in some time that I was planning to buy. But this just lost me. No doubt there will be a crack that will make it work without checking in, but I'd feel like a chump for paying them full price and then having to crack it anyway.

  10. Worse. by Elemenope · · Score: 5, Insightful

    Is this better or worse than requiring a CD in the drive to play?

    Worse. The state of my CD/DVD drive is my business and basically under my control, while my Internet connection is dependent upon staying in the good graces of a ISP company that may or may not have their shit together on any given day.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
  11. will be hacked shortly by Thelasko · · Score: 1

    once the EA server is reverse engineered its just some virtual machine magic from there to make the game work.

    --
    One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    1. Re:will be hacked shortly by iONiUM · · Score: 1

      Wouldn't the cracking groups just remove the code that does the checking? That's what they do for CD-cracks anyways, I'd assume the same for this.

    2. Re:will be hacked shortly by CogDissident · · Score: 1

      Well yes, but what if the server keeps a list of people who have checked lately, and if you're not on the list, then you don't get new spore-content (ie: creatures that are auto-downloaded while you play to populate planets). Of course, pirates could just set up their own server for this sort of thing, but that'd be hard, and may require a bit for them to get one that works.(or at least a mirror-computer to serve out creatures to people)

      But yes, for Mass Effect, this is exactly what they're going to do. All it'll do there is inconvenience the customers.

  12. I wouldn't mind by AsmordeanX · · Score: 3, Interesting

    Given my horrible luck with CD/DVD based protection systems I wouldn't mind that much if it phoned home from time to time assuming normal privacy concerns are met.

    As a person with cable based internet there isn't a time when I'm not at home.

    I think PC gaming is heading toward the persistent online authenticity check system. People look at games like Crysis which has been pirated to an extreme then WoW which was virtually immune to piracy for nearly two years and even now it requires a fair amount of fiddling and you can't play on the real servers.

    I'm surprised at the 10 days though. That seems kind of long to me. Sounds like something a cracker could exploit. If there is a timer there is a way to stop it.

    1. Re:I wouldn't mind by mshannon78660 · · Score: 1
      As a person with cable based internet there isn't a time when I'm not at home.

      If you're really saying that you never leave the house since you have broadband, I feel very sorry for you. There's a whole world out there, and it's better experienced in person.

    2. Re:I wouldn't mind by Danse · · Score: 2, Informative

      I'm surprised at the 10 days though. That seems kind of long to me. Sounds like something a cracker could exploit. If there is a timer there is a way to stop it. Even if there wasn't a timer, unless the server somewhere is providing some critical component of the game itself that can't be replaced, then the game will be cracked. It's that simple. Once people figured out how to create their own WoW servers, then it was possible to play a cracked version because they no longer needed the service provided by the real servers.

      These are just the facts of life, and the game publishers are simply pissing people off with these stupid attempts to prevent something that they can't prevent. They aren't even making it harder for anyone really, except maybe the cracking groups, but they love this stuff and compete with each other. It's the legitimate customers that have to put up with all the crap, not the pirates.

      They should look to Stardock as an example. Create a good game, and ask your users for their support so that you can continue to create good games. Treat your customers with respect and decency, and they'll respond to that. Especially for niche games, Stardock's titles have done very well with no intrusive DRM. They have a key that you use that gives you access to updates, that's it.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    3. Re:I wouldn't mind by Anonymous Coward · · Score: 0

      I assume if you're so enthusiastic about the real world that you never take a laptop with you to game on, then?

    4. Re:I wouldn't mind by mshannon78660 · · Score: 1
      I assume if you're so enthusiastic about the real world that you never take a laptop with you to game on, then?

      Actually, I do - and that was kind of the point of my post - there are lots of places out in the world where an internet connection isn't practical (in a plane, in a car, in certain hotels where you don't want to have to pay for it, etc.)

      The OP was saying that this DRM wouldn't inconvenience him/her, as he/she has a broadband connection.

    5. Re:I wouldn't mind by Anonymous Coward · · Score: 0

      10 days is too short. 30 days would be marginally reasonable.

      And don't be so quick to say you wouldn't mind having it phone home. How many times have you had to validate a Windows install? That Genuine Advantage bollocks messes up so much it's ridiculous. How will you feel when your game loads and then tells you the game you bought from BestBuy is 'pirated'?

    6. Re:I wouldn't mind by Ravon+Rodriguez · · Score: 1

      'm surprised at the 10 days though. That seems kind of long to me. Sounds like something a cracker could exploit. If there is a timer there is a way to stop it. The question isn't whether or not it'll be cracked, its how convoluted the work around will be. The war between software companies and crackers isn't a crack or no crack battle, its whether the software company can make the DRM strong enough that cracking it isn't worthwhile to the average user.
      --
      Jesus loves me, he loves me a bunch, because he always puts Jiffy in my lunch.
    7. Re:I wouldn't mind by Tom · · Score: 1

      I'm surprised at the 10 days though. That seems kind of long to me. Sounds like something a cracker could exploit. If there is a timer there is a way to stop it. That's awful logic. If there is a timer that can be stopped, it doesn't matter how short or long it is. 10 days or 10 minutes is just a different number in some memory location.
      --
      Assorted stuff I do sometimes: Lemuria.org
    8. Re:I wouldn't mind by Anonymous Coward · · Score: 0

      A cracker can exploit any length of time, regardless of how long. Just force a time comparison (lastCheck + 10d >= Now) to return false, and you're all set. The length of the time window is irrelevant. The 10 day window is to give people a little internet-less playable time. Once *any* non-connected time is granted (be it 10ms or 2 years), it's easy to crack.

    9. Re:I wouldn't mind by wild_quinine · · Score: 1

      People look at games like Crysis which has been pirated to an extreme I buy all the games I bother to play these days. Some of my friends do not. I don't know if this problem has gotten any worse.

      What I do know is that most of these friends could not even be bothered to pirate crysis. Their poor sales are due to the fact that very few people care about bland, boring, ordinary, bog standard games on the PC these days.

      The problem is that we're in a lose-lose situation with PC games. If we don't buy a game because of its terrible copy protection, then companies blame piracy for poor sales. If we do buy the game anyway, it just reinforces the idea that strong copy prevention works.

      All the consumer can realistically do is cease to care about gaming on the PC at all, and I think it's fair to say that we're seeing that happen now. (It helps a lot of the game in question is near lethally boring in action).

      Ultimately, (single player) PC gaming won't die out through lack of money, it will be smothered to death by its own industry.

    10. Re:I wouldn't mind by Wavebreak · · Score: 1

      If the content is ever on your computer, it can be cracked. And it has to be for you to actually see it. Thus, even a method this draconian would ultimately fail. The only way to avoid this would be to have the actual game on a remote server and just pipe the output to you and your input to the server, which is obviously unworkable on current technology (altho mmogs do show an aspect of this). I'm not entirely sure if that's what you meant, so sorry if I'm being redundant here. And other than that, you're completely right.

      --
      Nobody expects the British Columbia Human Rights Tribunal.
    11. Re:I wouldn't mind by tepples · · Score: 1

      there isn't a time when I'm not at home. I assume you don't plan on playing on a laptop somewhere in the big blue room.
  13. What A Load Of Shit by Skeetskeetskeet · · Score: 0

    So we pay thousands on a PC, monthly Internet fees, pay $69.99 for a game yet we still aren't trusted enough so we have to prove we are the rightful owners of it every ten days. Thanks but no thanks.

    --
    Yeah, my karma sucks....but so do the mods.
    1. Re:What A Load Of Shit by alcmaeon · · Score: 1

      I agree. I would not purchase their games at all. I'm done with everybody and his uncle thinking he has the right to snoop on me. Hell, I only use my PC for gaming, and I do that once or twice a month at most, so this game could would not be able to call home every 10 days anyway.

  14. Doctrine of first sale by eison · · Score: 5, Informative

    I hate how publishers have finally used technological measures to achieve what the courts won't grant them. This should be flat out explicitly illegal.

    http://en.wikipedia.org/wiki/First-sale_doctrine

    --
    is competition good, or is duplication of effort bad?
    1. Re:Doctrine of first sale by Reziac · · Score: 1

      That's a good point. Does this open them up to civil suits, or better yet criminal prosecution, for violating the Doctrine of First Sale by techno means??

      Someone else up above speculated that this will be a precedent for movies and movie players, such that to play the DVD/Blu-Ray/whatever, the player will have to phone home first to check that it's a legit copy.

      How is different from being forced to call and check in with the publisher every time you want to read a book that you BOUGHT?

      And what about library-owned copies? How do you verify those?? if they're "pre-activated", what's to prevent a decent hacker from emulating that?

      I speculate that once Treach^H^H^H^H Trusted Computing becomes widespread, all such phone-home media will perform some sort of check against the TC chip, and will store the hash on the remote server -- as much out of your reach as the innards of that TC chip. At that point, you'll be forced to buy copies of everything for each and every machine you want to use it on, or go through a "deactivate here, activate there" process each time you move the media to a different player.

      My solution is rather more simple: I don't need any of their shit that bad; I just won't buy it.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    2. Re:Doctrine of first sale by Jafafa+Hots · · Score: 1

      That's the same thing the DMCA was - an end-run around fair-use. You have a fair-use right to make copies, they hated that, so they added copy-protection and paid off congresspeople to make cracking it illegal.

      --
      This space available.
    3. Re:Doctrine of first sale by xero314 · · Score: 2, Interesting

      Though others have pointed this out repeatedly, you really ought to understand the difference between purchasing and licensing. Software is not purchased, and hasn't been for many many years, but rather it is licensed for use.

      The is no first-license doctrine. Software is more akin to a service or a lease. In most cases you do not have the right to sublet rental property or to transfer licenses without explicit permission, as it is never your property.

      I am not saying you have to like it, just saying that first-sale does not apply.

    4. Re:Doctrine of first sale by Ender77 · · Score: 1

      Good point, this could be illegal since they are prohibiting the resale of said item.

    5. Re:Doctrine of first sale by tambo · · Score: 2, Insightful

      I hate how publishers have finally used technological measures to achieve what the courts won't grant them.

      It's not just technological measures - it's legal measures, too. They've successfully developed the legal fiction that, even though you bought a CD with some software on it, you didn't really buy a CD with some software on it. No, you bought a license to use the software subject to certain restrictions... that thing in your hands is just a tool to help you exercise the rights that you bought.

      The upshot is that the predominant right that the first sale doctrine sought to protect - your right, as a consumer, to sell a copy that you bought - is no longer available. Your CD key locks itself to your machine, and if you try to transfer the software, the buyer won't be able to activate the software.

      (Of course, this scheme burns you in other ways, too. If you want to use your own software on another computer that you own, you can't... unless the company lets you. And sometimes, it won't. At least three packages that I've encountered - Transcender, Kaspersky Antivirus, and RoboForm - restrict your purchased license to a small set of computers. Oh, you got a new machine? Great! Have fun re-buying the software...)

      - David Stein

      --
      Computer over. Virus = very yes.
    6. Re:Doctrine of first sale by wild_quinine · · Score: 1

      I hate how publishers have finally used technological measures to achieve what the courts won't grant them. This should be flat out explicitly illegal. And it probably is. But who's going to sue over a game? Software has had it cushy for decades, pretending to be a license when it benefits the company, pretending to be a purchase when it reduces the consumer's rights to support. They've been having their cake and eating it for as long as the industry has been in play.

      Courts don't understand computers, and not that many people are willing to sue over a video game, or even an operating system.

      They're breaking the law, and removing your right to do as you want with a product that you have purchased. That's far worse than pirating software, as a matter of fact - so all moral high ground has now been lost.

    7. Re:Doctrine of first sale by NeutronCowboy · · Score: 1

      Bull-fucking-shit. Nowhere does it say: "license GTA4 today!" or "Rent Crysis now!". No, it says "Buy". Buying implies ownership. Either every single game store, publisher and developer has engaged in deceptive and fraudulent advertising, or we own the software we are *BUYING*.

      I am not saying that this is not what publishers want, but I am saying that this is at the very least deceptive, if not illegal.

      --
      Those who can, do. Those who can't, sue.
    8. Re:Doctrine of first sale by Dachannien · · Score: 1

      Ah, but you can terminate your license at will, sell the media the software came on (as long as you don't keep any copies for yourself), and then the person who bought it from you can accept the terms of the license on their own.

      Selling the media is indeed covered by the first-sale doctrine.

    9. Re:Doctrine of first sale by eison · · Score: 1

      This is a stupid hair to pick based on a dumb decision a long time ago having to do with needing to 'copy' a program into RAM to run it. They sold me something, but then claim it's legally not enough to actually use the something, and I need to then agree to more after the sale to be able to actually use it. This is what should be illegal, it's selling useless goods with one-sided post-sale extortion to make it useful.

      --
      is competition good, or is duplication of effort bad?
    10. Re:Doctrine of first sale by aztektum · · Score: 1

      So that means they will replace my copy if something happens to the disk and I cannot either re-install or run the software at a later time?

      --
      :: aztek ::
      No sig for you!!
    11. Re:Doctrine of first sale by Free+the+Cowards · · Score: 1

      Software is not purchased, and hasn't been for many many years, but rather it is licensed for use. [[citation needed]]
      --
      If you mod me Overrated, you are admitting that you have no penis.
    12. Re:Doctrine of first sale by prockcore · · Score: 1

      The problem with that is if you really did license the software from them, they would have to replace your scratched disc for the price of making a duplicate.

    13. Re:Doctrine of first sale by Darinbob · · Score: 1

      Except that you never once sign a license agreement for software that you get at retail stores. Instead I buy a shrink wrapped box, take it home, open up the box, find out there's some legally bogus piece of paper that says "oh yeah, forgot to tell you that we request you follow these restrictions on use", then you take the box back to the store and they refuse to refund you the money, then you call up customer support and they refuse to refund your money.

      You purchase the software and its media, you do not purchase a license or restricted right to use. Your are legally allowed to use the software media anywhere and in any manner, as long as you do not violate copyright. That is, you can not make copies for friends, but you can make a copy for backup. You are allowed to run the software on an OEM or non-OEM computer or under an emulator. You are absolutely allowed to look at each and every bit on the media, and even disassemble or decrypt it if you wish (barring temporary acts of insanity by some legislatures).

      If software is licensed, then you must agree to the license before purchase! Many software publishers actually do this, publishers of large expensive software packages, consultants, contractors, etc. The seller and buyer both need a real valid legal document to protect their rights, which a click-to-continue fiction does not do.

    14. Re:Doctrine of first sale by Conspiracy_Of_Doves · · Score: 1

      I might have misunderstood what the mods on that board were saying, but apparently you are allowed three simultaneous activations, and you can deactivate them and activate them again on another computer.

  15. Bastards by mlwmohawk · · Score: 3, Insightful

    The more this kind of crap happens, the more I hate the software industry. It's MY computer damn it. If I buy software, I should be able to use it the way I want.

    This is bogus. The problem with gamers is that they don't care about standing up for important principles and only care about shiny new games.

    Sony, Microsoft, Nintendo should all be forced, by lack of customers, to open up their platform and allow people who bought these devices to actually control their property. Software vendors who do this crap should have every game that requires internet access returned to the store for a full refund. (More damaging than *not* buying it.)

    1. Re:Bastards by qoncept · · Score: 3, Insightful

      "Sony, Microsoft, Nintendo should all be forced, by lack of customers, to open up their platform and allow people who bought these devices to actually control their property."

      If they did that, they'd be forced, by lack of licensing revenue, to stop making consoles all together. You're talking about a completely unrelated issue, anyway. Ever read up on the video game market crash?

      Honestly, this is not going to affect Spore at all. 99% of people have an internet connection, 95% won't care that they have to use it to verify their legal software is in fact legal. The people that don't have legal copies will either get one, hassle with it, or give up because it's too annoying. Copy protection measures like this are annoying to me because I don't plan on buying the software, but at least it isn't as annoying as having to dig through all your cds to make sure the right one is in the drive. Take a step back here. This is a method of copy protection that is less annoying to 99% of legitimate users than the current system of making sure you have the disc in the drive. EVERYONE here is in that 99%. What's the problem?

      --
      Whale
    2. Re:Bastards by Jerf · · Score: 1

      The more this kind of crap happens, the more I hate the software industry. It's MY computer damn it. If I buy software, I should be able to use it the way I want.
      Solution: Install Linux. Recognize that when you "can't do something", like play DRM'ed games, it's a feature, not a bug.

      I'm not kidding. I've made the jump to Linx fulltime, and while the ever-encroaching DRM-fiasco is not the reason, it's a very good one.

      You can't own your computer if you can't control the code running on it.

      (And, mercifully, the idea that you have to audit every line of code yourself is a strawman, since said auditing can be done collaboratively and you don't even have to participate, whereas with commercial software you're just stuck.)
    3. Re:Bastards by Tridus · · Score: 3, Interesting

      5% here and there adds up. My father in law recently bought a 360 after being a PC gamer for years.

      Why?

      DRM. He had all kinds of problems with games refusing to recognize his CD drive, or stuff like Starforce crashing his machine, or all the other issues that these systems cause. He wasn't a pirate. He just wanted the games to work, and this stuff caused PC games to not work for him.

      Now he avoids the hassle and just plays console games.

      On any one game, its only a few people here and there. But think of how many games he would have bought over the next 10 years that he now won't. Think of all the other people every time it happens. Those numbers pile up into real money very quickly, and THAT is what is really killing PC gaming.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    4. Re:Bastards by mlwmohawk · · Score: 1

      Solution: Install Linux. Recognize that when you "can't do something", like play DRM'ed games, it's a feature, not a bug.

      Full time Linux user since 1996.

      I switched to Linux because of an evaluation of multiple operating systems for an embedded system. I'll spare everyone the details of the project, but suffice to say, at least a couple times a week I'd come in in the morning and NT4.0 was blue screened.

      Linux, FreeBSD, NetBSD, and QNX would be just fine. NT, however, periodically blue screened. I decided enough was enough for me. I bought a new hard disk, formatted it with REDHAT, I think it was version 5 at the time, but it could have been 4, and aside from about a year of paranoia and fear, "Is this thing really stable?" I have never looked back. Linux *is* better than Windows on all but a very limited few classifications of tasks.

    5. Re:Bastards by mordenkhai · · Score: 1

      "This is a method of copy protection that is less annoying to 99% of legitimate users than the current system of making sure you have the disc in the drive." I completely disagree. I shouldn't need to wait for a server hundreds or thousands of miles away to remember I am allowed to use software I purchased. It is very easy for me to have a disc, put it into the machine, and play a game. However, what are you going to do when EA's servers are slowed due to ISP/Overload/Bugs? I bought their Battlefield game a couple years back (the one before 2142)and I couldn't play it for 3 months due to their master server having issues. Valve I might trust on this but certainly not EA. Putting a Disc in has worked for every console, and the majority of PC games in the last 10 years. If you really think this is a step forward in convenience, I just don't see where your point of view is coming from at all. Yes, Discs get damaged (not sure how though I mean I have hundreds of games and the only one I remember losing to damage is Serious Sam 2, but it was gloriously shattered while moving I must admit!) If they *really* wanna have Spore phone home, then they need to have it do that when I have it call home to *GET* something of value to me, and it is optional. A patch, bonus content, high score list or whatever. I don't really want it ever telling them I am still using their game, thats a whole separate issue however. All in all if I was given the option: Disc in Drive or Phone home I choose Disc in drive every time. Seriously, 100%. I have accounts on MMOs the whole point of playing a single player game is to not need the internet, at all, unless I choose to use it for whatever reason.

    6. Re:Bastards by bluemonq · · Score: 1

      The problem is I can't play the game when I'm waiting at the airport, or while doing carsharing, or on a bus, or many other locations where I don't have an internet connection. I can't play it unless I'm at home, hooked up to my network. If I'm at home, there's a whole lot of other things that I could - maybe ever prefer to -do. THAT'S the problem. This system forces me to login every 10 days. That's great when I'm at home, but what if I'm on a two or three week trip? Are you seriously telling me I need to remember to find an open access point so that I can get it verified to be able to play it?

    7. Re:Bastards by sabt-pestnu · · Score: 1

      > The people that don't have legal copies will either get one, hassle with it, or give up because it's too annoying.

      You are quite right, that these people will not affect Spore at all. A boycott is only effective if it is advertised, and none of those solutions cause any feedback on the publisher. Returning merchandise, calling customer support (why doesn't my game work?) writing to the publisher, these things have more effect. And convincing others to do the same has much more effect.

      >... EVERYONE here is in that 99%. What's the problem?
      Your figures aside, the trivial answer is that the CD solution covers 100% of purchasers, where the internet connection solution does not. You might read the other comments on this topic for more in-depth reasons.

    8. Re:Bastards by voice_of_all_reason · · Score: 1

      You will be completely unable to play this game in about 10 years. It will be gone forever, save for the efforts of crackers.

    9. Re:Bastards by WilyCoder · · Score: 1

      The problem is that you, sir, hate linux.....

    10. Re:Bastards by Anonymous Coward · · Score: 0

      The problem is the computer connected to my 52" HDTV doesn't have a network connection and I don't want to add one to it.

    11. Re:Bastards by firefly4f4 · · Score: 1

      So you're saying it's OK that if I take my laptop with me and a legal copy of the game to an area where I don't have internet access (say, my cottage), and because the check can't happen I won't be allowed to play?

      I don't buy it, and neither should anyone else.

      I'd agree it's not the end of the world not being able to play a video game, but let's stretch it to apply the same technology to image processing software. If I go on a month long vacation to Africa with my digital camera, I'd most likely want to occasionally store and manipulate the pictures I take with the camera on my laptop. But if that software had the same restriction, suddenly my perfectly legitimate and reasonable plans go out the window for lack of an internet connection for something completely superfluous to my needs.

    12. Re:Bastards by Anonymous Coward · · Score: 0

      The problem is the concept. Copy protection assumes that the legitimate costumer is a thief and has to pay the price together with the real ones.

      And, although the damn thing pings home once every 10 days, it can easily be setup, after you bought, to ping home once every minute during gameplay:

      "This is an security upgrade to protect our costumers. Please comply or stop playing"

      Now imagine all the piece of software you bought do the same thing, even if it's an "offline usage" one. Will they pay back the bandwidth usage for that?

    13. Re:Bastards by mediocubano · · Score: 1

      Well the "razor and blades" business model where you give away the console and then make it up over the long run on the games depends on both pieces of the deal happening. Over time the razor/blades model has proven to be favored by the general buying public. Would you want to pay full price for the console (including proper profit margin) and then pay something lower for the games? That would affect the uptake as a higher base console price would shut people out.

      Alternatively people always rant on something like "companies are evil and should not make money". But in the US what else makes things interesting from a business perspective? Everything is a business people, and businesses are not usually in the business of NOT making money.

      Everyone has a choice - buy it or walk away. Also there is NO SUCH THING AS A FREE LUNCH. You're going to pay for it somewhere - so maybe the food is free but you can bet for sure you paid for it somehow, by getting bombarded with ads, or giving up personal information (again so you can get junk mail.)

    14. Re:Bastards by qoncept · · Score: 1

      Spore is set to be one of the best selling games of all time, with huge numbers of the target audience the same "non-gamers" that The Sims sold to. There's no way a boycott of THIS game would attract enough people.

      BUT, everyone here, for the most part, has it all wrong. Instead of telling me to read the other comments so I have an idea what other people's opinions are, YOU should be reading the article and see that this is NOT every 10 days -- it's once within 10 days of installing. I'd definately rather deal with that than putting a cd in every time I want to use it.

      Don't get me wrong -- copy protection frustrates me as much as the next guy. I've probably spent more time reinstalling and screwing with Starcraft and Warcraft and their expansion packs than I've actually spent playing them, and I can't even watch a movie on this stupid DVD recorder I got from Woot last week. I don't think Spore's install-it-and-connect-to-the-internet-once approach is the right problm to be attacking, though.

      And for what it's worth, to the guy who doesn't like the fact that I don't like linux -- that sig is about 4 years old and it just so happens that two weeks ago I finally gave Ubuntu another chance. Once I get Starcraft and Warcraft working right, the Windows partition just might get formatted.

      --
      Whale
    15. Re:Bastards by normal_guy · · Score: 1

      The problem is that this system only inconveniences legitimate users. These systems are cracked 100% of the time. That means that criminals are the only ones with a hassle-free gaming experience.

      --

      Linux: Free if your time is worthless.
    16. Re:Bastards by Anonymous Coward · · Score: 0

      Maybe its because we get the same shit over and over. Shit I. Shit II. Shit III. Shit 2008. Etc. As far as for numbers, you should avoid doing so because you cannot back them up when you make them up. But you could safely say that this system is less annoying to 100% of the cracked version users.

      I'm not buying crap that phones home telling them when I play, that is tied to my hardware and requires activation when i change it, that needs reactivaiton if you don't play in 11 days, that will break when the company closes or is bought out or similar because a) they cant justify the extra costs in releasing a drmless patch and b) they'd be sued by the shareholders for diluting their assets.

      FU EA. And FU bioware. I'm not selling my soul from some temporary gratification.

    17. Re:Bastards by Anonymous Coward · · Score: 0

      fell that to the people who bought music from Microsoft's store.

    18. Re:Bastards by tepples · · Score: 1

      If [console makers dropped their lockout chips], they'd be forced, by lack of licensing revenue, to stop making consoles all together. You're talking about a completely unrelated issue, anyway. Ever read up on the video game market crash? Some people will contend that there was no "crash" in the mid-1980s. Instead, home computers such as the Commodore 64 (no lockout chip) and ZX Spectrum (no lockout chip here either) became the preferred video gaming platforms. I'm more concerned that the lockout chip business model has stifled innovation in video games because the console makers have categorically refused to deal with micro-ISVs.
    19. Re:Bastards by DreadPiratePizz · · Score: 1

      It's MY computer damn it. If I buy software, I should be able to use it the way I want.

      Have you ever played multiplayer games where people cheat online? If you have, I'll bet you'd think twice about arguing that people should be able to do whatever they want with a game.

    20. Re:Bastards by mlwmohawk · · Score: 1

      Have you ever played multiplayer games where people cheat online?

      I have no use for computer games, the game makers make DRM media seem benign.

    21. Re:Bastards by sabt-pestnu · · Score: 1

      >YOU should be reading the article and see that this is NOT every 10 days

      I'm sure you're right.

  16. Phoning home beats the alternative by spyrochaete · · Score: 1

    Is this better or worse than requiring a CD in the drive to play?

    Does this mean that neither game will require a CD in the drive? If so, having enjoyed many games on the Steam platform, I'd say that yes, a quick internet heartbeat is much better than requiring a disc in the drive. It would be nice to know what data is transmitted, though.

    1. Re:Phoning home beats the alternative by GarfBond · · Score: 1

      This is much worse than Steam though - Steam lets you go up to either 30 or 90 days (I forget which) before complaining, which is much better. The likelihood of not having internet for a whole month is low, but 10 days? A long vacation could easily encompass that.

    2. Re:Phoning home beats the alternative by Tridus · · Score: 1

      Well, I'm going to be moving soon. I'll have no Internet while I do that (it needs to be hooked up at the new location).

      If the game requires a CD in the drive, my legitimate copy will continue to work during the move. If it requires Internet, it will not.

      Meanwhile, a pirated copy will work in both cases. This is the game company actively encouraging me to pirate the game, since the pirated copy works BETTER then the one that I'm paying for.

      I mean, come on? Why would I pay for a game when paying means I won't be able to use it during the move (which is the whole point of buying it)?

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    3. Re:Phoning home beats the alternative by spyrochaete · · Score: 1

      Pirated software ALWAYS works better than the original (except in the case of awesome publishers like Stardock who use no copy protection). I might do with Spore what I do with Windows - buy it but use a pirated version.

    4. Re:Phoning home beats the alternative by Tridus · · Score: 1

      Its true, and it shouldn't be that way. Publishers who do this sort of nonsense will get no more of my money. People who want to treat me like a customer (ala Stardock) will get my business instead.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    5. Re:Phoning home beats the alternative by Barny · · Score: 1

      Not always, I have about 5 friends I play company of heroes with regularly, and another 3 who would like to play as well, but refuse to buy the (now rather cheap) game and use cracked downloaded copies, which, will not talk with the latest patched authentic clients, and are shaky when talking to each other a lot of the time.

      Never had a problem with SecuRom, its always worked as its supposed to, I know where its registry entries and driver sit, I make sure I don't try and "fix" them and it just works.

      Yeah I am being a bit vocal about this, but as a PC gamer who loves, uh, gaming on a PC, I see this (constant online auth checking) as inevitable for the gaming industry to keep releasing for PC, otherwise, if the cost to convert the game from whatever console it was spawned on becomes too prohibitive to the devs the PC will die as a platform. /rant off

      --
      ...
      /me sighs
  17. Such a pity by 427_ci_505 · · Score: 1

    And I was so looking forward to buying a copy of Spore.

    It's things like this and the steep hardware upgrade curve, but mostly this, that has turned me off of gaming.

    1. Re:Such a pity by bestinshow · · Score: 1

      People I know have done the following:

      1) Replaced FPS games on the PC with real-life Airsoft.

      2) Take up console gaming, and they wanted to play GTA4 anyway. And it's neat to play games on the large TV instead of the small monitor.

      3) No need to upgrade the PC all the time, deal with Windows' mess ups, etc.

      4) They pirate less, but as they're older now they have less time to play games anyway, and more disposable money. Guess they're more cynical about many new games as well.

      This is just another nail in the coffin of PC games. This is why Apple don't give a toss about games on their system, but appear to be falling over backwards to get iPhone games developed. One has a future market, the other will stay static at best.

  18. Great. Just great. by Deagol · · Score: 2, Interesting
    Well, that ensures I will most certainly d/l a cracked version. I've got legit copies of a half-dozen PC games from over the past years that I've felt were worthy of spending money on. Spore was one of the games I was actually itching to buy. Screw this internet requirement crap -- they just lost a customer before they even left the gate. What if I want to play on the road? I won't even offer them the same respect I've given a few other mis-guided publishers, of buying the game and then getting the no-cd crack. I'm tired of this shit by game publishers.

    Now that I think about it, I won't even bother with even getting an illegit copy. Why even patronize the product at all anymore?

  19. Bigger Worry: A backdoor is worse than a CD. by inTheLoo · · Score: 2, Insightful

    You know the thing does more than call. It has to receive some kind of "go" signal to play. It may be well done or it may not be and that will be just one more hole for your non free platform. Consoles, like the Xbox, are connected to your wallet.

    All of these gadgets are going to have network access. Big publishers dream of them being non free and pay per play. The last ten years of DRM and non free security dissasters prove better than anything else those dreams are impossibly flawed and that people hate it. Free software and free culture are going to overwhelm them.

    --
    No calls now, I'm ...
  20. Thanks for the info by Lonewolf666 · · Score: 1

    I might have bought Spore, now I will make sure to get up to date about the copy-protection before doing so (the link in TFA only confirms the "phone home" for Mass Effect).

    If TFA is correct about Spore, the publisher just lost a customer.

    --
    C - the footgun of programming languages
    1. Re:Thanks for the info by Anonymous Coward · · Score: 0

      My thoughts exactly. I'll wait until a warez group comes up with a hack so that I can play the proper version of the game without intrusions.

  21. The article says nothing about Spore by MobyDisk · · Score: 1

    This linked article says nothing about Spore that I can find. Unless it is buried on page 15. Even if it is there, I'll wait for something official before I get up in arms about it.

    1. Re:The article says nothing about Spore by AngelKurisu · · Score: 2, Informative

      Quoted from the forum mod / dev person: "Yes, EA is ready for us and getting ready for Spore, which will use the same system." (on the second page)

      --
      Whack a Catgirl: You know you want to!
    2. Re:The article says nothing about Spore by Bohnanza · · Score: 1

      It seems odd, since the basic concept of Spore is an online single-player game. The game will need to "phone home" anyway.

      --

      -----

      Sorry, I'm only a 1336 h4x0r.

    3. Re:The article says nothing about Spore by MobyDisk · · Score: 1

      I guess Will Wright's super influence in the market doesn't extend to publishers, just developers. :(

  22. Worse by zifn4b · · Score: 2, Interesting

    What if I don't have an internet connection? What if I'm playing on a laptop in a location without access to the internet? What if the authentication server gets overloaded like what happened when Bioshock was released and there were a bunch of legitimate customers that bought the game that couldn't play for several days? What happens if the authentication server goes down? What happens when I want to play this game 5-10 years from now?

    It's been said before but this does nothing to curb piracy. The pirates will crack this. Meanwhile, the customer who purchased a legitimate copy of the game will have their ability to play it be hampered.

    --
    We'll make great pets
  23. Worse by CelticWhisper · · Score: 1

    They either don't get it or don't care. It's not the act of putting a CD in the drive that people hate. I mean, I'm sure that's the case for some, but probably not the majority of Slashdotters.

    The part people hate is the assumption that they're not "authorized" to be using the product they just forked over $50 to get. The part people hate is the notion that they need permission to play their game. The part people hate is the feeling that despite shelling out 50 dollars of their hard-earned money, they somehow don't own the game. And the part people REALLY hate is the thought that some company can arbitrarily take away their ability to play whenever they want just by pushing a button.

    We don't care what form DRM takes. We care that the DRM is there at all, and we want it gone. Period.

    --
    Help protect civil rights from abuse by the TSA - visit TSA News Blog.
    http://www.tsanewsblog.com
  24. FIXED LOL by Anonymous Coward · · Score: 0

    Spore, Mass Effect to require cracks for single player gaming.

    1. Re:FIXED LOL by Anonymous Coward · · Score: 0

      mod parent up insightful

  25. gamecopyworld is your friend by thermian · · Score: 5, Informative

    I always buy my games (who needs to download multiple Gb files anyway, it's boring), but I hate these stupid copy protection schemes.

    Most of the time I find someone posts a crack or workaround to gamecopyworld though, and they tend to work.

    Not for freetards though, not one of them comes with a serial, you still have to buy the games.

    I'll try Spore just as soon as the drm is bypassed, not before. I refuse to believe that I, as a legally purchasing game player, need to be watched by the content owner.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:gamecopyworld is your friend by sm62704 · · Score: 2, Insightful

      I'll try Spore just as soon as the drm is bypassed

      Please don't. In fact, please don't buy Spore at all. If they're stupid enough to pull this kind of anti-customner crap, how can they possibly be smart enough to make a decent game?

      DRM is a sign that the product sucks so much that its creators don't think it's good enough to pay for.

      Don't buy a product so bad its creators think nobody would pay for it.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    2. Re:gamecopyworld is your friend by Anonymous Coward · · Score: 0

      You find downloading multiple Gb files is boring? Most people don't sit there watching the progress bar...

    3. Re:gamecopyworld is your friend by Ravon+Rodriguez · · Score: 1

      DRM is a sign that the product sucks so much that its creators don't think it's good enough to pay for.

      While I can get behind the fervor of your argument, I think this specific statement is wrong. People will download games no matter what. I don't believe DRM is the solution, but there is a mindset at software companies that it will increase their revenues. They know that any DRM will be cracked, but the more convoluted the workaround, the more likely someone is (in the minds of the software companies) to go and buy the software instead. I don't have any numbers to prove whether or not this is actually the case, but I believe that the persistence of DRM on new software titles proves that the software companies believe it is.

      --
      Jesus loves me, he loves me a bunch, because he always puts Jiffy in my lunch.
    4. Re:gamecopyworld is your friend by syrinx · · Score: 1

      Please don't. In fact, please don't buy Spore at all. If they're stupid enough to pull this kind of anti-customner crap, how can they possibly be smart enough to make a decent game?


      You're assuming the creators of the game and those who decide DRM policies are the same. I *highly* doubt that is the case. This is a case of some PHBs at EA with their collective heads up their collective asses, and has nothing to do with Will Wright or any of the designers and creators of Spore.

      (That said, I'm much less likely to buy the game now, too.)
      --
      Quidquid latine dictum sit, altum sonatur.
    5. Re:gamecopyworld is your friend by tambo · · Score: 1

      I'll try Spore just as soon as the drm is bypassed, not before.

      Sounds great... until you realize that if you try to patch your software, you're hosed. The patched software will either reinstall the DRM, or it will detect that it's been Jolly-Rogered and will take itself offline. Either way, you're stuck once again with a valid license key but invalid software.

      Worse still for something that you might need to play online, like WoW or The Sims. Then again, if you've been suckered into those scenarios, you have already rolled over and accepted rentware... so you're already prepared to obey the company's demands, and to pay and pay and pay and pay and pay - or else lose your level 3600 paladin named Vash the Stampede.

      - David Stein

      --
      Computer over. Virus = very yes.
    6. Re:gamecopyworld is your friend by sm62704 · · Score: 1

      SOME people will download games no matter what. These people should simply be ignored by any publisher, because they're not going to by any games anyway.

      MOST people are willing to pay for what they get. Howeber, they're not willing to pay for crap or otherwise be ripped off.

      "Piracy" doesn't cost anyone a dime. A sale you would have never made is not a sale you lost. If people are downloading your product and not buying it, it's way overpriced. I realise that they believe DRM will increase revinues, but they're wrong. Not to say they don't exist, but I never met anyone who downloads stuff to keep from paying for it. I do refuse to buy DRMed stuff. If it has DRM and I would otherwise consider using it, DRM lost you a sale.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    7. Re:gamecopyworld is your friend by Anonymous Coward · · Score: 0

      Please don't. In fact, please don't buy Spore at all. If they're stupid enough to pull this kind of anti-customner crap, how can they possibly be smart enough to make a decent game? The developers make the game; the publishers decide on the DRM scheme. They are unrelated aspects of the product.
    8. Re:gamecopyworld is your friend by geminidomino · · Score: 1

      Please don't. In fact, please don't buy Spore at all. If they're stupid enough to pull this kind of anti-customner crap, how can they possibly be smart enough to make a decent game?


      You're assuming the creators of the game and those who decide DRM policies are the same. I *highly* doubt that is the case. This is a case of some PHBs at EA with their collective heads up their collective asses, and has nothing to do with Will Wright or any of the designers and creators of Spore.

      (That said, I'm much less likely to buy the game now, too.) If you think about it logically, though, it probably IS safe to assume that the ones who decide DRM policies benefit as much if not more from each sale than the creators.

      If the creators made the decision, then they don't deserve the support.

      If the creators had the decision thrust upon them, then the decision was made higher up, which invariably means the decision maker is higher-paid, and thus benefits more financially.
    9. Re:gamecopyworld is your friend by sm62704 · · Score: 1

      The PHB hires the HR guy who hires everybody else. Excellence starts at the top. So does mediocrity. If the CEO is a moron, he's going to hire morons.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    10. Re:gamecopyworld is your friend by badboy_tw2002 · · Score: 2, Insightful

      I think I've posted this a hundred times to /. already but I'll say it again:

      Game DRM is NOT about locking a game down forever. We're not stupid. We made the game after all, and that's a pretty hard task in itself, so there is some comprehension of what's going on. Do you think game makers have never themselves played a game before? People working in the industry now have been through all the copy protection out there you have, from entering in key phrases off the manual (just xerox the book!) to putting in the CD (GCW for the win!) to more modern systems like SecureROM and Steam. We KNOW it will be cracked. That's a given.

      The goal in this is a cat and mouse game to _delay_ the cracking. Games have a shelf life like movies and all other popular entertainment. It comes out, the marketing goes out, stores stock it for some amount of time, and that's your window to make the bucks. Pretty much the first few months (or maybe up to the next holiday season), and then something better is out to take away your players. The DRM is in place to (hopefully) prevent cracking such that Joe Average can't just download the game off a torrent site and play it. He might have to wait, and if he's excited enough to get it he'll buy it instead.

      That's the philosophy anyways. I don't know that there's any good evidence pointing either way whether it works or not. It does take a while sometimes to get a good crack for a game with more modern DRM stuff (sometimes you can have 0-days that are incomplete and it takes a while to get a good one out), but then again sometimes not. I'm actually fine with things like Steam - for me I don't ever notice it because I'm usually online. And it works when I'm offline on a plane or something but can still get that game of Portal in. I heartily believe myself in getting developers their money (its how I get my bread), but I also know there's a lot of people who'd jump at playing for free if its easy enough to do.

      Lastly, don't be so quick to blame the creators of the game. 95% of the time they have nothing to do with this stuff.

    11. Re:gamecopyworld is your friend by Joelfabulous · · Score: 1

      Not necessarily that the creators think it's so bad... More like the suits think it's so bad. If anything, I'd assume that the creators (who probably love to play games) have had the same issues that we, the end user, have had with stupid copy protection schemes.

      I agree that we should best avoid buying DRM stuff. It's the only reason I haven't picked up Bioshock (and if it has the same install problems on Steam, I won't get it there either).

      FWIW, I think Steam is a pretty good compromise between the two camps. From what little I know, they encourage modding, don't mind console tweaks, etc. It's nice that I don't have to patch my own damn games with a fixed EXE or something more arcane any more. Of course, the multiplayer candy is more or less locked into their network, and you rely on them for updates. I haven't had any significant problems with them as of yet. Oh, and they actually support the development and distribution of indie content that would otherwise probably never see widespread release, which is a pretty big bonus.

      As always, YMMV.

      --
      Sometimes I wonder if I think too much.
    12. Re:gamecopyworld is your friend by Anonymous Coward · · Score: 0

      The goal in this is a cat and mouse game to _delay_ the cracking That is utter Bullshit (yes, with a capital B). If that were true, ALL games would eventually have a patch that would disable the protection.

      Since something like that happens only very little (I know only of FreeSpace 1, Starcraft and Warcraft 3), I can only assume that your assertion is false.
    13. Re:gamecopyworld is your friend by sm62704 · · Score: 1

      Game DRM is NOT about locking a game down forever.

      Then why do I either need a third party pirate patch to play Road Rash (1995) or have the CD in?

      We're not stupid.

      Some of you seem to be absolutely brain dead.

      People working in the industry now have been through all the copy protection out there you have.... Yet you still use it. That's just retarded. If you can't get it through your head that DRM inconvieniences paying customers while doing nothing whatever to reduce piracy one whit, you are as dumb as a box of rocks. Sorry, there's no way of being honest here without being insulting. DRM and anybody who uses it is Stupid with a capital S.

      Games have a shelf life like movies and all other popular entertainment.

      Which makes it Stupid with a capital S to make your games so you need state of the art bleeding edge hardware for it. As someone pointed out in today's DOOM thread, the gamer's best choice is to buy a game 3 years after its release. The game itself is bargain bin priced and you don't need to buy new hardware.

      Movies do NOT have a shelf life. Go into WalMart and you can get yourself that copy of Unforgiven or Blade Runner (1979 iirc).

      Lastly, don't be so quick to blame the creators of the game. 95% of the time they have nothing to do with this stuff.

      Excellence and incompetence both start at the top. If the CEO is a moron he's going to hire morons. If you're good enough you can work for anybody.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    14. Re:gamecopyworld is your friend by badboy_tw2002 · · Score: 1

      Hi, thanks for reading all of my comment! That was Super! With a capital S!

      Did I say anything about timelocking it? I said its not supposed to be "uncrackable". I didn't say anything about releasing patches. I said people who design and make DRM _know_ its going to be cracked (at least the kind that doesn't rely on you connecting to the internet like Steam). This isn't the game developers saying it, its the people actually selling the DRM. They measure things in "how long it takes a crack to hit the street". A truly truly succesful disc based DRM will take a month to crack (fully crack, not just boot the game), but those are pretty rare.

      What does DRM have to do with game hardware? The fact that you can't run a DOS game on your Vista box is completely different.

      Movies definately have a shelflife in terms of where they make their money, same as games. They have a few different distrobution channels so they get another bump (theater release, Pay-per-view, DVD, TV) per release, but you make most of the money up front with each release and it trickles off from there. Books go out of print, so do movies and video games. Why is this a difficult concept? You can of course find them (and Blade Runner is a bad example since there have been 45 different versions - go find Rollerball or something like that), and a popular game gets boxed sets and re-releases to try to extend the life of the game. Look at GTA4 - they sold something like 7-8 million copies last week. They'll probably sell double that or more before their done, but it will trickle in at the end.

    15. Re:gamecopyworld is your friend by sm62704 · · Score: 1

      That was Super! With a capital S!

      That was gay. With a lower case g.

      I said people who design and make DRM _know_ its going to be cracked

      And the DMCA says that any crack not produced by the company holding copyright to the cracked game is a felony. In order to use your crack I have to commit a crime.

      A truly truly succesful disc based DRM will take a month to crack

      So what's the point, again, aside from making your legitimate customers break the law to use the software they lawfully purched with their own hard owned money the way they want? A fucking MONTH isn't a very long window. I think the only game I ever bought on the day of its release was DOOM3. I doubt I ever bought any other game within a month of its release.

      What does DRM have to do with game hardware?

      The post wasn't about DRM, it was about fucktarded stupidity, of which DRM is a sublcass.

      Milk has a shelf life. A movie or game's "shelf life" is completely arbitrary and artificial.

      Books go out of print

      Yet I can still buy a copy of Huckleberry Finn. Why is "quality" a difficult concept?

      Blade Runner is a bad example since there have been 45 different versions

      OK, Casablanca, Gone With The Wind, Star Wars.

      go find Rollerball or something like that

      You illustrate my point succinctly. People will buy quality indefinately, but they'll only buy crap until they find out it's crap. Nobody except the very rich and the very stupid shell out good money for crap.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
  26. Far worse (for me at least) by taupin · · Score: 1

    It means that I won't be able to play either of these games, since I'm on dial-up, and there's no way I can justify tying up a phone line to play Spore to the rest of my family and anybody that's trying to contact us.

    1. Re:Far worse (for me at least) by jacksonj04 · · Score: 1

      For a few seconds. Once every 10 days.

      --
      How many people can read hex if only you and dead people can read hex?
  27. Still Not a Great Option by sanjacguy · · Score: 1

    As an option, this still sucks - I can't wait to be in Alterac Valley and have my game suddenly minimize due to their "phone home" program crashing. Or better yet it makes me much happier I picked up an Xbox360 a year or so ago.

    1. Re:Still Not a Great Option by Protonk · · Score: 1

      As an option, this still sucks - I can't wait to be in Alterac Valley and have my game suddenly minimize due to their "phone home" program crashing. Or better yet it makes me much happier I picked up an Xbox360 a year or so ago. It's still probably more fun than being in AV. although aren't you already online? :)
  28. Worse- Look at the PlayForSure debacle. by Anonymous Coward · · Score: 0

    If you're following the "PlayForSure" debacle, you'll understand the danger of requiring a specific server to be online in order to access the content you purchased.

    What's to keep EA from turning off the authentication server in 5 years when they no longer "Support" the game.

    If you want to be able to play your game at any point in the future, this is a horrible thing: Can you guarantee that in 10 years when you break out that "classic" for some retro gaming that the internet authentication server is still going to be there?

    1. Re:Worse- Look at the PlayForSure debacle. by Lonewolf666 · · Score: 1

      What's to keep EA from turning off the authentication server in 5 years when they no longer "Support" the game.

      A lawsuit, preferably of the class action variant ;-)
      Personally, I prefer to avoid the hassle in the first place, so no buy from me...
      --
      C - the footgun of programming languages
    2. Re:Worse- Look at the PlayForSure debacle. by Satanboy · · Score: 2, Informative

      I agree wholeheartedly.

      I got burned on Half Life 2. I bought the game on release, and was unable to play the game for 2 days because steam was down. I made a decision at that time to never buy another product that requires online activation.

      I have not played bioshock, or the orange box due to this.

      I will not play spore or mass effect due to this either.

    3. Re:Worse- Look at the PlayForSure debacle. by MrAngryForNoReason · · Score: 2, Interesting

      What's to keep EA from turning off the authentication server in 5 years when they no longer "Support" the game.

      I don't support their DRM but this isn't really comparable to the issues with PlayForSure. Microsoft were distributing someone elses product on the proviso that it was protected with DRM. EA are distributing their own product so they can patch the game at any point to remove the DRM. Microsoft couldn't do the same with PlayForSure because the record labels who own the copyright would never have agreed.

      Copy protection on games is only really intended to stop copying for the first few months to protect sales. After this a lot of publishers release patches removing the copy protection as the game has sold 90% of its potential copies.

      This doesn't of course make it ok to use copy protection that will prevent people from playing a game they have paid for. As copy protection is almost always broken almost immediately anyway it is only ever the legitimate customers who suffer.

    4. Re:Worse- Look at the PlayForSure debacle. by Sandbags · · Score: 1

      Agreed. not only that, but once they're no longer actually sellign the game (who's gonna buy a 5 year old game that likely won't have been patched to run on your current version of your OS anyway), then all they need to do is offer a patch for manual download that removes the phone home software. Likely they'll just replace phone home with another system in the meantime anyway since with their own internal engines they can add/change/remove whatever feature of the game they want anyway. If you instal, you'll have to (want to) like most other games today to download and install a "rollup" patch to get you on the current version anyway, so it;s easy to work around.

      It's not perfect, but it's a good, non-invasive system with few drawbakcs and it will work better than DRM.

      One simple addition makes it truly work: a 1-800 number you can call to type in an override code on your screen and a readback code from a server, just in case you are not near the net...

      --
      There is no contest in life for which the unprepared have the advantage.
    5. Re:Worse- Look at the PlayForSure debacle. by wild_quinine · · Score: 1

      I got burned on Half Life 2. I bought the game on release, and was unable to play the game for 2 days because steam was down. I made a decision at that time to never buy another product that requires online activation. I have not played bioshock, or the orange box due to this. I'm with you buddy, but let me just say that if there is a game on this earth worth sacficing your principles for, it's Portal.
    6. Re:Worse- Look at the PlayForSure debacle. by keithjr · · Score: 1

      I apply a more gradual filter for deciding if I will or will not play a game, depending on several variables. Most important are the quality of the game and the pervasiveness of the DRM.

      I had the same problems you had with Half Life 2, but i decided that the game was good enough that the minor inconvenience I suffered wasn't enough to kill my buzz, so to speak. I got the Orange Box for the same reason. With the pervasiveness of the internet today, I don't see online activation as the worst thing in the world (yes, Steam in its early days was horrible, but the infrastructure has improved). But, from what I saw, Bioshock was just a less-good version of system shock 2. And installed a rootkit?! I decided it wasn't worth the DRM hassle. I bought Supreme Commander only after the devs issued a patch removing SecureROM.

      Either way, I applaud any consumer who's making an educated choice as to what threshold of copy protection is acceptable; this is mine. The companies that do this are making a choice, and they are free to make it. But they need to bring something very good to the table if they expect to compete with products that choose otherwise. I'm not sure how I'm weighing in with these two titles, but time will tell.

    7. Re:Worse- Look at the PlayForSure debacle. by servognome · · Score: 1

      I got burned on Half Life 2. I bought the game on release, and was unable to play the game for 2 days because steam was down. I made a decision at that time to never buy another product that requires online activation.
      I felt the same way at first, but I've found the inconvenience of using steam for activation is offset by the ability to download and install. No need to find CD for older games, or lug them around to play when I travel.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    8. Re:Worse- Look at the PlayForSure debacle. by Devistater · · Score: 1

      Just look at EA's previous history then. They've turned off online service for a number of multiplayer games, some as recent as 2006.
      http://www.ea.com/information.jsp

      As for a lot of publishers releasing patches to remove protection, thats total nonsense. There's only a few of them that have done that. Epic did it for some unreal games, egosoft does it for thier X games series... I can't think of many more off hand, I think id did it for a few of them. There's probably only a dozen or 2 games that have done that in the past decade compared to many thousands released.

    9. Re:Worse- Look at the PlayForSure debacle. by MrAngryForNoReason · · Score: 1

      As for a lot of publishers releasing patches to remove protection, thats total nonsense. There's only a few of them that have done that.

      They don't normally release a "copy protection removal patch" it is just done as part of a general patch. I can only give examples from games I own but Company of Heroes and Supreme Commander were both patched at some point after release to remove Securom and the need for a disc to be inserted.

    10. Re:Worse- Look at the PlayForSure debacle. by Chrontius · · Score: 1

      Same thing here, but it *was* a total buzzkill, when combined with other errors that were not resolved by replacing half my system piecewise. I've still yet to play through my copy of HL2, and I've not yet even touched the episodes. I'll probably reinstall HL1 and download the last no-steam patch for it if I ever get bit by the HL bug again.

    11. Re:Worse- Look at the PlayForSure debacle. by Devistater · · Score: 1

      That'ss 2 more games out of many thousands in a decade.

  29. What a Joke by Anonymous Coward · · Score: 0

    I was really looking forward to this game... Now I'm not even going to bother looking at the box. I don't know why they spend so much time on copy protection, all it does is irritate the users who legitimately buy. The people who pirate, are going to pirate regardless.

  30. New Poll by ebolaZaireRules · · Score: 1

    Is this better or worse than requiring a CD in the drive to play?

    Better
    Worse
    Cracked exe
    Replacement server
    Cowboy Neal still uses tape drives

    --
    The Bible: Historically verifiable fact from an observers point of view
  31. Modem? by lymond01 · · Score: 1

    I wonder how much of the customer base this cuts out. Not everyone who could buy this game has broadband, and it seems silly to boot up your 56k modem to play a single player game. And what of those whose computer has no internet access?

  32. So long, purchase by Anonymous Coward · · Score: 0

    Well, there are two games I was planning to buy now on the "don't touch with someone else's money" list. DRM FTL.

  33. This has been a critical feature of Spore? by Anonymous Coward · · Score: 0

    The whole point is that you constantly pull down other user created content that is integrated into your playing experience in real-time?

    Will Wright himself pretty much told you the game needs to have internet access when he talked about these groovy features everyone has been oohing and ahhing about all along.

    This is not news. Not even remotely.

    1. Re:This has been a critical feature of Spore? by dualboot · · Score: 0, Flamebait

      This just in!

      World of Warcraft requires you to "phone home" to play! Damned anti-piracy measures!

    2. Re:This has been a critical feature of Spore? by Satanboy · · Score: 1

      This just in!

      World of Warcraft requires you to "phone home" to play! Damned anti-piracy measures! This just in!

      World of Warcraft is NOT a single player game!
    3. Re:This has been a critical feature of Spore? by jacksonj04 · · Score: 1

      Not true. The game comes with a substantial library of content built in to deal with non-connected gamers, and I'd guess 'downloaded' content is cached.

      Internet access isn't a core part of the game itself, just EA wanting the game to phone home.

      --
      How many people can read hex if only you and dead people can read hex?
    4. Re:This has been a critical feature of Spore? by dualboot · · Score: 1

      Aye, but the number of players is of no consequence. For some games the internet connection is merely another medium for retrieving content used during gameplay.

      If you are actually curious the details of this system are widely available.

      A semi-detailed description

    5. Re:This has been a critical feature of Spore? by Tridus · · Score: 1

      Mass Effect doesn't though, which is what this article is about. Thats a purely single player game that requires an Internet connection only for DRM.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    6. Re:This has been a critical feature of Spore? by Satanboy · · Score: 1

      I am aware of Spores ability to download content, but it should not be crippled and unplayable if it cannot reach the server for ten days.

      The same with Mass Effect, the game is a single player game, if it cannot access the internet it should still be playable.

      These are not multiplayer games, they are geared towards a single player. This means EA is forcing customers to phone home with an intrusive DRM scheme for the sole purpose of 'reactivating' the copy of the game.

      If you think this is fine, so be it, just wait until you can't activate it anymore ten years down the road when you get that itch to play mass effect again.

    7. Re:This has been a critical feature of Spore? by Binestar · · Score: 1

      This just in: World of Warcraft isn't a single player game.

      --
      Do you Gentoo!?
  34. Vicious Circle... by clickety6 · · Score: 1



    Damn! I don't have an internet connection!!

    I guess that means I'm now forced to download a cracked version just to play it....errr...wait...!

    Damn!

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    1. Re:Vicious Circle... by Free+the+Cowards · · Score: 1

      Damn, their authentication servers are down! I guess that means I'm now forced to download a cracked version just to play it... woohoo!

      --
      If you mod me Overrated, you are admitting that you have no penis.
    2. Re:Vicious Circle... by TheLink · · Score: 1

      If you're desperate you can probably get someone to pass you the relevant cracked exe in a CD/DVD or thumbdrive.

      But you can't activate the DRM stuff that way.

      I doubt it really reduces piracy much - the people selling or passing around "pirate copies" are going to be distributing the cracked version.

      If the game is good enough, someone will probably find the "phone home" bit annoying enough to crack (and probably within 2 weeks ;) ).

      If the game is good enough, enough people will pay even without the DRM crap.

      --
  35. agreed Re:Worse. by Essron · · Score: 5, Informative

    dont forget air/sea travel, airports, bus stations, cabins, e-mail-less vacations.

    I need my games most when I CAN'T get to the network...

    1. Re:agreed Re:Worse. by mshannon78660 · · Score: 1

      Exactly what I was thinking - I like to have the capability to play games while travelling by air - and at my destination, I'd really rather not have to pay the daily rate for the internet connection for the 10 seconds it takes the game to authenticate. Having to carry the CDs is bad enough.

    2. Re:agreed Re:Worse. by DaveJ2001 · · Score: 1

      This is also assuming the authentication server will be online and working 100% of the time. What happens when you can't contact the server? Will I still be able to play the game 15 years from now when that server is but a memory? What happens when the company goes out of business?

  36. kind of sad by Satanboy · · Score: 1

    I was looking forward to playing spore and working on mods for Mass Effect. I guess I'll stick with UT3 and forget about these 2 games.

  37. I see a problem with this. by tmosley · · Score: 1

    Eventually they aren't going to want to keep spending money to maintain the verification server, so after a few years, you won't be able to play anymore.

    I could understand having this type of verification for online based games, but for single player games? For shame, EA, for shame.

    I was looking forward to Spore, because it sounds like a game with near-infinite replayability, and those are the main type of games that I play. If I want to break out Sid Meye's Alpha Centauri, I still can, even though it has been 10 years since it was released. With this game, I won't be able to play it at some arbitrary point in time, based on the profitability of keeping the server active.

    I, for one, won't be buying either of these games. I might downloaded the cracked versions, though. They are making it easier to steal than it is to buy. Stupid.

  38. Update by Lonewolf666 · · Score: 1

    A few pages into the forum, the bioware guy confirms that Spore will use the same system :-(

    --
    C - the footgun of programming languages
  39. Awesome by Anonymous Coward · · Score: 0

    I'm sure it's fine, no company would ever leave customers in the dark.

  40. Just like MSN DRM? by Anonymous Coward · · Score: 0

    What happens when the authentication goes offline, as the MSN music service?

  41. Re:Bigger Worry: A backdoor is worse than a CD. by moderatorrater · · Score: 4, Insightful

    Back door or not, this could be exploited almost more easily than other DRM just by setting up your own computer as the answering server, or for more advanced people, setting up a network box as the server. I can see whole floors of college dorm rooms sharing pirated copies and having the answering server set up in the nerd's room.

  42. You are a criminal by default by mlwmohawk · · Score: 1

    95% won't care that they have to use it to verify their legal software is in fact legal.

    So, guilt before innocence, you must prove you are not a criminal. It is unamerican and, sorry for the language, bullshit.

    People who take this abuse deserve it.

  43. If they want to prevent piracy... by oahazmatt · · Score: 1

    If the publisher wants to prevent piracy (specifically CD keys and other activation codes) why not just modify the initial activation process just a little?

    Possible scenerio: You buy the game. You install the game. You go online to register the game. It prompts you for the CD key, and then, after that, a password that you create. The key and the password are stored together on a remote server, and if someone activates a copy of the game without the corresponding password, the activation fails.

    I understand that there would be some re-install issues due to system crashes and what not, but I feel a "help us prevent it" approach would be better than a "lets assume you're a thief" vibe the 10-day method gives.

    --
    Those who believe the Internet is private,
    find their privates are on the Internet.
    1. Re:If they want to prevent piracy... by Anonymous Coward · · Score: 0

      That still requires faith the server will exist 10 years from now. Fat chance of that!

    2. Re:If they want to prevent piracy... by Silvanis · · Score: 2, Insightful

      Because then you can buy a legit copy of the game, register it with the password "Free4All", and post the CD key and password to anyone and everyone that wants to download a copy.

    3. Re:If they want to prevent piracy... by JeepFanatic · · Score: 1

      I wish I had mod points today. This is a fantastic idea.

    4. Re:If they want to prevent piracy... by oahazmatt · · Score: 1

      Okay, I should have emphasized a point that I thought was implied, but if this system were possible to be implimented (however modified) it would only permit for one activation. (Hence the lamenting about possible re-install issues.)

      Not a perfect idea, but I think it is an explorable alternative to what's being chosen for gamers by publishers.

      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    5. Re:If they want to prevent piracy... by IamTheRealMike · · Score: 1

      So why do you need the password if you're only allowed to activate once? I don't really understand this scheme, sorry. Besides, you're assuming it's hard to fake an activation. It probably wouldn't be.

    6. Re:If they want to prevent piracy... by Leonard+Fedorov · · Score: 1

      I think I've heard of this... steam I think it was called...

    7. Re:If they want to prevent piracy... by Spad · · Score: 1

      It's similar to what Relic did with their Company of Heroes expansion.

      You have to register your CD-Key with their servers and it's associated with your account. When you go to play it checks with their servers - if their servers are down then it falls back to the old CD-in-drive check.

      It's not ideal, but it's better than this.

    8. Re:If they want to prevent piracy... by geminidomino · · Score: 1

      Okay, I should have emphasized a point that I thought was implied, but if this system were possible to be implimented (however modified) it would only permit for one activation. (Hence the lamenting about possible re-install issues.)

      Not a perfect idea, but I think it is an explorable alternative to what's being chosen for gamers by publishers. Err... How, then, is that any different from the old "centralized CD-key database" approach. You just replace the CD with your password... it doesn't actually solve anything at all.
  44. Yarr by Anonymous Coward · · Score: 0

    Let me tell you a story about two software titles, Rosetta Stone and Sins of a Solar Empire.

    I initially had no plans to purchuse Sins of a Solar Empire. I installed the game from my friend's discs, and played it. This was possible because SoaSE doesn't phone home or require any activation. This allowed me play the game, and over come the initial disappointment, and eventually purchused the game. And let me tell you, it was great to be treated like an adult.

    I bought Rosetta Stone after being wowed by the effectiness of their online demo. I payed arround $250 for the dutch version, and I feel it was well spent money. However, RS requires the CD, and if you use it like do, which is complete a lesson or two every night,it requires the CD to spin up and down a lot. I thought I'd just make an image, count it as my back up, and virtually mount it to solve the spin up/down issue. I was wrong. It took me an entire friday night and 4 different programs to finally create a virtually mountable image.

    Now, the same friend who had lent me his Sins discs so I could install the game had also expressed interest in learning dutch with Rosetta Stone. I initally had told them could use the discs when I was done. However, that weekend I gave them the ISO I ripped and the supporting programs. That's right, Copy Protection turned me into a pirate.

    I'm currently pushing this image out to bittorrent. Why? Because I was super pissed at the hoops I had to jump through to make the software usable to me.

    I figure if EA is going to treat me like a software pirate, I might as well act like a software pirate. Looks like EA just lost atleast one paying customer of Mass Effect.

  45. Most people dont know and dont care by Anonymous Coward · · Score: 1, Insightful

    I don't like crap like this. I consider it to be consumer-hostile. The majority of the game-buying public, however, has internet access up all the time and doesn't even realize this is going on. And they don't care. The higher-level issues of who-controls-what just doesn't matter to them.

    So, game manufacturers will continue to get away with crap like this, because they only turn away a small handful of geeks who care.

  46. Re:Bigger Worry: A backdoor is worse than a CD. by Reziac · · Score: 5, Insightful

    And there may be your solution for when a company dies and takes their DRM with them, along with your purchase's bought-and-paid-for usefulness.

    --
    ~REZ~ #43301. Who'd fake being me anyway?
  47. Naturally... by rwven · · Score: 2, Insightful

    Another moronic publisher killing their market. People talk about the death of PC gaming. Well, this is it, and the companies killing it are too stupid to see it.

  48. Vote with your Wallet by ParadoxDruid · · Score: 1

    I know there's a lot of Spore love around (heck, I'm excited, too), but the only way to let companies know that this kind of stuff is going too far is by voting with your wallet-- if enough people don't buy the game, or buy it and return it to major retailers saying it's defective because they don't have a home internet connection, then something will change.

    If your "shiny new game" lust overwhelms your outrage, then don't bitch about it here. You have a choice whether you play the game, and your money is how businesses judge their actions.

    --
    This statement is solely an opinion. Kindly take it as such in all cases.
  49. That's too bad by chicagojosh · · Score: 0

    I suppose they're assuming everyone who would be able to play their game would already have an internet connection running in their house (especially if they plan on buying Spore.) Still, I'm not too keen on buying a game just to have it stop working on me if I, for whatever reason, can't connect to the internet when they say I should.

  50. Well then... by Jaysyn · · Score: 1

    Ok, well it looks like I *won't* be buying Spore the day it's released. Or at all for that matter. Meanwhile, Stardock will continue to get my money for their excellent DRM-Free RTSX games.

    --
    There is a war going on for your mind.
  51. HOW-TO: Defeat copy protection by Anonymous Coward · · Score: 0

    How to not be a slave to DRM, when these games come out:
    - Download & install uTorrent
    - Search for game at btjunkie.com or mininova.org
    - Click torrent, play game, laugh at fools who paid and can't play because their internet connection is down.

  52. just get the crack by Anonymous Coward · · Score: 0

    as long as it's crackable i don't worry much. i buy games and then dl a crack for them for many years now. even if i would only play 2 games at a time, it would be very annoying to switch the dvd in my drive. atm i am playing 6 games... i mean, man, i am not a disc-jockey or smt.

    but i guess the day will come (soon) when games just don't check the protection online like they would do with the dvd, but download small required gamecontent right while playing the game, like maybe the positions of items and enemies in a level.

  53. Who wants a challenge? by kiehlster · · Score: 1

    So when is the Ray Muzyka or some other officer at Bioware going to make some ridiculous claim that it's DRM can't be hacked?

  54. Oh goody, it's SecuROM by nuzak · · Score: 1

    Second only to StarForce in fucking up systems with driver-level malware. I have no problems with DRM that doesn't get in my face or worm into my system; I buy a new game on steam roughly once a month on a whim. But for Spore, I'll be grabbing a crack post-haste.

    --
    Done with slashdot, done with nerds, getting a life.
  55. Marketing ploy? by Aram+Fingal · · Score: 1

    What if DRM is just the excuse for the call home feature and what they really want is marketing data about how long the software installed and where? They could, possibly, transmit other data as well. If they encrypt transmission then you can't tell what information they are sending. If they don't encrypt then a third party can intercept the information and use it for their marketing.

  56. watch the pirated exe skyrocket in downloads by Satanboy · · Score: 2, Funny

    The pirated exe will skyrocket in downloads because nobody wants the DRM, and they will blame piracy as to why their game doesn't sell . . .

  57. I was going to buy the games... by NitroWolf · · Score: 3, Insightful

    I don't buy or play a lot of games... I choose carefully the ones I do want to spend time playing. Spore was definitely one of them, and Mass Effect had a good chance.

    Unlike the old days, I do actually purchase the games I play a lot. Of all the security methods, I've always found a crack for my legitimately purchased software so I don't have to have the CD/DVD in the drive. Steam is about my limit for DRM techniques. If I absolutely *MUST* have an internet connection to play Spore or Mass Effect, then I absolutely WILL have a crack to play it. The fact that this is required really leads me to think it might just be less hassle to download a pirated copy and forgo buying it at all.

    Are they losing a sale because I am pirating the copy? No. I won't buy it because of it's DRM. I will play the game and I will enjoy it - however, there's no sale lost because, if there were no other alternative than buying the DRM laden game, I wouldn't buy it.

    Like many other people, I am happy to fork over my money for a game I can copy freely or use how I wish. I am not happy, and will not fork over money for a game that is hostile towards me in terms of my freedoms. A perfect example of how DRM generates a pirate and costs a sale, whereas no DRM gains a sale. How many sales are gained due to DRM? I'd imagine very few compared to how many are lost due to DRM.

    1. Re:I was going to buy the games... by Mascot · · Score: 1

      You're not alone. I was absolutely going to buy Spore. Mass Effect, while not yet a sure thing, was very much in my line of sight.

      Now, forget about it. I absolutely will not fund this kind of digital restriction with my cash.

      Will I play Mass Effect if it's cracked? I assume so. Spore? Perhaps not, since it won't be half the game of its online version. But I'll probably have a look anyways.

      I've returned purchases before once I've discovered activation schemes and hardware tie-in. At least this time the community was kind enough to inform me before purchase. Saves me a lot of hassle.

      The only problem is I doubt there are enough of us. Success of non-DRMed titles like Sins of a Solar Empire is not enough to convince them DRM is not the way to go. They have to earn significantly less on a DRMed release than they estimate they would have done without DRM.

    2. Re:I was going to buy the games... by Darinbob · · Score: 1

      I did a no-cd crack once, for a very old game that wasn't working. I didn't like it. You have to visit some very scary parts of the internet. By the very nature of the subject, there are no such things as legitimate honest warez sites.

    3. Re:I was going to buy the games... by Mascot · · Score: 1

      If you ended up in scary places it's just because you didn't know where to look. A google for gametitle + crack can send you to strange places.

      Stick to mainstream sites like gamecopyworld if you're not really in the know.

    4. Re:I was going to buy the games... by CavemanKiwi · · Score: 1

      http://gamecopyworld.com/ I found this site to be good .I always hated having to have the CD in after a full install of a game. Of course I don't play many games anymore. Not enough time :(

  58. What sale? by FranTaylor · · Score: 1

    Since you can only play the game at their whim, what is it that you have actually purchased?

    This is more a case of paying something for nothing.

  59. Simple Answer by UberMunchkin · · Score: 1

    Its simple really, it just means I won't be buying those games. The company putting them out loses out on my £50 and I keep on playing Warcraft and just play Mass Effect on my housemates 360.

  60. EA and Bioware are not the same by someone1234 · · Score: 1

    EA just gobbled up Bioware. This is the first PC title that is published by EA+Bio.
    I still prefer a single phone home than continually scratching the DVD, but i will surely apply a no-cd crack if they want me online all the time. I already planned to make the Windows part of my machine offline, it is bad enough updates want me to be online.

    --
    Patents Drive Free Software as Hurricanes Drive Construction Industry
  61. Don't Copy That Floppy by Reason58 · · Score: 1

    What I find interesting about the increasingly restrictive and inconvenient DRM is the fact that you still can't return those products to any store at which you purchased it. They are basically admitting that people will continue to pirate undeterred, and the "copy protection" servers no real purpose other than to alienate and annoy their customers.

  62. Much, much worse by pudge · · Score: 2, Insightful

    Is this better or worse than requiring a CD in the drive to play? If we CANNOT play offline, it is much, much worse. However, if you're going to be offline, just run it and have it check, and you're good for 10 days. Not terrible. This is much better than a CD.
    1. Re:Much, much worse by Tridus · · Score: 1

      No its not.

      I've said it a few times in here already but I keep hearing the same argument about how its not a big deal.

      I'm moving later this month to a new house. No Internet until its hooked up. Hey look, if I try to run the game more then 10 days since I last ran it while online and it bothered to phone home, it'll fail to phone home and it won't work. (If I haven't actually run the game in 2 weeks, or if heaven forbid I'm installing it for the first time, I'm out of luck.)

      I can plan to bring the CD with me. I can't plan to bring a network connection that the phone company hasn't hooked up.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:Much, much worse by pudge · · Score: 1

      I've said it a few times in here already but I keep hearing the same argument about how its not a big deal. Because it's not.

      I'm moving later this month to a new house. No Internet until its hooked up. And some people have broken CD drives. I am not saying it is GREAT, but it is better than a CD, which I have to always have with me, which displaces another CD I may be using, which sucks up battery, which adds noise ... .

      Sure, some people won't be able to use it for a period of time. Yes, it would be better to not have to worry about it. No, it's not as bad as a CD.
    3. Re:Much, much worse by Tridus · · Score: 1

      Well, its not a big deal for you. For me, it defeats the entire point of buying it. For EA, its a lost sale.

      None of this should be necessary at all though. Stardock manages to sell games using this bizzare assumption that paying customers should be treated better then pirates.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    4. Re:Much, much worse by pudge · · Score: 1

      Well, its not a big deal for you. For me, it defeats the entire point of buying it. For EA, its a lost sale. Again, same thing goes for requiring CDs, except even MORE people are adversely affected by that than this.

      None of this should be necessary at all though. Stardock manages to sell games using this bizzare assumption that paying customers should be treated better then pirates. Agreed.

    5. Re:Much, much worse by Free+the+Cowards · · Score: 1

      However, if you're going to be offline, just run it and have it check, and you're good for 10 days. Personally, I don't meticulously plan all of my game playing or internet disconnections in advance.
      --
      If you mod me Overrated, you are admitting that you have no penis.
    6. Re:Much, much worse by Digital_Quartz · · Score: 1

      I'd much rather deal with the "hassle" of putting the disc in the drive, than the hassle of calling tech support and explaining to them that, no, I'm not a pirate, yes I do have a real copy of the game, but my hard drive nuked itself, and this is my 4th install.

    7. Re:Much, much worse by pudge · · Score: 1

      However, if you're going to be offline, just run it and have it check, and you're good for 10 days. Personally, I don't meticulously plan all of my game playing or internet disconnections in advance. Shrug. So you also don't plan to always have your game CDs with you, then.
    8. Re:Much, much worse by pudge · · Score: 1

      I'd much rather deal with the "hassle" of putting the disc in the drive, than the hassle of calling tech support and explaining to them that, no, I'm not a pirate, yes I do have a real copy of the game, but my hard drive nuked itself, and this is my 4th install. I don't know what reinstalling has to do with anything, but whatever.

    9. Re:Much, much worse by Free+the+Cowards · · Score: 1

      It's a lot simpler to carry around a case of CDs than it is to run every single game you have and make sure that each one actually checks in with the server, as opposed to only pretending to and then cutting you off the next day because your last authorization was nine days ago.

      And of course it goes without saying that if you end up being offline for, say, eleven days then you lose.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    10. Re:Much, much worse by pudge · · Score: 1

      It's a lot simpler to carry around a case of CDs ... No, it's not. There is no ending to this sentence that is true, in the context of this discussion.

      Of course, YMMV. But for me ... no.
    11. Re:Much, much worse by Free+the+Cowards · · Score: 1

      If Spore is the only game you play then perhaps it's simpler to remember to activate it before you travel, or before you have incompetent techs bring down your internet connection for the weekend. If this idea catches on and you end up with several such games, it's going to get massively inconvenient to go through every single one of them (and forget some) before you ever go anywhere, or before thick-headed DSL installers unplug your connection while installing someone else's. CDs on the other hand are pretty small and there are these nifty cases you can buy for not a whole lot of money which will store a score or so of them in a space about the size of a paperback novel.

      Even in the "I only play Spore" case, I personally am without internet connectivity more frequently due to ISP uselessness than due to travel. In this case CDs are vastly more convenient and easier to have your shelves carry around.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    12. Re:Much, much worse by Digital_Quartz · · Score: 1

      There's two parts to SecuROM; first, there's the "phone home and verify the key hasn't been banned every 10 days", and second there's the "when you install, you need to activate your product, which gives this particular piece of hardware permission to play this game permanently".

      SecuROM won't let you activate the game more than three times. So, once you've installed/activated it three times, you're out of activations, and you have to call up EA and prove to them that you really own the game, and beg for more activations.

    13. Re:Much, much worse by pudge · · Score: 1

      Ah, well, I was only commenting on the phone home part. I still maintain this is, to me, FAR preferable than a CD. However, tying to specific hardware is a different story altogether. I didn't even buy GT5 Prologue online (got it on disc instead) because it is non-portable. :-)

  63. glug glug glug by inTheLoo · · Score: 1

    You say sharing "pirated" coppies. I fear rogue servers emptying wallets. Non free games, music and movies are not worth that kind of risk.

    --
    No calls now, I'm ...
    1. Re:glug glug glug by d3ac0n · · Score: 1

      Highly unlikely.

      I have personally been "pirating" software, television shows and movies for YEARS and have NEVER gotten a virus, trojan or spyware. So "pirating" has been very good to me indeed. Not to say that I do not occasionally pay for all of the above items, but if it is infected with DRM, I prefer to download the cleaner pirate version than to buy the pre-infected version from the store. It's really as simple as that.

      --
      Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
  64. Re:Summary has it a bit right by Bobfrankly1 · · Score: 1
    I think it was the second or third page that corrects you with the "EVERY" ten days:

    Posted: Saturday, 03 May 2008 06:44PM
    Quote: At least I hope the *this game requires internet activation to install* to install will be clearly marked on the box and in bigger letter than on Bioshock's box.
    Yes, we have been told that there will be clear labeling on the package.
    For clarity, though, an internet connection is not required to install, just to activate the first time, and every 10 days after. You can be completely connectionless for 9 days and encounter no problems playing Mass Effect. And you don't need the disk in the drive to play.
    edit-typos _________________
    DISCLAIMER: The above statement was made with the currently available information. Its true right now (check the time stamp on the post) but may not be in the future. Relax. Chill. Enjoy life. Thanks!
    Edited By Derek French on 05/03/08 18:47 Please don't type "TFA says" when you only read the first page. It makes you look like a twit.
  65. They're not that stupid by marcus · · Score: 1

    They will implement some sort of an encrypted challenge-response system that you can't just tap into with tcpdump or ethereal and then echo later.

    Now, if you can hack the console and "patch" the running code, you're free again.

    --
    Good judgement comes from experience, and experience comes from bad judgement.
    - W. Wriston, former Citibank CEO
  66. Damn, I was so looking forward to this game. by Anonymous Coward · · Score: 0

    I have been excited for two years about this game. I'm not one who pirates games and I'll usually have an internet connection, but the fact that this would be required bugs me too much.

    What happens if I take my laptop on vacation with me and I just happen to run out of time.

    And thats why I will not buy this game now.

  67. Re:Bigger Worry: A backdoor is worse than a CD. by Necroman · · Score: 5, Insightful

    Exactly what I was thinking. What happens 10 years down the line when I try to play a game or watch a Movie that has some funky DRM on it, but I can't because the company is out of business or has shutdown the DRM server.

    This sounds like a horrid idea.

    --
    Its not what it is, its something else.
  68. Stop buying and playing the games!!!! by mlwmohawk · · Score: 1

    Seriously, stop playing legal and cracked versions of the game. If people won't play a game because of this stuff, it won't happen.

    Stop being sheep and put principles ahead of self gratification. The world would be a better place all around.

    Sheesh

    1. Re:Stop buying and playing the games!!!! by An+ominous+Cow+art · · Score: 1

      Seriously, stop playing legal and cracked versions of the game. If people won't play a game because of this stuff, it won't happen.

      Stop being sheep and put principles ahead of self gratification. The world would be a better place all around.

      Sheesh Well said, and it's advice that applies to more in life than just video games.
  69. Why bother? by gnutoo · · Score: 1

    Why bother with DRM'd stuff in the first place?

    1. Re:Why bother? by DaveV1.0 · · Score: 0, Troll

      Because so many people do not respect the rights of others, specifically the copy rights of others.

      Copyright is a legal right granted by the government. Making an unauthorized copy is a violation of the copyright holders rights.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    2. Re:Why bother? by tambo · · Score: 4, Informative

      Making an unauthorized copy is a violation of the copyright holders rights.

      Even in America, where copyright is more heavily imbalanced in favor of owners and at the expense of the public than any other nation in the world - even here, you're wrong.

      http://en.wikipedia.org/wiki/Fair_use

      Fair use exists to protect many actions that a purchaser of a copyrighted work might take, even if it's unauthorized. The DMCA may have warped some of that, but it's already eroding under court challenges, and it will continue to do so.

      - David Stein

      --
      Computer over. Virus = very yes.
    3. Re:Why bother? by DAldredge · · Score: 2

      Because of sites like thepiratebay.

    4. Re:Why bother? by willyhill · · Score: 0, Troll

      Just FYI, "gnutoo" is a sockpuppet account of twitter. He's posted on this article with three accounts already.

      --
      The twitter monologues. Click on my homepage and be amazed.
    5. Re:Why bother? by camg188 · · Score: 1

      I think he meant "Why should the consumer bother with buying DRM'd stuff in the first place?".

    6. Re:Why bother? by IamTheRealMike · · Score: 1

      Downloading free games isn't fair use, obviously.

    7. Re:Why bother? by Reziac · · Score: 2, Insightful

      And how has DRM stopped sites like thepiratebay?? If anything, it has fueled them!

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    8. Re:Why bother? by tambo · · Score: 1

      Downloading free games isn't fair use, obviously.

      Right, but that wasn't the point of the post to which I was responding. That post was just a blanket defense of DRM because "so many people do not respect the rights of others," and an attempt to characterize a copyright violation as anything "unauthorized."

      Of course, he managed to make two grammatical errors in a three-sentence post (including the novel term "copy right"), so... well, that should've been an indication, I guess.

      - David Stein

      --
      Computer over. Virus = very yes.
    9. Re:Why bother? by LarsG · · Score: 3, Informative

      Copyright is a legal right granted by the government. Making an unauthorized copy is a violation of the copyright holders rights.

      You might want to read the entire USC 17 instead of stopping at Â106. Making a copy without authorization from the copyright holder is a violation in many circumstances but not in all.

      For starters, there's Â107.

      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
    10. Re:Why bother? by WK2 · · Score: 2, Interesting

      I think the GPP meant, "Why do the game development companies bother infecting their products with DRM?" But yes, The Pirate Bay and other such sites are an excellent solution to DRM.

      --
      Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
    11. Re:Why bother? by muuh-gnu · · Score: 1

      > Because so many people do not respect the rights of others, specifically the copy rights
      > of others.

      They do not respect them, because they do not agree that anybody should have such unnatural rights in the first place.

      Copyright stems from a time where only a few could fabricate copies of stuff. In order to regulate the copy fabricator market, the goverment decided to let the copy fabricators only fabricate copies of stuff they wrote/painted themselves. Fast forward 300 years, science fiction age: now everybody has miraculous machines capable of copying and storing everything the humankind ever wrote down. Everybody is able to access culture in amounts he can not even consume in a lifetime. But wait, no! The copy fabricators from once managed to enact laws which prohibit all that, since scarcity as it once existed makes them money and the science fiction age made their business model obsolete. In thousands, people who refuse to obey technology prohibition laws get branded as "pirates", get hunted down, sued, convicted and executed in gas chambers. Amazed by the successes of the copy fabricator industry, the ice deliverers from once announced plans to ban refrigerators in order to make the ice delivery business more lucrative like in the past.

      > Copyright is a legal right granted by the government.

      Ius Primae Noctis was also a fictitious legal, but like copyright, not democratically supported right granted and enforced by the goverment. (You do remember why William Braveheart Wallace started the rebellion, do you?)

      > Making an unauthorized copy is a violation of the copyright holders rights.

      Refusing to let a lord deflower your new-wed wife was also a violation of his primae noctis right. So what should the fine lord from 1280 have done in order to protect his rape rights given by the goverment? Force all weddable teenage girls to wear some kind of back-then DRM like chastity belts? I mean, all in all to fuck them agains their will was HIS LEGAL RIGHT, wasnt it?

      Copyright in its current form is not much different than ius primae noctis. Its a right completely pulled out of someones ass in order to make them richer and to keep the masses from accessing culture. Both were enforced from top down, without any kind of a democratic process bringing them up or without actually reflecting the populations sense of right and wrong. Nobody considers sharing and copying wrong, but it nevertheless is enforced as if it were so. The reasons nobody respects the "copy right" in practice are more or less the same nobody would respect a ius primae noctis.

    12. Re:Why bother? by Anonymous Coward · · Score: 0

      Why bother posting your idiotic unasked-for opinions on slashdot, Twitter?

    13. Re:Why bother? by Joe+U · · Score: 1

      Copyright is a legal right granted by the government. Making an unauthorized copy is a violation of the copyright holders rights. Copyright is a limited monopoly to promote the arts.

      I stopped caring about copyright holders rights when the government decided that limited was longer than the average American lifespan.
    14. Re:Why bother? by Anonymous Coward · · Score: 0

      And why is that relevant, dickhead?

    15. Re:Why bother? by willyhill · · Score: 0, Troll

      Well "dickhead", let's see. Why don't you log in, I'll create four more accounts and then we can have a discussion where I agree with myself and you take a karma hit because the moderators fell for my shilling. Game? Let me know.

      --
      The twitter monologues. Click on my homepage and be amazed.
    16. Re:Why bother? by DAldredge · · Score: 1

      If people didn't steal so many copies of their product they would not have to result to such restrictive DRM.

    17. Re:Why bother? by DaveV1.0 · · Score: 1

      I see you don't have a clue about the origin of copyright. Copyright didn't come into being because it was hard to make copies. It came into being because the creative act itself was and is hard.

      Nice of you to equate allowing someone to profit from his work to ancient laws allowing a "lord" to rape women. It shows exactly how much of a lying shit you really are. Why don't you equate denying people the right to rape children with denying people the right to own property?

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    18. Re:Why bother? by multisync · · Score: 1

      Copyright is a legal right granted by the government. Making an unauthorized copy is a violation of the copyright holders rights.


      Granted by the government and enforced at taxpayer expense.

      DRM is incompatible with copyright. DRM prevents citizens from making Fair Use (as it is called in the US) of a copyrighted work, and it also prevents the work from eventually entering the Public Domain. Works that employ DRM should not receive copyright protection, as the authors of the work have elected to limit how the work may be used with DRM. If they want to impose limits beyond what are allowed for under copyright laws, that should forfeit the protection they receive from taxpayers.

      In Canada, people are starting to see through straw man arguments like the one you put forth in your post, and are demanding reforms to copyright laws that ensure the needs of citizens are addressed. It only makes sense - we're the ones paying to enforce it.
      --
      I don't care why you're posting AC
    19. Re:Why bother? by DaveV1.0 · · Score: 1

      And, I guess you believe that people shouldn't be allowed to defend their rights when said rights are violated, right?

      After all, if copyright holders do not have the right to defend their rights, why should you, or anyone else, have the right to defend your rights?

      Oh, wait, that would effect you and not someone else so you must believe that is wrong. Isn't that correct, you hypocrite?

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    20. Re:Why bother? by WK2 · · Score: 2, Interesting

      There's a hole in your bucket, Dear Liza. http://www.bbspot.com/comics/Lab-Bratz/2007/08/2827.php However, that is only the case if you assume that DRM is a method to fight piracy, which is like saying a super soaker is a method to protect your property from burglars.

      Between piracy and DRM, one of them has a small chance of becoming irrelevant to industry.

      --
      Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
    21. Re:Why bother? by repvik · · Score: 0, Redundant

      omgno! A karma hit. Who the fuck cares?

    22. Re:Why bother? by multisync · · Score: 1

      And, I guess you believe that people shouldn't be allowed to defend their rights when said rights are violated, right?


      That would contradict what I said about reforming copyright law to ensure that the rights of citizens to make fair use of copyrighted works are respected and the work enters the Public Domain after a reasonable length of time, wouldn't it?

      After all, if copyright holders do not have the right to defend their rights, why should you, or anyone else, have the right to defend your rights?


      The rights of copyright holders are defended by the public, which is why it is so important that the rights of the public are also respected. If copyright holders bore the cost of defending their copyrights, an argument could perhaps be made that the citizen is not entitled to make Fair Use of copyrighted works. But we both know that's not the case, don't we?

      you hypocrite


      Name calling is usually a good indication you've run out of arguments.
      --
      I don't care why you're posting AC
    23. Re:Why bother? by DaveV1.0 · · Score: 1

      It is not name-calling if it is the truth. When it is the truth, it is merely a statement of fact.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    24. Re:Why bother? by muuh-gnu · · Score: 1

      > It came into being because the creative act itself was and is hard.

      It came in order to prevent publishing houses print and sell from work of authors they didnt pay. Or to prevent publishing house A print books publishing house B paid the author for. Copyright was a law to regulate a _market_, not a law to prevent citizens to share information, sing songs and enjoy culture.

      > Nice of you to equate allowing someone to profit from his work

      I'm not against "allowing" someone to profit from his work. But it's his problem to work out how to profit from his work. I dont like laws prohibitiong free circulation of culture and information just in order to make someones business model work. The business model of making and selling copies of something is obsolete. It's sooo 50's. When we all do have copying machines at home, everybody should be free to use them. Why legislate them away and us back into the 50s when no one had them but just a chosen few? It just makes no sense to legislate technology away like its work of the devil. Not only it doesnt make sense, legislating technological progress (think of "star trek replicators for all") away also will not work in the long run, since its unnatural and just... a stupid thing to do.

      > to ancient laws allowing a "lord" to rape women.

      Both of them do not have a democratic background, have not been subject to democratic elections, do not reflect the sense of right and wrong of the democratic souvereign and are set up by a oligarchic minority in order to profit from the oppressed majority. Physical rape then, cultural and informational rape nowadays.

    25. Re:Why bother? by DaveV1.0 · · Score: 1

      I see. You just hoisted yourself on your own petard.

      If U.S. copyright law does not have a democratic background, then no law in the United States of America has a democratic background because it is the Constitution which provides for both the copyright law and the Congress that makes said law.

      In essence you are saying that the United States of America is not a democratic republic and so all it's laws are invalid.

      That makes you a fool.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    26. Re:Why bother? by multisync · · Score: 3, Insightful

      If people didn't steal so many copies of their product they would not have to result to such restrictive DRM.


      Ah, the myth that DRM prevents people from "stealing."

      Let's see ...

      1. Put DRM-encumbered DVD in drive
      2. Type "dd if=/dev/hdd of=/media/some_hollywood_blockbuster.iso"
      3. Burn resulting image file to a blank DVD (or mount it as a loopback device and point your media player at the mount point).

      DRM didn't do much to stop us from making a copy, did it? I simply made an exact copy of the original DVD, complete with DRM. After all, that's what my player is expecting.

      Let try another experiment

      1. Put DRM-encumbered Region 1 DVD in a Region 3 player
      2. Oops, won't play

      Or

      1. Put DRM-encumbered DVD in any player
      2. Try to fast-forward through Copyright warning, or commercials
      3. Oops, can't do that either.

      Let's make a 30 second clip of the movie so we can criticize it, or parody it, or perhaps use it in a derivative work. Oh, right, we can't because we would have to decrypt it with something like DeCSS, which the DMCA prohibits.

      The purpose of DRM is to control how the paying customer uses the media they purchase. But if they said that, it might make it more difficult to paint themselves as the victim and convince taxpayers that we should continue to enforce their copyrights while they erode the concept of Fair Use with DRM and EULAs.

      It sounds much more reasonable to say "we need DRM to stop people from stealing."

      Don't spread their lies for them.

      --
      I don't care why you're posting AC
    27. Re:Why bother? by Vectronic · · Score: 1

      Although my initial reaction was "blah blah blah"...

      Dave was simply answering with the obvious answer... wether you are against copyrights or not... that is why they use DRM...

      However, for all I know, maybe DaveV1.0 is just another Twitter/Gnutoo/etc account and he's talking to himself again...

    28. Re:Why bother? by servognome · · Score: 1

      Copyright stems from a time where only a few could fabricate copies of stuff. In order to regulate the copy fabricator market, the goverment decided to let the copy fabricators only fabricate copies of stuff they wrote/painted themselves. Fast forward 300 years, science fiction age: now everybody has miraculous machines capable of copying and storing everything the humankind ever wrote down. Everybody is able to access culture in amounts he can not even consume in a lifetime. But wait, no! The copy fabricators from once managed to enact laws which prohibit all that, since scarcity as it once existed makes them money and the science fiction age made their business model obsolete. In thousands, people who refuse to obey technology prohibition laws get branded as "pirates", get hunted down, sued, convicted and executed in gas chambers.
      Your idea works, only if most everything can be automagically fabricated. How do you encourge people to create what can easily be reproduced, especially if their survival depends on trading it for items that cannot easily be reproduced?
      The purpose of creating intellectual property was to encourage people to take risks and invest to create culture & ideas.

      Amazed by the successes of the copy fabricator industry, the ice deliverers from once announced plans to ban refrigerators in order to make the ice delivery business more lucrative like in the past.
      The problem with your analogy is refrigerators that make ice can fully replace ice deliveries. Copying movies/music/etc still requires investment to create the initial version.

      Copyright in its current form is not much different than ius primae noctis. Its a right completely pulled out of someones ass in order to make them richer and to keep the masses from accessing culture. Both were enforced from top down, without any kind of a democratic process bringing them up or without actually reflecting the populations sense of right and wrong. Nobody considers sharing and copying wrong, but it nevertheless is enforced as if it were so. The reasons nobody respects the "copy right" in practice are more or less the same nobody would respect a ius primae noctis
      Copyright came from the observation of how the economics of creation breaks down, and tries to bridge the gap between tangible & intangible because of the recognition of the value in creating ideas. In the US the creation of copyright & intellectual property was part of the Constitution so was enacted in the same democratic process as freedom of speech.
      Further copyright is more democratic than the top-down approach of fostering culture by the grants from the rich. It allows anybody to take a risk and have the opportunity to reap a reward. So rather than the rich controlling what culture gets funding, the masses have a method to survive off their creative labor. With copyright, culture percolates out of the public, rather than chosen by the tastes of the aristocracy.

      Nobody considers sharing and copying wrong, but it nevertheless is enforced as if it were so. The reasons nobody respects the "copy right" in practice are more or less the same nobody would respect a ius primae noctis.
      I disagree. People don't respect copyright because of the tragedy of commons. Same reason people don't respect litering or disposing of batteries in the trash can; they don't see the immediate effect they have so it's fine.

      In the last 10 years copyright has been perverted from an encouragement of risk for cultural advancement into a means to ensure a business model. There definately needs to be a scaling back of protection length and refocus on ensuring fair use is protected, but that does not mean the whole concept needs to be thrown out.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    29. Re:Why bother? by Mr2001 · · Score: 3, Insightful

      1. Put DRM-encumbered DVD in drive
      2. Type "dd if=/dev/hdd of=/media/some_hollywood_blockbuster.iso"
      3. Burn resulting image file to a blank DVD (or mount it as a loopback device and point your media player at the mount point). 4. Discover that the disc you just burned is unplayable, because you can't burn CSS keys to DVDR media. You end up with a disc full of encrypted data but no key to decrypt it with.

      DRM didn't do much to stop us from making a copy, did it? I simply made an exact copy of the original DVD, complete with DRM. After all, that's what my player is expecting. Well, yeah, it did stop you in the case of DVDs. You're right about DRM in general -- it is fundamentally flawed -- but the way to successfully copy a DVD is to decrypt it using the key they helpfully provide to you.
      --
      Visual IRC: Fast. Powerful. Free.
    30. Re:Why bother? by DAldredge · · Score: 1

      I didn't say we need DRM. I said that DRM is a reaction to all the stealing. If simple alpha-numeric keys worked the vendors would not be paying for DRM related products. BTW your examples will not work.

    31. Re:Why bother? by multisync · · Score: 1

      I was of the understanding that there are firmware hacks out there that enable writing the CSS keys to the lead-in on DVD-R media, but I don't have practical knowledge of the subject (I don't make a practice of copying DVDs) so I will defer to you on this one. Even if you can not do it with consumer grade off-the-shelf DVD burners, large-scale DVD counterfeiting operations surely have access to equipment that can write the keys.

      I still think the idea that CSS is a form of copy protection is a con. They certainly use it to control how people access the media they pay for.

      --
      I don't care why you're posting AC
    32. Re:Why bother? by smallfries · · Score: 1

      I don't do DRM. After I've bought and installed a game I always download the crack so I don't have to fuck around with dvds. Don't get me wrong, I don't mind paying for software, but DRM is just stupid. Thank god for the crackers.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    33. Re:Why bother? by multisync · · Score: 1

      I don't really care what their stated motivation for using it is, what matters to me is what they actually use it for. If they didn't use it as an "access control method" we probably wouldn't complain about it. If it expired upon expiration of the copyright (LOL!), if it allowed the paying customer to exercise Fair Use without violating the DMCA, and didn't add additional restrictions on how the paying customer used the media they paid for beyond the restrictions covered by copyright law, then maybe I could buy that it's a form of copy protection.

      As it is, publishers routinely use DRM as a form of access control, so I don't think your argument holds water. Even if every counterfeiter was shut down tomorrow, DVDs would still ship with DRM because the studios would not be willing to give up the control it gives them.

      As for my example, yeah, I guess I fail as a counterfeiter, although I see no reason you couldn't mount the image file as a loopback device and play the movie. Maybe I'll give it a shot tonight.
      --
      I don't care why you're posting AC
    34. Re:Why bother? by Mr2001 · · Score: 1

      Even if you can not do it with consumer grade off-the-shelf DVD burners, large-scale DVD counterfeiting operations surely have access to equipment that can write the keys. Large-scale counterfeiting operations would probably use an actual DVD press to make silver copies, rather than burning each one.

      This restriction isn't just in the burner, though - on either DVD-R or DVD+R media (can't remember which), the key area is physically unusable.

      I still think the idea that CSS is a form of copy protection is a con. They certainly use it to control how people access the media they pay for. Agreed.
      --
      Visual IRC: Fast. Powerful. Free.
    35. Re:Why bother? by Jah-Wren+Ryel · · Score: 1

      This restriction isn't just in the burner, though - on either DVD-R or DVD+R media (can't remember which), the key area is physically unusable. Which makes it unplayable in a standard player.
      But not as a mounted iso image since all parts of an image file are writeable.
      --
      When information is power, privacy is freedom.
  70. You need to read up on Digital Certificates by Colin+Smith · · Score: 2, Insightful

    Signing etc.

    This is the one DRM system where they don't have to give you the key with the lock.

    --
    Deleted
    1. Re:You need to read up on Digital Certificates by WNight · · Score: 1

      Correct, but it'll still fail because you don't need to be authorized because there's no central resource like a master server that your gaming depends upon. You merely need your copy to stop bothering you. (Hooray for single-player and p2p games.)

      Even if it's a complex procedure involving auto-updating code and hot-patching, on-the-fly decryption of executables, etc, it's still just copy protection and will fail in the same way. At some point the game decides you've failed the check - that's usually pretty obvious, as are the two code paths it takes from there. NOP out one, or cause the check to fail, and continue until you find the next problem.

    2. Re:You need to read up on Digital Certificates by kipman725 · · Score: 1

      just remove the need for the "lock" disasemble the program and remove all the DRM check code. There program runeth. Just may take slightly longer.

    3. Re:You need to read up on Digital Certificates by SanityInAnarchy · · Score: 1

      No, in this one, they give you the key separately from the lock. It's still there.

      Why is it that you think signing is better than other kinds of DRM? Tell me that, and I'll get back to you and explain why you're wrong.

      --
      Don't thank God, thank a doctor!
  71. Another Couple of Games I Won't Buy Then by gadlaw · · Score: 1

    I'll wait to hear if it's any good then get the cracked copy that doesn't call home. Never did get Half Life until it came out on the XBox because of similar issues.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
  72. Don't Defend Bad Business Practices by FranTaylor · · Score: 1

    "they'd be forced, by lack of licensing revenue, to stop making consoles all together."

    Maybe they need a different approach to the problem. Just because they want to do things in a particular brain-dead, unethical, probably illegal, fashion doesn't mean that everyone else has to acconodate them.

    I bet it would be entirely possible for them to come up with a sales model that is ethical and legal and still allows them to make money.

    1. Re:Don't Defend Bad Business Practices by Harin_Teb · · Score: 1

      I would like to hear your rationale behind stating that the proprietary way in which consoles do their games is "illegal" or even "unethical."

      It seems to me that you're upset that a company a) made a product and then b) desired to actually (gasp) profit of off that product.

    2. Re:Don't Defend Bad Business Practices by FranTaylor · · Score: 1

      The Doctrine of First sale says that when I buy something, it's mine and I don't need to have any sort of permission from the previous owner to use it.

    3. Re:Don't Defend Bad Business Practices by radish · · Score: 1

      Indeed, and you're welcome to do whatever you like with the thing you bought. Which is a physical disc, a box, some bits of paper, and a license to use the software. You can burn them, sell them, whatever. You didn't buy the software though, so the only rights you have with regard to that are those granted by the license.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    4. Re:Don't Defend Bad Business Practices by Ravon+Rodriguez · · Score: 1

      First sale, as applied to computer software, has never been decided by the U.S. Supreme Court one way or the other, and the lower courts vacillate from one side to the other. It's the TOS that's the sticky part. Do the software companies have a right to make you agree that you don't own a game you just bought in order to play it. I don't know. I wish this would go to the Supreme court, but I have a feeling it wouldn't go our way if it did.

      --
      Jesus loves me, he loves me a bunch, because he always puts Jiffy in my lunch.
    5. Re:Don't Defend Bad Business Practices by Harin_Teb · · Score: 1

      I'm pretty sure Nintendo / Sony / Microsoft (with regards to games / consoles) has no problems with you doing whatever you want with them. you can resell them, mod them all to hell and whatnot.

      If you're issue is with them stopping you from modding the console when you connect to their server, then your issue has nothing to do with first sale. It has to do with MicroSonTendo specifying "only units that meet these specs are allowed to connect." First sale has NOTHING to do with your ability to connect back to a proprietary network. As far as I know NONE of the console manufacturers REQUIRE you to connect to their internet connection.

      MicroSonTendo has no legal (or ethical I would argue) duty to allow you're modified box to connect to their service, or to provide updates which work for it.

      First Sale is not as expansive as you seem to be interpreting it...

    6. Re:Don't Defend Bad Business Practices by FranTaylor · · Score: 1

      It is sold as a game and there is also a doctrine of merchantablity and fitness for use. If it does not work as a game within the bounds of the law then it is not a valid sale.

      If it is not a sale, why does the sign say 'SALE' and why did I get a sales receipt when I bought it?

      If I licensed the software, show me the signature on the license agreement or show me how I can agree to a license agreement without signing anything.

    7. Re:Don't Defend Bad Business Practices by Harin_Teb · · Score: 1

      Hold on a second. breathe. Then remember that the context of this thread is Console games. The Initial Poster was complaining that what MicroSonTendo was doing was illegal and unethical and was only tangentially related to the actual story (relating to PC games).

      as far as how you can agree to something without signing it thing: clicking the button / checking the box that says "I Agree" is a pretty dead giveaway that you agreed to it...

    8. Re:Don't Defend Bad Business Practices by FranTaylor · · Score: 1

      "clicking the button / checking the box that says "I Agree" is a pretty dead giveaway that you agreed to it..."

      This has never been established in court.

      The printing on the box calls it a game and nowhere does it say 'licensed software product'. How exactly is this a software product when it is not labeled as such?

    9. Re:Don't Defend Bad Business Practices by FranTaylor · · Score: 1

      This is not a software product. It's a game. Read what it says on the box.

    10. Re:Don't Defend Bad Business Practices by Harin_Teb · · Score: 1

      ok. Now I'm really confused by what you're saying.

      What exactly are you arguing? Are you suggesting that console manufactures are in some way inhibiting your rights under the first sale doctrine? And if so, could you elaborate?

      console games don't have a restriction placed on them beyond technological restriction that a Wii game doesn't work in an Xbox... much the same way my 120V appliances don't work in Europe...

      If you modded an Xbox to play a Wii game then you are right, under first sale there is nothing the company can do about it... but they are not required to let you use their network to play online games / get updates.

    11. Re:Don't Defend Bad Business Practices by Harin_Teb · · Score: 1

      the set of {game} and {software product} are not mutually exclusive.

    12. Re:Don't Defend Bad Business Practices by FranTaylor · · Score: 1

      Yes, The box says 'game' on it. The implied guarantee of merchantability and fitness says that I can open up the box and use it as a game. If this is not true, then what I have bought is not a game and the box should not say that on it.

      IF it's a game, then I should be able to play it out of the box. If it's not a game, then it is not what it says it is. Which is it?

      What I am saying is that if the first sale doctrine does not apply, then the merchantability and fitness for use clause does apply. This product violates one or the other, pick one, depending on how you interpret what's going on.

      This is why I say that what they are doing is unethical. They have purposely created a situation where it is not clear what the consumer's rights are.

    13. Re:Don't Defend Bad Business Practices by FranTaylor · · Score: 1

      But it doesn't say software product on the box. It says 'game'.

      You can't put charcoal in a box and sell it as diamonds with a disclaimer, 'apply pressure before use'.

    14. Re:Don't Defend Bad Business Practices by Harin_Teb · · Score: 1

      Regarding First Sale and Merchantability: I disagree that one or the other must apply. For console games it is a known fact and a "reasonable person" (yes that is a legal term) would know that if you buy an Xbox game you need an Xbox to play it. You seem to be attempting to give the term "game" legal significance where I doubt (I'm not sure) there is any. The packaging of every console game I have ever seen makes it clear what you need to play it.

      Now the ethical issue that is a WHOLE other story. I would agree that if the company's have intentionally made it unclear what the customers rights are that it is unethical (but not illegal). I disagree with the supposition that console manufacturers have done this (I agree that PC software -- including games -- manufacturers have).

  73. answer: yes, based on design by fikx · · Score: 1

    That question on the summary is easy to answer just from a technical point of view: let's look at dependencies:

    using a CD:
    requires CD (which was used to install the game) and a CD drive (same as before) . possible issue if you have a hardware failure or deliberately don't have a drive in the PC anymore (external drive for example)

    using "phone home":
    depends on your network routing the right traffic out
    depends on your ISP routing the right traffic out
    depends on the game company's network routing the right traffic in, which depends on the said company keeping their network up, which depends on the company staying in existance and financially sound which depends on the market for thier stuff and on their managment being good enough and on their employess being good enough, etc. etc.
    any of those fail, no game. So, yeah, easy answer. CD wins over phoning home.

    --
    AB HOC POSSUM VIDERE DOMUM TUUM
  74. Thanks..... by pablo_max · · Score: 2, Funny

    You just reminded me to cancel my netflix membership! I knew slashdot was good for something ;)

  75. I'm in a crotchety mood today... by clary · · Score: 1

    ...and inclined to send off some useless email complaints that no one at the company will care about. Does anyone have email addresses for corporate officers of Bioware and EA? I tried JRiccitiello@ea.com for kicks, but I doubt it is any good.

    --

    "Rub her feet." -- L.L.

  76. Bingo! by Anonymous Coward · · Score: 0

    Double or nothing?

  77. Of course, at this point the smart choice is ... by blind+biker · · Score: 1

    ... pirated copies of the aforementioned software.

    I guess that, as the public in general becomes more educated about the dangers and drawbacks of this (or any) kind of DRM, they will resort to piracy more and more.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
  78. Fueling the addiction. by kiehlster · · Score: 1

    So what if the purchaser does not have Internet? I think that argument comes into play more often than one thinks.
    Also, if I'm diagnosed with Internet addiction, does this mean I can sue Bioware for forcing me to fuel my addiction just to play a game?

    1. Re:Fueling the addiction. by Sandbags · · Score: 1

      Um, look on the botton of any game box. "An internet connection is required to play this game" appears on 8 of the top 10 games moving off shelves today.

      I'm thinking you'll find MUCH more often that people buy games that simply are not compatible with their PCs... (usually because they bought cheap POS Dell systems that not only don't have video cards, but don't even have an x16 slot FOR one)

      I have friends working for big-box retailers and game shops alike. About 6 or 8 times a week some kid or parent tries to return an open game that their computer won't play without either being replaced or having $200-300 in upgrades, just because someone didn't read what was clearly printed on the box (or after reading it, didn't ask for help if they didn't understand it). In that case, not our fault. The stupid and their money MUST be parted.

      --
      There is no contest in life for which the unprepared have the advantage.
  79. I prefer this by MosesJones · · Score: 1

    Now I know people on Slashdot will be on rant alert over this but lets assume that the idea of this is to reduce piracy, personally this is much easier for me. The number of times I want to play a game offline for 10 days is pretty low... in fact I can't remember when I've wanted to play a game and not been online within 24 hours either way. What I do hate however is that I can rip my DVDs and songs and have them working on my laptop but with the games I have to bring a bunch of CDs.

    If this means I can play all of the games on my laptop without having to carry the CDs then I'm happy with it.

    Seriously this is Slashdot, what is the issue on requiring an Internet connection? Slashdot is a site where people will boldly post that internet access is a basic human right, while healthcare is a private concern.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
    1. Re:I prefer this by Tridus · · Score: 1

      I'm moving to a new house soon, and won't have Internet until its hooked up. That can take a while, given the local phone and cable monopolies customer service levels.

      So yes, this is a very real issue. The whole point of buying a single player game is to be able to play it when I can't play World of Warcraft due to being offline. The restriction is completely pointless for stopping piracy, all it does is interfere with legitimate customers (namely me, who will now not buy the game).

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:I prefer this by MosesJones · · Score: 0, Troll

      You'll not have internet access for 10 days? Sorry I live in a first world country with pretty strong competition in the internet market, I didn't realise it there were still countries with government enforced monopolies that destroy competition and provide crappy service... are you in Soviet Russia ;)

      My last experience was moved in, plugged in, phoned up.... "it will be 24 hours before you are connected".... hung up... looked at flashing lights on the box... connected.... got shouted at for not helping unpack.

      --
      An Eye for an Eye will make the whole world blind - Gandhi
    3. Re:I prefer this by Tridus · · Score: 1

      Thats what should happen, yes. However the last time I moved, this happened:

      "Sure, we'll hook you up Thursday."

      Thursday arrives. "Sorry, we're having issues with the DSL cards at the CO, it might be a while."

      Took a couple of weeks to get it sorted out.

      Besides, its not 10 days in general. Its 10 days since you last ran the game and it last did a check. It doesn't try to check until after 5 days, and it only checks while the game is running. So if I don't run for 2 weeks before losing the Internet, I'm SOL. If its a new install, I'm SOL. If I last ran it 6 days ago and it didn't bother to authenticate then because that was day 4, I'm SOL.

      This will in no way stop piracy, but its awfully inconvenient to me as a would-have-been paying customer (I refuse to pay for this kind of shabby treatment).

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  80. Plays for Sure! by RocketScientist · · Score: 3, Insightful

    I have other things I can spend money on, so this'll take a back seat. It disappoints me that I won't be able to play with Spore, but not so much that I'm willing to let them know how much I play it, when, what time of day, what my shopping habits are, and how best to advertise to me.

    And what happens in 5 years when I want to pull it out and play it again? I'm sure it will play right? Just like all those people who bought music from Microsoft thought "Plays for Sure" meant it played for sure.

  81. It's exactly the same as a CD by Anonymous Coward · · Score: 0

    It ensures I won't buy the game but will instead download a cracked copy.

  82. Stardock shows how to do this properly by Tridus · · Score: 5, Interesting

    Stardock has this stuff figured out. Here's how life works if you buy Sins of a Solar Empire:

    - You can install it from the original media, a copy of the original media, downloaded from Stardock, or whatever. The game works without a disk, and without a key. It doesn't phone home. It treats you like a customer, not a criminal.

    - Registering with Stardock (putting your key in once) gets you access to updates on the website. Oh, if your CD gets lost, you can also download the entire game again for free from Stardock.

    - You need the CD key once to create an online multiplayer account. Unless you want to play LAN, in fact two players are allowed to play LAN games with only one copy of the game between them. (You can probably do more then that without technical hurdles, the license just explictly allows it for two people.)

    Take a good game and put all that on top of it, and as a paying customer I feel good about buying it. I like buying games, it means more games get made.

    In the case of Mass Effect, buying the game means I can't use it while I'm moving, when I'll have no Internet. Of course the whole point of buying it is to play a single player game while I'm moving, since I won't have World of Warcraft due to having no Internet.

    But the pirated version will work just fine for me. So as a paying customer, I get treated WORSE then someone who pirates the game. I'm failing to see how this does anything but encourage me to pirate the game.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Stardock shows how to do this properly by Anonymous Coward · · Score: 0

      Absolutely. I bought that game for the sole reason of supporting the attitude of the developers. Although I wasn't terribly interested in the game itself, it didn't feel right to leave such a good thing go unrewarded.

    2. Re:Stardock shows how to do this properly by Jaysyn · · Score: 1

      As an aside, Sins of a Solar Empire is a great, great game with a crappy name :D

      Seriously, one of the best RTS games I've ever played.

      --
      There is a war going on for your mind.
    3. Re:Stardock shows how to do this properly by skrolle2 · · Score: 1

      Yeah, one up for Stardock, definitely. I love the way they treat their customers.

      I bought Sins of a Solar Empire, was offered to download it immediately (which I did) and received my hardcopy in the mail a few days later. No DRM bullshit whatsoever. No treating me like a criminal. Just appreciation of business.

    4. Re:Stardock shows how to do this properly by eison · · Score: 1

      When I bought a retail copy of GalCiv2, it made me jump through a bunch of hoops and register on their website and provide keys to prove I owned it before I could upgrade it.
      They still treated me like a thief, even though I went to the store and bought their game, which disgusted and disappointed me.
      This is why I didn't buy Sins of a Solar Empire. I hate begging a company for permission to use a product that I legally obtained.

      --
      is competition good, or is duplication of effort bad?
    5. Re:Stardock shows how to do this properly by Urger · · Score: 1

      I bought SOSE just to support Stardock and then found out it was GREAT game. I actually bought a second copy for LAN games even though I didn't have too. Crappy name though....

    6. Re:Stardock shows how to do this properly by Anonymous Coward · · Score: 0

      ya i dont play that game, but its not like NWN2 i bought from direct 2 drive that i dont play because i format my windows way to much to keep up with that retarted licensing

      I have alot of respect for startdock and wont pirate any of there games

      Doesnt look like ill be getting this game, ill pirate it if it comes available but i will not support such a...slap in the face. Id rather see the whole PC game market crash then support this kind of model.

    7. Re:Stardock shows how to do this properly by geminidomino · · Score: 1

      I'd love to check out these Stardock folks, but AIUI, they only make my 2nd least-favorite game type. The only games that bore me more than RTS are Sports/Racing games.

    8. Re:Stardock shows how to do this properly by colesw · · Score: 1

      I notice you said before you could upgrade it, were you able to play the game without updating it?

    9. Re:Stardock shows how to do this properly by hammerwing · · Score: 1

      The thing I most appreciate about Stardock is that they were honest. On their post-mortem on GamaSutra they said that they figured the would gain more sales by being DRM free than they would lose to pirating. But remember, they're a small publisher with an unknown franchise on essentially a new genre, so for them this makes 100% sense. They'll only make any money if a lot of people find out about their game, so getting as many people to play it as possible is key for them. EA, with huge advertising budgets and several years worth of hype behind spore, realizes (quite correctly) that DRM will prevent more sales losses than not having it will add, since so many people already want spore. For us, it's a huge ethics discussion about what is "right". For publishers, it's simply a financial issue about how to sell the most games. Personally, I think the online connection is a lot less troublesome than having to have a CD in my drive, which will undoubtedly get lost or scratched by my kids.

    10. Re:Stardock shows how to do this properly by Kalriath · · Score: 1

      Yes indeed you can. They claim that their anti-piracy is the fact that updates are only available via SDC or Impulse, so it can confirm you're a legit owner. The GP probably got a pre-owned copy (which Stardock refuses to support)

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    11. Re:Stardock shows how to do this properly by Tridus · · Score: 1

      Updates for Sins of a Solar Empire are also available from a download link on the website, but you do need to have the game registered to get them.

      Updates and Internet multiplayer are the places where they require a cd key. You can play the single player game (which is what GalCiv2 is) all you want without ever registering if you want to, there's no protection on that at all. (You can play LAN based multiplayer Sins the same way.)

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  83. Re:Bigger Worry: A backdoor is worse than a CD. by Ethanol-fueled · · Score: 1

    Not to mention the likelihood of multiple formats of DRM. If this gets big, it's gonna be a hell of a lot more complicated than an HD-DVD vs. Blu-ray scenario.

  84. Not to defend DRM, but... by Jbcarpen · · Score: 1

    One of the big things that Spore does actually needs internet access. Now, I agree that you should not need to be connected to the internet to have the game function (well, once it's populated anyway). But, spore populates it's world with creatures and civilizations that other players have made. Without internet access the replay value of the game drops dramatically.

    --
    GENERATION 667: The first time you see this, copy it into your sig on any forum and add 1 to the generation
    1. Re:Not to defend DRM, but... by shentino · · Score: 1

      And that functionality is conveniently enough the perfect excuse to require internet access and then piggy back on top of that functionality some crappy DRM.

      Player created monsters could be downloaded separately as files. But noOOOOoo, they'd rather borrow the player-content-sharing internet connection for piggy-backed DRM.

  85. Another Lost Sale EA... by Anonymous Coward · · Score: 0

    Treat me like a criminal, force crappy and crackable/piratable DRM and protection schemes on me, frack off. I was definately looking forward to this game and I buy a dozen or more a year, at least, for PC alone... but Spore is off my list now. I already avoid some other titles/types of copy protections... which means I have not bought a few big release titles I really wanted to play.

  86. Content-as-service model by paxundae · · Score: 1
    This is going along with the digital trend of content as service (aided by the ever-present DMCA, at least in the States).

    My biggest concern isn't anything specific (though this could easily lead to unplayable games when the company goes under, and is frankly just a pain for real customers and probably quite easy to circumvent for the rest). Generally, content producers are beginning to feel like it is their right to control their content at all times, from product birth to death. They want total control, and in the digital world, the consumer generally doesn't own anything. If you check the TOS and EULA, you'll find that all your software is really a service. Pay $500 for Windows Vista? No you didn't, you paid $500 to *subscribe* to Windows Vista, and they'll cancel you any time they want.

  87. Re:Bigger Worry: A backdoor is worse than a CD. by GospelHead821 · · Score: 5, Funny

    Clearly, you're not allowed to do that. The company went out of business because you and the rest of their traitorous customers failed to buy enough of their software to keep them afloat. Obviously, if you can't even be loyal enough to do a little thing like keep a company in business forever, then you don't deserve to play their games.

    --
    Virtue finds and chooses the mean.
    Aristotle, Ethica Nichomachea
  88. nicholasneko by glendening · · Score: 1

    meh. i like not having to play ring around the dvd player depending on which game i want to play at any one moment. and i'm always online anyway so whats wrong with them pinging the server? heck if you want to play with out the disk with company of heroes it has to log in every time you load the game and i'm fine with that as well.

  89. What this means to me... by Kylere · · Score: 1

    There are two games that I will NOT be playing. No one has the right to force me to open my firewall for a single person game. No one has the right to pass data from my PC. What this means to them? Less income.

  90. It's a water slide, WEEeeee! by DeLukas · · Score: 1

    Oh, EA, when won't you use the slippery slope as a water slide?

  91. Still Stupid by immcintosh · · Score: 1

    This will be even easier to hack around than kludgey DRM garbage like Starforce (or whatever) is. That's not to mention the fact that I still like to play games that are 10+ years old. Will they still be maintaining the verification servers for Spore and Mass Effect in ten years? I sure as hell doubt it. Bad. Fucking. Idea. On so many levels.

  92. Where's the 'every 10 days'? by danielrendall · · Score: 1

    From the article:

    After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned). Just so that the 10 day thing doesn't become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can't contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run.

    I don't see a suggestion that it dials home every 10 days, just within 10 days of initial activation to check that the activation key isn't compromised. Am I missing something?

    1. Re:Where's the 'every 10 days'? by Tridus · · Score: 2, Informative

      Its on page 2:

      "For clarity, though, an internet connection is not required to install, just to activate the first time, and every 10 days after. You can be completely connectionless for 9 days and encounter no problems playing Mass Effect. And you don't need the disk in the drive to play."

      Every 10 days after. The game will be checking every 10 days. If you've been 10 days since its last check and it can't get online, it won't run.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  93. Speak for yourself :P by Moraelin · · Score: 5, Interesting

    Speak for yourself. Some of us are more pragmatic than fighting ideologiocal fights, just for some noble ideal sake. _I_ for example am not a paladin, and I'm not on an anti-DRM crusade just for the common good and freedom. I still think copy protection sucks, from a very pragmatic point of view.

    1. To start with the least evil, I have whole bookcases full of games. I'm also not an OCD case, so I don't usually feel a need to sort pencils by length or CDs alphabetically. It sucks to have a game on the HDD and have to freaking search for the CD to be allowed to actually play it.

    2. It _has_ happened to me before that a CD or DVD gets scratched, and then I'm suddenly locked out of a game that I bought fair and square.

    3. I've also had more annoying mis-fortunes due to piss-poorly programmed copy-protection schemes, which suddenly decide that I'm a pirate when the original CD or DVD is right there in the drive.

    E.g., the old Gangsters was launched with a nasty bug: they assumed that noone will ever have more than one partition (WTF?) or more than one CD drive, ergo, the only legit place for a CD drive is "D:". If yours was, say, drive "E:", it would automatically assume that you're a pirate. But here it gets interesting: if it thought you're a pirate, it wouldn't even say so. It would just raise the difficulty through the roof, to the point where nothing you did ever succeeded, and all your gangsters were thrown in jail within 1-2 days. You wouldn't even know that you have a bug, or that you've been mistakenly flagged as a pirate, or anything. The game devs just took it upon themselves to virtually kick you in the nuts as righteous punishment.

    E.g., the Die Gilde ("1400 The Guild" for you 'merkins) used to have a massive CTD (crash to desktop) problem. The game would just close for no reason, when you expected it the least, without any error message or anything. The a dev comes and posts something along the lines of, "maybe the copy protection thinks you're running a CD emulator on that machine. It's supposed to do that, if it detects one." Now I didn't even have anything like that on my computer, but I'm left wondering. Was it a different bug in the game itself, or they had shot themselves in the foot with a buggy copy-protection?

    Incidentally, that opens another, very pragmatic, concern: who the heck gave them permission to decide what I'm allowed to run on that machine? The copy-protection didn't even check if you actually run the game from a CD emulator, just whether it finds one on your hard drive. While the former may be even hand-waved through as protecting their own investment, the latter is simply unbelievable. They decided unilaterally what other software I'm allowed to run on _my_ computer. Mind boggles. I don't use CD emulators, yes, but the precedent is set. What else can they try to forbid me to run? Games from a competing publisher, maybe? I mean, seriously, wtf?

    Etc. The practice of altering gameplay in some way or another if they think you're a pirate, is actually more widespread than you'd think.

    4. I have had once the mis-fortune of being left without a connection for a whole month and a half, by the retarded ISP and the lying retards at their tech support. (I could go into a whole whine, but let's just say that they _lied_ to me again and again for a whole month and a half.) So the prospect of games which need to phone home every 10 days kinda rubs me the wrong way. Can an ISP glitch leave me not just offline, but also unable to play single player games? I consider that to be a very pragmatic concern.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Speak for yourself :P by tricorn · · Score: 1

      Yeah, I had a game that my parents bought me for Christmas once, for the Mac. It mentioned something about changing the difficulty level to "impossible" if it was a pirated copy, but since I had a perfectly legitimate copy, I didn't worry about it. Until, after playing for a couple hours building up what I thought was a very good position (it was a strategy/resource-building type game) I was suddenly blitzed by an incredible number of enemy units and immediately lost. My only guess is that the copy-protection worked on a Mac Plus, but since I was using a Mac II it didn't work for some reason.

      So, I never bothered to play that game again, never recommended it to anyone, never bought anything from them, and they're out of business. The net effect was that a legitimate customer never wants to give them any more money, a naive "pirate" would simply think the game sucked and wouldn't even consider buying it, and people who download a cracked copy don't have any problems. Brilliant!

    2. Re:Speak for yourself :P by Hyperhaplo · · Score: 1

      4. I have had once the mis-fortune of being left without a connection for a whole month and a half, by the retarded ISP and the lying retards at their tech support. (I could go into a whole whine, but let's just say that they _lied_ to me again and again for a whole month and a half.)

      Assuming that you are in Australia...

      That'll teach you for choosing TPG or Telstra as an ISP. Next time: More research
      --
      You have a sick, twisted mind. Please subscribe me to your newsletter.
  94. CD in Drive by _KiTA_ · · Score: 1

    Is this better or worse than requiring a CD in the drive to play?

    Oh, you'll still have to do that, too. What, you thought because they had ONE annoying thing they'd stop the old annoying thing?

    Anyway, with Spore's "Massively Singleplayer" stuff, who *isn't* going to have it online when you play it?

  95. +5 Informative? by l0ungeb0y · · Score: 1

    Why should the law limit HOW someone manufactures a properly working product?

    While I understand your frustration with EA's actions, I find the idea of the people or a government telling someone what to make and how to make it reprehensible to the extreme.

    You don't like it, don't buy it.

    1. Re:+5 Informative? by asdfghjklqwertyuiop · · Score: 1

      If it is reprehensible to you that the law would limit how the product is manufactured, do you find it reprehnsible that the law would limit how the purchasers use the product? If so then I agree completely. Let's remove the laws propping up the DRM (DMCA) and then there will be no justifications for laws to regulate it.

    2. Re:+5 Informative? by eison · · Score: 1

      They can manufacture it however they want to, but once they have sold it to me they should not legally be allowed to tell me I can't use it or can't resell it. They sold it to me, it's mine now.

      --
      is competition good, or is duplication of effort bad?
    3. Re:+5 Informative? by Eskarel · · Score: 1
      They're not asking for the government to tell people how to make a properly working product.

      What they're saying is that by the definition of first sale as defined in law, the product is not working properly.

      Software companies(and for that matter dvd and record companies) have been trying to live for years in some sort of half way world where they sell you the product but at the same time they don't.

      If I'm buying a license then the media that I use to exercise that license shouldn't matter in the slightest. If my license it to listen to a piece of music I should be able to listen to it on anything I like. If my cd breaks I should be able to get another copy of the music in some other format for the cost of sending it to me plus the cost of the media(ie for a cd less than a dollar).

      If I'm buying the physical cd, then it's mine to do with as I like, and all this "license" garbage is stupid.

      What a lot of the software folks and record folks and movie folks want to do is to sell you a license to view/listen to/use their software, but only using the media the physical media they provided on the players they allow and in exactly the manner they proscribe, which is an onerous contract requirement and probably illegal.

  96. What happens if they go out of business? by Anonymous Coward · · Score: 1

    So what do I do if they shut down their authentication servers for whatever reason? I mean they could go out of business or be bought out or I might be trying to play the game 10 years from now for nostalgia.

  97. Re: SecureRom & Online Activation - by Dimble+ThriceFoon · · Score: 1

    This is an damned stupid idea! The backlash against 2k for the Bioshock online activation should have given Bio a clue. I understand that they need to protect sales against rampant piracy in the early stages particularly when most sales revenue is accrued. But to ask the infamous question; what happens if Bioware is hit by the proverbial meteorite? Bio may not care because post Bioware is post Bioware, but it may surprise them to hear that their fans do not like playing russian-roulette with software they feel they have acquired a right to play. 2k eventually realised this and promised that at a certain point they would release a patch that removed the Online Activation. They would do this once the game had accrued the majority of its sales in the post release hype period. Fair enough, I was willing to take my chances that 2k would not get hit by the proverbial meteorite in the first year post release, and I too wanted to see a great developer reap the just rewards of a superb game, so i bought a copy. Bioware/EA have managed to take this one stage further into the realm of utter distaste by mandating a 10 day re-activation, are these guys completely stupid? Understand. These. Words: I. Do. Not. Like. Being. Beholden. To. An. Internet. Connection! Particularly. Not. For. A. Single. Player. Game! It is understandable in a MMORPG, after all you cannot play, period, without an internet connection, but it is utterly distasteful in a single player game. Now, here is the real question: Are Bio going to bow to common-sense and promise their fans that they will remove all online activation after the peak sales-period, i.e the first year? Or are they going to alienate their hardcore fans, many like myself who have been Bio fans since BG1, by using in perpetuity an utterly repugnant copy protection system? Kind regards A registered Bioware Forum fan since 18th Oct 2001

  98. is EA paying for the access to the web? by Anonymous Coward · · Score: 0

    assuming i have a laptop that can support these games, how do we play them on an airplane? Will EA pay for my web/wi-fi access fees while traveling in order to authenticate?

  99. better than CD? by hany · · Score: 1

    Is this better or worse than requiring a CD in the drive to play?

    For users it certainly is not - continual expenses for connectivity vs. one-time price for somehow obtaining right CD.

    On the other hand, also ISPs/telcos should be quite happy with that. Especially if the "phoning home" needs to transfer quite a lot of data. :)

    --
    hany
  100. Ill tell you what i will do by unity100 · · Score: 1

    ill buy spore, and then acquire a crack to get rid of your stupid phone-home sh@t. one would think that after all the reaction to the crap sony pulled, the industry should have had gained some sense of what consumers think. but apparently no, there are total idiots lingering in the industry still.

  101. Mwhahaha! by Anonymous Coward · · Score: 0

    They really do know how to make one feel good about downloading their game instead of paying for it, don't they?

      Shame, heard it was a good game.

  102. When it's easier to pirate the game than buy it... by bigtangringo · · Score: 1

    ... you have a problem.

    I was really looking forward to playing Spore too. Oh well.

    --
    Yes, I am a smart ass; it's better than the alternative.
  103. Lol EA by nanowired · · Score: 1

    Looks like another EA product that I WONT BE BUYING.

    1. Re:Lol EA by Anonymous Coward · · Score: 0

      Damn straight.

      As much as I've been looking forward to giving them my filthy, filthy money for spore and mass effect, their choice of draconian DRM means yet another two games I will be forced to pirate.

  104. So two less games I'll be buying. by Rakishi · · Score: 1

    So that's now Bioshock, Mass Effect and Spore. I wonder how many more will get added onto that list in the future.

  105. Re:Bigger Worry: A backdoor is worse than a CD. by jythie · · Score: 4, Insightful

    In the EA thread the support person tried to address that by saying that if they went out of business they would first product a patch to remove the DRM.

    I'm not sure how many people actually believe that though.

  106. how many people don't have live internet? by Dzimas · · Score: 1

    Realistically, how many people play games without having an internet connection? I usually play games on my desktop, which is physically plugged into my router all the time. Even when I'm using my notebook I am almost always within reach of wi-fi, because I need email and web access. The game needs to phone home three times a month, so there's an extremely good chance that it won't need to check while I'm gaming in the middle of a field or on a bus.

    Of course, I don't understand why the software needs to phone home after the installation has been verified. I suppose they're worried about people porting an image of an authorized copy, but that could be handled by checking for significant hardware changes on startup before phoning home. The only thing I can see their DRM system preventing is widespread piracy of copies with identical authorization keys, and even that is dubious. If I have a legitimate copy that has been pirated by my roommate, I still possess a legitimate license.
  107. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0


    Ten years is WAY too optimistic... Try August.

  108. Sounds like fun. by Anonymous Coward · · Score: 0

    Nothing wireshark to sniff it and then writing a tiny daemon to listen for the outgoing server call and responding with a successful response can't fix. Even easier than modifying the executable to bypass the check for the CD.

    And no, I didn't RTFA so not sure if they mentioned passing encrypted keys or what not, but still, not going to be the end of the world. Probably be more fun making it work than actually playing the game anyway.

  109. Re:Bigger Worry: A backdoor is worse than a CD. by Moryath · · Score: 4, Interesting

    That's a lot like finding some of these things now.

    Find a Divx disc with a movie on it? You're out of luck even if you have a player.

    There's also MovieCD, good luck getting those to work.

    Certain MMORPG's were shut down - imagine if they'd let their server source loose? Might be room for some interesting single-player implementations or even local-player setups.

    Then there's Blizzard, who actively fucked over people making local-type servers for games like Warcraft and Starcraft.

    DRM alone doesn't cause this either - a lot of earlier (Directx 4-5-6ish) games have a TON of problems getting set up on modern systems, or glitch horribly when you try to run them. There are also a few titles you can't even install because they try to access the hard drive directly and don't understand the FAT32 and NTFS formats.

    And consider the following ironic thought: what are the chances that, 10 years from now on your (10th? 15th? 25th?) anniversary, you'll be able to find a working VHS player to watch your wedding video?

  110. Simple Solution. Don't buy it. by DarthVain · · Score: 1

    After reading this I will now NOT purchasing this game, which before today, I was excited to buy.

    The reason is simple. Authorization makes some sense where you are providing a service, so for instance version management. It even makes some sense in a optional voluntary situation (where you want automatic patches).

    However to make it mandatory for a single player game? Thats BS. I am sure someone will find a hack around this about a week after release, in which case perhaps I might download that. What happens when the discontinue they DRM service? Your game doesn't work. So not only are they supposedly preventing piracy (I see this really only making it worse, see above), but they are also puting conditions on how long you use their product.

    Mass Effect 2 coming out? Well maybe we won't let you play the first one anymore. Its one thing to stop supporting software so that it slowly becomes obsolete and unplayable (usually an OS problem). It is another thing entirely to disable someone else's software that they bought. Heck there are tons of folks out there that make hacks and patches to keep old games running on new machines.
    I still enjoy Masters Of Orion 2 on my Vista machine. Just think if your old favorite games had this type of DRM, brutal. Not to mention if you are anyplace for a prolonged period of time that has little or no internet access. Sorry no gaming for you.

    Anyway I will be voting with my currency and saying NO to Mass Effect now.

    Not to mention the fact that just in the past year or so people have gotten shafted by companies selling DRM videos online, then just up and stopping their DRM server for whatever reason. People that spend hundreds of dollars on videos now cannot watch any of them. Why would anyone pay into a system like that again. I know I would not.

  111. Dial-up by Mr.+DOS · · Score: 1, Interesting

    I can see DRM methods like this absolutely sucking for dial-up users. Having to authenticate the game once every 10 days or so doesn't seem too bad (except for the fact that DRM is DRM no matter what way you look at it), but I shudder at the thought of having to connect - any maybe even stay online while I play, holding down my phone line - every time I want to play the game.

    (And don't say, "get highspeed" - there are many places, especially in rural Canada, where it's impossible to get anything close to decent highspeed for a decent price, even if the equipment to use it is readily available.)

    --- Mr. DOS

  112. How we can all prove the point! by SoundGuyNoise · · Score: 2, Interesting
    1) Visit your local retailer. Find "Spore"
    2) Read all 6 faces of the packaging carefully. Does it say an internet connection is required, and does it clarify its intent with said internet connection?
    3) If the packaging does not clearly delineate the internet connection as described in the parent article, purchase it.
    4) Open the packaging, break all the plastic wrappers and such. Make it look like you tried.
    5) Return it in less than 24 hours and tell the clerk you do not have internet access, and therefore the game is unusable.

    If enough people do this, then the retailers *might* get the clue, and it *might* get back to the retailers, and they *might* reconsider a poor technique such as this.

    --
    You never expect irony, do you?
    Want to be a professional wrestler? Visit www.iyfwrestling.com
    @iyfwrestling
    1. Re:How we can all prove the point! by Mad+Dog+Manley · · Score: 1

      That may have worked 5 years ago, but you're going to likely find that an internet connection is on the minimum requirements list on the packaging itself. Ubisoft, for example, has a similar phone-home feature on most of its games. It's very clearly listed on all of their game boxes. :(

  113. I don't have internet access by duncan · · Score: 1

    So how will my game be able to be played?

    1. Re:I don't have internet access by Tridus · · Score: 1

      Get a friend to get you a pirated copy. Thats the only way.

      Sad, isn't it? Their method of fighting PC game piracy is actually to encourage PC game piracy.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  114. Whew, they saved me some money by Dirtside · · Score: 1

    I was actually planning to buy Spore (first game I'd have bought in a long time -- all I play is WoW, and no, I don't pirate games), and possibly Mass Effect too, but now... forget it. You just lost definitely one, and almost definitely two sales, EA. Yeah, I know that's a drop in the bucket, but that's the most one person can do.

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    1. Re:Whew, they saved me some money by WuphonsReach · · Score: 1

      That's my opinion as well. Spore sounded interesting and I was mildly interested in Mass Effect. But with invasive DRM that requires the game to phone home every 10 days due to the paranoia of EA managers... no sale.

      --
      Wolde you bothe eate your cake, and have your cake?
  115. I am NOT a Pirate! by Anachragnome · · Score: 1

    But if I have to be treated like one in order to play games, why not become one?

    Seriously, I have never pirated a game or used hacks/warez to play a game. Never. I also refuse to keep upgrading consoles to play games (a video card is different since I can use it for more then gaming).

    But, to be honest, the thought of using pirated versions is becoming more and more tempting.

    Is that what you wanted, Bioware? Is it? YOU are pushing me towards it. Either that or simply not purchase your title.

    On a side note, do you really think I am so fucking lazy that I cannot be bothered to put a disc in my drive? That is why I bought a PC with a drive in it.

    1. Re:I am NOT a Pirate! by Anonymous Coward · · Score: 0

      But if I have to be treated like one in order to play games, why not become one?

      Well Microsoft/Windows thinks your a thief. What do you think WGA is for?

  116. There's plenty more good games out there by Control-Z · · Score: 1

    Didn't play BioShock, won't play these either.

    Every 5 to 10 days; "Yeah you're still not a pirate. Go ahead and play. But we're watching you. You should kiss our ass a little more, do you realize how lucky and privledged you are to play this game?"

    Somehow computer game companies have survived since the 1980's without this sort of copy protection. We don't need it now.

  117. The two most bizarre things about this by tooler · · Score: 1

    1. The three activation limit could take care of any public/warez keys. The only logical reason to phone home is to stick it to the jerk that made the key public and ensure that he can't play either.

    2. They seem to be asking for sneakernet piracy among friends. The game does not require a DVD check, so I could give it to two of my friends, who could play forever for free.

    I've got some questions to the Bioware staff about this on their community forums, but no one has responded yet. I must be missing something, otherwise it feels like no one has thought this through.

  118. I was going to buy this. I wanted to support it. by E-Sabbath · · Score: 1

    As I understand it, SecuROM makes you unable to delete 16 bit executables on your hard drive. Further, I'm guessing the call-in is some kind of hidden service on your computer. ...

    And this is why we can't have nice things. This is why PC games are dying. I was going to buy Spore. Now, I can't. I can't buy the demo, I can't buy any of it. Because I am not putting an infection vector or rootkit on my system.

  119. red herring by Scrameustache · · Score: 1

    While piracy isn't as big an issue with console games/DVD's/Blu-ray's It was never about piracy, it's about control.
    --

    You can't take the sky from me...

  120. Some DRM Free Alternative to Spore by kenp2002 · · Score: 2, Insightful

    Chess
    Softball
    Kickball
    Baseball
    Soccer
    Checkers
    Go
    Hockey
    Football
    Water-Skiing
    Camping
    Sex
    Having coffee with someone face-to-face
    Remote control car races
    Whittling
    Gardening
    Lacross
    Golf
    Paintball
    Play a musical instrument

    ALL the above are DRM-free sources of entertainment. Seriously people I swear some of you don't realized there are other forms of entertainment besides sitting in front of a computer... Let them add as much DRM as they want, once they are all out-of-business from a lack of customers then DRM goes with them. Life is not digital, there is ebb and flow in the security vs. freedom. We had that useless "4th word on page 8" protection nonsense since the old gold-box D&D games. DRM has always been around in one form or another. I swear kids these days think they invented everything... It will get worse, then better, then worse again.

    Anyways, the very fact that the term Freetard is growing shows a backlash building to a degree, not so much towards pro-drm people, but the useless crap nerds complain about.

    The veneer of trendy is starting to wear off the geeks as people once again realize that life is not a scene out of Tron, we do not live in our computers. Pay cash, write a letter with cursive, and remember that not every source of entertainment must come from a computer.

    The pirates today are losing their edge, no longer rebels against over-priced software, but viewed increasingly as parasites that are damaging small game developers and empowering large EA type shops pumping out the same crap year after year.

    This is why gaming is moving to a service-like structure rather then a product. WoW, EQ, etc are all services really rather then a game-in-a-box. Soon all single-player games will requirer a monthly subscription to play (small as that fee may be) with central hosted servers to provide content. It's the old razor sales angle used for consoles, printers, etc... Give the game away and charge a use fee instead for content.

    I would like to thank all the warez teams in the 80 for bringing about "Software as a Service", as suggested by Bill Gates back in the 90s, a reality.

    --
    -=[ Who Is John Galt? ]=-
    1. Re:Some DRM Free Alternative to Spore by Microlith · · Score: 1
      What kind of asinine, offtopic rant are you getting on about? People who play computer games are annoyed at yet another intrusive DRM scheme and you're like "OMG DON'T PLAY COMPUTER GAMES AND DON'T WHINE ITS BEEN WORSE."

      The veneer of trendy is starting to wear off the geeks as people once again realize that life is not a scene out of Tron

      Aside from Tron-guy I don't think I've ever seen this to be the case...

      Pay cash, write a letter with cursive, and remember that not every source of entertainment must come from a computer.

      An example of a massively asinine statement. Do you think people here fail to realize this? Do you think your comment bears ANY relevance to the topic at hand? If you do, I'd like to see how bent the straight lines in your world are.

      And then you segue off int a rant about software pirates and software-as-a-service. If you had a point, really, it was lost in your trolling and complete lack of flow.
    2. Re:Some DRM Free Alternative to Spore by SuiteSisterMary · · Score: 1

      Sex
      ALL the above are DRM-free sources of entertainment.

      Overall, I agree with you, but if you really and honestly believe that sex doesn't involve digital rights management, try slipping your SO the shocker.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:Some DRM Free Alternative to Spore by MobileTatsu-NJG · · Score: 1

      Let them add as much DRM as they want, once they are all out-of-business from a lack of customers then DRM goes with them. That only works if it's plainly clear that DRM is what caused it. So long as cracks exist, for example, they'll cry 'piracy'. Simply not buying products won't actually get you the result you want, especially when it involves products whose success is utterly unpredictable. "We had no sales this month!" "It must be because Iron Mn came out!"

      It's not a simple solution, it never was, and you're not special for suggesting it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    4. Re:Some DRM Free Alternative to Spore by Anonymous Coward · · Score: 0

      This is hardly about piracy. This is a first step towards a pay per play/use business model, that the software industry has been trying to move to since the 90's.

    5. Re:Some DRM Free Alternative to Spore by Urger · · Score: 1

      No one on /. is going to be playing that one without cheat codes.

    6. Re:Some DRM Free Alternative to Spore by Pebble · · Score: 1

      Yes but the only one I'm interested in is sex, and it's hard to find a free server, all the others are pay as you play and they might install mal-ware. Then, even the free servers might suddenly demand some commitment or have hidden costs, When you consider that, Spore phoning home doesn't seem so bad.

    7. Re:Some DRM Free Alternative to Spore by servognome · · Score: 1

      Yes but the only one I'm interested in is sex, and it's hard to find a free server,
      There are plenty of free servers, but they reject connections from anyone that runs Linux.

      all the others are pay as you play and they might install mal-ware
      Use a firewall - there is one called "Trojan" (oh the irony)

      Then, even the free servers might suddenly demand some commitment or have hidden costs
      Never, ever give them your credit card.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  121. Content distribution? by Anonymous Coward · · Score: 0

    I thought part of Spore was that, yes it's a single-player game, but other player's created creatures eventually become part of the universe that you play in. How is that content going to get on your computer without an internet connection? Also, how does Spore pay for the server that sends you that content if you use a pirated version?

    This seems like alot of grousing over something that is a necessary part of the game.

  122. I see this as a large statement in the Game indust by Anonymous Coward · · Score: 0

    I see this as a large statement on the Game industry as a whole. Good games being released with reduced content just because there is a push to get it out the door (KOTOR II) and other games like Mass Effect and Spore that have to require an Internet Connection. I recently considered purchasing Bioshock and before that Half Life until I found out that these games came with a malware backdoor to my system that reduced the quality of gameplay on the system for other games I had. I am considering purchasing a separate gaming system just to play these games with these malware attachments, but until then I am happy playing the older games that I have PURCHASED. All these systems do is to alienate the consumers willing to purchase the product. Does nothing at all to the supposed group being targeted as the 'cracker' will always break these schemes and play the games free anyway.

    I have found that in the last 2-3 years there is a wealth of shareware single person titles that rival these commercial companies and I would rather support these shareware titles then install known malware on my system regardless if it is the latest FAD (Bioshock is probably heading for game of year so exagerating a little by calling it a fad). Once consumer demand stops being led by the nose and these companies realize that the money they could be making is going to these independant game manufacturers they will either 1) get laws passed making them the new 'enemy of capitalism' or realize that may treating their customer as a criminal is not the way to make the money.

    Someone mentioned that is this different then having a cd requirement. Yes. I personally care less about that requirement. I purchased the game and have the CD. Entering in a 'registration code' acquired in an offline manner is acceptable but my game systems do not have the latest security patches on them as I gear them toward playing the games at optimum and actually only buy new game systems once every 7 years and usually don't have issues with not being able to play the latest titles due to the optimizations steps used. I will NEVER connect these systems to the Internet just to play a game.

    But then again I am weird and still love to play nethack which I started playing in 1989 and still play occasionally to this day.

  123. Re:Bigger Worry: A backdoor is worse than a CD. by tambo · · Score: 5, Insightful

    What happens 10 years down the line when I try to play a game or watch a Movie that has some funky DRM on it, but I can't because the company is out of business or has shutdown the DRM server.

    You'll scoot on out to GameCopyWorld, or whatever equivalent of it exists in 2018, and you'll get yo'self a NoCD-hacked executable. Or, you'll just fire up your GigabyteTorrent client, hit an oldwarez site, and find the hacked-to-smithereens version.

    Either way, you'll be able to run Spore there in your DosBox v500.0 emulator under Microsoft Windows 12.5 on your 1,024-bit processor. And it will work just dandy, even though the internet by which the original wanted to activate itself will have ceased to exist five years prior.

    Why do I know that? Because you're posting on Slashdot. The odds that you have the technical wherewithal to defeat these lame-brain schemes are very good.

    But for the average user (who - *gasp* - might never have visited Slashdot) will be out of luck. And that's very sad.

    - David Stein

    --
    Computer over. Virus = very yes.
  124. Re:Bigger Worry: A backdoor is worse than a CD. by billcopc · · Score: 5, Insightful

    Of course they say that, but that doesn't mean the acquiring company will actually follow through on those promises.

    Game houses rarely "go out of business", they bleed for a couple of years then get blob-sorbed by a big media conglomerate like Vivendi or Sony, and you already know how those big guys love to "do good".

    --
    -Billco, Fnarg.com
  125. Vote with your wallet by Thaelon · · Score: 1

    Well, that's two games I won't be purchasing. Ever.

    Funny thing is it will probably take a week for hackers to work around this. Then the illegal copied version will be not only cheaper, but a superior product.

    I already detest DVDs for the same reasons:

    The alternative to a DVD is to download a DVD rip DRM unencumbered, no FBI warning, no forced previews - hell, no previews. No user prohibited actions. I could store it easily on any media I choose - such as carry it to a friend's house on a thumb drive. I could fast forward and rewind more easily than a DVD. I could store it on a big fat network drive with thousands of others. I could stream it anywhere I have the bandwidth to watch it. It's easily transferred from media to media - as fast as you can copy files.

    Tell me again why I should buy DRM encumbered games? They're decent products that are subsequently and deliberately made inferior in the eyes of many people.

    They couldn't compete even if they were free.

    --

    Question everything

  126. Like Steam? by sherriw · · Score: 1

    I really hope this doesn't turn into another Steam-esq system for Spore. What a nightmare. Everytime my little brother calls me for a quick game of TF2, I start it up, and without fail it takes 5 minutes for Steam to load, and then, even if I have updates turned off, it still starts updating the game AND the steam platform. 40 minutes later, still can't play yet. So much for a quick game.

    Though, I believe Spore will have to phone home to get new species to populate your world with and to send your creations out to other players right?

    But, the sad thing is many people don't have 'net access at all, or maybe I want to play "on the go" with my laptop? So the fact that it's getting harder to find games that don't require 'net access, is one of my number one problems with the current direction of the gaming industry.

    1. Re:Like Steam? by MrAngryForNoReason · · Score: 1

      Everytime my little brother calls me for a quick game of TF2, I start it up, and without fail it takes 5 minutes for Steam to load, and then, even if I have updates turned off, it still starts updating the game AND the steam platform. 40 minutes later, still can't play yet. So much for a quick game.

      Having to update to the latest version of an online game before you can play is hardly an issue with steam. You do realise that if you had updates turned on then it would have updated already in the background?

  127. Re:Bigger Worry: A backdoor is worse than a CD. by somersault · · Score: 4, Insightful

    It's not like they'd need to, someone is going to produce a 'patch' to remove the DRM a couple of days after each game's release anyway..

    --
    which is totally what she said
  128. Re:Bigger Worry: A backdoor is worse than a CD. by Nar+Matteru · · Score: 1

    That's a lot like finding some of these things now. Find a Divx disc with a movie on it? You're out of luck even if you have a player. There's also MovieCD, good luck getting those to work. Certain MMORPG's were shut down - imagine if they'd let their server source loose? Might be room for some interesting single-player implementations or even local-player setups. Then there's Blizzard, who actively fucked over people making local-type servers for games like Warcraft and Starcraft. DRM alone doesn't cause this either - a lot of earlier (Directx 4-5-6ish) games have a TON of problems getting set up on modern systems, or glitch horribly when you try to run them. There are also a few titles you can't even install because they try to access the hard drive directly and don't understand the FAT32 and NTFS formats. And consider the following ironic thought: what are the chances that, 10 years from now on your (10th? 15th? 25th?) anniversary, you'll be able to find a working VHS player to watch your wedding video? there will always be emulation of older games, and ways to convert old formats to new ones.. DRM will prevent even that from happening. If I own something, I should at least have it in unaltered form forever. Whether or not I can play it on newer things is irrelevant, I should still own it if I legally payed for it. DRM prevents that from happening. It's basically a long term lease.
  129. EA = Evil Always by Ender77 · · Score: 1

    I wrote this in Evil Avatar's thread:

    1, not everybody has internet
    2, there WILL be times when you want to play and you have no internet connection(like vacation)
    3. What happens when EA shuts down the server for any reason? Say, EA goes bankrupt, now your game is completely useless.
    4. More people are going to pirate the game now, hell the pirated version will probably be better.
    5. People like ME who have had the game prordered for TWO FREAKING YEARS, are now going to get a refund for the game.
    6. Hope nobody has any plans to upgrade, reinstall your OS after you install this or it will stop working thanks to the limited activations.
    7. Its ads ANOTHER black eye to EA(EVIL ALWAYS), they just seem determined to piss on the customer fan base every chance they can.

    I also want to emphasize the part that people are skipping over, besides the 10 day check you ALSO have only three activations you can use. So, if you install it more than three times, or upgrade/wipe your computer more than that the game WILL STOP WORKING.

  130. Re:Bigger Worry: A backdoor is worse than a CD. by mrchaotica · · Score: 1

    Yeah, right. If it's not explicitly specified in the EULA, it's worthless. And even if it is in the EULA, it's still worthless!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  131. The work around... by NullProg · · Score: 4, Funny


    Rem SPORE.BAT
    @ECHO OFF
    DATE (DATE-10)
    SPORE.EXE
    DATE (DATE+10)


    Enjoy,

    --
    It's just the normal noises in here.
    1. Re:The work around... by El_Oscuro · · Score: 1

      I had a coworker who did exactly this with another program. Worked just fine too....

      --
      "Be grateful for what you have. You may never know when you may lose it."
    2. Re:The work around... by Proud_to_be_Pinoy · · Score: 1


      Rem SPORE.BAT
      @ECHO OFF
      DATE (DATE-10)
      SPORE.EXE
      DATE (DATE+10)


      Enjoy, this is actually funny. except if you still haven't tired of playing spore in 22 days, your
      date would then be (starting date + 22) which makes it more than 10 days from starting date if you run it using the above logic.

      however, you're not too far off the mark in getting a solution.

      there's a little thingy in linux that lets you run a program using a particular date, i think it's called "runasdate" or something like that. whereas your suggestion changes the date of the entire computer, this little utility thingy changes the date that the computer passes only to the particular program.

      enjoy (more than 22 days)
      --
      no sig = no personality(?)
  132. Phone home? MUCH worse by Teunis · · Score: 1

    1. Relies on company to stay in business and servers to stay online. This happened before with phoning software - and those are long gone.
    2. relies on reliable internet connection
    3. potential for hack/hijack if protocol weak. This is unknown because closed source.
    4. relies that servers are secure.... (see previous).

    Points 3 and 4 are rarely issues, but still should be mentioned.

  133. Pfff by Fuzzums · · Score: 1

    The next step is this: when you want to listen to your over priced cds your stereo will have to check every song for authenticity with the RIAA, so if your stereo isn't tcp-ip enabled and connected to the net, it's going to be a very quiet romantic evening with your significant other.

    --
    Privacy is terrorism.
  134. Spore is different by Anonymous Coward · · Score: 0

    From the get-go it was said spore would automatically download content for use the in game world. It was porported to be a psuedo mmo. Adding some verification to an mmo is nothing new, and nothing substantial if you are downloading constantly from their servers. WOW is much more intrusive.

    1. Re:Spore is different by Mascot · · Score: 1

      Adding some verification to an MMO is nothing new 1. Spore is not an MMO. It's a single player game.

      2. MMOs do not have these kinds of activation schemes. You have to log on to your account to play, it's the nature of the beast. It's not SecuROM or any variation thereof.

      Returning to point #1. Spore is not an MMO. It uses the net to download content to populate your single player world. Nobody but you is playing the same game you are, you're just getting creatures from them.

      People move. Internet outages happen. Not long ago Cogent did its thing (yet again) and de-peered Telia for weeks. Guess what, you're not going to be playing your Spore or Mass Effect while waiting for the net to get back in order. Once five-ten days (depending on when the previous activation was performed) is up you can forget about it. These games are defective by design and not going to get any of my money, that's for sure.

      I think it's a damn shame they're going this route. It's also a shame they'll still sell enough to turn a profit.

      The public did not revolt against music DRM until stores started shutting down their activation servers and/or they discovered they were not allowed to move the music to their preferred device. Games are a different beast and might not ever see that kind of backlash from the customers, unfortunately. But we can hope.
  135. It's only going to get worse by al3 · · Score: 1
    Unfortunately, the publishers see it like this:
    1. Pile on DRM to protect content
    2. Watch sales plummet
    3. Blame pirates for bad sales
    4. Pile on more DRM
  136. Not sure why this is modded as funny by Sycraft-fu · · Score: 2, Informative

    Because he's telling the truth. NWN was particularly problematic and indeed if they determined you were having legit problems, they'd send you a version with no SecureROM. They kept tweaking it with various patches, and eventually gave up and just patched it out.

    I've had similar problems, Civilization 4 Beyond the Sword said my disc wasn't valid. I took it back to Target in case there was a problem with that particular disc (media errors do happen) but no, it just didn't like my DVD drive. Ya well, a patch from GCW fixed that.

    You'll also notice that many trainers/cheat programs tell you that you need to get a no-cd patch. The reason is that the copyprotection these days gets real paranoid and if something tries to debug the program (which is how many trainers work) it'll halt execution. So just patch the protection out and the trainer works fine.

  137. Ok so I'l just pirate it. by Greymoon · · Score: 0

    They lose me as a paying customer. I'll still play the game but now I don't have to pay at all. Brilliant move. Corporate foot meet consumer bullet.

  138. Re:I was going to buy this. I wanted to support it by E-Sabbath · · Score: 1

    I was in error: The check-in is part of the executable, and it is _in the first ten days_, not _every ten days_ as I have heard the rumor.

  139. Fundamental flaw by QuietLagoon · · Score: 1

    There is a fundamental flaw in any business plan that requires a vendor to believe its customers are thieves.

    1. Re:Fundamental flaw by IamTheRealMike · · Score: 1

      The piracy rates for modern games are astonishing. I'll give you a hint - usually, the number of pirates is far larger than the number of paying customers. Thus most "customers", if you can call them that, are in fact thieves.

    2. Re:Fundamental flaw by QuietLagoon · · Score: 1
      Thus most "customers", if you can call them that, are in fact thieves.

      Customers buy the product, therefore they are not thieves. As your comment shows, DRM does not prevent thievery, but it does annoy customers.

  140. Not as bad as a CD, but problematic by Anonymous Coward · · Score: 0

    I like playing old games. Within the last month, I've found my old versions of Sid Meier's Pirates and Tribes 2 kicking around. I've not played them for years, both fantastic games. However, the chance of me finding the CDs for them after a couple of house moves and a few years is close to zero. It was in fact esier to find NoCD patches for them. In that respect, not requiring the CD would be a bonus. And with the ubiquity of internet access, it's not a problem.

    The problem does potentially arise when a phone-home gets made redundant - case in point the DRM on microsoft's "Plays4Sure", which now means people will have a bunch of media they can't play anymore. A system would have to be in place, with guarantees of longevity, so that I can play Tribes 2 for many years to come, without having to find the damn CD ;)

    A phone-home is not a breach of your rights, no need to get so uppity about it. Aside from the whole "well if you don't like it don't play it" response, perhaps those foaming at the mouth about it need consider whether their response is of the same magnitude as the problem.

  141. They must hate valid users by Anonymous Coward · · Score: 0

    I get single player games for my laptop. Especially when I'm away from internet connections. Like I can be for up to 3 months at a time. The games keep me sane. Guess 'Mass Effect' and 'Spore' are off my 'Must Buy' list until someone creates an anti-mothership (drm-no-call-home) patch.

    Dumb Restrictive Marketing sucks...

  142. Re:Bigger Worry: A backdoor is worse than a CD. by Lumpy · · Score: 1

    you download the crack and continue playing.

    In fact it's the first thing I do when buying any game, wait for the cracks and NOCD patches to hit gamecopyworld and then go buy it.

    you have to violate the EULA to play the games sanely anymore.

    --
    Do not look at laser with remaining good eye.
  143. No Spore for me by JasonEngel · · Score: 1

    I've been eagerly anticipating Spore for quite a while now. If this report turns out to be true, though, and the game requires this kind of frequent check just to allow me to play it, then I have no problem not playing it. I only buy games, I don't pirate them. And I only support companies that treat me like a paying customer when I am a paying customer. It's rather insulting that EA would assume by default that I am a thief and then treat me like one.

  144. Just wait for even more users get off dialup when. by Joe+The+Dragon · · Score: 1

    Just wait for even more users get off dial up when get to 99% of the us being able to get high speed internet then you will likely see a lot of more of this.

  145. Re:Bigger Worry: A backdoor is worse than a CD. by g0bshiTe · · Score: 1

    Step 1
    Connect game, run some packet sniffer and grab the packets sent to the server, find out what is transferred
    Step 2
    Edit hosts file
    DRMserver.com localhost
    Step 3
    Enjoy your game never having to phone home.

    This is what happened with games like Somavision, and the like.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  146. This Is Really About Trade/Rental/Resale by Nom+du+Keyboard · · Score: 1
    This is really aimed at killing the resale/rental markets. 3 activations total? You can't sell the game after you're done with it (who would know how many activations were left?), and you can't rent or trade the game. Each activation diminishes the value of your game until it goes to zero. Given that, the game itself should cost half of what it would otherwise cost new - but I rather doubt that this will be the case.

    Your only recourse to prevent even more of this in the future is to refuse to buy this game at all as long as these usage restrictions remain. Buy it under these conditions and you're only screwing over yourselves on every future game which will also incorporate the same, or worse, restrictions!

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:This Is Really About Trade/Rental/Resale by NeutronCowboy · · Score: 1

      Well, judging from the posts on the forum, EA will help customers who have exceeded their 3 activation limit. I suspect you'll have to lie though and say that you switched computer, and not tell them that you bought the game used.

      Fun times. I've definitely soured on buying Spore.

      --
      Those who can, do. Those who can't, sue.
  147. They won't even bother with that likely by Sycraft-fu · · Score: 1

    They'll simply strip the checks from the executable. There's no need to emulate the server, just modify the game so it doesn't ask. This is made easier with commercial protections because since they are 3rd party stuff being added to your program, it is easier to track down what parts are them and what parts aren't.

    That's how a lot of it is done already. Though you do see cracks that emulate the disc or use a VM to fake out the protection, most don't bother and simply remove it and leave the executable minus the crap.

  148. Re:Of course, at this point the smart choice is .. by ChaoticCoyote · · Score: 1

    The smart choice is: Don't buy the game.

    Just because stealing is easy doesn't mean it is the moral choice.

    I did not buy Bioshock, nor will I be buying any of other products with invasive copy protection. I won't be stealing their product, either. I'll live a quite happy life without supporting EA's bad choices, nor will I lower myself to piracy out of personal greed.

  149. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  150. Re:Bigger Worry: A backdoor is worse than a CD. by Phisbut · · Score: 2, Informative

    Exactly what I was thinking. What happens 10 years down the line when I try to play a game or watch a Movie that has some funky DRM on it, but I can't because the company is out of business or has shutdown the DRM server.

    It's happened before.

    --
    After 3 days without programming, life becomes meaningless
    - The Tao of Programming
  151. Updates. by antdude · · Score: 1

    But you still need to be online for the updates/upgrades. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Updates. by Darinbob · · Score: 1

      And to reinstall when moving to other computers. Or reinstall after you've stopped playing it for awhile.

      Steam seems appropriate to the sorts of players who play a game only once, and then leave it forever. Or for players of online games. Steam seems right for something like Counter Strike. Steam just seems wrong for single player games that many fans will want to play off and on again over the years.

  152. Solution by n0nsensical · · Score: 1

    Don't play PC games. Save your time and money and get some fresh air. Let's see how the publishers like THAT model.

  153. Copy protection doesn't. by Alari · · Score: 1

    The only thing PC copy protection seems to do is to stop legitimate users from playing the game. Whatever copy protection method Spore uses, it will be cracked - before the game is on store shelves, most likely. The only people who will be hindered at all are the ones who paid for it legitimately.

    I bought Overlord and had it not work due to copy protection. A quick visit to gamecopyworld.com and oh look it works now.

    I'm done buying games with annoying copy protection. Now, I read what people say about the game's copy protection, and if it's a problem at all, I wait until the game company removes it or the game ends up on Steam. Steam usually removes other copy protection in favor of the Steam protection, which is much nicer and as another person said only requires an initial validation.

    --
    I use Windows... like a two dollar wh.. why don't I just go ahead and not finish that sentence.
  154. Public Libaries for DVDs by Maximum+Prophet · · Score: 1

    I don't know of a better way to legally watch movies cheaply. We get DVD's from the local public library for free. You can check out up to 5 at a time, for up to 2 weeks and 1 renewal. Even if we go overdue, the late fees are a few dimes per day.

    Our library system has more kids movies than NetFlix (if you count VHS and DVDs) Between that and over the air broadcast using a lifetime subscription Tivo, we get as much video content as we can consume, for free.
    --
    All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
    1. Re:Public Libaries for DVDs by megaditto · · Score: 1

      It's not Free either since my taxes pay for the library.

      Also, libraries are much less convenient since if you keep those 5 DVDs for two weeks, none of the other 1,000 library patrons can view them during same two weeks. So for any random popular movie that everybody wants, one has to wait an average of two years before it's your turn to check it out.

      --
      Obama likes poor people so much, he wants to make more of them.
    2. Re:Public Libaries for DVDs by Clovis42 · · Score: 1

      Ahh, I did forget the library, which I do use for DVDs, as well. The problem is the selection, which will obviously change from one library system to the next. I'm surprised that any particular library would have more of any category than Netflix. Besides VHS, they seem to have just about every DVD I know of. Then again, I don't watch kid's videos. Over the air movies are edited for content: language, length, nudity, etc. I need a cheap, legal way to watch important boxing matches within a few weeks of them happening. Paying for cable, HBO, and Showtime is not working. Oh, and like someone pointed out below, I feel compelled to use the library since I'm paying for it. I live in a modest home and I'm paying like $10 a month for it! So, the library is only free if you are homeless (renters pay property tax indirectly).

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
  155. Re:Bigger Worry: A backdoor is worse than a CD. by Quattro+Vezina · · Score: 1

    If record players still exist now, VHS players will still exist a decade from now.

    --
    I support the Center for Consumer Freedom
  156. Re:Bigger Worry: A backdoor is worse than a CD. by g0bshiTe · · Score: 1

    EA patch so we could play.

    EA's track record for patches.
    MOHAA release Jan 2002 rv. 1.11
    Patch released to fix a few bugs.

    Expoits found to crash servers. Ranging from model manipulation (default game install no outside software needed) to outside crashes
    Fix promised never released.
    2005 MOHAA community released server crash fixes for model flaws
    No fix released for other crashes, also player spoofing vuln discovered allowing 1 player to take up every empty slot on a server DOS'ing it. No patch ever released.
    As of today almost all MOH series contain the same flaws as the original.

    The only time EA cares about the consumer is that initial lure to P.O.S (read Point of Sale) after that caveat emptor

    --
    I am Bennett Haselton! I am Bennett Haselton!
  157. Idddiots by eiapoce · · Score: 1

    ahahahah, EA sais "please shoot me in the leg!!!" Here they go, the idiots, once again promoting game enhanchments by craks.

    I had a experience back in time with a purchased game that refused to play on my system because of a DVD-Rom driver. I quickly learnt that a pirated copy will often work better than a original (and that it comes cheaper). Now It sounds like this experience is going to be experienced by thousands of honest costumers of EA.

  158. Another security flaw - by design by Whuffo · · Score: 1
    This kind of stupid design is why we have so many security problems these days. I'm behind a firewall (aren't you?) and it's configured to deny everything except what is explicitly allowed. So when this program (if I were to buy it) tried to contact its server it'd fail, and when I contacted their support people they'd tell me to disable the firewall.

    No, I don't think so. I'm not going to disable the firewall, nor am I going to punch holes in it for every misbegotten piece of software that wants to open a network connection for some non-essential purpose.

    For those who don't secure their network - they'll have another non-essential port open and listening for a message from some authorization server somewhere. Systems running these games will be easy to detect and if the developers did their usual "adequate" job there'll be exploits available to take advantage of the flaws.

    If nothing else, you can expect some griefer to send "unauthorized" messages to shut down your copy of the game.

    So here's what I've decided to do: I'm not going to buy their games. Their price is just too high...

  159. Re:I see this as a large statement in the Game ind by yukk · · Score: 3, Interesting

    That's why I pirated Bioshock to play and bought a boxed copy to have on my shelf. It's a great game and the team deserves that I buy a copy, but I also don't want to have to install even more DRM crap on my machine.

    --
    The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
  160. Re:Bigger Worry: A backdoor is worse than a CD. by Farasien · · Score: 1

    Just imagine when EVERYTHING is networked... Imagine the message scrolling on the networked 'fridge door when you get home from work... "We're sorry, but your software was unable to be authenticated. Tempererature reset to 23C at 9:21AM..." I fear for the future...

  161. Hmmm by strikeleader · · Score: 1

    Wonder how well that works over dial-up?

  162. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    Not if the answer server needs a message signed by EA. Look up public key cryptography.

  163. Re:Bigger Worry: A backdoor is worse than a CD. by cmfrolick · · Score: 2, Interesting

    My wedding video was severely decayed due to a bad tape, 5 years after my wedding. No worries there.

  164. I have a better idea by Doctor+Faustus · · Score: 1

    Is this better or worse than requiring a CD in the drive to play?
    They should bring back dongles, but in a more useful form.

    Get a USB thumb drive maker to create a line with an extra feature to imprint a serial number. Sell the software on the thumb drive instead of disks, keyed to the ID on the thumb drive. Run directly from the thumb drive, without requiring any installation.

    1. Re:I have a better idea by ShadowsHawk · · Score: 1

      Until I accidentally kick the front of my PC and snap it off.

  165. Steam, etc by dcs · · Score: 1

    Well, sounds like Steam. I love Steam. If that protection means no CD in the drive (and, possibly, buying through the Internet), then I'm all for it.

    So what if it can't be played off-line? It can't be played without a computer either, so get in line and get on line.

    --
    (8-DCS)
    1. Re:Steam, etc by Digital_Quartz · · Score: 1

      Steam has no limits on how many times you can install your game (with the exception of BioShock, which uses both Steam and it's own DRM system). I can reformat my Windows drive once a month, and I can still play all my Steam games. I can try installing my Steam games under Wine to see if they work, and if they don't, no worries; I just delete them and install them again under XP.

      According to Derek French:

      > I believe that the SecuROM settings are for up to 3 activations.

      So, install 3 times, and then no more installs for you, you dirty pirate.

  166. Re:Bigger Worry: A backdoor is worse than a CD. by AndGodSed · · Score: 1

    if they went out of business they would first product a patch to remove the DRM. Which is a roundabout way of saying that this is easily patched.

    And then another little rant: DRM = Digital Rights Management.

    1. Don't I have digital rights?
    2. Who is managing/protecting my digital rights?
    3. Who's digital rights trump who's? Customer comes first or not? /rant
  167. Re:Bigger Worry: A backdoor is worse than a CD. by Impy+the+Impiuos+Imp · · Score: 1

    Worse, the only ones hurt by them "going out of business" will be the honest customers. The cheaters who hacked it or tricked it will continue their merry playing.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  168. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    Wikipedia entry for "Windows", year 2018. "Microsoft Windows was the name of several families of software operating systems by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS. Microsoft Windows came to dominate the world's personal computer market with 90% by 2004[1]. The last client version of Windows is Windows 8 which was based on the much derided "Vista" version released in 2007. The last adopted version of the software was Windows XP, service pack 7. Without the support of its windows product line, Microsoft soon ...."

  169. Will voting with our wallets yield even more DRM? by eobet · · Score: 2, Interesting

    Me and my father have probably together bought over 500 games since the days of the Commodore 64. Even back then, the pirates were better off:

    A store bought a game took up a whole tape and was slow to load. If pirated, you could fit dozens of games on a single tape and they all had fast, home brewed "turbo" loaders.

    The only difference today, is that the corporations have gotten greedier.

    Granted the investments may be bigger, but then again, the budget title and indie scene is thriving so well that that it's broken into the mainstream (with Microsoft and Nintendo offering indie titles for purchase online, and even then there's cell phones and the iPhone with their breed of titles).

    So I wonder, if we legitimate users get fed up of being treated like thieves by the companies, will the situation only get worse if we stop paying them?

    With the amount of money the industry (despite piracy) have generated since the 80s, the corporations have gotten so big and powerful, that they have the power to put the blame where they want, and DRM and the DMCA proves that they can essentially lobby consumers into a situation that I would like to call being a slave to capitalism.

  170. When your customer is your enemy by Anonymous Coward · · Score: 0

    This highlights a feature of nearly all copy protection schemes -- your legitimate users wind up with a less desirable product than do pirates. The pirates will defeat the DRM and play without it. Only people who bought the product will suffer.

    Go EA! Be the next RIAA. Your customers are serfs and you are their lord. Make them feel your awesome power! /end rant

  171. Re:Bigger Worry: A backdoor is worse than a CD. by twistedsymphony · · Score: 1

    Exactly what I was thinking. What happens 10 years down the line when I try to play a game or watch a Movie that has some funky DRM on it, but I can't because the company is out of business or has shutdown the DRM server.
    Do you actually think Company X cares about people using their products after they've gone out of business. That is, without question, one of the things that no company ever cares about.
  172. It's nice watching EA shooting itself in the foot by Thondermonst · · Score: 1

    Well, I am past the stage of being angered by such evilness. Let them go ahead, it will only make more people aware of the totalitarian tsunami we are experiencing since 911. And hopefully some of them will realize that this machine has to be stopped. Drop out of the system before the system eats you. So, can't wait to play Spore :))

  173. A Better Key Strategy by statemachine · · Score: 4, Insightful

    Dear Game Industry,

    If you are going to require that my copy of your game must phone home to be activated AND phone home every N days, even though that excludes extended periods of offline play, please let me suggest a way to ensure that my legitimate key will not be used by someone else either inadvertently or through piracy.

    I propose hashing my key with a password of *my* choosing, and you storing it upon activation. When someone else tries to play with my legitimate key, you'll know it's not me, and thus you won't simply ban that key. If legitimate key/password hashes started phoning in simultaneously from around the world, then at least you'd have a better case for banning that key from further play.

    Do not, under any circumstances, have the game software locally store my password. (And don't store it in the clear on *your* servers.) I don't want some unknown (but plausible) trojan/hacker stealing it from the disk (I prefer them to have to work for it). When time comes for reauthentication, just have the software ask again for my password.

    Perhaps with this new authentication scheme, you'll find that you won't need my copy to reauthenticate so often, if at all past the initial contact. No one's going to be able to reuse my key (gotten from a keygen or other means) online unless I give out my password. Obviously, this won't cut down on cracked copies that don't phone home, but it will cut down on the resources you need for authentication and the frustration level for your paying customers.

    Sincerely,
    statemachine

    1. Re:A Better Key Strategy by querist · · Score: 1

      Nice idea. I hate to do this, but I see one significant flaw in your plan: keygens.

      Eventually, someone is going to create a keygenerator that will generate the key that you will find in your box next month. Pirate uses the key now, and you, the ligitimate customer, are hosed.

      I have an alternative that may reduce this problem. It will not eliminate it entirely, especially when buying a game as a gift for someone else and having it sit in a closet for a week or two, but it will help.

      Set up a system similar to those "must be activated by the cashier" gift cards, long distance phone cards, or pay-as-you-go cell phones. There's a two part key - one part is the barcode on a sticker on the outside of the box, and the second part is inside the box as usual. The merchant scans part 1 of the key and it is transmitted to a central game clearinghouse (instead of having multiple devices, one for each game publisher) and the receipt of the "primer key" informs the server that your activation key may now be registered. You go home and register as usual. Ideally, there should be no reversable relationship between the two keys. You should not be able to compute one given the other, but it should be fairly easy to determine that the two belong together. You will need to enter both keys when you register.

      This also has the advantage of allowing deactivation. When a game is returned, it will be scanned again and the license terminated. One downside is that the game box will need to be returned in order for a new key set to be generated. However, this will also eliminate the problem of someone buying a game, copying it, using the key to register, and then returning the game.

      Obviously, there are drawbacks to this approach. This still requires some form of connection to the outside world, but having the entire thing contained inside of the same box makes it far too easy to reverse engineer.

      However, this could work with a single dial-out to connect to register.

      Yes, people could still do the old "install and return" rip-off. Stardock answers that one for us by needing the application be able to authenticate to install updates. The update authentication could be handled the same was as the original authentication, either online or on the phone.

      That way you have a system that is less intrusive than dialing home every 10 days. Legitimate copies of the game continue to work once activated, and even install and return copies will work. You can still play without a network connection.

      However, the "value added" for legit owners who register is updates to content and patches, while pirated versions will not have ready access to either.

      I fully realize that even this system would eventually be defeated, but I am trying to find a compromise that will allow the content producers to protect their work within reason without making things too difficult for legitimate, paying customers.

      I enjoy the occasional computer game. I don't want the industry to take away my opportunity to access new games because of the actions of a small number of people who want to ruin things for everyone else. Those people exist in boardrooms, lusting over increased revenues, as well as in their mothers' basements, defeating copy protection systems. Both of those types of people contribute to the decline of PC gaming.

    2. Re:A Better Key Strategy by statemachine · · Score: 1

      Well, yes I did take into account keygens. What I didn't specify was what happens *before* the initial activation. I was trying to keep it simple here, because I'm trying to cost the game company less money, not more by needing to roll out expensive special software or hardware to stores. But you still bring up a good point.

      I'd address that by allowing the customer who had a legit copy but a pre-used key to be able to call up the company and fax (or scan and e-mail) the receipt. That key could then be reinitialized or a new key could be given out. Sure, it'll take a phone call, but only for the initial setup. With the password system I described, a company should be more willing to do this, as they now have your contact information and a more airtight usage tracking method.

    3. Re:A Better Key Strategy by lazyl · · Score: 1

      let me suggest a way to ensure that my legitimate key will not be used by someone else inadvertently or through piracy

      That's not what they're protecting against. That rarely happens. They're protecting against people giving out their keys intentionally, which is what usually happens. Those people, and those they gave the key too, will find their copy is disabled after the 10 day check determines that their key is on the banned list.

      (p.s. Just giving your key to a friend is not enough to get it banned, btw. That's allowed, though it may not activate anymore. To get banned you would have to post it on a forum or something like that.)

      (p.p.s. They're not trying to defend against key generators either. Those are impossible to defend against if they get loose. They just try their best to keep the algorithm under tight guard.)

      --
      Aw crap, ninjas!
    4. Re:A Better Key Strategy by statemachine · · Score: 1

      let me suggest a way to ensure that my legitimate key will not be used by someone else inadvertently or through piracy
      That's not what they're protecting against. That rarely happens.
      I disagree.

      They're protecting against people giving out their keys intentionally, which is what usually happens. Those people, and those they gave the key too, will find their copy is disabled after the 10 day check determines that their key is on the banned list.
      These are the two reasons I disagree:
      1) Many people have had their key compromised, one way or another -- usually through keygens. I suspect it has happened to me in the past (not quite sure since the software was a bit buggy), and I keep reading over and over on Slashdot and other forums that legit customers are having problems with keys that come pre-used or get used afterward and banned.

      2) With the password system, if the key *and* password are leaked, or goes past the limit of allowed simultaneous copies, the customer doesn't have an excuse anymore. Time to buy another copy or reduce the number of copies online.

      We're not talking about cracked copies here. We're talking about legitimate or unaltered copies. It's pointless to talk about the cracked copies as they won't be activated online.

      I appreciate the back and forth here as defending my idea can make it stronger. Please continue the analysis as all good systems should have done to them.
    5. Re:A Better Key Strategy by lazyl · · Score: 1

      Regardless of how often people's keys are compromised (which, as you say, may be more often than I suggested) my point is that's not what they're trying to defend against. They're trying to defend against people who intentionally give out their keys. I agree that your password system would protect people whose keys are compromised without their consent, but it wouldn't remove the need to phone home every 10 days to verify that the key/password combination isn't banned.

      --
      Aw crap, ninjas!
    6. Re:A Better Key Strategy by statemachine · · Score: 1

      They're trying to defend against people who intentionally give out their keys. I agree that your password system would protect people whose keys are compromised without their consent, but it wouldn't remove the need to phone home every 10 days to verify that the key/password combination isn't banned.
      And I counter that it can also remove that need because each time there's a new installation, it will need to be activated, which will cause a phone home event. If people are activating the software once, then fixing it so it can be copied limitlessly without contacting the server, how is this different than a cracked copy? At this point, the number of days between contacts (0 to N) is just a matter of how much the executives want to "feel good" and not about actually keeping piracy in check. The game company has all the information on the customer *and* a unique identifier (the password). A copied key will not work without the customer's password.

      And we're talking about games that can (or should be allowed to) be played *offline* here, just so there's no confusion.
    7. Re:A Better Key Strategy by lazyl · · Score: 1

      I found your post confusing. I don't know what you're trying to say.

      If people are activating the software once, then fixing it so it can be copied limitlessly without contacting the server, how is this different than a cracked copy?

      It's obviously not. But what is your point? How do you then conclude that your password system removes the need to phone home after activation?

      A copied key will not work without the customer's password.

      The pirates would obviously be distributing key/password combinations, not keys alone.

      --
      Aw crap, ninjas!
    8. Re:A Better Key Strategy by statemachine · · Score: 1

      And where do you think the pirates would get the password currently in use for that key? Either from the customer or the company. There's no way the pirates are going to be able to run that unimaginable number of guesses by the game company's server before they notice something's up.

    9. Re:A Better Key Strategy by lazyl · · Score: 1

      And where do you think the pirates would get the password currently in use for that key?

      The same place they got the key. From the person who bought the game, registered it and then distributed his key and password. I think you're forgetting a few posts ago where I stated this.

      You're still thinking along the lines of pirates stealing keys or generating duplicates; which I've admitted your scheme defends against however I don't believe that is nearly as common as pirates who simply distribute their purchased keys.

      --
      Aw crap, ninjas!
  174. Re:Bigger Worry: A backdoor is worse than a CD. by tambo · · Score: 1

    I can see whole floors of college dorm rooms sharing pirated copies and having the answering server set up in the nerd's room.

    Well, it's easier than that, because -

    Wait. Back up a sec. Did you really use the term "nerd?" Really? In a year after 1998, and in any forum outside a playground, let alone Slashdot? Hmm.

    Amazon may have a book recommendation for you. ;)

    Aaaanyway - in the scheme you propose, you have to (1) allocate a machine to serve as the Jolly-Roger Activation Server, and (2) hack all of the other apps to redirect their activation requests to the avast-matey machine. Why bother with that mess? Just hack each app to get rid of the activation check. Hell, you might be able to hack the app once, deploy it on a fast network, and have everyone just use that...

    - David Stein

    --
    Computer over. Virus = very yes.
  175. And the problem is... uh, nothing. by Anonymous Coward · · Score: 0

    I'm pretty over it. I have the money. I have an internet connection. It'd be nice if there was a way to authorize it over the phone if you didn't have access to the internet, but oh well.

  176. CD's don't get shut down by crunzh · · Score: 1

    I think its much worse, what happens when they don't see the business case in running the servers (like MSN music did recently)?. If I take care of my CD I can still play the game in a few years.

    --
    Visit http://www.crunzh.com/ for free software. Mac/Lin/Win
  177. Re:Bigger Worry: A backdoor is worse than a CD. by silviuc · · Score: 2, Informative

    It's not about your "digital" rights or any kind of rights. You do not have any, anyway. It's about their rights. You are just a sheep.

  178. Re:Bigger Worry: A backdoor is worse than a CD. by coresnake · · Score: 1

    They call this 'bitrot' iirc.

  179. Re:Bigger Worry: A backdoor is worse than a CD. by Cheesey · · Score: 1

    In that case, do we need a DRM service run by a trusted third party, like a bank?

    Suppose that all DRM worked in a single standardised way, and the online activation services were independent of both the publisher and content creator. In that scenario, the chances of you losing access to your content are similar to the chances of you losing access to the money in your bank account. There would be no "Microsoft has decided not to support MSN Music any more, so you are shit out of luck" or "You can only install this game on three computers". If they licensed the content to you in the first place, you'd always be able to use it, reactivate it, and shift it around. Equally there would be no "You must buy all your music from Apple" or "This video can't be played on Linux", because the system would be standard and therefore interoperable.

    --
    >north
    You're an immobile computer, remember?
  180. Re:Bigger Worry: A backdoor is worse than a CD. by residieu · · Score: 1

    Of course they wouldn't actually do that. They would have to produce a patch for every game they released with this form of DRM, after a few years this is going to be too expensive for a company that's going out of business (And it would be really hard to justify the cost, releasing the old games from DRM is not going to produce any more money for the failing company)

  181. Spoof anyone? by spazoid12 · · Score: 1

    How many days (hours?) until a clever person with free time ("free time"??) plays around with Wireshark and learns what he needs to whip up a little Perl script to spoof the "home" in the equation. A little entry in the hosts file to redirect it to localhost where the script says "all is well, check back in 10 days".

  182. Possible hack? by Gizmoguy · · Score: 1

    I hope it doesn't use the system clock, because you could just freeze/rewind it. I would totally LOL if that works.

    --
    -- There are 10 types of people in the world: Those who understand binary, And those who don't.
  183. Re:Bigger Worry: A backdoor is worse than a CD. by residieu · · Score: 5, Insightful

    Never trust any rights given to you in an agreement that can be unilaterally changed by the other party.

  184. Re:Bigger Worry: A backdoor is worse than a CD. by tambo · · Score: 4, Interesting
    Game houses rarely "go out of business", they bleed for a couple of years then get blob-sorbed by a big media conglomerate like Vivendi or Sony, and you already know how those big guys love to "do good".



    RIP, Origin. :(

    And Maxis (Robosport!), and Infogrames (Alone in the Dark!), and Infocom (Zork!)...

    Equally sad is watching the steady decline of a formerly excellent game company... like id software.

    Come to think of it - back in my Commodore 64 days, I used to adore games like Archon, and Mail Order Monsters, and M.U.L.E. ... all created by this spunky little upstart with the initials "ECA"... otherwise known as Electronic Arts.

    Actually, I still play M.U.L.E. occasionally via CCS64. In fact, I'd rather play M.U.L.E. than any game by EA released in the last decade.

    Oh, sorry, we were discussing DRM crapware - carry on... ;)

    - David Stein

    --
    Computer over. Virus = very yes.
  185. Re:Bigger Worry: A backdoor is worse than a CD. by xhrit · · Score: 4, Insightful

    We are sorry, but Big Name Sports 2k12 validation service has been discontinued. Please upgrade to Big Name Sports 2k13!

  186. Re:Bigger Worry: A backdoor is worse than a CD. by evanrandael · · Score: 1

    I refuse to buy any games or other types of media in general that do this type of stuff. If more people would just not buy the damn stuff, even if they really want to. It would send a message to the producers and their parent companies that this sort of thing is not tolerated. Sadly, not enough people do that and the makers of these games and movies get a message entirely different. That treating your paying customers like criminals is acceptable.

  187. Re:Bigger Worry: A backdoor is worse than a CD. by voice_of_all_reason · · Score: 1

    It's even simpler than that.

    All a crack really has to do is comment out the function call that initiates the check. A 2-character edit, right?

  188. Re:Bigger Worry: A backdoor is worse than a CD. by Feanturi · · Score: 2, Informative

    Absolutely, I buy all of my games yet nearly every one of them gets its protection removed one way or another since I hate switching discs around when I want to change games, and also hate the risk of an accidental scratch every time I have to take one out. The routine is something like this: Get home with game, begin installation, look for official patches while waiting and start downloading those... Then while the game is patching, I attempt to create a working disc image to mount with Daemon Tools/YASU, and if that doesn't work then I go looking for a crack for the patched game. I prefer disc images to cracks since you never have to worry about getting an updated crack when there's another official patch for the game. Although full disc images take up a lot of space, HDD space is dirt cheap these days. I've got around 75 games installed at the moment and only three of them still require the disc.

  189. Idea by Quattro+Vezina · · Score: 1

    I'm sure a lot of people will refuse to buy Spore and Mass Effect because of this.

    I suggest that people here buy about $20 worth of EA stock. Write letters to EA mentioning that you're a shareholder and express concern that the DRM will result in less sales. When the sales figures come out, claim the DRM has resulted in the sales not being higher than they could be, and file a shareholder suit against EA, requesting that the judge require EA to strip out the DRM.

    --
    I support the Center for Consumer Freedom
  190. bioshock had this? by Some_Llama · · Score: 1

    Hmm, you know i downloaded bioshock to try it out, fully planning on buying it if it was worth it (the thousands of dollars i've spent on games alone will bare that out) but it was an "ok" game, so i was waiting for it to hit bargain bins to fulfill my obligation.. but now i'm not so sure..

    It's funny because for me the game just worked, i downloaded it, installed it, played it, etc.. but it seems people who bought it had a lot harder time than me... go figure.

  191. Re:Bigger Worry: A backdoor is worse than a CD. by slashname3 · · Score: 2, Funny

    Hence the reason for introducing this "service".

    Just imagine, you spend $20.00 on a DVD. Then you have to go on the Internet to register the DVD and provide a credit card that can be billed when you watch the DVD. Then every time you pop the DVD in the player it runs a check to verify that you have registered the DVD and have a valid credit card that is charged $5.00 every time you play it. That is brilliant! The companies selling these won't go out of business, they will have a guaranteed revenue stream from all those DVDs out there.

    I wonder if they have patented this idea yet? Need to check and file one right away if they haven't.

  192. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 1, Insightful

    I'm not sure how many people actually believe that though.

    I do... hahaha I really think that a company going out of business will consider supporting a product in a way that'll neither earn much extra revenue nor drastically increase the value of any assets.

  193. Looks like I'll be pirating these by DelitaTheFridge · · Score: 1

    No way I'm supporting them if they are putting this restrictive crap on there. Sorry EA.

  194. Maybe if they paid for my connection usage... by Cartotype · · Score: 1

    How many of you pay upkeep costs to maintain (an internet connection | a vehicle)?

    When I use my (internet connection | vehicle) to acquire something I want which is necessarily only accessible using such a connection, like (email | groceries), fine.

    If I am required to (drive to the store | use my 'net connection) every ten days to re-activate my (food processor | offline, single-player game) - an item with no intrinsic need for (extracurricular driving | an internet connection) - I think the costs should be billable to the manufacturer.

    Sure, you can put a label on the (appliance | game) that says "(reliable means of transportation | internet connection) required", but it's required because you want to require it for your benefit, not because it is an intrinsic requirement for (items which process food | offline single-player games).

    I'm not interested in using my resources to cover the expenses incurred by requirements which exist solely for your benefit. Your bill for this 10-day-span's (driving | connection), and associated costs such as printing and postage, will be arriving shortly.

  195. Re:Bigger Worry: A backdoor is worse than a CD. by bmoore · · Score: 1

    That works only if there is a predictable "conversation" between client and server. If the client sends an encrypted key that changes each time, to which the server responds uniquely, you won't be able to simply replay the packet stream or design your own server. Not to say that this can't be done, but it will be a much more challenging proposition.

  196. That depends... by sesshomaru · · Score: 1

    Is this better or worse than requiring a CD in the drive to play?
    That depends. Does the CD have Star Force on it or something comparatively benign? I'd say that requiring a CD is a slight advantage from the user's perspective. The reason why is that you can do your best to keep track of your CDs and hopefully won't need a no-CD hack.

    However, when EA shuts down it's servers, you'll be out of luck without a no-Internet hack. (There will likely be a no-Internet hack for older, popular games though.)

    --
    "MIT betrayed all of its basic principles."
  197. Re:Bigger Worry: A backdoor is worse than a CD. by EvilNTUser · · Score: 1

    "But for the average user (who - *gasp* - might never have visited Slashdot) will be out of luck. And that's very sad."

    No, this is a job for the government. If anyone has the power to defeat copy protected games, it's them. Vote Fairlight in 2008!

    --
    My Sig: SEGV
  198. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    Government bailouts.

  199. Re:Bigger Worry: A backdoor is worse than a CD. by Cornflake917 · · Score: 2, Insightful

    Then there's Blizzard, who actively fucked over [linux.com] people making local-type servers for games like Warcraft and Starcraft. What is a "local-type" server? Bnetd was a piece of software that allowed anyone to emulate their own Battle.net servers. There was nothing local about these servers. These people got "actively fucked over" (as apposed to passively fucked over??) because people were able to enjoy multiplayer on the internet without having to authorize their CD key with the official Battle Net. Because of bnetd, there was no incentive for people to buy Warcraft III because they could just pirate the game and still enjoy internet mutliplayer at it's fullest. Blizzard was no doubt losing revenue because of this. They could have also potentially lost significant revenue to people who bought the game but still played on bnetd servers because they used Battle.net to advertise. I fail to see how people can demonize Blizzard for doing this.
  200. Re:Bigger Worry: A backdoor is worse than a CD. by geminidomino · · Score: 2, Funny

    Oh, sorry, we were discussing DRM crapware - carry on... ;) You forgot to tell us to "Get off your lawn."

    For the record, I'm with you. One of my favorite C64 games was "Strike Fleet"
  201. It's much much worse than a CD check by Mascot · · Score: 1

    From what I remember the CD check for Tribes2 was removed in one of the later patches. But your point is still valid. CD checks were always pointless and only served to inconvenience the paying customer while pirates got a superior product.

    I don't consider phoning home as a breach of my rights. I do consider it an inconvenience that outweighs my desire to play the game. I will not pay good money for a product that is designed to prevent me from using it.

    Offline for 5-10 days? Sorry, you aren't allowed to play me anymore. Can't afford internet for a while? Sorry, you paid for me but if you can't also keep paying to stay online you're not getting to play me anymore. Installed me on 3 computers? Too bad, I don't care if you paid, I'm sure those computers do not belong to you and you can't install me anymore.

    I'll keep putting my money on companies that want my business. Stardock is a good example.

  202. Simple Fix by Anonymous Coward · · Score: 0

    Really, if you want to show these jokers who's boss, just shut of the console, or the PC and go play outside. People, you can groan and groan all you want too about how the game industry is trying new and better ways to make your life miserable, or you can just stop giving them so much money. There are a millions things to do in this world that aren't playing video games. Try a few out.

    1. Re:Simple Fix by Anonymous Coward · · Score: 0

      We don't want to do without video games, we like them - we just like them better without crappy DRM. Why don't you take your holier-than-thou attitude outside?

  203. Soooo easy to bypass ! by Anonymous Coward · · Score: 0

    You just log the connection to the server with any packet sniffer, and you recreate it locally, modifying your local DNS config to reroute the connection to the server to the localhost.

    If they are really secure, they will send a random number or the time and date that they will send to the server that will sign it with their private key, which could be verified with the public key. You just have to replace the function call (that you find with strace) with a constant and you're done.

    My supposition: 3 days before it gets on gamecopyworld.com

  204. Computer Misuse Act: against losing functionality by MessyBlob · · Score: 1

    In the UK, we have the Computer Misuse Act, which (if I have this correct), protects against dependable functionality being withdrawn without adequate notice of the terms of service. It mainly protects against aggressive Shareware, critical business failure, and anti-consumer practices.

    Undoubtedly, the new feature described in the article is the first step of a soft conditioning process, that teaches us to accept the temporary functionality of software, leading to subscription-based activation as the norm.

    Future direction is a question of whether or not the public will have their way, of being allowed to purchase use of software without expiry.

  205. This is a very bad idea by Lord+Kestrel · · Score: 1

    The new Company of Heroes has a similar copy protection scheme, although even worse. It actually requires you to create an account on their servers, and then login to it every time you play. If you don't have internet access, it'll spend 30 seconds trying to figure that out, ask for the cd, and then spend another 30 seconds reading from the cd to verify you really have it. So you either have to have an internet connection every time you play (and get auto-patched every time you play as well), or you have to spend a full minute waiting on the game to allow you to play. I suppose the one good thing about it is that you can play without internet access, even as onerous as it is.

    If I hadn't liked the first Company of Heroes game, and didn't care about THQ, I would've just pirated the second game, and used a no-cd/no-internet patch on it. Stupid copy protection measures like Spore, Mass Effect and Company of Heroes drive people to piracy, just to get around them.

  206. Re:Bigger Worry: A backdoor is worse than a CD. by Bohabo · · Score: 1

    Which is why you shouldn't pay for programs that come with these shitty, draconian DRM methods. I pirated Bioshock, I'll probably pirate Spore and Mass Effect as well. If you don't like what they're doing, the best way to let them know is by not giving them your money. Not that it matters, both games are going to sell by the crate anyway, but at least you won't be bleeding from the asshole when they decide that Spore has been obsoleted by Spore 2 and replace their Spore activation servers with Spore 2 activation servers.

  207. Re:Bigger Worry: A backdoor is worse than a CD. by Lord+Apathy · · Score: 2, Insightful

    In the EA thread the support person tried to address that by saying that if they went out of business they would first product a patch to remove the DRM.

    No they won't. Don't fall for this shit. The first patch that fixes this "problem" will come in a few days, if it isn't already out. It will be posted to piratebay and other torrent sites.

    Really DRM and shit like this isn't really a big deal. There is always some one out there that will always fix these bugs and shit. DVD; fixed. HD-DVD; fixed. BR; fixed. iTunes; fixed. evilgame bullshit; fixed.

    Let them try this shit, someone will fix it for them. Problem solved.

    --

    Supporting World Peace Through Nuclear Pacification

  208. BitTorrenters Rejoyce by Anonymous Coward · · Score: 0

    Fantastic. I'll buy both games, as I've wanted to play them, but I'll never open the boxes. This is probably the best excuse to use a cracked version of the game via P2P I've ever seen. I'll gladly pay for the games, but I won't use the actual software in the box.

    I had a strange issue with Dark messiah of Might and Magic, which used a copy protection scheme (although it was SecuROM, not this stuff). I installed the game and tried to play it (I got the game with my new GPU), but it told me to "insert the ORIGINAL disk, not a copy". Gee, Sony, you aren't very good at lightly insinuating that I'm a pirate, are you? Well then. After deciding to give up on it for the evening, I put in my GTA III disk, and the same error message came up, asking for the original disk. It wasn't a Windows error box, it wasn't a Rockstar error box, it was a window that was unified in look between the two games and definitely ignoring any theme changes within XP. It looked like a malformed Windows 98 message box.

    I sent a nasty letter to Sony stating that they either tell me how to remove the software or they send me a new computer. They sent me instructions, stating how to get rid of the software and that re-installing that game or any other game that used SecuROM, it would give me the same results. I said, "That's fine, The Pirate Bay is still operating."

    I ended up registering the serial number on Steam and I can now play the game whenever I want without a disk, assuming Steam isn't having issues.

    Steam is probably the best antipirate measure I've seen, since it's not as invasive. It's not sneaky and underhanded. It does require you to connect to the internet, yes, but it's not EA or Ubisoft. I still trust Valve to a certain extent.

    So. Who here thinks they will artificially inflate the minimum system requirements for Mass Effect because they are far too lazy to do a proper PC port?

  209. Re:I was going to buy this. I wanted to support it by Tridus · · Score: 1

    Read page 2 of the linked thread. It is every 10 days.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  210. Poster=clueless? by Real1tyCzech · · Score: 1

    Spore *is* an online game. ...even in single-player mode.

    Pure comic genius. This is why I love slashdot so much. Stories like this still make it now and then.

    It's a Massively Single-Player Online Game. It uses the internet to connect to "SporeHQ" or whatever they will call it to upload your creatures and download others, thus allowing your universe to mingle with the creations of others and allowing for a virtually infinite number of scenarios.

    This is also why they are releasing the first-stage editor months before the game is released. They need to *populate* that database from which they will seed the new universes.

  211. I thought by Symbolis · · Score: 1

    that Spore would require a more persistant check than once daily.

    One of the main draws, for me, was the ability to populate the game universe with the creations of other people(A single-player MMORPG, as they say).

    Is this not the case, anymore?

    Or is this just bitching about there being a "Legit Check" every 10 days, among all the other connecting that should be going on?

  212. This game will be broken if EA "retires" it by indytx · · Score: 1
    EA has a laundry list of titles that have been "retired."

    http://www.ea.com/information.jsp

    On the Xbox, even though you purchase an annual subscription to Xbox Live, you still can't play multi-player titles without accessing EA's servers. To my knowledge, EA's the only company that works that way. Thus, several great titles quit working online, even though I still have an Xbox Live account. This is a really clever way to get you to upgrade.

    I'll never buy another EA game again.

    --
    Make love, not reality television.
    1. Re:This game will be broken if EA "retires" it by prockcore · · Score: 1

      Most of those are sports games that were retired not because EA wants you to upgrade (although they do), but because literally no one was playing online. They're not going to keep the servers up for 3 people.

      When the next version of madden comes out, the current version's online pool disappears practically overnight.

  213. Umm... by NoCowardsHere · · Score: 1

    Um... Spore is an online game. The phrase Will Wright has been humorously using for years now is "Massively Single-player Online Game."

    Though Spore happens to be single-player, it's designed around its ability to connect to the internet to constantly download new content. This is essential to the game, it's not just an added bonus feature. Really, it's the same "copy-protection scheme" used by World of Warcraft or any other game that relies on connecting to a central server: If you don't have an account, you can't access the online content that the game relies on.

  214. Easy fix by Anonymous Coward · · Score: 0

    Find out when what the address is that it connects to. Change your host file on your computer to it points to a local machine and have it emulate the check.

    NExt question!

  215. I won't buy media that needs external Auth. by guidryp · · Score: 1

    I know most people are probably oblivious to the downsides, so this will eventually be the way of things digital.

    But the MSN music service should be a stark lesson about "buying" any media than needs outside authorization to use. Even if the company is not out of business and has mountains of cash lying around is no guarantee they will continue to run Authentication servers.

    I was very interested in buying spore. But it is game over now. Mass Effect I wasn't interested in, but I was a big Bioware fan and this will probably end my purchase of their products. I don't buy many games, but i did buy BG1,BG2, KOTOR, and the NWN (+SoU,+HotU). No more Bioware for me. Well luckily they can't turn off my old games.

    I am picky about games, I buy good ones and I often play them years later. Yesterday I got a new 2560x1600 monitor and fired up my 10 year old copy of Total Annihilation to see that it brilliantly runs in 2560x1600! If it had authentication requirements, I would no longer be playing.

    The choice has always been there for me to support companies I like, by buying their products, or to download them for free. I have plenty of disposable income and know how to use bit torrent.

    This pushes it to the point that the purchased product behavior is so egregious, that there is no way I will buy it. Now my choice will be download it for free, or do without. Either is a loss for the companies pushing this scheme.

    I figure I can just keep playing NWN forever, there must be 10 000 modules out there now. I won't need to buy the latest graphics card either. Win-Win.

    I guess I should thank them for saving me money on game and hardware purchases.

    1. Re:I won't buy media that needs external Auth. by Jbcarpen · · Score: 1

      Have you encountered the Spring project? If you enjoy TA, you should check it out, it's an open source RTS engine that started out as a remake of TA. it's here.

      --
      GENERATION 667: The first time you see this, copy it into your sig on any forum and add 1 to the generation
  216. Re:I see this as a large statement in the Game ind by voice_of_all_reason · · Score: 1

    I wouldn't call a 10-second movie and a The End screen "reduced content." They completely sidestepped the ending for KOTOR 2.

  217. Re:Bigger Worry: A backdoor is worse than a CD. by multisync · · Score: 5, Insightful

    What happens 10 years down the line when I try to play a game or watch a Movie that has some funky DRM on it, but I can't because the company is out of business or has shutdown the DRM server.


    Which again demonstrates the true purpose of these schemes: to prevent you from enjoying the media you purchased ten years down the road. They don't want us listening to our old music collections, or re-playing classic games. They want us to buy the flavour of the month today, and again tomorrow. They want us to pay something every time we listen to a piece of music, watch a movie or play a game.

    DRM is always about access control, not copy protection. CSS exists to prevent you from playing a movie in a region not approved by the studio, or from skipping past commercials. It does nothing to stop you from making a copy. The DRM in this game essentially forces the player to ask permission every time he wants to play the game he purchased.

    At the company's whim, that answer may one day be "no." I'm sure this is written somewhere in their EULA. If it isn't, what the hell, they can change it at any time they like without notice.

    --
    I don't care why you're posting AC
  218. Re:Bigger Worry: A backdoor is worse than a CD. by Moryath · · Score: 1, Insightful

    We used Bnetd to try to set up a local ladder for play with my friends, without a whole bunch of other people's handles getting in the way. Nothing serious, and the cry about authorized CD keys... I really don't give a shit about that.

    Because of bnetd, there was no incentive for people to buy Warcraft III because they could just pirate the game and still enjoy internet mutliplayer at it's fullest.

    If you really think that was the reasoning, you're certifiable.

    They could have also potentially lost significant revenue to people who bought the game but still played on bnetd servers because they used Battle.net to advertise.

    Which maybe, perhaps maybe, they should have realized there are some people who don't want to have to play on "their" network. Bnetd was awesome for the potential of setting up a local ladder and even the possibility to do that at a LAN party.

  219. Keygen Activation by Anonymous Coward · · Score: 0

    I would like to know what prevents someone from running a keygen for the purpose of activating every key the can find as many times as they can. At some point will this disrupt the legitimate players causing them to call for support? Can this method activate keys that haven't been purchased so that when the person gets home with their shrink wrapped box, they can't play their game until the call support? Will support give them a new key or tell them to go buy the game again?

    They probably track where the IP address of the activation, but if "its a conversation on a normal port" means HTTP, the requests can be run through proxies.

  220. DRM is bad for business by ianchaos · · Score: 1

    The company I work for owned a copy of 3D Studio Max that was a few years old. After a particularly bad virus hit our network we had to reinstall on a couple of machines and of course we ran into an issue with the ridiculous copy protection scheme they use.

    Soooo we called into the company that handles our licenses and it turns out they stopped dealing with 3Dstudio Max licensing. After numerous calls to different entities within AutoCad and over a weeks worth of effort we did eventually get new codes.

    Of course after the first day, and without telling the boss, we had found a crack and patched our copies of Max to work without the license. DRM would have put our company a week behind on a project.

    The cracked versions are more reliable and portable so we've never bothered activating the codes we had to battle to get.

    --
    What can be asserted without evidence, can be dismissed without evidence.
    1. Re:DRM is bad for business by Anonymous Coward · · Score: 0

      Which company do you work for? Someone could get a reward from BSA if they raid you and things like that were found.

  221. So don't buy it by dreamchaser · · Score: 1

    If more people would just stop buying crap like that it would go away.

  222. I doubt it too, but why does that matter? by Anonymous Coward · · Score: 0

    If no developer gets paid because their game is shunned, they won't sell their game to a publisher that requires DRM.

    Because if you just harm the publisher, they can sort that out by diversifying: My Little Pony: Steam Edition won't be made and so little girls will still demand that game without DRM or their parents have to deal with it not working.

    But if Rare or whatever development house makes a game that doesn't sell, they are sunk. So we need to tell them why we're shunning the game.

    And maybe they'll get wise.

  223. Sweet by aztektum · · Score: 1

    Just when I was considering purchasing Mass Effect. Guess not.

    --
    :: aztek ::
    No sig for you!!
  224. Re:Bigger Worry: A backdoor is worse than a CD. by tambo · · Score: 1

    No, this is a job for the government. If anyone has the power to defeat copy protected games, it's them. Vote Fairlight in 2008!

    Coincidental that you point that out. Did you see this article? San Diego Republican Boss is Former Game Piracy Ringleader

    And not just any piracy group - Fairlight. Yeah, that Fairlight! Wow! Man, those guys were The Shit back in, like, 1990. Zero-day apps with full cracks, with trainers, and cool cracks with 3D demoscene graphics and great chiptunes...

    Man, can you imagine waking up every morning and saying to yourself, "I used to be part of the bleeding edge of the warez scene, but now I spend my days defending the Iraq war and bending over for the RNC and the Moral Majority?" Can you imagine how much that stings? How the mighty hath fallen...

    But, yeah - here in the U.S., we're hosed. Public interest is great and all, but it's a little short on campaign contributions... as opposed to, say, Big Media. So no serious politician can get any traction with a "fair use" or "balanced copyright" policy.

    Look, there's only one logical solution: we're all gonna have to move to Sweden and vote for Piratbyran. Time to start brushing up on our Svesish...

    - David Stein

    --
    Computer over. Virus = very yes.
  225. Re:Bigger Worry: A backdoor is worse than a CD. by XenoPhage · · Score: 1

    Come on now.. As if producing a patch to remove the DRM on their games would be at the forefront of their minds while they watch their company dwindle to nothing...

    --
    XenoPhage
    Technological Musings
  226. Max 3 installs by Digital_Quartz · · Score: 1

    According to the linked forum, there will be a max of 3 activations.

    I don't know how many times I've reinstalled NWN on my machine, but it was WAY more than three. In fact, when I first installed NWN, I had horrible frame rate problems (eventually fixed by installing on C: instead of D:), and I reinstalled that game more than three times on the first freaking day.

    I will never purchase software that uses an activation scheme. These software companies are saying "Pay us money, and buy our product, but our product will phone home and ask if it's OK for you to use it. Don't worry, though, because we'll make sure our server says it's OK." Talk about a shady deal...

    1. Re:Max 3 installs by eagl · · Score: 1

      Um... That's pretty much what Microsoft does now with windows genuine (dis)advantage. If you're MS free, congratulations. If not, join the rest of us complainers that talk the talk but aren't ready to walk the walk.

      For myself, I won't buy/use vista. If/when XP can no longer be installed because MS has turned off the authentication servers, I switch to a product that will install and run properly without an internet connection. Until that time though, I'm still a bit of a slave to MS. Part of that is inertia because MS suckered me into their scheme by gradually introducing it, and part of that is because we use MS windows and office exclusively at work. About the time XP goes completely unsupported is about the time I retire, so I'll have no incentive whatsoever to remain with MS.

      The point about not buying into the DRM BS is valid, but it strikes me as weird that people will refuse to buy a game under the same conditions that they willingly accept for their operating system. The last time I checked, I can still use my computer without one game but it isn't terribly useful if the OS won't boot or install. That's why when I travel I carry knoppix and ubuntu CDs, and leave my winXP install CD at home, and why vista won't ever make it onto my computers.

    2. Re:Max 3 installs by Digital_Quartz · · Score: 1

      I agree that the Windows Product Activation scheme is terrible as well, however WPA is far more lax than the scheme on this game. With WPA you get your activations back after 90 days, and your hardware fingerprint is updated every 90 days as well, which means the slow and steady upgrade/replace that most people go through will not trigger a reactivation.

      And, aside from the machine I play these games on (which is running XP), I am MS free. My work laptop is running XP as well (but, of course, without any sort of activation), but every day I'm sorely tempted to turn it into an Ubuntu machine. That will probably happen sometime in the next few weeks.

  227. Re:Bigger Worry: A backdoor is worse than a CD. by Bohabo · · Score: 1

    And consider the following ironic thought: what are the chances that, 10 years from now on your (10th? 15th? 25th?) anniversary, you'll be able to find a working VHS player to watch your wedding video?

    Pretty good. VCRs, in my experience, aren't like DVD players, that kneel over and die every two years. The age of the built-like-a-tank non-disposable consumer electronics is over, it seems.

  228. Re:Bigger Worry: A backdoor is worse than a CD. by Baldrake · · Score: 1

    While I completely agree with you, I wonder how much of an issue this is in practice. Exactly how many 10 year old games are you playing today? Is it even remotely likely you'll still be playing Mass Effect in 10 years?

  229. Activation every 10 days by HomerJ · · Score: 1

    Is this better or worse than requiring a CD in the drive to play? Update: 05/07 17:17 GMT by T : According to a message from Technical Producer Derek French (may require a scroll-down) on the Bioware forums, there is indeed an internet connection required, but only for activation, not for all future play.

    Yes, activation which will happen every 10 days.

  230. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    Say you wanna play the original lemmings today, are you going to have any problem with copy protection, licensing? No. Either spend an hour and crack it, or spend 3 minutes online and find a crack.

    DRM is defeated and outdated within days of being used.

    I remember starting back in '92 using my legally owned copy of lemmings to learn how to crack software. By todays standards that copy protection is ancient. In 10 years our current Copy Protection & DRM is going to look just as primitive.

    Having said all that, most normal consumers would NOT do any of these things. Most consumers would simply be screwed. This is happening right now with Microsofts MSN Music store. They are shutting down the DRM servers, and they are screwing a whole bunch of their customers. Details of this can be found here: http://arstechnica.com/news.ars/post/20080422-drm-sucks-redux-microsoft-to-nuke-msn-music-drm-keys.html

  231. Re:it's the principle by Anonymous Coward · · Score: 0

    discounting your usual Vista FUD, how does this "principle" square with your dishonest use of sockpuppets to shill your own posts? is that a "principle" you exercise as well, or you just don't give a fuck as long as you get your way?

  232. Update to the summary is wrong by Tridus · · Score: 1

    This is a new one for Slashdot I think. They updated the summary with new information, and in doing so made it wrong.

    "For clarity, though, an internet connection is not required to install, just to activate the first time, and every 10 days after. You can be completely connectionless for 9 days and encounter no problems playing Mass Effect. And you don't need the disk in the drive to play."

    From page 2.

    Taco's link is to page 1, but he didn't keep reading to see the newer information. You do in fact need to re-authenticate every 10 days if you want to keep playing.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  233. Opening quote and many comments incorrect by wreave · · Score: 1

    Is the leading quote: "DRM system requires that it phone home every 10 days." going to be fixed? It's completely wrong. 1. You must activate online. 2. The software then wants to activate one more time. It starts trying after five days, and will shut down at ten days if it hasn't gotten through by then. 3. That's it. After the second check, you don't ever need an Internet connection ever again. Now, I'm not saying I love it - but it's a pretty reasonable measure to keep keys from being shared. It's also a heck of a lot better than "every ten days", which could be onerous. This error has gotten a lot of unnecessary attention. In addition to slashdot, it's also on Fark, and probably a variety of other places that all source to slashdot. Fix it already!

    1. Re:Opening quote and many comments incorrect by Tridus · · Score: 1

      "Quote: Posted 05/04/08 19:48 (GMT) by MosaicM80 I've read over what everyone has said and the responses and I think I understand this. So, what's going to happen is after about 20 days or so if you DON'T have a net connection that will reactivate the game, it will lock you out. Right?"

      "Correct."

      http://games.slashdot.org/comments.pl?sid=545796&cid=23327936

      The original summary is correct, and Taco's update is wrong.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  234. Re:Bigger Worry: A backdoor is worse than a CD. by Thelasko · · Score: 3, Insightful

    In the EA thread the support person tried to address that by saying that if they went out of business they would first product a patch to remove the DRM. They will likely be too busy shredding documents or stealing office supplies to do that.
    --
    One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
  235. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    The only time EA cares about the consumer is that initial lure to P.O.S (read Point of Sale) Nah I read it right the first time round.
  236. Not for all future play? by aztektum · · Score: 1

    but only for activation, not for all future play. The blurb is correct, it requires a recheck every 10 days. How is that for activation only?
    --
    :: aztek ::
    No sig for you!!
  237. Re:Bigger Worry: A backdoor is worse than a CD. by Yvan256 · · Score: 1

    And how are we supposed to patch a the Wii and Nintendo DS versions?

    Non-MMORPG games requiring servers is just plain frightening.

  238. Gamers' Union? by margretli · · Score: 1

    What we need is an organization that protects and advocate for the rights of gamers around the world! Maybe such organization already exists? Can they ban EVERYONE? What we need is to hit them where it hurts the most. We should collectively turn to the Pirate scene. The big publishers need to wake up and relearn customer satisfaction.

  239. Your update is wrong Taco by Anonymous Coward · · Score: 0

    http://masseffect.bioware.com/forums/viewtopic.html?topic=628724&forum=125

    Q: Why does MEPC need to reactivate every 10 days?

    A: MEPC needs to authenticate every 10 days to ensure that the CD key used for the game is valid. This is designed to reduce piracy and protect valid CD keys.

    Q: What happens if I want to play MEPC but do not have an internet connection?

    A: You cannot play MEPC without an internet connection. MEPC must authenticate when it is initially run and every 10 days thereafter.

  240. Re:Bigger Worry: A backdoor is worse than a CD. by Chandon+Seldon · · Score: 1

    How many 10 year old books are still read today?

    If games are somehow less culturally significant than books, then why do they deserve copyright protection at all?

    --
    -- The act of censorship is always worse than whatever is being censored. Always.
  241. Re:Bigger Worry: A backdoor is worse than a CD. by tambo · · Score: 5, Insightful
    Just imagine, you spend $20.00 on a DVD. Then you have to go on the Internet to register the DVD and provide a credit card that can be billed when you watch the DVD. Then every time you pop the DVD in the player it runs a check to verify that you have registered the DVD and have a valid credit card that is charged $5.00 every time you play it.


    Already cookin', chief.

    "Software-as-a-service," a/k/a/ "software rental model"... translation: you never own anything - you pay and pay and pay and pay and pay, and if you stop paying, they turn off your rig. This is the holy grail for companies that don't really feel like developing new software, or in updating their software with appealing new features that you might actually buy. They'll just sell you the same thing for eternity.

    Of course, two other trends will also have to occur:

    1) Consumers are used to owning software, and won't voluntarily walk into a rented-software model. So they'll offer rentals as an additional option alongside purchasable software... but the MSRPs for purchasable licenses will slowly climb into the stratosphere, until cheap rentware doesn't look half-bad. Sort of disproves that whole "lipstick on a pig" thing, doesn't it?

    2) Want to just run a hacked version, and do away with the messy activation stuff? Nope, sorry, won't run on your new Trusted Computing machine (which is kind of a funny name, since you can't trust it at all to do what you want, isn't it?) It only runs software (and music, and movies, etc.) that's been cryptographically signed with a limited-duration certificate. But you do want to play Halo 4, right?

    Folks... I've gotta fess up. After 20 years of running MSIntel systems (dating back to MS-DOS 3.2), I am closer to jumping ship and Ubuntu-ing out than ever before. There are dark clouds on the computing horizon, gentlemen... there's a storm a-brewin', and it's gonna cloudburst probably around 2014 or so. "When did Noah build the ark? Before the rain..."

    - David Stein

    --
    Computer over. Virus = very yes.
  242. Replacement or Addition? by Chris+Zhong · · Score: 1

    It depends on how the overall protection works. Is this a replacement for the CD-check? If not, then I personally think that is a horrible idea. Now in addition to having the CD-check, I have to have this. However, if this replaces the CD-check, I'm fine with it because I think its less hassle than the CD-check. For the CD-check, every time I want to play the game, I'm required to insert the CD. But the new systems checks once every 10 days.

  243. Accountability by busydoingnothing · · Score: 1

    Is it not the responsibility of these companies to reward their customers and punish the pirates rather than punishing the customers and hoping to punish the pirates, who in turn find a way to circumvent the protection anyway? If these companies are planning on implementing these assumptive forms of copy protection (i.e. they assume their customers have and will always have an internet connection to activate the software), they need to have a plan in place for what happens if/when A) their customer does not have a connection, or B) the company no longer maintains their servers. There needs to be a clause somewhere stating that the company has a "no-DRM" patch in place and will deploy it either A) after a specific sunset period (i.e. 5 years) or B) if the DRM servers go dark. Having the game phone home more than once after being installed is absurd. If I install it, and if I phone it home, and if the game is confirmed to be good, why the hell should I have to verify that with you every 10 days? Will something actually change that it needs to be reauthenticated?

  244. MOD PARENT UP by znerk · · Score: 1
    Ye flipping gods, you have struck that nail soundly upon the head.

    Copyright is a limited monopoly to promote the arts.

    I stopped caring about copyright holders rights when the government decided that limited was longer than the average American lifespan. I couldn't have said it better myself. Then again, neither could our founding fathers:
    "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries" (emphasis mine).
    --
    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
  245. Implemented correctly, that wont work. by The+Real+Nem · · Score: 1

    The point of using a server for validation is that the server can know something the client doesn't. When the client knows everything, it becomes easier to crack because the necessary information is available, just obfuscated.

    If I were implementing this, I might do something like:

    1. Client sends server a unique id.
    2. Server encrypts a license by hashing the id along with an expiration date 10 days in the future and signing it with an RSA signature.
    3. Client verifies the license by decrypting it with the RSA public key and comparing it to its own hash of its id along with the expiration date. If the two do not match, or the current date is after the expiration date, the client exits.

    No amount of packet sniffing will break this scheme unless you can break RSA signatures. The only three ways to circumvent it are:

    1. Crack the .exe.
    2. Change the date on your computer before playing.
    3. Obtain the public key. (Maybe an employee will leak it.)

    Of course, that's only in my example. A more complex scheme may be used.

    All and all, if the client can play the game without an active internet connection, you should be able to crack the DRM. It's when an active internet connection is required during gameplay that we're really going to be in trouble.

  246. Re:Bigger Worry: A backdoor is worse than a CD. by tambo · · Score: 1

    My wedding video was severely decayed due to a bad tape, 5 years after my wedding.

    People, people, people. It's 2008 already. Digitize all of your shit and think up a solid backup scheme.

    I've experienced three bad hard disk crashes in my lifetime, with loss of masses of documents... and that was back when hard drives were one gigabyte, tops.

    Never again. Four 750gb drives - two at home, one at the office, one portable - same stuff everywhere. All encrypted, and with frequent synchronization.

    With today's storage costs down to $0.25/GB or less, you really have no excuse. Consider it a geek imperative. =)

    - David Stein

    --
    Computer over. Virus = very yes.
  247. too bad by Tom · · Score: 1

    ...for them.

    Spore was on my list of "certain buy" games, and that list is pretty short these days. It just got unlisted. I'll get the better, more convenient and more customer-friendly version of it, which will be released by some warez group. I'd be happy to pay money for Spore (and a few other games), but I'm not moving into 1984-country in order to do so.

    --
    Assorted stuff I do sometimes: Lemuria.org
  248. Re:Bigger Worry: A backdoor is worse than a CD. by Cornflake917 · · Score: 2, Insightful

    Well personally, I used bnetd to play Warcraft III without having to buy it (I'm sure I wasn't the only one). I didn't end up paying for it until bnetd was gone. Bnetd was cool, but you have to admit that people were using it to playing pirated games to their fullest. Regardless, you can play Blizz games on LAN all you want. It's not that hard to set up local tournaments without software.

  249. Re:Bigger Worry: A backdoor is worse than a CD. by SiChemist · · Score: 1

    I always translate DRM as Digital Restrictions Management whenever I talk to anyone about it. It's a more accurate expansion of the acronym. I would claim to have coined the term, but I've seen it a few different places.

  250. How about playing on a plane, boat, car, etc? by lamer01 · · Score: 1

    That's where I really want to play my addictive games. During a long trip.

  251. You are the cause of all this pal.. by cliffski · · Score: 0, Flamebait

    How do you think pirating Bioshock helped? You just lost ALL moral authority to whine about the action of anyone here. If A developer spends 5 million dollars making a game, you bet their ass its up to THEM the terms on which they sell it. If you dislike the copy protection and fear you will have a seizure and your head will explode if you have securom installed, then DON'T BUY THE GAME. But do not be under ANY illusion that you are IN ANY WAY entitled to play the game anyway.
    People with your attitude (I don't like the terms of sale, so I'll just take it) are the entire reason DRM exists. Honest gamers like me have securom installed by their purchased games because people like you will pirate them at the first opportunity.
    Yet I bet in your head, nothing is your fault, its all those evil bastard game devs making games you want so badly you will steal them rather than stick to your principles.

    I bought Bioshock, it installed securom, it works fine, I wouldn't even know or care that it was there. Anything that stops leechers pirating games is fine with me.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:You are the cause of all this pal.. by n0nsensical · · Score: 4, Insightful

      Honest gamers like me have securom installed by their purchased games because people like you will pirate them at the first opportunity. ... I bought Bioshock, it installed securom, it works fine, I wouldn't even know or care that it was there. Anything that stops leechers pirating games is fine with me. Except copy protection DOESN'T stop people from pirating games, that's the whole point. If you didn't pay for the DRM it wouldn't exist either.
    2. Re:You are the cause of all this pal.. by jythie · · Score: 4, Insightful

      Though the ironic bit is that often legit customers require pirate copies in order to actually play the games they buy.

      For instance, most games I buy for the PC I usually have to get a no-cd crack. For these internet-required games I could easily see that becoming an increasing priority again.

      What moves like this really risk doing is pissing off customers that don't have the savvy to get the cracks thus end up with a broken gaming experience that reduce the chances of them buying again. And stuff like this DRM yeah, works fine most of the time, but when it breaks it is really irritating... in this case people who don't always have internet, who travel a lot, or try going back to the game after EA has lost interest (ever try finding patchs for older games? Even big houses like EA and Activision have sizeable catalogs of games that they just don't bother hosting the patches for anymore)

    3. Re:You are the cause of all this pal.. by spxero · · Score: 1

      Isn't it kind of funny, though, that the game companies feel that they are entitled to advertise the game to us? I'm not justifying the GP, just noting that there is general feeling of entitlement going on around the world.

      Movie studios feel entitled to expected revenue for films...
      Companies feel entitled to advertise the games based on films...
      Gamers feel entitled to play the games and watch the film...

    4. Re:You are the cause of all this pal.. by SanityInAnarchy · · Score: 1

      Honest gamers like me have securom installed by their purchased games because people like you will pirate them at the first opportunity. You know, there is another option -- buy it and crack it the second you get home.

      But if you're going to go to the trouble of cracking it anyway, I can see rationalizing that you deserve to get it for free.

      Anything that stops leechers pirating games is fine with me. Can you say "Godwinbait"?
      --
      Don't thank God, thank a doctor!
    5. Re:You are the cause of all this pal.. by Anonymous Coward · · Score: 1, Insightful

      Only, clearly, it doesn't. If they're going to treat their customers like criminals, I may as well live into it. Just so it is known, I very rarely pirate games. I appreciate the work they've put into these games, and I am beyond happy to pay them for it whenever they don't try to buttfuck me and run off with my money. Losing 50 dollars hurts me a lot more than not getting 50 dollars hurts them.

    6. Re:You are the cause of all this pal.. by tambo · · Score: 4, Insightful
      People with your attitude (I don't like the terms of sale, so I'll just take it) are the entire reason DRM exists.

      Conversely, attitudes like his develop because media companies - like many kinds of companies - are often unethical:
      • * They sell software that's full of bugs, and won't even be playable for several patches... or maybe they don't even admit that there are problems.
      • * They sell software that won't actually run on any state-of-the-art machine without half of the highly-touted features turned off.
      • * They sell software that requires some sort of crappy upgrade that you really don't want.
      • * They are trying to strongarm you into moving from a model where you buy software once, to a model where you buy the same software over and over and over and over again.
      So rather than trying to leap onto moral high ground, everyone involved needs to approach the issue from a practical perspective. That's the only way to make progress here.

      Look - iTunes, right? Did Apple sell iTunes to anyone as "The Right Thing To Do?" Of course not. They just built a really damn good product and gave it a very reasonable price. It's a blockbuster hit and a cash cow! No moralizing required! And it even lets users do what they want! Wow!

      - David Stein
      --
      Computer over. Virus = very yes.
    7. Re:You are the cause of all this pal.. by Anonymous Coward · · Score: 0

      It IS buttfucking me if I can't play the games that I paid for. If they want my money, they will let me play it without asking for their permission.

    8. Re:You are the cause of all this pal.. by hairyfeet · · Score: 4, Interesting
      Yeah, come back and tell me how you feel after Starforce burns your DVD burner up. While I don't condone piracy,as a pc repairman you'd be surprised how many gamer rigs I've worked on that were running like absolute crap only to find some game DRM was killing the rig. So I'd uninstall and clean up the crap,explain to the guy all the steps he'd have to go through if he wants to install this game in the future without boning his machine,only to get asked "Why would I go through all that when I could just get it off of(insert Kazaa,Limewire,etc)?". And while in the past I would say you are supporting continuation of the game series by a company who made a bad choice when fighting piracy,today i just don't know.


      This is the way I see it: Say you go into a coffee shop every morning for a coffee and donut to go with your morning cigarette. After going there for years and not having a problem,suddenly the cashier starts slapping you in the face every time you pay for your stuff. She says "sorry,but it is our policy since we found out others were stealing our donuts." Of course it doesn't matter that it isn't ME who was stealing their donuts,I'm the one getting slapped in the face at the checkout. Now how long do you think I should keep paying for the privilege of getting slapped when just down the street is one of those thieves who'll give me my coffee and donuts for free with a smile instead of a slap. I'd be pretty damned stupid to get slapped day after day after day,wouldn't you say?


      The point is in reality all retail stores have to deal with a certain amount of loss due to shoplifters. While they do little things like tags to cut down on it,they would never agree to strip searching the customers at the exit or kicking them in the balls to "teach thieves a lesson" because it would drive away all their business. When these comapnies put all this "phone home" crap or rig screwing Starforce garbage they have just lost any chance of selling their product to me. Would I pirate Mass Effect? No,but I like having the pretty boxes lined up on my gaming shelf. But after having to fix so many DRM broken gamer rigs for customers I can understand why some would. You can only be slapped in the face so many times before you just get tired of it.


      And before someone screams "but they didn't have to buy it!", we all know from the way the industry is shaping up we are going to have a handful of giant conglomerates doing 95% of all the AAA through C titles,while everyone else goes to those simple lunchbreak games like Popcap. So if you want anything other than "match three" styles games you'll have no choice but to go to one of the giants and they'll all have DRM up the butt. And I have no desire for a PS3 or other console,because I'm a keyboard and mouse guy and have been since the days of ROTT and Redneck Rampage. At least with music there are still plenty of choices if you don't want to go with RIAA crap. With games it is getting really hard to avoid the DRM. But that is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:You are the cause of all this pal.. by UnknownSoldier · · Score: 2, Insightful

      Oh please...

      As a game developer who has shipped 5 titles across PC and consoles, game developers have better things to do then putting in copy protection -- such as fixing bugs. If you take a look at the history of copy protection from the early 80's, it has NEVER worked. It is the _publishers_ insisting on it because they are under the delusion that it will magically make people buy their game.

      DRM exists because of one reason: greed to maximize profits. If publishers & 1st party titles could ban libraries, or loaning of games, they would.

      Lastly, you can't "steal" a game. All you do is copy it. The pirates have their own principles -- namely that the ownership of a some game is absurd.

      You probably think loaning of CDs is "immoral" too.

      All this DRM crap done has motivated me & others to stop buying or playing new games. If I have to go thru the hassle of getting a crack just to play the game without the CD, then I don't even want to bother supporting an outdated business model. I _don't_ want your shitty copy protection messing up my system with hidden or system .dlls. I'll stick with my old games.

    10. Re:You are the cause of all this pal.. by billcopc · · Score: 1

      Pirating Bioshock was actually a very important event. It's not so much about the copyright infringement, but the fact that legitimate owners of the game resorted to using the cracked version to avoid DRM bullshit.

      Hell, 8-9 years ago I remember setting up a Quake3 keyserver, just so I wouldn't be bothered to find the damned piece of paper every time I patched. If the DRM causes more inconvenience than the crack, the crack wins!

      Bioshock's protection was an ass-raping ordeal, which locked out many legitimate users. Considering it's a single-player experience, cracking the executable was a no-brainer from the user's perspective as it didn't remove any functionality. The same will happen with Mass Effect, and I'm sure someone will figure it out for Spore too. It's not even about the 10-day renewal, it's about the principle that when you own something, it's YOURS. Anyone trying to take it from you is a THIEF, whether they had an EULA or not.

      --
      -Billco, Fnarg.com
    11. Re:You are the cause of all this pal.. by billcopc · · Score: 1

      True. Every game gets cracked, usually within a few hours or days at best.

      Geez, if they can crack console games running exotic hardware and various degrees of hardware/firmware security, then pure PC copy protection doesn't have a chance in hell.

      --
      -Billco, Fnarg.com
    12. Re:You are the cause of all this pal.. by Anonymous Coward · · Score: 0

      Now how long do you think I should keep paying for the privilege of getting slapped when just down the street is one of those thieves who'll give me my coffee and donuts for free with a smile instead of a slap. I'd be pretty damned stupid to get slapped day after day after day,wouldn't you say? Except that the coffee may be laced with rat poison, and the donut dusted with powdered cocaine to make sure you come back tomorrow. Or, the "thief" may be a cop in disguise running a sting. Or there could be one who just happens to be passing by and arrests you anyway. Someone willing to take those risks in the pursuit of a perceived sense of righteousness would have to be pretty damn stupid, wouldn't you say?

      As a PC repairman I'm surprised that you've either neglected to mention, or completely ignored, the number of PCs that are messed up because the user chose to pirate the software in some strange form of "boycott" against the software company. Visit any computer help forum and browse through the threads on people who have malware, and have a guess at how they managed to get it.
    13. Re:You are the cause of all this pal.. by sixsixtysix · · Score: 1

      where does it end then? at what point do they start developing towards the paying customer, instead of wasting money trying to prevent people from taking what they would never have paid for, for the most part, in the first place? why should i be bothered with the developer chasing invisible profits? the perspective is that, one day, the hoops will be too numerous and the remaining, paying customers will just say fuck it.

      --
      ...
    14. Re:You are the cause of all this pal.. by hairyfeet · · Score: 1
      Um, I don't know where you're getting your stuff (probably Kazaa) but I don't think I have ever actually seen an infected .iso brought into the shop that somebody got from P2P. And I wasn't talking about being righteous,where in my post did I say ANYTHING about being righteous? But the constant merging and buyouts have all but killed any competition in the gaming business and for some reason the business seems intent on seeing how bad it can bone its customers.


      And as for the malware? I can happily tell you where more than 90% come from. believe me,as someone who has been fixing the damned things forever I can tell you EXACTLY where it comes from,and it AIN'T games off of P2P. Ready? Here it comes-PORN! That's right,boys and girls. It comes from dumb guys trying to look at porn for free and getting a "you need this codec to play "hot lesbian babes in oil". Do you wish to install codec.exe?" And you know what? They do it EVERY STINKING TIME! It is a classic "see the dancing bunny" situation. I would say about 65-80% are from porn,with the rest coming from kids on Kazaa downloading .mp3.exe's and running them. Whatever idiot come up with the "default hide file extension" should be beaten to death. I would say between those 2 are 98% of what came in on users computers.


      And I apologize if it came off as a bit of a rant. It just amazes me that folks don't believe the "pot makes you queer" propaganda spewed by those in power,yet they'll still believe the "all files on P2P has the viruses" crap. I tell you what-Take any P2P OTHER than Kazaa,download 10Gb of .iso's,run them through a virus scanner of your choice,and then report back to us what you find. Because personally I'd be amazed if you found one. There are just too many easier ways to infect a Windows box than by infecting .iso's on P2P. But that is my 02c,YMMV

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:You are the cause of all this pal.. by kklein · · Score: 1

      I always said I'd never switch to console gaming. But last year there was a deal on Xbox360s at Costco and my friend had been begging me to play with him (we live in different countries and wanted something to do together), and in a weak moment I bought one. Then I got an HDTV.

      I haven't really looked back. I have played some things on the PC since, but I now find the keyboard and mouse kind of painful to use. You have more control, yeah, but you have to wiggle your fingers around and hold them at uncomfortable angles... And installing... And things not working quite right...

      It's just a better experience on a console, for what has become the exact same game.

      This move has also allowed me to get Windows off my desktop (went to the Mac--need MS Office), and that's been great too.

      Ironic that MS's games division lost me as a customer of their OS division.

    16. Re:You are the cause of all this pal.. by nahdude812 · · Score: 1

      I bought Bioshock, it installed securom, and I couldn't play it because I had too many developer hooks in my system. I fought with support who essentially said the only recourse was to reinstall Windows.

      So I got a pirated copy, and all was well.

      Game copy restrictions don't do anything to stop pirates, they delay the cracked version by a matter of a week, maybe days, perhaps even only hours. They only punish legitimate customers.

      People who have money in their fist and want to give it to the game company are being negatively conditioned away from doing so. People realize that crackers do a better job of providing a seamless and error free customer interface than the company who takes their money for failing to provide this service.

      When you decide one day that you want to play a certain game, now the decision comes down to: doing it legitimately with a reasonable chance that it's also unsuccessful, and you're out the cost of the game (since it's now open, the store won't take it back), or doing it illegitimately with an almost certain chance that it's successful, and even if it's not, at least you're not out any money.

    17. Re:You are the cause of all this pal.. by jp10558 · · Score: 1

      Indeed, I keep getting burned. Last one was City Life - 50% chance of bluescreen on starting due to DRM. But I bought it bargin bin from EB-- err Gamestop now I guess, and damned if I could find any update that fixed it. There were several that claimed to but didn't work for me.

      I remember I bought a collection with XCom etc, and it was asking for manual page/word entries to play - but the collection didn't come with the manual! That one had a patch I found, but WTF?

      Not to mention how games seem to be far more likely than any other software to just not work right/well on my PC. I know it's not entirely the devs fault, but boy does it make Shareware more enticing. Let's see if I can play it without it crashing, running terribly, and is it any fun? I don't want to be building a second dedicated gaming box(hell, I'd get a PS3 first).

      All of this does kill PC gaming, and I don't know what MS is going to do about it. But I was a hardcore PC gamer, now I just don't play games due to the hassle, and if I was to start I'm going console.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    18. Re:You are the cause of all this pal.. by Anonymous Coward · · Score: 0

      Which is why you should install or ask to install AVG on people's systems. Problem solved.

    19. Re:You are the cause of all this pal.. by Anonymous Coward · · Score: 0

      And I wasn't talking about being righteous,where in my post did I say ANYTHING about being righteous? Don't be silly, this is the reason anyone pirates software. They either don't want, or can't afford, to pay for the product; but because they feel they deserve it anyway, they get it by other means, often as their way of "sticking it to The Man". Hence, righteousness.

      And as for the malware? I can happily tell you where more than 90% come from. believe me,as someone who has been fixing the damned things forever I can tell you EXACTLY where it comes from,and it AIN'T games off of P2P. ... I would say between those 2 are 98% of what came in on users computers Like I said, visit ANY online forum. ANY of them. Even Yahoo Answers will do. You don't even have to _guess_ that it came from warez, because half the time, they will flat out admit that they got it from illegal software downloads. Yes, they really are that stupid. The other half takes a little simple deductive logic, but if you've been in computers more than 5 years, you'll spot it a mile away.

      I tell you what-Take any P2P OTHER than Kazaa You mean like, say, Ares, Bearshare, Morpheus, iMesh...?

      download 10Gb of .iso's,run them through a virus scanner of your choice,and then report back to us what you find. Because personally I'd be amazed if you found one. Wow, 10GB of .iso's? That's an awful lot of files. I mean, I searched for "half life 2 iso" in Shareaza, and the first 100 results are under 5MB! And there were even a bunch of offers in there for free iPods and Playstation 3s! This P2P warez thing is GREAT!

      But since this is Deal Out Stupid Challenges To Waste Time Day, here's my challenge for you: merely download 100TB of copyright games in any P2P software, then scan them with Norton Antivirus. If every single one of them is clean, I will believe you. Failure to successfully do so will result in me remaining right. Ready...Go!

      PS: I also see how you completely ignored the whole 'illegal' angle. Nice job! I'm sure there's another warez-monkey out there somewhere that you've managed to justify the act of theft to.
    20. Re:You are the cause of all this pal.. by grub · · Score: 1


      Anything that stops leechers pirating games is fine with me.

      Nothing like that has been devised. All the protection does is have securom, et al., installed on the machine of people who bought and installed the game. So, oddly enough, there are probably more machines running pirated "clean" copies of most games than there are running "protected" originals. Digital restrictions are just a minor speedbump.

      As a side note, when I buy games I always install a crack so I don't need the disc in the drive, game calling home, whatever.

      --
      Trolling is a art,
    21. Re:You are the cause of all this pal.. by grub · · Score: 1


      This is why devs move to consoles, PC gamers treat any attempt to prevent piracy as the end of the world

      Most (all?) consoles are well broken, too. I know several people with consoles and the only "legit" discs many of them own are the ones that game with the unit.

      --
      Trolling is a art,
    22. Re:You are the cause of all this pal.. by hairyfeet · · Score: 1
      First-If you are honestly stupid enough to believe half life 2 is less than 5Mb,I'm sorry but you deserve a virus.Most folks have theirs set to ignore files less than 100Mb,as media sentry has been crapflooding every P2P with their little 5Mb trojan fakes for years. And when I use P2P it is so I can actually get WHAT I PAID FOR,instead of getting nothing but an empty box and a bitchslap.


      You see,like most humans I like to collect things. My friends say I am a pack rat and collect too damned much,but I like the pretty boxes like my Joss Whedon collection that with the two collectible figures I have as bookends to keep the cases straight cost me close to $1000. That is a $1000 that the movies companies WOULD NOT have gotten if it weren't for P2P,because they never carried Buffy or Angel in my area so I first got hooked on the series by getting a couple of episodes off of P2P. And as for my games,right under the Joss Whedon shelf is a shelf filled with games. While they look nice,problem is for most of the newer games I had to go to P2P just so I could play the games I PAID FOR,because they would either bone my software or drag my pc down to a crawl just so they could protect themselves from the evil pirates who release garbage free versions three days after they release the crappy ones.


      And you see,right there is the core of the problem. All this phone home and pc boning crap doesn't hurt the pirates one single bit. They have multi-level debuggers and 50 million other tools that let them strip out that crap so at most you slow them down maybe a week. No,the garbage is hurting one group and one group only-THE FOLKS THAT PAID YOU MONEY! Because the ones that didn't give you money are using the non-drm version and laughing at you. So yet again,just like the *.AA bunches that say such gems as "ripping your own cds is copyright infringement" and "ripping your own DVDs to your hardware for format shifting is illegal" the only folks that are having trouble are the ones who are actually paying.


      Oh,and the "forums" of which you speak? How many guys do you HONESTLY believe,even with being an anon on a forum,is going to admit something like "I was trying to get a copy of shemales in heat when my pc got hosed". I have seen guys lie to my bosses face,when everyone knew my boss was a slob who could not care less what they looked at, and the whole time they are lying I'm staring at a screen with pop-up after pop-up for "midget gangbang","shemales in heat",etc. You have to remember that for a guy you TWO embarrassments going on there-One,I was stupid enough to fall for the codec.exe,two,I am sleazy enough that I let my little head think for my big one. And if they got an infection from downloading a file less than 20Mb that they HONESTLY thought was Half Life 2,then I am sorry,but they deserve it. A little common sense can go a long way if used occasionally.


      But it is pretty obvious that you just love the DRM,so please don't cry when the company decides you only get three installs before you have to buy it again,or that you have to have your entire pc scanned before they'll allow you to play,because that is just the way it is,right? Oh,and you should never try to replace that now boned game by going to get a non-drmed version on P2P since the only thing on P2P is viruses. Why it is a miracle anyone actually uses that stuff at all,what with all the bugs!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    23. Re:You are the cause of all this pal.. by Anonymous Coward · · Score: 0

      piracy is much lower on consoles, but it seems your friends are all leeching, thieving scum who will go to any lengths to rip off the evil game developers.
      they probably post here on slashdot, home of pro-piracy anti-developer feeling.

    24. Re:You are the cause of all this pal.. by MstrFool · · Score: 1

      You know, I rather side with you on this, but note one problem. Clearly the securom /didn't/ prevent him from pirating it. morally, you are quite right, in reality he has the more valid point. If it did work and stopped the folks from bootlegging the game then I wouldn't have issue, but it doesn't work. Honestly, can you name even ONE copy protection system on a game that has stopped any one /but/ the person that payed for the game? As noted above the CP will be cracked before it even hits the shelf and once again only those that pay for the game will suffer and the bootleggers will play on free of the problems you payed for. Personally, I tend to straddle the line, I'll pay for the software, but I'll install the cracked version. Why should I get an inferior copy simply because I am honest enough to pay for it? It comes down the the same thing proven time and time again, people /will/ get what they want. Try to get in the way all you like, make draconian laws to stop it and it still does nothing. You can not stop it, and the harder you try the more you hurt only the honest people. How many times do you have to pay for programs that won't work on your system before you start using the cracked versions? How long after that before you stop paying for the crippled programs in the first place? There may be a good answer out there to the problem of bootlegging, but this sort of thing isn't it and history has proven it every single time.

      --
      Question reality.
    25. Re:You are the cause of all this pal.. by MstrFool · · Score: 1

      Maybe it could be, and maybe Xenu will return to put you in a volcano? Likely, not so much. I have found more malware in the form of rootkits and invasive DRM in the programs sold then in the bootleg copy. Also, the virii and malware that does some times turn up in bootlegs tends to be far simpler to identify and block/remove then say, the sony rootkit, or starforce CP to name two. Nice try at the FUD though, what if the person letting you legitimately use what you pay for is really a demon tempting you to hell? Better not risk it and just submit to what ever the corps feel is best for you riiiiight...

      --
      Question reality.
  252. Re:Bigger Worry: A backdoor is worse than a CD. by NMerriam · · Score: 1

    While I completely agree with you, I wonder how much of an issue this is in practice. Exactly how many 10 year old games are you playing today?


    Plenty of people still play Starcraft, Fallout, Planescape: Torment, Panzer General, Diablo, a lot of the old Jane's flight simulations. I still play the old Win95 versions of Axis & Allies and Risk 2, the newer versions aren't very good. There are active modding communities still making additional content for a lot of those games, because there are no modern equivalents.

    It's no secret that the game industry is cyclical, and unfortunately that means for some genres it will be years before we see another quality game, if ever. Turn-based strategy games, for example, have almost completely died due to the popularity of real-time strategy games (thankfully the Nintendo DS has brought back some great turn-based games!). I would gladly pay several hundred dollars for an updated version of Jane's Longbow 2, but nobody makes that genre anymore and possibly never will. It's nearly impossible to run now because it was coded specifically for the original Voodoo3D, and even the best glide wrappers tend to be flaky when I've experimented.
    --
    Recursive: Adj. See Recursive.
  253. well how's that for a fuck in the ass? by DragonTHC · · Score: 1

    I pre-ordered Mass Effect. I can say that I legally purchased it. I'll be damned if I'm going to install it though. I'm gong to wait for the version released by some cracker group and I'll install that. I just want to play the game.

    When will these publishers learn? THE FUCKING BREACH IS IN YOUR SUPPLY CHAIN YOU DOUCHE BAGS! and every single time, your DRM is rendered a big expensive fucking useless pile of shit. One that I, as an actual purchaser of games, have to put up with.

    --
    They're using their grammar skills there.
  254. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  255. Update is misleading! by comm2k · · Score: 1
    The update added to the summary is misleading! On several pages the Bioware guys confirm that the game needs to reauthenticate every 10 days - if that fails or does not happen, then the game will not start. In other words: internet connection is required for future play - unless you define future play = 10 days only. At least they've given detailed info about it and not just weaseled out of all the questions:

    Quote: Posted 05/04/08 19:48 (GMT) by MosaicM80 I've read over what everyone has said and the responses and I think I understand this. So, what's going to happen is after about 20 days or so if you DON'T have a net connection that will reactivate the game, it will lock you out. Right? Correct. Read it yourself (cant link to single posts): http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=15 http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=30 http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=90 http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=105 http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=120 http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=150 http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=180

    They also state repeatedly that they would release an update to rid the game of the DRM if the servers or EA/Bioware ever go down.
  256. the problem is I don't use illegal software.. by Anonymous Coward · · Score: 0

    and yet they insist on treating me like I do.

  257. Don't complain here, Try you representatives! by Anonymous Coward · · Score: 0

    I would urge everyone here who has a problem with big brother EA watching what you play (god knows what information EA gets with this check procedure, play information, PC stats, passwords...) to write to their representatives and tell them you want to maintain you first sale rights! Tell them this is wrong and its time for a law putting a stop to DRM.

    When I looked at this comment thread there were more than 550 comments. Complaints here are not going to solve anything. It takes just the same amount of time to send an email to your representatives as it does to complain here. Just imagine what they would do if they got 550 comments complaining about DRM from the top CS and IT people in the world.

    COMPLAIN WHERE IT MATTERS.

    1. Re:Don't complain here, Try you representatives! by JSBiff · · Score: 1

      I have this theory that companies should be forced to choose between copyright OR DRM, but not both. Here's how it goes: People and companies should basically have the freedom to do what they want, with the main constraint being what "The Market" is willing to put up with. If "The Market" is willing to accept (i.e. pay for) your DRM'Ed work, then the government has no business telling you you *cannot* use DRM. HOWEVER, copyright is a special privilege, an artificial monopoly, created and enforced by the Government. The only authority the government (at least in the USA) has to do this comes from the Constitution.

      What is the purpose of Copyright? According to the Constitution: "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries." The only authority Congress has to enact and enforce copyright Since DRM'ed materials do not and essentially NEVER WILL contribute to the Progress of Science and Useful Arts, it is my opinion that Congress has no authority to protect those "Writings and Discoveries". So, for DRM'ed materials, there should be an open field day - who can crack it first?

      Simple as that: The law *should be* If you want Copyright protection, you must not use DRM. It seems to me to be clearly unconstitutional to extend copyright protection to DRM'ed works, because such works, if the public is not allowed to crack the DRM *coughDMCAcough*, prevent fair use, prevent reverse engineering, and prevent the work from ever *effectively* entering into the Public Domain - and it is primarily by those three things that works promote the progress of science and useful arts.

      One other comment, about your point about contacting representative - while I do think people should contact their representatives, I'm not sure a) that the posters to Slashdot necessarily all fit into the category of "the top CS and IT people in the world" - me, I'm a student and work doing tech support. I'm not exactly 'elite', even though I like to think I have good ideas and a good understanding of technology; and b) honestly, I don't think most congresspersons really care how 'elite' you are - unless you are also rich and powerful (I should say, I don't know this for sure, and I suppose *some* congressperson's would try to pay attention to people who are experts in their fields, but honestly, 550 people are a tiny minority - all a representative needs to worry about is what the great masses think, not what someone in an ivory tower thinks; it's sad, but that's democracy for you).

    2. Re:Don't complain here, Try you representatives! by Anonymous Coward · · Score: 0

      All it takes is five letters or phone calls to a member of Congress to assign staff members to the issue.

  258. Re:Bigger Worry: A backdoor is worse than a CD. by ady1 · · Score: 1

    Totally agree with you.

    And usually its when the first ISO image hits the tubes. In most cases, its several days before the game is available to be bought. I guess it pays to be a pirate :P

  259. Re:Bigger Worry: A backdoor is worse than a CD. by urcreepyneighbor · · Score: 1

    Why do I know that? Because you're posting on Slashdot. The odds that you have the technical wherewithal to defeat these lame-brain schemes are very good. Where'd you hide the camera?!
    --
    "The fight for freedom has only just begun." - Geert Wilders
  260. Re:Bigger Worry: A backdoor is worse than a CD. by p0tat03 · · Score: 4, Insightful

    Most of your examples are completely irrelevant to the topic at hand. DirectX 4 games don't run so well on modern systems? Well gee, I suppose you want your old NES games to run on a Wii? Or you demand that old DOS games be maintained for compatibility indefinitely? There's a HUGE line between a product becoming incompatible with time, than to disable it artificially through DRM.

    Or Blizzard... They stopped people from producing their own server... while the official service was still running. They did not disable the advertised game experience in any way whatsoever. Questionable or not, this is NOT the same at all as DRM.

    And the formats you're talking about are NOT unplayable due to DRM, they are unplayable due to being an old file format that nobody uses anymore. This is, again, completely different from disabling features via DRM.

    Technology changes, you can't avoid that. Accept the fact that, unless you want to keep a basement full of old hardware, there will always be files and content you cannot get to in a decade's time.

  261. No-CD Crack/Fix by Anonymous Coward · · Score: 0

    This won't effect me, since I always use No-CD Cracks/Activation cracks on my single player games that try to inconvenience me. The same thing will start to appear for these games, they will just be called No-Internet cracks or something instead.

  262. Re:Bigger Worry: A backdoor is worse than a CD. by bzipitidoo · · Score: 1

    Except that DRM doesn't work. That's the trouble with ideas like what you're proposing. Those ideas all assume DRM does work. They have no foundation to rest on. Exploration and discussion of the finer points of DRM is rather like hypothesizing about magic and sorcery, except that people who do the latter know it's just a game.

    --
    Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
  263. You forgot this one: by DoctorFrog · · Score: 1

    You forgot "Hang out on Slashdot writing snotty and supercilious comments."

    Yes, we're all aware that those other forms of entertainment exist. They're not the subject of this story, and some of us like to do some or all of those things AND play computer games. Some of us prefer to do the latter without an Internet connection, some are concerned that they'll be left unable to play legitimately purchased copies, some are concerned about unnecessary system vulnerabilities, and some simply find the idea of having to continually prove we paid for those copies repulsive. All of those are legitimate concerns relevant to the topic.

    Listing alternative ways to spend time which don't have anything to do with the topic at hand, i.e. computer games with DRM requiring Internet access, just marks you as the kind of person who logs onto HBO.com's forums in order to mention that you watch very little TV and normally only PBS.

    Now if you'll excuse me (or even if you won't) I'm going to take my kid to the pool, then to the movies, and then to the video game store.

  264. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    Unless the company's name is Interplay, or Acclaim.

  265. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    Bioware being bought out by EA is exactly why we have this silly DRM in the first place. I'd bump you up to the +5 Insightful you deserve, but I'm a mere AC poster lost in the sea of /. regulars.

    Someone throw me a lifeline!

  266. Of course they know by Anonymous Coward · · Score: 0

    No, just like politicians, they want to know how much it will annoy you, and how much they can get away with.

    If there is a large backlash they'll forgo it on the next game. If only a "limited" number of people complain, they'll gladly do it to you again (and again, and again...)

  267. Yet another... by techprophet · · Score: 1

    ...challenge for pirates. ...annoyance for consumers. Seriously? Why do this? Although now I see that an internet connection is only required for activation, what good will it do? The program inevitably sends a signal to a DB somewhere, and those signals can be monitored using WireShark, cracked, and then pirated games with modified activation code will be released. This doesn't solve anything, it just offers another tantalizing challenge for pirates.

  268. Re:Bigger Worry: A backdoor is worse than a CD. by nanoflower · · Score: 1

    Yep, because the thing a company that is going out of business worries about the most is keeping happy the customers that bought a product long ago. We all believe that, right?

  269. Re:Bigger Worry: A backdoor is worse than a CD. by Moryath · · Score: 0, Troll

    People use cars to drive faster than the speed limit on roads. Does that mean we need to ban cars or roads? Have fun walking to work.

    Oh, that's right - you don't work, you just sit in your parents' basement all day drinking mountain dew and jerking off to badly photoshopped Seven of Nine porn.

    Playing games on a LAN, and setting up a ladder system that will equitably work for months of play? Two entirely different things. We enjoyed having a ladder system, thanks.

  270. Spore has an online component. by Anonymous Coward · · Score: 0

    Despite being a single-player game, Spore uploads and downloads creature / building / etc. designs from a central database. This seemed to be a core aspect of the game, as other creature in the world were derived from this central database.

    Of course, nothing is certain, but this is the way it was described, and there has been no indication that this will change.

  271. Re:Bigger Worry: A backdoor is worse than a CD. by Littleman_TAMU · · Score: 1

    I agree. I was really looking forward to Spore too. After reading the forum posts from Derek and others, it's clear these are games I can't support. One-time activation is not so bad, but continuous activation (every time you run the game) with a 10 day window where you can play without having activated is just ridiculous.

  272. Plants by Anonymous Coward · · Score: 0

    This is like buying a plant. You need to water it every 5 days. This isnt a problem becaues you have water, and if you dont have water for 5 days you are dead too.

    This game needs internets every 10 days. I'm not a scientist but everyone knows that if you don't have internet for more than 6 days you die.

  273. Oh well... by Volatar · · Score: 1

    I guess EA will continue to not get my money. I was planning on buying spore. Not now.

  274. That sucks by Digital+Vomit · · Score: 1

    It's too bad the publishers are planning on ruining Spore this way. I was really looking forward to playing that game. And, from the looks of it, Spore was going to be such a ground-breaking game, too.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  275. Hooray EA. by soupforare · · Score: 2, Funny

    We're up to, what, the fourth Battlefield game? Yet, EA/Dice have yet to successfully complete a single one!

    --
    --- Do you believe in the day?
  276. This is crap and has been crap for a while! by mediis · · Score: 1

    One day my internet connection went out. I had nothing to do but play games. I couldn't load up my EA BF2 game because, you guessed it, I had to login to a server, just to play a single player map. Now with BF2142 you can't even play the cool levels unless you are logged on to a group server and fighting other people. I bought a game so I could just play it, nothing more. When did we get into this aspect of gaming life where you pay $50+ (USD) so you can spend more $$$ on other things: internet connections, and patches-- patches because you either have to wait 2 hours for a download or pay upfront to filefront.com so you can access a preferred server. Group play through the internet is an option, and should not be the norm.

  277. Too bad, I would have bought Spore... by mkcmkc · · Score: 1

    but not with the DRM.

    --
    "Not an actor, but he plays one on TV."
  278. Re:Bigger Worry: A backdoor is worse than a CD. by Goldberg's+Pants · · Score: 1

    Yes, it was called DIVX.

  279. Re:Bigger Worry: A backdoor is worse than a CD. by thejynxed · · Score: 1

    There are worse things to learn than Svenska. You could be learning Magyar or heaven forbid, Esperanto!

    But as far as Fairlight goes, I still find releases from their group all over the place. I used to collect cracktunes/chiptunes by Fairlight, Razor1911 and other groups because often those were far more interesting than the software that they accompanied :)

    --
    @Mindless Drivel: 100% of Twitter posts ever Tweeted.
  280. Moryath shoulda posted AC. by znerk · · Score: 3, Insightful

    This part's for Moryath:
    Huh. Right up until the ad hominem attacks, I was nodding along with you. Makes me kinda sad that, despite having the moral high ground *and* the right arguments, you had to resort to attacking the guy who disagreed with you, rather than stay on topic and defend yourself.

    Congratulations, you just brought yourself down to the GP's "mountain dew and masturbation" level. Right up until that, I was agreeing with you.


    Ahem. Now, to get back on topic:

    It's simple math. One game company's game, plus DRM, minus my wallet equals not much difference to their bottom line. Try division, though... One game company minus two-thirds of their customer base... it's the square route to "wow, we screwed the pooch."

    Unfortunately, the real world works like this:
    They'll see lots of pirate activity on gamecopyworld and bittorrent, without the corresponding sales revenue to back up that that many copies of the game even physically exist. They'll chalk up their lost revenue to piracy (at a mere $2,650.00/copy, if I look at other 'lost-revenue' statistics for my educated guesswork), and never even consider that their DRM is killing their sales. They'll pump a few more games out this franchise's pipeline, and see increasingly dismal returns on their investment. They'll continue blaming the pirates, while continuing to make crappy product with unnecessary and broken DRM.

    Wait a minute. This is EA we're talking about. These are the guys who we made the butt of jokes about re-releasing the same game over and over, with players' names changed to "update" them to the latest sports season.

    Who cares?

    Yeah, they may have actually made a decent game once or twice, but they told us *years* ago that we didn't matter, we were just mobile wallets, ripe for the taking.

    This entire argument (or even article), in my mind, is akin to someone saying "Yeah, don't buy Sony stuff, they have that rootkit thing. Now shut up, I'm playing GTA on my PS3". We already knew they suck; the real question becomes "why haven't they folded yet?" The answer is the same reason gold farmers dominate the MMO market... people are still giving them money.

    --
    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    1. Re:Moryath shoulda posted AC. by jp10558 · · Score: 1

      You know, with the huge conglomerates, it gets pretty hard to know when you're giving a company money. Even when you do, different divisions do varying things, some you might like, others not. For instance, I think BMG part of Sony, the rootkit people, might not really have all that much to do with the gaming division and PS3.

      It also stops you from effectively voting on "console gaming" because of "music".

      I see other examples, I "boycot" Phillip Morris, that is I don't smoke, and don't buy cigarretts. But they also own Kraft foods. Does boycotting sliced cheese, for example, really make any statement against smoking?

      I mean, sure, for "I hate Sony", not buying anything from them makes sense. But if the issue is "I hate what they're doing with CDs", I can see it being a little harder for them to be sure of the message.

      For a clearer example, when sales of non-DRMed tracks from Amazon and iTunes did well, some companies got the message - and EMI joined in on offering non-DRMed tracks, for slightly more money. But if everyone just boycotted all offerings from EMI because *some tracks* were offered DRMed, they (and others) would not have seen that DRM *was* a factor in purchasing. Instead, they'd have a datapoint of less sales, and they would blame it on piracy and a mash of other possibilities.

      Maybe I'm naive, but I think companies are datamining to this level, and total boycotts may just lead to them writing you off, without them figuring out why you've written them off.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
  281. Sweet! by cbass377 · · Score: 1

    This should be way easier to hack than the CD check. And once the hack is complete you won't need the CD or the Internet.

  282. Re:Bigger Worry: A backdoor is worse than a CD. by Reziac · · Score: 1

    That's a good point -- how much of the absurdly high price of Vista (and the too-high price of XP, compared to all M$ OSs before it) was geared toward pushing SaaS instead of retail purchase?

    Back in 1999, at the Win2K launch, M$ tried to pawn off this idea onto a crowd of some 1000 corporate IT types... who all developed identical angry frowns. The idea was NOT popular. Since then the price of OSs has skyrocketed.... suddenly SaaS looks much more tempting.

    Once you pay the danegeld, you never get rid of the Dane...

    --
    ~REZ~ #43301. Who'd fake being me anyway?
  283. The updates wrong by Anonymous Coward · · Score: 0

    The update is misleading,
    the actual quote mentioned that the the connection will only be needed for the activation, but fails to mention that the activation expires every 10 days, so beginning on the 5th day the program will attempt to connect otu the the secure rom servers to renew the activation.
    So technically the internet connection will only be needed form every 5th day to the day the activation is renewed and on day 11 if the activation has not been renewed the game won't run.

  284. Hey Malda, your edit makes no sense by doomy · · Score: 1
    Re:

    Is this better or worse than requiring a CD in the drive to play? Update: 05/07 17:17 GMT by T :According to a message from Technical Producer Derek French (may require a scroll-down) on the Bioware forums, there is indeed an internet connection required, but only for activation, not for all future play.

    I went over to the link given and read this from Derek French.

    After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned). Just so that the 10 day thing doesn't become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can't contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run.

    The certainly means that a call back is required before future play past the 10 days grace period.
    --
    ...free your source and the rest would follow...
  285. Re:Bigger Worry: A backdoor is worse than a CD. by Anpheus · · Score: 1

    Windows 6 == Vista.
    Windows 7 == Successor to Vista.

    Troll better.

  286. Re:Bigger Worry: A backdoor is worse than a CD. by SanityInAnarchy · · Score: 1

    That's not going to work unless the patch exists before they go out of business. Is anyone really going to stay on a single day past the death of the company to do that?

    And if it's created before the death of the company, there's always the chance it'll be leaked.

    --
    Don't thank God, thank a doctor!
  287. Re:Bigger Worry: A backdoor is worse than a CD. by Darkinspiration · · Score: 1

    Why wait ten years, MSN music store did it this year. The DRM nightmare is alive and well. It's not going away without the content you paid for.

  288. Re:Bigger Worry: A backdoor is worse than a CD. by SanityInAnarchy · · Score: 1

    Equally sad is watching the steady decline of a formerly excellent game company... like id software. Not so much, once you realize they're no longer a game company. They're a game engine company.
    --
    Don't thank God, thank a doctor!
  289. little cry babies! by Anonymous Coward · · Score: 1, Insightful

    If you don't like a product, or how the creator makes it work, show them by not buying it, telling them you don't like it and telling everyone you know.

    As soon as you resort to breaking the law because you refuse to purchase it on the creators terms, you show them you are immature, and unreasonable.

    Will you stomp your feet and cry too???

    If you decide to break the law, it's your fault, and your responsibility, and no one else's.

    How can we teach these companies that DRM is undesireable, if few will tell them, and so many are willing to break the law and play the games anyway?

    Wouldn't it be more effective if we supported all the games without DRM, and not the ones with DRM?

    1. Re:little cry babies! by Firehed · · Score: 2, Interesting

      Wouldn't it be more effective if we supported all the games without DRM, and not the ones with DRM?

      No, it wouldn't. There are plenty of games without DRM out there, and a lot of them suck. I'm not drawing a conclusion or correlation between the two, but I'd rather see DRM-laded, otherwise-good games than a bunch of crap because publishers think they can get away with selling crap by simply skipping copy protection. You can't treat the lack of DRM a merit, but instead must treat the presence of DRM as a demerit.

      What I'm showing is that I'm willing to pay so long as doing so doesn't impair my ability to play the game, and that their attempts to impair my ability to play when I haven't paid is ineffective (this is of course on somewhat of a leap of faith, but has historically been true and will almost certainly be the case for something that will be as targeted as Spore).

      Piracy, whether it's being used as a demo that turns into a sale or not (usually not, let's be honest), still says that the product is generally desirable. It also says some of their audience are cheap-asses, some can't afford to pay, and some (like me) are clearly stating that they would buy it were it not for the invasive copy protection. Whether they use that information is their own responsibility, but they'd be remarkably ignorant at this point to not at least KNOW that a) copy protection is ineffective, b) some people will never pay no matter what, so stop wasting your damn time, and c) copy protection measures piss off customers or would-be customers.

      Of course, this is my stance on it. If they want to read it as my being immature, they can go ahead and do so. But that's just ignoring my feedback rather than using it to their advantage. If I don't agree with their terms, they don't get my money. If the only point of those terms that I disagree with is the copy protection, what does it say when I'm able to copy it anyways? It's an inconvenience for people who did pay, and trivial to get around for those that won't.
      --
      How are sites slashdotted when nobody reads TFAs?
    2. Re:little cry babies! by Anonymous Coward · · Score: 0

      There are plenty of games without DRM out there, and a lot of them suck The same is true for games with DRM. In a way, the time it takes to release a DRM-free version of a game is directly proportional to its suckiness. A DRM'ed game that is not cracked six months after its release, probably is not worth playing.

      I have lost interest in many games exactly because of their in(s)ane protection schemes, or their general lack of polish. When I find a game that might be worth playing, I download a NoCD crack BEFORE I go and buy the game. That saves me a lot of hassle. If I can't find a crack, I won't buy the game.

      And now on-topic: the Neverwinter Nights premium modules require internet access to play as well. That is also the reason I did not buy them, even though I bought the original game (and all expansions) immediately after Bioware released its linux version. And I will probably buy the modules, as soon as they can be played hassle-free in offline mode (though my interest in NWN is down to one hour a month, currently).

      Second case in point: I recently got Spellforce2 (a gift). Fabulous game. I had almost bought Spellforce 1 and all expansions, if not for its copy-protection scheme that loads a permanent driver in memory.
  290. Re:Bigger Worry: A backdoor is worse than a CD. by tambo · · Score: 1

    Not so much, once you realize they're no longer a game company. They're a game engine company.

    The day they made that announcement, I looked at my computer monitor, then at my high-precision gaming mouse, then at my Voodoo3 SLI setup, and I cursed a long, blue streak that made my dog cower.

    (Figuratively. In reality, I just shook my head and went off to play Unreal Tournament again.)

    - David Stein

    --
    Computer over. Virus = very yes.
  291. Re:Bigger Worry: A backdoor is worse than a CD. by SanityInAnarchy · · Score: 3, Interesting

    Let them try this shit, someone will fix it for them. Problem solved. Two problems with this:

    First, you're still paying them to do this shit. I realize it's a no-win situation -- if sales go up, they claim people don't mind DRM. If sales go down, they claim they need more DRM to stop those filthy pirates.

    But it might be nice if we could actually generate some meaningful statistics, and actually vote with our wallets. Tricky, though, because we're short on options -- maybe because we didn't vote with our wallets?

    Second, how many resources have to be wasted building and cracking DRM? BR isn't "fixed", by the way -- both HD-DVD and BR are only really meaningfully cracked by a commercial product, and only as long as their servers stay up. iTunes was "fixed" for awhile now; I think it's broken again. (Oh, and iTunes does have alternatives, though it requires you seeking out bands who are done dealing with the record labels.)

    Unfortunately, aside from DVD, the only truly permanent fix is piracy. I can't be sure, if I buy a BR movie, whether I'll be able to rip it -- I can be reasonably sure, but never absolutely sure. The only way to be absolutely sure is to skip buying it and download the 4 gig mkv.
    --
    Don't thank God, thank a doctor!
  292. Re:Bigger Worry: A backdoor is worse than a CD. by spxero · · Score: 1

    Super Mario Brothers, SMB3, Zelda, Paperboy, Offroad, Excite Bike... probably about 20 or so at least that I still play. Thanks to emulators, I can play almost any NES or SNES game on my phone, giving new life to these old games. Maybe in 10 years we'll be playing Mass Effect on our personal portable holographic systems...

  293. I think I'm confused by ProfessionalCookie · · Score: 1

    Why are (..ok were) so many people eagerly anticipating Spore? Gimme the highlights cause it didn't seem all that cool or even unique.

    I'm probably wrong.

  294. Re:Bigger Worry: A backdoor is worse than a CD. by SanityInAnarchy · · Score: 1
    I'm just nitpicking here -- you make a good point, but some of your facts aren't entirely right.

    Then there's Blizzard, who actively fucked over [linux.com] people making local-type servers for games like Warcraft and Starcraft. Yes, bnetd is dead... long live pvpgn.

    The new legal hack is, you make a system which is supposedly a "generic system" that just happens to be very compatible with some commercial product. You include no copyrighted anything in the actual distribution. This lets development proceed more or less as any other open source project.

    In fact, pvpgn is even in Ubuntu's "universe" repository. As I understand it, Universe is stuff that they wouldn't mind distributing with Ubuntu itself, but they don't feel like supporting, so it's maintained by the community instead. Contrast this with "restricted" (proprietary) or "multiverse" (questionable legality in some countries).

    And, of course, there are places where you can get all the materials needed to turn a pvpgn server into a pretty-much compatible Battle.net server. For something like pvpgn, that's probably really all contained on the actual game discs -- kind of like Quake3's code is open, but the actual Quake3 maps must be pulled off a CD.

    There are even open source "Generic MMO servers" which just happen to be exactly the same model as WoW -- give it some data from a WoW install, and some server-side data as a database dump from completely separate projects, and you've got a private WoW server. (It amazes and irritates me how many man-years go into making the perfect WoW server clone, instead of building a better game from scratch.)

    DRM alone doesn't cause this either - a lot of earlier (Directx 4-5-6ish) games have a TON of problems getting set up on modern systems, or glitch horribly when you try to run them. I'm not entirely sure, but I bet some of these would actually work pretty well under Wine -- although at DirectX 4, you're actually getting into territory where it might make sense to just put Windows 98 in a VM.

    There are also a few titles you can't even install because they try to access the hard drive directly and don't understand the FAT32 and NTFS formats. DOSBox. Problem solved.

    Unless, of course, there's DRM, which makes the problem doubly hard -- they might be something stupid enough to require the exact original media, so you may not even have all the data necessary to play the game -- or it might not even have been possible to copy it to your hard drive at all.

    And consider the following ironic thought: what are the chances that, 10 years from now on your (10th? 15th? 25th?) anniversary, you'll be able to find a working VHS player to watch your wedding video? Well, they make standalone VHS->DVD converters. And if it was really 10 years from now on my 10th anniversary, what are the chances I have it in VHS format at all?
    --
    Don't thank God, thank a doctor!
  295. Re:Bigger Worry: A backdoor is worse than a CD. by Machtyn · · Score: 1

    It is a big deal. Those of us who want to stay legit cannot do so. I wish not to break my Civ4 CD with its constantly spin up/down while in the tray, so I have to get a hacked exe.

    With this new call home feature with a return acknowledgement (which means an open port) will allow a loosely designed piece of software to accept a hackers acknowledgement, opens the backdoor, allows the script kiddies in, and BANG, we have the Melissa virus all over again.

    True enough, those of us on /. were not greatly affected. But the 1000's of average users in my area were having their Internet connections shutdown because the virus had unknowingly infected their systems and started flooding the Internet. (Which changed the tune of my ISPs stance on supporting routers, because most consumer level routers have a basic firewall.)

  296. Re:Bigger Worry: A backdoor is worse than a CD. by SanityInAnarchy · · Score: 1

    Well gee, I suppose you want your old NES games to run on a Wii? The irony here is, many old NES games do, in fact, run on a Wii. You just have to buy them again.
    --
    Don't thank God, thank a doctor!
  297. Pardon my ignorance, but why? by sr.+bigotes · · Score: 1
    No one seems to be asking the obvious question, so I'll do it. Why in the world would the game need to phone home every 10 days to function? TFA doesn't have an explanation, and everyone here just assumes it's some sort of anti-piracy method. Isn't a one-time activation good enough? You send the server your CD-key and some sort of hash of your system information, and you're good to go. That hash is stored locally (encrypted, natch), and compared to a recalculated version at runtime. If they don't match, then you have to activate at the server again, conceivably using up one of your alloted activations.

    What do the publishers hope to achieve by having this check? I can't fathom a situation where the first activation would succeed, but 50 days later, the fifth activation would fail. Can someone enlighten me?

  298. Re:Bigger Worry: A backdoor is worse than a CD. by Digital_Quartz · · Score: 1

    This would actually probably be the hardest way to go about doing this.

    You need to trick the game into connecting to the wrong server. That's the easy part.

    The game, though, likely has the public key part of a public-key-crypto system. The server will send a challenge encrypted with the secret private key, which authenticates the server to the game. In order to convince the game that you are the server, you need the server's private key, which will be almost impossible to get.

    This isn't like cracking the blu-ray key; with DRM schemes, you have a disc encrypted with a key, and you have a player which has to know that key in order to play the disc, so the secret key is stored somewhere inside every player. Here the secret key is stored only on BioWare's servers.

    You can alter the public key used by the game, to work with your private key, but if you're going to alter the game, you might as well just remove the part of the game that connects to server altogether.

  299. Re:Bigger Worry: A backdoor is worse than a CD. by Digital_Quartz · · Score: 1

    I suppose you want your old NES games to run on a Wii Umm... Old NES games do run on the Wii. They're running on an emulator, and you have to buy them again, and ironically they are protected by DRM, but you can still play them.
  300. Re:Bigger Worry: A backdoor is worse than a CD. by Actually,+I+do+RTFA · · Score: 3, Insightful

    Pretty good. VCRs, in my experience, aren't like DVD players, that kneel over and die every two years. The age of the built-like-a-tank non-disposable consumer electronics is over, it seems.

    The same was said about things in the eighties about things built in the sixties. The fact is, VCRs are just like DVD players. A bunch keeled over and died every two years. The ones that are still around are the ones that were built well.

    And your past was more interesting than your present because your memories are edited too.

    --
    Your ad here. Ask me how!
  301. Re:Bigger Worry: A backdoor is worse than a CD. by SanityInAnarchy · · Score: 1

    I very much doubt there are any games for which this would work. Someone else already posted -- all it takes is a little decent crypto, and this would be pointless without truly absurd measures in place -- like a virtual machine which could run exactly the same operations the game did, in exactly the same order, pretending to be exactly the same time of day, etc.

    It's easier to just disassemble it -- which means neither one is going to be available to Joe User.

    The only way I see this working is if the game is designed to operate in some sort of offline mode, in which case, editing the host file is probably the simplest way to block traffic, to make the game think it's offline when it isn't. In other words, almost as easy to just unplug the Ethernet cable from the back of your machine.

    --
    Don't thank God, thank a doctor!
  302. Steam. by SanityInAnarchy · · Score: 2, Insightful

    For some reason, everyone seems to hate Steam. This is one feature I like about it.

    I can buy a game online, and then I can download it anywhere I have that username/password. No questions asked. (Unless it's Bioshock. Fuckers.)

    --
    Don't thank God, thank a doctor!
    1. Re:Steam. by harl · · Score: 1

      Yes but you can only do that at the whim of Steam. At any point they can flip the switch and you loose the ability to do all of the above. A CD with no phone home will never have that happen.

      What it boils down to is that with Steam there are multiple points of failure out of my control that will render a product I purchased unable to be used. With a simple install binary/CD/whatever if I have working hardware and a valid binary I'm good. Period.

      In case anyone thinks this is purely a theoretical arguemnt look at the old Divx discs. Look at the various Microsoft DRMed music that people are loosing the ability to listen to. It's a broken business model and I refuse to encourage them by giving them money.

      --
      I find being offended by me offensive.
    2. Re:Steam. by SanityInAnarchy · · Score: 1

      Yes but you can only do that at the whim of Steam. At any point they can flip the switch and you loose the ability to do all of the above. A CD with no phone home will never have that happen. Very true, and for many things, I would care very passionately.

      But honestly... I've played through Portal some 5-10 times now, and the game cost, what, $20? Less, as part of Orange Box. So if Steam completely disappeared tomorrow, I'd be annoyed, but it wouldn't be the end of the world, and I'd pretty much feel like I've gotten my money's worth out of it.

      That, and Steam basically provides all the same kinds of features as Xbox Live, for which many people actually pay a subscription fee. I only pay for new games, and then only for the ones that aren't free mods for a game I already have.

      Contrast this to something like Bioshock. You get three installs, period -- AND that's assuming their servers are still up to register each time. And those three installs are arbitrary -- they might change it to two later on. If you need more than three, you call them up, and again, it's entirely their choice whether you actually own the game you do.

      You see the difference? Steam actually adds value with their service. True, the service doesn't actually depend on DRM, but it makes the DRM so painless and incidental it's like bitching that WoW has a monthly fee.

      Look at the various Microsoft DRMed music that people are loosing the ability to listen to. It's a broken business model and I refuse to encourage them by giving them money. Bioshock, DivX, and Microsoft DRM'd music pretty much all subtract value with their DRM, by preventing you from doing things you really should be able to. In fact, I will tolerate a lot less DRM on media, simply because media should be portable -- if it's in a reasonably standard codec, I should be able to play it anywhere, and Microsoft DRM means I can play it on a PC and a Zune.

      But with software, like Steam -- I can only play the game I bought on one computer at a time, so it hardly matters that I can only be logged in once. I'm already forced into running Windows on x86 due to the game being closed source and written for that platform. The only real effect of the DRM there is the need to be online occasionally (I almost always am), and the potential for Very Bad Things to happen much later. (Even here, Bioshock is worse, as that's pretty much a certainty that I'll have more than three reinstalls.)

      Oh, by the way: I don't think "business model" means what you think it does. Microsoft DRM'd music has some actual relation to a business model. DRM has absolutely zero relation to Steam's business model.
      --
      Don't thank God, thank a doctor!
    3. Re:Steam. by Anonymous Coward · · Score: 0

      Yes but you can only do that at the whim of Steam. At any point they can flip the switch and you loose the ability to do all of the above. A CD with no phone home will never have that happen. Very true, and for many things, I would care very passionately.

      But honestly... I've played through Portal some 5-10 times now, and the game cost, what, $20? Less, as part of Orange Box. So if Steam completely disappeared tomorrow, I'd be annoyed, but it wouldn't be the end of the world, and I'd pretty much feel like I've gotten my money's worth out of it. That's nice. The fact that you're bored with Portal and wouldn't care if you couldn't play it anymore isn't an argument or position. Are you going to make a point?

      That, and Steam basically provides all the same kinds of features as Xbox Live, for which many people actually pay a subscription fee. I only pay for new games, and then only for the ones that aren't free mods for a game I already have. What features?

      Contrast this to something like Bioshock. You get three installs, period -- AND that's assuming their servers are still up to register each time. And those three installs are arbitrary -- they might change it to two later on. If you need more than three, you call them up, and again, it's entirely their choice whether you actually own the game you do. You should read up on Mass Effect, the topic at hand. 3 installs period.

      You see the difference? Steam actually adds value with their service. True, the service doesn't actually depend on DRM, but it makes the DRM so painless and incidental it's like bitching that WoW has a monthly fee. No I don't. You've yet to make an argument. What value is being added by restricting usage? The DRM is not in fact painless. Google shows this.

      Bioshock, DivX, and Microsoft DRM'd music pretty much all subtract value with their DRM, by preventing you from doing things you really should be able to. In fact, I will tolerate a lot less DRM on media, simply because media should be portable -- if it's in a reasonably standard codec, I should be able to play it anywhere, and Microsoft DRM means I can play it on a PC and a Zune.

      But with software, like Steam -- I can only play the game I bought on one computer at a time, so it hardly matters that I can only be logged in once. Again that's nice. Maybe that's ok for you but that doesn't mean it's ok for everyone. Are you going to make a point or just keep spouting your opinion as arguments. You've still yet to offer a single argument that the extra restrictions of Steam are some how better than no restrictions.

      I'm already forced into running Windows on x86 due to the game being closed source and written for that platform. The only real effect of the DRM there is the need to be online occasionally (I almost always am), and the potential for Very Bad Things to happen much later. (Even here, Bioshock is worse, as that's pretty much a certainty that I'll have more than three reinstalls.) Being forced into running windows is off topic. So is it DRM or not? I'm confused. You're contradicting your self. Again it's nice that you're always online but assuming everyone is like you is ignorant.

      Oh, by the way: I don't think "business model" means what you think it does. Microsoft DRM'd music has some actual relation to a business model. DRM has absolutely zero relation to Steam's business model. Steam has DRM. Steam is DRM. Thus it's impossible for it to have zero relation to Valve's business model. Steam can't have a business model. It's a product.

    4. Re:Steam. by SanityInAnarchy · · Score: 1

      What features?

      Friends list -- essentially an IM client which allows me to join whatever game a friend happens to be playing in a few clicks. None of this reading IP addresses over the phone stuff we used to do.

      Achievements. Auto-updates. Very cheap games, low barrier of entry for indie games -- competes directly with Xbox Live Arcade.

      On top of that, there's the ability to re-download the game, from their servers, as many times as I like, and in as many places as I like -- and to make my own backups, if bandwidth is scarce.

      You should read up on Mass Effect, the topic at hand.

      Actually, looking up the message chain, harl was talking about Stardock. I was talking about how Steam provides similar features.

      What value is being added by restricting usage?

      I didn't say that. Read it again:

      Steam actually adds value with their service. True, the service doesn't actually depend on DRM, but it makes the DRM so painless and incidental it's like bitching that WoW has a monthly fee.

      Steam adds value with things like the ability to re-download as many times as I like. Most of the pain of most other DRM schemes is completely irrelevant.

      You've still yet to offer a single argument that the extra restrictions of Steam are some how better than no restrictions.

      Ah, I see. You thought I was going to make that argument.

      No, what I'm arguing is that Steam with those restrictions is often better than non-Steam with no restrictions. You've somehow made the leap to thinking I was arguing that the DRM itself added anything -- although it does seem unlikely that anyone would try a service like Steam without DRM.

      In other words: I made my point several posts ago, and you missed it, because you were looking for a different point entirely. Sorry about that.

      Being forced into running windows is off topic.

      Not really. Try to keep up...

      The reason I really dislike DRM on media is that it actually is defective by design -- it takes away certain basic things that I might like to do with said media. It restricts it to certain OSes, certain hardware, etc, and there's no way that a DRM'd chunk of media (movie, song, etc) can give me as much freedom as an un-DRM'd chunk of media.

      This is the same reason I dislike DRM on most games. Bioshock, Mass Effect, and others, add restrictions like a three-install limit. This is a pretty clear case -- if they did not have that restriction, I would be able to install more times. So they are removing value with DRM.

      Other games do similar things -- requiring that I always have the original CD, for example.

      And in the above scenarios, the legally-purchased product is often of lower value than a cracked, pirated version.

      Now, enter Steam. Here, unless I'm missing something, here are the restrictions the DRM imposes:

      I can't play more than one copy of the game at once -- which I can't physically do, unless I'm sharing with a friend, aka pirating.

      I can't install the game without being online to register -- which is fine by me, since I always buy Steam games online anyway.

      I have to run it on the platform they choose. That means x86 Windows or Wine -- or, recently, x86_64 Windows, if I'm masochistic. (64-bit Windows sucks.) But I already had to do that in order to play the game. The only real way around that would be if they released source code.

      I have to remember a username and password. But in order to buy pretty much any game, I have to at least remember a credit card number, right?

      I can't install the game on a Samba share. I've got nothing -- this is a genuinely stupid restriction, which, while it doesn't affect me currently, I still think it should be possible to do this.

      Unless I'm missing something, the one restriction that DRM imposes that could really cause problems is lack of support for being installed on a network share. I can live with that.

      --
      Don't thank God, thank a doctor!
    5. Re:Steam. by Anonymous Coward · · Score: 0

      I can't install the game without being online to register -- which is fine by me, since I always buy Steam games online anyway. This is half of the breaking features of Steam. The other half is their ability to shut you off at their whim. Steam is broken by design.

      Any other point you raise is meaningless because no "feature" can make up for this. I bought it. I control it. If not then I don't buy it.
    6. Re:Steam. by SanityInAnarchy · · Score: 1

      The other half is their ability to shut you off at their whim. Which they don't do.

      no "feature" can make up for this. Bullshit.

      World of Warcraft has over ten million subscribers. That's ten million people who believe a feature does, in fact, make up for losing control over a game they "bought".

      You could say that the features Steam has aren't enough, which would be fine, except you obviously haven't examined those features -- you just dismissed it out of hand.
      --
      Don't thank God, thank a doctor!
    7. Re:Steam. by Anonymous Coward · · Score: 0

      The other half is their ability to shut you off at their whim. Which they don't do. They can. They have. They will again. That makes it unpurchasable. I'm glad you've never had problems but that doesn't mean you never will or that others haven't or won't.

      What if every time you wanted to sit on your sofa you had to ask permission and the furniture company could come and repossess at any time for any or no reason? Would you buy that sofa or find one that didn't have this restriction.?

      I don't understand why people put up with terms of use on software that they would never consider putting up with if they were applied to any other product.

      no "feature" can make up for this.

        Bullshit. It's it's bullshit because you think it is then it isn't bullshit because I don't think it is.

      World of Warcraft has over ten million subscribers. That's ten million people who believe a feature does, in fact, make up for losing control over a game they "bought". MMPOG != single player game. Pay to play != purchase. There are fundamental inherent differences. Your example is invalid. Steam is akin to buying a car that the dealer can "turn off" for any or no reason and you have to get regular permission to drive even with a clear title. WoW would be akin leasing a car.

      You could say that the features Steam has aren't enough, which would be fine, except you obviously haven't examined those features -- you just dismissed it out of hand. Yes in exactly the same manner that you said the extra features were enough. For you they are but that doesn't mean they are for anyone else.

  303. EA says it all by ichbineinneuben · · Score: 1

    At this point, buying a game from EA says "Abuse me at will" I learned my lesson from BF2, a great game hobbled by terrible support from EA.

  304. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    (2) hack all of the other apps to redirect their activation requests to the avast-matey machine. or simply edit the lookup tables on the dns server (or the "avast-matey" machine, and point dns to that one)...
  305. Re:Bigger Worry: A backdoor is worse than a CD. by mattack2 · · Score: 1

    Well, Tivo representatives have said that if they were to go out of business, they would release a patch to use their systems as manual recorders. (Only the Series 1 Tivos support subscription-less usage, and even that is IMHO only due to wording that some people thought was confusing on the original packaging.)

  306. Re:Bigger Worry: A backdoor is worse than a CD. by iamnothere900 · · Score: 3, Funny



    I am altering the EULA. Pray I do not alter it any further.

    </vader>

  307. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    If you don't give them your money, then you shouldn't benefit by enjoying the games.

  308. Re:Bigger Worry: A backdoor is worse than a CD. by mattack2 · · Score: 1

    Someone wrote into the HDTV and Home Theater Podcast with a suggestion to use "Digitally Restricted Media". The co-hosts use that term now whenever they remember it.

  309. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    I will enjoy the games. If they want my money, they can have it. If not, they can implement bad DRM.

  310. Re:Bigger Worry: A backdoor is worse than a CD. by Kalriath · · Score: 1

    Console versions don't tend to include DRM apart from the console's native stuff anyway, which is fine by me. No activation or anything like that, just can't copy the CD (note that Microsoft at least offers a low-cost CD replacement program for scratched 360 discs no matter what wrecked 'em so the "no copying" thing isn't so bad)

    Sure, they're often still pirateable, but it's hard enough that the developers don't tend to care (they leave that in the hands of the console manufacturer)

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  311. Re:Bigger Worry: A backdoor is worse than a CD. by reboot246 · · Score: 1

    The solution is simple - don't buy it. We had a chance way back when sports and movies became pay-per-view to kill the idea, but we blew it. Too many people rolled over and paid for a football game, a boxing match, or a movie that they just *had* to see.

  312. not that big a deal by Anonymous Coward · · Score: 0

    Paying customers can use cracks too, so it's not that big a deal. Why should pirates get to have all the fun playing with cracks anyway? All PC gamers should get to enjoy the fun of applying a crack from a random newsgroup site. They are actually doing you a favor!

  313. This is just damn dumb. by pugugly · · Score: 1

    I wasn't terribly impressed when my neverwinter nights modules started doing this - it was slow and unwieldy.

    I've been looking forward to Spore, to a point of putting off putting a new system together until I see it's requirements, but if I'm going to have to put up with this kind of BS slowing me down, I may not bother.

    It's just not worth the mess of having to deal with it - I'm having fun with Ubuntu, I have older games I still haven't beat, and I appear to have suddenly hit a "This program requires resources in excess of your current 'Fuck It' limit. Increase 'Fuck it' limit? [Yes][No]" Error.

    [No]

    Pug

    --
    An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  314. Transparent Motives by anthonys_junk · · Score: 1

    It's simple really. Make a PC versions with so much DRM that more people will pirate than buy it. Claim the PC market is dead with figures to show it. New releases will be console only. No more problems with pirates.

    Game over for PC titles, literally.

    --
    Barbara Felden claims prior art on the flip phone, sues Motorola, Nokia.
  315. Re:Bigger Worry: A backdoor is worse than a CD. by tiny-e · · Score: 1

    Exactly what I was thinking. What happens 10 years down the line when I try to play a game or watch a Movie that has some funky DRM on it, but I can't because the company is out of business or has shutdown the DRM server.

    This sounds like a horrid idea. Precisely why the "pirated" version is a better value (even if you had to pay for it).
  316. Re:Bigger Worry: A backdoor is worse than a CD. by ravenshrike · · Score: 1

    Doom, quake, and occasionally HL, BG, BGII, Planescape:torment, Fallout 1&2, Strife, Total Annihilation and Starcraft. So 10

  317. Checks all the time, not just on install by Anonymous Coward · · Score: 0

    If you bothered to continue reading the source thread, this check occurs every 10 days repeatedly. It is not just 2 checks. It is a series of checks that last forever.

  318. Re:Bigger Worry: A backdoor is worse than a CD. by coren2000 · · Score: 1

    Methinks that patching old software will be the first thing cut from the budget of any sinking software ship.

  319. Re:Bigger Worry: A backdoor is worse than a CD. by coren2000 · · Score: 1

    you'll just fire up your GigabyteTorrent client, hit an oldwarez site, and find the hacked-to-smithereens version. And be shot on suspicion of digoterrorism.
  320. Re:Bigger Worry: A backdoor is worse than a CD. by kesuki · · Score: 1

    People refused to buy DIVX players, because the movies required that call in to activate etc...

    I think game developers will find that gamers are equally capable of boycotting titles that require inane internet connectivity to play single player mode. If I ever find a person wiling to buy such a game, I'm going to do my best to convince them that it's in their own best interest to boycott clueless developers, and how easily they can get a nice cleanly hacked warez version of the game, if they only wait for the hacked version to come online.

    if anything this kind of stupidity will increase piracy because of how stupid it is to require internet to play a video game in single player mode. The pirate version not only won't need internet IT will cost less. giving it 2 really big advantages.

  321. Re:Bigger Worry: A backdoor is worse than a CD. by Ihmhi · · Score: 1

    For everything they come up with, someone will come up with a way to break it.

    As I understand it, Trusted Computing will be based on chips hardcoded into the system, no? What prevents anyone from developing a modchip that circumvents the system but doesn't stop stuff from running?

    And I really hope I do not get any unreasonable "it's too hard to crack" answers. It's Treacherous Computing, not PGP. Hell, CSS was supposed to be unbreakable and that was cracked.

  322. My game will never have copy protection by rastoboy29 · · Score: 1

    Please, please, pirate the game I've been working on for the last two years: http://www.singularityfps.com/

    1. Re:My game will never have copy protection by ShadowsHawk · · Score: 1

      I can't check it out now, but I will be happy to take a look at it tonight.

  323. Didn't do it though, did you. by zippthorne · · Score: 1

    If you did, you'd notice that the copy doesn't work.

    --
    Can you be Even More Awesome?!
  324. Re:Bigger Worry: A backdoor is worse than a CD. by toddestan · · Score: 2, Informative

    Record players have a following, as a matter of fact they are bigger now than they have been over the last several years, as the people who like records aren't the type to embrace things like iTunes so I see them here to stay. It's more like a audio cassette tapes, a technology that's been totally outclassed and no one really ever liked in the first place. Can you even buy an audio cassette player anymore?

  325. Good by Anonymous Coward · · Score: 0

    More reason to get a pirated version.

  326. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    After? With how early most pirated content is released before the official release date, there will be patches to remove/disable this sort of BS before the thing is even legally released.

    Anyway, how is this significantly different from current no-dvd/cd cracks?

  327. DRM doesn't create sales, it reduces them. by Behrooz · · Score: 2, Interesting

    People with your attitude (I don't like the terms of sale, so I'll just take it) are the entire reason DRM exists. Honest gamers like me have securom installed by their purchased games because people like you will pirate them at the first opportunity.
    Yet I bet in your head, nothing is your fault, its all those evil bastard game devs making games you want so badly you will steal them rather than stick to your principles.


    Actually, DRM exists because legitimate consumers seem to be willing to put up with arbitrary pain-in-the-ass DRM restrictions. DRM will always be broken given sufficient demand for a product, so the only real effect that copy protection has is the imposition of additional annoyance to legitimate users. Brad Wardell of Stardock is probably the most authoritative voice on this topic:

    "The reason why we don't put CD copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor - we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry."

    He's on the right track, which is why Stardock games consistently sell well. I don't want to hassle with copy-protection, being able to backup CDs, or any other nasty shit that comes out of DRMware. If I'm aware that a program comes with something evil or makes me jump through hoops, I definitely won't purchase it, and thus the producer will get none of my money. It's no coincidence that Stardock.net and Steam account for the majority of my game purchases in the last year or two...

    So, I don't give a shit about people who pirate software. What ticks me off is DRM that wastes my time as a paying customer, simply because corporate kleptobots think they can get away with it. Stop encouraging them.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  328. Mod parent to 6 by doooooosh · · Score: 1

    I know this is already modded to the max, but it's absolutely true. I buy every Civ game. I love them, and I'll buy Spore. But you can be sure that I'll hit up gamecopyworld for a no cd executable of it, because I'll be damned if I'm going to dig around for the CD or make sure my router is behaving today or whatever EA tries to do to make it inconvenient to play. That said, I don't blame them for trying. But it's a waste of resources. It won't get anyone who wasn't going to buy the game in the first place to buy it.

  329. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    Clearly, you're not allowed to do that. The company went out of business because you and the rest of their traitorous customers failed to buy enough of their software to keep them afloat. Obviously, if you can't even be loyal enough to do a little thing like keep a company in business forever, then you don't deserve to play their games. loyal enough eh.. what if they start making crap games or movies that i don't want to watch? so i'm supposed to keep 'supporting' that company regardless of the fact that they're not making quality goods?
  330. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    To say that I hate the idea of software-as-a-service would be to severely understate my feelings. Software companies want to be like the utility companies. This is why I don't own any rental/pay-per-use/subscription based software, including games. Even though there are many MMOs that I would like to play, I don't play any of them. I won't use software that is subscription based. The funny thing about the DRM mentioned in this game is it's only going to hurt legitimate users. This stuff will be cracked before the game is even on the shelf. And as many have brought up, what happens if the company goes under? As their last act are they going to issue patches to remove the DRM? I own hundreds of games, many of which are by developers long since gone. This kind of DRM also kills used game sales, which publishers want anyway. This is why I hate Steam so much. Once a game is activated and linked to an account, it cannot be linked to another one. You cannot sell it. This might not mean much to people that can buy new $50+ games all the time, but for people that often buy used games, it will mean a lot. This may not be so important with games, but when it comes to productivity software, it will only further help to increase the digital divide. One last thing.... Pay to play DVDs was tried but thankfully killed, and it cost Circuit City what $200 million dollars that it spent on DIVX. My only hope is to see other initiatives die just like this and cost their companies massive losses. What do I do about all of this? Like most people here, I use software on a daily basis. I work as a junior software engineer. I try to use free, open source software - from IDEs to web browsers to office software. I got a CS degree because I love software, and I get great pleasure out of the idea that software can better lives. The money that I get paid helps, but I am motivated by love of the field and how it helps people. As I learn more about software development, I try to see how I can donate my skills and time to help push free, open source projects.

  331. Re:Bigger Worry: A backdoor is worse than a CD. by Garganus · · Score: 1

    c'mon, now... Spore 1 activation servers going offline because of spore 2 going gold master? That won't be for at least thirty years...

  332. Re:Bigger Worry: A backdoor is worse than a CD. by uniquegeek · · Score: 1

    You don't need another machine. You just need your own to listen on the port and fake a response.

  333. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    Folks... I've gotta fess up. After 20 years of running MSIntel systems (dating back to MS-DOS 3.2), I am closer to jumping ship and Ubuntu-ing out than ever before. So, instead of being paranoid and believing your computer may decide on its own that it won't let you run your stuff, you'd rather use a platform where you already know the stuff will never run?
  334. Re:Bigger Worry: A backdoor is worse than a CD. by genaldar · · Score: 1

    Hasn't this already happened with Microsoft Reader? Since you can no longer activate a copy to open drm'd content you could be stuck with worthless files which you spent hundreds of dollars on. Not to mention those media sites that have since died.

  335. Petition by Anonymous Coward · · Score: 0

    Please sign the petition to stop this madness!

    http://www.petitiononline.com/mod_perl/signed.cgi?copyprot&1

  336. phone home by Anonymous Coward · · Score: 0

    This phone-home thing is fine. Just two more games I wont buy. Phone-home = don't buy. They'll get the message eventually.

  337. Only need to activate it once. by SlashTon · · Score: 0

    Since apparently it only phones home at startup (?), just keep the game running indefinitely. There, solved the whole issue with losing network connectivity at a later date or the activation servers going offline. Don't everyone mod me up at once please.
    Mandatory dig:
    ...now if only it would run on an OS that reliably runs for more than ten days in a row...

  338. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    Ask who bought play4sure music from Microsoft,
    Their servers are gonna shutdown before the end of this year.

  339. I had enough. by IhuntCIA · · Score: 1

    That's it. I had enough.
    I'm buying the playstation 3. Period. NO Windows installation, NO driver update, NO DirectX reinstalling, NO malware / spyware / trojans / viruses.

    Just pure and simple PLUG&PLAY.

  340. Re:Bigger Worry: A backdoor is worse than a CD. by Blue_Wombat · · Score: 1
    "What happens 10 years down the line when I try to play a game or watch a Movie that has some funky DRM on it, but I can't because the company is out of business or has shutdown the DRM server"



    Nothing happens. Just like the poor saps who bought DRMed music from Microsoft, where the same situation prevails with the recent shutdown of their DRM server. You try to run the product that you have paid for and own and ..... nothing happens!

  341. Re:Bigger Worry: A backdoor is worse than a CD. by Anonymous Coward · · Score: 0

    Konami!

    Bubble Bobble was my favourite C64 game when growing up... (And the funny thing is, the old C64 version had better playability than the current Wii version...)

  342. Re:Bigger Worry: A backdoor is worse than a CD. by somersault · · Score: 1

    Because it's less likely that your CD/DVD will magically disappear, but with a server it could be DDoSed, the company could go bust or not pay their bandwidth bills.. that kind of thing!

    --
    which is totally what she said
  343. Re:Bigger Worry: A backdoor is worse than a CD. by Muffhead · · Score: 1

    Damn kids these days...

  344. Re:Bigger Worry: A backdoor is worse than a CD. by Devistater · · Score: 2, Informative

    Actually, this happens, and EA does it. You may have meant it as a joke but its not.
    Here's a list of thier dozens of titles including 2006 and later games they've disabled online services for already:
    http://www.ea.com/information.jsp

  345. Re:Bigger Worry: A backdoor is worse than a CD. by electrictroy · · Score: 1

    That's true!

    Plus:

    What happens twenty years from now when I decide to indulge in some "classic gaming" and, because the server no longer exist, this game no longer works??? As annoying as looking-up words in the Pirates manual can be, at least that old 1985 game still works. But Spore/Mass Effect's new "phone home" DRM is built-in obsolescence that will make the Spore/Mass Effect games unplayable in 5-6 years.

    --
    The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
  346. Sounds like a game for... by Lars+T. · · Score: 1

    somebody with a MacBook Air.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  347. Re:Bigger Worry: A backdoor is worse than a CD. by Elldallan · · Score: 1

    I remember reading something about the plan for the 2nd or 3rd generation Trusted Computing chip was to directly integrate it into the processor.
    That would make it kinda tricky to release a modchip unless the processor plants in asia starts spewing out "bootleg" processors without the Trusted Computing module at nighttime and processors with the Trusted Computing module during daytime.

  348. Congratulations, pirates by Overly+Critical+Guy · · Score: 1

    YOU are the reason game developers have to go to these measures just to ensure that people don't rip them off. It's disgusting how immoral and inethical people can be, grabbing something for free and purposely shoving the thought out of their minds that they're flat-out ripping someone off.

    Again, you pro-PirateBay tards on Slashdot are the reason for these measures.

    --
    "Sufferin' succotash."
  349. Good ones are still good, just pricey by evilninjax · · Score: 1

    There are ALOT of really solid DVD players. I still have my Sony (*spit*) $1200 DVD player (forget the model #. DVP-1000?) and it is built like a tank. Later I bought a Denon DVD player that was $1000 and it too was a brute. The $49 DVD player from Wal-Mart will perform and last like you might expect. THere were VHS players that were like this also. My JVC VHS player ($500 when i bought it) is still going strong when i need to and is much heavier and more solid than any of those DVD players are WalMart/Target/etc

  350. Re:Bigger Worry: A backdoor is worse than a CD. by tambo · · Score: 1

    So, instead of being paranoid and believing your computer may decide on its own that it won't let you run your stuff, you'd rather use a platform where you already know the stuff will never run?

    Yeah, that's the big lock-in feature for Windows - I've got hundreds of apps that run only there. However, that is slowly becoming less of an issue as open-source apps start dominating.

    As time passes, more and more great apps are popping up that surpass, or at least become equivalent to, my chosen Windows apps:

    * I already use Firefox, Thunderbird, and Sunbird almost exclusively for internet access.

    * Many other utility/tool-like apps (Winamp, uTorrent, VirtualDubMod) are also available for Linux.

    * Many Windows-only apps (Photoshop CS3, WinZip) are either runnable under Wine (not a great solution, but an acceptable one) or have alternatives that work just as well.

    Thus, even the huge lock-in advantage of Windows-only app compatibility is steadily eroding. It's an interesting time to be a software consumer - many, many choices out there!

    - David Stein

    --
    Computer over. Virus = very yes.
  351. CDs were bad enough by FredMenace · · Score: 1

    I stopped buying computer games years ago because the CD requirement was such a pain. 10-15 years ago I probably spent $100-200 a year on games (when games typically cost $30 or less). Then it started to drop. For the last 5 years, the computer game industry has received ZERO dollars from me, primarily for this reason.

  352. Re:Bigger Worry: A backdoor is worse than a CD. by g0bshiTe · · Score: 1

    While this is true, take into account all the failed attempts to protect copyrighted materials, even MS attempt at XP and Vista, which have both already fallen prey to being cracked. Encryption or not, only be a matter of time before someone pops it like a grape.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  353. Surely you jest! But I do too. Sorta. by Anonymous Coward · · Score: 0

    Awww... looks like I'll have to pirate Spore, then.

  354. Re:Bigger Worry: A backdoor is worse than a CD. by CrashNBrn · · Score: 0

    5 or 10 years down the line... or less. They'll release an official NOCD/NoCallHome patch. A number of games have done so.

  355. Re: jp10558 jumping on the Sony ticket. by znerk · · Score: 1

    jp10558: You completely missed the point of my post and latched onto the Sony stuff to whine about. One sentence, out of approximately 5 paragraphs intended to illustrate my point about DRM's effect on the (paying) customer base. Makes me wonder how much Sony is paying you, that you found their name in *one sentence* and blasted me with roughly 5 paragraphs over it.

    If I take you at face value and assume you're not a shill, however, you do bring up a valid point. It is hard to point at any specific instance of $company and say "this is bad, but the rest of $company is ok", and it's a lot easier to just say "$company is bad." This may not acheive your goals, if your intent is to get them to change their behavior in a specific aspect.

    Since you brought it up, I actually have issues with Sony's business practices, not just their music division. Here are my arguments for boycotting them in general, not just the BMG portion:

    Their latest gaming console gives me grief in two ways:

    Firstly, I can't imagine the nerve it takes to tell consumers that your console is backwards-compatible, then drop the backwards-compatible version from the market (Check out the PS3 scene, where the "chipped" (read:older, actually backwards-compatible, not software-emulated) version of the PS3 is on eBay for nearly (or in some cases, *over*) a thousand US dollars, and is actually selling at those prices).

    Second, it takes real gall to claim that a video game machine is worth $500, when all it does is play games. For approximately the same amount of coin I would spend on the *retail* PS3, I could buy a decent gaming rig... which would also surf the net, send/receive email, play movies, etc. I'm not limited in functionality on a pc. Yeah, dollar for dollar, it's not going to play games quite as well as a shiny new PS3, but then again, I can throw a hundred bucks at a video card next year, and it'll play *next* year's games. Show me how the PS3 even comes close to being upgradeable in that fashion. Let's not forget backwards compatibility: that pc can play games that are 20 years old, in addition to the latest titles. Oh yeah, and it does my taxes, documents, business communications, my son's homework, and much much more.

    Their movie and music divisions have other issues:

    We all know about the rootkit fiasco, so I won't bore us with all those gory details. I will, on the other hand, question the ethics of a company that would allow (even a "wholly separate subsidiary") the distribution of malicious software on a music disk... This is equivalent (in my mind) to giving me a kitten that will let the neighborhood thieves into my house when it thinks I'm not home. Who's to say my new wide-screen plasma TV isn't waiting patiently for an unsecured wireless access point, hoping to phone home and tell them my viewing habits? Will my stereo tell them what radio station I listen to, what CD I just played? How do you know your PlayStation isn't telling its masters all about your online gaming activities? (What does he play? How long? When? Who are his online buddies?) Call it paranoia, but I don't trust Sony's products not to spy on me or break my equipment (Yes, I consider my CDROM drive not playing anything but Sony/BMG audio disks (and not even all of those) to be malicious destruction of my property. The "inadvertant" security hole they gave me, wherein any other (properly crafted) piece of malware found a comfy, undetectable home in my pc due to their software's sneaking onto my machine? I'll chalk that up to (potentially criminal) negligence, and accept their position that it was "an unintentional side-effect").

    My refusal to buy Sony products is, at this point, merely self protection. As for "sending a message", if there is a message, it reads something like: "Because of your policies and practices, I don't trust any of your products anymore, and won't have them in my house". That message seems fairly clear; Sony has lost me (and as many of my friends as will listen)

    --
    This work is licensed under a Creative Commons Attribution 3.0 Unported License.